Update scripts

This commit is contained in:
Jáchym Toušek
2017-10-08 07:53:55 +02:00
parent e56661f35c
commit 9a066ac17c
27 changed files with 912 additions and 912 deletions

View File

@@ -449,12 +449,12 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s19/01/hr_kei33560", 256);
OutputLine(NULL, "「そっか。",
NULL, "\"I see.", Line_ContinueAfterTyping);
NULL, "\"I see.", Line_Continue);
//!s250
SetSpeedOfMessage( TRUE, 0, );
OutputLine(NULL, "……",
NULL, " ...", Line_ContinueAfterTyping);
NULL, " ...", Line_Continue);
SetSpeedOfMessage( FALSE, 0, );
Wait (400)
OutputLine(NULL, "よっしゃ!",
@@ -473,8 +473,8 @@ void main()
//「お~~~~~ッ!!!!@
PlayVoice(3, "s19/02/500200790", 256);
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color><color=#5ec69a>魅音</color>", NULL, "<color=#f0953d>Rena</color> & <color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s19/02/500200790", 256);
PlayVoice(4, "s19/03/500300687", 256);
OutputLine(NULL, "「お〜〜〜〜〜ッ!!!!」",
NULL, "\"Yeah~~~~~!!!!\"", GetGlobalFlag(GLinemodeSp));
@@ -762,11 +762,11 @@ void main()
NULL, "\"...Uhh? ...I'm...", Line_WaitForInput);
PlayVoice(3, "s19/02/500200800", 256);
OutputLine(NULL, " ……だ、…誰に人気あるのかな?",
NULL, " popular with some people? Really?", Line_ContinueAfterTyping);
NULL, " popular with some people? Really?", Line_Continue);
SetValidityOfInput( FALSE );
// (backup) SetValidityOfInput( FALSE );
Wait( 400 );
SetValidityOfInput( TRUE );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, " あるのかな?!」",
NULL, " Really!?\"", GetGlobalFlag(GLinemodeSp));
@@ -1076,11 +1076,11 @@ void main()
NULL, "\"Takoyaki eating race~!!!", Line_WaitForInput);
PlayVoice(3, "s19/03/500300703", 256);
OutputLine(NULL, " 各自購入の上、",
NULL, " Everyone has to buy their own.", Line_ContinueAfterTyping);
NULL, " Everyone has to buy their own.", Line_Continue);
SetValidityOfInput( FALSE );
// (backup) SetValidityOfInput( FALSE );
Wait( 400 );
SetValidityOfInput( TRUE );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "よーいどんッ!!」",
NULL, " Ready? Go!!\"", Line_Normal);
@@ -1108,7 +1108,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s19/01/hr_kei33680", 256);
OutputLine(NULL, "「あッ熱ッアツがツがぁあぁあぁああッ!!!」",
NULL, "\"It buUuUuUurns!!!\"", Line_ContinueAfterTyping);
NULL, "\"It buUuUuUurns!!!\"", Line_Continue);
PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, );
@@ -1196,11 +1196,11 @@ void main()
NULL, " It's a shaved ice eating race!!", Line_WaitForInput);
PlayVoice(3, "s19/01/hr_kei33710", 256);
OutputLine(NULL, " レディ、",
NULL, " Ready...", Line_ContinueAfterTyping);
NULL, " Ready...", Line_Continue);
SetValidityOfInput( FALSE );
// (backup) SetValidityOfInput( FALSE );
Wait( 400 );
SetValidityOfInput( TRUE );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "…ゴーッ!!!」",
NULL, " Go!!!\"", GetGlobalFlag(GLinemodeSp));
@@ -1230,7 +1230,7 @@ void main()
NULL, "\"As long as you can melt it a bit with your body heat, then...!!", Line_WaitForInput);
PlayVoice(3, "s19/04/500400686", 256);
OutputLine(NULL, " つッ?!",
NULL, " It's...!", Line_ContinueAfterTyping);
NULL, " It's...!", Line_Continue);
PlaySE( 4, "wa_010", 128, 64 );
