diff --git a/Update/onik_004.txt b/Update/onik_004.txt
index e21027e..b857b33 100644
--- a/Update/onik_004.txt
+++ b/Update/onik_004.txt
@@ -797,29 +797,10 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa3_hannbeso_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
-//「知ってるもん…!@ 知ってるもん!!!…!d300…!d300セッ、」!d600
- if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
- ModPlayVoiceLS(3, 4, "s19/04/990400087", 256, TRUE);
- OutputLine(NULL, "「知ってるもん…!!",
- NULL, "\"I do know...!!", Line_WaitForInput);
- ModPlayVoiceLS(3, 4, "s19/04/990400088", 256, TRUE);
- OutputLine(NULL, "知ってるもん!!",
- NULL, " I do know!!", Line_WaitForInput);
- ModPlayVoiceLS(3, 4, "s19/04/990400089", 256, TRUE);
- OutputLine(NULL, " 知ってるもん!!!…",
- NULL, " I do know!!!...", Line_Continue);
-
- Wait( 300 );
-
- OutputLine(NULL, "…",
- NULL, " ...", Line_Continue);
-
- Wait( 300 );
-
- OutputLine(NULL, "セッ、」",
- NULL, "Se...\"", GetGlobalFlag(GLinemodeSp));
-
- if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
+ //VoiceMatching
+ if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_004_vm0x_n01","dialog020");}
+ if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_004_vm00_n01","dialog020");}
+ //VoiceMatchingEnd
DisableWindow();
@@ -3988,18 +3969,10 @@ void main()
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 1000, TRUE );
-//"... 腕が一本、まだ見つかってないんだろ?"@
- if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
- OutputLine(NULL, "“…腕が一本、まだ見つかってないんだろ?”",
- NULL, "\"...They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp));
- if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
-
-
-// さっきのごろんと転がった腕がやけに不吉に思えたが、そこでふと気付き、俺はちょっと自分の情けなさに苦笑した¥
- if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
- OutputLine(NULL, " さっきのごろんと転がった腕がやけに不吉に思えたが、そこでふと気付き、俺はちょっと自分の情けなさに苦笑した。",
- NULL, "I laughed dryly at how pathetic I was for considering the arm flopping down and rolling to my feet to be such a bad omen.", Line_Normal);
- ClearMessage();
+ //VoiceMatching
+ if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_004_vm0x_n01","dialog021");}
+ if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_004_vm00_n01","dialog021");}
+ //VoiceMatchingEnd
// 胸くその悪くなる事件だってことはレナも魅音も知っていた@
diff --git a/Update/zonik_004_vm00_n01.txt b/Update/zonik_004_vm00_n01.txt
index 4972d94..f1350bb 100644
--- a/Update/zonik_004_vm00_n01.txt
+++ b/Update/zonik_004_vm00_n01.txt
@@ -4,8 +4,6 @@ void main()
void dialog000()
{
-// セッ!d300…!d300…、@
- ModPlayVoiceLS(3, 4, "s19/04/990400085", 256, TRUE);
OutputLine(NULL, " セッ",
NULL, " Se...", Line_Continue);
}
@@ -224,8 +222,8 @@ void dialog005()
OutputLine(NULL, "「みんなが何を言ってるのかわかんないよ!",
NULL, "\"What are you all saying!?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s19/02/990200257", 256, TRUE);
- OutputLine(NULL, " レナはパンチで小惑星なんか破壊出来ないよぅー!」",
- NULL, " I can't destroy asteroids by punching them!\"", Line_Normal);
+ OutputLine(NULL, " レナはロボットの操縦なんか出来ないよー!」",
+ NULL, " I can't control a mech!\"", Line_Normal);
ClearMessage();
}
@@ -426,3 +424,45 @@ void dialog019()
NULL, "And so Jack and Jill went down the hill, carrying a human-sized bag and an unsheathed axe!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
+
+void dialog020()
+{
+//「知ってるもん…!@ 知ってるもん!!!…!d300…!d300セッ、」!d600
+ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
+ ModPlayVoiceLS(3, 4, "s19/04/990400087", 256, TRUE);
+ OutputLine(NULL, "「知ってるもん…!!",
+ NULL, "\"I do know...!!", Line_WaitForInput);
