Update scripts
This commit is contained in:
@@ -449,12 +449,12 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s19/01/hr_kei33560", 256);
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OutputLine(NULL, "「そっか。",
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NULL, "\"I see.", Line_ContinueAfterTyping);
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NULL, "\"I see.", Line_Continue);
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//!s250
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SetSpeedOfMessage( TRUE, 0, );
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OutputLine(NULL, "……",
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NULL, " ...", Line_ContinueAfterTyping);
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NULL, " ...", Line_Continue);
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SetSpeedOfMessage( FALSE, 0, );
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Wait (400)
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OutputLine(NULL, "よっしゃ!",
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@@ -473,8 +473,8 @@ void main()
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//「お~~~~~ッ!!!!@
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PlayVoice(3, "s19/02/500200790", 256);
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>&<color=#5ec69a>魅音</color>", NULL, "<color=#f0953d>Rena</color> & <color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s19/02/500200790", 256);
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PlayVoice(4, "s19/03/500300687", 256);
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OutputLine(NULL, "「お〜〜〜〜〜ッ!!!!」",
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NULL, "\"Yeah~~~~~!!!!\"", GetGlobalFlag(GLinemodeSp));
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@@ -762,11 +762,11 @@ void main()
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NULL, "\"...Uhh? ...I'm...", Line_WaitForInput);
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PlayVoice(3, "s19/02/500200800", 256);
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OutputLine(NULL, " ……だ、…誰に人気あるのかな?",
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NULL, " popular with some people? Really?", Line_ContinueAfterTyping);
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NULL, " popular with some people? Really?", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 400 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, " あるのかな?!」",
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NULL, " Really!?\"", GetGlobalFlag(GLinemodeSp));
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@@ -1076,11 +1076,11 @@ void main()
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NULL, "\"Takoyaki eating race~!!!", Line_WaitForInput);
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PlayVoice(3, "s19/03/500300703", 256);
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OutputLine(NULL, " 各自購入の上、",
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NULL, " Everyone has to buy their own.", Line_ContinueAfterTyping);
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NULL, " Everyone has to buy their own.", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 400 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "よーいどんッ!!」",
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NULL, " Ready? Go!!\"", Line_Normal);
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@@ -1108,7 +1108,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s19/01/hr_kei33680", 256);
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OutputLine(NULL, "「あッ熱ッアツがツがぁあぁあぁああッ!!!」",
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NULL, "\"It buUuUuUurns!!!\"", Line_ContinueAfterTyping);
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NULL, "\"It buUuUuUurns!!!\"", Line_Continue);
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PlaySE( 4, "wa_005", 128, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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@@ -1196,11 +1196,11 @@ void main()
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NULL, " It's a shaved ice eating race!!", Line_WaitForInput);
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PlayVoice(3, "s19/01/hr_kei33710", 256);
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OutputLine(NULL, " レディ、",
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NULL, " Ready...", Line_ContinueAfterTyping);
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NULL, " Ready...", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 400 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "…ゴーッ!!!」",
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NULL, " Go!!!\"", GetGlobalFlag(GLinemodeSp));
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@@ -1230,7 +1230,7 @@ void main()
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NULL, "\"As long as you can melt it a bit with your body heat, then...!!", Line_WaitForInput);
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PlayVoice(3, "s19/04/500400686", 256);
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OutputLine(NULL, " つッ?!",
