From 4e294bb41ca53b96354d318c731f68574f5e870e Mon Sep 17 00:00:00 2001 From: Norgus Date: Sat, 21 Nov 2015 11:23:36 +0000 Subject: [PATCH 1/9] fixed bad wording The worst part was that the most recent topic was the axe, so it sounds a bit like Keiichi is suggesting Rena is happy to take the axe home. --- Update/onik_004.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Update/onik_004.txt b/Update/onik_004.txt index 3a7ce57..be48ebc 100644 --- a/Update/onik_004.txt +++ b/Update/onik_004.txt @@ -3026,7 +3026,7 @@ void main() // 今日にはお持ち帰りできるたろうからな、きっと笑いが隠せないのだろう¥ OutputLine(NULL, " 今日にはお持ち帰りできるたろうからな、きっと笑いが隠せないのだろう。", - NULL, "It was probably because she could take it home today, so she couldn't hide her excitement.", Line_Normal); + NULL, "I expect that she was grinning in anticipation of taking Colonel Randy home.", Line_Normal); ClearMessage(); From b5ccc1341d34923bd0329df4d1f80e860f420f82 Mon Sep 17 00:00:00 2001 From: Norgus Date: Sat, 21 Nov 2015 11:26:29 +0000 Subject: [PATCH 2/9] wording Feels unprofessional to put BS in the translation to me. Plus, since the harsher expressions are being toned down in the PS3 script, may as well avoid swearing here. --- Update/onik_004.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Update/onik_004.txt b/Update/onik_004.txt index be48ebc..d757605 100644 --- a/Update/onik_004.txt +++ b/Update/onik_004.txt @@ -3085,7 +3085,7 @@ void main() OutputLine(NULL, " まぁ、一般的な常識人にレナを理解するのはとても難しいことだろう…。", NULL, "Well, it's probably hard for normal people to understand Rena.", Line_WaitForInput); OutputLine(NULL, "適当にケムに巻いておくことにする。", - NULL, " I'll just toss a bunch of BS out there.", Line_Normal); + NULL, " I'll just toss out a bunch of baloney.", Line_Normal); ClearMessage(); //「富竹さんがここで殺されたら多分犯人はあいつです@…せいぜい嗅ぎ回らないようにすることですねぇ。@ From dbf1c52287c8d95957b856a8744ca746629c3acb Mon Sep 17 00:00:00 2001 From: Norgus Date: Sat, 21 Nov 2015 11:30:34 +0000 Subject: [PATCH 3/9] small inconsistency fix Rena replies with "Seems that I lost it", which doesn't really work unless Keiichi suggests something specific like a cover (not just something!) --- Update/onik_004.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Update/onik_004.txt b/Update/onik_004.txt index d757605..a4c6d35 100644 --- a/Update/onik_004.txt +++ b/Update/onik_004.txt @@ -3226,7 +3226,7 @@ void main() //「斧は鞘とかをかぶせて持って来い@剥き身はさすがにまずいだろ!@ PlaySE(3, "s19/01/hr_kei06290", 256, 64); OutputLine(NULL, "「斧は鞘とかをかぶせて持って来い。", - NULL, "\"You should cover the axe with something when you have it in public.", Line_WaitForInput); + NULL, "\"You should put a cover on that axe when you have it in public.", Line_WaitForInput); PlaySE(3, "s19/01/hr_kei06300", 256, 64); OutputLine(NULL, "剥き身はさすがにまずいだろ!」", NULL, " It's not good to carry it around out in the open like that!\"", Line_WaitForInput); From dd76d9f4e824c9a36a914bf347c32907143c055d Mon Sep 17 00:00:00 2001 From: Norgus Date: Sat, 21 Nov 2015 11:33:19 +0000 Subject: [PATCH 4/9] phrasing flows better as 1 sentence and avoids repeating "I" YET AGAIN --- Update/onik_004.