From a84ac2659de1b833759d13e54d81b0fceec57250 Mon Sep 17 00:00:00 2001 From: Kiruku Date: Thu, 21 May 2015 10:49:38 -0400 Subject: [PATCH] Has voices, but need to be fixed --- Update/onik_009.txt | 6358 +++++++++++++++++++++++++++++++++++++++ Update/onik_009_02.txt | 2613 ++++++++++++++++ Update/onik_010.txt | 4233 ++++++++++++++++++++++++++ Update/onik_011.txt | 4605 +++++++++++++++++++++++++++++ Update/onik_012.txt | 4897 ++++++++++++++++++++++++++++++ Update/onik_013.txt | 4164 ++++++++++++++++++++++++++ Update/onik_014.txt | 4039 +++++++++++++++++++++++++ Update/onik_014_02.txt | 6388 ++++++++++++++++++++++++++++++++++++++++ 8 files changed, 37297 insertions(+) create mode 100644 Update/onik_009.txt create mode 100644 Update/onik_009_02.txt create mode 100644 Update/onik_010.txt create mode 100644 Update/onik_011.txt create mode 100644 Update/onik_012.txt create mode 100644 Update/onik_013.txt create mode 100644 Update/onik_014.txt create mode 100644 Update/onik_014_02.txt diff --git a/Update/onik_009.txt b/Update/onik_009.txt new file mode 100644 index 0000000..a609be6 --- /dev/null +++ b/Update/onik_009.txt @@ -0,0 +1,6358 @@ +void main() +{ + + +//*Onikakusi_day9 +//■9日目(日) +//Day 9 (Sunday) + +//************************私服モードの指定************************** +//gosub *Ch_re_si +//gosub *Ch_Mi_Si +//gosub *ch_sa_si +//gosub *ch_ri_Miko + + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); + DisableWindow(); + DrawScene( "black", 3000 ); + + PlayBGM( 1, "msys12", 128, 0 ); +// それから数日がたった¥ + OutputLine(NULL, " それから数日がたった。", + NULL, "A few days had passed since the incident.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawScene( "bg_047", 1000 ); + + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + +// あれから今日まで、魅音に用事があったり、梨花ちゃんにお祭りの手伝いがあったりとでなかなかメンバーが揃わず、部活はお預けになっていた¥ + OutputLine(NULL, " あれから今日まで、魅音に用事があったり、梨花ちゃんにお祭りの手伝いがあったりとでなかなかメンバーが揃わず、部活はお預けになっていた。", + NULL, "During that time either Mion was busy or Rika-chan had to help with the festival preparations, so we couldn't get everybody together for club activities.", Line_Normal); + ClearMessage(); + +// 部活の度に命を削るような大立ち回りをさせられて二度とやるものかッと思うくせに、いざないとなると今度はどうにも物足りない@ + OutputLine(NULL, " 部活の度に命を削るような大立ち回りをさせられて二度とやるものかッと思うくせに、いざないとなると今度はどうにも物足りない。", + NULL, "Even though I thought I would never want to participate again after the years it shaved off my life each time, not having it only made my heart grow fonder.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ……つくづく俺って素直じゃない¥ + OutputLine(NULL, " ……つくづく俺って素直じゃない。", + NULL, "...I really am not honest with myself.", Line_Normal); + ClearMessage(); + + +// そして今日はその、久々の部活の日だ@ + OutputLine(NULL, " そして今日はその、久々の部活の日だ。", + NULL, "Today we finally had our club activities again.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それもただの部活ではない@ + OutputLine(NULL, " それもただの部活ではない。", + NULL, "These weren't the same old club activities.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その名も「綿流祭五凶爆闘」!@ + OutputLine(NULL, " その名も「綿流祭五凶爆闘」!!", + NULL, "It was called the Watanagashi Five-Demon Fire Fight!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 我が部の一大イベントらしい¥ + OutputLine(NULL, " 我が部の一大イベントらしい。", + NULL, "And it was one of the biggest events in the club.", Line_Normal); + ClearMessage(); + + DisableWindow(); + PlayBGM( 1, "msys01", 128, 0 ); + DrawSceneWithMask( "bg_210", "up", 0, 0, 1300 ); + +//「圭一~@この浴衣、まだ着れるかしら@ ちょっと袖を通してみてくれる?@ + PlaySE(3, "S19/00/502700047", 128, 64); + OutputLine(NULL, "「圭一〜。", + NULL, "\"Keiichi~.", Line_WaitForInput); + PlaySE(3, "S19/00/502700048", 128, 64); + OutputLine(NULL, "この浴衣、まだ着れるかしら?", + NULL, " Does this yukata still fit you?", Line_WaitForInput); + PlaySE(3, "S19/00/502700049", 128, 64); + OutputLine(NULL, " ちょっと袖を通してみてくれる?」", + NULL, " Can you try it on for a second?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// お袋がほこりの匂いがする浴衣を引っ張り出してきた@ + OutputLine(NULL, " お袋がほこりの匂いがする浴衣を引っ張り出してきた。", + NULL, "Mom pulled out an old, dusty yukata.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「いいよ浴衣なんて…@ 恥ずかしいから普段着で行くよ。@ + PlaySE(3, "S19/01/HR_KEI33430", 128, 64); + OutputLine(NULL, "「いいよ浴衣なんて…!", + NULL, "\"Nah, I don't need a yukata...", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI33440", 128, 64); + OutputLine(NULL, " 恥ずかしいから普段着で行くよ。」", + NULL, " Those are embarrassing, so I'll just go in my normal clothes.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「でもお祭りなんだから。着て行きなさいな?@ + PlaySE(3, "S19/00/502700050", 128, 64); + OutputLine(NULL, "「でもお祭りなんだから。着て行きなさいな?」", + NULL, "\"But this is a festival. Wear it, okay?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「レナとかは普段着でいいって言ってたぜー@ 浴衣なんか着てったらかえって恥さらしだよ!¥ + PlaySE(3, "S19/01/HR_KEI33450", 128, 64); + OutputLine(NULL, "「レナとかは普段着でいいって言ってたぜー?", + NULL, "\"Rena and the others said regular clothes are just fine.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI33460", 128, 64); + OutputLine(NULL, " 浴衣なんか着てったらかえって恥さらしだよ!」", + NULL, " If I was the only one wearing a yukata, it'd be even more embarrassing!\"", Line_Normal); + ClearMessage(); + + +// 俺はいつものよそ行きの上着を着る@ + OutputLine(NULL, " 俺はいつものよそ行きの上着を着る。", + NULL, "I put on the same old vest as usual.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「祭りにはレナたちと行くからさ@俺のことは放っておいて大丈夫。@ + PlaySE(3, "S19/01/HR_KEI33470", 128, 64); + OutputLine(NULL, "「祭りにはレナたちと行くからさ。", + NULL, "\"I'll be going with Rena and the others,", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI33480", 128, 64); + OutputLine(NULL, "俺のことは放っておいて大丈夫。」", + NULL, " so you don't need to worry about me.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「そう@ じゃあ母さんは父さんが起きたら二人で行くわね。¥ + PlaySE(3, "S19/00/502700051", 128, 64); + OutputLine(NULL, "「そう?", + NULL, "\"Is that so?", Line_WaitForInput); + PlaySE(3, "S19/00/502700052", 128, 64); + OutputLine(NULL, " じゃあ母さんは父さんが起きたら二人で行くわね。」", + NULL, " I'll be going with Dad when he wakes up.\"", Line_Normal); + ClearMessage(); + + +// 親父はソファーに毛布で高いびきだ@ + OutputLine(NULL, " 親父はソファーに毛布で高いびきだ。", + NULL, "Dad let out a loud snore from the sofa.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あの調子じゃ…昨夜も徹夜かな。@ + PlaySE(3, "S19/01/HR_KEI33490", 128, 64); + OutputLine(NULL, "「あの調子じゃ…昨夜も徹夜かな。」", + NULL, "\"From how it looks... he must've pulled an all-nighter last night.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「急ぎの原稿をようやく発送したとこなの@ひょっとすると起きないかもねぇ…。@ + PlaySE(3, "S19/00/502700053", 128, 64); + OutputLine(NULL, "「急ぎの原稿をようやく発送したとこなの。", + NULL, "\"He just finished sending in his manuscript.", Line_WaitForInput); + PlaySE(3, "S19/00/502700054", 128, 64); + OutputLine(NULL, "ひょっとすると起きないかもねぇ…。」", + NULL, " So he might not wake up for a while...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 親父はたまに美術雑誌のコラムとかも書いてるらしい@ + OutputLine(NULL, " 親父はたまに美術雑誌のコラムとかも書いてるらしい。", + NULL, "It seems my dad writes for art magazines sometimes, too.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …一度も読んだことはないが¥ + OutputLine(NULL, " …一度も読んだことはないが。", + NULL, "...I've never read it, though.", Line_Normal); + ClearMessage(); + + +// 俺の親父って…すごい画家なんだろうか@ + OutputLine(NULL, " 俺の親父って…すごい画家なんだろうか。", + NULL, "I wonder if my dad... is a really famous artist.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …実の息子が言うのもなんだが、そんなに売れているとは思えない@ + OutputLine(NULL, " …実の息子が言うのもなんだが、そんなに売れているとは思えない。", + NULL, "...Since his own son is saying something like that, I can't imagine he's selling all that well.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// でも家族3人をしっかり食わせているし、生活には何の不便もない@ + OutputLine(NULL, " でも家族3人をしっかり食わせているし、生活には何の不便もない。", + NULL, "But he's able to feed a family of three, and my life isn't exactly full of hardships.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺が知らないだけで……ひょっとするとすごい大画伯なのかもしれない…¥ + OutputLine(NULL, " 俺が知らないだけで……ひょっとするとすごい大画伯なのかもしれない…。", + NULL, "It could be that he's some master painter... and I didn't know about it...", Line_Normal); + ClearMessage(); + + PlaySE( 3, "wa_028", 128, 64 ); + +// ぴんぽ~~ん!!w2000 + ClearMessage(); + OutputLine(NULL, " ぴんぽ〜〜ん!", + NULL, "Ding dong~~!", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 2000 ); + SetValidityOfInput( TRUE ); + + OutputLineAll(NULL, "", Line_WaitForInput); + + ClearMessage(); + + +//「圭一くん、いらっしゃいますか~~!!@ + PlaySE(3, "S19/02/500200784", 128, 64); + OutputLine(NULL, "「圭一くん、いらっしゃいますか〜〜!!」", + NULL, "\"Keiichi-kun, are you home~~!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// しまった! もう待ち合わせの時間だったか!@ + OutputLine(NULL, " しまった! もう待ち合わせの時間だったか!!", + NULL, "Uh-oh! It was already time!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 家に来られたくなかったから、早々に家を出て外で落ち合うつもりだったのに…!¥ + OutputLine(NULL, " 家に来られたくなかったから、早々に家を出て外で落ち合うつもりだったのに…!!", + NULL, "I didn't want them coming here, so I was planning on leaving early and waiting outside...!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot( 2, "re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + DrawBG( "bg_020", 0, TRUE ); + FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE ); + +//「あらあらレナちゃん@ いつもうちの圭一がお世話になってまして…!@ + PlaySE(3, "S19/00/502700055", 128, 64); + OutputLine(NULL, "「あらあらレナちゃん!", + NULL, "\"Oh my, it's Rena-chan!", Line_WaitForInput); + PlaySE(3, "S19/00/502700056", 128, 64); + OutputLine(NULL, " いつもうちの圭一がお世話になってまして…!」", + NULL, " Thank you for always looking after Keiichi...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 2, "re_si_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「あ、…お、おばさま……こ、こちらこそ…お、お世話に…なって……、@ + PlaySE(3, "S19/02/500200785", 128, 64); + OutputLine(NULL, "「あ、…お、おばさま……こ、こちらこそ…お、お世話に…なって……、」", + NULL, "\"Ah... M-Ma'am... H-He's also... b-been looking... out for...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// なんでうちのお袋に会うだけで赤くなるんだぁあぁあ!!¥ + OutputLine(NULL, " なんでうちのお袋に会うだけで赤くなるんだぁあぁあ!!!", + NULL, "Why are you blushing just from meeting my mom!?", Line_Normal); + ClearMessage(); + + +//「そこで真っ赤になるな@ 実に気まずい@ 行くぞレナ!@ + PlaySE(3, "S19/01/HR_KEI33500", 128, 64); + OutputLine(NULL, "「そこで真っ赤になるな!", + NULL, "\"Don't get all flustered!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI33510", 128, 64); + OutputLine(NULL, " 実に気まずい!", + NULL, " It really doesn't feel right!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI33520", 128, 64); + OutputLine(NULL, " 行くぞレナ!」", + NULL, " Let's go, Rena!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 放っておけばいつまでもぽやーっとしているだろうレナの手を取り、ずんずんと歩いて行く¥ + OutputLine(NULL, " 放っておけばいつまでもぽやーっとしているだろうレナの手を取り、ずんずんと歩いて行く。", + NULL, "Since Rena would continue to space out if I left her here, I grabbed her hand and dragged her out.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_117", "right", 0, 0, 1300 ); + +//「レナちゃ~ん! 圭一をよろしくね~!@ + PlaySE(3, "S19/00/502700057", 128, 64); + OutputLine(NULL, "「レナちゃ〜ん! 圭一をよろしくね〜!」", + NULL, "\"Rena-chan~! Look after Keiichi for me~!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「はぅ!……はいおばさま~~~@ 圭一くんはレナが命に代えましても~☆@ + PlaySE(3, "S19/02/500200786", 128, 64); + OutputLine(NULL, "「はぅ!……はいおばさま〜〜〜!", + NULL, "\"Hao!... Yes, Ma'am~~~!", Line_WaitForInput); + OutputLine(NULL, " 圭一くんはレナが命に代えましても〜☆」", + NULL, " Even if it means I must sacrifice myself~☆\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// じゃあ今すぐ代えろ@ + OutputLine(NULL, " じゃあ今すぐ代えろ!", + NULL, "Then why don't you do it right now!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 引きずられながら手を振り返すレナ¥ + OutputLine(NULL, " 引きずられながら手を振り返すレナ。", + NULL, "She waved back even as I was dragging her away.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "black", "right", 0, 0, 1300 ); + DrawSceneWithMask( "bg_067", "right", 0, 0, 1300 ); + DrawBustshotWithFiltering( 3, "me_si_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + +//「ハ~イ圭ちゃん@ 今日はお腹空かしてる@ 露店で済ますんだからね!@ + PlaySE(3, "S19/03/500300683", 128, 64); + OutputLine(NULL, "「ハ〜イ圭ちゃん!", + NULL, "\"Okay~, Kei-chan!", Line_WaitForInput); + PlaySE(3, "S19/03/500300684", 128, 64); + OutputLine(NULL, " 今日はお腹空かしてる?", + NULL, " You hungry today?", Line_WaitForInput); + PlaySE(3, "S19/03/500300685", 128, 64); + OutputLine(NULL, " 露店で済ますんだからね!」", + NULL, " We'll take care of that at these stalls!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「部活が露店勝負とわかってて、腹を無駄に膨らますと思ったかよ!!@ + PlaySE(3, "S19/01/HR_KEI33530", 128, 64); + OutputLine(NULL, "「部活が露店勝負とわかってて、腹を無駄に膨らますと思ったかよ!!」", + NULL, "\"You thought I'd let myself get full knowing the club activities will involve the stalls!!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「そうでなくっちゃ!¥ + PlaySE(3, "S19/03/500300686", 128, 64); + OutputLine(NULL, "「そうでなくっちゃ!」", + NULL, "\"Wouldn't have it any other way!\"", Line_Normal); + ClearMessage(); + + +//「沙都子と梨花ちゃんは@ もう神社に行ってるのか?@ + PlaySE(3, "S19/01/HR_KEI33540", 128, 64); + OutputLine(NULL, "「沙都子と梨花ちゃんは?", + NULL, "\"Where are Rika-chan and Satoko?", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI33550", 128, 64); + OutputLine(NULL, " もう神社に行ってるのか?」", + NULL, " Are they already at the temple?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + +//「うん! 梨花ちゃんはお祭りの実行委員さんだもん@沙都子ちゃんもきっと一緒だよ。@ + PlaySE(3, "S19/02/500200788", 128, 64); + OutputLine(NULL, "「うん! 梨花ちゃんはお祭りの実行委員さんだもん。", + NULL, "\"Yep! Rika-chan's a festival committee member after all.", Line_WaitForInput); + PlaySE(3, "S19/02/500200789", 128, 64); + OutputLine(NULL, "沙都子ちゃんもきっと一緒だよ。」", + NULL, " Satoko-chan is probably with her as well.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「そっか。!s250……!sdよっしゃ@ 今日は目いっぱい騒ぐぞぉ!!@ + PlaySE(3, "S19/03/500300113", 128, 64); + OutputLine(NULL, "「そっか。", + NULL, "\"I see.", Line_ContinueAfterTyping); +//!s250 + + SetSpeedOfMessage( TRUE, 0, ); + + OutputLine(NULL, "……", + NULL, " ...", Line_ContinueAfterTyping); + + SetSpeedOfMessage( FALSE, 0, ); + + PlaySE(3, "S19/03/500300599", 128, 64); + OutputLine(NULL, "よっしゃ!", + NULL, "All right!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI33570", 128, 64); + OutputLine(NULL, " 今日は目いっぱい騒ぐぞぉ!!」", + NULL, " Let's make some noise today!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 1, "re_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + DrawBustshot( 3, "me_si_wa_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + + +//「お~~~~~ッ!!!!@ + OutputLine(NULL, "「お〜〜〜〜〜ッ!!!!」", + NULL, "\"Yeah~~~~~!!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺たち3人、早くも意気は軒昂だった¥ + OutputLine(NULL, " 俺たち3人、早くも意気は軒昂だった。", + NULL, "We were already in high spirits with just the three of us there.", Line_Normal); + ClearMessage(); + + + DisableWindow(); + PlayBGM( 1, "msys02", 128, 0 ); + DrawSceneWithMask( "black", "right", 0, 0, 1300 ); + DrawSceneWithMask( "bg_014", "right", 0, 0, 1300 ); + +// 古手神社は以前来た時の様子からは想像もつかないくらいの大賑わいを見せていた@ + OutputLine(NULL, " 古手神社は以前来た時の様子からは想像もつかないくらいの大賑わいを見せていた。", + NULL, "It was way more lively at the Furude shrine than the last time I came, far exceeding my expectations.", Line_WaitForInput); + + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 色とりどりの提灯が並び、連なる露店やそれに群がる人々の雑多な雰囲気が、とても心地よい¥ + OutputLine(NULL, " 色とりどりの提灯が並び、連なる露店やそれに群がる人々の雑多な雰囲気が、とても心地よい。", + NULL, "Throngs of people were crammed between rows of market stalls lined with colorful paper lanterns. Despite that, it was actually quite enjoyable.", Line_Normal); + ClearMessage(); + + +//「すげぇ人だなぁ!@ 雛見沢ってこんなに人がいたんだ…。@ + PlaySE(3, "S19/01/HR_KEI33570_01", 128, 64); + OutputLine(NULL, "「すげぇ人だなぁ!!", + NULL, "\"There sure are lots of people here!!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI33570_02", 128, 64); + OutputLine(NULL, " 雛見沢ってこんなに人がいたんだ…。」", + NULL, " I can't believe they all live in Hinamizawa...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "re_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + +//「綿流しのお祭りはみんな来るよ@多分、雛見沢の人の半分くらいは来てるんじゃないかな。@ + PlaySE(3, "S19/02/500200791", 128, 64); + OutputLine(NULL, "「綿流しのお祭りはみんな来るよ。", + NULL, "\"Everybody attends the Watanagashi.", Line_WaitForInput); + PlaySE(3, "S19/02/500200792", 128, 64); + OutputLine(NULL, "多分、雛見沢の人の半分くらいは来てるんじゃないかな。」", + NULL, " I think about half the village is here.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "me_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + +//「それだけじゃないよ@近隣の町の町会や子供会も招待してる。@ + PlaySE(3, "S19/03/500300688", 128, 64); + OutputLine(NULL, "「それだけじゃないよ。", + NULL, "\"It's not just that.", Line_WaitForInput); + PlaySE(3, "S19/03/500300689", 128, 64); + OutputLine(NULL, "近隣の町の町会や子供会も招待してる。」", + NULL, " Municipal and youth councils from neighboring towns and villages advertise this event as well.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「そうだよな@俺たちの学校、あれしか生徒いないのに@今日は子供の姿がやたらたくさんある。@ + PlaySE(3, "S19/01/HR_KEI33570_03", 128, 64); + OutputLine(NULL, "「そうだよな。", + NULL, "\"That's right.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI33570_04", 128, 64); + OutputLine(NULL, "俺たちの学校、あれしか生徒いないのに。", + NULL, " There aren't that many students at our school.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI33570_05", 128, 64); + OutputLine(NULL, "今日は子供の姿がやたらたくさんある。」", + NULL, " But there's a lot of kids here today.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「お祭りのにぎやかさは、やっぱり子供のにぎやかさだからね。@ + OutputLine(NULL, "「お祭りのにぎやかさは、やっぱり子供のにぎやかさだからね。」", + NULL, "\"It just doesn't feel like a festival unless there are kids running around, after all.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そうだよな。同感だ¥ + OutputLine(NULL, " そうだよな。同感だ。", + NULL, "That's true. I agree.", Line_Normal); + ClearMessage(); + + + +//「あ、どうもこんばんは~!@ + PlaySE(3, "S19/02/500200793", 128, 64); + OutputLine(NULL, "「あ、どうもこんばんは〜!」", + NULL, "\"Ah, hello and good evening~!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 二人にとってはすれ違う人は全て知り合いだ@ + OutputLine(NULL, " 二人にとってはすれ違う人は全て知り合いだ。", + NULL, "These two knew everybody we came across.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// もちろん俺にもみんな挨拶してくれるが、肝心の俺はまだ顔を覚えるには至らない¥ + OutputLine(NULL, " もちろん俺にもみんな挨拶してくれるが、肝心の俺はまだ顔を覚えるには至らない。", + NULL, "Of course I greeted them as well, but I still wasn't familiar with everybody yet.", Line_Normal); + ClearMessage(); + + +//「あぁらレナちゃん@この間はお惣菜をありがとうね@ うちの子もおいしいって喜んでたわ。@ + PlaySE(3, "S19/00/villA88001", 128, 64); + OutputLine(NULL, "「あぁらレナちゃん。", + NULL, "\"Oh, Rena-chan.", Line_WaitForInput); + PlaySE(3, "S19/00/villA88002", 128, 64); + OutputLine(NULL, "この間はお惣菜をありがとうね!", + NULL, " Thanks for the food you brought me a while back!", Line_WaitForInput); + PlaySE(3, "S19/00/villA88003", 128, 64); + OutputLine(NULL, " うちの子もおいしいって喜んでたわ。」", + NULL, " My son loved it. He said it was delicious.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「あ、いえいえ@ 気に入ってもらえてうれしいです@和正くんにもよろしくお伝えくださいね!¥ + PlaySE(3, "S19/02/500200794", 128, 64); + OutputLine(NULL, "「あ、いえいえ☆", + NULL, "\"Ah, it was nothing at all.☆", Line_WaitForInput); + PlaySE(3, "S19/02/500200795", 128, 64); + OutputLine(NULL, " 気に入ってもらえてうれしいです。", + NULL, " I'm glad he liked it.", Line_WaitForInput); + PlaySE(3, "S19/02/500200796", 128, 64); + OutputLine(NULL, "和正くんにもよろしくお伝えくださいね!」", + NULL, " Say hello to Kazuma-kun for me, please!\"", Line_Normal); + ClearMessage(); + + +//「よぉ@ 園崎のお嬢ちゃんじゃねぇの@ 今年も屋台担いで来てやったぜぇ!!@ + PlaySE(3, "S19/00/yataiob5001", 128, 64); + OutputLine(NULL, "「よぉ!", + NULL, "\"Hey!", Line_WaitForInput); + PlaySE(3, "S19/00/yataiob5002", 128, 64); + OutputLine(NULL, " 園崎のお嬢ちゃんじゃねぇの!", + NULL, " If it isn't Sonozaki-ojouchan!", Line_WaitForInput); + PlaySE(3, "S19/00/yataiob5003", 128, 64); + OutputLine(NULL, " 今年も屋台担いで来てやったぜぇ!!」", + NULL, " I'm in charge of a stand again this year, so make sure you come visit!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 1, "me_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「おっちゃん、太ったぁ?@ 今からそんなお腹じゃ果ては心筋梗塞だね!@ + PlaySE(3, "S19/03/500300691", 128, 64); + OutputLine(NULL, "「おっちゃん、太ったぁ?!", + NULL, "\"Pops, have you gotten fatter!?", Line_WaitForInput); + PlaySE(3, "S19/03/500300692", 128, 64); + OutputLine(NULL, " 今からそんなお腹じゃ果ては心筋梗塞だね!」", + NULL, " You'll end up having a heart attack with a gut like that!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「お。この兄ちゃんは新顔だなぁ@嬢ちゃんの後輩かい?!@ + PlaySE(3, "S19/00/yataiob5004", 128, 64); + OutputLine(NULL, "「お。この兄ちゃんは新顔だなぁ。", + NULL, "\"Oh. This kid here is new.", Line_WaitForInput); + PlaySE(3, "S19/00/yataiob5005", 128, 64); + OutputLine(NULL, "嬢ちゃんの後輩かい?!」", + NULL, " Are you one of her underclassmen!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 1, "me_si_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「うちの部員だよ@…期待のニューフェイス! 侮ると一晩で屋台潰されるよ!@ + PlaySE(3, "S19/03/500300693", 128, 64); + OutputLine(NULL, "「うちの部員だよ。", + NULL, "\"He's one of my members.", Line_WaitForInput); + PlaySE(3, "S19/03/500300694", 128, 64); + OutputLine(NULL, "…期待のニューフェイス! 侮ると一晩で屋台潰されるよ!」", + NULL, " ...An upcoming hopeful! If you cross him, he could crush your stand in one night!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「嬢ちゃんのお墨付きかい! そりゃーお手柔らかに頼むぜ~!!!¥ + PlaySE(3, "S19/00/yataiob5006", 128, 64); + OutputLine(NULL, "「嬢ちゃんのお墨付きかい! そりゃーお手柔らかに頼むぜ〜!!!」", + NULL, "\"You've got little missy's seal of approval, I see! Hope you take it easy on me~!!!\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_015", "left", 0, 0, 1300 ); + +// 想像通りというか、魅音は屋台のおっさんたちととても親しげに話している@ + OutputLine(NULL, " 想像通りというか、魅音は屋台のおっさんたちととても親しげに話している。", + NULL, "As you could imagine, Mion was chatting away with the old guys running the stalls.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "re_si_de_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「魅ぃちゃんは元気いいからね@おじさんたちにすごく人気あるの。@ + PlaySE(3, "S19/02/500200797", 128, 64); + OutputLine(NULL, "「魅ぃちゃんは元気いいからね。", + NULL, "\"Mii-chan is really energetic, after all.", Line_WaitForInput); + PlaySE(3, "S19/02/500200798", 128, 64); + OutputLine(NULL, "おじさんたちにすごく人気あるの。」", + NULL, " She's really popular with the older men.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「レナも人気あると思うけどなぁ@可愛いし。@ + PlaySE(3, "S19/01/HR_KEI33580", 128, 64); + OutputLine(NULL, "「レナも人気あると思うけどなぁ。", + NULL, "\"I think Rena is pretty popular too.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI33590", 128, 64); + OutputLine(NULL, "可愛いし。」", + NULL, " Being cute and all.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// もちろん悪い病気が出なければ、という条件付きだが@ + OutputLine(NULL, " もちろん悪い病気が出なければ、という条件付きだが。", + NULL, "That was, of course, so long as her little 'condition' didn't flare up.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// でも、レナも黙って赤くなってる分には充分可愛いヤツだと思う¥ + OutputLine(NULL, " でも、レナも黙って赤くなってる分には充分可愛いヤツだと思う。", + NULL, "But as long as she's blushing quietly, she's pretty cute.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 3, "re_si_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「…へ……レナが……@ ……だ、…誰に人気あるのかな?!w400 あるのかな?!@ + PlaySE(3, "S19/02/500200799", 128, 64); + OutputLine(NULL, "「…へ……レナが……?", + NULL, "\"...Uhh? ...I'm...", Line_WaitForInput); + OutputLine(NULL, " ……だ、…誰に人気あるのかな?", + NULL, " popular with some people? Really?", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 400 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, " あるのかな?!」", + NULL, " Really!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「誰かにだよ。@ + PlaySE(3, "S19/01/HR_KEI33600", 128, 64); + OutputLine(NULL, "「誰かにだよ。」", + NULL, "\"With some people.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナの頭を乱暴にぐしゃぐしゃなでてはぐらかす¥ + OutputLine(NULL, " レナの頭を乱暴にぐしゃぐしゃなでてはぐらかす。", + NULL, "I evaded giving her a straight answer by roughly tousling her hair.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 1, "me_si_wa_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「露天商は町からわざわざ来てくれてるんだよ@やっぱりこういうのがないとお祭りは盛り上がらないよねぇ!!@ + OutputLine(NULL, "「露天商は町からわざわざ来てくれてるんだよ。", + NULL, "\"The stall keepers came all the way from town.", Line_WaitForInput); + PlaySE(3, "S19/03/500300696", 128, 64); + OutputLine(NULL, "やっぱりこういうのがないとお祭りは盛り上がらないよねぇ!!」", + NULL, " It's not really a festival without them, after all!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「で、それを俺たちは荒して回るわけか@…どんな勝負にせよ、俺は負けないぜ!!@ + PlaySE(3, "S19/01/HR_KEI33610", 128, 64); + OutputLine(NULL, "「で、それを俺たちは荒して回るわけか。", + NULL, "\"So, we're going to mess with them now?", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI33620", 128, 64); + OutputLine(NULL, "…どんな勝負にせよ、俺は負けないぜ!!」", + NULL, " ...I don't care what kind of match it is, I'm going to win it!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「そうだね。……えへへ…がんばろ!¥ + PlaySE(3, "S19/02/500200801", 128, 64); + OutputLine(NULL, "「そうだね。……えへへ…がんばろ!」", + NULL, "\"Oh, yes. ...Ehehe... I'll try, too!\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "black", "right", 0, 0, 1300 ); + DrawSceneWithMask( "bg_016", "right", 0, 0, 1300 ); + DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + +//「あーーッ!@ 遅いですわ皆々様!@ レディーを待たせるとは圭一さんもなってないでございますわ~!!!@ + PlaySE(3, "S19/04/500400678", 128, 64); + OutputLine(NULL, "「あーーッ!!", + NULL, "\"Heeey!!", Line_WaitForInput); + OutputLine(NULL, " 遅いですわ皆々様!!", + NULL, " You're all very late!!", Line_WaitForInput); + OutputLine(NULL, " レディーを待たせるとは圭一さんもなってないでございますわ〜!!!」", + NULL, " It's unacceptable to keep a lady waiting, Keiichi-san~!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ほ~。そりゃすまんな@で、その待たせた「レディー」ってのはどこにいるんだ?@ + PlaySE(3, "S19/01/HR_KEI33630", 128, 64); + OutputLine(NULL, "「ほ〜。そりゃすまんな。", + NULL, "\"Ooh~. My bad.", Line_WaitForInput); + OutputLine(NULL, "で、その待たせた「レディー」ってのはどこにいるんだ?」", + NULL, " So, where is this lady I've kept waiting?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ぬわんですってぇえぇええぇえッ!!!!¥ + PlaySE(3, "S19/04/500400681", 128, 64); + OutputLine(NULL, "「ぬわんですってぇえぇええぇえッ!!!!」", + NULL, "\"Huwat did you just saAaaAay!?!?\"", Line_Normal); + ClearMessage(); + + +// OK! 沙都子も絶好調だな。久しぶりに揃ったメンバーに興奮しているようだ@ + OutputLine(NULL, " OK! 沙都子も絶好調だな。久しぶりに揃ったメンバーに興奮しているようだ。", + NULL, "All right! Satoko was in top form as well. Seemed she was all excited about being able to get everybody in the club together for the first time in a while.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "re_si_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + +//「…わぁ~あ☆…梨花ちゃん……か、かかかかか…かぁいい…~♪!!@ + PlaySE(3, "S19/02/500200802", 128, 64); + OutputLine(NULL, "「…わぁ〜あ☆…梨花ちゃん……か、かかかかか…かぁいい…〜♪!!」", + NULL, "\"...Wooa~?... Rika-chan... Ky-K-K-K-K... Kyute...~?!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナが感嘆のため息を漏らす@ + OutputLine(NULL, " レナが感嘆のため息を漏らす。", + NULL, "Rena let out an elated sigh.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// どうやら本物のレディーの登場みたいだな¥ + OutputLine(NULL, " どうやら本物のレディーの登場みたいだな。", + NULL, "It seemed that the real Lady had made her appearance.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_014", "left", 0, 0, 1300 ); + DrawBustshotWithFiltering( 2, "ri_mk_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + + +//「…こんばんはですよみんな@圭一もこんばんはです。@ + PlaySE(3, "S19/05/500500282", 128, 64); + OutputLine(NULL, "「…こんばんはですよみんな。", + NULL, "\"...Good evening, everyone.", Line_WaitForInput); + PlaySE(3, "S19/05/500500283", 128, 64); + OutputLine(NULL, "圭一もこんばんはです。」", + NULL, " Good evening to Keiichi, as well.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "me_si_wa_a2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「きゃー!@ いいねいいねぇ@ 今年もキマってるじゃーん!@ + PlaySE(3, "S19/03/500300697", 128, 64); + OutputLine(NULL, "「きゃー!!", + NULL, "\"Woo!!", Line_WaitForInput); + PlaySE(3, "S19/03/500300698", 128, 64); + OutputLine(NULL, " いいねいいねぇ!", + NULL, " Looking good!", Line_WaitForInput); + PlaySE(3, "S19/03/500300699", 128, 64); + OutputLine(NULL, " 今年もキマってるじゃーん!」", + NULL, " You're looking sharp again this year!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "re_si_ka_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「か、かぁいいかぁいい…@ お持ち帰り~!!@ + PlaySE(3, "S19/02/500200803", 128, 64); + OutputLine(NULL, "「か、かぁいいかぁいい…!", + NULL, "\"K-Kyuutee...!", Line_WaitForInput); + PlaySE(3, "S19/02/500200804", 128, 64); + OutputLine(NULL, " お持ち帰り〜!!」", + NULL, " Gonna take you home~!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 梨花ちゃんは巫女さん姿で登場だ@うん@レナの暴走もわかるぞ¥ + OutputLine(NULL, " 梨花ちゃんは巫女さん姿で登場だ。", + NULL, "Rika-chan was wearing a shrine maiden outfit.", Line_WaitForInput); + OutputLine(NULL, "うん。", + NULL, " Yup.", Line_WaitForInput); + OutputLine(NULL, "レナの暴走もわかるぞ!", + NULL, " Rena's little outburst was completely understandable!", Line_Normal); + ClearMessage(); + + +//「梨花ちゃんの服装は本格派だなぁ…!@ これって本物の巫女さんの服か…?@ + PlaySE(3, "S19/01/HR_KEI33650", 128, 64); + OutputLine(NULL, "「梨花ちゃんの服装は本格派だなぁ…!!", + NULL, "\"Rika-chan's clothes sure look like the real deal...!!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI33660", 128, 64); + OutputLine(NULL, " これって本物の巫女さんの服か…?」", + NULL, " Is that a real shrine maiden outfit...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 1, "me_si_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「うちの婆っちゃのお手製@結構本格派でしょ。@ + PlaySE(3, "S19/03/500300700", 128, 64); + OutputLine(NULL, "「うちの婆っちゃのお手製。", + NULL, "\"My grandmother made them by hand.", Line_WaitForInput); + PlaySE(3, "S19/03/500300701", 128, 64); + OutputLine(NULL, "結構本格派でしょ。」", + NULL, " They're quite authentic.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "re_si_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「梨花ちゃんはお祭りの最後に大切なお仕事があるから、その衣装なの。@ + PlaySE(3, "S19/02/500200805", 128, 64); + OutputLine(NULL, "「梨花ちゃんはお祭りの最後に大切なお仕事があるから、その衣装なの。」", + NULL, "\"Rika-chan has an important task to do at the end of the festival, so she's wearing this.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// なるほどな。梨花ちゃんの実行委員ってのはつまり、祭りの神事の巫女さん役ってことなのか¥ + OutputLine(NULL, " なるほどな。梨花ちゃんの実行委員ってのはつまり、祭りの神事の巫女さん役ってことなのか。", + NULL, "I see. Rika-chan was on the executive committee because she performed all the shrine maiden rituals for the festival.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_014", "m1", 0, 0, 1300 ); + DrawBustshot( 3, "ri_mk_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + +//「…お仕事はお祭りの最後のところだけなのです@…まだまだゆっくり遊べますですよ。@ + PlaySE(3, "S19/05/500500284", 128, 64); + OutputLine(NULL, "「…お仕事はお祭りの最後のところだけなのです。", + NULL, "\"...My work is only during the finale of the festival...", Line_WaitForInput); + PlaySE(3, "S19/05/500500285", 128, 64); + OutputLine(NULL, "…まだまだゆっくり遊べますですよ。」", + NULL, " so I can still play for a while.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "sa_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「ってことはここで時間を無駄にできないということですわ~@ 参りましょう!!@ + PlaySE(3, "S19/04/500400682", 128, 64); + OutputLine(NULL, "「ってことはここで時間を無駄にできないということですわ〜!", + NULL, "\"But we cannot afford to waste any time~!", Line_WaitForInput); + PlaySE(3, "S19/04/500400683", 128, 64); + OutputLine(NULL, " 参りましょう!!」", + NULL, " Let us begin!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「おっしゃあぁああッ!!¥ + PlaySE(3, "S19/01/HR_KEI33670", 128, 64); + OutputLine(NULL, "「おっしゃあぁああッ!!」", + NULL, "\"Haoriiight!!\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "black", "down", 0, 0, 1300 ); + DrawSceneWithMask( "bg_016", "right", 0, 0, 300 ); + + PlayBGM( 1, "msys04", 128, 0 ); +// 5人の郎党で祭りを練り歩くのは実にいい気分だぞ¥ + OutputLine(NULL, " 5人の郎党で祭りを練り歩くのは実にいい気分だぞ!", + NULL, "It felt good to wander around the festival with just the five of us.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_007", "left", 0, 0, 1300 ); + +// 魅音は目に付いた屋台にみんなを誘っては珍妙な勝負を提案してくる@ + OutputLine(NULL, " 魅音は目に付いた屋台にみんなを誘っては珍妙な勝負を提案してくる。", + NULL, "Mion called everyone over to a stand that caught her attention and proposed a rather odd competition.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 2, "me_si_wi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「たこ焼き早食い勝負~ッ!!@ 各自購入の上、!w400よーいどんッ!!¥ + PlaySE(3, "S19/03/500300702", 128, 64); + OutputLine(NULL, "「たこ焼き早食い勝負〜ッ!!!", + NULL, "\"Takoyaki eating race~!!!", Line_WaitForInput); + OutputLine(NULL, " 各自購入の上、", + NULL, " Everyone has to buy their own.", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 400 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "よーいどんッ!!」", + NULL, " Ready? Go!!\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); + +// 屋台の定番、たこ焼き屋ッ@ + OutputLine(NULL, " 屋台の定番、たこ焼き屋ッ!", + NULL, "A standard in vendor stalls: the takoyaki stand!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// たこなど名ばかりの小麦粉玉というエセっぷりがいかにもだ!¥ + OutputLine(NULL, " たこなど名ばかりの小麦粉玉というエセっぷりがいかにもだ!!", + NULL, "What was especially standard for these kinds of events was the fact that they were simply balls of dough, takoyaki in name only!!", Line_Normal); + ClearMessage(); + + +//「あッ熱ッアツがツがぁあぁあぁああッ!!!」/ + PlaySE(3, "S19/01/HR_KEI33680", 128, 64); + OutputLine(NULL, "「あッ熱ッアツがツがぁあぁあぁああッ!!!」", + NULL, "\"It buUuUuUurns!!!\"", Line_ContinueAfterTyping); + + PlaySE( 3, "wa_005", 128, 64 ); + ShakeScreen( 1, 50, 20, 3, 0, ); + OutputLineAll(NULL, "", Line_WaitForInput); + + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "re_si_bi_b1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「け、圭一くん、大丈夫?!?@ お水お水!@ + PlaySE(3, "S19/02/500200806", 128, 64); + OutputLine(NULL, "「け、圭一くん、大丈夫?!?!", + NULL, "\"A-Are you okay, Keiichi-kun!?!?", Line_WaitForInput); + PlaySE(3, "S19/02/500200807", 128, 64); + OutputLine(NULL, " お水お水!」", + NULL, " Have some water!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); +// FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 3, "sa_si_ak_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「あ~あ~…そんなアツアツたこ焼き、丸呑みなんて自殺行為でございますわぁ!@ + PlaySE(3, "S19/04/500400684", 128, 64); + OutputLine(NULL, "「あ〜あ〜…そんなアツアツたこ焼き、丸呑みなんて自殺行為でございますわぁ!」", + NULL, "\"My~ my~... Eating those scalding takoyaki whole is suicide!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshot( 1, "me_si_to_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「作り置きの冷めたヤツを購入するのがコツかなぁ。@ + PlaySE(3, "S19/03/500300704", 128, 64); + OutputLine(NULL, "「作り置きの冷めたヤツを購入するのがコツかなぁ。」", + NULL, "\"I guess the trick is to buy the ready-made ones that have been left there for a while.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 2, "ri_mk_de_a1", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「…実においしくないですよ。¥ + PlaySE(3, "S19/05/500500286", 128, 64); + OutputLine(NULL, "「…実においしくないですよ。」", + NULL, "\"...They really don't taste good.\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "black", "left", 0, 0, 1300 ); + DrawSceneWithMask( "bg_009", "left", 0, 0, 1300 ); + + +// 隣の屋台はかき氷だ@ + OutputLine(NULL, " 隣の屋台はかき氷だ。", + NULL, "The stall next to it was a shaved ice stand.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ちょっと季節が早いが今は関係ない!¥ + OutputLine(NULL, " ちょっと季節が早いが今は関係ない!!", + NULL, "It was still a bit too early in the season for that, but right then it didn't matter!", Line_Normal); + ClearMessage(); + + +//「今度はかき氷にしようぜ!@ 完食早食い勝負だッ!@ レディ、!w400…ゴーッ!!!@ + PlaySE(3, "S19/01/HR_KEI33690", 128, 64); + OutputLine(NULL, "「今度はかき氷にしようぜ!!", + NULL, "\"Let's do shaved iced this time!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI33700", 128, 64); + OutputLine(NULL, " 完食早食い勝負だッ!!", + NULL, " It's a shaved ice eating race!!", Line_WaitForInput); + OutputLine(NULL, " レディ、", + NULL, " Ready...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 400 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…ゴーッ!!!」", + NULL, " Go!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "re_si_ko_a2", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「…か、かき氷の早食いなんて……む……むり~…!!@ + PlaySE(3, "S19/02/500200808", 128, 64); + OutputLine(NULL, "「…か、かき氷の早食いなんて……む……むり〜…!!」", + NULL, "\"...Sh-Shaved ice eating race... I... I can't!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + +//「体温で少しでも溶かせば……!@ つッ?!/ + OutputLine(NULL, "「体温で少しでも溶かせば……!!", + NULL, "\"As long as you can melt it a bit with your body heat, then...!!", Line_WaitForInput); + OutputLine(NULL, " つッ?!", + NULL, " It's...!", Line_ContinueAfterTyping); + + PlaySE( 3, "wa_010", 128, 64 ); + +// 冷たいですのぉおぉおお!!!@ + OutputLine(NULL, " 冷たいですのぉおぉおお!!!」", + NULL, " It's so coOoOoold!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 2, "me_si_wi_a2", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「甘いね@ おじさんはシロップ大盛で頼んだのさ!@ 混ぜればすぐに溶ける!!¥ + PlaySE(3, "S19/03/500300705", 128, 64); + OutputLine(NULL, "「甘いね!", + NULL, "\"Not smart!", Line_WaitForInput); + PlaySE(3, "S19/03/500300706", 128, 64); + OutputLine(NULL, " おじさんはシロップ大盛で頼んだのさ!!", + NULL, " This old man ordered it with plenty of syrup!!", Line_WaitForInput); + PlaySE(3, "S19/03/500300707", 128, 64); + OutputLine(NULL, " 混ぜればすぐに溶ける!!」", + NULL, " It'll melt quickly when it's mixed up!!\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_009", "m1", 0, 0, 200 ); + +// 遅過ぎるぜのろまども!@ + OutputLine(NULL, " 遅過ぎるぜのろまども!!", + NULL, "Those stooges were too late!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 正攻法の時点でお前らの負けだぁあぁあああぁあ!!¥ + OutputLine(NULL, " 正攻法の時点でお前らの負けだぁあぁあああぁあ!!!", + NULL, "The moment they chose to tackle it head-on was their downfaaaAaaAll!!!", Line_Normal); + ClearMessage(); + + +//「ぷはぁあぁあぁッ!@ 完食だぁああぁああッ!!!」/ + PlaySE(3, "S19/01/HR_KEI33720", 128, 64); + OutputLine(NULL, "「ぷはぁあぁあぁッ!!", + NULL, "\"Pheeew!!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI33730", 128, 64); + OutputLine(NULL, " 完食だぁああぁああッ!!!」", + NULL, " FiniIIiiIIshed!!!\"", Line_ContinueAfterTyping); + + PlaySE( 3, "wa_007", 128, 64 ); + ShakeScreen( 1, 50, 20, 5, 0, ); + OutputLineAll(NULL, "", Line_WaitForInput); + + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "me_si_th_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「け、圭ちゃんがぁ?@ は、早過ぎる…ッ!!!!@ + PlaySE(3, "S19/03/500300708", 128, 64); + OutputLine(NULL, "「け、圭ちゃんがぁ?!", + NULL, "\"K-Kei-chan is done!?", Line_WaitForInput); + PlaySE(3, "S19/03/500300709", 128, 64); + OutputLine(NULL, " は、早過ぎる…ッ!!!!」", + NULL, " Th-That was too fast...!!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "re_si_bi_b1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「ま、!w300……まさか!w500…圭一くん……後ろの……金魚すくいのお水を入れたんじゃ……!!@ + OutputLine(NULL, "「ま、", + NULL, "\"It...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "……まさか", + NULL, " It couldn't be...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…圭一くん……後ろの……金魚すくいのお水を入れたんじゃ……!!」", + NULL, " Keiichi-kun... you didn't... add water from the goldfish tank behind you, did you...!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 2, "ri_mk_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「…実においしくないですよ。¥ + PlaySE(3, "S19/05/500500287", 128, 64); + OutputLine(NULL, "「…実においしくないですよ。」", + NULL, "\"...That can't taste very good.\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "black", "left", 0, 0, 1300 ); + DrawSceneWithMask( "bg_015", "left", 0, 0, 1300 ); + +// さらに隣はこれまた定番@ + OutputLine(NULL, " さらに隣はこれまた定番!", + NULL, "Next to that was another old favorite!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 綿アメ屋だッ!¥ + OutputLine(NULL, " 綿アメ屋だッ!!", + NULL, "A cotton candy stand!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 3, "sa_si_de_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「次はこちらにしませんこと?@/ + OutputLine(NULL, "「次はこちらにしませんこと?!", + NULL, "\"Why don't we do this one next!?", Line_WaitForInput); + DisableWindow(); + DrawBustshot( 3, "sa_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +// もちろん早食いですわっぁああぁあ!!!@ + OutputLine(NULL, " もちろん早食いですわっぁああぁあ!!!」", + NULL, " Of course, it's a speed eating conteeeest!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "re_si_na_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「ね、ねぇねぇ…綿アメの早食いなんて…どうやるんだろ@ どうやるんだろ?!¥ + PlaySE(3, "S19/02/500200810", 128, 64); + OutputLine(NULL, "「ね、ねぇねぇ…綿アメの早食いなんて…どうやるんだろ?", + NULL, "\"H-Hey, hey... How do you... eat cotton candy quickly?", Line_WaitForInput); + PlaySE(3, "S19/02/500200811", 128, 64); + OutputLine(NULL, " どうやるんだろ?!」", + NULL, " How!?\"", Line_Normal); + ClearMessage(); + DisableWindow(); + FadeAllBustshots( 400, TRUE ); + +// 沙都子のよーいドンッ!!の合図と共に俺と魅音、そして沙都子が手の平でばしんばしんと叩いて一瞬にして綿アメを潰してしまうッ!!@ + OutputLine(NULL, " 沙都子のよーいドンッ!!の合図と共に俺と魅音、そして沙都子が手の平でばしんばしんと叩いて一瞬にして綿アメを潰してしまうッ!!!", + NULL, "On Satoko's mark, Mion, Satoko, and I all compressed the cotton candy with our bare hands!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 割り箸ごと口に入れるまで……3秒ッ!!¥ + OutputLine(NULL, " 割り箸ごと口に入れるまで……3秒ッ!!!", + NULL, "The time it took to stick the whole thing in our mouths? ...Three seconds!!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 1, "me_si_fu_a2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「沙都子はともかく、圭ちゃんも気付いてたとはね……!!@ + PlaySE(3, "S19/03/500300710", 128, 64); + OutputLine(NULL, "「沙都子はともかく、圭ちゃんも気付いてたとはね……!!」", + NULL, "\"I expected Satoko to figure it out, but I didn't think Kei-chan would too...!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「俺をいつまでも新入部員扱いしないことだぜぇえぇええぇ?!@ + PlaySE(3, "S19/01/HR_KEI33740", 128, 64); + OutputLine(NULL, "「俺をいつまでも新入部員扱いしないことだぜぇえぇええぇ?!」", + NULL, "\"I can't have you treating me like I'm a newbie forever, can I!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "ri_mk_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「…実においしくないですよ。@ + PlaySE(3, "S19/05/500500288", 128, 64); + OutputLine(NULL, "「…実においしくないですよ。」", + NULL, "\"...It won't taste very good.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そういう梨花ちゃんも両手でぺたぺたにしてから割り箸をしゃぶっている¥ + OutputLine(NULL, " そういう梨花ちゃんも両手でぺたぺたにしてから割り箸をしゃぶっている。", + NULL, "Rika-chan had also crushed it between her hands and stuck it into her mouth.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_016", "right", 0, 0, 300 ); + DrawBustshotWithFiltering( 2, "re_si_na_a1", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「こんな綿アメの食べ方。きっと日本中でもここだけだよ…。@ + PlaySE(3, "S19/02/500200812", 128, 64); + OutputLine(NULL, "「こんな綿アメの食べ方。きっと日本中でもここだけだよ…。」", + NULL, "\"This is probably the only place in Japan where people eat cotton candy like this...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 多分、レナに食べてもらえた綿アメが一番幸せだったろうと思う…@ + OutputLine(NULL, " 多分、レナに食べてもらえた綿アメが一番幸せだったろうと思う…。", + NULL, "I think only Rena's cotton candy was happy with how it was eaten...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// しかし……このまま行くと終いには「トコロテンを鼻で食べる勝負!」とか「金魚すくいで人間ポンプ!」とかに発展しかねないな…¥ + OutputLine(NULL, " しかし……このまま行くと終いには「トコロテンを鼻で食べる勝負!」とか「金魚すくいで人間ポンプ!」とかに発展しかねないな…。", + NULL, "But... it felt like we'd end up doing stuff like \"eat noodles through the nose contest!\" or \"human water pump at the goldfish scoop!\" at the rate things were going...", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); + DrawBustshotWithFiltering( 3, "me_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「それでもおじさんは勝つけどねぇ!@ + PlaySE(3, "S19/03/500300711", 128, 64); + OutputLine(NULL, "「それでもおじさんは勝つけどねぇ!」", + NULL, "\"This old man will probably still win, too!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "sa_si_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「悪食勝負では魅音さんにはかないませんわねぇ…。@ + PlaySE(3, "S19/04/500400689", 128, 64); + OutputLine(NULL, "「悪食勝負では魅音さんにはかないませんわねぇ…。」", + NULL, "\"I am simply no match for Mion-san when it comes to eating repulsive things...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あぁまったく。@ + PlaySE(3, "S19/01/HR_KEI33750", 128, 64); + OutputLine(NULL, "「あぁまったく。」", + NULL, "\"Yeah, seriously.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + DisableWindow(); + DrawBustshot( 3, "me_si_th_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「何あんたたち@次はヤキソバにブルーハワイかけて食べる勝負にしたいわけぇ??@ + PlaySE(3, "S19/03/500300712", 128, 64); + OutputLine(NULL, "「何あんたたち。", + NULL, "\"What's up with you guys?", Line_WaitForInput); + PlaySE(3, "S19/03/500300713", 128, 64); + OutputLine(NULL, "次はヤキソバにブルーハワイかけて食べる勝負にしたいわけぇ??」", + NULL, " Are you telling me you don't want to have a Blue Hawaii-topped yakisoba-eating contest??\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ぶんぶん! 沙都子と同じモーションで俺も首を振る¥ + OutputLine(NULL, " ぶんぶん! 沙都子と同じモーションで俺も首を振る。", + NULL, "Shake, shake! Both Satoko and I shook our heads in unison.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_014", "right", 0, 0, 1300 ); + DrawBustshotWithFiltering( 3, "re_si_ha_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「あ、あのさ…@ 今度はちょっと食べ物から離れたゲームにしないかな? しないかな?@ + PlaySE(3, "S19/02/500200813", 128, 64); + OutputLine(NULL, "「あ、あのさ…!", + NULL, "\"U-Um...!", Line_WaitForInput); + PlaySE(3, "S19/02/500200814", 128, 64); + OutputLine(NULL, " 今度はちょっと食べ物から離れたゲームにしないかな? しないかな?」", + NULL, " Can we have a game that doesn't involve food this time? Can we?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナの提案は渡りに船だ。そろそろ他のゲームでもいい@ + OutputLine(NULL, " レナの提案は渡りに船だ。そろそろ他のゲームでもいい。", + NULL, "Rena's proposal was a godsend. It was about time we played a different kind of game.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それに大食い早食いはレナや梨花ちゃんの得意スキルではないしな¥ + OutputLine(NULL, " それに大食い早食いはレナや梨花ちゃんの得意スキルではないしな。", + NULL, "It also seemed like neither Rena nor Rika-chan were any good at speed-eating or gorging themselves.", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeAllBustshots( 400, TRUE ); + DrawBustshotWithFiltering( 1, "me_si_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「じゃあレナ。次のゲームをあんたに任せるよ!@ 何でもいい!!@ + PlaySE(3, "S19/03/500300714", 128, 64); + OutputLine(NULL, "「じゃあレナ。次のゲームをあんたに任せるよ!!", + NULL, "\"Okay Rena. I'll let you pick out the next game!!", Line_WaitForInput); + PlaySE(3, "S19/03/500300715", 128, 64); + OutputLine(NULL, " 何でもいい!!」", + NULL, " Anything is fine!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); + DrawBustshotWithFiltering( 2, "re_si_wa_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「じゃあねじゃあね@ レナは審判だよ@ このお祭り会場でかぁいいものを探してくるの!@ 制限時間は1分~!!@ + PlaySE(3, "S19/02/500200815", 128, 64); + OutputLine(NULL, "「じゃあねじゃあね!", + NULL, "\"Well then, well then!", Line_WaitForInput); + PlaySE(3, "S19/02/500200816", 128, 64); + OutputLine(NULL, " レナは審判だよ!", + NULL, " I'm going to be the judge!", Line_WaitForInput); + PlaySE(3, "S19/02/500200817", 128, 64); + OutputLine(NULL, " このお祭り会場でかぁいいものを探してくるの!!", + NULL, " Find kyute things on the festival grounds!!", Line_WaitForInput); + PlaySE(3, "S19/02/500200818", 128, 64); + OutputLine(NULL, " 制限時間は1分〜!!」", + NULL, " You have one minute~!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「上等ですわぁあぁ!@ レナの好みはわかってますもの!!!!@ + PlaySE(3, "S19/04/500400690", 128, 64); + OutputLine(NULL, "「上等ですわぁあぁ!!", + NULL, "\"Fine by me!!", Line_WaitForInput); + PlaySE(3, "S19/04/500400691", 128, 64); + OutputLine(NULL, " レナの好みはわかってますもの!!!!」", + NULL, " I know exactly what Rena likes!!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "me_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「よし…@!s100……多分!sd、あれなら勝てるッ!!!¥ + PlaySE(3, "S19/01/HR_KEI33760", 128, 64); + OutputLine(NULL, "「よし…。", + NULL, "\"All right...", Line_WaitForInput); + + SetSpeedOfMessage( TRUE, 100, ); + + OutputLine(NULL, "……多分", + NULL, " ...I think", Line_ContinueAfterTyping); + + SetSpeedOfMessage( FALSE, 0, ); + + OutputLine(NULL, "、あれなら勝てるッ!!!」", + NULL, " I can win with 'that'!!!\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeAllBustshots( 400, TRUE ); + DrawBustshot( 1, "re_si_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + +//「よーいどん!!!/ + OutputLine(NULL, "「よーいどん!!!", + NULL, "\"Ready... Go!!!\"", Line_ContinueAfterTyping); + + ShakeScreenSx( 1, 1, ); + +//………あれ@ 圭一くんと梨花ちゃんは…なんでスタートしないんだろ? しないんだろ?@ + OutputLine(NULL, " 魅音と沙都子は猛ダッシュで会場に散ったが、俺と梨花ちゃんは焦る様子もなく、ただ立ったままだ。", + NULL, " Mion and Satoko dashed off madly, but Rika-chan and I calmly stayed right where we were.", Line_WaitForInput); + PlaySE(3, "S19/02/500200821", 128, 64); + OutputLine(NULL, "「ひょ、ひょっとして……もう見つけてあるの?? かぁいいの!」", + NULL, " \"C-Could it be... You've already found it?? The kyute thing!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 魅音と沙都子は猛ダッシュで会場に散ったが、俺と梨花ちゃんは焦る様子もなく、ただ立ったままだ¥ + PlaySE(3, "S19/05/500500289", 128, 64); + OutputLine(NULL, "「…もう見つけてありますです。…圭一もですね?」", + NULL, "\"...We've already found it. ...Keiichi, too?\"", Line_Normal); + ClearMessage(); + + +//「ひょ、ひょっとして……もう見つけてあるの?? かぁいいの!@ + PlaySE(3, "S19/01/HR_KEI33780", 128, 64); + OutputLine(NULL, "「あぁ。」", + NULL, "\"Yeah.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "ri_mk_ni_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「…もう見つけてありますです。…圭一もですね?@ + PlaySE(3, "S19/02/500200822", 128, 64); + OutputLine(NULL, "「なんだろ!なんだろ!! 楽しみ〜!!」", + NULL, "\"What is it? What is it!? I can't wait!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あぁ。@ + OutputLine(NULL, " 魅音と沙都子が戻るまでのわずかな時間を立ち尽くす俺と梨花ちゃん。", + NULL, "Both Rika-chan and I stood motionless for those few moments before Mion and Satoko returned.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 1, "re_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「なんだろ!なんだろ!! 楽しみ~!!@ + OutputLine(NULL, "「こういう形で直接対決するのは", + NULL, "\"This is probably the first time...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 魅音と沙都子が戻るまでのわずかな時間を立ち尽くす俺と梨花ちゃん¥ + OutputLine(NULL, "……", + NULL, "...", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_014", "m1", 0, 0, 300 ); + +//「こういう形で直接対決するのは!s200……!sd初めてだな。@ + OutputLine(NULL, "初めてだな。」", + NULL, "We've gone head-to-head like this.\"", Line_ContinueAfterTyping); + + SetSpeedOfMessage( TRUE, 0, ); + + PlaySE(3, "S19/05/500500290", 128, 64); + OutputLine(NULL, "「…初めてしますです。」", + NULL, " \"...It will be the first.\"", Line_WaitForInput); + + SetSpeedOfMessage( FALSE, 0, ); + + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 2, "ri_mk_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「…初めてしますです。@ + PlaySE(3, "S19/01/HR_KEI33800", 128, 64); + OutputLine(NULL, "「梨花ちゃん…………アレで勝つつもりか。」", + NULL, "\"Rika-chan... You expect to win with 'that,' huh?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「梨花ちゃん…………アレで勝つつもりか。@ + PlaySE(3, "S19/05/500500291", 128, 64); + OutputLine(NULL, "「…ボクも部員です。", + NULL, "\"...I am a member of this club as well.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 2, "ri_mk_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「…ボクも部員です@…勝つためなら会則第3条ですよ。@ + PlaySE(3, "S19/05/500500292", 128, 64); + OutputLine(NULL, "…勝つためなら会則第3条ですよ。」", + NULL, "...'Win by any means' is our society's third rule.\"", Line_WaitForInput); + OutputLine(NULL, " 梨花ちゃんのせいいっぱいの冷笑。…上等だぁあぁあぁッ!!!", + NULL, " Rika-chan sneered to the best of her ability. ...You're on!!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 梨花ちゃんのせいいっぱいの冷笑。…上等だぁあぁあぁッ!!¥ + OutputLine(NULL, " 魅音も沙都子もそれぞれ秘策を胸に戻ってきたようだ。", + NULL, "Both Mion and Satoko came back, each with their own plan of attack stuffed in their arms.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "black", "left", 0, 0, 300 ); + DrawSceneWithMask( "bg_014", "left", 0, 0, 300 ); + +// 魅音も沙都子もそれぞれ秘策を胸に戻ってきたようだ@ + PlaySE(3, "S19/02/500200823", 128, 64); + OutputLine(NULL, "「じゃあじゃあ順番にね!", + NULL, "\"Okay then, okay then, let's go in order!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "re_si_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「じゃあじゃあ順番にね@ 一番は部長さんの魅ぃちゃんからぁ!!@ + PlaySE(3, "S19/02/500200824", 128, 64); + OutputLine(NULL, " 一番は部長さんの魅ぃちゃんからぁ!!」", + NULL, "Let's start with the club president, Mii-chan!!\"", Line_WaitForInput); + PlaySE(3, "S19/03/500300716", 128, 64); + OutputLine(NULL, "「悪いけど。いきなりキメさせてもらうよ!!!", + NULL, " \"Too bad, you guys! I'm ending this now!!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshotWithFiltering( 3, "right", 7, FALSE, 0, 0, 200, TRUE ); + DrawBustshotWithFiltering( 1, "me_si_wi_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「悪いけど。いきなりキメさせてもらうよ!!@ おじさんはこれだッああぁあぁ!!」/ + PlaySE(3, "S19/03/500300717", 128, 64); + OutputLine(NULL, " おじさんはこれだッああぁあぁ!!」", + NULL, "This old man brought thiiiis!!\"", Line_WaitForInput); + OutputLine(NULL, " どこから拾ってきたんだ。", + NULL, " Where did she get those?", Line_ContinueAfterTyping); + + PlaySE( 3, "wa_006", 128, 64 ); + ShakeScreen( 1, 50, 20, 5, 0, ); + OutputLineAll(NULL, "", Line_WaitForInput); + + ClearMessage(); + +// どこから拾ってきたんだ@ + OutputLine(NULL, " …それはブリキでできた古いひし形の看板だ。", + NULL, "...They were old tin, diamond-shaped signs.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …それはブリキでできた古いひし形の看板だ¥ + OutputLine(NULL, "「…凡カレーに…緊張蚊取線香…オロ波ンCぃッ!!!", + NULL, "\"...Pleb Curry... Snake coil incense... and Oronamin C!!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 1, "me_si_wa_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「…凡カレーに…緊張蚊取線香…オロ波ンCぃッ!!!!w200 どうッ?!?!¥ + OutputLine(NULL, " どうッ?!?!」", + NULL, "How about this!?!?\"", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 400 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, " し、渋い……渋過ぎるぜ魅音…。", + NULL, " That's very understated... A little too understated, Mion...", Line_Normal); + ClearMessage(); + + +// し、渋い……渋過ぎるぜ魅音…@ + OutputLine(NULL, " よく有刺鉄線の柵なんかにかけてあったよな。", + NULL, "I used to see those stuck up on barbed wire fences.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// よく有刺鉄線の柵なんかにかけてあったよな@ + OutputLine(NULL, " かぁいいというよりは懐かしい…、", + NULL, "They were more nostalgic than kyute...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// かぁいいというよりは懐かしい…、!w400…それのどこがどうかぁいいのか説明してくれ¥ + OutputLine(NULL, "…それのどこがどうかぁいいのか説明してくれ。", + NULL, "...Can you explain what part of that is kyute?", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 400 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, " だが、レナは両耳と鼻の穴からチリチリと音を立てながら煙を吹いている?!?!", + NULL, " But there were puffs of smoke noisily shooting out of Rena's ears and nose, almost like a steam train!!!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 3, "re_si_ha_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +// だが、レナは両耳と鼻の穴からチリチリと音を立てながら煙を吹いている?!?@ + OutputLine(NULL, " ……わ", + NULL, "I...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……わ!w600……わからねぇ…¥ + OutputLine(NULL, "……わからねぇ…。", + NULL, "I didn't get it...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 600 ); + SetValidityOfInput( TRUE ); + + PlaySE(3, "S19/04/500400692", 128, 64); + OutputLine(NULL, "「次は私が行くでございますわよッ!!!", + NULL, " \"I shall be up next!!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); + DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + +//「次は私が行くでございますわよッ!!@ これでございます!!!!」/ + PlaySE(3, "S19/04/500400693", 128, 64); + OutputLine(NULL, " これでございます!!!!」", + NULL, "It is this!!!!\"", Line_WaitForInput); + OutputLine(NULL, " …それは婦人会の出店する焼とうもろこし屋の手作りの画用紙ポスターだった。", + NULL, " ...It was the hand-drawn poster from the ladies' society's roasted corn stall.", Line_ContinueAfterTyping); + + PlaySE( 3, "wa_007", 128, 64 ); + ShakeScreen( 0, 50, 20, 5, 0, ); + OutputLineAll(NULL, "", Line_WaitForInput); + + ClearMessage(); + +// …それは婦人会の出店する焼とうもろこし屋の手作りの画用紙ポスターだった@ + OutputLine(NULL, " いかにも絵心のない主婦の手書き。", + NULL, "It was a really bad sketch done by a housewife.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// いかにも絵心のない主婦の手書き@ + OutputLine(NULL, " …まるでデッサンの取れていない擬人化された焼とうもろこしのイラストが哀愁を誘う……。", + NULL, "...An anthropomorphic roasted corn drawn without any sort of real plan. Its very existence invited a sense of sorrow to the viewer.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …まるでデッサンの取れていない擬人化された焼とうもろこしのイラストが哀愁を誘う……¥ + OutputLine(NULL, " ………ぷッ!!", + NULL, "...Bweep!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + PlaySE( 3, "wa_030", 128, 64 ); + DrawBustshot( 3, "re_si_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + DrawBustshot( 3, "re_si_ka_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +// ………ぷッ!@ + OutputLine(NULL, " それはレナが鼻血を噴き出した音だった…ッ!!", + NULL, "That was the sound of blood jetting out of Rena's nose...!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それはレナが鼻血を噴き出した音だった…ッ!@ + OutputLine(NULL, " 評価は…魅音より上だッ!!", + NULL, "It seemed... to have been rated higher than Mion's!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 評価は…魅音より上だッ!@ +// ……わからねぇ…@お前のセンス、5世紀くらい先取りしてるよ…¥ + OutputLine(NULL, " ……わからねぇ…。", + NULL, "...I really didn't get it...", Line_WaitForInput); + OutputLine(NULL, "お前のセンス、5世紀くらい先取りしてるよ…。", + NULL, " It feels like your artistic sense is a little avant-garde by about... five eons...", Line_WaitForInput); + PlaySE(3, "S19/04/500400694", 128, 64); + OutputLine(NULL, "「をっほっほっほ!!", + NULL, " \"Oh ho ho ho!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 1, "sa_si_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「をっほっほっほ!@ 所詮は量産看板@ 手書きには勝てませんわぁ!!@ + PlaySE(3, "S19/04/500400695", 128, 64); + OutputLine(NULL, " 所詮は量産看板!", + NULL, "Those were nothing but mass-produced signs, after all!", Line_WaitForInput); + PlaySE(3, "S19/04/500400696", 128, 64); + OutputLine(NULL, " 手書きには勝てませんわぁ!!」", + NULL, " They had no chance against something hand-drawn!!\"", Line_WaitForInput); + OutputLine(NULL, " お前らの考えもまったくわからねぇよ…。", + NULL, " I couldn't even begin to follow the way those guys were thinking...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// お前らの考えもまったくわからねぇよ…¥ + PlaySE(3, "S19/05/500500293", 128, 64); + OutputLine(NULL, "「…では次はボクが行きますですよ。」", + NULL, "\"...Then I will be next.\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeAllBustshots( 400, TRUE ); + DrawBustshotWithFiltering( 3, "ri_mk_ni_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「…では次はボクが行きますですよ。@ + PlaySE(3, "S19/03/500300719", 128, 64); + OutputLine(NULL, "「次は梨花ちゃんかぁ!", + NULL, "\"Next is Rika-chan, is it?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 1300, TRUE ); + DrawBustshotWithFiltering( 1, "me_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「次は梨花ちゃんかぁ@ 小道具もなしにどんな手を使うやら!!@ + PlaySE(3, "S19/03/500300720", 128, 64); + OutputLine(NULL, " 小道具もなしにどんな手を使うやら!!」", + NULL, "What can you even do without anything!?\"", Line_WaitForInput); + OutputLine(NULL, " 忘れたのかよ魅音も沙都子も。", + NULL, " Did you and Satoko both forget?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 忘れたのかよ魅音も沙都子も@……梨花ちゃんがその気になりゃあ……¥ + OutputLine(NULL, "……梨花ちゃんがその気になりゃあ……。", + NULL, "...If Rika-chan felt like it, she could simply...", Line_WaitForInput); + OutputLine(NULL, " 梨花ちゃんは俺たちのところから10mくらい離れると、レナに向かってよちよちと歩き始めた。", + NULL, " After moving back about ten yards, she began waddling up to Rena.", Line_Normal); + ClearMessage(); + + + + PlayBGM( 1, "msysRi", 128, 0 ); +// 梨花ちゃんは俺たちのところから10mくらい離れると、レナに向かってよちよちと歩き始めた@ + OutputLine(NULL, " …………その様子に魅音と沙都子がはっとする!!", + NULL, "...Seeing that, both Mion and Satoko gasped!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …………その様子に魅音と沙都子がはっとする!@ + PlaySE(3, "S19/04/500400697", 128, 64); + OutputLine(NULL, "「し、しししまったぁあぁあぁ!!!」", + NULL, "\"O-O-O-O-Oh NoOoOo!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); + + DisableWindow(); + DrawBustshot( 1, "me_si_th_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + DrawBustshot( 3, "sa_si_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「し、しししまったぁあぁあぁ!!!@ + OutputLine(NULL, " もう遅いッ!!!!", + NULL, "Too late!!!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// もう遅いッ!!!¥ + OutputLine(NULL, " 梨花ちゃんは…何もない平らなところでコテン、と転ぶと動かなくなった。", + NULL, "Rika-chan tripped over nothing and lay motionless after falling down.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_014", "m1", 0, 0, 300 ); + +// 梨花ちゃんは…何もない平らなところでコテン、と転ぶと動かなくなった@ + OutputLine(NULL, " ……レナが慌てて駆け寄る。", + NULL, "...Rena hurried over to her.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……レナが慌てて駆け寄る@ + PlaySE(3, "S19/02/500200825", 128, 64); + OutputLine(NULL, "「り、梨花ちゃん、大丈夫かな?! 大丈夫かな?!」", + NULL, "\"R-Rika-chan, are you all right!? All right!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "re_si_bi_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「り、梨花ちゃん、大丈夫かな?! 大丈夫かな?!@ + OutputLine(NULL, " 梨花ちゃんは額にこぶを作り、半分涙を溜めて……、袖からは指だけを覗かせて…。", + NULL, "Rika-chan had a lump on her forehead and tears welled up in her eyes... Only her fingers peeked out from her sleeves...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 梨花ちゃんは額にこぶを作り、半分涙を溜めて……、袖からは指だけを覗かせて…。!w1000(そしてここが肝心だッ!!)でも手の甲は袖に隠れて見えないようにし……ッ!@ + OutputLine(NULL, "(そしてここが肝心だッ!!)でも手の甲は袖に隠れて見えないようにし……ッ!!", + NULL, "(This was the vital part!!) The palms of her hands were covered by her sleeves...!!", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "「……みぃ。」…と一言、", + NULL, " She made just a single sound--", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "ri_mk_ko_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「……みぃ。」…と一言、!w800「鳴いた¥ + OutputLine(NULL, "「鳴いた」", + NULL, "\"...Mew.\"", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 800 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "「はッはぅ〜〜!!!!", + NULL, " \"Aw-hao~~!!!!", Line_Normal); + ClearMessage(); + + PlaySE( 3, "wa_016", 128, 64 ); + PlayBGM( 1, "msys03", 128, 0 ); + DisableWindow(); + DrawBustshot( 1, "re_si_ka_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + PlaySE( 3, "wa_029", 128, 64 ); + +//「はッはぅ~~!!!!!w800 か、かかか、かぁいいかぁいい!!@ お持ち帰り~~!!!@ + OutputLine(NULL, " か、かかか、かぁいいかぁいい!!!", + NULL, "Ky-K-K-Kyute, kyute!!!", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 800 ); + SetValidityOfInput( TRUE ); + + PlaySE(3, "S19/02/500200827", 128, 64); + OutputLine(NULL, " お持ち帰り〜〜!!!」", + NULL, " Going to take you home~~!!!\"", Line_WaitForInput); + PlaySE(3, "S19/04/500400698", 128, 64); + OutputLine(NULL, "「忘れてましたですのぉおぉ!!", + NULL, " \"I'd completely forgotten thaaat!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「忘れてましたですのぉおぉ!@ 一番身近な手を忘れてましたわぁあぁ!!!@ + PlaySE(3, "S19/04/500400699", 128, 64); + OutputLine(NULL, " 一番身近な手を忘れてましたわぁあぁ!!!」", + NULL, "The play that I personally had to use!!!\"", Line_WaitForInput); + OutputLine(NULL, " レナは真っ赤になって頭をぐるんぐるんと回しながら興奮した様子で梨花ちゃんに抱き付き頬擦りを繰り返している…ッ!!!", + NULL, " Rena's face went completely red, her head bobbing back and forth with excitement. She embraced Rika-chan and began rubbing her cheek against her...!!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナは真っ赤になって頭をぐるんぐるんと回しながら興奮した様子で梨花ちゃんに抱き付き頬擦りを繰り返している…ッ!!¥ + PlaySE(3, "S19/01/HR_KEI33820", 128, 64); + OutputLine(NULL, "「さすがだぜ……。", + NULL, "\"I'd expect no less from her...", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_014", "left", 0, 0, 1300 ); + +//「さすがだぜ……@どこまで取っても一部の隙もない@ロリ!/ + OutputLine(NULL, "どこまで取っても一部の隙もない。", + NULL, "Not a single element was overlooked.", Line_WaitForInput); + OutputLine(NULL, "ロリ!", + NULL, " Loli!", Line_WaitForInput); + OutputLine(NULL, "巫女!", + NULL, " Shrine maiden!", Line_ContinueAfterTyping); + + PlaySE( 3, "wa_010", 128, 64 ); + SetValidityOfInput( FALSE ); + Wait( 400 ); + SetValidityOfInput( TRUE ); + +//巫女!/ + OutputLine(NULL, "半涙!", + NULL, " Brink of crying!", Line_ContinueAfterTyping); + PlaySE( 3, "wa_029", 128, 64 ); + SetValidityOfInput( FALSE ); + Wait( 400 ); + SetValidityOfInput( TRUE ); + +//半涙!/ + OutputLine(NULL, "みぃ!", + NULL, " Mew!", Line_ContinueAfterTyping); + PlaySE( 3, "wa_012", 128, 64 ); + SetValidityOfInput( FALSE ); + Wait( 400 ); + SetValidityOfInput( TRUE ); + +//みぃ!/ + OutputLine(NULL, "完璧だッ!!", + NULL, " It was perfect!!", Line_ContinueAfterTyping); + PlaySE( 3, "wa_016", 128, 64 ); + SetValidityOfInput( FALSE ); + Wait( 400 ); + SetValidityOfInput( TRUE ); + +//完璧だッ!!/ + OutputLine(NULL, "ただのコケを萌えにまで昇華した…", + NULL, " A simple trip, transcended into pure moe...", Line_ContinueAfterTyping); + PlaySE( 3, "wa_007", 128, 64 ); + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + +//ただのコケを萌えにまで昇華した…!w500これぞまさに芸術と呼ぶに相応しいッ!!@ + OutputLine(NULL, "これぞまさに芸術と呼ぶに相応しいッ!!」", + NULL, " Now this is what you call art!!\"", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + PlaySE(3, "S19/03/500300721", 128, 64); + OutputLine(NULL, "「………圭ちゃんの方がわかんね〜センスしてるよー。」", + NULL, " \"...Kei-chan has a pretty weird definition of 'art.'\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "me_si_th_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「………圭ちゃんの方がわかんね~センスしてるよー。¥ + OutputLine(NULL, " 魅音のつっこみにカミソリを感じるが気のせいということにしておく。", + NULL, "I'll just pretend the sharp sting of those words cutting through me like a razor was a figment of my imagination.", Line_Normal); + ClearMessage(); + + +// 魅音のつっこみにカミソリを感じるが気のせいということにしておく@ + OutputLine(NULL, " 完全にかぁいいモードに浸かり込んだレナをなでなでしながら、梨花ちゃんが不敵に俺に振りかえる。", + NULL, "Rika-chan turned her gaze to me with a daunting smile as she was caressed by Rena, who was in full Kyute Mode.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 完全にかぁいいモードに浸かり込んだレナをなでなでしながら、梨花ちゃんが不敵に俺に振りかえる¥ + PlaySE(3, "S19/05/500500294", 128, 64); + OutputLine(NULL, "「…さぁ圭一。…ボクに勝てますですか?」", + NULL, "\"...Now, Keiichi. ...Can you beat me?\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_015", "right", 0, 0, 300 ); + DrawBustshot( 3, "ri_mk_ni_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + + +//「…さぁ圭一。…ボクに勝てますですか?@ + OutputLine(NULL, " …冷静な笑顔がコワイぞ梨花ちゃん。", + NULL, "...That cold smile is frightening, Rika-chan.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …冷静な笑顔がコワイぞ梨花ちゃん@ + OutputLine(NULL, " 時々悪魔に見えるのは気のせいだろうか…。", + NULL, "It must just be my imagination, but I see a demon inside her sometimes...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 時々悪魔に見えるのは気のせいだろうか…¥ + PlaySE(3, "S19/03/500300722", 128, 64); + OutputLine(NULL, "「圭ちゃんにも何か秘策があってのことだろうけど。", + NULL, "\"Kei-chan seems to have his own plan of attack...", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_014", "left", 0, 0, 300 ); + DrawBustshotWithFiltering( 3, "me_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + + +//「圭ちゃんにも何か秘策があってのことだろうけど@……何を見せてくれるのかな?@ + PlaySE(3, "S19/03/500300723", 128, 64); + OutputLine(NULL, "……何を見せてくれるのかな?」", + NULL, "...I wonder what he's going to show her.\"", Line_WaitForInput); + PlaySE(3, "S19/04/500400700", 128, 64); + OutputLine(NULL, "「私としましても、圭一さんのお手並み、拝見でございますわ。」", + NULL, " \"I also wish to observe the play Keiichi-san will make.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "sa_si_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「私としましても、圭一さんのお手並み、拝見でございますわ。@ + PlaySE(3, "S19/05/500500295", 128, 64); + OutputLine(NULL, "「……ひょっとして…圭一も芸をしますですね?」", + NULL, "\"...Could it be...? Is Keiichi also going to give a performance?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 2, "ri_mk_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + +//「……ひょっとして…圭一も芸をしますですね?@ + OutputLine(NULL, " みんなの視線を一身に浴びる…。", + NULL, "I basked in their pointed stares...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// みんなの視線を一身に浴びる…@ + OutputLine(NULL, " 俺は未だかぁいいモードの冷めないレナを梨花ちゃんから引き剥がす。", + NULL, "I pulled Rena, who gave no sign of cancelling out of Kyute Mode, away from Rika-chan.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺は未だかぁいいモードの冷めないレナを梨花ちゃんから引き剥がす¥ + PlaySE(3, "S19/02/500200828", 128, 64); + OutputLine(NULL, "「はぅ〜!!", + NULL, "\"Hao~!!", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_014", "up", 0, 0, 300 ); + DrawBustshotWithFiltering( 2, "re_si_ka_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「はぅ~!@ かぁいいのかぁいいの~…@ 圭一くぅん……離してぇ…!@ + PlaySE(3, "S19/02/500200829", 128, 64); + OutputLine(NULL, " かぁいいのかぁいいの〜…☆", + NULL, "Kyute thing, kyute thing~...☆", Line_WaitForInput); + PlaySE(3, "S19/02/500200830", 128, 64); + OutputLine(NULL, " 圭一くぅん……離してぇ…!」", + NULL, " Keiichi-kuun... Let go...!\"", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI33840", 128, 64); + OutputLine(NULL, "「今から俺がもっとかぁいいのを見せてやるから少し我慢しろ。」", + NULL, " \"I'll show you something even cuter, so just hold on for now.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「今から俺がもっとかぁいいのを見せてやるから少し我慢しろ。@ + PlaySE(3, "S19/02/500200831", 128, 64); + OutputLine(NULL, "「え?", + NULL, "\"Huh?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 2, "re_si_ha_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「え@ へ@ も、もっとかぁいいの……??@ + PlaySE(3, "S19/02/500200832", 128, 64); + OutputLine(NULL, " へ?", + NULL, "Oh?", Line_WaitForInput); + PlaySE(3, "S19/02/500200833", 128, 64); + OutputLine(NULL, " も、もっとかぁいいの……??」", + NULL, " S-Something even... kyuter??\"", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI33850", 128, 64); + OutputLine(NULL, "「だがここはちょっとギャラリーが多い。", + NULL, " \"But it's a bit too crowded here.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「だがここはちょっとギャラリーが多い@あっちの影へ行こう。@ + OutputLine(NULL, "あっちの影へ行こう。」", + NULL, "Let's go back there.\"", Line_WaitForInput); + OutputLine(NULL, " 俺は目を白黒させるレナを神社裏へ引きずって行く。", + NULL, " Rena looked very surprised as I pulled her behind the shrine.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺は目を白黒させるレナを神社裏へ引きずって行く¥ + PlaySE(3, "S19/04/500400701", 128, 64); + OutputLine(NULL, "「…圭一さんの企みが見えないでございますわぁ?」", + NULL, "\"...I cannot fathom what Keiichi-san could possibly be planning.\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_015", "right", 0, 0, 300 ); + DrawBustshotWithFiltering( 3, "sa_si_ak_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + + +//「…圭一さんの企みが見えないでございますわぁ?@ + PlaySE(3, "S19/03/500300724", 128, 64); + OutputLine(NULL, "「圭ちゃんに限って……いやまさか……。」", + NULL, "\"This is Kei-chan, after all... No, it couldn't be...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "me_si_ma_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「圭ちゃんに限って……いやまさか……。@ + OutputLine(NULL, "「…ファイト、", + NULL, "\"...Keep on fighting!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 2, "ri_mk_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + +//「…ファイト、!w400おーです。¥ + OutputLine(NULL, "おーです。」", + NULL, "Yeah!\"", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 400 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, " ほどなくして俺は戻ってきた。", + NULL, " After a bit, I returned.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawScene( "black", 1000 ); + FadeOutBGM( 1, 1000, TRUE ); + DrawScene( "bg_014", 1000 ); + +// ほどなくして俺は戻ってきた@ + OutputLine(NULL, " ……やや遅れてたどたどしい足取りでレナも戻る。", + NULL, "...And a bit after that, so did Rena, dragging her feet.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 2, "re_si_ha_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + +// ……やや遅れてたどたどしい足取りでレナも戻る¥ + PlaySE(3, "S19/03/500300725", 128, 64); + OutputLine(NULL, "「まさか圭ちゃんのヤツ……ねんねのレナに…ヘンな事したんじゃあッ!!」", + NULL, "\"There's no way that scoundrel Kei-chan... did something... to innocent little Rena!?\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 3, "me_si_ma_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「まさか圭ちゃんのヤツ……ねんねのレナに…ヘンな事したんじゃあッ!!@ + OutputLine(NULL, " 魅音たちが俺を追い越しレナに駆け寄る。", + NULL, "Mion and Satoko passed by me, heading straight to Rena.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 魅音たちが俺を追い越しレナに駆け寄る@ + PlaySE(3, "S19/04/500400702", 128, 64); + OutputLine(NULL, "「ヘ、ヘンなことって一体なんでございますのぉ?!」", + NULL, "\"W-What, exactly, did he do to you!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「ヘ、ヘンなことって一体なんでございますのぉ?!@ + OutputLine(NULL, " レナはぽーーっとした様子で話し掛けられていることに一瞬、気付かなかった。", + NULL, "For a moment, Rena was too dazed to realize someone was talking to her.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナはぽーーっとした様子で話し掛けられていることに一瞬、気付かなかった¥ + PlaySE(3, "S19/02/500200834", 128, 64); + OutputLine(NULL, "「は?!", + NULL, "\"Gasp!?", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeAllBustshots( 200, TRUE ); + DrawBustshot( 3, "re_si_ha_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「は?@ ……はぅ、なんだ魅ぃちゃんかぁ……はぅ…。@ + PlaySE(3, "S19/02/500200835", 128, 64); + OutputLine(NULL, " ……はぅ、なんだ魅ぃちゃんかぁ……はぅ…。」", + NULL, "...Hao, oh it's Mii-chan... hao...\"", Line_WaitForInput); + PlaySE(3, "S19/03/500300726", 128, 64); + OutputLine(NULL, "「レナ!", + NULL, " \"Rena!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "me_si_ma_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「レナ@ だ、大丈夫?! 圭ちゃんにヘンなことされなかったッ?!@ + PlaySE(3, "S19/03/500300727", 128, 64); + OutputLine(NULL, " だ、大丈夫?! 圭ちゃんにヘンなことされなかったッ?!」", + NULL, "A-Are you all right!? Did Kei-chan do anything to you!?\"", Line_WaitForInput); + PlaySE(3, "S19/02/500200836", 128, 64); + OutputLine(NULL, "「ぅ……うぅん、…レ、レナ……ヘンなことはされなかったよぅ……はぅ…。」", + NULL, " \"N... No... H-He... didn't do anything strange to me... hao...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "re_si_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「ぅ……うぅん、…レ、レナ……ヘンなことはされなかったよぅ……はぅ…。@ + PlaySE(3, "S19/04/500400703", 128, 64); + OutputLine(NULL, "「……か、かなりの重症ですわ…。", + NULL, "\"...This is quite severe...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「……か、かなりの重症ですわ…@圭一さんは一体、何を見せましたの?!@ + PlaySE(3, "S19/04/500400704", 128, 64); + OutputLine(NULL, "圭一さんは一体、何を見せましたの?!」", + NULL, "Exactly what did Keiichi-san show you!?\"", Line_WaitForInput); + PlaySE(3, "S19/02/500200837", 128, 64); + OutputLine(NULL, "「…うん………とってもかぁいかったよぅ……はぅ〜……☆」", + NULL, " \"...Um... It was so kyute... hao~☆\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…うん………とってもかぁいかったよぅ……はぅ~……☆¥ + PlaySE(3, "S19/03/500300728", 128, 64); + OutputLine(NULL, "「かぁいい?! レナあんた、何を見せられたのッ?!」", + NULL, "\"Kyute!? What did he show you, Rena!?\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE ); + DrawBustshot( 1, "me_si_ma_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「かぁいい?! レナあんた、何を見せられたのッ?!@ + OutputLine(NULL, " はぅ〜……と、大きくため息をもう一度つくレナ。", + NULL, "Rena let out a really long \"Hao~\".", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "re_si_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +// はぅ~……と、大きくため息をもう一度つくレナ@ + OutputLine(NULL, " そして目を輝かせながら言った。", + NULL, "Her eyes sparkled as she spoke...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そして目を輝かせながら言った@ + OutputLine(NULL, "「かぁいかったよ☆…圭一くんの", + NULL, "\"Kyute, so kyute☆... It was Keiichi-kun's...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); + + +//「かぁいかったよ☆…圭一くんの!w500オットセイ、」 + OutputLine(NULL, "オットセイ、」", + NULL, "furry little seal.\"", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, " ぐしゃ、", + NULL, " Whamp!", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + ClearMessage(); + DisableWindow(); + PlaySE( 3, "wa_006", 128, 64 ); + DrawBustshot( 5, "Furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE ); + DrawScene( "white", 200 ); + DrawScene( "black", 200 ); + +// ぐしゃ、/ + OutputLine(NULL, "どしゃああぁあッ!!!", + NULL, "WhoOoOmp!!!", Line_ContinueAfterTyping); + + ShakeScreen( 0, 50, 20, 5, 0, ); + PlayBGM( 1, "msys03", 128, 0 ); + +//どしゃああぁあッ!!¥ + OutputLine(NULL, " 瞬きするより早く、俺の顔面に魅音と沙都子の肘が埋め込まれる……ッ!!!", + NULL, " In the blink of an eye Mion and Satoko's elbows smashed into my face...!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawScene( "bg_014", 1000 ); + +// 瞬きするより早く、俺の顔面に魅音と沙都子の肘が埋め込まれる……ッ!!@ + OutputLine(NULL, "「え?", + NULL, "\"Huh?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 1, "re_si_bi_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「え?!w400 えぇ?!!w300 なに?!w200 なに?!@ + OutputLine(NULL, " えぇ?!", + NULL, "Haoh!?", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 400 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, " なに?", + NULL, " What?", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 200 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, " なに?!」", + NULL, " What!?\"", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 200 ); + SetValidityOfInput( TRUE ); + + PlaySE(3, "S19/03/500300729", 128, 64); + OutputLine(NULL, "「…レ、レナに汚ぇもん見せやがってぇえぇえ〜!!」", + NULL, " \"...Sh-Showing Rena something so dirtyyyy~!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "me_si_ik_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「…レ、レナに汚ぇもん見せやがってぇえぇえ~!!@ + OutputLine(NULL, "「こンのド変態〜!!!", + NULL, "\"You sick pervert~!!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); + DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「こンのド変態~!!@ 調伏してさしあげますでございますッ!!!!@ + PlaySE(3, "S19/04/500400706", 128, 64); + OutputLine(NULL, " 調伏してさしあげますでございますッ!!!!」", + NULL, "I shall have you beaten into oblivion!!!!\"", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI33870", 128, 64); + OutputLine(NULL, "「ちッちがちがッ、誤解だぁあぁああぁああッ!!!!!」", + NULL, " \"W-Wait, wait, you've got it all wrong!!!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ちッちがちがッ、誤解だぁあぁああぁああッ!!!!!@ + OutputLine(NULL, " 魅音と沙都子の全身から黒い瘴気が噴き出すッ!!", + NULL, "A dark, billowing aura flowed from Mion and Satoko!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 魅音と沙都子の全身から黒い瘴気が噴き出すッ!@ + OutputLine(NULL, " 駄目だ、こここ殺されるッ!!!!", + NULL, "It was no good! Th-Th-They're gonna kill me!!!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 駄目だ、こここ殺されるッ!!!¥ + PlaySE(3, "S19/02/500200840", 128, 64); + OutputLine(NULL, "「魅ぃちゃん?! なんだかわかんないけど…誤解だよ!!", + NULL, "\"Mii-chan!? I'm not sure what's going on... but you've got it all wrong!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_015", "left", 0, 0, 1300 ); + DrawBustshotWithFiltering( 3, "re_si_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + + +//「魅ぃちゃん?! なんだかわかんないけど…誤解だよ!@ 圭一くんは…!!@ + PlaySE(3, "S19/02/500200841", 128, 64); + OutputLine(NULL, " 圭一くんは…!!」", + NULL, "You see, Keiichi-kun had...!!\"", Line_WaitForInput); + PlaySE(3, "S19/05/500500297", 128, 64); + OutputLine(NULL, "「…オットセイさんのキーホルダーですよ。」", + NULL, " \"...It's a fur seal keychain.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "ri_mk_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「…オットセイさんのキーホルダーですよ。@ + OutputLine(NULL, " 梨花ちゃんが俺のポケットをまさぐって、カギに付いたキーホルダーを取り出す。", + NULL, "Rika-chan stuck her hand into my pocket and pulled out my keychain.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 梨花ちゃんが俺のポケットをまさぐって、カギに付いたキーホルダーを取り出す@ + PlaySE(3, "S19/03/500300730", 128, 64); + OutputLine(NULL, "「ふぇ?」", + NULL, "\"Ehh?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + + FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 3, "me_si_th_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「ふぇ?@ + PlaySE(3, "S19/05/500500298", 128, 64); + OutputLine(NULL, "「…昔、夏休みの宿題で作ったと言ってますです。", + NULL, "\"...He said he made it long ago for one of his summer school assignments.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…昔、夏休みの宿題で作ったと言ってますです@恥ずかしいので滅多に人に見せないとも言ってますですよ。@ + PlaySE(3, "S19/05/500500299", 128, 64); + OutputLine(NULL, "恥ずかしいので滅多に人に見せないとも言ってますですよ。」", + NULL, "\"He said he doesn't show it other often because it's embarrassing.\"", Line_WaitForInput); + PlaySE(3, "S19/02/500200842", 128, 64); + OutputLine(NULL, "「うん。", + NULL, " \"Yeah...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "re_si_ka_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「うん@……ちっちゃくて、かぁいくて@…せいいっぱいがんばったって感じがとっても素敵だったよ…☆¥ + PlaySE(3, "S19/02/500200843", 128, 64); + OutputLine(NULL, "……ちっちゃくて、かぁいくて。", + NULL, "So small and kyute.", Line_WaitForInput); + PlaySE(3, "S19/02/500200844", 128, 64); + OutputLine(NULL, "…せいいっぱいがんばったって感じがとっても素敵だったよ…☆」", + NULL, " ...He tried his best to make it. It's so wonderful...☆\"", Line_WaitForInput); + PlaySE(3, "S19/03/500300731", 128, 64); + OutputLine(NULL, "「な、…なぁんだ…!", + NULL, " \"Oh... Ohhh...!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 3, "me_si_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「な、…なぁんだ…@ てっきりおじさんは圭一のかぁいいオットセイかと~!!@ + OutputLine(NULL, " てっきりおじさんは圭一のかぁいいオットセイかと〜!!」", + NULL, "This old man thought you meant it was Keiichi's kyute little fur seal!!\"", Line_WaitForInput); + PlaySE(3, "S19/04/500400707", 128, 64); + OutputLine(NULL, "「をーっほっほっほ!", + NULL, " \"Oh ho ho ho!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "sa_si_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「をーっほっほっほ@ さすが魅音さんですわ~@ 間違える方向もワイルドですことぉ。@ + PlaySE(3, "S19/04/500400708", 128, 64); + OutputLine(NULL, " さすが魅音さんですわ〜!", + NULL, "I'd expect no less from Mion-san~!", Line_WaitForInput); + PlaySE(3, "S19/04/500400709", 128, 64); + OutputLine(NULL, " 間違える方向もワイルドですことぉ。」", + NULL, " You misconstrue things in the wildest ways.\"", Line_WaitForInput); + OutputLine(NULL, " 互いを威嚇し合い一指即発状態の魅音と沙都子!", + NULL, " They slung insults at each other and looked like they were ready to tear into each other at any second!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 互いを威嚇し合い一指即発状態の魅音と沙都子@ + OutputLine(NULL, " …頼む。", + NULL, "...I beg of you.", Line_WaitForInput); + + + OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); + +// …頼む@ + OutputLine(NULL, " ……疑惑が解けたなら取り合えず、この踏みつけている足をどけてもらえないかな……。", + NULL, "...If I'm in the clear, would you mind getting off of me...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……疑惑が解けたなら取り合えず、この踏みつけている足をどけてもらえないかな……¥ + OutputLine(NULL, " そこをパシャリとカメラのフラッシュ。", + NULL, "We were interrupted by the flash of a camera.", Line_Normal); + ClearMessage(); + + + FadeOutBGM( 1, 1000, TRUE ); + PlaySE( 3, "wa_013", 128, 64 ); + DisableWindow(); + DrawScene( "white", 10 ); + DrawScene( "bg_015", 10 ); + +// そこをパシャリとカメラのフラッシュ@ + PlaySE(3, "S19/08/500800001", 128, 64); + OutputLine(NULL, "「やぁみんな。", + NULL, "\"Hey, guys.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + PlayBGM( 1, "msys01", 128, 0 ); + DrawBustshotWithFiltering( 3, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + +//「やぁみんな@相変わらず元気そうだねぇ…!¥ + PlaySE(3, "S19/08/500800002", 128, 64); + OutputLine(NULL, "相変わらず元気そうだねぇ…!」", + NULL, "You all seem energetic, as usual!\"", Line_WaitForInput); + OutputLine(NULL, " やはり富竹さんだった。", + NULL, " It was Tomitake-san.", Line_Normal); + ClearMessage(); + + +// やはり富竹さんだった@ + OutputLine(NULL, " KOされた俺に、その上でいがみ合う魅音と沙都子。", + NULL, "As I lay crumpled on the ground, Mion and Satoko continued to bicker above me.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// Koされた俺に、その上でいがみ合う魅音と沙都子@ + OutputLine(NULL, " 梨花ちゃんは俺の頭を撫でてるし、レナはかぁいい状態が継続中…。", + NULL, "Rika-chan was patting me on the head and Rena was still in Kyute Mode...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 梨花ちゃんは俺の頭を撫でてるし、レナはかぁいい状態が継続中…@ + OutputLine(NULL, " ……さぞや賑やかな写真になっただろうな…。", + NULL, "...It was probably quite a lively scene...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……さぞや賑やかな写真になっただろうな…¥ + OutputLine(NULL, "「こんばんはではございますがぁ! レディーに断りもなくお写真を撮るのはエチケット違反でございますのことよ!!」", + NULL, "\"It's a fine evening, indeed! Although it's rather poor etiquette to photograph a lady without her permission!!\"", Line_Normal); + ClearMessage(); + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「こんばんはではございますがぁ! レディーに断りもなくお写真を撮るのはエチケット違反でございますのことよ!!@ + PlaySE(3, "S19/01/HR_KEI33880", 128, 64); + OutputLine(NULL, "「そうだな。", + NULL, "\"That's right.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「そうだな@少なくとも沙都子の許可は必要ない。/ + PlaySE(3, "S19/01/HR_KEI33890", 128, 64); + OutputLine(NULL, "少なくとも沙都子の許可は必要ない。", + NULL, "At least you don't really need Satoko's permission.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI33900", 128, 64); + OutputLine(NULL, "ぐぉをぅッ?!?!」", + NULL, " Hurrngh!?!?\"", Line_ContinueAfterTyping); + + PlaySE( 3, "wa_005", 128, 64 ); + ShakeScreen( 1, 50, 20, 5, 0, ); + +//ぐぉをぅッ?!?!@ + OutputLine(NULL, " 沙都子が靴のごつい踵で俺を踏みにじる!!", + NULL, " Satoko dug her heel into me!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 沙都子が靴のごつい踵で俺を踏みにじる!¥ + PlaySE(3, "S19/02/500200845", 128, 64); + OutputLine(NULL, "「こんばんは。", + NULL, "\"Good evening.", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); + DrawBustshotWithFiltering( 1, "re_si_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「こんばんは@…あ、…明日、!w300帰られちゃうんですよね@素敵な写真はいっぱい撮れましたか?@ + PlaySE(3, "S19/02/500200846", 128, 64); + OutputLine(NULL, "…あ、…明日、", + NULL, "...Ah. You're heading back tomorrow,", Line_WaitForInput); + OutputLine(NULL, "帰られちゃうんですよね。", + NULL, " aren't you?", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + + PlaySE(3, "S19/02/500200847", 128, 64); + OutputLine(NULL, "素敵な写真はいっぱい撮れましたか?」", + NULL, " Were you able to take lots of good photos?\"", Line_WaitForInput); + PlaySE(3, "S19/08/500800003", 128, 64); + OutputLine(NULL, "「御陰様でね。", + NULL, " \"Thanks to you.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + +//「御陰様でね@いい絵がたくさん撮れたよ。@ + PlaySE(3, "S19/08/500800004", 128, 64); + OutputLine(NULL, "いい絵がたくさん撮れたよ。」", + NULL, "I got plenty of good shots.\"", Line_WaitForInput); + PlaySE(3, "S19/03/500300733", 128, 64); + OutputLine(NULL, "「富竹のおじさまに会えるのも今晩限りなのねぇ〜!", + NULL, " \"Tonight's the last we can see ol' Tomitake-sama, isn't it~!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "me_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「富竹のおじさまに会えるのも今晩限りなのねぇ~@ お名残惜しいですわぁ@ いい加減、とっととメジャーデビューして下さいよねぇ~!¥ + PlaySE(3, "S19/03/500300734", 128, 64); + OutputLine(NULL, " お名残惜しいですわぁ☆", + NULL, "It's such a shame☆", Line_WaitForInput); + PlaySE(3, "S19/03/500300735", 128, 64); + OutputLine(NULL, " いい加減、とっととメジャーデビューして下さいよねぇ〜!」", + NULL, " Hurry up and have your major breakout soon~!\"", Line_WaitForInput); + PlaySE(3, "S19/08/500800005", 128, 64); + OutputLine(NULL, "「あ、相変わらず口が悪いなぁ…!", + NULL, " \"J-Just as rude as ever, aren't you...!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 3, "tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「あ、相変わらず口が悪いなぁ…@ その毒舌もまた半年聞けないかと思うと残念だよ。@ + PlaySE(3, "S19/08/500800006", 128, 64); + OutputLine(NULL, " その毒舌もまた半年聞けないかと思うと残念だよ。」", + NULL, "I really am sad I won't be able to hear that voice of yours for almost half a year.\"", Line_WaitForInput); + PlaySE(3, "S19/03/500300736", 128, 64); + OutputLine(NULL, "「せいぜい今夜を楽しんでらして下さいな。", + NULL, " \"Be sure to have as much fun as you can tonight.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 1, "me_si_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「せいぜい今夜を楽しんでらして下さいな@明日の夜にはもう東京なんですからねぇ!@ + PlaySE(3, "S19/03/500300737", 128, 64); + OutputLine(NULL, "明日の夜にはもう東京なんですからねぇ!」", + NULL, "You'll be back in Tokyo tomorrow, after all!\"", Line_WaitForInput); + PlaySE(3, "S19/08/500800007", 128, 64); + OutputLine(NULL, "「…そうだね。", + NULL, " \"...That's true.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「…そうだね@星が見える夜空なんて@…まぁた半年、……お預けだもんねぇ。@ + PlaySE(3, "S19/08/500800008", 128, 64); + OutputLine(NULL, "星が見える夜空なんて。", + NULL, "It will be another six months...", Line_WaitForInput); + PlaySE(3, "S19/08/500800009", 128, 64); + OutputLine(NULL, "…まぁた半年、……お預けだもんねぇ。」", + NULL, " until I can enjoy another night where I can see the stars.\"", Line_WaitForInput); + OutputLine(NULL, " 富竹さんは陽気に笑いながら夜空を見上げる。", + NULL, " Tomitake-san looked up at the night sky cheerfully.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 富竹さんは陽気に笑いながら夜空を見上げる@ + OutputLine(NULL, " 笑顔なのに寂しさを感じさせる、そんな間があった。", + NULL, "At that moment, even though he was smiling, I sensed a bit of sadness.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 笑顔なのに寂しさを感じさせる、そんな間があった¥ + PlaySE(3, "S19/01/HR_KEI33910", 128, 64); + OutputLine(NULL, "「富竹さん、いっそ住めばいいじゃないすか。", + NULL, "\"Why don't you move here, Tomitake-san?", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshotWithFiltering( 1, "down", 1, FALSE, 0, 0, 300, TRUE ); + + +//「富竹さん、いっそ住めばいいじゃないすか@雛見沢。@ + PlaySE(3, "S19/01/HR_KEI33920", 128, 64); + OutputLine(NULL, "雛見沢。」", + NULL, "In Hinamizawa.\"", Line_WaitForInput); + OutputLine(NULL, " 富竹さんは一瞬言葉を失った。", + NULL, " Tomitake-san was speechless.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +// 富竹さんは一瞬言葉を失った@ + PlaySE(3, "S19/01/HR_KEI33930", 128, 64); + OutputLine(NULL, "「確かに不便なとこです。", + NULL, "\"It's not very convenient here.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「確かに不便なとこです@店もないし@娯楽もないし…何にもないかもしれないけど。¥ + PlaySE(3, "S19/01/HR_KEI33940", 128, 64); + OutputLine(NULL, "店もないし。", + NULL, "No shops.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI33950", 128, 64); + OutputLine(NULL, "娯楽もないし…何にもないかもしれないけど。」", + NULL, " Or recreational spots... There might not be anything really here, but you know...\"", Line_WaitForInput); + OutputLine(NULL, " 俺の言いたいことがみんなにもわかっていた。", + NULL, " Everyone knew what I was trying to say.", Line_WaitForInput); + ClearMessage(); + + +// 俺の言いたいことがみんなにもわかっていた@ + OutputLine(NULL, " ……きっと富竹さんも、わかっていたに違いない。", + NULL, "...Tomitake-san was also well aware.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……きっと富竹さんも、わかっていたに違いない@ + OutputLine(NULL, " だからレナも魅音も。", + NULL, "So Rena, Mion,", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だからレナも魅音も@沙都子も梨花ちゃんも@誰も茶化さない¥ + OutputLine(NULL, "沙都子も梨花ちゃんも。", + NULL, "Satoko, and Rika-chan...", Line_WaitForInput); + ClearMessage(); + + OutputLine(NULL, "誰も茶化さない。", + NULL, "none of them butted in.", Line_WaitForInput); + +//「俺はまだここに引っ越してきてひと月も経たないからよくわからないけど。@ + PlaySE(3, "S19/01/HR_KEI33960", 128, 64); + OutputLine(NULL, "「俺はまだここに引っ越してきてひと月も経たないからよくわからないけど。」", + NULL, " \"I've only been here for less than a month, so I don't really know everything about it.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺の普段なら饒舌な舌は、この時だけは言葉をなくしてしまったようだった@ + OutputLine(NULL, " 俺の普段なら饒舌な舌は、この時だけは言葉をなくしてしまったようだった。", + NULL, "Normally I'm a really talkative guy, but in situations like this I'm at a loss for words.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// これだけの喧騒の中にいるのに@急に音が遠のいた気がする¥ + OutputLine(NULL, " これだけの喧騒の中にいるのに。", + NULL, "Even though all this was happening in such a boisterous setting,", Line_WaitForInput); + OutputLine(NULL, "急に音が遠のいた気がする。", + NULL, " it felt like all the background noise was fading into the distance.", Line_Normal); + ClearMessage(); + + +//「こ、ここにはきっと……!@ + PlaySE(3, "S19/01/HR_KEI33970", 128, 64); + OutputLine(NULL, "「こ、ここにはきっと……!」", + NULL, "\"This place is probably...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// す、と富竹さんが俺を手で制した¥ + OutputLine(NULL, " す、と富竹さんが俺を手で制した。", + NULL, "Tomitake-san rested his hand on me gently, silencing me.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 3, "tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「…ありがとな@圭一くん@魅音ちゃんにレナちゃん@沙都子ちゃんに梨花ちゃん。@ + PlaySE(3, "S19/08/500800010", 128, 64); + OutputLine(NULL, "「…ありがとな。", + NULL, "\"...Thank you.", Line_WaitForInput); + PlaySE(3, "S19/08/500800011", 128, 64); + OutputLine(NULL, "圭一くん。", + NULL, " Keiichi-kun.", Line_WaitForInput); + PlaySE(3, "S19/08/500800012", 128, 64); + OutputLine(NULL, "魅音ちゃんにレナちゃん。", + NULL, " Mion-chan and Rena-chan,", Line_WaitForInput); + PlaySE(3, "S19/08/500800013", 128, 64); + OutputLine(NULL, "沙都子ちゃんに梨花ちゃん。」", + NULL, " Satoko-chan and Rika-chan.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 薄い、吹けば飛ぶような笑顔だったけれど、富竹さんは柔らかく笑った@ + OutputLine(NULL, " 薄い、吹けば飛ぶような笑顔だったけれど、富竹さんは柔らかく笑った。", + NULL, "Tomitake-san's smile was so slight it looked as if it was going to crumble at any minute, but it was warm.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「僕もここに住めたらきっと楽しいだろうなぁ…って思うよ。@ + PlaySE(3, "S19/08/500800014", 128, 64); + OutputLine(NULL, "「僕もここに住めたらきっと楽しいだろうなぁ…って思うよ。」", + NULL, "\"I also think it would be great... if I could live here.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 働かなくても食事の心配をしなくてもいい子供の、残酷な言葉だったのかもしれない¥ + OutputLine(NULL, " 働かなくても食事の心配をしなくてもいい子供の、残酷な言葉だったのかもしれない。", + NULL, "Those might have been cruel words coming from a kid who didn't need to worry about working to feed himself.", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); + +// 俺の背中に手が当てられた¥ + OutputLine(NULL, " 俺の背中に手が当てられた。", + NULL, "A hand touched my back.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 3, "re_si_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +// ……レナだった@ + OutputLine(NULL, " ……レナだった。", + NULL, "...It was Rena.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「圭一くん。…大人をいじめちゃ、かわいそうだよ。@ + PlaySE(3, "S19/02/500200848", 128, 64); + OutputLine(NULL, "「圭一くん。…大人をいじめちゃ、かわいそうだよ。」", + NULL, "\"Keiichi-kun. ...You shouldn't pick on adults. It's not nice.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そして再び喧騒が戻った¥ + OutputLine(NULL, " そして再び喧騒が戻った。", + NULL, "The background clamor of the festival returned.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 3, "re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「またしばらくのお別れなんですからね@ 今夜は富竹さんにもたくさん楽しんでもらわなくっちゃ!@ + PlaySE(3, "S19/02/500200849", 128, 64); + OutputLine(NULL, "「またしばらくのお別れなんですからね!", + NULL, "\"We won't be seeing him for a while, after all!", Line_WaitForInput); + PlaySE(3, "S19/02/500200850", 128, 64); + OutputLine(NULL, " 今夜は富竹さんにもたくさん楽しんでもらわなくっちゃ!」", + NULL, " We need to make sure Tomitake-san also enjoys tonight!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナがぱーっと笑うと、一気に場の雰囲気が晴れていった¥ + OutputLine(NULL, " レナがぱーっと笑うと、一気に場の雰囲気が晴れていった。", + NULL, "When Rena smiled, the mood instantly got brighter.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 1, "tm_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「そうだね。ぜひそうさせてもらうよ。@ + PlaySE(3, "S19/08/500800015", 128, 64); + OutputLine(NULL, "「そうだね。ぜひそうさせてもらうよ。」", + NULL, "\"That's true. I think I'll do just that.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "re_si_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「あ@ ねえねぇ魅ぃちゃん!@ どうだろ?@ 富竹さんを部活に入部させてあげるのは!!@ + PlaySE(3, "S19/02/500200851", 128, 64); + OutputLine(NULL, "「あ!", + NULL, "\"Ah!", Line_WaitForInput); + PlaySE(3, "S19/02/500200852", 128, 64); + OutputLine(NULL, " ねえねぇ魅ぃちゃん!!", + NULL, " Hey, Mii-chan!!", Line_WaitForInput); + PlaySE(3, "S19/02/500200853", 128, 64); + OutputLine(NULL, " どうだろ?!", + NULL, " How about it!?", Line_WaitForInput); + PlaySE(3, "S19/02/500200854", 128, 64); + OutputLine(NULL, " 富竹さんを部活に入部させてあげるのは!!」", + NULL, " Can we let Tomitake-san in on our club activities!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それは名案だ!@ …と思いきや魅音はもったいぶって見せる¥ + OutputLine(NULL, " それは名案だ!!", + NULL, "That's a great idea!!", Line_WaitForInput); + OutputLine(NULL, " …と思いきや魅音はもったいぶって見せる。", + NULL, " ...Or so I thought, but Mion had a snobbish look on her face.", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "me_si_to_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「…入部条件のひとつに雛見沢在住ってのがあるんだけどねぇ。@ + PlaySE(3, "S19/03/500300738", 128, 64); + OutputLine(NULL, "「…入部条件のひとつに雛見沢在住ってのがあるんだけどねぇ。」", + NULL, "\"...One of the requirements for membership is residence in Hinamizawa, you see.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "re_si_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「そんな魅ぃちゃん…、今日くらい意地悪しなくても…。@ + PlaySE(3, "S19/02/500200855", 128, 64); + OutputLine(NULL, "「そんな魅ぃちゃん…、今日くらい意地悪しなくても…。」", + NULL, "\"Come on, Mii-chan... Just for today, don't be mean...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ま、こつこつ毎年来てるからね。名誉市民と認定してあげよう!!@ + PlaySE(3, "S19/03/500300739", 128, 64); + OutputLine(NULL, "「ま、こつこつ毎年来てるからね。名誉市民と認定してあげよう!!」", + NULL, "\"Well, he does come around often every year. I'll make him an honorary citizen!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "re_si_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「わ!! やった!!!¥ + PlaySE(3, "S19/02/500200856", 128, 64); + OutputLine(NULL, "「わ!! やった!!!」", + NULL, "\"Whoa!! Yaay!!!\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeAllBustshots( 400, TRUE ); + DrawBustshotWithFiltering( 2, "me_si_wi_a2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「さぁてさて@ こんな旬を過ぎたご老体にこの私の相手が勤まるでございましょうかしらぁ?!@ + PlaySE(3, "S19/04/500400711", 128, 64); + OutputLine(NULL, "「さぁてさて!", + NULL, "\"Now then!", Line_WaitForInput); + OutputLine(NULL, " こんな旬を過ぎたご老体にこの私の相手が勤まるでございましょうかしらぁ?!」", + NULL, " I wonder if this aged fellow, well past his prime, will be a match for me!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "ri_mk_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「…老獪な大人の知恵を見せてもらいましょうです。@ + PlaySE(3, "S19/05/500500300", 128, 64); + OutputLine(NULL, "「…老獪な大人の知恵を見せてもらいましょうです。」", + NULL, "\"...Let's have him show us the wisdom of a mature adult.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「へへ! 俺たちの若さについて来れるかな?@ + OutputLine(NULL, "「へへ! 俺たちの若さについて来れるかな?」", + NULL, "\"Heh heh! Can you keep up with us young 'uns?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺たちの不敵な笑いに、思わず富竹さんは後ずさる…¥ + OutputLine(NULL, " 俺たちの不敵な笑いに、思わず富竹さんは後ずさる…。", + NULL, "Tomitake-san stepped back slightly at our audacious grins.", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshot( 2, "me_si_wi_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + +//「部長ッ園崎魅音の名において、名誉市民富竹氏の我が部への入部を許可するッ!!@ + PlaySE(3, "S19/03/500300740", 128, 64); + OutputLine(NULL, "「部長ッ園崎魅音の名において、名誉市民富竹氏の我が部への入部を許可するッ!!」", + NULL, "\"I, Mion Sonozaki, club president, do hereby authorize Honorary Citizen Tomitake's entry into our club!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それを打ち消さんばかりの俺たちの歓声!¥ + OutputLine(NULL, " それを打ち消さんばかりの俺たちの歓声!!", + NULL, "Her words were quickly drowned out by our cheers.", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 3, "tm_si_ko_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「な、なんだい、その部活ってのは…?!@ + PlaySE(3, "S19/08/500800016", 128, 64); + OutputLine(NULL, "「な、なんだい、その部活ってのは…?!」", + NULL, "\"Wh-What do you mean by club...!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "me_si_to_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「我が部はだな、複雑化する社会に対応するため、活動毎に提案されるさまざまな条件下、…時には順境@あるいは逆境からいかにして…!!@ + PlaySE(3, "S19/01/HR_KEI33990", 128, 64); + OutputLine(NULL, "「我が部はだな、複雑化する社会に対応するため、活動毎に提案されるさまざまな条件下、…時には順境。", + NULL, "\"What our club does, you see... In order to cope with our complicated society, we perform various activities with various rules. Sometimes they are in your favor...", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI34000", 128, 64); + OutputLine(NULL, "あるいは逆境からいかにして…!!」", + NULL, " ...and sometimes they work against you...!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 3, "re_si_na_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「…レナは弱いから…いじめないでほしいな。仲良くやろうね!@ + PlaySE(3, "S19/02/500200857", 128, 64); + OutputLine(NULL, "「…レナは弱いから…いじめないでほしいな。仲良くやろうね!」", + NULL, "\"...I'm pretty weak... so I'd prefer you not single me out. Let's try to get along.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「子供のごっご遊びと侮るつもりなら好都合でございますわぁ!!@ + PlaySE(3, "S19/04/500400713", 128, 64); + OutputLine(NULL, "「子供のごっご遊びと侮るつもりなら好都合でございますわぁ!!」", + NULL, "\"If you wish to mock our childish games, then this will be the perfect opportunity!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「身包み剥いでッ!@ ケツの毛までひん剥いてやるぜぇえぇえッ!!!!@ + PlaySE(3, "S19/01/HR_KEI34010", 128, 64); + OutputLine(NULL, "「身包み剥いでッ!!", + NULL, "\"We'll leave you with nothing!", Line_WaitForInput); + OutputLine(NULL, " ケツの毛までひん剥いてやるぜぇえぇえッ!!!!」", + NULL, " We won't even leave the hairs on your butt!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeAllBustshots( 200, TRUE ); + DrawBustshotWithFiltering( 2, "ri_mk_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「…つまり、みんなでゲームして遊ぶ部活です。@ + PlaySE(3, "S19/05/500500301", 128, 64); + OutputLine(NULL, "「…つまり、みんなでゲームして遊ぶ部活です。」", + NULL, "\"...So, it's a club where we play games together.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// やはり梨花ちゃんだけが、的を射た説明をしてくれた¥ + OutputLine(NULL, " やはり梨花ちゃんだけが、的を射た説明をしてくれた。", + NULL, "Of course Rika-chan was the only one to give an answer that made sense.", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshot( 1, "tm_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + +//「よぅし! 望むところだよ@その挑戦を受けてたとうじゃあないか@ お手柔らかに頼むよ先輩方!!@ + PlaySE(3, "S19/08/500800017", 128, 64); + OutputLine(NULL, "「よぅし! 望むところだよ。", + NULL, "\"All right! Just what I wanted.", Line_WaitForInput); + PlaySE(3, "S19/08/500800018", 128, 64); + OutputLine(NULL, "その挑戦を受けてたとうじゃあないか!", + NULL, " I'll take you up on that challenge!", Line_WaitForInput); + PlaySE(3, "S19/08/500800019", 128, 64); + OutputLine(NULL, " お手柔らかに頼むよ先輩方!!」", + NULL, " Don't be too rough on me, my mentors!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 一気に10は若返った富竹さんがガッツポーズして奮起する@ + OutputLine(NULL, " 一気に10は若返った富竹さんがガッツポーズして奮起する!", + NULL, "Tomitake-san got riled up and did a victory pose like he was ten years younger!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 上等だッ!¥ + OutputLine(NULL, " 上等だッ!!", + NULL, "That's perfect!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "black", "right", 0, 0, 1300 ); + DrawSceneWithMask( "bg_016", "right", 0, 0, 1300 ); + + PlayBGM( 1, "msys02", 128, 0 ); +// 俺たちは魅音を先頭に祭りを練り歩く。何しろ6人の大所帯@ + OutputLine(NULL, " 俺たちは魅音を先頭に祭りを練り歩く。何しろ6人の大所帯。", + NULL, "We continued walking through the festival with Mion in the front. Now we looked like a family of six.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ちょっとした迫力すらある¥ + OutputLine(NULL, " ちょっとした迫力すらある!", + NULL, "It had some intensity to it!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 2, "me_si_aw_a2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「ルールはいつも通り! ビリにはもちろんお約束の罰ゲーム!!@ + PlaySE(3, "S19/03/500300741", 128, 64); + OutputLine(NULL, "「ルールはいつも通り! ビリにはもちろんお約束の罰ゲーム!!」", + NULL, "\"Same rules as always! The loser will, of course, be subject to a penalty!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 富竹さんは驚いたようだったが、俺たちにとっては日常茶飯事だ¥ + OutputLine(NULL, " 富竹さんは驚いたようだったが、俺たちにとっては日常茶飯事だ。", + NULL, "Tomitake-san was a bit surprised, but to us it was just the same as always.", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); + +// ……どんなに過酷な罰ゲームだったとしても@ + OutputLine(NULL, " ……どんなに過酷な罰ゲームだったとしても、", + NULL, "...Regardless of how terrible a penalty it was,", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "re_si_wa_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「負けなきゃいいんだからね!@ + PlaySE(3, "S19/02/500200858", 128, 64); + OutputLine(NULL, "「負けなきゃいいんだからね!」", + NULL, "'Just don't lose!'", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナも気力充実@ + OutputLine(NULL, " レナも気力充実。", + NULL, "Rena was also brimming with determination.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 負けるつもりなんか、これっぽちもないようだ@ + OutputLine(NULL, " 負けるつもりなんか、これっぽちもないようだ。", + NULL, "She didn't have any intention of losing.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「そうだな!!@ + PlaySE(3, "S19/01/HR_KEI34030", 128, 64); + OutputLine(NULL, "「そうだな!!」", + NULL, "\"That's true!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナの頭を景気付けにぐしゃぐしゃと撫でた。レナも照れ隠しに笑う¥ + OutputLine(NULL, " レナの頭を景気付けにぐしゃぐしゃと撫でた。レナも照れ隠しに笑う。", + NULL, "I tousled Rena's hair to lighten the mood. She giggled to hide her embarrassment.", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 3, "tm_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「なるほど。…これが童心ってヤツなんだなぁ。@ + PlaySE(3, "S19/08/500800020", 128, 64); + OutputLine(NULL, "「なるほど。…これが童心ってヤツなんだなぁ。」", + NULL, "\"I see... This is what it means to feel like a kid again.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 富竹さんは誰にでもなくつぶやく@ + OutputLine(NULL, " 富竹さんは誰にでもなくつぶやく。", + NULL, "Tomitake-san whispered that to nobody in particular.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そこへ威勢のいいオヤジの声が響いた@ + OutputLine(NULL, " そこへ威勢のいいオヤジの声が響いた。", + NULL, "At that moment, we heard an old man call out in a strong voice.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 見ればそれは祭前に魅音が挨拶していた露店のオヤジだった¥ + OutputLine(NULL, " 見ればそれは祭前に魅音が挨拶していた露店のオヤジだった。", + NULL, "Looking over, I realized it was the man Mion had greeted right before the festival.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_017", "left", 0, 0, 1300 ); + +//「来たかい@園崎の嬢ちゃん!…今年は大人数みたいじゃねえの。@ + PlaySE(3, "S19/00/yataiz50001", 128, 64); + OutputLine(NULL, "「来たかい。", + NULL, "\"You're here.", Line_WaitForInput); + PlaySE(3, "S19/00/yataiz50002", 128, 64); + OutputLine(NULL, "園崎の嬢ちゃん!…今年は大人数みたいじゃねえの。」", + NULL, " Little Miss Sonozaki! Seems you brought quite the crowd.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "me_si_wi_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「あんたの店、根こそぎかっさらいに来たよッ!!¥ + PlaySE(3, "S19/03/500300742", 128, 64); + OutputLine(NULL, "「あんたの店、根こそぎかっさらいに来たよッ!!」", + NULL, "\"We came to eradicate your entire stall!!\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_017", "down", 0, 0, 300 ); + + DisableWindow(); + DrawSceneWithMask( "bg_010", "right", 0, 0, 300 ); + +// そこは射的屋だった@ + OutputLine(NULL, " そこは射的屋だった。", + NULL, "His stall was a shooting gallery.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 鉄砲にコルク栓を詰めて景品を狙い、倒したら得られるというオーソドックススタイルだ¥ + OutputLine(NULL, " 鉄砲にコルク栓を詰めて景品を狙い、倒したら得られるというオーソドックススタイルだ。", + NULL, "It was the usual setup where you had to knock down the prize you wanted with a cork gun.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 2, "me_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + +//「ルールは簡単ッ!@ 3発撃って、得られた景品のデカさで勝負しよう!!@ + PlaySE(3, "S19/03/500300743", 128, 64); + OutputLine(NULL, "「ルールは簡単ッ!!", + NULL, "\"The rules are simple!!", Line_WaitForInput); + PlaySE(3, "S19/03/500300744", 128, 64); + OutputLine(NULL, " 3発撃って、得られた景品のデカさで勝負しよう!!」", + NULL, " Three shots! The winner is whoever gets the biggest prize!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 全員が異議な~し!と叫ぶ@ + OutputLine(NULL, " 全員が異議な〜し!と叫ぶ。", + NULL, "Everybody shouted their agreement.", Line_WaitForInput); + + DisableWindow(); + FadeBustshotWithFiltering( 2, "up", 1, FALSE, 0, 0, 300, TRUE ); + + PlayBGM( 1, "msys04", 128, 0 ); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 勝利条件が景品のデカさである以上、事前の品定めは欠かせない@ + OutputLine(NULL, " 勝利条件が景品のデカさである以上、事前の品定めは欠かせない。", + NULL, "There was no need to consider how to win, since the condition for victory was simply size.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// この店で一番デカい景品は……文句なし@あれだな…?¥ + OutputLine(NULL, " この店で一番デカい景品は……文句なし。", + NULL, "The biggest prize at the stall... It went without question.", Line_WaitForInput); + OutputLine(NULL, "あれだな…?!", + NULL, " It was that one, wasn't it...!?", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 1, "re_si_ha_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「わぁ…あ……あの…くまさん、か、…かぁいいよぅ…☆@ + PlaySE(3, "S19/02/500200859", 128, 64); + OutputLine(NULL, "「わぁ…あ……あの…くまさん、か、…かぁいいよぅ…☆」", + NULL, "\"Whoa... Th... That teddy bear... K-Kyute...☆\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナが物欲しそうに眺めるのは大きなくまのぬいぐるみ@ + OutputLine(NULL, " レナが物欲しそうに眺めるのは大きなくまのぬいぐるみ。", + NULL, "Rena was gazing longingly at a large stuffed animal.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// わざと不安定な台の上に乗せてあるので、うまく当てれば獲得できるかもしれない¥ + OutputLine(NULL, " わざと不安定な台の上に乗せてあるので、うまく当てれば獲得できるかもしれない!", + NULL, "It was intentionally placed on an unsteady platform, so it was possible to get it if you hit the right spot!", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); + DrawSceneWithMask( "bg_017", "left", 0, 0, 300 ); + +//「…と、一瞬思わせる絶妙な配置が見事だな。@ + PlaySE(3, "S19/01/HR_KEI34040", 128, 64); + OutputLine(NULL, "「…と、一瞬思わせる絶妙な配置が見事だな。」", + NULL, "\"...It's magnificently set up to make someone think that.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "sa_si_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「さすが圭一さん@一発で看破すると思いましたわ。@ + PlaySE(3, "S19/04/500400714", 128, 64); + OutputLine(NULL, "「さすが圭一さん。", + NULL, "\"Not bad, Keiichi-san.", Line_WaitForInput); + PlaySE(3, "S19/04/500400715", 128, 64); + OutputLine(NULL, "一発で看破すると思いましたわ。」", + NULL, " I figured you would see through this scam instantly.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "tm_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「ふむ。ここは無難にキャラメルや人形を狙うのが定石のようだね。¥ + PlaySE(3, "S19/08/500800021", 128, 64); + OutputLine(NULL, "「ふむ。ここは無難にキャラメルや人形を狙うのが定石のようだね。」", + NULL, "\"Hmm. The most logical course of action would be to aim for some candy or a doll.\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_017", "m1", 0, 0, 300 ); + + DrawSceneWithMask( "bg_010", "left", 0, 0, 300 ); + +// さっそく熱い品定めが始まる@ + OutputLine(NULL, " さっそく熱い品定めが始まる。", + NULL, "The intent analysis had already begun.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// この部は徒手空拳で臨めば食われるだけだ@ + OutputLine(NULL, " この部は徒手空拳で臨めば食われるだけだ。", + NULL, "In this club, you'll get eaten alive if you don't come prepared.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 本番直前までにどれだけの策を講じられるかが全て…ッ!!