Update scripts
This commit is contained in:
@@ -38,7 +38,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/11/440700019", 128);
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OutputLine(NULL, "「遠回しですねぇ。",
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NULL, "\"That's quite a roundabout response.", Line_ContinueAfterTyping);
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NULL, "\"That's quite a roundabout response.", Line_Continue);
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Wait ( 1800 );
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OutputLine(NULL, "…では間接的にはあるってことですか?」",
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NULL, " You mean that there's one that does it indirectly?\"", GetGlobalFlag(GLinemodeSp));
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@@ -50,11 +50,11 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/00/443200021", 128);
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OutputLine(NULL, "「自殺したくなる精神状態を誘発することはできる、",
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NULL, "\"It's possible to induce a suicidal mental state,", Line_ContinueAfterTyping);
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NULL, "\"It's possible to induce a suicidal mental state,", Line_Continue);
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SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 1400 );
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SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "っちゅうことだ。」",
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NULL, " is what I mean.\"", GetGlobalFlag(GLinemodeSp));
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@@ -68,7 +68,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/11/440700020", 128);
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OutputLine(NULL, "「…難しい言い方になりましたねぇ。",
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NULL, "\"...That's hard to say.", Line_ContinueAfterTyping);
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NULL, "\"...That's hard to say.", Line_Continue);
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Wait ( 1500 );
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OutputLine(NULL, "何ですかその、自殺したくなる精神状態ってのは。」",
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NULL, " What would 'a suicidal mental state' be?\"", GetGlobalFlag(GLinemodeSp));
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@@ -79,7 +79,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/00/443200022", 128);
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OutputLine(NULL, "「たとえば一般的な心理学見地から言えばじゃが、",
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NULL, "\"Well, from the popular consensus in psychology,", Line_ContinueAfterTyping);
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NULL, "\"Well, from the popular consensus in psychology,", Line_Continue);
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Wait ( 3500 );
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OutputLine(NULL, "心理面が内向状態から外向状態に転じる時にもっとも自殺が多いと言われちょる」",
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NULL, " it's believed that people are most likely to attempt suicide when swinging from an introverted state to an extroverted one.\"", Line_Normal);
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@@ -112,7 +112,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/00/443200023", 128);
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OutputLine(NULL, "「内向状態のときは自信を喪失し非常に悲観的だ。",
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NULL, "\"Individuals in the introverted state suffer from low self-esteem and are quite pessimistic,", Line_ContinueAfterTyping);
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NULL, "\"Individuals in the introverted state suffer from low self-esteem and are quite pessimistic,", Line_Continue);
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Wait ( 4200 );
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OutputLine(NULL, "だが自殺もせん。",
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NULL, " but rarely commit suicide.", Line_WaitForInput);
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@@ -128,7 +128,7 @@ void main()
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NULL, "The opposite state doesn't lead to suicide, either.", Line_WaitForInput);
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PlayVoice(3, "s20/00/443200026", 128);
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OutputLine(NULL, " 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う。",
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NULL, " That has an opposite effect, filling the person with confidence and making them feel as though they're walking on air.", Line_ContinueAfterTyping);
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NULL, " That has an opposite effect, filling the person with confidence and making them feel as though they're walking on air.", Line_Continue);
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Wait ( 5600 );
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OutputLine(NULL, "だから自殺などせんのだ。」",
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NULL, " Thus, they do not commit suicide.\"", GetGlobalFlag(GLinemodeSp));
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@@ -140,7 +140,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/11/440700021", 128);
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OutputLine(NULL, "「…なるほどねぇ。",
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NULL, "\"...I see.", Line_ContinueAfterTyping);
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NULL, "\"...I see.", Line_Continue);
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Wait ( 1500 );
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OutputLine(NULL, "どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。」",
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NULL, " Neither state causes suicide, but when the condition changes, they might do so?\"", Line_Normal);
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@@ -150,7 +150,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/00/443200027", 128);
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OutputLine(NULL, "「内向状態には自殺願望はあるが、自殺という大仕事を遂げる気力すらもない。",
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NULL, "\"There is a desire to commit suicide when in an introverted state, but they do not have the willpower to commit such a formidable act.", Line_ContinueAfterTyping);
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NULL, "\"There is a desire to commit suicide when in an introverted state, but they do not have the willpower to commit such a formidable act.", Line_Continue);
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Wait ( 5200 );
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OutputLine(NULL, "だが外向状態が始まると徐々に気力が充実し、体の自由が利くようになってくる」",
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NULL, " But when they enter an extroverted state, they gain a burst of willpower and they can act freely again.\"", GetGlobalFlag(GLinemodeSp));
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@@ -160,7 +160,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/11/440700022", 128);
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OutputLine(NULL, "「なぁるほど!",
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NULL, "\"I see!", Line_ContinueAfterTyping);
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NULL, "\"I see!", Line_Continue);
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Wait ( 1200 );
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OutputLine(NULL, " つまり自殺する気力が回復するわけですね。」",
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NULL, " So it means they gain the willpower to commit suicide.\"", GetGlobalFlag(GLinemodeSp));
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@@ -190,7 +190,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/00/443200029", 128);
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OutputLine(NULL, "「一般的に自殺はちゃんとした文化的な手法で行われる。",
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NULL, "\" Such people generally commit suicide by more 'civilized' means.", Line_ContinueAfterTyping);
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NULL, "\" Such people generally commit suicide by more 'civilized' means.", Line_Continue);
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Wait ( 4000 );
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OutputLine(NULL, "道具を使用してな。",
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NULL, " They prepare.", Line_WaitForInput);
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@@ -214,7 +214,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/11/440700025", 128);
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OutputLine(NULL, " ……ではやっぱりなにかの中毒と考えるのが自然ですか。",
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NULL, "So one would think it was caused by some foreign substance.", Line_ContinueAfterTyping);
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NULL, "So one would think it was caused by some foreign substance.", Line_Continue);
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Wait ( 3500 );
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OutputLine(NULL, "最初に言った、自殺したくなる精神状態を起こす薬ってのを教えてください。」",
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NULL, " As I said from the start: tell me of a drug that causes someone to commit suicide.\"", Line_Normal);
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@@ -242,7 +242,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/11/440700026", 128);
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OutputLine(NULL, "「その二つは、検死の報告だと違うみたいですね。",
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NULL, "\"Neither showed up in the autopsy report.", Line_ContinueAfterTyping);
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NULL, "\"Neither showed up in the autopsy report.", Line_Continue);
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Wait ( 2400 );
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OutputLine(NULL, "…他の可能性は?」",
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NULL, " Are there any other possibilities?\"", Line_Normal);
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@@ -262,7 +262,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/00/443200034", 128);
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OutputLine(NULL, " 甲状腺異常を引き起こす病気にしばしばそれに似た症状が報告されとる。",
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NULL, "Often, diseases affecting the thyroid are reported to cause similar symptoms.", Line_ContinueAfterTyping);
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NULL, "Often, diseases affecting the thyroid are reported to cause similar symptoms.", Line_Continue);
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Wait ( 4400 );
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OutputLine(NULL, "だがそれらは概して特徴的な症状が多い。",
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NULL, " But they all have many characteristic symptoms of their own.", Line_WaitForInput);
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@@ -277,7 +277,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/11/440700027", 128);
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OutputLine(NULL, "「もっと突発的に発生するものはありませんかねぇ。",
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NULL, "\"I wonder, is there something that could happen more spontaneously?", Line_ContinueAfterTyping);
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NULL, "\"I wonder, is there something that could happen more spontaneously?", Line_Continue);
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Wait ( 2800 );
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OutputLine(NULL, "今回のケースと合うような、突発性で自殺したくなるようなヤツです。」",
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NULL, " Something that fits this case and would cause someone to want to commit suicide all of a sudden.\"", Line_Normal);
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@@ -288,12 +288,12 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/00/443200036", 128);
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OutputLine(NULL, "「他には、……そうじゃな。",
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NULL, "\"Let's see... as another possibility", Line_ContinueAfterTyping);
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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NULL, "\"Let's see... as another possibility", Line_Continue);