+ ModPlayVoiceLS(3, 4, "s19/04/990400088", 256, TRUE);
+ OutputLine(NULL, "知ってるもん!!",
+ NULL, " I do know!!", Line_WaitForInput);
+ ModPlayVoiceLS(3, 4, "s19/04/990400089", 256, TRUE);
+ OutputLine(NULL, " 知ってるもん!!!…",
+ NULL, " I do know!!!...", Line_Continue);
+
+ Wait( 300 );
+
+ OutputLine(NULL, "…",
+ NULL, " ...", Line_Continue);
+
+ Wait( 300 );
+
+ OutputLine(NULL, "セッ、」",
+ NULL, "Se...\"", GetGlobalFlag(GLinemodeSp));
+ if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
+}
+
+dialog021()
+{
+//"... 腕が一本、まだ見つかってないんだろ?"@
+ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
+ OutputLine(NULL, "“…腕が一本、まだ見つかってないんだろ?”",
+ NULL, "\"...They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp));
+ if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
+
+
+// さっきのごろんと転がった腕がやけに不吉に思えたが、そこでふと気付き、俺はちょっと自分の情けなさに苦笑した¥
+ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
+ OutputLine(NULL, " さっきのごろんと転がった腕がやけに不吉に思えたが、そこでふと気付き、俺はちょっと自分の情けなさに苦笑した。",
+ NULL, "I laughed dryly at how pathetic I was for considering the arm flopping down and rolling to my feet to be such a bad omen.", Line_Normal);
+ ClearMessage();
+}
diff --git a/Update/zonik_004_vm0x_n01.txt b/Update/zonik_004_vm0x_n01.txt
index 6fa0103..b744029 100644
--- a/Update/zonik_004_vm0x_n01.txt
+++ b/Update/zonik_004_vm0x_n01.txt
@@ -232,8 +232,8 @@ void dialog005()
OutputLine(NULL, "「みんなが何を言ってるのかわかんないよ!",
NULL, "\"What are you all saying!?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s19/02/990200257", 256, TRUE);
- OutputLine(NULL, " レナはロボットの操縦なんか出来ないよー!」",
- NULL, " I can't control a mech!\"", Line_Normal);
+ OutputLine(NULL, " レナはパンチで小惑星なんか破壊出来ないよぅー!」",
+ NULL, " I can't destroy asteroids by punching them!\"", Line_Normal);
ClearMessage();
}
@@ -434,3 +434,45 @@ void dialog019()
NULL, "And so Jack and Jill went down the hill, carrying a human-sized bag and an unsheathed hatchet!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
+
+void dialog020()
+{
+//「知ってるもん…!@ 知ってるもん!!!…!d300…!d300セッ、」!d600
+ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
+ ModPlayVoiceLS(3, 4, "s19/04/990400087", 256, TRUE);
+ OutputLine(NULL, "「知ってるもん…!!",
+ NULL, "\"I do know...!!", Line_WaitForInput);
+ ModPlayVoiceLS(3, 4, "s19/04/990400088", 256, TRUE);
+ OutputLine(NULL, "知ってるもん!!",
+ NULL, " I do know!!", Line_WaitForInput);
+ ModPlayVoiceLS(3, 4, "s19/04/990400089", 256, TRUE);
+ OutputLine(NULL, " 知ってるもん!!!…",
+ NULL, " I do know!!!...", Line_Continue);
+
+ Wait( 300 );
+
+ OutputLine(NULL, "…",
+ NULL, " ...", Line_Continue);
+
+ Wait( 300 );
+
+ OutputLine(NULL, "だ、だからっ、……」",
+ NULL, "I- it's...\"", GetGlobalFlag(GLinemodeSp));
+ if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
+}
+
+dialog021()
+{
+//"... 腕が一本、まだ見つかってないんだろ?"@
+ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
+ OutputLine(NULL, "“……嫌な事件だったね。…………まだ見つかってないんだろ?”",
+ NULL, "\"...It was quite a disturbing incident... They still haven't found it, have they?\"", GetGlobalFlag(GLinemodeSp));
+ if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
+
+
+// さっきのごろんと転がった腕がやけに不吉に思えたが、そこでふと気付き、俺はちょっと自分の情けなさに苦笑した¥
+ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
+ OutputLine(NULL, " 薄暗さから、目の前に横たわる人形がやけにリアルに感じて、なんとなく不吉にも思えたが……そこでふと思い返し、俺はちょっと自分の情けなさに苦笑した。",
+ NULL, "In the dark, the doll just lying there felt a little too real, sort of like a bad omen... I came back to my senses and laughed dryly at how pathetic I was being.", Line_Normal);
+ ClearMessage();
+}