Remove usage of duplicate CGs
This commit is contained in:
@@ -13,7 +13,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask( "white", "m1", 0, 0, 3000 );
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DrawSceneWithMask( "bg_109", "down", 0, 0, 1300 );
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DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
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PlayBGM( 1, "msys01", 128, 0 );
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DrawBustshotWithFiltering( 1, "me_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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@@ -149,7 +149,7 @@ void main()
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NULL, "So, I'm only able to be here because the protest succeeded.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "down", 0, 0, 1300 );
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DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
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PlaySE( 4, "wa_020", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1500 );
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@@ -332,7 +332,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask( "bg_109", "left", 0, 0, 300 );
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DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
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DrawBustshotWithFiltering( 3, "re_se_ha_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「…レナは弱いから…いじめないでほしいな。仲良くやろうね。@
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@@ -466,7 +466,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "left", 0, 0, 300 );
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DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
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DrawBustshotWithFiltering( 1, "ri_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「…もちろんボクもがんばりますです。@
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@@ -716,7 +716,7 @@ void main()
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NULL, " It's a pretty thrilling game!", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "left", 0, 0, 300 );
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DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
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PlayBGM( 1, "msys04", 128, 0 );
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DrawBustshotWithFiltering( 2, "re_se_de_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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@@ -829,7 +829,7 @@ void main()
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NULL, "She said that so matter-of-factly.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "m1", 0, 0, 300 );
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DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
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//「じょ、上等だぜ!@ この程度でハンデになると思うなよ!!!!@
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PlaySE(3, "s19/01/hr_kei03090", 256, 64);
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@@ -1358,7 +1358,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "right", 0, 0, 300 );
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DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
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DrawBustshotWithFiltering( 3, "me_se_wi_a2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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@@ -1430,7 +1430,7 @@ void main()
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NULL, " Could it be... you...!!\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "up", 0, 0, 300 );
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DrawSceneWithMask( "bg_108", "up", 0, 0, 300 );
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// 彼女らは「傷」でカードを識別しているのだ@その傷には「爪の跡」もある@
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OutputLine(NULL, " 彼女らは「傷」でカードを識別しているのだ。",
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@@ -1980,7 +1980,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask( "bg_109", "right", 0, 0, 300 );
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DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
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DrawBustshotWithFiltering( 3, "ri_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「……圭一は勘がいいです。@
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@@ -2174,7 +2174,7 @@ void main()
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NULL, " comeback victory!!!!!!!", Line_WaitForInput);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "right", 0, 0, 300 );
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DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
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DrawBustshotWithFiltering( 3, "ri_se_wa_a1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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// 梨花ちゃんがぽん、と俺の頭に手を乗せ、俺の逆転勝利を祝ってくれた@
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@@ -2400,7 +2400,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "right", 0, 0, 300 );
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DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
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DrawBustshotWithFiltering( 3, "re_se_wa_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「魅ぃちゃんが後ろ手で細工した時、またやるんだ~って思ってどきどきしちゃった!@
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@@ -2770,7 +2770,7 @@ void main()
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DisableWindow();
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DrawBustshot( 2, "me_se_de_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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DrawBustshot( 2, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「なかった。@
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PlaySE(3, "s19/03/990300216", 256, 64);
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