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_Continue); }
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Wait ( 3200 );
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// 早い話が、脳障害によって精神がとんちんかんになる状態じゃな@これは薬物中毒でも起こるが、脳の外傷や脳炎、脳卒中、脳腫瘍なんかでも起こる。@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
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OutputLine(NULL, " 脳障害によって精神に異常を発生する状態じゃな。",
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NULL, " there's a condition where brain injury causes psychological problems.", Line_WaitForInput);
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PlayVoice(3, "s20/00/443200037", 128);
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@@ -340,7 +340,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/00/443200040", 128);
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OutputLine(NULL, "「かっかっか!",
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NULL, "\"Bwah ha ha!", Line_ContinueAfterTyping);
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NULL, "\"Bwah ha ha!", Line_Continue);
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Wait ( 1200 );
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OutputLine(NULL, " つまり、乱闘中に豆腐の角に頭ぶつけて、それで異常が発生したと言っとるんだ。」",
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NULL, " Basically, he knocked his noggin in the brawl and that made him go haywire.\"", GetGlobalFlag(GLinemodeSp));
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@@ -352,7 +352,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/11/440700030", 128);
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OutputLine(NULL, "「なっはっはっはっはっはっは!!!",
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NULL, "\"Nahahahahahahah!!!", Line_ContinueAfterTyping);
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NULL, "\"Nahahahahahahah!!!", Line_Continue);
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Wait ( 2000 );
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OutputLine(NULL, " じゃあホシには殺意はなかったってことですかねぇ。",
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NULL, " Guess this means the assailants didn't have any intent to kill.", Line_WaitForInput);
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@@ -369,7 +369,7 @@ void main()
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//「.........なんてわけはありませんねぇ。@
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PlayVoice(3, "s20/11/440700032", 128);
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
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OutputLine(NULL, "「………なんてわけはありませんねぇ。」",
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NULL, "\"...But of course, it's not like that.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -380,7 +380,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/00/443200041", 128);
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OutputLine(NULL, "「こほん。",
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NULL, "\"Ahem.", Line_ContinueAfterTyping);
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NULL, "\"Ahem.", Line_Continue);
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Wait ( 1000 );
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OutputLine(NULL, "…いかにも。」",
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NULL, " Undoubtedly...\"", Line_Normal);
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@@ -390,7 +390,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/00/443200042", 128);
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OutputLine(NULL, "「薬物の常用にせよ、精神的なものにせよ、仏の身元がカギを握っとるぞい。",
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NULL, "\"Whether it was habitual drug use, or something mental, the deceased's background holds the key.", Line_ContinueAfterTyping);
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NULL, "\"Whether it was habitual drug use, or something mental, the deceased's background holds the key.", Line_Continue);
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Wait ( 4600 );
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OutputLine(NULL, "そっちはどうなっとるんじゃ?」",
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NULL, " How's your investigation going?\"", GetGlobalFlag(GLinemodeSp));
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@@ -401,7 +401,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/11/440700033", 128);
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OutputLine(NULL, "「ありゃぁこんな時間!",
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NULL, "\"Oh my goodness, look at the time!", Line_ContinueAfterTyping);
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NULL, "\"Oh my goodness, look at the time!", Line_Continue);
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OutputLine(NULL, " そろそろ戻らないと熊ちゃん、怒っちゃいますねぇ。」",
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NULL, " I need to get back soon or Kuma-chan will get angry with me.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -412,7 +412,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/00/443200043", 128);
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OutputLine(NULL, "「おう!",
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NULL, "\"Yeah!", Line_ContinueAfterTyping);
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NULL, "\"Yeah!", Line_Continue);
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OutputLine(NULL, " 頑張れよ!",
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NULL, " Good luck!", Line_WaitForInput);
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PlayVoice(3, "s20/00/443200044", 128);
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@@ -424,7 +424,7 @@ void main()
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//「いいお年を!¥
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PlayVoice(3, "s20/11/440700034", 128);
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
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OutputLine(NULL, "「いいお年を!」",
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NULL, "\"Best wishes!\"", Line_Normal);
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ClearMessage();
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Block a user