¥ + OutputLine(NULL, " 本番直前までにどれだけの策を講じられるかが全て…ッ!!!", + NULL, "Everything hinges on what plan you can come up with before the main event...!!!", Line_Normal); + ClearMessage(); + + +// いつのまにか、俺たちのまわりを人垣が囲んで大賑わいになっている@ + OutputLine(NULL, " いつのまにか、俺たちのまわりを人垣が囲んで大賑わいになっている。", + NULL, "At some point a large crowd had gathered around us, making a big fuss.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 我が部の悪名高きイベントにはこんなにもギャラリーがいたのか¥ + OutputLine(NULL, " 我が部の悪名高きイベントにはこんなにもギャラリーがいたのか!", + NULL, "There was this much of a following for our club's infamous event!?", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 3, "sa_si_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「…くまさんを落とせれば勝利は確定しますですね。@ + PlaySE(3, "S19/05/500500302", 128, 64); + OutputLine(NULL, "「…くまさんを落とせれば勝利は確定しますですね。」", + NULL, "\"...Knocking that bear down ensures a win.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「3発しかないんだぜ@それを確かめるために使うには…重いな。@ + PlaySE(3, "S19/01/HR_KEI34050", 128, 64); + OutputLine(NULL, "「3発しかないんだぜ。", + NULL, "\"Only three shots.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI34060", 128, 64); + OutputLine(NULL, "それを確かめるために使うには…重いな。」", + NULL, " To use them all just trying... That'd be rough.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「へいへい@ 他のお客さんも待ってるんだぜぇ?@ 最初のチャレンジャーはだれからだい?!¥ + PlaySE(3, "S19/00/yataiz50003", 128, 64); + OutputLine(NULL, "「へいへい!", + NULL, "\"Hey!", Line_WaitForInput); + PlaySE(3, "S19/00/yataiz50004", 128, 64); + OutputLine(NULL, " 他のお客さんも待ってるんだぜぇ?!", + NULL, " I have other customers waiting, you know!!", Line_WaitForInput); + PlaySE(3, "S19/00/yataiz50005", 128, 64); + OutputLine(NULL, " 最初のチャレンジャーはだれからだい?!」", + NULL, " Who's up first!?\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 1, "tm_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「先に挑戦した方がラクな景品を狙えて有利かもしれないけど……鉄砲のクセが見えない内の挑戦は危険だね。@ + PlaySE(3, "S19/08/500800022", 128, 64); + OutputLine(NULL, "「先に挑戦した方がラクな景品を狙えて有利かもしれないけど……鉄砲のクセが見えない内の挑戦は危険だね。」", + NULL, "\"The first one has the advantage of being able to aim for the easier prizes... but it's dangerous to compete without knowing the gun's quirks.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 富竹さんの読みもなかなかいい。 + OutputLine(NULL, " 富竹さんの読みもなかなかいい。", + NULL, "Tomitake-san's take on the situation was pretty good.", Line_Normal); + +// 我が部をよく理解している…¥ + OutputLine(NULL, " 我が部をよく理解している…!", + NULL, " He gets what our club is about...!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_017", "left", 0, 0, 300 ); + DrawBustshotWithFiltering( 3, "re_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「じゃあさ、公平に…ジャンケンで決めるのはどうかな? どうかな?!@ + PlaySE(3, "S19/02/500200860", 128, 64); + OutputLine(NULL, "「じゃあさ、公平に…ジャンケンで決めるのはどうかな? どうかな?!」", + NULL, "\"Well then, to be fair... How about using rock paper scissors to decide? How about it!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "me_si_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「結局それしかないかね@ じゃーんけーんッ!!!!¥ + PlaySE(3, "S19/03/500300745", 128, 64); + OutputLine(NULL, "「結局それしかないかね!", + NULL, "\"That's really the only way!", Line_WaitForInput); + PlaySE(3, "S19/03/500300746", 128, 64); + OutputLine(NULL, " じゃーんけーんッ!!!!」", + NULL, " Rock, paper, scissors!!!!\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawScene( "black", 1000 ); + DrawScene( "bg_017", 1000 ); + +//何度かのあいこ合戦の末、1番バッターは魅音に決まった@ + OutputLine(NULL, "何度かのあいこ合戦の末、1番バッターは魅音に決まった。", + NULL, "After a couple of matches, it ended up with Mion being first.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 2, "me_si_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「1番は避けたかったんだけど……ま、ハンデってことにしとくかな。おっちゃん!!銃ッ!!」「そらよッ!!¥ + OutputLine(NULL, "「1番は避けたかったんだけど……ま、ハンデってことにしとくかな。おっちゃん!!銃ッ!!」「そらよッ!!」", + NULL, "\"I didn't want to end up first... Ah well, I'll just think of it as a handicap. Gramps!! Gun!!\" \"Here yah go!!\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawScene( "bg_010", 400 ); + +// 射的屋のオヤジから鉄砲を借り、入念にチェックする魅音@ + OutputLine(NULL, " 射的屋のオヤジから鉄砲を借り、入念にチェックする魅音。", + NULL, "When the shooting range guy handed her a rifle, Mion looked it over intently.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 弾のコルクのチェックも怠らない@ + OutputLine(NULL, " 弾のコルクのチェックも怠らない。", + NULL, "She didn't forget to check the cork bullet, either.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「OK@…この銃はおろしたてだね@ クセはなし。悪くないッ!!¥ + PlaySE(3, "S19/03/500300748", 128, 64); + OutputLine(NULL, "「OK。", + NULL, "\"Okay.", Line_WaitForInput); + PlaySE(3, "S19/03/500300749", 128, 64); + OutputLine(NULL, "…この銃はおろしたてだね?", + NULL, " ...This gun is brand new, isn't it?", Line_WaitForInput); + PlaySE(3, "S19/03/500300750", 128, 64); + OutputLine(NULL, " クセはなし。悪くないッ!!」", + NULL, " No faults. Not bad!!\"", Line_Normal); + ClearMessage(); + + +// 魅音がくわッ!!と一気に銃を構える!@ + OutputLine(NULL, " 魅音がくわッ!!と一気に銃を構える!!", + NULL, "Mion raised the gun in one swift motion!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 事前のチェックと違い、入念な照準などない、直感の射撃!@ + OutputLine(NULL, " 事前のチェックと違い、入念な照準などない、直感の射撃!!", + NULL, "It was completely different from her careful inspection. She was shooting from the hip!!", Line_WaitForInput); + OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); + + + DisableWindow(); + PlaySE( 3, "wa_014", 128, 64 ); + DrawScene( "white", 50 ); + DrawScene( "bg_010", 200 ); + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); +// 撃つ@ 詰める@/$ + OutputLine(NULL, " 撃つ!", + NULL, "Fire!", Line_WaitForInput); + OutputLine(NULL, " 詰める。", + NULL, " Reload.", Line_WaitForInput); + + DisableWindow(); + PlaySE( 3, "wa_014", 128, 64 ); + DrawScene( "white", 50 ); + DrawScene( "bg_010", 200 ); + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); +//…撃つ@ 詰める@ + OutputLine(NULL, "…撃つ!", + NULL, " ...Fire!", Line_WaitForInput); + OutputLine(NULL, " 詰める。", + NULL, " Reload.", Line_WaitForInput); + + DisableWindow(); + PlaySE( 3, "wa_014", 128, 64 ); + DrawScene( "white", 50 ); + DrawScene( "bg_010", 200 ); + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + +//…撃つッ!!¥ + OutputLine(NULL, " …撃つッ!!!", + NULL, " ...Fire!!!", Line_Normal); + ClearMessage(); + + + PlaySE( 3, "wa_005", 128, 64 ); + Wait( 500 ); +// PlaySE( 3, "wa_002", 128, 64 ); + +// ぱたり@ + OutputLine(NULL, " ぱたり。", + NULL, "Flop.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + PlaySE( 3, "wa_005", 128, 64 ); + Wait( 500 ); +// PlaySE( 3, "wa_003", 128, 64 ); + Wait( 500 ); + PlaySE( 3, "wa_005", 128, 64 ); + Wait( 500 ); +// PlaySE( 3, "wa_003", 128, 64 ); + +// …ぱたりぱたり@ + OutputLine(NULL, " …ぱたりぱたり。", + NULL, "...Flop, flop.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …お菓子の箱が3つ、次々に倒れる@ + OutputLine(NULL, " …お菓子の箱が3つ、次々に倒れる。", + NULL, "...Three candy boxes fell, one after the other.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 大戦果だッ!¥ + OutputLine(NULL, " 大戦果だッ!!", + NULL, "A big haul!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawScene( "bg_017", 400 ); + +// ギャラリーがどよめきッ、そしてそれが歓声に変わる@ + OutputLine(NULL, " ギャラリーがどよめきッ、そしてそれが歓声に変わる。", + NULL, "The crowd paused in a moment of awe and then erupted in cheers.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「わぁあぁああぁあッ!!@ すげぇええぞぉおおぉおぉお!!!!@ + PlaySE(3, "S19/00/yaji_mix1", 128, 64); + OutputLine(NULL, "「わぁあぁああぁあッ!!!", + NULL, "\"Whoaaaaa!!!", Line_WaitForInput); + PlaySE(3, "S19/00/yaji_mix2", 128, 64); + OutputLine(NULL, " すげぇええぞぉおおぉおぉお!!!!」", + NULL, " Awesooooome!!!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "sa_si_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「や……やるでございますわぁ……!!!@ + PlaySE(3, "S19/04/500400716", 128, 64); + OutputLine(NULL, "「や……やるでございますわぁ……!!!」", + NULL, "\"Th... That was quite good...!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 富竹さんは一瞬の射撃芸に思わず言葉を失っているようだ¥ + OutputLine(NULL, " 富竹さんは一瞬の射撃芸に思わず言葉を失っているようだ。", + NULL, "Tomitake-san was at a loss for words after seeing such shooting prowess.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 1, "re_si_wa_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「す、……すごいよ魅ぃちゃん!@ 3つ! 3つ!!!@ + PlaySE(3, "S19/02/500200861", 128, 64); + OutputLine(NULL, "「す、……すごいよ魅ぃちゃん!!", + NULL, "\"A... Amazing, Mii-chan!!", Line_WaitForInput); + PlaySE(3, "S19/02/500200862", 128, 64); + OutputLine(NULL, " 3つ! 3つ!!!」", + NULL, " Three! Three!!!\"", Line_Normal); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 命中率もすごいが……標的の選別も悪くない@ + OutputLine(NULL, " 命中率もすごいが……標的の選別も悪くない。", + NULL, "Her accuracy was incredible... Her choice of targets weren't bad either.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 魅音が狙った3つはいずれもやや大きく、やや倒れやすいといった、非常にハイリターンな標的ばかりだ…¥ + OutputLine(NULL, " 魅音が狙った3つはいずれもやや大きく、やや倒れやすいといった、非常にハイリターンな標的ばかりだ…!", + NULL, "The three Mion had gone after were fairly large and pretty easy to knock over. They were all targets with very high return on investment...!", Line_Normal); + ClearMessage(); + DisableWindow(); + + FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "me_si_ma_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「2番手は誰@ 沙都子@ ……気をつけて。弾が軽い。@ + PlaySE(3, "S19/03/500300751", 128, 64); + OutputLine(NULL, "「2番手は誰?", + NULL, "\"Who's up next?", Line_WaitForInput); + PlaySE(3, "S19/03/500300752", 128, 64); + OutputLine(NULL, " 沙都子?", + NULL, " Satoko?", Line_WaitForInput); + PlaySE(3, "S19/03/500300753", 128, 64); + OutputLine(NULL, " ……気をつけて。弾が軽い。」", + NULL, " ...Careful. The bullets are light.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 次は沙都子だ@ + OutputLine(NULL, " 次は沙都子だ。", + NULL, "Next was Satoko.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 華奢な体にはちょっと大きめな鉄砲だが、重たがる様子はない¥ + OutputLine(NULL, " 華奢な体にはちょっと大きめな鉄砲だが、重たがる様子はない。", + NULL, "The rifle looked a bit big for her lithe body, but it didn't seem like she had any problem with the weight.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawScene( "bg_010", 400 ); + DrawBustshotWithFiltering( 2, "sa_si_aw_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + + +//「やはりここは!s150………!sd大物狙いで行かせてもらいますわぁッ!!@ + OutputLine(NULL, "「やはりここは", + NULL, "\"Of course", Line_ContinueAfterTyping); +//!s150 + + SetSpeedOfMessage( TRUE, 0, ); + + OutputLine(NULL, "………", + NULL, " ...", Line_ContinueAfterTyping); +// !sd + + SetSpeedOfMessage( FALSE, 0, ); + + OutputLine(NULL, "大物狙いで行かせてもらいますわぁッ!!」", + NULL, "I shall aim for the grand prize!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それはくま狙いの予告だッ!!@ + OutputLine(NULL, " それはくま狙いの予告だッ!!!", + NULL, "She proclaimed that she was going after the teddy bear!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 沙都子め!! 大胆に…来やがったッ!!¥ + OutputLine(NULL, " 沙都子め!! 大胆に…来やがったッ!!!", + NULL, "Damn Satoko! Such a bold move!", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); + DrawBustshotWithFiltering( 1, "re_si_wa_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「くまさんを落とせばその時点で沙都子ちゃんのトップは確定するね!@ + PlaySE(3, "S19/02/500200863", 128, 64); + OutputLine(NULL, "「くまさんを落とせばその時点で沙都子ちゃんのトップは確定するね!」", + NULL, "\"The moment she knocks it over, she's guaranteed to be in first!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "tm_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「沙都子ちゃんがんばれ~ッ!!@ + PlaySE(3, "S19/02/500200864", 128, 64); + OutputLine(NULL, "「沙都子ちゃんがんばれ〜ッ!!」", + NULL, "\"Good luck, Satoko-chan~!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeAllBustshots( 200, TRUE ); + DrawBustshot( 2, "sa_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + +// 沙都子は魅音とは逆に冷静に的を狙い……引き金を絞る¥ + OutputLine(NULL, " 沙都子は魅音とは逆に冷静に的を狙い……引き金を絞る!", + NULL, "Satoko was the opposite of Mion. She aimed at the target quite carefully... and squeezed the trigger!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawScene( "black", 100 ); + DrawScene( "bg_010", 1000 ); + PlaySE( 3, "wa_014", 128, 64 ); + DrawScene( "white", 50 ); + DrawScene( "bg_010", 200 ); + PlaySE( 3, "wa_014", 128, 64 ); + DrawScene( "white", 50 ); + DrawScene( "bg_010", 200 ); + PlaySE( 3, "wa_005", 128, 64 ); + Wait( 500 ); + PlaySE( 3, "wa_005", 128, 64 ); + DrawBustshotWithFiltering( 2, "sa_si_bi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「……ちっ、…弾が軽いですわ…!@ + PlaySE(3, "S19/04/500400718", 128, 64); + OutputLine(NULL, "「……ちっ、…弾が軽いですわ…!」", + NULL, "\"...Bah. These bullets are too light...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +// 始めの2発を見事くまの胴に当てるが微動するだけ@ + OutputLine(NULL, " 始めの2発を見事くまの胴に当てるが微動するだけ。", + NULL, "The first two bullets struck the bear in the torso, but it only shifted a bit.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// …もっと上の頭頂部を狙わないとだめか…¥ + OutputLine(NULL, " …もっと上の頭頂部を狙わないとだめか…!", + NULL, "...You need to aim higher towards the head or it won't work...!", Line_Normal); + ClearMessage(); + + DisableWindow(); + PlaySE( 3, "wa_014", 128, 64 ); + DrawScene( "white", 50 ); + DrawScene( "bg_010", 200 ); + PlaySE( 3, "wa_005", 128, 64 ); + Wait( 500 ); +// PlaySE( 3, "wa_003", 128, 64 ); + +// しかし沙都子の3発目はくまではなく、そのわきのキャラメルの箱を転ばせた¥ + OutputLine(NULL, " しかし沙都子の3発目はくまではなく、そのわきのキャラメルの箱を転ばせた。", + NULL, "Satoko's third bullet wasn't aimed at the bear, but at the candy box below its arm.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 2, "sa_si_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「残念でございますけれど…私にくまは荷が勝ちすぎているみたいですわね…!@ + PlaySE(3, "S19/04/500400719", 128, 64); + OutputLine(NULL, "「残念でございますけれど…私にくまは荷が勝ちすぎているみたいですわね…!」", + NULL, "\"I hate to say it, but it appears the bear is just too much for me...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 大胆な大物狙いが、最後の最後で小物狙いに移ったので、ギャラリーは苦笑している@ + OutputLine(NULL, " 大胆な大物狙いが、最後の最後で小物狙いに移ったので、ギャラリーは苦笑している。", + NULL, "She went boldly after the big catch, but since she switched over to less impressive prey at the last second, the crowd only gave a strained laugh.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 度胸なし、と笑っているのだろうか@ + OutputLine(NULL, " 度胸なし、と笑っているのだろうか?", + NULL, "Were they laughing because she lacked the courage?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……わかってないヤツらめ!¥ + OutputLine(NULL, " ……わかってないヤツらめ!!", + NULL, "...These fools know nothing!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_017", "left", 0, 0, 300 ); + DrawBustshot( 1, "me_si_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + +//「沙都子、いい仕事をするじゃん。腕を上げたね!@ + PlaySE(3, "S19/03/500300754", 128, 64); + OutputLine(NULL, "「沙都子、いい仕事をするじゃん。腕を上げたね!」", + NULL, "\"A fine attempt, Satoko. You've gotten better!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "sa_si_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +// 魅音の差し出す手の平をぱーん!!と小気味良く叩く沙都子@ + OutputLine(NULL, " 魅音の差し出す手の平をぱーん!!と小気味良く叩く沙都子。", + NULL, "The palm of Mion's outstretched hand went pomf! as it tapped down lightly on Satoko.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 一見大胆な口を叩きながら、その実は極めて冷静@ + OutputLine(NULL, " 一見大胆な口を叩きながら、その実は極めて冷静!", + NULL, "She appeared to just be talking hot air, but this was actually completely calculated!", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 沙都子め、ビリを回避するため、敢えて手堅い目標に切り替えやがった…@ + OutputLine(NULL, " 沙都子め、ビリを回避するため、敢えて手堅い目標に切り替えやがった…!", + NULL, "Damn that Satoko! Just to avoid being in last place, she dared to switch over to an easy target...!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 恥も外聞もなくッ!@ 見事だぜ…¥ + OutputLine(NULL, " 恥も外聞もなくッ!!", + NULL, "Without shame or honor!!", Line_WaitForInput); + OutputLine(NULL, " 見事だぜ…。", + NULL, " Magnificent...", Line_Normal); + ClearMessage(); + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "sa_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「くまはレナさんに譲るでございますわ@健闘をお祈りしましてよ!@ + PlaySE(3, "S19/04/500400720", 128, 64); + OutputLine(NULL, "「くまはレナさんに譲るでございますわ。", + NULL, "\"I'll allow you to take the bear, Rena-san.", Line_WaitForInput); + PlaySE(3, "S19/04/500400721", 128, 64); + OutputLine(NULL, "健闘をお祈りしましてよ!」", + NULL, " I pray for your victory!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "re_si_ka_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「うんうん@ ありがとね沙都子ちゃん@ ……はぅ~、くまさんかぁいいよぅ!!@ + PlaySE(3, "S19/02/500200865", 128, 64); + OutputLine(NULL, "「うんうん!", + NULL, "\"Okay, okay!", Line_WaitForInput); + PlaySE(3, "S19/02/500200866", 128, 64); + OutputLine(NULL, " ありがとね沙都子ちゃん☆", + NULL, " Thanks so much, Satoko-chan.☆", Line_WaitForInput); + PlaySE(3, "S19/02/500200867", 128, 64); + OutputLine(NULL, " ……はぅ〜、くまさんかぁいいよぅ!!」", + NULL, " ...Hao~ Bear-san sho kyute!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 次のバッターはレナだ@ + OutputLine(NULL, " 次のバッターはレナだ。", + NULL, "Rena was up next.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// いつものレナなら的にかすりもしなさそうだが………あのくまをレナはかぁいいと言っているッ!!¥ + OutputLine(NULL, " いつものレナなら的にかすりもしなさそうだが………あのくまをレナはかぁいいと言っているッ!!!", + NULL, "She couldn't hit the broadside of a barn as regular Rena, but she said that bear was kyute!", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_017", "m1", 0, 0, 300 ); + DrawBustshotWithFiltering( 3, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「レナちゃんはどうだろうね@…ひとつくらい当たるといいんだけれど。@ + PlaySE(3, "S19/08/500800023", 128, 64); + OutputLine(NULL, "「レナちゃんはどうだろうね。", + NULL, "\"I wonder how Rena-chan will do.", Line_WaitForInput); + PlaySE(3, "S19/08/500800024", 128, 64); + OutputLine(NULL, "…ひとつくらい当たるといいんだけれど。」", + NULL, " ...I hope she's able to hit at least one.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「富竹さんはちょっとレナを甘く見てますね…。!s250……!sdふっ。@ + OutputLine(NULL, "「富竹さんはちょっとレナを甘く見てますね…。", + NULL, "\"You're underestimating Rena, Tomitake-san...", Line_ContinueAfterTyping); +//!s25 + SetSpeedOfMessage( TRUE, 0, ); + + OutputLine(NULL, "……", + NULL, " ...", Line_ContinueAfterTyping); + + SetSpeedOfMessage( FALSE, 0, ); + +// !sd + + OutputLine(NULL, "ふっ。」", + NULL, " Heh.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// あのレナだぞ@ + OutputLine(NULL, " あのレナだぞ?", + NULL, "It's Rena, you know?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 竜宮レナだぞ?@ + OutputLine(NULL, " 竜宮レナだぞ?!", + NULL, "It's Rena Ryuugu, you know!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あのくまのぬいぐるみをもらえるのなら…¥ + OutputLine(NULL, " あのくまのぬいぐるみをもらえるのなら……", + NULL, "If it was to get that teddy bear...", Line_Normal); + ClearMessage(); + + +//「うぉおおぉおぉおおおおッ!!!!@ + PlaySE(3, "S19/00/yaji_mix3", 128, 64); + OutputLine(NULL, "「うぉおおぉおぉおおおおッ!!!!」", + NULL, "\"Whoaaaaah!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 観客がどよめき、富竹さんも何事かと振りかえる@ + OutputLine(NULL, " 観客がどよめき、富竹さんも何事かと振りかえる!", + NULL, "Tomitake-san wheeled around to see what all the commotion the spectators were making was about!", Line_WaitForInput); + + + DisableWindow(); + DrawSceneWithMask( "bg_010", "left", 0, 0, 200 ); + + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// あのぬいぐるみがもらえるなら…………画鋲の穴だって狙撃できるんだよッ!!@ + OutputLine(NULL, " あのぬいぐるみがもらえるなら…………画鋲の穴だって狙撃できるんだよッ!!!", + NULL, "If it was to get that bear... she'd be able to shoot through a pinhole!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 竜宮レナってヤツはなッ!!!¥ + OutputLine(NULL, " 竜宮レナってヤツはなッ!!!!", + NULL, "The one known as Rena Ryuugu could do it!!!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 1, "re_si_ka_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + +//「ゆゆゆ、揺れてる揺れてるよ………はぅ……かぁいいよぅ…!!!@ + PlaySE(3, "S19/02/500200868", 128, 64); + OutputLine(NULL, "「ゆゆゆ、揺れてる揺れてるよ………はぅ……かぁいいよぅ…!!!」", + NULL, "\"Sh-Sh-Shaking, it's shaking... hao... Kyute!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// くまの緩やかな揺れに興奮を隠しきれない様子だ…! こうなればレナは負けない!¥ + OutputLine(NULL, " くまの緩やかな揺れに興奮を隠しきれない様子だ…! こうなればレナは負けない!!", + NULL, "Rena couldn't hide her excitement over the bear's slow rocking...! Now Rena couldn't lose!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 3, "sa_si_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「さすがレナさんですわ…!@ 冷静を失えば失うほどに…、@ + PlaySE(3, "S19/04/500400722", 128, 64); + OutputLine(NULL, "「さすがレナさんですわ…!!", + NULL, "\"Not bad, Rena-san...!!", Line_WaitForInput); + PlaySE(3, "S19/04/500400723", 128, 64); + OutputLine(NULL, " 冷静を失えば失うほどに…、」", + NULL, " The less collected you become...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +//「強いッ!!!¥ + PlaySE(3, "S19/01/HR_KEI34080", 128, 64); + OutputLine(NULL, "「強いッ!!!」", + NULL, "\"The stronger you get!!!\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_010", "m1", 0, 0, 300 ); + PlaySE( 3, "wa_014", 128, 64 ); + DrawScene( "white", 50 ); + DrawScene( "bg_010", 200 ); + PlaySE( 3, "wa_006", 128, 64 ); + Wait( 1500 ); + +//「ぅおおおぉおぉおおおぉッ!!!!@ + PlaySE(3, "S19/00/yaji_mix4", 128, 64); + OutputLine(NULL, "「ぅおおおぉおぉおおおぉッ!!!!」", + NULL, "\"Whooooaaa!!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// また大歓声だ@ + OutputLine(NULL, " また大歓声だ!", + NULL, "Another big cheer!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 再びレナの着弾はくまの額を捉える!@ + OutputLine(NULL, " 再びレナの着弾はくまの額を捉える!!", + NULL, "Rena's bullet hit the bear's forehead again!!", Line_WaitForInput); + + +// 心なしか、さっきより大きくくまが揺れたように感じられた¥ + OutputLine(NULL, " 心なしか、さっきより大きくくまが揺れたように感じられた。", + NULL, " Not enough. The bear seemed to wobble more than before.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_017", "left", 0, 0, 300 ); + DrawBustshotWithFiltering( 3, "ri_mk_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「…でも無理かも知れませんですね。@ + PlaySE(3, "S19/05/500500303", 128, 64); + OutputLine(NULL, "「…でも無理かも知れませんですね。」", + NULL, "\"...But it might not be possible.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "tm_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「い、いやぁわからないよ?@ レナちゃんの腕だったらひょっとすると…!!@ + PlaySE(3, "S19/08/500800025", 128, 64); + OutputLine(NULL, "「い、いやぁわからないよ?!", + NULL, "\"Y-You never know!", Line_WaitForInput); + PlaySE(3, "S19/08/500800026", 128, 64); + OutputLine(NULL, " レナちゃんの腕だったらひょっとすると…!!」", + NULL, " With Rena-chan's skill, it might be...!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 富竹さんもギャラリーも興奮気味だが…梨花ちゃんの分析は冷静だ¥ + OutputLine(NULL, " 富竹さんもギャラリーも興奮気味だが…梨花ちゃんの分析は冷静だ。", + NULL, "While Tomitake-san was just as excited as the crowd, Rika-chan's analysis was not swayed by emotion.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawScene( "black", 400 ); + + +// あとレナに10発も与えればきっと倒せるだろう@ + OutputLine(NULL, " あとレナに10発も与えればきっと倒せるだろう。", + NULL, "If Rena had ten more shots, then she could surely knock it over.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// !s200……!sdだが……あと1発ではどう考えても!s250………!sd無理かッ¥ +//!s200 + + SetSpeedOfMessage( TRUE, 0, ); + OutputLine(NULL, "……", + NULL, "...", Line_ContinueAfterTyping); + + SetSpeedOfMessage( FALSE, 0, ); + + + OutputLine(NULL, "だが……あと1発ではどう考えても", + NULL, "But... with just one more... No matter how you looked at it", Line_ContinueAfterTyping); +//!s250 + + SetSpeedOfMessage( TRUE, 0, ); + + OutputLine(NULL, "………", + NULL, "...", Line_ContinueAfterTyping); +//!sd + SetSpeedOfMessage( FALSE, 0, ); + + OutputLine(NULL, "無理かッ!", + NULL, " No go!", Line_Normal); + + ClearMessage(); + + DisableWindow(); + PlaySE( 3, "wa_014", 128, 64 ); + DrawScene( "white", 50 ); + DrawScene( "bg_010", 200 ); + PlaySE( 3, "wa_006", 128, 64 ); + Wait( 1500 ); + +//「あぁあぁあぁーーーーー…ッ!!!!@ + PlaySE(3, "S19/00/yaji_mix5", 128, 64); + OutputLine(NULL, "「あぁあぁあぁーーーーー…ッ!!!!」", + NULL, "\"OwWwwWw-----!!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ギャラリーの落胆の声が響き渡る…@ + OutputLine(NULL, " ギャラリーの落胆の声が響き渡る…。", + NULL, "The crowd let out a dejected groan...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 3発とも額に命中したのに……@ + OutputLine(NULL, " 3発とも額に命中したのに……。", + NULL, "She had shot it right in the forehead three times...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そしてやや遅れて健闘の拍手が鳴り響いた¥ + OutputLine(NULL, " そしてやや遅れて健闘の拍手が鳴り響いた。", + NULL, "It was a bit late, but they gave her a good round of applause for the attempt.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawScene( "bg_010", 1000 ); + DrawBustshotWithFiltering( 2, "re_si_ko_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「……はぅ………くまさん……お持ち帰り…………はぅ……。@ + PlaySE(3, "S19/02/500200869", 128, 64); + OutputLine(NULL, "「……はぅ………くまさん……お持ち帰り…………はぅ……。」", + NULL, "\"...Hao... Bear-san... take him home... hao...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 健闘は称えられるべきだが…戦果はゼロだ@ + OutputLine(NULL, " 健闘は称えられるべきだが…戦果はゼロだ。", + NULL, "She should be praised for her valor, but she had no trophies to show for it.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// …だがその時、屋台のオヤジがキャラメルの箱を手でぱたん、と倒すとレナに渡した¥ + OutputLine(NULL, " …だがその時、屋台のオヤジがキャラメルの箱を手でぱたん、と倒すとレナに渡した。", + NULL, "...Then, at that moment, the old man flicked one of the candy boxes with his finger and handed it to Rena.", Line_Normal); + ClearMessage(); + + +//「こいつぁ嬢ちゃんのだぜ。@ + PlaySE(3, "S19/00/yataiz50007", 128, 64); + OutputLine(NULL, "「こいつぁ嬢ちゃんのだぜ。」", + NULL, "\"This's fer you, little lady.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「………へ……? ……くれるの……@ レ、レナに……はぅ、@ + PlaySE(3, "S19/02/500200870", 128, 64); + OutputLine(NULL, "「………へ……? ……くれるの……?", + NULL, "\"...Huh? ...You're giving this to...", Line_WaitForInput); + PlaySE(3, "S19/02/500200871", 128, 64); + OutputLine(NULL, " レ、レナに……はぅ、」", + NULL, " to me? Hao...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あんなすげぇの見せられて手ぶらで帰しちゃあ…お天道様に申し訳が立たねえぜ!@ + PlaySE(3, "S19/00/yataiz50008", 128, 64); + OutputLine(NULL, "「あんなすげぇの見せられて手ぶらで帰しちゃあ…お天道様に申し訳が立たねえぜ!」", + NULL, "\"The gods wouldn't forgive me if I let you go home empty-handed after such a display!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そしてもう一度割れんばかりの拍手¥ + OutputLine(NULL, " そしてもう一度割れんばかりの拍手!", + NULL, "There was another shower of applause!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_017", "left", 0, 0, 300 ); + DrawBustshot( 1, "re_si_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +// すっかりのぼせて真っ赤になったレナの腕を引っ張ってこっちへ連れ戻す¥ + OutputLine(NULL, " すっかりのぼせて真っ赤になったレナの腕を引っ張ってこっちへ連れ戻す。", + NULL, "Rena turned bright red and I pulled her back over to us by her hand.", Line_Normal); + ClearMessage(); + + +//「頑張ったじゃないかよ@ かぁいいモードのレナにゃ驚かされるぜ!@ + PlaySE(3, "S19/01/HR_KEI34090", 128, 64); + OutputLine(NULL, "「頑張ったじゃないかよ!", + NULL, "\"You did a good job!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI34100", 128, 64); + OutputLine(NULL, " かぁいいモードのレナにゃ驚かされるぜ!」", + NULL, " Your Kyute Mode really surprised me!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「……はぅ………欲しかったよぅ……くまさん………ぅぅ……。@ + PlaySE(3, "S19/02/500200872", 128, 64); + OutputLine(NULL, "「……はぅ………欲しかったよぅ……くまさん………ぅぅ……。」", + NULL, "\"...Hao... I really wanted Mr Bear... Wah...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// もう一息だった分だけ、落胆している様子がよくわかる@ + OutputLine(NULL, " もう一息だった分だけ、落胆している様子がよくわかる。", + NULL, "It was easy to see that it only needed a little more to be knocked over.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナにはいっつも世話になりっぱなしだ@うまい弁当の借りもある¥ + OutputLine(NULL, " レナにはいっつも世話になりっぱなしだ。", + NULL, "Rena had done quite a lot for me.", Line_WaitForInput); + OutputLine(NULL, "うまい弁当の借りもある。", + NULL, " I still needed to pay her back for that delicious picnic.", Line_Normal); + ClearMessage(); + + +//「よっしゃ! そんなら俺が、」!w1500/ + PlaySE(3, "S19/01/HR_KEI34110", 128, 64); + OutputLine(NULL, "「よっしゃ! そんなら俺が、」", + NULL, "\"All right! Then I'll...\"", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + DisableWindow(); + DrawBustshotWithFiltering( 3, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「僕が取ったらプレゼントするよ。@ + PlaySE(3, "S19/08/500800027", 128, 64); + OutputLine(NULL, "「僕が取ったらプレゼントするよ。」", + NULL, " \"I'll get it and give it to you.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ん何ぃいぃいいいッ?!?¥ + OutputLine(NULL, " ん何ぃいぃいいいッ?!?!", + NULL, "Wuhaaaat!?!?", Line_Normal); + ClearMessage(); + + +// 俺が珍しく口にしようとしたサービスのセリフを富竹さんに取られる@ + OutputLine(NULL, " 俺が珍しく口にしようとしたサービスのセリフを富竹さんに取られる!", + NULL, "Tomitake-san had stolen the words right out of my mouth!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 1, "re_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「うん!うん@ お願いね富竹さん!@ がんばれ~!!@ + PlaySE(3, "S19/02/500200873", 128, 64); + OutputLine(NULL, "「うん!うん!", + NULL, "\"Okay! Okay!", Line_WaitForInput); + PlaySE(3, "S19/02/500200874", 128, 64); + OutputLine(NULL, " お願いね富竹さん!!", + NULL, " Please, Tomitake-san!!", Line_WaitForInput); + PlaySE(3, "S19/02/500200875", 128, 64); + OutputLine(NULL, " がんばれ〜!!」", + NULL, " Good luck~!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// とと、富竹のおっさんめぇえぇええ!@ 人のおいしいところを…!@ + OutputLine(NULL, " とと、富竹のおっさんめぇえぇええ!!", + NULL, "D-D-Damn you, old man Tomitakeee!!", Line_WaitForInput); + OutputLine(NULL, " 人のおいしいところを…!!", + NULL, " Stealing the good parts for yourself...!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawSceneWithMask( "bg_017", "left", 0, 0, 300 ); + +// ギリギリと悔しがる俺の頭に、すっと小さな手が伸びた@ + OutputLine(NULL, " ギリギリと悔しがる俺の頭に、すっと小さな手が伸びた。", + NULL, "A small hand stretched over and fell gently on my head just before I was overcome with frustration.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "ri_mk_ni_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「…圭一もファイト、!w300おーですよ。¥ + OutputLine(NULL, "「…圭一もファイト、", + NULL, "\"...You keep on fighting too, Keiichi,", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "おーですよ。」", + NULL, " okay?\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); + DrawSceneWithMask( "bg_010", "left", 0, 0, 1300 ); + +// 富竹さんもやはり慎重にくまを照準している@ + OutputLine(NULL, " 富竹さんもやはり慎重にくまを照準している。", + NULL, "Tomitake-san carefully studied the bear.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …一度目を戻すと、残りの2発の弾を握ったまま鉄砲を構えた¥ + OutputLine(NULL, " …一度目を戻すと、残りの2発の弾を握ったまま鉄砲を構えた。", + NULL, "...Setting his sights, he shouldered the rifle while holding the other two shots in his hand.", Line_Normal); + ClearMessage(); + + +//「ん?@ どういうことだ?!@ + PlaySE(3, "S19/01/HR_KEI34120", 128, 64); + OutputLine(NULL, "「ん?!", + NULL, "\"Hm!?", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI34130", 128, 64); + OutputLine(NULL, " どういうことだ?!」", + NULL, " Why is he doing that!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "me_si_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「……うん、間違いない!@ 富竹のおっさんの狙いは……!!!@ + PlaySE(3, "S19/03/500300755", 128, 64); + OutputLine(NULL, "「……うん、間違いない!!", + NULL, "\"...Yes, no doubt!!", Line_WaitForInput); + PlaySE(3, "S19/03/500300756", 128, 64); + OutputLine(NULL, " 富竹のおっさんの狙いは……!!!」", + NULL, " Tomitake-san is aiming for...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawScene( "black", 400 ); + PlaySE( 3, "wa_014", 128, 64 ); + DrawScene( "white", 50 ); + DrawScene( "bg_010", 200 ); + +// ぱかん!!w500/ + OutputLine(NULL, " ぱかん!", + NULL, "Pwop!", Line_ContinueAfterTyping); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + PlaySE( 3, "wa_006", 128, 64 ); + Wait( 1000 ); + PlaySE( 3, "wa_014", 128, 64 ); + DrawScene( "white", 50 ); + DrawScene( "bg_010", 200 ); + +// ぱかん!!w500/ + OutputLine(NULL, " ぱかん!", + NULL, "Pwop!", Line_ContinueAfterTyping); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + PlaySE( 3, "wa_006", 128, 64 ); + Wait( 1000 ); + PlaySE( 3, "wa_014", 128, 64 ); + DrawScene( "white", 50 ); + DrawScene( "bg_010", 200 ); + +// ぱかん!!/ + OutputLine(NULL, " ぱかん!!", + NULL, "Pwop!!", Line_ContinueAfterTyping); + + PlaySE( 3, "wa_006", 128, 64 ); + +// 発射の感覚が短い!@ + OutputLine(NULL, " 発射の感覚が短い!!", + NULL, " The time between shots was short!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 一撃ごとに揺れが収まってから撃つのでは何の意味もない!@ つまり、富竹さんは連射で勝負に来たのだッ!!¥ + OutputLine(NULL, " 一撃ごとに揺れが収まってから撃つのでは何の意味もない!!", + NULL, "It was meaningless to shoot again once it stopped shaking!!", Line_WaitForInput); + OutputLine(NULL, " つまり、富竹さんは連射で勝負に来たのだッ!!!", + NULL, " So Tomitake-san was relying on rapid fire to win the battle!!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawScene( "bg_010", 400 ); + +// これまでとはまるで違う、誰が見ても揺れとわかる大きな揺れ…!!@ + OutputLine(NULL, " これまでとはまるで違う、誰が見ても揺れとわかる大きな揺れ…!!!", + NULL, "It was visibly wobbling much more than it ever had before...!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……だがそこまで!@ 転げ落ちるには至らない!!¥ + OutputLine(NULL, " ……だがそこまで!!", + NULL, "...But that was all...", Line_WaitForInput); + OutputLine(NULL, " 転げ落ちるには至らない!!!", + NULL, " It still didn't fall over.", Line_Normal); + ClearMessage(); + DisableWindow(); + + DrawBustshotWithFiltering( 1, "re_si_ka_b1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「はぅ~~~………ざ、残念だったぁ………。@ + PlaySE(3, "S19/02/500200876", 128, 64); + OutputLine(NULL, "「はぅ〜〜〜………ざ、残念だったぁ………。」", + NULL, "\"Hao~~~ T-Too bad...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナは大きな揺れに一瞬期待するも、すぐに落胆のため息を漏らす@ + OutputLine(NULL, " レナは大きな揺れに一瞬期待するも、すぐに落胆のため息を漏らす。", + NULL, "All of Rena's momentary expectation from watching it sway violently turned into a dejected sigh.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "tm_si_ko_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「…う~ん…結構行けると思ったんだけどなぁ…!!@ + PlaySE(3, "S19/08/500800028", 128, 64); + OutputLine(NULL, "「…う〜ん…結構行けると思ったんだけどなぁ…!!」", + NULL, "\"...Hmm~... I really thought it would work...!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); + DrawBustshotWithFiltering( 1, "sa_si_aw_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「をっほっほ@ 男だとキャラメルはもらえないようでございますわね!@ + PlaySE(3, "S19/04/500400724", 128, 64); + OutputLine(NULL, "「をっほっほ!", + NULL, "\"Oh ho ho!", Line_WaitForInput); + PlaySE(3, "S19/04/500400725", 128, 64); + OutputLine(NULL, " 男だとキャラメルはもらえないようでございますわね!」", + NULL, " It seems that, since you're a man, you will not be receiving any candy!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// つまりはそういうこと@ 富竹さん、戦果ゼロだ¥ + OutputLine(NULL, " つまりはそういうこと!", + NULL, "That was it!", Line_WaitForInput); + OutputLine(NULL, " 富竹さん、戦果ゼロだ!", + NULL, " It meant Tomitake-san had no spoils of war!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_017", "left", 0, 0, 300 ); + DrawBustshotWithFiltering( 1, "me_si_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「つまり、圭ちゃんと梨花ちゃんは手堅く、ラクなものを撃ち落せばビリ回避ってわけだね。@ + PlaySE(3, "S19/03/500300757", 128, 64); + OutputLine(NULL, "「つまり、圭ちゃんと梨花ちゃんは手堅く、ラクなものを撃ち落せばビリ回避ってわけだね。」", + NULL, "\"So both Kei-chan and Rika-chan can just shoot down a small, easy prize and avoid being dead last.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「ビリ回避、か@!s120………………!sdあ、すみませんね。@ + PlaySE(3, "S19/01/HR_KEI34140", 128, 64); + OutputLine(NULL, "「ビリ回避、か。", + NULL, "\"Avoid being the loser, huh.", Line_WaitForInput); + +//!s120 + + SetSpeedOfMessage( TRUE, 0, ); + + OutputLine(NULL, "………………", + NULL, " ...", Line_ContinueAfterTyping); +// !sd + + SetSpeedOfMessage( FALSE, 0, ); + + OutputLine(NULL, "あ、すみませんね。」", + NULL, "Oh, sorry about that.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「今度は圭一くんの番だよ。健闘を!@ + PlaySE(3, "S19/08/HR_TOM00000", 128, 64); + OutputLine(NULL, "「今度は圭一くんの番だよ。健闘を!」", + NULL, "\"It's your turn next, Keiichi-kun. Best of luck!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 5番手は俺@ + OutputLine(NULL, " 5番手は俺。", + NULL, "I was the fifth shooter.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 富竹さんから鉄砲を受け取る@ + OutputLine(NULL, " 富竹さんから鉄砲を受け取る。", + NULL, "I took the rifle from Tomitake-san.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 非情に徹するなら魅音の言う通り、ここは小物狙いだ@……だが……!¥ + OutputLine(NULL, " 非情に徹するなら魅音の言う通り、ここは小物狙いだ。", + NULL, "If I took the ruthless route, as Mion had suggested, then I'd go for a small target.", Line_WaitForInput); + OutputLine(NULL, "……だが……!!", + NULL, " ...Except...!!", Line_Normal); + ClearMessage(); + + +// 鉄砲を受け渡す時、その鉄砲を伝って確かに感じたのだ@…熱い…気合ってヤツを!@ + OutputLine(NULL, " 鉄砲を受け渡す時、その鉄砲を伝って確かに感じたのだ。", + NULL, "When I picked up the rifle, I definitely got a feeling from it.", Line_WaitForInput); + OutputLine(NULL, "…熱い…気合ってヤツを!!", + NULL, " ...It was... burning passion!!", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 富竹さんは俺に託した@ + OutputLine(NULL, " 富竹さんは俺に託した。", + NULL, "Passed down to me by Tomitake-san.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナの欲しがるぬいぐるみを落とせなかった男としての無念を…俺にッ!@ + OutputLine(NULL, " レナの欲しがるぬいぐるみを落とせなかった男としての無念を…俺にッ!!", + NULL, "The regret of not being man enough to fell the bear that Rena wanted...!!", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// あぁ、そうさ@ここでくまを狙わなかったら!s250……!sd/ + OutputLine(NULL, " あぁ、そうさ。", + NULL, "Yes, that's right.", Line_WaitForInput); + OutputLine(NULL, "ここでくまを狙わなかったら", + NULL, " If I didn't aim for the bear", Line_ContinueAfterTyping); +//!s250 + + SetSpeedOfMessage( TRUE, 0, ); + + OutputLine(NULL, "……", + NULL, "...", Line_ContinueAfterTyping); +//!sd/ + SetSpeedOfMessage( FALSE, 0, ); + PlaySE( 3, "wa_010", 128, 64 ); + +//男じゃないッ!¥ + OutputLine(NULL, "男じゃないッ!!", + NULL, " Then I wouldn't be a man!!", Line_Normal); + ClearMessage(); + + +//「約束しちまったからな@…レナに。@ + PlaySE(3, "S19/01/HR_KEI34160", 128, 64); + OutputLine(NULL, "「約束しちまったからな。", + NULL, "\"After all, that was my promise...", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI34170", 128, 64); + OutputLine(NULL, "…レナに。」", + NULL, " to Rena.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "re_si_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「…え、……え@ …約束って……なんだろ? なんだろ?@ + PlaySE(3, "S19/02/500200878", 128, 64); + OutputLine(NULL, "「…え、……え?", + NULL, "\"...Huh ...huh?", Line_WaitForInput); + PlaySE(3, "S19/02/500200879", 128, 64); + OutputLine(NULL, " …約束って……なんだろ? なんだろ?」", + NULL, " ...What... promise? What?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あのくまを撃ち落して@……レナにプレゼントするって。@ + PlaySE(3, "S19/01/HR_KEI34180", 128, 64); + OutputLine(NULL, "「あのくまを撃ち落して。", + NULL, "\"To shoot down that bear.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI34190", 128, 64); + OutputLine(NULL, "……レナにプレゼントするって。」", + NULL, " ...Then give it to Rena. That one.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 1, "re_si_ha_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「へ………へ………それって………はぅ…………。¥ + PlaySE(3, "S19/02/500200880", 128, 64); + OutputLine(NULL, "「へ………へ………それって………はぅ…………。」", + NULL, "\"Uh... uh... You mean... hao...\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_017", "m1", 0, 0, 300 ); + +// このやりとりを見て、ギャラリーがヒートアップする!@ + OutputLine(NULL, " このやりとりを見て、ギャラリーがヒートアップする!!", + NULL, "The crowd went wild when they saw our conversation!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「おぉおおぉおぉ!!@ 兄ちゃんいいぞぉ!@ 男見せたれぇえぇええぇッ!!!!¥ + OutputLine(NULL, "「おぉおおぉおぉ!!!", + NULL, "\"Whoooooo!!", Line_WaitForInput); + OutputLine(NULL, " 兄ちゃんいいぞぉ!!", + NULL, " Cool, onii-chan!!", Line_WaitForInput); + OutputLine(NULL, " 男見せたれぇえぇええぇッ!!!!」", + NULL, " You got balls maaaan!!!!\"", Line_Normal); + ClearMessage(); + + +// ち、違うぞギャラリーの諸君@ + OutputLine(NULL, " ち、違うぞギャラリーの諸君!", + NULL, "Th-That's not it, fine men of the crowd!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……こうしないと、この屋台のオヤジ、帰りにレナに追い剥ぎされるかもしれないからだよ…!@ + OutputLine(NULL, " ……こうしないと、この屋台のオヤジ、帰りにレナに追い剥ぎされるかもしれないからだよ…!!", + NULL, "...If I didn't do this... then Rena might mug the old man running the stall on his way home...!!", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// じゃなくてじゃなくて@ + OutputLine(NULL, " じゃなくてじゃなくて!", + NULL, "No! That's not it! That's not it at all!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// どうして俺ってヤツはもっと素直な言い方ができないんだ?¥ + OutputLine(NULL, " どうして俺ってヤツはもっと素直な言い方ができないんだ?!", + NULL, "Why can't I just express my honest feelings!?", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「圭一さんも男を見せますのね@……でも実際、どうやってくまを落とす気ですの?@ + PlaySE(3, "S19/04/500400726", 128, 64); + OutputLine(NULL, "「圭一さんも男を見せますのね。", + NULL, "\"Keiichi-san surely talks the talk.", Line_WaitForInput); + PlaySE(3, "S19/04/500400727", 128, 64); + OutputLine(NULL, "……でも実際、どうやってくまを落とす気ですの?」", + NULL, " ...But how do you actually intend to bring down the bear?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "ri_mk_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「…レナや富竹の弾で幾分、傾きはしましたですが……難しいと思いますです。@ + PlaySE(3, "S19/05/500500305", 128, 64); + OutputLine(NULL, "「…レナや富竹の弾で幾分、傾きはしましたですが……難しいと思いますです。」", + NULL, "\"...Rena and Tomitake-san's shots did make it tilt a bit... but I think finishing the job will be difficult.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 2, "re_si_ha_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「…圭一くぅん………。@ + PlaySE(3, "S19/02/500200881", 128, 64); + OutputLine(NULL, "「…圭一くぅん………。」", + NULL, "\"...Keiichii-kun...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「もっと素早い連射力があれば…一撃ごとの揺れにパワーを上乗せできるのに…!@ + PlaySE(3, "S19/01/HR_KEI34200", 128, 64); + OutputLine(NULL, "「もっと素早い連射力があれば…一撃ごとの揺れにパワーを上乗せできるのに…!」", + NULL, "\"If only there was some way to shoot faster... I'd be able to pile more power on the sway from each hit...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「頑張って! 圭一くん!!¥ + PlaySE(3, "S19/02/500200882", 128, 64); + OutputLine(NULL, "「頑張って! 圭一くん!!」", + NULL, "\"Good luck! Keiichi-kun!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeAllBustshots( 400, TRUE ); + DrawScene( "bg_010", 400 ); + +// ……俺は2つ深呼吸してから、オヤジに注文した@ + OutputLine(NULL, " ……俺は2つ深呼吸してから、オヤジに注文した。", + NULL, "After taking two deep breaths, I shouted over to the guy.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「鉄砲をもう2丁貸してくれ。@ + PlaySE(3, "S19/01/HR_KEI34210", 128, 64); + OutputLine(NULL, "「鉄砲をもう2丁貸してくれ。」", + NULL, "\"Two more rifles.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// どよ?@ ギャラリーがざわめく¥ + OutputLine(NULL, " どよ?!", + NULL, "Huh!?", Line_WaitForInput); + OutputLine(NULL, " ギャラリーがざわめく。", + NULL, " The crowd murmured amongst themselves.", Line_Normal); + ClearMessage(); + DisableWindow(); + + DrawSceneWithMask( "bg_017", "left", 0, 0, 200 ); + DrawBustshotWithFiltering( 3, "sa_si_bi_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「圭一さんは何を企んでいるのでしょう?@ …1人じゃ3丁は扱えないですのよ?!@ + PlaySE(3, "S19/04/500400728", 128, 64); + OutputLine(NULL, "「圭一さんは何を企んでいるのでしょう?!", + NULL, "\"I wonder what Keiichi-san is up to...", Line_WaitForInput); + PlaySE(3, "S19/04/500400729", 128, 64); + OutputLine(NULL, " …1人じゃ3丁は扱えないですのよ?!」", + NULL, " One person can't handle three rifles at once!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "me_si_wi_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「読めたよ…@圭ちゃんも…考えたじゃん!!@ + PlaySE(3, "S19/03/500300758", 128, 64); + OutputLine(NULL, "「読めたよ…。", + NULL, "\"I get it...", Line_WaitForInput); + PlaySE(3, "S19/03/500300759", 128, 64); + OutputLine(NULL, "圭ちゃんも…考えたじゃん!!」", + NULL, " Nice thinking, Kei-chan!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 魅音が俺の秘策を見事看破する¥ + OutputLine(NULL, " 魅音が俺の秘策を見事看破する!", + NULL, "Mion was able to figure it out magnificently!", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeAllBustshots( 400, TRUE ); + DrawBustshotWithFiltering( 3, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「つまり…一番時間がかかってるのがこの…コルク弾の装填なんだよ。@ + PlaySE(3, "S19/08/500800029", 128, 64); + OutputLine(NULL, "「つまり…一番時間がかかってるのがこの…コルク弾の装填なんだよ。」", + NULL, "\"Basically, what was taking the most time was reloading the shot.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「そ、そうだよね…@ じゃあ……先に弾を詰めた鉄砲を3つ並べておけば…!!@ + PlaySE(3, "S19/02/500200883", 128, 64); + OutputLine(NULL, "「そ、そうだよね…!", + NULL, "\"Th-That's right...!", Line_WaitForInput); + PlaySE(3, "S19/02/500200884", 128, 64); + OutputLine(NULL, " じゃあ……先に弾を詰めた鉄砲を3つ並べておけば…!!」", + NULL, " Then... by putting three pre-loaded rifles next to each other...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 富竹さんは何も言わずファインダー越しに俺とくまを捉える@ + OutputLine(NULL, " 富竹さんは何も言わずファインダー越しに俺とくまを捉える。", + NULL, "Tomitake-san went silent, peering at me and the bear through his lens.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// カメラマンの血が、これから起こる奇跡を予見させるのだ!@ + OutputLine(NULL, " カメラマンの血が、これから起こる奇跡を予見させるのだ!!", + NULL, "His photographer's blood predicted a miracle will occur!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そしてギャラリーも遅れて俺の意図を読み取る¥ + OutputLine(NULL, " そしてギャラリーも遅れて俺の意図を読み取る!", + NULL, "And then the crowd finally picked up on what I was planning!", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_017", "up", 0, 0, 300 ); + +// 割れんばかりの大歓声!@ 圭一コールが巻き起こる!!¥ + OutputLine(NULL, " 割れんばかりの大歓声!!", + NULL, "They let out a great cheer!", Line_WaitForInput); + OutputLine(NULL, " 圭一コールが巻き起こる!!!", + NULL, " They chanted my name, Keiichi!!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawScene( "bg_010", 400 ); + +// 連射が命@ 外せば意味もなし!@ + OutputLine(NULL, " 連射が命!", + NULL, "Rapid fire is the key!", Line_WaitForInput); + OutputLine(NULL, " 外せば意味もなし!!", + NULL, " If I miss, all is for naught!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……ふーーーーーッ!@ + OutputLine(NULL, " ……ふーーーーーッ!!", + NULL, "...Phueeeeeew...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 息を深く吐いてから…止める@……緊張が止まる¥ + OutputLine(NULL, " 息を深く吐いてから…止める。", + NULL, "After letting out a deep breath... I paused.", Line_WaitForInput); + OutputLine(NULL, "……緊張が止まる。", + NULL, " Relax...", Line_Normal); + ClearMessage(); + + +// ………今だッ!!!¥ + OutputLine(NULL, " ………今だッ!!!!", + NULL, "NOW!", Line_Normal); + ClearMessage(); + + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + PlayBGM( 2, "lsys25", 128, 0 ); + DisableWindow(); + DrawScene( "black", 3000 ); + +// その瞬間、時間が止まったようにすら感じた@ + OutputLine(NULL, " その瞬間、時間が止まったようにすら感じた。", + NULL, "That moment... It felt like time itself had stopped.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + DisableWindow(); + + + PlaySE( 3, "wa_014", 128, 64 ); + DrawScene( "white", 200 ); + DrawScene( "black", 50 ); + PlaySE( 3, "wa_014", 128, 64 ); + DrawScene( "white", 200 ); + DrawScene( "black", 50 ); + PlaySE( 3, "wa_014", 128, 64 ); + DrawScene( "white", 200 ); + DrawScene( "black", 50 ); + + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 俺にはコルク弾が飛んで行く軌跡まで見えていたのかもしれない@ + OutputLine(NULL, " 俺にはコルク弾が飛んで行く軌跡まで見えていたのかもしれない。", + NULL, "I felt like I could see the trajectory of the bullets.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 当たれ……@そして!s200……!sd倒せッ!!!!@ + OutputLine(NULL, " 当たれ……、", + NULL, "Hit it...", Line_WaitForInput); + OutputLine(NULL, "そして", + NULL, " and", Line_ContinueAfterTyping); +//!s200 + SetSpeedOfMessage( TRUE, 0, ); + + OutputLine(NULL, "……", + NULL, "...", Line_ContinueAfterTyping); +// !sd + + SetSpeedOfMessage( FALSE, 0, ); + + OutputLine(NULL, "倒せッ!!!!!", + NULL, " knock it down!", Line_WaitForInput); + + + + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// くまの頭に弾が1発/ + OutputLine(NULL, " くまの頭に弾が1発", + NULL, "The first shot hit the bear on its head.", Line_ContinueAfterTyping); + + PlaySE( 3, "wa_005", 128, 64 ); + Wait( 1500 ); + +//2発/ + OutputLine(NULL, "2発", + NULL, " The second...", Line_ContinueAfterTyping); + + PlaySE( 3, "wa_006", 128, 64 ); + Wait( 1500 ); + +//!s200……!sd3発/ + + SetSpeedOfMessage( TRUE, 0, ); + OutputLine(NULL, "……", + NULL, " ...", Line_ContinueAfterTyping); + + SetSpeedOfMessage( FALSE, 0, ); + + OutputLine(NULL, "3発", + NULL, " The third...", Line_ContinueAfterTyping); + + PlaySE( 3, "wa_007", 128, 64 ); + +//ッ!!!@ + OutputLine(NULL, "ッ!!!!", + NULL, " !!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 大きく揺れるくま!@ そして……!¥ + OutputLine(NULL, " 大きく揺れるくま!!", + NULL, "The bear swayed hard!!", Line_WaitForInput); + OutputLine(NULL, " そして……!!", + NULL, " And then...!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawScene( "white", 3000 ); + DrawScene( "bg_010", 1000 ); + FadeOutBGM( 2, 1000, TRUE ); + PlayBGM( 1, "msys02", 128, 0 ); + DrawBustshotWithFiltering( 3, "re_si_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + PlaySE( 3, "wa_006", 128, 64 ); + ShakeScreen( 1, 50, 20, 5, 0, ); + +//「きゃ、…きゃーーー!!@ やったぁあぁあぁあぁあッ!!!!@ + PlaySE(3, "S19/02/500200885", 128, 64); + OutputLine(NULL, "「きゃ、…きゃーーー!!!", + NULL, "\"Who-Whooooo!!", Line_WaitForInput); + PlaySE(3, "S19/02/500200886", 128, 64); + OutputLine(NULL, " やったぁあぁあぁあぁあッ!!!!」", + NULL, " Yeaaaaaah!!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ぅおおぉぉおおおぉおぉおおッ!!!!@ + PlaySE(3, "S19/00/yaji_mix7", 128, 64); + OutputLine(NULL, "「ぅおおぉぉおおおぉおぉおおッ!!!!」", + NULL, "\"oOOooOOOoOoOO!!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 大歓声はぬいぐるみがごろりと棚を転げ落ちるのを待たずに巻き起こった@ + OutputLine(NULL, " 大歓声はぬいぐるみがごろりと棚を転げ落ちるのを待たずに巻き起こった。", + NULL, "The cheers began before the stuffed animal even finished falling off the shelf.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それが地面に落ちる前にオヤジがキャッチし、俺に投げてよこす¥ + OutputLine(NULL, " それが地面に落ちる前にオヤジがキャッチし、俺に投げてよこす。", + NULL, "The guy caught it before it hit the ground and tossed it over to me.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_017", "left", 0, 0, 300 ); + +//「……まさか本当に落としやがるたぁなぁ@…完敗だぜ!!@ + PlaySE(3, "S19/00/yataiz50009", 128, 64); + OutputLine(NULL, "「……まさか本当に落としやがるたぁなぁ。", + NULL, "\"...You actually knocked it over.", Line_WaitForInput); + PlaySE(3, "S19/00/yataiz50010", 128, 64); + OutputLine(NULL, "…完敗だぜ!!」", + NULL, " You got me!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + + DrawBustshotWithFiltering( 1, "tm_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「すごいや! おめでとう圭一君!!@ + PlaySE(3, "S19/08/500800030", 128, 64); + OutputLine(NULL, "「すごいや! おめでとう圭一君!!」", + NULL, "\"Amazing! Congratulations, Keiichi-kun!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); +// FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 3, "sa_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「圭一さんも頭を使えるようになりましたわねぇ!@ 少しは見直しましたですの~!!@ + PlaySE(3, "S19/04/500400730", 128, 64); + OutputLine(NULL, "「圭一さんも頭を使えるようになりましたわねぇ!!", + NULL, "\"Keiichi-san has finally learned how to use his head!!", Line_WaitForInput); + PlaySE(3, "S19/04/500400731", 128, 64); + OutputLine(NULL, " 少しは見直しましたですの〜!!」", + NULL, " I see you in a slightly better light now!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「俺ひとりで落としたわけじゃないぜ。みんなで当てて、少しずつずらして落としたんだ@……こいつぁ俺たち全員の戦果だぜッ!!!¥ + PlaySE(3, "S19/01/HR_KEI34220", 128, 64); + OutputLine(NULL, "「俺ひとりで落としたわけじゃないぜ。みんなで当てて、少しずつずらして落としたんだ。", + NULL, "\"I didn't do it all by myself. Everyone hit it, and those small bits together brought it down.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI34230", 128, 64); + OutputLine(NULL, "……こいつぁ俺たち全員の戦果だぜッ!!!」", + NULL, " ...This trophy belongs to all of us!!!\"", Line_Normal); + ClearMessage(); + + DisableWindow(); +// FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "me_si_wi_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「そうそう! 全員の力の結晶だね~!!@ + PlaySE(3, "S19/03/500300760", 128, 64); + OutputLine(NULL, "「そうそう! 全員の力の結晶だね〜!!」", + NULL, "\"Right! This is from all of us working together~!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); +// FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 3, "ri_mk_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「…魅ぃは1発も当ててませんです。@ + PlaySE(3, "S19/05/500500306", 128, 64); + OutputLine(NULL, "「…魅ぃは1発も当ててませんです。」", + NULL, "\"...Mii didn't hit it a single time.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 1, "me_si_th_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + +//「……う。@ + PlaySE(3, "S19/03/500300761", 128, 64); + OutputLine(NULL, "「……う。」", + NULL, "\"...Urk.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺はトロフィーのように大きくぬいぐるみを抱え上げると、それをぼすんとレナに押し付けた¥ + OutputLine(NULL, " 俺はトロフィーのように大きくぬいぐるみを抱え上げると、それをぼすんとレナに押し付けた。", + NULL, "After holding up the teddy bear like it was a championship trophy, I handed it to Rena.", Line_Normal); + ClearMessage(); + DisableWindow(); + + FadeAllBustshots( 400, TRUE ); + DrawBustshot( 2, "re_si_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + +//「そら@こいつは俺から……いやみんなからだな@いつもうまい弁当をありがとな。@ + PlaySE(3, "S19/01/HR_KEI34240", 128, 64); + OutputLine(NULL, "「そら。", + NULL, "\"Here.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI34250", 128, 64); + OutputLine(NULL, "こいつは俺から……いやみんなからだな。", + NULL, " This is from me... No, from everyone.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI34260", 128, 64); + OutputLine(NULL, "いつもうまい弁当をありがとな。」", + NULL, " Thanks for always making your delicious lunches.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナはまさか本当にもらえるとは思わなかったらしく、一瞬面食らったようだった¥ + OutputLine(NULL, " レナはまさか本当にもらえるとは思わなかったらしく、一瞬面食らったようだった。", + NULL, "Rena, thinking she was never actually going to get it, was momentarily speechless.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 2, "re_si_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「だ、だめだよ圭一くん……、だってこれはみんなの……はぅ、@ + PlaySE(3, "S19/02/500200887", 128, 64); + OutputLine(NULL, "「だ、だめだよ圭一くん……、だってこれはみんなの……はぅ、」", + NULL, "\"I-I can't, Keiichi-kun... This is everyone's, after all... hao~\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「じゃあ落としたのは俺@ だからこれは俺の@ 俺のだからレナにやるッ!@ + PlaySE(3, "S19/01/HR_KEI34270", 128, 64); + OutputLine(NULL, "「じゃあ落としたのは俺!", + NULL, "\"In that case, I was the one who knocked it down!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI34280", 128, 64); + OutputLine(NULL, " だからこれは俺の!", + NULL, " And it's mine!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI34290", 128, 64); + OutputLine(NULL, " 俺のだからレナにやるッ!」", + NULL, " It's mine, so I'm giving it to Rena!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// もう一回、レナの胸にぬいぐるみを押しつけてやる@…今度は素直に抱いてくれた¥ + OutputLine(NULL, " もう一回、レナの胸にぬいぐるみを押しつけてやる。", + NULL, "I pushed the stuffed animal towards her again.", Line_WaitForInput); + OutputLine(NULL, "…今度は素直に抱いてくれた。", + NULL, " ...This time, she embraced and accepted it.", Line_Normal); + ClearMessage(); + + +//「俺が引っ越してきてから、いろいろ面倒を見てくれたよな@…すげぇ感謝してるんだぜ@ ありがとな!!@ + PlaySE(3, "S19/01/HR_KEI34300", 128, 64); + OutputLine(NULL, "「俺が引っ越してきてから、いろいろ面倒を見てくれたよな。", + NULL, "\"You've watched out for me ever since I moved here, after all.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI34310", 128, 64); + OutputLine(NULL, "…すげぇ感謝してるんだぜ?", + NULL, " I'm really grateful, you see...", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI34320", 128, 64); + OutputLine(NULL, " ありがとな!!」", + NULL, " Thanks a lot!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 2, "re_si_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「……は、はぅ~~!@ 圭一くぅん!@ ありがとぉ~~☆!!!!@ + PlaySE(3, "S19/02/500200888", 128, 64); + OutputLine(NULL, "「……は、はぅ〜〜!!", + NULL, "\"...H-Hao~~!!", Line_WaitForInput); + PlaySE(3, "S19/02/500200889", 128, 64); + OutputLine(NULL, " 圭一くぅん!!", + NULL, " Keiichii-kuun!!", Line_WaitForInput); + PlaySE(3, "S19/02/500200890", 128, 64); + OutputLine(NULL, " ありがとぉ〜〜☆!!!!」", + NULL, " Thanks so much~~☆!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナが飛びついてくる¥ + OutputLine(NULL, " レナが飛びついてくる。", + NULL, "Rena dove at me.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "black", "up", 0, 0, 1300 ); + +// 後日魅音に、レナはキスしてたよって言われたが、この時は興奮しててよく覚えていない¥ + OutputLine(NULL, " 後日魅音に、レナはキスしてたよって言われたが、この時は興奮しててよく覚えていない。", + NULL, "Mion told me a few days later that Rena kissed me, but I didn't realize it during all the excitement at the time.", Line_Normal); + ClearMessage(); + + +// さっき自分で富竹さんに言った言葉がよみがえってきた@ + OutputLine(NULL, " さっき自分で富竹さんに言った言葉がよみがえってきた。", + NULL, "I remembered what I was trying to say to Tomitake-san earlier.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// ここは何にもないところだけど@ + OutputLine(NULL, " ここは何にもないところだけど。", + NULL, "There really isn't much of anything here.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……ここにしかないものもたくさんある@ + OutputLine(NULL, " ……ここにしかないものもたくさんある。", + NULL, "...But there are lots of things you can't find anywhere else.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 俺はきっとこの雛見沢に来てたくさんのものを手に入れた@…今この瞬間だって@ + OutputLine(NULL, " 俺はきっとこの雛見沢に来てたくさんのものを手に入れた。", + NULL, "I gained a lot from coming to Hinamizawa.", Line_WaitForInput); + OutputLine(NULL, "…今この瞬間だって。", + NULL, " ...Especially at that moment.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// ギャラリーの大歓声がいつまでもいつまでもこだましていた¥ + OutputLine(NULL, " ギャラリーの大歓声がいつまでもいつまでもこだましていた。", + NULL, "The crowd's cheers echoed on and on.", Line_Normal); + ClearMessage(); + + + +//■綿流し + + DisableWindow(); + DrawSceneWithMask( "bg_015", "up", 0, 0, 1300 ); + PlayBGM( 1, "msys01", 128, 0 ); + +// やがて社の前の祭壇からどーんどーんと大太鼓の音が響き始める@ + OutputLine(NULL, " やがて社の前の祭壇からどーんどーんと大太鼓の音が響き始める。", + NULL, "From the altar set up in front of the shrine, the drums sounded with a booming echo.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// もうこの賑やかなお祭りもフィナーレなのだ¥ + OutputLine(NULL, " もうこの賑やかなお祭りもフィナーレなのだ。", + NULL, "It was the finale of the festival.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 3, "ri_mk_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「…じゃあボクはお先に行くですよ。@ + PlaySE(3, "S19/05/500500307", 128, 64); + OutputLine(NULL, "「…じゃあボクはお先に行くですよ。」", + NULL, "\"...I'll be going off ahead, then.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "tm_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「おっと@ 僕も早く行っていいポジションを確保しないとな@…じゃあみんな、後ほど。@ + PlaySE(3, "S19/08/500800031", 128, 64); + OutputLine(NULL, "「おっと!", + NULL, "\"Uh oh!", Line_WaitForInput); + PlaySE(3, "S19/08/500800032", 128, 64); + OutputLine(NULL, " 僕も早く行っていいポジションを確保しないとな。", + NULL, " I need to go and get myself a good spot, too.", Line_WaitForInput); + PlaySE(3, "S19/08/500800033", 128, 64); + OutputLine(NULL, "…じゃあみんな、後ほど。」", + NULL, " ...Well then everyone, see you in a bit.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 梨花ちゃんと富竹さんはぺこりと頭を下げるとぱたぱたと人ごみへ消えていった¥ + OutputLine(NULL, " 梨花ちゃんと富竹さんはぺこりと頭を下げるとぱたぱたと人ごみへ消えていった。", + NULL, "Both Rika-chan and Tomitake-san gave their farewells and disappeared into the crowd.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_015", "m1", 0, 0, 1300 ); + DrawBustshotWithFiltering( 3, "sa_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「2人ともお勤め、しっかりでございますよ~!@ ささ@ 参りましょうでございます!@ + OutputLine(NULL, "「2人ともお勤め、しっかりでございますよ〜!!", + NULL, "\"I wish both of you the best in your endeavors~!!", Line_WaitForInput); + PlaySE(3, "S19/04/500400733", 128, 64); + OutputLine(NULL, " ささ!", + NULL, " Now...", Line_WaitForInput); + PlaySE(3, "S19/04/500400734", 128, 64); + OutputLine(NULL, " 参りましょうでございます!」", + NULL, " Shall we be off?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "me_si_wi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「ふむ、梨花ちゃんの艶姿を見に行きますかね@行こ!@ + PlaySE(3, "S19/03/500300762", 128, 64); + OutputLine(NULL, "「ふむ、梨花ちゃんの艶姿を見に行きますかね。", + NULL, "\"Yeah, might as well go see Rika-chan's charming figure.", Line_WaitForInput); + PlaySE(3, "S19/03/500300763", 128, 64); + OutputLine(NULL, "行こ!」", + NULL, " Let's go!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「おう@ あれ、レナは@ ……な、何やってんだよ??@ + PlaySE(3, "S19/01/HR_KEI34330", 128, 64); + OutputLine(NULL, "「おう!", + NULL, "\"Yeah!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI34340", 128, 64); + OutputLine(NULL, " あれ、レナは?", + NULL, " Huh? Where's Rena?", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI34350", 128, 64); + OutputLine(NULL, " ……な、何やってんだよ??」", + NULL, " ...Wh-What are you doing??\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeAllBustshots( 400, TRUE ); + +//「け、けけ、圭一く~ん@ 魅ぃちゃ~ん、……たすけてぇ~…!@ + PlaySE(3, "S19/02/500200891", 128, 64); + OutputLine(NULL, "「け、けけ、圭一く〜ん!", + NULL, "\"K-K-Keiichi-ku~n!", Line_WaitForInput); + PlaySE(3, "S19/02/500200892", 128, 64); + OutputLine(NULL, " 魅ぃちゃ〜ん、……たすけてぇ〜…!」", + NULL, " Mii-cha~n... Save me~...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ばかでかいぬいぐるみを抱いてるものだから人の流れにすっかり翻弄されている¥ + OutputLine(NULL, " ばかでかいぬいぐるみを抱いてるものだから人の流れにすっかり翻弄されている。", + NULL, "Since she was carrying such a ridiculously large stuffed animal, she was being carried by the flow of people.", Line_Normal); + ClearMessage(); + + +//「何やってんだあいつ…@くまの世話で手いっぱいなんだな…。@ + PlaySE(3, "S19/01/HR_KEI34360", 128, 64); + OutputLine(NULL, "「何やってんだあいつ…。", + NULL, "\"What is she doing...", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI34370", 128, 64); + OutputLine(NULL, "くまの世話で手いっぱいなんだな…。」", + NULL, " She must have her hands full taking care of that bear...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "me_si_wi_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「じゃあ圭ちゃんにはレナの世話を頼むかねぇ@私は沙都子の世話で忙しいし。@ + PlaySE(3, "S19/03/500300764", 128, 64); + OutputLine(NULL, "「じゃあ圭ちゃんにはレナの世話を頼むかねぇ。", + NULL, "\"So I'll leave Rena in your care, Kei-chan.", Line_WaitForInput); + PlaySE(3, "S19/03/500300765", 128, 64); + OutputLine(NULL, "私は沙都子の世話で忙しいし。」", + NULL, " I have my hands full taking care of Satoko.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「誰が魅音さんの世話になるでございますの~!@/ + OutputLine(NULL, "「誰が魅音さんの世話になるでございますの〜!!", + NULL, "\"Who would want to be looked after by you, Mion-san~!?", Line_WaitForInput); + + DisableWindow(); + DrawSceneWithMask( "bg_015", "right", 0, 0, 300 ); + +// 痛い~! 手ぇ引っ張らないで下さいましぃ~…!¥ + OutputLine(NULL, " 痛い〜! 手ぇ引っ張らないで下さいましぃ〜…!」", + NULL, " Ouch! Please don't pull on my arm~...!\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_014", "up", 0, 0, 3000 ); + +// 魅音を見失う前にレナの後襟をふん捕まえる@ + OutputLine(NULL, " 魅音を見失う前にレナの後襟をふん捕まえる。", + NULL, "Before losing sight of Mion, I grabbed the back of Rena's collar.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 2, "re_si_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + +//「けけ、圭一くん……そこ違う…、つかむとこ違う…!@ + PlaySE(3, "S19/02/500200893", 128, 64); + OutputLine(NULL, "「けけ、圭一くん……そこ違う…、つかむとこ違う…!」", + NULL, "\"K-K-Keiichi-kun... Not there... don't grab me there...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「注文のうるさいヤツだな@どこならいいんだ。@ + PlaySE(3, "S19/01/HR_KEI34380", 128, 64); + OutputLine(NULL, "「注文のうるさいヤツだな。", + NULL, "\"Always so bossy.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI34390", 128, 64); + OutputLine(NULL, "どこならいいんだ。」", + NULL, " Where can I grab then?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 2, "re_si_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「…え……と………はぅ…………、@ + PlaySE(3, "S19/02/500200894", 128, 64); + OutputLine(NULL, "「…え……と………はぅ…………、」", + NULL, "\"...Uh... um... Hao...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナが俺の分まで恥ずかしがってくれるものだから、俺に恥ずかしさはあまりなかった¥ + OutputLine(NULL, " レナが俺の分まで恥ずかしがってくれるものだから、俺に恥ずかしさはあまりなかった。", + NULL, "I didn't feel ashamed at all. Rena was ashamed enough for the both of us.", Line_Normal); + ClearMessage(); + + +// レナの手をきゅっと握り、小走りに魅音たちを追う¥ + OutputLine(NULL, " レナの手をきゅっと握り、小走りに魅音たちを追う。", + NULL, "I grabbed onto Rena's hand and dashed after Mion and the others.", Line_Normal); + ClearMessage(); + + +//「置いてかれる@早く行こうぜ!@ + PlaySE(3, "S19/01/HR_KEI34400", 128, 64); + OutputLine(NULL, "「置いてかれる。", + NULL, "\"We're gonna be late.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI34410", 128, 64); + OutputLine(NULL, "早く行こうぜ!」", + NULL, " Let's hurry up!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 2, "re_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「………う、うん…!¥ + PlaySE(3, "S19/02/500200895", 128, 64); + OutputLine(NULL, "「………う、うん…!」", + NULL, "\"...Y-Yeah...!\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); + +// レナの手ってこんなに華奢だったのか…@……少し運動と栄養が足りねえんじゃねーのか@ + OutputLine(NULL, " レナの手ってこんなに華奢だったのか…。", + NULL, "I hadn't realized Rena's hand was so delicate...", Line_WaitForInput); + OutputLine(NULL, "……少し運動と栄養が足りねえんじゃねーのか?", + NULL, " ...Maybe she needed a bit more exercise and nutrition?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……じゃなくて!じゃなくて!¥ + OutputLine(NULL, " ……じゃなくて!じゃなくて!!", + NULL, "...That wasn't what I meant! Not at all!!", Line_Normal); + ClearMessage(); + + + +// 自分の耳がカーッと熱くなっていく@ + OutputLine(NULL, " 自分の耳がカーッと熱くなっていく。", + NULL, "My ears burned.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 冷静になろうとしても、頭の中が「冷静になれ前原圭一」という活字でいっぱいになるばかりで、ちっとも冷静になれそうになかった@ + OutputLine(NULL, " 冷静になろうとしても、頭の中が「冷静になれ前原圭一」という活字でいっぱいになるばかりで、ちっとも冷静になれそうになかった。", + NULL, "I tried to keep calm. I repeated the phrase 'Keep it together, Keiichi Maebara' in my mind, but it didn't look like I would be able to anytime soon.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// そんな顔をレナには絶対見られたくないと思ったので、俺は振りかえらずにレナを引きずってずんずん進んでいった¥ + OutputLine(NULL, " そんな顔をレナには絶対見られたくないと思ったので、俺は振りかえらずにレナを引きずってずんずん進んでいった。", + NULL, "I really didn't want Rena to see my face right then, so I pushed onwards, dragging her along without looking back even once.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_245", "left", 0, 0, 1300 ); + +// 社の前の祭壇はもうすごい人だかりだ@ + OutputLine(NULL, " 社の前の祭壇はもうすごい人だかりだ。", + NULL, "There was already a huge group of people gathered at the altar in front of the shrine.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 焚かれた祭壇の炎が真昼のように明るく、熱い¥ + OutputLine(NULL, " 焚かれた祭壇の炎が真昼のように明るく、熱い。", + NULL, "The fire at the altar made it as bright as midday and just as hot.", Line_Normal); + ClearMessage(); + + +// 社の前に作られた祭壇にはしめ縄で飾られた布団の山が積まれている@ + OutputLine(NULL, " 社の前に作られた祭壇にはしめ縄で飾られた布団の山が積まれている。", + NULL, "There was a pile of futons warded with sanctified rope in front of the altar.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// そう言えば、布団の綿をなんだかするお祭りだって言ってたな¥ + OutputLine(NULL, " そう言えば、布団の綿をなんだかするお祭りだって言ってたな。", + NULL, "Come to think of it, they did say it was a festival where they did something with the cotton in futons.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 3, "sa_si_wa_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + +//「圭一さん@ レナさーん@ こちらでございますのよ~!!@ + PlaySE(3, "S19/04/500400737", 128, 64); + OutputLine(NULL, "「圭一さん!", + NULL, "\"Keiichi-san!", Line_WaitForInput); + PlaySE(3, "S19/04/500400738", 128, 64); + OutputLine(NULL, " レナさーん!", + NULL, " Rena-san~!", Line_WaitForInput); + PlaySE(3, "S19/04/500400739", 128, 64); + OutputLine(NULL, " こちらでございますのよ〜!!」", + NULL, " We're over here~!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 沙都子が最前列で手を振っている¥ + OutputLine(NULL, " 沙都子が最前列で手を振っている。", + NULL, "Satoko waved her hand from the front row.", Line_Normal); + ClearMessage(); + + +//「お! すまんすまん!@ + PlaySE(3, "S19/01/HR_KEI34420", 128, 64); + OutputLine(NULL, "「お! すまんすまん!」", + NULL, "\"Ah! Sorry, sorry!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 人ごみの間をすり抜け、魅音たちが陣取ってくれた場所へ辿りつく¥ + OutputLine(NULL, " 人ごみの間をすり抜け、魅音たちが陣取ってくれた場所へ辿りつく。", + NULL, "Making our way through the mass of people, we reached the spot they'd saved.", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "me_si_wi_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「どう~? ちょっとはレナとドキドキできた~?@ + PlaySE(3, "S19/03/500300766", 128, 64); + OutputLine(NULL, "「どう〜? ちょっとはレナとドキドキできた〜?」", + NULL, "\"How was it? Were you able to have a little bit of excitement with Rena~?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「やや、やっぱりてめぇ、そーゆうつもりだったのかぁッ!!!@ + PlaySE(3, "S19/01/HR_KEI34430", 128, 64); + OutputLine(NULL, "「やや、やっぱりてめぇ、そーゆうつもりだったのかぁッ!!!」", + NULL, "\"Y-Y-You punk! So that's what your plan was!?!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 魅音は返事の代りにいやらしい笑みを浮かべて見せる¥ + OutputLine(NULL, " 魅音は返事の代りにいやらしい笑みを浮かべて見せる。", + NULL, "Instead of replying, Mion gave us a perverse grin.", Line_Normal); + ClearMessage(); + + +//「レナはどうだった@ 圭ちゃんの手って意外に大っきいとか思わなかった~?@ + PlaySE(3, "S19/03/500300767", 128, 64); + OutputLine(NULL, "「レナはどうだった?", + NULL, "\"How was it, Rena?", Line_WaitForInput); + PlaySE(3, "S19/03/500300768", 128, 64); + OutputLine(NULL, " 圭ちゃんの手って意外に大っきいとか思わなかった〜?」", + NULL, " Was Kei-chan's hand bigger than you thought it would be~?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "re_si_ha_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「はッ、…………は/ + OutputLine(NULL, "「はッ、…………は", + NULL, "\"Ha... Ha", Line_ContinueAfterTyping); + + PlaySE( 3, "wa_008", 128, 64 ); + Wait( 150 ); + PlaySE( 3, "wa_005", 128, 64 ); + DisableWindow(); + FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE ); + +//ぅ~……………、@ + OutputLine(NULL, "ぅ〜……………、」", + NULL, "o~...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナが真っ赤になってしゅうしゅうと蒸気を上げている¥ + OutputLine(NULL, " レナが真っ赤になってしゅうしゅうと蒸気を上げている。", + NULL, "Rena turned bright red, puffs of steam shooting out of her.", Line_Normal); + ClearMessage(); + + + +// 風を切る音がしたので振りかえると、魅音が顔面にあざを残して倒れている@ + OutputLine(NULL, " 風を切る音がしたので振りかえると、魅音が顔面にあざを残して倒れている。", + NULL, "I heard something slice through the air and turned around to see Mion on the ground with a welt on her face.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…魅音、…お前、いつ食らったんだ…?@ + PlaySE(3, "S19/01/HR_KEI34440", 128, 64); + OutputLine(NULL, "「…魅音、…お前、いつ食らったんだ…?」", + NULL, "\"...Mion... When... were you hit...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「はぅ~、の「は」と「ぅ」の間くらいだったか…!w300な…。@ + OutputLine(NULL, "「はぅ〜、の「は」と「ぅ」の間くらいだったか…", + NULL, "\"Between the 'ha' and 'o' of her hao~ I...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "な…。」", + NULL, " think...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「レナ…@照れ隠しに友達を殴るのはよくないぞ…。@ + PlaySE(3, "S19/01/HR_KEI34450", 128, 64); + OutputLine(NULL, "「レナ…。", + NULL, "\"Rena...", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI34460", 128, 64); + OutputLine(NULL, "照れ隠しに友達を殴るのはよくないぞ…。」", + NULL, " It's not good to punch your friends to hide your embarrassment...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "re_si_ko_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「レ、レナ殴ってないよ…し、しし知らないもん…………はぅ。@ + PlaySE(3, "S19/02/500200897", 128, 64); + OutputLine(NULL, "「レ、レナ殴ってないよ…し、しし知らないもん…………はぅ。」", + NULL, "\"I-I didn't hit her... W-Wh-whatever... hao.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); +// どーんッ!!と大きい太鼓が響くと一気に場がシーンとした¥ + OutputLine(NULL, " どーんッ!!と大きい太鼓が響くと一気に場がシーンとした。", + NULL, "Thump!! The thunderous beat of the drum echoed, silencing the crowd.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「お静かになさいませ!! 始まりですわ!!¥ + PlaySE(3, "S19/04/500400740", 128, 64); + OutputLine(NULL, "「お静かになさいませ!! 始まりですわ!!」", + NULL, "\"You must all be quiet!! It's beginning!!\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_245", "up", 0, 0, 300 ); + + + PlayBGM( 1, "msys09", 128, 0 ); +// それは厳かな神事だった¥ + OutputLine(NULL, " それは厳かな神事だった。", + NULL, "It was a solemn ritual.", Line_Normal); + ClearMessage(); + + + DisableWindow(); + DrawSceneWithMask( "black", "down", 0, 0, 1300 ); + + PlayBGM( 2, "lsys18", 128, 0 ); +// 巫女役の梨花ちゃんが神官に扮した町会の爺さま方を引き連れて登場する@ + OutputLine(NULL, " 巫女役の梨花ちゃんが神官に扮した町会の爺さま方を引き連れて登場する。", + NULL, "Rika-chan entered dressed as a shrine maiden, followed by members of the municipal committee.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); + + +// お年寄りは梨花ちゃんの姿にありがたがりながら手を合わせている@ + OutputLine(NULL, " お年寄りは梨花ちゃんの姿にありがたがりながら手を合わせている。", + NULL, "The elders all looked at Rika-chan and clasped their hands in praise.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); + + +// 静寂を乱すことを許されるのは富竹さんのフラッシュだけだ¥ + OutputLine(NULL, " 静寂を乱すことを許されるのは富竹さんのフラッシュだけだ。", + NULL, "The only thing allowed to disturb the profound silence was the flash from Tomitake-san's camera.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawScene( "bg_245", 1000 ); + +//「梨花ちゃんが持ってるあのデカイのは何だ?@ + PlaySE(3, "S19/01/HR_KEI34470", 128, 64); + OutputLine(NULL, "「梨花ちゃんが持ってるあのデカイのは何だ?」", + NULL, "\"What's the big thing Rika-chan is holding?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「祭事用の鍬だよ@巫女さんしか触っちゃいけない神聖な農具なの。@ + OutputLine(NULL, "「祭事用の鍬だよ。", + NULL, "\"A hoe that's used for this festival.", Line_WaitForInput); + PlaySE(3, "S19/02/500200899", 128, 64); + OutputLine(NULL, "巫女さんしか触っちゃいけない神聖な農具なの。」", + NULL, " It's a sacred farming tool that only the shrine maiden may touch.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 農具にしちゃややこしい形をしている。祭事用なんてそんなもんだ¥ + OutputLine(NULL, " 農具にしちゃややこしい形をしている。祭事用なんてそんなもんだ。", + NULL, "It was an awkward shape for a piece of farm equipment. Not uncommon for something used in rituals.", Line_Normal); + ClearMessage(); + + +// 祝詞をあげた後、梨花ちゃんは祭壇に積まれた布団の山に歩み寄っていく@ + OutputLine(NULL, " 祝詞をあげた後、梨花ちゃんは祭壇に積まれた布団の山に歩み寄っていく。", + NULL, "After reciting a Shinto prayer, Rika-chan approached the pile of futons gathered at the altar.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そして、作法に基づいて鍬を振ったり、布団を突っついたりしだした@ + OutputLine(NULL, " そして、作法に基づいて鍬を振ったり、布団を突っついたりしだした。", + NULL, "She swung the hoe skillfully, ploughing it into the futons.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// こういうのって、動作ひとつひとつが決められたものなんだろうな…@ + OutputLine(NULL, " こういうのって、動作ひとつひとつが決められたものなんだろうな…。", + NULL, "Each and every little movement of this performance probably had to be done in a certain way...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それは間違いなく、儀式だった¥ + OutputLine(NULL, " それは間違いなく、儀式だった。", + NULL, "Without a doubt, this was a ritual.", Line_Normal); + ClearMessage(); + + +//「今度は何だ@ 布団叩きかな?@ + PlaySE(3, "S19/01/HR_KEI34480", 128, 64); + OutputLine(NULL, "「今度は何だ?", + NULL, "\"What's next?", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI34490", 128, 64); + OutputLine(NULL, " 布団叩きかな?」", + NULL, " Airing out futons?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あれはね。人間に代って冬の病魔を吸い取ってくれたお布団を清めてるの。@ + PlaySE(3, "S19/02/500200900", 128, 64); + OutputLine(NULL, "「あれはね。人間に代って冬の病魔を吸い取ってくれたお布団を清めてるの。」", + NULL, "\"She's purifying futons that absorbed illnesses from people over the winter.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "me_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「圭ちゃんの布団叩きって表現も、まぁハズレじゃないかね。¥ + PlaySE(3, "S19/03/500300770", 128, 64); + OutputLine(NULL, "「圭ちゃんの布団叩きって表現も、まぁハズレじゃないかね。」", + NULL, "\"So when Kei-chan said 'airing out futons,' he wasn't completely wrong.\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeAllBustshots( 400, TRUE ); + +// 梨花ちゃんの顔はすでに汗だくだ¥ + OutputLine(NULL, " 梨花ちゃんの顔はすでに汗だくだ。", + NULL, "Rika-chan's face was already dripping with sweat.", Line_Normal); + ClearMessage(); + + +// ……あの鍬は本当に重いのだろうな@ + OutputLine(NULL, " ……あの鍬は本当に重いのだろうな。", + NULL, "...That hoe was probably really heavy.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 梨花ちゃんが振りまわす度に、重さに負けて体を右に左に振られている様子がよくわかる@ + OutputLine(NULL, " 梨花ちゃんが振りまわす度に、重さに負けて体を右に左に振られている様子がよくわかる。", + NULL, "She staggered side-to-side with the momentum of each swing.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それをじっと見詰め、沙都子は声に出せぬ応援を続けていた…¥ + OutputLine(NULL, " それをじっと見詰め、沙都子は声に出せぬ応援を続けていた…。", + NULL, "Satoko looked on, silently lending her support...", Line_Normal); + ClearMessage(); + + +//「…心配か?@ + PlaySE(3, "S19/01/HR_KEI34500", 128, 64); + OutputLine(NULL, "「…心配か?」", + NULL, "\"...Worried?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "sa_si_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「梨花は毎日毎日、お餅つきの杵で練習してましたですの…@…きっとやりきるでございますわ。@ + OutputLine(NULL, "「梨花は毎日毎日、お餅つきの杵で練習してましたですの…。", + NULL, "\"Rika practiced every single day with a mochi hammer...", Line_WaitForInput); + PlaySE(3, "S19/04/500400742", 128, 64); + OutputLine(NULL, "…きっとやりきるでございますわ。」", + NULL, " ...She will certainly prevail.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 沙都子は手に汗を握り、梨花ちゃんがよろけそうになる度に息を飲んでいる¥ + OutputLine(NULL, " 沙都子は手に汗を握り、梨花ちゃんがよろけそうになる度に息を飲んでいる。", + NULL, "Satoko's hands were sweaty, and whenever Rika-chan started to sway a little, she held her breath.", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); + +//「…魅音とかは巫女役、立候補しなかったのかよ@…梨花ちゃんにあの重さは気の毒だよ。@ + PlaySE(3, "S19/01/HR_KEI34510", 128, 64); + OutputLine(NULL, "「…魅音とかは巫女役、立候補しなかったのかよ。", + NULL, "\"...Why wasn't Mion a candidate to be the shrine maiden?", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI34520", 128, 64); + OutputLine(NULL, "…梨花ちゃんにあの重さは気の毒だよ。」", + NULL, " ...It feels wrong, having Rika-chan swing around something so heavy.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + + DrawBustshotWithFiltering( 2, "me_si_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「そりゃ頼まれりゃやるけどね@…まぁ、!w400誰にでも勤まるものでもないし。@ + PlaySE(3, "S19/03/500300771", 128, 64); + OutputLine(NULL, "「そりゃ頼まれりゃやるけどね。", + NULL, "\"I'd do it if they asked me, you know...", Line_WaitForInput); + OutputLine(NULL, "…まぁ、", + NULL, " And well...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 400 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "誰にでも勤まるものでもないし。」", + NULL, " it's not something just anyone could do.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「そうだよな@巫女は清らかじゃないと駄目だもんな@/ + OutputLine(NULL, "「そうだよな。", + NULL, "\"That's true.", Line_WaitForInput); + OutputLine(NULL, "巫女は清らかじゃないと駄目だもんな。", + NULL, " Shrine maidens need to be pure, after all.", Line_WaitForInput); + + PlaySE( 3, "wa_005", 128, 64 ); + ShakeScreen( 0, 50, 20, 5, 0, ); + +//……ぎゅおぉをぉ…ッ!!@ + OutputLine(NULL, "……ぎゅおぉをぉ…ッ!!」", + NULL, " ...Ghrnk...!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 魅音がわき腹の急所に肘を捻り込む!¥ + OutputLine(NULL, " 魅音がわき腹の急所に肘を捻り込む!!", + NULL, "Mion drove her elbow into my side!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeAllBustshots( 400, TRUE ); + + FadeOutBGM( 2, 1000, TRUE ); +// 大太鼓がどん!と鳴ると、梨花ちゃんは黙礼をし、祭壇を降りる@ + OutputLine(NULL, " 大太鼓がどん!と鳴ると、梨花ちゃんは黙礼をし、祭壇を降りる。", + NULL, "With the thud of the big drum, Rika-chan gave a solemn bow and descended from the altar.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// …そしてそれを大きな拍手が迎えた¥ + OutputLine(NULL, " …そしてそれを大きな拍手が迎えた。", + NULL, "...That triggered a round of generous applause.", Line_Normal); + ClearMessage(); + + +// 神官役が、清め終わった布団をお御輿のように担ぎ上げると、見物人たちが一斉に腰を上げる@そして神官たちの後に付き従い、みんなぞろぞろと移動を始めた@ + OutputLine(NULL, " 神官役が、清め終わった布団をお御輿のように担ぎ上げると、見物人たちが一斉に腰を上げる。", + NULL, "After the Shinto priests had raised up the cleansed futons like a portable altar, all the spectators stood up.", Line_WaitForInput); + OutputLine(NULL, "そして神官たちの後に付き従い、みんなぞろぞろと移動を始めた。", + NULL, " Following after the priests, we all marched on at a moderate pace.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 神社の大階段を行列がぞろりぞろりと降って行く¥ + OutputLine(NULL, " 神社の大階段を行列がぞろりぞろりと降って行く。", + NULL, "They descended the shrine's giant stairs in a line.", Line_Normal); + ClearMessage(); + + +//「今度は何が始まるんだ@ 布団を川で洗濯か?@ + PlaySE(3, "S19/01/HR_KEI34560", 128, 64); + OutputLine(NULL, "「今度は何が始まるんだ?", + NULL, "\"What's happening now?", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI34570", 128, 64); + OutputLine(NULL, " 布団を川で洗濯か?」", + NULL, " Washing the futons in the river?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 2, "re_si_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「あははは@だから、綿流しだってば。¥ + PlaySE(3, "S19/02/500200901", 128, 64); + OutputLine(NULL, "「あははは。", + NULL, "\"Ahahaha.", Line_WaitForInput); + PlaySE(3, "S19/02/500200902", 128, 64); + OutputLine(NULL, "だから、綿流しだってば。」", + NULL, " Watanagashi means setting cotton adrift, you know.\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "black", "right", 0, 0, 1300 ); + PlayBGM( 2, "lsys19", 128, 0 ); + DrawSceneWithMask( "bg_247", "right", 0, 0, 1300 ); + +// 行列は歩き続け、沢のほとりまでやって来た¥ + OutputLine(NULL, " 行列は歩き続け、沢のほとりまでやって来た。", + NULL, "The procession continued right up to the bank of the stream.", Line_Normal); + ClearMessage(); + + +// かがり火がこうこうと焚かれ、ここも真昼のように明るい¥ + OutputLine(NULL, " かがり火がこうこうと焚かれ、ここも真昼のように明るい。", + NULL, "A fire was stoked high and it was bright as day here, too.", Line_Normal); + ClearMessage(); + + +// 人々が一箇所に群がり始め、きゃあきゃあと騒いでいる@ + OutputLine(NULL, " 人々が一箇所に群がり始め、きゃあきゃあと騒いでいる。", + NULL, "People started crowding around it and clamoring.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「はい、順番順番@並ぶよ圭一くん。@ + PlaySE(3, "S19/02/500200903", 128, 64); + OutputLine(NULL, "「はい、順番順番。", + NULL, "\"All right, get in line.", Line_WaitForInput); + PlaySE(3, "S19/02/500200904", 128, 64); + OutputLine(NULL, "並ぶよ圭一くん。」", + NULL, " Line up, Keiichi-kun.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …何だろう@ + OutputLine(NULL, " …何だろう?", + NULL, "...I wondered what was up.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// お神酒でももらえるんだろうか@ 紅白まんじゅうかな¥ + OutputLine(NULL, " お神酒でももらえるんだろうか?", + NULL, "Maybe we'd get some holy wine?", Line_WaitForInput); + OutputLine(NULL, " 紅白まんじゅうかな?", + NULL, " Red and white bean buns?", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 1, "re_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「あはははは…@食べ物じゃないよ@だから、ワ・!w200タ。@ + PlaySE(3, "S19/02/500200905", 128, 64); + OutputLine(NULL, "「あはははは…。", + NULL, "\"Ahahahaha...", Line_WaitForInput); + PlaySE(3, "S19/02/500200906", 128, 64); + OutputLine(NULL, "食べ物じゃないよ。", + NULL, " It's not food.", Line_WaitForInput); + OutputLine(NULL, "だから、ワ・", + NULL, " I said it was", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 200 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "タ。」", + NULL, " cotton.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あぁ、…そうだもんな@綿流しだもんな@ようやく理解した¥ + OutputLine(NULL, " あぁ、…そうだもんな。", + NULL, "Ah, but of course.", Line_WaitForInput); + OutputLine(NULL, "綿流しだもんな。", + NULL, " They didn't call it the Watanagashi for nothing.", Line_WaitForInput); + OutputLine(NULL, "ようやく理解した。", + NULL, " I finally understood.", Line_Normal); + ClearMessage(); + + +// そこでは町会の人たちが、布団の中身の綿を手際よく引き出して、お餅のように丸めてどんどん配っている@ + OutputLine(NULL, " そこでは町会の人たちが、布団の中身の綿を手際よく引き出して、お餅のように丸めてどんどん配っている。", + NULL, "The municipal committee members pulled out the cotton from inside the futons and balled it up like mochi, handing it out to people.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナがひょいと行列をくぐって、俺の分ももらってくれた@ + OutputLine(NULL, " レナがひょいと行列をくぐって、俺の分ももらってくれた。", + NULL, "Rena dove into the line and brought out some for me as well.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そしてもらった人々はめいめいに沢のほとりへ向かう¥ + OutputLine(NULL, " そしてもらった人々はめいめいに沢のほとりへ向かう。", + NULL, "We then proceeded to the bank of the stream.", Line_Normal); + ClearMessage(); + + +//「圭一くんは初めてだから、レナのやり方を真似するんだよ。@ + PlaySE(3, "S19/02/500200908", 128, 64); + OutputLine(NULL, "「圭一くんは初めてだから、レナのやり方を真似するんだよ。」", + NULL, "\"Since it's your first time, Keiichi-kun, just copy what I do.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ワタを右手にもち、左手で御払いみたいにしてから、額、胸、おへそ。そして両膝をぽんぽんと叩く¥ + OutputLine(NULL, " ワタを右手にもち、左手で御払いみたいにしてから、額、胸、おへそ。そして両膝をぽんぽんと叩く。", + NULL, "She held the cotton in her right hand and, waving her hand as if to purify it, she touched it to her forehead, chest, navel, and both thighs.", Line_Normal); + ClearMessage(); + + +//「これを3回繰り返すの。心の中ではオヤシロさま、ありがとうって唱えるんだよ。@ + PlaySE(3, "S19/02/500200909", 128, 64); + OutputLine(NULL, "「これを3回繰り返すの。心の中ではオヤシロさま、ありがとうって唱えるんだよ。」", + NULL, "\"You do this three times, and silently give thanks to Oyashiro-sama.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「オヤシロさま? ってなんだよ。あの神社の神様の名前か?@ + PlaySE(3, "S19/01/HR_KEI34580", 128, 64); + OutputLine(NULL, "「オヤシロさま? ってなんだよ。あの神社の神様の名前か?」", + NULL, "\"Oyashiro-sama? What's that? The name of the shrine's god?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「うん。雛見沢の守り神さまなの@御利益もあるけど、祟りもあるんだからね@ ちゃんと敬わないとだめだよ。@ + OutputLine(NULL, "「うん。雛魅沢の守り神さまなの。", + NULL, "\"Yes. It's the guardian deity of Hinamizawa.", Line_WaitForInput); + PlaySE(3, "S19/02/500200911", 128, 64); + OutputLine(NULL, "御利益もあるけど、祟りもあるんだからね!", + NULL, " It brings about both miracles and curses!", Line_WaitForInput); + PlaySE(3, "S19/02/500200912", 128, 64); + OutputLine(NULL, " ちゃんと敬わないとだめだよ。」", + NULL, " So you must be sure to show respect.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そりゃー物騒な神様だな@でもまー、郷に入りては郷に従えってヤツだ@ + OutputLine(NULL, " そりゃー物騒な神様だな。", + NULL, "That sounded like a pretty frightening god.", Line_WaitForInput); + OutputLine(NULL, "でもまー、郷に入りては郷に従えってヤツだ。", + NULL, " But, well, when in Rome...", Line_Normal); + ClearMessage(); +//文字数オーバーにつき画面外にテキストが出たため、@をページ送り処理に変更。 + + +// 俺も今ではれっきとした雛見沢の住人なんだから@ + OutputLine(NULL, " 俺も今ではれっきとした雛見沢の住人なんだから。", + NULL, "I was officially a resident of Hinamizawa now, after all.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// レナに習い、綿でぽんぽんと3回繰り返す@ + OutputLine(NULL, " レナに習い、綿でぽんぽんと3回繰り返す。", + NULL, "Doing as Rena showed me, I touched the cotton over myself three times.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// オヤシロさまありがとう…オヤシロさまありがとう…オヤシロさま……¥ + OutputLine(NULL, " オヤシロさまありがとう…オヤシロさまありがとう…オヤシロさま……。", + NULL, "Thank you, Oyashiro-sama... Thank you, Oyashiro-sama... Oyashiro-sama...", Line_Normal); + ClearMessage(); + + +//「これでね、体に憑いてた悪いのがこの綿に吸い取られたの@……で、あとは沢の流れにそっ、と流してね、おしまい…。@ + PlaySE(3, "S19/02/500200913", 128, 64); + OutputLine(NULL, "「これでね、体に憑いてた悪いのがこの綿に吸い取られたの。", + NULL, "\"This way, all the evil that possesses you is sucked out by the cotton.", Line_WaitForInput); + PlaySE(3, "S19/02/500200914", 128, 64); + OutputLine(NULL, "……で、あとは沢の流れにそっ、と流してね、おしまい…。」", + NULL, " ...Then you let it gently drift away on the stream, and you're done.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナと一緒に、俺も綿をそろりそろりと水面に浮かべる@ + OutputLine(NULL, " レナと一緒に、俺も綿をそろりそろりと水面に浮かべる。", + NULL, "Together, Rena and I set our pieces of cotton afloat on the surface of the water.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 雛見沢中の病魔を吸い取り、綿の花が次々と水面に咲き、そして流れに消えて行った¥ + OutputLine(NULL, " 雛見沢中の病魔を吸い取り、綿の花が次々と水面に咲き、そして流れに消えて行った。", + NULL, "The flowers of cotton blooming in the water had sucked out all the evil festering in Hinamizawa and drifted off, disappearing into the distance.", Line_Normal); + ClearMessage(); + + +// テレビで見た灯篭流しのような華やかさはなかったが、雛見沢の住人として認めてもらえたような、通過儀礼的な心地よさがあった¥ + OutputLine(NULL, " テレビで見た灯篭流しのような華やかさはなかったが、雛見沢の住人として認めてもらえたような、通過儀礼的な心地よさがあった。", + NULL, "It was wonderful, like those floating lantern festivals I'd seen on TV. The best part, though, was feeling like this rite of passage had made me a true resident of Hinamizawa.", Line_Normal); + ClearMessage(); + + +//mov %CAMP_MUGIC,0 + + DisableWindow(); + SetValidityOfInput( FALSE ); +// Wait( 1000 ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + Wait( 2000 ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + Wait( 1000 ); + FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); + DrawScene( "black", 1000 ); + SetValidityOfInput( TRUE ); + +} diff --git a/Update/onik_009_02.txt b/Update/onik_009_02.txt new file mode 100644 index 0000000..c3b8722 --- /dev/null +++ b/Update/onik_009_02.txt @@ -0,0 +1,2613 @@ +void main() +{ + + +//■沢のほとりにて…昔話 +////*Onikakusi_day9_2 + + PlayBGM( 1, "msys13", 128, 0 ); + PlayBGM( 2, "lsys19", 128, 0 ); + +// 沢の流れをぼんやりと見詰めていた俺は、いつのまにかレナとはぐれていた¥ + OutputLine(NULL, " 沢の流れをぼんやりと見詰めていた俺は、いつのまにかレナとはぐれていた。", + NULL, "While staring off into the stream, I somehow got separated from Rena.", Line_Normal); + ClearMessage(); + + +// そんなに心細いとは思わない@ + OutputLine(NULL, " そんなに心細いとは思わない。", + NULL, "I wasn't very lonely though.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// もうここは知らないところじゃないんだ@…自分が住む、地元だ¥ + OutputLine(NULL, " もうここは知らないところじゃないんだ。", + NULL, "I know this place now.", Line_WaitForInput); + OutputLine(NULL, "…自分が住む、地元だ。", + NULL, " ...This is where I live. My home.", Line_Normal); + ClearMessage(); + + +// ヘタにうろちょろしないで、ここで待っていた方がいいだろう@ + OutputLine(NULL, " ヘタにうろちょろしないで、ここで待っていた方がいいだろう。", + NULL, "It's probably better if I just stay here instead of wandering around aimlessly.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// きっと夕涼みでもしている内に誰かが見つけてくれるに違いない¥ + OutputLine(NULL, " きっと夕涼みでもしている内に誰かが見つけてくれるに違いない。", + NULL, "Someone would surely find me while I was enjoying the evening breeze.", Line_Normal); + ClearMessage(); + + +// …ふと、知っている声が聞こえた@富竹さんの声だった@ + OutputLine(NULL, " …ふと、知っている声が聞こえた。", + NULL, "...I heard a familiar voice.", Line_WaitForInput); + OutputLine(NULL, "富竹さんの声だった。", + NULL, " It was Tomitake-san's.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺はそちらへ足を向ける¥ + OutputLine(NULL, " 俺はそちらへ足を向ける。", + NULL, "I headed towards it.", Line_Normal); + ClearMessage(); + + + DisableWindow(); + DrawSceneWithMask( "bg_247", "right", 0, 0, 1300 ); + DrawBustshotWithFiltering( 3, "tm_si_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + +//「どうですか富竹さん、いい写真はいっぱい撮れましたか?@ + PlaySE(3, "S01/01/120100001", 128, 64); + OutputLine(NULL, "「どうですか富竹さん、いい写真はいっぱい撮れましたか?」", + NULL, "\"How did it go, Tomitake-san? Were you able to get some good shots?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あぁ。御陰様でね!@ + PlaySE(3, "S01/08/120800001", 128, 64); + OutputLine(NULL, "「あぁ。御陰様でね!」", + NULL, "\"Yeah. Fortunately!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 富竹さんは女の人と一緒だった@……ちょっと悪いことをした気がするな¥ + OutputLine(NULL, " 富竹さんは女の人と一緒だった。", + NULL, "Tomitake-san was with a girl.", Line_WaitForInput); + OutputLine(NULL, "……ちょっと悪いことをした気がするな。", + NULL, " ...I felt a little like I was intruding.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 1, "ta_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「圭一くんはどうだったかしら@お祭りは楽しめた?@ + PlaySE(3, "S01/09/120900001", 128, 64); + OutputLine(NULL, "「圭一くんはどうだったかしら。", + NULL, "\"How was it, Keiichi-kun?", Line_WaitForInput); + PlaySE(3, "S01/09/120900002", 128, 64); + OutputLine(NULL, "お祭りは楽しめた?」", + NULL, " Did you enjoy the festival?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その女性の口調からすると雛見沢の人のようだ@ + OutputLine(NULL, " その女性の口調からすると雛見沢の人のようだ。", + NULL, "From the way she spoke, it seemed like she was a resident of Hinamizawa.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……そろそろいい加減、俺も住人の顔を覚える努力をしないといけないな…@ + OutputLine(NULL, " ……そろそろいい加減、俺も住人の顔を覚える努力をしないといけないな…。", + NULL, "...I really should try harder to remember people's faces here.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// この人は何て名前だっけ……¥ + OutputLine(NULL, " この人は何て名前だっけ……。", + NULL, "What was her name...?", Line_Normal); + ClearMessage(); + + +//「その………えぇと…、楽しかったです。@ + PlaySE(3, "S01/01/120100002", 128, 64); + OutputLine(NULL, "「その………えぇと…、楽しかったです。」", + NULL, "\"Well... umm... It was fun.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺が必死に名前を思い出そうとする様子がよっぽど表情に出ていたのだろうか、女性は愉快そうに笑った¥ + OutputLine(NULL, " 俺が必死に名前を思い出そうとする様子がよっぽど表情に出ていたのだろうか、女性は愉快そうに笑った。", + NULL, "My face must have given away how desperately I was trying to remember her name, because she gave a lighthearted chuckle.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 3, "tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「圭一くんはまだ引っ越してきて日が浅いんだそうだね@他の子たちととても親しげだったから、とてもそうは思えなかったよ。@ + PlaySE(3, "S01/08/120800002", 128, 64); + OutputLine(NULL, "「圭一くんはまだ引っ越してきて日が浅いんだそうだね。", + NULL, "\"It's probably because it hasn't been long since you moved here.", Line_WaitForInput); + PlaySE(3, "S01/08/120800003", 128, 64); + OutputLine(NULL, "他の子たちととても親しげだったから、とてもそうは思えなかったよ。」", + NULL, " It's pretty hard to believe, seeing how friendly you've gotten with the other kids.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// もしもそう見えたなら、それはレナや魅音や、みんなのお陰だろう¥ + OutputLine(NULL, " もしもそう見えたなら、それはレナや魅音や、みんなのお陰だろう。", + NULL, "If that's how it looked, it was probably all thanks to Rena and Mion.", Line_Normal); + ClearMessage(); + + +//「あなたも今日のお祭りに参加して、自分が雛見沢の人間になれたんだ、って自覚できたんじゃないかしら…?@ + PlaySE(3, "S01/09/120900003", 128, 64); + OutputLine(NULL, "「あなたも今日のお祭りに参加して、自分が雛見沢の人間になれたんだ、って自覚できたんじゃないかしら…?」", + NULL, "\"Perhaps you feel more like a resident of Hinamizawa after taking part in the festival today...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「………うーん!w300…どうなんでしょうね。@ + OutputLine(NULL, "「………うーん", + NULL, "\"...Hmm...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…どうなんでしょうね。」", + NULL, " I wonder about that.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「おや、圭一くんらしくない返事だね。@ + PlaySE(3, "S01/08/120800004", 128, 64); + OutputLine(NULL, "「おや、圭一くんらしくない返事だね。」", + NULL, "\"Oh, that's not like you.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 自分ではもう雛見沢に馴染めたつもりでいる@ + OutputLine(NULL, " 自分ではもう雛見沢に馴染めたつもりでいる。", + NULL, "I had tried to get used to Hinamizawa.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが…俺にはまだまだ知らないことが多過ぎる@ + OutputLine(NULL, " だが…俺にはまだまだ知らないことが多過ぎる。", + NULL, "But... there were still plenty of things I didn't know.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 例えば、こうして出会う人たちの顔とか@……過去の出来事とか¥ + OutputLine(NULL, " 例えば、こうして出会う人たちの顔とか。", + NULL, "The faces of people I'd met, for example.", Line_WaitForInput); + OutputLine(NULL, "……過去の出来事とか。", + NULL, " ...Things that had happened in the past, as well.", Line_Normal); + ClearMessage(); + + +//「…なぁんだ@その程度のことで君は疎遠に感じていたのかい?@ + PlaySE(3, "S01/08/120800005", 128, 64); + OutputLine(NULL, "「…なぁんだ。", + NULL, "\"...Oh.", Line_WaitForInput); + PlaySE(3, "S01/08/120800006", 128, 64); + OutputLine(NULL, "その程度のことで君は疎遠に感じていたのかい?」", + NULL, " You're feeling left out because of something like that?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「疎遠なんて大袈裟なもんじゃないですよ@…ただその、……なんていうのか……。¥ + PlaySE(3, "S01/01/120100004", 128, 64); + OutputLine(NULL, "「疎遠なんて大袈裟なもんじゃないですよ。", + NULL, "\"It's not so much as feeling left out...", Line_WaitForInput); + PlaySE(3, "S01/01/120100005", 128, 64); + OutputLine(NULL, "…ただその、……なんていうのか……。」", + NULL, " It's just... I'm not sure how to say it...\"", Line_Normal); + ClearMessage(); + + +// この村の大事件、ダム工事のこととか@それを巡る戦いのこととか@ + OutputLine(NULL, " この村の大事件、ダム工事のこととか。", + NULL, "That incident at the dam construction site.", Line_WaitForInput); + OutputLine(NULL, "それを巡る戦いのこととか。", + NULL, " The fighting over it and other conflicts.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …聞いても知らないふりをされる、過去の残酷な事件のこととか@ + OutputLine(NULL, " …聞いても知らないふりをされる、過去の残酷な事件のこととか。", + NULL, "...That terrible incident they pretended they didn't even know about whenever I brought it up.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 終わったこととは言え。…雛見沢に住まう人間として、明るい部分だけでなく、暗い部分についても知っておきたいと思ったのは間違いなかった¥ + OutputLine(NULL, " 終わったこととは言え。…雛見沢に住まう人間として、明るい部分だけでなく、暗い部分についても知っておきたいと思ったのは間違いなかった。", + NULL, "Even though it was in the past... As someone living in Hinamizawa, it wasn't wrong to want to know about both the good and bad that had happened here.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 3, "tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「それを知ることで君が納得するなら……僕の知っている範囲で何でも教えるよ。@ + PlaySE(3, "S01/08/120800007", 128, 64); + OutputLine(NULL, "「それを知ることで君が納得するなら……僕の知っている範囲で何でも教えるよ。」", + NULL, "\"If it will put you at ease, then I'll tell you everything I know.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 富竹さんの笑顔がいつになく頼もしい@ + OutputLine(NULL, " 富竹さんの笑顔がいつになく頼もしい。", + NULL, "Tomitake-san's smile made me more relieved than I'd ever been.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが、いざ何でも聞いてくれと言われるとなかなか考えがまとまらない@ + OutputLine(NULL, " だが、いざ何でも聞いてくれと言われるとなかなか考えがまとまらない。", + NULL, "It was hard to think of what to ask when someone said \"ask me anything,\" though.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …聞きたいことは山ほどあるはずなのに¥ + OutputLine(NULL, " …聞きたいことは山ほどあるはずなのに。", + NULL, "...Even when there was so much I wanted to ask.", Line_Normal); + ClearMessage(); + + +//「じゃあ………ダム工事について聞かせて下さい@雛見沢が水没するとかいう、大事件だったんですよね…?@ + PlaySE(3, "S01/01/120100006", 128, 64); + OutputLine(NULL, "「じゃあ………ダム工事について聞かせて下さい。", + NULL, "\"Then... could you tell me about what happened when the dam was being constructed?", Line_WaitForInput); + PlaySE(3, "S01/01/120100007", 128, 64); + OutputLine(NULL, "雛見沢が水没するとかいう、大事件だったんですよね…?」", + NULL, " There was a big incident where Hinamizawa was going to be submerged, right...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「ダムについては……多分、ここの人に聞いたほうが詳しいと思うけどなぁ@ま、僕が知っている範囲でいいんなら@…新聞で読んだ程度だけどね。@ + PlaySE(3, "S01/08/120800008", 128, 64); + OutputLine(NULL, "「ダムについては……多分、ここの人に聞いたほうが詳しいと思うけどなぁ。", + NULL, "\"I think the locals would be more knowledgeable about the dam than I am.", Line_WaitForInput); + PlaySE(3, "S01/08/120800009", 128, 64); + OutputLine(NULL, "ま、僕が知っている範囲でいいんなら。", + NULL, " Well, if you don't mind, I'll tell you what I know.", Line_WaitForInput); + PlaySE(3, "S01/08/120800010", 128, 64); + OutputLine(NULL, "…新聞で読んだ程度だけどね。」", + NULL, " ...It's only what I read in the newspaper though.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 富竹さんは遠くを見るような目で記憶を辿ると、それを語ってくれた¥ + OutputLine(NULL, " 富竹さんは遠くを見るような目で記憶を辿ると、それを語ってくれた。", + NULL, "Tomitake-san's eyes entered an unfocused gaze as he searched through his memory. Then he spoke.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawScene( "bg_238", 3000 ); + +//「ダムの計画が決まったのは7~8年くらい前なんだ@黒部に次ぐ巨大な計画だったと聞いてるね。¥ + PlaySE(3, "S01/08/120800011", 128, 64); + OutputLine(NULL, "「ダムの計画が決まったのは7〜8年くらい前なんだ。", + NULL, "\"The decision to start the dam project was finalized seven or eight years ago.", Line_WaitForInput); + PlaySE(3, "S01/08/120800012", 128, 64); + OutputLine(NULL, "黒部に次ぐ巨大な計画だったと聞いてるね。」", + NULL, " I heard it was the next major project after Kurobe.\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeOutBGM( 2, 1000, TRUE ); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + +// 当時の日本の重点課題は3つ@ + OutputLine(NULL, " 当時の日本の重点課題は3つ。", + NULL, "There were three major issues in Japan at that time.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 交通網整備による列島改造と需要の高まる電力供給@そして治水だった@ + OutputLine(NULL, " 交通網整備による列島改造と需要の高まる電力供給。", + NULL, "Improving inter-island transportation infrastructure, meeting the higher demand for electricity,", Line_WaitForInput); + OutputLine(NULL, "そして治水だった。", + NULL, " and flood control.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 中でも発電と治水、そして莫大な経済効果を生み出すダム建設はラッシュだったという@ + OutputLine(NULL, " 中でも発電と治水、そして莫大な経済効果を生み出すダム建設はラッシュだったという。", + NULL, "There was a boom of dam building due to the massive economic stimulus they provided on top of generating electricity and flood control.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そしてこの地でもダム建設の気運が高まり、この雛見沢に白羽の矢が立ったのだった¥ + OutputLine(NULL, " そしてこの地でもダム建設の気運が高まり、この雛見沢に白羽の矢が立ったのだった。", + NULL, "Hinamizawa had a the right conditions to support dam construction, so it was singled out.", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); + PlayBGM( 2, "lsys19", 128, 0 ); + +//「ダムの完成に伴って生まれるダム湖はかなりの面積になったらしいね@この雛見沢からずーっと上流の谷河内(やごうち)辺りまでが全部沈むことになったらしい。@ + PlaySE(3, "S01/08/120800013", 128, 64); + OutputLine(NULL, "「ダムの完成に伴って生まれるダム湖はかなりの面積になったらしいね。", + NULL, "\"The dam reservoir would have covered quite a lot of ground when it was completed.", Line_WaitForInput); + PlaySE(3, "S01/08/120800014", 128, 64); + OutputLine(NULL, "この雛見沢からずーっと上流の谷河内(やごうち)辺りまでが全部沈むことになったらしい。」", + NULL, " The entire area, right up to Yagouichi way upstream, would be underwater.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…しかし…なんだって人が住んでる雛見沢にわざわざダムを作るんすか@ もっと他の、人が住んでないところに作ればいいのに。@ + PlaySE(3, "S01/01/120100008", 128, 64); + OutputLine(NULL, "「…しかし…なんだって人が住んでる雛見沢にわざわざダムを作るんすか?", + NULL, "\"...But... why did they have to pick a populated are like Hinamizawa?", Line_WaitForInput); + PlaySE(3, "S01/01/120100009", 128, 64); + OutputLine(NULL, " もっと他の、人が住んでないところに作ればいいのに。」", + NULL, " Couldn't they have instead picked a place where nobody lived?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「んん~…、…よくは知らないんだが…ダムを造るのに適した地形ってのがあったって聞いてるね。¥ + PlaySE(3, "S01/08/120800015", 128, 64); + OutputLine(NULL, "「んん〜…、…よくは知らないんだが…ダムを造るのに適した地形ってのがあったって聞いてるね。」", + NULL, "\"Hmm~... I'm not really sure why, but I heard that it was just the right terrain for building a dam.\"", Line_Normal); + ClearMessage(); + +// 雛見沢では当然、反対運動が起こった@ + OutputLine(NULL, " 雛見沢では当然、反対運動が起こった。", + NULL, "Of course, there were protests here in Hinamizawa.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 以前、梨花ちゃんが「戦った」と表現したが、それからも激しいものだったことが伺える¥ + OutputLine(NULL, " 以前、梨花ちゃんが「戦った」と表現したが、それからも激しいものだったことが伺える。", + NULL, "Rika-chan had said there was a 'battle.' From that choice of words I had to guess things had turned violent.", Line_Normal); + ClearMessage(); + +//「裁判にもなったし議会でも取り上げられたんだ@東京の新聞にも載ったよ。@ + PlaySE(3, "S01/08/120800016", 128, 64); + OutputLine(NULL, "「裁判にもなったし議会でも取り上げられたんだ。", + NULL, "\"There was a trial and it was even brought up before the National Diet.", Line_WaitForInput); + PlaySE(3, "S01/08/120800017", 128, 64); + OutputLine(NULL, "東京の新聞にも載ったよ。」", + NULL, " It was covered in the Tokyo newspapers, too.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 魅音も確かそんなことを話してたな@ + OutputLine(NULL, " 魅音も確かそんなことを話してたな。", + NULL, "Mion had told me all about that, as well.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// きっと雛見沢住民は一丸となって戦ったんだろうな@ + OutputLine(NULL, " きっと雛見沢住民は一丸となって戦ったんだろうな。", + NULL, "I'm sure every resident of Hinamizawa had united to fight together.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// …雛見沢の、アットホームの一言だけでは言い表せない連帯感は、きっとこの戦いの賜物なんだろう¥ + OutputLine(NULL, " …雛見沢の、アットホームの一言だけでは言い表せない連帯感は、きっとこの戦いの賜物なんだろう。", + NULL, "...The feeling of solidarity found here, which could not be expressed properly with mere words, was likely brought about by that battle.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_247", "down", 0, 0, 1300 ); + DrawBustshot( 3, "tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + +//「で、いろいろな不祥事や汚職が発覚してね@ややこしいことになっている内に工事中止が決まったんだそうだよ。¥ + PlaySE(3, "S01/08/120800018", 128, 64); + OutputLine(NULL, "「で、いろいろな不祥事や汚職が発覚してね。", + NULL, "\"As a result, bribery and scandals were brought to light.", Line_WaitForInput); + PlaySE(3, "S01/08/120800019", 128, 64); + OutputLine(NULL, "ややこしいことになっている内に工事中止が決まったんだそうだよ。」", + NULL, " As things got more and more complicated, they eventually halted construction.\"", Line_Normal); + ClearMessage(); + + +// 聞いてみるなら今しかないだろう@ + OutputLine(NULL, " 聞いてみるなら今しかないだろう。", + NULL, "If I wanted to know, now was my only chance to ask.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// いかにも年頃の男の子が興味を持ちそうな猟奇事件@ + OutputLine(NULL, " いかにも年頃の男の子が興味を持ちそうな猟奇事件。", + NULL, "It was certainly a bizarre incident that boys my age would be curious about.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// レナや魅音にちょっとお預けをくらったからといって、かえって興味を持つ自分の安っぽさがちょっぴり恥ずかしかった@ + OutputLine(NULL, " レナや魅音にちょっとお預けをくらったからといって、かえって興味を持つ自分の安っぽさがちょっぴり恥ずかしかった。", + NULL, "I felt a little shame from the fact I was petty enough to have my curiosity piqued by Rena and Mion's refusal to talk about the event...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// でもせっかくなので聞いてみる@それでこの妙な好奇心が引っ込むなら¥ + OutputLine(NULL, " でもせっかくなので聞いてみる。", + NULL, "But I figured I might as well ask since I had the chance...", Line_WaitForInput); + OutputLine(NULL, "それでこの妙な好奇心が引っ込むなら。", + NULL, " Just so I would stop thinking about it so much.", Line_Normal); + ClearMessage(); + + +//「あの………バラバラ殺人って…ありましたよね?@ + PlaySE(3, "S01/01/120100010", 128, 64); + OutputLine(NULL, "「あの………バラバラ殺人って…ありましたよね?」", + NULL, "\"So... there was a dismemberment... right?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あったよ@偶然、その時期に雛見沢にいてね@だからよく覚えてるよ。@ + PlaySE(3, "S01/08/120800020", 128, 64); + OutputLine(NULL, "「あったよ。", + NULL, "\"There was.", Line_WaitForInput); + PlaySE(3, "S01/08/120800021", 128, 64); + OutputLine(NULL, "偶然、その時期に雛見沢にいてね。", + NULL, " I happened to be here in Hinamizawa at the time,", Line_WaitForInput); + PlaySE(3, "S01/08/120800022", 128, 64); + OutputLine(NULL, "だからよく覚えてるよ。」", + NULL, " so I remember it well.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 恐る恐るの切り出しに、富竹さんはさも何でもなさそうに答えてくれた¥ + OutputLine(NULL, " 恐る恐るの切り出しに、富竹さんはさも何でもなさそうに答えてくれた。", + NULL, "Tomitake-san's answer was nonchalant in contrast to my hesitantly forced-out question.", Line_Normal); + ClearMessage(); + + + PlayBGM( 1, "msys15", 128, 0 ); +//「……ちょうど4年前の今頃だったかなぁ@あれも確か綿流しの日だったね。@ + PlaySE(3, "S01/08/120800023", 128, 64); + OutputLine(NULL, "「……ちょうど4年前の今頃だったかなぁ。", + NULL, "\"...It was about this time, four years ago.", Line_WaitForInput); + PlaySE(3, "S01/08/120800024", 128, 64); + OutputLine(NULL, "あれも確か綿流しの日だったね。」", + NULL, " It was the day of the Watanagashi, if I recall correctly.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ダム工事の継続を巡って論議が紛糾、相次ぐ不祥事に揺れに揺れたダム騒動の末期の出来事@ + OutputLine(NULL, " ダム工事の継続を巡って論議が紛糾、相次ぐ不祥事に揺れに揺れたダム騒動の末期の出来事。", + NULL, "Debate on whether to continue construction on the dam was in disarray. Scandal after scandal rocked the project near the end.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// …ダム計画に終止符を打った事件だった¥ + OutputLine(NULL, " …ダム計画に終止符を打った事件だった。", + NULL, "...The incident that was the final nail in the coffin for the dam project.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_239", "up", 0, 0, 1300 ); + +// ダム工事の現場の人たちで喧嘩があり、被害者を殺してしまったという@ + OutputLine(NULL, " ダム工事の現場の人たちで喧嘩があり、被害者を殺してしまったという。", + NULL, "A fight at the dam construction site ended in the victim being murdered.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 発覚を恐れた加害者6人は遺体を6分割し、それぞれが遺体を隠したらしい¥ + OutputLine(NULL, " 発覚を恐れた加害者6人は遺体を6分割し、それぞれが遺体を隠したらしい。", + NULL, "Fearing prosecution, the six assailants divided the remains into six pieces and each hid one.", Line_Normal); + ClearMessage(); + + +// 結局、良心の呵責に耐えられなくなり6人の犯人の内、5人は自首したというが、残ったひとりは依然逃亡中@ + OutputLine(NULL, " 結局、良心の呵責に耐えられなくなり6人の犯人の内、5人は自首したというが、残ったひとりは依然逃亡中。", + NULL, "Five of the six criminals turned themselves in out of guilt, but one was still on the run.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 彼の隠した右腕部分は今でも見つかっていないという¥ + OutputLine(NULL, " 彼の隠した右腕部分は今でも見つかっていないという。", + NULL, "The right arm he'd hidden had yet to be found.", Line_Normal); + ClearMessage(); + + +// 大まかな内容は、以前拾った写真週刊誌で読んだのと同じだ@ + OutputLine(NULL, " 大まかな内容は、以前拾った写真週刊誌で読んだのと同じだ。", + NULL, "The major details lined up with what was in the tabloid I'd read earlier.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 確かに悲惨な事件だが……レナや魅音が俺にひた隠すほどのものとは思わなかった@ + OutputLine(NULL, " 確かに悲惨な事件だが……レナや魅音が俺にひた隠すほどのものとは思わなかった。", + NULL, "It certainly was a tragic incident... but it wasn't so terrible that Rena and Mion needed to hide it from me.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 引っ越してきたばかりの俺に雛見沢のマイナスイメージを持たせたくなかったんだろうな…@ + OutputLine(NULL, " 引っ越してきたばかりの俺に雛見沢のマイナスイメージを持たせたくなかったんだろうな…。", + NULL, "I guess they didn't want someone who'd just moved here to have a negative impression of Hinamizawa.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// そんな友人たちの気遣いに感謝すると共に、にも関わらず興味をもたげてしまった自分をちょっぴり悔いた¥ + OutputLine(NULL, " そんな友人たちの気遣いに感謝すると共に、にも関わらず興味をもたげてしまった自分をちょっぴり悔いた。", + NULL, "I felt grateful for having friends who worried so much about me, as well as shame for still being so interested in it.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_246", "down", 0, 0, 1300 ); + DrawBustshotWithFiltering( 3, "tm_si_wa_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「当時はダムのトラブルの末期だったからね@オヤシロさまの祟りだ、って言ってずいぶん騒がれたんだよ。¥ + PlaySE(3, "S01/08/120800025", 128, 64); + OutputLine(NULL, "「当時はダムのトラブルの末期だったからね。", + NULL, "\"It was near the end of all the trouble with the dam, you see.", Line_WaitForInput); + PlaySE(3, "S01/08/120800026", 128, 64); + OutputLine(NULL, "オヤシロさまの祟りだ、って言ってずいぶん騒がれたんだよ。」", + NULL, " So everyone was saying that it was Oyashiro-sama's curse.\"", Line_Normal); + ClearMessage(); + + +//「オヤシロさまの祟り…か。@ + PlaySE(3, "S01/01/120100011", 128, 64); + OutputLine(NULL, "「オヤシロさまの祟り…か。」", + NULL, "\"Oyashiro-sama's curse, huh...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// オヤシロさまってのは確か…今日のお祭りをやったあの神社で祭られている神さまの名前だったと思う¥ + OutputLine(NULL, " オヤシロさまってのは確か…今日のお祭りをやったあの神社で祭られている神さまの名前だったと思う。", + NULL, "Oyashiro-sama was the name of the god at the shrine that held the festival today, if I recalled correctly.", Line_Normal); + ClearMessage(); + + +// なるほど@ + OutputLine(NULL, " なるほど。", + NULL, "I see.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 雛見沢を水没させようとする悪のダム工事に守り神さまがバチを当てた、ってことなのだろう¥ + OutputLine(NULL, " 雛見沢を水没させようとする悪のダム工事に守り神さまがバチを当てた、ってことなのだろう。", + NULL, "Their guardian deity rained divine punishment down on the evil dam construction for trying to flood Hinamizawa.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 1, "ta_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「若い人たちはそうは思わなかったみたいだけれど…@お年寄りたちはオヤシロさまの祟りだと疑わなかったみたいね。@ + PlaySE(3, "S01/09/120900004", 128, 64); + OutputLine(NULL, "「若い人たちはそうは思わなかったみたいだけれど…。", + NULL, "\"Apparently the younger ones didn't think so...", Line_WaitForInput); + PlaySE(3, "S01/09/120900005", 128, 64); + OutputLine(NULL, "お年寄りたちはオヤシロさまの祟りだと疑わなかったみたいね。」", + NULL, " But it seems the elderly in the village never doubted that it was Oyashiro-sama's curse,\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 富竹さんの連れの女の人が、そう言いながらいたずらっぽく笑った@ + OutputLine(NULL, " 富竹さんの連れの女の人が、そう言いながらいたずらっぽく笑った。", + NULL, "the woman with Tomitake-san said with a mischievous chuckle.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 合わせて富竹さんも笑ったので、俺もつられて笑うことにする¥ + OutputLine(NULL, " 合わせて富竹さんも笑ったので、俺もつられて笑うことにする。", + NULL, "Tomitake-san began laughing with her. It was so infectious I ended up laughing as well.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 1, "ta_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「…でも、…今ではどうかしらね@結構いるんじゃないかしら@若い人にも。@ + PlaySE(3, "S01/09/120900006", 128, 64); + OutputLine(NULL, "「…でも、…今ではどうかしらね。", + NULL, "\"...But... I wonder about now.", Line_WaitForInput); + PlaySE(3, "S01/09/120900007", 128, 64); + OutputLine(NULL, "結構いるんじゃないかしら。", + NULL, " There are quite a few, I think.", Line_WaitForInput); + PlaySE(3, "S01/09/120900008", 128, 64); + OutputLine(NULL, "若い人にも。」", + NULL, " Amongst the youth, too.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「いるって、…何がですか?@ + PlaySE(3, "S01/01/120100012", 128, 64); + OutputLine(NULL, "「いるって、…何がですか?」", + NULL, "\"A few... what?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「信じてる人だよ@…オヤシロさまの、祟り。@ + PlaySE(3, "S01/08/120800027", 128, 64); + OutputLine(NULL, "「信じてる人だよ。", + NULL, "\"People who believe...", Line_WaitForInput); + PlaySE(3, "S01/08/120800028", 128, 64); + OutputLine(NULL, "…オヤシロさまの、祟り。」", + NULL, " in Oyashiro-sama's curse.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 富竹さんも女の人も、笑顔のままだったが、目からは笑いは消えていた¥ + OutputLine(NULL, " 富竹さんも女の人も、笑顔のままだったが、目からは笑いは消えていた。", + NULL, "The woman's lips were still curled into a smile, but her expression turned stern.", Line_Normal); + ClearMessage(); + + +//「その後ね@毎年起こるんだよ@……決まって今頃にね。@ + PlaySE(3, "S01/08/120800029", 128, 64); + OutputLine(NULL, "「その後ね。", + NULL, "\"Then after that...", Line_WaitForInput); + PlaySE(3, "S01/08/120800030", 128, 64); + OutputLine(NULL, "毎年起こるんだよ。", + NULL, " it continued every year.", Line_WaitForInput); + PlaySE(3, "S01/08/120800031", 128, 64); + OutputLine(NULL, "……決まって今頃にね。」", + NULL, " ...Always around this time.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「起こる、って…何が。@ + PlaySE(3, "S01/01/120100013", 128, 64); + OutputLine(NULL, "「起こる、って…何が。」", + NULL, "\"Continued? What continued?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 富竹さんはそこで少し、もったいぶるように間を置き。周りを伺うようにしてから小声で続けた¥ + OutputLine(NULL, " 富竹さんはそこで少し、もったいぶるように間を置き。周りを伺うようにしてから小声で続けた。", + NULL, "Tomitake-san paused for a second as if to build up some suspense. Then he whispered to me, as if someone might have been listening.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 3, "tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「毎年…綿流しの日になるとね。!w1500/ + OutputLine(NULL, "「毎年…綿流しの日になるとね。", + NULL, "\"Every year... on the day of the Watanagashi...", Line_ContinueAfterTyping); + FadeOutBGM( 1, 1000, TRUE ); + SetValidityOfInput( FALSE ); + Wait( 1500 ); + SetValidityOfInput( TRUE ); + +//………誰かが死ぬんだよ。¥ + OutputLine(NULL, "………誰かが死ぬんだよ。」", + NULL, " ...Somebody dies.\"", Line_Normal); + ClearMessage(); + + + + PlayBGM( 1, "msys07", 128, 0 ); + +//「バラバラ殺人の翌年の綿流しの日@ + PlaySE(3, "S01/08/120800033", 128, 64); + OutputLine(NULL, "「バラバラ殺人の翌年の綿流しの日。", + NULL, "\"The year following the dismemberment, on the day of the Watanagashi...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 雛見沢の住人でありながらダムの誘致派だった男が旅行先で崖下の濁流に転落して死亡した@奥さんに至っては死体もあがってない。@ + OutputLine(NULL, " 雛見沢の住人でありながらダムの誘致派だった男が旅行先で崖下の濁流に転落して死亡した。", + NULL, "A man from Hinamizawa who had supported the dam fell off a cliff overlooking some rapids and died, while he was on vacation.", Line_WaitForInput); + PlaySE(3, "S01/08/120800035", 128, 64); + OutputLine(NULL, "奥さんに至っては死体もあがってない。」", + NULL, " Unfortunately for his wife, the body was never recovered.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +//「雛見沢の人間でありながらダムに賛成していた男だからね@事故当時、お年寄りたちはオヤシロさまの祟りだと囁きあったものよ。@ + OutputLine(NULL, "「雛見沢の人間でありながらダムに賛成していた男だからね。", + NULL, "\"He supported the dam construction even though he lived in Hinamizawa.", Line_WaitForInput); + PlaySE(3, "S01/09/120900010", 128, 64); + OutputLine(NULL, "事故当時、お年寄りたちはオヤシロさまの祟りだと囁きあったものよ。」", + NULL, " At the time, there were whispers amongst the elderly saying it was Oyashiro-sama's curse.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 女の人はやはりいたずらっぽく笑って言った¥ + OutputLine(NULL, " 女の人はやはりいたずらっぽく笑って言った。", + NULL, "The woman chuckled mischievously again.", Line_Normal); + ClearMessage(); + + +//「さらに翌年@綿流しの晩@今度は神社の神主が原因不明の奇病で急死した@奥さんはその晩の内に沼に入水自殺した。@ + PlaySE(3, "S01/08/120800036", 128, 64); + OutputLine(NULL, "「さらに翌年。", + NULL, "\"Then the next year.", Line_WaitForInput); + PlaySE(3, "S01/08/120800037", 128, 64); + OutputLine(NULL, "綿流しの晩。", + NULL, " The night of the Watanagashi.", Line_WaitForInput); + OutputLine(NULL, "今度は神社の神主が原因不明の奇病で急死した。", + NULL, " The shrine's Shinto priest died suddenly from an unknown illness.", Line_WaitForInput); + OutputLine(NULL, "奥さんはその晩の内に沼に入水自殺した。」", + NULL, " His wife drowned herself in the bog that night.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「神社の神主って……今日のこの神社の神主ですか?@ + PlaySE(3, "S01/01/120100014", 128, 64); + OutputLine(NULL, "「神社の神主って……今日のこの神社の神主ですか?」", + NULL, "\"The shrine's Shinto priest... You mean he was from the shrine here?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 女の人は頷いた¥ + OutputLine(NULL, " 女の人は頷いた。", + NULL, "The woman nodded.", Line_Normal); + ClearMessage(); + + +//「村人たちは、オヤシロさまのお怒りを鎮めきれなかったんだ、って噂したわね。@ + PlaySE(3, "S01/09/120900011", 128, 64); + OutputLine(NULL, "「村人たちは、オヤシロさまのお怒りを鎮めきれなかったんだ、って噂したわね。」", + NULL, "\"There was a rumor amongst the villagers that they weren't able to quell Oyashiro-sama's anger.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +//「さらに翌年。これもまた綿流しの晩@今度は近所の主婦が撲殺体で発見された。¥ + PlaySE(3, "S01/08/120800040", 128, 64); + OutputLine(NULL, "「さらに翌年。これもまた綿流しの晩。", + NULL, "\"Then the year after that, again on the night of the Watanagashi...", Line_WaitForInput); + PlaySE(3, "S01/08/120800041", 128, 64); + OutputLine(NULL, "今度は近所の主婦が撲殺体で発見された。」", + NULL, " they discovered the battered body of a local housewife.\"", Line_Normal); + ClearMessage(); + + +// …主婦@ + OutputLine(NULL, " …主婦?", + NULL, "...Housewife?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// これまで怪死した人々は、みんなダム関係者やオヤシロさまに縁がある人ばかりだった@ + OutputLine(NULL, " これまで怪死した人々は、みんなダム関係者やオヤシロさまに縁がある人ばかりだった。", + NULL, "Up until now, all these mysterious deaths were people involved with the dam or who had connections with Oyashiro-sama.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それを思うと……ひょっとしてこの主婦も何か関係があるのでは……と思ってしまう¥ + OutputLine(NULL, " それを思うと……ひょっとしてこの主婦も何か関係があるのでは……と思ってしまう。", + NULL, "With that in mind, could the housewife have been involved in some way, too?", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 1, "ta_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「その通りよ。@ + PlaySE(3, "S01/09/120900012", 128, 64); + OutputLine(NULL, "「その通りよ。」", + NULL, "\"Exactly,\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 女の人はいたずらっぽく、!w800…いや、むしろ残酷にそう断じた¥ + OutputLine(NULL, " 女の人はいたずらっぽく、", + NULL, "the woman stated slyly.", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 800 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…いや、むしろ残酷にそう断じた。", + NULL, " ...No, it was more menacingly.", Line_Normal); + ClearMessage(); + + +//「被害者の一家はね、!w800…その2年前に転落死したダム誘致派の男の弟一家に当たるのよ。@ + OutputLine(NULL, "「被害者の一家はね、", + NULL, "\"One of the victim's relatives, you see...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 800 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…その2年前に転落死したダム誘致派の男の弟一家に当たるのよ。」", + NULL, " ...was connected to the younger brother of the dam supporter who fell to his death two years before.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「弟本人はまだ生きてるらしいね@でもやはり……かなり気にしてね。近隣の町に引っ越してったらしいよ。¥ + PlaySE(3, "S01/08/120800042", 128, 64); + OutputLine(NULL, "「弟本人はまだ生きてるらしいね。", + NULL, "\"The younger brother is still alive, it seems,", Line_WaitForInput); + PlaySE(3, "S01/08/120800043", 128, 64); + OutputLine(NULL, "でもやはり……かなり気にしてね。近隣の町に引っ越してったらしいよ。」", + NULL, " but it did bother him quite a bit. So he moved to the neighboring town.\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeOutBGM( 2, 1000, TRUE ); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + +// …しばらくの間、開いた口を閉じることができなかった¥ + OutputLine(NULL, " …しばらくの間、開いた口を閉じることができなかった。", + NULL, "...For a while, I stood there with my mouth agape.", Line_Normal); + ClearMessage(); + + +// 雛見沢存亡を賭けたダム工事との戦い@ + OutputLine(NULL, " 雛見沢存亡を賭けたダム工事との戦い。", + NULL, "The battle over the dam construction, with Hinamizawa's future at stake,", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そしてその最中に起きた凄惨なバラバラ殺人事件@ + OutputLine(NULL, " そしてその最中に起きた凄惨なバラバラ殺人事件。", + NULL, "and the murder at the center of it all.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 俺が知っているのはそれだけだったし、また聞きたかったこともそれだけだったはずだ¥ + OutputLine(NULL, " 俺が知っているのはそれだけだったし、また聞きたかったこともそれだけだったはずだ。", + NULL, "That was all I knew, and that was all I wanted to ask about.", Line_Normal); + ClearMessage(); + + +// だが…実際はそれだけではなかった@ + OutputLine(NULL, " だが…実際はそれだけではなかった。", + NULL, "But that wasn't all there was to the story.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 殺人@死体遺棄@事故死@病死@自殺@撲殺¥ + OutputLine(NULL, " 殺人。", + NULL, "Homicide.", Line_WaitForInput); + OutputLine(NULL, "死体遺棄。", + NULL, " Body disposal.", Line_WaitForInput); + OutputLine(NULL, "事故死。", + NULL, " Accidental deaths.", Line_WaitForInput); + OutputLine(NULL, "病死。", + NULL, " Terminal illness.", Line_WaitForInput); + OutputLine(NULL, "自殺。", + NULL, " Suicide.", Line_WaitForInput); + OutputLine(NULL, "撲殺。", + NULL, " Fatal beatings.", Line_Normal); + ClearMessage(); + + +// ……俺は、基本的に現代っ子だ@ + OutputLine(NULL, " ……俺は、基本的に現代っ子だ。", + NULL, "I'm a pretty level-headed person...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 祟りなんて本当は信じたくない…@ + OutputLine(NULL, " 祟りなんて本当は信じたくない…。", + NULL, "I don't really want to believe in curses...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// …だが…こんな怪死が毎年、それも綿流しの日に起こり、しかも死ぬ人がいつもダム工事の関係者だなんて……?¥ + OutputLine(NULL, " …だが…こんな怪死が毎年、それも綿流しの日に起こり、しかも死ぬ人がいつもダム工事の関係者だなんて……?!", + NULL, "But... the freakish deaths happened every year, on the day of the Watanagashi, and all of them were related to the dam construction...!?", Line_Normal); + ClearMessage(); + + +// そのいずれも個々に偶然だと断じるのはあまりに容易だ@ + OutputLine(NULL, " そのいずれも個々に偶然だと断じるのはあまりに容易だ。", + NULL, "It was easy to dismiss each of them as coincidences by themselves.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが……それらもこうして積み重なっていくと……!w800それを偶然だと決め付けることの方がよっぽど冷静を欠いているように思えてくる…¥ + OutputLine(NULL, " だが……それらもこうして積み重なっていくと……", + NULL, "But when you put them all together...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 800 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "それを偶然だと決め付けることの方がよっぽど冷静を欠いているように思えてくる…。", + NULL, " Dismissing all of them as coincidence would then defy logic.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 1, "ta_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); + + FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); + PlayBGM( 2, "lsys19", 128, 0 ); + +// 祟りなんか、信じない@…だけど……毎年、綿流しの日に何かが起こるという「意思」だけは確実に、!w300……ある¥ + OutputLine(NULL, " 祟りなんか、信じない。", + NULL, "I don't believe in curses.", Line_WaitForInput); + OutputLine(NULL, "…だけど……毎年、綿流しの日に何かが起こるという「意思」だけは確実に、", + NULL, " But... Every single year, on the day of the Watanagashi, somebody or something \"makes\" it happen...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "……ある。", + NULL, " Without fail...", Line_Normal); + ClearMessage(); + + +// 俺のそんな様子を見て取ったのか、女の人はくすりと笑った@ + OutputLine(NULL, " 俺のそんな様子を見て取ったのか、女の人はくすりと笑った。", + NULL, "The woman chuckled again, as if she picked up on what I was thinking.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あたかも、怖がらせ過ぎちゃったかしら、とでも言わんばかりだ@ + OutputLine(NULL, " あたかも、怖がらせ過ぎちゃったかしら、とでも言わんばかりだ。", + NULL, "It felt like she was saying, \"Maybe there was. Maybe we frightened him.\" Stuff like that.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 内心を見透かされたのが恥ずかしくなり、少し苛立つような、急かすような口調で富竹さんに先を促した¥ + OutputLine(NULL, " 内心を見透かされたのが恥ずかしくなり、少し苛立つような、急かすような口調で富竹さんに先を促した。", + NULL, "I felt embarrassed at being read so easily. I pressed Tomitake-san to continue, a bit of impatience and irritation in my tone.", Line_Normal); + ClearMessage(); + + + FadeOutBGM( 1, 1000, TRUE ); + +//「で@ その翌年の綿流しの晩にもまた人が死ぬわけですよね…@ 今度は誰です?@ + PlaySE(3, "S01/01/120100015", 128, 64); + OutputLine(NULL, "「で?", + NULL, "\"Then?", Line_WaitForInput); + PlaySE(3, "S01/01/120100016", 128, 64); + OutputLine(NULL, " その翌年の綿流しの晩にもまた人が死ぬわけですよね…?", + NULL, " So someone died the next year, right...?", Line_WaitForInput); + PlaySE(3, "S01/01/120100017", 128, 64); + OutputLine(NULL, " 今度は誰です?」", + NULL, " Who was it that time?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「さぁてね!s200………!sd圭一くんは誰だと思うかな?@ + OutputLine(NULL, "「さぁてね", + NULL, "\"I wonder...", Line_ContinueAfterTyping); +//!s200 + + SetSpeedOfMessage( TRUE, 0, ); + + OutputLine(NULL, "………", + NULL, " ...", Line_ContinueAfterTyping); +//!sd + + SetSpeedOfMessage( FALSE, 0, ); + + OutputLine(NULL, "圭一くんは誰だと思うかな?」", + NULL, " Who do you think, Keiichi-kun?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「は……はぁ?!@ + PlaySE(3, "S01/01/120100018", 128, 64); + OutputLine(NULL, "「は……はぁ?!」", + NULL, "\"Th... The hell!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 自分の口調とは釣り合わない、嫌味な言い方にちょっとかちんと来た@ + OutputLine(NULL, " 自分の口調とは釣り合わない、嫌味な言い方にちょっとかちんと来た。", + NULL, "The way he said it didn't agree with me. The sarcastic tone ticked me off.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「はぐらかさないで下さいよ…! 俺は結構、真剣に…!@ + PlaySE(3, "S01/01/120100019", 128, 64); + OutputLine(NULL, "「はぐらかさないで下さいよ…! 俺は結構、真剣に…!」", + NULL, "\"Don't avoid the question...! I'm serious here...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…まぁまぁ圭一くん、落ち付いて。@ + OutputLine(NULL, "「…まぁまぁ圭一くん、落ち付いて。」", + NULL, "\"Hey, hey. Calm down, Keiichi-kun.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 女の人にやんわりとなだめられ、自分が取り乱していたことに気付く¥ + OutputLine(NULL, " 女の人にやんわりとなだめられ、自分が取り乱していたことに気付く。", + NULL, "I realized when she tried to calm me down that I had been panicking.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 3, "tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「別にはぐらかしたつもりはないんだよ圭一くん@つまり……その翌年の綿流しってのはつまり…、¥ + PlaySE(3, "S01/08/120800045", 128, 64); + OutputLine(NULL, "「別にはぐらかしたつもりはないんだよ圭一くん。", + NULL, "\"We aren't trying to avoid the question, Keiichi-kun.", Line_WaitForInput); + PlaySE(3, "S01/08/120800046", 128, 64); + OutputLine(NULL, "つまり……その翌年の綿流しってのはつまり…、」", + NULL, " It's just... When you say 'the next year,' that's...\"", Line_Normal); + ClearMessage(); + + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + DisableWindow(); + DrawBustshot( 1, "ta_si_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + + PlaySE( 3, "wa_026", 128, 64 ); + +//「今日よ。」!w1500@ + PlaySE(3, "S01/09/120900015", 128, 64); + OutputLine(NULL, "「今日よ。」", + NULL, "\"That's today.\"", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLineAll(NULL, "", Line_WaitForInput); + + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 富竹さんの躊躇をあっさりと女の人が片付けた@ + OutputLine(NULL, " 富竹さんの躊躇をあっさりと女の人が片付けた。", + NULL, "When she hesitated to say it, Tomitake-san finished for her.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……じっとりとした汗を誘う、嫌な風がどっと吹く¥ + OutputLine(NULL, " ……じっとりとした汗を誘う、嫌な風がどっと吹く。", + NULL, "...I broke into a cold sweat. I really didn't like the direction this was headed.", Line_Normal); + ClearMessage(); + + + PlayBGM( 2, "lsys19", 128, 0 ); + +//「みんな口にしないけど……今夜また何か起こるんじゃないかって思ってる。@ + PlaySE(3, "S01/09/120900016", 128, 64); + OutputLine(NULL, "「みんな口にしないけど……今夜また何か起こるんじゃないかって思ってる。」", + NULL, "\"Nobody wants to speak of it, but they all think it's going to happen again tonight.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「こ、こんなにお祭りで賑わっているのに?!¥ + PlaySE(3, "S01/01/120100020", 128, 64); + OutputLine(NULL, "「こ、こんなにお祭りで賑わっているのに?!」", + NULL, "\"Th-The festival was so cheerful, though!!\"", Line_Normal); + ClearMessage(); + + +//「あのね、去年の被害者の主婦は不信心者だったらしくてね@綿流しのお祭りに参加しなかったらしいの。@ + PlaySE(3, "S01/09/120900017", 128, 64); + OutputLine(NULL, "「あのね、去年の被害者の主婦は不信心者だったらしくてね。", + NULL, "\"Well, the victim last year, the housewife... She was a non-believer.", Line_WaitForInput); + PlaySE(3, "S01/09/120900018", 128, 64); + OutputLine(NULL, "綿流しのお祭りに参加しなかったらしいの。」", + NULL, " It turns out she didn't even attend the Watanagashi festival.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「今年の綿流しに参加しないと…オヤシロさまの怒りに触れるかもしれない、って噂@…圭一くんなら聞いてるんじゃないかい?@ + PlaySE(3, "S01/08/120800047", 128, 64); + OutputLine(NULL, "「今年の綿流しに参加しないと…オヤシロさまの怒りに触れるかもしれない、って噂。", + NULL, "\"There was a rumor going around that if you didn't participate in the festival, you would incur Oyashiro-sama's wrath.", Line_WaitForInput); + PlaySE(3, "S01/08/120800048", 128, 64); + OutputLine(NULL, "…圭一くんなら聞いてるんじゃないかい?」", + NULL, " ...Didn't you hear anything about this, Keiichi-kun?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そんな噂、微塵も聞いていない¥ + OutputLine(NULL, " そんな噂、微塵も聞いていない。", + NULL, "I never even heard a whisper of that rumor.", Line_Normal); + ClearMessage(); + + +//「…じゃ、じゃあみんなのお祭りの参加は…………祟りを恐れて?!@ + PlaySE(3, "S01/01/120100021", 128, 64); + OutputLine(NULL, "「…じゃ、じゃあみんなのお祭りの参加は…………祟りを恐れて?!」", + NULL, "\"...Th-Then the reason everyone was at the festival was... they were afraid of the curse!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「そうなんじゃないかと思うね…@…今年の綿流しは例年になく参加者が多いよ。@ + PlaySE(3, "S01/08/120800049", 128, 64); + OutputLine(NULL, "「そうなんじゃないかと思うね…。", + NULL, "\"I figured that must have been the reason...", Line_WaitForInput); + PlaySE(3, "S01/08/120800050", 128, 64); + OutputLine(NULL, "…今年の綿流しは例年になく参加者が多いよ。」", + NULL, " ...There were a lot more people at the Watanagashi than usual.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「やっぱりみんな、……怖いんでしょうね@オヤシロさまの祟り。@ + PlaySE(3, "S01/09/120900019", 128, 64); + OutputLine(NULL, "「やっぱりみんな、……怖いんでしょうね。", + NULL, "\"I guess everyone was... just afraid after all.", Line_WaitForInput); + PlaySE(3, "S01/09/120900020", 128, 64); + OutputLine(NULL, "オヤシロさまの祟り。」", + NULL, " Of Oyashiro-sama's curse.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「………………。@ + PlaySE(3, "S01/01/120100022", 128, 64); + OutputLine(NULL, "「………………。」", + NULL, "\"....\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 絶句するしかなかった……¥ + OutputLine(NULL, " 絶句するしかなかった……。", + NULL, "I couldn't utter a single word...", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE ); + + StopSE( 3 ); + +// この昭和の時代@ + OutputLine(NULL, " この昭和の時代。", + NULL, "In this modern age.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あらゆる分野が目覚しい進歩を遂げ、無知と未知の闇を照らし出してきた@ + OutputLine(NULL, " あらゆる分野が目覚しい進歩を遂げ、無知と未知の闇を照らし出してきた。", + NULL, "Where we've made progress in all scientific fields, shedding light on the unknown and misunderstood.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 白黒テレビは絶滅したし、宇宙ロケットは人類を月へ運んだ@ + OutputLine(NULL, " 白黒テレビは絶滅したし、宇宙ロケットは人類を月へ運んだ。", + NULL, "Where black and white television has been eradicated and we've sent men to the moon.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// なのに…@そんな近代社会なのに……¥ + OutputLine(NULL, " なのに…。", + NULL, "Even with all of our accomplishments...", Line_WaitForInput); + OutputLine(NULL, "そんな近代社会なのに……?", + NULL, " This can exist in modern society?", Line_Normal); + ClearMessage(); + + +//「サクラってことで近隣の町の子供会をかなり招待したらしいけど@やっぱり一連の事件を受けて…あんまり参加はなかったみたいね@ + PlaySE(3, "S01/09/120900021", 128, 64); + OutputLine(NULL, "「サクラってことで近隣の町の子供会をかなり招待したらしいけど、", + NULL, "\"Tons of invitations were sent out to neighboring towns' youth groups to help pad the numbers.", Line_WaitForInput); + PlaySE(3, "S01/09/120900022", 128, 64); + OutputLine(NULL, "やっぱり一連の事件を受けて…あんまり参加はなかったみたいね。", + NULL, " But after that string of events, few decided to join.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 人集めに苦労してる、って町会の人がぼやいてたもの。@ + OutputLine(NULL, " 人集めに苦労してる、って町会の人がぼやいてたもの。」", + NULL, "The municipal committee members were complaining about how hard it was to gather participants.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「警察もね、過去の事件は全て別個のもので関連性はないとしてるみたいだけどね@……警備ってことで私服警官をだいぶ立たせてたみたいだよ。¥ + PlaySE(3, "S01/08/120800051", 128, 64); + OutputLine(NULL, "「警察もね、過去の事件は全て別個のもので関連性はないとしてるみたいだけどね。", + NULL, "\"Also, the police are treating each case as isolated; they don't believe they're connected.", Line_WaitForInput); + PlaySE(3, "S01/08/120800052", 128, 64); + OutputLine(NULL, "……警備ってことで私服警官をだいぶ立たせてたみたいだよ。」", + NULL, " ...They're trying to keep it quiet, so it's all plainclothes officers.\"", Line_Normal); + ClearMessage(); + + +// レナや魅音の口が重かった理由が…少しずつ見えてきた気がした@ + OutputLine(NULL, " レナや魅音の口が重かった理由が…少しずつ見えてきた気がした。", + NULL, "It finally began to dawn on me why Rena and Mion were reluctant to talk.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 今年の綿流しで何も起こらなかったなら、俺には何も知らせずに済むのだろう¥ + OutputLine(NULL, " 今年の綿流しで何も起こらなかったなら、俺には何も知らせずに済むのだろう。", + NULL, "If nothing happened during this Watanagashi, everything would have been over with and I'd be none the wiser.", Line_Normal); + ClearMessage(); + + +// ……何も起こらなければそれでいい@そうすれば、全ては杞憂だ@ + OutputLine(NULL, " ……何も起こらなければそれでいい。", + NULL, "...If nothing happened, all would be well.", Line_WaitForInput); + OutputLine(NULL, "そうすれば、全ては杞憂だ。", + NULL, " In that case, it would all end up being just crazy talk.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺は始めから何も知らないふりをすればいい@彼女らも何もなかったかのように振舞うだろう@ + OutputLine(NULL, " 俺は始めから何も知らないふりをすればいい。", + NULL, "I should have just pretended like I knew nothing from the beginning.", Line_WaitForInput); + OutputLine(NULL, "彼女らも何もなかったかのように振舞うだろう。", + NULL, " Then they wouldn't have had to act like nothing happened.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// …そしてまた、いつもの日常が戻ってくるんだ¥ + OutputLine(NULL, " …そしてまた、いつもの日常が戻ってくるんだ。", + NULL, "...And we would have all gotten back to life as usual.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 3, "ta_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + + FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); + PlayBGM( 2, "lsys19", 128, 0 ); + PlayBGM( 1, "msys13", 128, 0 ); + +//「…やっぱり刺激が強過ぎたかしら?@ + PlaySE(3, "S01/09/120900024", 128, 64); + OutputLine(NULL, "「…やっぱり刺激が強過ぎたかしら?」", + NULL, "\"...Maybe it was just too much for him, after all.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 女の人は緩く髪をかきあげながらため息をつく@ + OutputLine(NULL, " 女の人は緩く髪をかきあげながらため息をつく。", + NULL, "The woman ran her fingers through her hair as she sighed.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「い、いえ、…そんな、!w300全然…、¥ + OutputLine(NULL, "「い、いえ、…そんな、", + NULL, "\"N-No... It wasn't,", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "全然…、」", + NULL, " not at all...\"", Line_Normal); + ClearMessage(); + + +// 精一杯強がったつもりだったが、かえって狼狽ぶりを露呈するだけだ@ + OutputLine(NULL, " 精一杯強がったつもりだったが、かえって狼狽ぶりを露呈するだけだ。", + NULL, "I had tried to act strong, but that just served to emphasize how much the information had unsettled me.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 富竹さんはそんな俺の様子を見て、少し後悔しているようだった@ + OutputLine(NULL, " 富竹さんはそんな俺の様子を見て、少し後悔しているようだった。", + NULL, "After seeing how I looked, Tomitake-san appeared to regret saying anything.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そしてひとつ息を吐くと、いやに明るく振舞いながら言った¥ + OutputLine(NULL, " そしてひとつ息を吐くと、いやに明るく振舞いながら言った。", + NULL, "Letting out a sigh, he then spoke, forcing an awkward, upbeat demeanor.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 1, "tm_si_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「まさか圭一くん、祟りなんて信じてるわけじゃないだろ?@ + PlaySE(3, "S01/08/120800053", 128, 64); + OutputLine(NULL, "「まさか圭一くん、祟りなんて信じてるわけじゃないだろ?」", + NULL, "\"Keiichi-kun, surely you don't believe in such things as curses.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…そりゃ…まぁ……。@ + PlaySE(3, "S01/01/120100024", 128, 64); + OutputLine(NULL, "「…そりゃ…まぁ……。」", + NULL, "\"...Well... no...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「全ての事件が原因不明で犯人も手口もナゾ、っていうなら僕も祟りを疑ってもいいよ@ + PlaySE(3, "S01/08/120800054", 128, 64); + OutputLine(NULL, "「全ての事件が原因不明で犯人も手口もナゾ、っていうなら僕も祟りを疑ってもいいよ。", + NULL, "\"If the causes of all of the crimes were unknown, with the perpetrators and their methods all mysteries, then I would think it's the work of a curse.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だけど実際には違う@どの事件もちゃんと警察が捜査して真相や犯人を究明してる。¥ + OutputLine(NULL, " だけど実際には違う。", + NULL, "But that's not how things are in reality.", Line_WaitForInput); + PlaySE(3, "S01/08/120800056", 128, 64); + OutputLine(NULL, "どの事件もちゃんと警察が捜査して真相や犯人を究明してる。」", + NULL, " The police are investigating the evidence and suspects to uncover the truth.\"", Line_Normal); + ClearMessage(); + + +// 警察という単語がなんだかとても頼もしく感じられた@ + OutputLine(NULL, " 警察という単語がなんだかとても頼もしく感じられた。", + NULL, "Hearing him say \"police\" made me feel a lot better.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 祟りというキーワードと最も対に位置すると思ったからだ¥ + OutputLine(NULL, " 祟りというキーワードと最も対に位置すると思ったからだ。", + NULL, "It was perfect for repelling the word \"curse.\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 1, "tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「……例えば、一番最初のバラバラ殺人@言ったよね@ 犯人は1人を残して全員逮捕されてる@残った1人だって時間の問題さ@動機だって、酒の上での口論からと判明してる@祟りなんかじゃない@……だろ?@ + OutputLine(NULL, "「……例えば、一番最初のバラバラ殺人。", + NULL, "\"...The first one, the dismemberment, for example.", Line_WaitForInput); + PlaySE(3, "S01/08/120800058", 128, 64); + OutputLine(NULL, "言ったよね?", + NULL, " I told you, didn't I?", Line_WaitForInput); + PlaySE(3, "S01/08/120800059", 128, 64); + OutputLine(NULL, " 犯人は1人を残して全員逮捕されてる。", + NULL, " All but one of the perpetrators were arrested.", Line_WaitForInput); + PlaySE(3, "S01/08/120800060", 128, 64); + OutputLine(NULL, "残った1人だって時間の問題さ。", + NULL, " It's only a matter of time for the last one.", Line_Normal); + PlaySE(3, "S01/08/120800061", 128, 64); + OutputLine(NULL, "動機だって、酒の上での口論からと判明してる。", + NULL, " The motive turned out to have been an argument they had while intoxicated.", Line_WaitForInput); + PlaySE(3, "S01/08/120800062", 128, 64); + OutputLine(NULL, "祟りなんかじゃない。", + NULL, " That's no curse.", Line_WaitForInput); + PlaySE(3, "S01/08/120800063", 128, 64); + OutputLine(NULL, "……だろ?」", + NULL, " ...Don't you agree?\"", Line_WaitForInput); + + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 確かに…綿流しの日に起こった事件でさえなければ、祟りとは無縁な事件だと思う…¥ + OutputLine(NULL, " 確かに…綿流しの日に起こった事件でさえなければ、祟りとは無縁な事件だと思う…。", + NULL, "That was true. If it didn't happen on the day of the Watanagashi, then I wouldn't think it was related to the curse at all...", Line_Normal); + ClearMessage(); + + +//「次の、誘致派の男の夫婦の事故死だってそうさ@恨みを買う立場だったからね、警察が特に入念に捜査したと思うよ@それで発表は事故@他殺じゃない。@ + OutputLine(NULL, "「次の、誘致派の男の夫婦の事故死だってそうさ。", + NULL, "\"The accidental death of the man who supported the dam is the same.", Line_WaitForInput); + PlaySE(3, "S01/08/120800065", 128, 64); + OutputLine(NULL, "恨みを買う立場だったからね、警察が特に入念に捜査したと思うよ。", + NULL, " He was in a position that made others hate him. The police made a point of investigating from that angle.", Line_WaitForInput); + PlaySE(3, "S01/08/120800066", 128, 64); + OutputLine(NULL, "それで発表は事故。", + NULL, " They concluded it was an accident.", Line_WaitForInput); + PlaySE(3, "S01/08/120800067", 128, 64); + OutputLine(NULL, "他殺じゃない。」", + NULL, " Not foul play.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「でも……また綿流しの日に起きたんですよね…?¥ + PlaySE(3, "S01/01/120100025", 128, 64); + OutputLine(NULL, "「でも……また綿流しの日に起きたんですよね…?」", + NULL, "\"But they both happened on the day of the festival, right...?\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 1, "tm_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「ははは@考えてもみなよ圭一くん@…雛見沢に敵が多かった彼が、地元のお祭りにおちおち参加できると思うかい@ + PlaySE(3, "S01/08/120800068", 128, 64); + OutputLine(NULL, "「ははは。", + NULL, "\"Ha ha ha.", Line_WaitForInput); + PlaySE(3, "S01/08/120800069", 128, 64); + OutputLine(NULL, "考えてもみなよ圭一くん。", + NULL, " Just think about it, Keiichi-kun.", Line_WaitForInput); + OutputLine(NULL, "…雛見沢に敵が多かった彼が、地元のお祭りにおちおち参加できると思うかい?", + NULL, " Do you think people with a lot of enemies here in Hinamizawa could participate easily in a local festival?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 彼にとっては綿流しの時期は特に雛見沢に居ずらい時期に違いないよ@ + OutputLine(NULL, " 彼にとっては綿流しの時期は特に雛見沢に居ずらい時期に違いないよ。", + NULL, "It would be especially hard for them to be around during the Watanagashi.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だからわざわざこの時期に旅行をし、意図的に雛見沢を離れようとしたんじゃないかな?@ + OutputLine(NULL, " だからわざわざこの時期に旅行をし、意図的に雛見沢を離れようとしたんじゃないかな?」", + NULL, "So they probably left Hinamizawa intentionally around this time of year to travel, don't you think?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// いまひとつピンと来ない説明だったが、富竹さんが何を言おうとしているのかはなんとなく伝わった¥ + OutputLine(NULL, " いまひとつピンと来ない説明だったが、富竹さんが何を言おうとしているのかはなんとなく伝わった。", + NULL, "It wasn't a very clear explanation, but I sort of understood what Tomitake-san was getting at.", Line_Normal); + ClearMessage(); + + +// だから俺は敢えて素直に、そうだと思えるに足る疑問をぶつけてみた@ + OutputLine(NULL, " だから俺は敢えて素直に、そうだと思えるに足る疑問をぶつけてみた。", + NULL, "So I pressed on earnestly, asking more questions so that I could convince myself.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「じゃあ富竹さん…その次に死んだ神主さんはどうです@ 原因不明の奇病だ、って@…それも、またしても綿流しの日に…。¥ + PlaySE(3, "S01/01/120100026", 128, 64); + OutputLine(NULL, "「じゃあ富竹さん…その次に死んだ神主さんはどうです?", + NULL, "\"Then, Tomitake-san, what about the priest who died after that?", Line_WaitForInput); + OutputLine(NULL, " 原因不明の奇病だ、って。", + NULL, " The one with the unknown illness.", Line_WaitForInput); + PlaySE(3, "S01/01/120100028", 128, 64); + OutputLine(NULL, "…それも、またしても綿流しの日に…。」", + NULL, " ...That also happened on the day of the festival.\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 1, "tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「神主さんはもっと説明が付き易いよ@綿流しのお祭りは神主さんにとっては年に一度の大行事。過労に体調不良が重なったんだろうね@あるいは元々持病持ちだったのかもしれない。@ + PlaySE(3, "S01/08/120800073", 128, 64); + OutputLine(NULL, "「神主さんはもっと説明が付き易いよ。", + NULL, "\"It's even easier to explain what happened to the Shinto priest.", Line_WaitForInput); + PlaySE(3, "S01/08/120800074", 128, 64); + OutputLine(NULL, "綿流しのお祭りは神主さんにとっては年に一度の大行事。過労に体調不良が重なったんだろうね。", + NULL, " The Watanagashi is a really big event that happens once a year. It was probably from all the built-up stress.", Line_WaitForInput); + PlaySE(3, "S01/08/120800075", 128, 64); + OutputLine(NULL, "あるいは元々持病持ちだったのかもしれない。」", + NULL, " Or it may have been because of a pre-existing condition.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「でも、奇病ですよ@ この医学の進歩した時代に原因不明なんて…。¥ + OutputLine(NULL, "「でも、奇病ですよ?", + NULL, "\"But it was an unknown illness.", Line_WaitForInput); + OutputLine(NULL, " この医学の進歩した時代に原因不明なんて…。」", + NULL, " It's hard to believe something with an unknown cause could exist with all our advances in medicine...\"", Line_Normal); + ClearMessage(); + + +//「尾ひれだよ@噂が噂を呼んだだけさ@ + PlaySE(3, "S01/08/120800076", 128, 64); + OutputLine(NULL, "「尾ひれだよ。", + NULL, "\"It's just an exaggeration.", Line_WaitForInput); + PlaySE(3, "S01/08/120800077", 128, 64); + OutputLine(NULL, "噂が噂を呼んだだけさ。", + NULL, " Rumors making rumors.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 2年立て続けに事件が起これば誰だって過敏になるよ@……急死は確かに不自然だったかもしれないけど@ + OutputLine(NULL, " 2年立て続けに事件が起これば誰だって過敏になるよ。", + NULL, "Anyone would get worked up over having incidents happen two years in a row.", Line_WaitForInput); + OutputLine(NULL, "……急死は確かに不自然だったかもしれないけど。", + NULL, " The sudden death is quite unnatural, though...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +// こういう死に方をすると必ず警察が検死をする@…で、事件性は発見されなかったんだろ@ 本当に偶然の病死なんだよ。¥ + OutputLine(NULL, " こういう死に方をすると必ず警察が検死をする。", + NULL, "Of course, the police ordered an autopsy because of the strange way he died.", Line_WaitForInput); + PlaySE(3, "S01/08/120800081", 128, 64); + OutputLine(NULL, "…で、事件性は発見されなかったんだろ?", + NULL, " ...But there wasn't enough for them to open a full investigation, you know?", Line_WaitForInput); + PlaySE(3, "S01/08/120800082", 128, 64); + OutputLine(NULL, " 本当に偶然の病死なんだよ。」", + NULL, " Turns out it was just a sudden death due to illness.\"", Line_Normal); + ClearMessage(); + + +//「…確か神主の奥さんが自殺してますよね@ じゃあこれは?@ + PlaySE(3, "S01/01/120100031", 128, 64); + OutputLine(NULL, "「…確か神主の奥さんが自殺してますよね?", + NULL, "\"...The priest's wife committed suicide, correct?", Line_WaitForInput); + PlaySE(3, "S01/01/120100032", 128, 64); + OutputLine(NULL, " じゃあこれは?」", + NULL, " What about that?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「すでに説明したとおりさ@3年目の事件に村人たちは動揺していた@信心深い人たちはすぐに祟りだと決めてかかったのさ@……もちろん、神主の奥さんもね@ + PlaySE(3, "S01/08/120800083", 128, 64); + OutputLine(NULL, "「すでに説明したとおりさ。", + NULL, "\"I believe I already explained that.", Line_WaitForInput); + PlaySE(3, "S01/08/120800084", 128, 64); + OutputLine(NULL, "3年目の事件に村人たちは動揺していた。", + NULL, " Everyone was shaken up by the incidents happening for a third year.", Line_WaitForInput); + PlaySE(3, "S01/08/120800085", 128, 64); + OutputLine(NULL, "信心深い人たちはすぐに祟りだと決めてかかったのさ。", + NULL, " Those who are of strong faith were quick to believe it was the work of the curse.", Line_WaitForInput); + OutputLine(NULL, "……もちろん、神主の奥さんもね。", + NULL, " ...Of course, that included the priest's wife.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 自殺の際に、死んでオヤシロさまの怒りをお鎮めする!s200……!sdみたいな遺書が見つかったらしいし。¥ + OutputLine(NULL, " 自殺の際に、死んでオヤシロさまの怒りをお鎮めする", + NULL, "Apparently they found a suicide note that said something like:", Line_ContinueAfterTyping); +//!s200 + + SetSpeedOfMessage( TRUE, 0, ); + OutputLine(NULL, "……", + NULL, " ...", Line_ContinueAfterTyping); + SetSpeedOfMessage( FALSE, 0, ); + +// みたいな遺書が見つかったらしいし。 + OutputLine(NULL, "みたいな遺書が見つかったらしいし。」", + NULL, " \"My death will quell Oyashiro-sama's anger.\"", Line_Normal); + + ClearMessage(); + +//「じゃあじゃあ……次の主婦の事件は@ またしても綿流しの日に!@ + PlaySE(3, "S01/01/120100033", 128, 64); + OutputLine(NULL, "「じゃあじゃあ……次の主婦の事件は?", + NULL, "\"Well, then, how about... the next incident, with the housewife?", Line_WaitForInput); + PlaySE(3, "S01/01/120100034", 128, 64); + OutputLine(NULL, " またしても綿流しの日に!」", + NULL, " That happened on the day of the Watanagashi too!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「この事件は犯人も逮捕されて解決してるよ@一種の異常者で、雛見沢の祟り騒ぎを面白がって再現したと自供してる。¥ + PlaySE(3, "S01/08/120800088", 128, 64); + OutputLine(NULL, "「この事件は犯人も逮捕されて解決してるよ。", + NULL, "\"The perpetrator has already been caught and the case has been closed.", Line_WaitForInput); + PlaySE(3, "S01/08/120800089", 128, 64); + OutputLine(NULL, "一種の異常者で、雛見沢の祟り騒ぎを面白がって再現したと自供してる。」", + NULL, " Turns out it was just some nutjob trying to continue the legacy of the Hinamizawa curse.\"", Line_Normal); + ClearMessage(); + + +//「じゃあじゃあじゃあ!…次の年の事件は?!!w300 …あ、えぇと…。@ + OutputLine(NULL, "「じゃあじゃあじゃあ!…次の年の事件は?!", + NULL, "\"Then... Then...! ...How about the incident the next year!?", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, " …あ、えぇと…。」", + NULL, " ...Oh, uh...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そうだ。その次の年は今年だ@ + OutputLine(NULL, " そうだ。その次の年は今年だ。", + NULL, "Oh, yeah. This year is the next year.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 富竹さんが明るく笑う¥ + OutputLine(NULL, " 富竹さんが明るく笑う。", + NULL, "Tomitake-san gave a hearty laugh.", Line_Normal); + ClearMessage(); + + +//「もう何も起こらないよ@今度こそね@…オヤシロさまの祟りなんて元々ない@一連の偶然を、あると信じている人たちがそうだと吹聴しているだけさ。¥ + PlaySE(3, "S01/08/120800090", 128, 64); + OutputLine(NULL, "「もう何も起こらないよ。", + NULL, "\"Nothing will happen.", Line_WaitForInput); + PlaySE(3, "S01/08/120800091", 128, 64); + OutputLine(NULL, "今度こそね。", + NULL, " Not this year.", Line_WaitForInput); + PlaySE(3, "S01/08/120800092", 128, 64); + OutputLine(NULL, "…オヤシロさまの祟りなんて元々ない。", + NULL, " ...There was never a curse to begin with.", Line_WaitForInput); + PlaySE(3, "S01/08/120800093", 128, 64); + OutputLine(NULL, "一連の偶然を、あると信じている人たちがそうだと吹聴しているだけさ。」", + NULL, " It's just that a group of people believed it was the explanation for a string of coincidences.\"", Line_Normal); + ClearMessage(); + + +// …ようやく、脳のコンピューターが冷静を取り戻してきた@ + OutputLine(NULL, " …ようやく、脳のコンピューターが冷静を取り戻してきた。", + NULL, "...My internal computer finally got itself back on track.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 冷静を失い、ややもするとパニックを起こしていた自分のお子様加減が恥ずかしい…¥ + OutputLine(NULL, " 冷静を失い、ややもするとパニックを起こしていた自分のお子様加減が恥ずかしい…。", + NULL, "I felt a bit embarrassed by how childish I'd become after losing control and panicking.", Line_Normal); + ClearMessage(); + + +//「僕は圭一くんが雛見沢をとても好きだと思ってること、よく知ってるよ@……仮にオヤシロさまの祟りが実在したとしても@そんな圭一くんに祟りがあるなんてとても思えないね。¥ + PlaySE(3, "S01/08/120800094", 128, 64); + OutputLine(NULL, "「僕は圭一くんが雛見沢をとても好きだと思ってること、よく知ってるよ。", + NULL, "\"I can see very clearly now that Keiichi-kun really does love Hinamizawa.", Line_WaitForInput); + PlaySE(3, "S01/08/120800095", 128, 64); + OutputLine(NULL, "……仮にオヤシロさまの祟りが実在したとしても。", + NULL, " Even if Oyashiro-sama's curse actually did exist,", Line_WaitForInput); + PlaySE(3, "S01/08/120800096", 128, 64); + OutputLine(NULL, "そんな圭一くんに祟りがあるなんてとても思えないね。」", + NULL, " Keiichi-kun couldn't bring himself to believe that such a thing existed.\"", Line_Normal); + ClearMessage(); + + +// 心が軽くなる@ + OutputLine(NULL, " 心が軽くなる。", + NULL, "I felt very relieved.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 今夜聞いた話は早く忘れるべきなんだろうな@ + OutputLine(NULL, " 今夜聞いた話は早く忘れるべきなんだろうな。", + NULL, "I should probably just forget everything I heard tonight.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナや魅音たちには明日、いつものように笑顔で向かい合おう@ + OutputLine(NULL, " レナや魅音たちには明日、いつものように笑顔で向かい合おう。", + NULL, "I'll greet Rena and Mion tomorrow with the same smile as always.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// みんなだって今夜が無事過ぎ去り、俺を不安がらせることなく明日からを過ごして行くことを望んでいるはずだ¥ + OutputLine(NULL, " みんなだって今夜が無事過ぎ去り、俺を不安がらせることなく明日からを過ごして行くことを望んでいるはずだ。", + NULL, "They'd probably also like tonight to end without incident, so they can continue on tomorrow without having worried me.", Line_Normal); + ClearMessage(); + + +// 俺のそんな様子を見て取ったのか、岩に腰掛けて耳を傾けていた女の人が、伸びをしながら立ちあがった¥ + OutputLine(NULL, " 俺のそんな様子を見て取ったのか、岩に腰掛けて耳を傾けていた女の人が、伸びをしながら立ちあがった。", + NULL, "Perhaps seeing my change in attitude, the woman who had been listening in stretched as she got up from the rock she was sitting on.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 3, "ta_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「……さて、と@そろそろ私は戻らないとね。@ + PlaySE(3, "S01/09/120900025", 128, 64); + OutputLine(NULL, "「……さて、と。", + NULL, "\"...Well, then.", Line_WaitForInput); + PlaySE(3, "S01/09/120900026", 128, 64); + OutputLine(NULL, "そろそろ私は戻らないとね。」", + NULL, " I should be getting back.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「おっと…! 僕も少々長くお喋りし過ぎたかな!@ + PlaySE(3, "S01/08/120800097", 128, 64); + OutputLine(NULL, "「おっと…! 僕も少々長くお喋りし過ぎたかな!」", + NULL, "\"Goodness! I think I may have gone on a bit too long!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あれだけいた大勢の人々の姿はすっかり減り、今では夕涼みを楽しむ何組かの家族連れが目に留まるだけだ@ + OutputLine(NULL, " あれだけいた大勢の人々の姿はすっかり減り、今では夕涼みを楽しむ何組かの家族連れが目に留まるだけだ。", + NULL, "There were so few people compared to the crowd from before. I could only make out a few groups of families enjoying the cool evening air.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 時計を見ると…たっぷり小一時間くらいは話しこんでしまったようだった¥ + OutputLine(NULL, " 時計を見ると…たっぷり小一時間くらいは話しこんでしまったようだった。", + NULL, "I looked at my watch; it seemed we'd talked for the better part of an hour.", Line_Normal); + ClearMessage(); + + +//「圭一くんもお友達といっしょに来たんでしょ@ みんなを探したら?@ + PlaySE(3, "S01/09/120900027", 128, 64); + OutputLine(NULL, "「圭一くんもお友達といっしょに来たんでしょ?", + NULL, "\"Didn't you come along with your friends, Keiichi-kun?", Line_WaitForInput); + OutputLine(NULL, " みんなを探したら?」", + NULL, " Not going to look for them?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…そうだった…@ みんな、俺のことを探してるかもしれない!@ + PlaySE(3, "S01/01/120100036", 128, 64); + OutputLine(NULL, "「…そうだった…!", + NULL, "\"...Oh, yeah...!", Line_WaitForInput); + OutputLine(NULL, " みんな、俺のことを探してるかもしれない!」", + NULL, " They might all be looking for me!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「はははは@ 女の子に探させるなんてなかなかの罪人だねぇ。@ + PlaySE(3, "S01/08/120800098", 128, 64); + OutputLine(NULL, "「はははは!", + NULL, "\"Heheheheh!", Line_WaitForInput); + OutputLine(NULL, " 女の子に探させるなんてなかなかの罪人だねぇ。」", + NULL, " You're quite the scoundrel, making the girls look for you.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "ta_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「じゃあね、おやすみなさい圭一くん@…ジロウさんもね。また後ほど。@ + PlaySE(3, "S01/09/120900029", 128, 64); + OutputLine(NULL, "「じゃあね、おやすみなさい圭一くん。", + NULL, "\"See you, Keiichi-kun. Have a nice night.", Line_WaitForInput); + PlaySE(3, "S01/09/120900030", 128, 64); + OutputLine(NULL, "…ジロウさんもね。また後ほど。」", + NULL, " ...You too, Jirou-san. I'll see you a bit later.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …富竹さんも充分に罪人みたいだぞ。(そうか、ジロウさんて言うのか…¥ + OutputLine(NULL, " …富竹さんも充分に罪人みたいだぞ。(そうか、ジロウさんて言うのか…)", + NULL, "...Tomitake-san seems to be quite the scoundrel himself. (So his name is Jirou...)", Line_Normal); + ClearMessage(); + + + FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); + +// 女の人はお尻の埃を払うと、まだ撤収で賑わう境内の方へ去っていった¥ + OutputLine(NULL, " 女の人はお尻の埃を払うと、まだ撤収で賑わう境内の方へ去っていった。", + NULL, "After dusting off her backside, she disappeared into the crowd of people still busy cleaning up the temple grounds.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_246", "left", 0, 0, 1300 ); + PlayBGM( 1, "msys02", 128, 0 ); + StopBGM( 2 ); + DrawBustshotWithFiltering( 3, "re_si_ko_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + +//「圭一く~ん!@ ごめんなさぁ~い!!@ + PlaySE(3, "S01/02/120200001", 128, 64); + OutputLine(NULL, "「圭一く〜ん!!", + NULL, "\"Keiichi-kun~!!", Line_WaitForInput); + PlaySE(3, "S01/02/120200002", 128, 64); + OutputLine(NULL, " ごめんなさぁ〜い!!」", + NULL, " So sorry~!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 入れ替わりでレナが駆けて来るのが見えた@ + OutputLine(NULL, " 入れ替わりでレナが駆けて来るのが見えた。", + NULL, "In her place, Rena came running over.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その後にはみんなの姿も見える@ + OutputLine(NULL, " その後にはみんなの姿も見える。", + NULL, "I could see all the others behind her.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 噂すればなんとやらだな¥ + OutputLine(NULL, " 噂すればなんとやらだな。", + NULL, "Speak of the devil.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 1, "me_si_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + +//「悪ぃ悪ぃ圭ちゃん…@ すっかり話しこんじゃっててさ!@ + PlaySE(3, "S01/03/120300001", 128, 64); + OutputLine(NULL, "「悪ぃ悪ぃ圭ちゃん…!", + NULL, "\"My bad, Kei-chan...!", Line_WaitForInput); + PlaySE(3, "S01/03/120300002", 128, 64); + OutputLine(NULL, " すっかり話しこんじゃっててさ!」", + NULL, " We got so caught up in our discussion!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺の方だってみんなのことをすっかり忘れて話しこんでいたからな、おあいこだ@ + OutputLine(NULL, " 俺の方だってみんなのことをすっかり忘れて話しこんでいたからな、おあいこだ。", + NULL, "I'd completely forgotten about them while caught up in my own conversation, so we were even.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 3, "sa_si_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + +//「あぁら、富竹さんもご一緒でございましたの@ 丁度よかったですわぁ~!!@ + PlaySE(3, "S01/04/120400001", 128, 64); + OutputLine(NULL, "「あぁら、富竹さんもご一緒でございましたの!", + NULL, "\"My, so Tomitake-san was with you!", Line_WaitForInput); + PlaySE(3, "S01/04/120400002", 128, 64); + OutputLine(NULL, " 丁度よかったですわぁ〜!!」", + NULL, " This works out perfectly!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 2, "ri_mk_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); + +//「今日の射的の結果発表がありますです。@ + PlaySE(3, "S01/05/120500001", 128, 64); + OutputLine(NULL, "「今日の射的の結果発表がありますです。」", + NULL, "\"We still need to settle the shooting gallery competition.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeAllBustshots( 400, TRUE ); + DrawBustshotWithFiltering( 2, "tm_si_ko_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「あ、…そ、そうだったねぇ…@ 結局、ビリは僕なのかな?¥ + PlaySE(3, "S01/08/120800100", 128, 64); + OutputLine(NULL, "「あ、…そ、そうだったねぇ…!", + NULL, "\"Ah, th-that's right...!", Line_WaitForInput); + PlaySE(3, "S01/08/120800101", 128, 64); + OutputLine(NULL, " 結局、ビリは僕なのかな?」", + NULL, " So I guess I'm gonna end up dead last?\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawScene( "black", 3000 ); + DrawScene( "bg_015", 1000 ); + DrawBustshotWithFiltering( 2, "ri_mk_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + + +// 結局今日の勝負は、俺の劇的な勝利の後、梨花ちゃんが挑むが、何しろもう標的がほとんど残っていない@ + OutputLine(NULL, " 結局今日の勝負は、俺の劇的な勝利の後、梨花ちゃんが挑むが、何しろもう標的がほとんど残っていない。", + NULL, "In the end, after my dramatic victory, Rika-chan was the last challenger. But there weren't many targets left.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …あるにはあるが、どれも小さくて難度の高い的ばかり@ + OutputLine(NULL, " …あるにはあるが、どれも小さくて難度の高い的ばかり。", + NULL, "The ones remaining were all tiny and difficult to hit.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// しっかり狙って撃つが3発とも見事に外し、富竹さんと同着ビリとなったハズだった¥ + OutputLine(NULL, " しっかり狙って撃つが3発とも見事に外し、富竹さんと同着ビリとなったハズだった。", + NULL, "She did take her time and aim, but all three shots completely missed. She was to end up sharing the loser's crown with Tomitake-san.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 2, "ri_mk_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +// …が、店頭でみぃみぃと泣きだし、露店のオヤジを秒殺@ + OutputLine(NULL, " …が、店頭でみぃみぃと泣きだし、露店のオヤジを秒殺。", + NULL, "...However, she did her little mewing cry in front of the owner, and he turned to mush instantly.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 残念賞としてガムを入手@ + OutputLine(NULL, " 残念賞としてガムを入手。", + NULL, "She was given a pack of gum as a consolation prize.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// これによってビリを回避するという暴挙にて見事ビリを回避したのだった¥ + OutputLine(NULL, " これによってビリを回避するという暴挙にて見事ビリを回避したのだった。", + NULL, "Her methods were a bit audacious, but she did avoid being the loser rather magnificently.", Line_Normal); + ClearMessage(); + + + DisableWindow(); + DrawSceneWithMask( "bg_247", "right", 0, 0, 1300 ); + +//「……思うに梨花ちゃんて、…結構タヌキだろ。@ + PlaySE(3, "S01/01/120100038", 128, 64); + OutputLine(NULL, "「……思うに梨花ちゃんて、…結構タヌキだろ。」", + NULL, "\"...Come to think of it, Rika-chan is quite the trickster.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "ri_mk_ni_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + +//「圭一の言ってる意味がわかりませんです。@ + PlaySE(3, "S01/05/120500002", 128, 64); + OutputLine(NULL, "「圭一の言ってる意味がわかりませんです。」", + NULL, "\"I have no idea what Keiichi is talking about.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "sa_si_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「なワケで! ビリは富竹さんに決まり~!!!@ + PlaySE(3, "S01/03/120300003", 128, 64); + OutputLine(NULL, "「なワケで! ビリは富竹さんに決まり〜!!!」", + NULL, "\"Now then! It's decided that Tomitake-san is dead last~!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// みんなできゃっきゃと騒ぎながら拍手。富竹さんはよくわからず照れて苦笑している¥ + OutputLine(NULL, " みんなできゃっきゃと騒ぎながら拍手。富竹さんはよくわからず照れて苦笑している。", + NULL, "Everyone cheered and applauded. Tomitake-san smiled wryly, slightly bewildered.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_247", "m1", 0, 0, 300 ); + DrawBustshotWithFiltering( 3, "me_si_to_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「じゃ~富竹さん、覚悟はいいかなぁ? 罰ゲーム!!@ + PlaySE(3, "S01/03/120300004", 128, 64); + OutputLine(NULL, "「じゃ〜富竹さん、覚悟はいいかなぁ? 罰ゲーム!!」", + NULL, "\"So~ Tomitake-san, are you ready? Penalty time!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 1, "tm_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + +//「え? あ、……忘れてた!!@ + PlaySE(3, "S01/08/120800102", 128, 64); + OutputLine(NULL, "「え? あ、……忘れてた!!」", + NULL, "\"Huh? Oh, I completely forgot about that!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 甘いぜ富竹さん。これがあるからうちの部は負けられないんだよ…¥ + OutputLine(NULL, " 甘いぜ富竹さん。これがあるからうちの部は負けられないんだよ…。", + NULL, "You're too naive, Tomitake-san. This is why our club can never lose...", Line_Normal); + ClearMessage(); + + +// 魅音がポケットからマジックを引きぬく@……あぁ、アレだな¥ + OutputLine(NULL, " 魅音がポケットからマジックを引きぬく。", + NULL, "Mion pulled a felt-tip marker from her pocket.", Line_WaitForInput); + OutputLine(NULL, "……あぁ、アレだな。", + NULL, " ...Oh, it's that.", Line_Normal); + ClearMessage(); + + +//「魅音、武士の情けだ@せめて水性にしてやれ@油性は辛い。@ + PlaySE(3, "S01/01/120100039", 128, 64); + OutputLine(NULL, "「魅音、武士の情けだ。", + NULL, "\"Show him some mercy, Mion.", Line_WaitForInput); + PlaySE(3, "S01/01/120100040", 128, 64); + OutputLine(NULL, "せめて水性にしてやれ。", + NULL, " At lease use a washable marker.", Line_WaitForInput); + PlaySE(3, "S01/01/120100041", 128, 64); + OutputLine(NULL, "油性は辛い。」", + NULL, " A permanent one is too harsh.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "me_si_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「あはは、油性じゃないとだめだよ@お洗濯したら落ちちゃうじゃない。@ + PlaySE(3, "S01/03/120300005", 128, 64); + OutputLine(NULL, "「あはは、油性じゃないとだめだよ。", + NULL, "\"Ahaha, it just has to be permanent.", Line_WaitForInput); + PlaySE(3, "S01/03/120300006", 128, 64); + OutputLine(NULL, "お洗濯したら落ちちゃうじゃない。」", + NULL, " It comes off when you do the laundry, anyway.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「わわ! なんだいなんだい?@ お手柔らかに頼むよ?!¥ + PlaySE(3, "S01/08/120800103", 128, 64); + OutputLine(NULL, "「わわ! なんだいなんだい?!", + NULL, "\"Whoa, whoa! What is this!?", Line_WaitForInput); + PlaySE(3, "S01/08/120800104", 128, 64); + OutputLine(NULL, " お手柔らかに頼むよ?!」", + NULL, " Please take it easy on me!!\"", Line_Normal); + ClearMessage(); + + +// みんなで富竹さんを羽交い締めにし、そこに魅音がマジックを片手に近付いていく@ + OutputLine(NULL, " みんなで富竹さんを羽交い締めにし、そこに魅音がマジックを片手に近付いていく。", + NULL, "All of us pinned his arms behind his back and Mion approached him with the marker in one hand.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「きゅきゅきゅ、っと!@ + PlaySE(3, "S01/03/120300007", 128, 64); + OutputLine(NULL, "「きゅきゅきゅ、っと!」", + NULL, "\"Aaand squip, squip, squip!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// だが魅音が書いたのは顔面でなく、富竹さんの着ているシャツにだった¥ + OutputLine(NULL, " だが魅音が書いたのは顔面でなく、富竹さんの着ているシャツにだった。", + NULL, "But she didn't write on Tomitake-san's face... She wrote on the shirt he was wearing.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + FadeBustshot( 3, FALSE, 0, 0, 0, 0, 0, TRUE ); + + + +//"今年こそメジャーデビューだね! 魅音" + ClearMessage(); + OutputLine(NULL, "“今年こそメジャーデビューだね! 魅音”", + NULL, "\"You'd better have your big break this year! -Mion\"", Line_Normal); + ClearMessage(); + + +// 次にマジックを受け取ったレナは"今度写真も見せて下さいね☆ レナ"@ + OutputLine(NULL, " 次にマジックを受け取ったレナは”今度写真も見せて下さいね☆ レナ”。", + NULL, "Rena took up the marker next. \"Show me your photos next time, okay?☆ -Rena\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// ちょっぴり微笑ましくなり、苦笑いしてしまった¥ + OutputLine(NULL, " ちょっぴり微笑ましくなり、苦笑いしてしまった。", + NULL, "It was a little heartwarming, and I just had to laugh.", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); + DrawBustshotWithFiltering( 3, "sa_si_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「はは、これじゃあ罰ゲームってより、寄せ書きじゃないか。@ + PlaySE(3, "S01/08/120800105", 128, 64); + OutputLine(NULL, "「はは、これじゃあ罰ゲームってより、寄せ書きじゃないか。」", + NULL, "\"Haha, this is more like a farewell card than a penalty.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ほほほ! 私は甘くはありませんのよ@ ちゃんと罰ゲームで行きますわぁ!¥ + PlaySE(3, "S01/04/120400003", 128, 64); + OutputLine(NULL, "「ほほほ! 私は甘くはありませんのよ?", + NULL, "\"Ho ho ho! I'm not as soft as the rest!", Line_WaitForInput); + PlaySE(3, "S01/04/120400004", 128, 64); + OutputLine(NULL, " ちゃんと罰ゲームで行きますわぁ!」", + NULL, " I'll make sure this is a proper penalty!\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + FadeBustshot( 3, FALSE, 0, 0, 0, 0, 0, TRUE ); + DrawBustshot( 3, "ri_mk_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + +//"やーいビリ! 沙都子"@ + OutputLine(NULL, "“やーいビリ! 沙都子”", + NULL, "\"Haha~ dead last! -Satoko\"", Line_WaitForInput); + + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +//"次回はがんばりましょう。 梨花" + OutputLine(NULL, "“次回はがんばりましょう。 梨花”", + NULL, "\"Try harder next time. -Rika\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); + +//「圭一さんもどうぞです。¥ + OutputLine(NULL, "「圭一さんもどうぞです。」", + NULL, "\"Here you go, Keiichi-san.\"", Line_Normal); + ClearMessage(); + + + FadeAllBustshots( 400, TRUE ); + +// なんて書いていいか戸惑ったが、この罰ゲームを考えれば……これが一番妥当だろう¥ + OutputLine(NULL, " なんて書いていいか戸惑ったが、この罰ゲームを考えれば……これが一番妥当だろう。", + NULL, "I couldn't decide what to write, but based on what kind of penalty this was... this was probably the most appropriate.", Line_Normal); + ClearMessage(); + + +//"また遊びに来てください。 圭一"@ + OutputLine(NULL, "“また遊びに来てください。 圭一”", + NULL, "\"Come back and play again. -Keiichi\"", Line_WaitForInput); + + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 富竹さんはずっと黙っていた@ + OutputLine(NULL, " 富竹さんはずっと黙っていた。", + NULL, "Tomitake-san was silent the entire time.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 始めは面食らっている様子だったが、最後の方は違う表情を浮かべていた¥ + OutputLine(NULL, " 始めは面食らっている様子だったが、最後の方は違う表情を浮かべていた。", + NULL, "At first he was quite bewildered, but now he had a different look on his face.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 3, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「これを来たまま帰京するのも…罰ゲームの内に入るのかな?@ + OutputLine(NULL, "「これを来たまま帰京するのも…罰ゲームの内に入るのかな?」", + NULL, "\"So I have to wear this all the way back to Tokyo as part of the penalty?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "me_si_wa_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「もっちろん! ちゃんと来たまま家に帰ってね~!@ + OutputLine(NULL, "「もっちろん! ちゃんと来たまま家に帰ってね〜!」", + NULL, "\"Of course! You'd better wear it all the way home~!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "re_si_wa_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「あははは、次に来るときにも着てきてくれるといいな@…いいな!@ + PlaySE(3, "S01/02/120200003", 128, 64); + OutputLine(NULL, "「あははは、次に来るときにも着てきてくれるといいな。", + NULL, "\"Ahahaha, you could wear it when you come back.", Line_WaitForInput); + PlaySE(3, "S01/02/120200004", 128, 64); + OutputLine(NULL, "…いいな!」", + NULL, " It would be nice!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 感極まった様子だった@ + OutputLine(NULL, " 感極まった様子だった。", + NULL, "He appeared deeply moved.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 恥ずかしさとか、他にもいろんな感情のごちゃ混ぜになった、真っ赤な顔だった¥ + OutputLine(NULL, " 恥ずかしさとか、他にもいろんな感情のごちゃ混ぜになった、真っ赤な顔だった。", + NULL, "Embarassment mixed with a wealth of other emotions made him turn a bright red.", Line_Normal); + ClearMessage(); + DisableWindow(); + FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshot( 3, "tm_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「わかった。次に来るときもこれを着てくるよ@約束する!@ + PlaySE(3, "S01/08/120800107", 128, 64); + OutputLine(NULL, "「わかった。次に来るときもこれを着てくるよ。", + NULL, "\"Understood. I'll wear this the next time I come here.", Line_WaitForInput); + PlaySE(3, "S01/08/120800108", 128, 64); + OutputLine(NULL, "約束する!」", + NULL, " I promise!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// みんなの歓声と拍手@ + OutputLine(NULL, " みんなの歓声と拍手。", + NULL, "Everyone cheered and applauded.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 今夜でお別れする仲間への最高のプレゼントだった¥ + OutputLine(NULL, " 今夜でお別れする仲間への最高のプレゼントだった。", + NULL, "It was the finest parting gift possible for a buddy heading out tonight.", Line_Normal); + ClearMessage(); + + +// 境内の方に富竹さんの連れの女の人がいるのが見えた@ + OutputLine(NULL, " 境内の方に富竹さんの連れの女の人がいるのが見えた。", + NULL, "I saw the woman who was with Tomitake-san standing near the festival grounds.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 富竹さんもそれに気付いているようで、もう別れの時が来たことを悟る¥ + OutputLine(NULL, " 富竹さんもそれに気付いているようで、もう別れの時が来たことを悟る。", + NULL, "It seemed Tomitake-san noticed her too, and knew it was time to leave.", Line_Normal); + ClearMessage(); + + DisableWindow(); + PlayBGM( 1, "msys13", 128, 0 ); + DrawBustshotWithFiltering( 1, "me_si_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「お連れ様がお待ちみたいじゃ~ん@ そろそろお時間かなぁ@ ん~?@ + PlaySE(3, "S01/03/120300009", 128, 64); + OutputLine(NULL, "「お連れ様がお待ちみたいじゃ〜ん?", + NULL, "\"Seems like your guest is waiting~!", Line_WaitForInput); + PlaySE(3, "S01/03/120300010", 128, 64); + OutputLine(NULL, " そろそろお時間かなぁ?", + NULL, " Isn't it about time?", Line_WaitForInput); + PlaySE(3, "S01/03/120300011", 128, 64); + OutputLine(NULL, " ん〜?」", + NULL, " Hmm~?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + + DrawBustshot( 3, "tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「ん、!w200ん~、そうみたいだねぇ…はは。¥ + OutputLine(NULL, "「ん、", + NULL, "\"Yeah,", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 200 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "ん〜、そうみたいだねぇ…はは。」", + NULL, " that's certainly how it seems... haha.\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); + +// 富竹さんは女の人の元へ歩いていき、待たせたことを詫びているようだった¥ + OutputLine(NULL, " 富竹さんは女の人の元へ歩いていき、待たせたことを詫びているようだった。", + NULL, "Tomitake-san headed off towards her and seemed to apologize for making her wait.", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE ); + +// 俺たちはめいめいの言葉を富竹さんに投げかける@ + OutputLine(NULL, " 俺たちはめいめいの言葉を富竹さんに投げかける。", + NULL, "We all shouted stuff at Tomitake-san.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// その度に富竹さんは振り返り、手を振ってくれた@ + OutputLine(NULL, " その度に富竹さんは振り返り、手を振ってくれた。", + NULL, "Each time we did, he looked back and waved his hand.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// ……やがてその後姿は夜の闇に溶けこみ見えなくなった¥ + OutputLine(NULL, " ……やがてその後姿は夜の闇に溶けこみ見えなくなった。", + NULL, "...Eventually, he faded into the darkness of the night, out of sight.", Line_Normal); + ClearMessage(); + + +// わりとあっさりとした別れ際だったな@ + OutputLine(NULL, " わりとあっさりとした別れ際だったな。", + NULL, "It was quite the casual farewell.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// みんなにとってはこれが初めての別れじゃない@ + OutputLine(NULL, " みんなにとってはこれが初めての別れじゃない。", + NULL, "This wasn't the first time any of us had seen someone off.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// もう何度もしてきたことなんだ¥ + OutputLine(NULL, " もう何度もしてきたことなんだ。", + NULL, "They had done the same thing many times before.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 1, "re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「…行っちゃったね。@ + PlaySE(3, "S01/02/120200005", 128, 64); + OutputLine(NULL, "「…行っちゃったね。」", + NULL, "\"...He's gone.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "me_si_wi_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「じゃ、うちらも引き上げるかね!@ + PlaySE(3, "S01/03/120300012", 128, 64); + OutputLine(NULL, "「じゃ、うちらも引き上げるかね!」", + NULL, "\"Well, it's about time we take off too!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 梨花ちゃんは実行委員さん同士で集まりがあるらしいので残るらしい。沙都子もそのオマケだ@ + OutputLine(NULL, " 梨花ちゃんは実行委員さん同士で集まりがあるらしいので残るらしい。沙都子もそのオマケだ。", + NULL, "Rika-chan had to stay behind with the other committee members, since they were having a meeting. Satoko was tagging along with her.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺はいつもの下校チームで帰宅する¥ + OutputLine(NULL, " 俺はいつもの下校チームで帰宅する。", + NULL, "I headed back home with the usual suspects.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "black", "right", 0, 0, 1300 ); + FadeOutBGM( 2, 1000, TRUE ); + DrawSceneWithMask( "bg_254", "right", 0, 0, 1300 ); + +// 帰り道で、今日の戦果についていろいろと盛り上がった@ + OutputLine(NULL, " 帰り道で、今日の戦果についていろいろと盛り上がった。", + NULL, "The walk back was quite lively, with talk of the day's war stories.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あそこはああすればよかったとか、これにはやられた、とか¥ + OutputLine(NULL, " あそこはああすればよかったとか、これにはやられた、とか。", + NULL, "Should have done this, should have done that, that kind of stuff.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_249", "right", 0, 0, 1300 ); + +// 魅音と別れ、レナと2人@ + OutputLine(NULL, " 魅音と別れ、レナと2人。", + NULL, "Rena and I parted ways with Mion, and then it was just the two of us.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// そして俺の自宅につきレナとも別れる¥ + OutputLine(NULL, " そして俺の自宅につきレナとも別れる。", + NULL, "Then we got to my house and I parted ways with Rena as well.", Line_Normal); + ClearMessage(); + + +//「こんな時間だけど、…1人で大丈夫か?@ + PlaySE(3, "S01/01/120100042", 128, 64); + OutputLine(NULL, "「こんな時間だけど、…1人で大丈夫か?」", + NULL, "\"It's already pretty late. Are you all right by yourself?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 2, "re_si_wa_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「うん、全然平気だよ@ 近いし。走って行くし。@ + PlaySE(3, "S01/02/120200006", 128, 64); + OutputLine(NULL, "「うん、全然平気だよ!", + NULL, "\"Yeah, I'm perfectly fine!", Line_WaitForInput); + PlaySE(3, "S01/02/120200007", 128, 64); + OutputLine(NULL, " 近いし。走って行くし。」", + NULL, " It's close. I'm going to run, too.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…ヘンなヤツがいたら大声出せよ。@ + PlaySE(3, "S01/01/120100043", 128, 64); + OutputLine(NULL, "「…ヘンなヤツがいたら大声出せよ。」", + NULL, "\"...If you run into some weirdo, just yell.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 2, "re_si_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「出したら…助けに来てくれるのかな?……かな?@ + PlaySE(3, "S01/02/120200008", 128, 64); + OutputLine(NULL, "「出したら…助けに来てくれるのかな?……かな?」", + NULL, "\"If someone does come... will you come and save me, maybe? ...Maybe?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「聞こえたらな。@ + PlaySE(3, "S01/01/120100044", 128, 64); + OutputLine(NULL, "「聞こえたらな。」", + NULL, "\"If I hear you.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「はぅ…!!w300 …………ぅ、うん@ 聞こえるくらい、大きな声を出すね!¥ + OutputLine(NULL, "「はぅ…!", + NULL, "\"Hao...!", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, " …………ぅ、うん!", + NULL, " ...O-Okay!", Line_WaitForInput); + PlaySE(3, "S01/02/120200010", 128, 64); + OutputLine(NULL, " 聞こえるくらい、大きな声を出すね!」", + NULL, " I'll scream loud enough so you can hear me!\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 1300, TRUE ); + + +// レナはこれ以上ないくらい、ぶんぶんと腕を振りまわしながら元気よく去って行った@ + OutputLine(NULL, " レナはこれ以上ないくらい、ぶんぶんと腕を振りまわしながら元気よく去って行った。", + NULL, "Merrily spinning her arms around at high speed, Rena dashed off.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 大丈夫。あの状態のレナなら大の大人でもかなうまい¥ + OutputLine(NULL, " 大丈夫。あの状態のレナなら大の大人でもかなうまい。", + NULL, "She was fine. In that mode, not even an adult could stand against her.", Line_Normal); + ClearMessage(); + + +// レナの賑やかな気配が消え、ようやく静寂が戻る@ + OutputLine(NULL, " レナの賑やかな気配が消え、ようやく静寂が戻る。", + NULL, "Rena's cheerful presence disappeared and it finally became quiet again.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 誰もが微塵ほども口にしない祟りの話@……知れば知るほどに不安になる、今夜¥ + OutputLine(NULL, " 誰もが微塵ほども口にしない祟りの話。", + NULL, "The curse that not a single person even whispered about.", Line_WaitForInput); + OutputLine(NULL, "……知れば知るほどに不安になる、今夜。", + NULL, " ...The more I learned about it tonight, the more unsettling it became.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_118", "right", 0, 0, 1300 ); + +// みんなも…表情に出さないだけで、きっと不安に思っているに違いない…@ + OutputLine(NULL, " みんなも…表情に出さないだけで、きっと不安に思っているに違いない…。", + NULL, "It didn't show on any of their faces, but they were probably all quite concerned about it as well...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが、何も起こらなければそれはただの杞憂だ@ + OutputLine(NULL, " だが、何も起こらなければそれはただの杞憂だ。", + NULL, "But if nothing happens tonight, then it all ends up being just crazy talk.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 何も起こらないさ。不吉なことなど、何も¥ + OutputLine(NULL, " 何も起こらないさ。不吉なことなど、何も。", + NULL, "Nothing will happen. Nothing bad, nothing at all.", Line_Normal); + ClearMessage(); + + +//「どうしたの圭一、そんなところで@…中に入りなさい。風邪を引くわよ?@ + PlaySE(3, "S01/00/122700001", 128, 64); + OutputLine(NULL, "「どうしたの圭一、そんなところで。", + NULL, "\"What's wrong, Keiichi? Why are you standing in a place like that?", Line_WaitForInput); + OutputLine(NULL, "…中に入りなさい。風邪を引くわよ?」", + NULL, " Come inside. You'll catch a cold.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// お袋だった@ + OutputLine(NULL, " お袋だった。", + NULL, "It was my mom.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「母さんは行った@ 綿流しのお祭り。@ + PlaySE(3, "S01/01/120100045", 128, 64); + OutputLine(NULL, "「母さんは行った?", + NULL, "\"Did you go, Mom?", Line_WaitForInput); + PlaySE(3, "S01/01/120100046", 128, 64); + OutputLine(NULL, " 綿流しのお祭り。」", + NULL, " To the Watanagashi festival?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「結局、お父さんが起きなかったからね@行きそびれちゃったわ@残念。@ + PlaySE(3, "S01/00/122700003", 128, 64); + OutputLine(NULL, "「結局、お父さんが起きなかったからね。", + NULL, "\"In the end your father didn't wake up,", Line_WaitForInput); + PlaySE(3, "S01/00/122700004", 128, 64); + OutputLine(NULL, "行きそびれちゃったわ。", + NULL, " so I missed it.", Line_WaitForInput); + PlaySE(3, "S01/00/122700005", 128, 64); + OutputLine(NULL, "残念。」", + NULL, " A little disappointing.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// お袋はさも残念そうに舌を出すのだった¥ + OutputLine(NULL, " お袋はさも残念そうに舌を出すのだった。", + NULL, "Mom stuck her tongue out with a bit of an embarassed look on her face.", Line_Normal); + ClearMessage(); + + +//if %kaisou_mode = 1 goto *kaisou_mode +//mov ?Tip[9],TIPS_NEW : mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_009 :mov %TIPS_009,2:inc %NEW_TIPS +//mov ?Tip[10],TIPS_NEW : mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_010 :mov %TIPS_010,2:inc %NEW_TIPS +//mov ?Tip[11],TIPS_NEW : mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_011 :mov %TIPS_011,2:inc %NEW_TIPS +//mov ?Tip[12],TIPS_NEW : mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_012 :mov %TIPS_012,2:inc %NEW_TIPS + + + +//mov %CAMP_MUGIC,0 +//gosub *Sub_Camp_Mode + + DisableWindow(); + SetValidityOfInput( FALSE ); + Wait( 3000 ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + Wait( 2000 ); +// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + Wait( 1000 ); +// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); + DrawScene( "black", 3000 ); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + DrawSceneWithMask( "onik009_02", "mask_1900", 7, 0, 300 ); + SetValidityOfInput( FALSE ); + Wait( 5000 ); + SetValidityOfInput( TRUE ); + DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 ); + + + +} diff --git a/Update/onik_010.txt b/Update/onik_010.txt new file mode 100644 index 0000000..9aab020 --- /dev/null +++ b/Update/onik_010.txt @@ -0,0 +1,4233 @@ +void main() +{ + + +//*Onikakusi_day10 + +//■10日目(月) + + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); + + DisableWindow(); + DrawScene( "white", 1000 ); + +//gosub *data_tati +//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 + + DrawSceneWithMask( "bg_093", "m1", 0, 0, 300 ); + SetValidityOfInput( FALSE ); + Wait( 1500 ); + SetValidityOfInput( TRUE ); + PlayBGM( 1, "msys01", 128, 0 ); + DrawSceneWithMask( "bg_019", "left", 0, 0, 1300 ); + DrawBustshotWithFiltering( 3, "me_se_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + + +//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 + + +//!sd +//「おっはよ~@ 圭ちゃん、昨日はお疲れ様~!@ + PlaySE(3, "S01/03/120300013", 128, 64); + OutputLine(NULL, "「おっはよ〜!", + NULL, "\"Good morning~!", Line_WaitForInput); + OutputLine(NULL, " 圭ちゃん、昨日はお疲れ様〜!」", + NULL, " Nice job yesterday, Kei-chan!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「魅音こそお疲れさんな@ 昨日は楽しかったぜ!@ + PlaySE(3, "S01/01/120100047", 128, 64); + OutputLine(NULL, "「魅音こそお疲れさんな!", + NULL, "\"You didn't do so badly yourself, Mion!", Line_WaitForInput); + PlaySE(3, "S01/01/120100048", 128, 64); + OutputLine(NULL, " 昨日は楽しかったぜ!」", + NULL, " Yesterday was fun!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "re_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「そうそう、圭一君、本当にありがとね@ くまさん!¥ + PlaySE(3, "S01/02/120200011", 128, 64); + OutputLine(NULL, "「そうそう、圭一君、本当にありがとね!", + NULL, "\"Oh, that's right. Keiichi-kun, thank you very much!", Line_WaitForInput); + PlaySE(3, "S01/02/120200012", 128, 64); + OutputLine(NULL, " くまさん!」", + NULL, " For Mr. Bear!\"", Line_Normal); + ClearMessage(); + + +//「気に入ってもらえてうれしいぜ、裁縫針とか刺したりするのに使うなよ。@ + PlaySE(3, "S01/01/120100049", 128, 64); + OutputLine(NULL, "「気に入ってもらえてうれしいぜ、裁縫針とか刺したりするのに使うなよ。」", + NULL, "\"I'm glad you like it. Don't use it as a pin cushion, though.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 1, "re_se_na_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「し、しないよそんなこと…!¥ + PlaySE(3, "S01/02/120200013", 128, 64); + OutputLine(NULL, "「し、しないよそんなこと…!」", + NULL, "\"I-I wouldn't...!\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "black", "left", 0, 0, 1300 ); + + PlaySE( 3, "wa_020", 128, 64 ); + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + +// みんなで談笑しながら教室に入ろうと足を踏み入れると、/ + OutputLine(NULL, " みんなで談笑しながら教室に入ろうと足を踏み入れると、", + NULL, "Still chatting happily, we entered the classroom. But the moment I stepped into the room...", Line_ContinueAfterTyping); + + PlaySE( 3, "wa_029", 128, 64 ); + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + +//ドポンと嫌な感触@ + OutputLine(NULL, "ドポンと嫌な感触。", + NULL, " a splashing sound and a nasty sensation.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そこには…なみなみと水を張った掃除用のバケツ@ + OutputLine(NULL, " そこには…なみなみと水を張った掃除用のバケツ。", + NULL, "It was a bucket filled to the brim with water.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺の足が無常にも突っ込まれている¥ + OutputLine(NULL, " 俺の足が無常にも突っ込まれている。", + NULL, "And unfortunately, my foot stepped right into it.", Line_Normal); + ClearMessage(); + + DisableWindow(); + PlayBGM( 1, "msys03", 128, 0 ); + DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 ); + DrawBustshot( 3, "sa_se_aw_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「あぁら朝から雑巾がけとは熱心でございますわねぇ~!@ + PlaySE(3, "S01/04/120400006", 128, 64); + OutputLine(NULL, "「あぁら朝から雑巾がけとは熱心でございますわねぇ〜!」", + NULL, "\"My, now. How diligent of you to mop the floor this morning~!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// すたすた。!w300ひょい。!w300びし¥ + OutputLine(NULL, " すたすた。", + NULL, "*clomp clomp clomp*", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "ひょい。", + NULL, " *fwip*", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "びし!", + NULL, " *bwif*", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 3, "sa_se_na_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「ふ、ふわぁあぁあぁああん!@ 圭一さんがデコピンしたぁ~!!@ + PlaySE(3, "S01/04/120400007", 128, 64); + OutputLine(NULL, "「ふ、ふわぁあぁあぁああん!!", + NULL, "\"B-Bwaaaaahh!!", Line_WaitForInput); + PlaySE(3, "S01/04/120400008", 128, 64); + OutputLine(NULL, " 圭一さんがデコピンしたぁ〜!!」", + NULL, " Keiichi-san flicked my forehead~!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「今度はもっと凶悪なワナを仕掛けなさいですよ。@ + PlaySE(3, "S01/05/120500003", 128, 64); + OutputLine(NULL, "「今度はもっと凶悪なワナを仕掛けなさいですよ。」", + NULL, "\"You should set a more brutal trap next time.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その様子を見て悶絶するレナに呆れる魅音¥ + OutputLine(NULL, " その様子を見て悶絶するレナに呆れる魅音。", + NULL, "Seeing that, Rena began to swoon as Mion looked on dejectedly.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_108", "up", 0, 0, 300 ); + + PlayBGM( 1, "msys01", 128, 0 ); +// 何もかもが全ていつものままだ@ + OutputLine(NULL, " 何もかもが全ていつものままだ。", + NULL, "Everything was the same as always.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 欠けているクラスメートもいないし、雰囲気が変わったところもない@ + OutputLine(NULL, " 欠けているクラスメートもいないし、雰囲気が変わったところもない。", + NULL, "Everybody was there and nothing felt out of place.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 昨夜からずっと頭の隅でもやもやしていたものが一気に晴れる¥ + OutputLine(NULL, " 昨夜からずっと頭の隅でもやもやしていたものが一気に晴れる。", + NULL, "The uncertainties I'd had in the back of my mind since yesterday had vanished.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 2, "re_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「どしたの圭一君@ ひょっとして寝不足かな@ かな?@ + PlaySE(3, "S01/02/120200014", 128, 64); + OutputLine(NULL, "「どしたの圭一君?", + NULL, "\"What is it, Keiichi-kun?", Line_WaitForInput); + PlaySE(3, "S01/02/120200015", 128, 64); + OutputLine(NULL, " ひょっとして寝不足かな?", + NULL, " Didn't get enough sleep, maybe?", Line_WaitForInput); + PlaySE(3, "S01/02/120200016", 128, 64); + OutputLine(NULL, " かな?」", + NULL, " Maybe?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ばっちり爆睡したよ。なんなら授業中にも実演するぜ?@ + PlaySE(3, "S01/01/120100050", 128, 64); + OutputLine(NULL, "「ばっちり爆睡したよ。なんなら授業中にも実演するぜ?」", + NULL, "\"I slept like a log. But if you want, I'll do a reenactment during class.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「だめだよそんなの…!@ + PlaySE(3, "S01/02/120200017", 128, 64); + OutputLine(NULL, "「だめだよそんなの…!」", + NULL, "\"You shouldn't do that...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 魅音が先生が来たことを告げると、みんなはぞろぞろと着席した¥ + OutputLine(NULL, " 魅音が先生が来たことを告げると、みんなはぞろぞろと着席した。", + NULL, "Mion alerted us that the teacher was coming, so everyone shuffled off to their seats.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "black", "right", 0, 0, 1300 ); + + PlaySE( 3, "wa_020", 128, 64 ); + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 ); + + PlayBGM( 1, "msys12", 128, 0 ); +//「みなさん、おはようございます@昨日はお祭りでしたね@最後まで後片付けに参加した人たちは本当にお疲れ様でした。@ + PlaySE(3, "S01/22/121400001", 128, 64); + OutputLine(NULL, "「みなさん、おはようございます。", + NULL, "\"Good morning, everyone.", Line_WaitForInput); + PlaySE(3, "S01/22/121400002", 128, 64); + OutputLine(NULL, "昨日はお祭りでしたね。", + NULL, " So yesterday was the festival.", Line_WaitForInput); + OutputLine(NULL, "最後まで後片付けに参加した人たちは本当にお疲れ様でした。」", + NULL, " Thank you to all the people who stayed until the very end to help clean up.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺たちは不良なのでまるで後片付けなどしていない@ + OutputLine(NULL, " 俺たちは不良なのでまるで後片付けなどしていない。", + NULL, "We were all slackers, so none of us actually helped clean up.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……どちらかというと、祭りを引っ掻き回してきただけのような…¥ + OutputLine(NULL, " ……どちらかというと、祭りを引っ掻き回してきただけのような…。", + NULL, "...Actually, I had a feeling that the only thing we did was run around the festival and cause a ruckus...", Line_Normal); + ClearMessage(); + + +//「さて、この時期にはお祭りの取材で遠くから雑誌なんかの取材の方が見えたりします。@ + PlaySE(3, "S01/22/121400004", 128, 64); + OutputLine(NULL, "「さて、この時期にはお祭りの取材で遠くから雑誌なんかの取材の方が見えたりします。」", + NULL, "\"Okay then. This time of year, you might see some people here from out of town doing interviews about the festival for magazines.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// いつものお題目と思い聞き流していたが、少し先生の声色が変わったので意識が戻った¥ + OutputLine(NULL, " いつものお題目と思い聞き流していたが、少し先生の声色が変わったので意識が戻った。", + NULL, "I thought it was the usual stuff so I was going to tune it out, but then I noticed the different tone in her voice and started paying attention.", Line_Normal); + ClearMessage(); + + +//「皆さんが取材を受けることがあるかもしれませんが、曖昧なことやいい加減なことは言わないように@……いいですね?@ + PlaySE(3, "S01/22/121400005", 128, 64); + OutputLine(NULL, "「皆さんが取材を受けることがあるかもしれませんが、曖昧なことやいい加減なことは言わないように。", + NULL, "\"You may be asked questions. Please don't say anything silly or something that could be taken the wrong way.", Line_WaitForInput); + PlaySE(3, "S01/22/121400006", 128, 64); + OutputLine(NULL, "……いいですね?」", + NULL, " ...Do you understand?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// は~~い! とみんなが合唱する¥ + OutputLine(NULL, " は〜〜い! とみんなが合唱する。", + NULL, "In unison, everyone replied, \"Yes, ma'~~am!\"", Line_Normal); + ClearMessage(); + + +// 巧みに言葉を濁していたが、先生が何を言いたいのかよくわかった¥ + OutputLine(NULL, " 巧みに言葉を濁していたが、先生が何を言いたいのかよくわかった。", + NULL, "What she'd said was really vague, but I understood what she was trying to say.", Line_Normal); + ClearMessage(); + + +// なにしろ…今年で5年目なのだ@ + OutputLine(NULL, " なにしろ…今年で5年目なのだ。", + NULL, "After all, this was the fifth year.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 祟りを期待して三流雑誌の記者などが出入りすることもあるのだろう@ + OutputLine(NULL, " 祟りを期待して三流雑誌の記者などが出入りすることもあるのだろう。", + NULL, "There were probably lots of third-rate reporters pouring in, hoping something regarding the curse had happened.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 村としてはマイナスイメージを助長するだけで百害あって一利なし@ + OutputLine(NULL, " 村としてはマイナスイメージを助長するだけで百害あって一利なし。", + NULL, "It did nothing but perpetuate the village's bad image.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 面白半分にいい加減なことをしゃべるな、と言っているのだ@ + OutputLine(NULL, " 面白半分にいい加減なことをしゃべるな、と言っているのだ。", + NULL, "She was saying, 'Don't spout stupid shit you think is funny.'", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 今度は俺も、黙っている側の人間なのだ¥ + OutputLine(NULL, " 今度は俺も、黙っている側の人間なのだ。", + NULL, "And now, I was one of ones who needed to keep their mouths shut.", Line_Normal); + ClearMessage(); + + +// こういうささやかなところで結束を感じてしまう自分がちょっぴり可愛かった¥ + OutputLine(NULL, " こういうささやかなところで結束を感じてしまう自分がちょっぴり可愛かった。", + NULL, "I found it rather cute how I felt a sense of unity from such a trite thing, if I do say so myself.", Line_Normal); + ClearMessage(); + + + DisableWindow(); + DrawScene( "black", 3000 ); + + +//■部活再開 + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + PlaySE( 3, "wa_001", 128, 64 ); + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + DrawSceneWithMask( "bg_108", "up", 0, 0, 3000 ); + +// 放課後、やはり部活の召集がかかった¥ + OutputLine(NULL, " 放課後、やはり部活の召集がかかった。", + NULL, "I was summoned to club activities after school.", Line_Normal); + ClearMessage(); + +// 昨日の疲れもあるだろうから今日は大人しく…なんて思いやりはここにはない¥ + OutputLine(NULL, " 昨日の疲れもあるだろうから今日は大人しく…なんて思いやりはここにはない!", + NULL, "Since everybody was still pretty tired from yesterday, we just spent the day relaxing pea— Yeah, that wasn't happening!", Line_Normal); + ClearMessage(); + + DisableWindow(); + PlayBGM( 1, "msys02", 128, 0 ); + DrawBustshotWithFiltering( 2, "me_se_de_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + + +//「今日は…本格派の推理ゲームで行こう@ こんなのはどうかな?!@ + PlaySE(3, "S01/03/120300015", 128, 64); + OutputLine(NULL, "「今日は…本格派の推理ゲームで行こう!", + NULL, "\"Today, let's play a classic game of deduction!", Line_WaitForInput); + PlaySE(3, "S01/03/120300016", 128, 64); + OutputLine(NULL, " こんなのはどうかな?!」", + NULL, " How about this one!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「お! 海外もののゲームかぁ@ 面白そうだなぁ!@ + PlaySE(3, "S01/01/120100051", 128, 64); + OutputLine(NULL, "「お! 海外もののゲームかぁ!", + NULL, "\"Oh! A game from overseas!", Line_WaitForInput); + PlaySE(3, "S01/01/120100052", 128, 64); + OutputLine(NULL, " 面白そうだなぁ!」", + NULL, " Looks interesting!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); + DrawBustshotWithFiltering( 1, "sa_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + +//「説明書も英語ですけどね@…ルールはそう難しくはありませんのよ!@ + PlaySE(3, "S01/04/120400009", 128, 64); + OutputLine(NULL, "「説明書も英語ですけどね。", + NULL, "\"The instructions are in English.", Line_WaitForInput); + PlaySE(3, "S01/04/120400010", 128, 64); + OutputLine(NULL, "…ルールはそう難しくはありませんのよ!」", + NULL, " ...But the rules don't seem that hard!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "re_se_ha_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + +//「……ま、負けないからね。@ + PlaySE(3, "S01/02/120200018", 128, 64); + OutputLine(NULL, "「……ま、負けないからね。」", + NULL, "\"...I-I won't lose, you hear.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 2, "ri_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + +//「ボクはこのゲーム、苦手じゃないですよ。@ + PlaySE(3, "S01/05/120500004", 128, 64); + OutputLine(NULL, "「ボクはこのゲーム、苦手じゃないですよ。」", + NULL, "\"I'm not too bad at this game.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// どうやらレナはこのゲーム、苦手みたいだな¥ + OutputLine(NULL, " どうやらレナはこのゲーム、苦手みたいだな。", + NULL, "It seemed that Rena didn't handle this kind of game very well.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_109", "left", 0, 0, 1300 ); + DrawBustshot( 2, "me_se_to_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + +//「ルールはね、事件の犯人と凶器、あと犯行現場の3つを当てられた人が勝ち!@ + PlaySE(3, "S01/03/120300017", 128, 64); + OutputLine(NULL, "「ルールはね、事件の犯人と凶器、あと犯行現場の3つを当てられた人が勝ち!」", + NULL, "\"The rules are... The person who can match the murderer, weapon, and the scene of the crime wins!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 犯人、凶器、犯行現場の3種のカードがあるらしい¥ + OutputLine(NULL, " 犯人、凶器、犯行現場の3種のカードがあるらしい。", + NULL, "There were three kinds of cards comprised of suspects, weapons, and locations.", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); + +// 犯人のカードを見ると…「魅音」やら「梨花」やら…みんなの名前が書いてある@お、俺の名前のカードもあるぞ¥ + OutputLine(NULL, " 犯人のカードを見ると…「魅音」やら「梨花」やら…みんなの名前が書いてある。", + NULL, "I could see that the names \"Mion\" and \"Rika\" were written on the suspect cards.", Line_WaitForInput); + OutputLine(NULL, "お、俺の名前のカードもあるぞ!", + NULL, " Oh~ A card with my name on it as well!", Line_Normal); + ClearMessage(); + + +//「凶器のカードにもいろいろ種類があるな@ 斧やらナイフやら毒物やら@ 犯行現場のカードも渋いぞ@ リビングやら書斎やら中庭やら!@ + PlaySE(3, "S01/01/120100053", 128, 64); + OutputLine(NULL, "「凶器のカードにもいろいろ種類があるな!", + NULL, "\"There are plenty of different weapons, too!", Line_WaitForInput); + OutputLine(NULL, " 斧やらナイフやら毒物やら!", + NULL, " Like knives, axes, and poison!", Line_WaitForInput); + PlaySE(3, "S01/01/120100055", 128, 64); + OutputLine(NULL, " 犯行現場のカードも渋いぞ!", + NULL, " The locations are pretty nice too!", Line_WaitForInput); + OutputLine(NULL, " リビングやら書斎やら中庭やら!」", + NULL, " Like the living room, the study, and the courtyard!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "re_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「つまりね@これらのカードが1枚づつ抜かれるの@それが正解のカード。@ + PlaySE(3, "S01/03/120300018", 128, 64); + OutputLine(NULL, "「つまりね。", + NULL, "\"So basically...", Line_WaitForInput); + PlaySE(3, "S01/03/120300019", 128, 64); + OutputLine(NULL, "これらのカードが1枚づつ抜かれるの。", + NULL, " You take out one of each of the cards.", Line_WaitForInput); + PlaySE(3, "S01/03/120300020", 128, 64); + OutputLine(NULL, "それが正解のカード。」", + NULL, " These are the answer cards.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「で、残ったカードはシャッフルしてみんなで等分@互いに手持ちのカードを質問しあって、抜かれた正解のカードが何かを探るわけ!¥ + PlaySE(3, "S01/03/120300021", 128, 64); + OutputLine(NULL, "「で、残ったカードはシャッフルしてみんなで等分。", + NULL, "\"So we shuffle the remaining cards and hand them out.", Line_WaitForInput); + PlaySE(3, "S01/03/120300022", 128, 64); + OutputLine(NULL, "互いに手持ちのカードを質問しあって、抜かれた正解のカードが何かを探るわけ!」", + NULL, " We ask each other about the cards and figure out the right ones!\"", Line_Normal); + ClearMessage(); + + +// なぁるほど。誰も持っていないカードがすなわち、真犯人なわけだな@ + OutputLine(NULL, " なぁるほど。誰も持っていないカードがすなわち、真犯人なわけだな!", + NULL, "Ahhh, I see. So the cards nobody has are the true perpetrators.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 1, "re_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「それで、答えがわかったら挙手@ ゲームを終了して答えが正しいかを確認。@ + PlaySE(3, "S01/03/120300023", 128, 64); + OutputLine(NULL, "「それで、答えがわかったら挙手!", + NULL, "\"Then you raise your hand if you know the answer!", Line_WaitForInput); + PlaySE(3, "S01/03/120300024", 128, 64); + OutputLine(NULL, " ゲームを終了して答えが正しいかを確認。」", + NULL, " The game ends and we check if the answer is correct.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "me_se_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「正解なら勝ちで1ポイント@ 外れていればマイナス1ポイント@ 正解してもしなくてもゲーム終了だからカードは集めて仕切り直しってわけ!¥ + PlaySE(3, "S01/03/120300025", 128, 64); + OutputLine(NULL, "「正解なら勝ちで1ポイント!", + NULL, "\"If you're right, then you get a point!", Line_WaitForInput); + PlaySE(3, "S01/03/120300026", 128, 64); + OutputLine(NULL, " 外れていればマイナス1ポイント!", + NULL, " If you're wrong, then you lose a point!", Line_WaitForInput); + PlaySE(3, "S01/03/120300027", 128, 64); + OutputLine(NULL, " 正解してもしなくてもゲーム終了だからカードは集めて仕切り直しってわけ!」", + NULL, " Since the game ends even if no one gets it right, all the cards are gathered up and redistributed!\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); + DrawBustshotWithFiltering( 3, "sa_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + + +//「やってみればわかるでございますわぁ@ 結構アタマを使うでございますわよ!@ + PlaySE(3, "S01/04/120400011", 128, 64); + OutputLine(NULL, "「やってみればわかるでございますわぁ!", + NULL, "\"You'll learn as you go!", Line_WaitForInput); + PlaySE(3, "S01/04/120400012", 128, 64); + OutputLine(NULL, " 結構アタマを使うでございますわよ!」", + NULL, " You really have to use your brain!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "ri_se_ni_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「メモを取りながらじゃないと混乱しますです。¥ + PlaySE(3, "S01/05/120500005", 128, 64); + OutputLine(NULL, "「メモを取りながらじゃないと混乱しますです。」", + NULL, "\"You'll get confused if you don't take notes.\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_108", "down", 0, 0, 300 ); + +//「あとはやって覚えるさ。…で魅音@ 今回の罰ゲームはなんだ?!@ + PlaySE(3, "S01/01/120100057", 128, 64); + OutputLine(NULL, "「あとはやって覚えるさ。…で魅音!", + NULL, "\"The rest you can figure out by playing... So, Mion!", Line_WaitForInput); + PlaySE(3, "S01/01/120100058", 128, 64); + OutputLine(NULL, " 今回の罰ゲームはなんだ?!」", + NULL, " What's the penalty this time!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// みんなの目線が魅音に集まる¥ + OutputLine(NULL, " みんなの目線が魅音に集まる!", + NULL, "Everyone directed their attention to Mion!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 ); + DrawBustshotWithFiltering( 2, "me_se_wi_a2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「そうだねぇ…@じゃ、昨日の疲れも多少あるだろうから今日はソフトに。「使いっぱしりの刑」はどう@ みんなからお使いを頼まれてそれを買いに走るってわけ!@ + PlaySE(3, "S01/03/120300028", 128, 64); + OutputLine(NULL, "「そうだねぇ…。", + NULL, "\"Let's see...", Line_WaitForInput); + OutputLine(NULL, "じゃ、昨日の疲れも多少あるだろうから今日はソフトに。「使いっぱしりの刑」はどう?", + NULL, " We're all still a little tired from yesterday, so maybe we'll take it easy with a 'gofer' penalty?", Line_WaitForInput); + PlaySE(3, "S01/03/120300030", 128, 64); + OutputLine(NULL, " みんなからお使いを頼まれてそれを買いに走るってわけ!」", + NULL, " You'll be asked to rush out and buy stuff for everyone!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「つまり、ジュースとかお菓子とかを買いに行かされるんだね。@ + PlaySE(3, "S01/02/120200019", 128, 64); + OutputLine(NULL, "「つまり、ジュースとかお菓子とかを買いに行かされるんだね。」", + NULL, "\"So just being asked to go buy stuff like drinks and candy, I guess.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "ri_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「…今日の罰ゲームは簡単そうな気がしますです。@ + PlaySE(3, "S01/05/120500006", 128, 64); + OutputLine(NULL, "「…今日の罰ゲームは簡単そうな気がしますです。」", + NULL, "\"...I feel like the penalty today is pretty simple.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……果たして…そうだろうか…¥ + OutputLine(NULL, " ……果たして…そうだろうか…?", + NULL, "...I wonder... Is it really?", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); + DrawBustshotWithFiltering( 1, "sa_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「やはり、圭一さんもそう思いますですの?@ + PlaySE(3, "S01/04/120400013", 128, 64); + OutputLine(NULL, "「やはり、圭一さんもそう思いますですの?」", + NULL, "\"Is Keiichi-san thinking what I'm thinking?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あぁ…@何を買いに行かされるかわからないからな…。¥ + PlaySE(3, "S01/01/120100059", 128, 64); + OutputLine(NULL, "「あぁ…。", + NULL, "\"Yeah...", Line_WaitForInput); + PlaySE(3, "S01/01/120100060", 128, 64); + OutputLine(NULL, "何を買いに行かされるかわからないからな…。」", + NULL, " You don't know what you'll have to go buy.\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "black", "down", 0, 0, 300 ); + +// 魅音のことだ、負けたら「痔の薬」やら「明るい家族計画」やら、まともでないものを買いに行かされるに違いない!¥ + OutputLine(NULL, " 魅音のことだ、負けたら「痔の薬」やら「明るい家族計画」やら、まともでないものを買いに行かされるに違いない!!", + NULL, "I'm betting Mion would send out whoever loses to buy stuff like \"hemorrhoid cream\" or \"Happy family planning manual\" or other crazy stuff!!", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_108", "down", 0, 0, 300 ); + + + PlayBGM( 1, "msys04", 128, 0 ); +// さっそくカードがシャッフルされみんなに配られる¥ + OutputLine(NULL, " さっそくカードがシャッフルされみんなに配られる。", + NULL, "The cards were lightly shuffled and passed out to each player.", Line_Normal); + ClearMessage(); + + + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + +// 真犯人と正しい凶器、犯行現場のカードはそれぞれ抜かれているから、手元にあるカードは全て「無実」のカードということになるわけだ¥ + OutputLine(NULL, " 真犯人と正しい凶器、犯行現場のカードはそれぞれ抜かれているから、手元にあるカードは全て「無実」のカードということになるわけだ。", + NULL, "The real perpetrator, the correct weapon, and the scene of the murder have been taken out, so that means all the cards I have in my hand are \"innocent\" cards.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 2, "me_se_wi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + +//「じゃ~一番は部長の私からいくよ@ じゃあねぇ…!w200「魅音」!w300「ナイフ」!w300「書斎」!@ + PlaySE(3, "S01/03/120300031", 128, 64); + OutputLine(NULL, "「じゃ〜一番は部長の私からいくよ?", + NULL, "\"Then~ I'll go first since I'm the club president, I guess...\"", Line_WaitForInput); + OutputLine(NULL, " じゃあねぇ…", + NULL, " Well, then...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 200 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "「魅音」", + NULL, " Mion,", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "「ナイフ」", + NULL, " Knife,", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 200 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "「書斎」!」", + NULL, " Study!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 犯人、凶器、犯行現場を1つ選び、全員に尋ねる@ + OutputLine(NULL, " 犯人、凶器、犯行現場を1つ選び、全員に尋ねる。", + NULL, "You pick one suspect, weapon, and murder scene and ask each person.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その内、1枚でも持っていたら「持っている」と答えなければならない。(何を持っているのか言わなくていいところがポイントだ¥ + OutputLine(NULL, " その内、1枚でも持っていたら「持っている」と答えなければならない。(何を持っているのか言わなくていいところがポイントだ)", + NULL, "If you have any of those cards, then you must say \"I have one.\" However, you don't need to say which one you have.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); + +//「あ、俺持ってるぜ。@ + PlaySE(3, "S01/01/120100061", 128, 64); + OutputLine(NULL, "「あ、俺持ってるぜ。」", + NULL, "\"Yeah, I got it.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "re_se_wa_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「レナもあるよ。@ + PlaySE(3, "S01/02/120200020", 128, 64); + OutputLine(NULL, "「レナもあるよ。」", + NULL, "\"Me too.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "ri_se_de_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「…ボクも持ってますです。@ + PlaySE(3, "S01/05/120500007", 128, 64); + OutputLine(NULL, "「…ボクも持ってますです。」", + NULL, "\"...I have one.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 2, "sa_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「あら、完全な通しですわね。¥ + PlaySE(3, "S01/04/120400014", 128, 64); + OutputLine(NULL, "「あら、完全な通しですわね。」", + NULL, "\"Oh my, all of them are here.\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeAllBustshots( 400, TRUE ); + +// 「魅音」「ナイフ」「書斎」はないかとの問いに3人があると答えた@ + OutputLine(NULL, " 「魅音」「ナイフ」「書斎」はないかとの問いに3人があると答えた。", + NULL, "Three people answered when she asked if they had \"Mion,\" \"Knife,\" and \"Study.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// つまりこれは「魅音」も「ナイフ」も「書斎」もシロ、というわけだ。メモメモ…¥ + OutputLine(NULL, " つまりこれは「魅音」も「ナイフ」も「書斎」もシロ、というわけだ。メモメモ…。", + NULL, "So that means that \"Mion\" and \"Knife\" and \"Study\" are all in the clear. Got to jot that down...", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 2, "re_se_wa_b1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「じゃあレナはねぇ……!w300「レナ」!w300「斧」!w300「ラウンジ」だよ!¥ + OutputLine(NULL, "「じゃあレナはねぇ……", + NULL, "\"Then I'll go...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "「レナ」", + NULL, " Rena,", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "「斧」", + NULL, " Axe,", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "「ラウンジ」だよ!」", + NULL, " Lounge!\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); + +// む、あるとの答えが2人しか出なかったぞ@ ってことは…「レナ」「斧」「ラウンジ」のどれかひとつは…犯人、正解ということか?¥ + OutputLine(NULL, " む、あるとの答えが2人しか出なかったぞ?", + NULL, "Hrm, only two people said they had one?", Line_WaitForInput); + OutputLine(NULL, " ってことは…「レナ」「斧」「ラウンジ」のどれかひとつは…犯人、正解ということか?!", + NULL, " So it means... out of \"Rena\", \"Axe\", and \"Lounge,\" one of them is correct and is part of the crime!?", Line_Normal); + ClearMessage(); + + +// いや待てよ、あると言っても、何枚持っているかは言っていない@ + OutputLine(NULL, " いや待てよ、あると言っても、何枚持っているかは言っていない!", + NULL, "No, wait. Even if they say they have one, they don't have to say how many!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 今あると答えた沙都子と梨花ちゃんのどっちかが、内2枚を持っていることも考えられる…!¥ + OutputLine(NULL, " 今あると答えた沙都子と梨花ちゃんのどっちかが、内2枚を持っていることも考えられる…!!", + NULL, "It's possible that either Satoko or Rika-chan has two of the cards...!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 3, "me_se_to_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「じゃあ次は圭ちゃんだね。どうぞ~!@ + PlaySE(3, "S01/03/120300033", 128, 64); + OutputLine(NULL, "「じゃあ次は圭ちゃんだね。どうぞ〜!」", + NULL, "\"Well, Kei-chan is next. Go ahead!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「まま、待ってくれよ…@ まだ整理中!@ + PlaySE(3, "S01/01/120100062", 128, 64); + OutputLine(NULL, "「まま、待ってくれよ…!", + NULL, "\"W-Wa-wait just a little...!", Line_WaitForInput); + PlaySE(3, "S01/01/120100063", 128, 64); + OutputLine(NULL, " まだ整理中!」", + NULL, " I'm still sorting things out!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …このゲーム、思ったより頭を使うぞ…@ + OutputLine(NULL, " …このゲーム、思ったより頭を使うぞ…!", + NULL, "...The game has me thinking more than I thought...!", Line_WaitForInput); +//..\n< + + +// まずいな…苦戦の予感ッ!¥ + OutputLine(NULL, " まずいな…苦戦の予感ッ!!", + NULL, " Oh, man, this feels like it's going to be tough!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawScene( "black", 3000 ); + DrawScene( "bg_109", 1000 ); + DrawBustshot( 2, "me_se_wi_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「よっしゃ! 犯人確定!!@ + PlaySE(3, "S01/03/120300034", 128, 64); + OutputLine(NULL, "「よっしゃ! 犯人確定!!」", + NULL, "\"All right! Now I have the criminal!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「なに?@ もう?!?!@ + PlaySE(3, "S01/01/120100064", 128, 64); + OutputLine(NULL, "「なに?!", + NULL, "\"What!?", Line_WaitForInput); + PlaySE(3, "S01/01/120100065", 128, 64); + OutputLine(NULL, " もう?!?!」", + NULL, " Already!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 右往左往してゲームを進める内にとうとう魅音が挙手¥ + OutputLine(NULL, " 右往左往してゲームを進める内にとうとう魅音が挙手。", + NULL, "Here I am spinning around in circles, and Mion just now raises her hand.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 2, "me_se_to_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「犯人は「梨花ちゃん」@ 凶器は「毒物」で犯行現場は「医務室」@ どう?!@ + OutputLine(NULL, "「犯人は「梨花ちゃん」!", + NULL, "\"The murderer is 'Rika-chan'...", Line_WaitForInput); + OutputLine(NULL, " 凶器は「毒物」で犯行現場は「医務室」!", + NULL, " ...in the 'Infirmary,' with the 'Poison'!", Line_WaitForInput); + PlaySE(3, "S01/03/120300037", 128, 64); + OutputLine(NULL, " どう?!」", + NULL, " Well!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 箱の中に隠していた正解のカードを取りだし、魅音の推理を検証する…¥ + OutputLine(NULL, " 箱の中に隠していた正解のカードを取りだし、魅音の推理を検証する…。", + NULL, "Mion drew the cards from the box and we checked to see if her deduction was right...", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshot( 3, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「正解だねッ!!@ + PlaySE(3, "S01/03/120300038", 128, 64); + OutputLine(NULL, "「正解だねッ!!」", + NULL, "\"You were right!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "sa_se_bi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + +//「き~! あと1手だったですのに~@ 「毒物」か「ピストル」かわからなかったでございます~!!@ + PlaySE(3, "S01/04/120400015", 128, 64); + OutputLine(NULL, "「き〜! あと1手だったですのに〜!", + NULL, "\"Errh~! All I needed was one more hand~!", Line_WaitForInput); + OutputLine(NULL, " 「毒物」か「ピストル」かわからなかったでございます〜!!」", + NULL, " I couldn't tell whether it was 'Poison' or a 'Pistol'~!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshotWithFiltering( 3, "left", 7, FALSE, 0, 0, 200, TRUE ); + DrawBustshotWithFiltering( 3, "ri_se_ni_a1", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「ピストルなんか使わないです@毒物でじわりじわりがいいのです。@ + OutputLine(NULL, "「ピストルなんか使わないです。", + NULL, "\"I'd never use a pistol.", Line_WaitForInput); + OutputLine(NULL, "毒物でじわりじわりがいいのです。」", + NULL, " I like killing them slowly with poison.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 梨花ちゃんがソフトな顔してハードな事をさらりと言っている…¥ + OutputLine(NULL, " 梨花ちゃんがソフトな顔してハードな事をさらりと言っている…。", + NULL, "Rika-chan said such a hugely terrifying thing with such a sweet little face.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); + +// みんなであと少しだったのにと大賑わいしている@蚊帳の外なのは俺とレナだ¥ + OutputLine(NULL, " みんなであと少しだったのにと大賑わいしている。", + NULL, "Everyone was making a commotion about how they almost had it.", Line_WaitForInput); + OutputLine(NULL, "蚊帳の外なのは俺とレナだ。", + NULL, " Rena and I were left out in the cold, though.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 1, "re_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「…圭一くんはどうだったかな…@ レナは全然…。@ + PlaySE(3, "S01/02/120200022", 128, 64); + OutputLine(NULL, "「…圭一くんはどうだったかな…?", + NULL, "\"...How did you do, Keiichi-kun...?", Line_WaitForInput); + PlaySE(3, "S01/02/120200023", 128, 64); + OutputLine(NULL, " レナは全然…。」", + NULL, " I couldn't get it at all...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「安心しろ@俺もさっぱりだ。@ + PlaySE(3, "S01/01/120100066", 128, 64); + OutputLine(NULL, "「安心しろ。", + NULL, "\"Don't worry.", Line_WaitForInput); + PlaySE(3, "S01/01/120100067", 128, 64); + OutputLine(NULL, "俺もさっぱりだ。」", + NULL, " I had no idea either.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "me_se_to_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「二人ともなぁに自信ないこと言ってんだか@ 二人なかよくビリになっちゃうよ~?@ + PlaySE(3, "S01/03/120300039", 128, 64); + OutputLine(NULL, "「二人ともなぁに自信ないこと言ってんだか!", + NULL, "\"How can you both be so unsure?", Line_WaitForInput); + PlaySE(3, "S01/03/120300040", 128, 64); + OutputLine(NULL, " 二人なかよくビリになっちゃうよ〜?」", + NULL, " You'll both end up in last place together at this rate.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それは極めてまずい!@ + OutputLine(NULL, " それは極めてまずい!!", + NULL, "That's even worse!!", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 2人で仲良くお買い物@で買うものが「明るい家族計画」だったりした日にゃ…ッ!!¥ + OutputLine(NULL, " 2人で仲良くお買い物。", + NULL, "Going off buying something together as a couple.", Line_WaitForInput); + OutputLine(NULL, "で買うものが「明るい家族計画」だったりした日にゃ…ッ!!!", + NULL, " What if we ended up having to buy the \"Happy Family planning guide\"...?!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 ); + DrawBustshotWithFiltering( 3, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「…圭一はこのゲーム、苦手そうな顔してますです。@ + PlaySE(3, "S01/05/120500010", 128, 64); + OutputLine(NULL, "「…圭一はこのゲーム、苦手そうな顔してますです。」", + NULL, "\"...I can tell from Keiichi's expression that he's not very good at this game.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「なッ@ 全然そんなことはないぞッ!@ 次でシャーロック前原の実力を見せてやる!@ + PlaySE(3, "S01/01/120100068", 128, 64); + OutputLine(NULL, "「なッ!", + NULL, "\"Wha!", Line_WaitForInput); + PlaySE(3, "S01/01/120100069", 128, 64); + OutputLine(NULL, " 全然そんなことはないぞッ!!", + NULL, " That's not true!", Line_WaitForInput); + PlaySE(3, "S01/01/120100070", 128, 64); + OutputLine(NULL, " 次でシャーロック前原の実力を見せてやる!」", + NULL, " I'll show you the true power of Sherlock Maebara during the next round!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "sa_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「あらぁ~、それはいいですわねぇ!!@ 徹底的に叩きのめして差し上げますわぁ!¥ + PlaySE(3, "S01/04/120400017", 128, 64); + OutputLine(NULL, "「あらぁ〜、それはいいですわねぇ!!!", + NULL, "\"My, my~ That sounds just wonderful!!!", Line_WaitForInput); + PlaySE(3, "S01/04/120400018", 128, 64); + OutputLine(NULL, " 徹底的に叩きのめして差し上げますわぁ!」", + NULL, " I shall give you quite the thrashing!\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_109", "m1", 0, 0, 1300 ); + DrawSceneWithMask( "black", "down", 0, 0, 1300 ); + +// その後、何とかコツらしきものを掴むがどう戦っても数手遅れる@ + OutputLine(NULL, " その後、何とかコツらしきものを掴むがどう戦っても数手遅れる。", + NULL, "After that, I managed to somewhat grasp the trick behind the game, but I was still always a step or two behind.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……魅音などは相手が発した質問からも何らかの情報を得ているように見える@…場数の違いが圧倒的だ¥ + OutputLine(NULL, " ……魅音などは相手が発した質問からも何らかの情報を得ているように見える。", + NULL, "...I saw that Mion was somehow gleaning information from how the others were asking their questions.", Line_WaitForInput); + OutputLine(NULL, "…場数の違いが圧倒的だ!", + NULL, " ...That level of experience was just too much!", Line_Normal); + ClearMessage(); + +// この不利を覆すには……俺も非情に徹しなければなるまいッ!!@ + OutputLine(NULL, " この不利を覆すには……俺も非情に徹しなければなるまいッ!!!", + NULL, "The only way I could stage a comeback was if I became ruthless!!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 推理という狭い思考を捨て、ゲームに勝つための部活的思考に切りかえる…¥ + OutputLine(NULL, " 推理という狭い思考を捨て、ゲームに勝つための部活的思考に切りかえる…。", + NULL, "I tossed out the simple concept of deduction and switched over to the thought process needed to win...", Line_Normal); + ClearMessage(); + + +// 大切なのは犯人を見付けることじゃないぞ……このゲームに勝つことだぞ……!@ + OutputLine(NULL, " 大切なのは犯人を見付けることじゃないぞ……このゲームに勝つことだぞ……!!", + NULL, "The important thing isn't to find out the criminal... It's to win at the game...!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……むッ!/ + OutputLine(NULL, " ……むッ!", + NULL, "...Hm!", Line_ContinueAfterTyping); + DisableWindow(); + PlaySE( 3, "wa_010", 128, 64 ); + DrawScene( "white", 50 ); + SetValidityOfInput( FALSE ); + Wait( 200 ); + SetValidityOfInput( TRUE ); + DrawScene( "black", 50 ); + PlaySE( 3, "wa_010", 128, 64 ); + +// 閃いたぜ!!¥ + OutputLine(NULL, " 閃いたぜ!!!", + NULL, " Eureka!!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_109", "down", 0, 0, 1300 ); + +//「あ、ごめん、ちょっとトイレ行って来るな。@ + PlaySE(3, "S01/01/120100071", 128, 64); + OutputLine(NULL, "「あ、ごめん、ちょっとトイレ行って来るな。」", + NULL, "\"Ah, sorry, need to go to the bathroom.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "me_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「ゆっくりブリブリしておいで~!@ + PlaySE(3, "S01/03/120300041", 128, 64); + OutputLine(NULL, "「ゆっくりブリブリしておいで〜!」", + NULL, "\"Take your time and squeeze out a nice one~!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + + DrawBustshotWithFiltering( 1, "re_se_ha_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「魅ぃちゃん、それ下品…!@ + PlaySE(3, "S01/02/120200024", 128, 64); + OutputLine(NULL, "「魅ぃちゃん、それ下品…!」", + NULL, "\"Mii-chan, that's gross...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺はゲームを中断させ、廊下へ出た@ + OutputLine(NULL, " 俺はゲームを中断させ、廊下へ出た。", + NULL, "I had them hold off the game and headed down the hall.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + PlaySE( 3, "wa_020", 128, 64 ); + DrawSceneWithMask( "black", "left", 7, 0, 200 ); + DrawSceneWithMask( "bg_019", "left", 7, 0, 200 ); + + PlayBGM( 1, "msys12", 128, 0 ); + +// 空気が澄んでいるぜ@ + OutputLine(NULL, " 空気が澄んでいるぜ。", + NULL, "The air was crisp.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// いかに教室が俺たちの熱気で澱んでいるかわかる¥ + OutputLine(NULL, " いかに教室が俺たちの熱気で澱んでいるかわかる。", + NULL, "It showed just how stagnant the air in the classroom was from our body heat.", Line_Normal); + ClearMessage(); + + +// 校庭では俺たち同様、帰らずに遊んでいるクラスメートたちがにぎやかに騒いでいる@ + OutputLine(NULL, " 校庭では俺たち同様、帰らずに遊んでいるクラスメートたちがにぎやかに騒いでいる。", + NULL, "On the school grounds, some of our classmates were still playing around.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// しばらくの間、混乱して熱くなった額を覚ましていると、向こうからレナがやってきた¥ + OutputLine(NULL, " しばらくの間、混乱して熱くなった額を覚ましていると、向こうからレナがやってきた。", + NULL, "After spending some time cooling my head, Rena had made her way over towards me.", Line_Normal); + ClearMessage(); + + DisableWindow(); + PlayBGM( 1, "msys02", 128, 0 ); + DrawBustshotWithFiltering( 2, "re_se_na_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + +//「…圭一くん、ひょっとしてレナのこと、呼んだ?@ + PlaySE(3, "S01/02/120200025", 128, 64); + OutputLine(NULL, "「…圭一くん、ひょっとしてレナのこと、呼んだ?」", + NULL, "\"...Keiichi-kun, did you call for me?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あぁ、呼んだ。@ + PlaySE(3, "S01/01/120100072", 128, 64); + OutputLine(NULL, "「あぁ、呼んだ。」", + NULL, "\"Yeah, I did.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 席を立つ時、俺はレナに目配せをしておいたのだ@ + OutputLine(NULL, " 席を立つ時、俺はレナに目配せをしておいたのだ。", + NULL, "As I got up from my seat I winked over at Rena.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// うまく通じてよかった¥ + OutputLine(NULL, " うまく通じてよかった。", + NULL, "I'm glad it worked out.", Line_Normal); + ClearMessage(); + + +//「時間の無駄なので単刀直入に行く@レナ、お前の今日のゲームの過去の戦績は?@ + PlaySE(3, "S01/01/120100073", 128, 64); + OutputLine(NULL, "「時間の無駄なので単刀直入に行く。", + NULL, "\"I don't want to waste much time, so I'll get right to the point.", Line_WaitForInput); + PlaySE(3, "S01/01/120100074", 128, 64); + OutputLine(NULL, "レナ、お前の今日のゲームの過去の戦績は?」", + NULL, " Rena, what's your record at this game we're playing today?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナは一瞬戸惑ってから…おずおずと口を開いた@ + OutputLine(NULL, " レナは一瞬戸惑ってから…おずおずと口を開いた。", + NULL, "She was taken aback... after a moment, she hesitantly opened her mouth.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「え…と……うん。…全敗だよ@……どうしてそんなこと聞くんだろ。…だろ?@ + PlaySE(3, "S01/02/120200026", 128, 64); + OutputLine(NULL, "「え…と……うん。…全敗だよ。", + NULL, "\"Uh... um... Well... All losses.", Line_WaitForInput); + PlaySE(3, "S01/02/120200027", 128, 64); + OutputLine(NULL, "……どうしてそんなこと聞くんだろ。…だろ?」", + NULL, " ...Why do you ask, I wonder... I wonder?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナの自信なさそうなプレイから想像はついていた¥ + OutputLine(NULL, " レナの自信なさそうなプレイから想像はついていた。", + NULL, "I could tell from how apprehensively she was playing.", Line_Normal); + ClearMessage(); + + +//「このままで行くと…俺もそうなる@今日のゲームは大逆転の秘策が思い付かない!@ + PlaySE(3, "S01/01/120100075", 128, 64); + OutputLine(NULL, "「このままで行くと…俺もそうなる。", + NULL, "\"The way things are going... I will, as well.", Line_WaitForInput); + PlaySE(3, "S01/01/120100076", 128, 64); + OutputLine(NULL, "今日のゲームは大逆転の秘策が思い付かない!」", + NULL, " I can't figure out a way to pull off a last minute comeback on this one!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「じゃ、じゃあ、…今日の罰ゲームは圭一くんと一緒なのかな…?@ + PlaySE(3, "S01/02/120200028", 128, 64); + OutputLine(NULL, "「じゃ、じゃあ、…今日の罰ゲームは圭一くんと一緒なのかな…?」", + NULL, "\"S-Soo... I guess both of us will be taking that penalty...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「おいおい! 早くも負けを受け入れるなよ@ 勝ちに行こうぜ?@ 俺たちで!@ + PlaySE(3, "S01/01/120100077", 128, 64); + OutputLine(NULL, "「おいおい! 早くも負けを受け入れるなよ!", + NULL, "\"Hey, hey! Don't accept defeat already!", Line_WaitForInput); + PlaySE(3, "S01/01/120100078", 128, 64); + OutputLine(NULL, " 勝ちに行こうぜ?!", + NULL, " How about we win this!?", Line_WaitForInput); + PlaySE(3, "S01/01/120100079", 128, 64); + OutputLine(NULL, " 俺たちで!」", + NULL, " Both of us!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「で、でも…どうやって?!¥ + PlaySE(3, "S01/02/120200029", 128, 64); + OutputLine(NULL, "「で、でも…どうやって?!」", + NULL, "\"B-But... How can we!?\"", Line_Normal); + ClearMessage(); + + +// レナの耳元に口を寄せる@ごにょごにょごにょ……¥ + OutputLine(NULL, " レナの耳元に口を寄せる。", + NULL, "I brought my lips up to Rena's ear.", Line_WaitForInput); + OutputLine(NULL, "ごにょごにょごにょ……。", + NULL, " *whisper whisper whisper whisper*", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 2, "re_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「え? そ、そんなのありなのかなぁ?!@ + PlaySE(3, "S01/02/120200030", 128, 64); + OutputLine(NULL, "「え? そ、そんなのありなのかなぁ?!」", + NULL, "\"Huh? I-Is that allowed!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「忘れたのかレナ。会則第二条だぞ@ 勝つために全ての努力をしよう!@ + PlaySE(3, "S01/01/120100080", 128, 64); + OutputLine(NULL, "「忘れたのかレナ。会則第二条だぞ!", + NULL, "\"Did you forget, Rena? The second rule of our society!", Line_WaitForInput); + PlaySE(3, "S01/01/120100081", 128, 64); + OutputLine(NULL, " 勝つために全ての努力をしよう!」", + NULL, " Do everything in your power to obtain victory!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「う、うん! が、頑張るよ。¥ + PlaySE(3, "S01/02/120200031", 128, 64); + OutputLine(NULL, "「う、うん! が、頑張るよ。」", + NULL, "\"Y-Yeah! I-I'll try my best.\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + + +// 俺とレナの作戦は非常にスタンダードなものだ@ + OutputLine(NULL, " 俺とレナの作戦は非常にスタンダードなものだ。", + NULL, "Our plan of attack was a quite rudimentary one.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ゲーム開始時、全員にカードが配られるとしばらくの間はメモ書き等のため、みんなの視線が手元のみに集中する@ + OutputLine(NULL, " ゲーム開始時、全員にカードが配られるとしばらくの間はメモ書き等のため、みんなの視線が手元のみに集中する。", + NULL, "At the beginning of the game, everyone would be focused on their own hand for a while, taking notes and whatnot.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その瞬間、隣り合って座り合うレナと俺のカードを公開し合うのだ@ + OutputLine(NULL, " その瞬間、隣り合って座り合うレナと俺のカードを公開し合うのだ!", + NULL, "Since our seats were right next to each other, we'd reveal our hands to each other!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 机の下でさっと済ませればまずバレない¥ + OutputLine(NULL, " 机の下でさっと済ませればまずバレない!", + NULL, "If we did it under the desk, then nobody would know!", Line_Normal); + ClearMessage(); + + +// 他の連中の倍の情報を持ってのゲームスタート@ + OutputLine(NULL, " 他の連中の倍の情報を持ってのゲームスタート!", + NULL, "We'd begin the game with twice as much information as everyone else!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 情報が多いということは質問内容にも無駄が少ないということだ!¥ + OutputLine(NULL, " 情報が多いということは質問内容にも無駄が少ないということだ!!", + NULL, "Having this much information would mean we'd need to investigate less!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); + +//「……この作戦なら他の連中よりも確実なリードを持って開始できる!@ + PlaySE(3, "S01/01/120100082", 128, 64); + OutputLine(NULL, "「……この作戦なら他の連中よりも確実なリードを持って開始できる!」", + NULL, "\"...With this sort of plan of attack, we start off with a big lead over the other guys!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「う、うん! これなら…今度こそ勝てそうだよ…!@ + PlaySE(3, "S01/02/120200032", 128, 64); + OutputLine(NULL, "「う、うん! これなら…今度こそ勝てそうだよ…!」", + NULL, "\"Y-Yeah! With this, we can probably win...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// にやりと二人で笑い合う@ + OutputLine(NULL, " にやりと二人で笑い合う!", + NULL, "We both smirked at each other.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺が越後屋ならレナは悪代官だ。くくく、お主も悪よのぅ!¥ + OutputLine(NULL, " 俺が越後屋ならレナは悪代官だ。くくく、お主も悪よのぅ!!", + NULL, "If I was the shady businessman, then Rena was the corrupt senator. Heh heh, pleasure doing business with you!!", Line_Normal); + ClearMessage(); + + +//「じゃあさっそく戻ろうよ! 二人で組んでみんなをあっと言わせちゃおう!@ + PlaySE(3, "S01/02/120200033", 128, 64); + OutputLine(NULL, "「じゃあさっそく戻ろうよ! 二人で組んでみんなをあっと言わせちゃおう!」", + NULL, "\"Then let's hurry back! We'll work as a duo to surprise everyone!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「おいおい@ 二人で一緒に戻っちゃ意味ないだろ@ いかにも打ち合せしてきました~ってカンジだぞ!¥ + PlaySE(3, "S01/01/120100083", 128, 64); + OutputLine(NULL, "「おいおい!", + NULL, "\"Hey, now!", Line_WaitForInput); + PlaySE(3, "S01/01/120100084", 128, 64); + OutputLine(NULL, " 二人で一緒に戻っちゃ意味ないだろ!", + NULL, " There's no point if we go back together!", Line_WaitForInput); + PlaySE(3, "S01/01/120100085", 128, 64); + OutputLine(NULL, " いかにも打ち合せしてきました〜ってカンジだぞ!」", + NULL, " It would be like flat out telling them we made a little arrangement!\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「あ、ごめん。じゃあどうしよ…?@ + PlaySE(3, "S01/02/120200034", 128, 64); + OutputLine(NULL, "「あ、ごめん。じゃあどうしよ…?」", + NULL, "\"Oh, sorry. Then what should we do...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「レナは先に戻れ@俺は洗面所で顔でも洗って、のんびりしてから戻る。@ + PlaySE(3, "S01/01/120100086", 128, 64); + OutputLine(NULL, "「レナは先に戻れ。", + NULL, "\"Go back ahead of me, Rena.", Line_WaitForInput); + PlaySE(3, "S01/01/120100087", 128, 64); + OutputLine(NULL, "俺は洗面所で顔でも洗って、のんびりしてから戻る。」", + NULL, " I'll take my time coming back after washing my face or something.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「うん。わかったね!¥ + OutputLine(NULL, "「うん。わかったね!」", + NULL, "\"Okay. Got it!\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); + +// レナは踵を返すと教室に戻って行った@ + OutputLine(NULL, " レナは踵を返すと教室に戻って行った。", + NULL, "Rena turned around and headed back to the classroom.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ん、もうちょっと引き止めてから戻した方がよかったかな@ + OutputLine(NULL, " ん、もうちょっと引き止めてから戻した方がよかったかな?", + NULL, "Hm, I guess I should wait a bit longer before going back...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ちょっと早過ぎてトイレっぽくない。魅音辺りに勘付かれると厄介かも…¥ + OutputLine(NULL, " ちょっと早過ぎてトイレっぽくない。魅音辺りに勘付かれると厄介かも…。", + NULL, "If I went too soon, it wouldn't seem like I went to the bathroom. If Mion or one of them suspected something, then there could be problems...", Line_Normal); + ClearMessage(); + + +// ま、いずれはバレるだろう。なにしろ俺とレナがこれから連勝を続けるんだからな@ + OutputLine(NULL, " ま、いずれはバレるだろう。なにしろ俺とレナがこれから連勝を続けるんだからな!", + NULL, "Well, they'd figure it out sooner or later. Because both Rena and I would start winning over and over again!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 魅音が勘付く頃には俺とレナはビリを回避できるだけの充分なポイントを稼いでるという寸法だ!@ + OutputLine(NULL, " 魅音が勘付く頃には俺とレナはビリを回避できるだけの充分なポイントを稼いでるという寸法だ!!", + NULL, "Both Rena and I will have earned enough points to avoid being the losers by the time Mion realized what was happening!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// グッド!@ こいつぁ悪くないぜ!¥ + OutputLine(NULL, " グッド!!", + NULL, "Excellent!", Line_WaitForInput); + OutputLine(NULL, " こいつぁ悪くないぜ!!", + NULL, " Not bad at all!!", Line_Normal); + ClearMessage(); + + + PlayBGM( 1, "msys12", 128, 0 ); +//「前原くーん@ちょっといいですか?@ + PlaySE(3, "S01/22/121400007", 128, 64); + OutputLine(NULL, "「前原くーん。", + NULL, "\"Maebara-kun~.", Line_WaitForInput); + PlaySE(3, "S01/22/121400008", 128, 64); + OutputLine(NULL, "ちょっといいですか?」", + NULL, " May I have a moment?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// え? 先生だった@…何だよ今いいトコなのに!¥ + OutputLine(NULL, " え? 先生だった。", + NULL, "Huh? It's the teacher.", Line_WaitForInput); + OutputLine(NULL, "…何だよ今いいトコなのに!!", + NULL, " ...Man, things were just getting good!!", Line_Normal); + ClearMessage(); + + +//「なんですか? 今ちょっと大事な…、@ + PlaySE(3, "S01/01/120100088", 128, 64); + OutputLine(NULL, "「なんですか? 今ちょっと大事な…、」", + NULL, "\"What is it? I'm a bit...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「前原くんにお客さんがいらしてますよ@昇降口へ行って下さい。@ + PlaySE(3, "S01/22/121400009", 128, 64); + OutputLine(NULL, "「前原くんにお客さんがいらしてますよ。", + NULL, "\"You have a guest.", Line_WaitForInput); + PlaySE(3, "S01/22/121400010", 128, 64); + OutputLine(NULL, "昇降口へ行って下さい。」", + NULL, " Please make your way to the entrance.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「お客さん@ 俺、別にお店なんか開いてないし。@ + PlaySE(3, "S01/01/120100089", 128, 64); + OutputLine(NULL, "「お客さん?", + NULL, "\"A guest?", Line_WaitForInput); + PlaySE(3, "S01/01/120100090", 128, 64); + OutputLine(NULL, " 俺、別にお店なんか開いてないし。」", + NULL, " It's not like I own a hotel...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「待たせていますよ。早く行ってきなさい。¥ + PlaySE(3, "S01/22/121400011", 128, 64); + OutputLine(NULL, "「待たせていますよ。早く行ってきなさい。」", + NULL, "\"They have been waiting. Please hurry.\"", Line_Normal); + ClearMessage(); + + +// これから大勝負というこの時に来客とはツイていないが、それ以上に俺への来客という珍事に興味を覚えた@ + OutputLine(NULL, " これから大勝負というこの時に来客とはツイていないが、それ以上に俺への来客という珍事に興味を覚えた。", + NULL, "It was rather unfortunate that I'd have someone waiting on me right before my big match, but I was more interested in the unexpected guest.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 時間を無駄にするつもりはなかったので、とっととその用件を済ませることにする¥ + OutputLine(NULL, " 時間を無駄にするつもりはなかったので、とっととその用件を済ませることにする。", + NULL, "I didn't want to waste any time, so I decided to take care of it quickly.", Line_Normal); + ClearMessage(); + + + +//■大石刑事の尋問 + + DisableWindow(); + DrawSceneWithMask( "bg_027", "left", 0, 0, 1300 ); + +//!sd + PlayBGM( 1, "msys12", 128, 0 ); +// 昇降口は暑い日差しと日陰の明暗のくっきりしたコントラストに彩られていた@ + OutputLine(NULL, " 昇降口は暑い日差しと日陰の明暗のくっきりしたコントラストに彩られていた。", + NULL, "The entryway was a heavy contrast from the hot sunlight and deep shadows.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 2,"oi_si_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + +// その中を、暑そうに小脇にジャケットを抱え、だらしなくネクタイを緩めた中年のおっさんが待ち受けていた¥ + OutputLine(NULL, " その中を、暑そうに小脇にジャケットを抱え、だらしなくネクタイを緩めた中年のおっさんが待ち受けていた。", + NULL, "Waiting there, looking uncomfortably warm, was a middle-aged man, his tie sloppily loosened, and his jacket tucked underneath his arm..", Line_Normal); + ClearMessage(); + + +//「前原さんですか@ 前原圭一さん。@ + PlaySE(3, "S01/11/120700001", 128, 64); + OutputLine(NULL, "「前原さんですか?", + NULL, "\"Are you Maebara-san?", Line_WaitForInput); + PlaySE(3, "S01/11/120700002", 128, 64); + OutputLine(NULL, " 前原圭一さん。」", + NULL, " Keiichi Maebara-san?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 雛見沢の人間でないことは間違いなかったし、初対面なのも間違いなかった@ + OutputLine(NULL, " 雛見沢の人間でないことは間違いなかったし、初対面なのも間違いなかった。", + NULL, "There was no question that he wasn't a resident of Hinamizawa, and that this was without a doubt the first time he had met me.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// ……どうも富竹さん以降、俺は中年男に縁があるようだな…¥ + OutputLine(NULL, " ……どうも富竹さん以降、俺は中年男に縁があるようだな…。", + NULL, "...Ever since I met Tomitake-san, I'd been running into so many middle-aged men...", Line_Normal); + ClearMessage(); + + +//「そうですよ@…どちら様ですか?@ + PlaySE(3, "S01/01/120100091", 128, 64); + OutputLine(NULL, "「そうですよ。", + NULL, "\"That's right.", Line_WaitForInput); + PlaySE(3, "S01/01/120100092", 128, 64); + OutputLine(NULL, "…どちら様ですか?」", + NULL, " ...Who might you be?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「私の車はエアコンが効いてますから、そっちでお話しましょう@ここ、暑くありません?¥ + OutputLine(NULL, "「私の車はエアコンが効いてますから、そっちでお話しましょう。", + NULL, "\"I have the AC on in my car; let's talk there.", Line_WaitForInput); + PlaySE(3, "S01/11/120700004", 128, 64); + OutputLine(NULL, "ここ、暑くありません?」", + NULL, " It's a bit hot here, don't you think?\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_028", "left", 0, 0, 1300 ); + +// 男はこちらの問いかけをあっさり無視すると、校門に停まっている車を指差し、とっとと歩き出す@ + OutputLine(NULL, " 男はこちらの問いかけをあっさり無視すると、校門に停まっている車を指差し、とっとと歩き出す。", + NULL, "The man, completely ignoring my question, pointed over to his car parked near the gate, and began walking.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// じょ、冗談じゃないぞ。こんな見ず知らずのおっさんに付き合う気もないし、しかも車に乗れだって?¥ + OutputLine(NULL, " じょ、冗談じゃないぞ。こんな見ず知らずのおっさんに付き合う気もないし、しかも車に乗れだって?!", + NULL, "Y-You've got to be kidding me. I had no intention of going along with some geezer I didn't even know, and he was asking me to get in his car with him!?", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_093", "left", 0, 0, 1300 ); + +//「捕って食やしません@どうぞどうぞ!@ + OutputLine(NULL, "「捕って食やしません。", + NULL, "\"I'm not going to bite.", Line_WaitForInput); + PlaySE(3, "S01/11/120700006", 128, 64); + OutputLine(NULL, "どうぞどうぞ!」", + NULL, " Come on, now.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 車の後部座席を開けて俺を呼んでいる@ + OutputLine(NULL, " 車の後部座席を開けて俺を呼んでいる。", + NULL, "He opened the back door of his car and called me over.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// ……気に入らないオヤジだが、話の内容も気になる@ + OutputLine(NULL, " ……気に入らないオヤジだが、話の内容も気になる。", + NULL, "...I didn't like this old man but I wanted to know what this was about.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …昔からこういう切り出し方をする話にはろくなものがないとは知りつつも¥ + OutputLine(NULL, " …昔からこういう切り出し方をする話にはろくなものがないとは知りつつも。", + NULL, "...Even while knowing that conversations that start out like this have never led to anything good.", Line_Normal); + ClearMessage(); + + + DisableWindow(); + DrawSceneWithMask( "bg_100", "left", 0, 0, 1300 ); + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + +// 車内は本当に涼しかった@ + OutputLine(NULL, " 車内は本当に涼しかった。", + NULL, "The inside of his car was pretty cool.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// カーエアコンなんて結構高級品のはずだ@ + OutputLine(NULL, " カーエアコンなんて結構高級品のはずだ。", + NULL, "Cars with air conditioners were supposed to be a luxury.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 少なくともうちの親父の車には付いていない¥ + OutputLine(NULL, " 少なくともうちの親父の車には付いていない。", + NULL, "My dad didn't have one in his car, at least.", Line_Normal); + ClearMessage(); + + +//ld c,$Oh_Def,29 +//「冷え過ぎだったら言って下さいよ@ 私、ガンガンに冷やしちゃう性質ですから。@ + PlaySE(3, "S01/11/120700007", 128, 64); + OutputLine(NULL, "「冷え過ぎだったら言って下さいよ?", + NULL, "\"Please let me know if it's too cold for you, okay?", Line_WaitForInput); + PlaySE(3, "S01/11/120700008", 128, 64); + OutputLine(NULL, " 私、ガンガンに冷やしちゃう性質ですから。」", + NULL, " I have a habit of cranking it all the way up.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「で、俺に何の用ですか?@ + PlaySE(3, "S01/01/120100093", 128, 64); + OutputLine(NULL, "「で、俺に何の用ですか?」", + NULL, "\"So what business do you have with me?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// お返しに俺も相手の問いかけを無視して切り出すことにする¥ + OutputLine(NULL, " お返しに俺も相手の問いかけを無視して切り出すことにする。", + NULL, "Out of spite, I decided to ignore his remark in the same way he did to me and start my own line of questioning.", Line_Normal); + ClearMessage(); + + +// 男は胸ポケットから手帳を取り出しぱらぱらとめくると、そこに挟まれた1枚の写真を取り出した¥ + OutputLine(NULL, " 男は胸ポケットから手帳を取り出しぱらぱらとめくると、そこに挟まれた1枚の写真を取り出した。", + NULL, "He pulled out a notepad from his pocket and took out a picture that was stuck between the pages.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + +// そこには……寝ぼけたような顔をした男の顔が写っていた¥ + OutputLine(NULL, " そこには……寝ぼけたような顔をした男の顔が写っていた。", + NULL, "On it was the face of a pretty goofy looking guy.", Line_Normal); + ClearMessage(); + + +//「この男性のことで、ご存知のことがあったら教えて下さい。@ + OutputLine(NULL, "「この男性のことで、ご存知のことがあったら教えて下さい。」", + NULL, "\"If you know anything related to this individual, then please tell me.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 誰だ、このおっさん@ + OutputLine(NULL, " 誰だ、このおっさん。", + NULL, "Who the heck is this?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……こんな免許の写真みたいな感情のない様子だったら身近な友人でもそれと判るまい@ + OutputLine(NULL, " ……こんな免許の写真みたいな感情のない様子だったら身近な友人でもそれと判るまい。", + NULL, "...I doubt even his close friends would be able to recognize who he was from this expressionless picture that looked like it was taken at the DMV.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +//「シャツにマジックで落書きがありましてね@前原さんを始めクラスメート何人かの署名入りでした。¥ + PlaySE(3, "S01/11/120700010", 128, 64); + OutputLine(NULL, "「シャツにマジックで落書きがありましてね。", + NULL, "\"There were scribbles on his shirt done in permanent marker.", Line_WaitForInput); + OutputLine(NULL, "前原さんを始めクラスメート何人かの署名入りでした。」", + NULL, " Starting with yours, Maebara-san, and quite a few of your classmates signed, as well.\"", Line_Normal); + ClearMessage(); + + + PlayBGM( 1, "msys07", 128, 0 ); + +//「……え、!w1000…これ…富竹さん?!?!@ + OutputLine(NULL, "「……え、", + NULL, "\"...Huh?", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…これ…富竹さん?!?!」", + NULL, " ...This is... Tomitake-san!?!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// いつものあの、どこか頼りなさそうで、でも飄々とした雰囲気はこの写真からは微塵も感じられなかった@ + OutputLine(NULL, " いつものあの、どこか頼りなさそうで、でも飄々とした雰囲気はこの写真からは微塵も感じられなかった。", + NULL, "There was no hint of his usual unreliable and easygoing personality in this photo.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 寝ぼけた、感情のない顔…¥ + OutputLine(NULL, " 寝ぼけた、感情のない顔…。", + NULL, "It was an expressionless, half-asleep face...", Line_Normal); + ClearMessage(); + + +//「ではこちらの女性はわかりますか?¥ + PlaySE(3, "S01/11/120700012", 128, 64); + OutputLine(NULL, "「ではこちらの女性はわかりますか?」", + NULL, "\"Then do you know this woman?\"", Line_Normal); + ClearMessage(); + + +// 見る前から何となく察しはついていた¥ + OutputLine(NULL, " 見る前から何となく察しはついていた。", + NULL, "Even before seeing it, I had a good idea of who it was.", Line_Normal); + ClearMessage(); + + +//「……えぇと、名前は知りませんけど、昨夜、富竹さんと一緒に居た女の人です。@ + PlaySE(3, "S01/01/120100095", 128, 64); + OutputLine(NULL, "「……えぇと、名前は知りませんけど、昨夜、富竹さんと一緒に居た女の人です。」", + NULL, "\"...Uhh, I don't rememeber her name, but she's some lady who was with Tomitake-san last night.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 名前こそよく知らなかったが、雛見沢の住人であることは知っていた¥ + OutputLine(NULL, " 名前こそよく知らなかったが、雛見沢の住人であることは知っていた。", + NULL, "I didn't know what her name was, but I did know she was a resident of Hinamizawa.", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE ); + +//「この二人に最後に会ったのはいつですか?@ + PlaySE(3, "S01/11/120700013", 128, 64); + OutputLine(NULL, "「この二人に最後に会ったのはいつですか?」", + NULL, "\"When was the last time you saw these two?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「綿流しのお祭りの晩、一緒に話をしました@…二人とも仲良さそうでしたよ?@ + PlaySE(3, "S01/01/120100096", 128, 64); + OutputLine(NULL, "「綿流しのお祭りの晩、一緒に話をしました。", + NULL, "\"The night of the Watanagashi. We spoke.", Line_WaitForInput); + PlaySE(3, "S01/01/120100097", 128, 64); + OutputLine(NULL, "…二人とも仲良さそうでしたよ?」", + NULL, " ...They seemed pretty close, I guess...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「何か気になったこととかありませんか@ 何でも結構です@話して下さい。¥ + PlaySE(3, "S01/11/120700014", 128, 64); + OutputLine(NULL, "「何か気になったこととかありませんか?", + NULL, "\"Did anything bother you about them?", Line_WaitForInput); + PlaySE(3, "S01/11/120700015", 128, 64); + OutputLine(NULL, " 何でも結構です。", + NULL, " Anything is fine.", Line_WaitForInput); + PlaySE(3, "S01/11/120700016", 128, 64); + OutputLine(NULL, "話して下さい。」", + NULL, " Go ahead and say it.\"", Line_Normal); + ClearMessage(); + + +// こう根掘り葉掘り聞かれると正直困る@ + OutputLine(NULL, " こう根掘り葉掘り聞かれると正直困る。", + NULL, "Being asked for every little detail is very troubling, honestly.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// …この頃には、俺にもこの親父の正体の見当がついていた¥ + OutputLine(NULL, " …この頃には、俺にもこの親父の正体の見当がついていた。", + NULL, "...I had a pretty good idea of who this guy was by now.", Line_Normal); + ClearMessage(); + + +//「富竹さんたちに…何かあったんですか?@ + PlaySE(3, "S01/01/120100098", 128, 64); + OutputLine(NULL, "「富竹さんたちに…何かあったんですか?」", + NULL, "\"Did something happen to them?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その問いかけに答えはなかった@ + OutputLine(NULL, " その問いかけに答えはなかった。", + NULL, "There was no response to my inquiry.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だからこっちも同じくそれを沈黙で返してやることにする¥ + OutputLine(NULL, " だからこっちも同じくそれを沈黙で返してやることにする。", + NULL, "Thus, I replied to that silence in kind.", Line_Normal); + ClearMessage(); + + +// 多分おそらく……いや、間違いなく…このおっさんは警察だ@ + OutputLine(NULL, " 多分おそらく……いや、間違いなく…このおっさんは警察だ。", + NULL, "I was pretty sure... no, certain... that this guy was a cop.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だったらなぜ?@ + OutputLine(NULL, " だったらなぜ??", + NULL, "Then why??", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// どうして富竹さんのことを尋ねる@ 彼に何かあったのか@ + OutputLine(NULL, " どうして富竹さんのことを尋ねる?", + NULL, "Why was he asking about Tomitake-san?", Line_WaitForInput); + OutputLine(NULL, " 彼に何かあったのか?", + NULL, " Did something happen to him?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// それよりも何で俺なんだ@ + OutputLine(NULL, " それよりも何で俺なんだ?", + NULL, "More importantly, why me?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺よりも詳しそうなヤツは大勢いるはずなのに¥ + OutputLine(NULL, " 俺よりも詳しそうなヤツは大勢いるはずなのに?", + NULL, "Shouldn't there have been plenty of other people who knew more about him than I did?", Line_Normal); + ClearMessage(); + + +// カーエアコンの唸る音がやたらとうるさく感じる…¥ + OutputLine(NULL, " カーエアコンの唸る音がやたらとうるさく感じる…。", + NULL, "The roar of the air conditioner felt unbearably loud.", Line_Normal); + ClearMessage(); + + +// ………長い空白時間ののち、彼はようやく口を開いた¥ + OutputLine(NULL, " ………長い空白時間ののち、彼はようやく口を開いた。", + NULL, "...After a long pause, he finally spoke again.", Line_Normal); + ClearMessage(); + + +//「前原さんはまだこちらに越されて来たばかりですよね@ ご存知ですかな@ 例の!s200………………!sdオヤシロさまの話は。¥ + PlaySE(3, "S01/11/120700017", 128, 64); + OutputLine(NULL, "「前原さんはまだこちらに越されて来たばかりですよね?", + NULL, "\"You've moved here just recently. Isn't that right, Maebara-san?", Line_WaitForInput); + OutputLine(NULL, " ご存知ですかな?", + NULL, " Are you aware, I wonder?", Line_WaitForInput); + OutputLine(NULL, " 例の", + NULL, " About the stories", Line_ContinueAfterTyping); +// !s200 + + SetSpeedOfMessage( TRUE, 0, ); + + OutputLine(NULL, "………………", + NULL, "...", Line_ContinueAfterTyping); +// !sd + + SetSpeedOfMessage( FALSE, 0, ); + + OutputLine(NULL, "オヤシロさまの話は。」", + NULL, " of Oyashiro-sama.\"", Line_Normal); + ClearMessage(); + + +// 心臓がどきんと跳ね上がる@ + OutputLine(NULL, " 心臓がどきんと跳ね上がる。", + NULL, "My heart began to race.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 隠し事のヘタな俺のことだ@さぞや表情に出してしまったことだろう…¥ + OutputLine(NULL, " 隠し事のヘタな俺のことだ。", + NULL, "I'm pretty terrible at hiding things.", Line_WaitForInput); + OutputLine(NULL, "さぞや表情に出してしまったことだろう…。", + NULL, " It probably showed on my face...", Line_Normal); + ClearMessage(); + + +//「まったく知らない@ 知らないんなら結構なんですがね…。@ + PlaySE(3, "S01/11/120700020", 128, 64); + OutputLine(NULL, "「まったく知らない?", + NULL, "\"Not at all?", Line_WaitForInput); + PlaySE(3, "S01/11/120700021", 128, 64); + OutputLine(NULL, " 知らないんなら結構なんですがね…。」", + NULL, " If you don't, then that's fine...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「………まぁ……聞いたことくらいは@富竹さんに教えてもらったんですけど…。@ + PlaySE(3, "S01/01/120100099", 128, 64); + OutputLine(NULL, "「………まぁ……聞いたことくらいは。", + NULL, "\"...Well... I have heard of it.", Line_WaitForInput); + PlaySE(3, "S01/01/120100100", 128, 64); + OutputLine(NULL, "富竹さんに教えてもらったんですけど…。」", + NULL, " Tomitake-san told me, actually...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「どの辺までご存知ですか?¥ + OutputLine(NULL, "「どの辺までご存知ですか?」", + NULL, "\"How much do you know about it?\"", Line_Normal); + ClearMessage(); + + +// バラバラ殺人@事故死@病死に自殺@それから撲殺@ + OutputLine(NULL, " バラバラ殺人。", + NULL, "The dismemberment killing.", Line_WaitForInput); + OutputLine(NULL, "事故死。", + NULL, " The accidental death.", Line_WaitForInput); + OutputLine(NULL, "病死に自殺。", + NULL, " The death by illness, followed by suicide.", Line_WaitForInput); + OutputLine(NULL, "それから撲殺。", + NULL, " And the lady who was beaten to death.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 毎年、必ず綿流しの日に起こる怪死事件…@ + OutputLine(NULL, " 毎年、必ず綿流しの日に起こる怪死事件…。", + NULL, "The incidents that always happen the day of the Watanagashi, ending in suspicious deaths...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 富竹さんが隠し事をするとは思えない@あれが全てだと思う…@ + OutputLine(NULL, " 富竹さんが隠し事をするとは思えない。", + NULL, "I didn't think Tomitake-san would have kept anything from me.", Line_WaitForInput); + OutputLine(NULL, "あれが全てだと思う…。", + NULL, " I think that was everything...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …いや、あれ以上があるとは思いたくない¥ + OutputLine(NULL, " …いや、あれ以上があるとは思いたくない。", + NULL, "...No. Rather, I didn't want to think there was anything more than that.", Line_Normal); + ClearMessage(); + + +//「前原さんは…その…祟りとかを信じていますか@ 率直なところで結構です。@ + OutputLine(NULL, "「前原さんは…その…祟りとかを信じていますか?", + NULL, "\"Do you know of that... well, curse, Maebara-san?", Line_WaitForInput); + OutputLine(NULL, " 率直なところで結構です。」", + NULL, " Feel free to speak openly about it.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + PlayBGM( 1, "msys12", 128, 0 ); + +//「信じてません。@ + PlaySE(3, "S01/01/120100101", 128, 64); + OutputLine(NULL, "「信じてません。」", + NULL, "\"I don't believe in it.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 即答だった@ + OutputLine(NULL, " 即答だった。", + NULL, "My answer was instant.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……それには信じていないというよりも、信じかけているからその疑念を晴らしたい、という感情の方が強く出ていた¥ + OutputLine(NULL, " ……それには信じていないというよりも、信じかけているからその疑念を晴らしたい、という感情の方が強く出ていた。", + NULL, "...It wasn't so much that I didn't believe in it as I was on the verge of believing. I wanted to clear away my own doubts. That was the more prominent feeling.", Line_Normal); + ClearMessage(); + + +//「本当に@ ならよかったです@やっぱり前原さんは都会育ちですねぇ~。@ + PlaySE(3, "S01/11/120700024", 128, 64); + OutputLine(NULL, "「本当に?", + NULL, "\"Really?", Line_WaitForInput); + PlaySE(3, "S01/11/120700025", 128, 64); + OutputLine(NULL, " ならよかったです。", + NULL, " Then that's great.", Line_WaitForInput); + PlaySE(3, "S01/11/120700026", 128, 64); + OutputLine(NULL, "やっぱり前原さんは都会育ちですねぇ〜。」", + NULL, " Guess you really are one of those city-raised boys.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「信じてなかったら何なんですか@俺、仲間を待たせてるんであまり時間取れないんすけど。@ + PlaySE(3, "S01/01/120100102", 128, 64); + OutputLine(NULL, "「信じてなかったら何なんですか。", + NULL, "\"So what if I don't believe?", Line_WaitForInput); + PlaySE(3, "S01/01/120100103", 128, 64); + OutputLine(NULL, "俺、仲間を待たせてるんであまり時間取れないんすけど。」", + NULL, " I have friends waiting, so could you get to the point?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + + PlaySE( 3, "wa_026", 128, 64 ); + +//「その写真の男性は昨晩、お亡くなりになりました。」!w5000 + PlaySE(3, "S01/11/120700027", 128, 64); + OutputLine(NULL, "「その写真の男性は昨晩、お亡くなりになりました。」", + NULL, "\"The man in this picture is dead.\"", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 5000 ); + SetValidityOfInput( TRUE ); + OutputLineAll(NULL, "", Line_WaitForInput); + + ClearMessage(); + + +// 頭の中が真っ白になる@ + OutputLine(NULL, " 頭の中が真っ白になる。", + NULL, "My mind went blank.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// ……え? 富竹さんが…どうしたって¥ + OutputLine(NULL, " ……え? 富竹さんが…どうしたって?", + NULL, "...Huh? What happened... to Tomitake-san?", Line_Normal); + ClearMessage(); + + +//「よりにもよってね、お亡くなりになられたのが昨日なんですよ@つまり綿流しの当日@………前原さんにはどういう意味があるのか、わかりますよね?@ + PlaySE(3, "S01/11/120700028", 128, 64); + OutputLine(NULL, "「よりにもよってね、お亡くなりになられたのが昨日なんですよ。", + NULL, "\"It would seem that he died last night.", Line_WaitForInput); + PlaySE(3, "S01/11/120700029", 128, 64); + OutputLine(NULL, "つまり綿流しの当日。", + NULL, " That was the night of the Watanagashi.", Line_WaitForInput); + PlaySE(3, "S01/11/120700030", 128, 64); + OutputLine(NULL, "………前原さんにはどういう意味があるのか、わかりますよね?」", + NULL, " Do you understand the implications behind that, Maebara-san?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「意味って、…意味なんか……、@ + PlaySE(3, "S01/01/120100104", 128, 64); + OutputLine(NULL, "「意味って、…意味なんか……、」", + NULL, "\"Implications... not any at...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 死因とか理由とかじゃない@ + OutputLine(NULL, " 死因とか理由とかじゃない。", + NULL, "Not any for the cause of his death or the reasons behind it.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// …問題なのは綿流しの日に死んだということだ…¥ + OutputLine(NULL, " …問題なのは綿流しの日に死んだということだ…。", + NULL, "...The real problem was that he died on the day of the Watanagashi...", Line_Normal); + ClearMessage(); + + +// つまり……今年も……オヤシロさまの祟りは……ッ¥ + OutputLine(NULL, " つまり……今年も……オヤシロさまの祟りは……ッ!", + NULL, "Meaning... This year... The curse of Oyashiro-sama had once again...!", Line_Normal); + ClearMessage(); + + +//「富竹ジロウさんがお亡くなりになられたことはまだ内緒です@どうしてかは、何となくおわかりになりますよね?@ + PlaySE(3, "S01/11/120700031", 128, 64); + OutputLine(NULL, "「富竹ジロウさんがお亡くなりになられたことはまだ内緒です。", + NULL, "\"The death of Jirou Tomitake is still confidential.", Line_WaitForInput); + PlaySE(3, "S01/11/120700032", 128, 64); + OutputLine(NULL, "どうしてかは、何となくおわかりになりますよね?」", + NULL, " You can understand why that is, right?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// わかりたくもない¥ + OutputLine(NULL, " わかりたくもない。", + NULL, "I didn't want to understand why.", Line_Normal); + ClearMessage(); + + +//「………教えて下さい@…一体、何があったんですか?@ + PlaySE(3, "S01/01/120100105", 128, 64); + OutputLine(NULL, "「………教えて下さい。", + NULL, "\"...Please tell me.", Line_WaitForInput); + PlaySE(3, "S01/01/120100106", 128, 64); + OutputLine(NULL, "…一体、何があったんですか?」", + NULL, " ...Tell me what happened.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + + PlaySE( 3, "wa_024", 128, 64 ); + +//「…特異なんですよ@雛見沢の方にはちょっと刺激の強い。@ + PlaySE(3, "S01/11/120700033", 128, 64); + OutputLine(NULL, "「…特異なんですよ。", + NULL, "\"...It was rather peculiar.", Line_WaitForInput); + PlaySE(3, "S01/11/120700034", 128, 64); + OutputLine(NULL, "雛見沢の方にはちょっと刺激の強い。」", + NULL, " It might be a little too graphic for someone born and raised in Hinamizawa.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// もったいぶった言い方だったが、その先を聞くことに一瞬、躊躇した@ + OutputLine(NULL, " もったいぶった言い方だったが、その先を聞くことに一瞬、躊躇した。", + NULL, "It was a roundabout way of saying it, but it caused me to doubt whether or not I wanted to hear the rest.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 俺は、無用の好奇心で知らなくてもいいことを無理に知り、その結果、後悔してきた@ + OutputLine(NULL, " 俺は、無用の好奇心で知らなくてもいいことを無理に知り、その結果、後悔してきた。", + NULL, "I would only regret forcing myself to learn of something I shouldn't.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……これから聞こうとしている話にもそんな気配が感じられる…¥ + OutputLine(NULL, " ……これから聞こうとしている話にもそんな気配が感じられる…。", + NULL, "...Or at least, that's how I figured I would feel if I listened to the rest...", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeOutBGM( 1, 1000, TRUE ); + DrawScene( "black", 1000 ); + PlayBGM( 1, "msys13", 128, 0 ); + DrawSceneWithMask( "bg_252", "up", 0, 0, 300 ); + + +//「第一発見は祭りの警備を終えて帰還中のうちのワゴンでした@時刻は24時5分前@場所は、…えーと、町へ出る道路がちょうど舗装道路に変わるところありますよね@ 坂を下りきった辺りに。あそこの路肩でした。¥ + PlaySE(3, "S01/11/120700035", 128, 64); + OutputLine(NULL, "「第一発見は祭りの警備を終えて帰還中のうちのワゴンでした。", + NULL, "\"One of our patrol cars discovered the body on the way back from security detail at the festival.", Line_WaitForInput); + OutputLine(NULL, "時刻は24時5分前。", + NULL, " It was late. About five till midnight.", Line_WaitForInput); + OutputLine(NULL, "場所は、…えーと、町へ出る道路がちょうど舗装道路に変わるところありますよね?", + NULL, " The location... was, umm... you know where the road into town becomes paved, right?", Line_WaitForInput); + PlaySE(3, "S01/11/120700038", 128, 64); + OutputLine(NULL, " 坂を下りきった辺りに。あそこの路肩でした。」", + NULL, " Down past the slope. On the shoulder, around there.\"", Line_Normal); + ClearMessage(); + + +// 街灯もほとんどない道だ@ + OutputLine(NULL, " 街灯もほとんどない道だ。", + NULL, "There were few street lights on that road.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 月明かり以外は車のライトしかない暗闇@ + OutputLine(NULL, " 月明かり以外は車のライトしかない暗闇。", + NULL, "Its pitch-black darkness was only broken by the lights of passing cars and the moon.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そんな中で路肩に倒れている富竹さんを発見したのは偶然中の偶然だった¥ + OutputLine(NULL, " そんな中で路肩に倒れている富竹さんを発見したのは偶然中の偶然だった。", + NULL, "It was a stroke of luck that Tomitake-san was spotted collapsed on the shoulder of the road.", Line_Normal); + ClearMessage(); + +// 血塗れで道路に突っ伏した富竹さん@…アスファルトいっぱいに広がった血と汚物…¥ + OutputLine(NULL, " 血塗れで道路に突っ伏した富竹さん。", + NULL, "Tomitake-san was face-down, covered in blood.", Line_WaitForInput); + OutputLine(NULL, "…アスファルトいっぱいに広がった血と汚物…。", + NULL, " ...Blood and muck covered the asphalt...", Line_Normal); + ClearMessage(); + + + +//「みんな始めは轢き逃げされたものだと思っていました@ + OutputLine(NULL, "「みんな始めは轢き逃げされたものだと思っていました。", + NULL, "\"We thought it was a hit and run at first.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました@/ + OutputLine(NULL, " ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました。", + NULL, "But when the officer checked so see if he was still alive, he quickly noticed something abnormal.", Line_WaitForInput); + + FadeOutBGM( 1, 1000, TRUE ); + PlaySE( 3, "wa_027", 128, 64 ); + +//…喉がね、引き裂かれていたんですよ。@ + PlaySE(3, "S01/11/120700041", 128, 64); + OutputLine(NULL, "…喉がね、引き裂かれていたんですよ。」", + NULL, " ...His throat had been ripped open.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ナ、…ナイフとか……?!@ + PlaySE(3, "S01/01/120100107", 128, 64); + OutputLine(NULL, "「ナ、…ナイフとか……?!」", + NULL, "\"F-From a knife or something...!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「いいえ@爪でした。@ + PlaySE(3, "S01/11/120700042", 128, 64); + OutputLine(NULL, "「いいえ。", + NULL, "\"No.", Line_WaitForInput); + PlaySE(3, "S01/11/120700043", 128, 64); + OutputLine(NULL, "爪でした。」", + NULL, " Nails.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 爪?@ 爪って、指についてる…この爪か?@ それで…ガリガリと?!?¥ + OutputLine(NULL, " 爪?!", + NULL, "\"Nails!?", Line_WaitForInput); + OutputLine(NULL, " 爪って、指についてる…この爪か?!", + NULL, " As in fingernails!?", Line_WaitForInput); + OutputLine(NULL, " それで…ガリガリと?!?!", + NULL, " With those... he clawed through...?!", Line_Normal); + ClearMessage(); + + + PlayBGM( 1, "msys08", 128, 0 ); + +//「検死の結果、それも自分の爪で、ということが判明しました。@ + PlaySE(3, "S01/11/120700044", 128, 64); + OutputLine(NULL, "「検死の結果、それも自分の爪で、ということが判明しました。」", + NULL, "\"From the coroner's report, it was revealed that it was with his own nails.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「え? え?…それって…どういうことですか…?@ + PlaySE(3, "S01/01/120100108", 128, 64); + OutputLine(NULL, "「え? え?…それって…どういうことですか…?」", + NULL, "\"Huh? Wha? ...What... does that mean...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// つまり……これは他殺じゃなくて……自殺なんだ¥ + OutputLine(NULL, " つまり……これは他殺じゃなくて……自殺なんだ。", + NULL, "Basically, it means it wasn't a murder... It was suicide.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "black", "down", 0, 0, 1300 ); + +// 富竹さんは…何を思ったか、自分の爪で力いっぱいガリガリと@ 喉を掻き毟りだしたのだ@ + OutputLine(NULL, " 富竹さんは…何を思ったか、自分の爪で力いっぱいガリガリと!", + NULL, "Tomitake-san thought there was a reason to tear open his own throat!", Line_WaitForInput); + OutputLine(NULL, " 喉を掻き毟りだしたのだ。", + NULL, " As hard as he could with his own nails.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …皮が引き千切れて血が滲み出して…@それでも富竹さんはやめない@ガリガリと!¥ + OutputLine(NULL, " …皮が引き千切れて血が滲み出して…。", + NULL, "...Tore through the skin until he started to bleed...", Line_WaitForInput); + OutputLine(NULL, "それでも富竹さんはやめない。", + NULL, " And even then, Tomitake-san didn't stop.", Line_WaitForInput); + OutputLine(NULL, "ガリガリと!!", + NULL, " He continued clawing!!", Line_Normal); + ClearMessage(); + + +// 爪が剥がれるくらいの凄まじい力で…ガリガリ@ ガリガリ!@ + OutputLine(NULL, " 爪が剥がれるくらいの凄まじい力で…ガリガリ!", + NULL, "With enough intensity that it could have peeled off his nails... still clawing!", Line_WaitForInput); + OutputLine(NULL, " ガリガリ!!", + NULL, " Still clawing!!", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// そして…傷つけてはいけない大切な血管にまで爪が届き……ガリガリ!!w1000 プチ、!w1000/ + OutputLine(NULL, " そして…傷つけてはいけない大切な血管にまで爪が届き……ガリガリ!", + NULL, "Then... as his nails reached those vital arteries that you should never damage... he continued clawing!", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + + OutputLine(NULL, " プチ、", + NULL, " Splurt", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + DisableWindow(); + PlaySE( 3, "wa_025", 128, 64 ); + DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 ); + + +// ……辺り一面に鮮血を撒き散らす@ + OutputLine(NULL, " ……辺り一面に鮮血を撒き散らす!", + NULL, " ...Blood splattered on the ground around him.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 血を吐きながら@嘔吐しながら@…そして倒れ…痙攣しながら………悶死¥ + OutputLine(NULL, " 血を吐きながら。", + NULL, "As he bled...", Line_WaitForInput); + OutputLine(NULL, "嘔吐しながら。", + NULL, " While gasping for breath...", Line_WaitForInput); + OutputLine(NULL, "…そして倒れ…痙攣しながら………悶死。", + NULL, " He collapsed... his body spasmed... and he died in agony.", Line_Normal); + ClearMessage(); + + +//「薬物を疑いましたが、そういう類のものは検出できませんでした。@ + PlaySE(3, "S01/11/120700045", 128, 64); + OutputLine(NULL, "「薬物を疑いましたが、そういう類のものは検出できませんでした。」", + NULL, "\"We thought drugs were to blame, but nothing of that nature was detected.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// でもこれ……自殺なのかッ?@ + OutputLine(NULL, " でもこれ……自殺なのかッ?!", + NULL, "But this... It was a suicide!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// こんなの聞いたこともない!@ + OutputLine(NULL, " こんなの聞いたこともない!!", + NULL, "I've never heard of such a thing!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …こんな尋常でない死に方…!!¥ + OutputLine(NULL, " …こんな尋常でない死に方…!!!", + NULL, "...This unnatural way of dying...!!!", Line_Normal); + ClearMessage(); + + +// これを怪死と言わなくてなんと言う…@ + OutputLine(NULL, " これを怪死と言わなくてなんと言う…?", + NULL, "If this wasn't a mysterious death, then what was...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// こんな死に方……この5年間の死で、…一番祟りらしいじゃないか…@ + OutputLine(NULL, " こんな死に方……この5年間の死で、…一番祟りらしいじゃないか…!", + NULL, "The way he died... In these five years, his death most resembled that of a curse...!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それもまるで、祟りなんかないと力説した富竹さんと、俺に見せ付けるような…!¥ + OutputLine(NULL, " それもまるで、祟りなんかないと力説した富竹さんと、俺に見せ付けるような…!!", + NULL, "As if to show both myself and Tomitake-san, who proclaimed there was no such thing as a curse, that we were wrong...!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawScene( "bg_100", 1000 ); + + +//「他にもいくつか不審な点があります@体内分泌物、発汗、脱毛等から、富竹さんはお亡くなりになる直前、極度の興奮状態だったようなのです。@ + PlaySE(3, "S01/11/120700046", 128, 64); + OutputLine(NULL, "「他にもいくつか不審な点があります。", + NULL, "\"There were a few more suspicious details.", Line_WaitForInput); + PlaySE(3, "S01/11/120700047", 128, 64); + OutputLine(NULL, "体内分泌物、発汗、脱毛等から、富竹さんはお亡くなりになる直前、極度の興奮状態だったようなのです。」", + NULL, " From his body chemistry, perspiration, epilation, and so on, we concluded that he was in a state of hysteria right before his death.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そりゃあそうだろうな…@冷静な状態で自分の喉を掻き毟るなんて考え難い…¥ + OutputLine(NULL, " そりゃあそうだろうな…。", + NULL, "That was a given...", Line_WaitForInput); + OutputLine(NULL, "冷静な状態で自分の喉を掻き毟るなんて考え難い…。", + NULL, " It's hard to believe someone could be in a sound state of mind while clawing out their throat...", Line_Normal); + ClearMessage(); + +//「手の傷と付近に落ちていた角材が一致しました@…周囲の木やガードレールに叩いた跡@周囲に散乱する富竹さんの血痕…@………つまりですね、@ + PlaySE(3, "S01/11/120700048", 128, 64); + OutputLine(NULL, "「手の傷と付近に落ちていた角材が一致しました。", + NULL, "\"Wounds on his hands matched a discarded piece of lumber found nearby.", Line_WaitForInput); + PlaySE(3, "S01/11/120700049", 128, 64); + OutputLine(NULL, "…周囲の木やガードレールに叩いた跡。", + NULL, " ...There are traces of where he struck trees and the guardrails with in.", Line_WaitForInput); + PlaySE(3, "S01/11/120700050", 128, 64); + OutputLine(NULL, "周囲に散乱する富竹さんの血痕…。", + NULL, " Tomitake-san's blood was found all over the place...", Line_WaitForInput); + PlaySE(3, "S01/11/120700051", 128, 64); + OutputLine(NULL, "………つまりですね、」", + NULL, " ...meaning...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 富竹さんは喉を掻き毟り血塗れになりながらも、角材を片手にそれを振り回していたということだ¥ + OutputLine(NULL, " 富竹さんは喉を掻き毟り血塗れになりながらも、角材を片手にそれを振り回していたということだ。", + NULL, "Meaning that while tearing at his own throat, he was swinging around a piece of lumber.", Line_Normal); + ClearMessage(); + + +//「体からは本人によらない外傷がいくつか発見されました@…富竹さんは何者かに暴行を受けた可能性があるということです@外傷の部位から見て、複数犯の可能性もあります。¥ + PlaySE(3, "S01/11/120700052", 128, 64); + OutputLine(NULL, "「体からは本人によらない外傷がいくつか発見されました。", + NULL, "\"There were external injuries, which were not self-inflicted, discovered on Tomitake-san.", Line_WaitForInput); + PlaySE(3, "S01/11/120700053", 128, 64); + OutputLine(NULL, "…富竹さんは何者かに暴行を受けた可能性があるということです。", + NULL, " ...There is a high probability Tomitake-san was assaulted.", Line_WaitForInput); + PlaySE(3, "S01/11/120700054", 128, 64); + OutputLine(NULL, "外傷の部位から見て、複数犯の可能性もあります。」", + NULL, " The external injuries suggest there may be multiple suspects.\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawScene( "black", 1000 ); + +// まとめるとこうだ¥ + OutputLine(NULL, " まとめるとこうだ。", + NULL, "To summarize:", Line_Normal); + ClearMessage(); + + +// 富竹さんは、何者かに取り囲まれ、襲われた@ + OutputLine(NULL, " 富竹さんは、何者かに取り囲まれ、襲われた。", + NULL, "Tomitake-san was surrounded and attacked.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 夜道を興奮状態で逃げ惑い、とうとう逃げ切れなくなり、落ちていた角材を拾い抵抗を試みた…@ + OutputLine(NULL, " 夜道を興奮状態で逃げ惑い、とうとう逃げ切れなくなり、落ちていた角材を拾い抵抗を試みた…。", + NULL, "While wandering the night roads in a state of panic, after being cornered, he picked up a piece of lumber and tried fighting back...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その最中、富竹さんは錯乱しながら自分の喉を掻き毟り始めたのだ@…ガリガリと!@ + OutputLine(NULL, " その最中、富竹さんは錯乱しながら自分の喉を掻き毟り始めたのだ。", + NULL, "Somewhere in there, he began madly tearing at his own throat.", Line_WaitForInput); + OutputLine(NULL, "…ガリガリと!!", + NULL, " ...Clawing at it!!", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// そして……絶命した¥ + OutputLine(NULL, " そして……絶命した。", + NULL, "Then... he died.", Line_Normal); + ClearMessage(); + + ClearMessage(); + DrawSceneWithMask( "bg_100", "up", 0, 0, 1300 ); + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + PlayBGM( 1, "msys12", 128, 0 ); + +//「死亡推定時刻は21時から23時頃のようです@つまり…お祭りで前原さんが富竹さんとお話して別れてからからすぐの出来事なんですよ。@ + PlaySE(3, "S01/11/120700055", 128, 64); + OutputLine(NULL, "「死亡推定時刻は21時から23時頃のようです。", + NULL, "\"The presumed time of death was around 9:23pm.", Line_WaitForInput); + OutputLine(NULL, "つまり…お祭りで前原さんが富竹さんとお話して別れてからからすぐの出来事なんですよ。」", + NULL, " Meaning... it occurred right after you finished talking to Tomitake-san at the festival.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// みんなで富竹さんのシャツに寄せ書きを書いて…お別れして……@…すぐ……@ + OutputLine(NULL, " みんなで富竹さんのシャツに寄せ書きを書いて…お別れして……。", + NULL, "Everyone signed Tomitake-san's shirt... then parted ways...", Line_WaitForInput); + OutputLine(NULL, "…すぐ……。", + NULL, " ...Right after that...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そう言えば…富竹さんは女の人と一緒だったはずだ@…彼女は?¥ + OutputLine(NULL, " そう言えば…富竹さんは女の人と一緒だったはずだ。", + NULL, "Oh, yeah... He should have been with a woman.", Line_WaitForInput); + OutputLine(NULL, "…彼女は?!", + NULL, " ...What about her!?", Line_Normal); + ClearMessage(); + + +//「行方不明です@出勤もしていませんし、昨夜は自宅にも帰っていません@…事件に巻きこまれた可能性が極めて高いようです。¥ + PlaySE(3, "S01/11/120700057", 128, 64); + OutputLine(NULL, "「行方不明です。", + NULL, "\"She's missing.", Line_WaitForInput); + PlaySE(3, "S01/11/120700058", 128, 64); + OutputLine(NULL, "出勤もしていませんし、昨夜は自宅にも帰っていません。", + NULL, " She hasn't shown up to work and she hasn't returned home, either.", Line_WaitForInput); + PlaySE(3, "S01/11/120700059", 128, 64); + OutputLine(NULL, "…事件に巻きこまれた可能性が極めて高いようです。」", + NULL, " ...There is a very high probability that she was involved in this incident.\"", Line_Normal); + ClearMessage(); + + + PlayBGM( 1, "msys07", 128, 0 ); +// しばらくの間、俺は放心するしかない@ + OutputLine(NULL, " しばらくの間、俺は放心するしかない。", + NULL, "For a while, I could only gaze off into space.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 身近な人の不幸が、これほど鮮烈なものだとは思いもしなかった…@ + OutputLine(NULL, " 身近な人の不幸が、これほど鮮烈なものだとは思いもしなかった…。", + NULL, "I never would have thought that something unfortunate happening to somebody close to me could affect me this deeply...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺と富竹さんの共にした時間は呆れるくらいわずかかもしれない@ + OutputLine(NULL, " 俺と富竹さんの共にした時間は呆れるくらいわずかかもしれない。", + NULL, "The time I had spent with Tomitake-san was short.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……だが、同じ祭りで、同じ時間を過ごし、同じゲームで競った@…仲間だ¥ + OutputLine(NULL, " ……だが、同じ祭りで、同じ時間を過ごし、同じゲームで競った。", + NULL, "...But we went to the same festival, spent time together, and took part in the same competition.", Line_WaitForInput); + OutputLine(NULL, "…仲間だ。", + NULL, " ...He was one of us.", Line_Normal); + ClearMessage(); + + +//「我々もあらゆる面から捜査を進めますが、村人たちはオヤシロさまの祟りの話になるととにかく口が重くなる…。@ + PlaySE(3, "S01/11/120700060", 128, 64); + OutputLine(NULL, "「我々もあらゆる面から捜査を進めますが、村人たちはオヤシロさまの祟りの話になるととにかく口が重くなる…。」", + NULL, "\"We have been continuing the investigation on various fronts, but when it comes to Oyashiro-sama's curse, the villagers here aren't very cooperative...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …それはよくわかる@ + OutputLine(NULL, " …それはよくわかる。", + NULL, "...That I knew well.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …俺自身、富竹さんという村人でない人間に聞かされるまで何も知らなかったくらいなのだから…¥ + OutputLine(NULL, " …俺自身、富竹さんという村人でない人間に聞かされるまで何も知らなかったくらいなのだから…。", + NULL, "...I would have been none the wiser if not for the Tomitake-san, the outsider, telling me...", Line_Normal); + ClearMessage(); + + +//「…だから、俺なんですか@ 俺が雛見沢の人間じゃないから。@ + PlaySE(3, "S01/01/120100109", 128, 64); + OutputLine(NULL, "「…だから、俺なんですか?", + NULL, "\"...So that's why you came to me?", Line_WaitForInput); + PlaySE(3, "S01/01/120100110", 128, 64); + OutputLine(NULL, " 俺が雛見沢の人間じゃないから。」", + NULL, " Because I'm not originally from Hinamizawa?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それが俺から話を聞こうとした理由なら憤慨すべきもののはずだった…@ + OutputLine(NULL, " それが俺から話を聞こうとした理由なら憤慨すべきもののはずだった…。", + NULL, "I should have been angry that that was the reason he wanted to hear what happened from me...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「このままでは、富竹ジロウさんはオヤシロさまの祟りで死んだことになってしまいます。@ + PlaySE(3, "S01/11/120700061", 128, 64); + OutputLine(NULL, "「このままでは、富竹ジロウさんはオヤシロさまの祟りで死んだことになってしまいます。」", + NULL, "\"If things go the way they have been... then the conclusion would be that Jirou Tomitake died from Oyashiro-sama's curse.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 男は視線を俺から外し、遠くを見つめた¥ + OutputLine(NULL, " 男は視線を俺から外し、遠くを見つめた。", + NULL, "He turned away from me and gazed far off into the distance.", Line_Normal); + ClearMessage(); + + +//「……綿流しの晩、神聖な儀式の時、無神経にカメラをばしゃばしゃやってたものだから、オヤシロさまの怒りに触れた、…そういう話になってしまうんですよ。@ + PlaySE(3, "S01/11/120700062", 128, 64); + OutputLine(NULL, "「……綿流しの晩、神聖な儀式の時、無神経にカメラをばしゃばしゃやってたものだから、オヤシロさまの怒りに触れた、…そういう話になってしまうんですよ。」", + NULL, "\"...The night of the Watanagashi. During that sacred ritual, he callously snapped off photos, angering Oyashiro-sama... That's how it's going to turn out.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「と、富竹さんにオヤシロさまのバチが当たるわけがない…!@ + PlaySE(3, "S01/01/120100111", 128, 64); + OutputLine(NULL, "「と、富竹さんにオヤシロさまのバチが当たるわけがない…!」", + NULL, "\"Th-There's no way Oyashiro-sama would inflict divine punishment on Tomitake-san...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 富竹さんを殺したのは人間の、それも卑劣な連中だ@ + OutputLine(NULL, " 富竹さんを殺したのは人間の、それも卑劣な連中だ。", + NULL, "Tomitake-san had to have been killed by humans—and a cowardly group, no less.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// …祟りなんかのせいにされてうやむやにされて……たまるか¥ + OutputLine(NULL, " …祟りなんかのせいにされてうやむやにされて……たまるか!", + NULL, "...There's no way I'm going to let this end up being the fault of some curse!", Line_Normal); + ClearMessage(); + + +//「私もそう思います@バチも祟りもあるわけがない!!@ + PlaySE(3, "S01/11/120700063", 128, 64); + OutputLine(NULL, "「私もそう思います。", + NULL, "\"I think so as well.", Line_WaitForInput); + PlaySE(3, "S01/11/120700064", 128, 64); + OutputLine(NULL, "バチも祟りもあるわけがない!!」", + NULL, " There's no such thing as divine punishment or curses!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// シンとした緊迫の中、…やがて男はにっこりと笑って語気を緩めた@ + OutputLine(NULL, " シンとした緊迫の中、…やがて男はにっこりと笑って語気を緩めた。", + NULL, "The tense mood was cut with the man's hearty laugh.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「つまりそういうことですよ前原さん@……祟りを信じていない雛見沢の方の協力が不可欠なのです@わかりますね?¥ + PlaySE(3, "S01/11/120700065", 128, 64); + OutputLine(NULL, "「つまりそういうことですよ前原さん。", + NULL, "\"That's how this must be, Maebara-san.", Line_WaitForInput); + PlaySE(3, "S01/11/120700066", 128, 64); + OutputLine(NULL, "……祟りを信じていない雛見沢の方の協力が不可欠なのです。", + NULL, " ...Cooperation from individuals at Hinamizawa who don't believe in the curse is indispensable.", Line_WaitForInput); + PlaySE(3, "S01/11/120700067", 128, 64); + OutputLine(NULL, "わかりますね?」", + NULL, " Understand?\"", Line_Normal); + ClearMessage(); + + +// 富竹さんも俺も、祟りなんか信じない@ + OutputLine(NULL, " 富竹さんも俺も、祟りなんか信じない。", + NULL, "Neither Tomitake-san nor I believed in curses.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …だが、このままでは富竹さんの死は5年目の祟りとして上乗せされてしまうだけだ@ + OutputLine(NULL, " …だが、このままでは富竹さんの死は5年目の祟りとして上乗せされてしまうだけだ。", + NULL, "...But with the way things were going, it would just end up with Tomitake-san's death marking the fifth year.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// それは、富竹さんを雛見沢が拒絶したことを認めることになる@それだけは…許せない¥ + OutputLine(NULL, " それは、富竹さんを雛見沢が拒絶したことを認めることになる。", + NULL, "Which would mean that Hinamizawa had rejected Tomitake-san.", Line_WaitForInput); + OutputLine(NULL, "それだけは…許せない。", + NULL, " That was something... I couldn't allow.", Line_Normal); + ClearMessage(); + + +// 富竹さんは俺たちの仲間だ@ + OutputLine(NULL, " 富竹さんは俺たちの仲間だ。", + NULL, "Tomitake-san was one of us.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 雛見沢に住んでこそいないけど、毎年毎年訪れている、…ある意味、俺なんかよりもずっと雛見沢の人間と言える@ + OutputLine(NULL, " 雛見沢に住んでこそいないけど、毎年毎年訪れている、…ある意味、俺なんかよりもずっと雛見沢の人間と言える。", + NULL, "He didn't live in Hinamizawa, but he came every single year... In a sense, he was more of a resident than I was.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その富竹さんに…オヤシロさまの祟りなんか、あるわけがない…¥ + OutputLine(NULL, " その富竹さんに…オヤシロさまの祟りなんか、あるわけがない…!", + NULL, "There was no way that Tomitake-san could have been cursed by Oyashiro-sama...!", Line_Normal); + ClearMessage(); + + +//「でも、…俺に協力できることなんか何もないですよ@あの晩のことは何も知らないし…。@ + PlaySE(3, "S01/01/120100112", 128, 64); + OutputLine(NULL, "「でも、…俺に協力できることなんか何もないですよ。", + NULL, "\"But... there is nothing I can do to help.", Line_WaitForInput); + PlaySE(3, "S01/01/120100113", 128, 64); + OutputLine(NULL, "あの晩のことは何も知らないし…。」", + NULL, " I have no idea what happened that night, either...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「いえいえ、何か気になるものを見たり、聞いたりしたら教えて下さればいいんです。@ + PlaySE(3, "S01/11/120700068", 128, 64); + OutputLine(NULL, "「いえいえ、何か気になるものを見たり、聞いたりしたら教えて下さればいいんです。」", + NULL, "\"No, no. If you see or hear something that draws your attention, then that is enough.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 見たり聞いたり? 未来形だ¥ + OutputLine(NULL, " 見たり聞いたり? 未来形だ。", + NULL, "If I see or hear? He was talking in the future tense.", Line_Normal); + ClearMessage(); + + + FadeOutBGM( 1, 1000, TRUE ); + PlaySE( 3, "wa_026", 128, 64 ); + +//「モノでもヒトでもウワサでも@何でも結構です@不確かなもので構いませんから@……これ、私の電話番号です。不在でしたら出た者に伝言して下されば結構です。@ + PlaySE(3, "S01/11/120700069", 128, 64); + OutputLine(NULL, "「モノでもヒトでもウワサでも。", + NULL, "\"Things or people or rumors.", Line_WaitForInput); + PlaySE(3, "S01/11/120700070", 128, 64); + OutputLine(NULL, "何でも結構です。", + NULL, " Anything is fine.", Line_WaitForInput); + PlaySE(3, "S01/11/120700071", 128, 64); + OutputLine(NULL, "不確かなもので構いませんから。", + NULL, " I don't care if they're unfounded.", Line_WaitForInput); + PlaySE(3, "S01/11/120700072", 128, 64); + OutputLine(NULL, "……これ、私の電話番号です。不在でしたら出た者に伝言して下されば結構です。」", + NULL, " ...Here. This is my number. If I'm not there, then just leave a message with whoever picks up.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 電話番号の書かれたメモを渡されたが、一瞬、受け取るのに躊躇した¥ + OutputLine(NULL, " 電話番号の書かれたメモを渡されたが、一瞬、受け取るのに躊躇した。", + NULL, "He handed me a piece of paper with his number on it, but I hesitated for a second.", Line_Normal); + ClearMessage(); + + +// これを受け取れば…否応なく俺は当事者になる¥ + OutputLine(NULL, " これを受け取れば…否応なく俺は当事者になる。", + NULL, "If I took it... then whether I wanted to or not, I'd be mired knee-deep in this matter.", Line_Normal); + ClearMessage(); + + + PlayBGM( 1, "msys12", 128, 0 ); + +//「富竹さんの無念を晴らすためにどうか、ご協力をお願いしたいのです。@ + PlaySE(3, "S01/11/120700073", 128, 64); + OutputLine(NULL, "「富竹さんの無念を晴らすためにどうか、ご協力をお願いしたいのです。」", + NULL, "\"Please help me solve these questions surrounding Tomitake-san's unfortunate death.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そうだ@…俺は何を躊躇する@ + OutputLine(NULL, " そうだ。", + NULL, "That's right.", Line_WaitForInput); + OutputLine(NULL, "…俺は何を躊躇する?", + NULL, " Why was I hesitating?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …仲間を殺した犯人を…見つけなきゃ¥ + OutputLine(NULL, " …仲間を殺した犯人を…見つけなきゃ!", + NULL, "...I needed to find the murderer who killed my friend!", Line_Normal); + ClearMessage(); + + +// 力強くメモを毟り取ると、男は満足そうに笑ってから一気に表情を険しくした¥ + OutputLine(NULL, " 力強くメモを毟り取ると、男は満足そうに笑ってから一気に表情を険しくした。", + NULL, "I snatched up the piece of paper as a satisfied grin spread across his face.", Line_Normal); + ClearMessage(); + + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + StopSE( 3 ); + +//「今日ここでした話は全て内緒です@絶対に他言無用でお願いします。@ + PlaySE(3, "S01/11/120700074", 128, 64); + OutputLine(NULL, "「今日ここでした話は全て内緒です。", + NULL, "\"Everything we spoke of today is a secret.", Line_WaitForInput); + PlaySE(3, "S01/11/120700075", 128, 64); + OutputLine(NULL, "絶対に他言無用でお願いします。」", + NULL, " Please keep this confidential.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「わかりました。@ + PlaySE(3, "S01/01/120100114", 128, 64); + OutputLine(NULL, "「わかりました。」", + NULL, "\"Understood.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「お友達にも内緒です@/ + PlaySE(3, "S01/11/120700076", 128, 64); + OutputLine(NULL, "「お友達にも内緒です。", + NULL, "\"From your friends, as well.", Line_WaitForInput); + + PlayBGM( 1, "msys15", 128, 0 ); + +//特に、園崎さんや古手さんには絶対に知られないようにして下さい。@ + PlaySE(3, "S01/11/120700077", 128, 64); + OutputLine(NULL, "特に、園崎さんや古手さんには絶対に知られないようにして下さい。」", + NULL, " Especially from Sonozaki-san and Furude-san; please do not inform them.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「園崎って、魅音のことか?@ なんでだよ!……事件に関係あるっていうのかよ?!¥ + PlaySE(3, "S01/01/120100115", 128, 64); + OutputLine(NULL, "「園崎って、魅音のことか?!", + NULL, "\"Sonozaki? You mean Mion!?", Line_WaitForInput); + PlaySE(3, "S01/01/120100116", 128, 64); + OutputLine(NULL, " なんでだよ!……事件に関係あるっていうのかよ?!」", + NULL, " Why!? ...Are you saying they have something to do with the incident!?\"", Line_Normal); + ClearMessage(); + + +// 急に身近な仲間の名前を出され、しかもその仲間には内緒にしろと言われ、俺はとっさに憤慨してしまう@ + OutputLine(NULL, " 急に身近な仲間の名前を出され、しかもその仲間には内緒にしろと言われ、俺はとっさに憤慨してしまう。", + NULL, "With my friends' names brought up so abruptly, and being told to keep it a secret from them, I became rather angry.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…う~ん、捜査上の都合、ということなんです。@ + PlaySE(3, "S01/11/120700078", 128, 64); + OutputLine(NULL, "「…う〜ん、捜査上の都合、ということなんです。」", + NULL, "\"...Hmm, this is what they call investigative privilege, I suppose.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「煙に巻くなよ@ 魅音は俺の大切な仲間だぞ!!@ + PlaySE(3, "S01/01/120100117", 128, 64); + OutputLine(NULL, "「煙に巻くなよ!", + NULL, "\"Don't play games with me!", Line_WaitForInput); + PlaySE(3, "S01/01/120100118", 128, 64); + OutputLine(NULL, " 魅音は俺の大切な仲間だぞ!!」", + NULL, " Mion is a close friend of mine!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 食って掛かるが男は特に気に留める様子もない¥ + OutputLine(NULL, " 食って掛かるが男は特に気に留める様子もない。", + NULL, "I snapped at him, but he didn't seem to especially be offended.", Line_Normal); + ClearMessage(); + + +//「言ってもいいですが!s200……!sd気を悪くしないで下さいね?@ + OutputLine(NULL, "「言ってもいいですが", + NULL, "\"I wouldn't mind telling you", Line_ContinueAfterTyping); +// !s200 + + SetSpeedOfMessage( TRUE, 0, ); + + OutputLine(NULL, "……", + NULL, "...", Line_ContinueAfterTyping); +//!sd + + SetSpeedOfMessage( FALSE, 0, ); + + OutputLine(NULL, "気を悪くしないで下さいね?」", + NULL, " but it may just upset you.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「言えよ!!@ + PlaySE(3, "S01/01/120100119", 128, 64); + OutputLine(NULL, "「言えよ!!」", + NULL, "\"Say it!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 男は少し躊躇した@ + OutputLine(NULL, " 男は少し躊躇した。", + NULL, "He hesitated a little.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 目線を車外へ躍らせ、少し思案してから口を開く¥ + OutputLine(NULL, " 目線を車外へ躍らせ、少し思案してから口を開く。", + NULL, "Turning his gaze to the outside of the car, he began to speak after thinking for a bit.", Line_Normal); + ClearMessage(); + + +//「雛見沢で起こった一連の事件は、村ぐるみで引き起こされている可能性があるのです。@ + PlaySE(3, "S01/11/120700080", 128, 64); + OutputLine(NULL, "「雛見沢で起こった一連の事件は、村ぐるみで引き起こされている可能性があるのです。」", + NULL, "\"There is a possibility that the string of incidents happening here in Hinamizawa are a result of a village conspiracy.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…………そ、…そんなことあるわけないじゃないか!!@ + PlaySE(3, "S01/01/120100120", 128, 64); + OutputLine(NULL, "「…………そ、…そんなことあるわけないじゃないか!!」", + NULL, "\"...Th-There's no way that could be right!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// バカも休み休み言え!@ + OutputLine(NULL, " バカも休み休み言え!!", + NULL, "Give me a break!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 第一、そんな証拠はあるのかよ?¥ + OutputLine(NULL, " 第一、そんな証拠はあるのかよ?!", + NULL, "First of all... is there any proof of that!?", Line_Normal); + ClearMessage(); + + +//「証拠はありません@しかも過去の事件は個々に解決し、いずれの犯人も村とは直接関係ありませんでしたしね。@ + PlaySE(3, "S01/11/120700081", 128, 64); + OutputLine(NULL, "「証拠はありません。", + NULL, "\"No evidence.", Line_WaitForInput); + PlaySE(3, "S01/11/120700082", 128, 64); + OutputLine(NULL, "しかも過去の事件は個々に解決し、いずれの犯人も村とは直接関係ありませんでしたしね。」", + NULL, " Also... each of the cases were resolved, and none of the perpetrators had any direct connection to the village.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「じゃあどう考えたらそんな考えに至るんだよ!!?@ + PlaySE(3, "S01/01/120100121", 128, 64); + OutputLine(NULL, "「じゃあどう考えたらそんな考えに至るんだよ!!?」", + NULL, "\"Then how did you come to that conclusion!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「毎年、綿流しの日に村の仇敵が死ぬ!@ それだけで充分に疑えると思いませんか?@ + PlaySE(3, "S01/11/120700083", 128, 64); + OutputLine(NULL, "「毎年、綿流しの日に村の仇敵が死ぬ!!", + NULL, "\"Every year... The enemies of the village die on the day of the Watanagashi!!", Line_WaitForInput); + PlaySE(3, "S01/11/120700084", 128, 64); + OutputLine(NULL, " それだけで充分に疑えると思いませんか?」", + NULL, " Don't you think that's enough reason to suspect something?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 綿流しの日に神聖性を感じるのは雛見沢の人間だけだ@……つまり、その日のみに事件が起こるのは「雛見沢と関係」があるからだ…??¥ + OutputLine(NULL, " 綿流しの日に神聖性を感じるのは雛見沢の人間だけだ。", + NULL, "Only the residents of Hinamizawa felt that the day of the Watanagashi was sacred.", Line_WaitForInput); + OutputLine(NULL, "……つまり、その日のみに事件が起こるのは「雛見沢と関係」があるからだ…???", + NULL, " ...So basically... because incidents happened on that day, it was somehow related to Hinamizawa???", Line_Normal); + ClearMessage(); + + +//「始めはダム工事の監督@ そして次にダムを誘致した村人@ 村の仇敵は次々に怪死しました@過程はともかく、結果はそうなのです。@ + OutputLine(NULL, "「始めはダム工事の監督!", + NULL, "\"First it was the dam construction foreman!", Line_WaitForInput); + PlaySE(3, "S01/11/120700086", 128, 64); + OutputLine(NULL, " そして次にダムを誘致した村人!", + NULL, " Then it was a villager that supported it!", Line_WaitForInput); + PlaySE(3, "S01/11/120700087", 128, 64); + OutputLine(NULL, " 村の仇敵は次々に怪死しました。", + NULL, " Those the village hold a grudge against die one after the other from mysterious causes.", Line_WaitForInput); + PlaySE(3, "S01/11/120700088", 128, 64); + OutputLine(NULL, "過程はともかく、結果はそうなのです。」", + NULL, " The means are different, but in the end the result is the same.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 理不尽な証拠なき疑惑だ@ + OutputLine(NULL, " 理不尽な証拠なき疑惑だ。", + NULL, "Unfounded, unreasonable suspicion.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……だが、それを一笑に伏すことは難しかった¥ + OutputLine(NULL, " ……だが、それを一笑に伏すことは難しかった。", + NULL, "...But it couldn't just be shrugged off.", Line_Normal); + ClearMessage(); + + +//「じゃあ…、次に死んだ神主や、その次に死んだ主婦はどうです?@ 別に村の敵だったわけじゃない…!!@ + PlaySE(3, "S01/01/120100122", 128, 64); + OutputLine(NULL, "「じゃあ…、次に死んだ神主や、その次に死んだ主婦はどうです?!", + NULL, "\"So... the victims after that... What about the Shinto priest and his wife's death!?", Line_WaitForInput); + PlaySE(3, "S01/01/120100123", 128, 64); + OutputLine(NULL, " 別に村の敵だったわけじゃない…!!」", + NULL, " They weren't enemies of the village...!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「神主はダム騒動当時、リーダーシップを期待されながらも、積極的な働きがなかったため、一部の村人から失望、反感を買っていました。¥ + PlaySE(3, "S01/11/120700089", 128, 64); + OutputLine(NULL, "「神主はダム騒動当時、リーダーシップを期待されながらも、積極的な働きがなかったため、一部の村人から失望、反感を買っていました。」", + NULL, "\"The villagers had expected leadership from the Shinto priest at the time of the dam dispute. But he wasn't proactive, so there was a faction of villagers who harbored ill will towards him as a result.\"", Line_Normal); + ClearMessage(); + + +//「反感があったにしたって……別に村に害を与えたわけじゃないだろ?@ + PlaySE(3, "S01/01/120100124", 128, 64); + OutputLine(NULL, "「反感があったにしたって……別に村に害を与えたわけじゃないだろ?!", + NULL, "\"Ill will? ...It's not like he did anything bad to the village!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その次の主婦なんかどうだよ@ 誘致した男の弟夫婦だったってだけの理由だろ?! もっと殺される理由が薄いじゃないか!@ + PlaySE(3, "S01/01/120100125", 128, 64); + OutputLine(NULL, " その次の主婦なんかどうだよ!", + NULL, "What about that housewife after that!?", Line_WaitForInput); + OutputLine(NULL, " 誘致した男の弟夫婦だったってだけの理由だろ?! もっと殺される理由が薄いじゃないか!!", + NULL, " Did she die just because she was the wife of the brother of a supporter!? That's such a trivial reason to kill someone!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そして富竹さんに至ってはどうだよ!@ ダム工事とは関係すらないじゃないか!!! ただよそ者だ、ってだけの理由だぞッ?!¥ + OutputLine(NULL, " そして富竹さんに至ってはどうだよ!!", + NULL, "And what about Tomitake-san!!", Line_WaitForInput); + PlaySE(3, "S01/01/120100128", 128, 64); + OutputLine(NULL, " ダム工事とは関係すらないじゃないか!!! ただよそ者だ、ってだけの理由だぞッ?!」", + NULL, " He's not affiliated with the dam project at all!!! Was he killed just because he was an outsider!?\"", Line_Normal); + ClearMessage(); + + +// 始めこそダム工事関係者に偏っていたかもしれないが、後年になればなるほど、犠牲者の「敵対度」は希薄になっていく¥ + OutputLine(NULL, " 始めこそダム工事関係者に偏っていたかもしれないが、後年になればなるほど、犠牲者の「敵対度」は希薄になっていく。", + NULL, "In the beginning it fell on those related to the dam project, but as the years went on, the \"enemy threshold\" of the victims had become much lower.", Line_Normal); + ClearMessage(); + + +//「…それがね、怖いんですよ@徐々に希薄になって行くのが。@ + PlaySE(3, "S01/11/120700090", 128, 64); + OutputLine(NULL, "「…それがね、怖いんですよ。", + NULL, "\"...Well, that's the scary part.", Line_WaitForInput); + PlaySE(3, "S01/11/120700091", 128, 64); + OutputLine(NULL, "徐々に希薄になって行くのが。」", + NULL, " The bar keeps getting lower.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「何がだよ…!@ + PlaySE(3, "S01/01/120100129", 128, 64); + OutputLine(NULL, "「何がだよ…!」", + NULL, "\"What's scary about that...!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「つまり、村の敵でなく、よそ者だというだけの理由で犠牲になりつつあるんですよ。@ + PlaySE(3, "S01/11/120700092", 128, 64); + OutputLine(NULL, "「つまり、村の敵でなく、よそ者だというだけの理由で犠牲になりつつあるんですよ。」", + NULL, "\"It means... it's not just enemies of the village anymore. Just being an outsider is reason enough.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「じゃあ…来年の被害者は…「村のよそ者」から選ばれるっていうのか?!¥ + OutputLine(NULL, "「じゃあ…来年の被害者は…「村のよそ者」から選ばれるっていうのか?!」", + NULL, "\"Then... Next year's victim... They're just going to be picked out of the 'village outsider' pool!?\"", Line_Normal); + ClearMessage(); + + + FadeOutBGM( 1, 1000, TRUE ); + +//「あるいは引っ越してきたばかりの人かもしれません。@ + PlaySE(3, "S01/11/120700093", 128, 64); + OutputLine(NULL, "「あるいは引っ越してきたばかりの人かもしれません。」", + NULL, "\"It might be a person that just moved here.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + + PlaySE( 3, "wa_023", 128, 64 ); + +//「それってどういう……、@ + PlaySE(3, "S01/01/120100131", 128, 64); + OutputLine(NULL, "「それってどういう……、」", + NULL, "\"What do you mean by...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 言葉を飲みこんだ@ + OutputLine(NULL, " 言葉を飲みこんだ。", + NULL, "I swallowed my words.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// この雛見沢で…今一番のよそ者がいるとしたら……それは!w1000…うちだ¥ + OutputLine(NULL, " この雛見沢で…今一番のよそ者がいるとしたら……それは", + NULL, "Here in Hinamizawa... the ones who would be considered the most \"outside\"... would be...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…うちだ。", + NULL, " ...my family.", Line_Normal); + ClearMessage(); + + +// 俺自身がいい証拠じゃないか@ + OutputLine(NULL, " 俺自身がいい証拠じゃないか。", + NULL, "I was proof enough of that, wasn't I?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …未だすれ違う人々の名前も十分にわかってない……@ + OutputLine(NULL, " …未だすれ違う人々の名前も十分にわかってない……。", + NULL, "...I still couldn't really remember the names of the people I passed by...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// じゃあ……次の犠牲者は……うち、!w1000………俺だって言うのか…ッ?¥ + OutputLine(NULL, " じゃあ……次の犠牲者は……うち、", + NULL, "Then... the next victims... my family...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "………俺だって言うのか…ッ?!", + NULL, " ...Was he saying it was going to be me...!?", Line_Normal); + ClearMessage(); + + PlayBGM( 1, "msys15", 128, 0 ); + +//「でも…それと魅音とどう関係があるんだよ?!@ + PlaySE(3, "S01/01/120100132", 128, 64); + OutputLine(NULL, "「でも…それと魅音とどう関係があるんだよ?!」", + NULL, "\"But... what does that have to do with Mion!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「詳しくは申し上げられませんが、園崎さん一家はダム騒動時の抵抗運動の旗頭だったのです@それも過激なね@ + PlaySE(3, "S01/11/120700094", 128, 64); + OutputLine(NULL, "「詳しくは申し上げられませんが、園崎さん一家はダム騒動時の抵抗運動の旗頭だったのです。", + NULL, "\"I can't go into details, but the Sonozaki family lead the dam protests.", Line_WaitForInput); + OutputLine(NULL, "それも過激なね。", + NULL, " Quite fervently so.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + StopSE( 3 ); + +// 例えば園崎魅音さんについても同様です@抵抗運動時、いくつかの軽犯罪と公務執行妨害で補導歴があります。@ + OutputLine(NULL, " 例えば園崎魅音さんについても同様です。", + NULL, "This is also true of Mion Sonozaki-san herself.", Line_WaitForInput); + PlaySE(3, "S01/11/120700097", 128, 64); + OutputLine(NULL, "抵抗運動時、いくつかの軽犯罪と公務執行妨害で補導歴があります。」", + NULL, " She has quite a few misdemeanor and obstruction of public worker offenses on her record because of the protests.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 魅音が「戦った」ことは知っている@ + OutputLine(NULL, " 魅音が「戦った」ことは知っている。", + NULL, "I knew Mion knew what it meant to \"fight.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …だが一家が抵抗運動のリーダー格なのは初めて知った¥ + OutputLine(NULL, " …だが一家が抵抗運動のリーダー格なのは初めて知った。", + NULL, "...This was the first I'd heard of her family leading the protests though.", Line_Normal); + ClearMessage(); + + +// ……じゃあつまり…どういうことだ…¥ + OutputLine(NULL, " ……じゃあつまり…どういうことだ…、", + NULL, "...Then, well... what did it all mean...?", Line_Normal); + ClearMessage(); + + +//「…魅音の一家が……一連の事件に関係しているとでも言うのかよ?@ + PlaySE(3, "S01/01/120100133", 128, 64); + OutputLine(NULL, "「…魅音の一家が……一連の事件に関係しているとでも言うのかよ?」", + NULL, "\"...Are you saying that... Mion's family is involved with this string of incidents?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「そうまでは言いません@……もしもそうだったら、一番確率が高い、それだけのことなんです。@ + PlaySE(3, "S01/11/120700098", 128, 64); + OutputLine(NULL, "「そうまでは言いません。", + NULL, "\"I wouldn't go that far.", Line_WaitForInput); + PlaySE(3, "S01/11/120700099", 128, 64); + OutputLine(NULL, "……もしもそうだったら、一番確率が高い、それだけのことなんです。」", + NULL, " I'm just saying... that if it was a conspiracy... then they'd have the highest probability of being behind it.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// よくわからない説明だった@ + OutputLine(NULL, " よくわからない説明だった。", + NULL, "Not a very clear explanation.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺の、本当に知りたい部分はさっきから見事にはぐらかされている気がする…¥ + OutputLine(NULL, " 俺の、本当に知りたい部分はさっきから見事にはぐらかされている気がする…。", + NULL, "It felt like he'd magnificently avoided the details I really wanted to know.", Line_Normal); + ClearMessage(); + + +//「誰が一体どれだけ関わっているのか、まったくわかりません@……だからこそ、村人に口外してほしくないのです。@ + PlaySE(3, "S01/11/120700100", 128, 64); + OutputLine(NULL, "「誰が一体どれだけ関わっているのか、まったくわかりません。", + NULL, "\"We don't know who or how involved anyone is right now.", Line_WaitForInput); + PlaySE(3, "S01/11/120700101", 128, 64); + OutputLine(NULL, "……だからこそ、村人に口外してほしくないのです。」", + NULL, " ...That is exactly why I don't want you to say anything to the villagers.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺は露骨に渋い顔をして返事の代りとした@…それは充分に伝わったようだった¥ + OutputLine(NULL, " 俺は露骨に渋い顔をして返事の代りとした。", + NULL, "Instead of answering, I gave a very bitter expression.", Line_WaitForInput); + OutputLine(NULL, "…それは充分に伝わったようだった。", + NULL, " ...It seemed that he understood it well enough.", Line_Normal); + ClearMessage(); + + +//「じゃあこう考えましょう@…祟りを盲信する村人の皆さんに心配させたくないから内緒@……そういうことでどうです?@ + PlaySE(3, "S01/11/120700102", 128, 64); + OutputLine(NULL, "「じゃあこう考えましょう。", + NULL, "\"Then think of it like this...", Line_WaitForInput); + PlaySE(3, "S01/11/120700103", 128, 64); + OutputLine(NULL, "…祟りを盲信する村人の皆さんに心配させたくないから内緒。", + NULL, " ...I don't want to worry the villagers who blindly believe it's the curse.", Line_WaitForInput); + PlaySE(3, "S01/11/120700104", 128, 64); + OutputLine(NULL, "……そういうことでどうです?」", + NULL, " ...How about that?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 何がそういことだとどうなのか、さっぱり判らない@ + OutputLine(NULL, " 何がそういことだとどうなのか、さっぱり判らない。", + NULL, "What do you mean \"How about that?\" How should I know?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ただ、迂闊に口外すべきでないことなのは理解に難しくなかった¥ + OutputLine(NULL, " ただ、迂闊に口外すべきでないことなのは理解に難しくなかった。", + NULL, "But the reasoning behind wanting me to not carelessly open my mouth about it wasn't too hard to comprehend.", Line_Normal); + ClearMessage(); + + +// 犯人はどこかにいる@ + OutputLine(NULL, " 犯人はどこかにいる。", + NULL, "The perpetrator was here.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それは祟りとは無縁だ@ + OutputLine(NULL, " それは祟りとは無縁だ。", + NULL, "It had nothing to do with a curse.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そしてそいつはきっと警察が逮捕して、然るべき報いを与えるだろう@ + OutputLine(NULL, " そしてそいつはきっと警察が逮捕して、然るべき報いを与えるだろう。", + NULL, "He was definitely going to be caught by the police and made to pay for his crimes.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …そしてその過程はみんなには関係のないことだ¥ + OutputLine(NULL, " …そしてその過程はみんなには関係のないことだ。", + NULL, "And none of the villagers should have anything to do with that process.", Line_Normal); + ClearMessage(); + + +// 祟りに過敏になっているみんなに…余計な心配をかけることなどないのかもしれない¥ + OutputLine(NULL, " 祟りに過敏になっているみんなに…余計な心配をかけることなどないのかもしれない。", + NULL, "It may cause those sensitive about the curse... to just worry needlessly.", Line_Normal); + ClearMessage(); + +//「……みんなが俺に心配させないために内緒にしてくれたように@……今度は俺がみんなに心配させないために内緒にする番、てことなのか…?¥ + PlaySE(3, "S01/01/120100134", 128, 64); + OutputLine(NULL, "「……みんなが俺に心配させないために内緒にしてくれたように。", + NULL, "\"...Just like everyone kept it from me so I wouldn't worry about it.", Line_WaitForInput); + PlaySE(3, "S01/01/120100135", 128, 64); + OutputLine(NULL, "……今度は俺がみんなに心配させないために内緒にする番、てことなのか…?」", + NULL, " ...Is it now my turn to keep it from them so they didn't have to worry?\"", Line_Normal); + ClearMessage(); + + +// 独り言だった¥ + OutputLine(NULL, " 独り言だった。", + NULL, "I was just talking to myself.", Line_Normal); + ClearMessage(); + + +// 俺と違い、毎年起こる怪事件に不安を募らせてきたみんなにとっては、今度の事件が意味するところは大きいだろうな…@ + OutputLine(NULL, " 俺と違い、毎年起こる怪事件に不安を募らせてきたみんなにとっては、今度の事件が意味するところは大きいだろうな…。", + NULL, "Unlike me, everyone else had been worrying over these mysterious incidents yearly. And the incident this time probably means a lot more to them...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// みんなの心に…余計な負担をかけたくない…¥ + OutputLine(NULL, " みんなの心に…余計な負担をかけたくない…。", + NULL, "I didn't... I didn't want to burden them anymore...", Line_Normal); + ClearMessage(); + + +// 結局、男の言う通りに事が進んだのが面白くなかったが、仕方なかった…¥ + OutputLine(NULL, " 結局、男の言う通りに事が進んだのが面白くなかったが、仕方なかった…。", + NULL, "In the end, everything went as the man had wanted, as insipid as it was. But it couldn't be helped...", Line_Normal); + ClearMessage(); + + +//「わかりました。俺だけの秘密にします@それでいいですよね、…えぇと……名前、@ + PlaySE(3, "S01/01/120100136", 128, 64); + OutputLine(NULL, "「わかりました。俺だけの秘密にします。", + NULL, "\"I understand. I'll keep it to myself.", Line_WaitForInput); + PlaySE(3, "S01/01/120100137", 128, 64); + OutputLine(NULL, "それでいいですよね、…えぇと……名前、」", + NULL, " Is that fine? ...Umm... Mr...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「興宮(おきのみや)署の大石です@なんなら蔵ちゃんでもいいですよ?@ + PlaySE(3, "S01/11/120700105", 128, 64); + OutputLine(NULL, "「興宮(おきのみや)署の大石です。", + NULL, "\"Ooishi, from the Okinomiya Police Station.", Line_WaitForInput); + PlaySE(3, "S01/11/120700106", 128, 64); + OutputLine(NULL, "なんなら蔵ちゃんでもいいですよ?」", + NULL, " You can call me Kura-chan if you want.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あ、いや、大石さんでいいです…。@ + PlaySE(3, "S01/01/120100138", 128, 64); + OutputLine(NULL, "「あ、いや、大石さんでいいです…。」", + NULL, "\"Ah, no, Ooishi-san is fine...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// いやらしい喋り方のくせに妙に敬語な、いかにもスケベ親父な感じの刑事だ@ + OutputLine(NULL, " いやらしい喋り方のくせに妙に敬語な、いかにもスケベ親父な感じの刑事だ。", + NULL, "The way he said it was unpleasant, yet retained hints of politeness. He was the spitting image of a vulgar police officer.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// …俺の知るどんなドラマにもこんなデカはいないぞ…¥ + OutputLine(NULL, " …俺の知るどんなドラマにもこんなデカはいないぞ…。", + NULL, "...Though, I've never seen one this bulky before in the cop shows I watch...", Line_Normal); + ClearMessage(); + + +//「…時間を取らせ過ぎました@お友達を待たせていますよね@ もう戻った方がいいでしょう。¥ + PlaySE(3, "S01/11/120700107", 128, 64); + OutputLine(NULL, "「…時間を取らせ過ぎました。", + NULL, "\"...I've taken up too much time.", Line_WaitForInput); + PlaySE(3, "S01/11/120700108", 128, 64); + OutputLine(NULL, "お友達を待たせていますよね?", + NULL, " Your friends are waiting, aren't they?", Line_WaitForInput); + PlaySE(3, "S01/11/120700109", 128, 64); + OutputLine(NULL, " もう戻った方がいいでしょう。」", + NULL, " I should probably let you get back to them.\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + PlayBGM( 1, "msys12", 128, 0 ); + DrawSceneWithMask( "white", "m1", 0, 0, 300 ); + DrawSceneWithMask( "bg_093", "left", 0, 0, 300 ); + + +// がちゃりと扉を開けると、茹だるような熱気がぶわっと入り込んできた@ + OutputLine(NULL, " がちゃりと扉を開けると、茹だるような熱気がぶわっと入り込んできた。", + NULL, "The door opened with a click and in streamed the oppressive heat.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 車の外は凄まじい熱気だ。今日はこんなにも暑い日だったんだっけ…¥ + OutputLine(NULL, " 車の外は凄まじい熱気だ。今日はこんなにも暑い日だったんだっけ…?", + NULL, "It was blistering outside of the car. Was it really this hot of a day...?", Line_Normal); + ClearMessage(); + + +// 機械的な涼しさの車内とは対照的に、意地悪するような暑さ…@ + OutputLine(NULL, " 機械的な涼しさの車内とは対照的に、意地悪するような暑さ…。", + NULL, "It was an almost cruel heat, as opposed to the mechanical coolness inside the car.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// まるで、雛見沢という土地に急に嫌われたような、…そんな悲しい錯覚がした¥ + OutputLine(NULL, " まるで、雛見沢という土地に急に嫌われたような、…そんな悲しい錯覚がした。", + NULL, "It was as if... the land of Hinamizawa itself suddenly hated me... I felt a little sad as that thought crossed my mind.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 2, "oi_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + +//「お友達を疑え、と言ったわけではありませんからね@誤解しないで下さいよ。@ + PlaySE(3, "S01/11/120700110", 128, 64); + OutputLine(NULL, "「お友達を疑え、と言ったわけではありませんからね。", + NULL, "\"I didn't mean to suspect your friends.", Line_WaitForInput); + PlaySE(3, "S01/11/120700111", 128, 64); + OutputLine(NULL, "誤解しないで下さいよ。」", + NULL, " Please don't misunderstand that.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 今更勝手なことを言うな、と思ったが口には出さない¥ + OutputLine(NULL, " 今更勝手なことを言うな、と思ったが口には出さない。", + NULL, "I refrained from telling him that it was too late to say something that self-serving.", Line_Normal); + ClearMessage(); + + +//「前原さんが何も見つけず、聞きもしなかったとしても、それで充分なのです@……それは村が関わっていないという証拠になるのですから。@ + PlaySE(3, "S01/11/120700112", 128, 64); + OutputLine(NULL, "「前原さんが何も見つけず、聞きもしなかったとしても、それで充分なのです。", + NULL, "\"It's fine if you don't see or hear anything, Maebara-san.", Line_WaitForInput); + PlaySE(3, "S01/11/120700113", 128, 64); + OutputLine(NULL, "……それは村が関わっていないという証拠になるのですから。」", + NULL, " ...There is enough proof that the village is not involved.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「見たり聞いたりしたら連絡しますけど@……俺は探偵じゃないですからね@へんな期待、しないで下さいよ。¥ + PlaySE(3, "S01/01/120100139", 128, 64); + OutputLine(NULL, "「見たり聞いたりしたら連絡しますけど。", + NULL, "\"I'll contact you if I hear or see anything...", Line_WaitForInput); + PlaySE(3, "S01/01/120100140", 128, 64); + OutputLine(NULL, "……俺は探偵じゃないですからね。", + NULL, " but I'm no detective.", Line_WaitForInput); + PlaySE(3, "S01/01/120100141", 128, 64); + OutputLine(NULL, "へんな期待、しないで下さいよ。」", + NULL, " Please don't expect too much from me.\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 2, "oi_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「しませんしません@ 探偵になんかならなくていいですよ@今までのように自然に生活して下さい@その中で見聞きしたことを教えてくだされば結構なんです。@ + PlaySE(3, "S01/11/120700114", 128, 64); + OutputLine(NULL, "「しませんしません!", + NULL, "\"I won't!", Line_WaitForInput); + PlaySE(3, "S01/11/120700115", 128, 64); + OutputLine(NULL, " 探偵になんかならなくていいですよ。", + NULL, " You don't have to become a detective.", Line_WaitForInput); + PlaySE(3, "S01/11/120700116", 128, 64); + OutputLine(NULL, "今までのように自然に生活して下さい。", + NULL, " Just go on living as you have up until now.", Line_WaitForInput); + PlaySE(3, "S01/11/120700117", 128, 64); + OutputLine(NULL, "その中で見聞きしたことを教えてくだされば結構なんです。」", + NULL, " Just let me know if you notice anything.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺は大石さんに一礼すると校舎へと足早に戻って行った¥ + OutputLine(NULL, " 俺は大石さんに一礼すると校舎へと足早に戻って行った。", + NULL, "I hastily made my way back to the school building after giving him a quick bow.", Line_Normal); + ClearMessage(); + + +//「またお会いしましょう。さようなら前原くん!@ + PlaySE(3, "S01/11/120700118", 128, 64); + OutputLine(NULL, "「またお会いしましょう。さようなら前原くん!」", + NULL, "\"See you later. Farewell, Maebara-kun!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺は振り向きもせず校舎に戻った¥ + OutputLine(NULL, " 俺は振り向きもせず校舎に戻った。", + NULL, "I returned to the school building without looking back.", Line_Normal); + ClearMessage(); + + + + +//■部活おわり + + DisableWindow(); + DrawSceneWithMask( "black", "left", 0, 0, 1300 ); + DrawSceneWithMask( "bg_019", "left", 0, 0, 1300 ); + +// どのくらい時間を潰してしまったかわからない¥ + OutputLine(NULL, " どのくらい時間を潰してしまったかわからない。", + NULL, "I don't know how much time had passed.", Line_Normal); + ClearMessage(); + + +// みんなを待たせてしまって悪いという気持ちもあったが、今は他のことでいっぱいだった¥ + OutputLine(NULL, " みんなを待たせてしまって悪いという気持ちもあったが、今は他のことでいっぱいだった。", + NULL, "I did feel bad for keeping them waiting, but right now there was a lot on my mind.", Line_Normal); + ClearMessage(); + + +// ……富竹さんの死だけでも充分に大変なことなのに……それが村ぐるみの可能性がある@ + OutputLine(NULL, " ……富竹さんの死だけでも充分に大変なことなのに……それが村ぐるみの可能性がある?", + NULL, "...Tomitake-san's death was hard enough as it was... But to think that there was the possibility of a village conspiracy?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// しかも……それに魅音が関わっている可能性もあるだって?¥ + OutputLine(NULL, " しかも……それに魅音が関わっている可能性もあるだって??", + NULL, "Worse still... there was also a chance that Mion was involved??", Line_Normal); + ClearMessage(); + + +// 馬鹿馬鹿しい…@ + OutputLine(NULL, " 馬鹿馬鹿しい…。", + NULL, "Nonsense...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 魅音やレナや沙都子や梨花ちゃんに限って、あるわけがない¥ + OutputLine(NULL, " 魅音やレナや沙都子や梨花ちゃんに限って、あるわけがない。", + NULL, "Impossible. Not Mion, Rena, Satoko, or Rika-chan.", Line_Normal); + ClearMessage(); + + +// 富竹さんを襲った犯人は複数@ + OutputLine(NULL, " 富竹さんを襲った犯人は複数?", + NULL, "It was a group that attacked Tomitake-san?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 一体誰が犯人なんだろう@ + OutputLine(NULL, " 一体誰が犯人なんだろう。", + NULL, "Who could the perpetrators be?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …そして…その犯人は雛見沢に潜んでいるんだろうか…@ + OutputLine(NULL, " …そして…その犯人は雛見沢に潜んでいるんだろうか…?", + NULL, "...Could it be... They were hiding here, somewhere in Hinamizawa...?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// ……わからない¥ + OutputLine(NULL, " ……わからない。", + NULL, "...I didn't know.", Line_Normal); + ClearMessage(); + + +// …確かに言えることは、魅音に限って犯人ということはないということだ¥ + OutputLine(NULL, " …確かに言えることは、魅音に限って犯人ということはないということだ。", + NULL, "...All I could say for certain was that I knew that Mion couldn't be the perpetrator.", Line_Normal); + ClearMessage(); + + DisableWindow(); + PlaySE( 3, "wa_020", 128, 64 ); + DrawSceneWithMask( "bg_108", "left", 0, 0, 200 ); + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + +//「魅ぃちゃんだよ!@ 犯人はッ!!¥ + PlaySE(3, "S01/02/120200036", 128, 64); + OutputLine(NULL, "「魅ぃちゃんだよ!!", + NULL, "\"It's Mii-chan!!", Line_WaitForInput); + PlaySE(3, "S01/02/120200037", 128, 64); + OutputLine(NULL, " 犯人はッ!!」", + NULL, " The perpetrator!!\"", Line_Normal); + ClearMessage(); + +// え、!w600………レナの声に一瞬、ぎょっとする¥ + OutputLine(NULL, " え、", + NULL, "Huh?", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 600 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "………レナの声に一瞬、ぎょっとする。", + NULL, " ...I was startled to hear Rena's voice.", Line_Normal); + ClearMessage(); + + DisableWindow(); + PlayBGM( 1, "msys01", 128, 0 ); + DrawBustshotWithFiltering( 1, "re_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「凶器はロープで、犯行現場は……う~ん!w300………ラウンジ!!!@ + OutputLine(NULL, "「凶器はロープで、犯行現場は", + NULL, "\"With the Rope, in the...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "……う〜ん", + NULL, " hmm...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "………ラウンジ!!!」", + NULL, " Lounge!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "me_se_to_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「わっはっはっはッ!@ ハッズレ~~!!@ + OutputLine(NULL, "「わっはっはっはッ!!", + NULL, "\"Bwahahaha!!", Line_WaitForInput); + OutputLine(NULL, " ハッズレ〜〜!!」", + NULL, " Nooope~~!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "me_se_fu_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「いやぁあぁあぁああぁ!!!@ + PlaySE(3, "S01/02/120200039", 128, 64); + OutputLine(NULL, "「いやぁあぁあぁああぁ!!!」", + NULL, "\"NooOoOoOOo!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 頭を抱えてのたうち回るレナ@ + OutputLine(NULL, " 頭を抱えてのたうち回るレナ。", + NULL, "Rena clutched her head while flailing about.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……派手に自爆したようだな、おい¥ + OutputLine(NULL, " ……派手に自爆したようだな、おい。", + NULL, "...Looks like you're just self-destructing over here, wow.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_109", "left", 0, 0, 300 ); + DrawBustshotWithFiltering( 3, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「あぁあー!@ 圭一さん、遅かったですわねぇえぇ!@ ぷんぷんでございますのことよ?!@ + PlaySE(3, "S01/04/120400019", 128, 64); + OutputLine(NULL, "「あぁあー!!", + NULL, "\"Aaah!!", Line_WaitForInput); + PlaySE(3, "S01/04/120400020", 128, 64); + OutputLine(NULL, " 圭一さん、遅かったですわねぇえぇ!!", + NULL, " Keiichi-san, you're quite late!!", Line_WaitForInput); + PlaySE(3, "S01/04/120400021", 128, 64); + OutputLine(NULL, " ぷんぷんでございますのことよ?!」", + NULL, " As you may well know, I'm seething with anger!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あ、あぁごめんごめん………@ちょっと先生に職員室呼ばれてさ…。@ + PlaySE(3, "S01/01/120100142", 128, 64); + OutputLine(NULL, "「あ、あぁごめんごめん………。", + NULL, "\"A-Ah, sorry about that...", Line_WaitForInput); + PlaySE(3, "S01/01/120100143", 128, 64); + OutputLine(NULL, "ちょっと先生に職員室呼ばれてさ…。」", + NULL, " I was called into the staff room, you see...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "ri_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「素行が悪くて怒られましたですか@ …かわいそかわいそです。@ + PlaySE(3, "S01/05/120500011", 128, 64); + OutputLine(NULL, "「素行が悪くて怒られましたですか?", + NULL, "\"You were reprimanded for bad behavior?", Line_WaitForInput); + PlaySE(3, "S01/05/120500012", 128, 64); + OutputLine(NULL, " …かわいそかわいそです。」", + NULL, " ...That's a shame.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「ま、こっちも白熱してたしね@ もういい時間だから次で最後のゲームにしよう。¥ + PlaySE(3, "S01/03/120300043", 128, 64); + OutputLine(NULL, "「ま、こっちも白熱してたしね!", + NULL, "\"Well, it's been pretty heated over here!", Line_WaitForInput); + PlaySE(3, "S01/03/120300044", 128, 64); + OutputLine(NULL, " もういい時間だから次で最後のゲームにしよう。」", + NULL, " Since it's getting pretty late, let's make the next game the last one.\"", Line_Normal); + ClearMessage(); + + +//「俺の今の持ち点って…確か0点だろ…@…ビリ確定じゃないのかよ?@ + PlaySE(3, "S01/01/120100144", 128, 64); + OutputLine(NULL, "「俺の今の持ち点って…確か0点だろ…。", + NULL, "\"If I remember right... I'm had zero points...", Line_WaitForInput); + PlaySE(3, "S01/01/120100145", 128, 64); + OutputLine(NULL, "…ビリ確定じゃないのかよ?」", + NULL, " ...Isn't it pretty much decided that I'm going to be finishing in last place?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "re_se_ko_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「だ、大丈夫だよ圭一くん@……レナ、マイナス1点。!w400………はぅ…。@ + PlaySE(3, "S01/02/120200040", 128, 64); + OutputLine(NULL, "「だ、大丈夫だよ圭一くん。", + NULL, "\"D-Don't worry, Keiichi-kun.", Line_WaitForInput); + OutputLine(NULL, "……レナ、マイナス1点。", + NULL, " ...I'm at -1 points.", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 400 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "………はぅ…。」", + NULL, " ...Hao~...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// なんだそりゃ@ ゲームに参加してなかった俺より点数が低いぞ¥ + OutputLine(NULL, " なんだそりゃ!", + NULL, "The heck!?", Line_WaitForInput); + OutputLine(NULL, " ゲームに参加してなかった俺より点数が低いぞ。", + NULL, " Her score is lower than mine and I wasn't even playing.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 3, "me_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「罰ゲームはレナがひとりでか、圭ちゃんと二人でかを決める最終戦!!@ + PlaySE(3, "S01/03/120300045", 128, 64); + OutputLine(NULL, "「罰ゲームはレナがひとりでか、圭ちゃんと二人でかを決める最終戦!!」", + NULL, "\"This is the final match to decide if the penalty is going to be carried out by Rena alone or by both Kei-chan and Rena!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「冗談じゃねぇぞ@罰ゲームはレナひとりでやってくれ!@ + PlaySE(3, "S01/01/120100146", 128, 64); + OutputLine(NULL, "「冗談じゃねぇぞ。", + NULL, "\"Yeah, right.", Line_WaitForInput); + PlaySE(3, "S01/01/120100147", 128, 64); + OutputLine(NULL, "罰ゲームはレナひとりでやってくれ!」", + NULL, " Just let Rena do the penalty by herself!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 1, "re_se_na_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「……圭一くんと…二人で勝とうって約束したのに!w300…!w300…ずーっと待ってたんだよ? …だよ?@ + OutputLine(NULL, "「……圭一くんと…二人で勝とうって約束したのに", + NULL, "\"...We made a promise, Keiichi-kun... That we would both win", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…", + NULL, " ...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…ずーっと待ってたんだよ? …だよ?」", + NULL, " ...I waited all this time, you know? ...You know?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「……ぅ……そりゃ俺が悪いな…。¥ + PlaySE(3, "S01/01/120100148", 128, 64); + OutputLine(NULL, "「……ぅ……そりゃ俺が悪いな…。」", + NULL, "\"...Urk... I'm sorry about that...\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "black", "down", 0, 0, 3000 ); + +// 俺は当初の取り決め通り、レナにカードを公開するが、犯人が判っても答えず、レナがあがるのを黙って待った¥ + OutputLine(NULL, " 俺は当初の取り決め通り、レナにカードを公開するが、犯人が判っても答えず、レナがあがるのを黙って待った。", + NULL, "I followed my initial plan of showing Rena my cards, but I didn't say who was the criminal and just waited for her to call.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 ); + PlayBGM( 1, "msys04", 128, 0 ); + DrawBustshotWithFiltering( 3, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「わかったよ!!@ 犯人は「私」!@ 凶器は「毒物」で犯行現場は「玄関ホール」!@ どうかな?! どうかな?!@ + PlaySE(3, "S01/02/120200043", 128, 64); + OutputLine(NULL, "「わかったよ!!!", + NULL, "\"I got it!!!", Line_WaitForInput); + OutputLine(NULL, " 犯人は「私」!!", + NULL, " The murderer is 'me'!!", Line_WaitForInput); + OutputLine(NULL, " 凶器は「毒物」で犯行現場は「玄関ホール」!!", + NULL, " With the 'Poison,' at the 'Entrance'!!", Line_WaitForInput); + PlaySE(3, "S01/02/120200046", 128, 64); + OutputLine(NULL, " どうかな?! どうかな?!」", + NULL, " Is it!? Is it!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "me_se_de_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + + +//「おーおーレナ、回答早いじゃ~ん@ また当てずっぽうじゃないのぅ?!w500 ……お。¥ + PlaySE(3, "S01/03/120300046", 128, 64); + OutputLine(NULL, "「おーおーレナ、回答早いじゃ〜ん?", + NULL, "\"My, my, Rena... Quite a quick answer~?", Line_WaitForInput); + OutputLine(NULL, " また当てずっぽうじゃないのぅ?", + NULL, " Another stab in the dark?", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, " ……お。」", + NULL, " ...Oh.\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 ); + DrawBustshotWithFiltering( 1, "ri_se_ni_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「…レナの正解ですよ。@ + PlaySE(3, "S01/05/120500013", 128, 64); + OutputLine(NULL, "「…レナの正解ですよ。」", + NULL, "\"...Rena's correct.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "sa_se_aw_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「をーっほっほっほ!@ じゃあこれで圭一さんも罰ゲーム決定ですわねぇ!!@ + PlaySE(3, "S01/04/120400022", 128, 64); + OutputLine(NULL, "「をーっほっほっほ!!", + NULL, "\"O~h ho ho ho!!", Line_WaitForInput); + PlaySE(3, "S01/04/120400023", 128, 64); + OutputLine(NULL, " じゃあこれで圭一さんも罰ゲーム決定ですわねぇ!!」", + NULL, " Then it's decided that Keiichi-san shall take part in the penalty as well!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); + DrawBustshotWithFiltering( 1, "re_se_wa_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「やったぁああぁ!@ 圭一くん、一緒にがんばろうねぇ☆@ + PlaySE(3, "S01/02/120200047", 128, 64); + OutputLine(NULL, "「やったぁああぁ!!", + NULL, "\"Hurraaay!!", Line_WaitForInput); + PlaySE(3, "S01/02/120200048", 128, 64); + OutputLine(NULL, " 圭一くん、一緒にがんばろうねぇ☆」", + NULL, " Keiichi-kun, let's both do our best!☆\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あ、あぁ、一緒にがんばろうな…ははは…。@ + PlaySE(3, "S01/01/120100149", 128, 64); + OutputLine(NULL, "「あ、あぁ、一緒にがんばろうな…ははは…。」", + NULL, "\"Y-Yeah... Let's do our best... hahaha...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺が悪いのだから仕方ない…¥ + OutputLine(NULL, " 俺が悪いのだから仕方ない…。", + NULL, "It's my fault, so I have no choice...", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); + DrawBustshotWithFiltering( 1, "me_se_wi_a2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「ではゲームセット@ トップは私、園崎魅音@ ビリは前原圭一と竜宮レナ!!@ + PlaySE(3, "S01/03/120300048", 128, 64); + OutputLine(NULL, "「ではゲームセット!", + NULL, "\"Then that's game!", Line_WaitForInput); + PlaySE(3, "S01/03/120300049", 128, 64); + OutputLine(NULL, " トップは私、園崎魅音!", + NULL, " It's me, Mion Sonozaki, ranked first!", Line_WaitForInput); + PlaySE(3, "S01/03/120300050", 128, 64); + OutputLine(NULL, " ビリは前原圭一と竜宮レナ!!」", + NULL, " In dead last are Keiichi Maebara and Rena Ryuugu!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// みんなが拍手してゲーム終了だ@ + OutputLine(NULL, " みんなが拍手してゲーム終了だ。", + NULL, "Everyone applauded and the game ended.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……問題は…罰ゲームだよな…¥ + OutputLine(NULL, " ……問題は…罰ゲームだよな…。", + NULL, "...The problem now... was the penalty...", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 1, "me_se_wa_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「じゃあ、使いっぱしりの刑の買って来るものはトップの私が決めようかねぇ!@ + PlaySE(3, "S01/03/120300051", 128, 64); + OutputLine(NULL, "「じゃあ、使いっぱしりの刑の買って来るものはトップの私が決めようかねぇ!」", + NULL, "\"Now, then. I ranked first, so I'll decide what you'll be buying for the gofer penalty!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "re_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「………な、何を買いに行かされるんだろ? …だろ?@ + PlaySE(3, "S01/02/120200049", 128, 64); + OutputLine(NULL, "「………な、何を買いに行かされるんだろ? …だろ?」", + NULL, "\"...Wh-What will she make us buy, I wonder... I wonder?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「薬局は禁じ手にしような。図星だろ!!@ + PlaySE(3, "S01/01/120100150", 128, 64); + OutputLine(NULL, "「薬局は禁じ手にしような。図星だろ!!」", + NULL, "\"Let's blacklist the drugstore. That was your aim, wasn't it!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 1, "me_se_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「はぁ@ 薬屋なんかに用ないよ@/ + OutputLine(NULL, "「はぁ?", + NULL, "\"Huh?", Line_WaitForInput); + OutputLine(NULL, " 薬屋なんかに用ないよ。", + NULL, " I don't have any business at the drugstore.", Line_WaitForInput); + + DisableWindow(); + DrawBustshot( 1, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//おじさんが買って欲しいものはね、このメモに書いてあるから~!¥ + OutputLine(NULL, "おじさんが買って欲しいものはね、このメモに書いてあるから〜!」", + NULL, " This old man's already got a list prepared for you on this piece of paper~!\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 3, "re_se_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + + PlayBGM( 1, "msys03", 128, 0 ); +//「わぁ……いっぱい書いてあるよ…。@ + PlaySE(3, "S01/02/120200050", 128, 64); + OutputLine(NULL, "「わぁ……いっぱい書いてあるよ…。」", + NULL, "\"Whoa... There's a lot written here...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// い、いっぱい?@ + OutputLine(NULL, " い、いっぱい?!", + NULL, "A-A lot!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 畜生、一体何を買わされるんだよ?¥ + OutputLine(NULL, " 畜生、一体何を買わされるんだよ?!", + NULL, "Damn it, what is she making us buy!?", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_109", "right", 0, 0, 300 ); + +//「……豆腐2丁@シャンプーとリンス@みりんに油揚げ@何だこりゃ。@ + PlaySE(3, "S01/01/120100151", 128, 64); + OutputLine(NULL, "「……豆腐2丁。", + NULL, "\"...Two blocks of tofu.", Line_WaitForInput); + PlaySE(3, "S01/01/120100152", 128, 64); + OutputLine(NULL, "シャンプーとリンス。", + NULL, " Shampoo and conditioner.", Line_WaitForInput); + PlaySE(3, "S01/01/120100153", 128, 64); + OutputLine(NULL, "みりんに油揚げ。", + NULL, " Apple vinegar and fried tofu.", Line_WaitForInput); + PlaySE(3, "S01/01/120100154", 128, 64); + OutputLine(NULL, "何だこりゃ。」", + NULL, " The heck is this?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "sa_se_ak_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「罰ゲームってより…お買い物に見えるでございますわねぇ…。@ + PlaySE(3, "S01/04/120400024", 128, 64); + OutputLine(NULL, "「罰ゲームってより…お買い物に見えるでございますわねぇ…。」", + NULL, "\"It looks more like... a shopping list than a penalty...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「…今日の魅ぃは勝つ気満々でしたです。¥ + PlaySE(3, "S01/05/120500014", 128, 64); + OutputLine(NULL, "「…今日の魅ぃは勝つ気満々でしたです。」", + NULL, "\"...Mii was certain she was going to win today.\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); + DrawBustshotWithFiltering( 2, "me_se_to_a2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「会則第七条!!!@ 罰ゲームの内容に逆らわな~い!!@ はい、お金。シャンプーはうち、果物物語だからね。!w400よろしくぅ!@ + PlaySE(3, "S01/03/120300054", 128, 64); + OutputLine(NULL, "「会則第七条!!!!", + NULL, "\"Rule seven of our society!!!!", Line_WaitForInput); + PlaySE(3, "S01/03/120300055", 128, 64); + OutputLine(NULL, " 罰ゲームの内容に逆らわな〜い!!!", + NULL, " You cannot refuse any penalty!!!", Line_WaitForInput); + OutputLine(NULL, " はい、お金。シャンプーはうち、果物物語だからね。", + NULL, " Here's some money. The shampoo I usually get is Fruit Fable.", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 400 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "よろしくぅ!」", + NULL, " Thanks!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「こ、これ、お前が頼まれたお使いだろぉおおぉおぉおお!!!¥ + PlaySE(3, "S01/01/120100155", 128, 64); + OutputLine(NULL, "「こ、これ、お前が頼まれたお使いだろぉおおぉおぉおお!!!」", + NULL, "\"Th-This is just... your grocery liiisssttt!!!\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); + +// 俺は今度こそ勝ったなら、魅音に痔の薬を買わせようと誓うのだった…¥ + OutputLine(NULL, " 俺は今度こそ勝ったなら、魅音に痔の薬を買わせようと誓うのだった…。", + NULL, "I promised myself that if I won next time, I'd make her go buy hemorrhoid cream...", Line_Normal); + ClearMessage(); + + +//if %kaisou_mode = 1 goto *kaisou_mode +//mov ?Tip[13],TIPS_NEW :mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_013:mov %TIPS_013,2:inc %NEW_TIPS +//mov ?Tip[14],TIPS_NEW :mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_014:mov %TIPS_014,2:inc %NEW_TIPS + + +//☆幕間 +//mov %CAMP_MUGIC,0 +//gosub *Sub_Camp_Mode + + DisableWindow(); + SetValidityOfInput( FALSE ); + Wait( 3000 ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + Wait( 2000 ); +// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + Wait( 1000 ); +// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); + DrawScene( "black", 3000 ); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + DrawSceneWithMask( "onik010", "mask_1900", 7, 0, 300 ); + SetValidityOfInput( FALSE ); + Wait( 5000 ); + SetValidityOfInput( TRUE ); + DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 ); + + +} diff --git a/Update/onik_011.txt b/Update/onik_011.txt new file mode 100644 index 0000000..d412342 --- /dev/null +++ b/Update/onik_011.txt @@ -0,0 +1,4605 @@ +void main() +{ + + +//*Onikakusi_day11 + +//■11日目(火) + + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); + + DisableWindow(); + DrawScene( "white", 400 ); + DrawSceneWithMask( "bg_109", "m1", 0, 0, 3000 ); + + PlayBGM( 1, "msys01", 128, 0 ); +// 眠い@ + OutputLine(NULL, " 眠い。", + NULL, "Sleepy.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "re_se_wa_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + +//「わぁ…圭一くん、でっかいあくび。@ + PlaySE(3, "S01/02/120200051", 128, 64); + OutputLine(NULL, "「わぁ…圭一くん、でっかいあくび。」", + NULL, "\"Whoa... That was a really big yawn, Keiichi-kun.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 飯を食う時って結構目が覚めてるもんだが…今日に限ってはだめなようだ…¥ + OutputLine(NULL, " 飯を食う時って結構目が覚めてるもんだが…今日に限ってはだめなようだ…。", + NULL, "I'm usually awake once it's time to eat... But doesn't look like I can do it today...", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); + +//「昨夜遅くまでテレビ見てたら……眠くて眠くて……。@ + PlaySE(3, "S01/01/120100156", 128, 64); + OutputLine(NULL, "「昨夜遅くまでテレビ見てたら……眠くて眠くて……。」", + NULL, "\"I was watching TV until late last night... I'm so tired right now...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + +//「圭ちゃんが喜びそうなH番組なんかやってたっけぇ?@ + OutputLine(NULL, "「圭ちゃんが喜びそうなH番組なんかやってたっけぇ?」", + NULL, "\"Was one of those raunchy TV shows you love so much on last night?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + +//「ふ、ふふ不潔千万でございますわぁあぁあぁ~!!@ + PlaySE(3, "S01/04/120400025", 128, 64); + OutputLine(NULL, "「ふ、ふふ不潔千万でございますわぁあぁあぁ〜!!」", + NULL, "\"H-H-How extremely vile~!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「勝手に決め付けるんじゃねえぇえぇ!!!@ + OutputLine(NULL, "「勝手に決め付けるんじゃねえぇえぇ!!!」", + NULL, "\"Don't jump to conclusions!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 2, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + +//「…男の子なら当然です。恥ずかしくないですよ。@ + PlaySE(3, "S01/05/120500015", 128, 64); + OutputLine(NULL, "「…男の子なら当然です。恥ずかしくないですよ。」", + NULL, "\"...It's perfectly normal for boys. Nothing to be ashamed about.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 梨花ちゃんのまったくフォローにならないなでなでが駄目押しする¥ + OutputLine(NULL, " 梨花ちゃんのまったくフォローにならないなでなでが駄目押しする。", + NULL, "Rika not patting my head only made me feel worse.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_109", "m1", 0, 0, 300 ); + +//「ちょっと…この昼休みは爆睡させてくれ@…いや本当マジで。@ + PlaySE(3, "S01/01/120100158", 128, 64); + OutputLine(NULL, "「ちょっと…この昼休みは爆睡させてくれ。", + NULL, "\"Could you just let me... pass out this lunch break?", Line_WaitForInput); + PlaySE(3, "S01/01/120100159", 128, 64); + OutputLine(NULL, "…いや本当マジで。」", + NULL, " ...No, seriously.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 2, "sa_se_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + +//「あぁら、私が黙って見過ごすとお思いでぇ?@ + PlaySE(3, "S01/04/120400026", 128, 64); + OutputLine(NULL, "「あぁら、私が黙って見過ごすとお思いでぇ?」", + NULL, "\"My, you think I would just sit here and allow that?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「邪魔したら怒る@すごい怒る@ …ふぁあ~~あ……。¥ + PlaySE(3, "S01/01/120100160", 128, 64); + OutputLine(NULL, "「邪魔したら怒る。", + NULL, "\"I'll get really angry if you disturb me.", Line_WaitForInput); + PlaySE(3, "S01/01/120100161", 128, 64); + OutputLine(NULL, "すごい怒る!", + NULL, " Really angry!", Line_WaitForInput); + PlaySE(3, "S01/01/120100162", 128, 64); + OutputLine(NULL, " …ふぁあ〜〜あ……。」", + NULL, " ...Yaawwnn ahh...\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawScene( "black", 3000 ); + +// 凄みなんかありゃしない@ + OutputLine(NULL, " 凄みなんかありゃしない。", + NULL, "This was just dreadful.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// とにかく……眠い……@ + OutputLine(NULL, " とにかく……眠い……。", + NULL, "Just so... sleepy...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺は問答無用に机に突っ伏し、昼寝を決め込む@ + OutputLine(NULL, " 俺は問答無用に机に突っ伏し、昼寝を決め込む。", + NULL, "I slumped my head onto the desk and drifted off into an afternoon nap.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 沙都子が何か言い返してきたようだが、聞こえないふりをしてやる¥ + OutputLine(NULL, " 沙都子が何か言い返してきたようだが、聞こえないふりをしてやる。", + NULL, "It seemed that Satoko had responded, but I pretended not to hear.", Line_Normal); + ClearMessage(); + + +//「…沙都子ちゃん、やめなよ@圭一くん寝ちゃった@………寝顔、かぁいい☆@ + PlaySE(3, "S01/02/120200052", 128, 64); + OutputLine(NULL, "「…沙都子ちゃん、やめなよ。", + NULL, "\"...Cut it out, Satoko-chan.", Line_WaitForInput); + PlaySE(3, "S01/02/120200053", 128, 64); + OutputLine(NULL, "圭一くん寝ちゃった。", + NULL, " Keiichi-kun fell asleep.", Line_WaitForInput); + PlaySE(3, "S01/02/120200054", 128, 64); + OutputLine(NULL, "………寝顔、かぁいい☆」", + NULL, " ...His sleeping face... so kyute☆\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あとでお持ち帰りしていいから@そっとしときな。@ + PlaySE(3, "S01/03/120300058", 128, 64); + OutputLine(NULL, "「あとでお持ち帰りしていいから。", + NULL, "\"You can take him home later.", Line_WaitForInput); + PlaySE(3, "S01/03/120300059", 128, 64); + OutputLine(NULL, "そっとしときな。」", + NULL, " Let him be for now.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…向こうへ移動しましょうです@圭一にうるさいと悪いですよ。@ + PlaySE(3, "S01/05/120500016", 128, 64); + OutputLine(NULL, "「…向こうへ移動しましょうです。", + NULL, "\"...Let's move over there.", Line_WaitForInput); + PlaySE(3, "S01/05/120500017", 128, 64); + OutputLine(NULL, "圭一にうるさいと悪いですよ。」", + NULL, " It'd be rude to Keiichi if we bothered him now.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …やっぱ梨花ちゃんっていい子だよな…¥ + OutputLine(NULL, " …やっぱ梨花ちゃんっていい子だよな…。", + NULL, "...Rika-chan really is a good girl...", Line_Normal); + ClearMessage(); + + +//「先生が来ても起こさないであげましょうです。@ + PlaySE(3, "S01/05/120500018", 128, 64); + OutputLine(NULL, "「先生が来ても起こさないであげましょうです。」", + NULL, "\"Let's not wake him up even if the teacher comes back.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 前言撤回¥ + OutputLine(NULL, " 前言撤回。", + NULL, "I take that back.", Line_Normal); + ClearMessage(); + + + PlayBGM( 1, "msys12", 128, 0 ); +// テレビを見ていて寝不足だったのは…嘘だった@ + OutputLine(NULL, " テレビを見ていて寝不足だったのは…嘘だった。", + NULL, "The excuse that I didn't sleep much last night because I was watching TV was a lie.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// いつもの時間に消灯したが…昼間の大石さんの話がちらつき、少しも寝付けなかったのだ@ + OutputLine(NULL, " いつもの時間に消灯したが…昼間の大石さんの話がちらつき、少しも寝付けなかったのだ。", + NULL, "I was in bed at the usual time, but... because of the conversation with Ooishi-san that afternoon, I didn't get much sleep.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// こうして過ごしていると…富竹さんの事件など、始めからなかったように思える@ + OutputLine(NULL, " こうして過ごしていると…富竹さんの事件など、始めからなかったように思える。", + NULL, "Just spending the day like this... It's almost as if the incident with Tomitake-san didn't happen at all.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……ひょっとして大石さんに騙されたんじゃないかな…とすら思える¥ + OutputLine(NULL, " ……ひょっとして大石さんに騙されたんじゃないかな…とすら思える。", + NULL, "...It made me think... Was Ooishi-san just trying to deceive me?", Line_Normal); + ClearMessage(); + + +// だけど……きっとそれは事実なのだ@ + OutputLine(NULL, " だけど……きっとそれは事実なのだ。", + NULL, "But... it was probably the truth.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……そして、それは誰にも喋ってはいけないこと¥ + OutputLine(NULL, " ……そして、それは誰にも喋ってはいけないこと。", + NULL, "...One thing was certain, I couldn't speak to anyone about it.", Line_Normal); + ClearMessage(); + + +// 協力を求められたが…どうせ俺にわかる事など何もない@ + OutputLine(NULL, " 協力を求められたが…どうせ俺にわかる事など何もない。", + NULL, "He wanted my assistance, but... I really didn't know anything about it.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 何の役にも立てないなら、最初からこんな話、聞かされなきゃよかった@ + OutputLine(NULL, " 何の役にも立てないなら、最初からこんな話、聞かされなきゃよかった。", + NULL, "If I knew I wasn't going to be of any help, I probably wouldn't have listened in the first place.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 結局俺はまたしても……知らなくていい事を知って後悔してしまったわけだ…¥ + OutputLine(NULL, " 結局俺はまたしても……知らなくていい事を知って後悔してしまったわけだ…。", + NULL, "It ended up with me, again... regretting learning something I didn't need to know...", Line_Normal); + ClearMessage(); + + +// 何も知らなければ、俺は今この瞬間も、みんなと一緒にお昼のバカ騒ぎをしていたに違いない@ + OutputLine(NULL, " 何も知らなければ、俺は今この瞬間も、みんなと一緒にお昼のバカ騒ぎをしていたに違いない。", + NULL, "If I had never learned about it, I would, without a doubt, be goofing off with the rest of them right now.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ………大石さんのことを逆恨みせずにはいられなかった¥ + OutputLine(NULL, " ………大石さんのことを逆恨みせずにはいられなかった。", + NULL, "...I couldn't help but resent Ooishi-san for this.", Line_Normal); + ClearMessage(); + + +//「……え、…それっていつから?@ + PlaySE(3, "S01/02/120200055", 128, 64); + OutputLine(NULL, "「……え、…それっていつから?」", + NULL, "\"...Huh? ...When was that?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + PlaySE( 3, "wa_024", 128, 64 ); + +//「もう次の日にはいなかったって@……綿流しの晩に失踪したらしいよ。@ + PlaySE(3, "S01/03/120300060", 128, 64); + OutputLine(NULL, "「もう次の日にはいなかったって。", + NULL, "\"I heard he wasn't there the next day.", Line_WaitForInput); + PlaySE(3, "S01/03/120300061", 128, 64); + OutputLine(NULL, "……綿流しの晩に失踪したらしいよ。」", + NULL, " ...It appears he vanished the night of the Watanagashi.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 魅音の辺りを伺うような小声だったが、俺には鮮明に聞き取れた¥ + OutputLine(NULL, " 魅音の辺りを伺うような小声だったが、俺には鮮明に聞き取れた。", + NULL, "Mion whispered to keep others from listening, but I could hear it clearly.", Line_Normal); + ClearMessage(); + + +// 逆にレナの声は聞き取りにくい@ + OutputLine(NULL, " 逆にレナの声は聞き取りにくい。", + NULL, "On the other hand, Rena's voice was even harder to pick up.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それでも不安そうな様子が声から伝わってきた@ + OutputLine(NULL, " それでも不安そうな様子が声から伝わってきた。", + NULL, "But I could still tell that she was quite upset.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// …まさか…富竹さんの話…?¥ + OutputLine(NULL, " …まさか…富竹さんの話…?!", + NULL, "...It couldn't be... Are they talking about Tomitake-san...!?", Line_Normal); + ClearMessage(); + + +//「……さん………けなの?@ + PlaySE(3, "S01/02/120200056", 128, 64); + OutputLine(NULL, "「……さん………けなの?」", + NULL, "\"...nly... itake?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「わかんない@私の知る限りではね。@ + PlaySE(3, "S01/03/120300062", 128, 64); + OutputLine(NULL, "「わかんない。", + NULL, "\"Not sure.", Line_WaitForInput); + PlaySE(3, "S01/03/120300063", 128, 64); + OutputLine(NULL, "私の知る限りではね。」", + NULL, " That's all I know.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 富竹さんの事件を胸にしまう自分としては、あくまでも知らないふりをしていなければならない話題だった¥ + OutputLine(NULL, " 富竹さんの事件を胸にしまう自分としては、あくまでも知らないふりをしていなければならない話題だった。", + NULL, "I would have to feign ignorance about this topic because I needed to keep it a secret.", Line_Normal); + ClearMessage(); + + +// 起きあがり、話に混じって嘘を重ねるくらいなら、こうして寝たふりをしながら耳を傾けている方がよっぽど気が楽だった@ + OutputLine(NULL, " 起きあがり、話に混じって嘘を重ねるくらいなら、こうして寝たふりをしながら耳を傾けている方がよっぽど気が楽だった。", + NULL, "Rather than waking up and being forced to lie to join the conversation, it was much easier just to sit here and pretend I was asleep to listen in on their discussion.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// しかし……どうして俺は寝たふりをしながら仲間の会話を盗み聞かなきゃならないんだろう…@ + OutputLine(NULL, " しかし……どうして俺は寝たふりをしながら仲間の会話を盗み聞かなきゃならないんだろう…?", + NULL, "Wait... why did I have to pretend to be asleep while eavesdropping on my friends' conversation...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 後ろめたさに…胸が痛んだ¥ + OutputLine(NULL, " 後ろめたさに…胸が痛んだ。", + NULL, "The guilt... stung.", Line_Normal); + ClearMessage(); + + + +//「……で……ってこ………他にもいるんでしょ@ ………が。@ + PlaySE(3, "S01/02/120200057", 128, 64); + OutputLine(NULL, "「……で……ってこ………他にもいるんでしょ?", + NULL, "\"...So... and me... there are others, right?", Line_WaitForInput); + PlaySE(3, "S01/02/120200058", 128, 64); + OutputLine(NULL, " ………が。」", + NULL, " ...too.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + + PlayBGM( 1, "msys07", 128, 0 ); + +//「…彼女が祟りにあったのか、オニカクシにあったのかはわかんないけどね……。@ + PlaySE(3, "S01/03/120300064", 128, 64); + OutputLine(NULL, "「…彼女が祟りにあったのか、オニカクシにあったのかはわかんないけどね……。」", + NULL, "\"...but they don't know if it's from the curse or if this was an Onikakushi...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// オニカクシ…@ 鬼カクシ…@ 鬼隠し@ + OutputLine(NULL, " オニカクシ…?", + NULL, "Onikakushi...?", Line_WaitForInput); + OutputLine(NULL, " 鬼カクシ…?", + NULL, " Oni-kakushi...?", Line_WaitForInput); + OutputLine(NULL, " 鬼隠し?", + NULL, " To be hidden away by a demon?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 不思議な単語だった@ + OutputLine(NULL, " 不思議な単語だった。", + NULL, "What a mysterious phrase.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……ただ、言い知れぬ不吉な気配に彩られていることだけはわかる¥ + OutputLine(NULL, " ……ただ、言い知れぬ不吉な気配に彩られていることだけはわかる。", + NULL, "...I did, however, get the feeling it meant nothing good.", Line_Normal); + ClearMessage(); + + +//「……ゃあ……らにせよ……もう一人いるんだよね@ ……だよね?@ + PlaySE(3, "S01/02/120200059", 128, 64); + OutputLine(NULL, "「……ゃあ……らにせよ……もう一人いるんだよね?", + NULL, "\"...eah... ell... there was another, right?", Line_WaitForInput); + PlaySE(3, "S01/02/120200060", 128, 64); + OutputLine(NULL, " ……だよね?」", + NULL, " ...right?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「オヤシロさまなら……ね。@ + PlaySE(3, "S01/03/120300065", 128, 64); + OutputLine(NULL, "「オヤシロさまなら……ね。」", + NULL, "\"If it's Oyashiro-sama's... yeah.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「でもでも@ ……今年は………てないよ…?¥ + PlaySE(3, "S01/02/120200061", 128, 64); + OutputLine(NULL, "「でもでも!", + NULL, "\"But, but...!", Line_WaitForInput); + PlaySE(3, "S01/02/120200062", 128, 64); + OutputLine(NULL, " ……今年は………てないよ…?」", + NULL, " ...This year th... at all...?\"", Line_Normal); + ClearMessage(); + + +//「婆っちゃと村長さんが話してたんだけどさ@……今年は事前に警察と話が付けてあるらしいんだよ@……何が起こっても、騒ぎにしないで穏便に片付ける、って。@ + PlaySE(3, "S01/03/120300066", 128, 64); + OutputLine(NULL, "「婆っちゃと村長さんが話してたんだけどさ。", + NULL, "\"Grandma and the Mayor had talked about it.", Line_WaitForInput); + PlaySE(3, "S01/03/120300067", 128, 64); + OutputLine(NULL, "……今年は事前に警察と話が付けてあるらしいんだよ。", + NULL, " ...Seems they talked to the police about it beforehand.", Line_WaitForInput); + PlaySE(3, "S01/03/120300068", 128, 64); + OutputLine(NULL, "……何が起こっても、騒ぎにしないで穏便に片付ける、って。」", + NULL, " ...They said they'd take care of whatever happens this year without causing a commotion.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「じゃあ、……レナたちが知らないだけで………どこかで誰かが!w800………たかもしれない……ってこと…?@ + OutputLine(NULL, "「じゃあ、……レナたちが知らないだけで………どこかで誰かが", + NULL, "\"Then... without us knowing it... someone had...