diff --git a/Update/omake_01.txt b/Update/omake_01.txt index 39ffa45..0999175 100644 --- a/Update/omake_01.txt +++ b/Update/omake_01.txt @@ -33,7 +33,7 @@ void main() DisableWindow(); DrawScene( "bg_161", 1000 ); PlayBGM( 1, "msys01", 128, 0 ); - ModDrawCharacterWithFiltering(2, 2, "re_se_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re1a_waraiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「この度は当サークル、07th Expansionのノベルゲーム@ひぐらしのなく頃に~鬼隠し編~をお買い上げ下さいまして、誠にありがとうございました@ いかがだったでしょうか@ ちょっぴりでもお楽しみいただけたなら幸いです。¥ ClearMessage(); @@ -53,7 +53,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「ちょっぴりも何も@ あんなすごいバッドエンドで終わられたら、ぷんぷんでございますのことよー?!@ @@ -68,7 +68,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "ri_se_ni_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_NikoA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…ぷんぷんなのです。¥ @@ -79,7 +79,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_defA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // レナrvS20/02/440200106.「あははは!kvS20/02/440200107. 今回の『鬼隠し』は、全体の謎に挑む人たちが最初に通るお話。kvS20/02/440200108.だから実質上のプロローグの位置づけなんだって」 if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -97,7 +97,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sa_se_ak_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_AkireruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そのプロローグが…こんな凄まじいバッドエンドでございますのー?@ @@ -109,7 +109,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "me_se_wi_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_WinkA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うーん、でもそーゆうのってあるじゃん@ // この最悪のバッドエンドを回避するために、プレイヤーさんが物語を模索していくのがサウンドノベルだし。¥ @@ -127,7 +127,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "ri_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_WaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…まだ第一話ですよ。ボクは次のお話が楽しみなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -138,7 +138,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「次の話はどんなのになるわけ@ レナは聞いてるー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -153,7 +153,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_165", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 2, "re_se_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_waraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // レナrvS20/02/440200109.「うん。kvS20/02/440200110.今回はレナをパートナーに選んだ物語だったけど、kvS20/02/440200111.他にも魅ぃちゃん、沙都子ちゃんをパートナーに選んだお話もあるみたいだね」 @@ -171,7 +171,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sa_se_ak_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 4, "character/sa1a_AkireruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); // 沙都子rvS20/04/440400131.「他のシナリオにはどんな展開があるんですの?」 @@ -182,7 +182,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_165", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "re_se_de_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1b_defB1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「今回の鬼隠し編では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ@ // 次回のシナリオでは雛見沢の古い歴史なんかが紹介されるんですって。¥ @@ -195,7 +195,7 @@ void main() NULL, " The next chapter will introduce some of the history of Hinamizawa.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_se_de_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1b_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「異常事態の連続ですっかりわかんなくなっちゃったけど……オヤシロさまの祟りって、どういうものなのか@いやそもそも、オヤシロさまって何なのか、あまり説明なかったからね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -207,7 +207,7 @@ void main() NULL, " Actually, what is Oyashiro-sama to begin with? They didn't explain it much.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "re_se_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_komaruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…う~ん、よくは聞いてないんだけど…@……でも……なんか嫌ぁな予感。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -220,7 +220,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 5, "ri_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "character/ri1_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「……またしても祟られそうな、嫌な物語です。@ @@ -232,7 +232,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_se_wa_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1a_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「圭ちゃんも大変だねぇ~@ 今度はどんなタタリにやられるやら!¥ @@ -246,7 +246,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sa_se_wa_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_WaraiA1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「でも、どんなお話になるのか楽しみにございますわね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -261,7 +261,7 @@ void main() PlaySE( 4, "wa013", 128, 64 ); DrawScene( "white", 10 ); DrawScene( "bg_165", 50 ); - ModDrawCharacterWithFiltering(3, 11, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "character/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ////setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //!sd @@ -276,7 +276,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "tm_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "character/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「やぁみんな@ お疲れ様!@ @@ -292,7 +292,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "me_se_wa_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_WaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「お疲れ~!@ あれ? 圭ちゃんはー?@ //「圭一くんはもう、次のシナリオの台本読みに行っちゃってるんだよ@主人公だから大変だね!¥ @@ -317,7 +317,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "re_se_na_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_nandeA1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…あれー@…残念ですね@ちょっとだけでも顔を出してくれればよかったのに。@ @@ -335,7 +335,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "character/ri1_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「………きっと立ち絵がないので登場できないのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -346,7 +346,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 11, "oi_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "character/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // 大石rvS20/11/440700336.「そりゃ古手さん、仕方がありませんよ。kvS20/11/440700337.前原さんの台詞だけで普通のアドベンチャーゲームなら全員分の量がありますからね~。kvS20/11/440700338.んっふっふっふ!」 if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -363,7 +363,7 @@ void main() DisableWindow(); DrawSceneWithMask( "black", "left", 0, 0, 300 ); DrawSceneWithMask( "bg_161", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 8, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "character/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「しかし…圭一くんやレナちゃんなんか特にだけど、大変なお話だったねぇ!@ @@ -375,7 +375,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_se_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_OdorokiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「大変も何も! 大々バッドエンドでございますわー!!@ @@ -387,7 +387,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "re_se_na_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re1a_nandeA1_", "1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「結局…圭一くんを襲った者の正体って何なのかしら。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -397,7 +397,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 8, "tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "character/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「祟りに見せかけておいて、実は人間の仕業…ってのが僕の推理なんだけどね。¥ @@ -408,7 +408,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……でも圭一、最後な電話をしてましたです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -419,7 +419,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_se_to_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_TokuiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うん@私もあの電話は変だと思ったね@ // あの時点で圭ちゃんは犯人は人間だと確信してたはずなのにさ。@ @@ -443,7 +443,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……おかしな電話でしたわよね@なんかオバケに追いかけられてる、みたいな。@ @@ -459,7 +459,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "re_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あの電話だけだと…やっぱり犯人って人間じゃなくて、祟りなのかなって思っちゃうよね。¥ @@ -472,7 +472,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys01", 128, 0 ); DrawSceneWithMask( "bg_165", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 11, "oi_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "character/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「せっかくですから、意見を出してみようじゃあないですか@じゃー園崎さんから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -486,7 +486,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_se_wi_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1b_WinkA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「私は絶対に人間説@ // 雛見沢の怪しい昔語りかなんかになぞらえて、誰かが起こしてる人為的事件だと思うね!@ @@ -507,7 +507,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「確かに@毎年、お祭りの日になると起こる連続怪死事件なんて、怪しいもんね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -520,7 +520,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 3, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1a_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「その連続怪死って言うのも、きっと、何かの昔語りの再現なんだよ。きっと!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -530,7 +530,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_161", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 4, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「私はタタリだと思いましてよ!@ // 玄関で圭一さんが暴れたシーンとか、ラストの電話のシーンとかを見れば、人間が犯人では説明がつきませんもの。@ @@ -549,7 +549,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そう言えばそうよね…@とても人間の仕業とは思えないシーンだったし。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -562,7 +562,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_165", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 8, "tm_si_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "character/tomi1_komaru_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…うーん、僕はそれでも……人間が犯人だと思うねぇ@ // あの玄関やラストのシーンは、追い詰められた圭一くんの、被害意識からの妄想じゃないかって思うんだ。@ @@ -581,7 +581,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_se_bi_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1b_OdorokiB1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「む、難しい言葉を使われてもわかりませんわー!!@ @@ -594,7 +594,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……つまり、怖がりの圭一が見た幻だと言ってるのです。@ //「じゃじゃ、じゃああのシーンの正体は…、圭一の後ろにいた謎の気配は何なんですのー?!¥ @@ -612,7 +612,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_165", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 3, "me_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「引っ掛けだよ。ヒッカケ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -622,7 +622,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_bikkuriA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃん、引っ掛けってどうゆう意味?@ //「富竹のおじさまが言うようにさ、あのシーンは追い詰められた圭ちゃんの被害妄想のシーンなんだよ@ @@ -652,7 +652,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_161", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 4, "sa_se_ak_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_AkireruA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そ、それを言われると……むむむー……でもでも………。@ @@ -664,7 +664,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "tm_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "character/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ははは、まぁそういう可能性もあるってことだよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -676,7 +676,7 @@ void main() //<<<<※富竹さん※ DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 2, "re_se_na_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re1a_nandeA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「だとすると…犯人は複数で村ぐるみって言う、劇中の大石さんの推理は正しいのかな@ // 当の本人の大石さんはどう思いますか?¥ @@ -694,7 +694,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 11, "oi_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "character/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「私ですか@ なっはっはっは……@……うーん@悩みますねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -713,7 +713,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "character/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あれ@ 僕はてっきり、大石さんは人間説だと思ってましたけど。@ @@ -728,7 +728,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 11, "oi_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 11, "character/oisi1_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……劇中の私は犯人は人間だと断じてますが、人間が犯人だとすると、いろいろ不可解なことが多いんですよ。@ @@ -740,7 +740,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「例えばどんな@ 大石刑事さんの推理をお聞かせてください…!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -767,7 +767,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "me_se_de_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1b_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「つまりおじさま、人間が犯人なら、連続怪死事件を起こすことによって、誰かが得をしなくちゃいけない、ってこと?@ @@ -780,7 +780,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 11, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 11, "character/oisi1_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そういうことです@ダム開発の関係者が死ぬ内は利害も感じられましたが、近年の犠牲者はそれとも無縁です@ // …第一、圭一くんを殺して誰が得をすると言うんです?¥ @@ -800,7 +800,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_165", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 8, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "character/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「なるほど@…そう言われると…僕も弱いな……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -813,7 +813,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「だってお金とかも盗られてないんですもの@人間が犯人なわけありませんわー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -828,7 +828,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "re_se_na_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_nandeA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「でも、そうとばかりは限らないんじゃない@ // さっき魅ぃちゃんが言ったように、何かの昔語りの再現そのものに意味があるんだとしたら……。¥ @@ -847,7 +847,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_161", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "me_se_wi_b2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1b_WinkA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そーゆーこと@これは営利殺人じゃないんだよ@きっとこれは…村の血塗られた歴史を再現するための………何らかの儀式的殺人じゃないかなって思うわけ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -863,7 +863,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……では聞きますですが、それを再現すると誰か得をするのですか…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -875,7 +875,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 8, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "character/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「得をするんじゃなくて…もっと心理的なもの@……僕は……何かの復讐じゃないかと思うね@土着的な何か@…今回のシナリオでは騙られなかった因縁だよ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -894,7 +894,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_165", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 11, "oi_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "character/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「なるほど@虐げられた某家の人たちが先祖の恨みを晴らすために…ってな感じですか@ うーん………私はそれにも反対ですねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -910,7 +910,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_se_th_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_TohohoA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃー何。大石さんはまさか、祟り派なわけ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -921,7 +921,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうですわそうですわ!@ 刑事役の大石さんが言うんですもの@ タタリに決まってますわー!!¥ @@ -938,7 +938,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_165", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 11, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "character/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「劇中で前原さんが言うように、オヤシロさまがレナさんや園崎さんに乗り移って悪さをしている…って考える@……一番つじつまが合うんです@残念ながら。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -955,7 +955,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_nandeA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「えっと……実は私も大石さんと同じ意見なの@…あんなにやさしかったレナや魅ぃちゃんが突然おかしくなるなんて、そうじゃなきゃ説明つかないもの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -970,7 +970,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "me_se_ma_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_MajimeA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……そこは!s500………!sd魅音の私が言うのも変だけど…、やっぱり私なんだと思う。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -989,7 +989,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……魅ぃの話の意味がわかりにくいですよ@説明がほしいです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1003,7 +1003,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "me_se_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1b_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、ごめん@…つまりさ@これってすっごく残酷な話なんじゃないかって思うんだよ。@ @@ -1022,7 +1022,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "re_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「え、……何、魅ぃちゃん@…それってひょっとして……。@ @@ -1038,7 +1038,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 8, "tm_si_ko_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "character/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「突き詰めるとそうなるのかな@…僕もちょっと疑ってる。¥ @@ -1053,7 +1053,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_161", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 11, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "character/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「つまり、レナさんも園崎さんも、実は本当にああいう性格で、引っ越してきたばかりの前原さんを騙している悪魔なんだ、と@…こういうわけですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1067,7 +1067,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_se_hn_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_HannbesoA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そんなの嫌ですわーーー!!!@/ @@ -1077,7 +1077,7 @@ void main() NULL, "\"I don't like that at all!!!!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 4, "sa_se_na_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "character/sa1a_NakuA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // わぁあぁああぁああぁああん!!@ これは全部祟りの仕業なんですのよー@ レナさんも魅音さんもみんなやさしい、いい人がいいですのーーー!!!!¥ @@ -1093,7 +1093,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "re_se_ko_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1b_komaruB1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「わ、私もそうだな@ レナや魅音ちゃんって本当にいい人なんだって思う@…きっと劇中で出てきた厳しいシーンは、何かに取り憑かれてたんだって思うの。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1109,7 +1109,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_165", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 3, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「レナも祟り派か@じゃー祟り派の皆さんにお聞きしますけどさ@…祟りが起こるからにはそれなりの理由があるんでしょ@ 無差別に祟るとは思えないなー@そこんとこ説明できるの?@ @@ -1133,7 +1133,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「祟りは祟りですもの!@ 人間の考えでは想像もつきませんわー!@ @@ -1149,7 +1149,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 8, "tm_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "character/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あはは、沙都子ちゃん@擬人化された神さまという存在は、結局は人間の生み出したものなんだよ@だからその考え方も、人間に理解できるようにできてる@…ギリシャ神話の神様を見てごらんよ@泣いたり怒ったり嫉妬したり…とにかく人間的なんだよ。¥ @@ -1172,7 +1172,7 @@ void main() NULL, "They cry, get angry, get jealous... basically, they're just like humans.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「えっと…、つまり、オヤシロさまもまた、人間同様に何らかの利害に基づいて祟りをしている、ということですか?@ //「変な言い方になっちゃったけど、つまりはそういうこと。¥ @@ -1191,7 +1191,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_161", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 11, "oi_si_wa_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "character/oisi1_2_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……触らぬ神に祟りなしって言いますからねぇ@なっはっは、一理あります。¥ @@ -1205,7 +1205,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……つまり、オヤシロさまにせよ、人間にせよ、何か理由があるはず、ということなのです。@ @@ -1217,7 +1217,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「でも梨花@ その理由がはっきりしないなら…どうなりますの?@ @@ -1232,7 +1232,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "ri_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "character/ri1_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……つまりは、わかんないということなのです。¥ @@ -1243,7 +1243,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_165", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 2, "re_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_waraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あははははは@ そうだね@まだプロローグだもんね@明かされていないことがたくさんあるだろうし。@ @@ -1264,7 +1264,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "character/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そうだね@現時点ではこれ以上の推理は難しいねぇ。@ @@ -1280,7 +1280,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "me_se_to_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_TokuiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「いーや@ 白黒付けないと納得できないね!@ @@ -1296,7 +1296,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sa_se_ak_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_AkireruA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅音さんもこだわりますのね。@ @@ -1308,7 +1308,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1a_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あははは@ 限られた状況で最大限に推理する!@ ちょっぴり部活感覚で面白いでしょ?@ @@ -1326,7 +1326,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "character/re1b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あ、うん@ そう考えれば面白いかも!¥ @@ -1342,7 +1342,7 @@ void main() DrawScene( "black", 1000 ); PlayBGM( 1, "msys04", 128, 0 ); DrawScene( "bg_161", 1000 ); - ModDrawCharacterWithFiltering(1, 11, "oi_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "character/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「じゃあ、整理してみましょうか@えーと、私は祟り派です@富竹くんは人間派でしたよね?@ @@ -1360,7 +1360,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "tm_si_wa_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "character/tomi1_warai_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「えぇ@僕は人間が犯人ってことで行きます。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1374,7 +1374,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "me_se_wa_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_WaraiA1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); PlaySE( 4, "wa_010", 128, 64 ); //「私も人間犯人説@ もちろん、祟りというファンタジーは嫌いじゃないよ@ だけど今回の事件に限っては、祟りの線は薄いねー。¥ @@ -1392,7 +1392,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_165", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 11, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "character/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「人間派が2人出ましたね@レナさんは祟り派でしたよね?@ @@ -1407,7 +1407,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_de_a1", "up", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_defA1_", "0", "up", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「はい@私と沙都子ちゃんは祟り派です@ねー?@ @@ -1426,7 +1426,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sa_se_wa_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_WaraiA1_", "2", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「えぇ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1448,7 +1448,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "left", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "me_se_th_a2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_TohohoA1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そりゃまー、!w1000私も自分のキャラがそんな悪魔みたいなヤツだとは思いたくないけどさ@……部活モードの時にはクールでなきゃ@ 感情論だけで選ぶと大ヤケドするよ~?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1471,7 +1471,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_161", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 11, "oi_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "character/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「まぁまぁ@どっちを選んだっていいじゃあないですか。@ @@ -1486,7 +1486,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あれ? 梨花ちゃんがまだだね@どっちだと思う?@ @@ -1502,7 +1502,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 400, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「………ボクはオヤシロさまが悪い神様だとは思わないですよ。@ //「あれ、面白い意見だね。@ @@ -1532,7 +1532,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そっか、梨花ちゃんって巫女さんをやったんだよね…@ うん。いい意見。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1546,7 +1546,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "me_se_de_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1b_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「じゃあ何@ 梨花ちゃんはオヤシロさまじゃないって思うなら、!w1000…やっぱ犯人は人間って思うわけ?!@ @@ -1568,7 +1568,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "ri_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "character/ri1_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……そういうことにしますです☆¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1578,7 +1578,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_165", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 11, "oi_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "character/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ありゃまぁ@…票がざっくり分かれましたねぇ@ 祟り派と人間派で半々ですか。@ @@ -1598,7 +1598,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys02", 128, 0 ); DrawSceneWithMask( "bg_161", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "me_se_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「どうすんのさ@これじゃ意見は半々@決着が着かなくて面白くないよね!@ @@ -1616,7 +1616,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "tm_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "character/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「裁判官が奇数なのは、つまりそういうことだからねぇ@あとひとり意見がほしいなぁ!@ @@ -1631,7 +1631,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "re_se_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1b_waraiB1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あ、ならちょうどいいかな@圭一くん本人に聞いてみない@ 電話で!@ @@ -1650,7 +1650,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "ri_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_WaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……祟り殺された本人の意見は貴重ですよ。@ @@ -1662,7 +1662,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sa_se_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "character/sa1a_AkuwaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「そうと決まればさっそく電話ですわー!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1705,7 +1705,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_165", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃん、どんな感じ@ 忙しいって?@ @@ -1720,7 +1720,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_nandeA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うん@スネてる。@ //「聞こえてるぞこらー!@ お前らは打ち上げ会でいいよなー@ 俺も出たかったー!!!@ @@ -1749,7 +1749,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "ri_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri1_WaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……立ち絵を描いてもらえたら圭一も来れますですよ。@ // Leaving this part on the old translation, because I can't think of a way to translate the Sui line that actually makes sense, and the character art gag stands alone okay @@ -1762,7 +1762,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sa_se_ak_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_AkireruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「梨花、それは内緒ですわ…。¥ // Also keeping the original translation here. @@ -1773,7 +1773,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "re_se_de_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1b_defB1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あ、それでごめんね圭一くん@…今回のシナリオでね@圭一くん@その!s500………!sd死んじゃったじゃない@ 犯人は誰だろうねって、そういう話をしてるの。@ @@ -1807,7 +1807,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_se_wi_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_WinkA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「つまりさ、圭ちゃんを殺したのは人間か、オヤシロさまの祟りかってことで意見が分かれちゃってるのよー。@ //「本当にごめんね@ 台本読みで忙しいところ…@圭一くんはどっちだと思うかな?¥ @@ -1869,7 +1869,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "ri_se_wa_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "character/ri1_WaraiA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「………かわいそかわいそです@今度、頭をなでなでしてあげますですよ。¥ @@ -1883,10 +1883,10 @@ void main() NULL, " Next time, I'll give you a good patting on the head.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE ); PlayBGM( 1, "msys02", 128, 0 ); - ModDrawCharacter(3, 8, "tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + ModDrawCharacter(3, 8, "character/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE ); //「結局、意見がわかれちゃったねぇ。@ @@ -1899,7 +1899,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 11, "oi_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "character/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「私ももう一度考え直してみます@見落としがあるかもしれませんので。¥ // ;<大石 @@ -1913,7 +1913,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_165", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「それでは引き続き、『ひぐらしのなく頃に~綿流し編~』をお楽しみ下さいね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1930,10 +1930,10 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); // Wait( 1000 ); - ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); DrawScene( "black", 3000 ); diff --git a/Update/onik_000.txt b/Update/onik_000.txt index 8dc6fe5..e72ca39 100644 --- a/Update/onik_000.txt +++ b/Update/onik_000.txt @@ -390,10 +390,10 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); // Wait( 1000 ); - ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering( 6, "cinema", "x", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); DrawScene( "black", 3000 ); diff --git a/Update/onik_001.txt b/Update/onik_001.txt index 41ef090..a1e2213 100644 --- a/Update/onik_001.txt +++ b/Update/onik_001.txt @@ -422,7 +422,7 @@ void main() PlayBGM( 1, "msysRe", 128, 0 ); - ModDrawCharacterWithFiltering(2, 2, "re_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re1a_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); // 朝の爽やかさをそのままにした快活な挨拶が響いてきた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -487,7 +487,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「どうして冷たいんだろ。!w400...だろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -659,7 +659,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「う、うぅん、どういたしまして~@どうだった@ しょっぱくなかったかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -710,7 +710,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え?!w600...え? 何で聞くんだろ@ しょ、!w600しょっぱかった...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -848,7 +848,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // また赤面する@ぽーっとした感じで@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -920,7 +920,7 @@ void main() DrawSceneWithMask( "black", "left", 0, 0, 1300 ); PlayBGM( 1, "msys02", 128, 0 ); DrawSceneWithMask( "bg_066", "left", 0, 0, 3000 ); - ModDrawCharacterWithFiltering(1, 2, "re_se_de_a1", "c", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_defA1_", "0", "c", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「魅ぃちゃ~ん! おっはよ~ぅ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -938,7 +938,7 @@ void main() NULL, " Noticing us, she waved.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_se_de_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1b_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「お、来た来た。遅いよ2人とも~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -996,7 +996,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "me_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1a_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あっはは@ そうだっけか@前に会った時はあんなに可愛かったのになぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1025,7 +1025,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1a_TokuiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「こんなに立派に育ってくれて……おじさん苦労した甲斐があったよ」 if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1098,7 +1098,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); } DisableWindow(); - ModDrawCharacter(3, 3, "me_se_fu_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1a_HutekiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あっはっはっは、魅音さんの情報収集能力を舐めちゃあいけないよ?圭ちゃんの昨日の夕食からレナのスリーサイズまで、すべておじさんはお見通しさ」 if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1108,7 +1108,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1a_TokuiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModPlayVoiceLS(3, 3, "s19/03/990300011", 256); OutputLine(NULL, " 圭ちゃんの昨日の夕食からレナのスリーサイズまで、すべておじさんはお見通しさ」", @@ -1129,7 +1129,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 3, "me_se_fu_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1a_HutekiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……ちなみにレナのスリーサイズは?」 if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1150,7 +1150,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 2, "re_se_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re1a_komaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...ね、!d200ねえねぇ...、!d300何の話@ 何の話だろ何の話だろ...ッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1181,7 +1181,7 @@ void main() DisableWindow(); DrawSceneWithMask( "black", "left", 0, 0, 1300 ); DrawSceneWithMask( "bg_038", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 3, "me_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_DefA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「どうだった@ 久しぶりの都会はさ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1234,7 +1234,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_se_to_b2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1b_TokuiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ちっちっち@おもちゃ屋とホビーショップは全然違うよ@ 特に洋モノこっちじゃなかなか手に入らないからねぇ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1249,7 +1249,7 @@ void main() NULL, " It's really difficult to get western stuff around here, after all.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃん、またゲームの話?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1265,7 +1265,7 @@ void main() NULL, "Mion nodded proudly as Rena giggled.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1a_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そ! 圭ちゃんに洋ゲーのカタログを持ってきてもらいたかったんだけどねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1340,7 +1340,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1a_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「へぇ...いいよ@ 圭ちゃんさえ良ければね。でもウチらのレベルは高いよぅ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1365,7 +1365,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...わぁ...@じゃあ今度は圭一くんも仲間に加わるのかな。!d300...かな!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1511,7 +1511,7 @@ void main() NULL, "With such a lively mood, it felt more like a kindergarten than a proper school, not that that was a bad thing.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); // それまで俺たちの先頭を歩いていた魅音が不意に俺に先頭を譲った¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1554,7 +1554,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "me_se_aw_b2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1b_AkuwaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); PlayBGM( 1, "msys03", 128, 0 ); // 魅音は不敵ににやりと笑った¥ @@ -1563,7 +1563,7 @@ void main() NULL, "Mion chuckled with a haughty smirk on her face.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「ど、どうしたの...二人とも...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1647,7 +1647,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_se_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「お見事、圭ちゃん!...こりゃあ今回は勝負あったかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1720,7 +1720,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re1a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「じゃあさじゃあさ、ガラガラって開けて落としちゃえばいいんじゃないかな...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1864,7 +1864,7 @@ void main() PlayBGM( 1, "msys02", 128, 0 ); DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sa_se_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "character/sa1a_WaraiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「あらあらこれはこれは@おはようございます圭一さん。朝から賑やかですわねー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1892,7 +1892,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sa_se_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "character/sa1a_AkuwaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「私、何のことかわかりませんもの@朝からついてませんわねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1938,7 +1938,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); // す、と俺の頭を小さな手が撫でた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1995,7 +1995,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「わぁ~...梨花ちゃん、おっはよ~ぅ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2006,7 +2006,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "ri_se_ni_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "character/ri1_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...レナにおはようございます@みんなにもおはようございますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2051,7 +2051,7 @@ void main() NULL, "I glared over in her direction. Satoko was whistling while rather deliberately trying to avoid eye contact.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sa_se_wa_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "character/sa1b_WaraiB1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「沙都子はいい子でございますのことよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2070,7 +2070,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sa_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "character/sa1a_OdorokiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「言い掛かりでございますわぁ@ 何の証拠があって!d300...ふわッ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2138,7 +2138,7 @@ void main() NULL, "I cocked my index finger on my thumb, letting it tremble as I brought it closer to Satoko's forehead.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sa_se_hn_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "character/sa1b_HannbesoB1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ぼぅ、暴力反対ですのー!!!w600 証拠もないのにぃ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2189,7 +2189,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...圭一が2日間もお休みしたから寂しかったのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2220,7 +2220,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 4, "sa_se_na_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_NakuA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...ふ、ふわぁあぁあぁあ...ん!@ 悔しくなんかないもん!@ ふわぁあぁああん!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2237,7 +2237,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...泣いちゃだめです沙都子@ファイト、!d400おーです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2275,7 +2275,7 @@ void main() NULL, "I think Satoko could learn a thing or a million from Rika-chan.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 5, "ri_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "character/ri1_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...今度はもっとすごいワナを仕掛けなさいですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2292,7 +2292,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "re_se_ka_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_kaiiA1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // その光景を見て、レナが恍惚の表情でうっとりとしていた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2314,7 +2314,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_se_de_b1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1b_DefA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「持ち帰っちゃダメだからね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2325,7 +2325,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...ひぅ!!w500 ...だってだって...こんなにかぁいいよぅ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2428,7 +2428,7 @@ void main() PlaySE( 4, "wa_001", 128, 64 ); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "me_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me1a_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「先生来たよ@早く片付ける@ 沙都子、すずりあんたのでしょ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2480,7 +2480,7 @@ void main() ClearMessage(); DisableWindow(); DrawScene( "bg_108", 400 ); - ModDrawCharacterWithFiltering(3, 3, "me_se_wi_a2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_WinkA1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あははは、間に合ったね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2490,7 +2490,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_se_wi_a2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_WinkA1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「きりーっ、きょーつけー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2563,7 +2563,7 @@ void main() NULL, "As a result, I'm pretty much taking over for the teacher and helping Rena and Mion with their studies.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「圭一くんはお勉強教えるのうまいね@わかりやすいよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2595,7 +2595,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「人に教えるには3倍理解してなければならない、って言うしね@圭ちゃんもうちらに教えながら、同時に復習も出来てるわけなんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2640,7 +2640,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_se_de_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE); + ModDrawCharacter(1, 3, "character/me1b_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE); //「別に進学校を目指すわけでもないし@受験に必要なそこそこが出来てりゃ充分充分!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2661,7 +2661,7 @@ void main() NULL, " This was a different type of relaxed than somebody who already knew what was going to be on the entrance exams.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「魅ぃちゃん、圭一くんががんばって教えてくれるんだからさ@私たちも頑張ろうよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2686,7 +2686,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_se_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_bikkuriA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...わ、わぁ!d600......あ、ありがとう......。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2711,7 +2711,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...ぷ、!d600...ぷらいべと...れ、!d600れっすん.........。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2757,7 +2757,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 200, TRUE ); - ModDrawCharacterWithFiltering(2, 3, "me_se_th_b1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me1b_TohohoA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); // 魅音が単語帳をべらべらといじりながら投げやりに聞いてきた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2784,7 +2784,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「進学できないから勉強するわけ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2834,7 +2834,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そうかもね@試験で振り落とさなきゃならないほど、人もいないし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2849,7 +2849,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_se_wi_b2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1b_WinkA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「誰でも進学できるならさ、そんなにガリガリとやることもないんじゃない?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2905,7 +2905,7 @@ void main() NULL, "In place of a chime, the sound of the principal waving a hand bell drifted through the classroom.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_se_wa_a1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_WaraiA1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃん、おしまいおしまい@ さぁ楽しいランチタ~イム!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2925,7 +2925,7 @@ void main() NULL, "In a complete 180 from her unmotivated state, Mion gave the commands that signaled the end of the morning period.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「...圭一くん、お昼にしよ☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3021,7 +3021,7 @@ void main() NULL, "At the same time, Satoko and Rika-chan were slowly lugging their desks over as well.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_se_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1b_waraiB1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一くん、早く早く!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3047,7 +3047,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_DefA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一さんのお弁当はきっと貧乏臭くパンの耳に決まってますわ~@ さぁ恥ずかしがらずにお見せなさいな!ほらほら!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3085,7 +3085,7 @@ void main() DisableWindow(); FadeAllBustshots( 200, TRUE ); - ModDrawCharacter(2, 5, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "character/ri1_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...では魅ぃ委員長の号令でいただきますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3120,9 +3120,9 @@ void main() ClearMessage(); DisableWindow(); // DrawBustshot( 1, "sa_se_wa_a1", -160-45, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacter(1, 4, "sa_se_wa_a1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "character/sa1a_WaraiA1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // DrawBustshot( 3, "re_se_wa_b1", 160+90, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); - ModDrawCharacter(3, 2, "re_se_wa_b1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1b_waraiB1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「いっただきま~す!