diff --git a/Update/onik_015_03.txt b/Update/onik_015_03.txt
index 2428186..2031a49 100644
--- a/Update/onik_015_03.txt
+++ b/Update/onik_015_03.txt
@@ -54,7 +54,7 @@ void main()
// DrawSceneWithMask( "black", "left", 0, 0, 1300 );
// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
- ModDrawCharacterWithFiltering(3, 19, "sprite/normal/kuma_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 19, "sprite/normal/kuma_komaru_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「……うーん、どうしてこれが五萬切りなんすか@ 待ちが狭くなっちゃうっすよ?@
@@ -73,8 +73,6 @@ void main()
OutputLine(NULL, " 後輩の青年が麻雀雑誌の「次の一手」のコーナーとにらめっこをしている。",
NULL, "One of the younger detectives was having a staring contest with the Mahjong magazine called \"Next Turn.\"", Line_Normal);
ClearMessage();
- DisableWindow();
- ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「五萬切ってもテンパイ崩れませんから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); }
@@ -97,7 +95,7 @@ void main()
DisableWindow();
// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
// DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
- ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_2_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
// DrawBustshot( 1, "kuma_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
@@ -120,10 +118,6 @@ void main()
NULL, "The kid let out another groan, put out his cigarette, then took out another one.", Line_Normal);
ClearMessage();
- DisableWindow();
-// DrawBustshot( 3, "kuma_ikari", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
- ModDrawCharacter(3, 19, "sprite/normal/kuma_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
-
//「…納得いかないっすねぇ…@わざわざ自分で当たり牌減らすなんて。@
if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); }
@@ -135,8 +129,8 @@ void main()
NULL, " Why would you reduce your own options?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
-// DisableWindow();
-// DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ DisableWindow();
+ ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );
@@ -173,8 +167,8 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
-// DisableWindow();
-// DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ DisableWindow();
+ ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ありゃ、こりゃどうも。それじゃ、ちょいと失礼!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }