Update scripts
This commit is contained in:
@@ -770,25 +770,25 @@ void main()
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NULL, "\"Then~ I'll go first since I'm the club president, I guess...\"", Line_WaitForInput);
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PlayVoice(3, "s01/03/120300032", 256);
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OutputLine(NULL, " じゃあねぇ…",
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NULL, " Well, then...", Line_ContinueAfterTyping);
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NULL, " Well, then...", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 200 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "「魅音」",
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NULL, " Mion,", Line_ContinueAfterTyping);
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NULL, " Mion,", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 300 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "「ナイフ」",
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NULL, " Knife,", Line_ContinueAfterTyping);
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NULL, " Knife,", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 200 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "「書斎」!」",
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NULL, " Study!\"", GetGlobalFlag(GLinemodeSp));
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@@ -881,25 +881,25 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s01/02/120200021", 256);
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OutputLine(NULL, "「じゃあレナはねぇ……",
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NULL, "\"Then I'll go...", Line_ContinueAfterTyping);
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NULL, "\"Then I'll go...", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 300 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "「レナ」",
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NULL, " Rena,", Line_ContinueAfterTyping);
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NULL, " Rena,", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 300 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "「斧」",
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NULL, " Axe,", Line_ContinueAfterTyping);
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NULL, " Axe,", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 300 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "「ラウンジ」だよ!」",
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NULL, " Lounge!\"", Line_Normal);
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@@ -1622,7 +1622,7 @@ void main()
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//「うん。わかったね!¥
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PlayVoice(3, "s01/02/120200035", 256);
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
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OutputLine(NULL, "「うん。わかったね!」",
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NULL, "\"Okay. Got it!\"", Line_Normal);
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ClearMessage();
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@@ -1996,11 +1996,11 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s01/01/120100094", 256);
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OutputLine(NULL, "「……え、",
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NULL, "\"...Huh?", Line_ContinueAfterTyping);
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NULL, "\"...Huh?", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "…これ…富竹さん?!?!」",
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NULL, " ...This is... Tomitake-san!?!?\"", GetGlobalFlag(GLinemodeSp));
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@@ -2190,13 +2190,13 @@ void main()
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NULL, " Are you aware, I wonder?", Line_WaitForInput);
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PlayVoice(3, "s01/11/120700019", 256);
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OutputLine(NULL, " 例の",
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NULL, " About the stories", Line_ContinueAfterTyping);
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NULL, " About the stories", Line_Continue);
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// !s200
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SetSpeedOfMessage( TRUE, 0, );
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OutputLine(NULL, "………………",
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NULL, "...", Line_ContinueAfterTyping);
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NULL, "...", Line_Continue);
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// !sd
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SetSpeedOfMessage( FALSE, 0, );
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@@ -2296,7 +2296,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s01/11/120700023", 256);
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OutputLine(NULL, "「前原さんは…その…祟りとかを信じていますか?",
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NULL, "\"Maebara-san... do you believe in the curse?", Line_ContinueAfterTyping);
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NULL, "\"Maebara-san... do you believe in the curse?", Line_Continue);
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Wait (5500);
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OutputLine(NULL, " 率直なところで結構です。」",
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NULL, " Feel free to speak openly about it.\"", GetGlobalFlag(GLinemodeSp));
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@@ -2365,11 +2365,11 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s01/11/120700027", 256);
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OutputLine(NULL, "「その写真の男性は昨晩、お亡くなりになりました。」",
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NULL, "\"The man in this picture is dead.\"", Line_ContinueAfterTyping);
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NULL, "\"The man in this picture is dead.\"", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 5000 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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@@ -3314,13 +3314,13 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s01/11/120700079", 256);
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OutputLine(NULL, "「言ってもいいですが",
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NULL, "\"I wouldn't mind telling you", Line_ContinueAfterTyping);
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NULL, "\"I wouldn't mind telling you", Line_Continue);
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// !s200
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SetSpeedOfMessage( TRUE, 0, );
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OutputLine(NULL, "……",
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NULL, "...", Line_ContinueAfterTyping);
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NULL, "...", Line_Continue);
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//!sd
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SetSpeedOfMessage( FALSE, 0, );
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@@ -4162,18 +4162,18 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s01/02/120200038", 256);
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OutputLine(NULL, "「凶器はロープで、犯行現場は",
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NULL, "\"With the Rope, in the...", Line_ContinueAfterTyping);
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NULL, "\"With the Rope, in the...", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 2000 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "……う〜ん",
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NULL, " hmm...", Line_ContinueAfterTyping);
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NULL, " hmm...", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 2500 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "………ラウンジ!!!」",
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NULL, " Lounge!!!\"", GetGlobalFlag(GLinemodeSp));
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@@ -4188,7 +4188,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s01/03/120300042", 256);
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OutputLine(NULL, "「わっはっはっはッ!!",
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NULL, "\"Bwahahaha!!", Line_ContinueAfterTyping);
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NULL, "\"Bwahahaha!!", Line_Continue);
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Wait (1200);
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OutputLine(NULL, " ハッズレ〜〜!!」",
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NULL, " Nooope~~!!\"", GetGlobalFlag(GLinemodeSp));
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@@ -4306,11 +4306,11 @@ void main()
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NULL, "\"D-Don't worry, Keiichi-kun.", Line_WaitForInput);
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PlayVoice(3, "s01/02/120200041", 256);
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OutputLine(NULL, "……レナ、マイナス1点。",
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NULL, " ...I'm at -1 points.", Line_ContinueAfterTyping);
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NULL, " ...I'm at -1 points.", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 400 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "………はぅ…。」",
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NULL, " ...Hao~...\"", GetGlobalFlag(GLinemodeSp));
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@@ -4357,18 +4357,18 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s01/02/120200042", 256);
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OutputLine(NULL, "「……圭一くんと…二人で勝とうって約束したのに",
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NULL, "\"...We made a promise, Keiichi-kun... That we would both win", Line_ContinueAfterTyping);
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NULL, "\"...We made a promise, Keiichi-kun... That we would both win", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 300 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "…",
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NULL, " ...", Line_ContinueAfterTyping);
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NULL, " ...", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 300 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "…ずーっと待ってたんだよ? …だよ?」",
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NULL, " ...I waited all this time, you know? ...You know?", GetGlobalFlag(GLinemodeSp));
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@@ -4425,11 +4425,11 @@ void main()
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NULL, "\"My, my, Rena... Quite a quick answer~?", Line_WaitForInput);
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PlayVoice(3, "s01/03/120300047", 256);
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OutputLine(NULL, " また当てずっぽうじゃないのぅ?",
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NULL, " Another stab in the dark?", Line_ContinueAfterTyping);
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NULL, " Another stab in the dark?", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 500 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, " ……お。」",
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NULL, " ...Oh.\"", Line_Normal);
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@@ -4664,11 +4664,11 @@ void main()
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NULL, " You cannot refuse any penalty!!!", Line_WaitForInput);
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PlayVoice(3, "s01/03/120300056", 256);
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OutputLine(NULL, " はい、お金。シャンプーはうち、果物物語だからね。",
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NULL, " Here's some money. The shampoo I usually get is Fruit Fable.", Line_ContinueAfterTyping);
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NULL, " Here's some money. The shampoo I usually get is Fruit Fable.", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 400 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "よろしくぅ!」",
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NULL, " Thanks!\"", GetGlobalFlag(GLinemodeSp));
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