Update scripts
This commit is contained in:
@@ -30,9 +30,9 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/00/443200002", 128);
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OutputLine(NULL, " 爪の間に肉や皮がびっしり詰まっとった。",
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NULL, "Tissue is packed under the nails.", Line_ContinueAfterTyping);
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NULL, "Tissue is packed under the nails.", Line_Continue);
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OutputLine(NULL, "他人の爪じゃない。",
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NULL, " Not someone else's nails.", Line_ContinueAfterTyping);
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NULL, " Not someone else's nails.", Line_Continue);
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OutputLine(NULL, "間違いなく本人の爪じゃわい。",
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NULL, " It's undoubtedly by the individual's own nails.", Line_WaitForInput);
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PlayVoice(3, "s20/00/443200003", 128);
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@@ -46,7 +46,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/11/440700009", 128);
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OutputLine(NULL, "「えぇえぇ。",
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NULL, "\"Yeaaaah...", Line_ContinueAfterTyping);
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NULL, "\"Yeaaaah...", Line_Continue);
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OutputLine(NULL, "直接死因が自殺ってのはわかってますよ。」",
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NULL, " I know the immediate cause of death was suicide.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -57,7 +57,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/00/443200004", 128);
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OutputLine(NULL, "「わかっとるわい。",
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NULL, "\"I get it.", Line_ContinueAfterTyping);
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NULL, "\"I get it.", Line_Continue);
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OutputLine(NULL, "人為的にこういう症状が起こせんかと言っとるんだろう?」",
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NULL, " You're saying the cause of death is unnatural, right?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -135,7 +135,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/11/440700011", 128);
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OutputLine(NULL, "「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか?",
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NULL, "\"Then he fought back and clawed out his own throat because of how hysterical he had become?", Line_ContinueAfterTyping);
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NULL, "\"Then he fought back and clawed out his own throat because of how hysterical he had become?", Line_Continue);
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OutputLine(NULL, " 襲った連中、さぞや度肝を抜かれたでしょうなぁ。」",
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NULL, " The guys attacking him certainly would have been surprised by that.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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@@ -161,7 +161,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/00/443200006", 128);
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OutputLine(NULL, "「実はな、大石くん。",
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NULL, "\"Actually, Ooishi-kun,", Line_ContinueAfterTyping);
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NULL, "\"Actually, Ooishi-kun,", Line_Continue);
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OutputLine(NULL, "仏が武器にしたらしい角材な。",
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NULL, " that wood plank the deceased used as a weapon?", Line_WaitForInput);
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PlayVoice(3, "s20/00/443200007", 128);
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@@ -209,7 +209,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/00/443200010", 128);
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OutputLine(NULL, "「かっかっかっか!",
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NULL, "\"Har har har har!", Line_ContinueAfterTyping);
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NULL, "\"Har har har har!", Line_Continue);
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OutputLine(NULL, " それもそうじゃのう。」",
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NULL, " That's true.\"", Line_Normal);
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ClearMessage();
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@@ -218,7 +218,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/11/440700014", 128);
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OutputLine(NULL, "「富竹氏は結構、体格もいいし肌も焼けてるし。",
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NULL, "\"Tomitake's pretty built and tanned...", Line_ContinueAfterTyping);
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NULL, "\"Tomitake's pretty built and tanned...", Line_Continue);
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OutputLine(NULL, "…スポーツマンですよねぇ。」",
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NULL, " He was quite athletic.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -229,7 +229,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/00/443200011", 128);
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OutputLine(NULL, "「ん?",
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NULL, "\"Hm?", Line_ContinueAfterTyping);
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NULL, "\"Hm?", Line_Continue);
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OutputLine(NULL, " そうだな。",
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NULL, " That's right.", Line_WaitForInput);
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PlayVoice(3, "s20/00/443200012", 128);
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@@ -296,7 +296,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/11/440700015", 128);
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OutputLine(NULL, "「こんだけ体格のいい相手を取り囲んで襲おうとしたら、",
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NULL, "\"To surround and take down someone of his physique...", Line_ContinueAfterTyping);
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NULL, "\"To surround and take down someone of his physique...", Line_Continue);
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OutputLine(NULL, "…何人くらいいりますかねぇ。」",
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NULL, " I wonder how many people it would take.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -307,7 +307,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/00/443200013", 128);
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OutputLine(NULL, "「あほぅ。",
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NULL, "\"Ya dimwit...", Line_ContinueAfterTyping);
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NULL, "\"Ya dimwit...", Line_Continue);
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OutputLine(NULL, "それは大石くんの方が得意だろうが。",
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NULL, " If anything, that's your specialty.", Line_WaitForInput);
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PlayVoice(3, "s20/00/443200014", 128);
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@@ -407,7 +407,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/00/443200017", 128);
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OutputLine(NULL, "「こっちもそこは重視しとる。",
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NULL, "\"That's under serious consideration on my end, too.", Line_ContinueAfterTyping);
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NULL, "\"That's under serious consideration on my end, too.", Line_Continue);
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OutputLine(NULL, "徹底的に調べるつもりだが…あまり期待できんな。",
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NULL, " I'll be examining it as thoroughly as possible, but don't get your hopes up.", Line_WaitForInput);
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PlayVoice(3, "s20/00/443200018", 128);
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@@ -421,7 +421,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/11/440700016", 128);
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OutputLine(NULL, "「期待はしませんよ。",
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NULL, "\"I'm not hoping for much.", Line_ContinueAfterTyping);
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NULL, "\"I'm not hoping for much.", Line_Continue);
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OutputLine(NULL, "ですが結果を楽しみにしてます。」",
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NULL, " But I am looking forward to the results.\"", Line_Normal);
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ClearMessage();
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@@ -430,7 +430,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/19/443100001", 128);
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OutputLine(NULL, "「大石さん〜!",
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NULL, "\"Ooishi-san~!", Line_ContinueAfterTyping);
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NULL, "\"Ooishi-san~!", Line_Continue);
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OutputLine(NULL, " 課長が呼んでるっすー!」",
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NULL, " The chief is calling you!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -450,7 +450,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/00/443200019", 128);
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OutputLine(NULL, "「おう。",
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NULL, "\"Yeah.", Line_ContinueAfterTyping);
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NULL, "\"Yeah.", Line_Continue);
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OutputLine(NULL, "いいお年をの!」",
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NULL, " Best wishes!\"", Line_Normal);
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ClearMessage();
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