@@ -1281,7 +1281,7 @@ void main()
NULL, "\"Pheeew!!", Line_WaitForInput);
PlayVoice(3, "s19/01/hr_kei33730", 256);
OutputLine(NULL, " 完食だぁああぁああッ!!!」",
NULL, " FiniIIiiIIshed!!!\"", Line_ContinueAfterTyping);
NULL, " FiniIIiiIIshed!!!\"", Line_Continue);
PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 1, 50, 20, 5, 0, );
@@ -1312,18 +1312,18 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s19/02/500200809", 256);
OutputLine(NULL, "「ま、",
NULL, "\"It...", Line_ContinueAfterTyping);
NULL, "\"It...", Line_Continue);
SetValidityOfInput( FALSE );
// (backup) SetValidityOfInput( FALSE );
Wait( 300 );
SetValidityOfInput( TRUE );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……まさか",
NULL, " It couldn't be...", Line_ContinueAfterTyping);
NULL, " It couldn't be...", Line_Continue);
SetValidityOfInput( FALSE );
// (backup) SetValidityOfInput( FALSE );
Wait( 500 );
SetValidityOfInput( TRUE );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "…圭一くん……後ろの……金魚すくいのお水を入れたんじゃ……!!」",
NULL, " Keiichi-kun... you didn't... add water from the goldfish tank behind you, did you...!?\"", GetGlobalFlag(GLinemodeSp));
@@ -1620,7 +1620,7 @@ void main()
PlayVoice(3, "s19/01/hr_kei33770", 256);
OutputLine(NULL, "……多分",
NULL, " ...I think", Line_ContinueAfterTyping);
NULL, " ...I think", Line_Continue);
SetSpeedOfMessage( FALSE, 0, );
@@ -1636,7 +1636,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s19/02/500200819", 256);
OutputLine(NULL, "「よーいどん!!!",
NULL, "\"Ready... Go!!!\"", Line_ContinueAfterTyping);
NULL, "\"Ready... Go!!!\"", Line_Continue);
Wait (800)
ShakeScreenSx( 1, 1, );
@@ -1712,11 +1712,11 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s19/01/hr_kei33790", 256);
OutputLine(NULL, "「こういう形で直接対決するのは",
NULL, "\"This is probably the first time", Line_ContinueAfterTyping);
NULL, "\"This is probably the first time", Line_Continue);
SetSpeedOfMessage( TRUE, 0, );
OutputLine(NULL, "……",
NULL, "......", Line_ContinueAfterTyping);
NULL, "......", Line_Continue);
SetSpeedOfMessage( FALSE, 0, );
Wait (1200)
@@ -1800,7 +1800,7 @@ void main()
NULL, "\"Too bad, you guys! I'm ending this now!!!", Line_WaitForInput);
PlayVoice(3, "s19/03/500300717", 256);
OutputLine(NULL, " おじさんはこれだッああぁあぁ!!」",
NULL, " This old man brought thiiiis!!\"", Line_ContinueAfterTyping);
NULL, " This old man brought thiiiis!!\"", Line_Continue);
PlaySE( 4, "wa_006", 128, 64 );
ShakeScreen( 1, 50, 20, 5, 0, );
@@ -1829,11 +1829,11 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s19/03/500300718", 256);
OutputLine(NULL, "「…凡カレーに…緊張蚊取線香…オロ波ンCぃッ!!!",
NULL, "\"...Pleb Curry... Snake coil incense... and Oronamin C!!!", Line_ContinueAfterTyping);
NULL, "\"...Pleb Curry... Snake coil incense... and Oronamin C!!!", Line_Continue);
SetValidityOfInput( FALSE );
// (backup) SetValidityOfInput( FALSE );
Wait( 400 );
SetValidityOfInput( TRUE );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, " どうッ?!?!」",
NULL, " How about this!?!?\"", Line_Normal);
@@ -1904,7 +1904,7 @@ void main()
NULL, "\"I shall be up next!!!", Line_WaitForInput);
PlayVoice(3, "s19/04/500400693", 256);
OutputLine(NULL, " これでございます!!!!」",
