Remove usage of duplicate CGs
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@@ -248,7 +248,7 @@ void main()
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 );
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DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
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DrawBustshot( 3, "Tie_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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PlayBGM( 1, "msys12", 128, 0 );
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@@ -456,7 +456,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "left", 0, 0, 1300 );
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DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
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DrawBustshot( 2, "me_se_to_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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//「ルールはね、事件の犯人と凶器、あと犯行現場の3つを当てられた人が勝ち!@
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@@ -605,7 +605,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 );
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DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
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DrawBustshotWithFiltering( 2, "me_se_wi_a2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「そうだねぇ…@じゃ、昨日の疲れも多少あるだろうから今日はソフトに。「使いっぱしりの刑」はどう@ みんなからお使いを頼まれてそれを買いに走るってわけ!@
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@@ -888,7 +888,7 @@ void main()
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DisableWindow();
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DrawScene( "black", 3000 );
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DrawScene( "bg_109", 1000 );
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DrawScene( "bg_108", 1000 );
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DrawBustshot( 2, "me_se_wi_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「よっしゃ! 犯人確定!!@
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@@ -1041,7 +1041,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 );
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DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
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DrawBustshotWithFiltering( 3, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「…圭一はこのゲーム、苦手そうな顔してますです。@
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@@ -1079,7 +1079,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "m1", 0, 0, 1300 );
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DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 );
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DrawSceneWithMask( "black", "down", 0, 0, 1300 );
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// その後、何とかコツらしきものを掴むがどう戦っても数手遅れる@
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@@ -1135,7 +1135,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "down", 0, 0, 1300 );
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DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
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//「あ、ごめん、ちょっとトイレ行って来るな。@
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PlaySE(3, "s01/01/120100071", 256, 64);
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@@ -3811,7 +3811,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "left", 0, 0, 300 );
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DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
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DrawBustshotWithFiltering( 3, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「あぁあー!@ 圭一さん、遅かったですわねぇえぇ!@ ぷんぷんでございますのことよ?!@
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@@ -4010,7 +4010,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 );
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DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
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DrawBustshotWithFiltering( 1, "ri_se_ni_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「…レナの正解ですよ。@
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@@ -4167,7 +4167,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "right", 0, 0, 300 );
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DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
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//「……豆腐2丁@シャンプーとリンス@みりんに油揚げ@何だこりゃ。@
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PlaySE(3, "s01/01/120100151", 256, 64);
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