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NULL, " It's...!", Line_ContinueAfterTyping);
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NULL, " It's...!", Line_Continue);
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PlaySE( 4, "wa_010", 128, 64 );
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@@ -1281,7 +1281,7 @@ void main()
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NULL, "\"Pheeew!!", Line_WaitForInput);
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PlayVoice(3, "s19/01/hr_kei33730", 256);
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OutputLine(NULL, " 完食だぁああぁああッ!!!」",
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NULL, " FiniIIiiIIshed!!!\"", Line_ContinueAfterTyping);
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NULL, " FiniIIiiIIshed!!!\"", Line_Continue);
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreen( 1, 50, 20, 5, 0, );
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@@ -1312,18 +1312,18 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s19/02/500200809", 256);
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OutputLine(NULL, "「ま、",
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NULL, "\"It...", Line_ContinueAfterTyping);
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NULL, "\"It...", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 300 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "……まさか",
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NULL, " It couldn't be...", Line_ContinueAfterTyping);
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NULL, " It couldn't be...", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 500 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "…圭一くん……後ろの……金魚すくいのお水を入れたんじゃ……!!」",
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NULL, " Keiichi-kun... you didn't... add water from the goldfish tank behind you, did you...!?\"", GetGlobalFlag(GLinemodeSp));
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@@ -1620,7 +1620,7 @@ void main()
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PlayVoice(3, "s19/01/hr_kei33770", 256);
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OutputLine(NULL, "……多分",
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NULL, " ...I think", Line_ContinueAfterTyping);
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NULL, " ...I think", Line_Continue);
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SetSpeedOfMessage( FALSE, 0, );
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@@ -1636,7 +1636,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s19/02/500200819", 256);
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OutputLine(NULL, "「よーいどん!!!",
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NULL, "\"Ready... Go!!!\"", Line_ContinueAfterTyping);
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NULL, "\"Ready... Go!!!\"", Line_Continue);
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Wait (800)
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ShakeScreenSx( 1, 1, );
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@@ -1712,11 +1712,11 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s19/01/hr_kei33790", 256);
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OutputLine(NULL, "「こういう形で直接対決するのは",
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NULL, "\"This is probably the first time", Line_ContinueAfterTyping);
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NULL, "\"This is probably the first time", Line_Continue);
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SetSpeedOfMessage( TRUE, 0, );
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OutputLine(NULL, "……",
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NULL, "......", Line_ContinueAfterTyping);
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NULL, "......", Line_Continue);
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SetSpeedOfMessage( FALSE, 0, );
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Wait (1200)
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@@ -1800,7 +1800,7 @@ void main()
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NULL, "\"Too bad, you guys! I'm ending this now!!!", Line_WaitForInput);
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PlayVoice(3, "s19/03/500300717", 256);
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OutputLine(NULL, " おじさんはこれだッああぁあぁ!!」",
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NULL, " This old man brought thiiiis!!\"", Line_ContinueAfterTyping);
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NULL, " This old man brought thiiiis!!\"", Line_Continue);
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PlaySE( 4, "wa_006", 128, 64 );
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ShakeScreen( 1, 50, 20, 5, 0, );
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@@ -1829,11 +1829,11 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s19/03/500300718", 256);
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OutputLine(NULL, "「…凡カレーに…緊張蚊取線香…オロ波ンCぃッ!!!",