NULL, " It is this!!!!\"", Line_ContinueAfterTyping);
NULL, " It is this!!!!\"", Line_Continue);
PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 0, 50, 20, 5, 0, );
@@ -2120,11 +2120,11 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s19/05/990500080", 256);
OutputLine(NULL, "「……みぃ。」…と一言、",
NULL, "She made just a single sound--", Line_ContinueAfterTyping);
NULL, "She made just a single sound--", Line_Continue);
SetValidityOfInput( FALSE );
// (backup) SetValidityOfInput( FALSE );
Wait( 800 );
SetValidityOfInput( TRUE );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "「鳴いた」",
NULL, " \"...Mew.\"", Line_Normal);
@@ -2140,11 +2140,11 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s19/02/500200826", 256);
OutputLine(NULL, "「はッはぅ〜〜!!!!",
NULL, "\"Aw-hao~~!!!!", Line_ContinueAfterTyping);
NULL, "\"Aw-hao~~!!!!", Line_Continue);
SetValidityOfInput( FALSE );
// (backup) SetValidityOfInput( FALSE );
Wait( 800 );
SetValidityOfInput( TRUE );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, " か、かかか、かぁいいかぁいい!!!",
NULL, " Ky-K-K-Kyute, kyute!!!", Line_WaitForInput);
@@ -2186,7 +2186,7 @@ void main()
NULL, " Not a single element was overlooked.", Line_WaitForInput);
PlayVoice(3, "s19/01/hr_kei33830_01", 256);
OutputLine(NULL, "ちびっ子!",
NULL, " Loli!", Line_ContinueAfterTyping);
NULL, " Loli!", Line_Continue);
PlaySE( 4, "wa_010", 128, 64 );
OutputLineAll(NULL, "\n", Line_WaitForInput);
@@ -2194,39 +2194,39 @@ void main()
//巫女!/
PlayVoice(3, "s19/01/hr_kei33830_02", 256);
OutputLine(NULL, "巫女!",
NULL, " Shrine maiden!", Line_ContinueAfterTyping);
NULL, " Shrine maiden!", Line_Continue);
PlaySE( 4, "wa_029", 128, 64 );
OutputLineAll(NULL, "\n", Line_WaitForInput);
//半涙!/
PlayVoice(3, "s19/01/hr_kei33830_03", 256);
OutputLine(NULL, "半涙!",
NULL, " Brink of crying!", Line_ContinueAfterTyping);
NULL, " Brink of crying!", Line_Continue);
PlaySE( 4, "wa_012", 128, 64 );
OutputLineAll(NULL, "\n", Line_WaitForInput);
//みぃ!/
PlayVoice(3, "s19/01/hr_kei33830_04", 256);
OutputLine(NULL, "みぃ!",
NULL, " Mew!", Line_ContinueAfterTyping);
NULL, " Mew!", Line_Continue);
PlaySE( 4, "wa_016", 128, 64 );
OutputLineAll(NULL, "\n", Line_WaitForInput);
//完璧だッ!!/
PlayVoice(3, "s19/01/hr_kei33830_05", 256);
OutputLine(NULL, "完璧だッ!!",
NULL, " It was perfect!!", Line_ContinueAfterTyping);
NULL, " It was perfect!!", Line_Continue);
PlaySE( 4, "wa_007", 128, 64 );
OutputLineAll(NULL, "\n", Line_WaitForInput);
//ただのコケを萌えにまで昇華した…!w500これぞまさに芸術と呼ぶに相応しいッ
PlayVoice(3, "s19/01/hr_kei33830_06", 256);
OutputLine(NULL, "ただのコケを萌えにまで昇華した…",
NULL, " A simple trip, transcended into pure moe...", Line_ContinueAfterTyping);
NULL, " A simple trip, transcended into pure moe...", Line_Continue);
SetValidityOfInput( FALSE );
// (backup) SetValidityOfInput( FALSE );
Wait( 500 );
SetValidityOfInput( TRUE );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "これぞまさに芸術と呼ぶに相応しいッ!!」",
NULL, " Now this is what you call art!!\"", GetGlobalFlag(GLinemodeSp));
@@ -2440,11 +2440,11 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s19/05/500500296", 256);
OutputLine(NULL, "「…ファイト、",
