Update scripts
This commit is contained in:
@@ -1465,11 +1465,11 @@ void main()
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NULL, "\"But they were still man-eating demons.", Line_WaitForInput);
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PlayVoice(3, "s01/11/120700235", 256);
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OutputLine(NULL, "………婆さまに聞いた昔話ではですね、息子を治療してもらった代償として、連れて来た母親を食わせろ!",
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NULL, " According to the story my grandma told me... as payment for treating the son's illness, 'Let us eat the mother who brought him here!'", Line_ContinueAfterTyping);
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NULL, " According to the story my grandma told me... as payment for treating the son's illness, 'Let us eat the mother who brought him here!'", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 400 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, " と、こうなるらしいんですよ。」",
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NULL, " ...Was apparently how things went.\"", Line_Normal);
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@@ -1497,19 +1497,19 @@ void main()
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NULL, "\"Of course the mother took her son and ran.", Line_WaitForInput);
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PlayVoice(3, "s01/11/120700237", 256);
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OutputLine(NULL, "これをですね、",
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NULL, " Then, you see...", Line_ContinueAfterTyping);
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NULL, " Then, you see...", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 800 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "鬼ヶ淵に住む村人、",
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NULL, " All the vilagers of Onigafuchi -", Line_ContinueAfterTyping);
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NULL, " All the vilagers of Onigafuchi -", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 800 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "鬼たちがですね、全員で追いかけて取り囲んで捕まえたんだそうです。」",
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NULL, "the demons- chased, surrounded, and captured them.\"", Line_Normal);
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@@ -1994,11 +1994,11 @@ void main()
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NULL, "\"Huh!?", Line_WaitForInput);
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PlayVoice(3, "s01/01/120100299", 256);
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OutputLine(NULL, " 沙都子って、",
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NULL, " Satoko, meaning...", Line_ContinueAfterTyping);
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NULL, " Satoko, meaning...", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 400 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "……沙都子?!?!」",
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NULL, " Satoko!?!?\"", GetGlobalFlag(GLinemodeSp));
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@@ -2150,11 +2150,11 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s01/11/120700275", 256);
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OutputLine(NULL, "「被害者たちはなぜか、あなたのお友達グループに全てつながるのです。」",
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NULL, "\"All of the victims seem to be connected to your group of friends.\"", Line_ContinueAfterTyping);
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NULL, "\"All of the victims seem to be connected to your group of friends.\"", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 2000 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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@@ -2372,11 +2372,11 @@ void main()
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//オヤシロさまって単語が。」!w5000@
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PlayVoice(3, "s01/11/120700288", 256);
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OutputLine(NULL, "オヤシロさまって単語が。」",
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NULL, " the word, 'Oyashiro-sama.'\"", Line_ContinueAfterTyping);
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NULL, " the word, 'Oyashiro-sama.'\"", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 5000 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
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@@ -3808,11 +3808,11 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s01/03/120300112", 256);
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OutputLine(NULL, "「渋いおじさまとご一緒だったみたいだけど、",
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NULL, "\"Seems you were with a rather austere-looking older guy.", Line_ContinueAfterTyping);
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NULL, "\"Seems you were with a rather austere-looking older guy.", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 400 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "……誰?」",
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NULL, " ...Who was he?\"", Line_Normal);
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