KFC trademark removal
to match the PS3 voices
This commit is contained in:
@@ -3115,7 +3115,7 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawBustshot( 3, "sunset/re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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DrawBustshot( 3, "sunset/re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「うん聞いて聞いて@ あ、…あのね@ あったの@ ケンタくん人形ッ♪!!@
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//「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@
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PlaySE(3, "s19/02/990200154", 256, 64);
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PlaySE(3, "s19/02/990200154", 256, 64);
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OutputLine(NULL, "「うん聞いて聞いて!",
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OutputLine(NULL, "「うん聞いて聞いて!",
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NULL, "\"Oh, yes~ so listen!", Line_WaitForInput);
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NULL, "\"Oh, yes~ so listen!", Line_WaitForInput);
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@@ -3126,18 +3126,18 @@ void main()
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OutputLine(NULL, " あったの!",
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OutputLine(NULL, " あったの!",
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NULL, " There was...!", Line_WaitForInput);
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NULL, " There was...!", Line_WaitForInput);
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PlaySE(3, "s19/02/990200157", 256, 64);
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PlaySE(3, "s19/02/990200157", 256, 64);
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OutputLine(NULL, " ケンタくん人形ッ♪!!」",
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OutputLine(NULL, " ランディーくん人形ッ♪!!」",
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NULL, " A Colonel Sanders doll!♪\"", Line_WaitForInput);
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NULL, " A Colonel Randy doll!♪\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「ケンタくん人形?@ …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の?@
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//「ランディーくん人形?@ …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の?@
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PlaySE(3, "s19/01/hr_kei02350", 256, 64);
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PlaySE(3, "s19/01/hr_kei02350", 256, 64);
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OutputLine(NULL, "「ケンタくん人形?!",
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OutputLine(NULL, "「ランディーくん人形?!",
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NULL, "\"A Colonel Sanders doll!?", Line_WaitForInput);
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NULL, "\"A Colonel Randy doll!?", Line_WaitForInput);
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PlaySE(3, "s19/01/hr_kei02360", 256, 64);
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PlaySE(3, "s19/01/hr_kei02360", 256, 64);
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OutputLine(NULL, " …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…",
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OutputLine(NULL, " …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…",
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NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_ContinueAfterTyping);
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NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_ContinueAfterTyping);
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Wait( 600 );
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Wait( 600 );
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@@ -3147,10 +3147,10 @@ void main()
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//「…そう! ケンタくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@
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//「…そう! ランディーくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@
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PlaySE(3, "s19/02/990200158", 256, 64);
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PlaySE(3, "s19/02/990200158", 256, 64);