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Update/onik_004.txt b/Update/onik_004.txt index a4c6d35..201ac52 100644 --- a/Update/onik_004.txt +++ b/Update/onik_004.txt @@ -3396,7 +3396,7 @@ void main() // 足場が不安定にも翻弄され、俺は早々にへばり、休憩を挟むことにした¥ OutputLine(NULL, " 足場が不安定にも翻弄され、俺は早々にへばり、休憩を挟むことにした。", - NULL, "Because the spot where I was standing was so unstable, I soon became tired. I decided to take a break.", Line_Normal); + NULL, "Because the spot where I was standing was so unstable, I soon became tired and decided to take a break.", Line_Normal); ClearMessage(); DisableWindow(); From fb1edc93f746c81df981c347409f1d504c0b18af Mon Sep 17 00:00:00 2001 From: Norgus Date: Sat, 21 Nov 2015 11:35:11 +0000 Subject: [PATCH 5/9] translation fix --- Update/onik_004.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Update/onik_004.txt b/Update/onik_004.txt index 201ac52..b8c96a0 100644 --- a/Update/onik_004.txt +++ b/Update/onik_004.txt @@ -3510,7 +3510,7 @@ void main() //「うちの親父がアトリエを移したいって言い出したんだよ@こーゆう山奥がいいって前々から言っててさ。¥ PlaySE(3, "s19/01/hr_kei06490", 256, 64); OutputLine(NULL, "「うちの親父がアトリエを移したいって言い出したんだよ。", - NULL, "\"Dad said he wanted to move out to a studio.", Line_WaitForInput); + NULL, "\"Dad said he wanted to relocate his studio.", Line_WaitForInput); PlaySE(3, "s19/01/hr_kei06500", 256, 64); OutputLine(NULL, "こーゆう山奥がいいって前々から言っててさ。」", NULL, " He'd been saying for a while that somewhere deep in the mountains like this would be perfect.\"", Line_Normal); From 31432a4bb44910c08ffceed9dddd8d42d85be1e3 Mon Sep 17 00:00:00 2001 From: Norgus Date: Sat, 21 Nov 2015 11:48:14 +0000 Subject: [PATCH 6/9] fixed sound path & text consistency I think all of the Tomitake missing arm quotes are consistent now (searched all of the scripts for the Japanese part) --- Update/onik_002.txt | 2 +- Update/onik_004.txt | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Update/onik_002.txt b/Update/onik_002.txt index de84928..6fa599d 100644 --- a/Update/onik_002.txt +++ b/Update/onik_002.txt @@ -3365,7 +3365,7 @@ void main() //"... …嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?"@\ OutputLine(NULL, "“……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?”", - NULL, "\"...It was quite a disturbing incident... It seems they haven't been able to find one of the arms.\"", Line_WaitForInput); + NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); diff --git a/Update/onik_004.txt b/Update/onik_004.txt index b8c96a0..e5a1240 100644 --- a/Update/onik_004.txt +++ b/Update/onik_004.txt @@ -3827,7 +3827,7 @@ void main() //「うん!¥ - PlaySE(3, "s19/01/990200271", 256, 64); + PlaySE(3, "s19/02/990200271", 256, 64); OutputLine(NULL, "「うん!」", NULL, "\"Okay!\"", Line_Normal); ClearMessage(); @@ -3837,7 +3837,7 @@ void main() //"... 腕が一本、まだ見つかってないんだろ?"@ OutputLine(NULL, "“…腕が一本、まだ見つかってないんだろ?”", - NULL, "\"...Seems they haven't been able to find one of the arms, you see.\"", Line_WaitForInput); + NULL, "\"...They still haven't found one of the arms.\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); From 7c6cc4bf0a3d76e2d4e49c156d8fb93de2c36870 Mon Sep 17 00:00:00 2001 From: Norgus Date: Sat, 21 Nov 2015 11:53:11 +0000 Subject: [PATCH 7/9] translation fix --- Update/onik_004.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Update/onik_004.txt b/Update/onik_004.txt index e5a1240..1edbcbe 100644 --- a/Update/onik_004.txt +++ b/Update/onik_004.txt @@ -3971,7 +3971,7 @@ void main() //「恩返しは何がいいか、よく考えておくよ。@ PlaySE(3, "s19/01/hr_kei07020", 256, 64); OutputLine(NULL, "「恩返しは何がいいか、よく考えておくよ。」", - NULL, "\"Think real hard about what you'll do to repay me, okay?\"", Line_WaitForInput); + NULL, "\"I'll think real hard about how you can repay me!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); From dbc2e76a1959d7c1d50703f523bcba1b4e9e4338 Mon Sep 17 00:00:00 2001 From: Norgus Date: Sat, 21 Nov 2015 13:02:57 +0000 Subject: [PATCH 8/9] line merging & translation fix --- Update/onik_tips_07.txt | 31 +++++++++++++++---------------- 1 file changed, 15 insertions(+), 16 deletions(-) diff --git a/Update/onik_tips_07.txt b/Update/onik_tips_07.txt index f239140..50d3e75 100644 --- a/Update/onik_tips_07.txt +++ b/Update/onik_tips_07.txt @@ -46,12 +46,13 @@ //「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@ PlaySE(3, "s20/03/440300023", 128, 64); OutputLine(NULL, "「レナー?", - NULL, "\"Rena~?", Line_WaitForInput); + NULL, "\"Rena~?", Line_ContinueAfterTyping); + Wait (400) OutputLine(NULL, " トイレじゃない?", - NULL, " Didn't she go to the bathroom?", Line_WaitForInput); + NULL, " Didn't she go to the washroom?", Line_WaitForInput); PlaySE(3, "s20/03/440300024", 128, 64); - OutputLine(NULL, " 最近、お通じが来ないって言ってたなぁ。」", - NULL, " She did say that she's been having bowel troubles lately.\"", Line_WaitForInput); + OutputLine(NULL, " 除きたいなら止めないけど、通報するからねぇ~」", + NULL, " If you're planning to peep, I won't stop you. I'll call the cops, though~!\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -63,19 +64,20 @@ //「......沙都子@レナを知りませんですか?@ PlaySE(3, "s20/05/440500005", 128, 64); OutputLine(NULL, "「……沙都子。", - NULL, "\"...Satoko,", Line_WaitForInput); + NULL, "\"...Satoko,", Line_ContinueAfterTyping); + Wait (1000) OutputLine(NULL, "レナを知りませんですか?」", NULL, " do you know where Rena went?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - DisableWindow(); DrawBustshotWithFiltering( 2, "sa_se_aw_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@ PlaySE(3, "s20/04/440400011", 128, 64); OutputLine(NULL, "「レナですの?", - NULL, "\"Rena, you say?", Line_WaitForInput); + NULL, "\"Rena, you say?", Line_ContinueAfterTyping); + Wait (1000) OutputLine(NULL, " さっき廊下ですれ違いましてよ。", NULL, " I just passed her in the hallway.", Line_WaitForInput); PlaySE(3, "s20/04/440400012", 128, 64); @@ -83,7 +85,6 @@ NULL, " Rena has class duties today, so she's off to water the flower bed.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - DisableWindow(); DrawBustshot( 1, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); @@ -154,7 +155,7 @@ //「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@ PlaySE(3, "s20/04/440400013", 128, 64); OutputLine(NULL, "「まぁ確かに。", - NULL, "\"Well...", Line_WaitForInput); + NULL, "\"Well...", Line_ContinueAfterTyping); OutputLine(NULL, "レナとしか呼んでませんから間違えるのも無理はないですわね。」", NULL, " I can understand you making that mistake since we only call her Rena.\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -209,7 +210,7 @@ //「礼奈か@.........ふーん@それでレイナじゃなくてレナって読むのか@ 面白い読み方だよな。