From a81b548dc264e0d1041b24ea7757019adf97dcdd Mon Sep 17 00:00:00 2001 From: Aurian Date: Fri, 13 Apr 2018 09:49:39 +0200 Subject: [PATCH] Fixes and edits : Day 15 part 3 (#150) Sprite bug fixed. --- Update/onik_015_03.txt | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/Update/onik_015_03.txt b/Update/onik_015_03.txt index 31dbd94..293027b 100644 --- a/Update/onik_015_03.txt +++ b/Update/onik_015_03.txt @@ -74,9 +74,10 @@ void main() NULL, "One of the younger detectives was having a staring contest with the Mahjong magazine called \"Next Turn.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「五萬切ってもテンパイ崩れませんから。@ + if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 19, "s01/19/123100003", 256, TRUE); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); } OutputLine(NULL, "「五萬切ってもテンパイ崩れませんから。」", @@ -96,7 +97,7 @@ void main() DisableWindow(); // DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 ); // DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); - ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_2_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); // DrawBustshot( 1, "kuma_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); @@ -121,7 +122,7 @@ void main() DisableWindow(); // DrawBustshot( 3, "kuma_ikari", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 19, "sprite/normal/kuma_komaru_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 19, "sprite/normal/kuma_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…納得いかないっすねぇ…@わざわざ自分で当たり牌減らすなんて。@ @@ -301,7 +302,7 @@ void main() // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "その、", - NULL, " well,", Line_Continue); + NULL, " well", Line_Continue); // (backup) SetValidityOfInput( FALSE ); Wait( 1000 ); @@ -1303,7 +1304,7 @@ void main() // カナカナカナカナカナ……¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " カナカナカナカナカナ……。", - NULL, "kwee, kwee, kwee, kwee, kwee...", Line_Normal); + NULL, "Kwee, kwee, kwee, kwee, kwee...", Line_Normal); ClearMessage(); // ずっと聞こえていたはずだった@…特に気にも留めず@ @@ -1325,7 +1326,7 @@ void main() // カナカナカナカナカナ……¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " カナカナカナカナカナ……。", - NULL, "kwee, kwee, kwee, kwee, kwee...", Line_Normal); + NULL, "Kwee, kwee, kwee, kwee, kwee...", Line_Normal); ClearMessage(); // 何か、伝えようとしている@