Fixes and edits : Tip 12 (#134)

A good tip is a tip with timing issues every sentence!
This commit is contained in:
Aurian
2018-04-13 09:37:15 +02:00
committed by Jáchym Toušek
parent 255d6988f0
commit 9eca62d19c

View File

@@ -21,7 +21,8 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>興宮PS</color>", NULL, "<color=#f5e6d3>Okinomiya PS</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/keijic44001", 128, TRUE);
OutputLine(NULL, "「興宮STより、3号どうぞ。",
NULL, "\"This is Okinomiya Station, calling Unit 3.", Line_WaitForInput);
NULL, "\"This is Okinomiya Station, calling Unit 3.", Line_Continue);
Wait( 900 );
OutputLine(NULL, "3号どうぞ。」",
NULL, " Unit 3 please respond.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -32,7 +33,8 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700001", 128, TRUE);
OutputLine(NULL, "「3号です。",
NULL, "\"This is Unit 3,", Line_WaitForInput);
NULL, "\"This is Unit 3,", Line_Continue);
Wait( 800 );
OutputLine(NULL, "感度良好ー。」",
NULL, " loud and clear.\"", Line_Normal);
ClearMessage();
@@ -41,7 +43,8 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>興宮PS</color>", NULL, "<color=#f5e6d3>Okinomiya PS</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/keijic44002", 128, TRUE);
OutputLine(NULL, "「応援が向かいました。",
NULL, "\"Back-up is heading your way.", Line_WaitForInput);
NULL, "\"Back-up is heading your way.", Line_Continue);
Wait( 500 );
OutputLine(NULL, "別命あるまで維持で願いします。",
NULL, " Hold position until further instructions.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/keijic44003", 128, TRUE);
@@ -62,7 +65,8 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>興宮PS</color>", NULL, "<color=#f5e6d3>Okinomiya PS</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/keijic44004", 128, TRUE);
OutputLine(NULL, "「それから回転灯は付けないでお願いします。",
NULL, "\"Requesting no headlights.", Line_WaitForInput);
NULL, "\"Requesting no headlights.", Line_Continue);
Wait( 1500 );
OutputLine(NULL, "静か静かで願います。」",
NULL, " Requesting radio silence.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -73,7 +77,8 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700003", 128, TRUE);
OutputLine(NULL, "「STー、今、先生が到着しました。",
NULL, "\"Station, the doctor has arrived.", Line_WaitForInput);
NULL, "\"Station, the doctor has arrived.", Line_Continue);
Wait( 1400 );
OutputLine(NULL, "運びたいそうですがどうしますか。",
NULL, " They want to carry it away. What's the order?", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s20/11/440700004", 128, TRUE);
@@ -85,7 +90,8 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>興宮PS</color>", NULL, "<color=#f5e6d3>Okinomiya PS</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/keijic44005", 128, TRUE);
OutputLine(NULL, "「了解しました。",
NULL, "\"Acknowledged.", Line_WaitForInput);
NULL, "\"Acknowledged.", Line_Continue);
Wait( 400 );
OutputLine(NULL, "先生に任せてください。」",
NULL, " Leave it to the doctor.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -96,7 +102,8 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700005", 128, TRUE);
OutputLine(NULL, "「はいー。",
NULL, "\"Affirmative.", Line_WaitForInput);
NULL, "\"Affirmative.", Line_Continue);
Wait( 300 );
OutputLine(NULL, "了解です。",
NULL, " Understood.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s20/11/440700006", 128, TRUE);