From 09a4219d86c228a6d07ea33223887181aeada83d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A1chym=20Tou=C5=A1ek?= Date: Sat, 24 Mar 2018 16:55:23 +0100 Subject: [PATCH] Fix ChangeScene commands --- Update/onik_011.txt | 2 +- Update/onik_015.txt | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Update/onik_011.txt b/Update/onik_011.txt index 5130af0..e7c32f4 100644 --- a/Update/onik_011.txt +++ b/Update/onik_011.txt @@ -917,7 +917,7 @@ void main() OutputLine(NULL, " 威勢よく席を立ち上がる!!", NULL, "I furiously jumped up from my seat!!", Line_WaitForInput); - ChangeScene( "black", 8, 200, ); + ChangeScene("black", 8, 200, ); PlaySE( 4, "wa_002", 128, 64 ); // と、俺は足をもつれさせ転んでしまう@ diff --git a/Update/onik_015.txt b/Update/onik_015.txt index 757e48f..2b7a792 100644 --- a/Update/onik_015.txt +++ b/Update/onik_015.txt @@ -7194,9 +7194,9 @@ void main() DisableWindow(); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 50, TRUE ); PlaySE( 4, "wa_006", 128, 64 ); - ChangeScene( "black", 7, 200, ); + ChangeScene("black", 7, 200, ); Wait( 500 ); - ChangeScene( "bg_003", 7, 200 ); + ChangeScene("background/damu4", 7, 200 ); ShakeScreenSx( 1, 2, ); DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );