Remove usage of duplicate CGs
This commit is contained in:
@@ -1,4 +1,4 @@
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void main()
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void main()
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{
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@@ -316,7 +316,7 @@
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "left", 0, 0, 1300 );
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DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
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//「祭り@ 学校の文化祭かなんかの?@
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PlaySE(3, "s19/01/hr_kei07260", 256, 64);
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@@ -384,7 +384,7 @@
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "m1", 0, 0, 1300 );
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DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 );
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// 雛見沢中の住人が集まって布団やどてらを沢に積み上げる……??@
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OutputLine(NULL, " 雛見沢中の住人が集まって布団やどてらを沢に積み上げる……???",
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@@ -557,7 +557,7 @@
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 );
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DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
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//「セ、センスねぇーッ!@ なんだよそのネーミングは!@」
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PlaySE(3, "s19/01/hr_kei07310", 256, 64);
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@@ -600,7 +600,7 @@
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "m1", 0, 0, 300 );
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DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
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//「で、この仰々しいネーミングの部活動とお祭りがどう結び付くんだ?@
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PlaySE(3, "s19/01/hr_kei07330", 256, 64);
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@@ -672,7 +672,7 @@
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "up", 0, 0, 300 );
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DrawSceneWithMask( "bg_108", "up", 0, 0, 300 );
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// なるほど、俺たちのあの騒がしさを祭り会場で「発表」するわけか@そりゃあ、レナの言う通り、村長さんにも怒られるだろうなぁ@
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OutputLine(NULL, " なるほど、俺たちのあの騒がしさを祭り会場で「発表」するわけか。",
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@@ -1081,7 +1081,7 @@
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 );
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DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
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DrawBustshotWithFiltering( 3, "ri_se_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「…何もなし、!d300て書くのは禁じ手にしましょうです。@
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@@ -1117,7 +1117,7 @@
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "right", 0, 0, 300 );
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DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
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// なるほど@
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OutputLine(NULL, " なるほど。",
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@@ -1279,7 +1279,7 @@
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DisableWindow();
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DrawSceneWithMask( "black", "right", 0, 0, 300 );
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DrawSceneWithMask( "bg_109", "right", 0, 0, 300 );
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DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
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PlayBGM( 1, "msys04", 128, 0 );
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// まずは軽快な滑り出し@
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@@ -1534,7 +1534,7 @@
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "left", 0, 0, 300 );
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DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
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//「…ちょっと待て@これがどうヤバいんだ?@
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PlaySE(3, "s19/01/hr_kei07440", 256, 64);
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@@ -2018,7 +2018,7 @@
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ClearMessage();
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DisableWindow();
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DrawScene( "bg_109", 400 );
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DrawScene( "bg_108", 400 );
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DrawBustshotWithFiltering( 3, "re_se_bi_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「ぇえ?! な、なにこれぇ?!?@ …これって…どうすればいいの?@
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@@ -2422,7 +2422,7 @@
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "right", 0, 0, 300 );
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DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
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DrawBustshotWithFiltering( 3, "me_se_to_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「圭ちゃんもやるねぇ~!@ こっちの方向で攻めてくるとはおじさん、予想もつかなかったわぁ。@
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@@ -2593,7 +2593,7 @@
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DisableWindow();
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DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
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FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE );
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DrawBG( "bg_109", 0, TRUE );
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DrawBG( "bg_108", 0, TRUE );
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DrawBustshot( 2, "me_se_th_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE );
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@@ -2711,7 +2711,7 @@
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DisableWindow();
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DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
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FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
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DrawBG( "bg_109", 0, TRUE );
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DrawBG( "bg_108", 0, TRUE );
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DrawBustshot( 2, "sa_se_hn_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
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FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE );
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@@ -2952,7 +2952,7 @@
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NULL, "...This was undoubtedly... a declaration of war...!", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "m1", 0, 0, 300 );
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DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
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DrawBustshotWithFiltering( 3, "me_mi_aw_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「いいぞ梨花ちゃん!! やっちゃえ~~!!@
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@@ -2975,7 +2975,7 @@
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DisableWindow();
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DrawSceneWithMask( "bg_109", "m1", 0, 0, 300 );
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DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
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DrawBustshot( 2, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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//「…ボクでは勝てないかも知れませんですが、…やっつけますですよ。¥
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@@ -2985,7 +2985,7 @@
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "m1", 0, 0, 200 );
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DrawSceneWithMask( "bg_108", "m1", 0, 0, 200 );
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// 沙都子の影にやや埋もれがちなこの少女の精一杯の克己@
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OutputLine(NULL, " 沙都子の影にやや埋もれがちなこの少女の精一杯の克己!",
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@@ -3255,7 +3255,7 @@
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DisableWindow();
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DrawSceneWithMask( "bg_109", "right", 0, 0, 200 );
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DrawSceneWithMask( "bg_108", "right", 0, 0, 200 );
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DrawBustshotWithFiltering( 2, "me_mi_aw_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「そ…そうか…その手が残ってたか…ッ!!@
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@@ -3402,7 +3402,7 @@
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DisableWindow();
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DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
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FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE );
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DrawBG( "bg_109", 0, TRUE );
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DrawBG( "bg_108", 0, TRUE );
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DrawBustshot( 3, "me_mi_aw_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
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FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 3000, TRUE );
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@@ -3622,7 +3622,7 @@
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//mov %Satoko_isyou,1
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DisableWindow();
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DrawSceneWithMask( "bg_109", "left", 0, 0, 300 );
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DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
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DrawBustshot( 3, "me_mi_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「次はおじさんだねぇ@ まずはの~んびりと団扇で扇いでもらおうかなぁ?!@
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@@ -3791,7 +3791,7 @@
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DisableWindow();
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DrawSceneWithMask( "bg_109", "right", 0, 0, 300 );
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DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
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DrawBustshotWithFiltering( 1, "me_se_th_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「圭ちゃん、鏡見る?……いやマジ凄いって@多分見といた方がいい。@
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@@ -3832,7 +3832,7 @@
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "m1", 0, 0, 300 );
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DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
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//「じゃ…も、もういいかい? 着替えてさ…。@
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PlaySE(3, "s19/01/hr_kei08030", 256, 64);
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@@ -4181,7 +4181,7 @@
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DisableWindow();
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PlayBGM( 1, "msys05", 128, 0 );
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DrawSceneWithMask( "bg_040", "left", 0, 0, 300 );
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DrawSceneWithMask( "bg_039", "left", 0, 0, 300 );
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DrawBustshotWithFiltering( 1, "tm_si_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
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//「おや、また会ったね。圭一くん。@
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