updating day 2's censored script to modded script

This commit is contained in:
Norgus
2018-05-03 23:15:21 +01:00
parent 3b1661dc05
commit 9f43dc3266

View File

@@ -4,60 +4,70 @@ void main()
void dialog000() void dialog000()
{ {
//「さぁねぇ@昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s19/01/hr_kei02310", 256, TRUE);
OutputLine(NULL, "「さぁねぇ。", OutputLine(NULL, "「さぁねぇ。",
NULL, "\"Dunno.", Line_WaitForInput); NULL, "\"Dunno.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s19/01/hr_kei02320", 256, TRUE);
OutputLine(NULL, "昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?」", OutputLine(NULL, "昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?」",
NULL, " Maybe she's checking on that dismembered corpse that was out here long ago.\"", Line_WaitForInput); NULL, " Maybe she's checking on that dismembered corpse that was out here long ago.\"", GetGlobalFlag(GLinemodeSp));
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
} }
void dialog001() void dialog001()
{ {
//「うん聞いて聞いて@ あ、…あのね@ あったの@ ケンタくん人形ッ♪!!@ //「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s19/02/990200154", 256, TRUE);
OutputLine(NULL, "「うん聞いて聞いて!", OutputLine(NULL, "「うん聞いて聞いて!",
NULL, "\"Oh, yes~ so listen!", Line_WaitForInput); NULL, "\"Oh, yes~ So listen!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s19/02/990200155", 256, TRUE);
OutputLine(NULL, " あ、…あのね!", OutputLine(NULL, " あ、…あのね!",
NULL, " Ah, ...um, you see!", Line_WaitForInput); NULL, " Ah ...um, you see!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s19/02/990200156", 256, TRUE);
OutputLine(NULL, " あったの!", OutputLine(NULL, " あったの!",
NULL, " There was...!", Line_WaitForInput); NULL, " There was...!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s19/02/990200157", 256, TRUE);
OutputLine(NULL, " ケンタくん人形ッ♪!!」", OutputLine(NULL, " ケンタくん人形ッ♪!!」",
NULL, " A Colonel Sanders doll!♪\"", Line_WaitForInput); NULL, " A Colonel Sanders doll!♪\"", GetGlobalFlag(GLinemodeSp));
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「ランディーくん人形?@ …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の
//「ケンタくん人形?@ …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s19/01/hr_kei02350", 256, TRUE);
OutputLine(NULL, "「ケンタくん人形?!", OutputLine(NULL, "「ケンタくん人形?!",
NULL, "\"A Colonel Sanders doll!?", Line_WaitForInput); NULL, "\"A Colonel Sanders doll!?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s19/01/hr_kei02360", 256, TRUE);
OutputLine(NULL, " …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…", OutputLine(NULL, " …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…",
NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_ContinueAfterTyping); NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_Continue);
Wait( 600 ); Wait( 600 );
OutputLine(NULL, "あの等身大人形の?」", OutputLine(NULL, "あの等身大人形の?」",
NULL, " That life-sized dummy?\"", Line_WaitForInput); NULL, " That life-sized dummy?\"", GetGlobalFlag(GLinemodeSp));
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「…そう! ランディーくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@
//「…そう! ケンタくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s19/02/990200158", 256, TRUE);
OutputLine(NULL, "「…そう! ケンタくん☆", OutputLine(NULL, "「…そう! ケンタくん☆",
NULL, "\"...Yes! Colonel Sanders.☆", Line_WaitForInput); NULL, "\"...Yes! Colonel Sanders.☆", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s19/02/990200159", 256, TRUE);
OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」", OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」",
NULL, " ...Hao... kyute... I want to take it hooome...☆\"", Line_WaitForInput); NULL, " ...Hao... kyute... I want to take it hooome...☆\"", GetGlobalFlag(GLinemodeSp));
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
} }
void dialog002() void dialog002()
{ {
//「圭一くんが手伝ってくれる☆!d300…ケンタくんをお持ち帰りできる……はぅ…。@ //「圭一くんが手伝ってくれる☆!d300…ランディーくんをお持ち帰りできる……はぅ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s19/02/990200164", 256, TRUE);
OutputLine(NULL, "「圭一くんが手伝ってくれる☆", OutputLine(NULL, "「圭一くんが手伝ってくれる☆",
NULL, "\"Keiichi-kun is going to help.☆", Line_ContinueAfterTyping); NULL, "\"Keiichi-kun is going to help.☆", Line_Continue);
Wait( 1500 );
Wait( 300 );
OutputLine(NULL, "…ケンタくんをお持ち帰りできる……はぅ…。」", OutputLine(NULL, "…ケンタくんをお持ち帰りできる……はぅ…。」",
NULL, " ...I can take Colonel Sanders home... hao...\"", Line_WaitForInput); NULL, " ...I can take Colonel Sanders home... hao...\"", GetGlobalFlag(GLinemodeSp));
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
} }