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OutputLine(NULL, "「…そう! ケンタくん☆",
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OutputLine(NULL, "「…そう! ランディーくん☆",
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NULL, "\"...Yes! Colonel Sanders.☆", Line_WaitForInput);
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NULL, "\"...Yes! Colonel Randy.☆", Line_WaitForInput);
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PlaySE(3, "s19/02/990200159", 256, 64);
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PlaySE(3, "s19/02/990200159", 256, 64);
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OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」",
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OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」",
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NULL, " ...Hao... kyute... I want to take it hooome...☆\"", Line_WaitForInput);
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NULL, " ...Hao... kyute... I want to take it hooome...☆\"", Line_WaitForInput);
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@@ -3219,13 +3219,13 @@ void main()
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NULL, "Birds heading home to roost proclaimed that nightfall would soon be upon us.", Line_Normal);
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NULL, "Birds heading home to roost proclaimed that nightfall would soon be upon us.", Line_Normal);
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ClearMessage();
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ClearMessage();
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//「圭一くんが手伝ってくれる☆!d300…ケンタくんをお持ち帰りできる……はぅ…。@
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//「圭一くんが手伝ってくれる☆!d300…ランディーくんをお持ち帰りできる……はぅ…。@
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PlaySE(3, "s19/02/990200164", 256, 64);
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PlaySE(3, "s19/02/990200164", 256, 64);
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OutputLine(NULL, "「圭一くんが手伝ってくれる☆",
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OutputLine(NULL, "「圭一くんが手伝ってくれる☆",
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NULL, "\"Keiichi-kun is going to help.☆", Line_ContinueAfterTyping);
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NULL, "\"Keiichi-kun is going to help.☆", Line_ContinueAfterTyping);
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Wait( 1500 );
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Wait( 1500 );
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OutputLine(NULL, "…ケンタくんをお持ち帰りできる……はぅ…。」",
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OutputLine(NULL, "…ランディーくんをお持ち帰りできる……はぅ…。」",
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NULL, " ...I can take Colonel Sanders home... hao...\"", Line_WaitForInput);
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NULL, " ...I can take Colonel Randy home... hao...\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -17,10 +17,10 @@ void main()
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PlayBGM( 1, "msys01", 128, 0 );
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PlayBGM( 1, "msys01", 128, 0 );
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DrawBustshotWithFiltering( 1, "me_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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DrawBustshotWithFiltering( 1, "me_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「ケンタくん人形ー?@ あ~そりゃあレナのツボだわなぁ!@
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//「ランディーくん人形ー?@ あ~そりゃあレナのツボだわなぁ!@
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PlaySE(3, "s19/03/990300130", 256, 64);
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PlaySE(3, "s19/03/990300130", 256, 64);
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OutputLine(NULL, "「ケンタくん人形ー?!",
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OutputLine(NULL, "「ランディーくん人形ー?!",
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NULL, "\"A Colonel Sanders!?", Line_WaitForInput);
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NULL, "\"A Colonel Randy!?", Line_WaitForInput);
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PlaySE(3, "s19/03/990300131", 256, 64);