@ PlaySE(3, "s20/01/440100032", 128, 64); OutputLine(NULL, "「礼奈か。", - NULL, "\"Reina, is it?", Line_WaitForInput); + NULL, "\"Reina, is it?", Line_ContinueAfterTyping); OutputLine(NULL, "………ふーん。", NULL, " ...Hmm.", Line_WaitForInput); PlaySE(3, "s20/01/440100033", 128, 64); @@ -234,10 +235,8 @@ //「レナが言ったのですわ@レナと呼んで欲しいって@だからレナなのですわ。¥ PlaySE(3, "s20/04/440400015", 128, 64); - OutputLine(NULL, "「レナが言ったのですわ。", - NULL, "\"Rena had told us", Line_WaitForInput); - OutputLine(NULL, "レナと呼んで欲しいって。", - NULL, " that she wanted us to call her 'Rena.'", Line_WaitForInput); + OutputLine(NULL, "「レナが言ったのですわ。レナと呼んで欲しいって。", + NULL, "\"Rena had told us that she wanted us to call her 'Rena.'", Line_WaitForInput); PlaySE(3, "s20/04/440400016", 128, 64); OutputLine(NULL, "だからレナなのですわ。」", NULL, " So we call her Rena.\"", Line_Normal); @@ -400,7 +399,7 @@ //「わ@ わ@ 助さん角さん、こらしめてやりなさーい!!@ PlaySE(3, "s20/02/440200038", 128, 64); OutputLine(NULL, "「わ!", - NULL, "\"Wah!", Line_WaitForInput); + NULL, "\"Wah!", Line_ContinueAfterTyping); OutputLine(NULL, " わ!", NULL, " Wah!", Line_WaitForInput); PlaySE(3, "s20/02/440200039", 128, 64); @@ -514,7 +513,7 @@ //「ほらほら、圭一くんも魅ぃちゃんも@先生来るよ!@ PlaySE(3, "s20/02/440200040", 128, 64); OutputLine(NULL, "「ほらほら、圭一くんも魅ぃちゃんも。", - NULL, "\"Come on, come on Keiichi-kun, Mii-chan.", Line_WaitForInput); + NULL, "\"Come on, come on Keiichi-kun, Mii-chan.", Line_ContinueAfterTyping); OutputLine(NULL, "先生来るよ!」", NULL, " The teacher's coming!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); From 255339a2fe56b2bb87fcc810652edcd0bf6f1033 Mon Sep 17 00:00:00 2001 From: Norgus Date: Sat, 21 Nov 2015 14:10:08 +0000 Subject: [PATCH 9/9] translation and flow fixes The Nagata-chou -> parliament change isn't so much as "fix" as an amendment so that non-Japanese players can understand what the hell is going on. (the place Nagata-chou is used to mean the center of politics in Japan - so Keiichi is suggesting Rena goes to sort out all those filthy politicians lol) --- Update/onik_tips_07.txt | 71 ++++++++++++++++++++--------------------- 1 file changed, 35 insertions(+), 36 deletions(-) diff --git a/Update/onik_tips_07.txt b/Update/onik_tips_07.txt index 50d3e75..1aebcaa 100644 --- a/Update/onik_tips_07.txt +++ b/Update/onik_tips_07.txt @@ -91,9 +91,10 @@ //「あーレナが日直かぁ@そりゃお疲れ様なことで。¥ PlaySE(3, "s20/03/440300025", 128, 64); OutputLine(NULL, "「あーレナが日直かぁ。", - NULL, "\"Ah~ It was Rena's turn for class duty.", Line_WaitForInput); + NULL, "\"Ah~ It was Rena's turn for class duty.", Line_ContinueAfterTyping); + Wait (1400) OutputLine(NULL, "そりゃお疲れ様なことで。」", - NULL, " That's very much appreciated.\"", Line_Normal); + NULL, " Sounds like a drag.\"", Line_Normal); ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_110", "right", 0, 0, 300 ); @@ -133,22 +134,21 @@ //「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@ PlaySE(3, "s20/05/440500006", 128, 64); OutputLine(NULL, "「……レナはあだ名なのです。", - NULL, "\"...Rena is her nickname.", Line_WaitForInput); + NULL, "\"...Rena is her nickname.", Line_ContinueAfterTyping); + Wait (1200) OutputLine(NULL, "ちゃんとした名前がありますですよ。」", NULL, " She has a proper name as well.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - - //「え、そうなのか?@ 俺はてっきり竜宮レナってのが本名だと思ってたよ。@ PlaySE(3, "s20/01/440100030", 128, 64); OutputLine(NULL, "「え、そうなのか?!", - NULL, "\"What, really!?", Line_WaitForInput); + NULL, "\"What, really!?", Line_ContinueAfterTyping); + Wait (1000) OutputLine(NULL, " 俺はてっきり竜宮レナってのが本名だと思ってたよ。」", - NULL, " I was sure that Rena Ryuugu was her full name.