Remove usage of duplicate CGs

This commit is contained in:
Jáchym Toušek
2017-05-06 14:37:55 +02:00
parent 3a854f534a
commit 99e2db6255
25 changed files with 135 additions and 135 deletions

View File

@@ -248,7 +248,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 );
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
DrawBustshot( 3, "Tie_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
PlayBGM( 1, "msys12", 128, 0 );
@@ -456,7 +456,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_109", "left", 0, 0, 1300 );
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
DrawBustshot( 2, "me_se_to_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「ルールはね、事件の犯人と凶器、あと犯行現場の3つを当てられた人が勝ち!@
@@ -605,7 +605,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 );
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
DrawBustshotWithFiltering( 2, "me_se_wi_a2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「そうだねぇ…@じゃ、昨日の疲れも多少あるだろうから今日はソフトに。「使いっぱしりの刑」はどう@ みんなからお使いを頼まれてそれを買いに走るってわけ!@
@@ -888,7 +888,7 @@ void main()
DisableWindow();
DrawScene( "black", 3000 );
DrawScene( "bg_109", 1000 );
DrawScene( "bg_108", 1000 );
DrawBustshot( 2, "me_se_wi_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「よっしゃ! 犯人確定!!@
@@ -1041,7 +1041,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 );
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
DrawBustshotWithFiltering( 3, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…圭一はこのゲーム、苦手そうな顔してますです。@
@@ -1079,7 +1079,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_109", "m1", 0, 0, 1300 );
DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 );
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
// その後、何とかコツらしきものを掴むがどう戦っても数手遅れる@
@@ -1135,7 +1135,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_109", "down", 0, 0, 1300 );
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
//「あ、ごめん、ちょっとトイレ行って来るな。@
PlaySE(3, "s01/01/120100071", 256, 64);
@@ -3811,7 +3811,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_109", "left", 0, 0, 300 );
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
DrawBustshotWithFiltering( 3, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あぁあー!@ 圭一さん、遅かったですわねぇえぇ!@ ぷんぷんでございますのことよ?!@
@@ -4010,7 +4010,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 );
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
DrawBustshotWithFiltering( 1, "ri_se_ni_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…レナの正解ですよ。@
@@ -4167,7 +4167,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_109", "right", 0, 0, 300 );
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
//「……豆腐2丁@シャンプーとリンス@みりんに油揚げ@何だこりゃ。@
PlaySE(3, "s01/01/120100151", 256, 64);