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PlaySE(3, "s19/03/990300131", 256, 64);
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OutputLine(NULL, " あ〜そりゃあレナのツボだわなぁ!」",
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OutputLine(NULL, " あ〜そりゃあレナのツボだわなぁ!」",
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NULL, " Ah~ Of course that's right up her alley!\"", Line_WaitForInput);
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NULL, " Ah~ Of course that's right up her alley!\"", Line_WaitForInput);
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@@ -28,13 +28,13 @@ void main()
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//「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる@だが、ケンタくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!@
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//「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる@だが、ランディーくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!@
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PlaySE(3, "s19/01/hr_kei02890", 256, 64);
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PlaySE(3, "s19/01/hr_kei02890", 256, 64);
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OutputLine(NULL, "「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる。",
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OutputLine(NULL, "「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる。",
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NULL, "\"...I understand her wanting to take home Satoko and Rika-chan.", Line_WaitForInput);
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NULL, "\"...I understand her wanting to take home Satoko and Rika-chan.", Line_WaitForInput);
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PlaySE(3, "s19/01/hr_kei02900", 256, 64);
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PlaySE(3, "s19/01/hr_kei02900", 256, 64);
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OutputLine(NULL, "だが、ケンタくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!」",
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OutputLine(NULL, "だが、ランディーくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!」",
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NULL, " But I can't understand the Colonel Sanders! What's so good about that four-eyed geezer!?\"", Line_WaitForInput);
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NULL, " But I can't understand the Colonel Randy! What's so good about that four-eyed geezer!?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -2609,9 +2609,9 @@ void main()
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// きっと昨日持ち帰り損ねた、かぁいいケンタくん人形を掘り出しに行くのだろう@
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// きっと昨日持ち帰り損ねた、かぁいいランディーくん人形を掘り出しに行くのだろう@
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OutputLine(NULL, " きっと昨日持ち帰り損ねた、かぁいいケンタくん人形を掘り出しに行くのだろう。",
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OutputLine(NULL, " きっと昨日持ち帰り損ねた、かぁいいランディーくん人形を掘り出しに行くのだろう。",
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NULL, "Probably so she could dig out that kyute Colonel Sanders that she wasn't able to take home yesterday.", Line_WaitForInput);
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NULL, "Probably so she could dig out that kyute Colonel Randy that she wasn't able to take home yesterday.", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -3123,9 +3123,9 @@ void main()
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// ひょっとするとケンタくん人形の発掘に手間取っているのかもしれない@
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// ひょっとするとランディーくん人形の発掘に手間取っているのかもしれない@
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OutputLine(NULL, " ひょっとするとケンタくん人形の発掘に手間取っているのかもしれない。",
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OutputLine(NULL, " ひょっとするとランディーくん人形の発掘に手間取っているのかもしれない。",
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NULL, "The excavation of Colonel Sanders was probably taking her a while.", Line_WaitForInput);
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NULL, "The excavation of Colonel Randy was probably taking her a while.", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -3227,9 +3227,9 @@ void main()
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// ケンタくん人形は、かなりしっかり埋まってしまっているように見える@
