Add neutral color

This commit is contained in:
Jáchym Toušek
2017-05-31 17:30:15 +02:00
parent c2d8dda052
commit 8cd0909a7f
22 changed files with 277 additions and 277 deletions

View File

@@ -43,7 +43,7 @@ void main()
//「どうしたの@圭一@……今朝は顔色悪いわよ@ 昨夜は何時に寝たの?@
PlaySE(3, "s01/00/122700011", 256, 64);
if (AdvMode) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「どうしたの。",
NULL, "\"What's wrong?", Line_WaitForInput);
PlaySE(3, "s01/00/122700012", 256, 64);
@@ -151,7 +151,7 @@ void main()
//「…あら@…ちょっと熱あるんじゃない…@ どうする@ 学校、行ける?@
PlaySE(3, "s01/00/122700015", 256, 64);
if (AdvMode) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「…あら。",
NULL, "\"...My.", Line_WaitForInput);
PlaySE(3, "s01/00/122700016", 256, 64);
@@ -229,7 +229,7 @@ void main()
//「レナちゃん迎えに来ちゃったけど……どうする@ お休みする?@
PlaySE(3, "s01/00/122700019", 256, 64);
if (AdvMode) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「レナちゃん迎えに来ちゃったけど……どうする?",
NULL, "\"Rena-chan came to get you... what are you going to do?", Line_WaitForInput);
PlaySE(3, "s01/00/122700020", 256, 64);
@@ -301,7 +301,7 @@ void main()
//「じゃあ、母さんが断ってきてあげるわね。@
PlaySE(3, "s01/00/122700021", 256, 64);
if (AdvMode) { OutputLine("圭一の母", NULL, "Keiichi's mom", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「じゃあ、母さんが断ってきてあげるわね。」",
NULL, "\"Then I'll go send her off for you.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -514,7 +514,7 @@ void main()
//「前原さん。診察室へどうぞ。¥
PlaySE(3, "s01/00/nur02001", 256, 64);
if (AdvMode) { OutputLine("看護師", NULL, "Nurse", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>看護師</color>", NULL, "<color=#f5e6d3>Nurse</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「前原さん。診察室へどうぞ。」",
NULL, "\"Maebara-san, please make your way to the examination room.\"", Line_Normal);
ClearMessage();
@@ -578,7 +578,7 @@ void main()
//「………やっぱり鬼隠しかいね。@
PlaySE(3, "s01/00/villa02001", 256, 64);
if (AdvMode) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>村人</color>", NULL, "<color=#f5e6d3>Villager</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「………やっぱり鬼隠しかいね。」",
NULL, "\"...must have been an Onikakushi.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -588,7 +588,7 @@ void main()
//「どうかね@まだまだ若い子だきゃあ@駆け落ちかも知られへん。@
PlaySE(3, "s01/00/villb02001", 256, 64);
if (AdvMode) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>村人</color>", NULL, "<color=#f5e6d3>Villager</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「どうかね。",
NULL, "\"I wonder...", Line_WaitForInput);
PlaySE(3, "s01/00/villb02002", 256, 64);
@@ -604,7 +604,7 @@ void main()
//「どこの誰とよ。@
PlaySE(3, "s01/00/villc02001", 256, 64);
if (AdvMode) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>村人</color>", NULL, "<color=#f5e6d3>Villager</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「どこの誰とよ。」",
NULL, "\"With whom?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -614,7 +614,7 @@ void main()
//「季節の度に東京モンが来ちょったろ@でっけえカメラ持った若者が@あれと仲が良きゃったって話、知られへんの?¥
PlaySE(3, "s01/00/villb02004", 256, 64);
if (AdvMode) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>村人</color>", NULL, "<color=#f5e6d3>Villager</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「季節の度に東京モンが来ちょったろ。",
NULL, "\"That man from Tokyo who visits every season.", Line_WaitForInput);
PlaySE(3, "s01/00/villb02005", 256, 64);
@@ -646,7 +646,7 @@ void main()
//「そら知らんけど…@でも…普通、駆け落ちっても仁義あるだろ@書置きとか、辞表とか書かんかいね。@
PlaySE(3, "s01/00/villa02002", 256, 64);
if (AdvMode) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>村人</color>", NULL, "<color=#f5e6d3>Villager</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「そら知らんけど…。",
NULL, "\"I don't know about that...", Line_WaitForInput);
PlaySE(3, "s01/00/villa02003", 256, 64);
@@ -662,7 +662,7 @@ void main()
//「すったらん書かんから駆け落ち言うんね。@
PlaySE(3, "s01/00/villb02007", 256, 64);
if (AdvMode) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>村人</color>", NULL, "<color=#f5e6d3>Villager</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「すったらん書かんから駆け落ち言うんね。」",
NULL, "\"It's an elopement because they didn't leave a note or message.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -672,7 +672,7 @@ void main()
//「…若きゃあ看護婦さんの顔、見られんようなるんは寂しいんねぇ…。@
PlaySE(3, "s01/00/villc02002", 256, 64);
if (AdvMode) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>村人</color>", NULL, "<color=#f5e6d3>Villager</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「…若きゃあ看護婦さんの顔、見られんようなるんは寂しいんねぇ…。」",
NULL, "\"...The thought that I'll never see that young nurse's face again makes me rather sad...\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -683,7 +683,7 @@ void main()
//「鷹野さんはしっかり者よ@…どこへ行ってもやって行けるん。@
PlaySE(3, "s01/00/villa02005", 256, 64);
if (AdvMode) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>村人</color>", NULL, "<color=#f5e6d3>Villager</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「鷹野さんはしっかり者よ。",
NULL, "\"Takano-san is an upstanding young woman.", Line_WaitForInput);
PlaySE(3, "s01/00/villa02006", 256, 64);
@@ -1195,7 +1195,7 @@ void main()
//「こちらへどうぞ@ご注文がお決まりになりましたらお呼び下さい。@
PlaySE(3, "s01/00/waita2001", 256, 64);
if (AdvMode) { OutputLine("ウェイトレス", NULL, "Waitress", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>ウェイトレス</color>", NULL, "<color=#f5e6d3>Waitress</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「こちらへどうぞ。",
NULL, "\"This way, please.", Line_WaitForInput);
PlaySE(3, "s01/00/waita2002", 256, 64);