Improve ADV mode

This commit is contained in:
Jáchym Toušek
2017-05-20 15:25:22 +02:00
parent 20ff6e3872
commit 8c829670b4
30 changed files with 363 additions and 245 deletions

View File

@@ -437,7 +437,7 @@ void main()
NULL, "\"Yeah.", Line_WaitForInput);
PlaySE(3, "s20/03/440300262", 256, 64);
OutputLine(NULL, "私もあの電話は変だと思ったね。",
NULL, " I also thought that call was strange.", Line_WaitForInput);
NULL, " I also thought that call was strange.", Line_ModeSpecific);
PlaySE(3, "s20/03/440300263", 256, 64);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -863,10 +863,11 @@ void main()
NULL, "\"Exactly!", Line_WaitForInput);
PlaySE(3, "s20/03/440300273", 256, 64);
OutputLine(NULL, "これは営利殺人じゃないんだよ。",
NULL, " This wasn't a murder where you consider the typical motives.", Line_WaitForInput);
NULL, " This wasn't a murder where you consider the typical motives. ", Line_ModeSpecific);
PlaySE(3, "s20/03/440300274", 256, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "きっとこれは…村の血塗られた歴史を再現するための………何らかの儀式的殺人じゃないかなって思うわけ!」",
NULL, " It makes me think that this was most likely... some sort of ritualistic murder to reenact the blood-stained history of the village!\"", Line_Normal);
NULL, "It makes me think that this was most likely... some sort of ritualistic murder to reenact the blood-stained history of the village!\"", Line_Normal);
ClearMessage();
DisableWindow();
@@ -894,10 +895,11 @@ void main()
NULL, " I think... that maybe this was an act of revenge.", Line_WaitForInput);
PlaySE(3, "s20/08/440800080", 256, 64);
OutputLine(NULL, "土着的な何か。",
NULL, " Something native to the region...", Line_WaitForInput);
NULL, " Something native to the region... ", Line_ModeSpecific);
PlaySE(3, "s20/08/440800081", 256, 64);
if (AdvMode) { OutputLine("<color=#977568>富竹</color>", NULL, "<color=#977568>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…今回のシナリオでは語られなかった因縁だよ!」",
NULL, " Some connection not touched on this time around!\"", Line_Normal);
NULL, "Some connection not touched on this time around!\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_165", "right", 0, 0, 300 );
@@ -954,10 +956,11 @@ void main()
NULL, "\"If, as Maebara-san said during the story, it was the case that Oyashiro-sama possessed Ryuugu-san and Sonozaki-san and committed those acts...", Line_WaitForInput);
PlaySE(3, "s20/11/440700355", 256, 64);
OutputLine(NULL, "……一番つじつまが合うんです。",
NULL, " That would fit the evidence the most.", Line_WaitForInput);
NULL, " That would fit the evidence the most. ", Line_ModeSpecific);
PlaySE(3, "s20/11/440700356", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "残念ながら。」",
NULL, " As much as I hate to say it.\"", Line_ModeSpecific);
NULL, "As much as I hate to say it.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1129,10 +1132,11 @@ void main()
NULL, " Then let me ask everybody who thinks it was a curse...", Line_WaitForInput);
PlaySE(3, "s20/03/440300282", 256, 64);
OutputLine(NULL, "…祟りが起こるからにはそれなりの理由があるんでしょ?",
NULL, " There has to be a reason for a curse, right?", Line_WaitForInput);
NULL, " There has to be a reason for a curse, right? ", Line_ModeSpecific);
PlaySE(3, "s20/03/440300283", 256, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 無差別に祟るとは思えないなー。",
NULL, " It doesn't make sense for a curse to just indiscriminately befall someone.", Line_WaitForInput);
NULL, "It doesn't make sense for a curse to just indiscriminately befall someone.", Line_WaitForInput);
PlaySE(3, "s20/03/440300284", 256, 64);
OutputLine(NULL, "そこんとこ説明できるの?」",
NULL, " Can somebody explain that?\"", Line_ModeSpecific);
@@ -1168,10 +1172,11 @@ void main()
NULL, " A personified deity is, in the end, nothing more than the creation of people.", Line_WaitForInput);
PlaySE(3, "s20/08/440800086", 256, 64);
OutputLine(NULL, "だからその考え方も、人間に理解できるようにできてる。",
NULL, " That's why their method of thinking is also understandable to humans.", Line_WaitForInput);
NULL, " That's why their method of thinking is also understandable to humans. ", Line_ModeSpecific);
PlaySE(3, "s20/08/440800087", 256, 64);
if (AdvMode) { OutputLine("<color=#977568>富竹</color>", NULL, "<color=#977568>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…ギリシャ神話の神様を見てごらんよ。",
NULL, " Just take a look at the Greek Pantheon.", Line_WaitForInput);
NULL, "Just take a look at the Greek Pantheon.", Line_WaitForInput);
PlaySE(3, "s20/08/440800088", 256, 64);
OutputLine(NULL, "泣いたり怒ったり嫉妬したり…とにかく人間的なんだよ。」",
NULL, " They cry, get angry, get jealous... basically, they're just like humans.\"", Line_Normal);
@@ -1866,10 +1871,11 @@ void main()
NULL, " Targeted by suspicious people from the village, and then cursed by some strange Oyashiro-sama on top of that!", Line_WaitForInput);
PlaySE(3, "s20/01/440100200", 256, 64);
OutputLine(NULL, " 人間も祟りも全部!!!",
NULL, " It's both humans and a curse!!!", Line_WaitForInput);
NULL, " It's both humans and a curse!!! ", Line_ModeSpecific);
PlaySE(3, "s20/01/440100201", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " これはなにかの嫌がらせかーー!!!!」",
NULL, " Everybody's just picking on me!!!!\"", Line_ModeSpecific);
NULL, "Everybody's just picking on me!!!!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

View File

@@ -1683,9 +1683,14 @@ void main()
// 複数のワナを多彩に組み合わせ、本命のワナへ誘う誘導や、連続でヒットさせる連鎖系トラップなどなど@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 複数のワナを多彩に組み合わせ、本命のワナへ誘う誘導や、連続でヒットさせる連鎖系トラップなどなど。",
NULL, "Satoko liked to combine a variety of traps: traps that were simply there to bait you into the main one, traps that relentlessly kept coming at you like a sadistic Rube Goldberg machine, the list goes on.", Line_ModeSpecific);
if (AdvMode) {
OutputLineAll("", NULL, Line_ContinueAfterTyping);
OutputLine(NULL, " 複数のワナを多彩に組み合わせ、本命のワナへ誘う誘導や、連続でヒットさせる連鎖系トラップなどなど。",
NULL, "<size=-2>Satoko liked to combine a variety of traps: traps that were simply there to bait you into the main one, traps that relentlessly kept coming at you like a sadistic Rube Goldberg machine, the list goes on.</size>", Line_ModeSpecific);
} else {
OutputLine(NULL, " 複数のワナを多彩に組み合わせ、本命のワナへ誘う誘導や、連続でヒットさせる連鎖系トラップなどなど。",
NULL, "Satoko liked to combine a variety of traps: traps that were simply there to bait you into the main one, traps that relentlessly kept coming at you like a sadistic Rube Goldberg machine, the list goes on.", Line_ModeSpecific);
}
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -4830,7 +4835,7 @@ void main()
SetSpeedOfMessage( TRUE, 0 );
OutputLine(NULL, "。おじさんは応援してる……。」",
NULL, " This old geezer will root for you...\"", Line_WaitForInput);
NULL, " This old geezer will root for you...\"", Line_ModeSpecific);
SetSpeedOfMessage( FALSE, 0 );

View File

@@ -309,12 +309,13 @@ void main()
// レナの持ち上げ方は、とてもその中身が弁当とは考えられないものだった@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナの持ち上げ方は、とてもその中身が弁当とは考えられないものだった。",
NULL, "Just from the way she was lifting it up, I couldn't believe the only things in there were lunch boxes.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
NULL, "Just from the way she was lifting it up, I couldn't believe the only things in there were lunch boxes.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
//「…訂正。俺も5kg…。¥
PlaySE(3, "s19/01/hr_kei01310", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「…訂正。俺も5kg…。」",
NULL, "\"...Correction. I say five kilos, too...\"", Line_Normal);
ClearMessage();
@@ -474,13 +475,14 @@ void main()
PlaySE(3, "s19/01/hr_kei01330", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「つまりなんだ。",
NULL, "\"So that means...", Line_WaitForInput);
OutputLineAll(NULL, " \n", Line_ContinueAfterTyping);
NULL, "\"So that means...", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 知らない顔が歩いてれば、それは自動的に新しく引っ越してきた前原さん、てことになるわけか。@
PlaySE(3, "s19/01/hr_kei01340", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 知らない顔が歩いてれば、それは自動的に新しく引っ越してきた前原さん、てことになるわけか。」",
NULL, "So that means when an unfamiliar face walks by, they automatically assume it's that Maebara fella who just moved here?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1457,9 +1459,14 @@ void main()
DrawScene( "bg_216", 1000 );
// 激しい戦いは、豊富な運動量と肘によるブロックで序盤、沙都子が優位に立つかに見えたが、箸さばきの致命的な差が形勢を一気にひっくり返す@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 激しい戦いは、豊富な運動量と肘によるブロックで序盤、沙都子が優位に立つかに見えたが、箸さばきの致命的な差が形勢を一気にひっくり返す!",
NULL, "It was a tough battle. Blocking with her full momentum and an elbow in the opening moves, Satoko appeared to have the upper hand. But the difference in our proficiency with chopsticks proved to be fatal and gave me the upper hand!", Line_ModeSpecific);
if (AdvMode) {
OutputLineAll("", NULL, Line_ContinueAfterTyping);
OutputLine(NULL, " 激しい戦いは、豊富な運動量と肘によるブロックで序盤、沙都子が優位に立つかに見えたが、箸さばきの致命的な差が形勢を一気にひっくり返す!",
NULL, "<size=-2>It was a tough battle. Blocking with her full momentum and an elbow in the opening moves, Satoko appeared to have the upper hand. But the difference in our proficiency with chopsticks proved to be fatal and gave me the upper hand!</size>", Line_ModeSpecific);
} else {
OutputLine(NULL, " 激しい戦いは、豊富な運動量と肘によるブロックで序盤、沙都子が優位に立つかに見えたが、箸さばきの致命的な差が形勢を一気にひっくり返す!",
NULL, "It was a tough battle. Blocking with her full momentum and an elbow in the opening moves, Satoko appeared to have the upper hand. But the difference in our proficiency with chopsticks proved to be fatal and gave me the upper hand!", Line_ModeSpecific);
}
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1734,7 +1741,7 @@ void main()
// りんごのうさぎさんにさく!と楊枝を刺すと、びし!と梨花ちゃんに差し出した@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " りんごのうさぎさんにさく!と楊枝を刺すと、びし!と梨花ちゃんに差し出した。",
NULL, "Two apple rabbits! After sticking toothpicks into them, she thrust them toward Rika-chan.", Line_WaitForInput);
NULL, "Two apple rabbits! After sticking toothpicks into them, she thrust them toward Rika-chan.", Line_ModeSpecific);
FadeOutBGM( 1, 1000, TRUE );
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1851,11 +1858,12 @@ void main()
// 赤面して頭部をぐるんぐるんと回している…!@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 赤面して頭部をぐるんぐるんと回している…!!",
NULL, "She blushed and her head spun, waving around in circles...!!", Line_WaitForInput);
OutputLineAll(NULL, "\n\n\n\n", Line_ContinueAfterTyping);
NULL, "She blushed and her head spun, waving around in circles...!!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n\n", Line_ContinueAfterTyping); }
// だ、騙されるなレナぁあぁあ!!!¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だ、騙されるなレナぁあぁあ!!!!",
NULL, "D-Don't fall for it, Renaaa!!!!", Line_Normal);
ClearMessage();
@@ -2574,7 +2582,7 @@ void main()
Wait( 200 );
OutputLine(NULL, "…お持ち帰りぃ………☆」",
NULL, " take you home...☆\"", Line_WaitForInput);
NULL, " take you home...☆\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3101,7 +3109,7 @@ void main()
//「お、おぉっと@…びっくりした!@
PlaySE(3, "s19/08/990800001", 256, 64);
if (AdvMode) { OutputLine("男", NULL, "Boy", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「お、おぉっと!",
NULL, "\"W-Whoa!", Line_WaitForInput);
PlaySE(3, "s19/08/990800002", 256, 64);
@@ -3139,7 +3147,7 @@ void main()
//「ごめんごめん@驚かすつもりはなかったんだ。君は雛見沢の人かい?@
PlaySE(3, "s19/08/990800003", 256, 64);
if (AdvMode) { OutputLine("男", NULL, "Boy", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「ごめんごめん。",
NULL, "\"My bad, my bad.", Line_WaitForInput);
PlaySE(3, "s19/08/990800004", 256, 64);
@@ -3601,7 +3609,7 @@ void main()
NULL, "\"Just wondering if you knew about, you know...", Line_WaitForInput);
PlaySE(3, "s19/01/hr_kei02440", 256, 64);
OutputLine(NULL, "事故とか。」",
NULL, " an accident or something.\"", Line_WaitForInput);
NULL, " an accident or something.\"", Line_ModeSpecific);
FadeOutBGM( 1, 1000, TRUE );