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// ランディーくん人形は、かなりしっかり埋まってしまっているように見える@
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OutputLine(NULL, " ケンタくん人形は、かなりしっかり埋まってしまっているように見える。",
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OutputLine(NULL, " ランディーくん人形は、かなりしっかり埋まってしまっているように見える。",
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NULL, "It looked like Colonel Sanders was lodged in there pretty firmly.", Line_WaitForInput);
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NULL, "It looked like Colonel Randy was lodged in there pretty firmly.", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -3331,10 +3331,10 @@ void main()
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//「ケンタくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!¥
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//「ランディーくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!¥
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PlaySE(3, "s19/01/hr_kei04700", 256, 64);
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PlaySE(3, "s19/01/hr_kei04700", 256, 64);
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OutputLine(NULL, "「ケンタくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!」",
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OutputLine(NULL, "「ランディーくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!」",
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NULL, "\"But there was a report Colonel Sanders was buried alive in the trash pile...!\"", Line_Normal);
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NULL, "\"But there was a report Colonel Randy was buried alive in the trash pile...!\"", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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DrawBustshot( 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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DrawBustshot( 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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@@ -3422,13 +3422,13 @@ void main()
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ClearMessage();
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ClearMessage();
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//「ほれ、どいたどいた@で、どこだよケンタくんは。@
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//「ほれ、どいたどいた@で、どこだよランディーくんは。@
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PlaySE(3, "s19/01/hr_kei04740", 256, 64);
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PlaySE(3, "s19/01/hr_kei04740", 256, 64);
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OutputLine(NULL, "「ほれ、どいたどいた。",
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OutputLine(NULL, "「ほれ、どいたどいた。",
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NULL, "\"Okay, now move out of the way.", Line_WaitForInput);
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NULL, "\"Okay, now move out of the way.", Line_WaitForInput);
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PlaySE(3, "s19/01/hr_kei04750", 256, 64);
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PlaySE(3, "s19/01/hr_kei04750", 256, 64);
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OutputLine(NULL, "で、どこだよケンタくんは。」",
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OutputLine(NULL, "で、どこだよランディーくんは。」",
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NULL, " So where is Colonel Sanders?\"", Line_WaitForInput);
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NULL, " So where is Colonel Randy?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -3456,9 +3456,9 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
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DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
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// 横たわるケンタくん人形を、複雑に絡み合った木材や建材がまるで牢屋のように閉じこめていた@
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// 横たわるランディーくん人形を、複雑に絡み合った木材や建材がまるで牢屋のように閉じこめていた@
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OutputLine(NULL, " 横たわるケンタくん人形を、複雑に絡み合った木材や建材がまるで牢屋のように閉じこめていた。",
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OutputLine(NULL, " 横たわるランディーくん人形を、複雑に絡み合った木材や建材がまるで牢屋のように閉じこめていた。",
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NULL, "The Colonel Sanders was sideways, surrounded by boards and other construction materials, like they were caging him inside.", Line_WaitForInput);
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NULL, "The Colonel Randy was sideways, surrounded by boards and other construction materials, like they were caging him inside.", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -3500,13 +3500,13 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawBustshot( 2, "re_se_ka_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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DrawBustshot( 2, "re_se_ka_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「……でも……ケンタくん人形…かぁいいんだもん……@お店のケンタくんには鎖がついてるけど……これならお持ち帰りできる!d200……はぅ……。¥
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//「……でも……ランディーくん人形…かぁいいんだもん……@お店のランディーくんには鎖がついてるけど……これならお持ち帰りできる!d200……はぅ……。¥
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PlaySE(3, "s19/02/990200209", 256, 64);
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PlaySE(3, "s19/02/990200209", 256, 64);
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OutputLine(NULL, "「……でも……ケンタくん人形…かぁいいんだもん……。",
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OutputLine(NULL, "「……でも……ランディーくん人形…かぁいいんだもん……。",
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NULL, "\"...But... Colonel Sanders... so kyute...", Line_WaitForInput);
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NULL, "\"...But... Colonel Randy... so kyute...", Line_WaitForInput);
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PlaySE(3, "s19/02/990200210", 256, 64);
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PlaySE(3, "s19/02/990200210", 256, 64);
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OutputLine(NULL, "お店のケンタくんには鎖がついてるけど……これならお持ち帰りできる",
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OutputLine(NULL, "お店のランディーくんには鎖がついてるけど……これならお持ち帰りできる",
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NULL, " There's a chain on the Colonel Sanders at the store... This one, though... I should be able to take this one home...", Line_ContinueAfterTyping);
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NULL, " There's a chain on the Colonel Randy at the store... This one, though... I should be able to take this one home...", Line_ContinueAfterTyping);
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Wait( 200 );
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Wait( 200 );
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@@ -3515,9 +3515,9 @@ void main()
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ClearMessage();
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ClearMessage();
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// このケンタくんを諦めさせれば、レナは多分、お店の店頭の人形の強奪を計画するだろう…@
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// このランディーくんを諦めさせれば、レナは多分、お店の店頭の人形の強奪を計画するだろう…@
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OutputLine(NULL, " このケンタくんを諦めさせれば、レナは多分、お店の店頭の人形の強奪を計画するだろう…。",
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OutputLine(NULL, " このランディーくんを諦めさせれば、レナは多分、お店の店頭の人形の強奪を計画するだろう…。",
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NULL, "If Rena gave up on this Colonel Sanders, she'll probably start devising a plan to steal the one in front of the store...", Line_WaitForInput);
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NULL, "If Rena gave up on this Colonel Randy, she'll probably start devising a plan to steal the one in front of the store...", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -3653,9 +3653,9 @@ void main()
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// ケンタくん人形は見えているのに!@
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// ランディーくん人形は見えているのに!@
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OutputLine(NULL, " ケンタくん人形は見えているのに!!",
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OutputLine(NULL, " ランディーくん人形は見えているのに!!",
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NULL, "Even though I could see Colonel Sanders right there!!", Line_WaitForInput);
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NULL, "Even though I could see Colonel Randy right there!!", Line_WaitForInput);
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OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
|
||||||
@@ -4346,10 +4346,10 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
//「なにしょんぼりしてるんだよ。明日にはケンタくんが掘り出せるんだぜ?!@
|
//「なにしょんぼりしてるんだよ。明日にはランディーくんが掘り出せるんだぜ?!@
|
||||||
PlaySE(3, "s19/01/hr_kei05060", 256, 64);
|
PlaySE(3, "s19/01/hr_kei05060", 256, 64);
|
||||||
OutputLine(NULL, "「なにしょんぼりしてるんだよ。明日にはケンタくんが掘り出せるんだぜ?!」",
|
OutputLine(NULL, "「なにしょんぼりしてるんだよ。明日にはランディーくんが掘り出せるんだぜ?!」",
|
||||||
NULL, "\"Why do you look so glum? Tomorrow we'll be digging out Colonel Sanders, right!?\"", Line_WaitForInput);
|
NULL, "\"Why do you look so glum? Tomorrow we'll be digging out Colonel Randy, right!?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
|
||||||
@@ -4357,13 +4357,13 @@ void main()
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawBustshot( 2, "sunset/re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
DrawBustshot( 2, "sunset/re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「そうだよね。…あははは@ 早くケンタくんをお持ち帰りしたい~!¥
|
//「そうだよね。…あははは@ 早くランディーくんをお持ち帰りしたい~!¥
|
||||||
PlaySE(3, "s19/02/990200226", 256, 64);
|
PlaySE(3, "s19/02/990200226", 256, 64);
|
||||||
OutputLine(NULL, "「そうだよね。…あははは!",
|
OutputLine(NULL, "「そうだよね。…あははは!",
|
||||||
NULL, "\"You're right. ...Ahahaha!", Line_WaitForInput);
|
NULL, "\"You're right. ...Ahahaha!", Line_WaitForInput);
|
||||||
PlaySE(3, "s19/02/990200227", 256, 64);
|
PlaySE(3, "s19/02/990200227", 256, 64);
|
||||||
OutputLine(NULL, " 早くケンタくんをお持ち帰りしたい〜!」",
|
OutputLine(NULL, " 早くランディーくんをお持ち帰りしたい〜!」",
|
||||||
NULL, " I really want to take Colonel Sanders home soon~!\"", Line_Normal);
|
NULL, " I really want to take Colonel Randy home soon~!\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
|||||||
@@ -2854,9 +2854,9 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
// レナと例の宝の山のケンタくん人形を発掘する約束だ¥
|
// レナと例の宝の山のランディーくん人形を発掘する約束だ¥
|
||||||
OutputLine(NULL, " レナと例の宝の山のケンタくん人形を発掘する約束だ。",
|
OutputLine(NULL, " レナと例の宝の山のランディーくん人形を発掘する約束だ。",
|
||||||
NULL, "I had agreed to meet with Rena to dig Colonel Sanders out of that mountain of treasure from before.", Line_Normal);
|
NULL, "I had agreed to meet with Rena to dig Colonel Randy out of that mountain of treasure from before.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
|
|
||||||
@@ -2897,11 +2897,11 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
|
|
||||||
// 不法投棄のダンプがまたゴミを捨てていって、今度こそ完全に埋って救出不能@なんてことになれば……間違いなくレナは町のフライドチキン屋のケンタくん人形を狙うだろう¥
|
// 不法投棄のダンプがまたゴミを捨てていって、今度こそ完全に埋って救出不能@なんてことになれば……間違いなくレナは町のフライドチキン屋のランディーくん人形を狙うだろう¥
|
||||||
OutputLine(NULL, " 不法投棄のダンプがまたゴミを捨てていって、今度こそ完全に埋って救出不能、",
|
OutputLine(NULL, " 不法投棄のダンプがまたゴミを捨てていって、今度こそ完全に埋って救出不能、",
|
||||||
NULL, "If they come to dump again illegally, he'll be buried completely and it'll be impossible to dig him out,", Line_WaitForInput);
|
NULL, "If they come to dump again illegally, he'll be buried completely and it'll be impossible to dig him out,", Line_WaitForInput);
|
||||||
OutputLine(NULL, "なんてことになれば……間違いなくレナは町のフライドチキン屋のケンタくん人形を狙うだろう。",
|
OutputLine(NULL, "なんてことになれば……間違いなくレナは町のフライドチキン屋のランディーくん人形を狙うだろう。",
|
||||||
NULL, " and if that happens... Rena will undoubtedly go after the Colonel Sanders in front of the fried chicken place in town.", Line_Normal);
|
NULL, " and if that happens... Rena will undoubtedly go after the Colonel Randy in front of the fried chicken place in town.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
|
|
||||||
@@ -3311,10 +3311,10 @@ void main()
|
|||||||
DrawSceneWithMask( "bg_024", "right", 0, 0, 1300 );
|
DrawSceneWithMask( "bg_024", "right", 0, 0, 1300 );
|
||||||
DrawBustshotWithFiltering( 2, "re_si_wa_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
DrawBustshotWithFiltering( 2, "re_si_wa_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||||
|
|
||||||
//「待っててね、ケンタくん@…今、圭一くんが助け出してくれるからね…☆@
|
//「待っててね、ランディーくん@…今、圭一くんが助け出してくれるからね…☆@
|
||||||
PlaySE(3, "s19/02/990200272", 256, 64);
|
PlaySE(3, "s19/02/990200272", 256, 64);
|
||||||
OutputLine(NULL, "「待っててね、ケンタくん。",
|
OutputLine(NULL, "「待っててね、ランディーくん。",
|
||||||
NULL, "\"Just wait, Colonel Sanders.", Line_WaitForInput);
|
NULL, "\"Just wait, Colonel Randy.", Line_WaitForInput);
|
||||||
PlaySE(3, "s19/02/990200273", 256, 64);
|
PlaySE(3, "s19/02/990200273", 256, 64);
|
||||||
OutputLine(NULL, "…今、圭一くんが助け出してくれるからね…☆」",
|
OutputLine(NULL, "…今、圭一くんが助け出してくれるからね…☆」",
|
||||||
NULL, " Keiichi-kun will save you...☆\"", Line_WaitForInput);
|
NULL, " Keiichi-kun will save you...☆\"", Line_WaitForInput);
|
||||||
@@ -3419,7 +3419,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
//「大丈夫@ もう一息@今夜レナが寝るときにはケンタくんにお休みのキスができるようになってるさ。@
|
//「大丈夫@ もう一息@今夜レナが寝るときにはランディーくんにお休みのキスができるようになってるさ。@
|
||||||
PlaySE(3, "s19/01/hr_kei06410", 256, 64);
|
PlaySE(3, "s19/01/hr_kei06410", 256, 64);
|
||||||
OutputLine(NULL, "「大丈夫!",
|
OutputLine(NULL, "「大丈夫!",
|
||||||
NULL, "\"I'm fine!", Line_WaitForInput);
|
NULL, "\"I'm fine!", Line_WaitForInput);
|
||||||
@@ -3427,8 +3427,8 @@ void main()
|
|||||||
OutputLine(NULL, " もう一息。",
|
OutputLine(NULL, " もう一息。",
|
||||||
NULL, " I'm almost there.", Line_WaitForInput);
|
NULL, " I'm almost there.", Line_WaitForInput);
|
||||||
PlaySE(3, "s19/01/hr_kei06430", 256, 64);
|
PlaySE(3, "s19/01/hr_kei06430", 256, 64);
|
||||||
OutputLine(NULL, "今夜レナが寝るときにはケンタくんにお休みのキスができるようになってるさ。」",
|
OutputLine(NULL, "今夜レナが寝るときにはランディーくんにお休みのキスができるようになってるさ。」",
|
||||||
NULL, " I'll make sure Rena can give Colonel Sanders a good-night kiss tonight.\"", Line_WaitForInput);
|
NULL, " I'll make sure Rena can give Colonel Randy a good-night kiss tonight.\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
|
||||||
@@ -3436,7 +3436,7 @@ void main()
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawBustshot( 2, "re_si_ha_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
DrawBustshot( 2, "re_si_ha_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「…うん@……ありがとぅ@……ケンタくん……お休みのキス……はぅ……。¥
|
//「…うん@……ありがとぅ@……ランディーくん……お休みのキス……はぅ……。¥
|
||||||
PlaySE(3, "s19/02/990200277", 256, 64);
|
PlaySE(3, "s19/02/990200277", 256, 64);
|
||||||
OutputLine(NULL, "「…うん。",
|
OutputLine(NULL, "「…うん。",
|
||||||
NULL, "\"...Yeah.", Line_WaitForInput);
|
NULL, "\"...Yeah.", Line_WaitForInput);
|
||||||
@@ -3444,8 +3444,8 @@ void main()
|
|||||||
OutputLine(NULL, "……ありがとぅ。",
|
OutputLine(NULL, "……ありがとぅ。",
|
||||||
NULL, " ...Thanks.", Line_WaitForInput);
|
NULL, " ...Thanks.", Line_WaitForInput);
|
||||||
PlaySE(3, "s19/02/990200279", 256, 64);
|
PlaySE(3, "s19/02/990200279", 256, 64);
|
||||||
OutputLine(NULL, "……ケンタくん……お休みのキス……はぅ……。」",
|
OutputLine(NULL, "……ランディーくん……お休みのキス……はぅ……。」",
|
||||||
NULL, " ...Giving Colonel Sanders... a good night kiss... hao...\"", Line_Normal);
|
NULL, " ...Giving Colonel Randy... a good night kiss... hao...\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
|
|
||||||
@@ -3927,18 +3927,18 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
// ツイてたなケンタくん。次のご主人様がいい人で¥
|
// ツイてたなランディーくん。次のご主人様がいい人で¥
|
||||||
OutputLine(NULL, " ツイてたなケンタくん。次のご主人様がいい人で。",
|
OutputLine(NULL, " ツイてたなランディーくん。次のご主人様がいい人で。",
|
||||||
NULL, "You're pretty lucky, Colonel Sanders. Your new master is a pretty decent person.", Line_Normal);
|
NULL, "You're pretty lucky, Colonel Randy. Your new master is a pretty decent person.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawBustshot( 2, "re_si_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
DrawBustshot( 2, "re_si_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「…わぁあ…ケンタくんだ…やっぱ、かぁいいよぅ!!@
|
//「…わぁあ…ランディーくんだ…やっぱ、かぁいいよぅ!!@
|
||||||
PlaySE(3, "s19/02/990200298", 256, 64);
|
PlaySE(3, "s19/02/990200298", 256, 64);
|
||||||
OutputLine(NULL, "「…わぁあ…ケンタくんだ…やっぱ、かぁいいよぅ!!」",
|
OutputLine(NULL, "「…わぁあ…ランディーくんだ…やっぱ、かぁいいよぅ!!」",
|
||||||
NULL, "\"...Waa... Colonel Sanders... He really is kyute!\"", Line_WaitForInput);
|
NULL, "\"...Waa... Colonel Randy... He really is kyute!\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -105,9 +105,9 @@
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE );
|
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE );
|
||||||
|
|
||||||
// それはみんなケンタくん同様、町を歩けばどこかで見かけるようなものばかりだった@
|
// それはみんなランディーくん同様、町を歩けばどこかで見かけるようなものばかりだった@
|
||||||
OutputLine(NULL, " それはみんなケンタくん同様、町を歩けばどこかで見かけるようなものばかりだった。",
|
OutputLine(NULL, " それはみんなランディーくん同様、町を歩けばどこかで見かけるようなものばかりだった。",
|
||||||
NULL, "They were all the same as Colonel Sanders: stuff you'd see while walking around in town.", Line_WaitForInput);
|
NULL, "They were all the same as Colonel Randy: stuff you'd see while walking around in town.", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
// ケーキ屋さんの店頭のペロちゃん人形@
|
// ケーキ屋さんの店頭のペロちゃん人形@
|
||||||
|
|||||||
Reference in New Issue
Block a user