diff --git a/Update/onik_003.txt b/Update/onik_003.txt index 0d23c13..4b44d36 100644 --- a/Update/onik_003.txt +++ b/Update/onik_003.txt @@ -105,9 +105,6 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); - //「…みんなで力を合わせて、戦いましたです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 5, "ps3/s19/05/990500027", 256, TRUE); @@ -151,7 +148,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 1500 ); SetValidityOfInput( TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, FALSE ); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); PlayBGM( 1, "msys02", 128, 0 ); @@ -255,7 +252,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「レナは異議な~し!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -266,7 +263,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「をっほっほっほ@ 貧民風情が私の相手を務められるかしら!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -280,8 +277,7 @@ void main() DisableWindow(); - FadeBustshotWithFiltering( 3, "down", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 5, "sprite/normal/ri1_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「…ボクも沙都子も賛成しますですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -612,7 +608,7 @@ void main() Wait( 2000 ); PlaySE( 4, "wa_007", 128, 64 ); - ShakeScreenSx( 1, 2, ); + ShakeScreen( 1, 20, 20, 5, 0, ); OutputLineAll(NULL, "", Line_Normal); ClearMessage(); @@ -717,20 +713,21 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ……こりゃあ俺も負けられないな!", NULL, "...If it's going to be like this, then I can't lose either!", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + DisableWindow(); + FadeAllBustshots( 400, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃあカード切って……みんなに配るねー!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300157", 256, TRUE); OutputLine(NULL, "「じゃあカード切って……みんなに配るねー!」", - NULL, "\"Then I'll just cut the deck... and start dealing!\"", Line_Normal); - ClearMessage(); - + NULL, "\"Then I'll just cut the deck... and start dealing!\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + DisableWindow(); - DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 ); - - if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); // ジジ抜きってのはつまりババ抜きと同じゲームだ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -768,7 +765,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); PlayBGM( 1, "msys04", 128, 0 ); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「じゃあ1枚抜くね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1097,7 +1094,7 @@ void main() Wait( 2000 ); PlaySE( 4, "wa_006", 128, 64 ); - ShakeScreenSx( 1, 3, ); + ShakeScreen( 1, 20, 20, 5, 0, ); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); @@ -1184,7 +1181,7 @@ void main() ClearMessage(); DisableWindow(); - FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); + FadeBustshot( 1, FALSE, 0, 0, 0, 0, 500, TRUE ); ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「…や、やっぱりさ、綺麗なトランプでやらないと圭一くんに不公平だよ…。@ @@ -1216,7 +1213,7 @@ void main() DisableWindow(); - FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); + FadeBustshot( 1, FALSE, 0, 0, 0, 0, 500, TRUE ); ModDrawCharacter(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「貧民風情は逃げ帰って涙で枕をぬらすのがお似合いでございますことよ~??@ @@ -1238,7 +1235,7 @@ void main() DisableWindow(); - DrawSceneWithMask("background/gk1", "m1", 0, 0, 1300 ); + DrawSceneWithMask("background/gk1", "m1", 0, 0, 800 ); ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…ファイト、!w400おーです。¥ @@ -1523,10 +1520,6 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); - //「ち、違う……@圭ちゃん!s200……!sdあんた…まさかぁ…ッ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300169", 256, TRUE); @@ -1567,7 +1560,7 @@ void main() NULL, " a new one on it!!", Line_ContinueAfterTyping); PlaySE( 4, "wa_010", 128, 64 ); -// ShakeScreen( 1, 50, 20, 3, 0, ); + ShakeScreen( 1, 20, 20, 5, 0, ); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2079,7 +2072,7 @@ void main() DisableWindow(); - DrawSceneWithMask("background/gk1", "up", 0, 0, 1300 ); + DrawSceneWithMask("background/gk1", "up", 0, 0, 800 ); ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「へー…@圭ちゃんはどうして右が「ジョーカーじゃない」って確信できるの?@ @@ -2608,7 +2601,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃんが後ろ手で細工した時、またやるんだ~って思ってどきどきしちゃった!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2620,7 +2613,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一さんが、正解に触れる直前で止まったときにはかかった!って思いましたわ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3435,7 +3428,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/hi5", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/m_hi8", "right", 0, 0, 1300 ); PlayBGM( 2, "lsys19", 128, 0 ); // ひょっとすると富竹さんがいるかもしれない@ @@ -3879,7 +3872,8 @@ void main() NULL, " Hrrrrnnnnnngh!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - + DisableWindow(); + FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 1300, TRUE ); PlaySE( 4, "wa_008", 128, 64 ); Wait( 600 ); @@ -3906,8 +3900,6 @@ void main() NULL, "I quickly became covered in sweat and dust.", Line_Normal); ClearMessage(); - DisableWindow(); - FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 1300, TRUE ); PlaySE( 4, "wa_015", 128, 64 ); Wait( 400 ); @@ -3929,19 +3921,19 @@ void main() PlaySE( 4, "wa_019", 128, 64 ); - ShakeScreen( 1, 50, 20, 3, 0, ); + ShakeScreen( 1, 30, 20, 3, 0, ); Wait( 400 ); // 木材@角材@ベニヤ板@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 木材、", NULL, "Lumber,", Line_ContinueAfterTyping); PlaySE( 4, "wa_018", 128, 64 ); - ShakeScreen( 1, 50, 20, 3, 0, ); + ShakeScreen( 1, 30, 20, 3, 0, ); Wait( 400 ); OutputLine(NULL, "角材、", NULL, " timber,", Line_ContinueAfterTyping); PlaySE( 4, "wa_003", 128, 64 ); - ShakeScreen( 1, 50, 20, 3, 0, ); + ShakeScreen( 1, 30, 20, 3, 0, ); OutputLine(NULL, "ベニヤ板。", NULL, " plywood.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4368,7 +4360,7 @@ void main() NULL, "\"HINAMIZAWA DAM WORKER LYNCHING! MURDER BY DISMEMBERMENT!!\"", Line_ContinueAfterTyping); SetValidityOfInput( FALSE ); - Wait( 5000 ); + Wait( 3000 ); SetValidityOfInput( TRUE ); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); @@ -4657,8 +4649,7 @@ void main() if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_003_vm00_n01","dialog011");} //End - DisableWindow(); - FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 1300, TRUE ); + // 互いに、これ以上謝り合っても意味がないことは十分に分かっていた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 互いに、これ以上謝り合っても意味がないことは十分に分かっていた。",