diff --git a/Update/onik_op.txt b/Update/onik_op.txt index 7eea756..fdbf6a0 100644 --- a/Update/onik_op.txt +++ b/Update/onik_op.txt @@ -19,13 +19,14 @@ void main() Wait( 1000 ); PlaySE( 4, "wa_017", 128, 64 ); DrawScene("text/tyuui", 100 ); - + ShakeScreen( 0, 25, 10, 4, 0, ); DrawScene("black", 4000 ); PlaySE( 4, "wa_015", 128, 64 ); Wait( 1000 ); PlaySE( 4, "wa_017", 128, 64 ); DrawScene("text/tyuui2", 100 ); + ShakeScreen( 0, 25, 10, 4, 0, ); DrawScene("black", 4000 ); @@ -35,9 +36,12 @@ void main() Wait( 350 ); DrawScene("black", 50 ); PlaySE( 4, "wa_030", 128, 64 ); - Wait( 3000 ); - + DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 250 ); PlayBGM( 2, "lsys11", 128, 0 ); + DrawScene("red", 2000 ); + DrawScene("black", 2000 ); + Wait( 1000 ); + //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //locate 0,5 //!s50 @@ -66,7 +70,7 @@ void main() NULL, "I trusted her.", GetGlobalFlag(GLinemodeSp)); PlaySE( 4, "wa_015", 128, 64 ); - Wait( 800 ); + Wait( 1000 ); PlaySE( 4, "wa_017", 128, 64 ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -77,7 +81,7 @@ void main() NULL, "...No, I still trust her.", GetGlobalFlag(GLinemodeSp)); PlaySE( 4, "wa_015", 128, 64 ); - Wait( 800 ); + Wait( 1000 ); PlaySE( 4, "wa_017", 128, 64 ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -89,7 +93,7 @@ void main() ClearMessage(); PlaySE( 4, "wa_015", 128, 64 ); - Wait( 800 ); + Wait( 1000 ); PlaySE( 4, "wa_017", 128, 64 ); //locate 0,3 @@ -108,7 +112,7 @@ void main() NULL, "I only wanted to trust her because I refused to accept the truth.", GetGlobalFlag(GLinemodeSp)); PlaySE( 4, "wa_015", 128, 64 ); - Wait( 800 ); + Wait( 1000 ); PlaySE( 4, "wa_017", 128, 64 ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -124,7 +128,7 @@ void main() NULL, " in such a silly... sobbing voice...", GetGlobalFlag(GLinemodeSp)); PlaySE( 4, "wa_015", 128, 64 ); - Wait( 800 ); + Wait( 1000 ); PlaySE( 4, "wa_017", 128, 64 ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -143,7 +147,7 @@ void main() NULL, "That mechanical, repetitious sound finally stilled, and everything fell silent.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/sora6", "c", 0, 0, 1300 ); + DrawSceneWithMask("sora1", "aa", 0, 0, 1300 ); //locate 0,4 if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); } @@ -397,12 +401,13 @@ void main() OutputLine(NULL, "ひとつ振る度に忘れるんだ。", NULL, "And with every swing, forget a little more.", Line_Normal); ClearMessage(); + DrawScene("black", 1500 ); //locate 0,4 if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); } PlaySE( 4, "wa_015", 128, 64 ); - Wait( 800 ); + Wait( 1000 ); PlaySE( 4, "wa_017", 128, 64 ); // 親切が、うれしかった。!w2000 @@ -413,7 +418,7 @@ void main() PlaySE( 4, "wa_015", 128, 64 ); - Wait( 800 ); + Wait( 1000 ); PlaySE( 4, "wa_017", 128, 64 ); // 愛らしい笑顔がうれしかった。!w2000 @@ -424,7 +429,7 @@ void main() PlaySE( 4, "wa_015", 128, 64 ); - Wait( 800 ); + Wait( 1000 ); PlaySE( 4, "wa_017", 128, 64 ); // 頭を撫でるのが、好きだった。!w2000 @@ -435,7 +440,7 @@ void main() PlaySE( 4, "wa_015", 128, 64 ); - Wait( 800 ); + Wait( 1000 ); PlaySE( 4, "wa_017", 128, 64 ); // そんな君がはにかむのが、好きだった。!w2000 @@ -446,11 +451,12 @@ void main() PlaySE( 4, "wa_015", 128, 64 ); - Wait( 800 ); + Wait( 1000 ); PlaySE( 4, "wa_017", 128, 64 ); Wait( 300 ); + DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 250 ); PlaySE( 4, "wa_030", 128, 64 ); - + DrawScene( "black", 1500 ); //locate 0,2 @@ -512,16 +518,16 @@ void main() NULL, "...love you.", Line_Normal); ClearMessage(); DisableWindow(); + FadeOutBGM( 4, 1000, TRUE ); //bg $862,0 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 PlaySE( 4, "wa_015", 128, 64 ); - Wait( 800 ); + Wait( 2000 ); PlaySE( 4, "wa_017", 128, 64 ); - DrawBG("background/aka1", 25, TRUE ); DrawBustshot(5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE ); - + ShakeScreen( 0, 25, 10, 4, 0, ); //..lsp 10,"title\logo.bmp",0,140 //print 1