NULL, "\"...Keep on fighting!", Line_ContinueAfterTyping);
NULL, "\"...Keep on fighting!", Line_Continue);
SetValidityOfInput( FALSE );
// (backup) SetValidityOfInput( FALSE );
Wait( 400 );
SetValidityOfInput( TRUE );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "おーです。」",
NULL, " Yeah!\"", Line_Normal);
@@ -2616,18 +2616,18 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s19/02/500200838", 256);
OutputLine(NULL, "「かぁいかったよ☆…圭一くんの",
NULL, "\"Kyute, so kyute☆... It was Keiichi-kun's...", Line_ContinueAfterTyping);
NULL, "\"Kyute, so kyute☆... It was Keiichi-kun's...", Line_Continue);
SetValidityOfInput( FALSE );
// (backup) SetValidityOfInput( FALSE );
Wait( 500 );
SetValidityOfInput( TRUE );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "オットセイ、」",
NULL, " furry little seal.\"", Line_ContinueAfterTyping);
NULL, " furry little seal.\"", Line_Continue);
SetValidityOfInput( FALSE );
// (backup) SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
// (backup) SetValidityOfInput( TRUE );
ClearMessage();
DisableWindow();
@@ -2637,9 +2637,9 @@ void main()
DrawScene( "black", 200 );
// ぐしゃ、/
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
OutputLine(NULL, " ぐしゃ、",
NULL, "Whamp!", Line_ContinueAfterTyping);
NULL, "Whamp!", Line_Continue);
ShakeScreen( 0, 50, 20, 5, 0, );
PlayBGM( 1, "msys03", 128, 0 );
@@ -2666,25 +2666,25 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s19/02/500200839", 256);
OutputLine(NULL, "「え?",
NULL, "\"Huh?", Line_ContinueAfterTyping);
NULL, "\"Huh?", Line_Continue);
SetValidityOfInput( FALSE );
// (backup) SetValidityOfInput( FALSE );
Wait( 400 );
SetValidityOfInput( TRUE );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, " えぇ?!",
NULL, " Haoh!?", Line_ContinueAfterTyping);
NULL, " Haoh!?", Line_Continue);
SetValidityOfInput( FALSE );
// (backup) SetValidityOfInput( FALSE );
Wait( 200 );
SetValidityOfInput( TRUE );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, " なに?",
NULL, " What?", Line_ContinueAfterTyping);
NULL, " What?", Line_Continue);
SetValidityOfInput( FALSE );
// (backup) SetValidityOfInput( FALSE );
Wait( 200 );
SetValidityOfInput( TRUE );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, " なに?!」",
NULL, " What!?\"", GetGlobalFlag(GLinemodeSp));
@@ -2960,7 +2960,7 @@ void main()
NULL, "\"That's right.", Line_WaitForInput);
PlayVoice(3, "s19/01/hr_kei33890", 256);
OutputLine(NULL, "少なくとも沙都子の許可は必要ない。",
NULL, " At least you don't really need Satoko's permission.", Line_ContinueAfterTyping);
NULL, " At least you don't really need Satoko's permission.", Line_Continue);
PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 1, 50, 20, 5, 0, );
@@ -2991,11 +2991,11 @@ void main()
NULL, "\"Good evening.", Line_WaitForInput);
PlayVoice(3, "s19/02/500200846", 256);
OutputLine(NULL, "…あ、…明日、",
NULL, " ...Ah. You're heading back tomorrow,", Line_ContinueAfterTyping);
NULL, " ...Ah. You're heading back tomorrow,", Line_Continue);
SetValidityOfInput( FALSE );
// (backup) SetValidityOfInput( FALSE );
Wait( 300 );
SetValidityOfInput( TRUE );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "帰られちゃうんですよね。",