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一たち", NULL, "Keiichi and others", NULL, Line_ContinueAfterTyping); } @@ -3506,7 +3506,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); - ModDrawCharacter(1, 4, "sa_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 4, "character/sa1b_WaraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「いかがかしら。レナさんもとてもお料理が上手ですことよ@ 圭一さんとは大違いですの!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3530,7 +3530,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_se_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「沙都子だって圭ちゃんと変わらないじゃんよ@あんた、ブロッコリーとカリフラワーの区別、付くようになったわけ~?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3545,7 +3545,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); DisableWindow(); - ModDrawCharacter(1, 4, "sa_se_bi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "character/sa1a_OdorokiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 沙都子の顔色がさっと青く変わる¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3583,7 +3583,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_108", "m1", 0, 0, 1000 ); - ModDrawCharacterWithFiltering(3, 2, "re_se_bi_b1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1b_bikkuriB1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一くん、ど、どっちでも茹でてマヨネーズかけるとおいしいじゃない@ いじめちゃかわいそうだよ...。!w800魅ぃちゃんも!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3611,7 +3611,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_108", "m1", 0, 0, 1000 ); - ModDrawCharacterWithFiltering(3, 3, "me_se_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「まぁまぁ家庭科の授業ってことで。!d600...んじゃ沙都子、!w1000これはぁ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3640,7 +3640,7 @@ void main() NULL, "Mion lifted up her chopsticks. Between them was a piece of green stuff wrapped in bacon.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...でもそれ、アスパラ...むぐっ、@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3666,7 +3666,7 @@ void main() NULL, "Holding a piece of bacon-wrapped asparagus and giving her two choices... She's pretty terrible.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_se_hn_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_HannbesoA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「えーと、その!!d500えーと...!d600黄色がカリフラワー、うぅん、緑がカリフラ......、@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3719,7 +3719,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "me_se_aw_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1b_AkuwaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「本当にどっちか分かってるぅ~? 降参した方がよくない~?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3767,7 +3767,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sa_se_na_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "character/sa1b_NakuB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...わかるもん......わかるもん...!d300...!d300ぅわぁあぁああぁあん!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3802,7 +3802,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 2, "re_se_ka_b1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1b_kaiiB1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...は、!w800はぅ~...か、かぁいぃよぅ...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3847,7 +3847,7 @@ void main() NULL, "One that wouldn't care if the world ended right then—it was that kind of smile.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_se_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_NakuA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「レナレナ~@ 魅ぃ魅ぃがいじめるんですのー@ わあぁあぁああん!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3879,25 +3879,25 @@ void main() DrawScene( "black", 100 ); PlaySE( 4, "wa_005", 128, 64 ); - ModDrawCharacter(5, 0, "01_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + DrawBustshot( 5, "01_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); DrawScene( "black", 100 ); PlaySE( 4, "wa_005", 128, 64 ); - ModDrawCharacter(5, 0, "01_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + DrawBustshot( 5, "01_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); PlaySE( 4, "wa_005", 128, 64 ); - ModDrawCharacter(5, 0, "01_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + DrawBustshot( 5, "01_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); PlaySE( 4, "wa_005", 128, 64 ); - ModDrawCharacter(5, 0, "01_b3", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + DrawBustshot( 5, "01_b3", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); PlaySE( 4, "wa_005", 128, 64 ); - ModDrawCharacter(5, 0, "01_b4", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + DrawBustshot( 5, "01_b4", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); PlaySE( 4, "wa_005", 128, 64 ); - ModDrawCharacter(5, 0, "01_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + DrawBustshot( 5, "01_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); // DrawScene( "black", 100 ); @@ -4002,7 +4002,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_108", "down", 0, 0, 3000 ); - ModDrawCharacterWithFiltering(3, 2, "re_se_ka_b1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1b_kaiiB1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ほぅら沙都子ちゃん、やっつけちゃったよ~@......あぁん、かぁいい~@ お持ち帰りしたぃ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4019,7 +4019,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_b1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1b_AkuwaraiB1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // レナから見えないよう、沙都子が俺たちを一瞥し舌を出す@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4072,7 +4072,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「ねぇ圭一くん、明日はさ、何か予定とか、あるかな?!d300...かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4118,7 +4118,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...え、...あ、...ち、違うの、...そーゆうのじゃなくて...その...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4184,7 +4184,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "character/me1a_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「...ぷ、!d500あーっはっはっはっはっは!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4220,7 +4220,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_se_bi_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1b_bikkuriB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...え?...え? なに?なに?!何なの?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4260,7 +4260,7 @@ void main() NULL, "She really is a cute one.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "re_se_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_komaruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......え、...え? ......冗談って?どこからだろ!どこからだろ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4280,7 +4280,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_se_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1a_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...途中からぁ@ってことは圭ちゃん、最初の真っ赤になったのはあれ演技じゃないんだ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4355,7 +4355,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「え...?と、...何の話だっけ...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4372,7 +4372,7 @@ void main() NULL, "It had been so long that Rena had forgotten. That's how long Mion had teased me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_DefA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃんさ、まだこの雛見沢、ひとりじゃ回れないでしょ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4421,7 +4421,7 @@ void main() NULL, "That would be a godsend. Frankly, I was happy about the offer.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1a_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「もちろん行くでしょ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4441,7 +4441,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1a_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「女の子が誘ってんじゃ~ん?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4461,7 +4461,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_se_th_b2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1b_TohohoA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「どーせヒマなんでしょー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4495,7 +4495,7 @@ void main() NULL, "Even though I thought it was a godsend, I'm too much of a scamp to say so up front.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "re_se_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...圭一くん、...ヒマじゃないのかな?!d300.........かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4538,7 +4538,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...よかったぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4556,7 +4556,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "me_se_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1a_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「おうおう@ 魅音さんとレナさんじゃあずいぶんと温度差がありますじゃーん?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4600,7 +4600,7 @@ void main() NULL, " Maybe it should just be the two of us tomorrow, leave grumpy ol' Mion behind.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "re_se_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_bikkuriA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......え、!d300わ...、!d500...圭一くんが...それでいいなら......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4678,13 +4678,13 @@ void main() DisableWindow(); PlaySE( 4, "wa_008", 128, 64 ); DrawScene( "black", 100 ); - ModDrawCharacter(5, 0, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 5, TRUE ); + DrawBustshot( 5, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 5, TRUE ); PlaySE( 4, "wa_005", 128, 64 ); DrawScene( "black", 100 ); DrawSceneWithMask( "bg_039", "left", 0, 0, 1300 ); - ModDrawCharacter(3, 2, "re_se_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「じゃあじゃあ! レナ、今日は早く帰ってお弁当の準備するね...@ 明日が楽しみ~!じゃあね、圭一くんに魅ぃちゃん!さよぅならぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4842,8 +4842,8 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); Wait( 3000 ); - ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); // DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); diff --git a/Update/onik_002.txt b/Update/onik_002.txt index d800e54..7ec64e2 100644 --- a/Update/onik_002.txt +++ b/Update/onik_002.txt @@ -39,8 +39,8 @@ void main() PlayBGM( 1, "msys01", 128, 0 ); DisableWindow(); DrawSceneWithMask( "bg_066", "left", 0, 0, 1300 ); - ModDrawCharacter(1, 3, "me_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacter(3, 2, "re_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me2_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re2a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // 待ち合わせ場所ではすでにレナと魅音が待っていた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -48,7 +48,7 @@ void main() NULL, "Rena and Mion were already waiting at the meeting place.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "me_si_to_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me2_TokuiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「圭ちゃん、遅いぞー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -77,7 +77,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_si_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re2a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「……魅ぃちゃんだって今、来たばかりなんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -88,7 +88,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_si_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me2_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あっひゃっひゃっひゃ……@ 昨夜の密着24時間、面白かったし、ねぇ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -136,7 +136,7 @@ void main() NULL, "That's right. Rena really did make a picnic!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "me_si_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me2_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「圭ちゃん、あのあとレナ@大張り切りだったらしいよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -160,7 +160,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_si_ha_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re2b_hauB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…そ、そんな、!d300…大変じゃなかったから…気にしないでよ……!d400ね☆¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -179,7 +179,7 @@ void main() NULL, " Okay?☆\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "me_si_ma_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me2_MajimeA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「昨夜から今朝まであのテンションらしいよ?@ 責任取れんの?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -219,7 +219,7 @@ void main() NULL, " ...R-Re... Responsiblity...!? For what!? For what!?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); // 俺と魅音はゆっくりとレナに振り返り、そしてやたらと重たそうなボストンバックに目線を落とした@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -260,7 +260,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_si_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me2_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「レナね、荷物持つときよっこらしょ、って言ってた@……5kg。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -274,7 +274,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_si_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re2b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…そ、それはオーバー@ 圭一君、男の子だから@ きっといっぱい食べるだろうと思って…たくさん…ね@……あはは…もう行こ!!d800 …よっこらしょっと!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -314,7 +314,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "me_si_th_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "character/me2_TohohoA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「手伝いはするけど。…全部食べるんだからね@ レナを悲しませたら許さないよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -391,8 +391,8 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_041", "right", 0, 0, 1300 ); - ModDrawCharacter(3, 3, "me_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); - ModDrawCharacter(1, 2, "re_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re2a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // いくら寒村とは言え、歩いていれば人とも出会う¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -452,7 +452,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "me_si_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me2_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あはは、悲しいかなぁ@雛見沢は人が少ないからね。みーんな顔見知りなんだよね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -528,7 +528,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_si_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「もちろんわかるよ@最初に会ったのが牧野輪店の竹蔵おじさん@趣味は盆栽と尺八なんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -545,7 +545,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「次が乾物屋の次男の大介くん@趣味は狙撃で将来の夢は超A級スナイパーだとか。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -583,8 +583,8 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); - ModDrawCharacter(1, 3, "me_si_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); + ModDrawCharacter(1, 3, "character/me2_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 俺が驚いて見せると、魅音とレナは顔を見合わせクスリと笑い合った¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -614,7 +614,7 @@ void main() NULL, " You there, who am I?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "re_si_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re2b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あははは@前原圭一く~ん@ いじわるなこと言うけど本当はやさしい照れ屋さん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -631,7 +631,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_si_to_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me2_TokuiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「転校してきてようやく3週間@趣味は昼寝@最近、トランクス派に転向@…したよね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -660,7 +660,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_si_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re2a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「……と、とらんくす……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -692,7 +692,7 @@ void main() NULL, "Hinamizawaza was not a place to be trifled with!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering( 5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); FadeOutBGM( 2, 1000, TRUE ); DrawSceneWithMask( "bg_039", "left", 0, 0, 1300 ); @@ -705,7 +705,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうだね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -716,7 +716,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me2_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「うちらさ、これだけ賑やかに練り歩いてたからね@みんな思うんじゃない@ 圭ちゃんも雛見沢に馴染んでくれたんだーって!¥ @@ -835,8 +835,8 @@ void main() NULL, "The old woman chuckled, voicing her appreciation of how energetic I was.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "me_si_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); - ModDrawCharacter(1, 2, "re_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me2_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); + ModDrawCharacter(1, 2, "character/re2a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「グッド!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -854,7 +854,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "re_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re2a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…で、ね@ そろそろお昼にしないかな?!d300…かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -899,7 +899,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "me_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…よし圭ちゃん、ここはおじさんに任せなさい。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -933,7 +933,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_si_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re2b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……わぁあ……うん@ それいい。賛成~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -977,7 +977,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_075", "down", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 2, "re_si_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ここはね古手神社って言うの@多分、見晴らしが一番いいところかな!@ @@ -992,7 +992,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_si_de_a1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_DefA1_", "0", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ここの場所、よく覚えといてね@ 次の休みにはここでお祭りがあるんだから。@ @@ -1032,7 +1032,7 @@ void main() DisableWindow(); DrawSceneWithMask( "black", "left", 0, 0, 300 ); DrawSceneWithMask( "bg_216", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(2, 2, "re_si_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re2a_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「さて、…弁当を広げて………!d700と………@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1083,8 +1083,8 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_217", "right", 0, 0, 300 ); PlayBGM( 1, "msysSa", 128, 0 ); - ModDrawCharacterWithFiltering(1, 5, "ri_si_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sa_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri2_DefA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa2a_DefA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…こんにちはです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1137,7 +1137,7 @@ void main() NULL, "Following up when all the pieces are in place is my specialty!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sa_si_ak_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "character/sa2a_AkireruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「騒がしいから来てみれば…!d300…!d300これは何ですのーッ?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1176,7 +1176,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sa_si_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "character/sa2a_OdorokiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そんなの見ればわかるでございますわぁ!@ どうして人様の庭でゴザなんか広げてますのー?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1199,7 +1199,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "ri_si_ni_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "character/ri2_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…圭一の言う通りですよ@みんなのお庭にしますです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1235,7 +1235,7 @@ void main() NULL, "After opening up a spot for Rika-chan, I promptly turned my back on Satoko.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sa_si_bi_a1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 4, "character/sa2a_OdorokiA1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「ちょーっとお待ちなさいな@ 私はどこに座ればいいんですのー?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1258,7 +1258,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_si_na_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re2a_nandeA1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…だ、大丈夫だよ、…沙都子ちゃんの分もちゃんとあるから…、@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1292,7 +1292,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "ri_si_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "character/ri2_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…はいお箸です。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1312,7 +1312,7 @@ void main() PlayBGM( 1, "msys02", 128, 0 ); DisableWindow(); DrawSceneWithMask( "bg_217", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "me_si_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me2_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「いやはや…圭ちゃん、乗せるのうまいわホント@…才能、あるのかもしれない。@ @@ -1327,7 +1327,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「はいお皿。魅ぃちゃんも梨花ちゃんも。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1347,7 +1347,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_217", "m1", 0, 0, 1000 ); - ModDrawCharacterWithFiltering(1, 5, "ri_si_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri2_KomaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…ボクたちもがんばらないとなくなってしまうです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1370,7 +1370,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_si_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「いっぱい食べてね@ ちゃんとみんなの分、あるから☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1464,7 +1464,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sa_si_hn_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "character/sa2a_HannbesoA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あぁぁー! 最後のミートボールぅうぅううぅ!!!@ ModPlayVoiceLS(3, 4, "s19/04/990400040", 256); @@ -1559,7 +1559,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_si_wi_a2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_WinkA1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「食事中の団欒って考えがそもそも近代に入ってからだからじゃない?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1570,7 +1570,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_si_de_b1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re2b_defB1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「昔の人は無言で食事を済ませたそうだし@…作る人もちょっぴり寂しかったろうね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1585,7 +1585,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 4, "sa_si_wa_a1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "character/sa2a_WaraiA1_", "2", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「きっと昔の人は食べるのに忙しくて、味を褒める暇もなかったのですわ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1603,7 +1603,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_216", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 2, "re_si_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re2a_defA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「でもね、おいしいの一言だけでもうれしいよ@…苦労の甲斐があったかな、って。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1617,7 +1617,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_si_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re2a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // そう言って、ぽ、と頬を紅潮させる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1627,7 +1627,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 5, "ri_si_ni_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 5, "character/ri2_NikoA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「……おいしいです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1684,7 +1684,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_si_ka_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re2b_kaiiB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「はぅ~!@…り、…りり…梨花ちゃん、お、お持ち帰り…じゃなくて@ ありがと~!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1716,7 +1716,7 @@ void main() NULL, "Rena flushed red with excitement, embracing Rika-chan and rubbing her cheek against her so hard you could almost hear it.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "re_si_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re2a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「り、梨花ちゃんには褒めてもらったお礼に…じゃ~ん@ これをサービスね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1746,7 +1746,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_217", "right", 0, 0, 300 ); PlayBGM( 1, "msys03", 128, 0 ); - ModDrawCharacterWithFiltering(1, 4, "sa_si_aw_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa2a_AkuwaraiA1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…なんだよ沙都子@その挑戦的な目は。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -1770,7 +1770,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 3, "me_si_fu_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 3, "character/me2_HutekiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「強気じゃんよ@ボキャ貧のあんたにどんな賛辞が思い付くってぇの?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1845,7 +1845,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_si_ka_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 2, "character/re2a_kaiiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); // 赤面して頭部をぐるんぐるんと回している…!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1861,7 +1861,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "re_si_ka_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re2b_kaiiB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…は、…はぅ~ッ!!@ @@ -1939,7 +1939,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_217", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 4, "sa_si_aw_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa2a_AkuwaraiA1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「悔しければレナさんにご褒美がもらえるような賛辞をお考えあそばせ~!@ @@ -1967,7 +1967,7 @@ void main() NULL, "First of all, that wasn't even praise!!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_si_to_a1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_TokuiA1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「沙都子@それで勝てたつもりとはね@あんたらの底の浅いワザとはわけが違うものを見せてあげようじゃない?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1997,7 +1997,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_si_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me2_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「やるのは圭ちゃん。」!w500「はあッ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2014,7 +2014,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sa_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "character/sa2a_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ほっほっほ! 見せてもらおうではございませんかぁ@年増の足掻きをッ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2066,7 +2066,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "re_si_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re2a_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「あ、うぅん@……実はね、これ…ほとんど冷凍ものなの…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2089,7 +2089,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_si_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…ぇ…え@ !s200……ぇぇと!sd………その!w1000………は、恥ずかしいな……教えなきゃだめ?………どうしても?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2142,7 +2142,7 @@ void main() - ModDrawCharacter(2, 2, "re_si_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re2b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ぇ?!d600………ぇえ…?!!d600………はぅぅ……!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2296,7 +2296,7 @@ void main() NULL, "It was a Tupperware container filled with rabbits.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "re_si_ka_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re2a_kaiiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「た、たたた食べてね圭一くん?!@ いいいい、いっぱいあるんだよいいい…ッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2420,7 +2420,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_si_to_a2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_TokuiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃん、殉職見事なり!@ どうよ沙都子@ うちらの完全勝利だね?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2437,7 +2437,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_si_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa2a_OdorokiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「こんな手…信じられないですのー!!@/$ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2446,7 +2446,7 @@ void main() NULL, "\"I can't believe it... such trickery!!!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 4, "sa_si_hn_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "character/sa2a_HannbesoA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // く、悔しくないもんッ!!!!@ OutputLine(NULL, " く、悔しくないもんッ!!!!」", NULL, " I-It doesn't bother me at all!!!!\"", GetGlobalFlag(GLinemodeSp)); @@ -2472,7 +2472,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_217", "m1", 0, 0, 1000 ); - ModDrawCharacterWithFiltering(3, 2, "re_si_ko_b1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re2b_komaruB1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); FadeOutBGM( 1, 1000, TRUE ); // …その時、ふっとレナが気付き、奇声をやめた@ @@ -2507,7 +2507,7 @@ void main() NULL, "Looking over, Rika-chan had pulled the toothpick out of the apple rabbit, placed it into her cupped hands, and seemed to be at a loss for what to do.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 5, "ri_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 5, "character/ri2_KomaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「……うさぎさんが…かわいそうです@……助けて、あげてほしいです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2523,7 +2523,7 @@ void main() PlaySE( 4, "wa_030", 128, 64 ); DisableWindow(); - ModDrawCharacter(3, 2, "re_si_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re2b_kaiiB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // ぷッ!!w1000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ぷッ!", @@ -2590,7 +2590,7 @@ void main() NULL, "Then, coming back to her senses, she took all of the apples around me, gathered them up with a fwip fwip fwip, and fixed them back up on a plate.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "re_si_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re2b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「これでみんな寂しくないよね…!!d500 これ、梨花ちゃんにあげる…ね!d200…ね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2625,7 +2625,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 5, "ri_si_ni_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "character/ri2_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…ボクたちが勝ちましたです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2636,7 +2636,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 3, "me_si_th_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me2_TohohoA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「!s100…え、……えぇえぇえぇぇぇえぇえッ?!?@!sd 逆転負けぇえぇッ?!?!@ @@ -2676,10 +2676,10 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); // Wait( 1000 ); - ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); DrawScene( "black", 3000 ); @@ -2704,7 +2704,7 @@ void main() ClearMessage(); DisableWindow(); DrawScene( "sunset/bg_039", 3000 ); - ModDrawCharacter(1, 3, "sunset/me_si_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "character/sunset/me2_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「じゃあね、レナに圭ちゃん! また明日ね~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2724,7 +2724,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sunset/re_si_de_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/sunset/re2b_defB1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「また明日ね~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2741,7 +2741,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "sunset/bg_041", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(2, 2, "sunset/re_si_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/sunset/re2a_defA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…圭一くんも今日は付き合ってくれてありがとう@…楽しかった?@ @@ -2882,7 +2882,7 @@ void main() NULL, "Probably illegal dumping. I recalled it being in the newspaper.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sunset/re_si_wa_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/sunset/re2a_waraiA1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「うっふふ@ 今日は久しぶりだからぁ~、何があるかな何があるかな…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2906,7 +2906,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sunset/re_si_ka_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/sunset/re2a_kaiiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ゴ、ゴミじゃないよ@…レナにとっては宝の山だもん…。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3069,8 +3069,8 @@ void main() NULL, "Just then, the sudden noise of scattering pebbles alerted me to somebody's presence. Startled, I turned around.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); - ModDrawCharacter(1, 8, "sunset/tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + DrawBustshotWithFiltering( 5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); + ModDrawCharacter(1, 8, "character/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawBG( "sunset/bg_024", 0, TRUE ); FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 300, TRUE ); @@ -3095,7 +3095,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 8, "sunset/tm_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "character/sunset/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「お、おぉっと@…びっくりした!@ if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } @@ -3133,7 +3133,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "sunset/tm_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "character/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ごめんごめん@驚かすつもりはなかったんだ。君は雛見沢の人かい?@ if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } @@ -3160,7 +3160,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "sunset/tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "character/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「僕は富竹@フリーのカメラマンさ@雛見沢にはたまに来るんだ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3191,7 +3191,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "sunset/tm_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "character/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ごめんごめん@メインは野鳥の撮影でね@断った試しがないんだよ@あっははは!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3322,7 +3322,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); DisableWindow(); - ModDrawCharacter(1, 8, "sunset/tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "character/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000 if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3338,7 +3338,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sunset/re_si_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/sunset/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「ははは! 圭一くんお待たせ~@待ったかな?!d300……かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3383,7 +3383,7 @@ void main() NULL, "Missing my chance to retort put me off a bit.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sunset/re_si_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/sunset/re2a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…圭一くん、怒ってる@ ……どうしてだろ!d200……だろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3424,7 +3424,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sunset/re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/sunset/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3490,7 +3490,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sunset/re_si_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/sunset/re2a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「他の山の下敷きになってるの@…簡単には掘り出せないし…@あそこ、灯りがないからすぐ暗くなっちゃうし…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3525,7 +3525,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sunset/re_si_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacter(3, 2, "character/sunset/re2a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「…はぅ……あ、…ありがとう……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "s19/02/990200163", 256); @@ -3602,7 +3602,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); DisableWindow(); - ModDrawCharacter(3, 2, "sunset/re_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/sunset/re2a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -3644,7 +3644,7 @@ void main() PlayBGM( 1, "msys11", 128, 0 ); DisableWindow(); - ModDrawCharacter(3, 2, "sunset/re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/sunset/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「実はね、去年までよそに住んでたの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3738,8 +3738,8 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); Wait( 3000 ); - ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); // DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); diff --git a/Update/onik_003.txt b/Update/onik_003.txt index 0394df4..06f62eb 100644 --- a/Update/onik_003.txt +++ b/Update/onik_003.txt @@ -15,7 +15,7 @@ void main() DrawSceneWithMask( "white", "m1", 0, 0, 3000 ); DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 ); PlayBGM( 1, "msys01", 128, 0 ); - ModDrawCharacterWithFiltering(1, 3, "me_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_DefA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ランディーくん人形ー?@ あ~そりゃあレナのツボだわなぁ!@ ClearMessage(); @@ -43,7 +43,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1b_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そりゃーレナに直接聞けばいいじゃん@ どーせ「だってかぁいいんだもん☆」しか言わないだろうけどさ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -65,7 +65,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 5, "ri_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 5, "character/ri1_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「…ちょくちょく見に行くって言ってましたです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -113,7 +113,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1a_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ははは! 何年か前に中止になっちゃったけどね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -124,7 +124,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 5, "ri_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "character/ri1_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…みんなで力を合わせて、戦いましたです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -141,7 +141,7 @@ void main() NULL, "Hearing an ominous word like \"fought\" come from Rika-chan's mouth startled me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "me_se_to_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1b_TokuiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そうそう@ 何しろとんでもない話だったんだよ@ 雛見沢が丸ごとダム湖に沈むことに、一方的になってさ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -169,8 +169,8 @@ void main() SetValidityOfInput( FALSE ); Wait( 1500 ); SetValidityOfInput( TRUE ); - ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sa_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_DefA1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); PlayBGM( 1, "msys02", 128, 0 ); //「ごめんねごめんね@ 待たせちゃったかな?…かな?@ @@ -209,8 +209,8 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sa_se_bi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 2, "re_se_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 4, "character/sa1a_OdorokiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 2, "character/re1a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「きゃ…!d200…!d200きゃ…、花も恥らう乙女になんて口の聞き方~ッ?!?@」 if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -255,7 +255,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); - ModDrawCharacter(2, 3, "me_se_wi_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "character/me1a_WinkA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene( "bg_108", 1000 ); @@ -273,7 +273,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacter(3, 2, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「レナは異議な~し!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -284,7 +284,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sa_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 4, "character/sa1a_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「をっほっほっほ@ 貧民風情が私の相手を務められるかしら!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -299,7 +299,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "down", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 5, "ri_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 5, "character/ri1_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「…ボクも沙都子も賛成しますですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -318,7 +318,7 @@ void main() DisableWindow(); FadeAllBustshots( 200, TRUE ); - ModDrawCharacter(2, 3, "me_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「全会一致! おめでとう前原圭一くん@君に栄えある我が部への入部試験を許可する!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -363,7 +363,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "re_se_ha_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_hauA1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…レナは弱いから…いじめないでほしいな。仲良くやろうね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -374,7 +374,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_AkuwaraiA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「レナは甘えてますわ@ 弱いものは食い尽くされるのが世の常でございますわー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -399,7 +399,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); } DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 5, "ri_se_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "character/ri1_NikoA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「…つまり、みんなでゲームして遊ぶ部活なのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -445,7 +445,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 3, "me_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「先に断っとくけど。ままごと遊びみたいなレベルじゃないからね@ 一勝一敗に命がかかってるくらい本気でかかった方がいいよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -471,7 +471,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_se_fu_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE); + ModDrawCharacter(1, 3, "character/me1a_HutekiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE); //「会則第一条!@ 狙うのは1位のみ@ …遊びだからなんていう、いい加減なプレイは許さないッ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -488,7 +488,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「会則第二条@ そのためにはあらゆる努力することが義務付けられておりますのよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -510,7 +510,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…もちろんボクもがんばりますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -521,7 +521,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「レナも弱いけどね…精一杯頑張ってるの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -564,7 +564,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 3, "me_se_fu_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_HutekiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「圭ちゃんに一応忠告ね@………レナも結構エゲツナイからね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -604,7 +604,7 @@ void main() NULL, " ...Well, it's club equipment, so I guess that's fine.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_se_wi_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_WinkA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「難しいゲームは圭ちゃんだけに不利だからね@今日は誰にでも分かるゲームにしよう@スタンダードにトランプの…!d200…!d200ジジ抜きはどうッ?!」/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -643,7 +643,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "me_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1a_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「やっぱり罰ゲームがないと燃えないよねぇ@ 今回はビリに顔面らくがきの刑!!w500 どう?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -664,7 +664,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_nandeA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「わ、!w400わ、!w400…油性じゃないよね@ 油性じゃないよね…?