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 800 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "………たかもしれない……ってこと…?」", + NULL, " ...ed them... you mean...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…かも、ね。¥ + PlaySE(3, "S01/03/120300069", 128, 64); + OutputLine(NULL, "「…かも、ね。」", + NULL, "\"...aybe.\"", Line_Normal); + ClearMessage(); + + +//「………次は……レナ、!w1000……かな……。@ + OutputLine(NULL, "「………次は……レナ、", + NULL, "\"...Next could... me...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "……かな……。」", + NULL, " ...I wonder...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「……安心しなよ@レナはちゃんと帰ってきたよ。@ + PlaySE(3, "S01/03/120300070", 128, 64); + OutputLine(NULL, "「……安心しなよ。", + NULL, "\"...Don't worry.", Line_WaitForInput); + PlaySE(3, "S01/03/120300071", 128, 64); + OutputLine(NULL, "レナはちゃんと帰ってきたよ。」", + NULL, " You got home safely.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「……でも………は…駄目だったんでしょ……?@ + PlaySE(3, "S01/02/120200065", 128, 64); + OutputLine(NULL, "「……でも………は…駄目だったんでしょ……?」", + NULL, "\"...but... is... not allowed, right...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「昔の話だよ@もうやめよ、この話。@ + PlaySE(3, "S01/03/120300072", 128, 64); + OutputLine(NULL, "「昔の話だよ。", + NULL, "\"That was a long time ago.", Line_WaitForInput); + PlaySE(3, "S01/03/120300073", 128, 64); + OutputLine(NULL, "もうやめよ、この話。」", + NULL, " Let's stop talking about this.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 気まずい雰囲気になったのか、二人は沈黙してしまった¥ + OutputLine(NULL, " 気まずい雰囲気になったのか、二人は沈黙してしまった。", + NULL, "Amidst the uncomfortable mood, both of them went silent.", Line_Normal); + ClearMessage(); + + +// 全体像のおぼろげな会話だったが…いくつか気になるものがあった¥ + OutputLine(NULL, " 全体像のおぼろげな会話だったが…いくつか気になるものがあった。", + NULL, "The entirety of the conversation was still a bit unclear, but... a few parts caught my attention.", Line_Normal); + ClearMessage(); + + +// まず鬼隠しという単語だ@ + OutputLine(NULL, " まず鬼隠しという単語だ。", + NULL, "First of all, the term \"Onikakushi.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// …鬼隠しにあう、という言葉の使い方と前後関係から見て、類似語の神隠しと同等のものだろうか@ + OutputLine(NULL, " …鬼隠しにあう、という言葉の使い方と前後関係から見て、類似語の神隠しと同等のものだろうか。", + NULL, "...To be 'demoned away.' By the context it was used in, I would guess it's similar to being spirited away.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …富竹さんと一緒にいた女性(名前がわからないのが実に歯痒い…)は綿流し以降、消息不明ということからもそれを伺うことができる¥ + OutputLine(NULL, " …富竹さんと一緒にいた女性(名前がわからないのが実に歯痒い…)は綿流し以降、消息不明ということからもそれを伺うことができる。", + NULL, "...I suspected that was what it meant because Tomitake-san and that woman (it really bugged me that I don't know her name...) vanished after the Watanagashi.", Line_Normal); + ClearMessage(); + + +// 次に気になったのは、レナのもう一人いるんだよね、という言葉だ@ + OutputLine(NULL, " 次に気になったのは、レナのもう一人いるんだよね、という言葉だ。", + NULL, "The next thing that stuck out was when Rena said, \"There's another one, right?\".", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 魅音も、オヤシロさまならね、と言い添えている¥ + OutputLine(NULL, " 魅音も、オヤシロさまならね、と言い添えている。", + NULL, "Mion also said, \"If it's Oyashiro-sama's, yeah,\" responding to something.", Line_Normal); + ClearMessage(); + + +// オヤシロさまの祟りなら、…必ず2人犠牲者が出るということなのか…@ + OutputLine(NULL, " オヤシロさまの祟りなら、…必ず2人犠牲者が出るということなのか…?", + NULL, "If it's Oyashiro-sama's curse... then there had to be two victims... is that what she meant...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そう言えば冒頭に魅音が、祟りにあったのか鬼隠しにあったのかわからない、と言ったのを思い出す@ + OutputLine(NULL, " そう言えば冒頭に魅音が、祟りにあったのか鬼隠しにあったのかわからない、と言ったのを思い出す。", + NULL, "Come to think of it... I remember Mion saying at the beginning that they didn't know if it was from the curse, or if it was a case of Onikakushi.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 祟りと鬼隠しは、どうやら別のもので、必ず対になって起こる「現象」らしい…¥ + OutputLine(NULL, " 祟りと鬼隠しは、どうやら別のもので、必ず対になって起こる「現象」らしい…。", + NULL, "It seems that the curse and being demoned away are different things, and they were \"phenomenon\" that were paired together...", Line_Normal); + ClearMessage(); + + + DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 ); + +// 富竹さんの惨たらしい最期を思い返した…@ + OutputLine(NULL, " 富竹さんの惨たらしい最期を思い返した…。", + NULL, "I recalled Tomitake-san's terrible end...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それはとても隠しなんてスマートなものじゃない@…それこそ祟りという形容が相応しい、壮絶な最期だ¥ + OutputLine(NULL, " それはとても隠しなんてスマートなものじゃない。", + NULL, "That wasn't something as elegant as disappearing.", Line_WaitForInput); + OutputLine(NULL, "…それこそ祟りという形容が相応しい、壮絶な最期だ。", + NULL, " ...That horrendous end would best be described as \"cursed.\"", Line_Normal); + ClearMessage(); + + +// じゃあ…連れの女の人は…鬼隠しにあって失踪したことになるのだろうか……¥ + OutputLine(NULL, " じゃあ…連れの女の人は…鬼隠しにあって失踪したことになるのだろうか……?", + NULL, "Then... the woman with him... it means she vanished because she was demoned away...?", Line_Normal); + ClearMessage(); + + +// ひとつわかったのは……正しい祟りの犠牲者は、常に偶数人らしいということだ¥ + OutputLine(NULL, " ひとつわかったのは……正しい祟りの犠牲者は、常に偶数人らしいということだ。", + NULL, "What I do know is... that there's normally an even number of victims of the curse proper.", Line_Normal); + ClearMessage(); + + +// そして…最後に気になったのはレナだった¥ + OutputLine(NULL, " そして…最後に気になったのはレナだった。", + NULL, "And... the last point that bothered me was Rena.", Line_Normal); + ClearMessage(); + + +// レナは怯えていた¥ + OutputLine(NULL, " レナは怯えていた。", + NULL, "Rena was frightened.", Line_Normal); + ClearMessage(); + + +// …どういう理由でかはわからない@ + OutputLine(NULL, " …どういう理由でかはわからない。", + NULL, "...For what reason, I didn't know.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが、何か身に覚えがあり、自らがオヤシロさまの祟りの標的になる確率が高いことを知っている…¥ + OutputLine(NULL, " だが、何か身に覚えがあり、自らがオヤシロさまの祟りの標的になる確率が高いことを知っている…。", + NULL, "However, she knew that something had made her a potential target for Oyashiro-sama's curse...", Line_Normal); + ClearMessage(); + + +// オヤシロさまは…確か、雛見沢の守り神のはずだ@ + OutputLine(NULL, " オヤシロさまは…確か、雛見沢の守り神のはずだ。", + NULL, "If I recall correctly... Oyashiro-sama should be the guardian deity of Hinamizawa.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// …守り神ってのは住民を守り、外敵を追い払うものじゃないだろうか…¥ + OutputLine(NULL, " …守り神ってのは住民を守り、外敵を追い払うものじゃないだろうか…?", + NULL, "...Isn't a guardian deity supposed to defend the citizens and drive out invaders...?", Line_Normal); + ClearMessage(); + + +// 確かに昨日、大石さんが言っていたように、始めこそ村の敵が標的だったが、近年、よそ者であれば見境なし…な状況にはなってきている¥ + OutputLine(NULL, " 確かに昨日、大石さんが言っていたように、始めこそ村の敵が標的だったが、近年、よそ者であれば見境なし…な状況にはなってきている。", + NULL, "If I recall correctly, yesterday Ooishi-san said that originally the targets were enemies of the village. But recently, there was no longer any distinction between them or regular outsiders.", Line_Normal); + ClearMessage(); + + +// でもそれなら…レナよりも引っ越してきて日が浅い俺の方が狙われるべきだと思う@ + OutputLine(NULL, " でもそれなら…レナよりも引っ越してきて日が浅い俺の方が狙われるべきだと思う。", + NULL, "But if that was the case... then I would think that I'd be the more likely target, having moved here more recently than Rena.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナの雰囲気からは、次こそ自分だ…というような悲壮感すら感じられる…¥ + OutputLine(NULL, " レナの雰囲気からは、次こそ自分だ…というような悲壮感すら感じられる…。", + NULL, "From her composure, I could infer that she was grimly certain that... she would be next.", Line_Normal); + ClearMessage(); + + +// …今聞いた話を大石さんに伝えた方がいいんだろうか@ + OutputLine(NULL, " …今聞いた話を大石さんに伝えた方がいいんだろうか。", + NULL, "...I should probably relay what I heard just now to Ooishi-san.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 寝たふりをし、仲間から盗み聞きした話を警察にする…@ + OutputLine(NULL, " 寝たふりをし、仲間から盗み聞きした話を警察にする…。", + NULL, "Informing the police of what I heard by eavesdropping on my friends while pretending to be asleep...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ………気分は沈むばかりだった¥ + OutputLine(NULL, " ………気分は沈むばかりだった。", + NULL, "...It made me feel terrible.", Line_Normal); + ClearMessage(); + + +// いくつもの疑問が生じ、俺を嫌な気分の黒雲で包んでいく…@ + OutputLine(NULL, " いくつもの疑問が生じ、俺を嫌な気分の黒雲で包んでいく…。", + NULL, "It raised a few questions and left me with a bad taste in my mouth...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// これらの疑問に…答えを求めない方がいいのだろうか…¥ + OutputLine(NULL, " これらの疑問に…答えを求めない方がいいのだろうか…?", + NULL, "Would it be better not to seek the answers to those questions...?", Line_Normal); + ClearMessage(); + + +// これまで同様、知る事によって、俺はもっともっと…戻れないくらいの深みに落ちて行くのだろうか…@ + OutputLine(NULL, " これまで同様、知る事によって、俺はもっともっと…戻れないくらいの深みに落ちて行くのだろうか…。", + NULL, "As I continued to learn more and more, I felt like I had fallen past the point of no return...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// いつか、きっと俺は後悔しそうな気がする@ + OutputLine(NULL, " いつか、きっと俺は後悔しそうな気がする。", + NULL, "I would definitely regret this one day.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……知らなければよかったと、きっと後悔するんだ…¥ + OutputLine(NULL, " ……知らなければよかったと、きっと後悔するんだ…。", + NULL, "...I would definitely regret ever having learned of these events...", Line_Normal); + ClearMessage(); + + + PlayBGM( 1, "msys02", 128, 0 ); + DrawScene( "black", 1000 ); +//csp -1://print 2 + +//「先生が来るでございますわよ~!@ 圭一さぁん@ お起きなさいなぁ!!@ + PlaySE(3, "S01/04/120400027", 128, 64); + OutputLine(NULL, "「先生が来るでございますわよ〜!!", + NULL, "\"The teacher approaches~!!", Line_WaitForInput); + PlaySE(3, "S01/04/120400028", 128, 64); + OutputLine(NULL, " 圭一さぁん!", + NULL, " Keiichi-saan!", Line_WaitForInput); + OutputLine(NULL, " お起きなさいなぁ!!」", + NULL, " You must awaken!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + PlaySE( 3, "wa_001", 128, 64 ); +// 遠くで午後の授業の始まりの振鈴の音がする@……げ! ほとんど寝れなかった¥ + OutputLine(NULL, " 遠くで午後の授業の始まりの振鈴の音がする。", + NULL, "In the distance, I could hear the ring of the handbell signaling the start of afternoon classes.", Line_WaitForInput); + OutputLine(NULL, "……げ! ほとんど寝れなかった!", + NULL, " ...Geh! I couldn't sleep at all!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_109", "up", 0, 0, 1300 ); + +// 俺は慌てて目を覚まし顔を上げる@ + OutputLine(NULL, " 俺は慌てて目を覚まし顔を上げる。", + NULL, "I hastily opened my eyes and raised my head up.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 背もたれに背中を押し付けた瞬間、 + OutputLine(NULL, " 背もたれに背中を押し付けた瞬間、", + NULL, "It was in that moment, when I leaned against the back of my seat...", Line_ContinueAfterTyping); + PlaySE( 3, "wa_005", 128, 64 ); + ShakeScreen( 1, 100, 20, 5, 0, ); +//「痛ぇえぇッ?!?!@ + PlaySE(3, "S01/01/120100163", 128, 64); + OutputLine(NULL, "「痛ぇえぇッ?!?!」", + NULL, " \"Owwugh!?!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + PlayBGM( 1, "msys03", 128, 0 ); +// 俺の席の背もたれに、いつのまにかガムテープで画鋲が仕掛けられていた@ + OutputLine(NULL, " 俺の席の背もたれに、いつのまにかガムテープで画鋲が仕掛けられていた。", + NULL, "There was a thumbtack stuck on the back of my chair with tape.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …状況証拠だけで充分だ…!¥ + OutputLine(NULL, " …状況証拠だけで充分だ…!!", + NULL, "...Circumstantial evidence was enough...!", Line_Normal); + ClearMessage(); + + +//「沙都子ぉおおおぉおぉおおぉッ!!!@ + PlaySE(3, "S01/01/120100164", 128, 64); + OutputLine(NULL, "「沙都子ぉおおおぉおぉおおぉッ!!!」", + NULL, "\"SATOKOOOOOO!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 法廷不要で即有罪!@ + OutputLine(NULL, " 法廷不要で即有罪!!", + NULL, "Guilty without trial!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 極刑に処すッ!!!¥ + OutputLine(NULL, " 極刑に処すッ!!!!", + NULL, "Capital punishment!!!!", Line_Normal); + ClearMessage(); + + + + +// 威勢よく席を立ち上がる!@/ + OutputLine(NULL, " 威勢よく席を立ち上がる!!", + NULL, "I furiously jumped up from my seat!!", Line_WaitForInput); + + ChangeScene( "black", 8, 200, ); + PlaySE( 3, "wa_002", 128, 64 ); + +// と、俺は足をもつれさせ転んでしまう@ + OutputLine(NULL, " と、俺は足をもつれさせ転んでしまう。", + NULL, " ...and I tripped as if my feet were tangled up.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// いつのまにか…俺の両足の靴紐が結び付けられていたのだ¥ + OutputLine(NULL, " いつのまにか…俺の両足の靴紐が結び付けられていたのだ!", + NULL, "My shoelaces had been tied together!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_109", "up", 0, 0, 300 ); + +//「や、やるじゃねぇか沙都子ぉおおぉお!@ 俺が寝ている間に…気配を消してこれだけの上等をやってくれるたぁよぅ…!!!@ + PlaySE(3, "S01/01/120100165", 128, 64); + OutputLine(NULL, "「や、やるじゃねぇか沙都子ぉおおぉお!!", + NULL, "\"N-Not bad, Satokoooo!!", Line_WaitForInput); + PlaySE(3, "S01/01/120100166", 128, 64); + OutputLine(NULL, " 俺が寝ている間に…気配を消してこれだけの上等をやってくれるたぁよぅ…!!!」", + NULL, " While I was sleeping, you were able to conceal your presence and able to pull off this fine piece of work!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 上靴を脱いで沙都子に飛びかかろうとした矢先に、ちょうど先生が入ってきた¥ + OutputLine(NULL, " 上靴を脱いで沙都子に飛びかかろうとした矢先に、ちょうど先生が入ってきた。", + NULL, "The teacher came in right as I was about to pull off my shoes and tackle Satoko.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 2, "sa_se_aw_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「をっほっほ!@ 先生が来ましてよ圭一さん@ 着席あそばせ~!@ + PlaySE(3, "S01/04/120400030", 128, 64); + OutputLine(NULL, "「をっほっほ!!", + NULL, "\"Oh ho ho!!", Line_WaitForInput); + PlaySE(3, "S01/04/120400031", 128, 64); + OutputLine(NULL, " 先生が来ましてよ圭一さん?", + NULL, " Did you not notice that our teacher has arrived, Keiichi-san?", Line_WaitForInput); + PlaySE(3, "S01/04/120400032", 128, 64); + OutputLine(NULL, " 着席あそばせ〜!」", + NULL, " Take your seat~!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// つかつか、!w300ひょい、!w300びし!@ + OutputLine(NULL, " つかつか、", + NULL, "*clomp clomp*", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "ひょい、", + NULL, " *whish*", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "びし!!", + NULL, " *bwif*", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そんなのお構いなしにデコピンを食らわしてやる¥ + OutputLine(NULL, " そんなのお構いなしにデコピンを食らわしてやる。", + NULL, "Not caring one bit, I made her eat a flick to the forehead.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 2, "sa_se_na_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「ふ、ふわぁあぁあぁああん!@ 圭一さんがいじめたぁあぁああぁ…!!@ + PlaySE(3, "S01/04/120400033", 128, 64); + OutputLine(NULL, "「ふ、ふわぁあぁあぁああん!!", + NULL, "\"B-Bwaaaaaah!!", Line_WaitForInput); + PlaySE(3, "S01/04/120400034", 128, 64); + OutputLine(NULL, " 圭一さんがいじめたぁあぁああぁ…!!」", + NULL, " Keiichi-san is being mean...!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「こら@ 前原くん、下級生をいじめてはいけません@ 謝りなさい!@ + PlaySE(3, "S01/22/121400012", 128, 64); + OutputLine(NULL, "「こら!", + NULL, "\"Hey!", Line_WaitForInput); + PlaySE(3, "S01/22/121400013", 128, 64); + OutputLine(NULL, " 前原くん、下級生をいじめてはいけません!", + NULL, " Don't pick on the younger kids, Maebara-kun!", Line_WaitForInput); + PlaySE(3, "S01/22/121400014", 128, 64); + OutputLine(NULL, " 謝りなさい!」", + NULL, " Apologize to her!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 2, "sa_se_aw_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +// 沙都子がべーっと舌を出しているのが見えた。…こんのクソガキぃぃいぃい!!¥ + OutputLine(NULL, " 沙都子がべーっと舌を出しているのが見えた。…こんのクソガキぃぃいぃい!!!", + NULL, "I saw Satoko stick her tongue out at me... That little braaat!!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); + +//「ほら! 前原くん?!@ + PlaySE(3, "S01/22/121400015", 128, 64); + OutputLine(NULL, "「ほら! 前原くん?!」", + NULL, "\"Come on! Maebara-kun!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ヘイヘイ謝りますよー@沙都子サン、ゴメンナサイ。@ + PlaySE(3, "S01/01/120100167", 128, 64); + OutputLine(NULL, "「ヘイヘイ謝りますよー。", + NULL, "\"Yeah, yeah, I'll apologize.", Line_WaitForInput); + PlaySE(3, "S01/01/120100168", 128, 64); + OutputLine(NULL, "沙都子サン、ゴメンナサイ。」", + NULL, " Sorry, Satoko-san.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 丸っきりの棒読みだが取り合えず謝る@ + OutputLine(NULL, " 丸っきりの棒読みだが取り合えず謝る。", + NULL, "In any case, I apologized, even if it was in a completely insincere tone of voice.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …沙都子め、覚えてろよぉおぉおッ!¥ + OutputLine(NULL, " …沙都子め、覚えてろよぉおぉおッ!!", + NULL, "...Damn her, I'll remember this!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「圭ちゃん圭ちゃん、その恨みは部活でね@ 着席着席。@ + PlaySE(3, "S01/03/120300074", 128, 64); + OutputLine(NULL, "「圭ちゃん圭ちゃん、その恨みは部活でね!", + NULL, "\"Kei-chan, Kei-chan. Get your revenge at the club meeting!", Line_WaitForInput); + PlaySE(3, "S01/03/120300075", 128, 64); + OutputLine(NULL, " 着席着席。」", + NULL, " Take your seat, take your seat.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 委員長モードの魅音に促され、俺は着席することにした¥ + OutputLine(NULL, " 委員長モードの魅音に促され、俺は着席することにした。", + NULL, "I sat down after Mion told me to. She'd switched to class representative mode.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawScene( "black", 3000 ); +//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 + PlayBGM( 1, "msys12", 128, 0 ); + DrawSceneWithMask( "bg_028", "down", 0, 0, 1300 ); + SetValidityOfInput( FALSE ); + Wait( 4000 ); + SetValidityOfInput( TRUE ); +//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 + + +//■放課後 + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 ); +//!sd + + PlayBGM( 1, "msys02", 128, 0 ); +// 退屈な授業も終わり、ようやくの放課後だ@ + OutputLine(NULL, " 退屈な授業も終わり、ようやくの放課後だ。", + NULL, "With the boring classes finished, school was finally over for the day.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// さぁて今日の部活は何だろう?¥ + OutputLine(NULL, " さぁて今日の部活は何だろう?!", + NULL, "Now then, what should we do for our club today!?", Line_Normal); + ClearMessage(); + + +// 俺的には…昨日の推理ゲームをもう1回やってもらいたい@ + OutputLine(NULL, " 俺的には…昨日の推理ゲームをもう1回やってもらいたい。", + NULL, "Personally... I would like to play that deduction game one more time.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …大石さんのせいでろくろくできなかったからな@ + OutputLine(NULL, " …大石さんのせいでろくろくできなかったからな。", + NULL, "...I was hardly able to play it last time because of Ooishi-san.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナとのフォーメーションも全然活かしてないし¥ + OutputLine(NULL, " レナとのフォーメーションも全然活かしてないし!", + NULL, "Rena and I weren't even able to test out our strategy!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 1, "re_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + +//「そうだね。今日こそ圭一くんと二人で大勝利だよね!@ + PlaySE(3, "S01/02/120200066", 128, 64); + OutputLine(NULL, "「そうだね。今日こそ圭一くんと二人で大勝利だよね!」", + NULL, "\"That's right. Today, Keiichi-kun and I will be victorious!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + +//「でもどうでしょうね@同じゲームを続けて2日やった試しはありませんし。@ + PlaySE(3, "S01/04/120400035", 128, 64); + OutputLine(NULL, "「でもどうでしょうね。", + NULL, "\"What should we do...?", Line_WaitForInput); + OutputLine(NULL, "同じゲームを続けて2日やった試しはありませんし。」", + NULL, " We've never played the same game two days in a row before.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + +//「…………魅ぃにお願いしてみたらどうでしょうです。¥ + PlaySE(3, "S01/05/120500019", 128, 64); + OutputLine(NULL, "「…………魅ぃにお願いしてみたらどうでしょうです。」", + NULL, "\"...Why not try asking Mii?\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 ); + DrawBustshot( 2, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + + +// 魅音に振り返り目線を合わせると、おもむろに手をぽんと叩いて叫んだ¥ + OutputLine(NULL, " 魅音に振り返り目線を合わせると、おもむろに手をぽんと叩いて叫んだ。", + NULL, "Mion looked over her shoulder as we made eye contact. She slowly tapped her palm with her fist as her face suddenly lit up.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 2, "me_se_wi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「いっけね@ 今日、叔父さんの手伝いの日だ…@ 悪い、みんな! 今日なし!@ + PlaySE(3, "S01/03/120300076", 128, 64); + OutputLine(NULL, "「いっけね!", + NULL, "\"Ooops!", Line_WaitForInput); + PlaySE(3, "S01/03/120300077", 128, 64); + OutputLine(NULL, " 今日、叔父さんの手伝いの日だ…!", + NULL, " I completely forgot, I need to go help my uncle today...!", Line_WaitForInput); + PlaySE(3, "S01/03/120300078", 128, 64); + OutputLine(NULL, " 悪い、みんな! 今日なし!」", + NULL, " Sorry, guys! Not today!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「叔父さんの手伝い~@ 柄にもなく孝行なヤツだなぁ!@ + PlaySE(3, "S01/01/120100169", 128, 64); + OutputLine(NULL, "「叔父さんの手伝い〜?", + NULL, "\"Helping your uncle~?", Line_WaitForInput); + PlaySE(3, "S01/01/120100170", 128, 64); + OutputLine(NULL, " 柄にもなく孝行なヤツだなぁ!」", + NULL, " Aren't you a little goody-two-shoes!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 2, "me_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「悪い悪ぃ…@ ホントすっかり忘れてた。……じゃあごめんねみんな@ 今日はおじさん、これで帰るわぁ!@ + PlaySE(3, "S01/03/120300079", 128, 64); + OutputLine(NULL, "「悪い悪ぃ…!", + NULL, "\"Sorry, really...!", Line_WaitForInput); + PlaySE(3, "S01/03/120300080", 128, 64); + OutputLine(NULL, " ホントすっかり忘れてた。……じゃあごめんねみんな!", + NULL, " I really did forget... Well, then... sorry, guys!", Line_WaitForInput); + PlaySE(3, "S01/03/120300081", 128, 64); + OutputLine(NULL, " 今日はおじさん、これで帰るわぁ!」", + NULL, " This old man is heading back home now!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); + +// 魅音は一方的にそれだけ告げると、カバンを引っ掴み、どたどたと昇降口へ走って行った¥ + OutputLine(NULL, " 魅音は一方的にそれだけ告げると、カバンを引っ掴み、どたどたと昇降口へ走って行った。", + NULL, "Mion left us with that and rushed off to the exit after snatching up her bag.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); + PlayBGM( 1, "msys01", 128, 0 ); + DrawBustshot( 3, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + +//「魅ぃちゃんね、たまに町にある叔父さんのお店の手伝いに行くんだよ。@ + PlaySE(3, "S01/02/120200067", 128, 64); + OutputLine(NULL, "「魅ぃちゃんね、たまに町にある叔父さんのお店の手伝いに行くんだよ。」", + NULL, "\"You see, Mii-chan... She sometimes goes to help out at her uncle's shop in town.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// へぇ…そんな面倒臭いこと、絶対に引き受けないヤツだと思ってたけどなぁ@ + OutputLine(NULL, " へぇ…そんな面倒臭いこと、絶対に引き受けないヤツだと思ってたけどなぁ。", + NULL, "Ahh... I thought she wasn't the type to get caught up in such bothersome stuff.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "sa_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「バイト代が出ると言ってましたですわ@結構なお小遣いになるらしいですの。@ + PlaySE(3, "S01/04/120400037", 128, 64); + OutputLine(NULL, "「バイト代が出ると言ってましたですわ。", + NULL, "\"She said that she gets paid for it.", Line_WaitForInput); + PlaySE(3, "S01/04/120400038", 128, 64); + OutputLine(NULL, "結構なお小遣いになるらしいですの。」", + NULL, " It's quite a bit of spending money, from what I hear.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// なぁるほどな@山ほど持ってるゲーム代はこれで稼いでるわけだ¥ + OutputLine(NULL, " なぁるほどな。", + NULL, "I see.", Line_WaitForInput); + OutputLine(NULL, "山ほど持ってるゲーム代はこれで稼いでるわけだ。", + NULL, " She was able to pay for that mountain of games with what she saved up from there.", Line_Normal); + ClearMessage(); + + +//「しかしそれは…アルバイトと言うんじゃあないのか@ 校則で禁止されてないか?!@ + PlaySE(3, "S01/01/120100171", 128, 64); + OutputLine(NULL, "「しかしそれは…アルバイトと言うんじゃあないのか?", + NULL, "\"But that... wouldn't you call that a part-time job?", Line_WaitForInput); + PlaySE(3, "S01/01/120100172", 128, 64); + OutputLine(NULL, " 校則で禁止されてないか?!」", + NULL, " Isn't that against school policy!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); + DrawBustshotWithFiltering( 3, "ri_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「…家業手伝いは除くと書いてありますです。@ + OutputLine(NULL, "「…家業手伝いは除くと書いてありますです。」", + NULL, "\"...There's a clause that states family businesses are excluded.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そうとも言うか…@ + OutputLine(NULL, " そうとも言うか…。", + NULL, "Is that what she's calling it...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……じゃあなんだ@今日の部活はお流れなのか¥ + OutputLine(NULL, " ……じゃあなんだ。", + NULL, "...So what now?", Line_WaitForInput); + OutputLine(NULL, "今日の部活はお流れなのか?", + NULL, " Pass on the club today?", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); + DrawBustshotWithFiltering( 3, "re_se_ha_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「…じゃあ…今日はこれで解散かな? …かな?@ + PlaySE(3, "S01/02/120200068", 128, 64); + OutputLine(NULL, "「…じゃあ…今日はこれで解散かな? …かな?」", + NULL, "\"...So... we're done today, I guess? ...I guess?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「別に部長不在でもいいだろ@ ……やろうぜ部活!¥ + PlaySE(3, "S01/01/120100173", 128, 64); + OutputLine(NULL, "「別に部長不在でもいいだろ?", + NULL, "\"Won't it be fine even without the club president?", Line_WaitForInput); + PlaySE(3, "S01/01/120100174", 128, 64); + OutputLine(NULL, " ……やろうぜ部活!」", + NULL, " ...Let's do this!\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "black", "left", 0, 0, 1300 ); + +// 俺は部活ロッカーを開け、積み上げられたゲームの山から昨日のゲームを探し始める¥ + OutputLine(NULL, " 俺は部活ロッカーを開け、積み上げられたゲームの山から昨日のゲームを探し始める。", + NULL, "I opened the club locker and began searching for the deduction game from that ever-growing pile of games.", Line_Normal); + ClearMessage(); + + +//「お、あったあった@ 昨日の推理ゲーム@ ようやくコツが分かって来た所で中断しちゃったからな~。@ + PlaySE(3, "S01/01/120100175", 128, 64); + OutputLine(NULL, "「お、あったあった!", + NULL, "\"Ah, here it is!", Line_WaitForInput); + PlaySE(3, "S01/01/120100176", 128, 64); + OutputLine(NULL, " 昨日の推理ゲーム!", + NULL, " The deduction game from yesterday!", Line_WaitForInput); + PlaySE(3, "S01/01/120100177", 128, 64); + OutputLine(NULL, " ようやくコツが分かって来た所で中断しちゃったからな〜。」", + NULL, " Man, I had to stop just as I was getting the hang of it.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// せめて沙都子に今日の昼休みの復讐をしないとな!¥ + OutputLine(NULL, " せめて沙都子に今日の昼休みの復讐をしないとな!!", + NULL, "At the very least, I wanted to repay Satoko for what she did during the afternoon break!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 ); + DrawBustshotWithFiltering( 1, "sa_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + + +//「私は構いませんけど@レナさんと梨花はどういたします?@ + PlaySE(3, "S01/04/120400039", 128, 64); + OutputLine(NULL, "「私は構いませんけど。", + NULL, "\"I do not mind.", Line_WaitForInput); + PlaySE(3, "S01/04/120400040", 128, 64); + OutputLine(NULL, "レナさんと梨花はどういたします?」", + NULL, " But is that fine for Rena-san and Rika?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "re_se_ko_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「う~ん、!w800…圭一くんがどうしてもって言うんなら…ちょっとだけいいかな。@ + OutputLine(NULL, "「う〜ん、", + NULL, "\"Umm,", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 800 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…圭一くんがどうしてもって言うんなら…ちょっとだけいいかな。」", + NULL, " ...If Keiichi-kun wants to so badly, I wouldn't mind playing for a bit.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 2, "ri_se_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「……ボクは…みんなが揃っての方がいいな、と思いますです。@ + PlaySE(3, "S01/05/120500021", 128, 64); + OutputLine(NULL, "「……ボクは…みんなが揃っての方がいいな、と思いますです。」", + NULL, "\"...I think... it's better if we do it when we have everyone together.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ん、…それを言われると…う~ん¥ + OutputLine(NULL, " ん、…それを言われると…う〜ん。", + NULL, "Mmm... When she says it like that... hmmmm.", Line_Normal); + ClearMessage(); + + +//「部活がないなら、ボクはお買い物に行きたかったのです@…お醤油とかを買いに行きますですよ。¥ + PlaySE(3, "S01/05/120500022", 128, 64); + OutputLine(NULL, "「部活がないなら、ボクはお買い物に行きたかったのです。", + NULL, "\"I wanted to go shopping if there wasn't a club meeting today.", Line_WaitForInput); + PlaySE(3, "S01/05/120500023", 128, 64); + OutputLine(NULL, "…お醤油とかを買いに行きますですよ。」", + NULL, " ...Going to buy soy sauce and other things.\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 1, "sa_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「あ、…そうでしたわねぇ@ すっかり忘れてましたわ。@ + PlaySE(3, "S01/04/120400041", 128, 64); + OutputLine(NULL, "「あ、…そうでしたわねぇ!", + NULL, "\"Oh! ...That's right!", Line_WaitForInput); + PlaySE(3, "S01/04/120400042", 128, 64); + OutputLine(NULL, " すっかり忘れてましたわ。」", + NULL, " I completely forgot.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "re_se_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「なら……、レナも久しぶりに宝探しに行こうかなぁ…!@ + OutputLine(NULL, "「なら……、レナも久しぶりに宝捜しに行こうかなぁ…!」", + NULL, "\"Well... I guess since it's been a while, I should go treasure hunting...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// なんだなんだ。…場はすっかり部活という雰囲気ではなくなってしまった¥ + OutputLine(NULL, " なんだなんだ。…場はすっかり部活という雰囲気ではなくなってしまった。", + NULL, "What's this, now? ...Everyone was no longer the mood for club activities.", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeAllBustshots( 1000, TRUE ); + +// これ以上、わがままを言うと逆に策があることを勘付かれてしまうかもしれないな…@ + OutputLine(NULL, " これ以上、わがままを言うと逆に策があることを勘付かれてしまうかもしれないな…。", + NULL, "If I kept on trying to push the matter, it may make them realize I had a trick up my sleeve...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……仕方あるまい。今回は諦めるとするか¥ + OutputLine(NULL, " ……仕方あるまい。今回は諦めるとするか。", + NULL, "...Ah, well. I'll give up this time.", Line_Normal); + ClearMessage(); + + +//「ちぇ~、このゲーム、楽しみにしていたのになぁ……。@ + PlaySE(3, "S01/01/120100178", 128, 64); + OutputLine(NULL, "「ちぇ〜、このゲーム、楽しみにしていたのになぁ……。」", + NULL, "\"Man, I really was looking forward to playing it...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 未練がましそうにカードをべらべらとめくる¥ + OutputLine(NULL, " 未練がましそうにカードをべらべらとめくる。", + NULL, "I shuffled through the cards as if I was still caught up on it.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 3, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「またの機会に叩きのめしてさしあげましてよ@ をっほっほ!!@ + PlaySE(3, "S01/04/120400043", 128, 64); + OutputLine(NULL, "「またの機会に叩きのめしてさしあげましてよ!", + NULL, "\"At the next opportunity, I shall give you a sound thrashing!", Line_WaitForInput); + PlaySE(3, "S01/04/120400044", 128, 64); + OutputLine(NULL, " をっほっほ!!」", + NULL, " Oh ho ho!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「犯人は「沙都子」@ 凶器は「ピストル」@ やはり貴様の仕業だったか!!@ + OutputLine(NULL, "「犯人は「沙都子」!", + NULL, "\"The murderer is 'Satoko'!", Line_WaitForInput); + OutputLine(NULL, " 凶器は「ピストル」!", + NULL, " The murder weapon is the 'Pistol'!", Line_WaitForInput); + PlaySE(3, "S01/01/120100181", 128, 64); + OutputLine(NULL, " やはり貴様の仕業だったか!!」", + NULL, " It was you after all!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "sa_se_bi_b2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「な、なんですってぇええぇ!@ じゃあじゃあじゃあ!!@ + PlaySE(3, "S01/04/120400045", 128, 64); + OutputLine(NULL, "「な、なんですってぇええぇ!!", + NULL, "\"Wh-What did you say!?", Line_WaitForInput); + PlaySE(3, "S01/04/120400046", 128, 64); + OutputLine(NULL, " じゃあじゃあじゃあ!!」", + NULL, " Then I'll just...!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 沙都子が机の上のカードを探し、3枚のカードを俺に突きつける¥ + OutputLine(NULL, " 沙都子が机の上のカードを探し、3枚のカードを俺に突きつける。", + NULL, "Satoko looked through the cards on the desk and stuck out three of them at me.", Line_Normal); + ClearMessage(); + + +//「犯人は「圭一」@ 凶器は「ロープ」で犯行現場は「ラウンジ」ですわぁ!!@ + OutputLine(NULL, "「犯人は「圭一」!", + NULL, "\"The murderer is 'Keiichi'!", Line_WaitForInput); + OutputLine(NULL, " 凶器は「ロープ」で犯行現場は「ラウンジ」ですわぁ!!」", + NULL, " In the 'Lounge' with the 'Rope'!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ロープなんかいらねぇ@ このまま絞め殺してやらぁあぁあ!!@ + PlaySE(3, "S01/01/120100182", 128, 64); + OutputLine(NULL, "「ロープなんかいらねぇ!", + NULL, "\"I don't need no rope!", Line_WaitForInput); + PlaySE(3, "S01/01/120100183", 128, 64); + OutputLine(NULL, " このまま絞め殺してやらぁあぁあ!!」", + NULL, " I'll just strangle you like this!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "sa_se_hn_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「いっやぁあぁあぁあ!@ 圭一さんのケダモノぉおぉおぉ!!!!¥ + PlaySE(3, "S01/04/120400049", 128, 64); + OutputLine(NULL, "「いっやぁあぁあぁあ!!", + NULL, "\"Nooooo!!", Line_WaitForInput); + PlaySE(3, "S01/04/120400050", 128, 64); + OutputLine(NULL, " 圭一さんのケダモノぉおぉおぉ!!!!」", + NULL, " Keiichi-san is such a beast!!!!\"", Line_Normal); + ClearMessage(); + + + PlaySE( 3, "wa_002", 128, 64 ); + ShakeScreen( 1, 50, 20, 3, 0, ); + PlaySE( 3, "wa_005", 128, 64 ); + ShakeScreen( 0, 50, 20, 3, 0, ); + PlaySE( 3, "wa_002", 128, 64 ); + ShakeScreen( 1, 50, 20, 3, 0, ); + +// ふぅ@…取り合えずうっぷんは晴らせたので良しとするか¥ + OutputLine(NULL, " ふぅ。", + NULL, "Phew.", Line_WaitForInput); + OutputLine(NULL, "…取り合えずうっぷんは晴らせたので良しとするか。", + NULL, " ...Well, I guess it's good that I got that out of my system.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 3, "sa_se_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「ふわぁあぁあぁあん!@ 圭一さん、覚えてらっしゃあぁああぁい!!@ + PlaySE(3, "S01/04/120400051", 128, 64); + OutputLine(NULL, "「ふわぁあぁあぁあん!!", + NULL, "\"Bwaaaaah!!", Line_WaitForInput); + PlaySE(3, "S01/04/120400052", 128, 64); + OutputLine(NULL, " 圭一さん、覚えてらっしゃあぁああぁい!!」", + NULL, " I'll remember this, Keiichi-san!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "ri_se_ni_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「…いっぱいいっぱい慰みものにされましたですね@かわいそかわいそです。@ + OutputLine(NULL, "「…いっぱいいっぱい慰みものにされましたですね。", + NULL, "\"...She was used as a plaything for quite a while.", Line_WaitForInput); + PlaySE(3, "S01/05/120500025", 128, 64); + OutputLine(NULL, "かわいそかわいそです。」", + NULL, " How unfortunate.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + +//「あははは☆…かぁいいかぁいい…☆¥ + PlaySE(3, "S01/02/120200071", 128, 64); + OutputLine(NULL, "「あははは☆…かぁいいかぁいい…☆」", + NULL, "\"Ahahaha☆ ...Kyute, kyute...☆\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "black", "down", 0, 0, 1300 ); + DrawScene( "bg_109", 1000 ); + +// みんなが帰り支度を始める@ + OutputLine(NULL, " みんなが帰り支度を始める。", + NULL, "Everyone got ready to go back home.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺も散らかしたカードを集め、片付けることにする¥ + OutputLine(NULL, " 俺も散らかしたカードを集め、片付けることにする。", + NULL, "I also helped gather up the scattered cards.", Line_Normal); + ClearMessage(); + + +// 手がふっと止まった@……ただの犯人カードなのに…違和感があった@ + OutputLine(NULL, " 手がふっと止まった。", + NULL, "I suddenly paused.", Line_WaitForInput); + OutputLine(NULL, "……ただの犯人カードなのに…違和感があった。", + NULL, " ...They were just the suspect cards... but I noticed something strange.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 「レナ@「沙都子@「梨花@「圭一@「魅音」!w1000!s200………!sd/ + OutputLine(NULL, " 「レナ」", + NULL, "\"Rena\"", Line_WaitForInput); + OutputLine(NULL, "「沙都子」", + NULL, " \"Satoko\"", Line_WaitForInput); + OutputLine(NULL, "「梨花」", + NULL, " \"Rika\"", Line_WaitForInput); + OutputLine(NULL, "「圭一」", + NULL, " \"Keiichi\"", Line_WaitForInput); + OutputLine(NULL, "「魅音」", + NULL, " \"Mion\"", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + SetSpeedOfMessage( TRUE, 0, ); +//!s200 + OutputLine(NULL, "………", + NULL, " ...", Line_ContinueAfterTyping); +//!sd + SetSpeedOfMessage( FALSE, 0, ); + + FadeOutBGM( 1, 1000, TRUE ); + +//「悟史」¥ + OutputLine(NULL, "「悟史」。", + NULL, " \"Satoshi\"", Line_Normal); + ClearMessage(); + +// 悟史@ + OutputLine(NULL, " 悟史?", + NULL, "Satoshi?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ………犯人カードの名前はみんな創作じゃない@ + OutputLine(NULL, " ………犯人カードの名前はみんな創作じゃない。", + NULL, "...Not all the cards were made by us.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 少なくともこの名前以外は全員、部活のメンバーの名前だ@ + OutputLine(NULL, " 少なくともこの名前以外は全員、部活のメンバーの名前だ。", + NULL, "Or at least, every card besides this one has the name of a club member.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……じゃあ、この悟史というヤツも…部員¥ + OutputLine(NULL, " ……じゃあ、この悟史というヤツも…部員?", + NULL, "...Does this mean that this Satoshi fellow... is a member?", Line_Normal); + ClearMessage(); + + +// クラスの男子に悟史って名前のヤツはいただろうか…@ + OutputLine(NULL, " クラスの男子に悟史って名前のヤツはいただろうか…?", + NULL, "Was there someone in the class named Satoshi...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 壁に貼ってあるクラス全員の名前には悟史という名は見当らない¥ + OutputLine(NULL, " 壁に貼ってあるクラス全員の名前には悟史という名は見当らない。", + NULL, "I couldn't find anyone named Satoshi on the class roster stuck up on the wall.", Line_Normal); + ClearMessage(); + + DisableWindow(); + PlayBGM( 1, "msys12", 128, 0 ); + DrawBustshotWithFiltering( 1, "re_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「圭一くん、早く片付けよ!¥ + PlaySE(3, "S01/02/120200072", 128, 64); + OutputLine(NULL, "「圭一くん、早く片付けよ!」", + NULL, "\"Keiichi-kun! Let's hurry and finish cleaning up!\"", Line_Normal); + ClearMessage(); + + +// レナに急かされ、はっとする@ + OutputLine(NULL, " レナに急かされ、はっとする。", + NULL, "Being rushed by Rena, I finished up quickly.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 賑やかな沙都子と梨花ちゃんはもう下駄箱に向かい、教室に残っているのは俺たちだけだ@ + OutputLine(NULL, " 賑やかな沙都子と梨花ちゃんはもう下駄箱に向かい、教室に残っているのは俺たちだけだ。", + NULL, "Satoko and Rika-chan had already headed merrily for their lockers, so we were the only ones left in the classroom.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 当のレナもカバンを担ぎ、もう帰る体勢だ¥ + OutputLine(NULL, " 当のレナもカバンを担ぎ、もう帰る体勢だ。", + NULL, "Right now, Rena had already gotten her bag and was ready to leave.", Line_Normal); + ClearMessage(); + + +//「レナ@やっぱりこのクラスからも、転校で出て行っちゃった生徒って…結構いるんだろ?@ + PlaySE(3, "S01/01/120100184", 128, 64); + OutputLine(NULL, "「レナ。", + NULL, "\"Rena.", Line_WaitForInput); + PlaySE(3, "S01/01/120100185", 128, 64); + OutputLine(NULL, "やっぱりこのクラスからも、転校で出て行っちゃった生徒って…結構いるんだろ?」", + NULL, " There must be quite a few people who transfer from this school... right?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ちょっと遠回しにレナに聞いてみる@ + OutputLine(NULL, " ちょっと遠回しにレナに聞いてみる。", + NULL, "I tried asking Rena in a bit of a roundabout way.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナはちょっと困った顔をしてから答えた¥ + OutputLine(NULL, " レナはちょっと困った顔をしてから答えた。", + NULL, "Rena made a troubled face and then answered.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 1, "re_se_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「…うん@雛見沢って田舎でしょ@ 転校して行っちゃう人も時々いるよ。@ + PlaySE(3, "S01/02/120200073", 128, 64); + OutputLine(NULL, "「…うん。", + NULL, "\"...Yeah.", Line_WaitForInput); + PlaySE(3, "S01/02/120200074", 128, 64); + OutputLine(NULL, "雛見沢って田舎でしょ?", + NULL, " Hinamizawa is a rural town, right?", Line_WaitForInput); + PlaySE(3, "S01/02/120200075", 128, 64); + OutputLine(NULL, " 転校して行っちゃう人も時々いるよ。」", + NULL, " Some people transfer out every now and then.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「じゃあ、この悟史ってヤツも転校してったのか?@ + PlaySE(3, "S01/01/120100186", 128, 64); + OutputLine(NULL, "「じゃあ、この悟史ってヤツも転校してったのか?」", + NULL, "\"Then is Satoshi another one of those transferees?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 1, "re_se_bi_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「ごめん@ !s100………!sdよく知らないの。@ + PlaySE(3, "S01/02/120200076", 128, 64); + OutputLine(NULL, "「ごめん!", + NULL, "\"Sorry!", Line_WaitForInput); +//!s100 + SetSpeedOfMessage( TRUE, 0, ); + + OutputLine(NULL, "………", + NULL, " ...", Line_ContinueAfterTyping); +//!sd + SetSpeedOfMessage( FALSE, 0, ); + + OutputLine(NULL, "よく知らないの。」", + NULL, "I don't really know.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ちょっと間はあったが、ほぼ即答だった¥ + OutputLine(NULL, " ちょっと間はあったが、ほぼ即答だった。", + NULL, "There was a bit of a pause, but the answer was pretty much immediate.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 1, "re_se_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「ぁ、その…意地悪で言ってるんじゃないの@……ちょうど去年@レナが転校してきてから…入れ替わりだったかな@だからあんまりお話したことないの@…ごめんね!¥ + PlaySE(3, "S01/02/120200078", 128, 64); + OutputLine(NULL, "「ぁ、その…意地悪で言ってるんじゃないの!", + NULL, "\"Ah, um... I'm not saying it to be mean!", Line_WaitForInput); + PlaySE(3, "S01/02/120200079", 128, 64); + OutputLine(NULL, "……ちょうど去年。", + NULL, " ...Just last year...", Line_WaitForInput); + PlaySE(3, "S01/02/120200080", 128, 64); + OutputLine(NULL, "レナが転校してきてから…入れ替わりだったかな。", + NULL, " I transferred in... so maybe I just missed him.", Line_WaitForInput); + PlaySE(3, "S01/02/120200081", 128, 64); + OutputLine(NULL, "だからあんまりお話したことないの。", + NULL, " So I didn't hear much about him.", Line_WaitForInput); + PlaySE(3, "S01/02/120200082", 128, 64); + OutputLine(NULL, "…ごめんね!」", + NULL, " ...Sorry!\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + +// よく知らない、ごめん@ + OutputLine(NULL, " よく知らない、ごめん。", + NULL, "I am not sure, sorry.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 以前、レナにバラバラ殺人のことを聞き拒絶された時とよく似た答え方だった@ + OutputLine(NULL, " 以前、レナにバラバラ殺人のことを聞き拒絶された時とよく似た答え方だった。", + NULL, "Her answer was a lot like when she refused to tell me about the murder at the dam.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 拒絶されたことに寂しさも覚えたが……ほんの少しだけ怒りも感じた¥ + OutputLine(NULL, " 拒絶されたことに寂しさも覚えたが……ほんの少しだけ怒りも感じた。", + NULL, "I was saddened by her denial... and felt a little bit of anger.", Line_Normal); + ClearMessage(); + + +// 俺は…みんなの仲間だろ@ + OutputLine(NULL, " 俺は…みんなの仲間だろ?", + NULL, "I'm... their friend, aren't I?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 仲間同士で隠し事なんて…ないはずだろ@ + OutputLine(NULL, " 仲間同士で隠し事なんて…ないはずだろ?", + NULL, "Friends... don't keep secrets from their friends, do they?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 薄気味悪い祟りの話を隠してくれるのはありがたいさ@ + OutputLine(NULL, " 薄気味悪い祟りの話を隠してくれるのはありがたいさ。", + NULL, "Though I do appreciate that they kept that unsettling curse thing from me.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// ……だけど…みんなが不安なら、俺だってみんなと同じ不安を共有したい@ + OutputLine(NULL, " ……だけど…みんなが不安なら、俺だってみんなと同じ不安を共有したい。", + NULL, "...But... if everyone is worried about it, I'd rather be worried with them.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……それが…仲間ってもんだろ…¥ + OutputLine(NULL, " ……それが…仲間ってもんだろ…?", + NULL, "...That's... That's what it means to be friends, right...?", Line_Normal); + ClearMessage(); + + +// 悲しさと苛立たしさが入り混じった今の俺は…一体どんな表情をしているんだろう…¥ + OutputLine(NULL, " 悲しさと苛立たしさが入り混じった今の俺は…一体どんな表情をしているんだろう…。", + NULL, "For a moment, I wondered just what kind of face I was making just then... with these mixed feelings of sadness and annoyance...", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE ); + DrawBustshot( 2, "re_se_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 1300, TRUE ); + + PlayBGM( 1, "msys12", 128, 0 ); +//「け……圭一くん、…怖い顔してる@……なんでだろ?…なんでだろ?@ + PlaySE(3, "S01/02/120200083", 128, 64); + OutputLine(NULL, "「け……圭一くん、…怖い顔してる。", + NULL, "\"K... Keiichi-kun... you're making a scary face.", Line_WaitForInput); + PlaySE(3, "S01/02/120200084", 128, 64); + OutputLine(NULL, "……なんでだろ?…なんでだろ?」", + NULL, " ...Why is it? ...Why?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナの、言う通りの表情なのだろう@ + OutputLine(NULL, " レナの、言う通りの表情なのだろう。", + NULL, "It was probably exactly the kind of face Rena said it was.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …レナは俺の険しい表情に怯えているようだった¥ + OutputLine(NULL, " …レナは俺の険しい表情に怯えているようだった。", + NULL, "...It appeared my grim expression had frightened her.", Line_Normal); + ClearMessage(); + + +//「あ、ごめん@…今日の部活、楽しみにしてたからさ、残念だっただけだよ。@ + PlaySE(3, "S01/01/120100187", 128, 64); + OutputLine(NULL, "「あ、ごめん。", + NULL, "\"Ah, sorry.", Line_WaitForInput); + PlaySE(3, "S01/01/120100188", 128, 64); + OutputLine(NULL, "…今日の部活、楽しみにしてたからさ、残念だっただけだよ。」", + NULL, " ...I was really looking forward to the club today, I'm just feeling down about it.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナの頭をぐしゃぐしゃと撫でてはぐらかす@ + OutputLine(NULL, " レナの頭をぐしゃぐしゃと撫でてはぐらかす。", + NULL, "I rustled Rena's hair.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「帰ろうぜ。@ + PlaySE(3, "S01/01/120100189", 128, 64); + OutputLine(NULL, "「帰ろうぜ。」", + NULL, "\"Let's go home.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ちょっと気まずい雰囲気を引きずりながら、俺たちは下校した¥ + OutputLine(NULL, " ちょっと気まずい雰囲気を引きずりながら、俺たちは下校した。", + NULL, "Dragging that awkward mood with us, we headed home.", Line_Normal); + ClearMessage(); + + + DisableWindow(); + DrawSceneWithMask( "black", "left", 0, 0, 3000 ); + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + PlayBGM( 1, "msys11", 128, 0 ); + SetValidityOfInput( FALSE ); + Wait( 2000 ); + SetValidityOfInput( TRUE ); + DrawSceneWithMask( "bg_040", "left", 0, 0, 3000 ); + +// なぜだろう@ + OutputLine(NULL, " なぜだろう。", + NULL, "I wonder why.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …なぜ最近、こうも面白くない気持ちになるんだろう…@ + OutputLine(NULL, " …なぜ最近、こうも面白くない気持ちになるんだろう…?", + NULL, "...Why have I been getting this dumb feeling lately...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 何も知らなかった頃は…何も心配はなく、ただ日々が楽しかっただけのはずなのに@ + OutputLine(NULL, " 何も知らなかった頃は…何も心配はなく、ただ日々が楽しかっただけのはずなのに。", + NULL, "I didn't know anything... I had nothing to worry about... I was just enjoying my every day life.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 俺の素朴な疑問に、長く伸びた影は答えてくれなかった¥ + OutputLine(NULL, " 俺の素朴な疑問に、長く伸びた影は答えてくれなかった。", + NULL, "My long, outstretched shadow gave no answer to my naive inquiry.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 2, "re_se_ko_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「…圭一くん、疲れてるのかな…?!w800 …かな?@ + OutputLine(NULL, "「…圭一くん、疲れてるのかな…?", + NULL, "\"...Keiichi-kun, are you tired, maybe...?", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 800 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, " …かな?」", + NULL, " ...Maybe?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナが恐る恐る俺の顔色をうかがっている@ + OutputLine(NULL, " レナが恐る恐る俺の顔色をうかがっている。", + NULL, "Rena timidly questioned the reason behind my mood.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …気まずい雰囲気が余計気まずくなる、そんな表情だった¥ + OutputLine(NULL, " …気まずい雰囲気が余計気まずくなる、そんな表情だった。", + NULL, "...I'm sure my expression made this situation even more unsettling.", Line_Normal); + ClearMessage(); + + +//「…そうか?@ + PlaySE(3, "S01/01/120100190", 128, 64); + OutputLine(NULL, "「…そうか?」", + NULL, "\"...You think so?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「う、うん@…今朝から圭一くん、なんだか元気ないよ@風邪……かな?@ + PlaySE(3, "S01/02/120200086", 128, 64); + OutputLine(NULL, "「う、うん。", + NULL, "\"Y-Yeah.", Line_WaitForInput); + PlaySE(3, "S01/02/120200087", 128, 64); + OutputLine(NULL, "…今朝から圭一くん、なんだか元気ないよ。", + NULL, " ...You seemed to have been a little out of it ever since this morning.", Line_WaitForInput); + PlaySE(3, "S01/02/120200088", 128, 64); + OutputLine(NULL, "風邪……かな?」", + NULL, " Maybe... a cold?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// そう言う意味では健康体だと思う@小学校はこう見えても皆勤だ@ + OutputLine(NULL, " そう言う意味では健康体だと思う。", + NULL, "Physically, I was pretty sure I was in perfect health.", Line_WaitForInput); + OutputLine(NULL, "小学校はこう見えても皆勤だ。", + NULL, " It may not seem like it, but I've had perfect attendance since elementary school.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺がなかなか返事を返さないので、レナは勝手に先を続けた¥ + OutputLine(NULL, " 俺がなかなか返事を返さないので、レナは勝手に先を続けた。", + NULL, "Rena continued on since I didn't give her an answer.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 2, "re_se_de_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「きっと圭一くん、引越しの疲れが今になって来たんだよ@……前に住んでた所とは全然違うところだもん@いろいろ慣れたり覚えたり……疲れて当然だよ。@ + PlaySE(3, "S01/02/120200089", 128, 64); + OutputLine(NULL, "「きっと圭一くん、引越しの疲れが今になって来たんだよ。", + NULL, "\"It could be that the fatigue from moving has finally caught up to you.", Line_WaitForInput); + PlaySE(3, "S01/02/120200090", 128, 64); + OutputLine(NULL, "……前に住んでた所とは全然違うところだもん。", + NULL, " ...It's completely different from where you used to live, after all.", Line_WaitForInput); + PlaySE(3, "S01/02/120200091", 128, 64); + OutputLine(NULL, "いろいろ慣れたり覚えたり……疲れて当然だよ。」", + NULL, " Of course you've gotten tired... since there's so much you need to get used to and remember.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「そうなのかな。@ + PlaySE(3, "S01/01/120100191", 128, 64); + OutputLine(NULL, "「そうなのかな。」", + NULL, "\"Maybe that's it.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「うん@絶対にそうだよ@レナも最初、そうだったから@わかるんだよ?!w800…だよ?¥ + PlaySE(3, "S01/02/120200092", 128, 64); + OutputLine(NULL, "「うん。", + NULL, "\"Yeah.", Line_WaitForInput); + PlaySE(3, "S01/02/120200093", 128, 64); + OutputLine(NULL, "絶対にそうだよ。", + NULL, " It has to be.", Line_WaitForInput); + PlaySE(3, "S01/02/120200094", 128, 64); + OutputLine(NULL, "レナも最初、そうだったから。", + NULL, " Rena was also like that at first, too.", Line_WaitForInput); + PlaySE(3, "S01/02/120200095", 128, 64); + OutputLine(NULL, "わかるんだよ?", + NULL, " I can tell, you know?", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 800 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…だよ?」", + NULL, " ...You know?\"", Line_Normal); + ClearMessage(); + + +// 俺が今感じている些細な疎外感を、レナもまた去年、感じていたのだろうか@ + OutputLine(NULL, " 俺が今感じている些細な疎外感を、レナもまた去年、感じていたのだろうか。", + NULL, "...I wondered if Rena also experienced the slight bit of alienation last year that I was feeling right now.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// ……そう思うと、レナだけは俺の気持ちをわかってくれるんじゃないかという気がした¥ + OutputLine(NULL, " ……そう思うと、レナだけは俺の気持ちをわかってくれるんじゃないかという気がした。", + NULL, "...Thinking so, I felt that she was the only one who could understand how I felt.", Line_Normal); + ClearMessage(); + + +//「レナが雛見沢に転校してきた時の話が聞きたいな@…どんなだった?@ + PlaySE(3, "S01/01/120100192", 128, 64); + OutputLine(NULL, "「レナが雛見沢に転校してきた時の話が聞きたいな。", + NULL, "\"I'd like to hear about when you first came to Hinamizawa.", Line_WaitForInput); + PlaySE(3, "S01/01/120100193", 128, 64); + OutputLine(NULL, "…どんなだった?」", + NULL, " ...How was it?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺が話しに乗って来たのに気付くと、レナの顔が急に明るくなった¥ + OutputLine(NULL, " 俺が話しに乗って来たのに気付くと、レナの顔が急に明るくなった。", + NULL, "Feeling I had been drawn into the conversation, her face suddenly brightened.", Line_Normal); + ClearMessage(); + + +//「あははは@圭一くんと同じだよ@人の名前も村の中も全然わかんなかった@魅ぃちゃんとかが親切にしてくれたから全然寂しくなかったけど……やっぱり心細かったよ。¥ + PlaySE(3, "S01/02/120200096", 128, 64); + OutputLine(NULL, "「あははは。", + NULL, "\"Ahahaha.", Line_WaitForInput); + PlaySE(3, "S01/02/120200097", 128, 64); + OutputLine(NULL, "圭一くんと同じだよ。", + NULL, " It was the same as Keiichi-kun.", Line_WaitForInput); + PlaySE(3, "S01/02/120200098", 128, 64); + OutputLine(NULL, "人の名前も村の中も全然わかんなかった。", + NULL, " I didn't know the villagers' names at all.", Line_WaitForInput); + PlaySE(3, "S01/02/120200099", 128, 64); + OutputLine(NULL, "魅ぃちゃんとかが親切にしてくれたから全然寂しくなかったけど……やっぱり心細かったよ。」", + NULL, " Mii-chan and the rest were all very kind so I wasn't lonely, but I did still feel a little out of place.\"", Line_Normal); + ClearMessage(); + + +// レナは自分が引っ越してきた時のことを細かく話してくれた@ + OutputLine(NULL, " レナは自分が引っ越してきた時のことを細かく話してくれた。", + NULL, "Rena told me all the details of when she had moved here.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 出会いや驚き、不安や喜びをいろいろと¥ + OutputLine(NULL, " 出会いや驚き、不安や喜びをいろいろと。", + NULL, "All of her first acquaintances and surprises. Worries and good times.", Line_Normal); + ClearMessage(); + + +//「じゃあ…レナも沙都子にやられたのかよ?!@ + PlaySE(3, "S01/01/120100194", 128, 64); + OutputLine(NULL, "「じゃあ…レナも沙都子にやられたのかよ?!」", + NULL, "\"So... Satoko got you, too!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「うん@椅子に座ろうとしたら画鋲が置いてあったの@どっさり@…そしたらそれを、!s200……………!sdうん@懐かしいなぁ!¥ + OutputLine(NULL, "「うん。", + NULL, "\"Yeah.", Line_WaitForInput); + OutputLine(NULL, "椅子に座ろうとしたら画鋲が置いてあったの。", + NULL, " There was a thumb tack put on my chair.", Line_WaitForInput); + PlaySE(3, "S01/02/120200102", 128, 64); + OutputLine(NULL, "どっさり。", + NULL, " Poke.", Line_WaitForInput); + OutputLine(NULL, "…そしたらそれを、", + NULL, " ...Then with that, I...", Line_ContinueAfterTyping); +// !s200 + SetSpeedOfMessage( TRUE, 0, ); + OutputLine(NULL, "……………", + NULL, " ...", Line_ContinueAfterTyping); +//!sd + SetSpeedOfMessage( FALSE, 0, ); + + OutputLine(NULL, "うん。", + NULL, "Yeah.", Line_WaitForInput); + PlaySE(3, "S01/02/120200104", 128, 64); + OutputLine(NULL, "懐かしいなぁ!」", + NULL, " That really takes me back!\"", Line_Normal); + ClearMessage(); + + +//「魅音の部活にはいつ頃誘われたんだ@ さっそく初日にか?@ + PlaySE(3, "S01/01/120100195", 128, 64); + OutputLine(NULL, "「魅音の部活にはいつ頃誘われたんだ?", + NULL, "\"When were you invited into the club?", Line_WaitForInput); + PlaySE(3, "S01/01/120100196", 128, 64); + OutputLine(NULL, " さっそく初日にか?」", + NULL, " The first day?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「うぅん@…最初は部活なんてなかったんだよ@途中からできたの@………放課後にみんなで残ってゲーム大会をやろうって言い出して。@ + PlaySE(3, "S01/02/120200105", 128, 64); + OutputLine(NULL, "「うぅん。", + NULL, "\"Nah.", Line_WaitForInput); + PlaySE(3, "S01/02/120200106", 128, 64); + OutputLine(NULL, "…最初は部活なんてなかったんだよ。", + NULL, " ...There wasn't a club at the beginning.", Line_WaitForInput); + PlaySE(3, "S01/02/120200107", 128, 64); + OutputLine(NULL, "途中からできたの。", + NULL, " It was formed partway through.", Line_WaitForInput); + PlaySE(3, "S01/02/120200108", 128, 64); + OutputLine(NULL, "………放課後にみんなで残ってゲーム大会をやろうって言い出して。」", + NULL, " ...One day, she said we should stay after and hold a big game tournament.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「そう言えば…魅音、初代部長とか言ってたっけなぁ@納得。@ + PlaySE(3, "S01/01/120100197", 128, 64); + OutputLine(NULL, "「そう言えば…魅音、初代部長とか言ってたっけなぁ。", + NULL, "\"Come to think of it... Mion did say she was the first club president.", Line_WaitForInput); + PlaySE(3, "S01/01/120100198", 128, 64); + OutputLine(NULL, "納得。」", + NULL, " Now I get it.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「内緒だけどね、魅ぃちゃん、最初は弱かったんだよ@全然勝てなかった。¥ + PlaySE(3, "S01/02/120200109", 128, 64); + OutputLine(NULL, "「内緒だけどね、魅ぃちゃん、最初は弱かったんだよ。", + NULL, "\"This is a secret, but Mii-chan used to be really bad at the beginning.", Line_WaitForInput); + PlaySE(3, "S01/02/120200110", 128, 64); + OutputLine(NULL, "全然勝てなかった。」", + NULL, " She'd never win.\"", Line_Normal); + ClearMessage(); + + +//「えぇ?@ 魅音が?@ ……ちょっと想像つかないぞ?!@ + PlaySE(3, "S01/01/120100199", 128, 64); + OutputLine(NULL, "「えぇ?!", + NULL, "\"Huh!?", Line_WaitForInput); + PlaySE(3, "S01/01/120100200", 128, 64); + OutputLine(NULL, " 魅音が?!", + NULL, " Mion, really!?", Line_WaitForInput); + PlaySE(3, "S01/01/120100201", 128, 64); + OutputLine(NULL, " ……ちょっと想像つかないぞ?!」", + NULL, " ...I can't even imagine that!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「自分で言い出した罰ゲーム、ほとんど自分でやってたんだよ@/$ + OutputLine(NULL, "「自分で言い出した罰ゲーム、ほとんど自分でやってたんだよ。", + NULL, "\"She had to do most of the penalties that she came up with.", Line_WaitForInput); + + DisableWindow(); + DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//あはは!!w800 本当に内緒だからね!¥ + OutputLine(NULL, "あはは!", + NULL, " Ahaha!", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 800 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, " 本当に内緒だからね!」", + NULL, " Seriously, don't tell!\"", Line_Normal); + ClearMessage(); + + +// あの魅音がねぇ…@ + OutputLine(NULL, " あの魅音がねぇ…!", + NULL, "I can't believe Mion was like that...!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …んで、その内、勝つためには手段を選ばない鬼みたいなヤツへと変貌していくわけだ@ + OutputLine(NULL, " …んで、その内、勝つためには手段を選ばない鬼みたいなヤツへと変貌していくわけだ。", + NULL, "...So she gradually transformed into a monster who used any means necessary to win during that time.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ダーティプレイになってからが魅音の真骨頂だからなぁ¥ + OutputLine(NULL, " ダーティプレイになってからが魅音の真骨頂だからなぁ!", + NULL, "Mion is at her best when she's fighting dirty!", Line_Normal); + ClearMessage(); + + +//「魅ぃちゃん以外ともちょっとずつお友達になれて……でも、うん@圭一くんが引っ越してきてからかな@ようやくここに馴染めたって自覚したのは。@ + PlaySE(3, "S01/02/120200113", 128, 64); + OutputLine(NULL, "「魅ぃちゃん以外ともちょっとずつお友達になれて……でも、うん。", + NULL, "\"I began making more friends besides Mii-chan after that... but, yeah.", Line_WaitForInput); + PlaySE(3, "S01/02/120200114", 128, 64); + OutputLine(NULL, "圭一くんが引っ越してきてからかな。", + NULL, " It might have only been since you moved here.", Line_WaitForInput); + PlaySE(3, "S01/02/120200115", 128, 64); + OutputLine(NULL, "ようやくここに馴染めたって自覚したのは。」", + NULL, " That I had finally felt like I had gotten used to it here.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// レナもやはり…引っ越してきた当初は、オヤシロさまの話は内緒にされていたんだろうか@ + OutputLine(NULL, " レナもやはり…引っ越してきた当初は、オヤシロさまの話は内緒にされていたんだろうか。", + NULL, "I guess Rena... had also been left in the dark about Oyashiro-sama when she had just moved here.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// ……オヤシロさまの話を打ち明けられて初めて、俺は仲間と認められるんだろうか¥ + OutputLine(NULL, " ……オヤシロさまの話を打ち明けられて初めて、俺は仲間と認められるんだろうか。", + NULL, "...I guess when they finally told me about Oyashiro-sama, I'd be considered one of them.", Line_Normal); + ClearMessage(); + + +//「俺はいつになったら、仲間だと認めてもらえるんだろうな。@ + PlaySE(3, "S01/01/120100202", 128, 64); + OutputLine(NULL, "「俺はいつになったら、仲間だと認めてもらえるんだろうな。」", + NULL, "\"I wonder when I'll finally be considered one of them.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「え@ 何て言ったの?@ + PlaySE(3, "S01/02/120200116", 128, 64); + OutputLine(NULL, "「え?", + NULL, "\"Huh?", Line_WaitForInput); + PlaySE(3, "S01/02/120200117", 128, 64); + OutputLine(NULL, " 何て言ったの?」", + NULL, " Did you say something?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「……いやごめん@独り言。@ + PlaySE(3, "S01/01/120100203", 128, 64); + OutputLine(NULL, "「……いやごめん。", + NULL, "\"...No, sorry.", Line_WaitForInput); + PlaySE(3, "S01/01/120100204", 128, 64); + OutputLine(NULL, "独り言。」", + NULL, " Just talking to myself.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あははは。圭一くん、へんなの。@ + PlaySE(3, "S01/02/120200118", 128, 64); + OutputLine(NULL, "「あははは。圭一くん、へんなの。」", + NULL, "\"Ahahaha. Keiichi-kun, you're silly.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナはからからと笑ったが、それにつられて俺が笑う事はない…¥ + OutputLine(NULL, " レナはからからと笑ったが、それにつられて俺が笑う事はない…。", + NULL, "Rena was poking fun and laughing at me, and I couldn't help but laugh as well...", Line_Normal); + ClearMessage(); + + +// 俺はふと足を止めた@ + OutputLine(NULL, " 俺はふと足を止めた。", + NULL, "But I suddenly stopped.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そして……意を決し、それを口にした¥ + OutputLine(NULL, " そして……意を決し、それを口にした。", + NULL, "Then... after making up my mind, I spoke.", Line_Normal); + ClearMessage(); + + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + +//「なぁレナ@……みんなは俺に、嘘や隠し事なんかしてないよな…?@ + PlaySE(3, "S01/01/120100205", 128, 64); + OutputLine(NULL, "「なぁレナ。", + NULL, "\"Hey, Rena.", Line_WaitForInput); + PlaySE(3, "S01/01/120100206", 128, 64); + OutputLine(NULL, "……みんなは俺に、嘘や隠し事なんかしてないよな…?」", + NULL, " ...Is there something... that everybody is keeping from me...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 2, "re_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「え@…してないよ。!w500全然。@ + PlaySE(3, "S01/02/120200119", 128, 64); + OutputLine(NULL, "「え。", + NULL, "\"Huh.", Line_WaitForInput); + OutputLine(NULL, "…してないよ。", + NULL, " ...No.", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "全然。」", + NULL, " Not at all.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「嘘だろ…?@ + PlaySE(3, "S01/01/120100207", 128, 64); + OutputLine(NULL, "「嘘だろ…?」", + NULL, "\"You're lying, aren't you...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナも足を止める@ + OutputLine(NULL, " レナも足を止める。", + NULL, "Rena suddenly stopped.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その表情は冷たく、険しかった¥ + OutputLine(NULL, " その表情は冷たく、険しかった。", + NULL, "Her expression was cold and intense.", Line_Normal); + ClearMessage(); + + DisableWindow(); + PlayBGM( 1, "msys11", 128, 0 ); + DrawBustshot( 2, "re_se_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「どういう意味だろ…@ …圭一くん。@ + PlaySE(3, "S01/02/120200121", 128, 64); + OutputLine(NULL, "「どういう意味だろ…?", + NULL, "\"What do you mean by that,", Line_WaitForInput); + PlaySE(3, "S01/02/120200122", 128, 64); + OutputLine(NULL, " …圭一くん。」", + NULL, " Keiichi-kun?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 口調だけはさっきまでの明るい、ちょっとおどけたものだった@ + OutputLine(NULL, " 口調だけはさっきまでの明るい、ちょっとおどけたものだった。", + NULL, "Her tone was still the same cheery and lighthearted one as before.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「してるよな@…俺に、隠し事を。¥ + PlaySE(3, "S01/01/120100208", 128, 64); + OutputLine(NULL, "「してるよな。", + NULL, "\"You are, aren't you...?", Line_WaitForInput); + PlaySE(3, "S01/01/120100209", 128, 64); + OutputLine(NULL, "…俺に、隠し事を。」", + NULL, " ...Keeping something from me?\"", Line_Normal); + ClearMessage(); + + +// レナがその意味を理解すると表情を強張らせた@ + OutputLine(NULL, " レナがその意味を理解すると表情を強張らせた。", + NULL, "After understanding what I meant, her expression grew even more intense.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …その顔を見て、軽はずみなことを口にしたと後悔してしまう@ + OutputLine(NULL, " …その顔を見て、軽はずみなことを口にしたと後悔してしまう。", + NULL, "...Seeing that face, I regretted saying something so rash.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …だがレナの切り返しは俺の想像とは違った¥ + OutputLine(NULL, " …だがレナの切り返しは俺の想像とは違った。", + NULL, "...But she came back at me in a way I didn't expect.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 2, "re_se_hi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + PlayBGM( 1, "msys15", 128, 0 ); + +//「じゃあさ、圭一くん@……圭一くんこそ、レナたちに嘘や隠し事をしてないかな?@ + PlaySE(3, "S01/02/120200123", 128, 64); + OutputLine(NULL, "「じゃあさ、圭一くん。", + NULL, "\"Well then, Keiichi-kun.", Line_WaitForInput); + PlaySE(3, "S01/02/120200124", 128, 64); + OutputLine(NULL, "……圭一くんこそ、レナたちに嘘や隠し事をしてないかな?」", + NULL, " ...Aren't you keeping something from us?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…………え。@ + PlaySE(3, "S01/01/120100210", 128, 64); + OutputLine(NULL, "「…………え。」", + NULL, "\"...Huh?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 口調こそいつもと変わらなかったが、…レナが初めて見せる表情だった@ + OutputLine(NULL, " 口調こそいつもと変わらなかったが、…レナが初めて見せる表情だった。", + NULL, "Her tone didn't change... but it was the first time I'd seen this expression from Rena.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// とてもレナのそれとは思えない鋭い眼光に俺の両目を射抜かれる¥ + OutputLine(NULL, " とてもレナのそれとは思えない鋭い眼光に俺の両目を射抜かれる。", + NULL, "With how her gaze pierced through me, I couldn't believe this was the same Rena.", Line_Normal); + ClearMessage(); + + +//「してないかな@ 嘘や隠し事@……してないかな?@ + PlaySE(3, "S01/02/120200125", 128, 64); + OutputLine(NULL, "「してないかな?", + NULL, "\"Aren't you?", Line_WaitForInput); + PlaySE(3, "S01/02/120200126", 128, 64); + OutputLine(NULL, " 嘘や隠し事。", + NULL, " Lies or secrets...", Line_WaitForInput); + PlaySE(3, "S01/02/120200127", 128, 64); + OutputLine(NULL, "……してないかな?」", + NULL, " ...Aren't you?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// してるよね@隠し事@ + OutputLine(NULL, " してるよね。", + NULL, "You are.", Line_WaitForInput); + OutputLine(NULL, "隠し事。", + NULL, " Secrets...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// …レナは口にこそ出さなかったが、…そう続けていた¥ + OutputLine(NULL, " …レナは口にこそ出さなかったが、…そう続けていた。", + NULL, "...She didn't actually say that part... but she looked as if she did.", Line_Normal); + ClearMessage(); + + +// 富竹さんの事件や…………みんなに感じている疎外感@ + OutputLine(NULL, " 富竹さんの事件や…………みんなに感じている疎外感。", + NULL, "The incident with Tomitake-san... and how I felt alienated from the group.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …自分の胸に聞くまでもなく…俺はいくつかのやましさを持っている…¥ + OutputLine(NULL, " …自分の胸に聞くまでもなく…俺はいくつかのやましさを持っている…。", + NULL, "...Even without having to think about it... there were things I knew that I felt guilty about...", Line_Normal); + ClearMessage(); + + +// でも……富竹さんの事件をみんなに知らせないのは……気を使っているつもりだからだ@ + OutputLine(NULL, " でも……富竹さんの事件をみんなに知らせないのは……気を使っているつもりだからだ。", + NULL, "But... I didn't tell everyone about what happened with Tomitake-san... to be considerate.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// …みんなが俺に気を使ってオヤシロさまの話を隠すように、俺だって隠すさ…@ + OutputLine(NULL, " …みんなが俺に気を使ってオヤシロさまの話を隠すように、俺だって隠すさ…。", + NULL, "...I was keeping it a secret just the same way they didn't tell me about Oyashiro-sama...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// なら…おあいこじゃないのかよ…?¥ + OutputLine(NULL, " なら…おあいこじゃないのかよ…?!", + NULL, "Then... aren't we even...!?", Line_Normal); + ClearMessage(); + + +//「……してないよ@…嘘も@隠し事も。@ + PlaySE(3, "S01/01/120100211", 128, 64); + OutputLine(NULL, "「……してないよ。", + NULL, "\"...No, I'm not.", Line_WaitForInput); + PlaySE(3, "S01/01/120100212", 128, 64); + OutputLine(NULL, "…嘘も。", + NULL, " ...No lies.", Line_WaitForInput); + PlaySE(3, "S01/01/120100213", 128, 64); + OutputLine(NULL, "隠し事も。」", + NULL, " Nor secrets.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「嘘だよ。@ + PlaySE(3, "S01/02/120200128", 128, 64); + OutputLine(NULL, "「嘘だよ。」", + NULL, "\"Liar.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 即答され、俺はぎょっとする¥ + OutputLine(NULL, " 即答され、俺はぎょっとする。", + NULL, "Her answer was instant and it shook me.", Line_Normal); + ClearMessage(); + + +// レナは食い入るように俺を見つめていた@ + OutputLine(NULL, " レナは食い入るように俺を見つめていた。", + NULL, "Rena stared as if burrowing through me.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その眼光は……まるで、鷹だ¥ + OutputLine(NULL, " その眼光は……まるで、鷹だ。", + NULL, "Watching me... like a hawk.", Line_Normal); + ClearMessage(); + + +//「……どうして嘘だって…、@ + PlaySE(3, "S01/01/120100214", 128, 64); + OutputLine(NULL, "「……どうして嘘だって…、」", + NULL, "\"...Why would you say I'm lying...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「圭一くん、昨日の部活の時、先生に呼ばれて職員室に行ってたって言ったよね?@……レナは知っているよ@圭一くんは職員室になんか行かなかった。@ + PlaySE(3, "S01/02/120200129", 128, 64); + OutputLine(NULL, "「圭一くん、昨日の部活の時、先生に呼ばれて職員室に行ってたって言ったよね?!", + NULL, "\"Didn't you say that you were called into the teacher's room yesterday during the club meeting, Keiichi-kun!?", Line_WaitForInput); + PlaySE(3, "S01/02/120200130", 128, 64); + OutputLine(NULL, "……レナは知っているよ。", + NULL, " I know...", Line_WaitForInput); + PlaySE(3, "S01/02/120200131", 128, 64); + OutputLine(NULL, "圭一くんは職員室になんか行かなかった。」", + NULL, " You didn't go to the teacher's room.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ごくりと唾を飲みこむ…@ + OutputLine(NULL, " ごくりと唾を飲みこむ…。", + NULL, "I swallowed hard...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// それははったりなんかじゃなく…事実だからだ¥ + OutputLine(NULL, " それははったりなんかじゃなく…事実だからだ。", + NULL, "It clearly wasn't a bluff... she knew what happened.", Line_Normal); + ClearMessage(); + + + PlayBGM( 2, "lsys15", 128, 0 ); +//「先生はお客さんが来たって言ったんだよね@ でも昇降口ではお話してなかった@校門の所の車の中で話をしてたよね@知らないおじさんと!¥ + PlaySE(3, "S01/02/120200132", 128, 64); + OutputLine(NULL, "「先生はお客さんが来たって言ったんだよね?", + NULL, "\"The teacher said you had a guest, didn't she?", Line_WaitForInput); + PlaySE(3, "S01/02/120200133", 128, 64); + OutputLine(NULL, " でも昇降口ではお話してなかった。", + NULL, " But you didn't talk at the entrance.", Line_WaitForInput); + PlaySE(3, "S01/02/120200134", 128, 64); + OutputLine(NULL, "校門の所の車の中で話をしてたよね。", + NULL, " You talked inside of the car near the school gate.", Line_WaitForInput); + PlaySE(3, "S01/02/120200135", 128, 64); + OutputLine(NULL, "知らないおじさんと!」", + NULL, " With some man we don't know!\"", Line_Normal); + ClearMessage(); + + +// レナは……全部知っているのだ…@ + OutputLine(NULL, " レナは……全部知っているのだ…。", + NULL, "Rena... knew everything...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺が大石さんに呼ばれ、車中で富竹さんの話を聞かされていたことも……全部?¥ + OutputLine(NULL, " 俺が大石さんに呼ばれ、車中で富竹さんの話を聞かされていたことも……全部?!", + NULL, "She knew that I was called out by Ooishi-san and that I heard about the incident with Tomitake-san as well... Did she know all of it!?", Line_Normal); + ClearMessage(); + + +//「誰、あのおじさん。@ + PlaySE(3, "S01/02/120200136", 128, 64); + OutputLine(NULL, "「誰、あのおじさん。」", + NULL, "\"Exactly who was that man?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「し、知らない人だよ…!@ + PlaySE(3, "S01/01/120100215", 128, 64); + OutputLine(NULL, "「し、知らない人だよ…!」", + NULL, "\"I-I don't know him...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「知らない人がなんで圭一くんに用があるの。@ + PlaySE(3, "S01/02/120200137", 128, 64); + OutputLine(NULL, "「知らない人がなんで圭一くんに用があるの。」", + NULL, "\"Why did someone you don't know have business with you?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「お、…俺が知りたいよ!@ + PlaySE(3, "S01/01/120100216", 128, 64); + OutputLine(NULL, "「お、…俺が知りたいよ!」", + NULL, "\"I... I want to know that, myself!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「じゃあ何の話をしていたの!@ + PlaySE(3, "S01/02/120200138", 128, 64); + OutputLine(NULL, "「じゃあ何の話をしていたの!」", + NULL, "\"Then what did you talk about!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「みんなとは関係のない話だよ…!@ + PlaySE(3, "S01/01/120100217", 128, 64); + OutputLine(NULL, "「みんなとは関係のない話だよ…!」", + NULL, "\"It has nothing to do with you guys...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 嘘だ¥ + OutputLine(NULL, " 嘘だ。", + NULL, "It was a lie.", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeOutBGM( 1, 1000, TRUE ); + DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + PlaySE( 3, "wa_027", 128, 64 ); + +//「嘘だッ!!!@ + PlaySE(3, "S01/02/120200139A", 128, 64); + OutputLine(NULL, "「嘘だッ!!!」", + NULL, "\"LIES!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナの叫びが木々の合間を木霊していった…@ + OutputLine(NULL, " レナの叫びが木々の合間を木霊していった…。", + NULL, "Rena's scream echoed through the trees...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それに驚いた鳥たちが慌てて羽ばたく¥ + OutputLine(NULL, " それに驚いた鳥たちが慌てて羽ばたく。", + NULL, "Sending frightened birds into the air.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 2, "re_se_him_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +// 大きく吸いこんだ息が、吐き出せない@いや、息を吐き出す事すら許してくれない@ + OutputLine(NULL, " 大きく吸いこんだ息が、吐き出せない。", + NULL, "I couldn't exhale the deep breath I had just taken.", Line_WaitForInput); + OutputLine(NULL, "いや、息を吐き出す事すら許してくれない。", + NULL, " No. It was like I wasn't allowed to exhale.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ここで俺は……初めて悟った@ + OutputLine(NULL, " ここで俺は……初めて悟った。", + NULL, "It was here... I first realized...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// ……俺の目の前にいるのは…竜宮レナじゃない¥ + OutputLine(NULL, " ……俺の目の前にいるのは…竜宮レナじゃない。", + NULL, "...The person in front of me... She wasn't Rena Ryuugu.", Line_Normal); + ClearMessage(); + + +// …じゃあ……俺の目の前にいるのは…一体、誰なんだ@ + OutputLine(NULL, " …じゃあ……俺の目の前にいるのは…一体、誰なんだ?", + NULL, "...Then... Who was it that was standing before me now?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……竜宮レナの外見をした、誰なんだ?@ + OutputLine(NULL, " ……竜宮レナの外見をした、誰なんだ?!", + NULL, "...Who had assumed Rena Ryuugu's appearance!?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// 窒息するくらい長い時間、俺はそいつに文字通り息の根を止められていた……¥ + OutputLine(NULL, " 窒息するくらい長い時間、俺はそいつに文字通り息の根を止められていた……。", + NULL, "I had held my breath for so long, I could feel myself suffocating...", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「ね?@ + PlaySE(3, "S01/02/120200140", 128, 64); + OutputLine(NULL, "「ね?」", + NULL, "\"Right?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そいつは、レナがいつも浮かべるようなにこやかさで表情を崩した¥ + OutputLine(NULL, " そいつは、レナがいつも浮かべるようなにこやかさで表情を崩した。", + NULL, "And then she made a facial expression that Rena normally might have made.", Line_Normal); + ClearMessage(); + + +// …それはいつもの、やわらかなレナの笑顔だったにも関わらず、………俺は凍り付いたままでいる¥ + OutputLine(NULL, " …それはいつもの、やわらかなレナの笑顔だったにも関わらず、………俺は凍り付いたままでいる。", + NULL, "...It didn't matter that it was Rena's usual smile... It chilled me to the bone.", Line_Normal); + ClearMessage(); + + +// レナが顔を近づけてくる@ + OutputLine(NULL, " レナが顔を近づけてくる。", + NULL, "She drew closer to me.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その吐息が顔にかかる@ + OutputLine(NULL, " その吐息が顔にかかる。", + NULL, "I felt her breath against my face.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……なんのときめきもない¥ + OutputLine(NULL, " ……なんのときめきもない。", + NULL, "...It wasn't the least bit exciting.", Line_Normal); + ClearMessage(); + + +// このレナの顔をした誰かに鼻を食い千切られる…!@ + OutputLine(NULL, " このレナの顔をした誰かに鼻を食い千切られる…!!", + NULL, "Whoever this was with Rena's face was going to chew my nose right off...!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …そう思い身がすくんだ@ + OutputLine(NULL, " …そう思い身がすくんだ。", + NULL, "...I cowered as I imagined that.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// そして…そんな俺の内心を見透かしたかのように、にやぁと笑った¥ + OutputLine(NULL, " そして…そんな俺の内心を見透かしたかのように、にやぁと笑った。", + NULL, "Then... she smirked as if she was able to see right through me.", Line_Normal); + ClearMessage(); + + +//「圭一くんに内緒や隠し事があるように、…レナたちにだってあるんだよ?¥ + PlaySE(3, "S01/02/120200141", 128, 64); + OutputLine(NULL, "「圭一くんに内緒や隠し事があるように、…レナたちにだってあるんだよ?」", + NULL, "\"We also have secrets... just like how Keiichi-kun has secrets!\"", Line_Normal); + ClearMessage(); + + +// レナは…いつもの笑顔で@ + OutputLine(NULL, " レナは…いつもの笑顔で。", + NULL, "It was Rena's usual smile...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …でも鷹のような目つきで@ + OutputLine(NULL, " …でも鷹のような目つきで。", + NULL, "...But her eyes were still like that of a hawk's.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……互いの鼻がぶつかるくらいにまで顔を近づけ……「やさしく」、そう諭した¥ + OutputLine(NULL, " ……互いの鼻がぶつかるくらいにまで顔を近づけ……「やさしく」、そう諭した。", + NULL, "...Bringing her face close enough to mine to almost bump into my nose... She \"kindly\" persuaded me.", Line_Normal); + ClearMessage(); + + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); +// 俺は頷く事も、頭を振る事もできない@ + OutputLine(NULL, " 俺は頷く事も、頭を振る事もできない。", + NULL, "I couldn't nod or shake my head.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ただ…無性に……目の前の誰かが…レナに見える誰かが、怖い¥ + OutputLine(NULL, " ただ…無性に……目の前の誰かが…レナに見える誰かが、怖い。", + NULL, "This person standing in front of me... this person who looked like Rena, frightened me to my core.", Line_Normal); + ClearMessage(); + + +// ごくり、と飲みこむ唾の音が、聞かれるんじゃないかと怖くなるほど大きく感じた@ + OutputLine(NULL, " ごくり、と飲みこむ唾の音が、聞かれるんじゃないかと怖くなるほど大きく感じた。", + NULL, "I was terrified knowing that she could hear the sound of me swallowing nervously.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 永遠とも思える…長い空白の時間を経て、…そいつは言った@ + OutputLine(NULL, " 永遠とも思える…長い空白の時間を経て、…そいつは言った。", + NULL, "After what felt like an eternity, after a long empty silence, she finally spoke...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + + DisableWindow(); + PlayBGM( 2, "lsys11", 128, 0 ); + DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「行こ@…だいぶ涼しくなってきたよ。¥ + PlaySE(3, "S01/02/120200142", 128, 64); + OutputLine(NULL, "「行こ。", + NULL, "\"Let's go.", Line_WaitForInput); + PlaySE(3, "S01/02/120200143", 128, 64); + OutputLine(NULL, "…だいぶ涼しくなってきたよ。」", + NULL, " ...It's getting chilly.\"", Line_Normal); + ClearMessage(); + + +// レナだった@ + OutputLine(NULL, " レナだった。", + NULL, "It was Rena again.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 彼女はもう一度にっこりと微笑むと、まるで何事もなかったかのように踵を返し、歩き始めた@ + OutputLine(NULL, " 彼女はもう一度にっこりと微笑むと、まるで何事もなかったかのように踵を返し、歩き始めた。", + NULL, "Smiling at me once more, she started walking as if nothing at all had happened.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// ……あいつの眼差しから解放された途端に、俺の両膝がかくんと抜け、だらしなく地面につく…¥ + OutputLine(NULL, " ……あいつの眼差しから解放された途端に、俺の両膝がかくんと抜け、だらしなく地面につく…。", + NULL, "...When I was released from her gaze... My legs gave out from under me and I slumped onto the ground...", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 1300, TRUE ); +// …結局、俺はレナの後姿が視界から消えるまで、指一本動かす事もできなかった@ + OutputLine(NULL, " …結局、俺はレナの後姿が視界から消えるまで、指一本動かす事もできなかった。", + NULL, "...I wasn't able to lift a finger until Rena was out of sight.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +//「…あれは、……誰だったんだよ……?¥ + PlaySE(3, "S01/01/120100218", 128, 64); + OutputLine(NULL, "「…あれは、……誰だったんだよ……?」", + NULL, "\"...Who was... that...?\"", Line_Normal); + ClearMessage(); + + +// ……体中に冷えた、それでいてべたべたした汗をいっぱいにかいている¥ + OutputLine(NULL, " ……体中に冷えた、それでいてべたべたした汗をいっぱいにかいている。", + NULL, "...I felt cold. My body was drenched in sweat.", Line_Normal); + ClearMessage(); + + +// 俺は喉の奥からやっと声を搾り出し、もう一度自問した@ + OutputLine(NULL, " 俺は喉の奥からやっと声を搾り出し、もう一度自問した。", + NULL, "I was finally able to form a coherent thought and asked myself once again.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// あれは……竜宮レナの姿をした、!w1500…誰だったんだよ?¥ + OutputLine(NULL, " あれは……竜宮レナの姿をした、", + NULL, "Who was... that person...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…誰だったんだよ?!", + NULL, " ...who looked like Rena Ryuugu!?", Line_Normal); + ClearMessage(); + + +//mov %CAMP_MUGIC,0 + DisableWindow(); + SetValidityOfInput( FALSE ); +// Wait( 1000 ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + Wait( 2000 ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + Wait( 1000 ); + FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); + DrawScene( "black", 3000 ); + SetValidityOfInput( TRUE ); + + +//■大石刑事よりの電話 + + DisableWindow(); + DrawScene( "black", 3000 ); + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + DrawSceneWithMask( "bg_080", "up", 0, 0, 1300 ); + + PlayBGM( 1, "msys13", 128, 0 ); +// 夕食まで特に何もする気も起きず、ただぼーっと…放心して過ごしていた¥ + OutputLine(NULL, " 夕食まで特に何もする気も起きず、ただぼーっと…放心して過ごしていた。", + NULL, "I was out of it and couldn't bring myself to do anything until dinner except stare blankly into space.", Line_Normal); + ClearMessage(); + + +// 俺はレナに逆上されて…恐怖していた@ + OutputLine(NULL, " 俺はレナに逆上されて…恐怖していた?", + NULL, "Was I terrified from Rena going off on me?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …いや違う@ + OutputLine(NULL, " …いや違う。", + NULL, "...No, that's not right.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あれはレナに似た別物だった@ + OutputLine(NULL, " あれはレナに似た別物だった。", + NULL, "That was someone else who only looked like Rena.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// じゃあ……あれは誰だったんだ@ + OutputLine(NULL, " じゃあ……あれは誰だったんだ?", + NULL, "Then... who could it have been?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そういう恐ろしい気持ち¥ + OutputLine(NULL, " そういう恐ろしい気持ち。", + NULL, "It was a dreadful feeling...", Line_Normal); + ClearMessage(); + + +// あれとレナは別人なんだから、明日、レナとはいつものように話せるよな@ + OutputLine(NULL, " あれとレナは別人なんだから、明日、レナとはいつものように話せるよな。", + NULL, "...Knowing that that was someone else, not Rena. So tomorrow I shouldn't have a problem talking to Rena like I usually do.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// そういう奇妙な安堵@ + OutputLine(NULL, " そういう奇妙な安堵。", + NULL, "That thought was strangely comforting.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 今は何も考えずに、頭を空っぽにすべきだという理性@ + OutputLine(NULL, " 今は何も考えずに、頭を空っぽにすべきだという理性。", + NULL, "I concluded that I should just calm down and clear my head.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// …それらが頭の中でごちゃまぜになり、ずっと騒いでいるだけだった¥ + OutputLine(NULL, " …それらが頭の中でごちゃまぜになり、ずっと騒いでいるだけだった。", + NULL, "...Though those thoughts continued swirling around my mind.", Line_Normal); + ClearMessage(); + + +// ふと意識が戻り、階下の母が呼んでいるのが聞こえた¥ + OutputLine(NULL, " ふと意識が戻り、階下の母が呼んでいるのが聞こえた。", + NULL, "Finally, I returned to my senses as I heard my mother calling out to me from the bottom of the steps.", Line_Normal); + ClearMessage(); + + +//「圭一~@ 本屋さんから電話よ~。@ + PlaySE(3, "S01/00/122700006", 128, 64); + OutputLine(NULL, "「圭一〜!", + NULL, "\"Keiichi~!", Line_WaitForInput); + PlaySE(3, "S01/00/122700007", 128, 64); + OutputLine(NULL, " 本屋さんから電話よ〜。」", + NULL, " It's a call from the bookstore~\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 本屋@ 電話を受けるような覚えはない¥ + OutputLine(NULL, " 本屋?", + NULL, "Bookstore?", Line_WaitForInput); + OutputLine(NULL, " 電話を受けるような覚えはない。", + NULL, " Can't think of why they'd be calling me.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_210", "left", 0, 0, 300 ); + +// …取り合えず階下に降り、受話器を取った¥ + OutputLine(NULL, " …取り合えず階下に降り、受話器を取った。", + NULL, "...I went downstairs and picked up the receiver anyway.", Line_Normal); + ClearMessage(); + + +//「夜分遅くに申し訳ありません@私、興宮書房の大石と申します。@ + PlaySE(3, "S01/11/120700119", 128, 64); + OutputLine(NULL, "「夜分遅くに申し訳ありません。", + NULL, "\"My apologies for calling so late at night.", Line_WaitForInput); + PlaySE(3, "S01/11/120700120", 128, 64); + OutputLine(NULL, "私、興宮書房の大石と申します。」", + NULL, " It's me. Ooishi of the Okinomiya bookshop.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「大石さん@ …大石さんじゃないですか!@ + PlaySE(3, "S01/01/120100219", 128, 64); + OutputLine(NULL, "「大石さん?", + NULL, "\"Ooishi-san?", Line_WaitForInput); + PlaySE(3, "S01/01/120100220", 128, 64); + OutputLine(NULL, " …大石さんじゃないですか!」", + NULL, " ...Oh, it's Ooishi-san!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ごめんなさいね@ご両親が出られたので本屋さんということにしておきました@ + PlaySE(3, "S01/11/120700121", 128, 64); + OutputLine(NULL, "「ごめんなさいね。", + NULL, "\"Sorry.", Line_WaitForInput); + PlaySE(3, "S01/11/120700122", 128, 64); + OutputLine(NULL, "ご両親が出られたので本屋さんということにしておきました。", + NULL, " Since your parents picked up I said I was from the bookstore.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 警察ですって名乗ると、いろいろ気分を害されるでしょうしね。@ + OutputLine(NULL, " 警察ですって名乗ると、いろいろ気分を害されるでしょうしね。」", + NULL, "It puts people off when I say I'm a police officer.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 大石さんなりに気を使ってくれたつもりらしい¥ + OutputLine(NULL, " 大石さんなりに気を使ってくれたつもりらしい。", + NULL, "Ooishi-san was, in his own way, rather courteous.", Line_Normal); + ClearMessage(); + + +// それでも警察の人と話をしているところを親に見られたくない@ + OutputLine(NULL, " それでも警察の人と話をしているところを親に見られたくない。", + NULL, "Even so, I didn't want my parents hearing me talk to the police.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …俺は子機に持ち替えると2階の自分の部屋へ駆け戻った¥ + OutputLine(NULL, " …俺は子機に持ち帰ると2階の自分の部屋へ駆け戻った。", + NULL, "...I brought the cordless phone with me as I dashed back up to my room on the second floor.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_081", "right", 0, 0, 300 ); + +//「夜分遅くにすみませんですね@実は昨日お渡しした電話番号のメモ、あれ古い番号だったんです@本当に申し訳ない@これから申し上げる番号を控えておいてもらえますか?@ + PlaySE(3, "S01/11/120700124", 128, 64); + OutputLine(NULL, "「夜分遅くにすみませんですね。", + NULL, "\"Sorry for calling so late.", Line_WaitForInput); + PlaySE(3, "S01/11/120700125", 128, 64); + OutputLine(NULL, "実は昨日お渡しした電話番号のメモ、あれ古い番号だったんです。", + NULL, " That phone number on the piece of paper I gave you yesterday was the old number.", Line_WaitForInput); + PlaySE(3, "S01/11/120700126", 128, 64); + OutputLine(NULL, "本当に申し訳ない。", + NULL, " My apologies.", Line_WaitForInput); + PlaySE(3, "S01/11/120700127", 128, 64); + OutputLine(NULL, "これから申し上げる番号を控えておいてもらえますか?」", + NULL, " Can you copy down the number I'm about to give you?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あ、はい@……えー…どうぞ。@ + PlaySE(3, "S01/01/120100221", 128, 64); + OutputLine(NULL, "「あ、はい。", + NULL, "\"Ah, yeah.", Line_WaitForInput); + PlaySE(3, "S01/01/120100222", 128, 64); + OutputLine(NULL, "……えー…どうぞ。」", + NULL, " ...Uum... okay.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 職場の直通番号を教えてもらい、それを書き留める¥ + OutputLine(NULL, " 職場の直通番号を教えてもらい、それを書き留める。", + NULL, "He gave me the number for his direct line as I wrote it down.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "black", "right", 0, 0, 300 ); + +// それだけで用件が終わりかと思ったが、下らない世間話が始まり、なかなか電話を切らせようとはしなかった¥ + OutputLine(NULL, " それだけで用件が終わりかと思ったが、下らない世間話が始まり、なかなか電話を切らせようとはしなかった。", + NULL, "I thought that was the end of it, but he began making pointless small talk, and it was pretty hard to hang up.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_081", "right", 0, 0, 300 ); + +//「さてどうでしょう、前原さん@何か変わった事はありましたか?@ + PlaySE(3, "S01/11/120700128", 128, 64); + OutputLine(NULL, "「さてどうでしょう、前原さん。", + NULL, "\"So how has it been, Maebara-san?", Line_WaitForInput); + PlaySE(3, "S01/11/120700129", 128, 64); + OutputLine(NULL, "何か変わった事はありましたか?」", + NULL, " Did anything strange happen recently?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …なるほど@これが本題だ@ + OutputLine(NULL, " …なるほど。", + NULL, "...I see.", Line_WaitForInput); + OutputLine(NULL, "これが本題だ。", + NULL, " This was the real reason.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// まわりくどい、大人的な話術にしばし閉口する¥ + OutputLine(NULL, " まわりくどい、大人的な話術にしばし閉口する。", + NULL, "He really beat around the bush there. His adult conversational skills left me slack-jawed.", Line_Normal); + ClearMessage(); + + +//「大石さんは…ここの、地元の方ですか?@ + PlaySE(3, "S01/01/120100223", 128, 64); + OutputLine(NULL, "「大石さんは…ここの、地元の方ですか?」", + NULL, "\"Are you... from around here, Ooishi-san?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ええ、そうです@生まれも育ちも興宮ですよ。@ + PlaySE(3, "S01/11/120700130", 128, 64); + OutputLine(NULL, "「ええ、そうです。", + NULL, "\"Yeah, I am.", Line_WaitForInput); + PlaySE(3, "S01/11/120700131", 128, 64); + OutputLine(NULL, "生まれも育ちも興宮ですよ。」", + NULL, " Born and raised in Okinomiya.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 地元の人間なら…知っているかもしれない¥ + OutputLine(NULL, " 地元の人間なら…知っているかもしれない。", + NULL, "If he's from around here... he might know.", Line_Normal); + ClearMessage(); + + +//「あの、大石さん@……「鬼隠し」って何の事か知ってますか?@ + PlaySE(3, "S01/01/120100224", 128, 64); + OutputLine(NULL, "「あの、大石さん。", + NULL, "\"Um, Ooishi-san.", Line_WaitForInput); + OutputLine(NULL, "……「鬼隠し」って何の事か知ってますか?」", + NULL, " ...Do you know what this 'Onikakushi' thing is about?'\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ん、…それはですね、人が鬼にさらわれ忽然といなくなってしまうことなんです@この辺り独特の言い回しですね@世間様で言う、神隠しと同じ意味です。¥ + PlaySE(3, "S01/11/120700132", 128, 64); + OutputLine(NULL, "「ん、…それはですね、人が鬼にさらわれ忽然といなくなってしまうことなんです。", + NULL, "\"Hm... I believe... that's when somebody suddenly vanishes because they've been abducted by a demon.", Line_WaitForInput); + OutputLine(NULL, "この辺り独特の言い回しですね。", + NULL, " It's a special saying from around here.", Line_WaitForInput); + PlaySE(3, "S01/11/120700134", 128, 64); + OutputLine(NULL, "世間様で言う、神隠しと同じ意味です。」", + NULL, " It has the same meaning as 'spirited away' like everyone else says.\"", Line_Normal); + ClearMessage(); + + +// 仲間から聞く事もかなわないことを、歳すら大きく離れているこのおっさんは即答してくれる@ + OutputLine(NULL, " 仲間から聞く事もかなわないことを、歳すら大きく離れているこのおっさんは即答してくれる。", + NULL, "Whereas my friends would say they didn't know when I asked... this older man gave me a direct answer.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……その包み隠さない即答ぶりが少しだけ嬉しかった¥ + OutputLine(NULL, " ……その包み隠さない即答ぶりが少しだけ嬉しかった。", + NULL, "...It made me a bit happy that he answered me directly without trying to hide anything.", Line_Normal); + ClearMessage(); + +//「雛見沢は、……うーん、前原さんにこんなこと言っていいんでしょうか。@ + PlaySE(3, "S01/11/120700135", 128, 64); + OutputLine(NULL, "「雛見沢は、……うーん、前原さんにこんなこと言っていいんでしょうか。」", + NULL, "\"Hinamizawa was... um, not sure if I should tell you this, Maebara-san.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「もったいぶらないで下さいよ@大石さんが言わないなら俺も何もいいませんよ!@ + PlaySE(3, "S01/01/120100226", 128, 64); + OutputLine(NULL, "「もったいぶらないで下さいよ。", + NULL, "\"Don't try to play this off.", Line_WaitForInput); + PlaySE(3, "S01/01/120100227", 128, 64); + OutputLine(NULL, "大石さんが言わないなら俺も何もいいませんよ!」", + NULL, " If you're not going to talk, then I'm not going to tell you anything!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あ、いやいや@ そういう意味じゃないんですよ。ただその、気を悪くされないかと思いましてね@………実はですね、雛見沢はその昔、鬼の住む里って呼ばれて恐れられていたんですよ。¥ + PlaySE(3, "S01/11/120700136", 128, 64); + OutputLine(NULL, "「あ、いやいや!", + NULL, "\"Ah, no no!", Line_WaitForInput); + PlaySE(3, "S01/11/120700137", 128, 64); + OutputLine(NULL, " そういう意味じゃないんですよ。ただその、気を悪くされないかと思いましてね。", + NULL, " That's not what I meant. It's just... it may make you feel bad.", Line_WaitForInput); + PlaySE(3, "S01/11/120700138", 128, 64); + OutputLine(NULL, "………実はですね、雛見沢はその昔、鬼の住む里って呼ばれて恐れられていたんですよ。」", + NULL, " ...You see... long ago, Hinamizawa was feared as the village where demons reside.\"", Line_Normal); + ClearMessage(); + + +//「鬼@ 鬼って地獄にいる、金棒を持ったあの?@ + PlaySE(3, "S01/01/120100228", 128, 64); + OutputLine(NULL, "「鬼?", + NULL, "\"Demons?", Line_WaitForInput); + PlaySE(3, "S01/01/120100229", 128, 64); + OutputLine(NULL, " 鬼って地獄にいる、金棒を持ったあの?」", + NULL, " By demons you mean... those pitchfork-carrying things in Hell?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + + + PlaySE( 3, "wa_024", 128, 64 ); + +//「う~ん、というよりは人食い鬼ですなぁ@里に降りてきて人をさらって食い散らかしてしまう、なぁんて怖ぁい昔話があるんですよ。@ + PlaySE(3, "S01/11/120700139", 128, 64); + OutputLine(NULL, "「う〜ん、というよりは人食い鬼ですなぁ。", + NULL, "\"Hmm~ more like human-eating monsters.", Line_WaitForInput); + PlaySE(3, "S01/11/120700140", 128, 64); + OutputLine(NULL, "里に降りてきて人をさらって食い散らかしてしまう、なぁんて怖ぁい昔話があるんですよ。」", + NULL, " They'd go down to villages snatching people up and gobbling them down. That kind of tale.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// この、鬼が人をさらってしまうことを本来、「鬼隠し」というらしい¥ + OutputLine(NULL, " この、鬼が人をさらってしまうことを本来、「鬼隠し」というらしい。", + NULL, "Demons snatching up people is what this \"Onikakushi\" really means.", Line_Normal); + ClearMessage(); + + +//「…祟りと鬼隠しは一緒に起こるって言ってましたけど@…どういうことですか?@ + PlaySE(3, "S01/01/120100230", 128, 64); + OutputLine(NULL, "「…祟りと鬼隠しは一緒に起こるって言ってましたけど。", + NULL, "\"...They said that the curse and being demoned away happen together.", Line_WaitForInput); + PlaySE(3, "S01/01/120100231", 128, 64); + OutputLine(NULL, "…どういうことですか?」", + NULL, " ...What does that mean?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 5年連続で人が怪死していることはすでに知っている@ + OutputLine(NULL, " 5年連続で人が怪死していることはすでに知っている。", + NULL, "I already knew about the mysterious deaths happening five years in a row.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// …だが、それと同時に5年連続で人が消えているという話は聞いていない¥ + OutputLine(NULL, " …だが、それと同時に5年連続で人が消えているという話は聞いていない。", + NULL, "...But I didn't know there were people disappearing for those same five years.", Line_Normal); + ClearMessage(); + + +//「祟りと鬼隠しが必ず一緒に@ それは初めて聞きました@そうなんですか前原さん?@ + PlaySE(3, "S01/11/120700141", 128, 64); + OutputLine(NULL, "「祟りと鬼隠しが必ず一緒に?", + NULL, "\"The curse and being demoned away happen together?", Line_WaitForInput); + PlaySE(3, "S01/11/120700142", 128, 64); + OutputLine(NULL, " それは初めて聞きました。", + NULL, " First time I've heard of that.", Line_WaitForInput); + PlaySE(3, "S01/11/120700143", 128, 64); + OutputLine(NULL, "そうなんですか前原さん?」", + NULL, " Is that how it is, Maebara-san?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「それは俺が聞きたいですよ@…レナと魅音が話してたんです。オヤシロさまの祟りなら必ず、祟りと鬼隠しが起こるって。@ + PlaySE(3, "S01/01/120100232", 128, 64); + OutputLine(NULL, "「それは俺が聞きたいですよ。", + NULL, "\"That's what I want to know.", Line_WaitForInput); + PlaySE(3, "S01/01/120100233", 128, 64); + OutputLine(NULL, "…レナと魅音が話してたんです。オヤシロさまの祟りなら必ず、祟りと鬼隠しが起こるって。」", + NULL, " ...I heard Rena and Mion talking. They said that if it was really Oyashiro-sama's curse, then both the curse and demoning away would happen.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 大石さんは受話器の向こうでうなり始める@ + OutputLine(NULL, " 大石さんは受話器の向こうでうなり始める。", + NULL, "Ooishi-san began hemming and hawing on the other end of the receiver", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……思い当たるフシがあるのだろうか¥ + OutputLine(NULL, " ……思い当たるフシがあるのだろうか。", + NULL, "...Maybe something about that came to mind?", Line_Normal); + ClearMessage(); + + +//「前原さん@最初の事件、ご存知ですよね@ バラバラ殺人。@ + PlaySE(3, "S01/11/120700144", 128, 64); + OutputLine(NULL, "「前原さん。", + NULL, "\"Maebara-san.", Line_WaitForInput); + PlaySE(3, "S01/11/120700145", 128, 64); + OutputLine(NULL, "最初の事件、ご存知ですよね?", + NULL, " Do you know the first incident?", Line_WaitForInput); + OutputLine(NULL, " バラバラ殺人。」", + NULL, " The murder by dismemberment?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「えぇ@6人の犯人の内、1人はまだ逃走中なんですよね?@ + PlaySE(3, "S01/01/120100234", 128, 64); + OutputLine(NULL, "「えぇ。", + NULL, "\"Yeah.", Line_WaitForInput); + PlaySE(3, "S01/01/120100235", 128, 64); + OutputLine(NULL, "6人の犯人の内、1人はまだ逃走中なんですよね?」", + NULL, " One of the six perpetrators is still on the run, right?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「例えばそれ@……逃走中じゃなく、鬼隠しにあったんじゃないでしょうかね?@ + OutputLine(NULL, "「例えばそれ。", + NULL, "\"Hypothetically...", Line_WaitForInput); + PlaySE(3, "S01/11/120700148", 128, 64); + OutputLine(NULL, "……逃走中じゃなく、鬼隠しにあったんじゃないでしょうかね?」", + NULL, " What if he isn't on the run, but was demoned away?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + FadeOutBGM( 1, 1000, TRUE ); +// え?@ ……それは大石さんの、あまりに大胆な仮説だった¥ + OutputLine(NULL, " え?!", + NULL, "Huh!?", Line_WaitForInput); + OutputLine(NULL, " ……それは大石さんの、あまりに大胆な仮説だった。", + NULL, " ...It was an outrageous hypothesis from Ooishi-san.", Line_Normal); + ClearMessage(); + + + PlayBGM( 1, "msys15", 128, 0 ); +// 4年前の事件は稀に見る凶悪な事件@ + OutputLine(NULL, " 4年前の事件は稀に見る凶悪な事件。", + NULL, "The incident four years ago was the particularly ghastly one.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 犯人はすでに特定されていた@ + OutputLine(NULL, " 犯人はすでに特定されていた。", + NULL, "The police already knew the perpetrators.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 警察は顔写真入りの手配書を多量に刷った@ + OutputLine(NULL, " 警察は顔写真入りの手配書を多量に刷った。", + NULL, "So they posted tons of wanted posters with his face on them.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あらゆる場所に目を光らせ、その逃走路をきつく締め上げていたはずだ¥ + OutputLine(NULL, " あらゆる場所に目を光らせ、その逃走路をきつく締め上げていたはずだ。", + NULL, "They staked out various locations and investigated every possible escape route he had.", Line_Normal); + ClearMessage(); + + +// だが…4年経った今日でも手がかりはない@……警察が無能でないなら@ + OutputLine(NULL, " だが…4年経った今日でも手がかりはない。", + NULL, "But... after four years, there wasn't even a hint of where he might be.", Line_WaitForInput); + OutputLine(NULL, "……警察が無能でないなら。", + NULL, " ...Unless the police were completely incompetent.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// そんな大胆な仮説も…今は笑い飛ばせない¥ + OutputLine(NULL, " そんな大胆な仮説も…今は笑い飛ばせない。", + NULL, "Even if it was an outrageous hypothesis, I couldn't simply laugh it off...", Line_Normal); + ClearMessage(); + + +//「じゃあ、その翌年の事故はどうです@ 誘致派の男と妻が一緒に事故死したんですよね?@ + PlaySE(3, "S01/01/120100236", 128, 64); + OutputLine(NULL, "「じゃあ、その翌年の事故はどうです?", + NULL, "\"Then what about the incident the next year?", Line_WaitForInput); + PlaySE(3, "S01/01/120100237", 128, 64); + OutputLine(NULL, " 誘致派の男と妻が一緒に事故死したんですよね?」", + NULL, " When the man who supported the project and his wife both died in an accident?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「実はですね@……正式には事故死したのは夫だけなんです@妻は死体が上がりませんでしたから@………現行法では死体が発見されない限り行方不明扱いなんですよ。¥ + PlaySE(3, "S01/11/120700149", 128, 64); + OutputLine(NULL, "「実はですね。", + NULL, "\"Well, actually.", Line_WaitForInput); + PlaySE(3, "S01/11/120700150", 128, 64); + OutputLine(NULL, "……正式には事故死したのは夫だけなんです。", + NULL, " ...It was only the husband who died in an accident.", Line_WaitForInput); + PlaySE(3, "S01/11/120700151", 128, 64); + OutputLine(NULL, "妻は死体が上がりませんでしたから。", + NULL, " His wife's body never surfaced.", Line_WaitForInput); + PlaySE(3, "S01/11/120700152", 128, 64); + OutputLine(NULL, "………現行法では死体が発見されない限り行方不明扱いなんですよ。」", + NULL, " ...Unless we find the body, then it's considered a missing person by law.\"", Line_Normal); + ClearMessage(); + + +// 事故当時、崖下の川は増水し濁流となっていたという@ + OutputLine(NULL, " 事故当時、崖下の川は増水し濁流となっていたという。", + NULL, "At the time of the incident, with the river below the cliff being muddy rapids...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 数十キロに及ぶ本流支流を警察のダイバーがくまなく探したが、結局、妻の死体は見つからなかった¥ + OutputLine(NULL, " 数十キロに及ぶ本流支流を警察のダイバーがくまなく探したが、結局、妻の死体は見つからなかった。", + NULL, "The police divers had searched every branch off the main stream of the river for dozens of miles. But in the end, they weren't able to find her body.", Line_Normal); + ClearMessage(); + + +//「でも…死体が見つからないだけで、亡くなったんですよね@ 鬼隠しとは違うんじゃないですか…?@ + PlaySE(3, "S01/01/120100238", 128, 64); + OutputLine(NULL, "「でも…死体が見つからないだけで、亡くなったんですよね?", + NULL, "\"But... That's just them not being able to find the body. She's still dead, right?", Line_WaitForInput); + PlaySE(3, "S01/01/120100239", 128, 64); + OutputLine(NULL, " 鬼隠しとは違うんじゃないですか…?」", + NULL, " Isn't it different from her being demoned away...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「死体が出ない以上、亡くなったとは言えません@法律で定めた年月が過ぎるまで生存扱いなんです。¥ + PlaySE(3, "S01/11/120700153", 128, 64); + OutputLine(NULL, "「死体が出ない以上、亡くなったとは言えません。", + NULL, "\"We cannot say someone is dead without their body.", Line_WaitForInput); + PlaySE(3, "S01/11/120700154", 128, 64); + OutputLine(NULL, "法律で定めた年月が過ぎるまで生存扱いなんです。」", + NULL, " Until a certain number of years pass, by law she's treated as still alive.\"", Line_Normal); + ClearMessage(); + + +// これを鬼隠しと呼んでいいかわからない…@ + OutputLine(NULL, " これを鬼隠しと呼んでいいかわからない…。", + NULL, "I'm not sure if it was right to call that being demoned away...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 妻は行方不明@ + OutputLine(NULL, " 妻は行方不明。", + NULL, "The wife is missing.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// これだけが事実だ¥ + OutputLine(NULL, " これだけが事実だ。", + NULL, "At least that part was reality.", Line_Normal); + ClearMessage(); + + +//「3年目はどうなんですか@ 神主は病死@妻は自殺ですよ…?@ + PlaySE(3, "S01/01/120100240", 128, 64); + OutputLine(NULL, "「3年目はどうなんですか?", + NULL, "\"How about the 3rd year?", Line_WaitForInput); + PlaySE(3, "S01/01/120100241", 128, 64); + OutputLine(NULL, " 神主は病死。", + NULL, " The Shinto priest died of illness.", Line_WaitForInput); + PlaySE(3, "S01/01/120100242", 128, 64); + OutputLine(NULL, "妻は自殺ですよ…?」", + NULL, " And his wife committed suicide...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「前原さん@実はね、これもまぁったく同じなんですよ。@ + OutputLine(NULL, "「前原さん。", + NULL, "\"Maebara-san.", Line_WaitForInput); + PlaySE(3, "S01/11/120700156", 128, 64); + OutputLine(NULL, "実はね、これもまぁったく同じなんですよ。」", + NULL, " That's actually the exact same scenario.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 妻は雛見沢の奥にある底無し沼に身を投げたらしいのだ@ + OutputLine(NULL, " 妻は雛見沢の奥にある底無し沼に身を投げたらしいのだ。", + NULL, "The wife had supposedly thrown herself into the bottomless marsh deep in the forest around Hinamizawa.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// ……つまり、状況証拠だけ@ + OutputLine(NULL, " ……つまり、状況証拠だけ。", + NULL, "...Meaning it's all circumstantial evidence.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 遺書と沼の前に揃えられたぞうりだけ…¥ + OutputLine(NULL, " 遺書と沼の前に揃えられたぞうりだけ…。", + NULL, "They simply found her suicide note in front of the marsh...", Line_Normal); + ClearMessage(); + + +// …ダイバーが沼に潜りいくつかの遺品を回収したが肝心の死体は発見できなかった@ + OutputLine(NULL, " …ダイバーが沼に潜りいくつかの遺品を回収したが肝心の死体は発見できなかった。", + NULL, "...A diver was able to recover a few remnants, but they weren't able to find a body.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 捜査本部は擬装自殺の疑いから、重要参考人として今日も捜索中だという¥ + OutputLine(NULL, " 捜査本部は擬装自殺の疑いから、重要参考人として今日も捜索中だという。", + NULL, "The investigative headquarters believed that she had faked her death and was still alive somewhere.", Line_Normal); + ClearMessage(); + + +//「これらを鬼隠しと呼んでいいかはちょぉっとわかりませんがね@前原さんの言う通り、確かに毎年1人、行方不明になっています。@ + PlaySE(3, "S01/11/120700157", 128, 64); + OutputLine(NULL, "「これらを鬼隠しと呼んでいいかはちょぉっとわかりませんがね。", + NULL, "\"I'm not sure if we could call these cases as being demoned away.", Line_WaitForInput); + PlaySE(3, "S01/11/120700158", 128, 64); + OutputLine(NULL, "前原さんの言う通り、確かに毎年1人、行方不明になっています。」", + NULL, " It's just as you've said. Every year, one person does go missing.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +//「今年の事件では…富竹さんの連れの女の人が行方不明……@……じゃあ去年の主婦の撲殺事件はどうです@ 誰か行方不明になりましたか@ …確か犯人は逮捕されたんですよね?¥ + PlaySE(3, "S01/01/120100243", 128, 64); + OutputLine(NULL, "「今年の事件では…富竹さんの連れの女の人が行方不明……。", + NULL, "\"The incident this year... The woman with Tomitake-san has gone missing...", Line_WaitForInput); + PlaySE(3, "S01/01/120100244", 128, 64); + OutputLine(NULL, "……じゃあ去年の主婦の撲殺事件はどうです?", + NULL, " Then what about the incident with the housewife beaten to death?", Line_WaitForInput); + PlaySE(3, "S01/01/120100245", 128, 64); + OutputLine(NULL, " 誰か行方不明になりましたか?", + NULL, " Who went missing?", Line_WaitForInput); + PlaySE(3, "S01/01/120100246", 128, 64); + OutputLine(NULL, " …確か犯人は逮捕されたんですよね?」", + NULL, " ...I believe the perpetrator was caught, right?\"", Line_Normal); + ClearMessage(); + + +//「えぇ逮捕されてます@覚醒剤の常習歴もあるトンチンカンでしてね@別件で取調べ中に犯行を自供してます@………ですがですね@犯人逮捕からしばらくして、被害者宅の子供が行方不明になったんです@犯罪に巻きこまれたのかどうなのか……@現在も捜索してます。¥ + PlaySE(3, "S01/11/120700159", 128, 64); + OutputLine(NULL, "「えぇ逮捕されてます。", + NULL, "\"Yeah, we arrested him.", Line_WaitForInput); + OutputLine(NULL, "覚醒剤の常習歴もあるトンチンカンでしてね。", + NULL, " He was just a miscreant with a record of narcotics abuse.", Line_WaitForInput); + PlaySE(3, "S01/11/120700161", 128, 64); + OutputLine(NULL, "別件で取調べ中に犯行を自供してます。", + NULL, " He admitted to the crime while being questioned about a different incident.", Line_WaitForInput); + PlaySE(3, "S01/11/120700162", 128, 64); + OutputLine(NULL, "………ですがですね。", + NULL, " But... well, you see...", Line_WaitForInput); + OutputLine(NULL, "犯人逮捕からしばらくして、被害者宅の子供が行方不明になったんです。", + NULL, " After he was arrested... a child from the victim's home went missing.", Line_WaitForInput); + OutputLine(NULL, "犯罪に巻きこまれたのかどうなのか……。", + NULL, " It's still under investigation...", Line_WaitForInput); + OutputLine(NULL, "現在も捜索してます。」", + NULL, " As to whether the disappearance had anything to do with the crime.\"", Line_Normal); + ClearMessage(); + + +//「だって犯人は捕まったんですよね@ それともその仲間が?!@ + PlaySE(3, "S01/01/120100247", 128, 64); + OutputLine(NULL, "「だって犯人は捕まったんですよね?", + NULL, "\"But you said you caught him, right?", Line_WaitForInput); + PlaySE(3, "S01/01/120100248", 128, 64); + OutputLine(NULL, " それともその仲間が?!」", + NULL, " Did he have an accomplice!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「さぁ…多分単独犯だと思います@もっとも、今では確かめようもないんですよ@……実はその男、取り調べ中に、拘置所内でお亡くなりになっちゃいまして。¥ + PlaySE(3, "S01/11/120700166", 128, 64); + OutputLine(NULL, "「さぁ…多分単独犯だと思います。", + NULL, "\"No idea... It's considered a separate case.", Line_WaitForInput); + PlaySE(3, "S01/11/120700167", 128, 64); + OutputLine(NULL, "もっとも、今では確かめようもないんですよ。", + NULL, " Moreover, we can't even check now.", Line_WaitForInput); + PlaySE(3, "S01/11/120700168", 128, 64); + OutputLine(NULL, "……実はその男、取り調べ中に、拘置所内でお亡くなりになっちゃいまして。」", + NULL, " ...Because while under investigation, that man... he died in his holding cell.\"", Line_Normal); + ClearMessage(); + + +// 食事用の先割れスプーンを喉に詰まらせ窒息死したというのだ@ + OutputLine(NULL, " 食事用の先割れスプーンを喉に詰まらせ窒息死したというのだ。", + NULL, "He swallowed a spork and choked to death.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 自殺なのか事故なのかはよくわからなかったという¥ + OutputLine(NULL, " 自殺なのか事故なのかはよくわからなかったという。", + NULL, "It's not known whether it was an accident or suicide.", Line_Normal); + ClearMessage(); + + +//「つまり…………過去5年間、必ず死者と行方不明者が1人づつ出ているわけなんですよね…?@ + OutputLine(NULL, "「つまり…………過去5年間、必ず死者と行方不明者が1人づつ出ているわけなんですよね…?」", + NULL, "\"Meaning... for the last five years there's always one person who dies and one who goes missing...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「そうなります@……いえね、私も驚いていますよ@こんな共通項には気付きませんでした。¥ + PlaySE(3, "S01/11/120700169", 128, 64); + OutputLine(NULL, "「そうなります。", + NULL, "\"That's about right.", Line_WaitForInput); + PlaySE(3, "S01/11/120700170", 128, 64); + OutputLine(NULL, "……いえね、私も驚いていますよ。", + NULL, " No, actually, I'm surprised as well.", Line_WaitForInput); + PlaySE(3, "S01/11/120700171", 128, 64); + OutputLine(NULL, "こんな共通項には気付きませんでした。」", + NULL, " I never realized they had that in common.\"", Line_Normal); + ClearMessage(); + + +// これが事件解決の糸口になるとは思わない@ + OutputLine(NULL, " これが事件解決の糸口になるとは思わない。", + NULL, "I couldn't believe that this could help lead to the closing of those incidents.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …単なる共通項でしかない¥ + OutputLine(NULL, " …単なる共通項でしかない。", + NULL, "...It was just something they had in common.", Line_Normal); + ClearMessage(); + + +//「……例えば…鬼隠しにあって失踪した人には…何か共通点があるとか?@ + OutputLine(NULL, "「……例えば…鬼隠しにあって失踪した人には…何か共通点があるとか?」", + NULL, "\"...Could it be... that those demoned away... have something in common?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 大石さんはう~んとうなり思案している様子だ¥ + OutputLine(NULL, " 大石さんはう〜んとうなり思案している様子だ。", + NULL, "Ooishi-san mumbled as he seemed to be thinking about it.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawScene( "black", 1000 ); + +// 代りに俺が整理する¥ + OutputLine(NULL, " 代りに俺が整理する。", + NULL, "So I summarized the events.", Line_Normal); + ClearMessage(); + + +//「1年目はダムの作業員@2年目は誘致派の男の妻@3年目は神主の妻@4年目は被害者宅の子供で、5年目は交際相手…かな@……特につながりはなさそうだし。@ + PlaySE(3, "S01/01/120100251", 128, 64); + OutputLine(NULL, "「1年目はダムの作業員。", + NULL, "\"The first year was the dam employee.", Line_WaitForInput); + PlaySE(3, "S01/01/120100252", 128, 64); + OutputLine(NULL, "2年目は誘致派の男の妻。", + NULL, " Second year was the wife of a dam project supporter.", Line_WaitForInput); + PlaySE(3, "S01/01/120100253", 128, 64); + OutputLine(NULL, "3年目は神主の妻。", + NULL, " Third year was the wife of the Shinto priest.", Line_WaitForInput); + PlaySE(3, "S01/01/120100254", 128, 64); + OutputLine(NULL, "4年目は被害者宅の子供で、5年目は交際相手…かな。", + NULL, " Fourth year was the victim's family's child, and the fifth year was the victim's girlfriend... I guess.", Line_WaitForInput); + OutputLine(NULL, "……特につながりはなさろうだし。」", + NULL, " ...It doesn't seem like there's anything that connects them.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「1年目はともかく、妻とか交際相手とか、…そういう人が目立ちますなぁ。¥ + PlaySE(3, "S01/11/120700172", 128, 64); + OutputLine(NULL, "「1年目はともかく、妻とか交際相手とか、…そういう人が目立ちますなぁ。」", + NULL, "\"With the exception of the first year... wives and girlfriends... those do stand out.\"", Line_Normal); + ClearMessage(); + + +// …確かに多いように感じた@ + OutputLine(NULL, " …確かに多いように感じた。", + NULL, "...It does seem like there are a lot.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だとすると…4年目の被害者宅の子供というのが変わっている@ + OutputLine(NULL, " だとすると…4年目の被害者宅の子供というのが変わっている。", + NULL, "Then that means... The fourth year's victim's child was different.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 夫婦ごとの被害が目立つのに、ここだけ夫婦でなく、親子だ@ + OutputLine(NULL, " 夫婦ごとの被害が目立つのに、ここだけ夫婦でなく、親子だ。", + NULL, "It would have really stood out if it were all married couples... except it's not just married couples, but parents and children as well.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// …そう言えば…確か富竹さんも「弟本人は生きていて引っ越した」みたいなことを話してくれた気がする¥ + OutputLine(NULL, " …そう言えば…確か富竹さんも「弟本人は生きていて引っ越した」みたいなことを話してくれた気がする。", + NULL, "...Come to think of it... I believe Tomitake-san also told me \"The younger brother is alive and has moved,\" if I recall correctly.", Line_Normal); + ClearMessage(); + + +//「4年目に行方不明になった子供って…どんなだったんですか?@ + PlaySE(3, "S01/01/120100256", 128, 64); + OutputLine(NULL, "「4年目に行方不明になった子供って…どんなだったんですか?」", + NULL, "\"The child that went missing in the fourth year... who were they?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「大人しい感じの方だったらしいです@歳はあなたのひとつ上です@/$ + PlaySE(3, "S01/11/120700173", 128, 64); + OutputLine(NULL, "「大人しい感じの方だったらしいです。", + NULL, "\"Apparently, he was quite mature.", Line_WaitForInput); + OutputLine(NULL, "歳はあなたのひとつ上です。", + NULL, " One year older than you.", Line_WaitForInput); + + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); +//名前は北条悟史さん。¥ + OutputLine(NULL, "名前は北条悟史さん。」", + NULL, " His name was Satoshi Houjou-san.\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_082", "up", 0, 0, 300 ); + + PlayBGM( 1, "msys07", 128, 0 ); +//「…え、悟史…?!?!@ + PlaySE(3, "S01/01/120100257", 128, 64); + OutputLine(NULL, "「…え、悟史…?!?!」", + NULL, "\"...Huh? Satoshi...!?!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 聞き覚えのある名前だった@ + OutputLine(NULL, " 聞き覚えのある名前だった。", + NULL, "I remembered that name.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …確か悟史ってのは、去年、転校して行ったって言ってた……?¥ + OutputLine(NULL, " …確か悟史ってのは、去年、転校して行ったって言ってた……?!", + NULL, "...Didn't they tell me Satoshi transferred out last year...!?", Line_Normal); + ClearMessage(); + + +//「あなたの学校に去年まで通っていました@話を聞いていませんか?@ + PlaySE(3, "S01/11/120700176", 128, 64); + OutputLine(NULL, "「あなたの学校に去年まで通っていました。", + NULL, "\"He was at your school up until last year.", Line_WaitForInput); + PlaySE(3, "S01/11/120700177", 128, 64); + OutputLine(NULL, "話を聞いていませんか?」", + NULL, " Didn't they tell you anything about him?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そう言えば……転校してきて、席に案内された時、「転校した生徒の席」だと言われたような気がする…?@ + OutputLine(NULL, " そう言えば……転校してきて、席に案内された時、「転校した生徒の席」だと言われたような気がする…??", + NULL, "Come to think of it... when I transferred in, I believe they said my seat \"belonged to a recent transfer student...\"?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + + PlaySE( 3, "wa_023", 128, 64 ); + +// じゃあ……俺が座ってる席は!s800……!sd鬼隠しにあって!s800……!sd失踪した男の席なんだ?¥ + OutputLine(NULL, " じゃあ……俺が座ってる席は", + NULL, "Then... where I sat...", Line_ContinueAfterTyping); +// !s800 + + SetSpeedOfMessage( TRUE, 0, ); + + OutputLine(NULL, "……", + NULL, " ...", Line_ContinueAfterTyping); +//!sd + + SetSpeedOfMessage( FALSE, 0, ); + + OutputLine(NULL, "鬼隠しにあって", + NULL, "Once belonged to the one who was demoned away.", Line_ContinueAfterTyping); +// !s800 + + SetSpeedOfMessage( TRUE, 0, ); + + OutputLine(NULL, "……", + NULL, " ...", Line_ContinueAfterTyping); +//!sd + + SetSpeedOfMessage( FALSE, 0, ); + + OutputLine(NULL, "失踪した男の席なんだ?!", + NULL, "It was his seat!?", Line_Normal); + ClearMessage(); + + +// 俺は…机の天板の、ひんやりとした手触りを思い出し、ぞっとする…@ + OutputLine(NULL, " 俺は…机の天板の、ひんやりとした手触りを思い出し、ぞっとする…。", + NULL, "I recalled the cold sensation that came from that desk... it made my hair stand on end...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 連続怪死事件は…!w800いや、オヤシロさまの祟りはとうとう……!w800俺につながったのだ@ + OutputLine(NULL, " 連続怪死事件は…", + NULL, "This string of mysterious deaths...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 800 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "いや、オヤシロさまの祟りはとうとう……", + NULL, " No, Oyashiro-sama's curse...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 800 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "俺につながったのだ。", + NULL, " I now knew how it connected to me.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// だから、あの冷たい手触りは……オヤシロさまに首筋を撫でられたような、…そんな感触なのだ…¥ + OutputLine(NULL, " だから、あの冷たい手触りは……オヤシロさまに首筋を撫でられたような、…そんな感触なのだ…。", + NULL, "That chilling sensation... it was the feeling of Oyashiro-sama caressing the back of my neck.", Line_Normal); + ClearMessage(); + + +//「………オヤシロさまの祟り、か。@ + PlaySE(3, "S01/01/120100258", 128, 64); + OutputLine(NULL, "「………オヤシロさまの祟り、か。」", + NULL, "\"...Oyashiro-sama's curse... huh?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……本当に…オヤシロさまの祟りは実在するんだろうか¥ + OutputLine(NULL, " ……本当に…オヤシロさまの祟りは実在するんだろうか?", + NULL, "...Could Oyashiro-sama's curse... really exist?", Line_Normal); + ClearMessage(); + + +// 正直に白状する@ + OutputLine(NULL, " 正直に白状する。", + NULL, "In all honesty...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …俺はオヤシロさまの祟りを信じている@ + OutputLine(NULL, " …俺はオヤシロさまの祟りを信じている。", + NULL, "...I was beginning to believe it.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そして怖い@ + OutputLine(NULL, " そして怖い。", + NULL, "...And I was scared.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// …だからこそ、祟りなんかじゃなく、何者かの起こした陰謀であると決めつけたい¥ + OutputLine(NULL, " …だからこそ、祟りなんかじゃなく、何者かの起こした陰謀であると決めつけたい。", + NULL, "...That was why I wanted to say it was a plot crafted by man and not the work of a curse.", Line_Normal); + ClearMessage(); + + +// だが…調べても調べても、それらしい気配はない@ + OutputLine(NULL, " だが…調べても調べても、それらしい気配はない。", + NULL, "But... the more I dug into it, the less likely that seemed.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// いや、むしろ調べれば調べるほどに不可解さは増していくばかりだ@ + OutputLine(NULL, " いや、むしろ調べれば調べるほどに不可解さは増していくばかりだ。", + NULL, "No... the more I dug, the more mysterious it became.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// …このまま調べていくと……やがて、!w1000………本当に知ってはいけないことにまで、辿り付いてしまうかもしれない…¥ + OutputLine(NULL, " …このまま調べていくと……やがて、", + NULL, "...If I kept digging... eventually...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "………本当に知ってはいけないことにまで、辿り付いてしまうかもしれない…。", + NULL, " ...I'd reach the point where I'd learn something I really shouldn't know...", Line_Normal); + ClearMessage(); + + +// このまま知らずに過ごすことと、後悔するかもしれない答えを求めて深入りを続けるのと@…果たしてどちらが俺にとって幸せなのだろう@ + OutputLine(NULL, " このまま知らずに過ごすことと、後悔するかもしれない答えを求めて深入りを続けるのと、", + NULL, "To either be none the wiser or to seek an answer I may regret...", Line_WaitForInput); + OutputLine(NULL, "…果たしてどちらが俺にとって幸せなのだろう。", + NULL, " ...Which one would I be happier with?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// ひょっとすると……来年の祟りは自分かもしれない@ + OutputLine(NULL, " ひょっとすると……来年の祟りは自分かもしれない。", + NULL, "Maybe... it'll be me next time.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …それは1年間だけの執行猶予¥ + OutputLine(NULL, " …それは1年間だけの執行猶予。", + NULL, "...My execution could only be delayed for one year.", Line_Normal); + ClearMessage(); + + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + StopSE( 3 ); + PlayBGM( 1, "msys13", 128, 0 ); +// …そこで俺は思い出す@…レナだ¥ + OutputLine(NULL, " …そこで俺は思い出す。", + NULL, "...That was when I remembered...", Line_WaitForInput); + OutputLine(NULL, "…レナだ。", + NULL, " Rena...", Line_Normal); + ClearMessage(); + + +// レナは、次の祟りの犠牲者こそ自分だと言っていた¥ + OutputLine(NULL, " レナは、次の祟りの犠牲者こそ自分だと言っていた。", + NULL, "Rena said she may be the next victim of the curse.", Line_Normal); + ClearMessage(); + + +//「…竜宮レナさんがですか@ 去年転校されて来た、前原さんのクラスメートですよね@……女の子には刺激の強い事件ばかりです@怖がるのも無理ないんじゃないでしょうかね?¥ + PlaySE(3, "S01/11/120700178", 128, 64); + OutputLine(NULL, "「…竜宮レナさんがですか?", + NULL, "\"...You mean Rena Ryuugu-san?", Line_WaitForInput); + OutputLine(NULL, " 去年転校されて来た、前原さんのクラスメートですよね。", + NULL, " She transferred in last year and she's your classmate, isn't she?", Line_WaitForInput); + PlaySE(3, "S01/11/120700180", 128, 64); + OutputLine(NULL, "……女の子には刺激の強い事件ばかりです。", + NULL, " ...These incidents really might be a bit too disturbing for a girl.", Line_WaitForInput); + PlaySE(3, "S01/11/120700181", 128, 64); + OutputLine(NULL, "怖がるのも無理ないんじゃないでしょうかね?」", + NULL, " She's not just scared, is she?\"", Line_Normal); + ClearMessage(); + + +// そんなのじゃない@ + OutputLine(NULL, " そんなのじゃない。", + NULL, "It wasn't that.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 次こそ自分だとはっきり言った@ + OutputLine(NULL, " 次こそ自分だとはっきり言った。", + NULL, "She said it might be her next.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 具体的な心当たりがあるとしか思えないような言い方だった¥ + OutputLine(NULL, " 具体的な心当たりがあるとしか思えないような言い方だった。", + NULL, "She said it in a way that made me think she had a concrete reason behind it.", Line_Normal); + ClearMessage(); + + +//「…もっと確信じみたものだったように思います@……なんていうのか、その…、¥ + PlaySE(3, "S01/01/120100259", 128, 64); + OutputLine(NULL, "「…もっと確信じみたものだったように思います。", + NULL, "\"...It felt like she was convinced.", Line_WaitForInput); + PlaySE(3, "S01/01/120100260", 128, 64); + OutputLine(NULL, "……なんていうのか、その…、」", + NULL, " ...Almost as if... um, you could say...\"", Line_Normal); + ClearMessage(); + + +// レナの怯え@ + OutputLine(NULL, " レナの怯え。", + NULL, "She was frightened.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナの豹変@ + OutputLine(NULL, " レナの豹変。", + NULL, "Her sudden change in demeanor.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナに似た、レナじゃない誰か…¥ + OutputLine(NULL, " レナに似た、レナじゃない誰か…。", + NULL, "That someone who looked like Rena, but wasn't Rena...", Line_Normal); + ClearMessage(); + + +// …それは関係のない話なのか¥ + OutputLine(NULL, " …それは関係のない話なのか。", + NULL, "...That might be unrelated.", Line_Normal); + ClearMessage(); + + +// 今日一日、レナに感じた違和感がぶり返す¥ + OutputLine(NULL, " 今日一日、レナに感じた違和感がぶり返す。", + NULL, "All the strange things that I felt from Rena today came back to me.", Line_Normal); + ClearMessage(); + + +//「そうですか…@ではこちらでも少し調べてみます@前原さんも少し竜宮さんの様子に注意してあげて下さい。@ + PlaySE(3, "S01/11/120700182", 128, 64); + OutputLine(NULL, "「そうですか…。", + NULL, "\"I see...", Line_WaitForInput); + PlaySE(3, "S01/11/120700183", 128, 64); + OutputLine(NULL, "ではこちらでも少し調べてみます。", + NULL, " Then I'll be doing a bit of investigating on this end.", Line_WaitForInput); + PlaySE(3, "S01/11/120700184", 128, 64); + OutputLine(NULL, "前原さんも少し竜宮さんの様子に注意してあげて下さい。」", + NULL, " Please continue your observations of Ryuugu-san, Maebara-san.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…それは…レナを見張れってことですか?@ + PlaySE(3, "S01/01/120100261", 128, 64); + OutputLine(NULL, "「…それは…レナを見張れってことですか?」", + NULL, "\"...Are you... asking me to keep Rena under surveillance?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「そんな意味ではありませんよ前原さん@お友達が次の被害者にならないよう、少し気にしてあげて欲しいということです。@ + PlaySE(3, "S01/11/120700185", 128, 64); + OutputLine(NULL, "「そんな意味ではありませんよ前原さん。", + NULL, "\"That's not what I mean, Maebara-san.", Line_WaitForInput); + PlaySE(3, "S01/11/120700186", 128, 64); + OutputLine(NULL, "お友達が次の被害者にならないよう、少し気にしてあげて欲しいということです。」", + NULL, " I just want you to watch out for your friend so she doesn't end up the next victim.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 本当に大人的な、うまい言い回しをするなぁと感心し、閉口しかけた時…¥ + OutputLine(NULL, " 本当に大人的な、うまい言い回しをするなぁと感心し、閉口しかけた時…、", + NULL, "At that moment, just as my mouth was agape because I was so impressed with his mature, clever way with words...", Line_Normal); + ClearMessage(); + + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + +// ドンドン¥ + OutputLine(NULL, " ドンドン!", + NULL, "Knock knock!", Line_Normal); + ClearMessage(); + + + PlayBGM( 1, "msys13", 128, 0 ); + +// 突然のノック音に心臓が飛びあがった@ + OutputLine(NULL, " 突然のノック音に心臓が飛びあがった。", + NULL, "A sudden knock at the door sent my heart racing.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 咄嗟に、意味もなく受話器を隠してしまう@ + OutputLine(NULL, " 咄嗟に、意味もなく受話器を隠してしまう。", + NULL, "In an instant, I had pointlessly covered up the end of the receiver.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「圭一~、ちょっとここを開けてくれ~。@ + PlaySE(3, "S01/00/122600001", 128, 64); + OutputLine(NULL, "「圭一〜、ちょっとここを開けてくれ〜。」", + NULL, "\"Keiichi~ Get the door, please~\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ドアの向こうから親父の妙に機嫌の良さそうな声がした@…なんだ@ + OutputLine(NULL, " ドアの向こうから親父の妙に機嫌の良さそうな声がした。", + NULL, "On the other side of the door, I heard my father's oddly upbeat voice.", Line_WaitForInput); + OutputLine(NULL, "…なんだ?", + NULL, " ...What could it be?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// しかもこんな時間に¥ + OutputLine(NULL, " しかもこんな時間に。", + NULL, "It's so late...", Line_Normal); + ClearMessage(); + + +//「すみません、親父が来ました@…今夜はこれくらいでいいですか?@ + PlaySE(3, "S01/01/120100262", 128, 64); + OutputLine(NULL, "「すみません、親父が来ました。", + NULL, "\"Sorry, my dad just came in.", Line_WaitForInput); + PlaySE(3, "S01/01/120100263", 128, 64); + OutputLine(NULL, "…今夜はこれくらいでいいですか?」", + NULL, " ...Can we leave it at this for tonight?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「えぇ@夜分遅くに本当に申し訳ありませんでしたね@…何かわかりましたら教えて下さい@こちらも進展がありましたらご連絡しますよ@では失礼します。¥ + OutputLine(NULL, "「えぇ。", + NULL, "\"Yeah.", Line_WaitForInput); + PlaySE(3, "S01/11/120700188", 128, 64); + OutputLine(NULL, "夜分遅くに本当に申し訳ありませんでしたね。", + NULL, " My apologies again for calling so late.", Line_WaitForInput); + PlaySE(3, "S01/11/120700189", 128, 64); + OutputLine(NULL, "…何かわかりましたら教えて下さい。", + NULL, " ...If you find out anything else, please let me know.", Line_WaitForInput); + OutputLine(NULL, "こちらも進展がありましたらご連絡しますよ。", + NULL, " I'll tell you if I make any progress on this end.", Line_WaitForInput); + PlaySE(3, "S01/11/120700191", 128, 64); + OutputLine(NULL, "では失礼します。」", + NULL, " Well then, have a pleasant evening.\"", Line_Normal); + ClearMessage(); + + +//「圭一~、早く開けてくれ~@父さん、両手がふさがってるんだー。@ + PlaySE(3, "S01/00/122600002", 128, 64); + OutputLine(NULL, "「圭一〜、早く開けてくれ〜。", + NULL, "\"Keiichi~ hurry and open up~", Line_WaitForInput); + PlaySE(3, "S01/00/122600003", 128, 64); + OutputLine(NULL, "父さん、両手がふさがってるんだー。」", + NULL, " Daddy's got his hands full.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 何やってんだ親父…@ + OutputLine(NULL, " 何やってんだ親父…。", + NULL, "What is Dad doing...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 長い時間、同じ格好で電話をしていたので、立ち上がると体の節々が痛んだ¥ + OutputLine(NULL, " 長い時間、同じ格好で電話をしていたので、立ち上がると体の節々が痛んだ。", + NULL, "I had stayed in the same position while on the phone the whole time, so my joints were aching.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_080", "left", 0, 0, 300 ); + + PlayBGM( 1, "msys02", 128, 0 ); +// 扉を開くと、親父が両手でお盆を持って立っていた@ + OutputLine(NULL, " 扉を開くと、親父が両手でお盆を持って立っていた。", + NULL, "When I opened the door, I saw my father was standing there with a tray.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// お盆の上には…うちじゃ貴重品のクッキーと紅茶のティーカップが2つ@ + OutputLine(NULL, " お盆の上には…うちじゃ貴重品のクッキーと紅茶のティーカップが2つ。", + NULL, "On that tray, cookies and two cups of black tea. A fairly fancy spread for our household.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 角砂糖にレモンスライス付き。至れり尽せりだ@ + OutputLine(NULL, " 角砂糖にレモンスライス付き。至れり尽せりだ。", + NULL, "There was even sugar and lemon slices on the side. Everything you could ask for.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// ……どう見てもサービスが良過ぎるぞ¥ + OutputLine(NULL, " ……どう見てもサービスが良過ぎるぞ。", + NULL, "...This was quite the show of hospitality.", Line_Normal); + ClearMessage(); + + +//「な、何、父さん@……それ、何のつもりだよ??@ + PlaySE(3, "S01/01/120100264", 128, 64); + OutputLine(NULL, "「な、何、父さん。", + NULL, "\"Wh-What's going on, Dad?", Line_WaitForInput); + PlaySE(3, "S01/01/120100265", 128, 64); + OutputLine(NULL, "……それ、何のつもりだよ??」", + NULL, " ...What's all this for??\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「もーぅ、はぐらかすなよ圭一~@入るぞー。@ + PlaySE(3, "S01/00/122600004", 128, 64); + OutputLine(NULL, "「もーぅ、はぐらかすなよ圭一〜。", + NULL, "\"Come, now. Don't play around, Keiichi~", Line_WaitForInput); + PlaySE(3, "S01/00/122600005", 128, 64); + OutputLine(NULL, "入るぞー。」", + NULL, " I'm coming in~\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 親父はにやにや笑うほどの上機嫌だ@ + OutputLine(NULL, " 親父はにやにや笑うほどの上機嫌だ。", + NULL, "Dad was in high spirits and had a smirk on his face.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// しかし…生まれてこの方、こんなサービスをされた覚えはない@ + OutputLine(NULL, " しかし…生まれてこの方、こんなサービスをされた覚えはない。", + NULL, "But... for my entire life, I've never seen him act this hospitable.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …一体、どういう風の吹き回しだ¥ + OutputLine(NULL, " …一体、どういう風の吹き回しだ?", + NULL, "...What had gotten into him?", Line_Normal); + ClearMessage(); + + +//「…で、何の話をしてたんだ?¥ + PlaySE(3, "S01/00/122600006", 128, 64); + OutputLine(NULL, "「…で、何の話をしてたんだ?」", + NULL, "\"So... what were you talking about?\"", Line_Normal); + ClearMessage(); + + +// ぎくりとする¥ + OutputLine(NULL, " ぎくりとする。", + NULL, "I jumped.", Line_Normal); + ClearMessage(); + + +// ……親父に隠さなければならない話ではないが@…警察の刑事(なのかな?)と夜に電話しているなんて、うまく説明できない¥ + OutputLine(NULL, " ……親父に隠さなければならない話ではないが、", + NULL, "...It's not something I had to keep from my father...", Line_WaitForInput); + OutputLine(NULL, "…警察の刑事(なのかな?)と夜に電話しているなんて、うまく説明できない。", + NULL, " But how could I explain to him I was talking to a detective (I'm assuming he was) this late at night?", Line_Normal); + ClearMessage(); + + +//「べ、別に何も…@友達だよ…!@ + PlaySE(3, "S01/01/120100266", 128, 64); + OutputLine(NULL, "「べ、別に何も…。", + NULL, "\"N-N-Nothing much...", Line_WaitForInput); + PlaySE(3, "S01/01/120100267", 128, 64); + OutputLine(NULL, "友達だよ…!」", + NULL, " Just a friend...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「電話の話じゃなくて@来てたんだろ~今@/ + PlaySE(3, "S01/00/122600007", 128, 64); + OutputLine(NULL, "「電話の話じゃなくて。", + NULL, "\"I don't mean the phone.", Line_WaitForInput); + PlaySE(3, "S01/00/122600008", 128, 64); + OutputLine(NULL, "来てたんだろ〜今。", + NULL, " She was here, wasn't she?", Line_WaitForInput); + + FadeOutBGM( 1, 1000, TRUE ); + PlaySE( 3, "wa_022", 128, 64 ); + +//レナちゃんが。」!w3000@ + PlaySE(3, "S01/00/122600009", 128, 64); + OutputLine(NULL, "レナちゃんが。」", + NULL, " Rena-chan.\"", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 3000 ); + SetValidityOfInput( TRUE ); + + OutputLineAll(NULL, "", Line_WaitForInput); + + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + + OutputLine(NULL, " ?", + NULL, "?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + PlayBGM( 1, "msys15", 128, 0 ); + +//「……来てないよ?@ + PlaySE(3, "S01/01/120100268", 128, 64); + OutputLine(NULL, "「……来てないよ?」", + NULL, "\"...She wasn't here.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「も~、誤魔化さなくったっていいぞ~@ さっきレナちゃんが遊びに来てたじゃないか@だいぶ話しこんでるみたいだったから、お茶でも、って思ったらすれ違いだったんだよ。¥ + PlaySE(3, "S01/00/122600010", 128, 64); + OutputLine(NULL, "「も〜、誤魔化さなくったっていいぞ〜!", + NULL, "\"Come now! Don't try to keep it from me~!", Line_WaitForInput); + PlaySE(3, "S01/00/122600011", 128, 64); + OutputLine(NULL, " さっきレナちゃんが遊びに来てたじゃないか。", + NULL, " She just came over to play.", Line_WaitForInput); + PlaySE(3, "S01/00/122600012", 128, 64); + OutputLine(NULL, "だいぶ話しこんでるみたいだったから、お茶でも、って思ったらすれ違いだったんだよ。」", + NULL, " You two were chatting away, so I thought I'd bring some tea, but looks like I just missed her.\"", Line_Normal); + ClearMessage(); + + +// 親父の言っている話がよく理解できない@ + OutputLine(NULL, " 親父の言っている話がよく理解できない。", + NULL, "I had no idea what Dad was talking about.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……なのに、俺の背中を凍るくらい冷たい汗がどろりと流れる¥ + OutputLine(NULL, " ……なのに、俺の背中を凍るくらい冷たい汗がどろりと流れる。", + NULL, "...But a cold sweat dripped down my back.", Line_Normal); + ClearMessage(); + + +//「ど、……どのくらい話し込んでたかな…?@ + PlaySE(3, "S01/01/120100269", 128, 64); + OutputLine(NULL, "「ど、……どのくらい話し込んでたかな…?」", + NULL, "\"H... How long were we talking...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「レナちゃんが2階に上がったのが半くらいだったから…小1時間くらいかな?@ + PlaySE(3, "S01/00/122600013", 128, 64); + OutputLine(NULL, "「レナちゃんが2階に上がったのが半くらいだったから…小1時間くらいかな?」", + NULL, "\"Rena-chan went upstairs about half after... so it was close to an hour, I guess?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「2階に上がったの……父さん見たの?@ + PlaySE(3, "S01/01/120100270", 128, 64); + OutputLine(NULL, "「2階に上がったの……父さん見たの?」", + NULL, "\"You saw her... come up to the second floor?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あぁ見たよ@圭一の部屋は階段を上がって奥の扉だよって声もかけた。¥ + PlaySE(3, "S01/00/122600014", 128, 64); + OutputLine(NULL, "「あぁ見たよ。", + NULL, "\"Yeah, I did.", Line_WaitForInput); + PlaySE(3, "S01/00/122600015", 128, 64); + OutputLine(NULL, "圭一の部屋は階段を上がって奥の扉だよって声もかけた。」", + NULL, " I also told her that your room was the door down the hall up the stairs.\"", Line_Normal); + ClearMessage(); + + +// レナが1時間前に俺の家にやって来た@…親父が玄関に迎えて…2階の俺に声をかけた@ + OutputLine(NULL, " レナが1時間前に俺の家にやって来た。", + NULL, "Rena came to my house about an hour ago.", Line_WaitForInput); + OutputLine(NULL, "…親父が玄関に迎えて…2階の俺に声をかけた。", + NULL, " ...Dad met her at the door... and called out to me on the second floor.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// (きっと、大石さんの電話に集中していて…聞こえなかったに違いない…。@ + OutputLine(NULL, " (きっと、大石さんの電話に集中していて…聞こえなかったに違いない…。)", + NULL, "(I probably didn't hear him because I was so focused on my conversation with Ooishi-san...)", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺の返事がなかったが、部屋にいることはわかっていたので、親父はレナにあがってもらった¥ + OutputLine(NULL, " 俺の返事がなかったが、部屋にいることはわかっていたので、親父はレナにあがってもらった。", + NULL, "I didn't reply, but he knew I was in my room, so he had her come inside.", Line_Normal); + ClearMessage(); + + +// …そして俺の部屋は2階の奥だと教えた@ + OutputLine(NULL, " …そして俺の部屋は2階の奥だと教えた。", + NULL, "...Then told her my room was on the second floor.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……レナは親父にお礼を言って、階段を上がった…¥ + OutputLine(NULL, " ……レナは親父にお礼を言って、階段を上がった…。", + NULL, "...She thanked my dad and went upstairs...", Line_Normal); + ClearMessage(); + + +// そして小1時間して@ + OutputLine(NULL, " そして小1時間して。", + NULL, "Then about an hour passed.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …お茶を持って上がってきた親父とすれ違い、帰って行った¥ + OutputLine(NULL, " …お茶を持って上がってきた親父とすれ違い、帰って行った。", + NULL, "...She passed by my dad just as he was bringing up tea and left.", Line_Normal); + ClearMessage(); + + +// 階段を上がってから、小一時間@ + OutputLine(NULL, " 階段を上がってから、小一時間。", + NULL, "She came upstairs and about an hour passed.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それから親父とすれ違って、帰宅¥ + OutputLine(NULL, " それから親父とすれ違って、帰宅。", + NULL, "Then passed by my dad and returned home.", Line_Normal); + ClearMessage(); + + + PlaySE( 3, "wa_023", 128, 64 ); +// じゃ……じゃあ、…階段を上がってから…帰るまで……レナは…どこに居たんだよ…?!w3000 + OutputLine(NULL, " じゃ……じゃあ、…階段を上がってから…帰るまで……レナは…どこに居たんだよ…?", + NULL, "Th... Then... after she came upstairs... and until she left... where was... Rena...?", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 3000 ); + SetValidityOfInput( TRUE ); + OutputLineAll(NULL, "", Line_WaitForInput); + + ClearMessage(); + + +// 俺の部屋と階段の間には……狭い廊下があるだけだ@ + OutputLine(NULL, " 俺の部屋と階段の間には……狭い廊下があるだけだ。", + NULL, "There's only a short hallway... between my room and the stairs.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// つまり!w800……レナは!w800………小1時間もの間!w800………廊下に、!w800…いや、…俺の部屋の前にずーっと立っていたわけだ……¥ + OutputLine(NULL, " つまり", + NULL, "Meaning...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 800 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "……レナは", + NULL, " Rena had...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 800 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "………小1時間もの間", + NULL, " For about an hour...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 800 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "………廊下に、", + NULL, " ..In the hall...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 800 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…いや、…俺の部屋の前にずーっと立っていたわけだ……。", + NULL, " ...No... she couldn't have been standing in front of my door all that time...", Line_Normal); + ClearMessage(); + + +// 俺の部屋の扉はいい加減だ@ + OutputLine(NULL, " 俺の部屋の扉はいい加減だ。", + NULL, "The door to my room wasn't particularly thick.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 中での話し声はほとんど素通しだろう@ + OutputLine(NULL, " 中での話し声はほとんど素通しだろう。", + NULL, "You could easily hear everything being said inside.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……大石さんとしていた、不穏な、不用意な数々の会話が頭を過ぎる……¥ + OutputLine(NULL, " ……大石さんとしていた、不穏な、不用意な数々の会話が頭を過ぎる……。", + NULL, "...All of the ominous things and all the nonsense I spoke to Ooishi-san about began rushing through my head...", Line_Normal); + ClearMessage(); + + +//「お父さん、あまりからかっちゃ駄目よ@………それより、アトリエを片付けてー@またこぼすわよー。@ + PlaySE(3, "S01/00/122700008", 128, 64); + OutputLine(NULL, "「お父さん、あまりからかっちゃ駄目よ。", + NULL, "\"Honey, don't tease him.", Line_WaitForInput); + PlaySE(3, "S01/00/122700009", 128, 64); + OutputLine(NULL, "………それより、アトリエを片付けてー。", + NULL, " ...More importantly, you need to clean up your studio.", Line_WaitForInput); + PlaySE(3, "S01/00/122700010", 128, 64); + OutputLine(NULL, "またこぼすわよー。」", + NULL, " It's a mess again.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 階下のお袋が親父を呼ぶ@ + OutputLine(NULL, " 階下のお袋が親父を呼ぶ。", + NULL, "Mom yelled up at Dad from downstairs.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 親父は、残念そうに笑うとお盆を残したまま降りて行った¥ + OutputLine(NULL, " 親父は、残念そうに笑うとお盆を残したまま降りて行った。", + NULL, "Dad left the tray with me and went downstairs with a disappointed chortle.", Line_Normal); + ClearMessage(); + + +// 親父が部屋を出て行くのを目で追いながら、……レナがずっと立ち尽くしていたかもしれない、廊下の床を見る¥ + OutputLine(NULL, " 親父が部屋を出て行くのを目で追いながら、……レナがずっと立ち尽くしていたかもしれない、廊下の床を見る。", + NULL, "I followed my dad out of the room with my eyes... I looked down at the floor around the doorway where Rena might have stood all that time.", Line_Normal); + ClearMessage(); + + +// さっき…俺が大石さんと話していた時…背中の向こう、わずか200センチのところに……ずっとレナが立っていた……¥ + OutputLine(NULL, " さっき…俺が大石さんと話していた時…背中の向こう、わずか200センチのところに……ずっとレナが立っていた……?", + NULL, "Just now... as I was talking to Ooishi-san... With my back turned, Rena was standing a mere six feet away... the whole time...?", Line_Normal); + ClearMessage(); + + +// こんな薄暗い廊下に、ずっと……¥ + OutputLine(NULL, " こんな薄暗い廊下に、ずっと……?", + NULL, "All that time... in this dimly lit doorway...?", Line_Normal); + ClearMessage(); + + +// 何を見て@ + OutputLine(NULL, " 何を見て?", + NULL, "What did she see?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 何を聞いて@ + OutputLine(NULL, " 何を聞いて?", + NULL, "What did she hear?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 何の為に¥ + OutputLine(NULL, " 何の為に?", + NULL, "For what reason?", Line_Normal); + ClearMessage(); + + +// 2人分のティーカップのほのかな湯気が、不吉な形にぐにゃりと歪みながら、俺の部屋いっぱいに紅茶の香りを満たしていった……¥ + OutputLine(NULL, " 2人分のティーカップのほのかな湯気が、不吉な形にぐにゃりと歪みながら、俺の部屋いっぱいに紅茶の香りを満たしていった……。", + NULL, "As the steam from the two teacups ominously wafted and twisted... the aroma of black tea filled my room...", Line_Normal); + ClearMessage(); + + +//☆幕間 +//if %kaisou_mode = 1 goto *kaisou_mode +//..mov ?Tip[15],TIPS_NEW :mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_015:mov %TIPS_015,2:inc %NEW_TIPS + +//mov %CAMP_MUGIC,0 +//gosub *Sub_Camp_Mode + + DisableWindow(); + SetValidityOfInput( FALSE ); + Wait( 3000 ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + Wait( 2000 ); +// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + Wait( 1000 ); +// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); + DrawScene( "black", 3000 ); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + DrawSceneWithMask( "onik011", "mask_1900", 7, 0, 300 ); + SetValidityOfInput( FALSE ); + Wait( 5000 ); + SetValidityOfInput( TRUE ); + DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 ); + StopSE( 3 ); + +} diff --git a/Update/onik_012.txt b/Update/onik_012.txt new file mode 100644 index 0000000..3b70723 --- /dev/null +++ b/Update/onik_012.txt @@ -0,0 +1,4897 @@ +void main() +{ + +//*Onikakusi_day12 +//■12日目(水) + + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); + + DisableWindow(); + DrawScene( "white", 3000 ); + DrawSceneWithMask( "bg_080", "m1", 0, 0, 3000 ); + + PlayBGM( 1, "msys06", 128, 0 ); +// 倦怠感と頭痛@ + OutputLine(NULL, " 倦怠感と頭痛。", + NULL, "Weariness and a headache.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 目覚めは…とても悪かった¥ + OutputLine(NULL, " 目覚めは…とても悪かった。", + NULL, "Not a very nice way to start the day...", Line_Normal); + ClearMessage(); + + + DisableWindow(); + DrawSceneWithMask( "black", "left", 0, 0, 1300 ); + DrawSceneWithMask( "bg_210", "left", 0, 0, 1300 ); + +//「どうしたの@圭一@……今朝は顔色悪いわよ@ 昨夜は何時に寝たの?@ + PlaySE(3, "S01/00/122700011", 128, 64); + OutputLine(NULL, "「どうしたの。", + NULL, "\"What's wrong?", Line_WaitForInput); + PlaySE(3, "S01/00/122700012", 128, 64); + OutputLine(NULL, "圭一。", + NULL, " Keiichi.", Line_WaitForInput); + PlaySE(3, "S01/00/122700013", 128, 64); + OutputLine(NULL, "……今朝は顔色悪いわよ?", + NULL, " ...You don't look so well.", Line_WaitForInput); + PlaySE(3, "S01/00/122700014", 128, 64); + OutputLine(NULL, " 昨夜は何時に寝たの?」", + NULL, " When did you go to sleep?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// お袋が俺の冴えない様子に気付いたようだった¥ + OutputLine(NULL, " お袋が俺の冴えない様子に気付いたようだった。", + NULL, "It seemed that my mom had noticed my sullen state.", Line_Normal); + ClearMessage(); + + + DisableWindow(); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + +// …昨夜、……俺は深夜に何度も目を覚ました@ + OutputLine(NULL, " …昨夜、……俺は深夜に何度も目を覚ました。", + NULL, "...Yesterday... I kept on waking up in the middle of the night.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +// それは間違いなく、気配だった@ + OutputLine(NULL, " それは間違いなく、気配だった。", + NULL, "Without a doubt, I felt a presence.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// …俺の部屋の扉の前に立つ、誰かの気配¥ + OutputLine(NULL, " …俺の部屋の扉の前に立つ、誰かの気配。", + NULL, "...I felt the presence of someone standing in front of my door.", Line_Normal); + ClearMessage(); + +// 気のせいに違いないと何度も自分に言い聞かせ、寝付こうと足掻く@ + OutputLine(NULL, " 気のせいに違いないと何度も自分に言い聞かせ、寝付こうと足掻く。", + NULL, "I told myself repeatedly that it was my imagination and forced myself to try and sleep.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +// だが………それにも耐え切れなくなり、勇気を振り絞って…扉を開くのだ@ + OutputLine(NULL, " だが………それにも耐え切れなくなり、勇気を振り絞って…扉を開くのだ。", + NULL, "Except... not being able to stand it, I gathered up my courage and opened the door.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +// ……もちろん、誰もいるわけはない¥ + OutputLine(NULL, " ……もちろん、誰もいるわけはない。", + NULL, "...Of course there wasn't anyone there.", Line_Normal); + ClearMessage(); + + + +// 三度は繰り返したと思う@ + OutputLine(NULL, " 三度は繰り返したと思う。", + NULL, "I think I did this three times throughout the night.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +// …あるいは覚えていないだけで、もっとなのか…@ + OutputLine(NULL, " …あるいは覚えていないだけで、もっとなのか…。", + NULL, "...Or maybe I just didn't remember doing it any more than that...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +// こうして何事もなく、朝の食卓に着けることに安堵を覚えずにはいられなかった¥ + OutputLine(NULL, " こうして何事もなく、朝の食卓に着けることに安堵を覚えずにはいられなかった。", + NULL, "Even though I was able to get to the breakfast table without incident, I still didn't feel at ease.", Line_Normal); + ClearMessage(); + + + DisableWindow(); + FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE ); + +//「風邪かもしれない@……なんだか食欲ないんだ。@ + PlaySE(3, "S01/01/120100271", 128, 64); + OutputLine(NULL, "「風邪かもしれない。", + NULL, "\"It might be a cold.", Line_WaitForInput); + PlaySE(3, "S01/01/120100272", 128, 64); + OutputLine(NULL, "……なんだか食欲ないんだ。」", + NULL, " ...I don't really have an appetite.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「…あら@…ちょっと熱あるんじゃない…@ どうする@ 学校、行ける?@ + PlaySE(3, "S01/00/122700015", 128, 64); + OutputLine(NULL, "「…あら。", + NULL, "\"...My.", Line_WaitForInput); + PlaySE(3, "S01/00/122700016", 128, 64); + OutputLine(NULL, "…ちょっと熱あるんじゃない…?", + NULL, " ...You do seem a little warm...", Line_WaitForInput); + PlaySE(3, "S01/00/122700017", 128, 64); + OutputLine(NULL, " どうする?", + NULL, " Well?", Line_WaitForInput); + PlaySE(3, "S01/00/122700018", 128, 64); + OutputLine(NULL, " 学校、行ける?」", + NULL, " Can you make it to school?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 学校って言っても、ほとんど自習状態なのだ@……今日一日休んだって問題はないんじゃないだろうか…@ + OutputLine(NULL, " 学校って言っても、ほとんど自習状態なのだ。", + NULL, "Technically I did go to a school... but it was mostly self study.", Line_WaitForInput); + OutputLine(NULL, "……今日一日休んだって問題はないんじゃないだろうか…。", + NULL, " ...It wouldn't matter much if I missed a day, would it?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ひょっとすると…ここ何日か気分が優れないのは本当に風邪のせいなのだろうか@ + OutputLine(NULL, " ひょっとすると…ここ何日か気分が優れないのは本当に風邪のせいなのだろうか。", + NULL, "It could have been that I hadn't been feeling well for the last few days because I really did have a cold.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 薬でも飲んで、一日よく休めば、明日にはみんなに笑顔で挨拶できるかもしれない¥ + OutputLine(NULL, " 薬でも飲んで、一日よく休めば、明日にはみんなに笑顔で挨拶できるかもしれない。", + NULL, "If I took some medicine and got a good day of rest... I might be able to greet everyone with a smile tomorrow.", Line_Normal); + ClearMessage(); + + PlaySE( 3, "wa_028", 128, 64 ); +// ピンポーン…!!w2000 + OutputLine(NULL, " ピンポーン…!", + NULL, "Ding dong...!", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 2000 ); + SetValidityOfInput( TRUE ); + OutputLineAll(NULL, "", Line_WaitForInput); + + + ClearMessage(); + + + +// びくっとして玄関と時計を交互に見た@ + OutputLine(NULL, " びくっとして玄関と時計を交互に見た。", + NULL, "Startled, I looked back and forth between the entrance and the clock.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// …いつものレナとの待ち合わせの時間から10分以上が過ぎていた@………レナだ¥ + OutputLine(NULL, " …いつものレナとの待ち合わせの時間から10分以上が過ぎていた。", + NULL, "...It was ten minutes later than when I usually met up with Rena.", Line_WaitForInput); + OutputLine(NULL, "………レナだ。", + NULL, " ...It was Rena.", Line_Normal); + ClearMessage(); + + + +//「レナちゃん迎えに来ちゃったけど……どうする@ お休みする?@ + PlaySE(3, "S01/00/122700019", 128, 64); + OutputLine(NULL, "「レナちゃん迎えに来ちゃったけど……どうする?", + NULL, "\"Rena-chan came to get you... what are you going to do?", Line_WaitForInput); + PlaySE(3, "S01/00/122700020", 128, 64); + OutputLine(NULL, " お休みする?」", + NULL, " Are you going to take the day off?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// ……レナはいいヤツだ@かなりズレたところはあるが可愛いヤツだと思う@弁当だってうまいし、面倒見もいいし@ + OutputLine(NULL, " ……レナはいいヤツだ。", + NULL, "...Rena was a good girl.", Line_WaitForInput); + OutputLine(NULL, "かなりズレたところはあるが可愛いヤツだと思う。", + NULL, " She might be somewhat quirky, but she was certainly cute.", Line_WaitForInput); + OutputLine(NULL, "弁当だってうまいし、面倒見もいいし。", + NULL, " The lunches she made were delicious and she always looked out for me.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ……それを、何で俺はこんなにも怖がらなくちゃならないんだろう……¥ + OutputLine(NULL, " ……それを、何で俺はこんなにも怖がらなくちゃならないんだろう……?", + NULL, "...Why should I be so scared of something like that...?", Line_Normal); + ClearMessage(); + + +// レナは悪くない@ + OutputLine(NULL, " レナは悪くない。", + NULL, "It wasn't Rena's fault.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 悪いのはきっと俺の方なんだ…@ + OutputLine(NULL, " 悪いのはきっと俺の方なんだ…。", + NULL, "It was probably mine...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// きっと風邪のせいなんだ@…きっと¥ + OutputLine(NULL, " きっと風邪のせいなんだ。", + NULL, "It had to have been my cold.", Line_WaitForInput); + OutputLine(NULL, "…きっと。", + NULL, " ...It just had to be.", Line_Normal); + ClearMessage(); + + + +//「休む@…ごめん。@ + PlaySE(3, "S01/01/120100273", 128, 64); + OutputLine(NULL, "「休む。", + NULL, "\"I'll rest.", Line_WaitForInput); + PlaySE(3, "S01/01/120100274", 128, 64); + OutputLine(NULL, "…ごめん。」", + NULL, " ...Sorry.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「じゃあ、母さんが断ってきてあげるわね。@ + PlaySE(3, "S01/00/122700021", 128, 64); + OutputLine(NULL, "「じゃあ、母さんが断ってきてあげるわね。」", + NULL, "\"Then I'll go send her off for you.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// お袋は玄関に出て行った@ + OutputLine(NULL, " お袋は玄関に出て行った。", + NULL, "Mom headed off to the door.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// …俺の部屋に戻るためには玄関に行かなくてはならない¥ + OutputLine(NULL, " …俺の部屋に戻るためには玄関に行かなくてはならない。", + NULL, "...I would have to pass by the entrance to get back to my room.", Line_Normal); + ClearMessage(); + + + +// レナに会わせる顔がなく…俺はソファーの上の毛布に包まると目を閉じる@ + OutputLine(NULL, " レナに会わせる顔がなく…俺はソファーの上の毛布に包まると目を閉じる。", + NULL, "I didn't have the nerve to meet with Rena... so I wrapped myself in a blanket on the sofa and closed my eyes.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 寝不足のせいもあって、俺はすぐに深い眠りに落ちて行った……¥ + OutputLine(NULL, " 寝不足のせいもあって、俺はすぐに深い眠りに落ちて行った……。", + NULL, "I was so sleep-deprived, I quickly fell into a deep slumber...", Line_Normal); + ClearMessage(); + + + +//■診療所へ + + DisableWindow(); + DrawScene( "black", 3000 ); + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + DrawSceneWithMask( "bg_170", "m1", 0, 0, 1300 ); + +// 軽く横になったつもりだったが、目を覚ますともうお昼前だった@ + OutputLine(NULL, " 軽く横になったつもりだったが、目を覚ますともうお昼前だった。", + NULL, "I had only intended to lie down for a bit, but it was almost noon when I woke up.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 呼んでみたが両親の気配はなく、食卓の上に昼食の準備とメモがあるのを見付けた¥ + OutputLine(NULL, " 呼んでみたが両親の気配はなく、食卓の上に昼食の準備とメモがあるのを見付けた。", + NULL, "I called out to my parents, but they didn't seem to be around. On the table, I found lunch prepared and a note.", Line_Normal); + ClearMessage(); + + + +// 親父とお袋は車で遠くまで出かけたらしい@ + OutputLine(NULL, " 親父とお袋は車で遠くまで出かけたらしい。", + NULL, "Mom and Dad had apparently driven off to somewhere far away.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 親父の仕事の関係だろう@ + OutputLine(NULL, " 親父の仕事の関係だろう。", + NULL, "It likely had to do with Dad's work.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// たまにあることで、そう珍しいことではない¥ + OutputLine(NULL, " たまにあることで、そう珍しいことではない。", + NULL, "This happened every so often, so it wasn't that unusual.", Line_Normal); + ClearMessage(); + + + +// 夕食までには帰るが少し遅くなるかもしれない@ + OutputLine(NULL, " 夕食までには帰るが少し遅くなるかもしれない。", + NULL, "They would probably be back sometime after dinner.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// たんすに保険証があるから、それで病院へ行きなさい@ + OutputLine(NULL, " たんすに保険証があるから、それで病院へ行きなさい。", + NULL, "On the note, it said:", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + + +// …そう書かれていた¥ + OutputLine(NULL, " …そう書かれていた。", + NULL, "\"The insurance card is in the cabinet. Take it and go to the hospital.\"", Line_Normal); + ClearMessage(); + + + +// メモには丁寧に病院までの地図も書かれていた@ + OutputLine(NULL, " メモには丁寧に病院までの地図も書かれていた。", + NULL, "There was also a well-drawn map to the hospital.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// …そう@俺は行った事がないから場所もよく知らないのだ¥ + OutputLine(NULL, " …そう。", + NULL, "...That's right.", Line_WaitForInput); + OutputLine(NULL, "俺は行った事がないから場所もよく知らないのだ。", + NULL, " I hadn't been there before, so I didn't know exactly where it was.", Line_Normal); + ClearMessage(); + + + +// 昼食、と言っても朝の残り物だが…を軽くつまむと、一応、病院へ行くことにした¥ + OutputLine(NULL, " 昼食、と言っても朝の残り物だが…を軽くつまむと、一応、病院へ行くことにした。", + NULL, "I had a light lunch... although it really was just leftovers from the morning... and, just in case, went to the hospital.", Line_Normal); + ClearMessage(); + + + + DisableWindow(); + DrawScene( "black", 3000 ); + DrawSceneWithMask( "bg_041", "left", 0, 0, 1300 ); + PlayBGM( 2, "lsys22", 128, 0 ); + +// 本来なら絶対にこんなところにいるはずもない、平日の日中@…ただ歩いているだけでもやましさを感じる、変な気分だった¥ + OutputLine(NULL, " 本来なら絶対にこんなところにいるはずもない、平日の日中。", + NULL, "Normally I'd never be here... in the middle of a weekday.", Line_WaitForInput); + OutputLine(NULL, "…ただ歩いているだけでもやましさを感じる、変な気分だった。", + NULL, " ...Just walking around like this had me feeling guilty. It was an odd feeling.", Line_Normal); + ClearMessage(); + + + +// お袋の地図に従い、いつもは行かない道に入り、しばらく歩くと病院の看板が見えてきた¥ + OutputLine(NULL, " お袋の地図に従い、いつもは行かない道に入り、しばらく歩くと病院の看板が見えてきた。", + NULL, "Following my mom's map, I took a road I usually never used. After walking for a bit, the hospital's sign came into view.", Line_Normal); + ClearMessage(); + + + DisableWindow(); + DrawSceneWithMask( "bg_187", "left", 0, 0, 1300 ); + +// 看板には「入江診療所」とあり、割と綺麗に書かれていた¥ + OutputLine(NULL, " 看板には「入江診療所」とあり、割と綺麗に書かれていた。", + NULL, "\"Irie Clinic\" was written rather stylishly on the sign.", Line_Normal); + ClearMessage(); + + + +// 診療所は決して大きいものではなかったが、雛見沢の規模を思えば立派過ぎるくらいだった@ + OutputLine(NULL, " 診療所は決して大きいものではなかったが、雛見沢の規模を思えば立派過ぎるくらいだった。", + NULL, "The clinic wasn't very big, but based on the scale of the rest of Hinamizawa, it was far too grand.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 駐車場もしっかりあり、バス専用のスペースまである@…儲かっているんだろうか¥ + OutputLine(NULL, " 駐車場もしっかりあり、バス専用のスペースまである。", + NULL, "There was a parking lot and even a reserved spot for buses.", Line_WaitForInput); + OutputLine(NULL, "…儲かっているんだろうか。", + NULL, " ...They must be making a mint.", Line_Normal); + ClearMessage(); + + + DisableWindow(); + FadeOutBGM( 2, 1000, TRUE ); + DrawSceneWithMask( "black", "left", 0, 0, 300 ); + DrawScene( "bg_184", 1000 ); + +// 俺は冷房の効いた涼やかな待合室で、自分の番が来るのをぼーっと待っていた…@ + OutputLine(NULL, " 俺は冷房の効いた涼やかな待合室で、自分の番が来るのをぼーっと待っていた…。", + NULL, "I spaced out in the air-conditioned waiting room until it was my turn to be seen...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「前原さん。診察室へどうぞ。¥ + PlaySE(3, "S01/00/nur02001", 128, 64); + OutputLine(NULL, "「前原さん。診察室へどうぞ。」", + NULL, "\"Maebara-san, please make your way to the examination room.\"", Line_Normal); + ClearMessage(); + + + DisableWindow(); + DrawSceneWithMask( "black", "right", 0, 0, 3000 ); + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + DrawSceneWithMask( "bg_186", "right", 0, 0, 3000 ); + +// やたらとおしゃべりな先生の問診に適当に答えると、やはり先生も定番の「風邪ですね」という言葉を返してくれた@ + OutputLine(NULL, " やたらとおしゃべりな先生の問診に適当に答えると、やはり先生も定番の「風邪ですね」という言葉を返してくれた。", + NULL, "After properly answering all of the chatty doctor's questions, he responded with the old \"it's probably a cold.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + + + + +// 注射をしてお薬は3日分@ + OutputLine(NULL, " 注射をしてお薬は3日分。", + NULL, "They gave me a shot and three days worth of medicine.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// …ちょっと大袈裟かなとは思ったが、昨日までの陰鬱さがこれで払拭できるなら安いものだ¥ + OutputLine(NULL, " …ちょっと大袈裟かなとは思ったが、昨日までの陰鬱さがこれで払拭できるなら安いものだ。", + NULL, "...I thought it was a little overboard, but if it would clear away the gloomy feeling I'd been having lately, then it was worth it.", Line_Normal); + ClearMessage(); + + + DisableWindow(); + DrawSceneWithMask( "black", "left", 0, 0, 3000 ); + DrawSceneWithMask( "bg_184", "left", 0, 0, 3000 ); + +// 会計を済ませ、お手洗いに行ってから帰ろうとした時、いかにも常連っぽいお年寄の会話が耳に入ってきた@ + OutputLine(NULL, " 会計を済ませ、お手洗いに行ってから帰ろうとした時、いかにも常連っぽいお年寄の会話が耳に入ってきた。", + NULL, "I settled the bill and took a quick trip to the washroom. As I was leaving, I overheard a conversation between some elderly people who seemed to be regulars at the clinic.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// もちろん気の留めるつもりはなかった@……その言葉さえなければ¥ + OutputLine(NULL, " もちろん気の留めるつもりはなかった。", + NULL, "Of course, I had no intention of eavesdropping.", Line_WaitForInput); + OutputLine(NULL, "……その言葉さえなければ。", + NULL, " ...If it just wasn't for that word...", Line_Normal); + ClearMessage(); + + + +//「………やっぱり鬼隠しかいね。@ + PlaySE(3, "S01/00/villA02001", 128, 64); + OutputLine(NULL, "「………やっぱり鬼隠しかいね。」", + NULL, "\"...must have been an Onikakushi.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「どうかね@まだまだ若い子だきゃあ@駆け落ちかも知られへん。@ + PlaySE(3, "S01/00/villB02001", 128, 64); + OutputLine(NULL, "「どうかね。", + NULL, "\"I wonder...", Line_WaitForInput); + OutputLine(NULL, "まだまだ若い子だきゃあ。", + NULL, " She was still pretty young,", Line_WaitForInput); + PlaySE(3, "S01/00/villB02003", 128, 64); + OutputLine(NULL, "駆け落ちかも知られへん。」", + NULL, " might've just eloped.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「どこの誰とよ。@ + PlaySE(3, "S01/00/villC02001", 128, 64); + OutputLine(NULL, "「どこの誰とよ。」", + NULL, "\"With whom?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「季節の度に東京モンが来ちょったろ@でっけえカメラ持った若者が@あれと仲が良きゃったって話、知られへんの?¥ + PlaySE(3, "S01/00/villB02004", 128, 64); + OutputLine(NULL, "「季節の度に東京モンが来ちょったろ。", + NULL, "\"That man from Tokyo who visits every season.", Line_WaitForInput); + PlaySE(3, "S01/00/villB02005", 128, 64); + OutputLine(NULL, "でっけえカメラ持った若者が。", + NULL, " That young one with that big camera.", Line_WaitForInput); + PlaySE(3, "S01/00/villB02006", 128, 64); + OutputLine(NULL, "あれと仲が良きゃったって話、知られへんの?」", + NULL, " Didn't you know they were getting along pretty well?\"", Line_Normal); + ClearMessage(); + + + +// ……富竹さんのこと?@ + OutputLine(NULL, " ……富竹さんのこと?!", + NULL, "...Were they talking about Tomitake-san!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 自分の耳がピンと立つのがわかった¥ + OutputLine(NULL, " 自分の耳がピンと立つのがわかった。", + NULL, "I could feel my ears perking up.", Line_Normal); + ClearMessage(); + + + +//「そら知らんけど…@でも…普通、駆け落ちっても仁義あるだろ@書置きとか、辞表とか書かんかいね。@ + PlaySE(3, "S01/00/villA02002", 128, 64); + OutputLine(NULL, "「そら知らんけど…。", + NULL, "\"I don't know about that...", Line_WaitForInput); + PlaySE(3, "S01/00/villA02003", 128, 64); + OutputLine(NULL, "でも…普通、駆け落ちっても仁義あるだろ。", + NULL, " But... you have to make preparations before you elope.", Line_WaitForInput); + PlaySE(3, "S01/00/villA02004", 128, 64); + OutputLine(NULL, "書置きとか、辞表とか書かんかいね。」", + NULL, " Leave a note or quit their job or something.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「すったらん書かんから駆け落ち言うんね。@ + PlaySE(3, "S01/00/villB02007", 128, 64); + OutputLine(NULL, "「すったらん書かんから駆け落ち言うんね。」", + NULL, "\"It's an elopement because they didn't leave a note or message.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「…若きゃあ看護婦さんの顔、見られんようなるんは寂しいんねぇ…。@ + OutputLine(NULL, "「…若きゃあ看護婦さんの顔、見られんようなるんは寂しいんねぇ…。」", + NULL, "\"...The thought that I'll never see that young nurse's face again makes me rather sad...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + + +//「鷹野さんはしっかり者よ@…どこへ行ってもやって行けるん。@ + PlaySE(3, "S01/00/villA02005", 128, 64); + OutputLine(NULL, "「鷹野さんはしっかり者よ。", + NULL, "\"Takano-san is an upstanding young woman.", Line_WaitForInput); + PlaySE(3, "S01/00/villA02006", 128, 64); + OutputLine(NULL, "…どこへ行ってもやって行けるん。」", + NULL, " ...She'll be fine wherever she goes.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 鷹野さんって言うのか@ ……富竹さんの連れの女性は@そして…この診療所に勤めていたのか…!¥ + OutputLine(NULL, " 鷹野さんって言うのか?", + NULL, "So her name was Takano-san?", Line_WaitForInput); + OutputLine(NULL, " ……富竹さんの連れの女性は。", + NULL, " ...That woman with Tomitake-san.", Line_WaitForInput); + OutputLine(NULL, "そして…この診療所に勤めていたのか…!?", + NULL, " And... she worked at this clinic...!?", Line_Normal); + ClearMessage(); + + + +// またしてもオヤシロさまの影は、俺につながる@ + OutputLine(NULL, " またしてもオヤシロさまの影は、俺につながる。", + NULL, "Oyashiro-sama's shadow was following me everywhere I went.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// しばらく耳を傾けていたが、話題が釣りの話になり戻ってくる様子がなかったので、諦めて帰ることにした¥ + OutputLine(NULL, " しばらく耳を傾けていたが、話題が釣りの話になり戻ってくる様子がなかったので、諦めて帰ることにした。", + NULL, "I started listening more closely, but they began talking about fishing and it didn't seem like they were going to revisit the topic. I gave up and left.", Line_Normal); + ClearMessage(); + + + +// こうして、学校という日常を離れている時ですら、俺はオヤシロさまの影を抜けることはできないのだ@ + OutputLine(NULL, " こうして、学校という日常を離れている時ですら、俺はオヤシロさまの影を抜けることはできないのだ。", + NULL, "Thus, even though I was separated from the daily monotony of school, I wasn't able to escape from Oyashiro-sama's shadow.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// …当然か@ + OutputLine(NULL, " …当然か。", + NULL, "...But of course.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// だってオヤシロさまは守り神さまなんだからな@…ここ、雛見沢の@ + OutputLine(NULL, " だってオヤシロさまは守り神さまなんだからな。", + NULL, "Oyashiro-sama was the guardian deity of this place...", Line_WaitForInput); + OutputLine(NULL, "…ここ、雛見沢の。", + NULL, " of Hinamizawa.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); + + +// 雛見沢にいる限り、逃れられはしないのだ…¥ + OutputLine(NULL, " 雛見沢にいる限り、逃れられはしないのだ…。", + NULL, "As long as I was in Hinamizawa, I wouldn't be able to escape...", Line_Normal); + ClearMessage(); + + + + +//■大石刑事と再会 + DisableWindow(); + DrawSceneWithMask( "black", "left", 0, 0, 3000 ); + DrawSceneWithMask( "bg_041", "left", 0, 0, 3000 ); + + PlayBGM( 1, "msys12", 128, 0 ); +// 表を歩いたせいか、さっきまでなかった食欲が急に戻ってきた@ + OutputLine(NULL, " 表を歩いたせいか、さっきまでなかった食欲が急に戻ってきた。", + NULL, "Maybe it was because I was walking outside, but my appetite had suddenly returned.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 診察代のお釣りで菓子パンでも買って帰ろう@ + OutputLine(NULL, " 診察代のお釣りで菓子パンでも買って帰ろう。", + NULL, "I might as well buy a snack with the change from the examination fee on the way home.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// そう思い、知っている道を曲がった¥ + OutputLine(NULL, " そう思い、知っている道を曲がった。", + NULL, "Contemplating that, I turned onto a familiar street.", Line_Normal); + ClearMessage(); + + + DisableWindow(); + DrawSceneWithMask( "bg_040", "left", 0, 0, 1300 ); + +// その時、突然、後からクラクションを鳴らされた@ + OutputLine(NULL, " その時、突然、後からクラクションを鳴らされた。", + NULL, "At that moment, I heard a car horn abruptly honk behind me.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// …俺、車の邪魔になるくらいど真ん中を歩いているか@ + OutputLine(NULL, " …俺、車の邪魔になるくらいど真ん中を歩いているか?", + NULL, "...Was I really walking so far into the middle of the road where I'd be in a car's way?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// もう少し路肩に寄るが、それでもクラクションを鳴らされたので、むっとして振り返った¥ + OutputLine(NULL, " もう少し路肩に寄るが、それでもクラクションを鳴らされたので、むっとして振り返った。", + NULL, "I moved farther off to the side, but the horn was still honking at me. I turned around, peeved.", Line_Normal); + ClearMessage(); + + + DisableWindow(); + DrawBustshot( 2, "oi_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); + +//「前原さ~ん@こんにちは。@ + PlaySE(3, "S01/11/120700192", 128, 64); + OutputLine(NULL, "「前原さ〜ん。", + NULL, "\"Maebara-san,", Line_WaitForInput); + PlaySE(3, "S01/11/120700193", 128, 64); + OutputLine(NULL, "こんにちは。」", + NULL, " good day to you.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 大石さんだった@エアコンをガンガンに効かせた車から身を乗り出して、大きく手を振っている¥ + OutputLine(NULL, " 大石さんだった。", + NULL, "It was Ooishi-san.", Line_WaitForInput); + OutputLine(NULL, "エアコンをガンガンに効かせた車から身を乗り出して、大きく手を振っている。", + NULL, " He stepped out of his car, AC on full blast, and waved at me.", Line_Normal); + ClearMessage(); + + + +//「今日はどうしたんです@ 学校はお休みですか?@ + PlaySE(3, "S01/11/120700194", 128, 64); + OutputLine(NULL, "「今日はどうしたんです?", + NULL, "\"What's up today?", Line_WaitForInput); + PlaySE(3, "S01/11/120700195", 128, 64); + OutputLine(NULL, " 学校はお休みですか?」", + NULL, " School on break?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「ちょ、ちょっと体調悪かったんで、今日は休みました@…お昼を買って帰ろうとしてたところです。@ + PlaySE(3, "S01/01/120100275", 128, 64); + OutputLine(NULL, "「ちょ、ちょっと体調悪かったんで、今日は休みました。", + NULL, "\"J-Just not feeling well, so I took the day off.", Line_WaitForInput); + PlaySE(3, "S01/01/120100276", 128, 64); + OutputLine(NULL, "…お昼を買って帰ろうとしてたところです。」", + NULL, " ...I was about to buy lunch and head back home.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「それは良かった@実は私、お昼に行こうとしてたんですよ。よかったらご一緒にいかがです@ …………あぁ、お体に障る様でしたら構いませんよ。¥ + PlaySE(3, "S01/11/120700196", 128, 64); + OutputLine(NULL, "「それは良かった。", + NULL, "\"That's great.", Line_WaitForInput); + PlaySE(3, "S01/11/120700197", 128, 64); + OutputLine(NULL, "実は私、お昼に行こうとしてたんですよ。よかったらご一緒にいかがです?", + NULL, " I'm just about to get lunch myself. Would you mind going together?", Line_WaitForInput); + PlaySE(3, "S01/11/120700198", 128, 64); + OutputLine(NULL, " …………あぁ、お体に障る様でしたら構いませんよ。」", + NULL, " ...Ah, if you're not feeling up for it, then don't mind me.\"", Line_Normal); + ClearMessage(); + + + +// どうせ帰ったって横になるだけだ@ + OutputLine(NULL, " どうせ帰ったって横になるだけだ。", + NULL, "I was just going to lie down after going home anyway.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// …それに本当は風邪じゃない¥ + OutputLine(NULL, " …それに本当は風邪じゃない。", + NULL, "...And I didn't really have a cold.", Line_Normal); + ClearMessage(); + + + +//「地元の食堂だといやでしょう@町まで行きましょう@ちょっと走りますがよろしいですかな@ 私、おいしいお店知ってるんですよ?@ + PlaySE(3, "S01/11/120700199", 128, 64); + OutputLine(NULL, "「地元の食堂だといやでしょう。", + NULL, "\"I doubt you'd want to eat at one of these local places.", Line_WaitForInput); + PlaySE(3, "S01/11/120700200", 128, 64); + OutputLine(NULL, "町まで行きましょう。", + NULL, " Let's go into town.", Line_WaitForInput); + PlaySE(3, "S01/11/120700201", 128, 64); + OutputLine(NULL, "ちょっと走りますがよろしいですかな?", + NULL, " It's a bit of a drive, is that all right?", Line_WaitForInput); + PlaySE(3, "S01/11/120700202", 128, 64); + OutputLine(NULL, " 私、おいしいお店知ってるんですよ?」", + NULL, " I know a pretty good place.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 大石さんの遠回しな言い方が何となくわかってきた頃だった@ + OutputLine(NULL, " 大石さんの遠回しな言い方が何となくわかってきた頃だった。", + NULL, "I'd finally begun to understand Ooishi-san's roundabout way of saying things.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// …大石さんは多分俺に、雛見沢ではしにくい話をしようとしているのだ¥ + OutputLine(NULL, " …大石さんは多分俺に、雛見沢ではしにくい話をしようとしているのだ。", + NULL, "...He probably wanted to talk to me about stuff that would be difficult to discuss while in Hinamizawa.", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + DrawSceneWithMask( "black", "right", 0, 0, 3000 ); + DrawSceneWithMask( "bg_100", "right", 0, 0, 1300 ); + +// 大石さんの言うところの、ガンガンに冷やした車に乗り込む@ + OutputLine(NULL, " 大石さんの言うところの、ガンガンに冷やした車に乗り込む。", + NULL, "I went with Ooishi-san, riding in his frigid car.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 外の日差しが嘘のようだ¥ + OutputLine(NULL, " 外の日差しが嘘のようだ。", + NULL, "It was almost as if the bright sunlight outside was a lie.", Line_Normal); + ClearMessage(); + + PlayBGM( 2, "lsys20", 128, 0 ); + +//「昨夜は遅くまですみませんでしたね@ご家族に怒られませんでしたか?@ + PlaySE(3, "S01/11/120700203", 128, 64); + OutputLine(NULL, "「昨夜は遅くまですみませんでしたね。", + NULL, "\"I'm sorry about calling you so late last night.", Line_WaitForInput); + PlaySE(3, "S01/11/120700204", 128, 64); + OutputLine(NULL, "ご家族に怒られませんでしたか?」", + NULL, " Did your parents get angry at you?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「いえ…。@ + PlaySE(3, "S01/01/120100277", 128, 64); + OutputLine(NULL, "「いえ…。」", + NULL, "\"No...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 扉のたった一枚向こうで、ずっとその電話を聞いていたレナを、思い出す@ + OutputLine(NULL, " 扉のたった一枚向こうで、ずっとその電話を聞いていたレナを、思い出す。", + NULL, "I recalled Rena, who had been listening to the phone conversation all that time, separated from me by just the door.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// …こうして陽光の降り注ぐ日中であっても…気味が悪かった¥ + OutputLine(NULL, " …こうして陽光の降り注ぐ日中であっても…気味が悪かった。", + NULL, "...Even now, in the brightness of the sunlight... the thought still creeped me out.", Line_Normal); + ClearMessage(); + + ShakeScreen( 1, 50, 20, 3, 0, ); + +// 町へ続くじゃり道が、ガクンと大きく揺れてから舗装道路になった@ + OutputLine(NULL, " 町へ続くじゃり道が、ガクンと大きく揺れてから舗装道路になった。", + NULL, "With a big bump that jolted the car, the road connecting to the city changed from dirt to pavement.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// はっと思い出し、後方へ振り返る@…………そう@富竹さんが亡くなった場所¥ + OutputLine(NULL, " はっと思い出し、後方へ振り返る。", + NULL, "My head swiveled back with a sudden realization.", Line_WaitForInput); + OutputLine(NULL, "…………そう。", + NULL, " That's right...", Line_Normal); + OutputLine(NULL, "富竹さんが亡くなった場所だ", + NULL, " This was where Tomitake-san died.", Line_Normal); + ClearMessage(); + + + +//「…富竹さんの捜査は暗礁に乗り上げています。@ + PlaySE(3, "S01/11/120700205", 128, 64); + OutputLine(NULL, "「…富竹さんの捜査は暗礁に乗り上げています。」", + NULL, "\"...They've hit a snag on the investigation regarding Tomitake-san.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 大石さんは俺の様子を横目に見ながら口を開いた¥ + OutputLine(NULL, " 大石さんは俺の様子を横目に見ながら口を開いた。", + NULL, "Ooishi-san spoke while peering at me from the corner of his eye.", Line_Normal); + ClearMessage(); + + + +//「自分の爪で喉を掻き破るという異常さから、幻覚作用のある何らかの薬物によるものだと信じているのです@……こういう症状をそれも急激に引き起こす薬物は…なかなかないらしいんです@ + PlaySE(3, "S01/11/120700206", 128, 64); + OutputLine(NULL, "「自分の爪で喉を掻き破るという異常さから、幻覚作用のある何らかの薬物によるものだと信じているのですが", + NULL, "\"They believed it was caused by hallucinogens, given how he was clawing out his own throat", Line_WaitForInput); + OutputLine(NULL, "……こういう症状をそれも急激に引き起こす薬物は…なかなかないらしいんです。", + NULL, " ...But a drug that could cause that to happen so suddenly... is extremely hard to come by.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// もちろん、検死解剖もそれを念頭において十分に行なったのですが…手がかりはやはりありませんでした。¥ + OutputLine(NULL, " もちろん、検死解剖もそれを念頭において十分に行なったのですが…手がかりはやはりありませんでした。」", + NULL, "Bear in mind, of course, the autopsy was done with that premise in mind... but we didn't find any leads.\"", Line_Normal); + ClearMessage(); + + + +//「あの、…漫画なんかによくあるじゃないですか@体内に取り込まれると分解したりして、証拠が何も残らないなんて、そんな薬…。@ + PlaySE(3, "S01/01/120100278", 128, 64); + OutputLine(NULL, "「あの、…漫画なんかによくあるじゃないですか。", + NULL, "\"Um... you know that thing you see in comics all the time?", Line_WaitForInput); + PlaySE(3, "S01/01/120100279", 128, 64); + OutputLine(NULL, "体内に取り込まれると分解したりして、証拠が何も残らないなんて、そんな薬…。」", + NULL, " Where there's a drug that, if you put it in them, it doesn't leave any traces...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「ありますよ@塩化サクシ……なんでしたっけ…@まぁ、えぇ結構あります@ + PlaySE(3, "S01/11/120700209", 128, 64); + OutputLine(NULL, "「ありますよ。", + NULL, "\"It exists.", Line_WaitForInput); + PlaySE(3, "S01/11/120700210", 128, 64); + OutputLine(NULL, "塩化サクシ……なんでしたっけ…。", + NULL, " Succinylchol-something-or-other.", Line_WaitForInput); + PlaySE(3, "S01/11/120700211", 128, 64); + OutputLine(NULL, "まぁ、えぇ結構あります。", + NULL, " Well, it's pretty common.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// でもですね、富竹さんのような症状を引き起こす薬物にはそういうものはないそうなんですよ。@ + OutputLine(NULL, " でもですね、富竹さんのような症状を引き起こす薬物にはそういうものはないそうなんですよ。」", + NULL, "But you see. There doesn't seem to be any kind of drug that would cause Tomitake-san to react like that.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「………じゃあ…警察は富竹さんは祟りで死んだって、そう言うんですか?!¥ + PlaySE(3, "S01/01/120100280", 128, 64); + OutputLine(NULL, "「………じゃあ…警察は富竹さんは祟りで死んだって、そう言うんですか?!」", + NULL, "\"...Then... you're saying the police concluded Tomitake-san just died from the curse!?\"", Line_Normal); + ClearMessage(); + + + +// 警察の不甲斐なさに憤慨したのではなかった@ + OutputLine(NULL, " 警察の不甲斐なさに憤慨したのではなかった。", + NULL, "I couldn't help but feel that the police were worthless.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + + + + +// …富竹さんの怪死から、一刻も早く祟りという要素を払拭したかっただけだ¥ + OutputLine(NULL, " …富竹さんの怪死から、一刻も早く祟りという要素を払拭したかっただけだ。", + NULL, "...I just wanted the idea of a curse to be dissociated from Tomitake-san's mysterious death.", Line_Normal); + ClearMessage(); + + + + +//「悔しいですが今のところは@ですが、死因はともかく、死ぬ前に何人かの人間に囲まれて暴行を受けたことだけは間違いありません@……祟りでなく、人間が事件に関わっているのは疑いようがありませんよ。@ + PlaySE(3, "S01/11/120700213", 128, 64); + OutputLine(NULL, "「悔しいですが今のところは。", + NULL, "\"Unfortunately, that's how it looks right now.", Line_WaitForInput); + PlaySE(3, "S01/11/120700214", 128, 64); + OutputLine(NULL, "ですが、死因はともかく、死ぬ前に何人かの人間に囲まれて暴行を受けたことだけは間違いありません。", + NULL, " But putting aside the cause of death... Without a doubt, he was surrounded by a group of people and had taken a beating before he died.", Line_WaitForInput); + PlaySE(3, "S01/11/120700215", 128, 64); + OutputLine(NULL, "……祟りでなく、人間が事件に関わっているのは疑いようがありませんよ。」", + NULL, " That was no curse, but an incident that unquestionably involved other humans.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// ちょっとだけ…ほっとする¥ + OutputLine(NULL, " ちょっとだけ…ほっとする。", + NULL, "That made me a bit.. relieved.", Line_Normal); + ClearMessage(); + + + DisableWindow(); + DrawScene( "black", 3000 ); + DrawSceneWithMask( "bg_124", "left", 0, 0, 300 ); + +// やがて寂れた(それでも雛見沢よりは賑わった)駅前に出た@ + OutputLine(NULL, " やがて寂れた(それでも雛見沢よりは賑わった)駅前に出た。", + NULL, "We passed in front of the rather desolate (but still busier than Hinamizawa) train station.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// レストランの駐車場に入り、大石さんの後に続いて店に入った¥ + OutputLine(NULL, " レストランの駐車場に入り、大石さんの後に続いて店に入った。", + NULL, "The car pulled into a restaurant parking lot and I followed Ooishi-san into the shop.", Line_Normal); + ClearMessage(); + + + DisableWindow(); + FadeOutBGM( 2, 1000, TRUE ); + DrawSceneWithMask( "bg_161", "left", 0, 0, 1300 ); + + PlayBGM( 1, "msys01", 128, 0 ); +// 賑わっているが、この時間にいるのは大人の人ばかりだ。平日の日中に子供がいるわけがない@ + OutputLine(NULL, " 賑わっているが、この時間にいるのは大人の人ばかりだ。平日の日中に子供がいるわけがない。", + NULL, "It was pretty crowded, but there were only adults at this hour. Of course there wouldn't be children in here in the middle of a weekday.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「2名です。タバコは我慢します。@ + PlaySE(3, "S01/11/120700216", 128, 64); + OutputLine(NULL, "「2名です。タバコは我慢します。」", + NULL, "\"Two, please. Non-smoking.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「こちらへどうぞ@ご注文がお決まりになりましたらお呼び下さい。@ + PlaySE(3, "S01/00/waitA2001", 128, 64); + OutputLine(NULL, "「こちらへどうぞ。", + NULL, "\"This way, please.", Line_WaitForInput); + PlaySE(3, "S01/00/waitA2002", 128, 64); + OutputLine(NULL, "ご注文がお決まりになりましたらお呼び下さい。」", + NULL, " When you are ready to order, please call me over.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 風変わりな格好のウェイトレスさんに案内され、大石さんとボックス席に座った¥ + OutputLine(NULL, " 風変わりな格好のウェイトレスさんに案内され、大石さんとボックス席に座った。", + NULL, "We were led by a peculiarly dressed waitress to our table. I sat with Ooishi-san in the booth.", Line_Normal); + ClearMessage(); + + + DisableWindow(); + DrawBustshotWithFiltering( 2,"oi_si_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + +//「どうです@ このお店のウェイトレスさんの格好、可愛らしいと思いません?@ + PlaySE(3, "S01/11/120700217", 128, 64); + OutputLine(NULL, "「どうです?", + NULL, "\"So what do you think?", Line_WaitForInput); + PlaySE(3, "S01/11/120700218", 128, 64); + OutputLine(NULL, " このお店のウェイトレスさんの格好、可愛らしいと思いません?」", + NULL, " Aren't the waitresses' outfits here cute?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「え@ まぁ…その…どうでしょうねぇ??@ + PlaySE(3, "S01/01/120100281", 128, 64); + OutputLine(NULL, "「え?", + NULL, "\"Huh?", Line_WaitForInput); + PlaySE(3, "S01/01/120100282", 128, 64); + OutputLine(NULL, " まぁ…その…どうでしょうねぇ??」", + NULL, " Well... um... I guess??\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「……このお店ね、いっつも大人気なんですよ@お料理よりもウェイトレスさんがねぇ~。@ + PlaySE(3, "S01/11/120700219", 128, 64); + OutputLine(NULL, "「……このお店ね、いっつも大人気なんですよ。", + NULL, "\"...This shop is always quite busy.", Line_WaitForInput); + PlaySE(3, "S01/11/120700220", 128, 64); + OutputLine(NULL, "お料理よりもウェイトレスさんがねぇ〜。」", + NULL, " It's more about the waitresses than the food, you see~\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「はぁ@……大石さん、目がやらしいですよ。@ + PlaySE(3, "S01/01/120100283", 128, 64); + OutputLine(NULL, "「はぁ。", + NULL, "\"Uh huh.", Line_WaitForInput); + PlaySE(3, "S01/01/120100284", 128, 64); + OutputLine(NULL, "……大石さん、目がやらしいですよ。」", + NULL, " ...Ooishi-san... you're leering.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「んん@ そうですか@ んふふふふふふ…!¥ + PlaySE(3, "S01/11/120700221", 128, 64); + OutputLine(NULL, "「んん?", + NULL, "\"Hmm?", Line_WaitForInput); + PlaySE(3, "S01/11/120700222", 128, 64); + OutputLine(NULL, " そうですか?", + NULL, " Am I really?", Line_WaitForInput); + PlaySE(3, "S01/11/120700223", 128, 64); + OutputLine(NULL, " んふふふふふふ…!」", + NULL, " Murhuhuhuhuh...!\"", Line_Normal); + ClearMessage(); + + + + DisableWindow(); + DrawScene( "black", 3000 ); + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + DrawSceneWithMask( "bg_162", "left", 0, 0, 3000 ); + +// …ウェイトレスさんの格好がどうとかはともかく、まぁ美味しかった方かな…@ + OutputLine(NULL, " …ウェイトレスさんの格好がどうとかはともかく、まぁ美味しかった方かな…?", + NULL, "...Regardless of how the waitresses looked, the food was decent enough...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + + + + +// 他愛ない話をしている内に料理も終わり、大石さんの頼んだ食後のコーヒーが到着した¥ + OutputLine(NULL, " 他愛ない話をしている内に料理も終わり、大石さんの頼んだ食後のコーヒーが到着した。", + NULL, "Finishing our meals while talking about some inane topic, Ooishi-san's after-meal cup of coffee arrived at the table.", Line_Normal); + ClearMessage(); + + + +//「昨日、雛見沢の昔話が出ましたよね?@ + PlaySE(3, "S01/11/120700224", 128, 64); + OutputLine(NULL, "「昨日、雛見沢の昔話が出ましたよね?」", + NULL, "\"Yesterday, we talked about Hinamizawa's past, didn't we?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「えぇ。人食い鬼の里だって言われてた、って話でしたっけ。@ + PlaySE(3, "S01/01/120100285", 128, 64); + OutputLine(NULL, "「えぇ。人食い鬼の里だって言われてた、って話でしたっけ。」", + NULL, "\"Yeah. That it was the village of man-eating demons... or something like that.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「私もあんまり詳しい方じゃないので、うちの婆さまに今朝、ちょっと聞いてみたんです。@ + PlaySE(3, "S01/11/120700225", 128, 64); + OutputLine(NULL, "「私もあんまり詳しい方じゃないので、うちの婆さまに今朝、ちょっと聞いてみたんです。」", + NULL, "\"I didn't know much about it myself, so I asked my grandmother about it this morning.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 大石さんは胸ポケットから畳んだメモを取り出した¥ + OutputLine(NULL, " 大石さんは胸ポケットから畳んだメモを取り出した。", + NULL, "Ooishi-san took out the notepad that was stuffed into his breast pocket.", Line_Normal); + ClearMessage(); + + + + PlayBGM( 1, "msys09", 128, 0 ); +//「何でもですね、大昔は雛見沢は「鬼ヶ淵」って呼ばれてたんだそうです。@ + OutputLine(NULL, "「何でもですね、大昔は雛見沢は「鬼ヶ淵」って呼ばれてたんだそうです。」", + NULL, "\"Turns out that Hinamizawa used to be called Onigafuchi, or Ogres' Abyss.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「鬼ヶ淵…@…すごい名前ですね…。@ + PlaySE(3, "S01/01/120100286", 128, 64); + OutputLine(NULL, "「鬼ヶ淵…。", + NULL, "\"Onigafuchi...", Line_WaitForInput); + PlaySE(3, "S01/01/120100287", 128, 64); + OutputLine(NULL, "…すごい名前ですね…。」", + NULL, " ...That's quite the name...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「今でもその名前、残ってるんですよ@…神主の妻が入水自殺した沼の名前は今でも鬼ヶ淵と言うんです@……沼の底の底は鬼たちの住む国とつながってると言われてたんだそうです。@ + PlaySE(3, "S01/11/120700227", 128, 64); + OutputLine(NULL, "「今でもその名前、残ってるんですよ。", + NULL, "\"The name is still around.", Line_WaitForInput); + OutputLine(NULL, "…神主の妻が入水自殺した沼の名前は今でも鬼ヶ淵と言うんです。", + NULL, " ...The marsh where the Shinto priest's wife drowned herself is still called Ogres' Abyss.", Line_WaitForInput); + PlaySE(3, "S01/11/120700229", 128, 64); + OutputLine(NULL, "……沼の底の底は鬼たちの住む国とつながってると言われてたんだそうです。」", + NULL, " ...It's said that the depths of that marsh connect to the realm of demons.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + + + + +// もちろん、こんな薄気味悪い沼のことは誰も教えてくれない…¥ + OutputLine(NULL, " もちろん、こんな薄気味悪い沼のことは誰も教えてくれない…。", + NULL, "Of course, nobody had told me anything about such an ominous marsh...", Line_Normal); + ClearMessage(); + + + +//「でですね@鬼ヶ淵は恐れられていたと同時に崇められてもいたんだそうです。@ + PlaySE(3, "S01/11/120700230", 128, 64); + OutputLine(NULL, "「でですね。", + NULL, "\"And you see,", Line_WaitForInput); + PlaySE(3, "S01/11/120700231", 128, 64); + OutputLine(NULL, "鬼ヶ淵は恐れられていたと同時に崇められてもいたんだそうです。」", + NULL, " it appears they were both feared and revered.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 恐れ敬う@…一種の神聖視だったのだろうか@ + OutputLine(NULL, " 恐れ敬う。", + NULL, "A respect born of fear...", Line_WaitForInput); + OutputLine(NULL, "…一種の神聖視だったのだろうか。", + NULL, " I guess you could say it was a kind of deification.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 人でないものたちの住まう、村¥ + OutputLine(NULL, " 人でないものたちの住まう、村。", + NULL, "A village of inhuman creatures.", Line_Normal); + ClearMessage(); + + + +//「鬼たちはある種の仙人でもあったらしいんですよ@ + PlaySE(3, "S01/11/120700232", 128, 64); + OutputLine(NULL, "「鬼たちはある種の仙人でもあったらしいんですよ。", + NULL, "\"Seems the demons were Sennin—or mountain-dwelling mystics—of sorts.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 例えば…不治の病にかかった村人を鬼ヶ淵に運んで、治してもらったりとかしたんだそうです。@ + OutputLine(NULL, " 例えば…不治の病にかかった村人を鬼ヶ淵に運んで、治してもらったりとかしたんだそうです。」", + NULL, "Taking villagers with incurable illnesses into the Ogres' Abyss and healing them... for example.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 鬼って言っても……天狗とかみたいな、仙人みたいなイメージだな¥ + OutputLine(NULL, " 鬼って言っても……天狗とかみたいな、仙人みたいなイメージだな。", + NULL, "Even if we are calling them demons... Tengu—long-nosed goblins—or Sennin would be a more apt description.", Line_Normal); + ClearMessage(); + + + +//「鬼って言っても、そんなに悪い人たちじゃないみたいですね。@ + PlaySE(3, "S01/01/120100288", 128, 64); + OutputLine(NULL, "「鬼って言っても、そんなに悪い人たちじゃないみたいですね。」", + NULL, "\"They don't seem like such terrible people, even though they were called demons.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「でもそこはやっぱり人食い鬼らしいんです@………婆さまに聞いた昔話ではですね、息子を治療してもらった代償として、連れて来た母親を食わせろ!!w400 と、こうなるらしいんですよ。¥ + PlaySE(3, "S01/11/120700234", 128, 64); + OutputLine(NULL, "「でもそこはやっぱり人食い鬼らしいんです。", + NULL, "\"But they were still man-eating demons.", Line_WaitForInput); + OutputLine(NULL, "………婆さまに聞いた昔話ではですね、息子を治療してもらった代償として、連れて来た母親を食わせろ!", + NULL, " According to the story my grandma told me... as payment for treating the son's illness, 'Let us eat the mother who brought him here!'", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 400 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, " と、こうなるらしいんですよ。」", + NULL, " ...Was apparently how things went.\"", Line_Normal); + ClearMessage(); + + + +//「…息子を治療してもらった対価が…自分ですか?@ …それは怖いな。@ + PlaySE(3, "S01/01/120100289", 128, 64); + OutputLine(NULL, "「…息子を治療してもらった対価が…自分ですか?!", + NULL, "\"...The price of curing her son... was herself!?", Line_WaitForInput); + PlaySE(3, "S01/01/120100290", 128, 64); + OutputLine(NULL, " …それは怖いな。」", + NULL, " ...That's unsettling.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「もちろん母親は息子を連れて逃げます@これをですね、!w800鬼ヶ淵に住む村人、!w800鬼たちがですね、全員で追いかけて取り囲んで捕まえたんだそうです。¥ + PlaySE(3, "S01/11/120700236", 128, 64); + OutputLine(NULL, "「もちろん母親は息子を連れて逃げます。", + NULL, "\"Of course the mother took her son and ran.", Line_WaitForInput); + + OutputLine(NULL, "これをですね、", + NULL, " Then, you see...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 800 ); + SetValidityOfInput( TRUE ); + + + OutputLine(NULL, "鬼ヶ淵に住む村人、", + NULL, " All the people who lived in Onigafuchi...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 800 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "鬼たちがですね、全員で追いかけて取り囲んで捕まえたんだそうです。」", + NULL, " The demons chased them down, rounded them up, and captured them.\"", Line_Normal); + ClearMessage(); + + + DisableWindow(); + DrawScene( "black", 1000 ); + +// 村人総出で、!w900か@ + OutputLine(NULL, " 村人総出で、", + NULL, "The entire village...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 900 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "か。", + NULL, " apparently.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// ……それは想像するとかなり恐ろしい光景だ¥ + OutputLine(NULL, " ……それは想像するとかなり恐ろしい光景だ。", + NULL, "...That's quite a frightening thing to imagine.", Line_Normal); + ClearMessage(); + + + DisableWindow(); + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + DrawScene( "bg_165", 400 ); + DrawBustshot( 3, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1000, TRUE ); + +//「結局、母親も息子も捕まって、食べられちゃったんだそうです@おしまい。@ + PlaySE(3, "S01/11/120700238", 128, 64); + OutputLine(NULL, "「結局、母親も息子も捕まって、食べられちゃったんだそうです。", + NULL, "\"In the end, it seems both the mother and son were caught and eaten.", Line_WaitForInput); + PlaySE(3, "S01/11/120700239", 128, 64); + OutputLine(NULL, "おしまい。」", + NULL, " The end.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「その話、矛盾がありますよ@…当事者の2人が食べられちゃったんですから、その話が残るはずがありません。@ + PlaySE(3, "S01/01/120100291", 128, 64); + OutputLine(NULL, "「その話、矛盾がありますよ。", + NULL, "\"There's a problem with this story.", Line_WaitForInput); + PlaySE(3, "S01/01/120100292", 128, 64); + OutputLine(NULL, "…当事者の2人が食べられちゃったんですから、その話が残るはずがありません。」", + NULL, " ...Both witnesses in this story were eaten, so nobody would be able to tell the tale.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + + DisableWindow(); + DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「ありゃ@ …なはははは! 昔話はこういうの多いですよねぇ。@ + PlaySE(3, "S01/11/120700240", 128, 64); + OutputLine(NULL, "「ありゃ?", + NULL, "\"Huuh?", Line_WaitForInput); + PlaySE(3, "S01/11/120700241", 128, 64); + OutputLine(NULL, " …なはははは! 昔話はこういうの多いですよねぇ。」", + NULL, " ...Bwahahaha! There are plenty of old fables like this.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 大石さんは凄惨な昔話とは正反対にからからと笑いながらコーヒーをすすった¥ + OutputLine(NULL, " 大石さんは凄惨な昔話とは正反対にからからと笑いながらコーヒーをすすった。", + NULL, "In contrast to the ghastly tale, Ooishi-san laughed heartily while sipping his coffee.", Line_Normal); + ClearMessage(); + + + DisableWindow(); + PlayBGM( 1, "msys15", 128, 0 ); + DrawBustshot( 3, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「でもですね@…他の昔話にも結構あるらしいんですよ@鬼ヶ淵の鬼たちが総出で獲物を捕まえに来る、というのは。@ + PlaySE(3, "S01/11/120700242", 128, 64); + OutputLine(NULL, "「でもですね。", + NULL, "\"But, well...", Line_WaitForInput); + PlaySE(3, "S01/11/120700243", 128, 64); + OutputLine(NULL, "…他の昔話にも結構あるらしいんですよ。", + NULL, " ...There are quite a few other tales.", Line_WaitForInput); + PlaySE(3, "S01/11/120700244", 128, 64); + OutputLine(NULL, "鬼ヶ淵の鬼たちが総出で獲物を捕まえに来る、というのは。」", + NULL, " Where the demons from Onigafuchi band together to capture their prey.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ダム工事に抵抗したとき、村人一丸となって戦った、という魅音の言葉がふと蘇った@ + OutputLine(NULL, " ダム工事に抵抗したとき、村人一丸となって戦った、という魅音の言葉がふと蘇った。", + NULL, "I recalled that Mion said all the villagers united and fought against the dam construction.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// ……その一丸という部分にささやかな重なりを覚える¥ + OutputLine(NULL, " ……その一丸という部分にささやかな重なりを覚える。", + NULL, "...I saw similarities with how that part about unification overlapped.", Line_Normal); + ClearMessage(); + +//「鬼たちの獲物は常に1人で、しかも前もって決められているらしいんです。@ + PlaySE(3, "S01/11/120700245", 128, 64); + OutputLine(NULL, "「鬼たちの獲物は常に1人で、しかも前もって決められているらしいんです。」", + NULL, "\"Normally they hunted down a single person, and they chose who it was going to be beforehand.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…え?@ + PlaySE(3, "S01/01/120100293", 128, 64); + OutputLine(NULL, "「…え?」", + NULL, "\"...Huh?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 聞き流せない部分だった@ + OutputLine(NULL, " 聞き流せない部分だった。", + NULL, "That caught my attention.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …大石さんも同じらしく、意味深な表情を浮かべている¥ + OutputLine(NULL, " …大石さんも同じらしく、意味深な表情を浮かべている。", + NULL, "...Ooishi-san also appeared to be pondering what it meant.", Line_Normal); + ClearMessage(); + +//「婆さまが言うにはですね、「鬼の狩り」の時には絶対に邪魔をしてはいけない@家に閉じこもって布団を被ってろ、って言うんです。@ + OutputLine(NULL, "「婆さまが言うにはですね、「鬼の狩り」の時には絶対に邪魔をしてはいけない。", + NULL, "\"My grandmother told me that you must never interfere with the 'demon's hunt.'", Line_WaitForInput); + PlaySE(3, "S01/11/120700247", 128, 64); + OutputLine(NULL, "家に閉じこもって布団を被ってろ、って言うんです。」", + NULL, " You should just hole up in your house and hide under the covers, she said.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…つまりどういうことですか?@ + PlaySE(3, "S01/01/120100294", 128, 64); + OutputLine(NULL, "「…つまりどういうことですか?」", + NULL, "\"...So what does this all mean?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「獲物の人を助けたり、かくまったりしてはいけないんだそうです@鬼の狩りを邪魔しない限り、村人には危害を加えない@そういうルールなんだそうです。@ + PlaySE(3, "S01/11/120700248", 128, 64); + OutputLine(NULL, "「獲物の人を助けたり、かくまったりしてはいけないんだそうです。", + NULL, "\"It means you mustn't ever help or protect the prey.", Line_WaitForInput); + PlaySE(3, "S01/11/120700249", 128, 64); + OutputLine(NULL, "鬼の狩りを邪魔しない限り、村人には危害を加えない。", + NULL, " As long as you don't disturb the demon's hunt, no harm will fall upon the villagers.", Line_WaitForInput); + PlaySE(3, "S01/11/120700250", 128, 64); + OutputLine(NULL, "そういうルールなんだそうです。」", + NULL, " It seems there's that kind of rule.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// つまり、被害者を助けるな@ + OutputLine(NULL, " つまり、被害者を助けるな。", + NULL, "Basically... don't help the victims.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 凶行を見てみぬふりをしろ、…というわけか…¥ + OutputLine(NULL, " 凶行を見てみぬふりをしろ、…というわけか…。", + NULL, "Pretend you didn't see the atrocities... in other words...", Line_Normal); + ClearMessage(); + +//「ルールを破ったらどうなるんです?@ + PlaySE(3, "S01/01/120100295", 128, 64); + OutputLine(NULL, "「ルールを破ったらどうなるんです?」", + NULL, "\"What happens if you break the rule?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「さぁ…@…なにしろ人食い鬼ですからねぇ。¥ + PlaySE(3, "S01/11/120700251", 128, 64); + OutputLine(NULL, "「さぁ…。", + NULL, "\"Well...", Line_WaitForInput); + PlaySE(3, "S01/11/120700252", 128, 64); + OutputLine(NULL, "…なにしろ人食い鬼ですからねぇ。」", + NULL, " they're man-eating demons, after all...\"", Line_Normal); + ClearMessage(); + +// 気になる部分の多い話だった@ + OutputLine(NULL, " 気になる部分の多い話だった。", + NULL, "Many parts of that tale caught my attention.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……話の内容は大石さんの言う、犯人は村ぐるみ説と一部重なるからだ¥ + OutputLine(NULL, " ……話の内容は大石さんの言う、犯人は村ぐるみ説と一部重なるからだ。", + NULL, "...Parts of the story he told me overlapped with his theory that the perpetrators were all the village families.", Line_Normal); + ClearMessage(); + +// 犯人が村まるごとでなかったにせよ、数人の犯人の「狩り」を村人たちが「布団を被って見殺しにした」ことは十分に考えられる……??@ + OutputLine(NULL, " 犯人が村まるごとでなかったにせよ、数人の犯人の「狩り」を村人たちが「布団を被って見殺しにした」ことは十分に考えられる……???", + NULL, "Even if it wasn't the whole village... it was conceivable that the villagers were \"hiding under the covers and leaving them to die\" when there's a group that was on their \"hunt,\" wasn't it...???", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 口にしていて恐ろかった¥ + OutputLine(NULL, " 口にしていて恐ろかった。", + NULL, "I didn't dare speak it.", Line_Normal); + ClearMessage(); + +//「…じゃあ大石さんは…やっぱり村ぐるみ、もしくは村人数人の犯行だと見てるんですね…?@ + PlaySE(3, "S01/01/120100296", 128, 64); + OutputLine(NULL, "「…じゃあ大石さんは…やっぱり村ぐるみ、もしくは村人数人の犯行だと見てるんですね…?」", + NULL, "\"...Then, Ooishi-san... I guess it looks like it's either the village families or a group of villagers perpetrating the crimes...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「前原さんはどう思います@/ + PlaySE(3, "S01/11/120700253", 128, 64); + OutputLine(NULL, "「前原さんはどう思います?", + NULL, "\"What do you think, Maebara-san?", Line_WaitForInput); + + DisableWindow(); + DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +// …あ~、すみません@コーヒーのお代りいいですか。@ + PlaySE(3, "S01/11/120700254", 128, 64); + OutputLine(NULL, " …あ〜、すみません。", + NULL, " ...Ah, excuse me.", Line_WaitForInput); + OutputLine(NULL, "コーヒーのお代りいいですか。」", + NULL, " Another cup of coffee, please.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 聞いているのはこっちだ@ + OutputLine(NULL, " 聞いているのはこっちだ。", + NULL, "That's what I wanted to know.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// ……あるいは…互いに口にしたくない最後の一言を相手に転嫁し合っているだけなのか……¥ + OutputLine(NULL, " ……あるいは…互いに口にしたくない最後の一言を相手に転嫁し合っているだけなのか……。", + NULL, "...It seemed that... we were both waiting for the other to say that last part...", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_162", "down", 0, 0, 1300 ); + +// ウェイトレスさんがお代りのコーヒーを注ぐ間、口を開くことはなかった¥ + OutputLine(NULL, " ウェイトレスさんがお代りのコーヒーを注ぐ間、口を開くことはなかった。", + NULL, "I waited for the waitress to finish pouring coffee before speaking.", Line_Normal); + ClearMessage(); + + + + PlayBGM( 1, "msys07", 128, 0 ); +//「………去年、悟史くんが失踪した頃から私は不審に感じていたんです。@ + PlaySE(3, "S01/11/120700256", 128, 64); + OutputLine(NULL, "「………去年、悟史くんが失踪した頃から私は不審に感じていたんです。」", + NULL, "\"...Last year, I had a nagging feeling when Satoshi-kun disappeared.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 大石さんはコーヒーカップの中のミルクの渦を見ながら呟いた¥ + OutputLine(NULL, " 大石さんはコーヒーカップの中のミルクの渦を見ながら呟いた。", + NULL, "Ooishi-san muttered as he watched the milk swirl around in his coffee.", Line_Normal); + ClearMessage(); + +//「それで悟史さんのお友達、…つまり、前原さんのお友達グループの皆さんを、ちょっぴりだけ@…本当にちょっぴりだけですよ@ 調べさせてもらったんです。@ + PlaySE(3, "S01/11/120700257", 128, 64); + OutputLine(NULL, "「それで悟史さんのお友達、…つまり、前原さんのお友達グループの皆さんを、ちょっぴりだけ。", + NULL, "\"So those friends of Satoshi-san... meaning your group of friends, Maebara-san... I had a bit—", Line_WaitForInput); + PlaySE(3, "S01/11/120700258", 128, 64); + OutputLine(NULL, "…本当にちょっぴりだけですよ?", + NULL, " Really just a little bit, okay?", Line_WaitForInput); + PlaySE(3, "S01/11/120700259", 128, 64); + OutputLine(NULL, " 調べさせてもらったんです。」", + NULL, " —of background checking done on them.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 以前、俺は仲間を疑うようなことを言った大石さんに逆上した@……だが、今度の俺はそうはならなかった¥ + OutputLine(NULL, " 以前、俺は仲間を疑うようなことを言った大石さんに逆上した。", + NULL, "If Ooishi-san had said this to me before... I would've been furious, since he'd told me earlier not to suspect my friends...", Line_WaitForInput); + OutputLine(NULL, "……だが、今度の俺はそうはならなかった。", + NULL, " But as I was now, I couldn't...", Line_Normal); + ClearMessage(); + +//「とてもつまらない話になります@…前原さんがつまらない、と感じたらいつでもおっしゃって下さい@終わりにしますので。@ + PlaySE(3, "S01/11/120700260", 128, 64); + OutputLine(NULL, "「とてもつまらない話になります。", + NULL, "\"This might sound pretty stupid.", Line_WaitForInput); + PlaySE(3, "S01/11/120700261", 128, 64); + OutputLine(NULL, "…前原さんがつまらない、と感じたらいつでもおっしゃって下さい。", + NULL, " Maebara-san, if you feel that it's stupid, please say so.", Line_WaitForInput); + PlaySE(3, "S01/11/120700262", 128, 64); + OutputLine(NULL, "終わりにしますので。」", + NULL, " I'll just stop.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 大石さんはこれまで見せた表情の中で一番真剣になった@ + OutputLine(NULL, " 大石さんはこれまで見せた表情の中で一番真剣になった。", + NULL, "Ooishi-san was wearing the most serious expression that I'd ever seen from him.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……俺に、覚悟を決めて聞け、と言っているのだ¥ + OutputLine(NULL, " ……俺に、覚悟を決めて聞け、と言っているのだ。", + NULL, "...It was as if he was telling me to prepare myself and listen.", Line_Normal); + ClearMessage(); + +// 大石さんに聞かされて後悔した話はいくつもある@ + OutputLine(NULL, " 大石さんに聞かされて後悔した話はいくつもある。", + NULL, "There were quite a few things I regretted hearing from Ooishi-san.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …だが、そのいずれの話でもここまで脅したものはない…¥ + OutputLine(NULL, " …だが、そのいずれの話でもここまで脅したものはない…。", + NULL, "...But... none of them were as threatening as this...", Line_Normal); + ClearMessage(); + + +// 心の中のもう一人の自分が警鐘を鳴らす…@ + OutputLine(NULL, " 心の中のもう一人の自分が警鐘を鳴らす…!", + NULL, "A little voice inside me was screaming like an alarm...!", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// よせ圭一@これが多分、最後の……¥ + OutputLine(NULL, " よせ圭一。", + NULL, "Stop, Keiichi.", Line_WaitForInput); + OutputLine(NULL, "これが多分、最後の……!", + NULL, " This was probably the last one...!", Line_Normal); + ClearMessage(); + +// その声を、大きく息を吸いこんで黙らせる@ + OutputLine(NULL, " その声を、大きく息を吸いこんで黙らせる。", + NULL, "I took a deep breath and silenced that voice.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ………俺は真実から…逃げない¥ + OutputLine(NULL, " ………俺は真実から…逃げない。", + NULL, "...I would not run from the truth.", Line_Normal); + ClearMessage(); + + +//「……お願いします。@ + PlaySE(3, "S01/01/120100297", 128, 64); + OutputLine(NULL, "「……お願いします。」", + NULL, "\"...Please.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 短くそれだけを告げた@ + OutputLine(NULL, " 短くそれだけを告げた。", + NULL, "That was all I could utter.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……大石さんはしばらく沈黙し、俺の両目をじっと見。覚悟の程を確認してから切り出した¥ + OutputLine(NULL, " ……大石さんはしばらく沈黙し、俺の両目をじっと見。覚悟の程を確認してから切り出した。", + NULL, "...Ooishi-san stared into my eyes silently for a few moments. After he was certain I was ready, he began.", Line_Normal); + ClearMessage(); + +//「1年目の事件の被害者は現場の監督さんだったんですが、事件の数週間前に園崎魅音さんと取っ組み合いをしてるんですよ@何度か。@ + PlaySE(3, "S01/11/120700263", 128, 64); + OutputLine(NULL, "「1年目の事件の被害者は現場の監督さんだったんですが、事件の数週間前に園崎魅音さんと取っ組み合いをしてるんですよ。", + NULL, "\"The victim of the incident in the first year was the overseer. A few weeks prior, he had an altercation with Mion Sonozaki-san.", Line_WaitForInput); + PlaySE(3, "S01/11/120700264", 128, 64); + OutputLine(NULL, "何度か。」", + NULL, " Multiple altercations.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …魅音が過激な抵抗をした、という話は以前、大石さんに聞いている@ + OutputLine(NULL, " …魅音が過激な抵抗をした、という話は以前、大石さんに聞いている。", + NULL, "...Ooishi-san had said before that Mion had defied the dam project vehemently.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …まぁあの魅音がヒートアップしたなら、想像に難しくはない¥ + OutputLine(NULL, " …まぁあの魅音がヒートアップしたなら、想像に難しくはない。", + NULL, "...Well, it wasn't hard to imagine how she'd be if she got worked up.", Line_Normal); + ClearMessage(); + +//「2年目の事件で誘致派の夫婦が事故に遭いましたよね@現場にはお嬢さんも一緒にいたんです@…それが北条沙都子さんなんです。@ + PlaySE(3, "S01/11/120700265", 128, 64); + OutputLine(NULL, "「2年目の事件で誘致派の夫婦が事故に遭いましたよね。", + NULL, "\"In the second year, the married couple who supported the project died in that accident, right?", Line_WaitForInput); + PlaySE(3, "S01/11/120700266", 128, 64); + OutputLine(NULL, "現場にはお嬢さんも一緒にいたんです。", + NULL, " They had a daughter...", Line_WaitForInput); + PlaySE(3, "S01/11/120700267", 128, 64); + OutputLine(NULL, "…それが北条沙都子さんなんです。」", + NULL, " Her name is Satoko Houjou-san.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「え?@ 沙都子って、!w400……沙都子?!?!@ + PlaySE(3, "S01/01/120100298", 128, 64); + OutputLine(NULL, "「え?!", + NULL, "\"Huh!?", Line_WaitForInput); + PlaySE(3, "S01/01/120100299", 128, 64); + OutputLine(NULL, " 沙都子って、", + NULL, " Satoko, meaning...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 400 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "……沙都子?!?!」", + NULL, " Satoko!?!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + + + + +// 大石さんは目配せで、声が大きいとたしなめる@…俺も気付き、トーンを下げる¥ + OutputLine(NULL, " 大石さんは目配せで、声が大きいとたしなめる。", + NULL, "Ooishi-san's look told me that my voice was too loud.", Line_WaitForInput); + OutputLine(NULL, "…俺も気付き、トーンを下げる。", + NULL, " ...I realized it as well, and quickly quieted down.", Line_Normal); + ClearMessage(); + +//「3年目には神主夫婦が亡くなられますよね@そのお嬢さんが古手梨花さんです。@ + PlaySE(3, "S01/11/120700268", 128, 64); + OutputLine(NULL, "「3年目には神主夫婦が亡くなられますよね。", + NULL, "\"The Shinto priest and his wife who died in the third year. You see...", Line_WaitForInput); + PlaySE(3, "S01/11/120700269", 128, 64); + OutputLine(NULL, "そのお嬢さんが古手梨花さんです。」", + NULL, " their daughter is Rika Furude-san.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「……梨花ちゃん…がッ?!?!@ + PlaySE(3, "S01/01/120100300", 128, 64); + OutputLine(NULL, "「……梨花ちゃん…がッ?!?!」", + NULL, "\"...Rika-chan...was--!?!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「4年目に亡くなった主婦は、もうわかりますね@北条沙都子さんの義理の叔母です@……当時は沙都子さんはご両親を事故で失っていましたので、預けられていたのです@被害者宅に。¥ + PlaySE(3, "S01/11/120700270", 128, 64); + OutputLine(NULL, "「4年目に亡くなった主婦は、もうわかりますね。", + NULL, "\"The housewife who died in the fourth year you know already, don't you?", Line_WaitForInput); + PlaySE(3, "S01/11/120700271", 128, 64); + OutputLine(NULL, "北条沙都子さんの義理の叔母です。", + NULL, " It was the step-aunt of Satoko Houjou-san.", Line_WaitForInput); + PlaySE(3, "S01/11/120700272", 128, 64); + OutputLine(NULL, "……当時は沙都子さんはご両親を事故で失っていましたので、預けられていたのです。", + NULL, " ...She was in her aunt and uncle's custody, as she had lost both of her parents in the accident...", Line_WaitForInput); + PlaySE(3, "S01/11/120700273", 128, 64); + OutputLine(NULL, "被害者宅に。」", + NULL, " She lived in the victim's house.\"", Line_Normal); + ClearMessage(); + +// 唇が乾いていくのがわかる……@ + OutputLine(NULL, " 唇が乾いていくのがわかる……。", + NULL, "I could tell my lips were getting dry.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺は…だらしなく開けられた口を閉じる事も忘れていた¥ + OutputLine(NULL, " 俺は…だらしなく開けられた口を閉じる事も忘れていた。", + NULL, "I... didn't even have the wits to keep my mouth from hanging agape.", Line_Normal); + ClearMessage(); + + +// 異常な事件だとは思いながらも…ほんの少しだけ、距離の開いた出来事だと思っていた@ + OutputLine(NULL, " 異常な事件だとは思いながらも…ほんの少しだけ、距離の開いた出来事だと思っていた。", + NULL, "I had thought it was nothing but a bizarre incident... one that I could easily distance myself from.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// ……それがぱちんぱちんと音を立てながら…俺の足元の周りに組み合わさっていく…¥ + OutputLine(NULL, " ……それがぱちんぱちんと音を立てながら…俺の足元の周りに組み合わさっていく…。", + NULL, "...But, clicking and clacking... it had snuck all the way to my feet...", Line_Normal); + ClearMessage(); + + +//「ちなみに…4年目に失踪した北条悟史さんは、沙都子さんの実の兄になります。¥ + PlaySE(3, "S01/11/120700274", 128, 64); + OutputLine(NULL, "「ちなみに…4年目に失踪した北条悟史さんは、沙都子さんの実の兄になります。」", + NULL, "\"The one who disappeared the fourth year, by the way... he was Satoko-san's older brother.\"", Line_Normal); + ClearMessage(); + +//「え………その………あ、……ちょっと……待ってください………。¥ + PlaySE(3, "S01/01/120100301", 128, 64); + OutputLine(NULL, "「え………その………あ、……ちょっと……待ってください………。」", + NULL, "\"Wha... just... ah... wait... just a second...\"", Line_Normal); + ClearMessage(); + +// やっとそれだけを言うのが精一杯だった@ + OutputLine(NULL, " やっとそれだけを言うのが精一杯だった。", + NULL, "It took everything I had to finally say that.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……お冷のコップを一気に飲み干し、おしぼりで改めて顔をごしごしと拭く…@ + OutputLine(NULL, " ……お冷のコップを一気に飲み干し、おしぼりで改めて顔をごしごしと拭く…。", + NULL, "...I gulped down a glass of water and once again wiped my face with a napkin...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 冷静になれ前原圭一……¥ + OutputLine(NULL, " 冷静になれ前原圭一……!", + NULL, "Calm down, Keiichi Maebara...!", Line_Normal); + ClearMessage(); + +// だが大石さんは残酷だった@ + OutputLine(NULL, " だが大石さんは残酷だった。", + NULL, "But Ooishi-san was relentless.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …俺の気持ちの整理がつくのを見届けることなく、それを告げた@ + OutputLine(NULL, " …俺の気持ちの整理がつくのを見届けることなく、それを告げた。", + NULL, "...Instead of waiting for me to finish sorting out my feelings, he started speaking again.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 一番…聞いてはいけない事を…¥ + OutputLine(NULL, " 一番…聞いてはいけない事を…。", + NULL, "The last of the things I shouldn't have heard...", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawScene( "bg_165", 400 ); + DrawBustshot( 3, "oi_si_ma_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + + PlaySE( 3, "wa_023", 128, 64 ); +//「被害者たちはなぜか、あなたのお友達グループに全てつながるのです。」!w2000 + PlaySE(3, "S01/11/120700275", 128, 64); + OutputLine(NULL, "「被害者たちはなぜか、あなたのお友達グループに全てつながるのです。」", + NULL, "\"All of the victims seem to be connected to your group of friends.\"", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 2000 ); + SetValidityOfInput( TRUE ); + OutputLineAll(NULL, "", Line_WaitForInput); + + ClearMessage(); + + +//「……偶然に決まってるじゃないですかッ!!@ + PlaySE(3, "S01/01/120100302", 128, 64); + OutputLine(NULL, "「……偶然に決まってるじゃないですかッ!!」", + NULL, "\"...That has to be just a coincidence!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 3, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「前原さん、静かに静かに…@みんな見てますよ…。¥ + PlaySE(3, "S01/11/120700276", 128, 64); + OutputLine(NULL, "「前原さん、静かに静かに…。", + NULL, "\"Maebara-san, keep it down...", Line_WaitForInput); + PlaySE(3, "S01/11/120700277", 128, 64); + OutputLine(NULL, "みんな見てますよ…。」", + NULL, " Everyone's looking...\"", Line_Normal); + ClearMessage(); + +// 魅音が…@ 沙都子が?@ 梨花ちゃんが?@ + OutputLine(NULL, " 魅音が…?", + NULL, "Mion...?", Line_WaitForInput); + OutputLine(NULL, " 沙都子が?!", + NULL, " Satoko!?", Line_WaitForInput); + OutputLine(NULL, " 梨花ちゃんが?!", + NULL, " Rika-chan!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// つながるから何だってんだ?@ + OutputLine(NULL, " つながるから何だってんだ?!", + NULL, "So what if they're connected!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺の仲間たちが、グループが丸ごと…だって?!?¥ + OutputLine(NULL, " 俺の仲間たちが、グループが丸ごと…だって?!?!", + NULL, "You're telling me, all of my friends...!?!?", Line_Normal); + ClearMessage(); + +// そんなはずは…そんなはずは…@……そうだ、レナは違うじゃないか@ + OutputLine(NULL, " そんなはずは…そんなはずは…。", + NULL, "It couldn't be... it just couldn't be...", Line_WaitForInput); + OutputLine(NULL, "……そうだ、レナは違うじゃないか!", + NULL, " ...Oh, Rena is different, isn't she!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナは今のところどの被害者とも縁がないぞ¥ + OutputLine(NULL, " レナは今のところどの被害者とも縁がないぞ。", + NULL, "Rena isn't connected with the victims at all.", Line_Normal); + ClearMessage(); + +//「竜宮レナさんは昨年まで茨城の郊外にお住まいでした@まぁ確かに、いずれの被害者とも直接の面識はありませんが…。@ + PlaySE(3, "S01/11/120700278", 128, 64); + OutputLine(NULL, "「竜宮レナさんは昨年まで茨城の郊外にお住まいでした。", + NULL, "\"Rena Ryuugu-san was living in a suburb of Ibaraki prefecture up until last year.", Line_WaitForInput); + PlaySE(3, "S01/11/120700279", 128, 64); + OutputLine(NULL, "まぁ確かに、いずれの被害者とも直接の面識はありませんが…。」", + NULL, " Well, it's true she hadn't directly met any of the victims...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 煮え切らない言い方だ@ + OutputLine(NULL, " 煮え切らない言い方だ。", + NULL, "He said it in a roundabout way.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 何か関係があると言うのか…?¥ + OutputLine(NULL, " 何か関係があると言うのか…?!", + NULL, "Is he saying she's also connected...!?", Line_Normal); + ClearMessage(); + + FadeOutBGM( 1, 1000, TRUE ); + StopSE( 3 ); + +//「実は調べてみたら、竜宮さんは引越しの少し前に、学校で謹慎処分を受けているんですよ@何でも、学校中のガラスを割って回ったんだとか。@ + PlaySE(3, "S01/11/120700280", 128, 64); + OutputLine(NULL, "「実は調べてみたら、竜宮さんは引越しの少し前に、学校で謹慎処分を受けているんですよ。", + NULL, "\"Actually, I looked into her. Before Ryuugu-san moved away to Hinamizawa, she was suspended from school.", Line_WaitForInput); + PlaySE(3, "S01/11/120700281", 128, 64); + OutputLine(NULL, "何でも、学校中のガラスを割って回ったんだとか。」", + NULL, " It seems she went through her school building and broke all of the windows.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「レ、レナが?@ ………学校中のガラスを割った?!?!@ + PlaySE(3, "S01/01/120100303", 128, 64); + OutputLine(NULL, "「レ、レナが?!", + NULL, "\"R-Rena did that!?", Line_WaitForInput); + PlaySE(3, "S01/01/120100304", 128, 64); + OutputLine(NULL, " ………学校中のガラスを割った?!?!」", + NULL, " ...She broke all the windows at her school!?!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あの…ぽやーっとした…レナが…?@ + OutputLine(NULL, " あの…ぽやーっとした…レナが…?!", + NULL, "That... same, silly... Rena had...!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// とても想像はつかなかった¥ + OutputLine(NULL, " とても想像はつかなかった。", + NULL, "I couldn't even imagine it.", Line_Normal); + ClearMessage(); + +//「3日間の謹慎が明けた後も復学しなかったようです@その間に神経科に通院し、自律神経失調症と診断され、何週間かの間、投薬と医師によるカウンセリングを受けています。@ + PlaySE(3, "S01/11/120700282", 128, 64); + OutputLine(NULL, "「3日間の謹慎が明けた後も復学しなかったようです。", + NULL, "\"It seems that, after her three day suspension, she didn't return to school.", Line_WaitForInput); + OutputLine(NULL, "その間に神経科に通院し、自律神経失調症と診断され、何週間かの間、投薬と医師によるカウンセリングを受けています。」", + NULL, " She went to a neurologist and was diagnosed with dysautonomia. She was given weeks of counseling and medication.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ノイローゼみたいなものだろうか@ + OutputLine(NULL, " ノイローゼみたいなものだろうか。", + NULL, "I wonder if it was something like a nervous breakdown.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …そういうのは几帳面な人や神経質な人がかかると聞いたことがある@ + OutputLine(NULL, " …そういうのは几帳面な人や神経質な人がかかると聞いたことがある。", + NULL, "... I'd heard that it happens to people who are really methodical or overly sensitive.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ………それはいずれも能天気なレナのそれとは一致しないはず…¥ + OutputLine(NULL, " ………それはいずれも能天気なレナのそれとは一致しないはず…。", + NULL, "...Neither of those matched Rena's easygoing personality...", Line_Normal); + ClearMessage(); + +//「…でですね、そのカウンセリングをした医師のカルテにレナさんの会話内容が記載されているんですがね………@その中に、出てくるんですよ@結構。@ + PlaySE(3, "S01/11/120700284", 128, 64); + OutputLine(NULL, "「…でですね、そのカウンセリングをした医師のカルテにレナさんの会話内容が記載されているんですがね………。", + NULL, "\"...and in the counselor's medical report, he recorded all of the conversations he had with Rena-san...", Line_WaitForInput); + PlaySE(3, "S01/11/120700285", 128, 64); + OutputLine(NULL, "その中に、出てくるんですよ。", + NULL, " ''It' shows up...", Line_WaitForInput); + PlaySE(3, "S01/11/120700286", 128, 64); + OutputLine(NULL, "結構。」", + NULL, " And quite a bit at that.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「何がです…?@ + PlaySE(3, "S01/01/120100305", 128, 64); + OutputLine(NULL, "「何がです…?」", + NULL, "\"What did...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺は無防備のその先を促した@ + OutputLine(NULL, " 俺は無防備のその先を促した。", + NULL, "I pressed forward carelessly.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……これ以上、もう後悔することなどあるものか…¥ + OutputLine(NULL, " ……これ以上、もう後悔することなどあるものか…。", + NULL, "...There couldn't be anything more for me to regret...", Line_Normal); + ClearMessage(); + +//「出てくるんですよ@/ + PlaySE(3, "S01/11/120700287", 128, 64); + OutputLine(NULL, "「出てくるんですよ。", + NULL, "\"She mentioned...", Line_WaitForInput); + + + PlaySE( 3, "wa_026", 128, 64 ); +//オヤシロさまって単語が。」!w5000@ + PlaySE(3, "S01/11/120700288", 128, 64); + OutputLine(NULL, "オヤシロさまって単語が。」", + NULL, " the word, 'Oyashiro-sama.'\"", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 5000 ); + SetValidityOfInput( TRUE ); + + OutputLineAll(NULL, "", Line_WaitForInput); + + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 背筋を、冷え切った誰かの手に撫でられたような気がした…@ + OutputLine(NULL, " 背筋を、冷え切った誰かの手に撫でられたような気がした…。", + NULL, "It felt like someone's stone cold hand was caressing my back...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + + + + +// ……どうして…雛見沢に来る前のレナが………オヤシロさまなんて言うんだ…?¥ + OutputLine(NULL, " ……どうして…雛見沢に来る前のレナが………オヤシロさまなんて言うんだ…?!", + NULL, "...Why... why had Rena spoken of Oyashiro-sama before she even came to Hinamizawa...!?", Line_Normal); + ClearMessage(); + +//「オヤシロさまって言う、幽霊みたいなものがですね、夜な夜な自宅にやってくるって言うんですよ@枕元に立って自分を見下ろすんだ、って。¥ + PlaySE(3, "S01/11/120700289", 128, 64); + OutputLine(NULL, "「オヤシロさまって言う、幽霊みたいなものがですね、夜な夜な自宅にやってくるって言うんですよ。", + NULL, "\"Seems that the Oyashiro-sama she spoke of was like a ghost, appearing in her house every night.", Line_WaitForInput); + PlaySE(3, "S01/11/120700290", 128, 64); + OutputLine(NULL, "枕元に立って自分を見下ろすんだ、って。」", + NULL, " Standing over her pillow, looking down at her.\"", Line_Normal); + ClearMessage(); + +// ……思考が凍り付いてしまう¥ + OutputLine(NULL, " ……思考が凍り付いてしまう。", + NULL, "...My mind froze.", Line_Normal); + ClearMessage(); + +// ……何を言われてるんだか…さっぱりわからない…¥ + OutputLine(NULL, " ……何を言われてるんだか…さっぱりわからない…。", + NULL, "...I couldn't process... what I was being told...", Line_Normal); + ClearMessage(); + +//「その後、しばらくして雛見沢に引っ越されたんです@…………あぁ、そうそう@レナさんはよそ者なんかじゃないですよ。@ + PlaySE(3, "S01/11/120700291", 128, 64); + OutputLine(NULL, "「その後、しばらくして雛見沢に引っ越されたんです。", + NULL, "\"A while after that, she moved to Hinamizawa.", Line_WaitForInput); + PlaySE(3, "S01/11/120700292", 128, 64); + OutputLine(NULL, "…………あぁ、そうそう。", + NULL, " ...Ah, that's right.", Line_WaitForInput); + PlaySE(3, "S01/11/120700293", 128, 64); + OutputLine(NULL, "レナさんはよそ者なんかじゃないですよ。」", + NULL, " She's not an outsider.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「え?@ + PlaySE(3, "S01/01/120100306", 128, 64); + OutputLine(NULL, "「え?」", + NULL, "\"Huh?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + PlaySE( 3, "wa_022", 128, 64 ); + +//「住民票でわかったんですが、竜宮一家は元は雛見沢の住人です@レナさんがちょうど小学校に上がるときに茨城へ引っ越されたんです。¥ + PlaySE(3, "S01/11/120700294", 128, 64); + OutputLine(NULL, "「住民票でわかったんですが、竜宮一家は元は雛見沢の住人です。", + NULL, "\"According to their residency register, the Ryuugu family used to reside in Hinamizawa.", Line_WaitForInput); + PlaySE(3, "S01/11/120700295", 128, 64); + OutputLine(NULL, "レナさんがちょうど小学校に上がるときに茨城へ引っ越されたんです。」", + NULL, " Rena-san moved to Ibaraki right after she finished elementary school.\"", Line_Normal); + ClearMessage(); + + +// 頭の中が真っ白な星でいっぱいになる…@ + OutputLine(NULL, " 頭の中が真っ白な星でいっぱいになる…。", + NULL, "My mind went completely blank...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// …それは深夜の、放送を終了したテレビの砂嵐によく似た感じだった……@ + OutputLine(NULL, " …それは深夜の、放送を終了したテレビの砂嵐によく似た感じだった……。", + NULL, "...It was similar to the static you'd see on a blank TV channel...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 耳もキーンとしてよくわからなくなる…¥ + OutputLine(NULL, " 耳もキーンとしてよくわからなくなる…。", + NULL, "My ears began ringing as I lost all sense of comprehension...", Line_Normal); + ClearMessage(); + + + +//「…前原さん、大丈夫ですか@ もう終わりにしましょうか?@ + PlaySE(3, "S01/11/120700296", 128, 64); + OutputLine(NULL, "「…前原さん、大丈夫ですか?", + NULL, "\"...Maebara-san, are you all right?", Line_WaitForInput); + PlaySE(3, "S01/11/120700297", 128, 64); + OutputLine(NULL, " もう終わりにしましょうか?」", + NULL, " Shall we stop?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// その一言にはっとする@……まだ、ここで終わりにしてはいけない…¥ + OutputLine(NULL, " その一言にはっとする。", + NULL, "Those words brought me back.", Line_WaitForInput); + OutputLine(NULL, "……まだ、ここで終わりにしてはいけない…!", + NULL, " ...I couldn't let it end here...!", Line_Normal); + ClearMessage(); + + +//「…レナのことはわかりました…@じゃあその……最後の被害者の富竹さんはどうなんですか@ …誰と接点があるんですか…?@ + PlaySE(3, "S01/01/120100307", 128, 64); + OutputLine(NULL, "「…レナのことはわかりました…。", + NULL, "\"...Now I understand Rena...", Line_WaitForInput); + PlaySE(3, "S01/01/120100308", 128, 64); + OutputLine(NULL, "じゃあその……最後の被害者の富竹さんはどうなんですか?", + NULL, " Then... how about the last victim, Tomitake-san?", Line_WaitForInput); + PlaySE(3, "S01/01/120100309", 128, 64); + OutputLine(NULL, " …誰と接点があるんですか…?」", + NULL, " ...Who was he connected with...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 焦燥しきった俺の、最後の反撃だった¥ + OutputLine(NULL, " 焦燥しきった俺の、最後の反撃だった。", + NULL, "Irritated, I let out one final reprisal.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「…全員ですよ@お忘れですか前原さん@みんなで楽しくお祭りの晩を過ごしたじゃないですか@何人もの警官が皆さんの楽しそうな様子を見ていますよ。¥ + PlaySE(3, "S01/11/120700298", 128, 64); + OutputLine(NULL, "「…全員ですよ。", + NULL, "\"...All of them.", Line_WaitForInput); + PlaySE(3, "S01/11/120700299", 128, 64); + OutputLine(NULL, "お忘れですか前原さん。", + NULL, " Have you forgotten, Maebara-san?", Line_WaitForInput); + PlaySE(3, "S01/11/120700300", 128, 64); + OutputLine(NULL, "みんなで楽しくお祭りの晩を過ごしたじゃないですか。", + NULL, " Didn't you all spend the night of the festival together quite merrily?", Line_WaitForInput); + PlaySE(3, "S01/11/120700301", 128, 64); + OutputLine(NULL, "何人もの警官が皆さんの楽しそうな様子を見ていますよ。」", + NULL, " Quite a few of the officers saw you enjoying yourselves.\"", Line_Normal); + ClearMessage(); + + +// …もう今更何も言い返せなかった…@ + OutputLine(NULL, " …もう今更何も言い返せなかった…。", + NULL, "...Now there was nothing I could respond with...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// ……俺は頭を垂れ、沈黙する…¥ + OutputLine(NULL, " ……俺は頭を垂れ、沈黙する…。", + NULL, "...I fell silent as my brain turned to mush...", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + DrawBustshot( 3, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「そろそろ出ましょう@あ、前原さん、お昼の薬は飲みましたか?@ + PlaySE(3, "S01/11/120700302", 128, 64); + OutputLine(NULL, "「そろそろ出ましょう。", + NULL, "\"We should get going.", Line_WaitForInput); + PlaySE(3, "S01/11/120700303", 128, 64); + OutputLine(NULL, "あ、前原さん、お昼の薬は飲みましたか?」", + NULL, " Ah. Maebara-san, did you take your afternoon medicine?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 大石さんに言われるまで、今日自分が病院へ行き薬をもらったことも忘れていた…¥ + OutputLine(NULL, " 大石さんに言われるまで、今日自分が病院へ行き薬をもらったことも忘れていた…。", + NULL, "I had completely forgotten about the medicine I had gotten today until Ooishi-san said that...", Line_Normal); + ClearMessage(); + +// お冷をもう一杯もらい、一気に流しこんだ後、店を出た@ + OutputLine(NULL, " お冷をもう一杯もらい、一気に流しこんだ後、店を出た。", + NULL, "I got another glass of water, and we left the shop after I chugged it down.", Line_Normal); + ClearMessage(); + + DisableWindow(); +//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 + DrawSceneWithMask( "bg_124", "left", 0, 0, 1300 ); + DrawSceneWithMask( "bg_100", "left", 0, 0, 1300 ); +//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 + PlayBGM( 2, "lsys20", 128, 0 ); + +//!sd +// 車に乗り込み、再び雛見沢への悪路を戻る¥ + OutputLine(NULL, " 車に乗り込み、再び雛見沢への悪路を戻る。", + NULL, "We got in the car and returned to Hinamizawa via the rough road.", Line_Normal); + ClearMessage(); + + PlayBGM( 1, "msys06", 128, 0 ); +// …自転車ではあまり気にならなかったが、車だとこんなにも揺れるのだろうか…@ + OutputLine(NULL, " …自転車ではあまり気にならなかったが、車だとこんなにも揺れるのだろうか…?", + NULL, "...I never really paid attention when I was on my bike, but did cars normally shake this much...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …まるで、道路たちが何を伝えようと死に物狂いに猛っているように感じられた¥ + OutputLine(NULL, " …まるで、道路たちが何を伝えようと死に物狂いに猛っているように感じられた。", + NULL, "...It was almost as if the road was desperately trying to tell me something.", Line_Normal); + ClearMessage(); + + +// がくん!/ + OutputLine(NULL, " がくん!", + NULL, "*Badump*", Line_ContinueAfterTyping); + + ShakeScreen( 1, 50, 20, 3, 0, ); + OutputLineAll(NULL, "", Line_WaitForInput); + + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……その大きな揺れは、舗装道路からじゃり道に変わる時の段差だ@ + OutputLine(NULL, " ……その大きな揺れは、舗装道路からじゃり道に変わる時の段差だ。", + NULL, "...That big jolt was from the difference in elevation of the road when it changed from cement to dirt.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 富竹さんの声なき叫びを、俺は確かに聞いた…@ + OutputLine(NULL, " 富竹さんの声なき叫びを、俺は確かに聞いた…。", + NULL, "I was certain that I heard Tomitake-san's scream...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺は一言もしゃべらず、ただ車の揺れに身を任せてるだけだった…¥ + OutputLine(NULL, " 俺は一言もしゃべらず、ただ車の揺れに身を任せてるだけだった…。", + NULL, "I sat in silence, just letting myself be shaken by the car...", Line_Normal); + ClearMessage(); + + +//「おうちの前まで送りましょう@…今日は病気でお休みだったんですよね@ 長々とお話してしまって申し訳ありませんでした。@ + PlaySE(3, "S01/11/120700304", 128, 64); + OutputLine(NULL, "「おうちの前まで送りましょう。", + NULL, "\"I'll drop you off at your house.", Line_WaitForInput); + PlaySE(3, "S01/11/120700305", 128, 64); + OutputLine(NULL, "…今日は病気でお休みだったんですよね?", + NULL, " ...You missed school because you were ill, correct?", Line_WaitForInput); + OutputLine(NULL, " 長々とお話してしまって申し訳ありませんでした。」", + NULL, " My apologies for the long conversation.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +//「……なんで俺に話すんですか?@ + PlaySE(3, "S01/01/120100310", 128, 64); + OutputLine(NULL, "「……なんで俺に話すんですか?」", + NULL, "\"...Why did you talk to me?\"", Line_WaitForInput); + +// ぼそりと言い返した@ +//(英語では削除@ + + OutputLine(NULL, " ぼそりと言い返した。", + NULL, " I blurted out the question.", Line_Normal); + + + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// …本当に、ぼそりと@返事なんか期待しなかった¥ + OutputLine(NULL, " …本当に、ぼそりと。", + NULL, "...Really just blurted it out.", Line_WaitForInput); + OutputLine(NULL, "返事なんか期待しなかった。", + NULL, " I didn't expect an answer.", Line_Normal); + ClearMessage(); + + + +//「私、一応、確認しましたよね@ お話やめましょうか、って。@ + PlaySE(3, "S01/11/120700307", 128, 64); + OutputLine(NULL, "「私、一応、確認しましたよね?", + NULL, "\"I did check with you first, didn't I?", Line_WaitForInput); + PlaySE(3, "S01/11/120700308", 128, 64); + OutputLine(NULL, " お話やめましょうか、って。」", + NULL, " If we should just stop...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「じゃなくて@ ……どうして俺に接触してきたんですか。@ + PlaySE(3, "S01/01/120100311", 128, 64); + OutputLine(NULL, "「じゃなくて!", + NULL, "\"Not that!", Line_WaitForInput); + PlaySE(3, "S01/01/120100312", 128, 64); + OutputLine(NULL, " ……どうして俺に接触してきたんですか。」", + NULL, " ...Why did you reach out to me?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// …大石さんが一連の怪しい事件の関連性を調べていることはよくわかった@ + OutputLine(NULL, " …大石さんが一連の怪しい事件の関連性を調べていることはよくわかった。", + NULL, "...I understood quite well that Ooishi-san was investigating this string of suspicious incidents.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// だけど、…なんでそれを俺に話してくれたんだ…¥ + OutputLine(NULL, " だけど、…なんでそれを俺に話してくれたんだ…?", + NULL, "But... why was he telling me all this...?", Line_Normal); + ClearMessage(); + +// 俺は何も知らないし役にも立てない@大石さんの話はどれも初めて聞く話ばかり@ + OutputLine(NULL, " 俺は何も知らないし役にも立てない。", + NULL, "I knew nothing and I couldn't help.", Line_WaitForInput); + OutputLine(NULL, "大石さんの話はどれも初めて聞く話ばかり。", + NULL, " Everything Ooishi-san spoke of was news to me.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……第一、引っ越してきたばかりの俺に…何がわかるってんだ@ + OutputLine(NULL, " ……第一、引っ越してきたばかりの俺に…何がわかるってんだ。", + NULL, "...First of all... what could I, having just moved here... know?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// もし……大石さんが俺に接触する理由はあるとすれば…@ + OutputLine(NULL, " もし……大石さんが俺に接触する理由はあるとすれば…。", + NULL, "By chance... If there was a reason for Ooishi-san to reach out to me, then it would have to be...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ……俺が、大石さんが怪しいと目する…魅音たちの仲間の一人だからだ¥ + OutputLine(NULL, " ……俺が、大石さんが怪しいと目する…魅音たちの仲間の一人だからだ。", + NULL, "...That I looked suspicious to Ooishi-san... as I was part of Mion's circle of friends.", Line_Normal); + ClearMessage(); + + +//「……私ね、今年で定年なんです@定年したら婆さまの意向で、引っ越しちゃう予定なんですよ@…だからこそ在職中に、この事件だけははっきりさせておきたかったんです。@ + PlaySE(3, "S01/11/120700309", 128, 64); + OutputLine(NULL, "「……私ね、今年で定年なんです。", + NULL, "\"...I'm retiring this year.", Line_WaitForInput); + PlaySE(3, "S01/11/120700310", 128, 64); + OutputLine(NULL, "定年したら婆さまの意向で、引っ越しちゃう予定なんですよ。", + NULL, " I plan on moving away after retiring as my grandma wants.", Line_WaitForInput); + PlaySE(3, "S01/11/120700311", 128, 64); + OutputLine(NULL, "…だからこそ在職中に、この事件だけははっきりさせておきたかったんです。」", + NULL, " So while I'm still on the case, I want to bring the truth behind this incident to light.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…………で、……大石さんは疑ってるんですよね@みんなを。¥ + PlaySE(3, "S01/01/120100313", 128, 64); + OutputLine(NULL, "「…………で、……大石さんは疑ってるんですよね。", + NULL, "\"...So... Ooishi-san, you suspect them, don't you?", Line_WaitForInput); + PlaySE(3, "S01/01/120100314", 128, 64); + OutputLine(NULL, "みんなを。」", + NULL, " All of them.\"", Line_Normal); + ClearMessage(); + + +// 大石さんは特に返事をしなかった@ + OutputLine(NULL, " 大石さんは特に返事をしなかった。", + NULL, "Ooishi-san didn't really give a response.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 今更、とは思ったが、大石さんなりの良心だったのかもしれない¥ + OutputLine(NULL, " 今更、とは思ったが、大石さんなりの良心だったのかもしれない。", + NULL, "It felt a little late, but I thought it was his way of showing a bit of consideration for my feelings.", Line_Normal); + ClearMessage(); + +//「これは…この道、30年の勘です@……前原さん。危ないのはあなたなんですよ。@ + PlaySE(3, "S01/11/120700312", 128, 64); + OutputLine(NULL, "「これは…この道、30年の勘です。", + NULL, "\"This is... mostly my intuition from 30 years on this job.", Line_WaitForInput); + PlaySE(3, "S01/11/120700313", 128, 64); + OutputLine(NULL, "……前原さん。危ないのはあなたなんですよ。」", + NULL, " ...Maebara-san. You're the one in danger.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…え?@ + OutputLine(NULL, "「…え?」", + NULL, "\"...Huh?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そんなバカな、と反論しようと思ったが、すっかり意気消沈した俺にそんな気力はなかった¥ + OutputLine(NULL, " そんなバカな、と反論しようと思ったが、すっかり意気消沈した俺にそんな気力はなかった。", + NULL, "I wanted to reply with 'that was absurd,' but in my downtrodden state I couldn't bring myself to say it.", Line_Normal); + ClearMessage(); + + +//「私は今年で定年ですから、来年の綿流しの日にはもういません@…だから今年中に決着をつけたいのです。@ + PlaySE(3, "S01/11/120700314", 128, 64); + OutputLine(NULL, "「私は今年で定年ですから、来年の綿流しの日にはもういません。", + NULL, "\"I'll be retiring this year, so I won't be at the Watanagashi next year.", Line_WaitForInput); + PlaySE(3, "S01/11/120700315", 128, 64); + OutputLine(NULL, "…だから今年中に決着をつけたいのです。」", + NULL, " ...So I want to settle things.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それは暗に、来年の綿流しの日に、俺が被害者になるかもしれない…と脅しているのだ¥ + OutputLine(NULL, " それは暗に、来年の綿流しの日に、俺が被害者になるかもしれない…と脅しているのだ。", + NULL, "In other words, he was insinuating that on the next Watanagashi, I might be the victim...", Line_Normal); + ClearMessage(); + + +//「署長からも注意を受けています@…一連の事件は個々に解決しているから蒸し返すな、というのです@……これは一種の圧力です。@ + PlaySE(3, "S01/11/120700316", 128, 64); + OutputLine(NULL, "「署長からも注意を受けています。", + NULL, "\"I've been warned by the chief as well.", Line_WaitForInput); + PlaySE(3, "S01/11/120700317", 128, 64); + OutputLine(NULL, "…一連の事件は個々に解決しているから蒸し返すな、というのです。", + NULL, " 'Each incident in the string of cases has been solved, so don't bring it up again,' or so I was told...", Line_WaitForInput); + PlaySE(3, "S01/11/120700318", 128, 64); + OutputLine(NULL, "……これは一種の圧力です。」", + NULL, " This is the pressure that I'm facing...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「圧力って…何のですか。@ + PlaySE(3, "S01/01/120100316", 128, 64); + OutputLine(NULL, "「圧力って…何のですか。」", + NULL, "\"Pressure... from what?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「雛見沢の誰かですよ@………着きました@この辺でいいですか?¥ + PlaySE(3, "S01/11/120700319", 128, 64); + OutputLine(NULL, "「雛見沢の誰かですよ。", + NULL, "\"Someone in Hinamizawa.", Line_WaitForInput); + PlaySE(3, "S01/11/120700320", 128, 64); + OutputLine(NULL, "………着きました。", + NULL, " ...We've arrived.", Line_WaitForInput); + PlaySE(3, "S01/11/120700321", 128, 64); + OutputLine(NULL, "この辺でいいですか?」", + NULL, " Is this fine?\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "black", "left", 0, 0, 300 ); + FadeOutBGM( 2, 1000, TRUE ); + DrawSceneWithMask( "bg_038", "left", 0, 0, 300 ); + +// 何時の間にか車は自宅へ続く坂道の前に来ていた@時計は2時@…食事に行ってからまだこれしか時間が経っていないことに驚いた¥ + OutputLine(NULL, " 何時の間にか車は自宅へ続く坂道の前に来ていた。", + NULL, "After some time, the car finally reached the path to my house.", Line_WaitForInput); + OutputLine(NULL, "時計は2時。", + NULL, " The clock read 2pm.", Line_WaitForInput); + OutputLine(NULL, "…食事に行ってからまだこれしか時間が経っていないことに驚いた。", + NULL, " ...I was surprised so little time had passed since we ate.", Line_Normal); + ClearMessage(); + + PlayBGM( 1, "msys12", 128, 0 ); + +// 車の外は暑かった@セミの喧騒も耳に痛い¥ + OutputLine(NULL, " 車の外は暑かった。", + NULL, "It was hot outside the car.", Line_WaitForInput); + OutputLine(NULL, "セミの喧騒も耳に痛い。", + NULL, " The chirping of the higurashi hurt my ears.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 2,"oi_si_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「今日の話は全て忘れてくださっても結構です@…ですが私は捜査を続けますよ@オヤシロさまの祟りは今年で終わらせます。@ + PlaySE(3, "S01/11/120700322", 128, 64); + OutputLine(NULL, "「今日の話は全て忘れてくださっても結構です。", + NULL, "\"I won't mind if you just forgot everything I told you today.", Line_WaitForInput); + PlaySE(3, "S01/11/120700323", 128, 64); + OutputLine(NULL, "…ですが私は捜査を続けますよ。", + NULL, " ...But I'm still going to keep investigating.", Line_WaitForInput); + PlaySE(3, "S01/11/120700324", 128, 64); + OutputLine(NULL, "オヤシロさまの祟りは今年で終わらせます。」", + NULL, " I'll end Oyashiro-sama's curse this year.