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NULL, "\"...Pleb Curry... Snake coil incense... and Oronamin C!!!", Line_ContinueAfterTyping);
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NULL, "\"...Pleb Curry... Snake coil incense... and Oronamin C!!!", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 400 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, " どうッ?!?!」",
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NULL, " How about this!?!?\"", Line_Normal);
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@@ -1904,7 +1904,7 @@ void main()
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NULL, "\"I shall be up next!!!", Line_WaitForInput);
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PlayVoice(3, "s19/04/500400693", 256);
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OutputLine(NULL, " これでございます!!!!」",
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NULL, " It is this!!!!\"", Line_ContinueAfterTyping);
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NULL, " It is this!!!!\"", Line_Continue);
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreen( 0, 50, 20, 5, 0, );
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@@ -2120,11 +2120,11 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s19/05/990500080", 256);
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OutputLine(NULL, "「……みぃ。」…と一言、",
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NULL, "She made just a single sound--", Line_ContinueAfterTyping);
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NULL, "She made just a single sound--", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 800 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "「鳴いた」",
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NULL, " \"...Mew.\"", Line_Normal);
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@@ -2140,11 +2140,11 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s19/02/500200826", 256);
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OutputLine(NULL, "「はッはぅ〜〜!!!!",
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NULL, "\"Aw-hao~~!!!!", Line_ContinueAfterTyping);
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NULL, "\"Aw-hao~~!!!!", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 800 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, " か、かかか、かぁいいかぁいい!!!",
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NULL, " Ky-K-K-Kyute, kyute!!!", Line_WaitForInput);
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@@ -2186,7 +2186,7 @@ void main()
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NULL, " Not a single element was overlooked.", Line_WaitForInput);
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PlayVoice(3, "s19/01/hr_kei33830_01", 256);
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OutputLine(NULL, "ちびっ子!",
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NULL, " Loli!", Line_ContinueAfterTyping);
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NULL, " Loli!", Line_Continue);
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PlaySE( 4, "wa_010", 128, 64 );
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OutputLineAll(NULL, "\n", Line_WaitForInput);
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@@ -2194,39 +2194,39 @@ void main()
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//巫女!/
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PlayVoice(3, "s19/01/hr_kei33830_02", 256);
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OutputLine(NULL, "巫女!",
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NULL, " Shrine maiden!", Line_ContinueAfterTyping);
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NULL, " Shrine maiden!", Line_Continue);
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PlaySE( 4, "wa_029", 128, 64 );
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OutputLineAll(NULL, "\n", Line_WaitForInput);
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//半涙!/
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PlayVoice(3, "s19/01/hr_kei33830_03", 256);
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OutputLine(NULL, "半涙!",
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NULL, " Brink of crying!", Line_ContinueAfterTyping);
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NULL, " Brink of crying!", Line_Continue);
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PlaySE( 4, "wa_012", 128, 64 );
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OutputLineAll(NULL, "\n", Line_WaitForInput);
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//みぃ!/
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PlayVoice(3, "s19/01/hr_kei33830_04", 256);
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OutputLine(NULL, "みぃ!",
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NULL, " Mew!", Line_ContinueAfterTyping);
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NULL, " Mew!", Line_Continue);
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PlaySE( 4, "wa_016", 128, 64 );
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OutputLineAll(NULL, "\n", Line_WaitForInput);