@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -701,7 +701,7 @@ void main() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sa_se_wa_b1", "m1", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1b_WaraiB1_", "2", "m1", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「上等でございますわーー!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -785,7 +785,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); PlayBGM( 1, "msys04", 128, 0 ); - ModDrawCharacterWithFiltering(2, 2, "re_se_de_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re1a_defA1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「じゃあ1枚抜くね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -877,7 +877,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「会則第二条ですわ~@圭一さんも勝つために最善の努力をなさいませ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -891,7 +891,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_waraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「いくつかのカードは特徴的だから……圭一くんにもすぐ覚えられるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -971,7 +971,7 @@ void main() DisableWindow(); DrawSceneWithMask( "white", "right", 0, 0, 300 ); DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); - ModDrawCharacter(2, 3, "me_se_aw_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_AkuwaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「くっくっく@ 圭ちゃんの手札を右から言うぜ@ 3、!d4004、!d4009、!d400J、!d400Q。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1019,7 +1019,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "ri_se_ni_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri1_NikoA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…ちなみに、ジジはダイヤのJなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1040,7 +1040,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "down", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sa_se_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_WaraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「どうカードを入れ換えたって見え見えですわ@ あがりですのー!!」/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1095,7 +1095,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "re_se_ko_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re1a_komaruA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「ご、ごめんね圭一くん@……こっちがハートの3だよね?!d400……あがり!」/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1167,7 +1167,7 @@ void main() // FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); DisableWindow(); - ModDrawCharacter(3, 3, "me_se_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 3, "character/me1a_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask( "bg_108", "down", 0, 0, 300 ); //「ポイントは減点制ね@着順がそのままマイナス点。トータルで一番少ない人が優勝!@ @@ -1182,7 +1182,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…では圭一はビリなので5です。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1201,7 +1201,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacter(1, 2, "re_se_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 2, "character/re1a_komaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「…や、やっぱりさ、綺麗なトランプでやらないと圭一くんに不公平だよ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1221,7 +1221,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1a_TokuiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //…これくらいの逆境ははね返せるよね?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1233,7 +1233,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacter(1, 4, "sa_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 4, "character/sa1a_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「貧民風情は逃げ帰って涙で枕をぬらすのがお似合いでございますことよ~??@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1255,7 +1255,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(2, 5, "ri_se_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "character/ri1_WaraiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…ファイト、!w400おーです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1271,7 +1271,7 @@ void main() NULL, " yeah~.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 0, TRUE ); // 梨花ちゃんの励ましに俺はようやく冷静さを取り戻した@ @@ -1323,7 +1323,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); //「わ、…うまいよ圭一くん。その調子!@ @@ -1342,7 +1342,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(2, 5, "ri_se_ni_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "character/ri1_NikoA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1377,7 +1377,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_DefA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // 上手の沙都子が仰々しくカードを扇状にして突き出す¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1399,7 +1399,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sa_se_bi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "character/sa1a_OdorokiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…さぁてどうかしら…?@ 引いてみないとわかりませんことよ…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1466,7 +1466,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sa_se_hn_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "character/sa1a_HannbesoA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「な、なななんですってぇえぇ?@ 7は一番分かり難いはずですのに~?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1488,7 +1488,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "me_se_wi_a2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_WinkA1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ほら圭ちゃん隠さない@……この傷が確かダイヤの2だったよね@/$ @@ -1501,7 +1501,7 @@ void main() NULL, " ...This mark means it's the Two of Diamonds.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 3, "me_se_th_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1a_TohohoA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //……あれッ?!@ ModPlayVoiceLS(3, 3, "s19/03/990300168", 256); @@ -1522,7 +1522,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_bikkuriA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…わ、!w400…魅ぃちゃんがカード間違えるなんて珍しいねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1541,7 +1541,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "me_se_th_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1a_TohohoA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ち、違う……@圭ちゃん!s200……!sdあんた…まさかぁ…ッ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1590,7 +1590,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sa_se_bi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "character/sa1a_OdorokiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「ダイヤの2を…擬装したと言うですの?@ あ、…あじな真似をするでございますわぁぁあぁああ…ッ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1604,7 +1604,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "ri_se_ni_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri1_NikoA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…圭一、一矢報いましたです。」 if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1625,7 +1625,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_wa_b1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1b_waraiB1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「やったね圭一くん@大善戦だよ?!だよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1680,7 +1680,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "me_se_th_a2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me1a_TohohoA1_", "1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「この回、仮に圭ちゃんが1着になってもトータルビリが確定するんだけど!d400…!d400…嫌でしょ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1711,7 +1711,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "me_se_aw_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1b_AkuwaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「一騎討ちしましょうよ@ワンチャンス@ 勝てたら圭ちゃん1位で私ビリの大逆転!…なんてどう?! 乗るでしょ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1762,7 +1762,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "me_se_fu_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_HutekiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「右手のカードと左手のカード@ どっちがジョーカーか当てたら圭ちゃんの勝ち!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1844,7 +1844,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_ko_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_komaruA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……どっちだろ。…圭一くん…慎重にね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1872,7 +1872,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_se_bi_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_OdorokiA1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あ、…あのカードは…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1922,7 +1922,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(2, 3, "me_se_wi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me1a_WinkA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「……ふぅん@圭ちゃんは右のカードを疑ってる@ じゃあ右にする@ 右?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1994,7 +1994,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_defA1_", "0", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「うん…@きっとクローバーの7だね…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2059,7 +2059,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「??!w500 え@ 圭一さんは何を言ってるでございましょう?@ だって左…、@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2084,7 +2084,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…シーです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2096,7 +2096,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "up", 0, 0, 1300 ); - ModDrawCharacter(2, 3, "me_se_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_AkuwaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「へー…@圭ちゃんはどうして右が「ジョーカーじゃない」って確信できるの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2136,7 +2136,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_se_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_OdorokiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「じゃあ@ 残る右のカードがジョーカーなのじゃありませんこと?@ 必ず左右どっちかがジョーカーという約束でしょう?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2166,7 +2166,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 5, "ri_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri1_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……圭一は勘がいいです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2178,7 +2178,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_na_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_nandeA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「え@ 梨花ちゃんそれってどういう…、¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2236,7 +2236,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_se_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_bikkuriA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「…そうか、わかった@ 左のカードを…クローバーの7に見せかけているんだね?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2252,7 +2252,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "down", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(2, 3, "me_se_fu_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_HutekiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); // このゲームが始まって初めて、魅音の顔に影がさしたのを俺は見逃さない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2295,7 +2295,7 @@ void main() DisableWindow(); DrawScene( "white", 10 ); - ModDrawCharacter(5, 0, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE ); + DrawBustshot( 5, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE ); PlaySE( 4, "wa_007", 128, 64 ); ShakeScreen( 1, 50, 20, 3, 0, ); DrawScene( "bg_108", 200 ); @@ -2322,7 +2322,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "me_se_to_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me1a_TokuiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「……初代部長として私も様々なプレイングを見てきたけど@……圭ちゃん@…あんたは…!d800ベストだよ@…ベストオブザベストオブザベストッ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2375,7 +2375,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 5, "ri_se_wa_a1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri1_WaraiA1_", "1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // 梨花ちゃんがぽん、と俺の頭に手を乗せ、俺の逆転勝利を祝ってくれた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2387,7 +2387,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 2, "up", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "re_se_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_nandeA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「え…@ ……梨花ちゃん、が………?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2420,7 +2420,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 4, "sa_se_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 4, "character/sa1a_OdorokiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「……梨花は……慰めるときにしか…頭を撫でませんの。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2445,7 +2445,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "re_se_bi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re1a_bikkuriA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「け…圭一くん…ッ@ ……こんなことって…ッッ?!?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2458,7 +2458,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(2, 3, "me_se_fu_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me1a_HutekiA1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「圭ちゃんならさ@ ここまで読んでくれる、と思ってたよ@………くっくっく!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2565,7 +2565,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "me_se_fu_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_HutekiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……部長、園崎魅音の名において@…前原圭一@……あんたの我が部への入部を…許可する…ッ!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2589,7 +2589,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "me_se_wi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_WinkA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「これにて決着ッ!@ 本日の優勝は私! 園崎魅音!! 栄えあるビリは!d1000…前原圭一~!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2624,7 +2624,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "re_se_wa_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1b_waraiB1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃんが後ろ手で細工した時、またやるんだ~って思ってどきどきしちゃった!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2636,7 +2636,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_se_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_WaraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一さんが、正解に触れる直前で止まったときにはかかった!って思いましたわ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2648,7 +2648,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "ri_se_de_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "character/ri1_DefA1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…見事にひっかかってくれましたです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2681,7 +2681,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "ri_se_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "character/ri1_NikoA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…楽しくなるようにみんなで盛り上げましたですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2718,7 +2718,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(2, 3, "me_se_aw_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me1a_AkuwaraiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「さぁて圭ちゃんに罰ゲームだねぇ…@ 今日は部活の初日だしねぇ@ソフトに行こうかねぇ@…いきな登校拒否になられちゃ困るし!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2745,7 +2745,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "me_se_aw_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_AkuwaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 魅音が舌なめずりをしながら近づいてくる…@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2817,10 +2817,10 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); // Wait( 3000 ); - ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); DrawScene( "black", 3000 ); @@ -2866,7 +2866,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "me_se_de_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me1a_DefA1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「宝の山かぁ@…捨ててる連中も、まさかレナに感謝されてるとは夢にも思わないだろうねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2920,7 +2920,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "me_se_to_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1b_TokuiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そりゃああったよ。戦いが@ 座りこみやったりデモをやったり!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2954,7 +2954,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "me_se_ma_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1b_MajimeA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「役人どもは本当に一方的だった@偉そうで威張ってた@ 金で解決できないと悟るとあらゆる嫌がらせをしてきたんだよ?@ 嫌らしいヤツらだった!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3001,7 +3001,7 @@ void main() NULL, " And as a result, the development plan was retracted.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 3, "me_se_wi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_WinkA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //私たちの完全勝利だった@ あっはははは!@ ModPlayVoiceLS(3, 3, "s19/03/990300214", 256); @@ -3028,7 +3028,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「なかった。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3086,7 +3086,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "me_se_wa_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_WaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「じゃね、また明日ねぇ@ 圭ちゃんそれ、家に帰るまで消しちゃダメだからね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3577,7 +3577,7 @@ void main() PlayBGM( 1, "msysRe", 128, 0 ); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "re_se_bi_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re1a_bikkuriA1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「……わ、!d200わ、!d200圭一くん@/$ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3598,7 +3598,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // …どうしたの、こんなところへ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3631,7 +3631,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_bikkuriA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え?!え?!!d300 事故って?!!d200 …え?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3659,7 +3659,7 @@ void main() NULL, "\"But there was a report Colonel Randy was buried alive in the trash pile...!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え?…っな、なぁんだ。びっくりした…@圭一くん驚かさないでよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3695,7 +3695,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //……はぅ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3732,7 +3732,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……て、…え@ ……冗談って…どこからだろ?どこからだろ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3766,7 +3766,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…あ、ごめん@ ……ほらこの隙間から…見える?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3788,7 +3788,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); // 横たわるランディーくん人形を、複雑に絡み合った木材や建材がまるで牢屋のように閉じこめていた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3837,7 +3837,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_ka_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_kaiiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……でも……ランディーくん人形…かぁいいんだもん……@お店のランディーくんには鎖がついてるけど……これならお持ち帰りできる!d200……はぅ……。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3880,7 +3880,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // レナがまた赤面しているが、今回はからかわないでおく@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3914,7 +3914,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くん、レナも手伝えるよ。手伝わせて。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4031,7 +4031,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "re_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re1a_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「もういいよ圭一くん…@ すごい汗だよ@……そんな…無理しなくても…いいよ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4061,7 +4061,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_bikkuriA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // レナが言葉をどもらせるとゆでダコみたいに真っ赤になった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4108,7 +4108,7 @@ void main() NULL, "I sprawled on my back over the grassy slope.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sunset/re_se_ko_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/sunset/re1a_komaruA1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「ごめんねごめんね…@すごい……汗だく……。@ @@ -4138,7 +4138,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sunset/re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/sunset/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ、あのさ、ちょっとここで休んでてね@ 私、家近いから@麦茶とか持ってきてあげるね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4663,7 +4663,7 @@ void main() DisableWindow(); DrawSceneWithMask( "sunset/bg_023", "mask1013", 1, 0, 300 ); - ModDrawCharacter(2, 2, "sunset/re_se_bi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "character_zoomed/sunset/re1a_bikkuriA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4688,7 +4688,7 @@ void main() PlayBGM( 1, "msys11", 128, 0 ); DisableWindow(); - ModDrawCharacter(2, 2, "sunset/re_se_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/sunset/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?@ そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4726,7 +4726,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sunset/re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/sunset/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「う、うぅん、…こ、こっちこそごめんね!…ごめんね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4786,7 +4786,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sunset/re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/sunset/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そうだよね。…あははは@ 早くランディーくんをお持ち帰りしたい~!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4836,8 +4836,8 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); Wait( 3000 ); - ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); // DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); diff --git a/Update/onik_004.txt b/Update/onik_004.txt index d2e8958..ea7d40e 100644 --- a/Update/onik_004.txt +++ b/Update/onik_004.txt @@ -56,7 +56,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_ta_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me3_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「仕方ないじゃん。年齢も性別もバラバラだし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -68,7 +68,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_ta_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re3a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「一応ね、体育の時間は校庭で体を動かすのだけが決まりなの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -104,8 +104,8 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_027", "up", 0, 0, 300 ); - ModDrawCharacter(1, 4, "sa_ta_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacterWithFiltering(3, 5, "ri_ta_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacter(1, 4, "character/sa3_DefA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri3_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「…お待たせしましたです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -140,7 +140,7 @@ void main() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "re_ta_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re3a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「さて委員長、今日はいったいどんな体育をやるのかな@ やるのかな?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -154,7 +154,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_027", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(2, 3, "me_ta_to_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me3_TokuiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); // …ふぅむ、と魅音が偉そうに腕組みして周囲を見渡す@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -195,7 +195,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "me_ta_wa_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me3_WaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ってわけで温故知新!@ 古いながらも全ての要素を詰め込んだ屋外乱戦の王様、/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -223,7 +223,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 2, "up", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sa_ta_wa_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa3_WaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「望むところですわー!!@ のろまな圭一さんはイの一番に鬼ですのー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -238,7 +238,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "ri_ta_ni_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri3_NikoA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「…ボクだって負けませんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -250,7 +250,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 2, "re_ta_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "character/re3a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「レナもがんばるもの!今日は負けないぞー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -271,7 +271,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "me_ta_wi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me3_WinkA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「会則第三条ッ!! ゲームは絶対に楽しく参加しなければならない!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -385,7 +385,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_ta_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me3_DefA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「ここいらではこの遊びのこと、「ゾンビ鬼」って呼んでるけどね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -405,7 +405,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_ta_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re3a_nandeA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「…なんでそんな怖いこと、言うんだろ。!d300…だろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -431,7 +431,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_ta_bi_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re3b_bikkuriB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…や、やや、やだよ圭一くん、そんなのや…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -444,7 +444,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "up", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "ri_ta_ni_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri3_NikoA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); // 梨花ちゃんがわたふたとするレナの頭に、ぽんと手を乗せた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -464,7 +464,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "down", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sa_ta_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa3_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「梨花、それは全然慰めになってませんわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -497,7 +497,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "me_ta_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me3_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「一応授業時間だからね。問題で決めよう@問題を出すから答えられなかったヤツがゾンビ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -524,7 +524,7 @@ void main() SetValidityOfInput( TRUE ); DrawSceneWithMask( "bg_027", "down", 0, 0, 1300 ); PlayBGM( 1, "msys03", 128, 0 ); - ModDrawCharacterWithFiltering(1, 3, "me_ta_wi_a1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me3_WinkA1_", "1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「「6」は英語で?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -575,7 +575,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_ta_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me3_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「なら「靴下」は?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -587,7 +587,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_ta_wa_a1", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re3a_waraiA1_", "2", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ソックスだね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -600,7 +600,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(1, 3, "me_ta_wa_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me3_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「アルファベットの後から3つ目!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -612,7 +612,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "ri_ta_ni_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri3_NikoA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…エックスですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -625,7 +625,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(1, 3, "me_ta_fu_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me3_HutekiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「では「性別」は英語で?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -637,7 +637,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sa_ta_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "character/sa3_DefA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「もちろんわかりますわ~!@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -646,7 +646,7 @@ void main() NULL, "\"Of course I know what that is~!!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 4, "sa_ta_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "character/sa3_OdorokiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // セッ!d300…!d300…、@ ModPlayVoiceLS(3, 4, "s19/04/990400085", 256); @@ -682,7 +682,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_ta_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me3_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「沙都子は大人だもんねぇ~@ 知らないわけはないよねぇ??@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -697,7 +697,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sa_ta_hn_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "character/sa3_HannbesoA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「………し、知ってますもの…@ 知ってるもん…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -728,7 +728,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_027", "up", 0, 0, 300 ); - ModDrawCharacterWithFiltering(2, 2, "re_ta_ka_b1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re3b_kaiiB1_", "1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…はぅ……沙都子ちゃん困ってる、!d300……かぁいい……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -771,7 +771,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_ta_aw_a2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me3_AkuwaraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「さぁさぁさあ言ってごらんよ大声で!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -792,7 +792,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_ta_hn_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa3_HannbesoA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「知ってるもん…!@ 知ってるもん!!!…!d300…!d300セッ、」!d600 if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -821,7 +821,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "ri_ta_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri3_DefA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…ザットですよ。"that"。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -832,7 +832,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sa_ta_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "character/sa3_OdorokiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「え@ !s100……あ。!sd¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -908,7 +908,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_ta_ak_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa3_AkireruA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「し、……仕方ありませんわね@……不肖、この北条沙都子がゾンビ役を務めさせてもらいますわ@……/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -922,7 +922,7 @@ void main() NULL, " ...", Line_ContinueAfterTyping); DisableWindow(); - ModDrawCharacter(1, 4, "sa_ta_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "character/sa3_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //みんな食い殺してやりますですのーッ!!@ ModPlayVoiceLS(3, 4, "s19/04/990400094", 256); @@ -939,7 +939,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sa_ta_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "character/sa3_AkuwaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「百数えればいいんですの?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -963,7 +963,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_ta_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re3a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「わ、圭一くん、簡単なのにしてあげてね…。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -984,7 +984,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sa_ta_bi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "character/sa3_OdorokiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うが!@ぶ、分母が違いますですの?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1022,7 +1022,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys04", 128, 0 ); - ModDrawCharacterWithFiltering(3, 3, "me_ta_wa_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me3_WaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「よーーいどんッ!!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1043,7 +1043,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_ta_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re3b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「クスクス……圭一くん@それ問題じゃないよね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1191,7 +1191,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sa_ta_aw_a1", "up", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "character/sa3_AkuwaraiA1_", "2", "up", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「さぁて圭一さんはどこでございましょう?@ 逃がしませんことよ~!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1811,7 +1811,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_ta_ko_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re3a_komaruA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「……はぁはぁ@梨花ちゃんはまだ無事かな?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1826,7 +1826,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "ri_ta_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri3_DefA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「…なんとかがんばってますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1914,7 +1914,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "re_ta_bi_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re3b_bikkuriB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「わ?@ ……梨花ちゃん@ ……何かな? 何かな?@ …えぇ…?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1935,7 +1935,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "ri_ta_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "character/ri3_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……大丈夫ですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1953,7 +1953,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "re_ta_ko_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re3a_komaruA2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「な、何で近寄ってくるのかな? くるのかな?@ 梨花ちゃんは…ゾンビじゃないもんね?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2027,7 +2027,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "re_ta_bi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re3a_bikkuriA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); // その時、レナと俺の目が合った¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2057,7 +2057,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "me_ta_wi_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me3_WinkA1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「いたぁ!! 圭ちゃん見っけッ!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2084,7 +2084,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sa_ta_aw_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa3_AkuwaraiA1_", "2", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭一さんを見付けたですって~~?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2110,7 +2110,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "ri_ta_ni_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri3_NikoA1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「えぅうぅ~……あぅあぅう~……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -2122,7 +2122,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "me_ta_aw_a1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me3_AkuwaraiA1_", "1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…お~り~て~こ~い~…圭ちゃぁあぁあぁん…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2248,7 +2248,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_094", "down", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 3, "me_ta_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me3_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…ってことはあとはレナか@チャイムまであと何分もないね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2284,7 +2284,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "ri_ta_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri3_DefA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…かわいそかわいそです@…でもこれで圭一も仲間ですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2321,7 +2321,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_ta_bi_a1", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa3_OdorokiA1_", "2", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「気取っている場合じゃありませんわ!@ レナを捕まえるですのー!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2337,7 +2337,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "me_ta_de_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me3_DefA1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「校長が廊下を歩いてる@…もうすぐチャイムがなるよ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2448,8 +2448,8 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "me_ta_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, FALSE ); - ModDrawCharacter(3, 4, "sa_ta_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE ); + ModDrawCharacter(1, 3, "character/me3_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, FALSE ); + ModDrawCharacter(3, 4, "character/sa3_OdorokiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE ); //「ス、スペースコロニーですってぇえぇッ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2602,7 +2602,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "me_ta_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me3_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……圭ちゃんの才能を、おじさんは改めて知ったよ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2619,7 +2619,7 @@ void main() NULL, "It didn't really feel like she was complimenting me, but whatever.", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(3, 4, "sa_ta_aw_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "character/sa3_AkuwaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -2636,7 +2636,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_ta_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me3_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「でもこの人数なら…勝てる!@ これだけいれば勝てるよ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2652,7 +2652,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "ri_ta_de_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri3_DefA1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…圭一はゾンビに立候補した方がよかったと思いましたです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2689,7 +2689,7 @@ void main() DisableWindow(); DrawSceneWithMask( "js3", "m1", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(2, 2, "night/re_ta_bi_b1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/night/re3b_bikkuriB1_", "2", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「こ、怖いよみんな!@ 圭一くんまで…!@ 怖いよぅ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2756,7 +2756,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "night/sa_ta_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/night/sa3_AkuwaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「大人しく…食い尽くされるでございますの~…!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2768,7 +2768,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "night/ri_ta_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/night/ri3_WaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「…みんなで…仲良しですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2780,7 +2780,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "night/me_ta_aw_a2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/night/me3_AkuwaraiA1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「さぁレナ…念仏でも唱えな!@ うひゃっひゃっひゃッ!!!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2831,7 +2831,7 @@ void main() DisableWindow(); DrawSceneWithMask( "js3", "m1", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(2, 2, "night/re_ta_bi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/night/re3a_bikkuriA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「……け……圭一くんは……みんなみたいなひどいこと…しないよね?!d500…しないよね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2857,7 +2857,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "night/re_ta_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/night/re3a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……ぅ…ぁ、………はぅ……………、@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2876,7 +2876,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "night/re_ta_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/night/re3a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……いいよ…圭一くんなら……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2931,7 +2931,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys01", 128, 0 ); - ModDrawCharacter(2, 2, "night/re_ta_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/night/re3b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「きゃ~~~!@ やったやった!@ 生き残ったよ@ わぁいわ~~い☆!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2973,7 +2973,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "night/sa_ta_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/night/sa3_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「何を気取ってるですのー!!@ 圭一さんがもたもたしてるからぁあぁあ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2987,7 +2987,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "night/ri_ta_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/night/ri3_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「…おしおきしますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3015,7 +3015,7 @@ void main() DisableWindow(); // DrawSceneWithMask( "black", "down", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "night/me_ta_wa_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/night/me3_WaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「じゃあ生き残ったで賞は、竜宮レナと園崎魅音。いぇ~い!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3027,7 +3027,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "night/re_ta_bi_b1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/night/re3b_bikkuriB1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「あれ…? 魅ぃちゃん、ゾンビじゃなかったの…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3055,7 +3055,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "night/me_ta_to_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 3, "character/night/me3_TokuiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「はいはい@急いで着替えないとね~@次の授業に遅れんなよ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3101,10 +3101,10 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); // Wait( 3000 ); - ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); DrawScene( "black", 3000 ); @@ -3245,7 +3245,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 8, "tm_si_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 3000, TRUE ); + ModDrawCharacterWithFiltering(2, 8, "character/tomi1_def_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 3000, TRUE ); // 富竹さんだった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3269,7 +3269,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 8, "tm_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 8, "character/tomi1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「やぁ久しぶり@圭一くん、だったよね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3298,7 +3298,7 @@ void main() NULL, "I expelled the rude imagery from my head and greeted him without inciting anything.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 8, "tm_si_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 8, "character/tomi1_komaru_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そう言えば…@彼女は君の知り合いだよね…??@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3441,7 +3441,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 8, "tm_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 8, "character/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くん、それ、よそ者の僕への警告のつもりかい?