Fix voice sync in Japanese

This commit is contained in:
tellowkrinkle
2019-08-30 22:44:47 -05:00
committed by GitHub
parent f6cf9523a5
commit 916b901ce7

View File

@@ -2115,8 +2115,9 @@ void main()
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「……みぃ。」…と一言、!w800「鳴いた¥ //「……みぃ。」…と一言、!w800「鳴いた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, NULL, NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "……みぃ。」…と一言、", if (GetGlobalFlag(GLanguage) == 0) { ModPlayVoiceLS(3, 5, "ps3/s19/05/990500080", 256, TRUE); }
OutputLine(NULL, "「……みぃ。」",
NULL, "She made just a single sound--", GetGlobalFlag(GLinemodeSp)); NULL, "She made just a single sound--", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2127,10 +2128,10 @@ void main()
//「鳴いた¥ //「鳴いた¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "ps3/s19/05/990500080", 256, TRUE); if (GetGlobalFlag(GLanguage) == 1) { ModPlayVoiceLS(3, 5, "ps3/s19/05/990500080", 256, TRUE); }
OutputLine(NULL, "「鳴いた」", OutputLine(NULL, "…と一言、「鳴いた」",
NULL, " \"...Meep.\"", Line_Normal); NULL, " \"...Mew.\"", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_016", 56, 64 ); PlaySE( 4, "wa_016", 56, 64 );