diff --git a/Update/onik_004.txt b/Update/onik_004.txt index e21027e..b857b33 100644 --- a/Update/onik_004.txt +++ b/Update/onik_004.txt @@ -797,29 +797,10 @@ void main() DisableWindow(); ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa3_hannbeso_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); -//「知ってるもん…!@ 知ってるもん!!!…!d300…!d300セッ、」!d600 - if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } - ModPlayVoiceLS(3, 4, "s19/04/990400087", 256, TRUE); - OutputLine(NULL, "「知ってるもん…!!", - NULL, "\"I do know...!!", Line_WaitForInput); - ModPlayVoiceLS(3, 4, "s19/04/990400088", 256, TRUE); - OutputLine(NULL, "知ってるもん!!", - NULL, " I do know!!", Line_WaitForInput); - ModPlayVoiceLS(3, 4, "s19/04/990400089", 256, TRUE); - OutputLine(NULL, " 知ってるもん!!!…", - NULL, " I do know!!!...", Line_Continue); - - Wait( 300 ); - - OutputLine(NULL, "…", - NULL, " ...", Line_Continue); - - Wait( 300 ); - - OutputLine(NULL, "セッ、」", - NULL, "Se...\"", GetGlobalFlag(GLinemodeSp)); - - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } + //VoiceMatching + if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_004_vm0x_n01","dialog020");} + if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_004_vm00_n01","dialog020");} + //VoiceMatchingEnd DisableWindow(); @@ -3988,18 +3969,10 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 1000, TRUE ); -//"... 腕が一本、まだ見つかってないんだろ?"@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, "“…腕が一本、まだ見つかってないんだろ?”", - NULL, "\"...They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } - - -// さっきのごろんと転がった腕がやけに不吉に思えたが、そこでふと気付き、俺はちょっと自分の情けなさに苦笑した¥ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, " さっきのごろんと転がった腕がやけに不吉に思えたが、そこでふと気付き、俺はちょっと自分の情けなさに苦笑した。", - NULL, "I laughed dryly at how pathetic I was for considering the arm flopping down and rolling to my feet to be such a bad omen.", Line_Normal); - ClearMessage(); + //VoiceMatching + if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_004_vm0x_n01","dialog021");} + if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_004_vm00_n01","dialog021");} + //VoiceMatchingEnd // 胸くその悪くなる事件だってことはレナも魅音も知っていた@ diff --git a/Update/zonik_004_vm00_n01.txt b/Update/zonik_004_vm00_n01.txt index 4972d94..f1350bb 100644 --- a/Update/zonik_004_vm00_n01.txt +++ b/Update/zonik_004_vm00_n01.txt @@ -4,8 +4,6 @@ void main() void dialog000() { -// セッ!d300…!d300…、@ - ModPlayVoiceLS(3, 4, "s19/04/990400085", 256, TRUE); OutputLine(NULL, " セッ", NULL, " Se...", Line_Continue); } @@ -224,8 +222,8 @@ void dialog005() OutputLine(NULL, "「みんなが何を言ってるのかわかんないよ!", NULL, "\"What are you all saying!?", Line_WaitForInput); ModPlayVoiceLS(3, 2, "s19/02/990200257", 256, TRUE); - OutputLine(NULL, " レナはパンチで小惑星なんか破壊出来ないよぅー!」", - NULL, " I can't destroy asteroids by punching them!\"", Line_Normal); + OutputLine(NULL, " レナはロボットの操縦なんか出来ないよー!」", + NULL, " I can't control a mech!\"", Line_Normal); ClearMessage(); } @@ -426,3 +424,45 @@ void dialog019() NULL, "And so Jack and Jill went down the hill, carrying a human-sized bag and an unsheathed axe!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } + +void dialog020() +{ +//「知ってるもん…!@ 知ってるもん!!!