NULL, " aren't you?", Line_WaitForInput);
@@ -4245,13 +4245,13 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s19/04/500400717", 256);
OutputLine(NULL, "「やはりここは",
NULL, "\"Of course", Line_ContinueAfterTyping);
NULL, "\"Of course", Line_Continue);
//!s150
SetSpeedOfMessage( TRUE, 0, );
OutputLine(NULL, "………",
NULL, " ...", Line_ContinueAfterTyping);
NULL, " ...", Line_Continue);
// !sd
SetSpeedOfMessage( FALSE, 0, );
@@ -4505,12 +4505,12 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s19/01/hr_kei34070", 256);
OutputLine(NULL, "「富竹さんはちょっとレナを甘く見てますね…。",
NULL, "\"You're underestimating Rena, Tomitake-san...", Line_ContinueAfterTyping);
NULL, "\"You're underestimating Rena, Tomitake-san...", Line_Continue);
//!s25
SetSpeedOfMessage( TRUE, 0, );
OutputLine(NULL, "……",
NULL, " ...", Line_ContinueAfterTyping);
NULL, " ...", Line_Continue);
SetSpeedOfMessage( FALSE, 0, );
@@ -4948,11 +4948,11 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s19/05/500500304", 256);
OutputLine(NULL, "「…圭一もファイト、",
NULL, "\"...You keep on fighting too, Keiichi,", Line_ContinueAfterTyping);
NULL, "\"...You keep on fighting too, Keiichi,", Line_Continue);
SetValidityOfInput( FALSE );
// (backup) SetValidityOfInput( FALSE );
Wait( 300 );
SetValidityOfInput( TRUE );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "おーですよ。」",
NULL, " okay?\"", Line_Normal);
@@ -6373,7 +6373,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s19/02/500200896", 256);
OutputLine(NULL, "「はッ、…………は",
NULL, "\"Ha... Ha", Line_ContinueAfterTyping);
NULL, "\"Ha... Ha", Line_Continue);
PlaySE( 4, "wa_008", 128, 64 );
Wait( 150 );
@@ -6418,11 +6418,11 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s19/03/500300769", 256);
OutputLine(NULL, "「はぅ〜、の「は」と「ぅ」の間くらいだったか…",
NULL, "\"Between the 'ha' and 'o' of her hao~ I...", Line_ContinueAfterTyping);
NULL, "\"Between the 'ha' and 'o' of her hao~ I...", Line_Continue);
SetValidityOfInput( FALSE );
// (backup) SetValidityOfInput( FALSE );
Wait( 300 );
SetValidityOfInput( TRUE );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "な…。」",
NULL, " think...\"", GetGlobalFlag(GLinemodeSp));
@@ -6687,11 +6687,11 @@ void main()
NULL, "\"I'd do it if they asked me, you know...", Line_WaitForInput);
PlayVoice(3, "s19/03/500300772", 256);
OutputLine(NULL, "…まぁ、",
NULL, " And well...", Line_ContinueAfterTyping);
NULL, " And well...", Line_Continue);
SetValidityOfInput( FALSE );
// (backup) SetValidityOfInput( FALSE );
Wait( 400 );
SetValidityOfInput( TRUE );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "誰にでも勤まるものでもないし。」",
NULL, " it's not something just anyone could do.\"", GetGlobalFlag(GLinemodeSp));
@@ -6855,11 +6855,11 @@ void main()
NULL, " It's not food.", Line_WaitForInput);
PlayVoice(3, "s19/02/500200907", 256);
OutputLine(NULL, "だから、ワ・",
NULL, " I said it was", Line_ContinueAfterTyping);
NULL, " I said it was", Line_Continue);
SetValidityOfInput( FALSE );
// (backup) SetValidityOfInput( FALSE );
Wait( 200 );
SetValidityOfInput( TRUE );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "タ。」",
NULL, " cotton.\"", GetGlobalFlag(GLinemodeSp));