View File

@@ -359,10 +359,11 @@ void main()
NULL, "\"What our club does, you see... In order to cope with our complicated society, we perform various activities under different sets of rules.", Line_WaitForInput);
PlaySE(3, "s19/03/990300144", 256, 64);
OutputLine(NULL, "…時には順境。",
NULL, " ...Sometimes they are in your favor.", Line_WaitForInput);
NULL, " ...Sometimes they are in your favor. ", Line_ModeSpecific);
PlaySE(3, "s19/03/990300145", 256, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "あるいは逆境からいかにして…!!」",
NULL, " And sometimes they work against you...!!\"", Line_ModeSpecific);
NULL, "And sometimes they work against you...!!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1055,7 +1056,7 @@ void main()
NULL, "\"I can tell what they are even if you switch them around!", Line_WaitForInput);
PlaySE(3, "s19/04/990400063", 256, 64);
OutputLine(NULL, " あがりですのー!!」",
NULL, " I am out!!\"", Line_WaitForInput);
NULL, " I am out!!\"", Line_ModeSpecific);
// PlaySE( 4, "wa_007", 125, 0 );
// ShakeScreen( 1, 50, 20, 3, 0, );
@@ -1344,7 +1345,7 @@ void main()
// カードの端に特徴的な傷のあるカードは手やカードに重ね、見えないように工夫する@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " カードの端に特徴的な傷のあるカードは手やカードに重ね、見えないように工夫する。",
NULL, "I covered the uniquely-marked cards with my hands or other cards, arranging them in such a way that they couldn't be seen.", Line_WaitForInput);
NULL, "I covered the uniquely-marked cards with my hands or other cards, arranging them in such a way that they couldn't be seen.", Line_ModeSpecific);
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
@@ -2264,11 +2265,12 @@ void main()
// このゲームが始まって初めて、魅音の顔に影がさしたのを俺は見逃さない@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " このゲームが始まって初めて、魅音の顔に影がさしたのを俺は見逃さない。",
NULL, "It was the first time since the start of the match that a shadow ran across Mion's expression, and I didn't let that slip by.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
NULL, "It was the first time since the start of the match that a shadow ran across Mion's expression, and I didn't let that slip by.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
// そして……俺は3回転半のひねりを入れてからビシリと指定したッ!¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そして……俺は3回転半のひねりを入れてからビシリと指定したッ!!",
NULL, "Then... with a grand flourish, I declared it loudly!!", Line_Normal);
ClearMessage();
@@ -2802,14 +2804,15 @@ void main()
SetSpeedOfMessage( TRUE, 0, );
OutputLine(NULL, "や、や、やめろおぉおおぉおぉ……ぉ……ぉ…!!!」",
NULL, " NOoOoOoOoo...oo...oo...!!!\"", Line_WaitForInput);
NULL, " NOoOoOoOoo...oo...oo...!!!\"", Line_ModeSpecific);
SetSpeedOfMessage( FALSE, 0, );
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
// 俺の断末魔がこだましていった…¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺の断末魔がこだましていった…。",
NULL, "I let out my death throes...", Line_Normal);
ClearMessage();
@@ -2971,10 +2974,11 @@ void main()
NULL, " Acting all big and full of themselves!", Line_WaitForInput);
PlaySE(3, "s19/03/990300209", 256, 64);
OutputLine(NULL, " 金で解決できないと悟るとあらゆる嫌がらせをしてきたんだよ?!",
NULL, " Since they figured out that they couldn't settle it with money, they did a bunch of nasty stuff!", Line_WaitForInput);
NULL, " Since they figured out that they couldn't settle it with money, they did a bunch of nasty stuff! ", Line_ModeSpecific);
PlaySE(3, "s19/03/990300210", 256, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 嫌らしいヤツらだった!」",
NULL, " They were nasty guys!\"", Line_ModeSpecific);
NULL, "They were nasty guys!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3003,15 +3007,16 @@ void main()
NULL, " They went to Tokyo and struck deals with legislators...", Line_WaitForInput);
PlaySE(3, "s19/03/990300213", 256, 64);
OutputLine(NULL, "……そうしてる内に計画は撤回されたんだよ。",
NULL, " And as a result, the development plan was retracted.", Line_WaitForInput);
NULL, " And as a result, the development plan was retracted. ", Line_ModeSpecific);
DisableWindow();
DrawBustshot( 2, "me_se_wi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//私たちの完全勝利だった@ あっはははは!@
PlaySE(3, "s19/03/990300214", 256, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "私たちの完全勝利だった!",
NULL, " It was our complete victory!", Line_WaitForInput);
NULL, "It was our complete victory!", Line_WaitForInput);
PlaySE(3, "s19/03/990300215", 256, 64);
OutputLine(NULL, " あっはははは!」",
NULL, " Ahahahahaha!\"", Line_ModeSpecific);
@@ -3705,7 +3710,7 @@ void main()
PlaySE(3, "s19/02/990200204", 256, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "……はぅ。」",
NULL, "...Hao.\"", Line_WaitForInput);
NULL, "...Hao.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -4014,11 +4019,12 @@ void main()
// ランディーくん人形は見えているのに!@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ランディーくん人形は見えているのに!!",
NULL, "Even though I could see Colonel Randy right there!!", Line_WaitForInput);
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
NULL, "Even though I could see Colonel Randy right there!!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
// レナに大見得を切った手前、たいして進まないスピードに焦りを感じた¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナに大見得を切った手前、たいして進まないスピードに焦りを感じた。",
NULL, "After grandstanding like that in front of Rena, I felt frantic because of how little I had progressed.", Line_Normal);
ClearMessage();
@@ -4367,11 +4373,12 @@ void main()
// だが間違いなくそれはあったのだ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが間違いなくそれはあったのだ。",
NULL, "But it had happened, without a doubt.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
NULL, "But it had happened, without a doubt.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
// ……富竹さんが嘘をついていない限り¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……富竹さんが嘘をついていない限り。",
NULL, "...As long as Tomitake-san wasn't lying.", Line_Normal);
ClearMessage();
@@ -4535,7 +4542,7 @@ void main()
// …俺はためらいもなく次のページを開いた@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …俺はためらいもなく次のページを開いた。",
NULL, "...I turned the page without pausing.", Line_WaitForInput);
NULL, "...I turned the page without pausing.", Line_ModeSpecific);
PlaySE( 4, "wa_021", 128, 64 );
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

View File

@@ -396,10 +396,9 @@ void main()
//「ここいらではこの遊びのこと、「ゾンビ鬼」って呼んでるけどね。@
PlaySE(3, "s19/03/990300226", 256, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「ここいらではこの遊びのこと、「ゾンビ鬼」って呼んでるけどね。」",
NULL, "\"We call this version \"zombie tag\", you see.\", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
NULL, "\"We call this version \"zombie tag\", you see.\", Line_WaitForInput);
if (AdvMode == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1058,11 +1057,12 @@ void main()
NULL, "\"Heheh... Keiichi-kun,", Line_WaitForInput);
PlaySE(3, "s19/02/990200238", 256, 64);
OutputLine(NULL, "それ問題じゃないよね?」",
NULL, " that wasn't a problem at all, was it?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
NULL, " that wasn't a problem at all, was it?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
// 悩んだ時点で沙都子の負けだ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 悩んだ時点で沙都子の負けだ。",
NULL, "Satoko had already lost the moment she started working it out.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2475,10 +2475,11 @@ void main()
NULL, " Even I didn't think that they'd go this far.", Line_WaitForInput);
PlaySE(3, "s19/01/hr_kei05910", 256, 64);
OutputLine(NULL, " しかも、続いて今度は百個も!!",
NULL, " And they plan to drop 100 of them next!!", Line_WaitForInput);
NULL, " And they plan to drop 100 of them next!! ", Line_ModeSpecific);
PlaySE(3, "s19/01/hr_kei05920", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 地球軍の完全な誤算だッ!!」",
NULL, " The Earth Federation was totally unprepared!!\"", Line_ContinueAfterTyping);
NULL, "The Earth Federation was totally unprepared!!\"", Line_ContinueAfterTyping);
PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 0, 50, 20, 3, 0, );
@@ -2512,10 +2513,11 @@ void main()
NULL, "\"If things go on like this, Earth is finished!!", Line_WaitForInput);
PlaySE(3, "s19/01/hr_kei05970", 256, 64);
OutputLine(NULL, " しかし!レナなら、レナの放つ音速の『マッハレナパンチ』なら小惑星を全て迎撃することが出来る!!",
NULL, " But don't despair!! If we have Rena's ultrasonic \"Mach-Rena-Punch\", it'll be possible to intercept all of the asteroids!", Line_WaitForInput);
NULL, " But don't despair!! If we have Rena's ultrasonic \"Mach-Rena-Punch\", it'll be possible to intercept all of the asteroids! ", Line_ModeSpecific);
PlaySE(3, "s19/01/hr_kei05980", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そう、地球軍のトップエース、それが竜宮レナなのだぁッ!!」",
NULL, " That's right, the Earth Federation's top ace... is Rena Ryuugu!!\"", Line_ModeSpecific);
NULL, "That's right, the Earth Federation's top ace... is Rena Ryuugu!!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlaySE(3, "s19/00/girla99005", 256, 64);
@@ -2619,7 +2621,7 @@ void main()
// 微妙に褒めていない気がするがまぁいい@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 微妙に褒めていない気がするがまぁいい。",
NULL, "It didn't really feel like she was complimenting me, but whatever.", Line_WaitForInput);
NULL, "It didn't really feel like she was complimenting me, but whatever.", Line_ModeSpecific);
DisableWindow();
DrawBustshot( 3, "sa_ta_aw_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
@@ -2893,12 +2895,13 @@ void main()
// 覚悟の決まった笑顔に、一瞬俺の心臓がどきんと跳ねた@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 覚悟の決まった笑顔に、一瞬俺の心臓がどきんと跳ねた。",
NULL, "The face she made as she resigned herself to her fate made my heart skip a beat.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
NULL, "The face she made as she resigned herself to her fate made my heart skip a beat.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
//「け…圭一くんはひどいことしないって……レナ、信じてるし…。¥
PlaySE(3, "s19/02/990200262", 256, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「け…圭一くんはひどいことしないって……レナ、信じてるし…。」",
NULL, "\"I-I believe... that Keiichi-kun won't... do horrible things to me...\"", Line_Normal);
ClearMessage();
@@ -3199,9 +3202,10 @@ void main()
// 不法投棄のダンプがまたゴミを捨てていって、今度こそ完全に埋って救出不能@なんてことになれば……間違いなくレナは町のフライドチキン屋のランディーくん人形を狙うだろう¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 不法投棄のダンプがまたゴミを捨てていって、今度こそ完全に埋って救出不能、",
NULL, "If they come to dump again illegally, he'll be buried completely and it'll be impossible to dig him out,", Line_WaitForInput);
NULL, "If they come to dump again illegally, he'll be buried completely and it'll be impossible to dig him out, ", Line_ModeSpecific);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "なんてことになれば……間違いなくレナは町のフライドチキン屋のランディーくん人形を狙うだろう。",
NULL, " and if that happens... Rena will undoubtedly go after the Colonel Randy in front of the fried chicken place in town.", Line_Normal);
NULL, "and if that happens... Rena will undoubtedly go after the Colonel Randy in front of the fried chicken place in town.", Line_Normal);
ClearMessage();
@@ -4015,11 +4019,12 @@ void main()
OutputLine(NULL, " もう少しなんだ。",
NULL, "Just a bit more.", Line_WaitForInput);
OutputLine(NULL, "今日で…決着を着ける!",
NULL, " Today... I would end it!", Line_WaitForInput);
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
NULL, " Today... I would end it!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
// 始めはレナに軽口を叩きながらの作業だったが、もうそんな余裕はなかった¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 始めはレナに軽口を叩きながらの作業だったが、もうそんな余裕はなかった。",
NULL, "When I first started, I chatted with Rena as I worked, but now I didn't have that luxury.", Line_Normal);
ClearMessage();
@@ -4134,11 +4139,12 @@ void main()
// 嫌な音がして、腕がもげた@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 嫌な音がして、腕がもげた。",
NULL, "The arm came off with a sickening sound.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
NULL, "The arm came off with a sickening sound.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
// それはごろんと、俺の足元に転がった¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それはごろんと、俺の足元に転がった。",
NULL, "It clattered down noisily, stopping at my feet.", Line_Normal);
ClearMessage();

View File

@@ -86,11 +86,12 @@ void main()
// 問題は庭だった@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 問題は庭だった。",
NULL, "The problem was the yard.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
NULL, "The problem was the yard.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
// そこには…!w300…!w300庭いっぱいに…!w300未知のオブジェクトが並んでいたのだ
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そこには…",
NULL, "There...", Line_ContinueAfterTyping);
@@ -260,7 +261,7 @@ void main()
PlaySE(3, "s19/02/990200308", 256, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……うん、かぁいいよ……はぅ……ほしぃよぅ……。」",
NULL, "\"...Yeah, kyute... hao... I want it...\"", Line_WaitForInput);
NULL, "\"...Yeah, kyute... hao... I want it...\"", Line_ModeSpecific);
DisableWindow();
DrawBustshot( 1, "sa_se_ak_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
@@ -1510,7 +1511,7 @@ void main()
NULL, " Seven!", Line_WaitForInput);
PlaySE(3, "s19/04/990400134", 256, 64);
OutputLine(NULL, " あがりでございます!!」",
NULL, " I'm out!\"", Line_WaitForInput);
NULL, " I'm out!\"", Line_ModeSpecific);
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
DrawBustshotWithFiltering( 3, "ri_se_ni_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
@@ -1567,14 +1568,15 @@ void main()
OutputLine(NULL, " 緒戦で敗北を喫したのは…なんと魅音だった!",
NULL, "The loser of the first round... was, of all people, Mion!", Line_WaitForInput);
OutputLine(NULL, " そして俺は確信する。",
NULL, " And now I was certain...", Line_WaitForInput);
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
NULL, " And now I was certain...", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
SetValidityOfInput( FALSE );
Wait( 400 );
SetValidityOfInput( TRUE );
// …今日なら…俺は勝てるッ!!¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …今日なら…俺は勝てるッ!!!",
NULL, "Today... I could win!!!", Line_Normal);
ClearMessage();
@@ -2622,7 +2624,7 @@ void main()
SetSpeedOfMessage( FALSE, 0, );
OutputLine(NULL, "な、なんだ……あははは……は。」",
NULL, " O-Oh...Ahahaha... ha.\"", Line_WaitForInput);
NULL, " O-Oh...Ahahaha... ha.\"", Line_ModeSpecific);
@@ -2734,13 +2736,14 @@ void main()
// …そして出た答えは非常に単純だった@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …そして出た答えは非常に単純だった。",
NULL, "...And the answer was quite simple.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
NULL, "...And the answer was quite simple.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_010", 128, 64 );
//「ぉ……俺は勝ぁああぁあぁあつッッ!!!!@
PlaySE(3, "s19/01/hr_kei07570", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「ぉ……俺は勝ぁああぁあぁあつッッ!!!!」",
NULL, "\"I... I WIIIIN!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3493,14 +3496,14 @@ void main()
SetSpeedOfMessage( TRUE, 0, );
OutputLine(NULL, "……はぅ〜〜!!",
NULL, " ...Hao~~!!", Line_WaitForInput);
NULL, " ...Hao~~!!", Line_ModeSpecific);
SetSpeedOfMessage( FALSE, 0, );
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺までレナ化した気分だ…! こりゃあ確かに…か、かぁいい……♪♪♪",
NULL, "It felt like I had become Rena...! This was definitely... ky-kyute...♪♪♪", Line_WaitForInput);
NULL, "It felt like I had become Rena...! This was definitely... ky-kyute...♪♪♪", Line_ModeSpecific);
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
@@ -4081,11 +4084,12 @@ void main()
// 執行人たちが両手をわきわきとさせながら俺を取り囲む@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 執行人たちが両手をわきわきとさせながら俺を取り囲む。",
NULL, "The executioners surrounded me, wagging their fingers.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
NULL, "The executioners surrounded me, wagging their fingers.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
//「ぎゃぎゃ!s250………!s80ぎゃああぁあぁあぁあぁああッ!sd¥
PlaySE(3, "s19/01/hr_kei08010", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「ぎゃぎゃ",
NULL, "\"N-N", Line_ContinueAfterTyping);
//!s250
@@ -4395,7 +4399,7 @@ void main()
SetSpeedOfMessage( TRUE, 0, );
OutputLine(NULL, "ぅううぅううッ!!!!!」",
NULL, " hurRrk!!!!!!\"", Line_WaitForInput);
NULL, " hurRrk!!!!!!\"", Line_ModeSpecific);
//!sd
SetSpeedOfMessage( FALSE, 0, );
@@ -4899,10 +4903,11 @@ void main()
NULL, "\"Tomitake-san comes around to Hinamizawa regularly.", Line_WaitForInput);
PlaySE(3, "s19/03/990300346", 256, 64);
OutputLine(NULL, "年に2〜3回くらいかな?",
NULL, " Maybe two, three times a year?", Line_WaitForInput);
NULL, " Maybe two, three times a year? ", Line_ModeSpecific);
PlaySE(3, "s19/03/990300347", 256, 64);
if (AdvMode) { OutputLine("<color=#75bfa2>魅音</color>", NULL, "<color=#75bfa2>Mion</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 季節の風景や野鳥を撮影してるんだってさー。ま、大した写真じゃないんだろうけどね!」",
NULL, " He says he's taking pictures of the seasonal scenery and wild birds. But well, those photos really are nothing to phone home about!\"", Line_ModeSpecific);
NULL, "He says he's taking pictures of the seasonal scenery and wild birds. But well, those photos really are nothing to phone home about!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

View File

@@ -504,7 +504,7 @@ void main()
// 古手神社は以前来た時の様子からは想像もつかないくらいの大賑わいを見せていた@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 古手神社は以前来た時の様子からは想像もつかないくらいの大賑わいを見せていた。",
NULL, "It was way more lively at the Furude shrine than the last time I came, far exceeding my expectations.", Line_WaitForInput);
NULL, "It was way more lively at the Furude shrine than the last time I came, far exceeding my expectations.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2054,7 +2054,7 @@ void main()
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
if (AdvMode == 0) { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawBustshot( 1, "me_si_th_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE );
@@ -2626,7 +2626,7 @@ void main()
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
if (AdvMode == 0) { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
//「かぁいかったよ☆…圭一くんの!w500オットセイ、」
@@ -2877,12 +2877,13 @@ void main()
// 互いを威嚇し合い一指即発状態の魅音と沙都子@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 互いを威嚇し合い一指即発状態の魅音と沙都子!",
NULL, "They slung insults at each other and looked like they were ready to tear into each other at any second!", Line_WaitForInput);
NULL, "They slung insults at each other and looked like they were ready to tear into each other at any second!", Line_ModeSpecific);
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
// …頼む@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …頼む。",
NULL, "...I beg of you.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3491,10 +3492,11 @@ void main()
PlaySE(3, "s19/01/hr_kei33990", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「我が部はだな、複雑化する社会に対応するため、活動毎に提案されるさまざまな条件下、…時には順境。",
NULL, "\"What our club does, you see... In order to cope with our complicated society, we perform various activities with various rules. Sometimes they are in your favor...", Line_WaitForInput);
NULL, "\"What our club does, you see... In order to cope with our complicated society, we perform various activities with various rules. Sometimes they are in your favor... ", Line_ModeSpecific);
PlaySE(3, "s19/01/hr_kei34000", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "あるいは逆境からいかにして…!!」",
NULL, " ...and sometimes they work against you...!!\"", Line_ModeSpecific);
NULL, "...and sometimes they work against you...!!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3777,7 +3779,7 @@ void main()
// 全員が異議な~し!と叫ぶ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 全員が異議な〜し!と叫ぶ。",
NULL, "Everybody shouted their agreement.", Line_WaitForInput);
NULL, "Everybody shouted their agreement.", Line_ModeSpecific);
DisableWindow();
FadeBustshotWithFiltering( 2, "up", 1, FALSE, 0, 0, 300, TRUE );
@@ -4062,8 +4064,8 @@ void main()
// 事前のチェックと違い、入念な照準などない、直感の射撃!@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 事前のチェックと違い、入念な照準などない、直感の射撃!!",
NULL, "It was completely different from her careful inspection. She was shooting from the hip!!", Line_WaitForInput);
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
NULL, "It was completely different from her careful inspection. She was shooting from the hip!!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
DisableWindow();
@@ -4074,6 +4076,7 @@ void main()
Wait( 300 );
SetValidityOfInput( TRUE );
// 撃つ@ 詰める@/$
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 撃つ!",
NULL, "Fire!", Line_WaitForInput);
OutputLine(NULL, " 詰める。",
@@ -4570,7 +4573,7 @@ void main()
// 観客がどよめき、富竹さんも何事かと振りかえる@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 観客がどよめき、富竹さんも何事かと振りかえる!",
NULL, "Tomitake-san wheeled around to see what all the commotion the spectators were making was about!", Line_WaitForInput);
NULL, "Tomitake-san wheeled around to see what all the commotion the spectators were making was about!", Line_ModeSpecific);
DisableWindow();
@@ -5643,7 +5646,7 @@ void main()
SetSpeedOfMessage( FALSE, 0, );
OutputLine(NULL, "倒せッ!!!!!",
NULL, " knock it down!", Line_WaitForInput);
NULL, " knock it down!", Line_ModeSpecific);
@@ -6505,17 +6508,19 @@ void main()
// 巫女役の梨花ちゃんが神官に扮した町会の爺さま方を引き連れて登場する@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 巫女役の梨花ちゃんが神官に扮した町会の爺さま方を引き連れて登場する。",
NULL, "Rika-chan entered dressed as a shrine maiden, followed by members of the municipal committee.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
NULL, "Rika-chan entered dressed as a shrine maiden, followed by members of the municipal committee.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
// お年寄りは梨花ちゃんの姿にありがたがりながら手を合わせている@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お年寄りは梨花ちゃんの姿にありがたがりながら手を合わせている。",
NULL, "The elders all looked at Rika-chan and clasped their hands in praise.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
NULL, "The elders all looked at Rika-chan and clasped their hands in praise.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
// 静寂を乱すことを許されるのは富竹さんのフラッシュだけだ¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 静寂を乱すことを許されるのは富竹さんのフラッシュだけだ。",
NULL, "The only thing allowed to disturb the profound silence was the flash from Tomitake-san's camera.", Line_Normal);
ClearMessage();

