From ee116d44c3337b78ee3ec91c33b50b918eb7988f Mon Sep 17 00:00:00 2001 From: DoctorDiablo Date: Thu, 18 Jan 2018 19:20:31 -0500 Subject: [PATCH 1/2] Moving poem to location in PS3 version --- Update/onik_op.txt | 20 -------------------- 1 file changed, 20 deletions(-) diff --git a/Update/onik_op.txt b/Update/onik_op.txt index beb08d4..5142457 100644 --- a/Update/onik_op.txt +++ b/Update/onik_op.txt @@ -12,28 +12,8 @@ void main() DisableWindow(); DrawScene( "black", 3000 ); - DrawScene( "monologue_oni1", 1000 ); - PlayVoice(3, "s00/n/oni001", 256); - Wait( 4000 ); - PlayVoice(3, "s00/n/oni002", 256); - Wait( 4000 ); - PlayVoice(3, "s00/n/oni003", 256); - Wait( 10000 ); - DrawScene( "monologue_oni2", 1000 ); - PlayVoice(3, "s00/n/oni004", 256); - Wait( 5000 ); - PlayVoice(3, "s00/n/oni005", 256); - Wait( 5000 ); - PlayVoice(3, "s00/n/oni007", 256); - Wait( 2000 ); - PlayVoice(3, "s00/n/oni008", 256); - Wait( 3000 ); - PlayVoice(3, "s00/n/oni009", 256); - Wait( 5000 ); - DrawScene( "si_onikakusi", 1000 ); Wait( 15000 ); - DrawScene( "black", 3000 ); PlaySE( 4, "wa_015", 128, 64 ); Wait( 1000 ); From 05620af624a9c61af9c02ee1dc021abd37e4e18e Mon Sep 17 00:00:00 2001 From: DoctorDiablo Date: Thu, 18 Jan 2018 19:21:38 -0500 Subject: [PATCH 2/2] Moving poem to location in PS3 version --- Update/onik_009_02.txt | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/Update/onik_009_02.txt b/Update/onik_009_02.txt index aefa78b..44a0d08 100644 --- a/Update/onik_009_02.txt +++ b/Update/onik_009_02.txt @@ -5,6 +5,25 @@ void main() //■沢のほとりにて…昔話 ////*Onikakusi_day9_2 + DrawScene( "monologue_oni1", 1000 ); + PlayVoice(3, "s00/n/oni001", 256); + Wait( 4000 ); + PlayVoice(3, "s00/n/oni002", 256); + Wait( 4000 ); + PlayVoice(3, "s00/n/oni003", 256); + Wait( 10000 ); + DrawScene( "monologue_oni2", 1000 ); + PlayVoice(3, "s00/n/oni004", 256); + Wait( 5000 ); + PlayVoice(3, "s00/n/oni005", 256); + Wait( 5000 ); + PlayVoice(3, "s00/n/oni007", 256); + Wait( 2000 ); + PlayVoice(3, "s00/n/oni008", 256); + Wait( 3000 ); + PlayVoice(3, "s00/n/oni009", 256); + Wait( 7000 ); + PlayBGM( 1, "msys13", 128, 0 ); PlayBGM( 2, "lsys19", 128, 0 );