Improve ADV mode
This commit is contained in:
@@ -396,10 +396,9 @@ void main()
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//「ここいらではこの遊びのこと、「ゾンビ鬼」って呼んでるけどね。@
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PlaySE(3, "s19/03/990300226", 256, 64);
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if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "「ここいらではこの遊びのこと、「ゾンビ鬼」って呼んでるけどね。」",
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NULL, "\"We call this version \"zombie tag\", you see.\", Line_ModeSpecific);
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if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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NULL, "\"We call this version \"zombie tag\", you see.\", Line_WaitForInput);
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if (AdvMode == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -1058,11 +1057,12 @@ void main()
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NULL, "\"Heheh... Keiichi-kun,", Line_WaitForInput);
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PlaySE(3, "s19/02/990200238", 256, 64);
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OutputLine(NULL, "それ問題じゃないよね?」",
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NULL, " that wasn't a problem at all, was it?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
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NULL, " that wasn't a problem at all, was it?\"", Line_ModeSpecific);
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if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
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// 悩んだ時点で沙都子の負けだ@
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if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 悩んだ時点で沙都子の負けだ。",
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NULL, "Satoko had already lost the moment she started working it out.", Line_ModeSpecific);
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if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -2475,10 +2475,11 @@ void main()
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NULL, " Even I didn't think that they'd go this far.", Line_WaitForInput);
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PlaySE(3, "s19/01/hr_kei05910", 256, 64);
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OutputLine(NULL, " しかも、続いて今度は百個も!!",
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NULL, " And they plan to drop 100 of them next!!", Line_WaitForInput);
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NULL, " And they plan to drop 100 of them next!! ", Line_ModeSpecific);
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PlaySE(3, "s19/01/hr_kei05920", 256, 64);
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if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 地球軍の完全な誤算だッ!!」",
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NULL, " The Earth Federation was totally unprepared!!\"", Line_ContinueAfterTyping);
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NULL, "The Earth Federation was totally unprepared!!\"", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreen( 0, 50, 20, 3, 0, );
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@@ -2512,10 +2513,11 @@ void main()
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NULL, "\"If things go on like this, Earth is finished!!", Line_WaitForInput);
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PlaySE(3, "s19/01/hr_kei05970", 256, 64);
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OutputLine(NULL, " しかし!レナなら、レナの放つ音速の『マッハレナパンチ』なら小惑星を全て迎撃することが出来る!!",
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NULL, " But don't despair!! If we have Rena's ultrasonic \"Mach-Rena-Punch\", it'll be possible to intercept all of the asteroids!", Line_WaitForInput);
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NULL, " But don't despair!! If we have Rena's ultrasonic \"Mach-Rena-Punch\", it'll be possible to intercept all of the asteroids! ", Line_ModeSpecific);
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PlaySE(3, "s19/01/hr_kei05980", 256, 64);
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if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " そう、地球軍のトップエース、それが竜宮レナなのだぁッ!!」",
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NULL, " That's right, the Earth Federation's top ace... is Rena Ryuugu!!\"", Line_ModeSpecific);
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NULL, "That's right, the Earth Federation's top ace... is Rena Ryuugu!!\"", Line_ModeSpecific);
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if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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PlaySE(3, "s19/00/girla99005", 256, 64);
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@@ -2619,7 +2621,7 @@ void main()
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// 微妙に褒めていない気がするがまぁいい@
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if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 微妙に褒めていない気がするがまぁいい。",
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NULL, "It didn't really feel like she was complimenting me, but whatever.", Line_WaitForInput);
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NULL, "It didn't really feel like she was complimenting me, but whatever.", Line_ModeSpecific);
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DisableWindow();
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DrawBustshot( 3, "sa_ta_aw_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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@@ -2893,12 +2895,13 @@ void main()
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// 覚悟の決まった笑顔に、一瞬俺の心臓がどきんと跳ねた@
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if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 覚悟の決まった笑顔に、一瞬俺の心臓がどきんと跳ねた。",
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NULL, "The face she made as she resigned herself to her fate made my heart skip a beat.", Line_WaitForInput);
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OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
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NULL, "The face she made as she resigned herself to her fate made my heart skip a beat.", Line_ModeSpecific);
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if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
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//「け…圭一くんはひどいことしないって……レナ、信じてるし…。¥
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PlaySE(3, "s19/02/990200262", 256, 64);
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if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "「け…圭一くんはひどいことしないって……レナ、信じてるし…。」",
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NULL, "\"I-I believe... that Keiichi-kun won't... do horrible things to me...\"", Line_Normal);
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ClearMessage();
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@@ -3199,9 +3202,10 @@ void main()
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// 不法投棄のダンプがまたゴミを捨てていって、今度こそ完全に埋って救出不能@なんてことになれば……間違いなくレナは町のフライドチキン屋のランディーくん人形を狙うだろう¥
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if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 不法投棄のダンプがまたゴミを捨てていって、今度こそ完全に埋って救出不能、",
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NULL, "If they come to dump again illegally, he'll be buried completely and it'll be impossible to dig him out,", Line_WaitForInput);
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NULL, "If they come to dump again illegally, he'll be buried completely and it'll be impossible to dig him out, ", Line_ModeSpecific);
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if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "なんてことになれば……間違いなくレナは町のフライドチキン屋のランディーくん人形を狙うだろう。",
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NULL, " and if that happens... Rena will undoubtedly go after the Colonel Randy in front of the fried chicken place in town.", Line_Normal);
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NULL, "and if that happens... Rena will undoubtedly go after the Colonel Randy in front of the fried chicken place in town.", Line_Normal);
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ClearMessage();
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@@ -4015,11 +4019,12 @@ void main()
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OutputLine(NULL, " もう少しなんだ。",
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NULL, "Just a bit more.", Line_WaitForInput);
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OutputLine(NULL, "今日で…決着を着ける!",
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NULL, " Today... I would end it!", Line_WaitForInput);
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OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
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NULL, " Today... I would end it!", Line_ModeSpecific);
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if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
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// 始めはレナに軽口を叩きながらの作業だったが、もうそんな余裕はなかった¥
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if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 始めはレナに軽口を叩きながらの作業だったが、もうそんな余裕はなかった。",
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NULL, "When I first started, I chatted with Rena as I worked, but now I didn't have that luxury.", Line_Normal);
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ClearMessage();
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@@ -4134,11 +4139,12 @@ void main()
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// 嫌な音がして、腕がもげた@
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if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 嫌な音がして、腕がもげた。",
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NULL, "The arm came off with a sickening sound.", Line_WaitForInput);
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OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
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NULL, "The arm came off with a sickening sound.", Line_ModeSpecific);
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if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
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// それはごろんと、俺の足元に転がった¥
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if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " それはごろんと、俺の足元に転がった。",
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NULL, "It clattered down noisily, stopping at my feet.", Line_Normal);
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ClearMessage();
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