View File

@@ -1608,13 +1608,14 @@ void main()
NULL, " It's only a matter of time for the last one.", Line_Normal);
PlaySE(3, "s01/08/120800061", 256, 64);
OutputLine(NULL, "動機だって、酒の上での口論からと判明してる。",
NULL, " The motive turned out to have been an argument they had while intoxicated.", Line_WaitForInput);
NULL, " The motive turned out to have been an argument they had while intoxicated. ", Line_ModeSpecific);
PlaySE(3, "s01/08/120800062", 256, 64);
if (AdvMode) { OutputLine("<color=#977568>富竹</color>", NULL, "<color=#977568>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "祟りなんかじゃない。",
NULL, " That's no curse.", Line_WaitForInput);
NULL, "That's no curse.", Line_WaitForInput);
PlaySE(3, "s01/08/120800063", 256, 64);
OutputLine(NULL, "……だろ?」",
NULL, " ...Don't you agree?\"", Line_WaitForInput);
NULL, " ...Don't you agree?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1632,10 +1633,11 @@ void main()
NULL, "\"The accidental deaths of the couple who supported the dam is the same.", Line_WaitForInput);
PlaySE(3, "s01/08/120800065", 256, 64);
OutputLine(NULL, "恨みを買う立場だったからね、警察が特に入念に捜査したと思うよ。",
NULL, " He was in a position that made others hate him. The police made a point of investigating from that angle.", Line_WaitForInput);
NULL, " He was in a position that made others hate him. The police made a point of investigating from that angle. ", Line_ModeSpecific);
PlaySE(3, "s01/08/120800066", 256, 64);
if (AdvMode) { OutputLine("<color=#977568>富竹</color>", NULL, "<color=#977568>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "それで発表は事故。",
NULL, " They concluded it was an accident.", Line_WaitForInput);
NULL, "They concluded it was an accident.", Line_WaitForInput);
PlaySE(3, "s01/08/120800067", 256, 64);
OutputLine(NULL, "他殺じゃない。」",
NULL, " Not foul play.\"", Line_ModeSpecific);
@@ -1722,10 +1724,11 @@ void main()
NULL, "\"It's even easier to explain what happened to the Shinto priest.", Line_WaitForInput);
PlaySE(3, "s01/08/120800074", 256, 64);
OutputLine(NULL, "綿流しのお祭りは神主さんにとっては年に一度の大行事。過労に体調不良が重なったんだろうね。",
NULL, " The Watanagashi is a really big event that happens once a year. It was probably from all the built-up stress.", Line_WaitForInput);
NULL, " The Watanagashi is a really big event that happens once a year. It was probably from all the built-up stress. ", Line_ModeSpecific);
PlaySE(3, "s01/08/120800075", 256, 64);
if (AdvMode) { OutputLine("<color=#977568>富竹</color>", NULL, "<color=#977568>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "あるいは元々持病持ちだったのかもしれない。」",
NULL, " Or it may have been because of a pre-existing condition.\"", Line_ModeSpecific);
NULL, "Or it may have been because of a pre-existing condition.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「でも、奇病ですよ@ この医学の進歩した時代に原因不明なんて…。¥
@@ -1767,10 +1770,11 @@ void main()
NULL, "Of course, the police ordered an autopsy because of the strange way he died.", Line_WaitForInput);
PlaySE(3, "s01/08/120800081", 256, 64);
OutputLine(NULL, "…で、事件性は発見されなかったんだろ?",
NULL, " ...But there wasn't enough for them to open a full investigation, you know?", Line_WaitForInput);
NULL, " ...But there wasn't enough for them to open a full investigation, you know? ", Line_ModeSpecific);
PlaySE(3, "s01/08/120800082", 256, 64);
if (AdvMode) { OutputLine("<color=#977568>富竹</color>", NULL, "<color=#977568>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 本当に偶然の病死なんだよ。」",
NULL, " Turns out it was just a sudden death due to illness.\"", Line_Normal);
NULL, "Turns out it was just a sudden death due to illness.\"", Line_Normal);
ClearMessage();
@@ -1796,10 +1800,11 @@ void main()
NULL, " Everyone was shaken up by the incidents happening for a third year.", Line_WaitForInput);
PlaySE(3, "s01/08/120800085", 256, 64);
OutputLine(NULL, "信心深い人たちはすぐに祟りだと決めてかかったのさ。",
NULL, " Those who are of strong faith were quick to believe it was the work of the curse.", Line_WaitForInput);
NULL, " Those who are of strong faith were quick to believe it was the work of the curse. ", Line_ModeSpecific);
PlaySE(3, "s01/08/120800086", 256, 64);
if (AdvMode) { OutputLine("<color=#977568>富竹</color>", NULL, "<color=#977568>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "……もちろん、神主の奥さんもね。",
NULL, " ...Of course, that included the priest's wife.", Line_ModeSpecific);
NULL, "...Of course, that included the priest's wife.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2420,7 +2425,7 @@ void main()
//"やーいビリ! 沙都子"@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "“やーいビリ! 沙都子”",
NULL, "\"Haha~ dead last! -Satoko\"", Line_WaitForInput);
NULL, "\"Haha~ dead last! -Satoko\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2453,7 +2458,7 @@ void main()
//"また遊びに来てください。 圭一"@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "“また遊びに来てください。 圭一”",
NULL, "\"Come back and play again. -Keiichi\"", Line_WaitForInput);
NULL, "\"Come back and play again. -Keiichi\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

View File

@@ -2519,10 +2519,11 @@ void main()
NULL, "\"One of our patrol cars discovered the body on the way back from security detail at the festival.", Line_WaitForInput);
PlaySE(3, "s01/11/120700036", 256, 64);
OutputLine(NULL, "時刻は24時5分前。",
NULL, " It was late. About five till midnight.", Line_WaitForInput);
NULL, " It was late. About five till midnight. ", Line_ModeSpecific);
PlaySE(3, "s01/11/120700037", 256, 64);
if (AdvMode) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "場所は、…えーと、町へ出る道路がちょうど舗装道路に変わるところありますよね?",
NULL, " The location... was, umm... you know where the road into town becomes paved, right?", Line_WaitForInput);
NULL, "The location... was, umm... you know where the road into town becomes paved, right?", Line_WaitForInput);
PlaySE(3, "s01/11/120700038", 256, 64);
OutputLine(NULL, " 坂を下りきった辺りに。あそこの路肩でした。」",
NULL, " Down past the slope. On the shoulder, around there.\"", Line_Normal);
@@ -2806,10 +2807,11 @@ void main()
NULL, " ...There are traces of where he struck trees and the guardrails with in.", Line_WaitForInput);
PlaySE(3, "s01/11/120700050", 256, 64);
OutputLine(NULL, "周囲に散乱する富竹さんの血痕…。",
NULL, " Tomitake-san's blood was found all over the place...", Line_WaitForInput);
NULL, " Tomitake-san's blood was found all over the place... ", Line_ModeSpecific);
PlaySE(3, "s01/11/120700051", 256, 64);
if (AdvMode) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "………つまりですね、」",
NULL, " ...meaning...\"", Line_ModeSpecific);
NULL, "...meaning...\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2828,10 +2830,11 @@ void main()
NULL, "\"There were external injuries, which were not self-inflicted, discovered on Tomitake-san.", Line_WaitForInput);
PlaySE(3, "s01/11/120700053", 256, 64);
OutputLine(NULL, "…富竹さんは何者かに暴行を受けた可能性があるということです。",
NULL, " ...There is a high probability Tomitake-san was assaulted.", Line_WaitForInput);
NULL, " ...There is a high probability Tomitake-san was assaulted. ", Line_ModeSpecific);
PlaySE(3, "s01/11/120700054", 256, 64);
if (AdvMode) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "外傷の部位から見て、複数犯の可能性もあります。」",
NULL, " The external injuries suggest there may be multiple suspects.\"", Line_Normal);
NULL, "The external injuries suggest there may be multiple suspects.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "black", 1000 );
@@ -3446,10 +3449,11 @@ void main()
NULL, " Then it was a villager that supported it!", Line_WaitForInput);
PlaySE(3, "s01/11/120700087", 256, 64);
OutputLine(NULL, " 村の仇敵は次々に怪死しました。",
NULL, " Those the village hold a grudge against die one after the other from mysterious causes.", Line_WaitForInput);
NULL, " Those the village hold a grudge against die one after the other from mysterious causes. ", Line_ModeSpecific);
PlaySE(3, "s01/11/120700088", 256, 64);
if (AdvMode) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "過程はともかく、結果はそうなのです。」",
NULL, " The means are different, but in the end the result is the same.\"", Line_ModeSpecific);
NULL, "The means are different, but in the end the result is the same.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3484,9 +3488,14 @@ void main()
//「神主はダム騒動当時、リーダーシップを期待されながらも、積極的な働きがなかったため、一部の村人から失望、反感を買っていました。¥
PlaySE(3, "s01/11/120700089", 256, 64);
if (AdvMode) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「神主はダム騒動当時、リーダーシップを期待されながらも、積極的な働きがなかったため、一部の村人から失望、反感を買っていました。」",
NULL, "\"The villagers had expected leadership from the Shinto priest at the time of the dam dispute. But he wasn't proactive, so there was a faction of villagers who harbored ill will towards him as a result.\"", Line_Normal);
if (AdvMode) {
OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping);
OutputLine(NULL, "「神主はダム騒動当時、リーダーシップを期待されながらも、積極的な働きがなかったため、一部の村人から失望、反感を買っていました。」",
NULL, "<size=-2>\"The villagers had expected leadership from the Shinto priest at the time of the dam dispute. But he wasn't proactive, so there was a faction of villagers who harbored ill will towards him as a result.\"</size>", Line_Normal);
} else {
OutputLine(NULL, "「神主はダム騒動当時、リーダーシップを期待されながらも、積極的な働きがなかったため、一部の村人から失望、反感を買っていました。」",
NULL, "\"The villagers had expected leadership from the Shinto priest at the time of the dam dispute. But he wasn't proactive, so there was a faction of villagers who harbored ill will towards him as a result.\"", Line_Normal);
}
ClearMessage();

View File

@@ -2180,10 +2180,11 @@ void main()
NULL, "\"It could be that the fatigue from moving has finally caught up to you.", Line_WaitForInput);
PlaySE(3, "s01/02/120200090", 256, 64);
OutputLine(NULL, "……前に住んでた所とは全然違うところだもん。",
NULL, " ...It's completely different from where you used to live, after all.", Line_WaitForInput);
NULL, " ...It's completely different from where you used to live, after all. ", Line_ModeSpecific);
PlaySE(3, "s01/02/120200091", 256, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "いろいろ慣れたり覚えたり……疲れて当然だよ。」",
NULL, " Of course you've gotten tired... since there's so much you need to get used to and remember.\"", Line_ModeSpecific);
NULL, "Of course you've gotten tired... since there's so much you need to get used to and remember.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3569,10 +3570,11 @@ void main()
NULL, "\"Hm... I believe... that's when somebody suddenly vanishes because they've been abducted by a demon.", Line_WaitForInput);
PlaySE(3, "s01/11/120700133", 256, 64);
OutputLine(NULL, "この辺り独特の言い回しですね。",
NULL, " It's a special saying from around here.", Line_WaitForInput);
NULL, " It's a special saying from around here. ", Line_ModeSpecific);
PlaySE(3, "s01/11/120700134", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "世間様で言う、神隠しと同じ意味です。」",
NULL, " It has the same meaning as 'spirited away' like everyone else says.\"", Line_Normal);
NULL, "It has the same meaning as 'spirited away' like everyone else says.\"", Line_Normal);
ClearMessage();
@@ -4000,10 +4002,11 @@ void main()
NULL, " Then what about the incident with the housewife beaten to death?", Line_WaitForInput);
PlaySE(3, "s01/01/120100245", 256, 64);
OutputLine(NULL, " 誰か行方不明になりましたか?",
NULL, " Who went missing?", Line_WaitForInput);
NULL, " Who went missing? ", Line_ModeSpecific);
PlaySE(3, "s01/01/120100246", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …確か犯人は逮捕されたんですよね?」",
NULL, " ...I believe the perpetrator was caught, right?\"", Line_Normal);
NULL, "...I believe the perpetrator was caught, right?\"", Line_Normal);
ClearMessage();
@@ -4020,10 +4023,11 @@ void main()
NULL, " He admitted to the crime while being questioned about a different incident.", Line_WaitForInput);
PlaySE(3, "s01/11/120700162", 256, 64);
OutputLine(NULL, "………ですがですね。",
NULL, " But... well, you see...", Line_WaitForInput);
NULL, " But... well, you see... ", Line_ModeSpecific);
PlaySE(3, "s01/11/120700163", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "犯人逮捕からしばらくして、被害者宅の子供が行方不明になったんです。",
NULL, " After he was arrested... a child from the victim's home went missing.", Line_WaitForInput);
NULL, "After he was arrested... a child from the victim's home went missing.", Line_WaitForInput);
PlaySE(3, "s01/11/120700164", 256, 64);
OutputLine(NULL, "犯罪に巻きこまれたのかどうなのか……。",
NULL, " It's still under investigation...", Line_WaitForInput);
@@ -4147,10 +4151,11 @@ void main()
NULL, " Second year was the wife of a dam project supporter.", Line_WaitForInput);
PlaySE(3, "s01/01/120100253", 256, 64);
OutputLine(NULL, "3年目は神主の妻。",
NULL, " Third year was the wife of the Shinto priest.", Line_WaitForInput);
NULL, " Third year was the wife of the Shinto priest. ", Line_ModeSpecific);
PlaySE(3, "s01/01/120100254", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "4年目は被害者宅の子供で、5年目は交際相手…かな。",
NULL, " Fourth year was the victim's family's child, and the fifth year was the victim's girlfriend... I guess.", Line_WaitForInput);
NULL, "Fourth year was the victim's family's child, and the fifth year was the victim's girlfriend... I guess.", Line_WaitForInput);
PlaySE(3, "s01/01/120100255", 256, 64);
OutputLine(NULL, "……特につながりはなさろうだし。」",
NULL, " ...It doesn't seem like there's anything that connects them.\"", Line_ModeSpecific);

View File

@@ -746,11 +746,12 @@ void main()
OutputLine(NULL, " だってオヤシロさまは守り神さまなんだからな。",
NULL, "Oyashiro-sama was the guardian deity of this place...", Line_WaitForInput);
OutputLine(NULL, "…ここ、雛見沢の。",
NULL, " of Hinamizawa.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
NULL, " of Hinamizawa.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
// 雛見沢にいる限り、逃れられはしないのだ…¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 雛見沢にいる限り、逃れられはしないのだ…。",
NULL, "As long as I was in Hinamizawa, I wouldn't be able to escape...", Line_Normal);
ClearMessage();
@@ -1131,10 +1132,11 @@ void main()
NULL, "\"Unfortunately, that's how it looks right now.", Line_WaitForInput);
PlaySE(3, "s01/11/120700214", 256, 64);
OutputLine(NULL, "ですが、死因はともかく、死ぬ前に何人かの人間に囲まれて暴行を受けたことだけは間違いありません。",
NULL, " But putting aside the cause of death... Without a doubt, he was surrounded by a group of people and had taken a beating before he died.", Line_WaitForInput);
NULL, " But putting aside the cause of death... Without a doubt, he was surrounded by a group of people and had taken a beating before he died. ", Line_ModeSpecific);
PlaySE(3, "s01/11/120700215", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "……祟りでなく、人間が事件に関わっているのは疑いようがありませんよ。」",
NULL, " That was no curse, but an incident that unquestionably involved other humans.\"", Line_ModeSpecific);
NULL, "That was no curse, but an incident that unquestionably involved other humans.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2049,10 +2051,11 @@ void main()
NULL, "\"The housewife who died in the fourth year you know already, don't you?", Line_WaitForInput);
PlaySE(3, "s01/11/120700271", 256, 64);
OutputLine(NULL, "北条沙都子さんの義理の叔母です。",
NULL, " It was the step-aunt of Satoko Houjou-san.", Line_WaitForInput);
NULL, " It was the step-aunt of Satoko Houjou-san. ", Line_ModeSpecific);
PlaySE(3, "s01/11/120700272", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "……当時は沙都子さんはご両親を事故で失っていましたので、預けられていたのです。",
NULL, " ...She was in her aunt and uncle's custody, as she had lost both of her parents in the accident...", Line_WaitForInput);
NULL, "...She was in her aunt and uncle's custody, as she had lost both of her parents in the accident...", Line_WaitForInput);
PlaySE(3, "s01/11/120700273", 256, 64);
OutputLine(NULL, "被害者宅に。」",
NULL, " She lived in the victim's house.\"", Line_Normal);
@@ -4578,9 +4581,10 @@ void main()
OutputLine(NULL, " じゃあ大石さんだって*されるだろう。",
NULL, "They'll probably **** Ooishi-san as well.", Line_WaitForInput);
OutputLine(NULL, "みんながこんなにも知らないほうがいいと忠告してくれることを掘り返そうとしている。",
NULL, " For trying to unearth what everybody was warning me was better left buried.", Line_WaitForInput);
NULL, " For trying to unearth what everybody was warning me was better left buried. ", Line_ModeSpecific);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "それに…俺にみんなを疑わせるようなことを吹き込んだ許せない男だ。",
NULL, " Besides that... he was unforgivable for spewing words that made me doubt the others.", Line_WaitForInput);
NULL, "Besides that... he was unforgivable for spewing words that made me doubt the others.", Line_WaitForInput);
OutputLine(NULL, "…あんなヤツ*されて当り前なんだ…!!!",
NULL, " ...Of course a guy like that is going to be ****ed...!!!", Line_Normal);
ClearMessage();
@@ -4590,9 +4594,10 @@ void main()
OutputLine(NULL, " 富竹さんも大石さんも所詮はよそ者なんだ。",
NULL, "Both Tomitake-san and Ooishi-san were nothing but outsiders, after all.", Line_WaitForInput);
OutputLine(NULL, "雛見沢の人間とは相容れない存在なんだよ。",
NULL, " They were entities who couldn't coexist with the people of Hinamizawa.", Line_WaitForInput);
NULL, " They were entities who couldn't coexist with the people of Hinamizawa. ", Line_ModeSpecific);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "そんなヤツらこそオヤシロさまの祟りにあって*されるべきなんだ!!",
NULL, " Those guys should just fall to Oyashiro-sama's curse and just ***!!", Line_Normal);
NULL, "Those guys should just fall to Oyashiro-sama's curse and just ***!!", Line_Normal);
ClearMessage();
FadeOutBGM( 0, 1000, FALSE );
@@ -4645,9 +4650,10 @@ void main()
OutputLine(NULL, "……もう大丈夫。",
NULL, " ...I was fine now.", Line_WaitForInput);
OutputLine(NULL, "…もう怖くない。",
NULL, " ...I was no longer frightened.", Line_WaitForInput);
NULL, " ...I was no longer frightened. ", Line_ModeSpecific);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…もう完全復活。",
NULL, " ...I had completely recovered.", Line_ModeSpecific);
NULL, "...I had completely recovered.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

View File

@@ -844,9 +844,10 @@ void main()
OutputLine(NULL, " 残酷なバラバラ殺人のことも忘れる。",
NULL, "Forget about the gruesome dismemberment.", Line_WaitForInput);
OutputLine(NULL, "その後毎年起こる怪死事件も忘れる。",
NULL, " Forget about the mysterious deaths that happened the following years.", Line_WaitForInput);
NULL, " Forget about the mysterious deaths that happened the following years. ", Line_ModeSpecific);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…転落事故も、病死も自殺も、撲殺も失踪も、全部全部忘れる。",
NULL, " ...Forget about the people falling to their death... and the terminal illness and suicide... the fatal beatings... and the disappearances. Forget it. Forget all of it.", Line_ModeSpecific);
NULL, "...Forget about the people falling to their death... and the terminal illness and suicide... the fatal beatings... and the disappearances. Forget it. Forget all of it.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1215,14 +1216,15 @@ void main()
// …もちろん文字通りの意味のわけはない@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …もちろん文字通りの意味のわけはない。",
NULL, "...Of course she wasn't asking the question at face value.", Line_WaitForInput);
NULL, "...Of course she wasn't asking the question at face value.", Line_ModeSpecific);
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
// つまりレナは……私たちの意思は伝わったかな?!w600……そう言いたいのだろうか…¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " つまりレナは……",
NULL, "In other words, Rena was asking...", Line_ContinueAfterTyping);
@@ -1944,7 +1946,7 @@ void main()
// …そっとその様子を伺ってみた@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …そっとその様子を伺ってみた。",
NULL, "...I peered up to see.", Line_WaitForInput);
NULL, "...I peered up to see.", Line_ModeSpecific);
DisableWindow();
// DrawBustshot( 2, "re_se_him_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
@@ -2265,9 +2267,10 @@ void main()
// 祟りを信じまいとする俺は人間の犯人を切望し@……近しい仲間たちにその嫌疑がかかった今、都合よくすり替え、今度はオヤシロさまの祟りのせいにしようとしている¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 祟りを信じまいとする俺は人間の犯人を切望し、",
NULL, "Refusing to believe there was a curse, I wanted there to be a human perpetrator.", Line_WaitForInput);
NULL, "Refusing to believe there was a curse, I wanted there to be a human perpetrator. ", Line_ModeSpecific);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "……近しい仲間たちにその嫌疑がかかった今、都合よくすり替え、今度はオヤシロさまの祟りのせいにしようとしている。",
NULL, " ...Now that my close friends were the ones under suspicion, I changed my beliefs at my own convenience, saying it was Oyashiro-sama's curse to blame.", Line_Normal);
NULL, "...Now that my close friends were the ones under suspicion, I changed my beliefs at my own convenience, saying it was Oyashiro-sama's curse to blame.", Line_Normal);
ClearMessage();
// 俺にとって、レナたちが一連の怪死事件に深く関わっているかもしれないことと@オヤシロさまの祟りが実在することを認めるのと……どちらがマシなんだろう¥

View File

@@ -2292,7 +2292,7 @@ void main()
OutputLine(NULL, "殴る。",
NULL, " Smash.", Line_WaitForInput);
OutputLine(NULL, "殺されてたまるか。",
NULL, " Like hell I'd let them kill me.", Line_WaitForInput);
NULL, " Like hell I'd let them kill me.", Line_ModeSpecific);
PlaySE( 4, "wa_001", 125, 64 );
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