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「……何かあったら連絡しろってことですか?@ + PlaySE(3, "S01/01/120100317", 128, 64); + OutputLine(NULL, "「……何かあったら連絡しろってことですか?」", + NULL, "\"...So you're saying I should contact you if anything happens?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 2, "oi_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「いいんですよ@……前原さんが「どうしても」連絡したくなった時だけでいいんです。@ + PlaySE(3, "S01/11/120700325", 128, 64); + OutputLine(NULL, "「いいんですよ。", + NULL, "\"It's fine.", Line_WaitForInput); + OutputLine(NULL, "……前原さんが「どうしても」連絡したくなった時だけでいいんです。」", + NULL, " ...Just contact me when you feel you have to, Maebara-san.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 大石さんの遠回しの言い方を理解できるほど、今の俺は冷静ではなかった¥ + OutputLine(NULL, " 大石さんの遠回しの言い方を理解できるほど、今の俺は冷静ではなかった。", + NULL, "I wasn't collected enough to understand Ooishi-san's roundabout way of saying it.", Line_Normal); + ClearMessage(); + +//「ゆっくり休んでください@…病気でお休みの時に、よくない話ばかりして申し訳ありませんでしたね。@ + PlaySE(3, "S01/11/120700327", 128, 64); + OutputLine(NULL, "「ゆっくり休んでください。", + NULL, "\"Be sure to take it easy.", Line_WaitForInput); + PlaySE(3, "S01/11/120700328", 128, 64); + OutputLine(NULL, "…病気でお休みの時に、よくない話ばかりして申し訳ありませんでしたね。」", + NULL, " ...I'm sorry for throwing all this at you while you're taking the day off because you're sick.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 特に相槌は打たなかった¥ + OutputLine(NULL, " 特に相槌は打たなかった。", + NULL, "I didn't really give any sort of response.", Line_Normal); + ClearMessage(); + +//「私はいつでもあなたの味方です@…それだけは信じといて下さいよ@それじゃ失礼。@ + PlaySE(3, "S01/11/120700329", 128, 64); + OutputLine(NULL, "「私はいつでもあなたの味方です。", + NULL, "\"I'll always be on your side.", Line_WaitForInput); + PlaySE(3, "S01/11/120700330", 128, 64); + OutputLine(NULL, "…それだけは信じといて下さいよ。", + NULL, " ...If anything, believe that.", Line_WaitForInput); + PlaySE(3, "S01/11/120700331", 128, 64); + OutputLine(NULL, "それじゃ失礼。」", + NULL, " I'll be off now.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 1300, TRUE ); + +// 車はじゃり道の上をがりがり言わせてUターンすると、砂塵の中、消えて行った¥ + OutputLine(NULL, " 車はじゃり道の上をがりがり言わせてUターンすると、砂塵の中、消えて行った。", + NULL, "The tires crunched over the dirt road as the car made a U-turn and disappeared into a cloud of kicked-up dust.", Line_Normal); + ClearMessage(); + +// それは、鮫の潜む海に浮き輪ひとつで放り出し、ブイの向こうに消えて行くボートのようにも見えた@ + OutputLine(NULL, " それは、鮫の潜む海に浮き輪ひとつで放り出し、ブイの向こうに消えて行くボートのようにも見えた。", + NULL, "It felt like I was watching a boat only throw me a lifesaver in shark-infested waters before disappearing into the distance.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ………俺は初めて、大石さんを卑怯な人だと思った@ + OutputLine(NULL, " ………俺は初めて、大石さんを卑怯な人だと思った。", + NULL, "...That was the first time I thought Ooishi-san was being unfair.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 次の被害者にそれを教えた上で、何かあったら自分を呼べと言う@ + OutputLine(NULL, " 次の被害者にそれを教えた上で、何かあったら自分を呼べと言う。", + NULL, "Telling me I was going to be the next victim, then just saying to contact him if something happened.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …こんなのは警察の捜査じゃない@ + OutputLine(NULL, " …こんなのは警察の捜査じゃない。", + NULL, "...This wasn't a criminal investigation.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// こんなの、ただの魚釣りと同じだ@ + OutputLine(NULL, " こんなの、ただの魚釣りと同じだ。", + NULL, "He was fishing.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……俺はただの巻き餌に過ぎないのだ¥ + OutputLine(NULL, " ……俺はただの巻き餌に過ぎないのだ。", + NULL, "...And I was just the bait dangling off the line.", Line_Normal); + ClearMessage(); + + +// 釣れる魚は犯人なのか@それとも本当にオヤシロさまの祟りなのか@ + OutputLine(NULL, " 釣れる魚は犯人なのか。", + NULL, "Would the fish be the perpetrator?", Line_WaitForInput); + OutputLine(NULL, "それとも本当にオヤシロさまの祟りなのか。", + NULL, " Or was it really just Oyashiro-sama's curse?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……どちらにせよ、俺という餌は魚のお腹の中だ…¥ + OutputLine(NULL, " ……どちらにせよ、俺という餌は魚のお腹の中だ…。", + NULL, "...Either way, the bait would be swallowed whole...", Line_Normal); + ClearMessage(); + +//「……畜生……俺、…死にたくないよ…。@ + PlaySE(3, "S01/01/120100318", 128, 64); + OutputLine(NULL, "「……畜生……俺、…死にたくないよ…。」", + NULL, "\"...Damn it... I don't want to die...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// しばらくの間、大石さんの車が作ったエアコンの水溜りを見ていることしかできなかった……¥ + OutputLine(NULL, " しばらくの間、大石さんの車が作ったエアコンの水溜りを見ていることしかできなかった……。", + NULL, "For some time, I could do nothing but stare at the puddle of water left behind by the AC from the car...", Line_Normal); + ClearMessage(); + +//mov %CAMP_MUGIC,0 + DisableWindow(); + SetValidityOfInput( FALSE ); +// Wait( 1000 ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + Wait( 2000 ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + Wait( 1000 ); + FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); + DrawScene( "black", 3000 ); + SetValidityOfInput( TRUE ); + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + +//■レナと魅音のお見舞い + + DisableWindow(); + DrawSceneWithMask( "bg_080", "m1", 0, 0, 3000 ); + + PlayBGM( 1, "msys13", 128, 0 ); +// 横になってどのくらいたっただろう@ + OutputLine(NULL, " 横になってどのくらいたっただろう。", + NULL, "I wonder how much time had passed since I laid down.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 外は暗くなりかけていた¥ + OutputLine(NULL, " 外は暗くなりかけていた。", + NULL, "It was getting dark outside.", Line_Normal); + ClearMessage(); + +// 体は汗でぐっしょりだった@……ちゃんと寝巻きに着替えた方がいいかもしれない@ + OutputLine(NULL, " 体は汗でぐっしょりだった。", + NULL, "My body was soaked in sweat.", Line_WaitForInput); + OutputLine(NULL, "……ちゃんと寝巻きに着替えた方がいいかもしれない。", + NULL, " ...It would probably be a good idea to change my sheets.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その時、階下の電話が鳴った@ + OutputLine(NULL, " その時、階下の電話が鳴った。", + NULL, "At that moment, the phone downstairs rang.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 多分、お袋じゃないだろうか¥ + OutputLine(NULL, " 多分、お袋じゃないだろうか。", + NULL, "It was probably Mom.", Line_Normal); + ClearMessage(); + +// お袋は結構心配性だからな@……ひょっとすると気付かなかっただけで、もう何度目かの電話かもしれない…¥ + OutputLine(NULL, " お袋は結構心配性だからな。", + NULL, "Mom was quite the worrywart.", Line_WaitForInput); + OutputLine(NULL, "……ひょっとすると気付かなかっただけで、もう何度目かの電話かもしれない…。", + NULL, " ...Maybe she had called many times but I just didn't notice it...", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "black", "up", 0, 0, 1300 ); + DrawSceneWithMask( "bg_210", "up", 0, 0, 1300 ); + + PlayBGM( 1, "msys01", 128, 0 ); +//「もしもし前原ですけど。@ + PlaySE(3, "S01/01/120100319", 128, 64); + OutputLine(NULL, "「もしもし前原ですけど。」", + NULL, "\"Hello, this is the Maebara residence.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「お、生きてた! もしもし@ 魅音だけど@具合はどう~?@ + PlaySE(3, "S01/03/120300082", 128, 64); + OutputLine(NULL, "「お、生きてた! もしもし!", + NULL, "\"Oh, he's alive! Hello!", Line_WaitForInput); + PlaySE(3, "S01/03/120300083", 128, 64); + OutputLine(NULL, " 魅音だけど。", + NULL, " This is Mion.", Line_WaitForInput); + PlaySE(3, "S01/03/120300084", 128, 64); + OutputLine(NULL, "具合はどう〜?」", + NULL, " How you doing~?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ん、圭一のお友達ですか@ 圭一は休んでますけど@代りましょうか?@ + PlaySE(3, "S01/01/120100320", 128, 64); + OutputLine(NULL, "「ん、圭一のお友達ですか?", + NULL, "\"Hm, is this one of Keiichi's friends?", Line_WaitForInput); + PlaySE(3, "S01/01/120100321", 128, 64); + OutputLine(NULL, " 圭一は休んでますけど。", + NULL, " Keiichi is resting now, but...", Line_WaitForInput); + OutputLine(NULL, "代りましょうか?」", + NULL, " shall I put him on?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「へ?@ あ、お、お父様で?@ あはははは、すす、すみません!!@ + PlaySE(3, "S01/03/120300085", 128, 64); + OutputLine(NULL, "「へ?!", + NULL, "\"Huh!?", Line_WaitForInput); + OutputLine(NULL, " あ、お、お父様で??", + NULL, " I-I-Is this his dad??", Line_WaitForInput); + PlaySE(3, "S01/03/120300087", 128, 64); + OutputLine(NULL, " あはははは、すす、すみません!!」", + NULL, " Ahahahaha, s-s-sorry!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「わっははははははは!@ ばかで~@ 引っ掛かってやがるよ!@ + PlaySE(3, "S01/01/120100323", 128, 64); + OutputLine(NULL, "「わっははははははは!!", + NULL, "\"Bwahahahahahahahaha!!", Line_WaitForInput); + PlaySE(3, "S01/01/120100324", 128, 64); + OutputLine(NULL, " ばかで〜!", + NULL, " Idiot~!", Line_WaitForInput); + PlaySE(3, "S01/01/120100325", 128, 64); + OutputLine(NULL, " 引っ掛かってやがるよ!」", + NULL, " You fell for it!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「え?@ け、圭ちゃぁああぁあぁああぁん!!¥ + OutputLine(NULL, "「え?!", + NULL, "\"Huh!?", Line_WaitForInput); + PlaySE(3, "S01/03/120300089", 128, 64); + OutputLine(NULL, " け、圭ちゃぁああぁあぁああぁん!!」", + NULL, " K-Kei-chaaaaAAAaaaaaAAan!!\"", Line_Normal); + ClearMessage(); + +// いつものノリの応酬に、互いにしばし笑い合った¥ + OutputLine(NULL, " いつものノリの応酬に、互いにしばし笑い合った。", + NULL, "After our exchange, we both had a good laugh together.", Line_Normal); + ClearMessage(); + +// ……だが、笑い合いながら、疑ってしまう…@ + OutputLine(NULL, " ……だが、笑い合いながら、疑ってしまう…。", + NULL, "...Except I was suspicious of her even as we were laughing...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……みんなは…本当に事件と関係あるんだろうか…@ + OutputLine(NULL, " ……みんなは…本当に事件と関係あるんだろうか…?", + NULL, "...Was everybody... really involved in the incidents...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……ない、とそう言い切れない自分が悲しかった¥ + OutputLine(NULL, " ……ない、とそう言い切れない自分が悲しかった。", + NULL, "...The fact that I couldn't say 'no,' saddened me.", Line_Normal); + ClearMessage(); + +//「元気そうで安心したよ@レナもすごく心配してたよ@ 沙都子はざまぁないですわ!って喜んでたな@梨花ちゃんは病気でかわいそかわいそです、ってさ!@ + PlaySE(3, "S01/03/120300090", 128, 64); + OutputLine(NULL, "「元気そうで安心したよ。", + NULL, "\"I'm relieved that you seem well.", Line_WaitForInput); + PlaySE(3, "S01/03/120300091", 128, 64); + OutputLine(NULL, "レナもすごく心配してたよ?", + NULL, " Rena was really worried, you know?", Line_WaitForInput); + OutputLine(NULL, " 沙都子はざまぁないですわ!って喜んでたな。", + NULL, " Satoko-chan was happy and said you got what you deserved!", Line_WaitForInput); + PlaySE(3, "S01/03/120300093", 128, 64); + OutputLine(NULL, "梨花ちゃんは病気でかわいそかわいそです、ってさ!」", + NULL, " Rika-chan said, 'how unfortunate he's sick!'", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ちぇ、みんなで勝手に大盛り上がりしてたみたいだなぁ!¥ + PlaySE(3, "S01/01/120100326", 128, 64); + OutputLine(NULL, "「ちぇ、みんなで勝手に大盛り上がりしてたみたいだなぁ!」", + NULL, "\"Heh, looks like everyone was making a big deal out of it!\"", Line_Normal); + ClearMessage(); + +//「まぁまぁ。でさ圭ちゃん@お見舞いに行っちゃ都合悪いかな?@ + PlaySE(3, "S01/03/120300094", 128, 64); + OutputLine(NULL, "「まぁまぁ。でさ圭ちゃん。", + NULL, "\"Well, you know. So Kei-chan...", Line_WaitForInput); + PlaySE(3, "S01/03/120300095", 128, 64); + OutputLine(NULL, "お見舞いに行っちゃ都合悪いかな?」", + NULL, " Is now a bad time to come pay you a visit?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「お見舞い@ いいよ、そんな。重病人ってわけじゃないんだから。@ + PlaySE(3, "S01/01/120100327", 128, 64); + OutputLine(NULL, "「お見舞い?", + NULL, "\"A visit?", Line_WaitForInput); + PlaySE(3, "S01/01/120100328", 128, 64); + OutputLine(NULL, " いいよ、そんな。重病人ってわけじゃないんだから。」", + NULL, " No, it's okay. It's not like I'm dying.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「うちの婆っちゃが山ほどおはぎを作ってさ@お裾分けに持ってけって言ってんだよ@だから持ってくね!@ + PlaySE(3, "S01/03/120300096", 128, 64); + OutputLine(NULL, "「うちの婆っちゃが山ほどおはぎを作ってさ。", + NULL, "\"My grandma made a ton of mochi, you see.", Line_WaitForInput); + PlaySE(3, "S01/03/120300097", 128, 64); + OutputLine(NULL, "お裾分けに持ってけって言ってんだよ。", + NULL, " I was told to share them.", Line_WaitForInput); + PlaySE(3, "S01/03/120300098", 128, 64); + OutputLine(NULL, "だから持ってくね!」", + NULL, " So I'll bring you some!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…おいおい、風邪が移っても知らねぇぞ。@ + OutputLine(NULL, "「…おいおい、風邪が移っても知らねぇぞ。」", + NULL, "\"...Hey now, you'll catch my cold.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「おじさんもレナもおバカさんだから大丈夫@ じゃね@ すぐ行くから!¥ + PlaySE(3, "S01/03/120300099", 128, 64); + OutputLine(NULL, "「おじさんもレナもおバカさんだから大丈夫!", + NULL, "\"Not to worry! Both Rena and I are too stupid to catch a cold!", Line_WaitForInput); + PlaySE(3, "S01/03/120300100", 128, 64); + OutputLine(NULL, " じゃね!", + NULL, " See you!", Line_WaitForInput); + PlaySE(3, "S01/03/120300101", 128, 64); + OutputLine(NULL, " すぐ行くから!」", + NULL, " Be there in a bit!\"", Line_Normal); + ClearMessage(); + + +// 電話は威勢良く切れた¥ + OutputLine(NULL, " 電話は威勢良く切れた。", + NULL, "She hung up cheerfully.", Line_Normal); + ClearMessage(); + +// レナも来るのか@ + OutputLine(NULL, " レナも来るのか?", + NULL, "Rena's coming too?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そんな言い方だったな@ + OutputLine(NULL, " そんな言い方だったな。", + NULL, "That's what it sounded like.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……レナに会うのはまだちょっと気になったが、魅音と一緒ならと思った¥ + OutputLine(NULL, " ……レナに会うのはまだちょっと気になったが、魅音と一緒ならと思った。", + NULL, "...I was still concerned about meeting Rena, but I guess if she was with Mion...", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "black", "right", 0, 0, 3000 ); + + PlaySE( 3, "wa_028", 128, 64 ); + SetValidityOfInput( FALSE ); + Wait( 2000 ); + SetValidityOfInput( TRUE ); + +// やがて、10分もしない内に玄関のチャイムがなった¥ + OutputLine(NULL, " やがて、10分もしない内に玄関のチャイムがなった。", + NULL, "I heard the doorbell ten minutes later.", Line_Normal); + ClearMessage(); + + +//gosub *Ch_re_si +//gosub *Ch_mi_si + + DisableWindow(); + DrawSceneWithMask( "bg_021", "left", 0, 0, 1300 ); + PlayBGM( 1, "msys02", 128, 0 ); + DrawBustshotWithFiltering( 3, "me_si_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + +//「どんなカンジ@ ちゃんと薬飲んで寝てた~?@ + PlaySE(3, "S01/03/120300102", 128, 64); + OutputLine(NULL, "「どんなカンジ?", + NULL, "\"How are you feeling?", Line_WaitForInput); + PlaySE(3, "S01/03/120300103", 128, 64); + OutputLine(NULL, " ちゃんと薬飲んで寝てた〜?」", + NULL, " Did you take your medicine and rest~?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「そりゃもうしっかりとな。@ + PlaySE(3, "S01/01/120100330", 128, 64); + OutputLine(NULL, "「そりゃもうしっかりとな。」", + NULL, "\"I did just that.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "re_si_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + +//「げ、元気そうで良かった。心配してたんだよ…。@ + PlaySE(3, "S01/02/120200144", 128, 64); + OutputLine(NULL, "「げ、元気そうで良かった。心配してたんだよ…。」", + NULL, "\"Th-Thank goodness you look well. I was worried...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「悪かったな。…明日にはもう大丈夫だよ。@ + PlaySE(3, "S01/01/120100331", 128, 64); + OutputLine(NULL, "「悪かったな。…明日にはもう大丈夫だよ。」", + NULL, "\"Sorry... I'll be fine by tomorrow.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 全然病み上がりを気遣わない魅音と、心底から心配そうな顔をしているレナ@ + OutputLine(NULL, " 全然病み上がりを気遣わない魅音と、心底から心配そうな顔をしているレナ。", + NULL, "Mion showed a complete lack of concern for someone who's recovering, and Rena looked like she was worried about me from the bottom of her heart.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……その表情に裏はないように見えた¥ + OutputLine(NULL, " ……その表情に裏はないように見えた。", + NULL, "...It didn't look like there was anything behind those expressions.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 3, "me_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「……ちょっとお邪魔しようかと思ったけど、まだ本調子じゃないみたいだねぇ。@ + PlaySE(3, "S01/03/120300104", 128, 64); + OutputLine(NULL, "「……ちょっとお邪魔しようかと思ったけど、まだ本調子じゃないみたいだねぇ。」", + NULL, "\"...I thought we might hang out for a bit, but it looks like you're not quite in the condition for it.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ん、そ、そうか?!@ + PlaySE(3, "S01/01/120100332", 128, 64); + OutputLine(NULL, "「ん、そ、そうか?!」", + NULL, "\"Hm? Y-You don't say!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺の表情が陰るのを見られたようだった@ + OutputLine(NULL, " 俺の表情が陰るのを見られたようだった。", + NULL, "It seemed my face appeared a bit sullen.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 1, "re_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「…じゃこれ、圭一くん@…魅ぃちゃんのおばあちゃんが作ってくれたおはぎだよ。¥ + PlaySE(3, "S01/02/120200145", 128, 64); + OutputLine(NULL, "「…じゃこれ、圭一くん。", + NULL, "\"...Then here, Keiichi-kun.", Line_WaitForInput); + PlaySE(3, "S01/02/120200146", 128, 64); + OutputLine(NULL, "…魅ぃちゃんのおばあちゃんが作ってくれたおはぎだよ。」", + NULL, " ...These are the mochi Mii-chan's grandma made.\"", Line_Normal); + ClearMessage(); + +// レナが新聞紙で包んだそれを差し出す@ + OutputLine(NULL, " レナが新聞紙で包んだそれを差し出す。", + NULL, "Rena held out the package wrapped in newspaper.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 5つくらいは入っているのかもしれない@ + OutputLine(NULL, " 5つくらいは入っているのかもしれない。", + NULL, "There might be about five in here.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …ずっしりとした重さがある¥ + OutputLine(NULL, " …ずっしりとした重さがある。", + NULL, "...It was quite hefty.", Line_Normal); + ClearMessage(); + +//「あ、サンキューな。…魅音のばあちゃんによろしく伝えといてくれよ。@ + PlaySE(3, "S01/01/120100333", 128, 64); + OutputLine(NULL, "「あ、サンキューな。…魅音のばあちゃんによろしく伝えといてくれよ。」", + NULL, "\"Ah, thanks. Send my regards to your grandma, Mion.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 1, "re_si_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「うん@あ、その中にね、レナが作ったのも混じってるんだよ@ 圭一くんに見つけられるかなぁ…。@ + PlaySE(3, "S01/02/120200147", 128, 64); + OutputLine(NULL, "「うん。", + NULL, "\"Yep.", Line_WaitForInput); + PlaySE(3, "S01/02/120200148", 128, 64); + OutputLine(NULL, "あ、その中にね、レナが作ったのも混じってるんだよ!", + NULL, " Ah, there's one that I made in there as well!", Line_WaitForInput); + PlaySE(3, "S01/02/120200149", 128, 64); + OutputLine(NULL, " 圭一くんに見つけられるかなぁ…。」", + NULL, " I wonder if Keiichi-kun can guess which one...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 3, "me_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「これ、今日の部活を欠席した圭ちゃんへの宿題ね@ おはぎにアルファベットがついてるから明日回答すること!@ + PlaySE(3, "S01/03/120300105", 128, 64); + OutputLine(NULL, "「これ、今日の部活を欠席した圭ちゃんへの宿題ね!", + NULL, "\"This is Kei-chan's homework since he missed the club meeting today!", Line_WaitForInput); + PlaySE(3, "S01/03/120300106", 128, 64); + OutputLine(NULL, " おはぎにアルファベットがついてるから明日回答すること!」", + NULL, " There are letters on each mochi, so I'll ask you tomorrow!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「お、お見舞いなのか部活なのかどっちかにしろーッ!!!¥ + PlaySE(3, "S01/01/120100334", 128, 64); + OutputLine(NULL, "「お、お見舞いなのか部活なのかどっちかにしろーッ!!!」", + NULL, "\"W-Were you checking if I was feeling better or did you just come here for club activities!?!\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 3, "me_si_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「うんうん、元気元気。これなら明日は大丈夫そうだね~。@ + PlaySE(3, "S01/03/120300107", 128, 64); + OutputLine(NULL, "「うんうん、元気元気。これなら明日は大丈夫そうだね〜。」", + NULL, "\"Yep, yep, looking fine. Guess you'll be able to make it tomorrow~\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「この騒ぎで熱がぶり返したらどうしてくれんだよ、まったく。¥ + PlaySE(3, "S01/01/120100335", 128, 64); + OutputLine(NULL, "「この騒ぎで熱がぶり返したらどうしてくれんだよ、まったく。」", + NULL, "\"Man, what are you going to do if my fever comes back because of your shenanigans?\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 1, "re_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「み、魅ぃちゃん、あんまり騒いじゃ悪いよ…@もう行こ@おうちの人にも怒られるよ。@ + PlaySE(3, "S01/02/120200150", 128, 64); + OutputLine(NULL, "「み、魅ぃちゃん、あんまり騒いじゃ悪いよ…。", + NULL, "\"M-Mii-chan, we shouldn't be making such a racket...", Line_WaitForInput); + PlaySE(3, "S01/02/120200151", 128, 64); + OutputLine(NULL, "もう行こ。", + NULL, " Let's go.", Line_WaitForInput); + PlaySE(3, "S01/02/120200152", 128, 64); + OutputLine(NULL, "おうちの人にも怒られるよ。」", + NULL, " The other people here will get angry.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …二人は両親がいると思っているらしかった@ + OutputLine(NULL, " …二人は両親がいると思っているらしかった。", + NULL, "...Both of them thought my parents were home.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// うちの玄関は乱雑だからな¥ + OutputLine(NULL, " うちの玄関は乱雑だからな。", + NULL, "It was because the entranceway was a mess.", Line_Normal); + ClearMessage(); + +//「そうだね、もう行こっかね@………あ、そうそう圭ちゃん。@ + PlaySE(3, "S01/03/120300108", 128, 64); + OutputLine(NULL, "「そうだね、もう行こっかね。", + NULL, "\"You're right, let's get going.", Line_WaitForInput); + PlaySE(3, "S01/03/120300109", 128, 64); + OutputLine(NULL, "………あ、そうそう圭ちゃん。」", + NULL, " ...Ah, by the way, Kei-chan.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「なんだよ。@ + PlaySE(3, "S01/01/120100336", 128, 64); + OutputLine(NULL, "「なんだよ。」", + NULL, "\"Yeah?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + DrawBustshot( 3, "me_si_him_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「お昼、何食べた?@ + PlaySE(3, "S01/03/120300110", 128, 64); + OutputLine(NULL, "「お昼、何食べた?」", + NULL, "\"What did you eat for lunch?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ぴくっと反応し、魅音を見上げてぎょっとした@ + OutputLine(NULL, " ぴくっと反応し、魅音を見上げてぎょっとした。", + NULL, "The sudden question startled me and I went wide-eyed when I saw Mion.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + PlayBGM( 1, "msys07", 128, 0 ); + +// ……これまでに見た事のない、…薄気味悪い顔だったからだ¥ + OutputLine(NULL, " ……これまでに見た事のない、…薄気味悪い顔だったからだ。", + NULL, "...I had never seen her like that... it was a highly unsettling visage.", Line_Normal); + ClearMessage(); + +// しかし…なぜ…俺に今日のお昼の話を聞く……@ + OutputLine(NULL, " しかし…なぜ…俺に今日のお昼の話を聞く……?", + NULL, "But... why... is she asking me about what I ate for lunch...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 魅音の言葉は無気味なくらい空虚だった@ + OutputLine(NULL, " 魅音の言葉は無気味なくらい空虚だった。", + NULL, "What she said was so inane it was almost meaningless.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …俺が何を食べたかなんて始めから興味ないような、そんな言い方だったからだ¥ + OutputLine(NULL, " …俺が何を食べたかなんて始めから興味ないような、そんな言い方だったからだ。", + NULL, "...The way she said it, it was almost like she didn't even care at all about what I ate.", Line_Normal); + ClearMessage(); + +//「お、表で食べたよ…。@ + PlaySE(3, "S01/01/120100337", 128, 64); + OutputLine(NULL, "「お、表で食べたよ…。」", + NULL, "\"I-I ate out...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……大石さんと一緒だったことを勘繰られているんだろうか……@ + OutputLine(NULL, " ……大石さんと一緒だったことを勘繰られているんだろうか……。", + NULL, "...She must have suspected that I was with Ooishi-san...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// とにかくはぐらかせても、躊躇しても深読みされると思い…俺はなるべく早く返事を返したつもりだった@ + OutputLine(NULL, " とにかくはぐらかせても、躊躇しても深読みされると思い…俺はなるべく早く返事を返したつもりだった。", + NULL, "Anyway, I felt that if I hesitated or tried to change the subject then they'd read too deep into it... so I tried answering as quickly as possible.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// だが……俺のそんな努力とは裏腹に、二人の返事には間があった¥ + OutputLine(NULL, " だが……俺のそんな努力とは裏腹に、二人の返事には間があった。", + NULL, "Except... contrary to the efforts I had made... there was a pause before they replied.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 1, "re_si_him_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「…ふ~ん、圭一くん、お昼は外食だったんだね。@ + PlaySE(3, "S01/02/120200153", 128, 64); + OutputLine(NULL, "「…ふ〜ん、圭一くん、お昼は外食だったんだね。」", + NULL, "\"...Hmm, so you ate out for lunch, Keiichi-kun.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// レナもいつの間にか瞳の輝きを変えていた@ + OutputLine(NULL, " レナもいつの間にか瞳の輝きを変えていた。", + NULL, "The glimmer from Rena's eyes had changed at some point, as well.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ……それはギラギラとして、…一層、言葉に白々しさを感じさせた@ + OutputLine(NULL, " ……それはギラギラとして、…一層、言葉に白々しさを感じさせた。", + NULL, "...It was now sharp... as if to make me feel the feigned ignorance behind her words even more.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ………自身はすでに知っていながら、無知を装っている…そうにしか見えなかった¥ + OutputLine(NULL, " ………自身はすでに知っていながら、無知を装っている…そうにしか見えなかった。", + NULL, "...As if she already knew... that's how it looked to me.", Line_Normal); + ClearMessage(); + +//「どう? おいしかった?@ + PlaySE(3, "S01/03/120300111", 128, 64); + OutputLine(NULL, "「どう? おいしかった?」", + NULL, "\"Well? Was it good?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…な、なんでそんな事を聞くんだよ……。@ + PlaySE(3, "S01/01/120100338", 128, 64); + OutputLine(NULL, "「…な、なんでそんな事を聞くんだよ……。」", + NULL, "\"...Wh-Why are you asking me this...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 魅音のオクターブは変に低かった¥ + OutputLine(NULL, " 魅音のオクターブは変に低かった。", + NULL, "Mion was speaking in an unusually low tone.", Line_Normal); + ClearMessage(); + +// …まるでそれは……俺が…町のレストランで食事したことを…知っているかのような……@ + OutputLine(NULL, " …まるでそれは……俺が…町のレストランで食事したことを…知っているかのような……。", + NULL, "...Almost as if... she knew that I had eaten at the restaurant in town...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// いや……考え過ぎだ@ + OutputLine(NULL, " いや……考え過ぎだ。", + NULL, "No... I'm overthinking this.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …だって…お昼の時間には2人とも学校にいたはずなんだ@ + OutputLine(NULL, " …だって…お昼の時間には2人とも学校にいたはずなんだ。", + NULL, "...I mean... both of them should have been in school at lunchtime.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……俺の所在を知るはずはない……¥ + OutputLine(NULL, " ……俺の所在を知るはずはない……。", + NULL, "...There was no way they could have known where I was...", Line_Normal); + ClearMessage(); + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + +//「渋いおじさまとご一緒だったみたいだけど、!w400……誰?¥ + OutputLine(NULL, "「渋いおじさまとご一緒だったみたいだけど、", + NULL, "\"Seems you were with a rather austere-looking older guy.", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 400 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "……誰?」", + NULL, " ...Who was he?\"", Line_Normal); + ClearMessage(); + + PlaySE( 3, "wa_002", 128, 64 ); + +// どさり@ + OutputLine(NULL, " どさり。", + NULL, "Flop.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …俺の手からおはぎの包みが滑り落ちる@ + OutputLine(NULL, " …俺の手からおはぎの包みが滑り落ちる。", + NULL, "The package with the mochi I was holding slipped out of my hands.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//自分の顔から血の気が、音を立てながら引いて行くのがわかった¥ + OutputLine(NULL, "自分の顔から血の気が、音を立てながら引いて行くのがわかった。", + NULL, "I could tell the blood had drained from my face, making me go pale.", Line_Normal); + ClearMessage(); + + PlayBGM( 1, "msys15", 128, 0 ); + +//「…へぇ@圭一くん、それ誰@ …ひょっとしてこの間の人かな@ ………かな?!@ + PlaySE(3, "S01/02/120200154", 128, 64); + OutputLine(NULL, "「…へぇ。", + NULL, "\"...Oh?", Line_WaitForInput); + PlaySE(3, "S01/02/120200155", 128, 64); + OutputLine(NULL, "圭一くん、それ誰?", + NULL, " Keiichi-kun, who was he?", Line_WaitForInput); + PlaySE(3, "S01/02/120200156", 128, 64); + OutputLine(NULL, " …ひょっとしてこの間の人かな?", + NULL, " ...Could it be the person from before, I wonder?", Line_WaitForInput); + PlaySE(3, "S01/02/120200157", 128, 64); + OutputLine(NULL, " ………かな?!」", + NULL, " ...I wonder!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 舌の根までカラカラに乾いていく…@ + OutputLine(NULL, " 舌の根までカラカラに乾いていく…。", + NULL, "I could feel the back of my throat going dry...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +// もはや……はったりですらない@ + OutputLine(NULL, " もはや……はったりですらない。", + NULL, "This was no longer a bluff.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……こいつらは……全て知っているのだ……?¥ + OutputLine(NULL, " ……こいつらは……全て知っているのだ……?!", + NULL, "...They... knew everything...!?", Line_Normal); + ClearMessage(); + +//「な、………なんで………そんな事……わかるんだよ……?@ + PlaySE(3, "S01/01/120100339", 128, 64); + OutputLine(NULL, "「な、………なんで………そんな事……わかるんだよ……?」", + NULL, "\"H... How... do you... know that...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// やっと、それだけを喉から搾り出すのが精一杯だった@ + OutputLine(NULL, " やっと、それだけを喉から搾り出すのが精一杯だった。", + NULL, "It took everything I had to finally force those words from my throat.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …膝がかくん、かくんと鳴り出す¥ + OutputLine(NULL, " …膝がかくん、かくんと鳴り出す。", + NULL, "...My knees were shaking.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 3, "me_si_him_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「………さぁてね@…おじさんにわからないことはないからね。@ + PlaySE(3, "S01/03/120300113", 128, 64); + OutputLine(NULL, "「………さぁてね。", + NULL, "\"...Because...", Line_WaitForInput); + PlaySE(3, "S01/03/120300114", 128, 64); + OutputLine(NULL, "…おじさんにわからないことはないからね。」", + NULL, " ...there's nothing this old man doesn't know.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …魅音は意味深ににやりと、…糸を引くように笑った¥ + OutputLine(NULL, " …魅音は意味深ににやりと、…糸を引くように笑った。", + NULL, "...Mion sneered knowingly... and her laugh seemed to carry on forever.", Line_Normal); + ClearMessage(); + +//「で、圭ちゃん、何のお話をしてたの@ ずいぶんと熱くなってたみたいだけど…?@ + PlaySE(3, "S01/03/120300115", 128, 64); + OutputLine(NULL, "「で、圭ちゃん、何のお話をしてたの?", + NULL, "\"So, Kei-chan, what did you talk about?", Line_WaitForInput); + PlaySE(3, "S01/03/120300116", 128, 64); + OutputLine(NULL, " ずいぶんと熱くなってたみたいだけど…?」", + NULL, " It seems like you got pretty worked up over it, too...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「み、みんなの話はしてないよ…@ 魅音ともレナとも関係ない…!@ + PlaySE(3, "S01/01/120100340", 128, 64); + OutputLine(NULL, "「み、みんなの話はしてないよ…!", + NULL, "\"W-We weren't talking about you guys...!", Line_WaitForInput); + PlaySE(3, "S01/01/120100341", 128, 64); + OutputLine(NULL, " 魅音ともレナとも関係ない…!」", + NULL, " It didn't have anything to do with you or Rena...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 1, "re_si_hi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「ふぅん@ …聞いてもないのにレナたちの名前が出るなんて、なんだか怪しいなぁ?@ + PlaySE(3, "S01/02/120200158", 128, 64); + OutputLine(NULL, "「ふぅん?", + NULL, "\"Hmm?", Line_WaitForInput); + PlaySE(3, "S01/02/120200159", 128, 64); + OutputLine(NULL, " …聞いてもないのにレナたちの名前が出るなんて、なんだか怪しいなぁ?」", + NULL, " ...Isn't it a bit strange to hear our names come up even though nobody asked about that, hmmm?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナはねっとりとした目線で、俺の瞳のさらに奥をうかがっていた¥ + OutputLine(NULL, " レナはねっとりとした目線で、俺の瞳のさらに奥をうかがっていた。", + NULL, "Rena's unwavering gaze pierced through my eyes and peered further inside me.", Line_Normal); + ClearMessage(); + + +// 墓穴だ@……心臓の鼓動が爆発しそうなくらい大きくなる……@ + OutputLine(NULL, " 墓穴だ。", + NULL, "I'd dug my own grave.", Line_WaitForInput); + OutputLine(NULL, "……心臓の鼓動が爆発しそうなくらい大きくなる……。", + NULL, " ...My heart was throbbing so much, it felt like it was going to explode...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ま、何を隠れてやろうとも、おじさんには全てお見通しってこと@…それだけを忘れないでくれればいいかなぁ。@ + PlaySE(3, "S01/03/120300117", 128, 64); + OutputLine(NULL, "「ま、何を隠れてやろうとも、おじさんには全てお見通しってこと。", + NULL, "\"Well, whatever you're trying to hide... This old man already sees through it all.", Line_WaitForInput); + PlaySE(3, "S01/03/120300118", 128, 64); + OutputLine(NULL, "…それだけを忘れないでくれればいいかなぁ。」", + NULL, " Remember that.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「……………………。@ + PlaySE(3, "S01/01/120100342", 128, 64); + OutputLine(NULL, "「……………………。」", + NULL, "\"...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 頭を振ることもできない@ + OutputLine(NULL, " 頭を振ることもできない。", + NULL, "I couldn't even shake my head.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …奥歯ががちがち鳴りそうになるのを必死に押しとどめるのが精一杯だ…¥ + OutputLine(NULL, " …奥歯ががちがち鳴りそうになるのを必死に押しとどめるのが精一杯だ…。", + NULL, "...It took everything I had to stop my teeth from chattering...", Line_Normal); + ClearMessage(); + + + PlayBGM( 2, "lsys13", 128, 0 ); +// 魅音は小首を優雅に傾げるような仕草をしながらも、決して俺の目をその眼差しから解放しようとはしなかった@ + OutputLine(NULL, " 魅音は小首を優雅に傾げるような仕草をしながらも、決して俺の目をその眼差しから解放しようとはしなかった。", + NULL, "She never let her gaze break from mine, even as she tilted her head slightly.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…圭一くん、顔色悪いよ@ もう横になった方がいいと思うな。@ + PlaySE(3, "S01/02/120200160", 128, 64); + OutputLine(NULL, "「…圭一くん、顔色悪いよ?", + NULL, "\"...Keiichi-kun, you don't look so good.", Line_WaitForInput); + PlaySE(3, "S01/02/120200161", 128, 64); + OutputLine(NULL, " もう横になった方がいいと思うな。」", + NULL, " I think you should lie down.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「そうだね。私たちはもう帰ろ。@ + PlaySE(3, "S01/03/120300119", 128, 64); + OutputLine(NULL, "「そうだね。私たちはもう帰ろ。」", + NULL, "\"That's true. We should both head back home.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); +// DrawSceneWithMask( "bg_021", "right", 0, 0, 1300 ); + FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 1300, TRUE ); + FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 1300, TRUE ); + + +// 二人はまるで何事もなかったかのように笑い合い、玄関を後にしようとした¥ + OutputLine(NULL, " 二人はまるで何事もなかったかのように笑い合い、玄関を後にしようとした。", + NULL, "As if nothing had happened, they both giggled at each other and started making their way out.", Line_Normal); + ClearMessage(); + + FadeOutBGM( 1, 1000, TRUE ); + +// 俺はさっき、おはぎの包みを落とした格好のまま、指一本動かすこともできないでいる@ + OutputLine(NULL, " 俺はさっき、おはぎの包みを落とした格好のまま、指一本動かすこともできないでいる。", + NULL, "I hadn't moved a muscle since I had dropped the package of mochi.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 二人が扉を出、…その扉が…ゆっくりと閉じていく@ + OutputLine(NULL, " 二人が扉を出、…その扉が…ゆっくりと閉じていく。", + NULL, "As they left, the door slowly closed behind them.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……俺はそれをじっと見ているしかない@…まるで、扉が閉まりきるまで動いてはいけないかのように¥ + OutputLine(NULL, " ……俺はそれをじっと見ているしかない。", + NULL, "...All I could do was stare.", Line_WaitForInput); + OutputLine(NULL, "…まるで、扉が閉まりきるまで動いてはいけないかのように。", + NULL, " ...As if I couldn't move until the door was completely closed.", Line_Normal); + ClearMessage(); + + PlaySE( 3, "wa_027", 128, 64 ); + +// その閉じかけた扉がぐいっ!と開けられ、俺の心臓がもう一度跳ね上がった@ + OutputLine(NULL, " その閉じかけた扉がぐいっ!と開けられ、俺の心臓がもう一度跳ね上がった。", + NULL, "Just as the door was just about closed, it opened again slightly with a sudden creak, sending my heart racing once again.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DrawScene( "35_b", 200 ); + + +// 扉の隙間から片目だけを覗かせて、再び魅音の鷹の目が俺を貫いた¥ + OutputLine(NULL, " 扉の隙間から片目だけを覗かせて、再び魅音の鷹の目が俺を貫いた。", + NULL, "A single eye peered in through that narrow slit, and Mion's hawkish gaze peered at me once again.", Line_Normal); + ClearMessage(); + DisableWindow(); +// DrawBustshotWithFiltering( 2, "me_si_him_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「じゃあね圭ちゃん。@ + PlaySE(3, "S01/03/120300120", 128, 64); + OutputLine(NULL, "「じゃあね圭ちゃん。」", + NULL, "\"See you, Kei-chan.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…あ、…あぁ…。@ + PlaySE(3, "S01/01/120100343", 128, 64); + OutputLine(NULL, "「…あ、…あぁ…。」", + NULL, "\"...Y... Yeah...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「………明日、学校休んじゃ"嫌だよ"?¥ + PlaySE(3, "S01/03/120300121", 128, 64); + OutputLine(NULL, "「………明日、学校休んじゃ“嫌だよ”?」", + NULL, "\"...I'd 'hate it' if you missed school tomorrow, alright?\"", Line_Normal); + ClearMessage(); + DisableWindow(); + FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); + DrawScene( "bg_022", 200 ); + +// ばたん@ + OutputLine(NULL, " ばたん。", + NULL, "Thud.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……扉が閉まった@ + OutputLine(NULL, " ……扉が閉まった。", + NULL, "...The door closed.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 二人の低い笑い声が遠ざかり、静寂が戻ってきても、俺は指一本動かすことはできなかった……@ + OutputLine(NULL, " 二人の低い笑い声が遠ざかり、静寂が戻ってきても、俺は指一本動かすことはできなかった……。", + NULL, "I wasn't able to move a muscle even after their low laughter died off into the distance and silence once again enveloped the room...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 我に帰り、俺が最初にしたことは扉にカギをかけることだった…¥ + OutputLine(NULL, " 我に帰り、俺が最初にしたことは扉にカギをかけることだった…。", + NULL, "Coming back to my senses, the first thing I did was lock the door...", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + + PlayBGM( 1, "msys15", 128, 0 ); +// 魅音たちは…俺が大石さんと話していたことを知っている…?@ + OutputLine(NULL, " 魅音たちは…俺が大石さんと話していたことを知っている…?!", + NULL, "They knew what Ooishi-san and I talked about...!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// どうして…?@ どうやって?@ + OutputLine(NULL, " どうして…?!", + NULL, "Why...!?", Line_WaitForInput); + OutputLine(NULL, " どうやって?!", + NULL, " How!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// いや、…そんなことはどうでもよかった。…知られた、ということだけが事実なのだ¥ + OutputLine(NULL, " いや、…そんなことはどうでもよかった。…知られた、ということだけが事実なのだ。", + NULL, "No... that wasn't important...", Line_Normal); + ClearMessage(); + + +// 今にして思えば……大石さんが俺を尋ねてきたその最初から…話は全て筒抜けだったのかもしれない@……魅音の言う通り…俺には何も隠し事などできはしないのだ…¥ + OutputLine(NULL, " 今にして思えば……大石さんが俺を尋ねてきたその最初から…話は全て筒抜けだったのかもしれない。", + NULL, "Thinking about it now... All of it could have been overheard... from the beginning when Ooishi-san met me.", Line_WaitForInput); + OutputLine(NULL, "……魅音の言う通り…俺には何も隠し事などできはしないのだ…。", + NULL, " ...Just as Mion said... I couldn't hide anything...", Line_Normal); + ClearMessage(); + + +// じゃあ……魅音たちは…俺に何が言いたいんだ…@ + OutputLine(NULL, " じゃあ……魅音たちは…俺に何が言いたいんだ…?", + NULL, "Then... what were they... trying to tell me...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …そんなのは決まってる@ + OutputLine(NULL, " …そんなのは決まってる。", + NULL, "...That part was obvious.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …俺に"余計な話"はするな、と釘を刺しているのだ¥ + OutputLine(NULL, " …俺に“余計な話”はするな、と釘を刺しているのだ。", + NULL, "They were warning me not to say anything \"unnecessary.\"", Line_Normal); + ClearMessage(); + + +// 余計な話って何だ…@ + OutputLine(NULL, " 余計な話って何だ…?", + NULL, "What did they deem unnecessary...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺が大石さんとしている話はひとつしかない@……そしてそれが余計だと警告しているのだ¥ + OutputLine(NULL, " 俺が大石さんとしている話はひとつしかない。", + NULL, "I only talked with Ooishi-san about one thing.", Line_WaitForInput); + OutputLine(NULL, "……そしてそれが余計だと警告しているのだ。", + NULL, " ...And they were warning me that that was unnecessary.", Line_Normal); + ClearMessage(); + + +// 大石さんが俺にしている話!s200……!sdそれは毎年起こるオヤシロさまの祟りは個々の事件でなく@全て関連した事件であり、!s200……!sdしかもそれは複数犯で雛見沢に潜伏しているかもしれない……というものだ@ + OutputLine(NULL, " 大石さんが俺にしている話……", + NULL, "What was it that Ooishi-san talked to me about...?", Line_Normal); + OutputLine(NULL, "それは毎年起こるオヤシロさまの祟りは個々の事件でなく、", + NULL, " The incidents involving Oyashiro-sama's curse that occurred every year weren't individual cases...", Line_WaitForInput); + OutputLine(NULL, "全て関連した事件であり、……", + NULL, " but were connected as a whole...", Line_Normal); + OutputLine(NULL, "しかもそれは複数犯で雛見沢に潜伏しているかもしれない……というものだ。", + NULL, " As well as the fact that there may be multiple perpetrators hidden within Hinamizawa...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// いや…もっと踏み込んで言った@ + OutputLine(NULL, " いや…もっと踏み込んで言った。", + NULL, "No... more precisely...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +// …魅音がレナが、沙都子が梨花ちゃんが怪しいと名指しで言ったのだ¥ + OutputLine(NULL, " …魅音がレナが、沙都子が梨花ちゃんが怪しいと名指しで言ったのだ。", + NULL, "...that Mion, Rena, Satoko, and Rika-chan were all suspicious.", Line_Normal); + ClearMessage(); + + +// それに対しての警告だというなら……@ + OutputLine(NULL, " それに対しての警告だというなら……?", + NULL, "Is that what they are warning me against...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「な……なに馬鹿なこと考えてんだよ……俺ッ!!¥ + PlaySE(3, "S01/01/120100344", 128, 64); + OutputLine(NULL, "「な……なに馬鹿なこと考えてんだよ……俺ッ!!」", + NULL, "\"Wh... What kind of nonsense am I thinking about!?\"", Line_Normal); + ClearMessage(); + + +// ぱしーん!と大きな音が立つくらい大きく、自分の頬を打った@ + OutputLine(NULL, " ぱしーん!と大きな音が立つくらい大きく、自分の頬を打った。", + NULL, "I hit my own face hard enough that it let out a loud slap.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……それで悪い夢が覚めればと思ったが…なぜか布団を叩いたような手応えしかなく…虚しいくらい痛くない¥ + OutputLine(NULL, " ……それで悪い夢が覚めればと思ったが…なぜか布団を叩いたような手応えしかなく…虚しいくらい痛くない。", + NULL, "...If only that would wake me from this nightmare... But for some reason it felt like I was punching a blanket... it was almost laughably painless.", Line_Normal); + ClearMessage(); + + PlayBGM( 1, "msys07", 128, 0 ); +// 冷静になれ前原圭一…@ + OutputLine(NULL, " 冷静になれ前原圭一…!", + NULL, "Calm down, Keiichi Maebara...!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺はいつからこんなネガティブなことしか考えない男になったんだ?@ + OutputLine(NULL, " 俺はいつからこんなネガティブなことしか考えない男になったんだ?!", + NULL, "When did I become such a pessimist?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 冷静になれ冷静になれ@ + OutputLine(NULL, " 冷静になれ冷静になれ!", + NULL, "Calm down. Calm down!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 落ち付いてよく整理するんだ…¥ + OutputLine(NULL, " 落ち付いてよく整理するんだ…!", + NULL, "Settle down and sort things out...!", Line_Normal); + ClearMessage(); + + +// 魅音が、俺が大石さんと昼飯を食っていたのを知ってたのは………きっとあのお店に雛見沢の人がたまたま来ていたんだろう@ + OutputLine(NULL, " 魅音が、俺が大石さんと昼飯を食っていたのを知ってたのは………きっとあのお店に雛見沢の人がたまたま来ていたんだろう。", + NULL, "The reason Mion knew I was eating lunch with Ooishi-san was probably because... somebody from Hinamizawa just happened to be there at the time.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それで魅音に俺が来ていたことを伝えたに違いない…¥ + OutputLine(NULL, " それで魅音に俺が来ていたことを伝えたに違いない…。", + NULL, "They must have told Mion that I was there...", Line_Normal); + ClearMessage(); + + +// そう思えば一番自然だ@ + OutputLine(NULL, " そう思えば一番自然だ。", + NULL, "That made the most sense.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それに…よくよく考えれば……魅音は俺がどこで昼飯を食ったかしか聞いてないぞ@ + OutputLine(NULL, " それに…よくよく考えれば……魅音は俺がどこで昼飯を食ったかしか聞いてないぞ?", + NULL, "Plus... come to think of it... She didn't ask me where I ate lunch, did she?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …それでおいしかった?って聞いただけだ…@ + OutputLine(NULL, " …それでおいしかった?って聞いただけだ…!", + NULL, "...She only asked, \"was it good?\"...!", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// たまたま俺と同席が雛見沢の人間じゃなかったから興味を覚えられただけで……別に…他意なんかないのかもしれない…@そうだ、そうに違いない…¥ + OutputLine(NULL, " たまたま俺と同席が雛見沢の人間じゃなかったから興味を覚えられただけで……別に…他意なんかないのかもしれない…。", + NULL, "They were just curious since I was together with someone not from Hinamizawa... It's not... as if they had any ulterior motives...", Line_WaitForInput); + OutputLine(NULL, "そうだ、そうに違いない…!", + NULL, " That's it. That has to be it...!", Line_Normal); + ClearMessage(); + +// 今にして思えば、レナの時もそうだ@ + OutputLine(NULL, " 今にして思えば、レナの時もそうだ。", + NULL, "Thinking about it that way, it was the same with Rena.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺が大石さんに会ったことを変に濁したので、レナに正されただけなんだ@ + OutputLine(NULL, " 俺が大石さんに会ったことを変に濁したので、レナに正されただけなんだ。", + NULL, "I was just being strangely ambiguous about when I met with Ooishi-san, and Rena was just correcting me on that.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それを俺が、いつものおっとりしたレナとのギャップに面食らってしまい……驚いてしまっただけなんだ…@そう考えるのが一番自然だ…¥ + OutputLine(NULL, " それを俺が、いつものおっとりしたレナとのギャップに面食らってしまい……驚いてしまっただけなんだ…。", + NULL, "That's when I was bewildered by the change in character from the usual mild-mannered Rena... and was just startled by it...", Line_WaitForInput); + OutputLine(NULL, "そう考えるのが一番自然だ…!", + NULL, " That's the most natural way of thinking about it...!", Line_Normal); + ClearMessage(); + +// ……頭の中がぐちゃぐちゃのスパゲッティになったような気分だ@ + OutputLine(NULL, " ……頭の中がぐちゃぐちゃのスパゲッティになったような気分だ。", + NULL, "...It felt like my mind was mixed up like a tangled mess of spaghetti.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …こうして頭をぎゅっと抑えていたなら、耳や鼻から真っ赤なミートソースがはみ出てくるかもしれない¥ + OutputLine(NULL, " …こうして頭をぎゅっと抑えていたなら、耳や鼻から真っ赤なミートソースがはみ出てくるかもしれない。", + NULL, "...Deep red marinara sauce would have poured out of my nose and ears if you squeezed my head.", Line_Normal); + ClearMessage(); + +// そう思ったら、急に吐き気と頭痛を感じた@ + OutputLine(NULL, " そう思ったら、急に吐き気と頭痛を感じた。", + NULL, "Thinking that, I suddenly felt like vomiting.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……本当にそうなったらいやだったので、俺は頭を抱えるのをやめる…¥ + OutputLine(NULL, " ……本当にそうなったらいやだったので、俺は頭を抱えるのをやめる…。", + NULL, "...I really didn't want that to happen, so I stopped holding my head...", Line_Normal); + ClearMessage(); + +// 誰が何を言っているのか、最近、全然わからない…@ + OutputLine(NULL, " 誰が何を言っているのか、最近、全然わからない…。", + NULL, "Lately, I had no idea what anyone was saying...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// みんなと一緒にいる時は楽しい@表裏なんか感じない@みんな…本当にいいヤツらだと思う…@ + OutputLine(NULL, " みんなと一緒にいる時は楽しい。", + NULL, "Spending time with them was fun.", Line_WaitForInput); + OutputLine(NULL, "表裏なんか感じない。", + NULL, " It didn't feel like there was any sort of hidden agenda.", Line_WaitForInput); + OutputLine(NULL, "みんな…本当にいいヤツらだと思う…。", + NULL, " I really do think that they're a good bunch of people...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 引越して来て、右も左もわからない俺に本当に親切にしてくれた¥ + OutputLine(NULL, " 引越して来て、右も左もわからない俺に本当に親切にしてくれた。", + NULL, "When I just moved here and couldn't make heads or tails of everything, they were really kind to me.", Line_Normal); + ClearMessage(); + +// レナは本当に親切な、面倒見のいいヤツだ@変な病気さえ出さなければ本当に可愛いヤツなんだ@ + OutputLine(NULL, " レナは本当に親切な、面倒見のいいヤツだ。", + NULL, "Rena was really kind and always looked after me.", Line_WaitForInput); + OutputLine(NULL, "変な病気さえ出さなければ本当に可愛いヤツなんだ。", + NULL, " As long as that strange affliction didn't rear its ugly head, she was really pretty cute.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 魅音も最高にいいヤツ@歳や性別を気にせず、ポジティブでアクティブ@あいつと一緒だと退屈しない¥ + OutputLine(NULL, " 魅音も最高にいいヤツ。", + NULL, "Mion is also a really good person.", Line_WaitForInput); + OutputLine(NULL, "歳や性別を気にせず、ポジティブでアクティブ。", + NULL, " She didn't care about anyone's age or gender, and was optimistic and outgoing.", Line_WaitForInput); + OutputLine(NULL, "あいつと一緒だと退屈しない。", + NULL, " I was never bored when I was with her.", Line_Normal); + ClearMessage(); + +// …退屈しないなら、賑やかな沙都子だっていいヤツだ@いろいろ生意気だが、それがあいつのコミュニケーションなんだよ@ + OutputLine(NULL, " …退屈しないなら、賑やかな沙都子だっていいヤツだ。", + NULL, "...And talking of not getting bored, rambunctious Satoko was a good person for that, too.", Line_WaitForInput); + OutputLine(NULL, "いろいろ生意気だが、それがあいつのコミュニケーションなんだよ。", + NULL, " She was pretty bratty, but that was just the way she interacted with others.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// …梨花ちゃんだってそうさ@口数は少ないけど、無口なんじゃない。!w800…仲間さ!¥ + OutputLine(NULL, " …梨花ちゃんだってそうさ。", + NULL, "...Rika-chan was the same way.", Line_WaitForInput); + OutputLine(NULL, "口数は少ないけど、無口なんじゃない。", + NULL, " She didn't speak often, but that didn't mean she was always silent.", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 800 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…仲間さ!!", + NULL, " ...They're my friends!", Line_Normal); + ClearMessage(); + PlayBGM( 0, "lsys15", 128, 0 ); +////dwaveplayloop 12 + +// …だが…富竹さんや大石さんに、知らなくてもいい雛見沢の秘密を……オヤシロさまの祟りの話を聞かされた頃から……おかしくなり始めた¥ + OutputLine(NULL, " …だが…富竹さんや大石さんに、知らなくてもいい雛見沢の秘密を……オヤシロさまの祟りの話を聞かされた頃から……おかしくなり始めた。", + NULL, "...But... after hearing of the better untold secrets of Hinamizawa from Ooishi-san and Tomitake-san... when I was told about Oyashiro-sama's curse... things started going crazy.", Line_Normal); + ClearMessage(); + +// そして大石さんから…みんなが、…魅音がレナが沙都子が梨花ちゃんが怪しいと聞かされた@ + OutputLine(NULL, " そして大石さんから…みんなが、…魅音がレナが沙都子が梨花ちゃんが怪しいと聞かされた。", + NULL, "Then hearing from Ooishi-san... that Mion, Rena, Satoko, and Rika-chan were all suspicious.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……そして……みんなが変わってしまった¥ + OutputLine(NULL, " ……そして……みんなが変わってしまった。", + NULL, "...After that... everyone changed.", Line_Normal); + ClearMessage(); + +// …そうだ@ + OutputLine(NULL, " …そうだ。", + NULL, "...That's right.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 大石さんが変な話を始めてからだんだんとおかしくなり始めたんだ…@ + OutputLine(NULL, " 大石さんが変な話を始めてからだんだんとおかしくなり始めたんだ…。", + NULL, "It all started getting weird after Ooishi-san told me all that strange stuff...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……やっぱりあの時……変な話なんかきっぱり聞かなければよかったんだ@ + OutputLine(NULL, " ……やっぱりあの時……変な話なんかきっぱり聞かなければよかったんだ。", + NULL, "...At that time, I really should have... should have just not listened to those weird stories.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……それならそもそもあの綿流しの晩、富竹さんに過去の事件の話を聞いたことからいけなかったんだろう…@ + OutputLine(NULL, " ……それならそもそもあの綿流しの晩、富竹さんに過去の事件の話を聞いたことからいけなかったんだろう…。", + NULL, "...And I even shouldn't have heard about the past incidents from Tomitake-san the night of the Watanagashi...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ……俺が変な好奇心さえ出さなければ………出さなければ………¥ + OutputLine(NULL, " ……俺が変な好奇心さえ出さなければ………出さなければ………。", + NULL, "...If I just hadn't gotten that strange sense of curiosity... if I just hadn't...", Line_Normal); + ClearMessage(); + +// そうだ…@だからみんなは富竹さんを*したんだ@みんながせっかく俺のために隠してくれていることを、よそ者の分際で俺なんかしゃべったから@ + OutputLine(NULL, " そうだ…。", + NULL, "That's right...", Line_WaitForInput); + OutputLine(NULL, "だからみんなは富竹さんを*したんだ。", + NULL, " So that's why they ****ed Tomitake-san.", Line_WaitForInput); + OutputLine(NULL, "みんながせっかく俺のために隠してくれていることを、よそ者の分際で俺なんかしゃべったから。", + NULL, " That impudent outsider speaking to the likes of me after everybody went out of their way to keep it a secret from me.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// じゃあ大石さんだって*されるだろう@みんながこんなにも知らないほうがいいと忠告してくれることを掘り返そうとしている@それに…俺にみんなを疑わせるようなことを吹き込んだ許せない男だ@…あんなヤツ*されて当り前なんだ…!!¥ + OutputLine(NULL, " じゃあ大石さんだって*されるだろう。", + NULL, "They'll probably **** Ooishi-san as well.", Line_WaitForInput); + OutputLine(NULL, "みんながこんなにも知らないほうがいいと忠告してくれることを掘り返そうとしている。", + NULL, " For trying to unearth what everybody was warning me was better left buried.", Line_WaitForInput); + OutputLine(NULL, "それに…俺にみんなを疑わせるようなことを吹き込んだ許せない男だ。", + NULL, " Besides that... he was unforgivable for spewing words that made me doubt the others.", Line_WaitForInput); + OutputLine(NULL, "…あんなヤツ*されて当り前なんだ…!!!", + NULL, " ...Of course a guy like that is going to be ****ed...!!!", Line_Normal); + ClearMessage(); + +// 富竹さんも大石さんも所詮はよそ者なんだ@雛見沢の人間とは相容れない存在なんだよ@そんなヤツらこそオヤシロさまの祟りにあって*されるべきなんだ!¥ + OutputLine(NULL, " 富竹さんも大石さんも所詮はよそ者なんだ。", + NULL, "Both Tomitake-san and Ooishi-san were nothing but outsiders, after all.", Line_WaitForInput); + OutputLine(NULL, "雛見沢の人間とは相容れない存在なんだよ。", + NULL, " They were entities who couldn't coexist with the people of Hinamizawa.", Line_WaitForInput); + OutputLine(NULL, "そんなヤツらこそオヤシロさまの祟りにあって*されるべきなんだ!!", + NULL, " Those guys should just fall to Oyashiro-sama's curse and just ***!!", Line_Normal); + ClearMessage(); + + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, TRUE ); + +// みんなは悪くない@ + OutputLine(NULL, " みんなは悪くない。", + NULL, "It wasn't their fault.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …悪いのは好奇心を抑えきれなかった俺の方なんだ@ + OutputLine(NULL, " …悪いのは好奇心を抑えきれなかった俺の方なんだ。", + NULL, "...It was my fault for not being able to hold back my curiosity.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// みんなは悪くない@ + OutputLine(NULL, " みんなは悪くない。", + NULL, "It wasn't their fault.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// みんなは悪くない@ + OutputLine(NULL, " みんなは悪くない。", + NULL, "It wasn't their fault...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// みんなは悪くないみんなは悪くないみんなは悪くない…¥ + OutputLine(NULL, " みんなは悪くないみんなは悪くないみんなは悪くない…。", + NULL, "Itwasn'ttheirfaultitwasn'ttheirfaultitwasn'ttheirfault.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawScene( "bg_210", 1000 ); + +// ぼーっとした…寝起きのような鈍い感覚だったが、さっきまであった嫌な悪寒は薄れていた@……もう大丈夫@…もう怖くない@…もう完全復活@ + OutputLine(NULL, " ぼーっとした…寝起きのような鈍い感覚だったが、さっきまであった嫌な悪寒は薄れていた。", + NULL, "I settled into a daze... it was a lethargic feeling like I had just gotten up, but the ominous chill that haunted me had subsided.", Line_WaitForInput); + OutputLine(NULL, "……もう大丈夫。", + NULL, " ...I was fine now.", Line_WaitForInput); + OutputLine(NULL, "…もう怖くない。", + NULL, " ...I was no longer frightened.", Line_WaitForInput); + OutputLine(NULL, "…もう完全復活。", + NULL, " ...I had completely recovered.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 明日は元気に学校行こう@みんなに挨拶@部活もやろう@きっと楽しい@絶対楽しい@ + OutputLine(NULL, " 明日は元気に学校行こう。", + NULL, "I'll go to school tomorrow, right as rain.", Line_WaitForInput); + OutputLine(NULL, "みんなに挨拶。", + NULL, " I'll greet everyone.", Line_WaitForInput); + OutputLine(NULL, "部活もやろう。", + NULL, " I'll take part in club activities.", Line_WaitForInput); + OutputLine(NULL, "きっと楽しい。", + NULL, " It'll definitely be fun.", Line_WaitForInput); + OutputLine(NULL, "絶対楽しい。", + NULL, " It had to be fun.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// ……俺はみんなの仲間なんだから¥ + OutputLine(NULL, " ……俺はみんなの仲間なんだから。", + NULL, "...I was one of them, after all.", Line_Normal); + ClearMessage(); + + +//「……あ、そうだ。おはぎ食べないと…@どれがレナの手作りか、当てないといけないんだよな。¥ + PlaySE(3, "S01/01/120100345", 128, 64); + OutputLine(NULL, "「……あ、そうだ。おはぎ食べないと…。", + NULL, "\"...Ah, that reminds me. I need to eat those mochi...", Line_WaitForInput); + PlaySE(3, "S01/01/120100346", 128, 64); + OutputLine(NULL, "どれがレナの手作りか、当てないといけないんだよな。」", + NULL, " I hope I'm able to tell which one Rena made.\"", Line_Normal); + ClearMessage(); + + + +// さっき二人が持ってきたお見舞いの宿題を思い出す@ + OutputLine(NULL, " さっき二人が持ってきたお見舞いの宿題を思い出す。", + NULL, "I remembered the homework the two brought with them when they visited me.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + + + +// しかし、部活練習がデリバリーされるなんて、うちの部ってすごいよな@ + OutputLine(NULL, " しかし、部活練習がデリバリーされるなんて、うちの部ってすごいよな。", + NULL, "But wow, our club did delivery. That was something else.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 床に落ちたままになっていたおはぎの包みを拾い上げ、居間へ持って行った¥ + OutputLine(NULL, " 床に落ちたままになっていたおはぎの包みを拾い上げ、居間へ持って行った。", + NULL, "I picked up the package I'd dropped on the floor and headed into the living room.", Line_Normal); + ClearMessage(); + + + DisableWindow(); + DrawSceneWithMask( "bg_170", "right", 0, 0, 300 ); + +// せっかくだからお茶を飲みながらの方がいいかもしれない@ + OutputLine(NULL, " せっかくだからお茶を飲みながらの方がいいかもしれない。", + NULL, "It would be nice, I guess, to have some tea with it.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// …お茶を飲みながら頬張る手作りおはぎ@……お@結構うまそうなシチュエーションだぞ¥ + OutputLine(NULL, " …お茶を飲みながら頬張る手作りおはぎ。", + NULL, "...To fill my mouth with mochi while drinking tea.", Line_WaitForInput); + OutputLine(NULL, "……お。", + NULL, " ...Oh.", Line_WaitForInput); + OutputLine(NULL, "結構うまそうなシチュエーションだぞ。", + NULL, " This was quite a delectable situation I was in.", Line_Normal); + ClearMessage(); + + + +// 新聞紙の包装を開くと、中にはこじんまりとした、それでいてずっしりとしたこし餡のおはぎが5つ@ + OutputLine(NULL, " 新聞紙の包装を開くと、中にはこじんまりとした、それでいてずっしりとしたこし餡のおはぎが5つ。", + NULL, "Opening up the newpaper wrapping, there were five plump red bean paste mochi fit snugly inside.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 新聞紙には左端のものから順にA、B、C…とアルファベットが書きこまれている¥ + OutputLine(NULL, " 新聞紙には左端のものから順にA、B、C…とアルファベットが書きこまれている。", + NULL, "There were letters written from left to right on the newspaper: A, B, C, D, and E.", Line_Normal); + ClearMessage(); + + + +// さて@この中のひとつがレナの手作りだと言うが……どれだろう@ + OutputLine(NULL, " さて。", + NULL, "Now, then...", Line_WaitForInput); + OutputLine(NULL, "この中のひとつがレナの手作りだと言うが……どれだろう?", + NULL, " They said Rena made one of these... I wonder which one.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 見た目はどれも大差ない@ + OutputLine(NULL, " 見た目はどれも大差ない。", + NULL, "There wasn't much difference in how they looked.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 匂いも雰囲気もほとんど同じだ@……これは…手応え十分な問題だぞ?¥ + OutputLine(NULL, " 匂いも雰囲気もほとんど同じだ。", + NULL, "They smelled and appeared about the same.", Line_WaitForInput); + OutputLine(NULL, "……これは…手応え十分な問題だぞ?!", + NULL, " ...This was... a pretty difficult problem!", Line_Normal); + ClearMessage(); + + +// 一番差が出るとしたら…おそらく形だろう@ + OutputLine(NULL, " 一番差が出るとしたら…おそらく形だろう。", + NULL, "The biggest difference... was probably their shape.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + + + +// 魅音のおばあちゃんがどんな人なのかはわからないが、レナのそれとは絶対に違うはず…¥ + OutputLine(NULL, " 魅音のおばあちゃんがどんな人なのかはわからないが、レナのそれとは絶対に違うはず…!", + NULL, "I wasn't sure what kind of person Mion's grandma was, but Rena's had to be different from hers...!", Line_Normal); + ClearMessage(); + + +// よく見ると中にひとつだけ、とても丁寧につくったおはぎがあった@ + OutputLine(NULL, " よく見ると中にひとつだけ、とても丁寧につくったおはぎがあった。", + NULL, "Looking carefully, I could see one mochi that was made very neatly.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// じっと見ればすぐわかるくらいに¥ + OutputLine(NULL, " じっと見ればすぐわかるくらいに。", + NULL, "So well that, just by staring at it, one could tell it stood out.", Line_Normal); + ClearMessage(); + + + +//「……この1個がレナか否かが、勝負の分れ目みたいだな。@ + OutputLine(NULL, "「……この1個がレナか否かが、勝負の分れ目みたいだな。」", + NULL, "\"...Looks like this challenge depends on whether or not this one is Rena's.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// さらに頭を落ちつけて良く考える…¥ + OutputLine(NULL, " さらに頭を落ちつけて良く考える…!", + NULL, "Calm down and think even harder...!", Line_Normal); + ClearMessage(); + + + +// …このおはぎ、魅音は確か、おばあちゃんが山ほど作ったのでお裾分けって言ったよな@ + OutputLine(NULL, " …このおはぎ、魅音は確か、おばあちゃんが山ほど作ったのでお裾分けって言ったよな。", + NULL, "...Mion had said her grandma made a ton of them and was told to give some out, if I remembered correctly.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// …ってことはつまり、この中の4つはその山ほどの中の4つのわけだ¥ + OutputLine(NULL, " …ってことはつまり、この中の4つはその山ほどの中の4つのわけだ。", + NULL, "...So that meant four of these were from that large batch.", Line_Normal); + ClearMessage(); + + + +// 対してレナはどうか@ + OutputLine(NULL, " 対してレナはどうか?", + NULL, "Then what about Rena?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 多分…これ1個しか作ってないだろう@ + OutputLine(NULL, " 多分…これ1個しか作ってないだろう。", + NULL, "She probably... only made one.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// だからその1個に手間を惜しまないに違いない@ + OutputLine(NULL, " だからその1個に手間を惜しまないに違いない。", + NULL, "So she probably spent quite a bit of time on it.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// ……つまり、…レナの手作りおはぎはこの…Eだ!¥ + OutputLine(NULL, " ……つまり、…レナの手作りおはぎはこの…Eだ!!", + NULL, "...Meaning... the one Rena had made was this one... E!!", Line_Normal); + ClearMessage(); + + + +// 一瞬、それを見越した魅音のワナではないかとも思ったが、それはないだろう@ + OutputLine(NULL, " 一瞬、それを見越した魅音のワナではないかとも思ったが、それはないだろう。", + NULL, "For a moment I thought it may have been a trap Mion laid as she knew I'd pick up on it, but that probably wasn't the case.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// …魅音が作ったならいざ知れず、レナが作ったと言ったのだからそういう引っ掛けはないはずなのだ¥ + OutputLine(NULL, " …魅音が作ったならいざ知れず、レナが作ったと言ったのだからそういう引っ掛けはないはずなのだ。", + NULL, "...I wouldn't be so sure if I knew Mion had made it, but since she said Rena made it, it probably wasn't a trap.", Line_Normal); + ClearMessage(); + + + +//「よし@お茶も準備OK@まずはディフェンディングチャンピオンの魅音のばあちゃんからだ@……どれ。¥ + PlaySE(3, "S01/01/120100348", 128, 64); + OutputLine(NULL, "「よし。", + NULL, "\"All right.", Line_WaitForInput); + PlaySE(3, "S01/01/120100349", 128, 64); + OutputLine(NULL, "お茶も準備OK。", + NULL, " My tea is ready, too.", Line_WaitForInput); + PlaySE(3, "S01/01/120100350", 128, 64); + OutputLine(NULL, "まずはディフェンディングチャンピオンの魅音のばあちゃんからだ。", + NULL, " I'll start with the defending champ, Mion's grandma.", Line_WaitForInput); + PlaySE(3, "S01/01/120100351", 128, 64); + OutputLine(NULL, "……どれ。」", + NULL, " ...Let's see.\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + +// ふむ@…悪くない@ + OutputLine(NULL, " ふむ。", + NULL, "Hmm.", Line_WaitForInput); + OutputLine(NULL, "…悪くない。", + NULL, " ...Not bad.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// こし餡の滑らかさと十分な食べ応えの両立は侮り難し!@ + OutputLine(NULL, " こし餡の滑らかさと十分な食べ応えの両立は侮り難し!!", + NULL, "The smooth bean paste and soft, chewy texture left little to be desired!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その後にすするお茶も引きたてている@…これは…素晴らしい仕事だぞ¥ + OutputLine(NULL, " その後にすするお茶も引きたてている。", + NULL, "The tea I drank afterwards also accentuated the experience.", Line_WaitForInput); + OutputLine(NULL, "…これは…素晴らしい仕事だぞ!", + NULL, " ...This... was an exquisite piece of work!", Line_Normal); + ClearMessage(); + DisableWindow(); + FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE ); + +// さて、レナの方はどうかな@ + OutputLine(NULL, " さて、レナの方はどうかな?", + NULL, "Now, how about Rena's?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 高級和菓子を思わせる繊細な作り@ + OutputLine(NULL, " 高級和菓子を思わせる繊細な作り。", + NULL, "The creation was so delicate, one would think it was a high-class Japanese dessert.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 食べ盛りの俺としてはボリュームに若干の不安を感じるが…@まずは一口…¥ + OutputLine(NULL, " 食べ盛りの俺としてはボリュームに若干の不安を感じるが…。", + NULL, "Since I normally had quite the appetite, I was slightly worried about the size of the portion...", Line_WaitForInput); + OutputLine(NULL, "まずは一口…。", + NULL, " But, well... first, a bite...", Line_Normal); + ClearMessage(); + + + DisableWindow(); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + +// ……これは…難しいジャッジになりそうだぞ?@ + OutputLine(NULL, " ……これは…難しいジャッジになりそうだぞ?!", + NULL, "...This was quite a difficult one to judge, actually!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 使っている材料はまったく同じなのだから味に大差はない@ + OutputLine(NULL, " 使っている材料はまったく同じなのだから味に大差はない。", + NULL, "The ingredients were exactly the same so there was little difference in flavor.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 違うのは最後の握りの部分だけなんだから、そりゃそうだ¥ + OutputLine(NULL, " 違うのは最後の握りの部分だけなんだから、そりゃそうだ。", + NULL, "What was different was how it was shaped at the end, so it was to be expected.", Line_Normal); + ClearMessage(); + +// となると勝負は芸術点と…ボリュームが分ける事になるだろう@ + OutputLine(NULL, " となると勝負は芸術点と…ボリュームが分ける事になるだろう。", + NULL, "So the deciding factors would be... presentation and volume.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// しっかりとした食べ応えのチャンピオンに、食べ飽きない大きさのチャレンジャーレナ¥ + OutputLine(NULL, " しっかりとした食べ応えのチャンピオンに、食べ飽きない大きさのチャレンジャーレナ!", + NULL, "The well-formed and well-sized champion, versus Rena the challenger, with a size you just couldn't get enough of!", Line_Normal); + ClearMessage(); + + +// まだレナのは一口しか食べていない@ + OutputLine(NULL, " まだレナのは一口しか食べていない。", + NULL, "I'd only had one bite of Rena's.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 取り合えず食べ終わってからのジャッジにすべきだろう@ + OutputLine(NULL, " 取り合えず食べ終わってからのジャッジにすべきだろう。", + NULL, "I would probably have to wait until after I was done eating to make my decision.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ……ひょっとすると…何か逆転になるようなすごい仕掛けが隠されているかもしれないんだからな…¥ + OutputLine(NULL, " ……ひょっとすると…何か逆転になるようなすごい仕掛けが隠されているかもしれないんだからな…!", + NULL, "...Maybe... there was something hidden inside that could cause an upset...!", Line_Normal); + ClearMessage(); + + +//「もぐもぐ。!s200………………!sdん、@ + OutputLine(NULL, "「もぐもぐ。", + NULL, "*chew chew*", Line_ContinueAfterTyping); +//!s200 + SetSpeedOfMessage( TRUE, 0, ); + + OutputLine(NULL, "………………", + NULL, " ...", Line_ContinueAfterTyping); +//!sd + SetSpeedOfMessage( FALSE, 0, ); + + OutputLine(NULL, "ん、」", + NULL, " \"Hmm...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺の予想は的中したようだ@ + OutputLine(NULL, " 俺の予想は的中したようだ。", + NULL, "It seems my prediction was right.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 俺の舌が何かに触る@ + OutputLine(NULL, " 俺の舌が何かに触る。", + NULL, "My tongue touched something.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 食べるものとは少し違うようだったので、取り合えずそれを指につまんで取り出してみた¥ + OutputLine(NULL, " 食べるものとは少し違うようだったので、取り合えずそれを指につまんで取り出してみた。", + NULL, "It didn't feel like something edible, so I reached in with my fingers and grabbed it.", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE ); + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); +// …………………これは。!w1000/ + OutputLine(NULL, " …………………これは。", + NULL, "...What...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + PlaySE( 3, "wa_022", 128, 64 ); +//…なんだ?!w4000 + OutputLine(NULL, "…なんだ?", + NULL, " ...What was this?", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 4000 ); + SetValidityOfInput( TRUE ); + OutputLineAll(NULL, "", Line_WaitForInput); + + ClearMessage(); + PlaySE( 3, "wa_008", 128, 64 ); + +// それが何かを頭が理解する前に、俺は食べかけのおはぎごと、それを力いっぱい投げ付けた!!@ + OutputLine(NULL, " それが何かを頭が理解する前に、俺は食べかけのおはぎごと、それを力いっぱい投げ付けた!!!", + NULL, "Before I could fully comprehend what it was, I threw away the rest of the mochi I was eating as fast as I could!", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 壁に叩きつけられ、餡が飛び散る@ + OutputLine(NULL, " 壁に叩きつけられ、餡が飛び散る。", + NULL, "It slammed against the wall, causing the bean jam to splatter.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そして、一心拍置いてからぼろりと剥がれ落ちて床に落ちた¥ + OutputLine(NULL, " そして、一心拍置いてからぼろりと剥がれ落ちて床に落ちた。", + NULL, "Then, after sticking for a moment, it slid down to the floor.", Line_Normal); + ClearMessage(); + + PlayBGM( 1, "msys07", 128, 0 ); + +// …呆然とする俺自身@ + OutputLine(NULL, " …呆然とする俺自身。", + NULL, "...I was dumbstruck by my own actions.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 何やってるんだ、俺は…?@ + OutputLine(NULL, " 何やってるんだ、俺は…?!", + NULL, "What was I doing...!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// せっかくのレナの手作りに…何て事をッ?¥ + OutputLine(NULL, " せっかくのレナの手作りに…何て事をッ?!", + NULL, "Rena had gone out of her way to make it for me... How could I!?", Line_Normal); + ClearMessage(); + +// 呆然と、凶行に及んだ俺の手を見、そして…口の中から取り出したそれが何だったのかを思い出す……¥ + OutputLine(NULL, " 呆然と、凶行に及んだ俺の手を見、そして…口の中から取り出したそれが何だったのかを思い出す……。", + NULL, "Dumbstruck, I looked down at the hand that performed such a vile act... then I remembered what I had taken out of my mouth...", Line_Normal); + ClearMessage(); + +// それは始め、髪の毛かと思った@ + OutputLine(NULL, " それは始め、髪の毛かと思った。", + NULL, "At first I thought it was a hair.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// だけど、魅音より短いレナにしたって髪の長さは結構ある@あんなに短くはないはずだ¥ + OutputLine(NULL, " だけど、魅音より短いレナにしたって髪の長さは結構ある。", + NULL, "Even though it was shorter than Mion's, Rena's hair was still quite long.", Line_WaitForInput); + OutputLine(NULL, "あんなに短くはないはずだ。", + NULL, " And it wasn't this short.", Line_Normal); + ClearMessage(); + + +// それに、髪の毛というにはちょっと硬かった@ + OutputLine(NULL, " それに、髪の毛というにはちょっと硬かった。", + NULL, "It was also a bit too hard to be hair.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 舌の上でちょっと転がすだけの太さもあった@ + OutputLine(NULL, " 舌の上でちょっと転がすだけの太さもあった。", + NULL, "It was thick enough to roll around on my tongue.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// …ちょっと銀の輝きがあり、…一方の端には、そう、裁縫針のような、糸を通すような穴が空いていて……¥ + OutputLine(NULL, " …ちょっと銀の輝きがあり、…一方の端には、そう、裁縫針のような、糸を通すような穴が空いていて……。", + NULL, "...There was a bit of a metallic sheen on one end of it, ah yes, there was a hole for where thread goes through, like it was a sewing needle...", Line_Normal); + ClearMessage(); + +// うん、そうだ…@ + OutputLine(NULL, " うん、そうだ…。", + NULL, "Yes, that's right...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 裁縫針によく似ていた@ + OutputLine(NULL, " 裁縫針によく似ていた。", + NULL, "It looked very much like a sewing needle...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …そっくりだった@ + OutputLine(NULL, " …そっくりだった。", + NULL, "...Exactly like one.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …先端も尖っていた@かなり鋭く@ + OutputLine(NULL, " …先端も尖っていた。", + NULL, "...The end was pointed as well.", Line_WaitForInput); + OutputLine(NULL, "かなり鋭く。", + NULL, " Quite sharply.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// …本当に裁縫針にそっくりだった¥ + OutputLine(NULL, " …本当に裁縫針にそっくりだった。", + NULL, "...It really did look just like a sewing needle.", Line_Normal); + ClearMessage(); + +// あれ@ + OutputLine(NULL, " あれ?", + NULL, "Huh?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// …さっきのあれは……"裁縫針によく似た"、何だったんだ……@ + OutputLine(NULL, " …さっきのあれは……“裁縫針によく似た”、何だったんだ……?", + NULL, "...What did I mean by, \"looked very much like a sewing needle,\" just a bit ago...?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// …………答えなんか出ない@ + OutputLine(NULL, " …………答えなんか出ない。", + NULL, "...I couldn't answer.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// だが、俺の中にいるもうひとりの俺にはわかったらしく、…それを奥歯をがちがちと鳴らせて教えてくれた¥ + OutputLine(NULL, " だが、俺の中にいるもうひとりの俺にはわかったらしく、…それを奥歯をがちがちと鳴らせて教えてくれた。", + NULL, "But a voice inside me already knew... and let me know by chattering my molars together.", Line_Normal); + ClearMessage(); + + PlayBGM( 1, "msys13", 128, 0 ); +// …湧き上がってくる恐怖を打ち消せない…@ + OutputLine(NULL, " …湧き上がってくる恐怖を打ち消せない…。", + NULL, "...I couldn't stave off the terror welling up inside me...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 急に鉄の味がし、舌の奥がぴりぴりと痛くなる@ + OutputLine(NULL, " 急に鉄の味がし、舌の奥がぴりぴりと痛くなる。", + NULL, "Suddenly, I tasted something metallic and felt a prickling pain at the back of my throat.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …出血を確かめるため、指を口の奥へ突っ込み、ぺたぺたと触ってみた@ + OutputLine(NULL, " …出血を確かめるため、指を口の奥へ突っ込み、ぺたぺたと触ってみた。", + NULL, "...I stuck my finger in the back of my mouth and felt around to see if I was bleeding.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ……突如こみ上げて来る嘔吐感@ + OutputLine(NULL, " ……突如こみ上げて来る嘔吐感。", + NULL, "...Suddenly, I felt the urge to vomit.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ひりひりする味の胃液が喉の奥を刺激する@ + OutputLine(NULL, " ひりひりする味の胃液が喉の奥を刺激する。", + NULL, "The sharp taste of bile irritated the back of my throat.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 両の手で喉をぐっと抑え、しばし悶え苦しむと…嘔吐感はなんとか収まった¥ + OutputLine(NULL, " 両の手で喉をぐっと抑え、しばし悶え苦しむと…嘔吐感はなんとか収まった。", + NULL, "I clasped both hands over my mouth and, after writhing in agony... I was somehow able to hold back the nausea.", Line_Normal); + ClearMessage(); + +// ようやく正常に息ができるようになると、今度は心臓が早鐘のようにばくばく言い始める@ + OutputLine(NULL, " ようやく正常に息ができるようになると、今度は心臓が早鐘のようにばくばく言い始める。", + NULL, "I was finally able to breath normally again, but this time my heart was intensely throbbing.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ………そして、ようやくこっち側の俺も理解する@おはぎに何が混じっていたのかを¥ + OutputLine(NULL, " ………そして、ようやくこっち側の俺も理解する。", + NULL, "...Then, it finally registered...", Line_WaitForInput); + OutputLine(NULL, "おはぎに何が混じっていたのかを。", + NULL, " ...Exactly what was mixed in with the mochi.", Line_Normal); + ClearMessage(); + +// その単語を脳裏に浮かべるより手が動く方が早かった@ + OutputLine(NULL, " その単語を脳裏に浮かべるより手が動く方が早かった。", + NULL, "Before I could think of the correct word, my hands were already on the move.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + PlaySE( 3, "wa_008", 128, 64 ); + Wait( 100 ); + +// どしゃッ@/ + OutputLine(NULL, " どしゃッ!", + NULL, "*Splat*", Line_WaitForInput); + + + PlaySE( 3, "wa_008", 128, 64 ); + Wait( 100 ); +// びたッ!@/ + OutputLine(NULL, " びたッ!!", + NULL, " *Plop*", Line_WaitForInput); + + + PlaySE( 3, "wa_008", 128, 64 ); + Wait( 100 ); + +// べしゃッ!!@ + OutputLine(NULL, " べしゃッ!!!", + NULL, " *Splort*", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 俺は残ったおはぎを次々と壁へ叩き付けた¥ + OutputLine(NULL, " 俺は残ったおはぎを次々と壁へ叩き付けた。", + NULL, "I tossed the rest of the mochi against the wall.", Line_Normal); + ClearMessage(); + +// 飛び散った餡の描く幾何学的模様がどこか不吉なものを想像させる…@ + OutputLine(NULL, " 飛び散った餡の描く幾何学的模様がどこか不吉なものを想像させる…。", + NULL, "The geometrical patterns of the scattered bean jam on the wall suddenly invoked a terrible omen in my mind...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawSceneWithMask( "black", "left", 0, 0, 300 ); + +// それから目を背けると、俺は廊下に飛び出し、階段をどかどかと駆け上がり自室へ、朝のままになっている布団の中へ飛び込んだ¥ + OutputLine(NULL, " それから目を背けると、俺は廊下に飛び出し、階段をどかどかと駆け上がり自室へ、朝のままになっている布団の中へ飛び込んだ。", + NULL, "After looking away, I dashed out to the hall and flew upstairs to my room, where I stayed under my covers until morning.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_080", "left", 0, 0, 1300 ); + +// そして自らの肩を抱き、恐怖と悔しさと怒りと悲しみでぐちゃぐちゃになりながら吠えた猛った…¥ + OutputLine(NULL, " そして自らの肩を抱き、恐怖と悔しさと怒りと悲しみでぐちゃぐちゃになりながら吠えた猛った…。", + NULL, "I clutched my own shoulders, howling madly in a mix of fear, anger, sadness and frustration...", Line_Normal); + ClearMessage(); + +// これは脅しとか脅迫とか釘を刺すとかそんな生易しいものじゃなくて……ッ!!¥ + OutputLine(NULL, " これは脅しとか脅迫とか釘を刺すとかそんな生易しいものじゃなくて……ッ!!!", + NULL, "This wasn't a threat or warning or reminder, nothing as simple as that...!!!", Line_Normal); + ClearMessage(); + +// 雛見沢で何が起こってきたのか@ + OutputLine(NULL, " 雛見沢で何が起こってきたのか。", + NULL, "What had happened in Hinamizawa?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 何が起こっているのか@ + OutputLine(NULL, " 何が起こっているのか。", + NULL, "What is happening in Hinamizawa?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 何が起ころうとしているのか@ + OutputLine(NULL, " 何が起ころうとしているのか。", + NULL, "What would happen?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …そんなのはどれもわからないし、大事なことでもなかった¥ + OutputLine(NULL, " …そんなのはどれもわからないし、大事なことでもなかった。", + NULL, "...I didn't know the answer to any of those questions.", Line_Normal); + ClearMessage(); + +// 一体、どこで禁忌に触れてしまったのか?@ + OutputLine(NULL, " 一体、どこで禁忌に触れてしまったのか?!", + NULL, "Where did I break a taboo!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// とにかく俺は…レナや魅音や…あるいは他にも@ 敵を作ってしまっている!@ + OutputLine(NULL, " とにかく俺は…レナや魅音や…あるいは他にも?", + NULL, "Regardless... now Rena and Mion... and others...", Line_WaitForInput); + OutputLine(NULL, " 敵を作ってしまっている!!", + NULL, " They consider me an enemy!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そしてそいつらは…俺なんか死んでしまえと思っている!!@ + OutputLine(NULL, " そしてそいつらは…俺なんか死んでしまえと思っている!!!", + NULL, "And they thought... I should just die!!!", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 殺されてたまるかよ!@ こんな、…わけもわからずに!!¥ + OutputLine(NULL, " 殺されてたまるかよ!!", + NULL, "I won't let you kill me!", Line_WaitForInput); + OutputLine(NULL, " こんな、…わけもわからずに!!!", + NULL, " Not for such a... pointless reason!!!", Line_Normal); + ClearMessage(); + +// 様々な負の感情はまるで渦巻く底無し沼のように、俺を安らかでない眠りへと引きずりこんで行った………¥ + OutputLine(NULL, " 様々な負の感情はまるで渦巻く底無し沼のように、俺を安らかでない眠りへと引きずりこんで行った………。", + NULL, "I fell into a restless sleep as I was crushed by my negative emotions. It was as if I was being drawn into a billowing, bottomless marsh...", Line_Normal); + ClearMessage(); + + +//if %kaisou_mode = 1 goto *kaisou_mode +//mov ?Tip[16],TIPS_NEW :mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_016:mov %TIPS_016,2:inc %NEW_TIPS +//mov ?Tip[17],TIPS_NEW :mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_017:mov %TIPS_017,2:inc %NEW_TIPS +//☆幕間 +//mov %CAMP_MUGIC,0 +//gosub *Sub_Camp_Mode + + DisableWindow(); + SetValidityOfInput( FALSE ); + Wait( 3000 ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + Wait( 2000 ); +// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + Wait( 1000 ); +// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); + DrawScene( "black", 3000 ); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + DrawSceneWithMask( "onik012", "mask_1900", 7, 0, 300 ); + SetValidityOfInput( FALSE ); + Wait( 5000 ); + SetValidityOfInput( TRUE ); + DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 ); + +} diff --git a/Update/onik_013.txt b/Update/onik_013.txt new file mode 100644 index 0000000..1b022e9 --- /dev/null +++ b/Update/onik_013.txt @@ -0,0 +1,4164 @@ +void main() +{ + +//*Onikakusi_day13 + + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); + +//■13日目(木) + + DisableWindow(); + DrawScene( "black", 1000 ); + + +// …ひた、!w500…ひた、!w500…ひた…@ + OutputLine(NULL, " …ひた、", + NULL, "*Tap*", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…ひた、", + NULL, " *Tap*", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…ひた…。", + NULL, " *Tap*", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その殺したような足音は俺の部屋の前で止まった@ + OutputLine(NULL, " その殺したような足音は俺の部屋の前で止まった。", + NULL, "The sound of muffled footsteps stopped in front of the door to my room.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 中を伺うような…沈黙の間¥ + OutputLine(NULL, " 中を伺うような…沈黙の間。", + NULL, "A moment of silence... as if whomever they belonged to was ascertaining if I was inside.", Line_Normal); + ClearMessage(); + +// …俺は事もあろうか、まだ浅い睡眠のまどろみの中にいた@ + OutputLine(NULL, " …俺は事もあろうか、まだ浅い睡眠のまどろみの中にいた。", + NULL, "...Of all the things I should have been doing, I continued on with my restless slumber.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 意識は徐々に鮮明になっていくが、体がそれについていかない¥ + OutputLine(NULL, " 意識は徐々に鮮明になっていくが、体がそれについていかない。", + NULL, "I was very much conscious, but my body hadn't caught up yet.", Line_Normal); + ClearMessage(); + +// …危機がすぐそこ、扉のたった一枚向こうでうかがっているのに@まるで金縛りにでもあったように動かせない@ + OutputLine(NULL, " …危機がすぐそこ、扉のたった一枚向こうでうかがっているのに…", + NULL, "...Even with danger bearing down on me from just beyond the door...", Line_WaitForInput); + OutputLine(NULL, "まるで金縛りにでもあったように動かせない。", + NULL, " It was as if I was completely paralyzed, unable to move.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// ……それは紛れもない、恐怖だった¥ + OutputLine(NULL, " ……それは紛れもない、恐怖だった。", + NULL, "...Without a doubt, this was sheer terror.", Line_Normal); + ClearMessage(); + +// 頼む……このまま去ってくれ…@ + OutputLine(NULL, " 頼む……このまま去ってくれ…。", + NULL, "Please... just leave...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あぁ、体はまだ目覚めないのか@ 今、部屋に踏み込まれたら……!¥ + OutputLine(NULL, " あぁ、体はまだ目覚めないのか?", + NULL, "Hey, why isn't my body awake yet?", Line_WaitForInput); + OutputLine(NULL, " 今、部屋に踏み込まれたら……!!", + NULL, " If they came into my room right now... then...!!", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "white", "c", 0, 0, 300 ); + DrawScene( "bg_080", 200 ); + + PlaySE( 3, "wa_005", 128, 64 ); + ShakeScreenSx( 1, 1, ); +//「うわぁあぁあぁあぁああぁあッ!!!!@ + PlaySE(3, "S01/01/120100353", 128, 64); + OutputLine(NULL, "「うわぁあぁあぁあぁああぁあッ!!!!」", + NULL, "\"UwaAaAaAaAAaH!!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「きゃあッ?!@ + PlaySE(3, "S01/00/122700022", 128, 64); + OutputLine(NULL, "「きゃあッ?!」", + NULL, "\"Eek!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 威勢良く跳ね起き、その布団を扉を開けたお袋に投げ付ける!¥ + OutputLine(NULL, " 威勢良く跳ね起き、その布団を扉を開けたお袋に投げ付ける!!", + NULL, "I sprung to my feet and threw my covers at my mom, who was opening the door!!", Line_Normal); + ClearMessage(); + + PlayBGM( 1, "msys06", 128, 0 ); + +//「ちょッ@ 何、圭一?@ どうしたの?@ + PlaySE(3, "S01/00/122700023", 128, 64); + OutputLine(NULL, "「ちょッ!", + NULL, "\"Whoa!", Line_WaitForInput); + PlaySE(3, "S01/00/122700024", 128, 64); + OutputLine(NULL, " 何、圭一?!", + NULL, " Keiichi!?", Line_WaitForInput); + PlaySE(3, "S01/00/122700025", 128, 64); + OutputLine(NULL, " どうしたの?」", + NULL, " What's the matter?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ぁ………あ、…ごめん@…寝ぼけてた…。¥ + PlaySE(3, "S01/01/120100354", 128, 64); + OutputLine(NULL, "「ぁ………あ、…ごめん。", + NULL, "\"Ah... Ahh... sorry.", Line_WaitForInput); + PlaySE(3, "S01/01/120100355", 128, 64); + OutputLine(NULL, "…寝ぼけてた…。」", + NULL, " ...I was still half-asleep...\"", Line_Normal); + ClearMessage(); + +// まだ深夜の1時か2時だと思っていた@ + OutputLine(NULL, " まだ深夜の1時か2時だと思っていた。", + NULL, "I thought it was still 1 or 2 AM.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だがカーテンの隙間からは朝の空虚な日差しがこぼれてきている@ + OutputLine(NULL, " だがカーテンの隙間からは朝の空虚な日差しがこぼれてきている。", + NULL, "But the morning sun was already streaming through the gap between the curtains.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +// ……まったく実感のない、朝だった¥ + OutputLine(NULL, " ……まったく実感のない、朝だった。", + NULL, "...It felt nothing like morning.", Line_Normal); + ClearMessage(); + +// 昨日、俺は…あの後、そのまま寝入ってしまったはずだ@ + OutputLine(NULL, " 昨日、俺は…あの後、そのまま寝入ってしまったはずだ。", + NULL, "Yesterday... I must have fallen asleep right after that.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……なら、たっぷり10時間は眠っていたはず……@ + OutputLine(NULL, " ……なら、たっぷり10時間は眠っていたはず……。", + NULL, "...Then I should have gotten a full 10 hours of rest...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …だがとてもそうとは思えなかった¥ + OutputLine(NULL, " …だがとてもそうとは思えなかった。", + NULL, "...But it didn't feel like that at all.", Line_Normal); + ClearMessage(); + +// 体内時計は完全に狂い、体の平衡感覚もどこか鈍い@ + OutputLine(NULL, " 体内時計は完全に狂い、体の平衡感覚もどこか鈍い。", + NULL, "My internal clock was completely screwed up and my sense of balance felt off.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 熱っぽさまで感じ、明らかに自分が健康体でないことを自覚する…¥ + OutputLine(NULL, " 熱っぽさまで感じ、明らかに自分が健康体でないことを自覚する…。", + NULL, "I felt feverish enough that it was clear to me that I was still not well.", Line_Normal); + ClearMessage(); + +//「…どう圭一@ 身体の調子はどう@ 学校、行けそう?@ + PlaySE(3, "S01/00/122700026", 128, 64); + OutputLine(NULL, "「…どう圭一?", + NULL, "\"...Well, Keiichi?", Line_WaitForInput); + PlaySE(3, "S01/00/122700027", 128, 64); + OutputLine(NULL, " 身体の調子はどう?", + NULL, " How are you feeling?", Line_WaitForInput); + PlaySE(3, "S01/00/122700028", 128, 64); + OutputLine(NULL, " 学校、行けそう?」", + NULL, " Can you make it to school?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……とても学校に行けるような体調、!w1000…いや、精神状態ではなかった@ + OutputLine(NULL, " ……とても学校に行けるような体調、", + NULL, "...I was well enough to go...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…いや、精神状態ではなかった。", + NULL, " but I wasn't mentally prepared for it.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 昨日の恐怖が、じっとりと蘇ってくる…@ + OutputLine(NULL, " 昨日の恐怖が、じっとりと蘇ってくる…。", + NULL, "I was still plagued with the terror from yesterday...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// あの針をそのまま…飲みこんでいたら…どうなっていたんだろう…@ + OutputLine(NULL, " あの針をそのまま…飲みこんでいたら…どうなっていたんだろう…?", + NULL, "If I had... swallowed that needle... what would have happened...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あるいは口の中に、舌に突き刺さっていたなら…¥ + OutputLine(NULL, " あるいは口の中に、舌に突き刺さっていたなら…?", + NULL, "Or what if it had pierced my tongue...?", Line_Normal); + ClearMessage(); + +// 殺意は間違いなかったが、それでも…完全なものじゃなかった@ + OutputLine(NULL, " 殺意は間違いなかったが、それでも…完全なものじゃなかった。", + NULL, "There was undoubtedly a murderous intent... but I don't think that's all it was.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺を殺す気なら、もっと確実な方法でやるはずだ@こんな、針を飲ませるなんて確実性の低い方法に訴えるはずがない¥ + OutputLine(NULL, " 俺を殺す気なら、もっと確実な方法でやるはずだ。", + NULL, "If they really wanted to kill me, then there were other, more certain ways to do it.", Line_WaitForInput); + OutputLine(NULL, "こんな、針を飲ませるなんて確実性の低い方法に訴えるはずがない。", + NULL, " They wouldn't resort to such a dubious method as having me swallow a needle.", Line_Normal); + ClearMessage(); + +// ……つまり……信じたくはないのだが……@ここまでしようとも…レナや魅音にとっては…脅迫なのだ@ + OutputLine(NULL, " ……つまり……信じたくはないのだが……、", + NULL, "...Meaning... I didn't want to believe it, but...", Line_WaitForInput); + OutputLine(NULL, "ここまでしようとも…レナや魅音にとっては…脅迫なのだ。", + NULL, " going that far was... just a threat... from Rena and Mion.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 死ななくてよかったね、…でも次はもっと確実な方法でやるよ…@ + OutputLine(NULL, " 死ななくてよかったね、…でも次はもっと確実な方法でやるよ…?", + NULL, "'Aren't you glad you didn't die...? But next time we'll use a more assured method...'", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// そんな感じの@ + OutputLine(NULL, " そんな感じの。", + NULL, "Like that.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 手紙と一緒にカミソリの刃を送る…なんて、これと比べればシャレでしかないだろう…¥ + OutputLine(NULL, " 手紙と一緒にカミソリの刃を送る…なんて、これと比べればシャレでしかないだろう…。", + NULL, "Something like sending a letter with a razor inside would have been a joke compared to this.", Line_Normal); + ClearMessage(); + +//「…ちゃんと病院は行った@ お薬は飲んだの?@ + PlaySE(3, "S01/00/122700029", 128, 64); + OutputLine(NULL, "「…ちゃんと病院は行った?", + NULL, "\"...Did you make it to the hospital?", Line_WaitForInput); + PlaySE(3, "S01/00/122700030", 128, 64); + OutputLine(NULL, " お薬は飲んだの?」", + NULL, " Did you take your medicine?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ん、…うん。まぁ一応…。@ + PlaySE(3, "S01/01/120100356", 128, 64); + OutputLine(NULL, "「ん、…うん。まぁ一応…。」", + NULL, "\"Mm... yeah. Kinda...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// お袋の怪訝な表情がどこか不愉快だった@ + OutputLine(NULL, " お袋の怪訝な表情がどこか不愉快だった。", + NULL, "Something about my mom's dubious gaze bothered me.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// なぜなら……病床の息子を気遣う様子よりも、2日続けての病欠への不快感の方が色濃く出ていたからだ@ + OutputLine(NULL, " なぜなら……病床の息子を気遣う様子よりも、2日続けての病欠への不快感の方が色濃く出ていたからだ。", + NULL, "She seemed more concerned about her son missing two days of school rather than him being sick.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// …そりゃ確かに、精神的なショックがあったにせよ…別に病気というわけじゃないさ¥ + OutputLine(NULL, " …そりゃ確かに、精神的なショックがあったにせよ…別に病気というわけじゃないさ。", + NULL, "...It was definitely mental fatigue... I wasn't really physically ill.", Line_Normal); + ClearMessage(); + +//「一度生活のリズムを崩すとなかなか戻らないんだから@ささ、起きて起きて@ 病は気から、って言うのよ。¥ + PlaySE(3, "S01/00/122700031", 128, 64); + OutputLine(NULL, "「一度生活のリズムを崩すとなかなか戻らないんだから。", + NULL, "\"It'll be hard for you to get back on track once your daily routine is thrown off.", Line_WaitForInput); + PlaySE(3, "S01/00/122700032", 128, 64); + OutputLine(NULL, "ささ、起きて起きて!", + NULL, " Come on, get on up!", Line_WaitForInput); + PlaySE(3, "S01/00/122700033", 128, 64); + OutputLine(NULL, " 病は気から、って言うのよ。」", + NULL, " They say wellness is a state of mind.\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_081", "up", 0, 0, 1300 ); + +// 昔からよく聞かされたセリフだ@ + OutputLine(NULL, " 昔からよく聞かされたセリフだ。", + NULL, "I'd heard that line many times before.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺は小学校卒業の時、無欠席で表彰されたが…別に人一倍強健だったわけじゃない。 + OutputLine(NULL, " 俺は小学校卒業の時、無欠席で表彰されたが…別に人一倍強健だったわけじゃない。", + NULL, "I was given an award in elementary school for having perfect attendance... but it wasn't like I was \"healthier\" than everyone.", Line_Normal); + ClearMessage(); + +//「ささ、顔を洗ってらっしゃい@ご飯はもう出来てるわよ@…もうレナちゃんが来るまであんまり時間がないわよ。@ + PlaySE(3, "S01/00/122700034", 128, 64); + OutputLine(NULL, "「ささ、顔を洗ってらっしゃい。", + NULL, "\"Come on, go wash your face.", Line_WaitForInput); + PlaySE(3, "S01/00/122700035", 128, 64); + OutputLine(NULL, "ご飯はもう出来てるわよ。", + NULL, " Breakfast is already ready.", Line_WaitForInput); + PlaySE(3, "S01/00/122700036", 128, 64); + OutputLine(NULL, "…もうレナちゃんが来るまであんまり時間がないわよ。」", + NULL, " ...There isn't much time before Rena-chan comes and gets you.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// お袋の有無を言わせなさそうな口調に、俺は2日目のズル休みを諦める¥ + OutputLine(NULL, " お袋の有無を言わせなさそうな口調に、俺は2日目のズル休みを諦める。", + NULL, "Mom's tone meant I couldn't argue about it, so I had to give up on skipping a second day.", Line_Normal); + ClearMessage(); + +//「そうそう。…居間の壁にぼた餅を投げつけたのは圭一@ だめよあんなことしちゃ@ お父さん、怒ってたわよ?@ + PlaySE(3, "S01/00/122700037", 128, 64); + OutputLine(NULL, "「そうそう。…居間の壁にぼた餅を投げつけたのは圭一?", + NULL, "\"By the way... were you the one who got bean paste all over the living room wall, Keiichi?", Line_WaitForInput); + PlaySE(3, "S01/00/122700038", 128, 64); + OutputLine(NULL, " だめよあんなことしちゃ!", + NULL, " You shouldn't do something like that!", Line_WaitForInput); + PlaySE(3, "S01/00/122700039", 128, 64); + OutputLine(NULL, " お父さん、怒ってたわよ?」", + NULL, " Your father was quite angry!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……別に罪の意識はなかったので、特にリアクションは返さない@ + OutputLine(NULL, " ……別に罪の意識はなかったので、特にリアクションは返さない。", + NULL, "...I didn't feel particularly guilty for doing it, so I didn't have much of a reaction.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// また、お袋もそれ以上の追及はしなかった¥ + OutputLine(NULL, " また、お袋もそれ以上の追及はしなかった。", + NULL, "Also, Mom didn't question me any further about it.", Line_Normal); + ClearMessage(); + +// 俺がもぞもぞと寝床を抜け出すのを確認すると、お袋は階下へ降りていった¥ + OutputLine(NULL, " 俺がもぞもぞと寝床を抜け出すのを確認すると、お袋は階下へ降りていった。", + NULL, "She headed back downstairs after she was certain I was getting up.", Line_Normal); + ClearMessage(); + +// 魅音が昨日、帰り際に言った!s500「明日、休んじゃ嫌だよ?」!sdという言葉がねっとりと脳裏に蘇った@ + OutputLine(NULL, " 魅音が昨日、帰り際に言った", + NULL, "What Mion said as she left yesterday...", Line_ContinueAfterTyping); +// !s500 + + SetSpeedOfMessage( TRUE, 0, ); + + OutputLine(NULL, "「明日、休んじゃ嫌だよ?」", + NULL, " \"I'd hate it if you missed school tomorrow...\"", Line_WaitForInput); + + SetSpeedOfMessage( FALSE, 0, ); + + OutputLine(NULL, "という言葉がねっとりと脳裏に蘇った。", + NULL, " ...Came back and dwelled in the back of my head.", Line_Normal); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あれはどういう意味だったんだ…@ + OutputLine(NULL, " あれはどういう意味だったんだ…?", + NULL, "What did she mean by that...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 考えるまでもない@…もう欠席するな、と言っているのだ¥ + OutputLine(NULL, " 考えるまでもない。", + NULL, "I didn't even have to really think about it.", Line_WaitForInput); + OutputLine(NULL, "…もう欠席するな、と言っているのだ。", + NULL, " ...She was saying, \"don't be absent.\"", Line_Normal); + ClearMessage(); + + +// もっと踏み込んで考えればつまり……、いつもと同じように生活しろと言っているのだ@ + OutputLine(NULL, " もっと踏み込んで考えればつまり……、いつもと同じように生活しろと言っているのだ。", + NULL, "Taking that a bit further... It was the same as her saying I should just go about living my life as if nothing happened.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺が明らかに普段と違う様子を見せれば、それは特異に移るだろう@ + OutputLine(NULL, " 俺が明らかに普段と違う様子を見せれば、それは特異に移るだろう。", + NULL, "If I showed any signs of acting unusual, it would probably result in them making their move.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// そんな俺の様子に……例えば大石さんのような人間に「何かの異変」を気取られかねない、ということなのだろう¥ + OutputLine(NULL, " そんな俺の様子に……例えば大石さんのような人間に「何かの異変」を気取られかねない、ということなのだろう。", + NULL, "For example, maybe... I shouldn't pay attention to someone like Ooishi-san enticing me with \"something unusual.\"", Line_Normal); + ClearMessage(); + +// つまり、…俺自身が口を閉ざしていようと、いつもと違う振る舞いをすれば@それは結果的に「好まざる者」たちに何かを伝えてしまう結果となるわけだ…@ + OutputLine(NULL, " つまり、…俺自身が口を閉ざしていようと、いつもと違う振る舞いをすれば、", + NULL, "Meaning... if I didn't watch my mouth or did anything differently from the norm,", Line_WaitForInput); + OutputLine(NULL, "それは結果的に「好まざる者」たちに何かを伝えてしまう結果となるわけだ…。", + NULL, " in effect, it would end up flagging myself as someone who was \"not wanted\"...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// そして彼女たちは、それすらも俺に許さないつもりらしい…¥ + OutputLine(NULL, " そして彼女たちは、それすらも俺に許さないつもりらしい…。", + NULL, "And it seems... that was something that the girls didn't intend to forgive.", Line_Normal); + ClearMessage(); + +// じゃあ!s400……!sd俺がいつも通りに生活するなら!s400……!sd何も危害を加えない……!w800ということなのか…@ + OutputLine(NULL, " じゃあ……", + NULL, "So...", Line_ContinueAfterTyping); + OutputLine(NULL, "俺がいつも通りに生活するなら……", + NULL, " if I just went along as normal...", Line_Normal); + + SetValidityOfInput( FALSE ); + Wait( 400 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "何も危害を加えない……", + NULL, " No harm would come to me...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 800 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "ということなのか…?", + NULL, " Was that how it was going to be...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 昨日までの陰鬱さが気味悪いくらい薄れていく…魅力的な取引だった@ + OutputLine(NULL, " 昨日までの陰鬱さが気味悪いくらい薄れていく…魅力的な取引だった。", + NULL, "All that misery I experienced up until yesterday would—almost creepily—just fade away... It was an enticing deal.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// この数日の間に見聞きしたことを綺麗に忘れるだけで、…俺はいつもの生活に戻れるのだ¥ + OutputLine(NULL, " この数日の間に見聞きしたことを綺麗に忘れるだけで、…俺はいつもの生活に戻れるのだ。", + NULL, "Just by forgetting everything I'd seen or heard these last few days... I'd be able to keep living on like normal.", Line_Normal); + ClearMessage(); + +//「そ……そんな虫のいい話!s500……!sdあるわけ………。@ + OutputLine(NULL, "「そ……そんな虫のいい話", + NULL, "\"Th... There's no way such a", Line_ContinueAfterTyping); +// !s500 + + SetSpeedOfMessage( TRUE, 0, ); + + OutputLine(NULL, "……", + NULL, "...", Line_ContinueAfterTyping); +//!sd + + SetSpeedOfMessage( FALSE, 0, ); + + OutputLine(NULL, "あるわけ………。」", + NULL, " selfish thing could...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// ごくり、と溜まった唾を飲み込む…@ + OutputLine(NULL, " ごくり、と溜まった唾を飲み込む…。", + NULL, "I swallowed hard...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …一度は否定しかけたその想像を…俺はもう一歩踏み込んで考えてみた…@ + OutputLine(NULL, " …一度は否定しかけたその想像を…俺はもう一歩踏み込んで考えてみた…。", + NULL, "I once again deliberated on the idea that I had just rejected.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 魅音はきっと…仲間思いのいいヤツなんだ@ + OutputLine(NULL, " 魅音はきっと…仲間思いのいいヤツなんだ。", + NULL, "Mion... was probably a good person who had her friends at heart.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …知りえない何かのルールに違反してしまった俺に……チャンスを与えてくれたのだ¥ + OutputLine(NULL, " …知りえない何かのルールに違反してしまった俺に……チャンスを与えてくれたのだ。", + NULL, "...She was giving me... who had mistakenly broken some rule of theirs... a chance.", Line_Normal); + ClearMessage(); + +// 俺が犯した何かは…本当は許されないものなのだろう…@ + OutputLine(NULL, " 俺が犯した何かは…本当は許されないものなのだろう…。", + NULL, "Was what I did... really something so unforgivable?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが魅音はチャンスをくれた@ + OutputLine(NULL, " だが魅音はチャンスをくれた。", + NULL, "But Mion had given me another chance.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// …全部を忘れてこれまでと同じ生活を送れるなら、許そうと言ってくれているのだ…¥ + OutputLine(NULL, " …全部を忘れてこれまでと同じ生活を送れるなら、許そうと言ってくれているのだ…。", + NULL, "...She was saying... if I just forgot everything and kept living on like I had been, I'd be forgiven...", Line_Normal); + ClearMessage(); + + +//「圭一~@ ご飯冷めちゃうわよー@ 急いで降りてらっしゃい~@ 早くしないとレナちゃんが来ちゃうわよー!@ + PlaySE(3, "S01/00/122700040", 128, 64); + OutputLine(NULL, "「圭一〜!", + NULL, "\"Keiichi~!", Line_WaitForInput); + PlaySE(3, "S01/00/122700041", 128, 64); + OutputLine(NULL, " ご飯冷めちゃうわよー!", + NULL, " Your food is going to get cold!", Line_WaitForInput); + PlaySE(3, "S01/00/122700042", 128, 64); + OutputLine(NULL, " 急いで降りてらっしゃい〜!", + NULL, " Hurry up and get down here~!", Line_WaitForInput); + PlaySE(3, "S01/00/122700043", 128, 64); + OutputLine(NULL, " 早くしないとレナちゃんが来ちゃうわよー!」", + NULL, " Rena will be here if you don't hurry!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あ、…い、今行くよ!@ + PlaySE(3, "S01/01/120100358", 128, 64); + OutputLine(NULL, "「あ、…い、今行くよ!」", + NULL, "\"Ah... I'm coming!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺はカバンに乱雑に教科書を詰め込むと、あわてて階下へ降りていった¥ + OutputLine(NULL, " 俺はカバンに乱雑に教科書を詰め込むと、あわてて階下へ降りていった。", + NULL, "I crammed my textbooks into my bag and hastily made my way downstairs.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "black", "right", 0, 0, 1300 ); + DrawSceneWithMask( "bg_210", "right", 0, 0, 1300 ); + +// 何だか精彩のない朝飯を箸でついばむ@ + OutputLine(NULL, " 何だか精彩のない朝飯を箸でついばむ。", + NULL, "I picked at my somewhat bland breakfast.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 時間はもうほとんどないようだ。レナとの待ち合わせ時間はもう過ぎていた@ + OutputLine(NULL, " 時間はもうほとんどないようだ。レナとの待ち合わせ時間はもう過ぎていた。", + NULL, "It seemed that I didn't have much time. It was already past when I usually met up with Rena.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 昨日の様子だと…あと5分もしない内に迎えに来るだろう@ + OutputLine(NULL, " 昨日の様子だと…あと5分もしない内に迎えに来るだろう。", + NULL, "Given yesterday's events... she'd probably be here in the next five minutes.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// …それまでには登校できるようにしないと…¥ + OutputLine(NULL, " …それまでには登校できるようにしないと…。", + NULL, "...I needed to be ready to head to school by then...", Line_Normal); + ClearMessage(); + +// 昨日までのことは全部忘れるんだ…@ + OutputLine(NULL, " 昨日までのことは全部忘れるんだ…。", + NULL, "I had to forget everything that had happened the past two days...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 全部忘れて普通に生活するんだ…@ + OutputLine(NULL, " 全部忘れて普通に生活するんだ…。", + NULL, "Forget it all and return to my normal life...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 普通ならもうレナとの待ち合わせ場所に行ってないと…@ + OutputLine(NULL, " 普通ならもうレナとの待ち合わせ場所に行ってないと…。", + NULL, "For this to be normal, I'll have to be where I normally meet up with Rena...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …こんな日に限って、ご飯はパサパサで喉の通りが悪かった¥ + OutputLine(NULL, " …こんな日に限って、ご飯はパサパサで喉の通りが悪かった。", + NULL, "...Today of all days, the rice was dry and hard to get down.", Line_Normal); + ClearMessage(); + + + PlaySE( 3, "wa_028", 128, 64 ); + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + +// ピンポーン¥ + OutputLine(NULL, " ピンポーン!", + NULL, "Ding dong!", Line_Normal); + ClearMessage(); + +// びく!として思わず箸を落としてしまう@…レナの訪れを知らせるチャイムだった@ + OutputLine(NULL, " びく!として思わず箸を落としてしまう。", + NULL, "I jumped at the sound and dropped my chopsticks.", Line_WaitForInput); + OutputLine(NULL, "…レナの訪れを知らせるチャイムだった。", + NULL, " ...That chime signaled that Rena had arrived.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// お袋が俺を急かす@ + OutputLine(NULL, " お袋が俺を急かす。", + NULL, "Mom hurried me along.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ほら、レナちゃん来ちゃったわよ…@ 急いで急いで!@ + PlaySE(3, "S01/00/122700044", 128, 64); + OutputLine(NULL, "「ほら、レナちゃん来ちゃったわよ…!", + NULL, "\"Come on, Rena-chan's already here...!", Line_WaitForInput); + PlaySE(3, "S01/00/122700045", 128, 64); + OutputLine(NULL, " 急いで急いで!」", + NULL, " Hurry, hurry!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// お袋の浮かれたような笑顔と、俺の顔の影がなんだか対照的だった¥ + OutputLine(NULL, " お袋の浮かれたような笑顔と、俺の顔の影がなんだか対照的だった。", + NULL, "My mother's merry smile and my gloomy face were polar opposites.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_020", "right", 0, 0, 1300 ); + +// 玄関の向こうにいるレナを迎えるのには正直、抵抗があった@ + OutputLine(NULL, " 玄関の向こうにいるレナを迎えるのには正直、抵抗があった。", + NULL, "Honestly, I was reluctant to see Rena, who was waiting there on the other side of the door.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …扉の向こうにいるレナは…俺のよく知っているレナだろうか?…と@ + OutputLine(NULL, " …扉の向こうにいるレナは…俺のよく知っているレナだろうか?…と。", + NULL, "...The Rena on the other side... was it the Rena I knew?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// だが待たせてはいけない…@いつものように振舞わないと……¥ + OutputLine(NULL, " だが待たせてはいけない…。", + NULL, "I couldn't keep her waiting...", Line_WaitForInput); + OutputLine(NULL, "いつものように振舞わないと……。", + NULL, " I needed to do things as usual...", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + DrawSceneWithMask( "bg_117", "right", 0, 0, 1300 ); + +//「おはよう~!@ + PlaySE(3, "S01/02/120200162", 128, 64); + OutputLine(NULL, "「おはよう〜!」", + NULL, "\"Morning~!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 扉の隙間から聞こえた朝の挨拶はとてもさわやかだった¥ + OutputLine(NULL, " 扉の隙間から聞こえた朝の挨拶はとてもさわやかだった。", + NULL, "An invigorating greeting filtered in from across the doorway.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「…圭一くん、遅かったから来てみたけど……今日はどうかな?…かな?@ + PlaySE(3, "S01/02/120200163", 128, 64); + OutputLine(NULL, "「…圭一くん、遅かったから来てみたけど……今日はどうかな?…かな?」", + NULL, "\"...I came since Keiichi-KUN was a bit late... will he be okay today, I wonder? ...I wonder?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナの気遣うような様子は、俺がレナだと思っているレナのそれに違いなかった@ + OutputLine(NULL, " レナの気遣うような様子は、俺がレナだと思っているレナのそれに違いなかった。", + NULL, "The manner in which Rena was concerned was, without a doubt, the Rena I knew.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// …だがそれはきっと、俺がいつものように振る舞えばこそなのだ@ + OutputLine(NULL, " …だがそれはきっと、俺がいつものように振る舞えばこそなのだ。", + NULL, "...But that was probably only if I reciprocated.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 昨日までをすべて忘れて……何事もなかったように…¥ + OutputLine(NULL, " 昨日までをすべて忘れて……何事もなかったように…。", + NULL, "Forget everything from yesterday... pretend as though nothing had happened...", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + +// 残酷なバラバラ殺人のことも忘れる@その後毎年起こる怪死事件も忘れる@…転落事故も、病死も自殺も、撲殺も失踪も、全部全部忘れる。 + OutputLine(NULL, " 残酷なバラバラ殺人のことも忘れる。", + NULL, "Forget about the gruesome dismemberment.", Line_WaitForInput); + OutputLine(NULL, "その後毎年起こる怪死事件も忘れる。", + NULL, " Forget about the mysterious deaths that happened the following years.", Line_WaitForInput); + OutputLine(NULL, "…転落事故も、病死も自殺も、撲殺も失踪も、全部全部忘れる。", + NULL, " ...Forget about the people falling to their death... and the terminal illness and suicide... and the lynching... and the disappearances. Forget it. Forget all of it.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// レナが怖いのも、魅音が怖いのももちろん忘れる@みんな忘れる@おはぎのことも全部忘れる@忘れる忘れる忘れる¥ + OutputLine(NULL, " レナが怖いのも、魅音が怖いのももちろん忘れる。", + NULL, "Forget that Rena and Mion were scary. Of course, forget it all.", Line_WaitForInput); + OutputLine(NULL, "みんな忘れる。", + NULL, " Forget about everyone.", Line_WaitForInput); + OutputLine(NULL, "おはぎのことも全部忘れる。", + NULL, " Forget about the mochi, too.", Line_WaitForInput); + OutputLine(NULL, "忘れる忘れる忘れる。", + NULL, " Forgetforgetforget.", Line_Normal); + ClearMessage(); + DisableWindow(); + FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE ); + +// レナがもう一度、念を押した@ + OutputLine(NULL, " レナがもう一度、念を押した。", + NULL, "Rena, once again, asked to make sure.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…学校、行けそう?¥ + PlaySE(3, "S01/02/120200164", 128, 64); + OutputLine(NULL, "「…学校、行けそう?」", + NULL, "\"...Can you... make it to school?\"", Line_Normal); + ClearMessage(); + +//「あ、……あぁ。…大丈夫だよ。@ + PlaySE(3, "S01/01/120100359", 128, 64); + OutputLine(NULL, "「あ、……あぁ。…大丈夫だよ。」", + NULL, "\"Y... Yeah... I'm fine.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「よかったぁ@ じゃ行こ! 魅ぃちゃん待ってるよ。@ + PlaySE(3, "S01/02/120200165", 128, 64); + OutputLine(NULL, "「よかったぁ!", + NULL, "\"Great!", Line_WaitForInput); + PlaySE(3, "S01/02/120200166", 128, 64); + OutputLine(NULL, " じゃ行こ! 魅ぃちゃん待ってるよ。」", + NULL, " Then let's go! Mii-chan is waiting.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナはいつも見せるような、明るい笑顔を見せてくれた@ + OutputLine(NULL, " レナはいつも見せるような、明るい笑顔を見せてくれた。", + NULL, "Rena showed me her usual bright smile.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// とても表裏があるような表情には見えない@……緊張が解け、自分が安堵したことを知った…¥ + OutputLine(NULL, " とても表裏があるような表情には見えない。", + NULL, "I couldn't find any hint of deceit in her expression.", Line_WaitForInput); + OutputLine(NULL, "……緊張が解け、自分が安堵したことを知った…。", + NULL, " ...My nervousness dissipated, giving way to relief...", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + DrawSceneWithMask( "black", "right", 0, 0, 1300 ); + PlayBGM( 2, "lsys12", 128, 0 ); + DrawSceneWithMask( "bg_039", "right", 0, 0, 1300 ); + DrawBustshotWithFiltering( 3, "re_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + +//「なのに沙都子ちゃんね、絶対にできるって意地になっちゃってー!@ + PlaySE(3, "S01/02/120200167", 128, 64); + OutputLine(NULL, "「なのに沙都子ちゃんね、絶対にできるって意地になっちゃってー!」", + NULL, "\"But you see, Satoko-chan was so insistent she could do it-!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 歩きながら、レナはいつも以上にいろいろと話しかけてきた@ + OutputLine(NULL, " 歩きながら、レナはいつも以上にいろいろと話しかけてきた。", + NULL, "As we were walking, Rena talked about a lot of different stuff, more so than usual.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「……ふぅん。!w600…それで?@ + OutputLine(NULL, "「……ふぅん。", + NULL, "\"...Hmm.", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 600 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…それで?」", + NULL, " ...Then?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 3, "re_se_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「沙都子ちゃんぶきっちょだから、何度やってもできないの!!w1000…はぅ、かぁいかったんだよぅ…。¥ + OutputLine(NULL, "「沙都子ちゃんぶきっちょだから、何度やってもできないの!", + NULL, "\"Satoko-chan is clumsy, so she failed no matter how many times she tried!", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…はぅ、かぁいかったんだよぅ…。」", + NULL, " ...Hao... she was shou kyuute...\"", Line_Normal); + ClearMessage(); + +// レナのする話はどれも他愛ないもので、適当に相槌を打ったり、時に笑って見せるだけで十分の楽な会話だった¥ + OutputLine(NULL, " レナのする話はどれも他愛ないもので、適当に相槌を打ったり、時に笑って見せるだけで十分の楽な会話だった。", + NULL, "Everything Rena talked about was just silly nonsense, so I just replied every so often and laughed from time to time. It was a rather laid-back conversation.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "black", "right", 0, 0, 1300 ); + DrawSceneWithMask( "bg_040", "right", 0, 0, 1300 ); + +// ご近所さんがすれ違い、俺たちに声をかけてきた@ + OutputLine(NULL, " ご近所さんがすれ違い、俺たちに声をかけてきた。", + NULL, "We passed by one of our neighbors and they called out to us.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あぁれ、圭一ちゃんにレナちゃん、今日はちょっと遅いんじゃないの~@ 魅音ちゃん、先に行くって言ってたわよー?@ + PlaySE(3, "S01/00/villaA02007", 128, 64); + OutputLine(NULL, "「あぁれ、圭一ちゃんにレナちゃん、今日はちょっと遅いんじゃないの〜?", + NULL, "\"Oh, my! Keiichi-chan and Rena-chan, aren't you two a bit late today~?", Line_WaitForInput); + PlaySE(3, "S01/00/villaA02008", 128, 64); + OutputLine(NULL, " 魅音ちゃん、先に行くって言ってたわよー?」", + NULL, " Mion-chan said she was going on ahead!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 2, "re_se_ko_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「わわ! 魅ぃちゃん怒ってるかな@ 怒ってるかな?@ 早く行こ圭一くん!@ + PlaySE(3, "S01/02/120200169", 128, 64); + OutputLine(NULL, "「わわ! 魅ぃちゃん怒ってるかな?", + NULL, "\"Uh-oh! Did Mii-chan look mad, I wonder?", Line_WaitForInput); + PlaySE(3, "S01/02/120200170", 128, 64); + OutputLine(NULL, " 怒ってるかな?!", + NULL, " ...I wonder!?", Line_WaitForInput); + PlaySE(3, "S01/02/120200171", 128, 64); + OutputLine(NULL, " 早く行こ圭一くん!」", + NULL, " We need to hurry up, Keiichi-kun!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ご近所さんに笑顔に挨拶したあと、俺に振り返りぺろりと舌を出してみせた¥ + OutputLine(NULL, " ご近所さんに笑顔に挨拶したあと、俺に振り返りぺろりと舌を出してみせた。", + NULL, "As we smiled and parted ways with our neighbor, they turned back towards me and stuck out a tongue.", Line_Normal); + ClearMessage(); + +// そんな仕種に思わずつられて、自然に頬が緩んだ気がした@ + OutputLine(NULL, " そんな仕種に思わずつられて、自然に頬が緩んだ気がした。", + NULL, "Not expecting that, I couldn't help but crack a smile.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「……あ、圭一くん笑った。@ + PlaySE(3, "S01/02/120200172", 128, 64); + OutputLine(NULL, "「……あ、圭一くん笑った。」", + NULL, "\"...Ah, Keiichi-kun smiled.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「え、…な、なんだよ。@ + PlaySE(3, "S01/01/120100361", 128, 64); + OutputLine(NULL, "「え、…な、なんだよ。」", + NULL, "\"Huh... wh-what?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナが足を止めて、じっと俺を見入った¥ + OutputLine(NULL, " レナが足を止めて、じっと俺を見入った。", + NULL, "Rena stopped and stared at me.", Line_Normal); + ClearMessage(); + +//「…圭一くん、今朝もなんか元気なかったから、まだ風邪が治らないのかなって思ってたけど、…大丈夫みたいだね。!w500…だね!@ + OutputLine(NULL, "「…圭一くん、今朝もなんか元気なかったから、まだ風邪が治らないのかなって思ってたけど、…大丈夫みたいだね。", + NULL, "\"...I was thinking that you still hadn't recovered from your cold since you seemed down this morning, Keiichi-kun... but now you seem fine.", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…だね!」", + NULL, " ...Fine!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そう微笑むと、俺の頬をちょこんと突っ付いた@ + OutputLine(NULL, " そう微笑むと、俺の頬をちょこんと突っ付いた。", + NULL, "With a grin, she gently poked my cheek.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 表裏のないさわやかな笑顔だった¥ + OutputLine(NULL, " 表裏のないさわやかな笑顔だった。", + NULL, "It was a bright, sincere smile.", Line_Normal); + ClearMessage(); + +// …なぁ前原圭一@ + OutputLine(NULL, " …なぁ前原圭一。", + NULL, "...Hey, Keiichi Maebara.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …この笑顔を見てもなお俺はレナを疑うのか…@ + OutputLine(NULL, " …この笑顔を見てもなお俺はレナを疑うのか…?", + NULL, "...How can you still doubt Rena after she shows you a smile like that...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 昨日までの俺はひょっとしてものすごい高熱を出して寝込んでて、ありもしない幻を見ていたんじゃないのか@ + OutputLine(NULL, " 昨日までの俺はひょっとしてものすごい高熱を出して寝込んでて、ありもしない幻を見ていたんじゃないのか?", + NULL, "Maybe I just had a high fever up until today, and I imagined everything that I thought happened because I was bedridden and delirious?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ……本気でそう思わずにはいられなかった¥ + OutputLine(NULL, " ……本気でそう思わずにはいられなかった。", + NULL, "...I really hoped that was the case.", Line_Normal); + ClearMessage(); + +// もしも神様がひとつ願いをかなえてくれるなら…@俺が望むことはひとつしかない¥ + OutputLine(NULL, " もしも神様がひとつ願いをかなえてくれるなら…。", + NULL, "If God would grant me just one wish...", Line_WaitForInput); + OutputLine(NULL, "俺が望むことはひとつしかない。", + NULL, " There's only one thing that I'd wish for...", Line_Normal); + ClearMessage(); + +// この何日間かの出来事@ + OutputLine(NULL, " この何日間かの出来事。", + NULL, "I would want what had happened in the past few days...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// …もっと限定するなら、綿流しの晩から昨夜までの全ての出来事を……なかったことにしてほしい¥ + OutputLine(NULL, " …もっと限定するなら、綿流しの晩から昨夜までの全ての出来事を……なかったことにしてほしい。", + NULL, "More specifically, from the night of the Watanagashi up until last night... I wanted all of that to have never happened.", Line_Normal); + ClearMessage(); + +// この何日間かの間で、俺は何度これを願っただろう……@ + OutputLine(NULL, " この何日間かの間で、俺は何度これを願っただろう……。", + NULL, "I wonder how many times I'd wished for this these past few days...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// このままいつもでもレナが微笑み続けてくれたなら…それはかなうかもしれない@ + OutputLine(NULL, " このままいつもでもレナが微笑み続けてくれたなら…それはかなうかもしれない。", + NULL, "As long as Rena kept on smiling like this... I think it might just become reality.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だからレナにはいつまでも笑っていて欲しい@…いつまでも…笑っていて…¥ + OutputLine(NULL, " だからレナにはいつまでも笑っていて欲しい。", + NULL, "So I wanted Rena to keep on smiling...", Line_WaitForInput); + OutputLine(NULL, "…いつまでも…笑っていて…。", + NULL, " ...Keep on... smiling...", Line_Normal); + ClearMessage(); + +//「で、圭一くん@/ + PlaySE(3, "S01/02/120200174", 128, 64); + OutputLine(NULL, "「で、圭一くん。", + NULL, "\"So, Keiichi-kun.", Line_WaitForInput); + + DisableWindow(); + DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); +//昨日のおはぎ、ちゃんと食べてくれた…?@ + PlaySE(3, "S01/02/120200175", 128, 64); + OutputLine(NULL, "昨日のおはぎ、ちゃんと食べてくれた…?」", + NULL, " Those mochi yesterday... did you eat them all...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そんな俺の儚い願いはあっさりと打ち消された@ + OutputLine(NULL, " そんな俺の儚い願いはあっさりと打ち消された。", + NULL, "That vain wish of mine was instantly shattered.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 心臓がどきんと跳ね、朝のゆるやかな空気が一瞬にして氷結させる@ + OutputLine(NULL, " 心臓がどきんと跳ね、朝のゆるやかな空気が一瞬にして氷結させる。", + NULL, "My heart began palpitating. The relaxed morning mood suddenly became frigid.