fixed wrong dialog being loaded (but zonik_004* scripts still failing to compile)

This commit is contained in:
Norgus
2018-05-04 09:05:23 +01:00
parent 9f43dc3266
commit a38ee6fe9b

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@@ -3879,8 +3879,8 @@ void main()
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_004_vm0x_n01","dialog000");}
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_004_vm00_n01","dialog000");}
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_004_vm0x_n01","dialog017");}
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_004_vm00_n01","dialog017");}
//VoiceMatchingEnd