View File

@@ -1168,9 +1168,14 @@ void main()
// 本当はいろんな種類をいっぱい買いたかったが、高いからと断られ、好物のデカカップ豚骨ショウガ味を1ダース買った@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 本当はいろんな種類をいっぱい買いたかったが、高いからと断られ、好物のデカカップ豚骨ショウガ味を1ダース買った。",
NULL, "I wanted to get a bunch of different kinds, actually, but they refused since the individual packs were expensive. So instead, I got a whole case of the Mega-size Pork-bone & Ginger flavored ones I liked.", Line_ModeSpecific);
if (AdvMode) {
OutputLineAll("", NULL, Line_ContinueAfterTyping);
OutputLine(NULL, " 本当はいろんな種類をいっぱい買いたかったが、高いからと断られ、好物のデカカップ豚骨ショウガ味を1ダース買った。",
NULL, "<size=-2>I wanted to get a bunch of different kinds, actually, but they refused since the individual packs were expensive. So instead, I got a whole case of the Mega-size Pork-bone & Ginger flavored ones I liked.</size>", Line_ModeSpecific);
} else {
OutputLine(NULL, " 本当はいろんな種類をいっぱい買いたかったが、高いからと断られ、好物のデカカップ豚骨ショウガ味を1ダース買った。",
NULL, "I wanted to get a bunch of different kinds, actually, but they refused since the individual packs were expensive. So instead, I got a whole case of the Mega-size Pork-bone & Ginger flavored ones I liked.", Line_ModeSpecific);
}
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1515,7 +1520,7 @@ void main()
// まず居間へ走り、明かりとテレビをつける。ボリュームは心持ち大きめに@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 敵に両親不在を、チャンスを教えてやってるようなものだ。",
NULL, "It was the same as broadcasting to the enemy that my parents were gone and this was their chance.", Line_WaitForInput);
NULL, "It was the same as broadcasting to the enemy that my parents were gone and this was their chance.", Line_ModeSpecific);
DrawSceneWithMask( "black", "left", 0, 0, 300 );
@@ -1609,9 +1614,10 @@ void main()
SetValidityOfInput( TRUE );
OutputLine(NULL, "あ、あとは新聞受けだ!!",
NULL, " Ah, I needed to get the paper!!", Line_WaitForInput);
NULL, " Ah, I needed to get the paper!! ", Line_ModeSpecific);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 新聞はいつもお袋が持ってきてる。昼に出発したということは…夕刊が入りっ放しだ!!",
NULL, " Mom always got the paper. Since they left in the afternoon... The evening paper was still out there!!", Line_Normal);
NULL, "Mom always got the paper. Since they left in the afternoon... The evening paper was still out there!!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_021", "left", 0, 0, 1300 );
@@ -4456,11 +4462,12 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
//「カップラーメン。!w2000........................当たりでしょ。@
PlaySE(3, "s01/02/120200298", 256, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「カップラーメン。",
NULL, "\"Cup noodles...", Line_ContinueAfterTyping);
@@ -4469,11 +4476,12 @@ void main()
SetValidityOfInput( TRUE );
OutputLine(NULL, "……………………当たりでしょ。」",
NULL, " That's right, isn't it?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
NULL, " That's right, isn't it?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
// であることがわかるんだ......
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " であることがわかるんだ……?!",
NULL, "—that I was going to eat...!?", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4602,7 +4610,7 @@ void main()
SetSpeedOfMessage( TRUE, 0, );
OutputLine(NULL, "*******。」",
NULL, " *******.\"", Line_WaitForInput);
NULL, " *******.\"", Line_ModeSpecific);
SetSpeedOfMessage( FALSE, 0, );
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4887,7 +4895,7 @@ void main()
PlaySE(3, "s01/02/120200316", 256, 64);
OutputLine(NULL, "…うふふふ。」",
NULL, " Hehahahaha.\"", Line_WaitForInput);
NULL, " Hehahahaha.\"", Line_ModeSpecific);
SetSpeedOfMessage( FALSE, 0, );
@@ -5183,7 +5191,7 @@ void main()
// だがバタンという軽快な音はしなかった@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だがバタンという軽快な音はしなかった。",
NULL, "But that slamming sound I so desired didn't happen.", Line_WaitForInput);
NULL, "But that slamming sound I so desired didn't happen.", Line_ModeSpecific);
DisableWindow();
@@ -5359,7 +5367,7 @@ void main()
//!s100
OutputLine(NULL, "帰れぇええぇえぇええッ!!」",
NULL, " GO AWAAAAAAAAY!!\"", Line_WaitForInput);
NULL, " GO AWAAAAAAAAY!!\"", Line_ModeSpecific);
SetSpeedOfMessage( FALSE, 0, );
@@ -6359,10 +6367,11 @@ void main()
NULL, " All of it is from either phone calls or meetings and interviews.", Line_WaitForInput);
PlaySE(3, "s01/11/120700403", 256, 64);
OutputLine(NULL, "ですからウラが取れていません。",
NULL, " So they aren't corroborated.", Line_WaitForInput);
NULL, " So they aren't corroborated. ", Line_ModeSpecific);
PlaySE(3, "s01/11/120700404", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "鵜呑みにしないでほしい、……………ということなんですよ。",
NULL, " I'm asking you to take this all with a grain of salt... is what I mean.", Line_WaitForInput);
NULL, "I'm asking you to take this all with a grain of salt... is what I mean.", Line_WaitForInput);
PlaySE(3, "s01/11/120700405", 256, 64);
OutputLine(NULL, "ご理解いただけますね?」",
NULL, " Do we have an agreement?\"", Line_Normal);
@@ -6573,7 +6582,7 @@ void main()
PlaySE(3, "s01/11/120700411", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「………………はい。」",
NULL, "\"...Yes.\"", Line_WaitForInput);
NULL, "\"...Yes.\"", Line_ModeSpecific);
//!sd
SetSpeedOfMessage( FALSE, 0, );
@@ -6795,10 +6804,11 @@ void main()
NULL, " Hello...?", Line_Normal);
PlaySE(3, "s01/11/vt1_oishi1006", 256, 64);
OutputLine(NULL, " 前原さん?",
NULL, " Maebara-san?", Line_WaitForInput);
NULL, " Maebara-san? ", Line_ModeSpecific);
PlaySE(3, "s01/11/vt1_oishi1007", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 聞こえてます?」",
NULL, " Can you hear me?\"", Line_Normal);
NULL, "Can you hear me?\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
@@ -6816,9 +6826,10 @@ void main()
OutputLine(NULL, " この土砂降りの中、傘もさしていなかった。",
NULL, "Even in this torrential rain. They didn't have an umbrella.", Line_WaitForInput);
OutputLine(NULL, "もちろん全身はずぶ濡れ…。",
NULL, " They were unquestionably drenched from head to toe...", Line_WaitForInput);
NULL, " They were unquestionably drenched from head to toe... ", Line_ModeSpecific);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "滝のような雨に、髪の毛からぼたぼたと水を滴らせている…。",
NULL, " In this shower which more resembled a waterfall... droplets of water dripped down from her hair...", Line_Normal);
NULL, "In this shower which more resembled a waterfall... droplets of water dripped down from her hair...", Line_Normal);
ClearMessage();
DisableWindow();
// DrawFilm( 2, 34, 34, 255, 255, 0, 0, FALSE );
@@ -7182,7 +7193,7 @@ void main()
OutputLine(NULL, "許さない、",
NULL, " won't forgive,", Line_WaitForInput);
OutputLine(NULL, "許さない…!!",
NULL, " I won't forgive...!!", Line_WaitForInput);
NULL, " I won't forgive...!!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

View File

@@ -1785,10 +1785,11 @@ void main()
NULL, "\"I think you guys are suspects in the previous incidents, too.", Line_WaitForInput);
PlaySE(3, "s01/01/120100677", 256, 64);
OutputLine(NULL, "ダムの反対運動の時から、お前が警察の世話になってたこともよく知ってる!",
NULL, " I also know you've spent a lot of time with the cops ever since the anti-dam movement.", Line_WaitForInput);
NULL, " I also know you've spent a lot of time with the cops ever since the anti-dam movement. ", Line_ModeSpecific);
PlaySE(3, "s01/01/120100678", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 隠しきれてると思うなよ…いいな!!」",
NULL, " Don't think you can hide it from me... Got that!?\"", Line_ModeSpecific);
NULL, "Don't think you can hide it from me... Got that!?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3041,7 +3042,7 @@ void main()
PlaySE(3, "s01/02/120200358", 256, 64);
OutputLine(NULL, "あはははははははははははははははははははははは。」",
NULL, " Ahahahahahahahahahahahahahahahahahahahaha.\"", Line_WaitForInput);
NULL, " Ahahahahahahahahahahahahahahahahahahahaha.\"", Line_ModeSpecific);
SetSpeedOfMessage( FALSE, 0, );
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3313,7 +3314,7 @@ void main()
OutputLine(NULL, "あはははははははははははははは。」",
NULL, " Ahahahahahahahahahahahahahaha.\"", Line_WaitForInput);
NULL, " Ahahahahahahahahahahahahahaha.\"", Line_ModeSpecific);
@@ -3698,16 +3699,17 @@ void main()
NULL, "\"If Keiichi-kun doesn't have anything to worry about, he'll go back to normal.", Line_WaitForInput);
PlaySE(3, "s01/02/120200394", 256, 64);
OutputLine(NULL, "みんなとも仲良しに戻れて、また楽しく部活ができるよ。",
NULL, " Everyone will be back to being friends and we can enjoy club activities again.", Line_WaitForInput);
NULL, " Everyone will be back to being friends and we can enjoy club activities again. ", Line_ModeSpecific);
PlaySE(3, "s01/02/120200395", 256, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "今度は一緒に組んで魅ぃちゃんをやっつけようね。",
NULL, " Next time we'll team up and beat Mii-chan.", Line_ContinueAfterTyping);
NULL, "Next time we'll team up and beat Mii-chan.", Line_ContinueAfterTyping);
//!s200
SetSpeedOfMessage( TRUE, 0, );
OutputLine(NULL, "あはははははははははははははははは。」",
NULL, " Ahahahahahahahahahahahahahahahaha.\"", Line_WaitForInput);
NULL, " Ahahahahahahahahahahahahahahahaha.\"", Line_ModeSpecific);
SetSpeedOfMessage( FALSE, 0, );
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3752,10 +3754,11 @@ void main()
NULL, " Let's go up to the dam site together.", Line_WaitForInput);
PlaySE(3, "s01/02/120200401", 256, 64);
OutputLine(NULL, "見つけたばかりのかぁいいの、圭一くんにも見せてあげるね。",
NULL, " I'll show you the kyute thing I just found.", Line_WaitForInput);
NULL, " I'll show you the kyute thing I just found. ", Line_ModeSpecific);
PlaySE(3, "s01/02/120200402", 256, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "きっと圭一くんも気に入るよ。",
NULL, " I'm sure you'll like it too.", Line_ContinueAfterTyping);
NULL, "I'm sure you'll like it too.", Line_ContinueAfterTyping);
//!s200
SetSpeedOfMessage( TRUE, 100, );
@@ -3881,9 +3884,14 @@ void main()
DrawBustshotWithFiltering( 2, "re_se_hi_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
// 疲労困憊で息も絶え絶えの俺に比べ...レナは凍えるくらいに冷え込んでいて、息が乱れないどころか、心臓の鼓動さえ感じられなかった¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 疲労困憊で息も絶え絶えの俺に比べ…レナは凍えるくらいに冷え込んでいて、息が乱れないどころか、心臓の鼓動さえ感じられなかった。",
NULL, "Compared to me, out of breath and utterly exhausted... Rena was so cool and composed that she could have froze the air around her. She wasn't breathing hard at all, rather, I couldn't even sense if her heart was beating.", Line_Normal);
if (AdvMode) {
OutputLineAll("", NULL, Line_ContinueAfterTyping);
OutputLine(NULL, " 疲労困憊で息も絶え絶えの俺に比べ…レナは凍えるくらいに冷え込んでいて、息が乱れないどころか、心臓の鼓動さえ感じられなかった。",
NULL, "<size=-2>Compared to me, out of breath and utterly exhausted... Rena was so cool and composed that she could have froze the air around her. She wasn't breathing hard at all, rather, I couldn't even sense if her heart was beating.</size>", Line_Normal);
} else {
OutputLine(NULL, " 疲労困憊で息も絶え絶えの俺に比べ…レナは凍えるくらいに冷え込んでいて、息が乱れないどころか、心臓の鼓動さえ感じられなかった。",
NULL, "Compared to me, out of breath and utterly exhausted... Rena was so cool and composed that she could have froze the air around her. She wasn't breathing hard at all, rather, I couldn't even sense if her heart was beating.", Line_Normal);
}
ClearMessage();
// DisableWindow();
// DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
@@ -3901,7 +3909,7 @@ void main()
OutputLine(NULL, "あははははははははははははははははははははは。」",
NULL, " Ahahahahahahahahahahahahahahahahahahahaha.\"", Line_WaitForInput);
NULL, " Ahahahahahahahahahahahahahahahahahahahaha.\"", Line_ModeSpecific);
SetSpeedOfMessage( FALSE, 0, );
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4401,7 +4409,7 @@ void main()
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "あはははははははははははははははははははははははは。",
NULL, "Ahahahahahahahahahahahahahahahahahahahaha.", Line_WaitForInput);
NULL, "Ahahahahahahahahahahahahahahahahahahahaha.", Line_ModeSpecific);
SetSpeedOfMessage( FALSE, 0, );
@@ -5659,10 +5667,11 @@ void main()
NULL, "\"This is my first time hearing that.", Line_WaitForInput);
PlaySE(3, "s01/01/120100754", 256, 64);
OutputLine(NULL, "村の外敵が祟られるのはわかりますが……、どうして出て行く村人まで?",
NULL, " I can understand outside threats being cursed by the village, but why also villagers who leave?", Line_WaitForInput);
NULL, " I can understand outside threats being cursed by the village, but why also villagers who leave? ", Line_ModeSpecific);
PlaySE(3, "s01/01/120100755", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 普通、出て行く者は祟られないものじゃないんですか?」",
NULL, " Normally, people who leave villages aren't supposed to be cursed, right?\"", Line_ModeSpecific);
NULL, "Normally, people who leave villages aren't supposed to be cursed, right?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -5727,10 +5736,11 @@ void main()
NULL, "\"The villagers at the foot of the mountains worshipped the ogres.", Line_WaitForInput);
PlaySE(3, "s01/11/120700496", 256, 64);
OutputLine(NULL, "で、鬼ヶ淵は神聖な土地なので絶対に不可侵。",
NULL, " So Onigafuchi was hallowed ground that you could never enter.", Line_WaitForInput);
NULL, " So Onigafuchi was hallowed ground that you could never enter. ", Line_ModeSpecific);
PlaySE(3, "s01/11/120700497", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "むやみに立ち入るとオヤシロさまの祟りがある、とされてきたんです。」",
NULL, " It came to be said that if you entered carelessly, you were cursed by Oyashiro-sama.\"", Line_ModeSpecific);
NULL, "It came to be said that if you entered carelessly, you were cursed by Oyashiro-sama.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6135,7 +6145,7 @@ void main()
// レナでないレナを内に宿したとしか思えない@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナでないレナを内に宿したとしか思えない。",
NULL, "I could only believe that there was something that wasn't Rena residing within her.", Line_WaitForInput);
NULL, "I could only believe that there was something that wasn't Rena residing within her.", Line_ModeSpecific);
FadeOutBGM( 1, 1000, TRUE );
@@ -6211,7 +6221,7 @@ void main()
PlaySE(3, "s01/02/120200446", 256, 64);
if (AdvMode) { OutputLine("<color=#ef8e2d>レナ</color>", NULL, "<color=#ef8e2d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……あははははははははははははははははははははは。」",
NULL, "\"...Ahahahahahahahahahahahahahahahahahaha.\"", Line_WaitForInput);
NULL, "\"...Ahahahahahahahahahahahahahahahahahaha.\"", Line_ModeSpecific);
SetSpeedOfMessage( FALSE, 0, );
@@ -6731,7 +6741,7 @@ void main()
// そう思い、踵を返そうとした瞬間、そんな俺の考えを見透かしたかのように...その2人が駆け出した!@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そう思い、踵を返そうとした瞬間、そんな俺の考えを見透かしたかのように…その2人が駆け出した!!",
NULL, "Deciding that, the moment I began to turn tail... both of them rushed towards me, as if they knew exactly what I was thinking!!", Line_WaitForInput);
NULL, "Deciding that, the moment I began to turn tail... both of them rushed towards me, as if they knew exactly what I was thinking!!", Line_ModeSpecific);
PlayBGM( 1, "msys08", 128, 0 );
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -6943,7 +6953,7 @@ void main()
//「......なッ?!@
PlaySE(3, "s01/00/mana020001", 256, 64);
if (AdvMode) { OutputLine("男", NULL, "Boy", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……なッ?!」",
NULL, "\"...Wha—!?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

View File

@@ -442,7 +442,7 @@ void main()
// 瞳の輝きも暖かだった@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 瞳の輝きも暖かだった。",
NULL, "Her eyes sparkled warmly.", Line_WaitForInput);
NULL, "Her eyes sparkled warmly.", Line_ModeSpecific);
PlayBGM( 2, "lsys25", 128, 0 );
@@ -568,9 +568,10 @@ void main()
// 患者自らが医者を迎えるというのも変な話だ@......大石さんが駆けつけるまでの数十分間、いてくれるだけでこれほど心強いことはない@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 患者自らが医者を迎えるというのも変な話だが",
NULL, "It was strange for a patient to welcome in the doctor who was making a house call.", Line_WaitForInput);
NULL, "It was strange for a patient to welcome in the doctor who was making a house call. ", Line_ModeSpecific);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "……大石さんが駆けつけるまでの数十分間、いてくれるだけでこれほど心強いことはない。",
NULL, " But it would be incredibly reassuring to have him here for the considerable time it would take Ooishi-san to get here.", Line_ModeSpecific);
NULL, "But it would be incredibly reassuring to have him here for the considerable time it would take Ooishi-san to get here.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1044,7 +1045,7 @@ void main()
// 当り前な疑問を次々とぶつける@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 当り前な疑問を次々とぶつける。",
NULL, "I asked one obvious question after another.", Line_WaitForInput);
NULL, "I asked one obvious question after another.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1101,7 +1102,7 @@ void main()
SetSpeedOfMessage( TRUE, 0, );
OutputLine(NULL, "あははははははははははははははははは。」",
NULL, " Ahahahahahahahahahahahahahahahahaha.\"", Line_WaitForInput);
NULL, " Ahahahahahahahahahahahahahahahahaha.\"", Line_ModeSpecific);
SetSpeedOfMessage( FALSE, 0, );
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1290,7 +1291,7 @@ void main()
// その疑問に対する答えが、二人のこの乾いた笑いだった@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その疑問に対する答えが、二人のこの乾いた笑いだった。",
NULL, "Their answer to my question was that dry laughter.", Line_WaitForInput);
NULL, "Their answer to my question was that dry laughter.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1347,7 +1348,7 @@ void main()
PlaySE(2, "s01/03/120300219", 256, 64);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「あははははははははははははははははははははははははははは。」",
NULL, "\"Ahahahahahahahahahahahahahahahahahahahaha.\"", Line_WaitForInput);
NULL, "\"Ahahahahahahahahahahahahahahahahahahahaha.\"", Line_ModeSpecific);
SetSpeedOfMessage( FALSE, 0, );
@@ -1496,7 +1497,7 @@ void main()
// 魅音、いや、魅音によく似たそいつは、まるで魅音のように、俺に語りかける@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音、いや、魅音によく似たそいつは、まるで魅音のように、俺に語りかける。",
NULL, "Mion... no, that thing that looked like Mion... spoke to me like how Mion would speak to me.", Line_WaitForInput);
NULL, "Mion... no, that thing that looked like Mion... spoke to me like how Mion would speak to me.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3577,11 +3578,12 @@ void main()
//"レナと魅音は犯人の一味。"@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "“レナと魅音は犯人の一味。” ",
NULL, "\"Rena and Mion are conspirators of the perpetrators.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
NULL, "\"Rena and Mion are conspirators of the perpetrators.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
// これは疑いようのない事実@...今でも信じたくない@...だが事実なのだ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " これは疑いようのない事実。",
NULL, "This was an undeniable fact.", Line_WaitForInput);
OutputLine(NULL, "…今でも信じたくない。",
@@ -3634,7 +3636,7 @@ void main()
// ......もしも......過去の事件で唯一監督という単語が絡むとしたら......一番初めのバラバラ殺人の被害者の現場監督だけ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……もしも……過去の事件で唯一監督という単語が絡むとしたら……一番初めのバラバラ殺人の被害者の現場監督だけ。",
NULL, "...If... they were going to include the managers from the past incidents... then the only one is the construction foreman, the victim from the first murder.", Line_WaitForInput);
NULL, "...If... they were going to include the managers from the past incidents... then the only one is the construction foreman, the victim from the first murder.", Line_ModeSpecific);
//...
@@ -4154,7 +4156,7 @@ void main()
// そんな生活がいかに不健全かを教えてくれたのが、みんなだったんだ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そんな生活がいかに不健全かを教えてくれたのが、みんなだったんだ。",
NULL, "Everyone here taught me how unhealthy that lifestyle was.", Line_WaitForInput);
NULL, "Everyone here taught me how unhealthy that lifestyle was.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -4491,7 +4493,7 @@ void main()
// 泥を啜ってでも、草を食んででも...
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 泥を啜ってでも、草を食んででも…!!",
NULL, "Even if I had to drink mud and eat grass...!!", Line_WaitForInput);
NULL, "Even if I had to drink mud and eat grass...!!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -4619,7 +4621,7 @@ void main()
//「いたぞ!! 裏口だ!!@
PlaySE(3, "s01/00/inu02001", 256, 64);
if (AdvMode) { OutputLine("男", NULL, "Boy", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「いたぞ!! 裏口だ!!」",
NULL, "\"There he is!! The back door!!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

View File

@@ -2417,8 +2417,9 @@ void main()
PlayBGM( 2, "lsys24", 128, 0 );
// 前原圭一/
OutputLineAll(NULL, "\n\n\n\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n\n\n", Line_ContinueAfterTyping); }
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "<pos=22>前原圭一",
NULL, "<pos=36>Keiichi Maebara", Line_ContinueAfterTyping);

View File

@@ -731,13 +731,14 @@ void main()
Wait( 2000 );
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
// !s150.......................................!s50好きだった。!w3000
SetSpeedOfMessage( TRUE, 10, );
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…………………………………",
NULL, "...", Line_ContinueAfterTyping);

View File

@@ -122,7 +122,7 @@ void main()
// 俺の怪訝な表情を悟ったらしく、レナがカラカラと笑った@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺の怪訝な表情を悟ったらしく、レナがカラカラと笑った。",
NULL, "Rena seemed to pick up on my dubious expression and started giggling.", Line_WaitForInput);
NULL, "Rena seemed to pick up on my dubious expression and started giggling.", Line_ModeSpecific);
DisableWindow();
DrawBustshotWithFiltering( 1, "me_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

View File

@@ -48,9 +48,10 @@ void main()
// 調べによると、6容疑者はXX日午後9時頃、雛見沢ダム建設現場内の作業事務所にて@現場監督のXXXXさんを集団で暴行して殺害し、遺体を切断して遺棄した疑い¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 調べによると、6容疑者はXX日午後9時頃、雛見沢ダム建設現場内の作業事務所にて、",
NULL, "According to our sources, the six suspects were at the Hinamizawa dam construction site work room on the XXth at 9PM,", Line_WaitForInput);
NULL, "According to our sources, the six suspects were at the Hinamizawa dam construction site work room on the XXth at 9PM, ", Line_ModeSpecific);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "現場監督のXXXXさんを集団で暴行して殺害し、遺体を切断して遺棄した疑い。",
NULL, " where they are suspected to have assaulted and murdered the site overseer XXXX as a group, dismembering his body and hiding it.", Line_Normal);
NULL, "where they are suspected to have assaulted and murdered the site overseer XXXX as a group, dismembering his body and hiding it.", Line_Normal);
ClearMessage();
PlaySE( 4, "wa_021", 128, 64 );
@@ -61,9 +62,10 @@ void main()
OutputLine(NULL, " XX日午前8時頃、",
NULL, "On the XXth at 8 o'clock in the morning,", Line_WaitForInput);
OutputLine(NULL, "鹿骨市内の病院から警察へ、「XXXXさんを殺害したことをほのめかす男性がいる」との通報があり、",
NULL, " a report was filed by the Shishibone city hospital in which a male suspect alluded to having murdered Mr. XXXX.", Line_WaitForInput);
NULL, " a report was filed by the Shishibone city hospital in which a male suspect alluded to having murdered Mr. XXXX. ", Line_ModeSpecific);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "警察官が駆けつけ事情を聞いたところ、事件を自供。",
NULL, " When questioned at the police station, the individual confessed to the crime.", Line_ModeSpecific);
NULL, "When questioned at the police station, the individual confessed to the crime.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

View File

@@ -71,9 +71,10 @@ void main()
OutputLine(NULL, "営林署貯木場一、",
NULL, " 1 forestry department lumber yard,", Line_WaitForInput);
OutputLine(NULL, "神社五、",
NULL, " 5 shrines,", Line_WaitForInput);
NULL, " 5 shrines, ", Line_ModeSpecific);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "寺院二、",
NULL, " 2 temples,", Line_WaitForInput);
NULL, "2 temples,", Line_WaitForInput);
OutputLine(NULL, "魚族増殖場一、",
NULL, " and 1 fishery.", Line_WaitForInput);
OutputLine(NULL, "等多数の公共的文化的生産的施設と信仰の対象を永久に湖底に没するものである。",
@@ -150,12 +151,13 @@ void main()
// 村民の心にこの炎が灯り続ける限り、再び郷土が湖底に沈む災厄に見舞われることは断じてあり得ないのである@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 村民の心にこの炎が灯り続ける限り、再び郷土が湖底に沈む災厄に見舞われることは断じてあり得ないのである。",
NULL, "As long as that passion resides in the hearts of the residents, they'll be able to confront whomever next decides to sink their homes into a lake basin.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
NULL, "As long as that passion resides in the hearts of the residents, they'll be able to confront whomever next decides to sink their homes into a lake basin.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
//     鬼ケ淵死守同盟会長!w1000 公由喜一郎¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "     鬼ケ淵死守同盟会長",
NULL, "Onigafuchi Defense Alliance Committee Chairman,", Line_ContinueAfterTyping);

