Fix typos (closes #109)
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@@ -2079,7 +2079,7 @@ void main()
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// この地形の有利はゾンビがひとりの時だけだ。包囲されるとまずい!!¥
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// この地形の有利はゾンビがひとりの時だけだ。包囲されるとまずい!!¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " この地形の有利はゾンビがひとりの時だけだ。包囲されるとまずい!!!",
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OutputLine(NULL, " この地形の有利はゾンビがひとりの時だけだ。包囲されるとまずい!!!",
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NULL, "My position was only advantageous was when there was one zombie. Being surrounded was not as good!!!", Line_Normal);
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NULL, "My position was only advantageous when there was one zombie. Being surrounded was not as good!!!", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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@@ -2040,7 +2040,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s01/01/120100095", 256, TRUE);
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ModPlayVoiceLS(3, 1, "s01/01/120100095", 256, TRUE);
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OutputLine(NULL, "「……えぇと、名前は知りませんけど、昨夜、富竹さんと一緒に居た女の人です。」",
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OutputLine(NULL, "「……えぇと、名前は知りませんけど、昨夜、富竹さんと一緒に居た女の人です。」",
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NULL, "\"...Uhh, I don't rememeber her name, but she's some lady who was with Tomitake-san last night.\"", GetGlobalFlag(GLinemodeSp));
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NULL, "\"...Uhh, I don't remember her name, but she's some lady who was with Tomitake-san last night.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -2797,7 +2797,7 @@ void main()
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NULL, "\"Wounds on his hands matched a discarded piece of lumber found nearby.", Line_WaitForInput);
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NULL, "\"Wounds on his hands matched a discarded piece of lumber found nearby.", Line_WaitForInput);
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ModPlayVoiceLS(3, 11, "s01/11/120700049", 256, TRUE);
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ModPlayVoiceLS(3, 11, "s01/11/120700049", 256, TRUE);
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OutputLine(NULL, "…周囲の木やガードレールに叩いた跡。",
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OutputLine(NULL, "…周囲の木やガードレールに叩いた跡。",
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NULL, " ...There are traces of where he struck trees and the guardrails with in.", Line_WaitForInput);
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NULL, " ...There are traces of where he struck trees and the guardrails with it.", Line_WaitForInput);
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ModPlayVoiceLS(3, 11, "s01/11/120700050", 256, TRUE);
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ModPlayVoiceLS(3, 11, "s01/11/120700050", 256, TRUE);
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OutputLine(NULL, "周囲に散乱する富竹さんの血痕…。",
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OutputLine(NULL, "周囲に散乱する富竹さんの血痕…。",
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NULL, " Tomitake-san's blood was found all over the place...", Line_WaitForInput);
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NULL, " Tomitake-san's blood was found all over the place...", Line_WaitForInput);
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@@ -5407,7 +5407,7 @@ void main()
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// 母親と一緒にしばらく話していたが、途中からは退出してもらって、医師とレナの二人でのカウンセリングとなった¥
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// 母親と一緒にしばらく話していたが、途中からは退出してもらって、医師とレナの二人でのカウンセリングとなった¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 母親と一緒にしばらく話していたが、途中からは退出してもらって、医師とレナの二人でのカウンセリングとなった。",
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OutputLine(NULL, " 母親と一緒にしばらく話していたが、途中からは退出してもらって、医師とレナの二人でのカウンセリングとなった。",
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NULL, "She spoke with her mother there for some it of. But partway through, her mother was asked to leave, so it became a private counseling session between just the doctor and Rena for a while.", Line_Normal);
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NULL, "She spoke with her mother there for some of it. But partway through, her mother was asked to leave, so it became a private counseling session between just the doctor and Rena for a while.", Line_Normal);
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ClearMessage();
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ClearMessage();
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//「例の、オヤシロさまの話はどこで出てきたんですか...?@
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//「例の、オヤシロさまの話はどこで出てきたんですか...?@
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