\"", Line_WaitForInput); + NULL, " I was sure that Rena Ryuugu was her actual name.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - DisableWindow(); DrawBustshotWithFiltering( 3, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); @@ -171,13 +171,12 @@ //「本当の名前は何て言うんだろうな@...レナが戻ってきたら聞いてみるかな!@ PlaySE(3, "s20/01/440100031", 128, 64); OutputLine(NULL, "「本当の名前は何て言うんだろうな。", - NULL, "\"I wonder what her real name is...", Line_WaitForInput); + NULL, "\"I wonder what her real name is...", Line_ContinueAfterTyping); + Wait (2000) OutputLine(NULL, "…レナが戻ってきたら聞いてみるかな!」", NULL, " Let's ask her when she comes back!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - - // 沙都子と梨花ちゃんが顔を向かい合わせる¥ OutputLine(NULL, " 沙都子と梨花ちゃんが顔を向かい合わせる。", NULL, "Satoko and Rika-chan looked at each other.", Line_Normal); @@ -188,7 +187,8 @@ //「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@ PlaySE(3, "s20/05/440500007", 128, 64); OutputLine(NULL, "「……聞かなくてもいいですよ。", - NULL, "\"...You don't need to ask her.", Line_WaitForInput); + NULL, "\"...You don't need to ask her.", Line_ContinueAfterTyping); + Wait (1500) OutputLine(NULL, "ボクたちが教えてあげますです。」", NULL, " We'll tell you what it is.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -200,13 +200,12 @@ //「お礼の礼に、奈良の奈@...竜宮礼奈が本名ですのよ!@ PlaySE(3, "s20/04/440400014", 128, 64); OutputLine(NULL, "「お礼の礼に、奈良の奈。", - NULL, "\"It's the 'rei' from 'orei' and the 'na' from 'nara.'", Line_WaitForInput); + NULL, "\"It's the 'rei' from 'orei' and the 'na' from 'nara.'", Line_ContinueAfterTyping); + Wait (1300) OutputLine(NULL, "…竜宮礼奈が本名ですのよ!」", NULL, " Her real name is Reina Ryuugu!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - - //「礼奈か@.........ふーん@それでレイナじゃなくてレナって読むのか@ 面白い読み方だよな。@ PlaySE(3, "s20/01/440100032", 128, 64); OutputLine(NULL, "「礼奈か。", @@ -248,7 +247,8 @@ //「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@ PlaySE(3, "s20/03/440300026", 128, 64); OutputLine(NULL, "「圭ちゃん。", - NULL, "\"Kei-chan...", Line_WaitForInput); + NULL, "\"Kei-chan...", Line_ContinueAfterTyping); + Wait (1000) OutputLine(NULL, "…レナはレナだよ?", NULL, " Rena is Rena, you know?", Line_WaitForInput); PlaySE(3, "s20/03/440300027", 128, 64); @@ -292,12 +292,12 @@ //「面白けりゃね@何て呼ばれたいわけ?@ PlaySE(3, "s20/03/440300029", 128, 64); OutputLine(NULL, "「面白けりゃね。", - NULL, "\"If it's good.", Line_WaitForInput); + NULL, "\"If it's good.", Line_ContinueAfterTyping); + Wait (1200) OutputLine(NULL, "何て呼ばれたいわけ?」", NULL, " So what do you want to be called?\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); - PlaySE( 4, "wa_029", 128, 64 ); //「越後屋。¥ @@ -329,7 +329,8 @@ //「あれあれ@ 誰かレナの事を探してたかな@ かな?@ PlaySE(3, "s20/02/440200034", 128, 64); OutputLine(NULL, "「あれあれ?", - NULL, "\"What's this now?", Line_WaitForInput); + NULL, "\"What's this now?", Line_ContinueAfterTyping); + Wait (1000) OutputLine(NULL, " 誰かレナの事を探してたかな?", NULL, " Who is looking for me, I wonder?", Line_WaitForInput); PlaySE(3, "s20/02/440200035", 128, 64); @@ -337,8 +338,6 @@ NULL, " I wonder?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - - // それを見てにんまりと笑う俺と魅音¥ OutputLine(NULL, " それを見てにんまりと笑う俺と魅音。", NULL, "Seeing that, both Mion and I sneered.", Line_Normal); @@ -360,31 +359,33 @@ //「越後屋、主も悪よのぅ@...ふぉっふぉっふぉ!!!@ PlaySE(3, "s20/03/440300030", 128, 64); OutputLine(NULL, "「越後屋、主も悪よのぅ。", - NULL, "\"Con man, you're quite sinister...", Line_WaitForInput); + NULL, "\"Con man, you're quite sinister...", Line_ContinueAfterTyping); + Wait (2800) OutputLine(NULL, "…ふぉっふぉっふぉ!!!」", NULL, " Hwah hwah hwah!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - - DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); DrawBustshotWithFiltering( 2, "re_se_bi_b1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥ PlaySE(3, "s20/02/440200036", 128, 64); OutputLine(NULL, "「なな、何かな何かな?!", - NULL, "\"Wh-What is this, what is this!?", Line_WaitForInput); + NULL, "\"Wh-What is this, what is this!?", Line_ContinueAfterTyping); + Wait (2000) OutputLine(NULL, " 圭一くんと魅ぃちゃんが悪代官だよ?", - NULL, " Keiichi-kun and Mii-chan are evil bailiffs?", Line_WaitForInput); + NULL, " Keiichi-kun and Mii-chan are an evil bailiff and...?", Line_ContinueAfterTyping); + Wait (800) PlaySE(3, "s20/02/440200037", 128, 64); OutputLine(NULL, " 越後屋だよ?!」", - NULL, " A con man!?\"", Line_Normal); + NULL, " a con man!?\"", Line_Normal); ClearMessage(); //「おのれ竜宮レナの助@ ここで会ったが百年目でおじゃる@いざ覚悟~!!@ PlaySE(3, "s20/01/440100038", 128, 64); OutputLine(NULL, "「おのれ竜宮レナの助!", - NULL, "\"Damn you, Renanosuke Ryuugu!", Line_WaitForInput); + NULL, "\"Damn you, Renanosuke Ryuugu!", Line_ContinueAfterTyping); + Wait (2000) OutputLine(NULL, " ここで会ったが百年目でおじゃる。", NULL, " Today doth be when thou meetest thy maker.", Line_WaitForInput); PlaySE(3, "s20/01/440100039", 128, 64); @@ -392,7 +393,6 @@ NULL, " Have at thee~!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - DisableWindow(); DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); @@ -466,7 +466,7 @@ //※レナのフリッカーが2発炸裂! // 印籠のタイミングでレナの必殺パンチが炸裂する@ OutputLine(NULL, " 印籠のタイミングでレナの必殺パンチが炸裂する。", - NULL, "Rena's fierce punches exploded in the proper timing to take out the seal.", Line_WaitForInput); + NULL, "Rena's fierce punches exploded just as soon as she had shown her seal.", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -478,19 +478,18 @@ //「...レナにはぜひ世直しの旅に出てもらいたいもんだ@...永田町なんかどうだ?@ PlaySE(3, "s20/01/440100040", 128, 64); OutputLine(NULL, "「…レナにはぜひ世直しの旅に出てもらいたいもんだ。", - NULL, "\"...I do hope that Rena does go on a journey to make the world a better place.", Line_WaitForInput); + NULL, "\"...I do hope that Rena does go on a journey to make the world a better place.", Line_ContinueAfterTyping); + Wait (2600) OutputLine(NULL, "…永田町なんかどうだ?」", - NULL, " How about heading to Nagata-chou?\"", Line_WaitForInput); + NULL, " How about heading to parliament first?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - - //「......ダメだよ@旅先でかぁいいものをチョロまかすから。」/ PlaySE(3, "s20/03/440300031", 128, 64); OutputLine(NULL, "「……ダメだよ。", - NULL, "\"...", Line_WaitForInput); + NULL, "\"...spare me.", Line_WaitForInput); OutputLine(NULL, "旅先でかぁいいものをチョロまかすから。」", - NULL, "My destination is decided by where the kyute stuff gathers.\"", Line_ContinueAfterTyping); + NULL, "I'll get kyute stuff for you on my travels.\"", Line_ContinueAfterTyping); PlaySE( 4, "wa_002", 128, 64 ); Wait( 200 );