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// レナの笑顔は…いつもの笑顔で、瞳もいつものやさしい瞳のように…見えた¥ + OutputLine(NULL, " レナの笑顔は…いつもの笑顔で、瞳もいつものやさしい瞳のように…見えた。", + NULL, "Rena's smile... was the same as usual, her eyes was gentle as usual...", Line_Normal); + ClearMessage(); + +// 昨日のおはぎ、ちゃんと食べてくれた…@ + OutputLine(NULL, " 昨日のおはぎ、ちゃんと食べてくれた…?", + NULL, "'Those mochi yesterday... did you eat them all...?'", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …もちろん文字通りの意味のわけはない@ + OutputLine(NULL, " …もちろん文字通りの意味のわけはない。", + NULL, "...Of course she wasn't asking the question at face value.", Line_WaitForInput); + + + + OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); + + +// つまりレナは……私たちの意思は伝わったかな?!w600……そう言いたいのだろうか…¥ + OutputLine(NULL, " つまりレナは……", + NULL, "In other words, Rena was asking...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 400 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "私たちの意思は伝わったかな?", + NULL, " Did you get the message?'", Line_Normal); + + SetValidityOfInput( FALSE ); + Wait( 600 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "……そう言いたいのだろうか…。", + NULL, " ...She was probably trying to convey that...", Line_Normal); + + ClearMessage(); + DisableWindow(); + PlayBGM( 2, "lsys12", 128, 0 ); + DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「!s100…………………………!sd圭一くん?@ + + SetSpeedOfMessage( TRUE, 0, ); + + OutputLine(NULL, "「…………………………", + NULL, "...", Line_ContinueAfterTyping); + + SetSpeedOfMessage( FALSE, 0, ); + + PlaySE(3, "S01/02/120200252", 128, 64); + OutputLine(NULL, "圭一くん?」", + NULL, " \"Keiichi-kun?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナは歩みを止め、返事に躊躇する俺の瞳をじっと覗き込んだ¥ + OutputLine(NULL, " レナは歩みを止め、返事に躊躇する俺の瞳をじっと覗き込んだ。", + NULL, "I was reluctant to give an answer. Rena stopped walking and stared deeply into my eyes.", Line_Normal); + ClearMessage(); + +//「……………あ、@ + PlaySE(3, "S01/01/120100362", 128, 64); + OutputLine(NULL, "「……………あ、」", + NULL, "\"Ah...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …ちゅ、…躊躇するな前原圭一@ + OutputLine(NULL, " …ちゅ、…躊躇するな前原圭一。", + NULL, "...Don't... Don't hesitate, Keiichi Maebara.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……レナはいつもの様子で振る舞ってるじゃないか@ + OutputLine(NULL, " ……レナはいつもの様子で振る舞ってるじゃないか。", + NULL, "...Rena was acting the same as always, wasn't she?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺もいつもの様子で返すんだ@……それも自然に…¥ + OutputLine(NULL, " 俺もいつもの様子で返すんだ。", + NULL, "I needed to respond in my usual way.", Line_WaitForInput); + OutputLine(NULL, "……それも自然に…!", + NULL, " ...Naturally, of course...!", Line_Normal); + ClearMessage(); + +// だが喉も唇もいつの間にかからからに干上がり、上と下の唇をぴったりと貼りつけてしまっていた…¥ + OutputLine(NULL, " だが喉も唇もいつの間にかからからに干上がり、上と下の唇をぴったりと貼りつけてしまっていた…。", + NULL, "But both my throat and mouth had gone dry, and my lips were stuck together...", Line_Normal); + ClearMessage(); + +// 早く返事するんだ圭一…@ + OutputLine(NULL, " 早く返事するんだ圭一…。", + NULL, "Hurry and answer, Keiichi...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 今ならそんなに時間は経ってない@まだ…自然に会話はつながるんだ…@ + OutputLine(NULL, " 今ならそんなに時間は経ってない。", + NULL, "Not that much time had passed.", Line_WaitForInput); + OutputLine(NULL, "まだ…自然に会話はつながるんだ…。", + NULL, " I could still... keep the conversation going naturally...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 何はともかく……早く言葉を………¥ + OutputLine(NULL, " 何はともかく……早く言葉を………。", + NULL, "I had to... say something quickly...", Line_Normal); + ClearMessage(); + +//「……う、@ + PlaySE(3, "S01/01/120100363", 128, 64); + OutputLine(NULL, "「……う、」", + NULL, "\"...De-\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 2, "re_se_de_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「う~?@ + PlaySE(3, "S01/02/120200177", 128, 64); + OutputLine(NULL, "「う〜?」", + NULL, "\"De~?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺がようやくひねり出した声をレナが愉快そうになぞる¥ + OutputLine(NULL, " 俺がようやくひねり出した声をレナが愉快そうになぞる。", + NULL, "Rena playfully mimicked what I said when I finally squeaked something out.", Line_Normal); + ClearMessage(); + +// レナの反応は常識の範囲内だった@……俺が思ってるほど、間はなかったみたいだ@ + OutputLine(NULL, " レナの反応は常識の範囲内だった。", + NULL, "Rena's reaction was still normal.", Line_WaitForInput); + OutputLine(NULL, "……俺が思ってるほど、間はなかったみたいだ。", + NULL, " ...It seems that there wasn't as long of a pause as I had thought.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// なんとか続く言葉をひねり出す@ + OutputLine(NULL, " なんとか続く言葉をひねり出す。", + NULL, "Somehow, I finally squeaked out the rest.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「う、…うまかった…!@ + PlaySE(3, "S01/01/120100364", 128, 64); + OutputLine(NULL, "「う、…うまかった…!」", + NULL, "\"D... Delicious...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが、そんな俺の必死の苦労にも、レナは表情を晴れも曇らせもしなかった¥ + OutputLine(NULL, " だが、そんな俺の必死の苦労にも、レナは表情を晴れも曇らせもしなかった。", + NULL, "However, my strained efforts neither sullied nor brightened Rena's expression.", Line_Normal); + ClearMessage(); + +// 一瞬、返すべき言葉を誤ったのかと焦る@ + OutputLine(NULL, " 一瞬、返すべき言葉を誤ったのかと焦る。", + NULL, "For a moment I panicked, thinking I had replied incorrectly.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 2, "re_se_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +// だが数瞬の後、レナはいつもそうするようにやわらかく顔を崩し、朝の空気を澄み渡らせてくれるような軽快な声で笑ってくれた@ + OutputLine(NULL, " だが数瞬の後、レナはいつもそうするようにやわらかく顔を崩し、朝の空気を澄み渡らせてくれるような軽快な声で笑ってくれた。", + NULL, "But after a few moments, Rena broke into her usual soft smile and giggled with a joyful voice that seemed to echo through the morning air.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// つられて笑いを誘う、そんな笑いだったから…俺も自然に笑うことができた¥ + OutputLine(NULL, " つられて笑いを誘う、そんな笑いだったから…俺も自然に笑うことができた。", + NULL, "Being strung along by that laugh... I couldn't help but laugh as well.", Line_Normal); + ClearMessage(); + + +//「そうなんだ~@/ + PlaySE(3, "S01/02/120200178", 128, 64); + OutputLine(NULL, "「そうなんだ〜。", + NULL, "\"I see~", Line_WaitForInput); + + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + +//で、全部食べたのかな?…かな?@ + PlaySE(3, "S01/02/120200179", 128, 64); + OutputLine(NULL, "で、全部食べたのかな?…かな?」", + NULL, " So did you eat all of them, I wonder? ...I wonder?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺のささやかな笑いがもう一度凍りつく@ + OutputLine(NULL, " 俺のささやかな笑いがもう一度凍りつく。", + NULL, "My timid smile froze again.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + PlayBGM( 2, "lsys12", 128, 0 ); + +// …裁縫針を飲まずに済んだの@ そう聞いているんだろうか…@ + OutputLine(NULL, " …裁縫針を飲まずに済んだの?", + NULL, "...Did you make it without swallowing the sewing needle?", Line_WaitForInput); + OutputLine(NULL, " そう聞いているんだろうか…?", + NULL, " Was that what she was asking...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 飲んでいたら無事にここにいられるわけがない¥ + OutputLine(NULL, " 飲んでいたら無事にここにいられるわけがない。", + NULL, "If I had swallowed it, then I wouldn't be here.", Line_Normal); + ClearMessage(); + +//「い、いや…全部は…食べきれなかったからさ@………まだ残ってるんだよ。@ + PlaySE(3, "S01/01/120100365", 128, 64); + OutputLine(NULL, "「い、いや…全部は…食べきれなかったからさ。", + NULL, "\"N-Nah... I couldn't... finish all of them.", Line_WaitForInput); + PlaySE(3, "S01/01/120100366", 128, 64); + OutputLine(NULL, "………まだ残ってるんだよ。」", + NULL, " ...There's still some left.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 恐る恐るだが…そう言い逃れた@ + OutputLine(NULL, " 恐る恐るだが…そう言い逃れた。", + NULL, "I was scared out of my wits... but that's how I played it.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 2, "re_se_de_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「……あれれ@ どれがレナが作ったのか、当てる宿題はどうなっちゃったのかなぁ…?@ + PlaySE(3, "S01/02/120200180", 128, 64); + OutputLine(NULL, "「……あれれ?", + NULL, "\"...Huuh?", Line_WaitForInput); + PlaySE(3, "S01/02/120200181", 128, 64); + OutputLine(NULL, " どれがレナが作ったのか、当てる宿題はどうなっちゃったのかなぁ…?」", + NULL, " What about the homework to see if you could tell which one Rena made...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あはははは…、あの宿題って…今日までだったっけ?@ + PlaySE(3, "S01/01/120100367", 128, 64); + OutputLine(NULL, "「あはははは…、あの宿題って…今日までだったっけ?」", + NULL, "\"Ahahahaha... that homework... was it due today?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 2, "re_se_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「うん。今日までなんだよ@…魅ぃちゃん怒るよ~。きっと罰ゲームだね。¥ + PlaySE(3, "S01/02/120200182", 128, 64); + OutputLine(NULL, "「うん。今日までなんだよ。", + NULL, "\"Yeah. It's due today.", Line_WaitForInput); + PlaySE(3, "S01/02/120200183", 128, 64); + OutputLine(NULL, "…魅ぃちゃん怒るよ〜。きっと罰ゲームだね。」", + NULL, " ...Mii-chan will get angry~ There's probably a penalty game ready for you.\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + +// もう一度二人で笑い合う@ + OutputLine(NULL, " もう一度二人で笑い合う。", + NULL, "We both laughed at each other again.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 誰が見たって違和感のない朝の風景だった@ + OutputLine(NULL, " 誰が見たって違和感のない朝の風景だった。", + NULL, "To a casual observer, it was just a typical morning.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺だって、…ちょっと気を許せばいつもの朝の風景に思えてしまう…@ + OutputLine(NULL, " 俺だって、…ちょっと気を許せばいつもの朝の風景に思えてしまう…。", + NULL, "If I could just let myself believe, then even I'd think it was just the usual morning routine...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// だが…決して勘違いしてはいけないのだ@ + OutputLine(NULL, " だが…決して勘違いしてはいけないのだ。", + NULL, "But... I was certain I wasn't mistaken.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// このからからと笑うレナだって、その内には見かけからは想像できない何かが潜んでいるのだ¥ + OutputLine(NULL, " このからからと笑うレナだって、その内には見かけからは想像できない何かが潜んでいるのだ。", + NULL, "There was something unimaginable buried beneath the facade of this giggling Rena.", Line_Normal); + ClearMessage(); + + FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE ); + +//「嘘だよッ!!@ + OutputLine(NULL, "「嘘だよッ!!」", + NULL, "'LIES!!'", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あのレナの喉から出されたとは思えない、刺さるような声が思い出される@ + OutputLine(NULL, " あのレナの喉から出されたとは思えない、刺さるような声が思い出される。", + NULL, "I recalled that unexpected, piercing voice that I could hardly believe came from Rena's mouth.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それを思い出した途端、背中を冷たいどろりとしたものが流れ落ちた¥ + OutputLine(NULL, " それを思い出した途端、背中を冷たいどろりとしたものが流れ落ちた。", + NULL, "The moment that image crossed my mind, I felt a cold sweat trickle down my back.", Line_Normal); + ClearMessage(); + DrawBG( "black", 0, TRUE ); + FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE ); + +// あの時だけ、レナに何か悪いものでも取り憑いていたのだろうか…@ + OutputLine(NULL, " あの時だけ、レナに何か悪いものでも取り憑いていたのだろうか…?", + NULL, "Was it only at that particular time that something evil had possessed Rena...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// いや違う。あれもまたレナなのだ。大石さんは確かに言ったじゃないか…¥ + OutputLine(NULL, " いや違う。あれもまたレナなのだ。大石さんは確かに言ったじゃないか…。", + NULL, "No, that was wrong. That was still Rena. Ooishi-san told me, didn't he...?", Line_Normal); + ClearMessage(); + +//「実は調べてみたら、竜宮さんは引越しの少し前に、学校で謹慎処分を受けているんですよ@何でも、学校中のガラスを割って回ったんだとか。¥ + PlaySE(3, "S01/11/120700280", 128, 64); + OutputLine(NULL, "「実は調べてみたら、竜宮さんは引越しの少し前に、学校で謹慎処分を受けているんですよ。", + NULL, "\"Actually, I looked into her. Before Ryuugu-san moved away to Hinamizawa, she was suspended from school.", Line_WaitForInput); + PlaySE(3, "S01/11/120700281", 128, 64); + OutputLine(NULL, "何でも、学校中のガラスを割って回ったんだとか。」", + NULL, " It seems she went through her school building and broke all of the windows.\"", Line_Normal); + ClearMessage(); + DisableWindow(); + PlayBGM( 2, "lsys15", 128, 0 ); + DrawSceneWithMask( "100", "aa", 0, 300, TRUE ); + +// DrawBustshot( 2, "re_se_hi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + +// レナには…常人とはかけはなれた魔性があるのだ@どんなにさわやかな笑顔で笑っていても……その事実はかわらない@ + OutputLine(NULL, " レナには…常人とはかけはなれた魔性があるのだ。", + NULL, "Rena had a disorder... that normal people didn't.", Line_WaitForInput); + OutputLine(NULL, "どんなにさわやかな笑顔で笑っていても……その事実はかわらない。", + NULL, " No matter how pleasantly she smiled... that fact would not change.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// しかし…どのような状態でこのような蛮行、校内のガラスを割って回ったのかは……想像が付かない@ + OutputLine(NULL, " しかし…どのような状態でこのような蛮行、校内のガラスを割って回ったのかは……想像が付かない。", + NULL, "But... I couldn't even imagine... how she looked as she broke all the glass throughout the school.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ひとつ言えることは、ささやかな瞬間的衝動によるものではないということだ¥ + OutputLine(NULL, " ひとつ言えることは、ささやかな瞬間的衝動によるものではないということだ。", + NULL, "One thing I knew was that it wasn't something spur-of-the-moment.", Line_Normal); + ClearMessage(); + +// 瞬間的な怒りに任せてガラスを1枚割るくらいなら…まぁ、あるかもしれない@ + OutputLine(NULL, " 瞬間的な怒りに任せてガラスを1枚割るくらいなら…まぁ、あるかもしれない。", + NULL, "If it was some sudden outburst of anger, then maybe she'd break a pane or two...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが学校中のガラスをだ@ + OutputLine(NULL, " だが学校中のガラスをだ。", + NULL, "But she broke all of the windows all throughout her school.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 自分がバットを持って実際に学校にガラスを割りに行ったところを想像すればいい¥ + OutputLine(NULL, " 自分がバットを持って実際に学校にガラスを割りに行ったところを想像すればいい。", + NULL, "Just imagine going through your own school breaking the windows with a bat.", Line_Normal); + ClearMessage(); + + PlaySE( 3, "wa_009", 128, 64 ); + Wait( 1000 ); + PlaySE( 3, "wa_009", 128, 64 ); + Wait( 1000 ); + +// ガラスを力任せに1枚2枚。砕け散る破片をものともせず…@ + OutputLine(NULL, " ガラスを力任せに1枚2枚。砕け散る破片をものともせず…。", + NULL, "Swinging full-force at each pane of glass, one after another. Paying no heed to the flying shards...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 呆然とするクラスメートたち@ + OutputLine(NULL, " 呆然とするクラスメートたち。", + NULL, "Your classmates aghast.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …突然の出来事に、身じろぎひとつできまい¥ + OutputLine(NULL, " …突然の出来事に、身じろぎひとつできまい。", + NULL, "...Unable to move from the sudden turn of events.", Line_Normal); + ClearMessage(); + +// ガラスが一番たくさん、それもずーっと並んでいるところはどこだろう@…多分廊下だ@ + OutputLine(NULL, " ガラスが一番たくさん、それもずーっと並んでいるところはどこだろう。", + NULL, "I wonder where she could have found the most windows lined up in a row...", Line_WaitForInput); + OutputLine(NULL, "…多分廊下だ。", + NULL, " ...Probably the hallway.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 割って、/ + OutputLine(NULL, " 割って、", + NULL, "*Smash*", Line_ContinueAfterTyping); + + PlaySE( 3, "wa_009", 128, 64 ); + Wait( 1000 ); + +//歩いて、!d500振り上げて。/ + OutputLine(NULL, "歩いて、", + NULL, " Walk...", Line_ContinueAfterTyping); + Wait( 500 ); + OutputLine(NULL, "振り上げて。", + NULL, " Wind up...", Line_ContinueAfterTyping); + + PlaySE( 3, "wa_008", 128, 64 ); + Wait( 500 ); + +//割って、/ + OutputLine(NULL, "割って、", + NULL, " *Smash*", Line_ContinueAfterTyping); + + PlaySE( 3, "wa_009", 128, 64 ); + Wait( 1000 ); + +//歩いて、!d500振り上げて。/ + OutputLine(NULL, "歩いて、", + NULL, " Walk...", Line_ContinueAfterTyping); + Wait( 500 ); + OutputLine(NULL, "振り上げて。", + NULL, " Wind up...", Line_ContinueAfterTyping); + + PlaySE( 3, "wa_008", 128, 64 ); + Wait( 500 ); + PlaySE( 3, "wa_009", 128, 64 ); + Wait( 1000 ); + PlaySE( 3, "wa_009", 128, 64 ); + Wait( 1000 ); + OutputLineAll(NULL, "", Line_WaitForInput); + + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// その恐ろしい光景を、今こうして笑顔を浮かべるレナと重ねるのはとても難しい…¥ + OutputLine(NULL, " その恐ろしい光景を、今こうして笑顔を浮かべるレナと重ねるのはとても難しい…。", + NULL, "It was difficult for me to connect that horrifying image with the Rena smiling at me right now...", Line_Normal); + ClearMessage(); + +// だが、…それでも俺は、想像しなければならない@ + OutputLine(NULL, " だが、…それでも俺は、想像しなければならない。", + NULL, "But... I just had to imagine it.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……想像できないからありえない、という子供染みた考えはすでに…通用しないのだ¥ + OutputLine(NULL, " ……想像できないからありえない、という子供染みた考えはすでに…通用しないのだ。", + NULL, "...Impossible because it was unimaginable... that naive way of thinking no longer worked.", Line_Normal); + ClearMessage(); + + PlaySE( 3, "wa_009", 128, 64 ); + +// ガラスが砕け散る不穏極まりない音を立て、じゃりじゃりとその破片を踏みつけながら、まっすぐにこちらに向かってくるレナ¥ + OutputLine(NULL, " ガラスが砕け散る不穏極まりない音を立て、じゃりじゃりとその破片を踏みつけながら、まっすぐにこちらに向かってくるレナ。", + NULL, "The unpleasant, piercing sound of shattered glass, the crunching noise as Rena treads across the broken shards, walking towards me.", Line_Normal); + ClearMessage(); + + PlaySE( 3, "wa_009", 128, 64 ); + Wait( 1000 ); + PlaySE( 3, "wa_009", 128, 64 ); + Wait( 1000 ); + +// ……真っ青になって息をすることも忘れてしまったクラスメートたち@ + OutputLine(NULL, " ……真っ青になって息をすることも忘れてしまったクラスメートたち。", + NULL, "...Rena's classmates going pale as they forget to even breathe.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 彼らはガラスを叩き割りながら近づいてくるレナにどういう行動を取ったのだろう@ + OutputLine(NULL, " 彼らはガラスを叩き割りながら近づいてくるレナにどういう行動を取ったのだろう。", + NULL, "I wondered what they did as Rena came closer, breaking windows along her path...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// レナを説得するために懸命に何かを説いた@ + OutputLine(NULL, " レナを説得するために懸命に何かを説いた?", + NULL, "Did they earnestly try to bring her to her senses by saying something?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あるいはその蛮行を制止するために飛び掛かった@ + OutputLine(NULL, " あるいはその蛮行を制止するために飛び掛かった?", + NULL, "Or did they jump at her, trying to stop her savagery?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あるいは職員室に先生を呼びに走ったのだろうか@ + OutputLine(NULL, " あるいは職員室に先生を呼びに走ったのだろうか?", + NULL, "Or did they run to the staff room after being directed there by the teachers?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 多分どれも違う¥ + OutputLine(NULL, " 多分どれも違う。", + NULL, "Probably none of those.", Line_Normal); + ClearMessage(); + + PlaySE( 3, "wa_009", 128, 64 ); + Wait( 1000 ); + PlaySE( 3, "wa_009", 128, 64 ); + Wait( 1000 ); + PlaySE( 3, "wa_009", 128, 64 ); + Wait( 1000 ); + +// 鬼気せまるその様子で、次々にガラスを誅していくレナに……黙って道を空けることしか出来なかったに違いない@ + OutputLine(NULL, " 鬼気せまるその様子で、次々にガラスを誅していくレナに……黙って道を空けることしか出来なかったに違いない。", + NULL, "In the face of that bloodcurdling sight, of Rena busting window after window... undoubtedly, all they could do was silently clear a path for her.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 呆然としながら…レナの行進に道を空ける@ + OutputLine(NULL, " 呆然としながら…レナの行進に道を空ける。", + NULL, "Dumbfounded... just clearing the path for Rena to continue.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// …それを見て見ぬふりだと非難するのはあまりに暴力的だ¥ + OutputLine(NULL, " …それを見て見ぬふりだと非難するのはあまりに暴力的だ。", + NULL, "...It was far too violent an act for them to seek refuge by looking the other way.", Line_Normal); + ClearMessage(); + +// 彼らは見て見ぬふりをしてたんじゃない@……それが、唯一の護身術だと知っていたからだ¥ + OutputLine(NULL, " 彼らは見て見ぬふりをしてたんじゃない。", + NULL, "That's not to say they were looking the other way...", Line_WaitForInput); + OutputLine(NULL, "……それが、唯一の護身術だと知っていたからだ。", + NULL, " ...They were doing the only thing they could to protect themselves.", Line_Normal); + ClearMessage(); + + +// 周りの人間と違う行動を取ることで…突然、レナの興味が自分に移るかもしれない@ + OutputLine(NULL, " 周りの人間と違う行動を取ることで…突然、レナの興味が自分に移るかもしれない。", + NULL, "If they had done something differently from the rest... They may have suddenly found themselves as Rena's new target.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 自分に興味を持ったレナはどのような行動を取るだろう…¥ + OutputLine(NULL, " 自分に興味を持ったレナはどのような行動を取るだろう…?", + NULL, "What would Rena have done to whoever attracted her attention?", Line_Normal); + ClearMessage(); + +// そんなのは簡単だ@……レナは興味のままに行動しているだけに違いない¥ + OutputLine(NULL, " そんなのは簡単だ。", + NULL, "The answer was obvious.", Line_WaitForInput); + OutputLine(NULL, "……レナは興味のままに行動しているだけに違いない。", + NULL, " ...She would have undoubtedly acted according to her whims.", Line_Normal); + ClearMessage(); + + PlaySE( 3, "wa_009", 128, 64 ); + Wait( 500 ); + +// …つまり、自分が、…俺が次のガラスにされてしまうのだ¥ + OutputLine(NULL, " …つまり、自分が、…俺が次のガラスにされてしまうのだ。", + NULL, "...Meaning they would—I would—be the next window.", Line_Normal); + ClearMessage(); + +// レナが俺だけの瞳をじっと見つめながら、じゃり、じゃり、とガラスの破片を踏みしめながら近づいてくる@ + OutputLine(NULL, " レナが俺だけの瞳をじっと見つめながら、じゃり、じゃり、とガラスの破片を踏みしめながら近づいてくる。", + NULL, "Rena, staring into my eyes, shards of glass crunching and crackling underfoot as she drew closer.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……俺もまたレナの瞳に吸い込まれ、身動きひとつできない¥ + OutputLine(NULL, " ……俺もまたレナの瞳に吸い込まれ、身動きひとつできない。", + NULL, "...I was also drawn into her eyes, paralyzed.", Line_Normal); + ClearMessage(); + + + PlaySE( 3, "wa_008", 128, 64 ); + Wait( 200 ); + PlaySE( 3, "wa_005", 128, 64 ); + ShakeScreenSx( 1, 2, ); + PlaySE( 3, "wa_008", 128, 64 ); + Wait( 200 ); + PlaySE( 3, "wa_005", 128, 64 ); + ShakeScreenSx( 0, 2, ); + PlaySE( 3, "wa_008", 128, 64 ); + Wait( 200 ); + PlaySE( 3, "wa_005", 128, 64 ); + ShakeScreenSx( 1, 2, ); + +// そしてレナは、他のガラスと同様に自分をバットで何度も殴打する@ + OutputLine(NULL, " そしてレナは、他のガラスと同様に自分をバットで何度も殴打する。", + NULL, "Then Rena struck me with the bat over and over again, like I was one of those windows.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺は床にうずくまり必死で頭だけは守る@レナは頭でも背中でもどうでもいい@がむしゃらに何度も何度も殴りつける¥ + OutputLine(NULL, " 俺は床にうずくまり必死で頭だけは守る。", + NULL, "I crouched down on to the floor, desperately protecting my head.", Line_WaitForInput); + OutputLine(NULL, "レナは頭でも背中でもどうでもいい。", + NULL, " Rena didn't care whether it was my head or my back.", Line_WaitForInput); + OutputLine(NULL, "がむしゃらに何度も何度も殴りつける。", + NULL, " Zealously, she hits me again and again.", Line_Normal); + ClearMessage(); + + PlaySE( 3, "wa_008", 128, 64 ); + Wait( 200 ); + PlaySE( 3, "wa_005", 128, 64 ); + ShakeScreenSx( 1, 2, ); + PlaySE( 3, "wa_008", 128, 64 ); + Wait( 200 ); + PlaySE( 3, "wa_005", 128, 64 ); + ShakeScreenSx( 0, 2, ); + +// レナはどんな表情でこの行為を繰り返しているんだろう@ + OutputLine(NULL, " レナはどんな表情でこの行為を繰り返しているんだろう?", + NULL, "What kind of expression was she making as she was doing this over and over again?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …そっとその様子を伺ってみた@ + OutputLine(NULL, " …そっとその様子を伺ってみた。", + NULL, "...I peered up to see.", Line_WaitForInput); + + DisableWindow(); +// DrawBustshot( 2, "re_se_him_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ………その表情はあまりに淡白で、とても不愉快そうだった@ + OutputLine(NULL, " ………その表情はあまりに淡白で、とても不愉快そうだった。", + NULL, "...Her expression was so indifferent, it was completely unnerving.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// いくら叩いても他のガラスのような軽快な音が出ないのだから¥ + OutputLine(NULL, " いくら叩いても他のガラスのような軽快な音が出ないのだから。", + NULL, "It's because no matter how many times she struck me, I didn't make as pleasant a sound as the other windows.", Line_Normal); + ClearMessage(); + + PlaySE( 3, "wa_008", 128, 64 ); + Wait( 200 ); + PlaySE( 3, "wa_005", 128, 64 ); + ShakeScreenSx( 1, 2, ); + PlaySE( 3, "wa_008", 128, 64 ); + Wait( 200 ); + PlaySE( 3, "wa_005", 128, 64 ); + ShakeScreenSx( 1, 2, ); + PlaySE( 3, "wa_008", 128, 64 ); + Wait( 200 ); + PlaySE( 3, "wa_005", 128, 64 ); + ShakeScreenSx( 0, 2, ); + PlaySE( 3, "wa_008", 128, 64 ); + Wait( 200 ); + PlaySE( 3, "wa_005", 128, 64 ); + ShakeScreenSx( 1, 2, ); + +// 何度も何度も@叩き続ける@レナの期待するような音は出ない@周りのクラスメートたちも止めない@次のガラスになりたくないから@ + OutputLine(NULL, " 何度も何度も。", + NULL, "She struck me continuously.", Line_WaitForInput); + OutputLine(NULL, "叩き続ける。", + NULL, " Over and over again.", Line_WaitForInput); + OutputLine(NULL, "レナの期待するような音は出ない。", + NULL, " The sound Rena wanted didn't come out.", Line_WaitForInput); + OutputLine(NULL, "周りのクラスメートたちも止めない。", + NULL, " Our classmates standing around didn't try to stop her.", Line_WaitForInput); + OutputLine(NULL, "次のガラスになりたくないから。", + NULL, " They didn't want to be the next window.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 誰か助けてくれよ…@…楽しく遊ぶ時以外は知らんぷりかよ…?@ + OutputLine(NULL, " 誰か助けてくれよ…。", + NULL, "Somebody save me...", Line_WaitForInput); + OutputLine(NULL, "…楽しく遊ぶ時以外は知らんぷりかよ…?!", + NULL, " ...Turning a blind eye unless we're hanging out...!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …そりゃそうだよな、偏差値ってのはクラス内での奪い合いなんだから@…俺みたいな塾三昧のガリ勉を助けて得をすることなんかないもんな…¥ + OutputLine(NULL, " …そりゃそうだよな、偏差値ってのはクラス内での奪い合いなんだから。", + NULL, "...But of course. Everyone in class scrambled to obtain the highest standardized test scores.", Line_WaitForInput); + OutputLine(NULL, "…俺みたいな塾三昧のガリ勉を助けて得をすることなんかないもんな…。", + NULL, " ...They'd gain nothing from saving a cram school try-hard like me...", Line_Normal); + ClearMessage(); + + PlaySE( 3, "wa_008", 128, 64 ); + Wait( 200 ); + PlaySE( 3, "wa_005", 128, 64 ); + ShakeScreen( 1, 50, 20, 3, 0, ); + PlaySE( 3, "wa_030", 128, 64 ); + +//setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 + + DisableWindow(); + DrawSceneWithMask( "ryuuketu1", "aa", 0, 300, TRUE ); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); +//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 +//!sd + +// その内、くるみの殻を割る時にするようような軽い音に混じって、赤とも黒ともつかない飛沫が飛び散るようになるのだ…@ + OutputLine(NULL, " その内、くるみの殻を割る時にするようような軽い音に混じって、赤とも黒ともつかない飛沫が飛び散るようになるのだ…。", + NULL, "Eventually, there would be a faint sound, similar to when you crack open a walnut, and some sort of reddish-black spray would shoot out...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// とにかくそのレナの様子は、怒りに我を忘れるといった瞬間的なものではなかったに違いない¥ + OutputLine(NULL, " とにかくそのレナの様子は、怒りに我を忘れるといった瞬間的なものではなかったに違いない。", + NULL, "Anyway, it wasn't that Rena momentarily lost herself in her anger.", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 1300, TRUE ); + DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +// ……深く息を吐き鼓動を抑えてから、俺は大石さんの言葉をもっと深く思い出す@ + OutputLine(NULL, " ……深く息を吐き鼓動を抑えてから、俺は大石さんの言葉をもっと深く思い出す。", + NULL, "...After forcing myself to breathe and calmed down my heart, I recalled what Ooishi-san told me.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +//「…でですね、そのカウンセリングをした医師のカルテにレナさんの会話内容が記載されているんですがね……@その中に、出てくるんですよ@結構。@ + PlaySE(3, "S01/11/120700284", 128, 64); + OutputLine(NULL, "「…でですね、そのカウンセリングをした医師のカルテにレナさんの会話内容が記載されているんですがね……。", + NULL, "\"...and in the counselor's medical report, he recorded all of the conversations he had with Rena-san...", Line_WaitForInput); + PlaySE(3, "S01/11/120700285", 128, 64); + OutputLine(NULL, "その中に、出てくるんですよ。", + NULL, " 'It' shows up...", Line_WaitForInput); + PlaySE(3, "S01/11/120700286", 128, 64); + OutputLine(NULL, "結構。」", + NULL, " And quite a bit at that.\"", Line_Normal); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「何がです…?@ + PlaySE(3, "S01/01/120100368", 128, 64); + OutputLine(NULL, "「何がです…?」", + NULL, "\"What does...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「出てくるんですよ@/ + PlaySE(3, "S01/11/120700287", 128, 64); + OutputLine(NULL, "「出てくるんですよ。", + NULL, "\"She mentioned...", Line_WaitForInput); + + PlaySE( 3, "wa_022", 128, 64 ); + +//オヤシロさまって単語が。¥ + PlaySE(3, "S01/11/120700288", 128, 64); + OutputLine(NULL, "オヤシロさまって単語が。」", + NULL, " the word 'Oyashiro-sama.'\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshot( 3, FALSE, 0, 0, 0, 0, 1000, TRUE ); + DrawSceneWithMask( "black", "up", 0, 0, 300 ); +//csp 26 + +// その後、レナは謹慎処分となり、病院へ通院して診察を受けた@ + OutputLine(NULL, " その後、レナは謹慎処分となり、病院へ通院して診察を受けた。", + NULL, "Following that, Rena was suspended and had regular examinations at the hospital.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そこでレナは医師とのカウンセリングの中で何度となく口にするのだ@「オヤシロさま」、と¥ + OutputLine(NULL, " そこでレナは医師とのカウンセリングの中で何度となく口にするのだ。", + NULL, "Then, as Rena was undergoing counseling, she said it over and over...", Line_WaitForInput); + OutputLine(NULL, "「オヤシロさま」、と。", + NULL, " \"Oyashiro-sama.\"", Line_Normal); + ClearMessage(); + +//「オヤシロさまって言う、幽霊みたいなものがですね、夜な夜な自宅にやってくるって言うんですよ@枕元に立って自分を見下ろすんだ、って。@ + PlaySE(3, "S01/11/120700289", 128, 64); + OutputLine(NULL, "「オヤシロさまって言う、幽霊みたいなものがですね、夜な夜な自宅にやってくるって言うんですよ。", + NULL, "\"It seems that the Oyashiro-sama she spoke of was like a ghost, appearing in her house every night.", Line_WaitForInput); + PlaySE(3, "S01/11/120700290", 128, 64); + OutputLine(NULL, "枕元に立って自分を見下ろすんだ、って。」", + NULL, " Standing over her pillow looking down at her.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 医師と話した会話の一部なのだろうから話の全体は見えないが、……それは薄気味のいい話ではない¥ + OutputLine(NULL, " 医師と話した会話の一部なのだろうから話の全体は見えないが、……それは薄気味のいい話ではない。", + NULL, "That was only a piece of their conversation, so I still couldn't see the big picture... but it was by no means a happy little conversation.", Line_Normal); + ClearMessage(); + +// ではレナは…、自身の行なった蛮行は、オヤシロさまに取り憑かれたからだと告白したのだろうか…¥ + OutputLine(NULL, " ではレナは…、自身の行なった蛮行は、オヤシロさまに取り憑かれたからだと告白したのだろうか…?", + NULL, "Then what Rena did... Was she saying that ghastly incident was a result of her being possessed by Oyashiro-sama...?", Line_Normal); + ClearMessage(); + +// 俺はこれまで、オヤシロさまの祟りを認めたくなかった@ + OutputLine(NULL, " 俺はこれまで、オヤシロさまの祟りを認めたくなかった。", + NULL, "Up until now, I didn't want to believe in Oyashiro-sama's curse.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だから、毎年起こる怪死事件を人間の犯人の仕業だと思い込もうとしてきた@ + OutputLine(NULL, " だから、毎年起こる怪死事件を人間の犯人の仕業だと思い込もうとしてきた。", + NULL, "That's why I wanted to say the mysterious deaths every year happened because of some sort of conspiracy.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// そして大石さんと会話を重ねる内に、祟りでなく、人為的に繰り返されてきた事件であるとの確証を深めた@ + OutputLine(NULL, " そして大石さんと会話を重ねる内に、祟りでなく、人為的に繰り返されてきた事件であるとの確証を深めた。", + NULL, "Every time I talked with Ooishi-san, I was more certain that the deaths were the work of men and not of some curse.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが……その人間の起こしてきた事件には…みんなが深く関わっていた¥ + OutputLine(NULL, " だが……その人間の起こしてきた事件には…みんなが深く関わっていた。", + NULL, "Except... if it was people perpetrating the incidents... my friends were somehow deeply connected.", Line_Normal); + ClearMessage(); + +// 祟りを認めないことへの代償は、こともあろうか………俺にとってもっとも親しい者たちの事件への深い関与だったのだ@ + OutputLine(NULL, " 祟りを認めないことへの代償は、こともあろうか………俺にとってもっとも親しい者たちの事件への深い関与だったのだ。", + NULL, "If I refused to believe that the curse was real... then I would have to believe those who acted the kindest to me were deeply involved in the incidents.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// なぜ@ どうして@ 何のために@ レナが@ みんなが?@ + OutputLine(NULL, " なぜ?", + NULL, "Why?", Line_WaitForInput); + OutputLine(NULL, " どうして?", + NULL, " How?", Line_WaitForInput); + OutputLine(NULL, " 何のために?", + NULL, " For what reason?", Line_WaitForInput); + OutputLine(NULL, " レナが?", + NULL, " ...Was Rena?", Line_WaitForInput); + OutputLine(NULL, " みんなが??", + NULL, " ...Was everybody?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// それはオヤシロさまの祟りが実在することを受け入れること以上に苦痛で困難なものだ¥ + OutputLine(NULL, " それはオヤシロさまの祟りが実在することを受け入れること以上に苦痛で困難なものだ。", + NULL, "It was much more painful and troublesome than accepting that it was just Oyashiro's curse.", Line_Normal); + ClearMessage(); + +// だがそのレナは蛮行の後、病院で医師に、オヤシロさまに取り憑かれていたからだと告白した@ + OutputLine(NULL, " だがそのレナは蛮行の後、病院で医師に、オヤシロさまに取り憑かれていたからだと告白した。", + NULL, "In the aftermath, Rena had admitted to her doctor that it was because she was possessed by Oyashiro-sama.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 俺はここで奇妙な安堵感を覚えた¥ + OutputLine(NULL, " 俺はここで奇妙な安堵感を覚えた。", + NULL, "I felt a strange sense of relief from that.", Line_Normal); + ClearMessage(); + +// やはりそうなんだ@ + OutputLine(NULL, " やはりそうなんだ。", + NULL, "So that's how it was.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナに表裏があるわけがない@ + OutputLine(NULL, " レナに表裏があるわけがない。", + NULL, "There wasn't a second side to Rena.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ……オヤシロさまなんていう怪しげなものに取り憑かれたからこそ…!w1500あんなことをしてしまったのだ@ + OutputLine(NULL, " ……オヤシロさまなんていう怪しげなものに取り憑かれたからこそ…", + NULL, "...She did that...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "あんなことをしてしまったのだ。", + NULL, " because she was possessed by something strange like Oyashiro-sama...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// レナは悪くない@悪いのはオヤシロさまなんだ…¥ + OutputLine(NULL, " レナは悪くない。", + NULL, "It wasn't Rena's fault.", Line_WaitForInput); + OutputLine(NULL, "悪いのはオヤシロさまなんだ…!", + NULL, " Oyashiro-sama was the one to blame...!", Line_Normal); + ClearMessage(); + +// …わかっている@ + OutputLine(NULL, " …わかっている。", + NULL, "I knew...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それは本末転倒だった@ + OutputLine(NULL, " それは本末転倒だった。", + NULL, "This was all backwards.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 祟りを信じまいとする俺は人間の犯人を切望し@……近しい仲間たちにその嫌疑がかかった今、都合よくすり替え、今度はオヤシロさまの祟りのせいにしようとしている¥ + OutputLine(NULL, " 祟りを信じまいとする俺は人間の犯人を切望し、", + NULL, "Refusing to believe there was a curse, I wanted there to be a human perpetrator.", Line_WaitForInput); + OutputLine(NULL, "……近しい仲間たちにその嫌疑がかかった今、都合よくすり替え、今度はオヤシロさまの祟りのせいにしようとしている。", + NULL, " ...Now that my close friends were the ones under suspicion, I changed my beliefs at my own convenience, saying it was Oyashiro-sama's curse to blame.", Line_Normal); + ClearMessage(); + +// 俺にとって、レナたちが一連の怪死事件に深く関わっているかもしれないことと@オヤシロさまの祟りが実在することを認めるのと……どちらがマシなんだろう¥ + OutputLine(NULL, " 俺にとって、レナたちが一連の怪死事件に深く関わっているかもしれないことと、", + NULL, "Which was the better choice? Accepting that Oyashiro-sama's curse exists...", Line_WaitForInput); + OutputLine(NULL, "オヤシロさまの祟りが実在することを認めるのと……どちらがマシなんだろう?", + NULL, " Or that Rena and the rest of them... were deeply involved in the string of mysterious deaths?", Line_Normal); + ClearMessage(); + +// 考えたくなかった@ + OutputLine(NULL, " 考えたくなかった。", + NULL, "I didn't want to think about it.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 考えないことによって、これまでと同じ日々が維持できると…そう信じたかった@ + OutputLine(NULL, " 考えないことによって、これまでと同じ日々が維持できると…そう信じたかった。", + NULL, "If I just didn't think about it, I'd be able to continue the same as always... I wanted to believe that...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// だが!s400…………!sdそれはもう無理なのだ@ + OutputLine(NULL, " だが", + NULL, "But...", Line_ContinueAfterTyping); +// !s400 + + SetSpeedOfMessage( TRUE, 0, ); + + OutputLine(NULL, "…………", + NULL, " ...", Line_ContinueAfterTyping); +//!sd + + SetSpeedOfMessage( FALSE, 0, ); + + OutputLine(NULL, "それはもう無理なのだ。", + NULL, "That was no longer possible.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 彼女らのメッセージは受け取ってしまった@ + OutputLine(NULL, " 彼女らのメッセージは受け取ってしまった。", + NULL, "I had received their message.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +// …それを何とか都合よく曲解しようとする自分の女々しさが情けなかった¥ + OutputLine(NULL, " …それを何とか都合よく曲解しようとする自分の女々しさが情けなかった。", + NULL, "...It was pathetic of me to try and bend the meaning to my own convenience.", Line_Normal); + ClearMessage(); + +// 敵が人間だろうと祟りだろうと@……俺は殺されない@ + OutputLine(NULL, " 敵が人間だろうと祟りだろうと。", + NULL, "Regardless of my opponent being a human or curse.", Line_WaitForInput); + OutputLine(NULL, "……俺は殺されない。", + NULL, " ...I won't let it kill me.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 殺されてたまるかよ@ ……こんな訳もわからずに…@ + OutputLine(NULL, " 殺されてたまるかよ!", + NULL, "As if I would just bend over and give in!", Line_WaitForInput); + OutputLine(NULL, " ……こんな訳もわからずに…!", + NULL, " ...For no good reason at all...!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + FadeOutBGM( 2, 1000, TRUE ); + DisableWindow(); + DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + DrawSceneWithMask( "bg_019", "up", 0, 0, 1300 ); + + + PlayBGM( 2, "lsys12", 128, 0 ); + +//「圭一くん@ …さっきから変な顔してる@何でだろ?!w500 だろ?@ + PlaySE(3, "S01/02/120200185", 128, 64); + OutputLine(NULL, "「圭一くん?", + NULL, "\"Keiichi-kun?", Line_WaitForInput); + PlaySE(3, "S01/02/120200186", 128, 64); + OutputLine(NULL, " …さっきから変な顔してる。", + NULL, " ...You've been making a really weird face.", Line_WaitForInput); + OutputLine(NULL, "何でだろ?", + NULL, " Why, I wonder?", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, " だろ?」", + NULL, " I wonder?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナの声にはっとし、我に帰った¥ + OutputLine(NULL, " レナの声にはっとし、我に帰った。", + NULL, "Inhaling sharply upon hearing Rena's voice, I came back to my senses.", Line_Normal); + ClearMessage(); + +// 気付けばそこはもう昇降口だった¥ + OutputLine(NULL, " 気付けばそこはもう昇降口だった。", + NULL, "Before I had realized it, we were already at the entrance.", Line_Normal); + ClearMessage(); + +// 頭を軽く数回振り、たった今まで頭を満たしていた恐ろしい妄想を振り払った@ + OutputLine(NULL, " 頭を軽く数回振り、たった今まで頭を満たしていた恐ろしい妄想を振り払った。", + NULL, "Shaking my head a few times, I exorcised all those terrifying thoughts.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// いくらなんだって…レナがこんな恐ろしいことをするわけがない……@ + OutputLine(NULL, " いくらなんだって…レナがこんな恐ろしいことをするわけがない……!", + NULL, "No matter how you looked at it... there's no way Rena could have done such terrible things...!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それはまるで、自らに言い聞かせるようなか細さがあった…¥ + OutputLine(NULL, " それはまるで、自らに言い聞かせるようなか細さがあった…。", + NULL, "It was like I was trying to placate myself...", Line_Normal); + ClearMessage(); + +//■教室へ + + FadeOutBGM( 2, 1000, TRUE ); + DisableWindow(); + DrawSceneWithMask( "black", "down", 0, 0, 1300 ); + PlaySE( 3, "wa_020", 128, 64 ); + DrawSceneWithMask( "bg_108", "left", 0, 0, 200 ); + + SetValidityOfInput( FALSE ); + Wait( 1500 ); + SetValidityOfInput( TRUE ); + PlaySE( 3, "wa_029", 128, 64 ); + DrawScene( "white", 200 ); + DrawScene( "bg_108", 50 ); + + ShakeScreenSx( 1, 0, ); + +// がらりと扉を開き、教室へ踏み込もうとすると同時に、頭にチョークだらけの黒板消しが落ちてきた@ + OutputLine(NULL, " がらりと扉を開き、教室へ踏み込もうとすると同時に、頭にチョークだらけの黒板消しが落ちてきた。", + NULL, "As I slid the door open, a blackboard eraser loaded with chalk dropped down on my head the moment I stepped into the classroom.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// チョークの粉末が目に入り、しばし苦痛を味わう¥ + OutputLine(NULL, " チョークの粉末が目に入り、しばし苦痛を味わう。", + NULL, "The chalk dust went into my eyes, inducing a brief moment of agony.", Line_Normal); + ClearMessage(); + DisableWindow(); + PlayBGM( 1, "msys12", 128, 0 ); + DrawBustshotWithFiltering( 3, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「をっほっほっほ@ ズル休みの圭一さんにはお似合いですことよ~!@ + PlaySE(3, "S01/04/120400053", 128, 64); + OutputLine(NULL, "「をっほっほっほ!", + NULL, "\"Oh ho ho ho ho!", Line_WaitForInput); + PlaySE(3, "S01/04/120400054", 128, 64); + OutputLine(NULL, " ズル休みの圭一さんにはお似合いですことよ〜!」", + NULL, " How befitting for the truant Keiichi-san~!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + +//「圭一もレナも、おはようございますです。@ + PlaySE(3, "S01/05/120500026", 128, 64); + OutputLine(NULL, "「圭一もレナも、おはようございますです。」", + NULL, "\"Good morning to both of you, Keiichi and Rena.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + FadeAllBustshots( 400, TRUE ); + DrawBustshotWithFiltering( 2, "re_se_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「おっはよー☆ 沙都子ちゃんに梨花ちゃ~ん!¥ + PlaySE(3, "S01/02/120200188", 128, 64); + OutputLine(NULL, "「おっはよー☆ 沙都子ちゃんに梨花ちゃ〜ん!」", + NULL, "\"Good morning-☆ Satoko-chan, Rika-chan~!\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_109", "left", 0, 0, 300 ); + +// 何となくテンションが合わなかったので、沙都子のトラップにも過剰に反応はしなかった@ + OutputLine(NULL, " 何となくテンションが合わなかったので、沙都子のトラップにも過剰に反応はしなかった。", + NULL, "Not quite in the mood for it, I didn't really react to Satoko's trap.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 沙都子は俺が横を通り過ぎる時、何らかの攻撃があるものと思って身構えていたようだったが、俺が黙って通り過ぎただけだったので拍子抜けした様子だった¥ + OutputLine(NULL, " 沙都子は俺が横を通り過ぎる時、何らかの攻撃があるものと思って身構えていたようだったが、俺が黙って通り過ぎただけだったので拍子抜けした様子だった。", + NULL, "Satoko braced herself as I passed by, expecting me to attack her. She seemed a bit disappointed as I simply walked by silently.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshotWithFiltering( 1, "sa_se_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「な、なんなんですの…@ 張り合いがありませんわ。@ + PlaySE(3, "S01/04/120400055", 128, 64); + OutputLine(NULL, "「な、なんなんですの…?", + NULL, "\"Wh-What is this...?", Line_WaitForInput); + PlaySE(3, "S01/04/120400056", 128, 64); + OutputLine(NULL, " 張り合いがありませんわ。」", + NULL, " How discouraging, indeed.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「…圭一、まだ本調子じゃないみたいです。@ + PlaySE(3, "S01/05/120500027", 128, 64); + OutputLine(NULL, "「…圭一、まだ本調子じゃないみたいです。」", + NULL, "\"...Keiichi doesn't seem back to his usual self yet.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshotWithFiltering( 2, "re_se_de_b1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「うん@……だから今日は加減してあげて、ね。@ + PlaySE(3, "S01/02/120200189", 128, 64); + OutputLine(NULL, "「うん。", + NULL, "\"Yeah.", Line_WaitForInput); + PlaySE(3, "S01/02/120200190", 128, 64); + OutputLine(NULL, "……だから今日は加減してあげて、ね。」", + NULL, " ...Take it easy on him for today, 'kay?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 突然、俺の肩がバシンと叩かれた。ちょっと痛い…¥ + OutputLine(NULL, " 突然、俺の肩がバシンと叩かれた。ちょっと痛い…。", + NULL, "Suddenly, there was a slap down on my shoulder. It hurt a bit...", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); + DrawBustshot( 1, "me_se_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「よ! 圭ちゃん、しっかり休んできたー?@ + PlaySE(3, "S01/03/120300122", 128, 64); + OutputLine(NULL, "「よ! 圭ちゃん、しっかり休んできたー?」", + NULL, "\"Hey! Kei-chan, did you get enough rest?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 魅音だった@ + OutputLine(NULL, " 魅音だった。", + NULL, "It was Mion.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナのことで頭がいっぱいだったが……魅音だって当事者のひとりなのだ@ + OutputLine(NULL, " レナのことで頭がいっぱいだったが……魅音だって当事者のひとりなのだ。", + NULL, "My mind was full with the stuff about Rena... but Mion was also a party of interest.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 思い出すんだ圭一@…昨日の鷹のような眼差しを¥ + OutputLine(NULL, " 思い出すんだ圭一。", + NULL, "Remember, Keiichi.", Line_WaitForInput); + OutputLine(NULL, "…昨日の鷹のような眼差しを。", + NULL, " ...That hawkish gaze from yesterday.", Line_Normal); + ClearMessage(); + +//「!s500……!sdあぁ、………おはよ。@ + OutputLine(NULL, "「", + NULL, "\"", Line_ContinueAfterTyping); +//!s500 + + SetSpeedOfMessage( TRUE, 0, ); + + OutputLine(NULL, "……", + NULL, "...", Line_ContinueAfterTyping); +//!sd + + SetSpeedOfMessage( FALSE, 0, ); + + OutputLine(NULL, "あぁ、………おはよ。」", + NULL, "Yeah... Morning.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 1, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「なんだなんだ、ずいぶんと覇気のない挨拶じゃ~ん@ 差し入れのおはぎ、ちゃんと食べてくれなかったのー?@ + PlaySE(3, "S01/03/120300123", 128, 64); + OutputLine(NULL, "「なんだなんだ、ずいぶんと覇気のない挨拶じゃ〜ん?", + NULL, "\"What's with that unenergetic greeting?", Line_WaitForInput); + PlaySE(3, "S01/03/120300124", 128, 64); + OutputLine(NULL, " 差し入れのおはぎ、ちゃんと食べてくれなかったのー?」", + NULL, " Did you eat the mochi I brought you?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ちゃんと食べたからこの様子なんだよ…@言葉が喉のそこまで出掛かった¥ + OutputLine(NULL, " ちゃんと食べたからこの様子なんだよ…。", + NULL, "Because I ate them, I'm like this...", Line_WaitForInput); + OutputLine(NULL, "言葉が喉のそこまで出掛かった。", + NULL, " Those words were itching to be blurted out.", Line_Normal); + ClearMessage(); + +//「…やっぱ食欲がなくてさ@…いくつかは食べたけど、だいぶ残しちゃったんだ。@ + PlaySE(3, "S01/01/120100370", 128, 64); + OutputLine(NULL, "「…やっぱ食欲がなくてさ。", + NULL, "\"...I really just didn't have the appetite.", Line_WaitForInput); + PlaySE(3, "S01/01/120100371", 128, 64); + OutputLine(NULL, "…いくつかは食べたけど、だいぶ残しちゃったんだ。」", + NULL, " ...I ate a few, but quite a lot were left over.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 1, "me_se_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「あれ? じゃあ宿題は@ どれがレナの手作りか、ってのの回答は?@ + PlaySE(3, "S01/03/120300125", 128, 64); + OutputLine(NULL, "「あれ? じゃあ宿題は?", + NULL, "\"Huh? What about the homework?", Line_WaitForInput); + PlaySE(3, "S01/03/120300126", 128, 64); + OutputLine(NULL, " どれがレナの手作りか、ってのの回答は?」", + NULL, " Do you have an answer for which one was Rena's?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「圭一くん、宿題忘れなんだって@あはははは。@ + PlaySE(3, "S01/02/120200191", 128, 64); + OutputLine(NULL, "「圭一くん、宿題忘れなんだって。", + NULL, "\"I can't believe you'd forget your homework, Keiichi-kun.", Line_WaitForInput); + PlaySE(3, "S01/02/120200192", 128, 64); + OutputLine(NULL, "あはははは。」", + NULL, " Ahahahaha.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 1, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「……ありゃあ……じゃあ仕方ないねぇ、罰ゲーム@…いっしっしっし!@ + PlaySE(3, "S01/03/120300127", 128, 64); + OutputLine(NULL, "「……ありゃあ……じゃあ仕方ないねぇ、罰ゲーム。", + NULL, "\"...Sheesh... then we can't help it... time for your penalty~", Line_WaitForInput); + PlaySE(3, "S01/03/120300128", 128, 64); + OutputLine(NULL, "…いっしっしっし!」", + NULL, " ...Mihehehehe!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 嫌らしい笑いを浮かべると、魅音は席へ戻って行った¥ + OutputLine(NULL, " 嫌らしい笑いを浮かべると、魅音は席へ戻って行った。", + NULL, "Flashing a lurid smile, Mion returned to her seat.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); + +// そんなやり取りをクラスメートが不審がる様子はなかった@ + OutputLine(NULL, " そんなやり取りをクラスメートが不審がる様子はなかった。", + NULL, "There was nothing from our exchanges that would cause our classmates to suspect anything was amiss.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// そりゃそうだ@ + OutputLine(NULL, " そりゃそうだ。", + NULL, "But of course...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 今朝までのやり取りを誰が聞いたって@…不審な様子があるわけがない@ + OutputLine(NULL, " 今朝までのやり取りを誰が聞いたって。", + NULL, "Anyone listening to our conversations up until this morning...", Line_WaitForInput); + OutputLine(NULL, "…不審な様子があるわけがない。", + NULL, " wouldn't see anything suspicious.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// だからこそ……怖かった@ + OutputLine(NULL, " だからこそ……怖かった。", + NULL, "That was why... it was so frightening.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 前原圭一という一個人にどんなハプニングが起ころうと、絶対に疑われなさそうなそんな素振りが…逆に恐ろしかった¥ + OutputLine(NULL, " 前原圭一という一個人にどんなハプニングが起ころうと、絶対に疑われなさそうなそんな素振りが…逆に恐ろしかった。", + NULL, "They acted in a way that, regardless of whatever happened to Keiichi Maebara, no one would ever suspect them... That fact had me terrified.", Line_Normal); + ClearMessage(); + + PlaySE( 3, "wa_001", 128, 64 ); +// やがて先生がやってきた@ + OutputLine(NULL, " やがて先生がやってきた。", + NULL, "Soon the teacher came.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺の体調を尋ねると出席を取り、そしていつもの退屈な日常を再開した¥ + OutputLine(NULL, " 俺の体調を尋ねると出席を取り、そしていつもの退屈な日常を再開した。", + NULL, "After she asked how I felt and took attendance, another dull, ordinary day began.", Line_Normal); + ClearMessage(); + +//mov %CAMP_MUGIC,0 + DisableWindow(); + SetValidityOfInput( FALSE ); +// Wait( 1000 ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + Wait( 2000 ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + Wait( 1000 ); + FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); + DrawScene( "black", 3000 ); + SetValidityOfInput( TRUE ); + +//■作戦会議の授業中 + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + PlayBGM( 2, "lsys12", 128, 0 ); + DisableWindow(); + DrawSceneWithMask( "bg_109", "up", 0, 0, 1300 ); + +// 自習状態の授業中は、今の自分の置かれている立場を考えるのに都合がよかった¥ + OutputLine(NULL, " 自習状態の授業中は、今の自分の置かれている立場を考えるのに都合がよかった。", + NULL, "This free study period was a convenient time to consider where I stood.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + +// 俺は軽く目を閉じ、自分が置かれている理不尽な状態について考えてみることにする@ + OutputLine(NULL, " 俺は軽く目を閉じ、自分が置かれている理不尽な状態について考えてみることにする。", + NULL, "I gently closed my eyes and pondered the ridiculous position I was in right now.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// まず…忘れてはならないのは…自分がどれほど危険な状態にあるか、だ¥ + OutputLine(NULL, " まず…忘れてはならないのは…自分がどれほど危険な状態にあるか、だ。", + NULL, "First of all... What I shouldn't forget... was how dangerous of a situation I was in.", Line_Normal); + ClearMessage(); + + PlayBGM( 1, "msys15", 128, 0 ); + +// 自分は彼女らにとって好ましくないことを知る人間になってしまった@ + OutputLine(NULL, " 自分は彼女らにとって好ましくないことを知る人間になってしまった。", + NULL, "I had fallen out of favor with them.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 大石さんと何度かの接触を重ね、核心に迫ろうとしているかに見える@ + OutputLine(NULL, " 大石さんと何度かの接触を重ね、核心に迫ろうとしているかに見える。", + NULL, "After interacting with Ooishi-san multiple times, I could see it as I was getting closer to the heart of the matter.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 昨日のおはぎはそれへの警告だと考えるのが妥当だろう¥ + OutputLine(NULL, " 昨日のおはぎはそれへの警告だと考えるのが妥当だろう。", + NULL, "The warning yesterday with the mochi was a good indicator of that.", Line_Normal); + ClearMessage(); + +// ……いや、…警告という言い方自体、相も変わらず女々しい言い方だ@ + OutputLine(NULL, " ……いや、…警告という言い方自体、相も変わらず女々しい言い方だ。", + NULL, "...No... Calling it a warning was just my habit of understating things.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 彼女らにとってあのおはぎは俺を萎縮させ時間を稼ぐ意味しかないだろう@ + OutputLine(NULL, " 彼女らにとってあのおはぎは俺を萎縮させ時間を稼ぐ意味しかないだろう。", + NULL, "It probably had no meaning beyond stunting my progress and buying themselves some time.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// …俺を完全な方法で「消し去る」までの!s100………!sd!w1000時間稼ぎ@ + OutputLine(NULL, " …俺を完全な方法で「消し去る」までの………", + NULL, "...Until they had a method of completely \"erasing\" me...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "時間稼ぎ。", + NULL, " They were just biding their time.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 俺が脅しに屈したって、知りすぎた人間には変わらないのだから¥ + OutputLine(NULL, " 俺が脅しに屈したって、知りすぎた人間には変わらないのだから。", + NULL, "Even though they were keeping me under their thumb with threats, it didn't change the fact that I knew too much.", Line_Normal); + ClearMessage(); + +// その時、机のひんやりとした手触りが、去年までこの席を使い、そして失踪した男、北条悟史のことを思い出させた¥ + OutputLine(NULL, " その時、机のひんやりとした手触りが、去年までこの席を使い、そして失踪した男、北条悟史のことを思い出させた。", + NULL, "The chilling sensation of my desk made me recall Satoshi Houjou, the boy who was using this seat until last year when he disappeared.", Line_Normal); + ClearMessage(); + +// 彼もまた…俺と同様だったのだろうか@ + OutputLine(NULL, " 彼もまた…俺と同様だったのだろうか?", + NULL, "Was he also... similar to me?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 余計な事まで知ってしまい……消されてしまった…@ + OutputLine(NULL, " 余計な事まで知ってしまい……消されてしまった…?", + NULL, "Did he learn something he shouldn't have... and was erased...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ………くそ…@ 俺は…簡単に消されたりはしないぞ……!w1000絶対に…!¥ + OutputLine(NULL, " ………くそ…!", + NULL, "...Damn...!", Line_WaitForInput); + OutputLine(NULL, " 俺は…簡単に消されたりはしないぞ……", + NULL, " I wouldn't... let them get rid of me so easily...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "絶対に…!!", + NULL, " Never...!!", Line_Normal); + ClearMessage(); + +// だが…本当に俺は命を狙われているんだろうか…¥ + OutputLine(NULL, " だが…本当に俺は命を狙われているんだろうか…?", + NULL, "But... were they really trying to kill me...?", Line_Normal); + ClearMessage(); + +// レナたちを疑いながらも…同時にかばうような、そんな二律背反の気持ちはさっきからずっとあった@ + OutputLine(NULL, " レナたちを疑いながらも…同時にかばうような、そんな二律背反の気持ちはさっきからずっとあった。", + NULL, "I've had these contradictory feelings for a while now. Even though I suspected them... I felt I had to cover for them.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 不審な行動・言動をあれだけ目の当たりにしながらも、こうして朝日の中にいると全部ウソなんじゃないかと思えて…@いや、思い込もうとしてしまう¥ + OutputLine(NULL, " 不審な行動・言動をあれだけ目の当たりにしながらも、こうして朝日の中にいると全部ウソなんじゃないかと思えて……", + NULL, "With all of their suspicious behavior, a morning like this just made it all seem like an elaborate hoax.", Line_WaitForInput); + OutputLine(NULL, "いや、思い込もうとしてしまう。", + NULL, " No, that's just what I want to believe.", Line_Normal); + ClearMessage(); + +// 俺は仲間を疑っている¥ + OutputLine(NULL, " 俺は仲間を疑っている?", + NULL, "Doubting my friends?", Line_Normal); + ClearMessage(); + +// かばっている¥ + OutputLine(NULL, " かばっている?", + NULL, "Covering for them?", Line_Normal); + ClearMessage(); + +// 命を狙われている¥ + OutputLine(NULL, " 命を狙われている?", + NULL, "My life was in danger...", Line_Normal); + ClearMessage(); + +// いない¥ + OutputLine(NULL, " いない?", + NULL, "Or was it?", Line_Normal); + ClearMessage(); + +// 本当にずれた論点だった@ + OutputLine(NULL, " 本当にずれた論点だった。", + NULL, "Actually, I was debating the wrong point.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 自らが置かれている現状を思えば…そんなのはとっくの昔の論点のはずなのだ…@ + OutputLine(NULL, " 自らが置かれている現状を思えば…そんなのはとっくの昔の論点のはずなのだ…。", + NULL, "Given my current situation... Those points were something that should have been deliberated on a long time ago...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// なぁ……本当に俺は…命を狙われているのか…@ レナたちに……@ + OutputLine(NULL, " なぁ……本当に俺は…命を狙われているのか…?", + NULL, "But really... Rena and the rest of them...", Line_WaitForInput); + OutputLine(NULL, " レナたちに……。", + NULL, " Were they actually aiming to kill me?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// そんな俺の煮え切らない思考を、俺の中のもうひとりが罵倒した¥ + OutputLine(NULL, " そんな俺の煮え切らない思考を、俺の中のもうひとりが罵倒した。", + NULL, "The little voice inside me continued to torment me with these unresolvable trains of thought.", Line_Normal); + ClearMessage(); + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + +// 馬鹿かよ前原圭一!! そんなのは決まってるじゃないか!@ + OutputLine(NULL, " 馬鹿かよ前原圭一!! そんなのは決まってるじゃないか!!", + NULL, "Are you an idiot, Keiichi Maebara!? The answer should be obvious!", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// で、…でもひょっとしたら……裁縫針は本当に偶然の、事故かもしれないだろ…@ + OutputLine(NULL, " で、…でもひょっとしたら……裁縫針は本当に偶然の、事故かもしれないだろ…?", + NULL, "B... But maybe... that sewing needle might have been just an accident, right...?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 裁縫針がどう間違ったらおはぎに混ざるんだ?! お人好しも大概にしろ!¥ + OutputLine(NULL, " 裁縫針がどう間違ったらおはぎに混ざるんだ?! お人好しも大概にしろ!!", + NULL, "How could you screw up and drop a sewing needle into a piece of mochi!? The benefit of the doubt can only go so far!!", Line_Normal); + ClearMessage(); + +// 確かにレナも魅音も…不審な態度や言動があるけど…ひょっとしたら何かの誤解で…@ + OutputLine(NULL, " 確かにレナも魅音も…不審な態度や言動があるけど…ひょっとしたら何かの誤解で…。", + NULL, "Both Rena and Mion... had acted and behaved suspiciously... but maybe it was all some sort of misunderstanding...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 何の誤解だよ?@ 不審どころか…異常なのは明白だろッ?@ + OutputLine(NULL, " 何の誤解だよ?!", + NULL, "What kind of misunderstanding!?", Line_WaitForInput); + OutputLine(NULL, " 不審どころか…異常なのは明白だろッ?!", + NULL, " It wasn't just suspicious... it was outright ludicrous, right!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +// レナには嘘を正されただけだし……魅音には昼飯を聞かれただけだし……¥ + OutputLine(NULL, " レナには嘘を正されただけだし……魅音には昼飯を聞かれただけだし……。", + NULL, "Rena just corrected me for lying... and Mion only asked me about what I had for lunch...", Line_Normal); + ClearMessage(); + +// そのレナは部屋の前で1時間も聞き耳を立ててたんだぞ?@ + OutputLine(NULL, " そのレナは部屋の前で1時間も聞き耳を立ててたんだぞ?!", + NULL, "Rena was standing outside our door eavesdropping for a good hour, you know!?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// そ、それはきっと…俺の電話が終わるのを待ってて……@ + OutputLine(NULL, " そ、それはきっと…俺の電話が終わるのを待ってて……。", + NULL, "Sh-She was... probably just waiting for my phone call to end...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 1時間もずっと部屋の前で?! そしてそのまま何も告げずに帰るか普通?@ + OutputLine(NULL, " 1時間もずっと部屋の前で?! そしてそのまま何も告げずに帰るか普通?!", + NULL, "For a whole HOUR outside your room!? And is it normal to go home afterwards without saying anything!?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ………………¥ + OutputLine(NULL, " ………………。", + NULL, "...", Line_Normal); + ClearMessage(); + +// 大石さんに聞かされただろ?@ レナが前の学校で何をしたかを!@ + OutputLine(NULL, " 大石さんに聞かされただろ?!", + NULL, "You heard from Ooishi-san, didn't you!?", Line_WaitForInput); + OutputLine(NULL, " レナが前の学校で何をしたかを!!", + NULL, " About what Rena did at her former school?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// で、でも…それはオヤシロさまのせいだって病院で……@ + OutputLine(NULL, " で、でも…それはオヤシロさまのせいだって病院で……。", + NULL, "B-But... At the hospital, she said it was Oyashiro-sama's fault she...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + DisableWindow(); + DrawScene( "bg_108", 50 ); + + PlaySE( 3, "wa_027", 128, 64 ); + +//「いい加減にしろよ前原圭一。お前、命を狙われてるって自覚、あるのかよ?!¥ + PlaySE(3, "S01/01/120100372", 128, 64); + OutputLine(NULL, "「いい加減にしろよ前原圭一。お前、命を狙われてるって自覚、あるのかよ?!」", + NULL, "\"Cut it out, Keiichi Maebara. Don't you realize they're out to kill you!?\"", Line_Normal); + ClearMessage(); + + PlayBGM( 1, "msys12", 128, 0 ); + +// ッ?@ + OutputLine(NULL, " ッ?!", + NULL, "Ngh!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それは自分が、無意識の内に口にした言葉だった@ + OutputLine(NULL, " それは自分が、無意識の内に口にした言葉だった。", + NULL, "I inadvertently blurted those words out loud.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 自らのあまりにストレートな言葉に…しばし呆然とし、誰かに聞かれはしなかったかと周りを伺った¥ + OutputLine(NULL, " 自らのあまりにストレートな言葉に…しばし呆然とし、誰かに聞かれはしなかったかと周りを伺った。", + NULL, "Hearing myself say that so directly left me dumbfounded for a few moments. Afterwards, I had to look around to check if anyone else had heard it.", Line_Normal); + ClearMessage(); + +// ……今の独り言は…あまりに真を突いていた@ + OutputLine(NULL, " ……今の独り言は…あまりに真を突いていた。", + NULL, "My little soliloquy cut a little too close to the truth.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺はレナたちから殺意を感じながらも、…心のどこかで、それを否定している@ + OutputLine(NULL, " 俺はレナたちから殺意を感じながらも、…心のどこかで、それを否定している。", + NULL, "Even though I could feel the murderous intent from Rena and the others... part of me somewhere was still trying to deny that.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// この期に及んで…そんな躊躇は命取りだ@…それはわかってる@ + OutputLine(NULL, " この期に及んで…そんな躊躇は命取りだ。", + NULL, "This late in the game... such hesitation could be fatal.", Line_WaitForInput); + OutputLine(NULL, "…それはわかってる。", + NULL, " ...I knew that.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが…俺は平均的な男子生徒で……ごく普通の生い立ちのごく普通の男なんだよ¥ + OutputLine(NULL, " だが…俺は平均的な男子生徒で……ごく普通の生い立ちのごく普通の男なんだよ!", + NULL, "But... I was just your average student... a man living his normal, ordinary life!", Line_Normal); + ClearMessage(); + +// 先週の日曜日まで楽しく笑い合ってた仲間たちが…自分に殺意を抱いてるなんて…急に信じられるかよ…?!!w600 なぁ…@ + OutputLine(NULL, " 先週の日曜日まで楽しく笑い合ってた仲間たちが…自分に殺意を抱いてるなんて…急に信じられるかよ…?!", + NULL, "Do you think I could suddenly believe... that my friends, who I had been happily laughing together with up until last Sunday... now intended to kill me...!?", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 600 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, " なぁ…?", + NULL, " Right...?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +//「甘えるな圭一ッ!!!!@ + PlaySE(3, "S01/01/120100373", 128, 64); + OutputLine(NULL, "「甘えるな圭一ッ!!!!」", + NULL, "\"You're too soft, Keiichi!!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 今度は意識して、自分だけに聞こえるよう下腹に力を入れて小さく叫んだ¥ + OutputLine(NULL, " 今度は意識して、自分だけに聞こえるよう下腹に力を入れて小さく叫んだ。", + NULL, "This time, I remembered to keep my voice down so only I could hear it.", Line_Normal); + ClearMessage(); + +// ひとつわかったことがある@ + OutputLine(NULL, " ひとつわかったことがある。", + NULL, "There was one thing I now understood.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺は…甘い@ + OutputLine(NULL, " 俺は…甘い。", + NULL, "I was... too soft.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナたちがどれほど恐ろしい存在なのかを理解していない@いや、理解しようともしていない¥ + OutputLine(NULL, " レナたちがどれほど恐ろしい存在なのかを理解していない。", + NULL, "I didn't completely understand how dangerous Rena and the rest of them were.", Line_WaitForInput); + OutputLine(NULL, "いや、理解しようともしていない。", + NULL, " No, I wasn't trying to understand.", Line_Normal); + ClearMessage(); + +// 大石さんの心遣いに甘え、核心に耳を貸さなかった@ + OutputLine(NULL, " 大石さんの心遣いに甘え、核心に耳を貸さなかった。", + NULL, "I was too soft for not listening to Ooishi-san when he was earnestly showing me the heart of the matter.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 落胆したふりをすることで、聞かなかった@理解しなかった@逃げていた@ + OutputLine(NULL, " 落胆したふりをすることで、聞かなかった。", + NULL, "I didn't listen because I was too busy pretending to be dejected.", Line_WaitForInput); + OutputLine(NULL, "理解しなかった。", + NULL, " I didn't comprehend it.", Line_WaitForInput); + OutputLine(NULL, "逃げていた。", + NULL, " I was just running away.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺に理解できないから殺意はない、などという甘えはもう捨てるんだ…¥ + OutputLine(NULL, " 俺に理解できないから殺意はない、などという甘えはもう捨てるんだ…!", + NULL, "I didn't comprehend it, so nobody had any notion to try and kill me? I needed to get rid of such naive thoughts...!", Line_Normal); + ClearMessage(); + + + PlaySE( 3, "wa_001", 128, 64 ); + +// そう決意したとき、終業の鐘の音が聞こえてきた¥ + OutputLine(NULL, " そう決意したとき、終業の鐘の音が聞こえてきた。", + NULL, "As I made that resolution, I heard the bell signaling the end of class.", Line_Normal); + ClearMessage(); + +// …早い@ + OutputLine(NULL, " …早い。", + NULL, "...So soon.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 今日という一日はもう終わりだった@ + OutputLine(NULL, " 今日という一日はもう終わりだった。", + NULL, "The day was already over.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 食事をした記憶も、授業を受けた記憶も、何も残っていなかった@ + OutputLine(NULL, " 食事をした記憶も、授業を受けた記憶も、何も残っていなかった。", + NULL, "I didn't recall eating lunch or doing anything in class.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 仲間たちは机を向かい合わせて放課後の部活の準備中だ@ + OutputLine(NULL, " 仲間たちは机を向かい合わせて放課後の部活の準備中だ。", + NULL, "My friends were putting their desks together in preparation for club activities.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 今までの俺なら、大喜びであの輪に飛び込んでいくのだろう…¥ + OutputLine(NULL, " 今までの俺なら、大喜びであの輪に飛び込んでいくのだろう…。", + NULL, "Not long ago, I would probably have happily jumped into that circle...", Line_Normal); + ClearMessage(); + DisableWindow(); + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + PlayBGM( 1, "msys06", 128, 0 ); + DrawBustshotWithFiltering( 3, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「あらあら圭一さん@ 帰り支度とはあんまりですことよー?@ + PlaySE(3, "S01/04/120400057", 128, 64); + OutputLine(NULL, "「あらあら圭一さん?", + NULL, "\"My, my, Keiichi-san?", Line_WaitForInput); + PlaySE(3, "S01/04/120400058", 128, 64); + OutputLine(NULL, " 帰り支度とはあんまりですことよー?」", + NULL, " How rude of you to even think about leaving!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 沙都子の口調があまりにいつも通りで……胸が痛んだ@ + OutputLine(NULL, " 沙都子の口調があまりにいつも通りで……胸が痛んだ。", + NULL, "The way Satoko spoke was so typical and familiar... it almost physically hurt.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "re_se_ha_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「あれ? 圭一くん、今日は都合悪いのかな?…かな@ 今日こそ二人で大勝利………!w1000はぅ…。@ + PlaySE(3, "S01/02/120200193", 128, 64); + OutputLine(NULL, "「あれ? 圭一くん、今日は都合悪いのかな?…かな?", + NULL, "\"Huh? Keiichi-kun, is today not a good day, I wonder? ...I wonder?", Line_WaitForInput); + OutputLine(NULL, " 今日こそ二人で大勝利………", + NULL, " And we were going to win big together...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "はぅ…。」", + NULL, " Hao...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナの、せっかく楽しみにしていたのに…という表情が辛い¥ + OutputLine(NULL, " レナの、せっかく楽しみにしていたのに…という表情が辛い。", + NULL, "Seeing Rena's expression... which said she was really looking forward to today, was hard to take.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); + +// なぁ圭一。……実は大石さんが大悪党で、俺をみんなから引き離すために嘘をついてるんじゃないだろうか…¥ + OutputLine(NULL, " なぁ圭一。……実は大石さんが大悪党で、俺をみんなから引き離すために嘘をついてるんじゃないだろうか…?", + NULL, "Hey, Keiichi... Maybe Ooishi-san is just some enormous jerk trying to separate me from the others by lying to me...?", Line_Normal); + ClearMessage(); + +// パシーンッ!@ + OutputLine(NULL, " パシーンッ!!", + NULL, "Slap!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 軟弱な考えを追い払うため、自らの手で頬に平手打ちした@ + OutputLine(NULL, " 軟弱な考えを追い払うため、自らの手で頬に平手打ちした。", + NULL, "Trying to expunge such weak-minded thinking, I slapped myself in the face.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 2, "re_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + +//「け、圭一くん…?@ + PlaySE(3, "S01/02/120200195", 128, 64); + OutputLine(NULL, "「け、圭一くん…?」", + NULL, "\"K-Keiichi-kun...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あぁ…レナは本当に俺を殺そうとしているんだろうか…?@ + OutputLine(NULL, " あぁ…レナは本当に俺を殺そうとしているんだろうか…??", + NULL, "Yeah... was Rena really trying to kill me...??", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 誰か嘘だと言って欲しい@嘘でもいいから嘘と言って欲しい¥ + OutputLine(NULL, " 誰か嘘だと言って欲しい。", + NULL, "I wish someone would tell me it was a hoax.", Line_WaitForInput); + OutputLine(NULL, "嘘でもいいから嘘と言って欲しい。", + NULL, " I didn't care if it actually was one or not, I just wanted someone to say it was.", Line_Normal); + ClearMessage(); + +// ……く、また甘えた考えを…!@ + OutputLine(NULL, " ……く、また甘えた考えを…!!", + NULL, "...Guh, yet another weak-willed thought...!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺ってヤツは…どうしてこうまで甘いんだ?¥ + OutputLine(NULL, " 俺ってヤツは…どうしてこうまで甘いんだ?!", + NULL, "How did I ever become this naive!?", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「だ、大丈夫…? 頭痛いの?@ + PlaySE(3, "S01/02/120200196", 128, 64); + OutputLine(NULL, "「だ、大丈夫…? 頭痛いの?」", + NULL, "\"A-Are you all right...? Does your head hurt?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺がひとり苦悩する様がレナにはそう映ったようだった¥ + OutputLine(NULL, " 俺がひとり苦悩する様がレナにはそう映ったようだった。", + NULL, "Apparently that was how my inner dilemma appeared to Rena.", Line_Normal); + ClearMessage(); + +//「顔色悪いよ@ ひとりで帰れる@ …送ってった方がいいかな?…かな?@ + PlaySE(3, "S01/02/120200197", 128, 64); + OutputLine(NULL, "「顔色悪いよ?", + NULL, "\"You're pale!", Line_WaitForInput); + PlaySE(3, "S01/02/120200198", 128, 64); + OutputLine(NULL, " ひとりで帰れる?", + NULL, " Can you make it home by yourself?", Line_WaitForInput); + PlaySE(3, "S01/02/120200199", 128, 64); + OutputLine(NULL, " …送ってった方がいいかな?…かな?」", + NULL, " ...Maybe I should accompany you home, I wonder? ...I wonder?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「いや……いい。…ごめん@ひとりで帰れる@部活はみんなでやってくれよ。@ + PlaySE(3, "S01/01/120100374", 128, 64); + OutputLine(NULL, "「いや……いい。…ごめん。", + NULL, "\"No... it's okay... sorry.", Line_WaitForInput); + PlaySE(3, "S01/01/120100375", 128, 64); + OutputLine(NULL, "ひとりで帰れる。", + NULL, " I can get home by myself.", Line_WaitForInput); + PlaySE(3, "S01/01/120100376", 128, 64); + OutputLine(NULL, "部活はみんなでやってくれよ。」", + NULL, " Just have the meeting without me.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺が部活に参加しないことを知ると魅音が不満そうに口を尖らせた¥ + OutputLine(NULL, " 俺が部活に参加しないことを知ると魅音が不満そうに口を尖らせた。", + NULL, "Upon hearing that I wasn't going to participate in the club meeting, Mion pouted unhappily.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_109", "left", 0, 0, 1300 ); + DrawBustshotWithFiltering( 3, "me_se_th_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「圭ちゃんがリベンジ熱望してたってんで、今日はせっかくこの間の推理ゲームにしたってのになぁ。@ + PlaySE(3, "S01/03/120300129", 128, 64); + OutputLine(NULL, "「圭ちゃんがリベンジ熱望してたってんで、今日はせっかくこの間の推理ゲームにしたってのになぁ。」", + NULL, "\"Since Kei-chan was so bent on a revenge match, we were even going to play that deduction game from before too.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "sa_se_ak_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「圭一さんにはリターンマッチに望む熱いハートはありませんですの@ なっさけないですわね~!¥ + OutputLine(NULL, "「圭一さんにはリターンマッチに望む熱いハートはありませんですの?", + NULL, "\"Keiichi-san doesn't have the burning desire for a rematch?", Line_WaitForInput); + PlaySE(3, "S01/04/120400060", 128, 64); + OutputLine(NULL, " なっさけないですわね〜!」", + NULL, " How pathetic~!\"", Line_Normal); + ClearMessage(); + DisableWindow(); + FadeAllBustshots( 400, TRUE ); + +// 低俗な挑発には乗らない@ + OutputLine(NULL, " 低俗な挑発には乗らない。", + NULL, "I wouldn't fall for some dumb taunt.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 特に買い言葉も返さず、俺はカバンを掴んで席を立とうとした@ + OutputLine(NULL, " 特に買い言葉も返さず、俺はカバンを掴んで席を立とうとした。", + NULL, "Without even a real retort, I just grabbed my bag and was about to get up.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そんな俺の頭に、すっと誰かが手を乗せた¥ + OutputLine(NULL, " そんな俺の頭に、すっと誰かが手を乗せた。", + NULL, "Someone's hand perched itself gently on my head.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 2, "ri_se_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + +//「………圭一、具合悪そうです@………かわいそかわいそですよ。@ + PlaySE(3, "S01/05/120500028", 128, 64); + OutputLine(NULL, "「………圭一、具合悪そうです。", + NULL, "\"... Keiichi doesn't seem to be well.", Line_WaitForInput); + PlaySE(3, "S01/05/120500029", 128, 64); + OutputLine(NULL, "………かわいそかわいそですよ。」", + NULL, " ...How very unfortunate.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 梨花ちゃんだった@ + OutputLine(NULL, " 梨花ちゃんだった。", + NULL, "It was Rika-chan.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 小さな手で、精一杯の背伸びで俺の頭をよちよちと撫でてくれた…@ + OutputLine(NULL, " 小さな手で、精一杯の背伸びで俺の頭をよちよちと撫でてくれた…。", + NULL, "She was stretched up as far as she could, doing her best to pat my head with her petite hand...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// とても気持ちよく、…それがかえって悔しかった¥ + OutputLine(NULL, " とても気持ちよく、…それがかえって悔しかった。", + NULL, "It felt so nice... which made things even harder.", Line_Normal); + ClearMessage(); + +//「…ごめんな@みんな@………じゃ!@ + PlaySE(3, "S01/01/120100377", 128, 64); + OutputLine(NULL, "「…ごめんな。", + NULL, "\"Sorry...", Line_WaitForInput); + PlaySE(3, "S01/01/120100378", 128, 64); + OutputLine(NULL, "みんな。", + NULL, " Everybody.", Line_WaitForInput); + PlaySE(3, "S01/01/120100379", 128, 64); + OutputLine(NULL, "………じゃ!」", + NULL, " ...See you!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + PlaySE( 3, "wa_020", 128, 64 ); + DrawSceneWithMask( "bg_019", "left", 0, 0, 200 ); + + PlayBGM( 1, "msys12", 128, 0 ); +// それだけを言い残し、俺は足早に教室を後にした@ + OutputLine(NULL, " それだけを言い残し、俺は足早に教室を後にした。", + NULL, "That's all I said as I quickly left the classroom.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺の背中を見ながら、何やら言っているようだったが、俺の耳には届かなかった¥ + OutputLine(NULL, " 俺の背中を見ながら、何やら言っているようだったが、俺の耳には届かなかった。", + NULL, "They said something to me as I was leaving, but I couldn't make it out.", Line_Normal); + ClearMessage(); + +// そのまま昇降口へ向かい、!w1000靴を出し、!w1000履いて、!w1000前へ。!w1000前へ@ + OutputLine(NULL, " そのまま昇降口へ向かい、", + NULL, "I managed to make it all the way to the entrance in that state of mind.", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "靴を出し、", + NULL, " Took out my shoes...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "履いて、", + NULL, " put them on,", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "前へ。", + NULL, " and went forward.", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "前へ。", + NULL, " Forward...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 心を空っぽにしろ……前原圭一…@ + OutputLine(NULL, " 心を空っぽにしろ……前原圭一…!", + NULL, "Harden that heart... Keiichi Maebara...!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あいつらは…どうしてか知らないけど…俺の命を狙ってる!@ + OutputLine(NULL, " あいつらは…どうしてか知らないけど…俺の命を狙ってる!!", + NULL, "They were... for some unfathomable reason... trying to kill me!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 怪しげな企みをしていて、俺の挙動を虎視眈々と伺っている連中なんだ!@ + OutputLine(NULL, " 怪しげな企みをしていて、俺の挙動を虎視眈々と伺っている連中なんだ!!", + NULL, "They were plotting something dubious, watching my every move!!", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// でも…憎めないッ…!@ + OutputLine(NULL, " でも…憎めないッ…!!", + NULL, "But... I couldn't hate them...!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だって……仲間じゃないかッ!!¥ + OutputLine(NULL, " だって……仲間じゃないかッ!!!", + NULL, "Because... weren't they my friends!?!", Line_Normal); + ClearMessage(); + +// 自らの甘さを悔やむ自分と、それを悔やむこと自体、失ってはならないものを失ってしまったのではないかと悔やむ自分@ + OutputLine(NULL, " 自らの甘さを悔やむ自分と、それを悔やむこと自体、失ってはならないものを失ってしまったのではないかと悔やむ自分。", + NULL, "Part of me lamented my naiveté, while another part lamented the fact that I had lost something important by lamenting over it in the first place.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 自分という人格が体ごと引き裂かれてしまうような…そんな感覚だった@ + OutputLine(NULL, " 自分という人格が体ごと引き裂かれてしまうような…そんな感覚だった。", + NULL, "It felt like my consciousness was being ripped out of my body.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// もしもこれがオヤシロさまの祟りというものなら@…あまりに…辛いじゃないか¥ + OutputLine(NULL, " もしもこれがオヤシロさまの祟りというものなら。", + NULL, "If this is what Oyashiro-sama's curse was like...", Line_WaitForInput); + OutputLine(NULL, "…あまりに…辛いじゃないか。", + NULL, " Then it was just... too harsh.", Line_Normal); + ClearMessage(); + +// なぁオヤシロさま…、あんたの祟りを信じなかったのは俺が悪かったよ…@ + OutputLine(NULL, " なぁオヤシロさま…、あんたの祟りを信じなかったのは俺が悪かったよ…。", + NULL, "Hey, Oyashiro-sama... I was wrong for not believing in your curse...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// でももう信じる@ + OutputLine(NULL, " でももう信じる。", + NULL, "But I believed in it now.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 絶対信じる@ + OutputLine(NULL, " 絶対信じる。", + NULL, "Completely.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あんたの祟りは実在する…@ + OutputLine(NULL, " あんたの祟りは実在する…。", + NULL, "Your curse does exist...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// だから、もう本当に……勘弁してくれよ…………@頼むよ…………なぁ…¥ + OutputLine(NULL, " だから、もう本当に……勘弁してくれよ…………。", + NULL, "So, seriously... give me a break...", Line_WaitForInput); + OutputLine(NULL, "頼むよ…………なぁ…。", + NULL, " I beg you... come on...", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawScene( "black", 1000 ); +//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 + DrawSceneWithMask( "bg_039", "left", 0, 0, 1300 ); + PlayBGM( 1, "msys11", 128, 0 ); + SetValidityOfInput( FALSE ); + Wait( 4000 ); + SetValidityOfInput( TRUE ); + DrawScene( "black", 3000 ); +//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 +//!sd + +//■夕食 + + DisableWindow(); + PlayBGM( 1, "msys06", 128, 0 ); + DrawScene( "bg_210", 1000 ); + +// いつになく、夕食はおいしくなかった¥ + OutputLine(NULL, " いつになく、夕食はおいしくなかった。", + NULL, "Dinner was unusually bland.", Line_Normal); + ClearMessage(); + +// 味はなく、匂いもなかった@ + OutputLine(NULL, " 味はなく、匂いもなかった。", + NULL, "It had no flavor or aroma.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …普段なら食欲をそそる味噌汁の湯気ですら、ただの水蒸気としか感じられなかった¥ + OutputLine(NULL, " …普段なら食欲をそそる味噌汁の湯気ですら、ただの水蒸気としか感じられなかった。", + NULL, "...The miso soup that normally tantalized my appetite instead tasted like nothing but boiled water.", Line_Normal); + ClearMessage(); + +// 今夜の食卓には親父も一緒だった@ + OutputLine(NULL, " 今夜の食卓には親父も一緒だった。", + NULL, "Dad was eating with us that night.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// うちでは珍しい部類に入る¥ + OutputLine(NULL, " うちでは珍しい部類に入る。", + NULL, "It was a rare occurrence in this household.", Line_Normal); + ClearMessage(); + +// 仕事に熱が入れば、食う寝るはマイペース@時間などお構いなしの親父だ@ + OutputLine(NULL, " 仕事に熱が入れば、食う寝るはマイペース。", + NULL, "When he got into his work, he ate and slept on his own schedule.", Line_WaitForInput); + OutputLine(NULL, "時間などお構いなしの親父だ。", + NULL, " My dad never cared about the time.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その親父が食卓に着く、ということは、ちょうど仕事のキリがいいのか、さもなければスランプで不調のどちらかということになる¥ + OutputLine(NULL, " その親父が食卓に着く、ということは、ちょうど仕事のキリがいいのか、さもなければスランプで不調のどちらかということになる。", + NULL, "Since my dad was at the dinner table, it either meant he had just reached a good point to take a break or he was in a slump.", Line_Normal); + ClearMessage(); + +//「とにかく、作家のモチベーションってものを理解してないんだよ、彼は。@ + PlaySE(3, "S01/00/122600016", 128, 64); + OutputLine(NULL, "「とにかく、作家のモチベーションってものを理解してないんだよ、彼は。」", + NULL, "\"So yeah, he just doesn't understand the motivation creators have.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「タイアップの話だって口約束なんでしょ@ そんなにそりが合わないならきっぱりお断りしたら?@ + PlaySE(3, "S01/00/122700046", 128, 64); + OutputLine(NULL, "「タイアップの話だって口約束なんでしょ?", + NULL, "\"Your partnership was just a verbal agreement, wasn't it?", Line_WaitForInput); + PlaySE(3, "S01/00/122700047", 128, 64); + OutputLine(NULL, " そんなにそりが合わないならきっぱりお断りしたら?」", + NULL, " If it's so hard to agree on things, why not just end it?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「助け合いの世界だからお互い様だとは思うんだけど…。…これじゃ仕事になぁ…。¥ + PlaySE(3, "S01/00/122600017", 128, 64); + OutputLine(NULL, "「助け合いの世界だからお互い様だとは思うんだけど…。…これじゃ仕事になぁ…。」", + NULL, "\"I feel like it's an industry with a lot of back-scratching... but when it gets in the way of business...\"", Line_Normal); + ClearMessage(); + + +// 親父とお袋の会話から察するに、あまりムードのいい会話ではない@ + OutputLine(NULL, " 親父とお袋の会話から察するに、あまりムードのいい会話ではない。", + NULL, "I wasn't able to pick out much of my mom and dad's conversation, but I could tell it wasn't a very pleasant topic.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……まずい食事がさらにまずくなるのも道理だった¥ + OutputLine(NULL, " ……まずい食事がさらにまずくなるのも道理だった。", + NULL, "...That, of course, made the disgusting food even less appealing.", Line_Normal); + ClearMessage(); + +// 両親のそんなやり取りを見ながら、俺はぼんやりと今日一日続けてきた思考を続けてみた¥ + OutputLine(NULL, " 両親のそんなやり取りを見ながら、俺はぼんやりと今日一日続けてきた思考を続けてみた。", + NULL, "Staring listlessly at the exchange between my parents, my mind wandered off to the same thought processes I had going all day long.", Line_Normal); + ClearMessage(); + +// …身近な友人、いや、友人と思っていた人間たちが信用できなくなった今、俺には味方が圧倒的に不足している@ + OutputLine(NULL, " …身近な友人、いや、友人と思っていた人間たちが信用できなくなった今、俺には味方が圧倒的に不足している。", + NULL, "...Friends close to me—no, people who were my friends but could no longer trust. Right now, I was greatly lacking in allies.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 信頼に足りる人間、いざという時に頼れる人間がまったくいないのだ@ + OutputLine(NULL, " 信頼に足りる人間、いざという時に頼れる人間がまったくいないのだ。", + NULL, "People I trusted... people I could depend on when push came to shove. They were something I just didn't have.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …ひとりでも味方がいれば、この絶望的な状況でどれほど心強いことか…¥ + OutputLine(NULL, " …ひとりでも味方がいれば、この絶望的な状況でどれほど心強いことか…。", + NULL, "...Having just one ally would have been incredibly reassuring in the currently hopeless situation I was in...", Line_Normal); + ClearMessage(); + +// 箸を休め、仕事の話を続ける両親を見上げてみる@ + OutputLine(NULL, " 箸を休め、仕事の話を続ける両親を見上げてみる。", + NULL, "I put down my chopsticks and looked over at my parents, who were still talking about work.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 全てを両親に打ち明ける、という選択肢は一番始めに考えた@ + OutputLine(NULL, " 全てを両親に打ち明ける、という選択肢は一番始めに考えた。", + NULL, "The first course of action that came to mind was to tell my parents everything.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 雛見沢の誰もが100%信用できなくなった今、唯一信用できるのは自分の両親だけなのだから@ + OutputLine(NULL, " 雛見沢の誰もが100%信用できなくなった今、唯一信用できるのは自分の両親だけなのだから。", + NULL, "Currently, there wasn't a single person from Hinamizawa I could trust 100%. That meant the only people I could trust were my parents.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが……、これまでのことを話したところで、理解してくれるだろうか¥ + OutputLine(NULL, " だが……、これまでのことを話したところで、理解してくれるだろうか?", + NULL, "But... If I told them everything that happened up until now, would they understand?", Line_Normal); + ClearMessage(); + +// 例えばレナ@ + OutputLine(NULL, " 例えばレナ。", + NULL, "Rena, for example.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 転校以来、甲斐甲斐しく世話をしてくれ、毎朝迎えに来てくれ、たまにお裾分けまで持ってきてくれるご近所さんのレナ@ + OutputLine(NULL, " 転校以来、甲斐甲斐しく世話をしてくれ、毎朝迎えに来てくれ、たまにお裾分けまで持ってきてくれるご近所さんのレナ。", + NULL, "That neighborly Rena, who was so diligent in looking after me, came to get me every day, and sometimes brought over a share of what she made.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// その彼女が俺の命を狙っていると、…どう説明する?@ + OutputLine(NULL, " その彼女が俺の命を狙っていると、…どう説明する??", + NULL, "How could I explain... that she wanted to kill me??", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// どう説明しても、それに理解を求めるのはとても難しいだろう…¥ + OutputLine(NULL, " どう説明しても、それに理解を求めるのはとても難しいだろう…。", + NULL, "No matter how I explained, it would probably be difficult for anybody to comprehend.", Line_Normal); + ClearMessage(); + +// 少々浮世離れした親父はとても理解できないだろうし、神経質なお袋なら、俺を引きずってそのまま精神科につれて行くだろう@ + OutputLine(NULL, " 少々浮世離れした親父はとても理解できないだろうし、神経質なお袋なら、俺を引きずってそのまま精神科につれて行くだろう。", + NULL, "My somewhat eccentric dad wouldn't understand, and my high-strung mom would probably drag me off to a psychiatrist in the blink of an eye.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 悲しいが…これが俺が築いてきた信頼関係の程¥ + OutputLine(NULL, " 悲しいが…これが俺が築いてきた信頼関係の程だ", + NULL, "Sadly... That was the amount of trust that existed in our relationship.", Line_Normal); + ClearMessage(); + +// 仮に理解してくれたとしても…どんなことができる@ + OutputLine(NULL, " 仮に理解してくれたとしても…どんなことができる?", + NULL, "Even if they did come to understand... what could they possibly do?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 真相を暴けるわけでもなければ、俺の命を守れるわけでもない¥ + OutputLine(NULL, " 真相を暴けるわけでもなければ、俺の命を守れるわけでもない。", + NULL, "Unless they could uncover the truth, they wouldn't be able to protect me.", Line_Normal); + ClearMessage(); + +// …いやむしろ……俺から"余計なこと"を知らされることによって、両親も危険にさらされるようになるわけだ…@ + OutputLine(NULL, " …いやむしろ……俺から“余計なこと”を知らされることによって、両親も危険にさらされるようになるわけだ…!", + NULL, "...No... By informing them of these \"unnecessary\" things, I'd be putting my parents in danger as well...!", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 過去の事件の被害者が夫婦丸ごとのことが多かったことを思うと…とても笑えない¥ + OutputLine(NULL, " 過去の事件の被害者が夫婦丸ごとのことが多かったことを思うと…とても笑えない。", + NULL, "Considering that the victims in past incidents were often married couples... I couldn't even joke about it.", Line_Normal); + ClearMessage(); + +// この雛見沢から、前原一家という3人家族があっさりと事故で、もしくは蒸発して消えてしまうということもありうるのだ……@ + OutputLine(NULL, " この雛見沢から、前原一家という3人家族があっさりと事故で、もしくは蒸発して消えてしまうということもありうるのだ……。", + NULL, "For the entire Maebara family to have an accident or to just vanish into thin air... It was easily possible in Hinamizawa...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ここで大事なことは"余計なこと"を知ると危険になる、という点だ@ + OutputLine(NULL, " ここで大事なことは“余計なこと”を知ると危険になる、という点だ。", + NULL, "What was important here was that knowing something \"unnecessary\" put you in danger.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 気味が悪いのは……どうやってヤツらは自分が"知ってしまった"ことを知ったのか、という点だが¥ + OutputLine(NULL, " 気味が悪いのは……どうやってヤツらは自分が“知ってしまった”ことを知ったのか、という点だが…", + NULL, "The most unsettling question was... how did they know that I knew...?", Line_Normal); + ClearMessage(); + +// 裏返せば、"何も知らない限り"両親に危害は及ばないのではないかという言い方もできるんじゃないか…@ + OutputLine(NULL, " 裏返せば、“何も知らない限り”両親に危害は及ばないのではないかという言い方もできるんじゃないか…?", + NULL, "\"As long as they didn't know,\" my parents might not fall victim... that was one way to think about it, I guess...?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 少なくとも俺の場合がそうだ@"知ってから"おかしくなってしまった¥ + OutputLine(NULL, " 少なくとも俺の場合がそうだ。", + NULL, "At least it was like that in my case.", Line_WaitForInput); + OutputLine(NULL, "“知ってから”おかしくなってしまった。", + NULL, " After I found out, things started becoming odd.", Line_Normal); + ClearMessage(); + +// …つまりこういうことだ¥ + OutputLine(NULL, " …つまりこういうことだ。", + NULL, "...In other words, it meant the following:", Line_Normal); + ClearMessage(); + +// 何も知らない両親がいる限り、両親には何も起こらない@ + OutputLine(NULL, " 何も知らない両親がいる限り、両親には何も起こらない。", + NULL, "As long as my parents didn't know anything, nothing would happen to them.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そんな両親がこの家にいる限り、この家はヤツらからの安全地帯になるというわけだ¥ + OutputLine(NULL, " そんな両親がこの家にいる限り、この家はヤツらからの安全地帯になるというわけだ。", + NULL, "As long as my parents were here, this house would be a safe haven for them.", Line_Normal); + ClearMessage(); + +// ……詭弁の上に詭弁を塗り固めた憶測なのはわかっている@ + OutputLine(NULL, " ……詭弁の上に詭弁を塗り固めた憶測なのはわかっている。", + NULL, "...I knew these were just assumptions based on conjecture on top of conjecture.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// この家だけは安全地帯であって欲しいという、俺の弱気が求めたご都合主義だ@ + OutputLine(NULL, " この家だけは安全地帯であって欲しいという、俺の弱気が求めたご都合主義だ。", + NULL, "Wanting this house to be a safe haven... that was the pinnacle of my weak-willed method of thinking.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …表よりは安全という程度で、…絶対安全ではないことをよく理解しなくてはならない¥ + OutputLine(NULL, " …表よりは安全という程度で、…絶対安全ではないことをよく理解しなくてはならない。", + NULL, "I had to concede that it was not completely safe... It was only safer than the outside...", Line_Normal); + ClearMessage(); + +// 両親が頼りない…、いや、両親を巻き込めないことはわかった@ + OutputLine(NULL, " 両親が頼りない…、いや、両親を巻き込めないことはわかった。", + NULL, "I knew that I couldn't rely on my parents? No... I couldn't risk getting my parents involved.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// なら俺に味方してくれるような人は……大石さんしかいないことになる¥ + OutputLine(NULL, " なら俺に味方してくれるような人は……大石さんしかいないことになる。", + NULL, "Then the only person who could be my ally would be... Ooishi-san. Him and him alone.", Line_Normal); + ClearMessage(); + +// 大石さんは現在の俺の状況を理解している唯一の人間だ@ + OutputLine(NULL, " 大石さんは現在の俺の状況を理解している唯一の人間だ。", + NULL, "He was the only person who understood the situation I was in.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺の身の安全こそ軽んじているが、事件解決に情熱を燃やしているのだけは間違いない¥ + OutputLine(NULL, " 俺の身の安全こそ軽んじているが、事件解決に情熱を燃やしているのだけは間違いない。", + NULL, "He didn't care so much about my safety, but he was without a doubt passionate about solving this case.", Line_Normal); + ClearMessage(); + +// ……ちょっと悔しかった@ + OutputLine(NULL, " ……ちょっと悔しかった。", + NULL, "...It was a bit frustrating.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …こんな事態になった大元は大石さんのせいなのに、その事態を打開するのにまた大石さんの世話にならなければならないとは……¥ + OutputLine(NULL, " …こんな事態になった大元は大石さんのせいなのに、その事態を打開するのにまた大石さんの世話にならなければならないとは……。", + NULL, "...Ooishi-san was basically the whole reason I was in this mess. Now to get out of it, I had to rely on him...", Line_Normal); + ClearMessage(); + +// つまり……大石さんの目論み通りに進んでいるわけだ@ + OutputLine(NULL, " つまり……大石さんの目論み通りに進んでいるわけだ。", + NULL, "Meaning... it was all going according to his devices.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺は海に蒔かれた餌で、波間を美味しそうに漂うのが仕事@…そして、俺の周りに魚たちが群がってきたところで大石さんがそれを一網打尽@ + OutputLine(NULL, " 俺は海に蒔かれた餌で、波間を美味しそうに漂うのが仕事。", + NULL, "It was just my job to look appetizing while bobbing in the waves as bait.", Line_WaitForInput); + OutputLine(NULL, "…そして、俺の周りに魚たちが群がってきたところで大石さんがそれを一網打尽!", + NULL, " ...Then, when the fish started gathering around, Ooishi-san would pull up the big haul!", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 少し悔しいが、……それがベストとしか思えない¥ + OutputLine(NULL, " 少し悔しいが、……それがベストとしか思えない。", + NULL, "It was slightly infuriating... but even I thought that was the best course of action.", Line_Normal); + ClearMessage(); + +// じゃあつまり……俺はどうすりゃいいんだ?@ + OutputLine(NULL, " じゃあつまり……俺はどうすりゃいいんだ?!", + NULL, "So, then... what should I do!?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// …釣りの鉄則は待ちだ@ + OutputLine(NULL, " …釣りの鉄則は待ちだ。", + NULL, "...Patience was the first rule of fishing.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 魚が食いつくまで、ひたすらじっと伏して待ち続ける…¥ + OutputLine(NULL, " 魚が食いつくまで、ひたすらじっと伏して待ち続ける…。", + NULL, "Just keep waiting until the fish actually bites...", Line_Normal); + ClearMessage(); + +// だが俺は餌じゃない@ + OutputLine(NULL, " だが俺は餌じゃない。", + NULL, "But I wasn't simply bait.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 食われる直前にあらゆる努力をすることができる@ + OutputLine(NULL, " 食われる直前にあらゆる努力をすることができる。", + NULL, "There were lots of ways for me to struggle before being devoured.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ヤツらが仕掛けてきた時、なんとかそれを紙一重でかわし、大石さんに引き継がなくてはならない¥ + OutputLine(NULL, " ヤツらが仕掛けてきた時、なんとかそれを紙一重でかわし、大石さんに引き継がなくてはならない。", + NULL, "When they struck, I needed to somehow dodge just enough and tag out to Ooishi-san.", Line_Normal); + ClearMessage(); + +// 無論、簡単ではない@…大石さんに継ぐタイミングが難しい@ + OutputLine(NULL, " 無論、簡単ではない。", + NULL, "No question, it was going to be hard.", Line_WaitForInput); + OutputLine(NULL, "…大石さんに継ぐタイミングが難しい。", + NULL, " ...The timing to bring Ooishi-san in would be difficult.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 大石さんは雛見沢じゃなく、町にいる@だから緊急時に電話をしても、駆けつけてくれるまでに30分はかかるだろう@この30分間を何とか逃げ切らなくてはならない……@ + OutputLine(NULL, " 大石さんは雛見沢じゃなく、町にいる。", + NULL, "He was in the city, not Hinamizawa.", Line_WaitForInput); + OutputLine(NULL, "だから緊急時に電話をしても、駆けつけてくれるまでに30分はかかるだろう。", + NULL, " So if I phoned him in my moment of need, it would take him about 30 minutes to reach me.", Line_WaitForInput); + OutputLine(NULL, "この30分間を何とか逃げ切らなくてはならない……。", + NULL, " So I needed to run away for those 30 minutes...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 例えば…予め緊急時の待ち合わせ場所を決めておくとか@…俺はそこで大石さんが来てくれるまで隠れていればいいわけだ¥ + OutputLine(NULL, " 例えば…予め緊急時の待ち合わせ場所を決めておくとか。", + NULL, "For example... if we set up a rendezvous point for dire situations or something.", Line_WaitForInput); + OutputLine(NULL, "…俺はそこで大石さんが来てくれるまで隠れていればいいわけだ。", + NULL, " I'd just have to hide out there until Ooishi-san arrived.", Line_Normal); + ClearMessage(); + +//「…よし………少し…見えてきたぞ…。@ + PlaySE(3, "S01/01/120100380", 128, 64); + OutputLine(NULL, "「…よし………少し…見えてきたぞ…。」", + NULL, "\"...Okay... I'm can almost... see it now...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 疑心暗鬼の暗闇の中にいることに間違いはないが、自分がこれからどう進めばいいのかわかることが、これほど心強いとは思わなかった¥ + OutputLine(NULL, " 疑心暗鬼の暗闇の中にいることに間違いはないが、自分がこれからどう進めばいいのかわかることが、これほど心強いとは思わなかった。", + NULL, "I was still being chased around in the dark by boogiemen, but now I knew which way to go. I would have never thought how reassuring this was.", Line_Normal); + ClearMessage(); + +// そうだ@ + OutputLine(NULL, " そうだ。", + NULL, "Oh yeah...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// いざと言うときの為に、何か携帯できる武器を用意した方がいいかもしれない¥ + OutputLine(NULL, " いざと言うときの為に、何か携帯できる武器を用意した方がいいかもしれない。", + NULL, "It would probably be best if I had a concealed weapon for when things got rough.", Line_Normal); + ClearMessage(); + +// ……代表的なものは折り畳みナイフだろうか@ + OutputLine(NULL, " ……代表的なものは折り畳みナイフだろうか。", + NULL, "...Typically, that would call for a switchblade.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが戦うには心細い@ + OutputLine(NULL, " だが戦うには心細い。", + NULL, "But that wasn't too reassuring for combat.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// また、社会的に武器だと認知されている点もよくない¥ + OutputLine(NULL, " また、社会的に武器だと認知されている点もよくない。", + NULL, "Also, since it was recognized as a weapon by the public, that also wasn't good.", Line_Normal); + ClearMessage(); + +// やはり、いざという時は…バットのような長い武器の方が有利だろう@ + OutputLine(NULL, " やはり、いざという時は…バットのような長い武器の方が有利だろう。", + NULL, "Really, when the time comes... a long weapon like a bat would work in my favor.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 学校に金属バットがあったのを思い出す@…あれならいざという時、心強い@ + OutputLine(NULL, " 学校に金属バットがあったのを思い出す。", + NULL, "I remembered there was a metal bat at school.", Line_WaitForInput); + OutputLine(NULL, "…あれならいざという時、心強い。", + NULL, " ...I could be confident with that when push came to shove.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …素振りの真似でもしていれば、いつも持っていても不審に思われない¥ + OutputLine(NULL, " …素振りの真似でもしていれば、いつも持っていても不審に思われない。", + NULL, "...If I pretended to practice swinging it, then it wouldn't be suspicious for me to always carry it around.", Line_Normal); + ClearMessage(); + +// …明日、早めに登校して確保しよう@ + OutputLine(NULL, " …明日、早めに登校して確保しよう。", + NULL, "...I could go to school early tomorrow and secure it.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 武器の所持が、それだけで相手の行動を抑止する効果があるかもしれない¥ + OutputLine(NULL, " 武器の所持が、それだけで相手の行動を抑止する効果があるかもしれない。", + NULL, "Just possessing a weapon may be enough to deter them.", Line_Normal); + ClearMessage(); + +// あともうひとつ…保険だ@ + OutputLine(NULL, " あともうひとつ…保険だ。", + NULL, "Also, one more thing... Insurance...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// メモでも書置きでもいい。これからの出来事を簡単に、日記風に書き記しておこう@ + OutputLine(NULL, " メモでも書置きでもいい。これからの出来事を簡単に、日記風に書き記しておこう。", + NULL, "It could be something like a note or memo. I could write down everything that's happened as a sort of journal.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// もしも、俺が"蒸発"してしまっても日記は残る@ + OutputLine(NULL, " もしも、俺が“蒸発”してしまっても日記は残る。", + NULL, "In case I suddenly vanished, the journal would be left behind.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …大石さんは俺の日記を元にヤツらに復讐をしてくれるだろう¥ + OutputLine(NULL, " …大石さんは俺の日記を元にヤツらに復讐をしてくれるだろう。", + NULL, "...With my journal in his possession, Ooishi-san should be able to avenge my death.", Line_Normal); + ClearMessage(); + +// 仕事の話に没頭している両親を尻目に、自室へ戻る¥ + OutputLine(NULL, " 仕事の話に没頭している両親を尻目に、自室へ戻る。", + NULL, "I left my parents engrossed in their conversation about work and went back to my room.", Line_Normal); + ClearMessage(); + DisableWindow(); + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + DrawSceneWithMask( "black", "left", 0, 0, 1300 ); + PlayBGM( 1, "msys13", 128, 0 ); + DrawSceneWithMask( "bg_080", "left", 0, 0, 1300 ); + +// さっそく俺はノートのページを破り取り、机に向かった@ + OutputLine(NULL, " さっそく俺はノートのページを破り取り、机に向かった。", + NULL, "I tore out a piece of paper from a notebook and made my way to my desk.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……日記なんて小学校の夏休みの宿題以来だな¥ + OutputLine(NULL, " ……日記なんて小学校の夏休みの宿題以来だな。", + NULL, "...Last time I wrote a journal was for summer homework in elementary school.", Line_Normal); + ClearMessage(); + +// 万が一の時、警察は俺の日記を手がかりにするのだ@…だから事実のみを簡潔に書こう@ + OutputLine(NULL, " 万が一の時、警察は俺の日記を手がかりにするのだ。", + NULL, "In the off chance something bad happened, the police could use my diary as a lead.", Line_WaitForInput); + OutputLine(NULL, "…だから事実のみを簡潔に書こう。", + NULL, " ...So I should only write down the facts.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 書き出しはどうしよう……¥ + OutputLine(NULL, " 書き出しはどうしよう……。", + NULL, "How should I start...", Line_Normal); + ClearMessage(); + +// 思いつくままにさらさらっと書き出してみる¥ + OutputLine(NULL, " 思いつくままにさらさらっと書き出してみる。", + NULL, "I jotted down my thoughts as they came.", Line_Normal); + ClearMessage(); + +//"私、前原圭一は命を狙われています" + OutputLine(NULL, " “私、前原圭一は命を狙われています”", + NULL, "\"I, Keiichi Maebara, am in fear for my life.\"", Line_Normal); + ClearMessage(); + +// ちょっと苦笑した。よく推理小説に出てきそうなこんな文章を、自らが書く羽目になるとは…夢にも思わなかった¥ + OutputLine(NULL, " ちょっと苦笑した。よく推理小説に出てきそうなこんな文章を、自らが書く羽目になるとは…夢にも思わなかった。", + NULL, "It made me laugh nervously. It was a line that showed up often in detective stories. I never even dreamed that I would be in the type of situation where I'd write it myself.", Line_Normal); + ClearMessage(); + +//"なぜ、誰に、命を狙われているのかはわかりません"@ + OutputLine(NULL, "“なぜ、誰に、命を狙われているのかはわかりません”", + NULL, "\"I do not know why they are after my life.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナたちを疑わしいと思っているが、確証はない@……だからこれ以上のことは書けないだろう@ + OutputLine(NULL, " レナたちを疑わしいと思っているが、確証はない。", + NULL, "Rena and the others were suspicious, but I had no proof.", Line_WaitForInput); + OutputLine(NULL, "……だからこれ以上のことは書けないだろう。", + NULL, " ...And that's why I couldn't write anything more.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あまりにミステリーめいた文章に、自嘲気味に苦笑いしてしまう@ + OutputLine(NULL, " あまりにミステリーめいた文章に、自嘲気味に苦笑いしてしまう。", + NULL, "I laughed wryly at myself for writing such a passage draped in mystery.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// この文字通り謎めいた文章を読んで、警察になんらかのヒントになるだろうか¥ + OutputLine(NULL, " この文字通り謎めいた文章を読んで、警察になんらかのヒントになるだろうか。", + NULL, "Would the police be able get a hint from reading this enigmatic passage?", Line_Normal); + ClearMessage(); + +// なることを祈るしかない@ + OutputLine(NULL, " なることを祈るしかない。", + NULL, "I could only pray that they would.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …一番祈りたいのはこの日記の出番が訪れないことなのだが…@ここでやはり苦笑する¥ + OutputLine(NULL, " …一番祈りたいのはこの日記の出番が訪れないことなのだが…。", + NULL, "...What I prayed for the most though, was that this journal never needed to play its part...", Line_WaitForInput); + OutputLine(NULL, "ここでやはり苦笑する。", + NULL, " Here, I laughed nervously.", Line_Normal); + ClearMessage(); + +// あまりに簡素だったので、思いつくままにもう1行加えてみた¥ + OutputLine(NULL, " あまりに簡素だったので、思いつくままにもう1行加えてみた。", + NULL, "It was too simple, so I wrote down one more line I just thought of.", Line_Normal); + ClearMessage(); + +//"ただひとつ判る事は、オヤシロさまの祟りと関係があるということです" + OutputLine(NULL, " “ただひとつ判る事は、オヤシロさまの祟りと関係があるということです”", + NULL, "\"The only thing I do know is that it has to do with Oyashiro-sama's curse.\"", Line_Normal); + ClearMessage(); + +// これはさすがに…書き過ぎか…@ + OutputLine(NULL, " これはさすがに…書き過ぎか…?", + NULL, "Was that... too much...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……これ以上は書かない方がいいかもしれない@……これ以上を書き連ねると妄想日記になってしまう¥ + OutputLine(NULL, " ……これ以上は書かない方がいいかもしれない。", + NULL, "...I probably shouldn't write more than that.", Line_WaitForInput); + OutputLine(NULL, "……これ以上を書き連ねると妄想日記になってしまう。", + NULL, " ...If I wrote any more, then it would seem like I was just delusional.", Line_Normal); + ClearMessage(); + + +// 書き手の冷静さをアピールする意味ではこれ以上のことは、現時点では書くべきではない@ + OutputLine(NULL, " 書き手の冷静さをアピールする意味ではこれ以上のことは、現時点では書くべきではない。", + NULL, "In order to appear to the reader that the person who had written this was of sound mind... I chose not to write anything else at that point.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……新しい事実が判った時、書き足せばいいだろう¥ + OutputLine(NULL, " ……新しい事実が判った時、書き足せばいいだろう。", + NULL, "...I just needed to it as I learned more.", Line_Normal); + ClearMessage(); + +// 俺はそのメモを畳み、どこに隠したものか思案する@ + OutputLine(NULL, " 俺はそのメモを畳み、どこに隠したものか思案する。", + NULL, "I folded the paper and thought about a place to hide it.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……簡単な場所に隠したのでは、万が一の時、ヤツらに見つけられてしまう恐れがある@ + OutputLine(NULL, " ……簡単な場所に隠したのでは、万が一の時、ヤツらに見つけられてしまう恐れがある。", + NULL, "...By hiding it somewhere obvious, there was the chance that 'they' would uncover it instead.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 逆に難解な場所では、誰にも見つけてもらえなくなる危険性がある…¥ + OutputLine(NULL, " 逆に難解な場所では、誰にも見つけてもらえなくなる危険性がある…。", + NULL, "On the other hand, if it was in too obscure of a location, then there was the risk of nobody finding it at all...", Line_Normal); + ClearMessage(); + +// 考えた末、俺は壁に掛けてある時計を外し、その裏に畳んだメモをセロテープで貼り付けることにした@その後、元通りに時計を掛け直す@ + OutputLine(NULL, " 考えた末、俺は壁に掛けてある時計を外し、その裏に畳んだメモをセロテープで貼り付けることにした。", + NULL, "In the end, I decided to take the clock off my wall and stick my folded note on the back of it with scotch tape.", Line_WaitForInput); + OutputLine(NULL, "その後、元通りに時計を掛け直す。", + NULL, " After that, I put the clock back into its normal position.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// …うん@とても裏に隠してあるようには見えない¥ + OutputLine(NULL, " …うん。", + NULL, "Yeah...", Line_WaitForInput); + OutputLine(NULL, "とても裏に隠してあるようには見えない。", + NULL, " It didn't look like anything was hidden behind it.", Line_Normal); + ClearMessage(); + +// あとは、このメモを「俺に何かがあったとき」両親に見つけてもらえるよう、仕掛けるだけだ@ + OutputLine(NULL, " あとは、このメモを「俺に何かがあったとき」両親に見つけてもらえるよう、仕掛けるだけだ。", + NULL, "Now I needed to set it up such that, \"if anything happens to me,\" my parents could find it.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 角度を変えて何度か見直し、納得したところで俺は階下へ戻る¥ + OutputLine(NULL, " 角度を変えて何度か見直し、納得したところで俺は階下へ戻る。", + NULL, "I looked at it from countless different angles until I was satisfied and I made my way downstairs.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "black", "right", 0, 0, 1300 ); + DrawSceneWithMask( "bg_210", "right", 0, 0, 1300 ); + +// 両親はまだ飽きもせず仕事の話をしていた@ + OutputLine(NULL, " 両親はまだ飽きもせず仕事の話をしていた。", + NULL, "My parents were still talking about work.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// しばらく待っても話は途切れそうになかったので、自分から切り出すことにする¥ + OutputLine(NULL, " しばらく待っても話は途切れそうになかったので、自分から切り出すことにする。", + NULL, "It didn't look like it was going to end anytime soon, so I cut in.", Line_Normal); + ClearMessage(); + +//「あー、話し中ごめん!@ ……ちょっと聞いてもらっていいかな。@ + PlaySE(3, "S01/01/120100381", 128, 64); + OutputLine(NULL, "「あー、話し中ごめん!!", + NULL, "\"Ah, sorry to interrupt!!", Line_WaitForInput); + PlaySE(3, "S01/01/120100382", 128, 64); + OutputLine(NULL, " ……ちょっと聞いてもらっていいかな。」", + NULL, " ...I have something I want to talk to you about.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺がこういう切り出し方で話すことはないので驚いたのか、両親はぴたっと話しをやめて振り向いてくれた¥ + OutputLine(NULL, " 俺がこういう切り出し方で話すことはないので驚いたのか、両親はぴたっと話しをやめて振り向いてくれた。", + NULL, "I'd never started off a conversation like that before, so my parents were both startled. They stopped talking and turned towards me.", Line_Normal); + ClearMessage(); + +//「どうしたの圭一?@ + PlaySE(3, "S01/00/122700048", 128, 64); + OutputLine(NULL, "「どうしたの圭一?」", + NULL, "\"What is it, Keiichi?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「お願いがあるんだけど、聞いてほしいんだ@……その、もしもだよ?@ + PlaySE(3, "S01/01/120100383", 128, 64); + OutputLine(NULL, "「お願いがあるんだけど、聞いてほしいんだ。", + NULL, "\"I have a favor to ask of you, please listen.", Line_WaitForInput); + PlaySE(3, "S01/01/120100384", 128, 64); + OutputLine(NULL, "……その、もしもだよ?」", + NULL, " ...Um, just in case, yeah?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「圭一、急ぎの話じゃなきゃ後にしなさい@お父さんとお母さんはちょっと今、急ぎの話をしているんだ。@ + PlaySE(3, "S01/00/122600018", 128, 64); + OutputLine(NULL, "「圭一、急ぎの話じゃなきゃ後にしなさい。", + NULL, "\"If it's not urgent, can we do this later?", Line_WaitForInput); + OutputLine(NULL, "お父さんとお母さんはちょっと今、急ぎの話をしているんだ。」", + NULL, " Right now, Mommy and Daddy have something urgent they're talking about.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// こっちより急ぎの話だとは思えない。とにかく用件を伝える¥ + OutputLine(NULL, " こっちより急ぎの話だとは思えない。とにかく用件を伝える。", + NULL, "I didn't think their talk was more urgent than mine. In any case, I stated my request.", Line_Normal); + ClearMessage(); + +//「もしもだよ@ 俺が死んだらさ。@ + PlaySE(3, "S01/01/120100385", 128, 64); + OutputLine(NULL, "「もしもだよ?", + NULL, "\"Just in case, okay?", Line_WaitForInput); + PlaySE(3, "S01/01/120100386", 128, 64); + OutputLine(NULL, " 俺が死んだらさ。」", + NULL, " If I die...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 両親が目を丸くする@ + OutputLine(NULL, " 両親が目を丸くする。", + NULL, "Both of my parents' eyes went as wide as saucers.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「死んだらさ@……俺の部屋にある時計、あれを棺に入れてほしいんだ。@ + PlaySE(3, "S01/01/120100387", 128, 64); + OutputLine(NULL, "「死んだらさ。", + NULL, "\"If I die...", Line_WaitForInput); + PlaySE(3, "S01/01/120100388", 128, 64); + OutputLine(NULL, "……俺の部屋にある時計、あれを棺に入れてほしいんだ。」", + NULL, " I want you to put the clock on my wall in my coffin.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// そうすれば気付いてくれるだろう@あの日記のメモに¥ + OutputLine(NULL, " そうすれば気付いてくれるだろう。", + NULL, "If they did that, then they'd probably find it.", Line_WaitForInput); + OutputLine(NULL, "あの日記のメモに。", + NULL, " My memoir.", Line_Normal); + ClearMessage(); + +// 両親は目を丸くしたまま微動だにしない@ + OutputLine(NULL, " 両親は目を丸くしたまま微動だにしない。", + NULL, "Both my parents remained wide-eyed, not moving an inch.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……無理もないかもしれない¥ + OutputLine(NULL, " ……無理もないかもしれない。", + NULL, "...I couldn't blame them.", Line_Normal); + ClearMessage(); + +//「あの時計、工作の授業で作ったお気に入りなんだ@頼むよ。@ + PlaySE(3, "S01/01/120100389", 128, 64); + OutputLine(NULL, "「あの時計、工作の授業で作ったお気に入りなんだ。", + NULL, "\"I made that clock in shop class and I really like it...", Line_WaitForInput); + PlaySE(3, "S01/01/120100390", 128, 64); + OutputLine(NULL, "頼むよ。」", + NULL, " So, please.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…どうしたの@圭一@……何かあったの?@ + PlaySE(3, "S01/00/122700049", 128, 64); + OutputLine(NULL, "「…どうしたの。", + NULL, "\"...What's the matter?", Line_WaitForInput); + PlaySE(3, "S01/00/122700050", 128, 64); + OutputLine(NULL, "圭一。", + NULL, " Keiichi...", Line_WaitForInput); + PlaySE(3, "S01/00/122700051", 128, 64); + OutputLine(NULL, "……何かあったの?」", + NULL, " Did something happen?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// お袋が怪訝な顔でようやく口を開いた¥ + OutputLine(NULL, " お袋が怪訝な顔でようやく口を開いた。", + NULL, "Mom was finally able to ask me with a questioning gaze.", Line_Normal); + ClearMessage(); + +// 突然息子がこんなことを言い出したら、普通こういう反応を返すだろうな@ + OutputLine(NULL, " 突然息子がこんなことを言い出したら、普通こういう反応を返すだろうな。", + NULL, "Of course, this was a normal response for when someone's son suddenly talked about a subject like this.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 心配をかけて申し訳ないが、今は俺の部屋の「時計」を意識さえしてくれればいい@ + OutputLine(NULL, " 心配をかけて申し訳ないが、今は俺の部屋の「時計」を意識さえしてくれればいい。", + NULL, "I felt bad about making them worry, but right now I just wanted them to think about the \"clock\" in my room.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// シンとして、すっかり居心地の悪い空気になってしまったので、自室へ戻ることにする¥ + OutputLine(NULL, " シンとして、すっかり居心地の悪い空気になってしまったので、自室へ戻ることにする。", + NULL, "With the awkward mood leaving the room in silence, I decided to go back up to my room.", Line_Normal); + ClearMessage(); + +//「俺さ、明日は早くに学校に行きたいからもう寝るよ@お休み。@ + PlaySE(3, "S01/01/120100391", 128, 64); + OutputLine(NULL, "「俺さ、明日は早くに学校に行きたいからもう寝るよ。", + NULL, "\"I... want to get to school early tomorrow, so I'm going to bed.", Line_WaitForInput); + PlaySE(3, "S01/01/120100392", 128, 64); + OutputLine(NULL, "お休み。」", + NULL, " Good night.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それだけを言い残し、居間を出た¥ + OutputLine(NULL, " それだけを言い残し、居間を出た。", + NULL, "Saying only that, I left the living room.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "black", "left", 0, 0, 1300 ); + +// 明日は早い内に登校し、武器のバットを確保しよう@ + OutputLine(NULL, " 明日は早い内に登校し、武器のバットを確保しよう。", + NULL, "I needed to get to school early tomorrow and secure that bat.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナとの登校も今日限りにすべきだ¥ + OutputLine(NULL, " レナとの登校も今日限りにすべきだ。", + NULL, "I should make today the last day I went to school with Rena.", Line_Normal); + ClearMessage(); + +// 階段を上る時、お袋が俺の名前を呼んだが聞こえないふりをした¥ + OutputLine(NULL, " 階段を上る時、お袋が俺の名前を呼んだが聞こえないふりをした。", + NULL, "As I climbed the stairs, I heard my mom call my name, but I pretended not to hear her.", Line_Normal); + ClearMessage(); + +// 両親に相談できることなど何もない@ + OutputLine(NULL, " 両親に相談できることなど何もない。", + NULL, "It wasn't something I could talk about with my parents.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 相談すれば…その分、危険が増えるだけだ@ + OutputLine(NULL, " 相談すれば…その分、危険が増えるだけだ。", + NULL, "If I talked about it... it would only make things more dangerous.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 誰にも頼ることのできない、俺だけの、たったひとりの戦いが始まる@ + OutputLine(NULL, " 誰にも頼ることのできない、俺だけの、たったひとりの戦いが始まる。", + NULL, "The fight that had begun was mine and mine alone, I couldn't rely on anybody.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 俺は殺されない@…こんなわけも判らない内には…絶対に¥ + OutputLine(NULL, " 俺は殺されない。", + NULL, "I wouldn't be killed...", Line_WaitForInput); + OutputLine(NULL, "…こんなわけも判らない内には…絶対に。", + NULL, " Not when I still knew nothing...", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawScene( "bg_080", 1000 ); +//☆幕間 +//if %kaisou_mode = 1 goto *kaisou_mode +//mov ?Tip[18],TIPS_NEW :mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_018:mov %TIPS_018,2:inc %NEW_TIPS +//mov %CAMP_MUGIC,0 +//gosub *Sub_Camp_Mode + + DisableWindow(); + SetValidityOfInput( FALSE ); + Wait( 3000 ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + Wait( 2000 ); +// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + Wait( 1000 ); +// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); + DrawScene( "black", 3000 ); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + DrawSceneWithMask( "onik013", "mask_1900", 7, 0, 300 ); + SetValidityOfInput( FALSE ); + Wait( 5000 ); + SetValidityOfInput( TRUE ); + DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 ); + +} diff --git a/Update/onik_014.txt b/Update/onik_014.txt new file mode 100644 index 0000000..37d531c --- /dev/null +++ b/Update/onik_014.txt @@ -0,0 +1,4039 @@ +void main() +{ + +//■14日目(金) + +//*Onikakusi_day14 + + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); + + DisableWindow(); + PlayBGM( 2, "lsys22", 128, 0 ); + DrawSceneWithMask( "white", "c", 0, 0, 1300 ); + DrawSceneWithMask( "bg_082", "m1", 0, 0, 300 ); + + PlayBGM( 1, "msys06", 128, 0 ); +// これほどはっきりと意識が戻る目覚め方をしたのは初めてだった¥ + OutputLine(NULL, " これほどはっきりと意識が戻る目覚め方をしたのは初めてだった。", + NULL, "This was the first time I'd ever woke with such clarity.", Line_Normal); + ClearMessage(); + +// 仕掛けた目覚ましがなる直前の5時59分@…自身の体内時計の正確さに驚く@ + OutputLine(NULL, " 仕掛けた目覚ましがなる直前の5時59分。", + NULL, "It was 5:59, just moments before my alarm would go off.", Line_WaitForInput); + OutputLine(NULL, "…自身の体内時計の正確さに驚く。", + NULL, " ...I was amazed at the precision of my internal clock.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 寝る前に登校の準備は全て済ませておいた@ + OutputLine(NULL, " 寝る前に登校の準備は全て済ませておいた。", + NULL, "I had made preparations for the next day of school before I went to bed.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 手早く着替え、ひと気のない階下に降りていく¥ + OutputLine(NULL, " 手早く着替え、ひと気のない階下に降りていく。", + NULL, "I changed quickly and descended to the deserted lower floor.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "black", "left", 0, 0, 300 ); + DrawSceneWithMask( "bg_210", "left", 0, 0, 300 ); + +// まだお袋も寝ているようだった@…朝食も弁当も用意がない@ + OutputLine(NULL, " まだお袋も寝ているようだった。", + NULL, "It appeared that my mom was still asleep.", Line_WaitForInput); + OutputLine(NULL, "…朝食も弁当も用意がない。", + NULL, " ...Neither breakfast nor lunch was ready.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 昨日、一方的に明日は早いと告げただけだから仕方ないのか@ + OutputLine(NULL, " 昨日、一方的に明日は早いと告げただけだから仕方ないのか。", + NULL, "Yesterday, I just unilaterally declared that I would be leaving early today, so it couldn't be helped.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 食パンとジャムを並べ、あとインスタントのココアを付け、何とか朝食の体裁を整えた頃、もぞもぞとお袋が起き出して来た¥ + OutputLine(NULL, " 食パンとジャムを並べ、あとインスタントのココアを付け、何とか朝食の体裁を整えた頃、もぞもぞとお袋が起き出して来た。", + NULL, "I slathered jam on some bread and topped it with instant cocoa. Just as I was finishing up breakfast, Mom rose groggily from her slumber.", Line_Normal); + ClearMessage(); + + +//「…あら圭一、今日は早いのね@……学校の行事か何か?@ + PlaySE(3, "S01/00/122700052", 128, 64); + OutputLine(NULL, "「…あら圭一、今日は早いのね。", + NULL, "\"...My, Keiichi, you're up early.", Line_WaitForInput); + PlaySE(3, "S01/00/122700053", 128, 64); + OutputLine(NULL, "……学校の行事か何か?」", + NULL, " Is there some sort of school event?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「別に。@ + PlaySE(3, "S01/01/120100393", 128, 64); + OutputLine(NULL, "「別に。」", + NULL, "\"Not really.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そっけなく返事をし、パンを2枚胃袋に収めると俺はカバンを掴み立ち上がった¥ + OutputLine(NULL, " そっけなく返事をし、パンを2枚胃袋に収めると俺はカバンを掴み立ち上がった。", + NULL, "Answering bluntly, I picked up my bag and stood after stuffing two slices of bread down my throat.", Line_Normal); + ClearMessage(); + +//「もう行くの@ お弁当は@ もうちょっと待ってくれないとできないわよ。@ + PlaySE(3, "S01/00/122700054", 128, 64); + OutputLine(NULL, "「もう行くの?", + NULL, "\"You're leaving already?", Line_WaitForInput); + PlaySE(3, "S01/00/122700055", 128, 64); + OutputLine(NULL, " お弁当は?", + NULL, " What about lunch?", