Add neutral color

This commit is contained in:
Jáchym Toušek
2017-05-31 17:30:15 +02:00
parent c2d8dda052
commit 8cd0909a7f
22 changed files with 277 additions and 277 deletions

View File

@@ -26,7 +26,7 @@ void main()
//「自分で喉を掻き破った出血性ショック死@
PlaySE(3, "s20/00/443200001", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「自分で喉を掻き破った出血性ショック死。",
NULL, "\"Hypovolemic shock induced by clawing out their own throat.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -35,7 +35,7 @@ void main()
// 爪の間に肉や皮がびっしり詰まっとった@他人の爪じゃない@間違いなく本人の爪じゃわい@傷の形も一致する。¥
PlaySE(3, "s20/00/443200002", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 爪の間に肉や皮がびっしり詰まっとった。",
NULL, "Tissue is packed under the nails.", Line_ContinueAfterTyping);
OutputLine(NULL, "他人の爪じゃない。",
@@ -62,7 +62,7 @@ void main()
//「わかっとるわい@人為的にこういう症状が起こせんかと言っとるんだろう?@
PlaySE(3, "s20/00/443200004", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「わかっとるわい。",
NULL, "\"I get it.", Line_ContinueAfterTyping);
OutputLine(NULL, "人為的にこういう症状が起こせんかと言っとるんだろう?」",
@@ -129,7 +129,7 @@ void main()
//「分泌物から見て、仏は極度の興奮状態にあったのは間違いないのう。@
PlaySE(3, "s20/00/443200005", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「分泌物から見て、仏は極度の興奮状態にあったのは間違いないのう。」",
NULL, "\"According to the toxicology report, the deceased was in an extreme state of hysteria right before death.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -166,7 +166,7 @@ void main()
//「実はな、大石くん@仏が武器にしたらしい角材な@砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。@
PlaySE(3, "s20/00/443200006", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「実はな、大石くん。",
NULL, "\"Actually, Ooishi-kun,", Line_ContinueAfterTyping);
OutputLine(NULL, "仏が武器にしたらしい角材な。",
@@ -189,7 +189,7 @@ void main()
//「出んかった@仏は犯人を殴っとらん@...あるいは殴った角材を、ホシが持ち去ったのかも知れんの。@
PlaySE(3, "s20/00/443200008", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「出んかった。",
NULL, "\"Nothing.", Line_WaitForInput);
OutputLine(NULL, "仏は犯人を殴っとらん。",
@@ -214,7 +214,7 @@ void main()
//「かっかっかっか@ それもそうじゃのう。¥
PlaySE(3, "s20/00/443200010", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「かっかっかっか!",
NULL, "\"Har har har har!", Line_ContinueAfterTyping);
OutputLine(NULL, " それもそうじゃのう。」",
@@ -234,7 +234,7 @@ void main()
//「ん@ そうだな@よく運動しとるようだの。¥
PlaySE(3, "s20/00/443200011", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「ん?",
NULL, "\"Hm?", Line_ContinueAfterTyping);
OutputLine(NULL, " そうだな。",
@@ -312,7 +312,7 @@ void main()
//「あほぅ@それは大石くんの方が得意だろうが@悪タレ時代を思い出さんかい!¥
PlaySE(3, "s20/00/443200013", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「あほぅ。",
NULL, "\"Ya dimwit...", Line_ContinueAfterTyping);
OutputLine(NULL, "それは大石くんの方が得意だろうが。",
@@ -354,7 +354,7 @@ void main()
//「だとすると、結構犯人は多人数だの@
PlaySE(3, "s20/00/443200015", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「だとすると、結構犯人は多人数だの。",
NULL, "\"Then there were quite a few perpetrators.", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -363,7 +363,7 @@ void main()
// 祭りで泥酔した4人以上のグループが怪しいとなるかの?¥
PlaySE(3, "s20/00/443200016", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 祭りで泥酔した4人以上のグループが怪しいとなるかの?」",
NULL, "So any drunk-and-disorderly groups of more than four are suspicious?\"", Line_Normal);
ClearMessage();
@@ -412,7 +412,7 @@ void main()
//「こっちもそこは重視しとる@徹底的に調べるつもりだが...あまり期待できんな@何しろ、過去にこんな例はないんだからな。@
PlaySE(3, "s20/00/443200017", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「こっちもそこは重視しとる。",
NULL, "\"That's under serious consideration on my end, too.", Line_ContinueAfterTyping);
OutputLine(NULL, "徹底的に調べるつもりだが…あまり期待できんな。",
@@ -455,7 +455,7 @@ void main()
//「おう@いいお年をの!¥
PlaySE(3, "s20/00/443200019", 128, 64);
if (AdvMode) { OutputLine("鑑識", NULL, "Forensic Investigator", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「おう。",
NULL, "\"Yeah.", Line_ContinueAfterTyping);
OutputLine(NULL, "いいお年をの!」",