Remove usage of duplicate CGs

This commit is contained in:
Jáchym Toušek
2017-05-06 14:37:55 +02:00
parent 3a854f534a
commit 99e2db6255
25 changed files with 135 additions and 135 deletions

View File

@@ -636,7 +636,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_015", "left", 0, 0, 1300 );
DrawSceneWithMask( "bg_014", "left", 0, 0, 1300 );
// 想像通りというか、魅音は屋台のおっさんたちととても親しげに話している@
OutputLine(NULL, " 想像通りというか、魅音は屋台のおっさんたちととても親しげに話している。",
@@ -752,7 +752,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "black", "right", 0, 0, 1300 );
DrawSceneWithMask( "bg_016", "right", 0, 0, 1300 );
DrawSceneWithMask( "bg_017", "right", 0, 0, 1300 );
DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「あーーッ!@ 遅いですわ皆々様!@ レディーを待たせるとは圭一さんもなってないでございますわ~!!!@
@@ -952,7 +952,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
DrawSceneWithMask( "bg_016", "right", 0, 0, 300 );
DrawSceneWithMask( "bg_017", "right", 0, 0, 300 );
PlayBGM( 1, "msys04", 128, 0 );
// 5人の郎党で祭りを練り歩くのは実にいい気分だぞ¥
@@ -961,7 +961,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_007", "left", 0, 0, 1300 );
DrawSceneWithMask( "bg_014", "left", 0, 0, 1300 );
// 魅音は目に付いた屋台にみんなを誘っては珍妙な勝負を提案してくる@
OutputLine(NULL, " 魅音は目に付いた屋台にみんなを誘っては珍妙な勝負を提案してくる。",
@@ -1064,7 +1064,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask( "bg_009", "left", 0, 0, 1300 );
DrawSceneWithMask( "bg_017", "left", 0, 0, 1300 );
// 隣の屋台はかき氷だ@
@@ -1147,7 +1147,7 @@ void main()
NULL, " It'll melt quickly when it's mixed up!!\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_009", "m1", 0, 0, 200 );
DrawSceneWithMask( "bg_017", "m1", 0, 0, 200 );
// 遅過ぎるぜのろまども!@
OutputLine(NULL, " 遅過ぎるぜのろまども!!",
@@ -1226,7 +1226,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask( "bg_015", "left", 0, 0, 1300 );
DrawSceneWithMask( "bg_014", "left", 0, 0, 1300 );
// さらに隣はこれまた定番@
OutputLine(NULL, " さらに隣はこれまた定番!",
@@ -1320,7 +1320,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_016", "right", 0, 0, 300 );
DrawSceneWithMask( "bg_017", "right", 0, 0, 300 );
DrawBustshotWithFiltering( 2, "re_si_na_a1", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「こんな綿アメの食べ方。きっと日本中でもここだけだよ…。@
@@ -2080,7 +2080,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_015", "right", 0, 0, 300 );
DrawSceneWithMask( "bg_014", "right", 0, 0, 300 );
DrawBustshot( 3, "ri_mk_ni_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
@@ -2213,7 +2213,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_015", "right", 0, 0, 300 );
DrawSceneWithMask( "bg_014", "right", 0, 0, 300 );
DrawBustshotWithFiltering( 3, "sa_si_ak_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
@@ -2524,7 +2524,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_015", "left", 0, 0, 1300 );
DrawSceneWithMask( "bg_014", "left", 0, 0, 1300 );
DrawBustshotWithFiltering( 3, "re_si_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
@@ -2652,7 +2652,7 @@ void main()
PlaySE( 4, "wa_013", 128, 64 );
DisableWindow();
DrawScene( "white", 10 );
DrawScene( "bg_015", 10 );
DrawScene( "bg_014", 10 );
// そこをパシャリとカメラのフラッシュ@
OutputLine(NULL, " そこをパシャリとカメラのフラッシュ。",
@@ -3282,7 +3282,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "black", "right", 0, 0, 1300 );
DrawSceneWithMask( "bg_016", "right", 0, 0, 1300 );
DrawSceneWithMask( "bg_017", "right", 0, 0, 1300 );
PlayBGM( 1, "msys02", 128, 0 );
// 俺たちは魅音を先頭に祭りを練り歩く。何しろ6人の大所帯@
@@ -5457,7 +5457,7 @@ void main()
//■綿流し
DisableWindow();
DrawSceneWithMask( "bg_015", "up", 0, 0, 1300 );
DrawSceneWithMask( "bg_014", "up", 0, 0, 1300 );
PlayBGM( 1, "msys01", 128, 0 );
// やがて社の前の祭壇からどーんどーんと大太鼓の音が響き始める@
@@ -5505,7 +5505,7 @@ void main()
NULL, "Both Rika-chan and Tomitake-san gave their farewells and disappeared into the crowd.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_015", "m1", 0, 0, 1300 );
DrawSceneWithMask( "bg_014", "m1", 0, 0, 1300 );
DrawBustshotWithFiltering( 3, "sa_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「2人ともお勤め、しっかりでございますよ~!@ ささ@ 参りましょうでございます!@
@@ -5604,7 +5604,7 @@ void main()
NULL, "\"Who would want to be looked after by you, Mion-san~!?", Line_WaitForInput);
DisableWindow();
DrawSceneWithMask( "bg_015", "right", 0, 0, 300 );
DrawSceneWithMask( "bg_014", "right", 0, 0, 300 );
// 痛い~! 手ぇ引っ張らないで下さいましぃ~…!¥
PlaySE(3, "s19/04/500400736", 256, 64);