diff --git a/Update/onik_015_03.txt b/Update/onik_015_03.txt index 2428186..2031a49 100644 --- a/Update/onik_015_03.txt +++ b/Update/onik_015_03.txt @@ -54,7 +54,7 @@ void main() // DrawSceneWithMask( "black", "left", 0, 0, 1300 ); // DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 19, "sprite/normal/kuma_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 19, "sprite/normal/kuma_komaru_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……うーん、どうしてこれが五萬切りなんすか@ 待ちが狭くなっちゃうっすよ?@ @@ -73,8 +73,6 @@ void main() OutputLine(NULL, " 後輩の青年が麻雀雑誌の「次の一手」のコーナーとにらめっこをしている。", NULL, "One of the younger detectives was having a staring contest with the Mahjong magazine called \"Next Turn.\"", Line_Normal); ClearMessage(); - DisableWindow(); - ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「五萬切ってもテンパイ崩れませんから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } @@ -97,7 +95,7 @@ void main() DisableWindow(); // DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 ); // DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_2_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // DrawBustshot( 1, "kuma_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); @@ -120,10 +118,6 @@ void main() NULL, "The kid let out another groan, put out his cigarette, then took out another one.", Line_Normal); ClearMessage(); - DisableWindow(); -// DrawBustshot( 3, "kuma_ikari", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); - ModDrawCharacter(3, 19, "sprite/normal/kuma_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); - //「…納得いかないっすねぇ…@わざわざ自分で当たり牌減らすなんて。@ if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } @@ -135,8 +129,8 @@ void main() NULL, " Why would you reduce your own options?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } -// DisableWindow(); -// DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DisableWindow(); + ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); @@ -173,8 +167,8 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } -// DisableWindow(); -// DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DisableWindow(); + ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ありゃ、こりゃどうも。それじゃ、ちょいと失礼!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); }