fixed wrong dialog being loaded (but zonik_004* scripts still failing to compile)
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@@ -3879,8 +3879,8 @@ void main()
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//VoiceMatching
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_004_vm0x_n01","dialog000");}
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if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_004_vm0x_n01","dialog017");}
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if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_004_vm00_n01","dialog000");}
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if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_004_vm00_n01","dialog017");}
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//VoiceMatchingEnd
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//VoiceMatchingEnd
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