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//完璧だッ!!/
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PlayVoice(3, "s19/01/hr_kei33830_05", 256);
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OutputLine(NULL, "完璧だッ!!",
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NULL, " It was perfect!!", Line_ContinueAfterTyping);
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NULL, " It was perfect!!", Line_Continue);
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PlaySE( 4, "wa_007", 128, 64 );
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OutputLineAll(NULL, "\n", Line_WaitForInput);
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//ただのコケを萌えにまで昇華した…!w500これぞまさに芸術と呼ぶに相応しいッ!!@
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PlayVoice(3, "s19/01/hr_kei33830_06", 256);
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OutputLine(NULL, "ただのコケを萌えにまで昇華した…",
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NULL, " A simple trip, transcended into pure moe...", Line_ContinueAfterTyping);
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NULL, " A simple trip, transcended into pure moe...", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 500 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "これぞまさに芸術と呼ぶに相応しいッ!!」",
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NULL, " Now this is what you call art!!\"", GetGlobalFlag(GLinemodeSp));
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@@ -2440,11 +2440,11 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s19/05/500500296", 256);
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OutputLine(NULL, "「…ファイト、",
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NULL, "\"...Keep on fighting!", Line_ContinueAfterTyping);
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NULL, "\"...Keep on fighting!", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 400 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "おーです。」",
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NULL, " Yeah!\"", Line_Normal);
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@@ -2616,18 +2616,18 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s19/02/500200838", 256);
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OutputLine(NULL, "「かぁいかったよ☆…圭一くんの",
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NULL, "\"Kyute, so kyute☆... It was Keiichi-kun's...", Line_ContinueAfterTyping);
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NULL, "\"Kyute, so kyute☆... It was Keiichi-kun's...", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 500 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "オットセイ、」",
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NULL, " furry little seal.\"", Line_ContinueAfterTyping);
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NULL, " furry little seal.\"", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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ClearMessage();
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DisableWindow();
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@@ -2637,9 +2637,9 @@ void main()
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DrawScene( "black", 200 );
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// ぐしゃ、/
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
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OutputLine(NULL, " ぐしゃ、",
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NULL, "Whamp!", Line_ContinueAfterTyping);
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NULL, "Whamp!", Line_Continue);
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ShakeScreen( 0, 50, 20, 5, 0, );
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PlayBGM( 1, "msys03", 128, 0 );
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@@ -2666,25 +2666,25 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s19/02/500200839", 256);
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OutputLine(NULL, "「え?",
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NULL, "\"Huh?", Line_ContinueAfterTyping);
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NULL, "\"Huh?", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 400 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, " えぇ?!",
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NULL, " Haoh!?", Line_ContinueAfterTyping);
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NULL, " Haoh!?", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 200 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, " なに?",
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NULL, " What?", Line_ContinueAfterTyping);
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NULL, " What?", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 200 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, " なに?!」",
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NULL, " What!?\"", GetGlobalFlag(GLinemodeSp));
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@@ -2960,7 +2960,7 @@ void main()
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NULL, "\"That's right.", Line_WaitForInput);
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PlayVoice(3, "s19/01/hr_kei33890", 256);
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OutputLine(NULL, "少なくとも沙都子の許可は必要ない。",
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NULL, " At least you don't really need Satoko's permission.", Line_ContinueAfterTyping);
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NULL, " At least you don't really need Satoko's permission.", Line_Continue);
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PlaySE( 4, "wa_005", 128, 64 );
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ShakeScreen( 1, 50, 20, 5, 0, );
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@@ -2991,11 +2991,11 @@ void main()
|
||||
NULL, "\"Good evening.", Line_WaitForInput);
|
||||
PlayVoice(3, "s19/02/500200846", 256);
|
||||
OutputLine(NULL, "…あ、…明日、",
|
||||
NULL, " ...Ah. You're heading back tomorrow,", Line_ContinueAfterTyping);
|
||||
NULL, " ...Ah. You're heading back tomorrow,", Line_Continue);
|
||||
|
||||
SetValidityOfInput( FALSE );
|
||||
// (backup) SetValidityOfInput( FALSE );
|
||||
Wait( 300 );
|
||||
SetValidityOfInput( TRUE );
|
||||
// (backup) SetValidityOfInput( TRUE );
|
||||
|
||||
OutputLine(NULL, "帰られちゃうんですよね。",
|
||||
NULL, " aren't you?", Line_WaitForInput);
|
||||
@@ -4245,13 +4245,13 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
PlayVoice(3, "s19/04/500400717", 256);
|
||||
OutputLine(NULL, "「やはりここは",
|
||||
NULL, "\"Of course", Line_ContinueAfterTyping);
|
||||
NULL, "\"Of course", Line_Continue);
|
||||
//!s150
|
||||
|
||||
SetSpeedOfMessage( TRUE, 0, );
|
||||
|
||||
OutputLine(NULL, "………",
|
||||
NULL, " ...", Line_ContinueAfterTyping);
|
||||
NULL, " ...", Line_Continue);
|
||||
// !sd
|
||||
|
||||
SetSpeedOfMessage( FALSE, 0, );
|
||||
@@ -4505,12 +4505,12 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
PlayVoice(3, "s19/01/hr_kei34070", 256);
|
||||
OutputLine(NULL, "「富竹さんはちょっとレナを甘く見てますね…。",
|
||||
NULL, "\"You're underestimating Rena, Tomitake-san...", Line_ContinueAfterTyping);
|
||||
NULL, "\"You're underestimating Rena, Tomitake-san...", Line_Continue);
|
||||
//!s25
|
||||
SetSpeedOfMessage( TRUE, 0, );
|
||||
|
||||
OutputLine(NULL, "……",
|
||||
NULL, " ...", Line_ContinueAfterTyping);
|
||||
NULL, " ...", Line_Continue);
|
||||
|
||||
SetSpeedOfMessage( FALSE, 0, );
|
||||
|
||||
@@ -4948,11 +4948,11 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
PlayVoice(3, "s19/05/500500304", 256);
|
||||
OutputLine(NULL, "「…圭一もファイト、",
|
||||
NULL, "\"...You keep on fighting too, Keiichi,", Line_ContinueAfterTyping);
|
||||
NULL, "\"...You keep on fighting too, Keiichi,", Line_Continue);
|
||||
|
||||
SetValidityOfInput( FALSE );
|
||||
// (backup) SetValidityOfInput( FALSE );
|
||||
Wait( 300 );
|
||||
SetValidityOfInput( TRUE );
|
||||
// (backup) SetValidityOfInput( TRUE );
|
||||
|
||||
OutputLine(NULL, "おーですよ。」",
|
||||
NULL, " okay?\"", Line_Normal);
|
||||
@@ -6373,7 +6373,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
PlayVoice(3, "s19/02/500200896", 256);
|
||||
OutputLine(NULL, "「はッ、…………は",
|
||||
NULL, "\"Ha... Ha", Line_ContinueAfterTyping);
|
||||
NULL, "\"Ha... Ha", Line_Continue);
|
||||
|
||||
PlaySE( 4, "wa_008", 128, 64 );
|
||||
Wait( 150 );
|
||||
@@ -6418,11 +6418,11 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
PlayVoice(3, "s19/03/500300769", 256);
|
||||
OutputLine(NULL, "「はぅ〜、の「は」と「ぅ」の間くらいだったか…",
|
||||
NULL, "\"Between the 'ha' and 'o' of her hao~ I...", Line_ContinueAfterTyping);
|
||||
NULL, "\"Between the 'ha' and 'o' of her hao~ I...", Line_Continue);
|
||||
|
||||
SetValidityOfInput( FALSE );
|
||||
// (backup) SetValidityOfInput( FALSE );
|
||||
Wait( 300 );
|
||||
SetValidityOfInput( TRUE );
|
||||
// (backup) SetValidityOfInput( TRUE );
|
||||
|
||||
OutputLine(NULL, "な…。」",
|
||||
NULL, " think...\"", GetGlobalFlag(GLinemodeSp));
|
||||
@@ -6687,11 +6687,11 @@ void main()
|
||||
NULL, "\"I'd do it if they asked me, you know...", Line_WaitForInput);
|
||||
PlayVoice(3, "s19/03/500300772", 256);
|
||||
OutputLine(NULL, "…まぁ、",
|
||||
NULL, " And well...", Line_ContinueAfterTyping);
|
||||
NULL, " And well...", Line_Continue);
|
||||
|
||||
SetValidityOfInput( FALSE );
|
||||
// (backup) SetValidityOfInput( FALSE );
|
||||
Wait( 400 );
|
||||
SetValidityOfInput( TRUE );
|
||||
// (backup) SetValidityOfInput( TRUE );
|
||||
|
||||
OutputLine(NULL, "誰にでも勤まるものでもないし。」",
|
||||
NULL, " it's not something just anyone could do.\"", GetGlobalFlag(GLinemodeSp));
|
||||
@@ -6855,11 +6855,11 @@ void main()
|
||||
NULL, " It's not food.", Line_WaitForInput);
|
||||
PlayVoice(3, "s19/02/500200907", 256);
|
||||
OutputLine(NULL, "だから、ワ・",
|
||||
NULL, " I said it was", Line_ContinueAfterTyping);
|
||||
NULL, " I said it was", Line_Continue);
|
||||
|
||||
SetValidityOfInput( FALSE );
|
||||
// (backup) SetValidityOfInput( FALSE );
|
||||
Wait( 200 );
|
||||
SetValidityOfInput( TRUE );
|
||||
// (backup) SetValidityOfInput( TRUE );
|
||||
|
||||
OutputLine(NULL, "タ。」",
|
||||
NULL, " cotton.\"", GetGlobalFlag(GLinemodeSp));
|
||||
|
||||
Reference in New Issue
Block a user