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3460,7 +3460,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 8, "tm_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 8, "character/tomi1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「はっはっは@ せいぜい気をつけることにするよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3530,7 +3530,7 @@ void main() DrawScene( "bg_024", 1000 ); Wait( 1000 ); DrawScene( "bg_023", 400 ); - ModDrawCharacterWithFiltering(2, 2, "re_si_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re2a_waraiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //!sd @@ -3575,7 +3575,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_si_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re2a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「なくしちゃったみたいで…ないんだもん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3630,7 +3630,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うん!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3649,7 +3649,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_024", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(2, 2, "re_si_wa_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re2a_waraiA1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「待っててね、ランディーくん@…今、圭一くんが助け出してくれるからね…☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3690,7 +3690,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "re_si_de_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re2a_defA1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「…どう@ うまく行きそう@ 無理そうだったら無理しなくていいよ…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3756,8 +3756,8 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - ModDrawCharacter(2, 2, "re_si_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + ModDrawCharacter(2, 2, "character/re2b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawBG( "bg_024", 0, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE ); @@ -3785,7 +3785,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_si_ha_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re2b_hauB1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…うん@……ありがとぅ@……ランディーくん……お休みのキス……はぅ……。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3828,7 +3828,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ん@ 関東の方だよ@ここほどじゃないけど、やっぱり田舎だったかな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3919,7 +3919,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re2a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「それってすごいね@ 今度レナにも見せてね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3947,7 +3947,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_si_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「でも…学期途中の転校だったんでしょ@ 大変じゃなかった?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3988,7 +3988,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(5, 0, "black", "up", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshotWithFiltering( 5, "black", "up", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); DrawBG( "bg_023", 0, TRUE ); PlayBGM( 1, "msys11", 128, 0 ); FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 3000, TRUE ); @@ -4157,7 +4157,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_si_ko_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "character/re2b_komaruB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「ど、どうしたの大丈夫?! ケガしたの?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4181,7 +4181,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re2a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…なぁんだ。圭一くんがケガをしたんじゃないかって思っちゃった。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4295,7 +4295,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_si_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "character/re2a_bikkuriA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「…わ@ やった!…やったよ圭一くん!@ わぁ~い!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4336,7 +4336,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_si_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re2b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…わぁあ…ランディーくんだ…やっぱ、かぁいいよぅ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4393,7 +4393,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_si_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「わ、わ…、…どんな恩返しだろ@…恩返しだろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4483,8 +4483,8 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); Wait( 3000 ); - ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); // DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); diff --git a/Update/onik_005.txt b/Update/onik_005.txt index 6a4c9c1..7dc9b18 100644 --- a/Update/onik_005.txt +++ b/Update/onik_005.txt @@ -14,7 +14,7 @@ void main() DrawScene( "white", 400 ); PlayBGM( 1, "msys01", 128, 0 ); DrawScene( "bg_108", 3000 ); - ModDrawCharacterWithFiltering(1, 3, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「あははは! どうだった圭ちゃん!@ ClearMessage(); @@ -26,7 +26,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「レナさんの家に行ったでございますか@ 凄かったでしょう~?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -42,7 +42,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 2, "re_se_ko_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re1a_komaruA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「…あははは…そんなことないよね…@ ね?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -55,7 +55,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -160,7 +160,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_se_ha_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_hauA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…だって……はぅ……かぁいいんだもん…☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -191,7 +191,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_DefA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「で、お部屋には小さいものがごっちゃりと陳列してありますの@…前に拝見したことがあるでございますわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -215,7 +215,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_se_ka_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_kaiiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…うんうん……なんでもしまっちゃうよ@ はぅ……かぁいい…。」 if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "s19/02/990200306", 256); @@ -257,7 +257,7 @@ void main() NULL, "\"...Yeah, kyute... hao... I want it...\"", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(1, 4, "sa_se_ak_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "character/sa1a_AkireruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -282,7 +282,7 @@ void main() PlaySE( 4, "wa_020", 128, 64 ); DrawSceneWithMask( "bg_108", "left", 0, 0, 200 ); PlayBGM( 1, "msys02", 128, 0 ); - ModDrawCharacterWithFiltering(2, 5, "ri_se_de_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "character/ri1_DefA1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「…お待たせしましたです。@ @@ -316,7 +316,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sa_se_bi_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_OdorokiA1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「失礼な! 梨花は圭一さんのような不良とは違うでございます!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -328,7 +328,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 2, "character/re1a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「あはは@違うよ圭一くん@梨花ちゃんはお祭りの実行委員さんなの。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -359,7 +359,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_se_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_DefA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃん圭ちゃん、この前言ったじゃん@村祭りだよ@綿流しのお祭り。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -405,7 +405,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_defA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「痛んで使えなくなったお布団とかどてらとかにね@ご苦労さまって感謝して供養しながら沢に流すお祭りなの。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -451,7 +451,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sa_se_ak_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "character/sa1a_AkireruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「それじゃあサマーキャンプですわ@ 圭一さんて意外に想像力貧困でございますのね~。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -483,7 +483,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "ri_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri1_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…表情に出てましたです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -502,7 +502,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_ka_b1", "up", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1b_kaiiB1_", "1", "up", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // レナがこんなカオだよ、といって再現してくれる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -518,7 +518,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(1, 3, "me_se_wa_a2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_WaraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「はははは@ まぁそんなに面白いものじゃないけどさ@楽しみにしてりゃいいじゃん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -536,7 +536,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_se_wa_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1b_waraiB1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「みんなで行こ@当日は迎えに行くからね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -560,7 +560,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "down", 0, 0, 300 ); - ModDrawCharacter(2, 3, "me_se_wi_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_WinkA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「退屈どころか@ 今年もやるぜッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -623,7 +623,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_se_ha_a1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_hauA1_", "1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…レ、レナはかぁいい名前だと…思ぅけどなぁ……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -642,7 +642,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "ri_se_ni_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_NikoA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…圭一もいますから、今年は五凶爆闘になりますです。」 if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -668,7 +668,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_AkuwaraiA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「をっほっほ@ 日頃部活動で培った実力をご披露するのでございますわ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -683,7 +683,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_se_aw_b2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1b_AkuwaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「その通り@ 日々の厳しい試練を乗り越えた精鋭中の最精鋭たる我々の実力を…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -699,7 +699,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacter(1, 2, "re_se_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 2, "character/re1a_komaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「でも去年は村長さんに怒られたし…@今年は迷惑をかけないようにしないとね…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -715,7 +715,7 @@ void main() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "ri_se_ni_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri1_NikoA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…つまり露店巡りをしながら部活動をするわけです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -747,7 +747,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "character/re1b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あはは…、でも楽しいんだよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -785,7 +785,7 @@ void main() DisableWindow(); DrawScene( "black", 1000 ); DrawScene( "bg_108", 1000 ); - ModDrawCharacterWithFiltering(2, 3, "me_se_wi_a2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me1a_WinkA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「じゃ、それはそれとして@今日も始めようかね、部活動! 異議はぁ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -819,7 +819,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「やっぱり人数が多いときはトランプが一番の王道だよねぇ@ まさにこれぞテーブルゲームのベーシック!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -855,7 +855,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_se_bi_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1b_OdorokiB1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「本当でございましょうねぇ@ そのカード、改めさせてもらいますわぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -877,7 +877,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "re_se_de_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1b_defB1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うん。これなら大丈夫だよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -889,7 +889,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "me_se_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1a_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「みんな納得した@ じゃあ今日はね!s200……………!sd「大貧民」にしよっか。5人て人数もいい感じでしょ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -983,7 +983,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ジョーカーはなし@2が最強@革命返しは有り@3でも4枚なきゃ革命不可。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1004,7 +1004,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_defA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あとね、ゲーム開始時に貧民がいいカードを上納するってルールがあるでしょ@ あれはなしなの。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1067,7 +1067,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "me_se_wi_a1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me1a_WinkA1_", "1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「それなんだけどさ、みんなで何枚かメモに書いて敗者に引かせるってのはどうかな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1093,7 +1093,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacter(3, 4, "sa_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 4, "character/sa1a_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「をっほっほっほ@ ではどぎつ~いのを書いて圭一さんに引かせてやりますわぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1108,7 +1108,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_nandeA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あ、あんまりひどいのを書くと、自分で引いたとき大変だよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1147,7 +1147,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "me_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me1a_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「じゃ適当に書いてこのかばんの中に入れてー@負けた人はこの中に手を突っ込んで1枚引くってことで。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1186,7 +1186,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 5, "ri_se_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri1_DefA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…何もなし、!d300て書くのは禁じ手にしましょうです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1211,7 +1211,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_se_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_OdorokiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あぁあぁあ!!魅音さん卑怯ですわぁ!@ 「何もなし」って書いて角を折ってあるですの~!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1270,7 +1270,7 @@ void main() NULL, "I couldn't underestimate her even though she doesn't stand out.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_se_na_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_nandeA1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「みんな…あ、あんまり意地悪な罰ゲームはやめようね…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1310,7 +1310,7 @@ void main() NULL, "\"...Y-Yeah. That's true.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 2, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //よし! 頑張ってレナの罰ゲームをみんなに引かせるぞぅ!@ ModPlayVoiceLS(3, 2, "s19/02/990200327", 256); @@ -1328,7 +1328,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); - ModDrawCharacter(1, 4, "sa_se_ak_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 4, "character/sa1a_AkireruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「同感ですわ…@特に「レナの罰ゲーム」ってのがとっても気になるでございます…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1343,7 +1343,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "ri_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri1_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…誰の罰ゲームでも怖いです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1362,7 +1362,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(2, 3, "me_se_wi_a2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me1a_WinkA1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「つまり@このゲームには負けられないってわけ!@ ご一同、覚悟はいいね?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1478,7 +1478,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sa_se_bi_a1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "character/sa1a_OdorokiA1_", "1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「9@ いないですの?!!w400 8!!w300 7@ あがりでございます!!」 if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1507,7 +1507,7 @@ void main() NULL, " I'm out!\"", GetGlobalFlag(GLinemodeSp)); DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "ri_se_ni_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri1_NikoA1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「…5と5@あがりますです。@ @@ -1524,7 +1524,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "m1", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "re_se_wa_b1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1b_waraiB1_", "2", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「じゃあ最後の1枚を捨てて、あがりね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1537,7 +1537,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(2, 3, "me_se_th_a2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me1a_TohohoA1_", "1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ち…!!w500 機を逸したか…ッ!!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1575,7 +1575,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「じゃあじゃあ@ 魅ぃちゃん、この中から1枚引いてね~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1597,7 +1597,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 3, "me_se_th_a2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_TohohoA1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……だッ?!!w400 誰これ?@ 書いたヤツだれぇえぇえ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1624,7 +1624,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…えぇと、どんなの@ どんなの?!s200……………!sd/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1646,7 +1646,7 @@ void main() //!sd/ DisableWindow(); - ModDrawCharacter(3, 2, "re_se_bi_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1b_bikkuriB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //えぇッ?!@ OutputLine(NULL, "えぇッ?!」", @@ -1694,7 +1694,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sa_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "character/sa1b_OdorokiB1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一さんは気付きませんの?!@ 校長先生はハゲ頭を恥ずかしがってますの!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1732,7 +1732,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…校長先生は武道の達人なのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1744,7 +1744,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「若い頃は世界を修行して回って、武術の奥義を極めきったと豪語してますの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1756,7 +1756,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「戦後の日本の教育の乱れを憂いて教育者に転向したんだって…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1777,7 +1777,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 3, "me_se_th_a2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me1a_TohohoA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「部長の私が模範を示さないわけには行かないね…@ふぅ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1816,7 +1816,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_na_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_nandeA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「多分無理だよ…@だって気配でアメフラシが探せるって言ってたし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1856,7 +1856,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…校長先生のエアリアル起動技です。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1918,7 +1918,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_se_ko_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1b_komaruB1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「し、知らないよぅ……食らいたくないもん……!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1985,7 +1985,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sa_se_aw_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 4, "character/sa1a_AkuwaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene( "bg_108", 400 ); //「取り合えず生きてますわね@ゲーム続行は可能でございますわぁ!!@ @@ -2024,7 +2024,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "re_se_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_waraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「でもでも@ これで一番おっかない罰ゲームはなくなったね@ ね?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2053,7 +2053,7 @@ void main() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "me_se_fu_b2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1b_HutekiA1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「もぉ手加減しないからねぇ!!@ あんたたちにも思い知らせてやろうじゃーん!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2080,7 +2080,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "me_se_aw_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me1a_AkuwaraiA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「A!!w400 3・4・5!! あっがりぃ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2100,7 +2100,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "left", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "ri_se_ni_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri1_NikoA1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…これでボクもあがりますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2124,7 +2124,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_a1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_AkuwaraiA1_", "1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「3!! これであがりですの!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2137,7 +2137,7 @@ void main() DisableWindow(); FadeAllBustshots( 200, TRUE ); - ModDrawCharacter(3, 2, "re_se_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_bikkuriA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ひぅ!! ま、負けちゃったよぅうぅうぅう……?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2155,7 +2155,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "re_se_ko_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1b_komaruB1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ど……どんな罰ゲームだろ…どんな罰ゲームだろ…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2208,7 +2208,7 @@ void main() DisableWindow(); DrawScene( "bg_108", 400 ); - ModDrawCharacterWithFiltering(3, 2, "re_se_bi_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1b_bikkuriB1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ぇえ?! な、なにこれぇ?!?@ …これって…どうすればいいの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2223,7 +2223,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_se_ak_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_AkireruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…ってことはつまり…そういう口調でしゃべれ、ということではございませんの…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2234,7 +2234,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_se_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「は…はぅ……@…はい!d300…!d200ご主人様ぁ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2278,7 +2278,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「は、はい…ご主人様ぁ……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2327,7 +2327,7 @@ void main() DisableWindow(); DrawSceneWithMask( "black", "down", 0, 0, 300 ); DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 3, "me_se_wi_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_WinkA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うりゃ!@ もう負けないよ! あがりぃ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2343,7 +2343,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「私も絶対負けられないでございますのよ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2356,7 +2356,7 @@ void main() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(2, 5, "ri_se_ni_a1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "character/ri1_NikoA1_", "0", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…あがりましたです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2380,7 +2380,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_bi_a1", "right", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_bikkuriA1_", "2", "right", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そ、そんなあぁああ!@ またレナの負けでございますかぁ?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2468,7 +2468,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sa_se_ak_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "character/sa1a_AkireruA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「きっとノーベルすけべぇ賞ですわね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2487,7 +2487,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "re_se_ha_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1b_hauB1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……はぅ………ぅ………魅ぃちゃん……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2507,7 +2507,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_se_aw_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_AkuwaraiA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ハイハイ! 甘えない甘えない!@ 負けたら潔~くッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2521,7 +2521,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…わ、わかりましたご主人様…。…………はぅ……ぬ…脱ぎます…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2598,7 +2598,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_ta_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "character/re3a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask( "bg_108", "up", 0, 0, 300 ); @@ -2626,7 +2626,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_a1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_AkuwaraiA1_", "1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「圭一さん、何を期待してますの~?@ 下に体操服着てなかったらさすがに脱げませんわぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2648,7 +2648,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "me_se_to_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_TokuiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃんもやるねぇ~!@ こっちの方向で攻めてくるとはおじさん、予想もつかなかったわぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2671,7 +2671,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_ta_bi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re3a_bikkuriA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ご、…ご主人様が書いたんじゃないんですかぁ…?@ @@ -2690,7 +2690,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); // お、おちつけ前原圭一…!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2756,7 +2756,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 200, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 200, TRUE ); DrawBG( "bg_108", 0, TRUE ); //!sd @@ -2773,7 +2773,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sa_se_bi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); + ModDrawCharacter(1, 4, "character/sa1a_OdorokiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); //「…ひぇ?@ 何でこんなにカード運が悪いでございますのー?!?!@ @@ -2804,7 +2804,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sa_se_hn_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "character/sa1a_HannbesoA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ぅぅう!@ …はい、!w400お兄ちゃん…。…くぅぅ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2833,10 +2833,10 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE ); DrawBG( "bg_108", 0, TRUE ); - ModDrawCharacter(2, 3, "me_se_th_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_TohohoA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); //「くわぁ@ …またおじさんの負けじゃーん!@ @@ -2887,10 +2887,10 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); DrawBG( "bg_108", 0, TRUE ); - ModDrawCharacter(3, 2, "re_ta_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + ModDrawCharacter(3, 2, "character/re3a_bikkuriA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); //「ご、ご主人様ぁ…ま、また負けちゃいましたぁ…!!@ @@ -2918,7 +2918,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_ta_ha_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re3b_hauB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「……は、!w400はぅ…!w300…!w300この格好でですか…ご主人様ぁ……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2959,10 +2959,10 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); DrawBG( "bg_108", 0, TRUE ); - ModDrawCharacter(2, 4, "sa_se_hn_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + ModDrawCharacter(2, 4, "character/sa1a_HannbesoA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); //「きゃ!@ お兄ちゃん…強過ぎですの………くすん。@ @@ -3066,7 +3066,7 @@ void main() //gosub *Ch_Mi_Mizugi //gosub *Ch_Sa_Kubiwa DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_ta_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re3a_nandeA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「はぅ……きょ、今日はご主人様は、圧勝でございますね…@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3075,7 +3075,7 @@ void main() NULL, "\"Hao... To-Today is Master's overwhelming victory, isn't it...", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 2, "re_ta_ha_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re3b_hauB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //…きゃふ!!w400 あんまり頭をごろごろしないで下さいましぃ…。@ ModPlayVoiceLS(3, 2, "s19/02/990200357", 256); @@ -3114,7 +3114,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacter(3, 5, "ri_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 5, "character/ri1_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「…どうしましたですか圭一。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3175,7 +3175,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_ta_ha_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re3b_hauB1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「きゃふ@ ご主人様ぁ…あんまりごろごろしないで!s150……!sdきゃふ…!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3200,7 +3200,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 5, "ri_se_ni_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "character/ri1_NikoA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…死んでもいい、ですね@…かなえて差し上げますですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3227,7 +3227,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "me_mi_aw_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me4_AkuwaraiA1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「いいぞ梨花ちゃん!! やっちゃえ~~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3239,7 +3239,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_ku_bi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa4_OdorokiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「このどすけべ大魔王をやっつけるでございます~!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3252,7 +3252,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); - ModDrawCharacter(2, 5, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "character/ri1_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「…ボクでは勝てないかも知れませんですが、…やっつけますですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3285,7 +3285,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); // ゲーム中盤、魅音が数枚のカードを梨花ちゃんとすり替えているのを見抜くが、俺は知らないフリをする@ @@ -3301,7 +3301,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "ri_se_ni_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "character/ri1_NikoA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…2です@A・A・Aです@……8・8・8・8。革命しますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3352,7 +3352,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_ku_bi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa4_OdorokiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「んなッ?@ そんな馬鹿なことがあるわけ……ッ?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3408,7 +3408,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "ri_se_ko_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "character/ri1_KomaruA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「……ボクの…負けです…。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3454,9 +3454,9 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); //gosub *Ch_Ri_Nekomimi - ModDrawCharacter(2, 5, "ri_nk_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "character/ri4_NikoA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 梨花ちゃんはうな垂れながら3種の神器を装備する@ @@ -3499,7 +3499,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 2, "re_ta_ka_b1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re3b_kaiiB1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -3522,7 +3522,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "ri_nk_ko_a1", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri4_NikoA1_", "0", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…みぃ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3560,7 +3560,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "right", 0, 0, 200 ); - ModDrawCharacterWithFiltering(2, 3, "me_mi_aw_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me4_AkuwaraiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「そ…そうか…その手が残ってたか…ッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3579,7 +3579,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "right", 0, 0, 200 ); - ModDrawCharacterWithFiltering(3, 5, "ri_nk_ko_a1", "down", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri4_NikoA1_", "0", "down", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…レナがどうしてもって言うなら……ボクはお持ち帰りされちゃうです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3591,7 +3591,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_ku_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa4_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「レナさんに圭一さんが倒せたらですわぁあぁああぁッ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3667,17 +3667,17 @@ void main() DisableWindow(); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 - ModDrawCharacter(2, 2, "re_ta_ka_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re3a_kaiiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); Wait( 500 ); - ModDrawCharacter(2, 2, "re_ta_ka_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re3b_kaiiB1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); SetValidityOfInput( FALSE ); Wait( 500 ); SetValidityOfInput( TRUE ); - ModDrawCharacter(2, 2, "re_ta_ka_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re3a_kaiiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); SetValidityOfInput( FALSE ); Wait( 500 ); SetValidityOfInput( TRUE ); - ModDrawCharacter(2, 2, "re_ta_ka_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re3b_kaiiB1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); SetValidityOfInput( FALSE ); Wait( 500 ); SetValidityOfInput( TRUE ); @@ -3717,10 +3717,10 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE ); DrawBG( "bg_108", 0, TRUE ); - ModDrawCharacter(3, 3, "me_mi_aw_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + ModDrawCharacter(3, 3, "character/me4_AkuwaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 3000, TRUE ); //「出ない?@ 出ないの圭ちゃん?@/ @@ -3734,7 +3734,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "me_mi_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me4_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // ……ならこれで…あっがりぃ!!!@ ModPlayVoiceLS(3, 3, "s19/03/990300316", 256); @@ -3763,7 +3763,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_ku_bi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa4_OdorokiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「さぁ! 引くでございますよ?!?@ 圭一さんの罰ゲーム!!!/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3799,7 +3799,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sa_ku_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "character/sa4_AkuwaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); @@ -3852,7 +3852,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys03", 128, 0 ); - ModDrawCharacterWithFiltering(3, 4, "sa_ku_aw_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa4_AkuwaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一さん、言葉遣いが弟属性になっていませんでしてよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3876,7 +3876,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sa_ku_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "character/sa4_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ふわぁあ……☆ こ、これは病み付きになるでございますわぁ@ あと肩も揉んでもらいますわよ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3890,7 +3890,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacter(1, 2, "re_ta_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 2, "character/re3a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「圭一くん、ひざまくらはいいから…レナにも、ね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3911,7 +3911,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_ta_ka_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re3a_kaiiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「は、はぅ…@ 圭一くん…そ…それ……すごくかぁいい……もっと言って?! もっと言って?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3935,7 +3935,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_ta_ka_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re3b_kaiiB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // はぅ~~!と叫びながら、レナは鼻血を噴き出して悶絶する@ @@ -3958,7 +3958,7 @@ void main() //mov %Satoko_isyou,1 DisableWindow(); DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); - ModDrawCharacter(3, 3, "me_mi_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me4_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「次はおじさんだねぇ@ まずはの~んびりと団扇で扇いでもらおうかなぁ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3978,7 +3978,7 @@ void main() NULL, "Fwoosh fwoosh!!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "me_mi_aw_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me4_AkuwaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…あ、そうか@これも着ないと駄目だよねぇ@ スクール水着☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4011,7 +4011,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_b1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1b_AkuwaraiB1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ここにちゃんと"女子スクール水着に着替える"と明記してございますわぁあッ!!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4055,7 +4055,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "me_mi_fu_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me4_HutekiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、おじさん、そーゆうのはぜぇんぜん気にしないからぁ@ いいじゃん役得でさぁ@ 私、スタイルすっごく悪いからぁ圭ちゃんでも着れないことないと思うよ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4116,7 +4116,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(1, 2, "re_ta_wa_b1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re3b_waraiB1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あははは~圭一くん、前屈みだぁぁ……かぁいいかぁいいッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4128,7 +4128,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "ri_se_wa_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri1_WaraiA1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…あとこれに猫耳と首輪としっぽを付けて完成しますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4141,7 +4141,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 3, "me_se_th_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_TohohoA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃん、鏡見る?……いやマジ凄いって@多分見といた方がいい。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4172,7 +4172,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_WaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「これで出来上がりですわね!@ このままの格好で下校するってのもあれば良かったですのにぃ! をーっほっほっほ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4197,7 +4197,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "ri_se_ni_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "character/ri1_NikoA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); // そう言って肩紐に手をかけた俺の背後に音もなく梨花ちゃんだ立つ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4474,10 +4474,10 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); // Wait( 1000 ); - ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); DrawScene( "black", 3000 ); @@ -4503,7 +4503,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "me_se_wi_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me1a_WinkA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「いやぁ…白熱したねぇ! 圭ちゃんがあんなに大貧民が強いとは思わなかった!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4543,7 +4543,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "me_se_wa_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_WaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あっはは@ でもいいじゃーん@ 七代は自慢できるくらいイイ目も見たんだしぃ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4571,7 +4571,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys05", 128, 0 ); DrawSceneWithMask( "bg_039", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 8, "tm_si_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "character/tomi1_def_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「おや、また会ったね。圭一くん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4627,7 +4627,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "tm_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "character/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「しかし圭一君も隅に置けないなぁ@今日はこの間とは違う彼女かい?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4668,7 +4668,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_se_aw_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_AkuwaraiA1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「富竹のおじさまだってなかなか隅に置けないって噂ですけどぉ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4680,7 +4680,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "tm_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "character/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「え、いや、僕はそんなつもりで…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4692,7 +4692,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1a_TokuiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「はいはい@お仕事頑張ってイイ写真いっぱい撮って下さいな~@ バイバ~イ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4723,7 +4723,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "me_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1a_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「おじさまは今年は? 綿流しまで滞在ですかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4735,7 +4735,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "character/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ん、そのつもりだよ@お祭りを一通り撮影したらまた東京に帰るよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4763,7 +4763,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 8, "tm_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "character/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そ、そんなことはないと思うな@ 男は三十路から味が出るんだよ…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4778,7 +4778,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "me_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1a_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ミソから味が出てどーすんですかぁバッチイなぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4790,7 +4790,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "tm_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "character/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ん、あ、あはははは@ おっと、そろそろ宿に戻らないと暗くなっちゃうなぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4837,7 +4837,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "me_se_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1a_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あんな調子で本当に有名になれんのかねぇ@個展開いたら私の写真、展示してもらう約束になってんだけど~!w500…当分実現しそうにないかね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4868,7 +4868,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "me_se_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1b_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ん、知り合いっていうか、ほら、ここじゃよそ者はすぐわかっちゃうからね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4934,7 +4934,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "me_se_th_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1b_TohohoA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // 魅音がきょとんとした顔で、なんで?と聞き返す@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4963,7 +4963,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "me_se_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1a_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「へぇ? やっぱりそう思う@ ……だとしたらいい勘してるよ圭ちゃ~ん!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5050,7 +5050,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "me_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me1a_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「どしたの圭ちゃん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5074,7 +5074,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "me_se_wa_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_WaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あはははは! 圭ちゃん、何を今更。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5105,7 +5105,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "me_se_aw_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1b_AkuwaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「今頃は夕食を振舞うから遊びにおいでって誘っている真っ最中だよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5126,7 +5126,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "me_se_to_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_TokuiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「どうだろうねぇ@梨花ちゃんってあれでなかなかうまいから!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5153,7 +5153,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「私も同感~@ 校長先生の頭を撫でられるのは梨花ちゃんだけだし。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5193,8 +5193,8 @@ void main() FadeBustshot( 2, FALSE, 0, 0, 0, 0, 400, TRUE ); SetValidityOfInput( FALSE ); Wait( 3000 ); - ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); // DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); diff --git a/Update/onik_009.txt b/Update/onik_009.txt index 46e6d89..10de146 100644 --- a/Update/onik_009.txt +++ b/Update/onik_009.txt @@ -286,8 +286,8 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - ModDrawCharacter(2, 2, "re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + ModDrawCharacter(2, 2, "character/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); DrawBG( "bg_021", 0, TRUE ); FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE ); @@ -304,7 +304,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_si_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re2a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ、…お、おばさま……こ、こちらこそ…お、お世話に…なって……、@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -384,7 +384,7 @@ void main() DisableWindow(); DrawSceneWithMask( "black", "right", 0, 0, 1300 ); DrawSceneWithMask( "night/bg_066", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 3, "night/me_si_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/night/me2_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「ハ~イ圭ちゃん@ 今日はお腹空かしてる@ 露店で済ますんだからね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -431,7 +431,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "night/re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/night/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「うん! 梨花ちゃんはお祭りの実行委員さんだもん@沙都子ちゃんもきっと一緒だよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -468,8 +468,8 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "night/re_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 3, "night/me_si_wa_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 2, "character/night/re2a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 3, "character/night/me2_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「お~~~~~ッ!!!!@ @@ -520,7 +520,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re2a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「綿流しのお祭りはみんな来るよ@多分、雛見沢の人の半分くらいは来てるんじゃないかな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -534,7 +534,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「それだけじゃないよ@近隣の町の町会や子供会も招待してる。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -620,7 +620,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、いえいえ@ 気に入ってもらえてうれしいです@和正くんにもよろしくお伝えくださいね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -652,7 +652,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me2_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「おっちゃん、太ったぁ?@ 今からそんなお腹じゃ果ては心筋梗塞だね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -679,7 +679,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_si_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me2_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うちの部員だよ@…期待のニューフェイス! 侮ると一晩で屋台潰されるよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -712,7 +712,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_si_de_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re2b_defB1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃんは元気いいからね@おじさんたちにすごく人気あるの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -753,7 +753,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "re_si_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re2a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…へ……レナが……@ ……だ、…誰に人気あるのかな?!w400 あるのかな?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -790,7 +790,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_si_wa_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_WaraiA1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「露天商は町からわざわざ来てくれてるんだよ@やっぱりこういうのがないとお祭りは盛り上がらないよねぇ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -817,7 +817,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そうだね。……えへへ…がんばろ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -829,7 +829,7 @@ void main() DisableWindow(); DrawSceneWithMask( "black", "right", 0, 0, 1300 ); DrawSceneWithMask( "bg_017", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(1, 4, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa2a_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「あーーッ!@ 遅いですわ皆々様!@ レディーを待たせるとは圭一さんもなってないでございますわ~!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -875,7 +875,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_si_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "character/re2b_kaiiB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「…わぁ~あ☆…梨花ちゃん……か、かかかかか…かぁいい…~♪!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -902,7 +902,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_014", "left", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(2, 5, "ri_mk_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "character/ri5_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「…こんばんはですよみんな@圭一もこんばんはです。@ @@ -919,7 +919,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "me_si_wa_a2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_WaraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「きゃー!@ いいねいいねぇ@ 今年もキマってるじゃーん!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -937,7 +937,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_si_ka_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re2a_kaiiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「か、かぁいいかぁいい…@ お持ち帰り~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -975,7 +975,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_si_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me2_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うちの婆っちゃのお手製@結構本格派でしょ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -990,7 +990,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_si_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re2a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「梨花ちゃんはお祭りの最後に大切なお仕事があるから、その衣装なの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1009,7 +1009,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_014", "m1", 0, 0, 1300 ); - ModDrawCharacter(3, 5, "ri_mk_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 5, "character/ri5_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「…お仕事はお祭りの最後のところだけなのです@…まだまだゆっくり遊べますですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1023,7 +1023,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa2a_WaraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ってことはここで時間を無駄にできないということですわ~@ 参りましょう!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1067,7 +1067,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "me_si_wi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me2_WinkA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「たこ焼き早食い勝負~ッ!!@ 各自購入の上、!w400よーいどんッ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1118,7 +1118,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_si_bi_b1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re2b_bikkuriB1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「け、圭一くん、大丈夫?!?@ お水お水!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1134,7 +1134,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sa_si_ak_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa2a_AkireruA1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ~あ~…そんなアツアツたこ焼き、丸呑みなんて自殺行為でございますわぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1147,7 +1147,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(1, 3, "me_si_to_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me2_TokuiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「作り置きの冷めたヤツを購入するのがコツかなぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1158,7 +1158,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "ri_mk_de_a1", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "character/ri5_DefA1_", "0", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…実においしくないですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1209,7 +1209,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_si_ko_a2", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re2a_komaruA2_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…か、かき氷の早食いなんて……む……むり~…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1221,7 +1221,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa2a_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「体温で少しでも溶かせば……!@ つッ?!/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1242,7 +1242,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "me_si_wi_a2", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me2_WinkA1_", "2", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「甘いね@ おじさんはシロップ大盛で頼んだのさ!@ 混ぜればすぐに溶ける!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1291,7 +1291,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_si_th_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_TohohoA1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「け、圭ちゃんがぁ?@ は、早過ぎる…ッ!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1306,7 +1306,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_si_bi_b1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re2b_bikkuriB1_", "2", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ま、!w300……まさか!w500…圭一くん……後ろの……金魚すくいのお水を入れたんじゃ……!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1332,7 +1332,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "ri_mk_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "character/ri5_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…実においしくないですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1359,7 +1359,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_si_de_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa2a_DefA1_", "2", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「次はこちらにしませんこと?@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1367,7 +1367,7 @@ void main() OutputLine(NULL, "「次はこちらにしませんこと?!", NULL, "\"Why don't we do this one next!?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 4, "sa_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "character/sa2a_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // もちろん早食いですわっぁああぁあ!!!@ ModPlayVoiceLS(3, 4, "s19/04/500400688", 256); @@ -1378,7 +1378,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_si_na_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re2a_nandeA1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ね、ねぇねぇ…綿アメの早食いなんて…どうやるんだろ@ どうやるんだろ?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1407,7 +1407,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_si_fu_a2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_HutekiA1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「沙都子はともかく、圭ちゃんも気付いてたとはね……!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1428,7 +1428,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "ri_mk_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri5_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…実においしくないですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1447,7 +1447,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_017", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(2, 2, "re_si_na_a1", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re2a_nandeA1_", "1", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「こんな綿アメの食べ方。きっと日本中でもここだけだよ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1472,7 +1472,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "me_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me2_WaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「それでもおじさんは勝つけどねぇ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1484,7 +1484,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_si_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa2a_AkuwaraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「悪食勝負では魅音さんにはかないませんわねぇ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1503,7 +1503,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 3, "me_si_th_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me2_TohohoA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「何あんたたち@次はヤキソバにブルーハワイかけて食べる勝負にしたいわけぇ??@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1525,7 +1525,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_014", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 2, "re_si_ha_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re2a_hauA1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「あ、あのさ…@ 今度はちょっと食べ物から離れたゲームにしないかな? しないかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1555,7 +1555,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "me_si_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「じゃあレナ。次のゲームをあんたに任せるよ!@ 何でもいい!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1571,7 +1571,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacterWithFiltering(2, 2, "re_si_wa_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re2a_waraiA1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「じゃあねじゃあね@ レナは審判だよ@ このお祭り会場でかぁいいものを探してくるの!@ 制限時間は1分~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1593,7 +1593,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sa_si_bi_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa2a_OdorokiA1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「上等ですわぁあぁ!@ レナの好みはわかってますもの!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1608,7 +1608,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me2_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「よし…@!s100……多分!sd、あれなら勝てるッ!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -1630,7 +1630,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(1, 2, "re_si_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 2, "character/re2a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「よーいどん!!!/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1667,7 +1667,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "ri_mk_ni_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri5_NikoA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…もう見つけてありますです。…圭一もですね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1688,7 +1688,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re2a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「なんだろ!なんだろ!! 楽しみ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1726,7 +1726,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); } DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "ri_mk_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "character/ri5_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…初めてしますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1743,7 +1743,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 5, "ri_mk_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "character/ri5_NikoA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…ボクも部員です@…勝つためなら会則第3条ですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1775,7 +1775,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_si_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re2b_waraiB1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃあじゃあ順番にね@ 一番は部長さんの魅ぃちゃんからぁ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1791,7 +1791,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "me_si_wi_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_WinkA1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「悪いけど。いきなりキメさせてもらうよ!!@ おじさんはこれだッああぁあぁ!!」/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1823,7 +1823,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "me_si_wa_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me2_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…凡カレーに…緊張蚊取線香…オロ波ンCぃッ!!!!w200 どうッ?!?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1870,7 +1870,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_si_ha_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re2a_hauA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // だが、レナは両耳と鼻の穴からチリチリと音を立てながら煙を吹いている?!?@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1895,7 +1895,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa2a_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「次は私が行くでございますわよッ!!@ これでございます!!!!」/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1934,11 +1934,11 @@ void main() DisableWindow(); PlaySE( 4, "wa_030", 128, 64 ); - ModDrawCharacter(3, 2, "re_si_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re2b_kaiiB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); SetValidityOfInput( FALSE ); Wait( 300 ); SetValidityOfInput( TRUE ); - ModDrawCharacter(3, 2, "re_si_ka_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re2a_kaiiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // ………ぷッ!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1968,7 +1968,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sa_si_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "character/sa2a_AkuwaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「をっほっほっほ!@ 所詮は量産看板@ 手書きには勝てませんわぁ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1993,7 +1993,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "ri_mk_ni_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri5_NikoA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…では次はボクが行きますですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2006,7 +2006,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 1300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "me_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「次は梨花ちゃんかぁ@ 小道具もなしにどんな手を使うやら!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2050,8 +2050,8 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 3, "me_si_th_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 4, "sa_si_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me2_TohohoA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 4, "character/sa2a_OdorokiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「し、しししまったぁあぁあぁ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2087,7 +2087,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_si_bi_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re2b_bikkuriB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「り、梨花ちゃん、大丈夫かな?! 大丈夫かな?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2114,7 +2114,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "ri_mk_ko_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri5_KomaruA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……みぃ。」…と一言、!w800「鳴いた¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2133,7 +2133,7 @@ void main() PlaySE( 4, "wa_016", 128, 64 ); PlayBGM( 1, "msys03", 128, 0 ); DisableWindow(); - ModDrawCharacter(1, 2, "re_si_ka_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re2b_kaiiB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); PlaySE( 4, "wa_029", 128, 64 ); //「はッはぅ~~!!!!!w800 か、かかか、かぁいいかぁいい!!@ お持ち帰り~~!!!@ @@ -2235,7 +2235,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_si_th_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_TohohoA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「………圭ちゃんの方がわかんね~センスしてるよー。¥ // I feel this line needs a better translation, but haven't thought of one yet! @@ -2263,7 +2263,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_014", "right", 0, 0, 300 ); - ModDrawCharacter(3, 5, "ri_mk_ni_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "character/ri5_NikoA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…さぁ圭一。…ボクに勝てますですか?@ @@ -2291,7 +2291,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_014", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "me_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me2_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃんにも何か秘策があってのことだろうけど@……何を見せてくれるのかな?@ @@ -2307,7 +2307,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_si_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa2a_AkuwaraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「私としましても、圭一さんのお手並み、拝見でございますわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2319,7 +2319,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "ri_mk_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "character/ri5_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「……ひょっとして…圭一も芸をしますですね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2345,7 +2345,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_014", "up", 0, 0, 300 ); - ModDrawCharacterWithFiltering(2, 2, "re_si_ka_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re2b_kaiiB1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「はぅ~!@ かぁいいのかぁいいの~…@ 圭一くぅん……離してぇ…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2372,7 +2372,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_si_ha_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re2b_hauB1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え@ へ@ も、もっとかぁいいの……??@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2409,7 +2409,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_014", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 4, "sa_si_ak_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa2a_AkireruA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…圭一さんの企みが見えないでございますわぁ?@ @@ -2422,7 +2422,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_si_ma_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_MajimeA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃんに限って……いやまさか……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2434,7 +2434,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "ri_mk_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "character/ri5_NikoA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「…ファイト、!w400おーです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2464,7 +2464,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "re_si_ha_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re2a_hauA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); // ……やや遅れてたどたどしい足取りでレナも戻る¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2474,7 +2474,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "me_si_ma_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me2_MajimeA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「まさか圭ちゃんのヤツ……ねんねのレナに…ヘンな事したんじゃあッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2494,7 +2494,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa2a_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ヘ、ヘンなことって一体なんでございますのぉ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2513,7 +2513,7 @@ void main() DisableWindow(); FadeAllBustshots( 200, TRUE ); - ModDrawCharacter(3, 2, "re_si_ha_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re2b_hauB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「は?@ ……はぅ、なんだ魅ぃちゃんかぁ……はぅ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2528,7 +2528,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_si_ma_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_MajimeA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「レナ@ だ、大丈夫?! 圭ちゃんにヘンなことされなかったッ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2543,7 +2543,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_si_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re2a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ぅ……うぅん、…レ、レナ……ヘンなことはされなかったよぅ……はぅ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2556,7 +2556,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa2a_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……か、かなりの重症ですわ…@圭一さんは一体、何を見せましたの?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2579,7 +2579,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacter(1, 3, "me_si_ma_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me2_MajimeA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「かぁいい?! レナあんた、何を見せられたのッ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2591,7 +2591,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_si_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re2b_kaiiB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // はぅ~……と、大きくため息をもう一度つくレナ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2632,7 +2632,7 @@ void main() ClearMessage(); DisableWindow(); PlaySE( 4, "wa_006", 128, 64 ); - ModDrawCharacter(5, 0, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE ); + DrawBustshot( 5, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE ); DrawScene( "white", 200 ); DrawScene( "black", 200 ); @@ -2660,7 +2660,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_si_bi_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re2b_bikkuriB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「え?!w400 えぇ?!!w300 なに?!w200 なに?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2693,7 +2693,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_si_ik_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me2_IkariA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…レ、レナに汚ぇもん見せやがってぇえぇえ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2706,7 +2706,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa2a_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「こンのド変態~!!@ 調伏してさしあげますでございますッ!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2746,7 +2746,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_014", "left", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 2, "re_si_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re2a_bikkuriA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃん?! なんだかわかんないけど…誤解だよ!@ 圭一くんは…!!@ @@ -2762,7 +2762,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "ri_mk_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri5_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…オットセイさんのキーホルダーですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2783,7 +2783,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "me_si_th_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me2_TohohoA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ふぇ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2808,7 +2808,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "re_si_ka_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re2a_kaiiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うん@……ちっちゃくて、かぁいくて@…せいいっぱいがんばったって感じがとっても素敵だったよ…☆¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2824,7 +2824,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "me_si_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me2_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「な、…なぁんだ…@ てっきりおじさんは圭一のかぁいいオットセイかと~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2840,7 +2840,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sa_si_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa2a_AkuwaraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「をーっほっほっほ@ さすが魅音さんですわ~@ 間違える方向もワイルドですことぉ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2896,7 +2896,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys01", 128, 0 ); - ModDrawCharacterWithFiltering(3, 8, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "character/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「やぁみんな@相変わらず元気そうだねぇ…!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2942,7 +2942,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa2a_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「こんばんはではございますがぁ! レディーに断りもなくお写真を撮るのはエチケット違反でございますのことよ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2982,7 +2982,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "re_si_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re2a_defA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「こんばんは@…あ、…明日、!w300帰られちゃうんですよね@素敵な写真はいっぱい撮れましたか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3007,7 +3007,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 8, "character/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「御陰様でね@いい絵がたくさん撮れたよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3023,7 +3023,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "me_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_WaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「富竹のおじさまに会えるのも今晩限りなのねぇ~@ お名残惜しいですわぁ@ いい加減、とっととメジャーデビューして下さいよねぇ~!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3039,7 +3039,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "character/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、相変わらず口が悪いなぁ…@ その毒舌もまた半年聞けないかと思うと残念だよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3054,7 +3054,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_si_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me2_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「せいぜい今夜を楽しんでらして下さいな@明日の夜にはもう東京なんですからねぇ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3069,7 +3069,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "character/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…そうだね@星が見える夜空なんて@…まぁた半年、……お預けだもんねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3117,7 +3117,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "character/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // 富竹さんは一瞬言葉を失った@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3212,7 +3212,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "character/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…ありがとな@圭一くん@魅音ちゃんにレナちゃん@沙都子ちゃんに梨花ちゃん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3263,7 +3263,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_si_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // ……レナだった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3289,7 +3289,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「またしばらくのお別れなんですからね@ 今夜は富竹さんにもたくさん楽しんでもらわなくっちゃ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3310,7 +3310,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "tm_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "character/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうだね。ぜひそうさせてもらうよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3322,7 +3322,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_si_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re2b_defB1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ@ ねえねぇ魅ぃちゃん!@ どうだろ?@ 富竹さんを部活に入部させてあげるのは!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3352,7 +3352,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "me_si_to_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_TokuiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…入部条件のひとつに雛見沢在住ってのがあるんだけどねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3364,7 +3364,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_si_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re2a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そんな魅ぃちゃん…、今日くらい意地悪しなくても…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3385,7 +3385,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_si_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re2b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「わ!! やった!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3396,7 +3396,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 4, "sa_si_aw_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "character/sa2a_AkuwaraiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「さぁてさて@ こんな旬を過ぎたご老体にこの私の相手が勤まるでございましょうかしらぁ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3411,7 +3411,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "ri_mk_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri5_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…老獪な大人の知恵を見せてもらいましょうです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3439,7 +3439,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(2, 3, "me_si_wi_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "character/me2_WinkA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「部長ッ園崎魅音の名において、名誉市民富竹氏の我が部への入部を許可するッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3458,7 +3458,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 8, "tm_si_ko_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "character/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「な、なんだい、その部活ってのは…?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3470,7 +3470,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_si_to_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_TokuiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「我が部はだな、複雑化する社会に対応するため、活動毎に提案されるさまざまな条件下、…時には順境@あるいは逆境からいかにして…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -3486,7 +3486,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "re_si_na_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re2a_nandeA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…レナは弱いから…いじめないでほしいな。仲良くやろうね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3499,7 +3499,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa2a_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「子供のごっご遊びと侮るつもりなら好都合でございますわぁ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3524,7 +3524,7 @@ void main() DisableWindow(); FadeAllBustshots( 200, TRUE ); - ModDrawCharacterWithFiltering(2, 5, "ri_mk_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "character/ri5_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…つまり、みんなでゲームして遊ぶ部活です。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3543,7 +3543,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(1, 8, "tm_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 8, "character/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「よぅし! 望むところだよ@その挑戦を受けてたとうじゃあないか@ お手柔らかに頼むよ先輩方!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3594,7 +3594,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "me_si_aw_a2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me2_AkuwaraiA1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「ルールはいつも通り! ビリにはもちろんお約束の罰ゲーム!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3623,7 +3623,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_si_wa_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re2b_waraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「負けなきゃいいんだからね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3667,7 +3667,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 8, "tm_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "character/tomi1_warai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「なるほど。…これが童心ってヤツなんだなぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3716,7 +3716,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_si_wi_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me2_WinkA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あんたの店、根こそぎかっさらいに来たよッ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3745,7 +3745,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "me_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "character/me2_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「ルールは簡単ッ!@ 3発撃って、得られた景品のデカさで勝負しよう!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3787,7 +3787,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_si_ha_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re2a_hauA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「わぁ…あ……あの…くまさん、か、…かぁいいよぅ…☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3826,7 +3826,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_si_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa2a_AkuwaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「さすが圭一さん@一発で看破すると思いましたわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3841,7 +3841,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "tm_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "character/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ふむ。ここは無難にキャラメルや人形を狙うのが定石のようだね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3892,7 +3892,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "ri_mk_ni_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri5_NikoA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…くまさんを落とせれば勝利は確定しますですね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3929,7 +3929,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "tm_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "character/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「先に挑戦した方がラクな景品を狙えて有利かもしれないけど……鉄砲のクセが見えない内の挑戦は危険だね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3952,7 +3952,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_017", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "re_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re2a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃあさ、公平に…ジャンケンで決めるのはどうかな? どうかな?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3964,7 +3964,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_si_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_DefA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「結局それしかないかね@ じゃーんけーんッ!!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3989,7 +3989,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "me_si_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me2_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「1番は避けたかったんだけど……ま、ハンデってことにしとくかな。おっちゃん!!銃ッ!!」「そらよッ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4157,7 +4157,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_si_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa2a_OdorokiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「や……やるでございますわぁ……!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4175,7 +4175,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_si_wa_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re2b_waraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「す、……すごいよ魅ぃちゃん!@ 3つ! 3つ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4205,7 +4205,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "me_si_ma_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_MajimeA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「2番手は誰@ 沙都子@ ……気をつけて。弾が軽い。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4238,7 +4238,7 @@ void main() DisableWindow(); DrawScene( "bg_010", 400 ); - ModDrawCharacterWithFiltering(2, 4, "sa_si_aw_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "character/sa2a_AkuwaraiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「やはりここは!s150………!sd大物狙いで行かせてもらいますわぁッ!!@ @@ -4278,7 +4278,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "re_si_wa_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re2b_waraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「くまさんを落とせばその時点で沙都子ちゃんのトップは確定するね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4290,7 +4290,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "tm_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "character/tomi1_warai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「沙都子ちゃんがんばれ~ッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4303,7 +4303,7 @@ void main() DisableWindow(); FadeAllBustshots( 200, TRUE ); - ModDrawCharacter(2, 4, "sa_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "character/sa2a_WaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); // 沙都子は魅音とは逆に冷静に的を狙い……引き金を絞る¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4323,7 +4323,7 @@ void main() PlaySE( 4, "wa_005", 128, 64 ); Wait( 500 ); PlaySE( 4, "wa_005", 128, 64 ); - ModDrawCharacterWithFiltering(2, 4, "sa_si_bi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "character/sa2a_OdorokiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「……ちっ、…弾が軽いですわ…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4360,7 +4360,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sa_si_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "character/sa2a_AkuwaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「残念でございますけれど…私にくまは荷が勝ちすぎているみたいですわね…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4393,7 +4393,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_017", "left", 0, 0, 300 ); - ModDrawCharacter(1, 3, "me_si_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "character/me2_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「沙都子、いい仕事をするじゃん。腕を上げたね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4405,7 +4405,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_si_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa2a_AkuwaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // 魅音の差し出す手の平をぱーん!!と小気味良く叩く沙都子@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4439,7 +4439,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa2a_DefA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「くまはレナさんに譲るでございますわ@健闘をお祈りしましてよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4455,7 +4455,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "re_si_ka_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re2a_kaiiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うんうん@ ありがとね沙都子ちゃん@ ……はぅ~、くまさんかぁいいよぅ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4487,7 +4487,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_017", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 8, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "character/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「レナちゃんはどうだろうね@…ひとつくらい当たるといいんだけれど。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4579,7 +4579,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "re_si_ka_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 2, "character/re2b_kaiiB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「ゆゆゆ、揺れてる揺れてるよ………はぅ……かぁいいよぅ…!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4597,7 +4597,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_si_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa2a_OdorokiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「さすがレナさんですわ…!@ 冷静を失えば失うほどに…、@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4653,7 +4653,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_017", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 5, "ri_mk_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri5_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…でも無理かも知れませんですね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4665,7 +4665,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "tm_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "character/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「い、いやぁわからないよ?@ レナちゃんの腕だったらひょっとすると…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4762,7 +4762,7 @@ void main() DisableWindow(); DrawScene( "bg_010", 1000 ); - ModDrawCharacterWithFiltering(2, 2, "re_si_ko_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re2b_komaruB1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「……はぅ………くまさん……お持ち帰り…………はぅ……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4824,7 +4824,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_017", "left", 0, 0, 300 ); - ModDrawCharacter(1, 2, "re_si_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re2a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // すっかりのぼせて真っ赤になったレナの腕を引っ張ってこっちへ連れ戻す¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4878,7 +4878,7 @@ void main() NULL, "\"All right! Then I'll...\"", Line_WaitForInput); DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "character/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「僕が取ったらプレゼントするよ。@ ModPlayVoiceLS(3, 8, "s19/08/500800027", 256); @@ -4904,7 +4904,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re2a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うん!うん@ お願いね富竹さん!@ がんばれ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4942,7 +4942,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "ri_mk_ni_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri5_NikoA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…圭一もファイト、!w300おーですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4990,7 +4990,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_si_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_DefA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……うん、間違いない!@ 富竹のおっさんの狙いは……!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5084,7 +5084,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_si_ka_b1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re2b_kaiiB1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「はぅ~~~………ざ、残念だったぁ………。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5104,7 +5104,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "tm_si_ko_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "character/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…う~ん…結構行けると思ったんだけどなぁ…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -5117,7 +5117,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sa_si_aw_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa2a_AkuwaraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「をっほっほ@ 男だとキャラメルはもらえないようでございますわね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5142,7 +5142,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_017", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 3, "me_si_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「つまり、圭ちゃんと梨花ちゃんは手堅く、ラクなものを撃ち落せばビリ回避ってわけだね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5179,7 +5179,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "character/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「今度は圭一くんの番だよ。健闘を!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -5271,7 +5271,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "re_si_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re2a_nandeA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…え、……え@ …約束って……なんだろ? なんだろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5298,7 +5298,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_si_ha_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re2b_hauB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「へ………へ………それって………はぅ…………。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5358,7 +5358,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa2a_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一さんも男を見せますのね@……でも実際、どうやってくまを落とす気ですの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5373,7 +5373,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "ri_mk_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri5_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…レナや富竹の弾で幾分、傾きはしましたですが……難しいと思いますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -5385,7 +5385,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "re_si_ha_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re2a_hauA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…圭一くぅん………。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5443,7 +5443,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_017", "left", 0, 0, 200 ); - ModDrawCharacterWithFiltering(3, 4, "sa_si_bi_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa2a_OdorokiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一さんは何を企んでいるのでしょう?@ …1人じゃ3丁は扱えないですのよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5458,7 +5458,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_si_wi_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_WinkA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「読めたよ…@圭ちゃんも…考えたじゃん!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5480,7 +5480,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(3, 8, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "character/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「つまり…一番時間がかかってるのがこの…コルク弾の装填なんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -5492,7 +5492,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そ、そうだよね…@ じゃあ……先に弾を詰めた鉄砲を3つ並べておけば…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5680,7 +5680,7 @@ void main() DrawScene( "bg_010b", 1000 ); FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 1, "msys02", 128, 0 ); - ModDrawCharacterWithFiltering(3, 2, "re_si_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re2b_waraiB1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); PlaySE( 4, "wa_006", 128, 64 ); ShakeScreen( 1, 50, 20, 5, 0, ); @@ -5735,7 +5735,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "tm_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "character/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「すごいや! おめでとう圭一君!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -5748,7 +5748,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sa_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa2a_WaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一さんも頭を使えるようになりましたわねぇ!@ 少しは見直しましたですの~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5774,7 +5774,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "me_si_wi_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_WinkA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうそう! 全員の力の結晶だね~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5787,7 +5787,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "ri_mk_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri5_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…魅ぃは1発も当ててませんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -5799,7 +5799,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_si_th_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "character/me2_TohohoA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「……う。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5818,7 +5818,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 2, "re_si_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "character/re2a_bikkuriA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「そら@こいつは俺から……いやみんなからだな@いつもうまい弁当をありがとな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -5842,7 +5842,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_si_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re2a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「だ、だめだよ圭一くん……、だってこれはみんなの……はぅ、@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5893,7 +5893,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_si_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re2b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……は、はぅ~~!@ 圭一くぅん!@ ありがとぉ~~☆!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5983,7 +5983,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "ri_mk_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri5_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…じゃあボクはお先に行くですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -5995,7 +5995,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "tm_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "character/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「おっと@ 僕も早く行っていいポジションを確保しないとな@…じゃあみんな、後ほど。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -6019,7 +6019,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_014", "m1", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 4, "sa_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa2a_WaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「2人ともお勤め、しっかりでございますよ~!@ ささ@ 参りましょうでございます!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6037,7 +6037,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_si_wi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_WinkA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ふむ、梨花ちゃんの艶姿を見に行きますかね@行こ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -6101,7 +6101,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_si_wi_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me2_WinkA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃあ圭ちゃんにはレナの世話を頼むかねぇ@私は沙都子の世話で忙しいし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -6116,7 +6116,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa2a_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「誰が魅音さんの世話になるでございますの~!@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6145,7 +6145,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_si_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "character/re2a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「けけ、圭一くん……そこ違う…、つかむとこ違う…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6169,7 +6169,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_si_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re2a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…え……と………はぅ…………、@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6207,7 +6207,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re2a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「………う、うん…!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6286,7 +6286,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_si_wa_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa2a_WaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「圭一さん@ レナさーん@ こちらでございますのよ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6327,7 +6327,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "me_si_wi_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_WinkA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「どう~? ちょっとはレナとドキドキできた~?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -6367,7 +6367,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_si_ha_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re2b_hauB1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「はッ、…………は/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6443,7 +6443,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_si_ko_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re2b_komaruB1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「レ、レナ殴ってないよ…し、しし知らないもん…………はぅ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6461,7 +6461,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_si_bi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa2a_OdorokiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「お静かになさいませ!! 始まりですわ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6518,7 +6518,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「祭事用の鍬だよ@巫女さんしか触っちゃいけない神聖な農具なの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6592,7 +6592,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me2_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃんの布団叩きって表現も、まぁハズレじゃないかね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -6642,7 +6642,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_si_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa2a_OdorokiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「梨花は毎日毎日、お餅つきの杵で練習してましたですの…@…きっとやりきるでございますわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6678,7 +6678,7 @@ void main() - ModDrawCharacterWithFiltering(2, 3, "me_si_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me2_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「そりゃ頼まれりゃやるけどね@…まぁ、!w400誰にでも勤まるものでもないし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -6772,7 +6772,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "re_si_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re2a_waraiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「あははは@だから、綿流しだってば。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6812,7 +6812,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "night/re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/night/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「はい、順番順番@並ぶよ圭一くん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6843,7 +6843,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "night/re_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/night/re2a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あはははは…@食べ物じゃないよ@だから、ワ・!w200タ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -7020,10 +7020,10 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); // Wait( 1000 ); - ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); DrawScene( "black", 1000 ); diff --git a/Update/onik_009_02.txt b/Update/onik_009_02.txt index d4ddc2f..e2cfabc 100644 --- a/Update/onik_009_02.txt +++ b/Update/onik_009_02.txt @@ -67,7 +67,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_247", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 8, "night/tm_si_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "character/night/tomi1_def_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「どうですか富竹さん、いい写真はいっぱい撮れましたか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -96,7 +96,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 9, "night/ta_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 9, "character/night/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一くんはどうだったかしら@お祭りは楽しめた?@ if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); } @@ -149,7 +149,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "night/tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "character/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭一くんはまだ引っ越してきて日が浅いんだそうだね@他の子たちととても親しげだったから、とてもそうは思えなかったよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -196,7 +196,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "night/tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "character/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「おや、圭一くんらしくない返事だね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -280,7 +280,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "night/tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "character/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「それを知ることで君が納得するなら……僕の知っている範囲で何でも教えるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -327,7 +327,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "night/tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "character/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ダムについては……多分、ここの人に聞いたほうが詳しいと思うけどなぁ@ま、僕が知っている範囲でいいんなら@…新聞で読んだ程度だけどね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -365,7 +365,7 @@ void main() DisableWindow(); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); // 当時の日本の重点課題は3つ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -478,7 +478,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_247", "down", 0, 0, 1300 ); - ModDrawCharacter(3, 8, "night/tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 8, "character/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「で、いろいろな不祥事や汚職が発覚してね@ややこしいことになっている内に工事中止が決まったんだそうだよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -639,7 +639,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_247", "down", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 8, "night/tm_si_wa_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "character/night/tomi1_warai_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「当時はダムのトラブルの末期だったからね@オヤシロさまの祟りだ、って言ってずいぶん騒がれたんだよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -981,7 +981,7 @@ void main() DisableWindow(); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); @@ -1082,7 +1082,7 @@ void main() DisableWindow(); DrawScene( "bg_247", 3000 ); - ModDrawCharacter(1, 9, "night/ta_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); + ModDrawCharacter(1, 9, "character/night/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); PlayBGM( 2, "lsys19", 128, 0 ); @@ -1144,7 +1144,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "night/tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "character/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「さぁてね!s200………!sd圭一くんは誰だと思うかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1209,7 +1209,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "night/tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "character/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「別にはぐらかしたつもりはないんだよ圭一くん@つまり……その翌年の綿流しってのはつまり…、¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1225,7 +1225,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - ModDrawCharacter(1, 9, "night/ta_si_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "character/night/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); PlaySE( 4, "wa_026", 128, 64 ); @@ -1359,7 +1359,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE ); StopSE( 4 ); @@ -1467,7 +1467,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 9, "night/ta_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + ModDrawCharacter(3, 9, "character/night/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); PlayBGM( 2, "lsys19", 128, 0 ); @@ -1528,7 +1528,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "night/tm_si_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "character/night/tomi1_warai_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「まさか圭一くん、祟りなんて信じてるわけじゃないだろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1583,7 +1583,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 8, "night/tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "character/night/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……例えば、一番最初のバラバラ殺人@言ったよね@ 犯人は1人を残して全員逮捕されてる@残った1人だって時間の問題さ@動機だって、酒の上での口論からと判明してる@祟りなんかじゃない@……だろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1646,7 +1646,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 8, "night/tm_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "character/night/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ははは@考えてもみなよ圭一くん@…雛見沢に敵が多かった彼が、地元のお祭りにおちおち参加できると思うかい@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1708,7 +1708,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 8, "night/tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "character/night/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「神主さんはもっと説明が付き易いよ@綿流しのお祭りは神主さんにとっては年に一度の大行事。過労に体調不良が重なったんだろうね@あるいは元々持病持ちだったのかもしれない。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1955,7 +1955,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 9, "night/ta_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 9, "character/night/ta1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「……さて、と@そろそろ私は戻らないとね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); } @@ -2028,7 +2028,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 9, "night/ta_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 9, "character/night/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「じゃあね、おやすみなさい圭一くん@…ジロウさんもね。また後ほど。@ if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); } @@ -2061,7 +2061,7 @@ void main() DrawSceneWithMask( "bg_247", "left", 0, 0, 1300 ); PlayBGM( 1, "msys02", 128, 0 ); StopBGM( 2 ); - ModDrawCharacterWithFiltering(3, 2, "night/re_si_ko_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/night/re2a_komaruA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「圭一く~ん!@ ごめんなさぁ~い!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2098,7 +2098,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "night/me_si_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/night/me2_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「悪ぃ悪ぃ圭ちゃん…@ すっかり話しこんじゃっててさ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2122,7 +2122,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "night/sa_si_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/night/sa2a_AkuwaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「あぁら、富竹さんもご一緒でございましたの@ 丁度よかったですわぁ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2137,7 +2137,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "night/ri_mk_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); + ModDrawCharacter(2, 5, "character/night/ri5_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); //「今日の射的の結果発表がありますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2150,7 +2150,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 8, "night/tm_si_ko_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 8, "character/night/tomi1_komaru_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「あ、…そ、そうだったねぇ…@ 結局、ビリは僕なのかな?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2165,7 +2165,7 @@ void main() DisableWindow(); DrawScene( "black", 3000 ); DrawScene( "bg_014", 1000 ); - ModDrawCharacterWithFiltering(2, 5, "ri_mk_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "character/ri5_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); // 結局今日の勝負は、俺の劇的な勝利の後、梨花ちゃんが挑むが、何しろもう標的がほとんど残っていない@ @@ -2191,7 +2191,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "ri_mk_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "character/ri5_KomaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // …が、店頭でみぃみぃと泣きだし、露店のオヤジを秒殺@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2229,7 +2229,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 5, "night/ri_mk_ni_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 5, "character/night/ri5_NikoA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「圭一の言ってる意味がわかりませんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2241,7 +2241,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "night/me_si_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/night/me2_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「なワケで! ビリは富竹さんに決まり~!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2260,7 +2260,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_247", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "night/me_si_to_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/night/me2_TokuiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃ~富竹さん、覚悟はいいかなぁ? 罰ゲーム!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2271,7 +2271,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "night/tm_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 8, "character/night/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「え? あ、……忘れてた!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2314,7 +2314,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "night/me_si_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/night/me2_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あはは、油性じゃないとだめだよ@お洗濯したら落ちちゃうじゃない。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2361,7 +2361,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 0, TRUE ); @@ -2388,7 +2388,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "night/sa_si_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/night/sa2a_AkuwaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「はは、これじゃあ罰ゲームってより、寄せ書きじゃないか。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2410,9 +2410,9 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 0, TRUE ); - ModDrawCharacter(3, 4, "night/sa_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + ModDrawCharacter(3, 4, "character/night/sa2a_DefA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); //"やーいビリ! 沙都子"@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2469,7 +2469,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "night/tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "character/night/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「これを来たまま帰京するのも…罰ゲームの内に入るのかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2481,7 +2481,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "night/me_si_wa_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/night/me2_WaraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「もっちろん! ちゃんと来たまま家に帰ってね~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2494,7 +2494,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "night/re_si_wa_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/night/re2b_waraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あははは、次に来るときにも着てきてくれるといいな@…いいな!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2521,7 +2521,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 8, "night/tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "character/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「わかった。次に来るときもこれを着てくるよ@約束する!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2566,7 +2566,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys13", 128, 0 ); - ModDrawCharacterWithFiltering(1, 3, "night/me_si_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/night/me2_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「お連れ様がお待ちみたいじゃ~ん@ そろそろお時間かなぁ@ ん~?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2584,7 +2584,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "night/tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "character/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ん、!w200ん~、そうみたいだねぇ…はは。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2654,7 +2654,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "night/re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/night/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…行っちゃったね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2666,7 +2666,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "night/me_si_wi_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/night/me2_WinkA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃ、うちらも引き上げるかね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2736,7 +2736,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "night/re_si_wa_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/night/re2a_waraiA1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「うん、全然平気だよ@ 近いし。走って行くし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2760,7 +2760,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "night/re_si_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/night/re2a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「出したら…助けに来てくれるのかな?……かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2926,8 +2926,8 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); Wait( 3000 ); - ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); // DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); diff --git a/Update/onik_010.txt b/Update/onik_010.txt index a728c32..cf9b6d3 100644 --- a/Update/onik_010.txt +++ b/Update/onik_010.txt @@ -22,7 +22,7 @@ void main() SetValidityOfInput( TRUE ); PlayBGM( 1, "msys01", 128, 0 ); DrawSceneWithMask( "bg_019", "left", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 3, "me_se_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 @@ -55,7 +55,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_waraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうそう、圭一君、本当にありがとね@ くまさん!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -78,7 +78,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_se_na_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re1a_nandeA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「し、しないよそんなこと…!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -129,7 +129,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys03", 128, 0 ); DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 ); - ModDrawCharacter(3, 4, "sa_se_aw_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "character/sa1a_AkuwaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あぁら朝から雑巾がけとは熱心でございますわねぇ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -161,7 +161,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sa_se_na_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "character/sa1b_NakuB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ふ、ふわぁあぁあぁああん!@ 圭一さんがデコピンしたぁ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -176,7 +176,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「今度はもっと凶悪なワナを仕掛けなさいですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -220,7 +220,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "re_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re1a_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「どしたの圭一君@ ひょっとして寝不足かな@ かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -270,7 +270,7 @@ void main() SetValidityOfInput( TRUE ); DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); - ModDrawCharacter(3, 22, "Tie_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 22, "character/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); PlayBGM( 1, "msys12", 128, 0 ); //「みなさん、おはようございます@昨日はお祭りでしたね@最後まで後片付けに参加した人たちは本当にお疲れ様でした。@ @@ -320,7 +320,7 @@ void main() DisableWindow(); // DrawBustshotWithFiltering( 3, "Tie_Niramu", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 22, "Tie_Niramu", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 22, "character/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); @@ -425,7 +425,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys02", 128, 0 ); - ModDrawCharacterWithFiltering(2, 3, "me_se_de_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me1b_DefA1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「今日は…本格派の推理ゲームで行こう@ こんなのはどうかな?!@ @@ -454,7 +454,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sa_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_DefA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「説明書も英語ですけどね@…ルールはそう難しくはありませんのよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -469,7 +469,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_se_ha_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_hauA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「……ま、負けないからね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -481,7 +481,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "ri_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "character/ri1_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「ボクはこのゲーム、苦手じゃないですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -500,7 +500,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); - ModDrawCharacter(2, 3, "me_se_to_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_TokuiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「ルールはね、事件の犯人と凶器、あと犯行現場の3つを当てられた人が勝ち!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -548,7 +548,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「つまりね@これらのカードが1枚づつ抜かれるの@それが正解のカード。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -584,7 +584,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "me_se_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1b_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「それで、答えがわかったら挙手@ ゲームを終了して答えが正しいかを確認。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -599,7 +599,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "me_se_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1a_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「正解なら勝ちで1ポイント@ 外れていればマイナス1ポイント@ 正解してもしなくてもゲーム終了だからカードは集めて仕切り直しってわけ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -615,7 +615,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 4, "sa_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_WaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「やってみればわかるでございますわぁ@ 結構アタマを使うでございますわよ!@ @@ -631,7 +631,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "ri_se_ni_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_NikoA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「メモを取りながらじゃないと混乱しますです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -662,7 +662,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(2, 3, "me_se_wi_a2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me1a_WinkA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「そうだねぇ…@じゃ、昨日の疲れも多少あるだろうから今日はソフトに。「使いっぱしりの刑」はどう@ みんなからお使いを頼まれてそれを買いに走るってわけ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -681,7 +681,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「つまり、ジュースとかお菓子とかを買いに行かされるんだね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -693,7 +693,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "ri_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_KomaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…今日の罰ゲームは簡単そうな気がしますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -712,7 +712,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「やはり、圭一さんもそう思いますですの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -761,7 +761,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "me_se_wi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_WinkA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「じゃ~一番は部長の私からいくよ@ じゃあねぇ…!w200「魅音」!w300「ナイフ」!w300「書斎」!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -822,7 +822,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_wa_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_waraiA1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「レナもあるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -834,7 +834,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "ri_se_de_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri1_DefA1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…ボクも持ってますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -846,7 +846,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sa_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "character/sa1a_DefA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あら、完全な通しですわね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -875,7 +875,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "re_se_wa_b1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re1b_waraiB1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「じゃあレナはねぇ……!w300「レナ」!w300「斧」!w300「ラウンジ」だよ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -932,7 +932,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_se_to_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_TokuiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃあ次は圭ちゃんだね。どうぞ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -970,7 +970,7 @@ void main() DisableWindow(); DrawScene( "black", 3000 ); DrawScene( "bg_108", 1000 ); - ModDrawCharacter(2, 3, "me_se_wi_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_WinkA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「よっしゃ! 犯人確定!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1000,7 +1000,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "me_se_to_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_TokuiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「犯人は「梨花ちゃん」@ 凶器は「毒物」で犯行現場は「医務室」@ どう?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1023,7 +1023,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "me_se_to_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1b_TokuiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「正解だねッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1033,7 +1033,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_se_bi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_OdorokiA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「き~! あと1手だったですのに~@ 「毒物」か「ピストル」かわからなかったでございます~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1049,7 +1049,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "ri_se_ni_a1", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri1_NikoA1_", "0", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ピストルなんか使わないです@毒物でじわりじわりがいいのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1081,7 +1081,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…圭一くんはどうだったかな…@ レナは全然…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1108,7 +1108,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_se_to_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_TokuiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「二人ともなぁに自信ないこと言ってんだか@ 二人なかよくビリになっちゃうよ~?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1138,7 +1138,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 5, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…圭一はこのゲーム、苦手そうな顔してますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1165,7 +1165,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あらぁ~、それはいいですわねぇ!!@ 徹底的に叩きのめして差し上げますわぁ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1252,7 +1252,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "me_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1a_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ゆっくりブリブリしておいで~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1264,7 +1264,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_ha_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_hauA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「魅ぃちゃん、それ下品…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1321,7 +1321,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys02", 128, 0 ); - ModDrawCharacterWithFiltering(2, 2, "re_se_na_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re1a_nandeA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「…圭一くん、ひょっとしてレナのこと、呼んだ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1377,7 +1377,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え…と……うん。…全敗だよ@……どうしてそんなこと聞くんだろ。…だろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1451,7 +1451,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え? そ、そんなのありなのかなぁ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1475,7 +1475,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「う、うん! が、頑張るよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1485,8 +1485,8 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); // 俺とレナの作戦は非常にスタンダードなものだ@ @@ -1547,7 +1547,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「う、うん! これなら…今度こそ勝てそうだよ…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1597,7 +1597,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ、ごめん。じゃあどうしよ…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1678,7 +1678,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 22, "Tie_def", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 22, "character/tie_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); PlayBGM( 1, "msys12", 128, 0 ); @@ -1775,7 +1775,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 11, "oi_si_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 11, "character/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); // その中を、暑そうに小脇にジャケットを抱え、だらしなくネクタイを緩めた中年のおっさんが待ち受けていた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1947,7 +1947,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); // そこには……寝ぼけたような顔をした男の顔が写っていた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3948,7 +3948,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "oi_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 11, "character/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「お友達を疑え、と言ったわけではありませんからね@誤解しないで下さいよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -3995,7 +3995,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "oi_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "character/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「しませんしません@ 探偵になんかならなくていいですよ@今までのように自然に生活して下さい@その中で見聞きしたことを教えてくだされば結構なんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -4156,7 +4156,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys01", 128, 0 ); - ModDrawCharacterWithFiltering(1, 2, "re_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「凶器はロープで、犯行現場は……う~ん!w300………ラウンジ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4182,7 +4182,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_se_to_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_TokuiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「わっはっはっはッ!@ ハッズレ~~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4197,7 +4197,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "me_se_fu_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1b_HutekiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「いやぁあぁあぁああぁ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4224,7 +4224,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 4, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あぁあー!@ 圭一さん、遅かったですわねぇえぇ!@ ぷんぷんでございますのことよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4254,7 +4254,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "ri_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_KomaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「素行が悪くて怒られましたですか@ …かわいそかわいそです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4270,7 +4270,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ま、こっちも白熱してたしね@ もういい時間だから次で最後のゲームにしよう。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4297,7 +4297,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "re_se_ko_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1b_komaruB1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「だ、大丈夫だよ圭一くん@……レナ、マイナス1点。!w400………はぅ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4327,7 +4327,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "me_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1a_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「罰ゲームはレナがひとりでか、圭ちゃんと二人でかを決める最終戦!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4351,7 +4351,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_se_na_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re1a_nandeA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……圭一くんと…二人で勝とうって約束したのに!w300…!w300…ずーっと待ってたんだよ? …だよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4395,7 +4395,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 ); PlayBGM( 1, "msys04", 128, 0 ); - ModDrawCharacterWithFiltering(3, 2, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「わかったよ!!@ 犯人は「私」!@ 凶器は「毒物」で犯行現場は「玄関ホール」!@ どうかな?! どうかな?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4415,7 +4415,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_se_de_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_DefA1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「おーおーレナ、回答早いじゃ~ん@ また当てずっぽうじゃないのぅ?!w500 ……お。¥ @@ -4437,7 +4437,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(1, 5, "ri_se_ni_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_NikoA1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…レナの正解ですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4449,7 +4449,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_se_aw_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_AkuwaraiA1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「をーっほっほっほ!@ じゃあこれで圭一さんも罰ゲーム決定ですわねぇ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4465,7 +4465,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "re_se_wa_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1b_waraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「やったぁああぁ!@ 圭一くん、一緒にがんばろうねぇ☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4496,7 +4496,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(1, 3, "me_se_wi_a2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_WinkA1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ではゲームセット@ トップは私、園崎魅音@ ビリは前原圭一と竜宮レナ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4528,7 +4528,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "me_se_wa_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1a_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「じゃあ、使いっぱしりの刑の買って来るものはトップの私が決めようかねぇ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4540,7 +4540,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_bikkuriA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「………な、何を買いに行かされるんだろ? …だろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4561,7 +4561,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_se_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1a_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「はぁ@ 薬屋なんかに用ないよ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4572,7 +4572,7 @@ void main() NULL, " I don't have any business at the drugstore.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 3, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1a_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //おじさんが買って欲しいものはね、このメモに書いてあるから~!¥ ModPlayVoiceLS(3, 3, "s01/03/120300053", 256); @@ -4581,7 +4581,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "re_se_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_komaruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); PlayBGM( 1, "msys03", 128, 0 ); //「わぁ……いっぱい書いてあるよ…。@ @@ -4629,7 +4629,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_se_ak_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_AkireruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「罰ゲームってより…お買い物に見えるでございますわねぇ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4641,7 +4641,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…今日の魅ぃは勝つ気満々でしたです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4652,7 +4652,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(2, 3, "me_se_to_a2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me1a_TokuiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「会則第七条!!!@ 罰ゲームの内容に逆らわな~い!!@ はい、お金。シャンプーはうち、果物物語だからね。!w400よろしくぅ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4705,8 +4705,8 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); Wait( 3000 ); - ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); // DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); diff --git a/Update/onik_011.txt b/Update/onik_011.txt index 9002611..ac6510a 100644 --- a/Update/onik_011.txt +++ b/Update/onik_011.txt @@ -24,7 +24,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_se_wa_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_waraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「わぁ…圭一くん、でっかいあくび。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -54,7 +54,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「圭ちゃんが喜びそうなH番組なんかやってたっけぇ?@ // Mion doesn't say the "H" part in the audio.. makes Satoko's line seem really weird so I'm leaving this unchanged (maybe Sui had a different follow-up line?) if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -66,7 +66,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「ふ、ふふ不潔千万でございますわぁあぁあぁ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -87,7 +87,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "character/ri1_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「…男の子なら当然です。恥ずかしくないですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -119,7 +119,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sa_se_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "character/sa1a_AkuwaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あぁら、私が黙って見過ごすとお思いでぇ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -955,7 +955,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sa_se_aw_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "character/sa1a_AkuwaraiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「をっほっほ!@ 先生が来ましてよ圭一さん@ 着席あそばせ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1001,7 +1001,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sa_se_na_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "character/sa1b_NakuB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ふ、ふわぁあぁあぁああん!@ 圭一さんがいじめたぁあぁああぁ…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1031,7 +1031,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sa_se_aw_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "character/sa1b_AkuwaraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 沙都子がべーっと舌を出しているのが見えた。…こんのクソガキぃぃいぃい!!¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1078,7 +1078,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃん圭ちゃん、その恨みは部活でね@ 着席着席。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1154,7 +1154,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_waraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「そうだね。今日こそ圭一くんと二人で大勝利だよね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1166,7 +1166,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「でもどうでしょうね@同じゲームを続けて2日やった試しはありませんし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1182,7 +1182,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「…………魅ぃにお願いしてみたらどうでしょうです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1193,7 +1193,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); - ModDrawCharacter(2, 3, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); // 魅音に振り返り目線を合わせると、おもむろに手をぽんと叩いて叫んだ¥ @@ -1203,7 +1203,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "me_se_wi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1b_WinkA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「いっけね@ 今日、叔父さんの手伝いの日だ…@ 悪い、みんな! 今日なし!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1233,7 +1233,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "me_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「悪い悪ぃ…@ ホントすっかり忘れてた。……じゃあごめんねみんな@ 今日はおじさん、これで帰るわぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1262,7 +1262,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); PlayBGM( 1, "msys01", 128, 0 ); - ModDrawCharacter(3, 2, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「魅ぃちゃんね、たまに町にある叔父さんのお店の手伝いに行くんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1282,7 +1282,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_DefA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「バイト代が出ると言ってましたですわ@結構なお小遣いになるらしいですの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1319,7 +1319,7 @@ void main() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "ri_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri1_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…家業手伝いは除くと書いてありますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1348,7 +1348,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "re_se_ha_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_hauA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…じゃあ…今日はこれで解散かな? …かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1402,7 +1402,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(1, 4, "sa_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_DefA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「私は構いませんけど@レナさんと梨花はどういたします?@ @@ -1418,7 +1418,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_se_ko_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_komaruA2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「う~ん、!w800…圭一くんがどうしてもって言うんなら…ちょっとだけいいかな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1437,7 +1437,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "ri_se_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "character/ri1_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「……ボクは…みんなが揃っての方がいいな、と思いますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1466,7 +1466,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sa_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "character/sa1a_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あ、…そうでしたわねぇ@ すっかり忘れてましたわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1481,7 +1481,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_se_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1b_defB1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「なら……、レナも久しぶりに宝探しに行こうかなぁ…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1532,7 +1532,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「またの機会に叩きのめしてさしあげましてよ@ をっほっほ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1562,7 +1562,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sa_se_bi_b2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "character/sa1b_OdorokiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「な、なんですってぇええぇ!@ じゃあじゃあじゃあ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1608,7 +1608,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sa_se_hn_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "character/sa1b_HannbesoB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「いっやぁあぁあぁあ!@ 圭一さんのケダモノぉおぉおぉ!!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1637,7 +1637,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sa_se_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "character/sa1a_NakuA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ふわぁあぁあぁあん!@ 圭一さん、覚えてらっしゃあぁああぁい!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1652,7 +1652,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "ri_se_ni_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_NikoA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…いっぱいいっぱい慰みものにされましたですね@かわいそかわいそです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1667,7 +1667,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あははは☆…かぁいいかぁいい…☆¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1780,7 +1780,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys12", 128, 0 ); - ModDrawCharacterWithFiltering(1, 2, "re_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一くん、早く片付けよ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1838,7 +1838,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "re_se_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re1a_komaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…うん@雛見沢って田舎でしょ@ 転校して行っちゃう人も時々いるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1865,7 +1865,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_se_bi_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re1b_bikkuriB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ごめん@ !s100………!sdよく知らないの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1893,7 +1893,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "re_se_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re1a_komaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ぁ、その…意地悪で言ってるんじゃないの@……ちょうど去年@レナが転校してきてから…入れ替わりだったかな@だからあんまりお話したことないの@…ごめんね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1915,7 +1915,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); @@ -1986,7 +1986,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE ); - ModDrawCharacter(2, 2, "re_se_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "character/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 1300, TRUE ); PlayBGM( 1, "msys12", 128, 0 ); @@ -2092,7 +2092,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "re_se_ko_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re1b_komaruB1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…圭一くん、疲れてるのかな…?!w800 …かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2164,7 +2164,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_de_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1b_defB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「きっと圭一くん、引越しの疲れが今になって来たんだよ@……前に住んでた所とは全然違うところだもん@いろいろ慣れたり覚えたり……疲れて当然だよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2192,7 +2192,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うん@絶対にそうだよ@レナも最初、そうだったから@わかるんだよ?!w800…だよ?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2333,7 +2333,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うぅん@…最初は部活なんてなかったんだよ@途中からできたの@………放課後にみんなで残ってゲーム大会をやろうって言い出して。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2398,7 +2398,7 @@ void main() NULL, "\"She had to do most of the penalties that she came up with.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //あはは!!w800 本当に内緒だからね!¥ ModPlayVoiceLS(3, 2, "s01/02/120200112", 256); @@ -2544,7 +2544,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え@…してないよ。!w500全然。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2590,7 +2590,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys11", 128, 0 ); - ModDrawCharacter(2, 2, "re_se_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「どういう意味だろ…@ …圭一くん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2622,7 +2622,7 @@ void main() NULL, " ...Keeping something from me?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_ok_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1b_komaruB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); @@ -2649,7 +2649,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character_zoomed/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); PlayBGM( 1, "msys15", 128, 0 ); //「じゃあさ、圭一くん@……圭一くんこそ、レナたちに嘘や隠し事をしてないかな?@ @@ -2975,7 +2975,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_039", "left", 0, 0, 3000 ); - ModDrawCharacter(2, 2, "re_se_him_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_hig_muhyouA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 大きく吸いこんだ息が、吐き出せない@いや、息を吐き出す事すら許してくれない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3021,7 +3021,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_wa_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character_zoomed/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3084,7 +3084,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character_zoomed/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); @@ -3160,7 +3160,7 @@ void main() DisableWindow(); PlayBGM( 2, "lsys11", 128, 0 ); - ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「行こ@…だいぶ涼しくなってきたよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3240,10 +3240,10 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); // Wait( 1000 ); - ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); DrawScene( "black", 3000 ); @@ -5170,8 +5170,8 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); Wait( 3000 ); - ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); // DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); diff --git a/Update/onik_012.txt b/Update/onik_012.txt index f8a4ab2..ced71de 100644 --- a/Update/onik_012.txt +++ b/Update/onik_012.txt @@ -61,7 +61,7 @@ void main() DisableWindow(); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); // …昨夜、……俺は深夜に何度も目を覚ました@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -812,7 +812,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 11, "oi_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); + ModDrawCharacter(2, 11, "character/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); //「前原さ~ん@こんにちは。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1207,7 +1207,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 11, "oi_si_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 11, "character/oisi1_2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「どうです@ このお店のウェイトレスさんの格好、可愛らしいと思いません?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1546,7 +1546,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); DrawScene( "bg_165", 400 ); - ModDrawCharacter(3, 11, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1000, TRUE ); + ModDrawCharacter(3, 11, "character/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1000, TRUE ); //「結局、母親も息子も捕まって、食べられちゃったんだそうです@おしまい。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1575,7 +1575,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 11, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "character/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ありゃ@ …なはははは! 昔話はこういうの多いですよねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1599,7 +1599,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys15", 128, 0 ); - ModDrawCharacter(3, 11, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "character/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「でもですね@…他の昔話にも結構あるらしいんですよ@鬼ヶ淵の鬼たちが総出で獲物を捕まえに来る、というのは。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1776,7 +1776,7 @@ void main() NULL, "\"What do you think, Maebara-san?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 11, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "character/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // …あ~、すみません@コーヒーのお代りいいですか。@ ModPlayVoiceLS(3, 11, "s01/11/120700254", 256); @@ -2143,7 +2143,7 @@ void main() DisableWindow(); DrawScene( "bg_165", 400 ); - ModDrawCharacter(3, 11, "oi_si_ma_a1_zoom", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "character_zoomed/oisi1_3_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); PlaySE( 4, "wa_023", 128, 64 ); //「被害者たちはなぜか、あなたのお友達グループに全てつながるのです。」!w2000 @@ -2170,7 +2170,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 11, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "character/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「前原さん、静かに静かに…@みんな見てますよ…。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -2530,7 +2530,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 11, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "character/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…全員ですよ@お忘れですか前原さん@みんなで楽しくお祭りの晩を過ごしたじゃないですか@何人もの警官が皆さんの楽しそうな様子を見ていますよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -2567,7 +2567,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(3, 11, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "character/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そろそろ出ましょう@あ、前原さん、お昼の薬は飲みましたか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -2920,7 +2920,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 11, "oi_si_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 11, "character/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「今日の話は全て忘れてくださっても結構です@…ですが私は捜査を続けますよ@オヤシロさまの祟りは今年で終わらせます。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -2948,7 +2948,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 11, "oi_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "character/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「いいんですよ@……前原さんが「どうしても」連絡したくなった時だけでいいんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -3089,10 +3089,10 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); // Wait( 1000 ); - ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); DrawScene( "black", 3000 ); @@ -3399,7 +3399,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_021", "left", 0, 0, 1300 ); PlayBGM( 1, "msys02", 128, 0 ); - ModDrawCharacterWithFiltering(3, 3, "me_si_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me2_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「どんなカンジ@ ちゃんと薬飲んで寝てた~?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3422,7 +3422,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_si_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re2a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「げ、元気そうで良かった。心配してたんだよ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3456,7 +3456,7 @@ void main() NULL, "...It didn't look like there was anything behind those expressions.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "me_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「……ちょっとお邪魔しようかと思ったけど、まだ本調子じゃないみたいだねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3484,7 +3484,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re2a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…じゃこれ、圭一くん@…魅ぃちゃんのおばあちゃんが作ってくれたおはぎだよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3527,7 +3527,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_si_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re2b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うん@あ、その中にね、レナが作ったのも混じってるんだよ@ 圭一くんに見つけられるかなぁ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3544,7 +3544,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "me_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me2_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「これ、今日の部活を欠席した圭ちゃんへの宿題ね@ おはぎにアルファベットがついてるから明日回答すること!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3565,7 +3565,7 @@ void main() NULL, "\"W-Were you checking if I was feeling better or did you just come here for club activities!?!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "me_si_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me2_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「うんうん、元気元気。これなら明日は大丈夫そうだね~。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3583,7 +3583,7 @@ void main() NULL, "\"Man, what are you going to do if my fever comes back because of your shenanigans?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "re_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re2a_komaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「み、魅ぃちゃん、あんまり騒いじゃ悪いよ…@もう行こ@おうちの人にも怒られるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3637,7 +3637,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(3, 3, "me_si_him_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me2_Hig_MajiA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「お昼、何食べた?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3714,7 +3714,7 @@ void main() NULL, "Except... contrary to the efforts I had made... there was a pause before they replied.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "re_si_him_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re2a_hig_muhyouA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…ふ~ん、圭一くん、お昼は外食だったんだね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3907,7 +3907,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "me_si_him_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me2_Hig_MajiA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「………さぁてね@…おじさんにわからないことはないからね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3951,7 +3951,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_si_hi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re2a_hig_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ふぅん@ …聞いてもないのにレナたちの名前が出るなんて、なんだか怪しいなぁ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4168,7 +4168,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); PlayBGM( 1, "msys15", 128, 0 ); // 魅音たちは…俺が大石さんと話していたことを知っている…?@ @@ -4916,7 +4916,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); // ふむ@…悪くない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4972,7 +4972,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); // ……これは…難しいジャッジになりそうだぞ?@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5471,8 +5471,8 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); Wait( 3000 ); - ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); // DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); diff --git a/Update/onik_013.txt b/Update/onik_013.txt index 4fabb4f..aa2241d 100644 --- a/Update/onik_013.txt +++ b/Update/onik_013.txt @@ -780,7 +780,7 @@ void main() NULL, " I needed to do things as usual...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "character/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask( "bg_117", "right", 0, 0, 1300 ); //「おはよう~!@ @@ -798,7 +798,7 @@ void main() NULL, "An invigorating greeting filtered in from across the doorway.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…圭一くん、遅かったから来てみたけど……今日はどうかな?…かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -830,7 +830,7 @@ void main() NULL, "Forget everything from yesterday... pretend as though nothing had happened...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); // 残酷なバラバラ殺人のことも忘れる@その後毎年起こる怪死事件も忘れる@…転落事故も、病死も自殺も、撲殺も失踪も、全部全部忘れる。 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -882,7 +882,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「よかったぁ@ じゃ行こ! 魅ぃちゃん待ってるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -918,7 +918,7 @@ void main() DrawSceneWithMask( "black", "right", 0, 0, 1300 ); PlayBGM( 2, "lsys12", 128, 0 ); DrawSceneWithMask( "bg_039", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_defA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「なのに沙都子ちゃんね、絶対にできるって意地になっちゃってー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -953,7 +953,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_se_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1b_kaiiB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「沙都子ちゃんぶきっちょだから、何度やってもできないの!!w1000…はぅ、かぁいかったんだよぅ…。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -998,7 +998,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "re_se_ko_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re1b_komaruB1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「わわ! 魅ぃちゃん怒ってるかな@ 怒ってるかな?@ 早く行こ圭一くん!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1029,7 +1029,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……あ、圭一くん笑った。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1166,7 +1166,7 @@ void main() NULL, "\"So, Keiichi-kun.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); //昨日のおはぎ、ちゃんと食べてくれた…?@ @@ -1238,7 +1238,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 2, "lsys12", 128, 0 ); - ModDrawCharacter(2, 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「!s100…………………………!sd圭一くん?@ @@ -1335,7 +1335,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_de_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1b_defB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「う~?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1393,7 +1393,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // だが数瞬の後、レナはいつもそうするようにやわらかく顔を崩し、朝の空気を澄み渡らせてくれるような軽快な声で笑ってくれた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1474,7 +1474,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_de_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1b_defB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……あれれ@ どれがレナが作ったのか、当てる宿題はどうなっちゃったのかなぁ…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1497,7 +1497,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うん。今日までなんだよ@…魅ぃちゃん怒るよ~。きっと罰ゲームだね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1509,7 +1509,7 @@ void main() NULL, " ...Mii-chan will get angry~ There's probably a penalty game ready for you.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); // もう一度二人で笑い合う@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2044,7 +2044,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 1300, TRUE ); - ModDrawCharacterWithFiltering(3, 11, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "character/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // ……深く息を吐き鼓動を抑えてから、俺は大石さんの言葉をもっと深く思い出す@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2344,7 +2344,7 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "character/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask( "bg_019", "up", 0, 0, 1300 ); @@ -2437,7 +2437,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys12", 128, 0 ); - ModDrawCharacterWithFiltering(3, 4, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「をっほっほっほ@ ズル休みの圭一さんにはお似合いですことよ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2451,7 +2451,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「圭一もレナも、おはようございますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2463,7 +2463,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 2, "re_se_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re1a_waraiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「おっはよー☆ 沙都子ちゃんに梨花ちゃ~ん!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2488,7 +2488,7 @@ void main() NULL, "Satoko braced herself as I passed by, expecting me to attack her. She seemed a bit disappointed as I simply walked by silently.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_se_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_OdorokiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「な、なんなんですの…@ 張り合いがありませんわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2502,7 +2502,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…圭一、まだ本調子じゃないみたいです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2514,7 +2514,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "re_se_de_b1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re1b_defB1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「うん@……だから今日は加減してあげて、ね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2535,7 +2535,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); - ModDrawCharacter(1, 3, "me_se_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1a_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「よ! 圭ちゃん、しっかり休んできたー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2590,7 +2590,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「なんだなんだ、ずいぶんと覇気のない挨拶じゃ~ん@ 差し入れのおはぎ、ちゃんと食べてくれなかったのー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2624,7 +2624,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_se_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1a_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あれ? じゃあ宿題は@ どれがレナの手作りか、ってのの回答は?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2638,7 +2638,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一くん、宿題忘れなんだって@あはははは。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2652,7 +2652,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1a_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……ありゃあ……じゃあ仕方ないねぇ、罰ゲーム@…いっしっしっし!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2731,10 +2731,10 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); // Wait( 1000 ); - ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); DrawScene( "black", 3000 ); @@ -2753,7 +2753,7 @@ void main() NULL, "This free study period was a convenient time to consider where I stood.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); // 俺は軽く目を閉じ、自分が置かれている理不尽な状態について考えてみることにする@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3220,7 +3220,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 1, "msys06", 128, 0 ); - ModDrawCharacterWithFiltering(3, 4, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あらあら圭一さん@ 帰り支度とはあんまりですことよー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3242,7 +3242,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_ha_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_hauA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あれ? 圭一くん、今日は都合悪いのかな?…かな@ 今日こそ二人で大勝利………!w1000はぅ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3293,7 +3293,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_bikkuriA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「け、圭一くん…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3333,7 +3333,7 @@ void main() NULL, "How did I ever become this naive!?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「だ、大丈夫…? 頭痛いの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3387,7 +3387,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 3, "me_se_th_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_TohohoA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃんがリベンジ熱望してたってんで、今日はせっかくこの間の推理ゲームにしたってのになぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3398,7 +3398,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_se_ak_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_AkireruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一さんにはリターンマッチに望む熱いハートはありませんですの@ なっさけないですわね~!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3434,7 +3434,7 @@ void main() NULL, "Someone's hand perched itself gently on my head.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "ri_se_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "character/ri1_NikoA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「………圭一、具合悪そうです@………かわいそかわいそですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4672,8 +4672,8 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); Wait( 3000 ); - ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); // DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); diff --git a/Update/onik_014.txt b/Update/onik_014.txt index 003bf02..ad0f280 100644 --- a/Update/onik_014.txt +++ b/Update/onik_014.txt @@ -1053,7 +1053,7 @@ void main() NULL, "That was just too horrifying of a thought.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); // 大石さんがしてくれた雛見沢の、まだ鬼ヶ淵と呼ばれていた頃の昔話を思い出す@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1532,7 +1532,7 @@ void main() DisableWindow(); PlaySE( 4, "wa_020", 125, 64 ); PlayBGM( 1, "msysSa", 128, 0 ); - ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「…おはようございますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1543,7 +1543,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「あらあらあら、今朝はお早いですわね圭一さん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1560,7 +1560,7 @@ void main() NULL, "I nonchalantly hid the bat I was holding behind my back.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sa_se_bi_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "character/sa1b_OdorokiB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「な、何なんですのその身なりはー?@ 泥だらけでしてよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1662,7 +1662,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "ri_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "character/ri1_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「レディーなら仕方ありませんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1689,7 +1689,7 @@ void main() NULL, "Just as I breathed a sigh of relief, Rika-chan stopped suddenly and turned back towards me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "ri_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "character/ri1_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…圭一は野球を始めますですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1908,15 +1908,15 @@ void main() NULL, "At least, that's what I hoped.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); PlaySE( 4, "wa_015", 125, 64 ); Wait( 800 ); PlaySE( 4, "wa_015", 125, 64 ); Wait( 800 ); PlaySE( 4, "wa_015", 125, 64 ); Wait( 800 ); - ModDrawCharacter(1, 3, "me_se_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacter(3, 2, "re_se_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(1, 3, "character/me1a_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 2, "character/re1a_bikkuriA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); //「あれぇ?@ 圭ちゃん?!?@ あんた何やってんの?!@ @@ -2003,7 +2003,7 @@ void main() NULL, " It's plump and jiggles.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…モ、モチモチでタプタプ……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2031,7 +2031,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「じゃあまぁ、頑張って県大会を目指してちょうだいよ@おじさん、応援してるわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2362,7 +2362,7 @@ void main() NULL, "I could only grit my teeth and bear with it as this living hell slowly gnawed away at me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "re_se_wa_b1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re1b_waraiB1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「圭一くん@ やろやろ@ 部活の時間なんだよ。だよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2440,7 +2440,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 3, "me_se_ma_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1b_MajimeA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……なんだよ圭ちゃん@今日も直帰なわけぇ…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2515,7 +2515,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys06", 128, 0 ); - ModDrawCharacterWithFiltering(2, 2, "re_se_ko_a2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re1a_komaruA2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「……………圭一くん、…やっぱり女の子と一緒に遊ぶのなんか、…嫌だったかな。……かな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2842,8 +2842,8 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - ModDrawCharacter(2, 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); DrawBG( "bg_039", 0, TRUE ); // 慎重に警戒しながら、一歩一歩近付いてゆく…@ @@ -2912,7 +2912,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_bikkuriA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「べ、別に……その………えっと…、@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2962,7 +2962,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…だ、…だって……圭一くんのこと…心配で……。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3083,7 +3083,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ひぅッ!!………だ、だって! …レナの家も同じ方向だし……!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3112,7 +3112,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「レナは…圭一くんと一緒に……帰りたい…な……。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3157,7 +3157,7 @@ void main() NULL, "Now you're just blurting out random lies!!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ご、ごごごご、ごめんなさいごめんなさい…ッ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3262,7 +3262,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…………………………………。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4240,7 +4240,7 @@ void main() NULL, "As I faced her, I felt a jolt travel through my entire body...!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_hi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「言ったよね@圭一くん。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4332,7 +4332,7 @@ void main() NULL, " she grinned.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「言ったよね@圭一くん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4401,7 +4401,7 @@ void main() NULL, "...It would seem that Rena saw that as a nod.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 俺をその眼差しから解放し、すっと二、三歩下がった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4467,7 +4467,7 @@ void main() NULL, "Heavy sweat beaded all over my body, I could feel it dripping from my skin...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…しないよね@ 圭一くんは。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4519,7 +4519,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_him_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_hig_muhyouA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「"転校"」!w3000 if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4541,10 +4541,10 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); // Wait( 1000 ); - ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); FadeBustshotWithFiltering( 7, "left", 1, FALSE, 0, 0, 1000, TRUE ); DrawScene( "black", 1000 ); diff --git a/Update/onik_014_02.txt b/Update/onik_014_02.txt index f5b450a..b9e0116 100644 --- a/Update/onik_014_02.txt +++ b/Update/onik_014_02.txt @@ -57,7 +57,7 @@ void main() NULL, "And then one day, suddenly...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE ); //"転校しちゃったの。" if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3198,7 +3198,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); PlayBGM( 2, "lsys13", 128, 0 ); DrawSceneWithMask( "bg_118", "right", 0, 0, 1300 ); - ModDrawCharacter(2, 2, "night/re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); + ModDrawCharacter(2, 2, "character/night/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); //「...こんばんは。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3252,7 +3252,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "black", "down", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "me_se_him_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_Hig_MajiA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //"... ......さぁてね。...おじさんにわからないことはないからね...。" if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3266,7 +3266,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_118", "down", 0, 0, 1300 ); - ModDrawCharacter(2, 2, "night/re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); + ModDrawCharacter(2, 2, "character/night/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); //「レ、...レナひとり...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -3304,7 +3304,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "night/re_si_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/night/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........ねぇ圭一くん、ちゃんとドアを開けてお話したいな...@レナは玄関に入っちゃ、だめなのかな? ...かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3338,7 +3338,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "night/re_si_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/night/re2a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「!s100........................!sdなら、...仕方ないかな。@ @@ -3402,7 +3402,7 @@ void main() NULL, "Since it didn't seem like I'd remove the chain from her silent urging, she appeared to give up on trying to get into the entranceway.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "night/re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/night/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......あのさ、圭一くん、...ご飯食べた?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3452,7 +3452,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "night/re_si_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/night/re2b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ、あははは、じゃあ良かった@ これ見て@お惣菜とか持ってきてあげたの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3715,7 +3715,7 @@ void main() NULL, "...But... the voice inside me... was sounding the alarm.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE ); DrawFilm( 2, 85, 85, 85, 255, 0, 1000, TRUE ); // ......レナの楽しそうな、魅力的な夕飯の話は......あるひとつの前提に基づいている@ @@ -3860,7 +3860,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "night/re_si_ha_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/night/re2b_hauB1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え...@ ...そうなの@ そうなの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3916,7 +3916,7 @@ void main() NULL, " So...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "night/re_si_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/night/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え...? おかず、あるの?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3960,7 +3960,7 @@ void main() NULL, "And that... I was aware of it as well.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "night/re_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/night/re2a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くんもおかずとか作れるんだね@...何を作ったのかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3996,7 +3996,7 @@ void main() NULL, "No... not so much that I'd made them... but rather that my mom hadn't.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "night/re_si_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/night/re2a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......本当に作ったの@ おかず@...圭一くんが?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4054,7 +4054,7 @@ void main() NULL, " At that moment... I felt that the light had suddenly disappeared from her eyes.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "night/re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/night/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........圭一くんのお夕飯、当ててみようか。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4283,7 +4283,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys08", 128, 0 ); - ModDrawCharacter(2, 2, "night/re_si_him_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/night/re2b_hig_muhyouB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........どうして?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6458,7 +6458,7 @@ void main() NULL, "Ooishi-san finally opened those tight lips of his.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -6798,7 +6798,7 @@ void main() NULL, "Can you hear me?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); DrawSceneWithMask( "rain/bg_117", "right", 0, 0, 300 ); // 門の郵便受けのところにある外灯に、ずっとひとりの人影が立ち尽くしていた@ @@ -7048,7 +7048,7 @@ void main() NULL, "Even in this torrential downpour... Rena was still apologizing...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 200, TRUE ); FadeFilm( 0, TRUE ); @@ -7209,8 +7209,8 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); Wait( 3000 ); - ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); // DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); diff --git a/Update/onik_015.txt b/Update/onik_015.txt index 64edbf9..324afb4 100644 --- a/Update/onik_015.txt +++ b/Update/onik_015.txt @@ -601,7 +601,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - ModDrawCharacterWithFiltering(2, 3, "me_se_aw_b1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me1b_AkuwaraiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「圭ちゃーん、相変わらず甲子園一直線だねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -666,7 +666,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭ちゃんさ、ちょっと休憩ちょっと休憩。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -748,7 +748,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "me_se_th_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_TohohoA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......あれまぁ@スポーツマンにしては爽やかじゃないお返事だことで。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -783,7 +783,7 @@ void main() NULL, "I ignored Mion and kept swinging.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); PlaySE( 4, "wa_015", 128, 64 ); SetValidityOfInput( FALSE ); @@ -889,7 +889,7 @@ void main() NULL, "I should probably keep practicing my swings to build stamina in addition to the excuse for carrying the bat around with me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "me_se_de_b1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me1b_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「用ってわけでもないけどさ@...お疲れのようなら後にするけど?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -966,7 +966,7 @@ void main() NULL, "...But then she gave a hearty laugh to break herself out of that mire.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "me_se_wa_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_WaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あっはっはっは@ おじさんダメだわ、こーゆうの@ボキャ貧は辛いわぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -997,7 +997,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(2, 3, "me_se_ma_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_MajimeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「やめてよ@素振り。