Update scripts

This commit is contained in:
Jáchym Toušek
2017-10-08 07:53:55 +02:00
parent e56661f35c
commit 9a066ac17c
27 changed files with 912 additions and 912 deletions

View File

@@ -23,7 +23,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s20/02/440200042", 256);
OutputLine(NULL, "「最近、圭一くんの元気がないね。",
NULL, "\"Keiichi-kun's been feeling down lately.", Line_ContinueAfterTyping);
NULL, "\"Keiichi-kun's been feeling down lately.", Line_Continue);
Wait (2800);
OutputLine(NULL, "機嫌が悪いのかな。」",
NULL, " Maybe he's in a bad mood.\"", GetGlobalFlag(GLinemodeSp));
@@ -37,7 +37,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s20/03/440300032", 256);
OutputLine(NULL, "「さぁてどうしたんだろうね。",
NULL, "\"I wonder.", Line_ContinueAfterTyping);
NULL, "\"I wonder.", Line_Continue);
Wait (2400);
OutputLine(NULL, "恋の病にでもかかってるんじゃないのー?」",
NULL, " Maybe he's got a crush on someone?\"", GetGlobalFlag(GLinemodeSp));
@@ -98,7 +98,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s20/03/440300035", 256);
OutputLine(NULL, "「圭ちゃん、ひょっとして…。",
NULL, "\"Could be that Kei-chan...", Line_ContinueAfterTyping);
NULL, "\"Could be that Kei-chan...", Line_Continue);
Wait (2000);
OutputLine(NULL, "………かな?」",
NULL, " Maybe...?\"", GetGlobalFlag(GLinemodeSp));
@@ -124,7 +124,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s20/02/440200047", 256);
OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_ContinueAfterTyping);
NULL, "\"Yeah.", Line_Continue);
Wait (800);
OutputLine(NULL, "間違いない。」",
NULL, " No mistake.\"", GetGlobalFlag(GLinemodeSp));
@@ -143,7 +143,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s20/02/440200048", 256);
OutputLine(NULL, "「真剣そうだったよ。",
NULL, "\"He looked serious.", Line_ContinueAfterTyping);
NULL, "\"He looked serious.", Line_Continue);
Wait (1600);
OutputLine(NULL, "圭一くんは顔面蒼白だった。」",
NULL, " Keiichi-kun's face was so pale.\"", Line_Normal);
@@ -153,7 +153,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s20/03/440300038", 256);
OutputLine(NULL, "「………あのねぇ、",
NULL, "\"You see...", Line_ContinueAfterTyping);
NULL, "\"You see...", Line_Continue);
Wait (1400);
OutputLine(NULL, "レナはよく知らないだろうけど、",
NULL, " You might not know this...", Line_WaitForInput);
@@ -172,7 +172,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s20/02/440200049", 256);
OutputLine(NULL, "「え?",
NULL, "\"Huh?", Line_ContinueAfterTyping);
NULL, "\"Huh?", Line_Continue);
Wait (800);
OutputLine(NULL, " 何の話?」",
NULL, " What do you mean?\"", GetGlobalFlag(GLinemodeSp));
@@ -183,7 +183,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s20/03/440300040", 256);
OutputLine(NULL, "「あいつが現れるとね、…必ず鬼隠しが起こるの。",
NULL, "\"Whenever he shows up... someone is demoned away.", Line_ContinueAfterTyping);
NULL, "\"Whenever he shows up... someone is demoned away.", Line_Continue);
Wait (5800);
OutputLine(NULL, "……本当だよ。」",
NULL, " No lie...\"", GetGlobalFlag(GLinemodeSp));
@@ -194,7 +194,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s20/02/440200050", 256);
OutputLine(NULL, "「…………あれ?",
NULL, "\"...Oh?", Line_ContinueAfterTyping);
NULL, "\"...Oh?", Line_Continue);
Wait (1000);
OutputLine(NULL, " そうなの?」",
NULL, " Is that so?\"", Line_Normal);
@@ -204,7 +204,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s20/03/440300041", 256);
OutputLine(NULL, "「……一昨年、梨花ちゃんのお母さんが入水したでしょ?",
NULL, "\"...The year before last, when Rika-chan's mom drowned, right?", Line_ContinueAfterTyping);
NULL, "\"...The year before last, when Rika-chan's mom drowned, right?", Line_Continue);
Wait (3000);
OutputLine(NULL, " その直前に大石が尋問してたんだよ。」",
NULL, " Right before that, she was visited by Ooishi.\"", GetGlobalFlag(GLinemodeSp));
@@ -223,7 +223,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s20/03/440300042", 256);
OutputLine(NULL, "「転校〜?",
NULL, "\"Transferred~?", Line_ContinueAfterTyping);
NULL, "\"Transferred~?", Line_Continue);
Wait (1600);
OutputLine(NULL, " あはははははは、レナはいいヤツだよなぁ。」",
NULL, " Ahahahahahaha, you're so sweet, Rena.\"", Line_Normal);
@@ -233,7 +233,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s20/02/440200052", 256);
OutputLine(NULL, "「で、今度は圭一くんの前に現れたんだ。",
NULL, "\"So this time he's appeared before Keiichi-kun...", Line_ContinueAfterTyping);
NULL, "\"So this time he's appeared before Keiichi-kun...", Line_Continue);
Wait (3800);
OutputLine(NULL, "……じゃあ圭一くんも鬼隠しになっちゃう?」",
NULL, " So Keiichi-kun is going to be demoned away too?\"", GetGlobalFlag(GLinemodeSp));
@@ -272,8 +272,8 @@ void main()
// ...哄笑だった¥
PlayVoice(3, "s20/02/440200054", 256);
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color><color=#5ec69a>魅音</color>", NULL, "<color=#f0953d>Rena</color> & <color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s20/02/440200054", 256);
PlayVoice(4, "s20/03/440300044", 256);
OutputLine(NULL, " …哄笑だった。",
NULL, "By loud laughter...", Line_Normal);