…!d300…!d300セッ、」!d600 + if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 4, "s19/04/990400087", 256, TRUE); + OutputLine(NULL, "「知ってるもん…!!", + NULL, "\"I do know...!!", Line_WaitForInput); + ModPlayVoiceLS(3, 4, "s19/04/990400088", 256, TRUE); + OutputLine(NULL, "知ってるもん!!", + NULL, " I do know!!", Line_WaitForInput); + ModPlayVoiceLS(3, 4, "s19/04/990400089", 256, TRUE); + OutputLine(NULL, " 知ってるもん!!!…", + NULL, " I do know!!!...", Line_Continue); + + Wait( 300 ); + + OutputLine(NULL, "…", + NULL, " ...", Line_Continue); + + Wait( 300 ); + + OutputLine(NULL, "セッ、」", + NULL, "Se...\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } +} + +dialog021() +{ +//"... 腕が一本、まだ見つかってないんだろ?"@ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, "“…腕が一本、まだ見つかってないんだろ?”", + NULL, "\"...They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } + + +// さっきのごろんと転がった腕がやけに不吉に思えたが、そこでふと気付き、俺はちょっと自分の情けなさに苦笑した¥ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, " さっきのごろんと転がった腕がやけに不吉に思えたが、そこでふと気付き、俺はちょっと自分の情けなさに苦笑した。", + NULL, "I laughed dryly at how pathetic I was for considering the arm flopping down and rolling to my feet to be such a bad omen.", Line_Normal); + ClearMessage(); +} diff --git a/Update/zonik_004_vm0x_n01.txt b/Update/zonik_004_vm0x_n01.txt index 6fa0103..b744029 100644 --- a/Update/zonik_004_vm0x_n01.txt +++ b/Update/zonik_004_vm0x_n01.txt @@ -232,8 +232,8 @@ void dialog005() OutputLine(NULL, "「みんなが何を言ってるのかわかんないよ!", NULL, "\"What are you all saying!?", Line_WaitForInput); ModPlayVoiceLS(3, 2, "s19/02/990200257", 256, TRUE); - OutputLine(NULL, " レナはロボットの操縦なんか出来ないよー!」", - NULL, " I can't control a mech!\"", Line_Normal); + OutputLine(NULL, " レナはパンチで小惑星なんか破壊出来ないよぅー!」", + NULL, " I can't destroy asteroids by punching them!\"", Line_Normal); ClearMessage(); } @@ -434,3 +434,45 @@ void dialog019() NULL, "And so Jack and Jill went down the hill, carrying a human-sized bag and an unsheathed hatchet!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } + +void dialog020() +{ +//「知ってるもん…!@ 知ってるもん!!!…!d300…!d300セッ、」!d600 + if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } + ModPlayVoiceLS(3, 4, "s19/04/990400087", 256, TRUE); + OutputLine(NULL, "「知ってるもん…!!", + NULL, "\"I do know...!!", Line_WaitForInput); + ModPlayVoiceLS(3, 4, "s19/04/990400088", 256, TRUE); + OutputLine(NULL, "知ってるもん!!", + NULL, " I do know!!", Line_WaitForInput); + ModPlayVoiceLS(3, 4, "s19/04/990400089", 256, TRUE); + OutputLine(NULL, " 知ってるもん!!!…", + NULL, " I do know!!!...", Line_Continue); + + Wait( 300 ); + + OutputLine(NULL, "…", + NULL, " ...", Line_Continue); + + Wait( 300 ); + + OutputLine(NULL, "だ、だからっ、……」", + NULL, "I- it's...\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } +} + +dialog021() +{ +//"... 腕が一本、まだ見つかってないんだろ?"@ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, "“……嫌な事件だったね。…………まだ見つかってないんだろ?”", + NULL, "\"...It was quite a disturbing incident... They still haven't found it, have they?\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } + + +// さっきのごろんと転がった腕がやけに不吉に思えたが、そこでふと気付き、俺はちょっと自分の情けなさに苦笑した¥ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, " 薄暗さから、目の前に横たわる人形がやけにリアルに感じて、なんとなく不吉にも思えたが……そこでふと思い返し、俺はちょっと自分の情けなさに苦笑した。", + NULL, "In the dark, the doll just lying there felt a little too real, sort of like a bad omen... I came back to my senses and laughed dryly at how pathetic I was being.", Line_Normal); + ClearMessage(); +}