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1118,7 +1118,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "me_se_th_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_TohohoA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...えっと!w800.........んー.........。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1195,7 +1195,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "me_se_yw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_YowakiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え、あ!!w1000......まぁね......転校したし......。@ @@ -1251,7 +1251,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "me_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_OdorokiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......け、圭ちゃん、...知ってたの...?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1339,7 +1339,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(2, 3, "me_se_th_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1b_TohohoA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「シーーーーー!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1356,7 +1356,7 @@ void main() NULL, "Mion panicked and looked around.", Line_Normal); ClearMessage(); - ModDrawCharacter(2, 3, "me_se_bi_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1b_OdorokiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...頼むよ圭ちゃん。オヤシロさまの話は迂闊にしないでよ@......私はそんなに信じてないからいいけどさ、他のみんなはすごく信じてる@レナなんかやばいくらいに!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1382,7 +1382,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "me_se_ik_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_IkariA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「とにかく@ みんな怖がってるんだよ!@ もしもこれが悪ふざけならやめな@ 悟史の真似は絶対にやめて!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1444,7 +1444,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "me_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1b_OdorokiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...か、隠してたってわけじゃ......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1645,7 +1645,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "me_se_yw_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1a_YowakiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........そ、そんな......ちょっとしたいたずらじゃん...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1786,7 +1786,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "me_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1b_OdorokiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ど......どうして!w800......そんな......ことまで............。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1851,7 +1851,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "me_se_yw_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character/me1b_YowakiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「!s300.........ぅ.........!sdひどいよ.........圭ちゃん.........、@ @@ -1973,7 +1973,7 @@ void main() ClearMessage(); DrawScene( "bg_028", 1000 ); - ModDrawCharacterWithFiltering(2, 3, "me_se_him_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character_zoomed/me1a_Hig_MajiA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); @@ -2436,7 +2436,7 @@ void main() NULL, "But in this moment when I needed to be razor sharp... I was able to retain my composure.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); // ...今日は昨日のように怒鳴りつけたりしない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2621,7 +2621,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); + DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); // FadeFilm( 0, TRUE ); ////print 24 @@ -2764,7 +2764,7 @@ void main() NULL, "I adjusted my grip on the bat again... readied myself mentally, and stepped out from behind the tree.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "character_zoomed/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask( "bg_041", "left", 0, 0, 1300 ); @@ -3072,7 +3072,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character_zoomed/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「それはできない相談だよ@...レナの家もこっちだもん@あはははははははははははは。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3136,7 +3136,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_hi_a1_zoom", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character_zoomed/re1a_hig_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // だがレナは俺のその様子をけたけたと笑いながら、ついてくるのだ...¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3256,7 +3256,7 @@ void main() DisableWindow(); Negative( 100, TRUE ); - ModDrawCharacter(1, 2, "re_se_hii_a1_zoom", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character_zoomed/re1a_hig_okoruA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); PlaySE( 4, "wa_027", 128, 64 ); @@ -3764,7 +3764,7 @@ void main() SetSpeedOfMessage( FALSE, 0, ); ClearMessage(); DisableWindow(); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); // 俺の足ががくがくと揺れながら、ぺたぺたと情けない足音をたてる¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3872,7 +3872,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "re_se_hi_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character_zoomed/re1a_hig_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); // 疲労困憊で息も絶え絶えの俺に比べ...レナは凍えるくらいに冷え込んでいて、息が乱れないどころか、心臓の鼓動さえ感じられなかった¥ if (GetGlobalFlag(GADVMode)) { @@ -3926,7 +3926,7 @@ void main() // DrawScene( "oni_re_01", 1000 ); DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE ); // DrawBustshotWithFiltering( 2, "re_se_wa_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); - ModDrawCharacter(2, 2, "re_se_wa_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character_zoomed/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); @@ -4094,7 +4094,7 @@ void main() // DrawScene( "oni_re_04", 1000 ); // DrawBustshotWithFiltering( 2, "re_se_him_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); - ModDrawCharacter(2, 2, "re_se_him_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character_zoomed/re1a_hig_muhyouA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); @@ -4280,7 +4280,7 @@ void main() // DrawScene( "oni_re_07", 1000 ); DrawScene( "black", 1000 ); // DrawBustshotWithFiltering( 2, "re_se_him_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); - ModDrawCharacter(2, 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character_zoomed/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); @@ -4363,7 +4363,7 @@ void main() // DrawScene( "oni_re_08", 1000 ); // DrawBustshotWithFiltering( 2, "re_se_hi_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); - ModDrawCharacter(2, 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character_zoomed/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); @@ -4712,8 +4712,8 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); - ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); @@ -4733,7 +4733,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // それは何かの相談でなく、いつもそうするようにたむろって、話に花を咲かせていただけらしい@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5100,7 +5100,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); // 口が重い@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -6160,12 +6160,12 @@ void main() //■再び現実 DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + DrawBustshotWithFiltering( 5, "black", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); StopSE( 4 ); PlayBGM( 1, "msys08", 128, 0 ); PlayBGM( 2, "lsys15", 128, 0 ); DrawBG( "bg_143", 0, TRUE ); - ModDrawCharacter(2, 2, "re_se_hi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE ); //「レナ......教えてくれ......@俺は......どうなるんだよ...?!@ @@ -6240,7 +6240,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_hi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1b_hig_defB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........大丈夫だよ@レナが助けてあげるから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6936,7 +6936,7 @@ void main() NULL, "I swung the bat in a wide arc with my right arm, using that inertia, I stopped and suddenly spun.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 200, TRUE ); + DrawBustshotWithFiltering( 5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 200, TRUE ); PlayBGM( 2, "lsys12", 128, 0 ); @@ -7117,7 +7117,7 @@ void main() NULL, "I'd step in and strike the first one down!!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); // 先に先制攻撃を加えた右の男に的を絞り、渾身の踏み込みによる強打を振り上げる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -7163,7 +7163,7 @@ void main() Wait( 500 ); ChangeScene( "bg_003", 7, 200 ); ShakeScreenSx( 1, 2, ); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); PlaySE( 4, "wa_004", 128, 64 ); // 世界がでんぐり返り、自分の体がまるで木の葉ように...軽々と吹っ飛んでいくのがわかった@ diff --git a/Update/onik_015_02.txt b/Update/onik_015_02.txt index 4fd38a2..0bb7dcb 100644 --- a/Update/onik_015_02.txt +++ b/Update/onik_015_02.txt @@ -47,9 +47,9 @@ void main() NULL, " ...When I did that... pain shot throughout my entire body.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); + DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); DrawBG( "bg_080", 0, TRUE ); - ModDrawCharacter(2, 2, "re_se_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "character/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 300, TRUE ); //「......大丈夫かな@ 横になってた方がいいと思うよ...。@ @@ -132,7 +132,7 @@ void main() NULL, "I tried to at least clear my head... but I just couldn't shake the sluggish feeling out of my mind.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「一応、お医者さんにも電話したから@もうすぐ来ると思うよ@...それまで横になってた方がいいと思うな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -174,7 +174,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「それはレナが聞きたいな@...何があったのかな@ レナが行った時には圭一くん、倒れてて......。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -279,7 +279,7 @@ void main() NULL, "...Did she have some help...?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........圭一くん、覚えてないの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -351,7 +351,7 @@ void main() NULL, "\"...When you got there, Rena... the ones with me, or rather, those two guys...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「いなかったよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -509,7 +509,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "re_se_ko_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1b_komaruB2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...あ、......ごご、...ごめん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -577,7 +577,7 @@ void main() DisableWindow(); DrawScene( "bg_020", 200 ); - ModDrawCharacterWithFiltering(2, 3, "me_si_de_a1", "left", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character/me2_DefA1_", "0", "left", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「み、............魅音......?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -641,7 +641,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacter(3, 3, "me_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me2_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「レナ、圭ちゃん大丈夫そうだよ@ ったく心配して損したー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -655,7 +655,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_waraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうだね@レナも心配して損したかな?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -680,7 +680,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "me_si_th_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me2_TohohoA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...うわ、何この下駄箱@どーしちゃったの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -715,7 +715,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "me_si_to_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me2_TokuiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「持ち慣れないもん振り回してるから、こーゆうことになるんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -733,7 +733,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "re_se_ko_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re1a_komaruA2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「でもこれじゃ、おばさまたちが帰ってきたらびっくりしちゃうね@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -743,7 +743,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re1b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //......あとでレナが片付けておくね!@ ModPlayVoiceLS(3, 2, "s01/02/120200475", 256); @@ -754,7 +754,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "me_si_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me2_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「さー、ほら圭ちゃん@重病人なんだからちゃんと寝てないとだめだよ@さーさー、お布団に戻った戻った!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -824,7 +824,7 @@ void main() ClearMessage(); DisableWindow(); DrawScene( "bg_080", 1000 ); - ModDrawCharacterWithFiltering(3, 3, "me_si_aw_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me2_AkuwaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...レナ@監督には電話した?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -838,7 +838,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_defA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うん@魅ぃちゃんに電話した後、すぐにね@...すぐ来るって言ってたよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -913,7 +913,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "me_si_wa_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me2_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あははは、圭ちゃん知んないの@ 監督ってったら監督だよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -927,7 +927,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re1b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE ); //「映画の監督とか@工事現場の監督とか。!w800!s200あははははははははははははははははは!sd。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -953,7 +953,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); PlayBGM( 2, "lsys15", 128, 0 ); @@ -1153,7 +1153,7 @@ void main() NULL, "That laugh, long enough to be unsettling, ended abruptly.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "me_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そうだ@監督が来る前に済ませとくかな@......圭ちゃん、覚えてるかい?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1359,7 +1359,7 @@ void main() NULL, "It didn't take that long for me to realize I had been dragged into an abnormal situation.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE ); // ......こいつらは...一体誰なんだ?@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1384,7 +1384,7 @@ void main() DisableWindow(); DrawSceneWithMask( "bg_081", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "re_se_hi_a1_zoom", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character_zoomed/re1a_hig_defA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //print 1 // いつの間にかレナが俺の後ろにいた@ @@ -1469,7 +1469,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_si_to_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me2_TokuiA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......圭ちゃん、抵抗しちゃだめだよ~@会則第......何条でもいいや@罰ゲームに抵抗しちゃだめなんだからさ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1520,7 +1520,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE ); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 0, TRUE ); @@ -1623,7 +1623,7 @@ void main() NULL, "...This thing that was pretending to be Rena... was this their real laugh...!?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "me_si_wa_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "character_zoomed/me2_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 抵抗することもできない俺に...魅音が注射器を構えながら...迫ってくる!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1713,7 +1713,7 @@ void main() FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE ); //「.........富竹さんと同じ目にあってもらう。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1722,7 +1722,7 @@ void main() NULL, "\"...You're going to have done to you what happened to Tomitake-san.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "me_si_him_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + ModDrawCharacter(2, 3, "character_zoomed/me2_Hig_MajiA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); DrawFilm( 2, 255, 34, 34, 255, 0, 0, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE ); @@ -1949,8 +1949,8 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 2, "re_se_wa_a1_zoom", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); - ModDrawCharacter(3, 3, "me_si_wa_a1_zoom", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + ModDrawCharacter(1, 2, "character_zoomed/re1a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + ModDrawCharacter(3, 3, "character_zoomed/me2_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); // DrawBustshotWithFiltering( 3, "me_si_wa_a1_zoom", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); @@ -2053,7 +2053,7 @@ void main() NULL, "What kind of idiot, when he's trying to dodge a ball flying straight for his face, has time to think of a reason as to why it's flying at him?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "me_si_de_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "character_zoomed/me2_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「......観念しなって。!w1000んじゃ、@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2148,10 +2148,10 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); // Wait( 1000 ); - ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); DrawScene( "black", 3000 ); @@ -2785,8 +2785,8 @@ void main() PlayBGM( 2, "lsys25", 128, 0 ); DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE ); DrawScene( "sunset/bg_080", 3000 ); - ModDrawCharacterWithFiltering(1, 2, "re_se_hi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE ); - ModDrawCharacterWithFiltering(3, 3, "me_si_him_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_hig_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "character/me2_Hig_MajiA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // レナと魅音が襲ってきた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4220,7 +4220,7 @@ void main() NULL, "Everything that happened this month... I wouldn't forget it...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); // それとも......あの楽しかった日々は...虚偽だったのだろうか...@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4983,8 +4983,8 @@ void main() DisableWindow(); SetValidityOfInput( FALSE ); Wait( 3000 ); - ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); // DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); diff --git a/Update/onik_015_03.txt b/Update/onik_015_03.txt index d21ecaa..f2b368f 100644 --- a/Update/onik_015_03.txt +++ b/Update/onik_015_03.txt @@ -54,7 +54,7 @@ void main() // DrawSceneWithMask( "black", "left", 0, 0, 1300 ); // DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 19, "Kuma_Def", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 19, "character/Kuma_Def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……うーん、どうしてこれが五萬切りなんすか@ 待ちが狭くなっちゃうっすよ?@ @@ -74,7 +74,7 @@ void main() NULL, "One of the younger detectives was having a staring contest with the Mahjong magazine called \"Next Turn.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 11, "oi_si_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 11, "character/oisi1_1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「五萬切ってもテンパイ崩れませんから。@ ModPlayVoiceLS(3, 19, "s01/19/123100003", 256); @@ -96,7 +96,7 @@ void main() DisableWindow(); // DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 ); // DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); - ModDrawCharacterWithFiltering(2, 11, "oi_si_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 11, "character/oisi1_2_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // DrawBustshot( 1, "Kuma_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); @@ -121,7 +121,7 @@ void main() DisableWindow(); // DrawBustshot( 3, "Kuma_ikari", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 19, "Kuma_Ikari", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 19, "character/Kuma_Ikari_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…納得いかないっすねぇ…@わざわざ自分で当たり牌減らすなんて。@ @@ -610,7 +610,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(1, 19, "Kuma_Def", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 19, "character/Kuma_Def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「了解っす!!!¥ @@ -1234,7 +1234,7 @@ void main() ClearMessage(); DrawScene( "bg_192", 1000 ); - ModDrawCharacter(3, 19, "Kuma_Def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 19, "character/Kuma_Def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「大石さん、車はOKっす!!@ 大石さん…?!¥ @@ -2322,7 +2322,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); DisableWindow(); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 4000, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 4000, TRUE ); SetStyleOfMessageSwinging( 0 ); //mov %Omake,1 diff --git a/Update/onik_op.txt b/Update/onik_op.txt index b667c16..5142457 100644 --- a/Update/onik_op.txt +++ b/Update/onik_op.txt @@ -520,7 +520,7 @@ void main() Wait( 800 ); PlaySE( 4, "wa_017", 128, 64 ); DrawBG( "aka1", 25, TRUE ); - ModDrawCharacter(5, 0, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE ); + DrawBustshot( 5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE ); //..lsp 10,"title\logo.bmp",0,140 diff --git a/Update/onik_tips_01.txt b/Update/onik_tips_01.txt index f533b10..029013d 100644 --- a/Update/onik_tips_01.txt +++ b/Update/onik_tips_01.txt @@ -30,7 +30,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "re_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "character/re1a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うん@そうだよ@ 干支もおんなじだよね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -52,7 +52,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そんなことないよ@誕生日の違いがあれば、年齢が同じでも干支が違うこともありえるって!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -78,7 +78,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "re_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re1b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あははははは@ところで圭一くんは何月生まれなのかな@ レナは7月なんだよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -132,7 +132,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_se_na_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re1a_nandeA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「え@ え?@ なんでだろ@ なんでだろ?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -169,7 +169,7 @@ void main() NULL, "It's just... Sending her into a panic about something as simple as a birthday is so fun, I can't help myself.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "me_se_wi_b2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1b_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ってことは圭ちゃん、ひょっとして4月生まれ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -194,7 +194,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re1a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「へぇー@ そうなんだ@ じゃあ魅ぃちゃんと同い年なんだね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -210,7 +210,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1a_TokuiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「まぁ、ほんの何ヶ月かはね~@ すぐにまた差を開いてあげるけどさ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -246,7 +246,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "me_se_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "character/me1a_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「下級生の方が萌えるってんなら、今日から下級生ってことでもいいけどー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -257,7 +257,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_se_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re1a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「魅ぃちゃん、よくわかんないこと言ってる......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -311,7 +311,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_se_na_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re1a_nandeA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「はぅ~~~!! やーめーてーー......!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -337,7 +337,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「教室の数が足りないからだよ@仕方ないじゃん@ 営林署の建物を間借りしてんだからさー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -381,7 +381,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - ModDrawCharacter(1, 3, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1a_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「戦前からずーっと立ってたらしいからねぇ...@老朽化でね@廃校ってわけよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -412,7 +412,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「どこの学校だったの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -423,7 +423,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_se_wa_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1a_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「興宮の駅前通りを抜けて病院に曲がって、小児科の向かいに学校あるのわかる?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -434,7 +434,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_se_bi_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1b_bikkuriB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「え、えーーーーーッ?!?@ と、遠いよぅ...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -453,7 +453,7 @@ void main() NULL, "I couldn't tell where that was by the location, but I understood it was pretty far from Rena's reaction.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "me_se_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1a_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「まぁ、そんなわけでさ@ // 興宮の学校に通いたくない連中は、こうして営林署の建物を間借りした仮校舎に通ってるってわけさ。@ @@ -468,7 +468,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「雛見沢の子供の半分くらいかな@ 朝早くに自転車で通ってる子たちも結構いるよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -479,7 +479,7 @@ void main() NULL, " There are quite a lot of kids that come here on bike.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「まぁ、こんなハチャメチャな学校に通ってたら、進学校とかはちょっと無理だろうからねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -490,7 +490,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そんなことないよ魅ぃちゃん@ちゃんと頑張ればどこでだってお勉強はできるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -514,7 +514,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_se_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「うん、そうだね@そうだね@ がんばろ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -530,7 +530,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_se_to_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1b_TokuiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「せーぜー頑張って下さいな@おじさんはささやかに応援しとりますわ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -555,7 +555,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_se_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1a_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「いーもんいーもん@路頭に迷ったら永久就職して圭ちゃんに食わせてもらうから☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -568,7 +568,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_se_ha_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1b_hauB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「え、え、永久就職って何だろ?@ 何だろ?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -607,7 +607,7 @@ void main() NULL, "It was completely our fault...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sa_se_aw_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 4, "character/sa1a_AkuwaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); // それを見て沙都子がケタケタと笑う@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_tips_02.txt b/Update/onik_tips_02.txt index 90035f9..e9b02ed 100644 --- a/Update/onik_tips_02.txt +++ b/Update/onik_tips_02.txt @@ -49,7 +49,7 @@ void main() NULL, "...My only salvation was that the mornings were still cool.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_se_bi_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1b_OdorokiB1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「暑いでございますわねぇ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -81,7 +81,7 @@ void main() NULL, "...Even if she was a little brat, she still was a girl.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "character/sa1a_DefA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭一はワイシャツ1枚で涼しそうですわねぇ...@羨ましいですわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -103,7 +103,7 @@ void main() NULL, " A girl like you wouldn't understand just how hot it is wearing jeans in this season!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "re_se_ha_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re1b_hauB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......む、...蒸すんだ.........、はぅ......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -129,7 +129,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re1a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あはははは@ありがと@ 本当に涼しいんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -145,7 +145,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sa_se_ak_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "character/sa1a_AkireruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「私もレナさんみたいな涼しい夏服がよかったですわねぇ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -154,7 +154,7 @@ void main() NULL, "\"I do wish my summer clothes were as breezy as Rena's.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "re_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re1a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし@ レナは沙都子ちゃんの夏服、着てみたいなー☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -167,7 +167,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sa_se_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "character/sa1b_DefB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「これ、結構蒸しますわよ@ 絶対にレナさんの方が涼しいですわぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -180,7 +180,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_se_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re1a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「でもかぁいい服の方がきっと楽しいよ。......はぅ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -206,7 +206,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "re_se_de_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "character/re1b_defB1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うん@ないよ@相応しい服であれば私服でも大丈夫なんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -243,7 +243,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あれは町の学校の制服なんですのよ@別に決まってるわけじゃないですけど、みんな着てますわね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -274,7 +274,7 @@ void main() NULL, "\"Why, yes. Mion-san supplied them.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -328,7 +328,7 @@ void main() NULL, "What's the point in stocking up clothes from faraway schools they know nothing about??", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "re_se_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...うん。それはレナも思うよ@他にも体操服とかスクール水着のお古とかも扱ってるの@...そういうののお古はちょっと嫌だよねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -355,7 +355,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sa_se_ak_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "character/sa1a_AkireruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......でも、いつも魅音さんが自信満々に言いますのよ@ 今にきっと大ブレイクしてすごい商売になる!!って。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_tips_03.txt b/Update/onik_tips_03.txt index dfd9f07..78ebd74 100644 --- a/Update/onik_tips_03.txt +++ b/Update/onik_tips_03.txt @@ -20,7 +20,7 @@ void main() PlayBGM( 1, "msys02", 128, 0 ); DrawScene( "bg_108", 1000 ); - ModDrawCharacterWithFiltering(1, 3, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...圭ちゃんってさ、すごいお金持ちってわけでもないの?@ @@ -42,7 +42,7 @@ void main() NULL, " Did I come to school in a limo before?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "me_se_wi_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1b_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「月の小遣いはいくらもらってる?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -62,7 +62,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あら。結構、小市民的ですのねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -73,7 +73,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "character/ri1_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......お弁当のおかずも普通ですよ@お金持ちじゃないです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -101,7 +101,7 @@ void main() NULL, "To be asked out of nowhere how much I get and then told that's a plebeian amount!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あはははは。ごめんねごめんね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -118,7 +118,7 @@ void main() NULL, "Rena seemed to pick up on my dubious expression and started giggling.", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_WaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -143,7 +143,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あんなに大きいお家だから、どんなお金持ちなのかなって、みんなで噂し合ってたの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -172,7 +172,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1b_AkuwaraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「私の推理では、お家を建てるのにお金をかけ過ぎて、貧乏になってしまったと考えてますのよ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -183,7 +183,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "ri_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri1_WaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......貧乏でかわいそかわいそです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -215,7 +215,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "me_se_to_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1b_TokuiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あれだけ大きな家は普通とは言わないって@ しかも玄関は立派で、門は大型車も入れるようになってるし!@ 絶対、普通じゃないって!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -292,7 +292,7 @@ void main() ClearMessage(); DisableWindow(); DrawScene( "bg_110", 400 ); - ModDrawCharacterWithFiltering(1, 3, "me_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ@...お金持ちじゃないと主張しながらもあの邸宅!@ 一体何が隠されているのか!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -309,7 +309,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "re_se_ha_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_hauA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「か、かぁいいものが隠されてるといいなぁ! はぅ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -321,7 +321,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "character/sa1b_AkuwaraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「きっと家具を買うお金もなくなってて、殺風景な部屋がいっぱいなのですわ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -332,7 +332,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "ri_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "character/ri1_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......絨毯のお部屋なら、ぜひごろごろしてみたいですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_tips_07.txt b/Update/onik_tips_07.txt index 91e70c0..090934f 100644 --- a/Update/onik_tips_07.txt +++ b/Update/onik_tips_07.txt @@ -13,7 +13,7 @@ void main() DisableWindow(); DrawScene( "bg_108", 1000 ); PlayBGM( 1, "msys02", 128, 0 ); - ModDrawCharacterWithFiltering(3, 5, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "character/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......レナがいないです@圭一は知りませんですか?@ ClearMessage(); @@ -44,7 +44,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -77,7 +77,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sa_se_aw_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "character/sa1a_AkuwaraiA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -93,7 +93,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 3, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1a_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あーレナが日直かぁ@そりゃお疲れ様なことで。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -141,7 +141,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -164,7 +164,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -200,7 +200,7 @@ void main() NULL, "Satoko and Rika-chan looked at each other.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 5, "ri_se_ni_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "character/ri1_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -214,7 +214,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sa_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "character/sa1a_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「お礼の礼に、奈良の奈@...竜宮礼奈が本名ですのよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -252,7 +252,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "character/sa1a_DefA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「レナが言ったのですわ@レナと呼んで欲しいって@だからレナなのですわ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -265,7 +265,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 3, "me_se_wi_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1b_WinkA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -315,7 +315,7 @@ void main() - ModDrawCharacter(1, 3, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「面白けりゃね@何て呼ばれたいわけ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -356,7 +356,7 @@ void main() NULL, "One of the juniors near the door told Rena people were looking for her.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あれあれ@ 誰かレナの事を探してたかな@ かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -389,7 +389,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "me_se_to_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "character/me1a_TokuiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「越後屋、主も悪よのぅ@...ふぉっふぉっふぉ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -402,7 +402,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(2, 2, "re_se_bi_b1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "character/re1b_bikkuriB1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -431,7 +431,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "character/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「わ@ わ@ 助さん角さん、こらしめてやりなさーい!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -447,7 +447,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "character/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「アイアイサーですわー!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -458,7 +458,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......報酬はスイス銀行に入れて欲しいのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -492,11 +492,11 @@ void main() Wait( 200 ); PlaySE( 4, "wa_008", 128, 64 ); DrawScene( "black", 100 ); - ModDrawCharacter(5, 0, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + DrawBustshot( 5, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); PlaySE( 4, "wa_005", 128, 64 ); DrawScene( "black", 50 ); - ModDrawCharacter(5, 0, "furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + DrawBustshot( 5, "furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); PlaySE( 4, "wa_005", 128, 64 ); DrawScene( "black", 100 ); @@ -553,7 +553,7 @@ void main() ClearMessage(); DrawSceneWithMask( "bg_110", "up", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "re_se_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1b_waraiB1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ほらほら、圭一くんも魅ぃちゃんも@先生来るよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_tips_13.txt b/Update/onik_tips_13.txt index 7efde6a..e997b0b 100644 --- a/Update/onik_tips_13.txt +++ b/Update/onik_tips_13.txt @@ -40,7 +40,7 @@ void main() NULL, " The shape of the scars also matches.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 11, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "character/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「えぇえぇ@直接死因が自殺ってのはわかってますよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -64,7 +64,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 11, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "character/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -73,7 +73,7 @@ void main() NULL, "\"It's not quite on the same level as when your back itches and you scratch a little too hard and draw blood, after all.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); // 富竹氏の指には爪が剥がれたものもある@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -129,7 +129,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 11, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "character/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか@ 襲った連中、さぞや度肝を抜かれたでしょうなぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -240,7 +240,7 @@ void main() DisableWindow(); DrawBG( "black", 1000, TRUE ); DrawFilm( 2, 119, 119, 119, 255, 0, 1000, TRUE ); - ModDrawCharacter(2, 8, "tm_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 8, "character/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); // ...生前に何のスポーツを嗜んでいたか想像はつかないが、身体能力は高い方だと思う@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_tips_16.txt b/Update/onik_tips_16.txt index 0e1a7f2..7421245 100644 --- a/Update/onik_tips_16.txt +++ b/Update/onik_tips_16.txt @@ -14,7 +14,7 @@ void main() DrawScene( "black", 1000 ); DrawScene( "bg_111", 400 ); PlayBGM( 1, "msys12", 128, 0 ); - ModDrawCharacter(2, 11, "oi_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 11, "character/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「単刀直入に...自殺させる薬ってないんですか?@ @@ -62,7 +62,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 11, "oi_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "character/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...難しい言い方になりましたねぇ@何ですかその、自殺したくなる精神状態ってのは。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_tips_17.txt b/Update/onik_tips_17.txt index d00c586..f26031d 100644 --- a/Update/onik_tips_17.txt +++ b/Update/onik_tips_17.txt @@ -14,7 +14,7 @@ void main() DrawScene( "black", 1000 ); DrawScene( "bg_192", 1000 ); PlayBGM( 1, "msys12", 128, 0 ); - ModDrawCharacterWithFiltering(3, 11, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "character/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......おんやぁ@ 今の皆さんは確か...。@ ClearMessage(); @@ -54,7 +54,7 @@ void main() NULL, " The prefectural assembly member and city councilor are related.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 11, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "character/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「これがズルイんですよ@お互いの名前で事前運動バンバン@片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ@堂々と。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -106,7 +106,7 @@ void main() NULL, " 'Cause I'm dumb. Heheheh...!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 11, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "character/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // いたのは園崎県議と園崎市議@ @@ -594,7 +594,7 @@ void main() NULL, "The cab sped up gradually, and soon disappeared among the sea of lights.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "night/oi_si_de_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 11, "character_zoomed/night/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「なっはっはっは!!w1000......まいったな@ローン返済できるかなぁ...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_tips_18.txt b/Update/onik_tips_18.txt index 2dd7f1d..1ab369d 100644 --- a/Update/onik_tips_18.txt +++ b/Update/onik_tips_18.txt @@ -16,7 +16,7 @@ void main() DrawScene( "black", 1000 ); PlayBGM( 1, "msys12", 128, 0 ); DrawScene( "bg_108", 1000 ); - ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "character/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「最近、圭一くんの元気がないね@機嫌が悪いのかな。@ ClearMessage(); @@ -31,7 +31,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "character/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「さぁてどうしたんだろうね@生理でも来てんじゃないのー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -45,7 +45,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「みみ、魅ぃちゃんそれ下品...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -56,7 +56,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "me_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "character/me1b_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うっひゃっひゃっひゃっひゃ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -65,7 +65,7 @@ void main() NULL, "\"Uhyak hyak hyak hyak!!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE ); //「......どう思う?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -264,8 +264,8 @@ void main() NULL, " And then it was suddenly interrupted...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); - ModDrawCharacter(1, 3, "me_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); + ModDrawCharacter(3, 2, "character/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + ModDrawCharacter(1, 3, "character/me1b_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE ); if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }