Violence related censorship. dismemberment -> murder
I noticed that Sui still uses the "dismemberment" (バラバラ殺人) expression in the newspaper that Keiichi finds, so the change seems to be less about censorship and more about the tone Tomitake uses to describe the incident and limits the information available to Keiichi until he finds the newspaper.
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@@ -3048,19 +3048,10 @@ void main()
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// 富竹さんは「事件」と言い「腕が一本見つからない」と言っていた@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 富竹さんは「事件」と言い「腕が一本見つからない」と言っていた。",
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NULL, "Tomitake-san said, \"one arm wasn't found\" in the 'incident.'", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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// 俺はてっきり…バラバラ殺人とかがあったのかと思っていたのだが…違うのだろうか@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 俺はてっきり…バラバラ殺人とかがあったのかと思っていたのだが…違うのだろうか。",
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NULL, "I thought... that a murder by dismemberment had occurred... but I guess I was wrong.", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_003_vm0x_n01","dialog012");}
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if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_003_vm00_n01","dialog012");}
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//End
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@@ -3471,11 +3462,10 @@ void main()
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// …本当に雛見沢でバラバラ殺人なんかあったんですか?、って@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " …本当に雛見沢でバラバラ殺人なんかあったんですか?、って。",
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NULL, "...To ask, \"Was there really a dismemberment here in Hinamizawa?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_003_vm0x_n01","dialog013");}
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if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_003_vm00_n01","dialog013");}
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//End
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// それが本音だった¥
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@@ -4185,21 +4175,10 @@ void main()
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PlayBGM( 1, "msys15", 128, 0 );
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//(……嫌な事件だったね@…腕が一本、まだ見つかってないんだろ?@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "(……嫌な事件だったね。",
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NULL, "\"...It was quite a disturbing incident.", Line_WaitForInput);
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OutputLine(NULL, "…腕が一本、まだ見つかってないんだろ?)",
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NULL, " ...They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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// 富竹さんの言葉通りなら、それは間違いなくバラバラ殺人を示唆していた@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 富竹さんの言葉通りなら、それは間違いなくバラバラ殺人を示唆していた。",
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NULL, "If it was just as Tomitake-san said, then undoubtedly there would be mention of the murder.", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_003_vm0x_n01","dialog014");}
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if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_003_vm00_n01","dialog014");}
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//End
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