From a118fca762493cfa76f71e06ebc4d012bb84e8ca Mon Sep 17 00:00:00 2001 From: Aurian Date: Mon, 21 May 2018 17:49:06 +0200 Subject: [PATCH] Upgraded scenes nothing special --- Update/onik_014_02.txt | 47 ++++++++++++++++++++---------------------- 1 file changed, 22 insertions(+), 25 deletions(-) diff --git a/Update/onik_014_02.txt b/Update/onik_014_02.txt index 5d26bf3..618acaf 100644 --- a/Update/onik_014_02.txt +++ b/Update/onik_014_02.txt @@ -746,7 +746,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); - DrawSceneWithMask("background/ma_j3", "left", 0, 0, 300 ); + DrawSceneWithMask("background/ma_j3_01", "left", 0, 0, 300 ); // 家中の戸締りを再確認した後、俺は二階の自分の部屋に戻りカーテンを引いた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1930,7 +1930,7 @@ void main() //■大石さんの電話 - DrawSceneWithMask("background/ma_j3", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 1300 ); //「お、お待たせしました。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -1965,8 +1965,6 @@ void main() ClearMessage(); - DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 1300 ); - // 大石さんと最後に話したのは......一昨日か@学校を休んだ日、病院の帰り道に大石さんと出会って...昼食を取りに街へ行って、話をして...@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 大石さんと最後に話したのは……一昨日か。", @@ -4313,6 +4311,7 @@ void main() NULL, "That look... It informed me of Rena's response faster than she could open her mouth...", Line_Normal); ClearMessage(); + DisableWindow(); DrawSceneWithMask("scene/033a", "right", 0, 0, 300 ); //「.........どうしてさっきから、...嘘をつくのかな?......かな。@ @@ -4356,8 +4355,6 @@ void main() NULL, "\"...It's not a lie...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - DisableWindow(); // DrawBustshot( 2, "re_si_hii_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「嘘だよッ!!!!@ @@ -4375,7 +4372,7 @@ void main() OutputLine(NULL, " レナの一喝に全身に電気が走りぬける…!!", NULL, "Rena's outburst sent a jolt surging through my body...!!", Line_Normal); ClearMessage(); - DisableWindow(); + // DrawBustshot( 2, "re_si_him_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // チェーン越しに守られ、レナとの接点は扉の隙間のわずか10数センチ@ @@ -4667,12 +4664,12 @@ void main() OutputLine(NULL, " あまりに呆気ない回答だからこそ、……俺はその意味するところが理解できずにいたのだ。", NULL, "It was such a simple answer... That was why I wasn't able to comprehend it.", Line_Normal); ClearMessage(); -// DisableWindow(); -// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE ); - + + DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); PlaySE( 4, "wa_022", 128, 64 ); + DrawScene("black", 200 ); //「...豚骨ショウガ味。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4681,8 +4678,8 @@ void main() NULL, "\"...Pork-bone & Ginger flavor.\"", Line_Normal); ClearMessage(); -// DisableWindow(); -// FadeBustshot( 5, FALSE, 0, 0, 0, 0, 400, TRUE ); + DisableWindow(); + DrawScene("background/ma_g3_02", 200 ); PlayBGM( 2, "lsys15", 128, 0 ); // 頭の中の真っ白な空白が回復するまで、俺はどんな様子だったんだろう...@ @@ -4754,7 +4751,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); -// DrawBustshot( 2, "re_si_hi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + DrawScene("scene/033a", 300 ); //「......なんでかなぁ@ 不思議だね@だね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4994,10 +4991,9 @@ void main() OutputLine(NULL, "……その下がった分、レナは入り込む。", NULL, " And as I withdrew... Rena advanced.", Line_Normal); ClearMessage(); + DisableWindow(); -// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE ); -// DrawBustshot( 2, "re_si_hi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); - + DrawScene("black", 300 ); StopSE( 4 ); //「...............だから圭一くん@............ここを開けて@ レナと一緒にご飯食べよ@ きっとおいしいから、...............ね...?¥ @@ -5016,7 +5012,9 @@ void main() NULL, " I'm sure it's going to be delicious, so... okay...?\"", Line_Normal); ClearMessage(); - DrawSceneWithMask("scene/033b", "right", 0, 0, 300 ); + DisableWindow(); + DrawScene("scene/033b", 200 ); + ShakeScreen( 1, 20, 20, 5, 0, ); // レナの白すぎる細すぎる指が何本も、一本一本が生きているかのように、扉の隙間からするすると入り込み、チェーンをかちゃかちゃと言わせる...@ @@ -5140,9 +5138,11 @@ void main() NULL, "No smoldering—it just exploded.", Line_Normal); ClearMessage(); + DisableWindow(); + DrawScene("background/ma_g3_02", 200 ); PlaySE( 4, "wa_005", 128, 64 ); PlayBGM( 1, "msys08", 128, 0 ); - ShakeScreen( 0, 50, 20, 3, 0, ); + ShakeScreen( 0, 30, 20, 3, 0, ); // 扉に体当たりする@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5165,8 +5165,8 @@ void main() OutputLine(NULL, " ここで躊躇してはならない…!!", NULL, "I couldn't hesitate here...!!", Line_Normal); ClearMessage(); + DisableWindow(); - DrawSceneWithMask("background/ma_g3_02", "right", 0, 0, 300 ); PlayBGM( 2, "lsys13", 128, 0 ); DrawScene("background/ma_g3_01", 200 ); @@ -7051,9 +7051,7 @@ void main() NULL, "Even in this torrential downpour... Rena was still apologizing...", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); - FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 200, TRUE ); - FadeFilm( 0, TRUE ); + DrawScene("black", 3000 ); // 俺の中のもうひとりの俺が、右腕を素早く振り、カーテンで外界を遮った@ @@ -7082,7 +7080,8 @@ void main() NULL, " I'm sorry...", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - + DisableWindow(); + DrawScene("background/ma_j3_01", 600 ); // 許してやったら、それを許してくれるのかよ?@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -7200,8 +7199,6 @@ void main() ClearMessage(); //☆幕間 - DisableWindow(); - DrawScene("background/ma_j3_01", 1000 ); //if %kaisou_mode = 1 goto *kaisou_mode //mov ?Tip[19],TIPS_NEW :mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_019:mov %TIPS_019,2:inc %NEW_TIPS