View File

@@ -67,9 +67,10 @@ void main()
//「始めは殺すつもりはなかったのでしょう@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「始めは殺すつもりはなかったのでしょう。",
NULL, "\"They probably didn't mean to kill him at first,", Line_WaitForInput);
NULL, "\"They probably didn't mean to kill him at first, ", Line_ModeSpecific);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ですが被害者がシャベルを振り回して抵抗を始めると、加害者たちも一斉に得物を手にし、一気に殺し合いにエスカレートしたのです。」",
NULL, " but as the victim resisted by swinging around a shovel, the rest of the perpetrators armed themselves in return, and it quickly escalated to homicide.\"", Line_ModeSpecific);
NULL, "but as the victim resisted by swinging around a shovel, the rest of the perpetrators armed themselves in return, and it quickly escalated to homicide.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -196,9 +197,10 @@ void main()
//「被害者たちは泣きながら嘔吐しながら、死体を切断しました@頑強に抵抗する者もいましたが、XXに『今さらもうひとり死んでも同じことだぞ。』と凄まれ、結局は抗えなかったのです。¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「被害者たちは泣きながら嘔吐しながら、死体を切断しました。",
NULL, "\"The perpetrators wept and vomited as they performed the gruesome task.", Line_WaitForInput);
NULL, "\"The perpetrators wept and vomited as they performed the gruesome task. ", Line_ModeSpecific);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "頑強に抵抗する者もいましたが、XXに『今さらもうひとり死んでも同じことだぞ。』と凄まれ、結局は抗えなかったのです。」",
NULL, " There was one person who stubbornly refused, but XX threatened them, saying, 'Nothing would change if someone else ended up dead,' and he gave up in his objections.", Line_Normal);
NULL, "There was one person who stubbornly refused, but XX threatened them, saying, 'Nothing would change if someone else ended up dead,' and he gave up in his objections.", Line_Normal);
ClearMessage();
// だがXXの目論見はわずか一晩で崩れた@
@@ -273,9 +275,10 @@ void main()
OutputLine(NULL, "「もちろんそれも疑っています。",
NULL, "\"Of course, I doubt that theory.", Line_WaitForInput);
OutputLine(NULL, "…車はないはずなので、逃げられる範囲にも限度があると思うのですが…。",
NULL, " Since he has no car, one would expect him to have a limited area to which he could have escaped to.", Line_WaitForInput);
NULL, " Since he has no car, one would expect him to have a limited area to which he could have escaped to. ", Line_ModeSpecific);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "署内では、死体を捨てる時に誤って自分も沼に溺れてしまったのではないかと囁かれています…。」",
NULL, " But within the station there were rumors going around that he had accidentally slipped and drowned in the marsh when he went to throw away the body.\"", Line_Normal);
NULL, "But within the station there were rumors going around that he had accidentally slipped and drowned in the marsh when he went to throw away the body.\"", Line_Normal);
ClearMessage();
// この沼、地元では底なし沼と恐れられ@その名を鬼ヶ淵と言い、沼の底の底は地獄の鬼の国につながっているのだという@

View File

@@ -170,11 +170,12 @@ void main()
// おもしろいアイデアがありましたら村長宅 公由(X)XXXXまでどうぞ@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " おもしろいアイデアがありましたら村長宅 公由(X)XXXXまでどうぞ!",
NULL, "If you have an interesting idea, call Kimiyoshi at (X) XXXX!", Line_WaitForInput);
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
NULL, "If you have an interesting idea, call Kimiyoshi at (X) XXXX!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
//(キリトリ線の下に模擬店券が200円分付いている。¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "(キリトリ線の下に模擬店券が200円分付いている。)",
NULL, "(There is a 200 yen refreshment stand ticket attached below the cut line.)", Line_Normal);
ClearMessage();

View File

@@ -35,9 +35,10 @@ void main()
// 県立白川自然公園内の展望台から27m下の渓流へ転落、行方不明になった@
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " XX日午後2時頃、鹿骨市雛見沢村X丁目、会社員XXXさんと妻XXXXさんが、",
NULL, "On the afternoon of XX at 2PM, office employee XXXX and his wife XXXX of Hinamizawa village in Shishibone prefecture", Line_WaitForInput);
NULL, "On the afternoon of XX at 2PM, office employee XXXX and his wife XXXX of Hinamizawa village in Shishibone prefecture ", Line_ModeSpecific);
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 県立白川自然公園内の展望台から27m下の渓流へ転落、行方不明になった。",
NULL, " disappeared after falling 27 meters from the observatory platform in Shirakawa prefecture.", Line_ModeSpecific);
NULL, "disappeared after falling 27 meters from the observatory platform in Shirakawa prefecture.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

View File

@@ -31,9 +31,14 @@ void main()
// XX日午後10時頃、鹿骨市雛見沢村X丁目、古手神社神主のXXXXさんが不調を訴え病院で手当てを受け一時は回復したが、深夜に容態が急変、死亡した¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " XX日午後10時頃、鹿骨市雛見沢村X丁目、古手神社神主のXXXXさんが不調を訴え病院で手当てを受け一時は回復したが、深夜に容態が急変、死亡した。",
NULL, "On the afternoon of XX around 10PM in the X district of Hinamizawa village in Shishibone prefecture, the shinto priest of the Furude shrine passed away after an existing condition he was recovering from suddenly worsened.", Line_Normal);
if (AdvMode) {
OutputLineAll("", NULL, Line_ContinueAfterTyping);
OutputLine(NULL, " XX日午後10時頃、鹿骨市雛見沢村X丁目、古手神社神主のXXXXさんが不調を訴え病院で手当てを受け一時は回復したが、深夜に容態が急変、死亡した。",
NULL, "<size=-2>On the afternoon of XX around 10PM in the X district of Hinamizawa village in Shishibone prefecture, the shinto priest of the Furude shrine passed away after an existing condition he was recovering from suddenly worsened.</size>", Line_Normal);
} else {
OutputLine(NULL, " XX日午後10時頃、鹿骨市雛見沢村X丁目、古手神社神主のXXXXさんが不調を訴え病院で手当てを受け一時は回復したが、深夜に容態が急変、死亡した。",
NULL, "On the afternoon of XX around 10PM in the X district of Hinamizawa village in Shishibone prefecture, the shinto priest of the Furude shrine passed away after an existing condition he was recovering from suddenly worsened.", Line_Normal);
}
ClearMessage();
@@ -53,9 +58,14 @@ void main()
// 警察と青年団で捜索を続けているが、遺書で自殺をほのめかした鬼ヶ淵沼は地元では底なし沼として知られており難航している¥
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 警察と青年団で捜索を続けているが、遺書で自殺をほのめかした鬼ヶ淵沼は地元では底なし沼として知られており難航している。",
NULL, "The police and local youth association continued the search. However, given the presence of the farewell message and the fact that the Onigafuchi marsh is said to be bottomless, they have run into difficulties.", Line_Normal);
if (AdvMode) {
OutputLineAll("", NULL, Line_ContinueAfterTyping);
OutputLine(NULL, " 警察と青年団で捜索を続けているが、遺書で自殺をほのめかした鬼ヶ淵沼は地元では底なし沼として知られており難航している。",
NULL, "<size=-2>The police and local youth association continued the search. However, given the presence of the farewell message and the fact that the Onigafuchi marsh is said to be bottomless, they have run into difficulties.</size>", Line_Normal);
} else {
OutputLine(NULL, " 警察と青年団で捜索を続けているが、遺書で自殺をほのめかした鬼ヶ淵沼は地元では底なし沼として知られており難航している。",
NULL, "The police and local youth association continued the search. However, given the presence of the farewell message and the fact that the Onigafuchi marsh is said to be bottomless, they have run into difficulties.", Line_Normal);
}
ClearMessage();
SetValidityOfInput( FALSE );

View File

@@ -232,7 +232,7 @@ void main()
OutputLine(NULL, " それとも容疑者?",
NULL, " Or maybe a suspect?", Line_WaitForInput);
OutputLine(NULL, " > 重要参考人!",
NULL, " > An important person of interest!", Line_WaitForInput);
NULL, " > An important person of interest!", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

View File

@@ -128,10 +128,11 @@ void main()
// 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う@だから自殺などせんのだ。@
PlaySE(3, "s20/00/443200024", 128, 64);
OutputLine(NULL, "自殺をする気力すらないからだ。",
NULL, " They don't have the willpower to commit suicide.", Line_WaitForInput);
NULL, " They don't have the willpower to commit suicide. ", Line_ModeSpecific);
PlaySE(3, "s20/00/443200025", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "…逆の状態もまた自殺をせん",
NULL, " The opposite state doesn't lead to suicide, either.", Line_WaitForInput);
NULL, "The opposite state doesn't lead to suicide, either.", Line_WaitForInput);
PlaySE(3, "s20/00/443200026", 128, 64);
OutputLine(NULL, " 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う。",
NULL, " That has an opposite effect, filling the person with confidence and making them feel as though they're walking on air.", Line_ContinueAfterTyping);

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@@ -95,10 +95,11 @@ void main()
OutputLine(NULL, "「事前運動にならない限り、政治活動は無制限ですからねぇ。",
NULL, "\"As long as they have no prior consultation, there are no restrictions on their political activities.", Line_WaitForInput);
OutputLine(NULL, "…熊ちゃん、そんなんじゃ選対本部付きになった時、大変ですよぅ?",
NULL, " Kuma-chan, the Second Investigation Division is going to be pretty tough for you.", Line_WaitForInput);
NULL, " Kuma-chan, the Second Investigation Division is going to be pretty tough for you. ", Line_ModeSpecific);
PlaySE(3, "s20/11/440700041", 128, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 公選法くらいは勉強して下さい。」",
NULL, " You should at least brush up on election laws.\"", Line_ModeSpecific);
NULL, "You should at least brush up on election laws.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

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@@ -138,10 +138,11 @@ void main()
NULL, "\"Recent studies find that those who develop it... or rather, those who are more susceptible to developing it,", Line_ContinueAfterTyping);
Wait (1800);
OutputLine(NULL, "最近の研究では、遺伝と心因が複雑に絡み合い…。",
NULL, " may be genetically predisposed or may have had abnormal mental development...", Line_WaitForInput);
NULL, " may be genetically predisposed or may have had abnormal mental development... ", Line_ModeSpecific);
PlaySE(3, "s20/00/profa44008", 256, 64);
if (AdvMode) { OutputLine("教授", NULL, "Professor", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "中でも幼少期の虐待が大きく作用するのではないかと言われています。」",
NULL, " Some say that childhood abuse increases the chances.\"", Line_ModeSpecific);
NULL, "Some say that childhood abuse increases the chances.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

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@@ -31,8 +31,9 @@ void main()
//早く選べ、と急き立てる両親に悪態をつきながら、色とりどりのカップめんをどっさりとカートに載せる。
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "早く選べ、と急き立てる両親に悪態をつきながら、色とりどりのカップめんをどっさりとカートに載せる。",
NULL, "I flopped the colorful collection of cup noodle bowls into the cart, muttering in irritation at being rushed by my parents.", Line_WaitForInput);
NULL, "I flopped the colorful collection of cup noodle bowls into the cart, muttering in irritation at being rushed by my parents. ", Line_ModeSpecific);
//案の定、何でこれだけの種類を選んできたんだ、とお袋はあきれた声を上げた。
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "案の定、何でこれだけの種類を選んできたんだ、とお袋はあきれた声を上げた。",
NULL, "As expected, Mom gave a disbelieving look and asked why I had to get so many flavors.", Line_Normal);
ClearMessage();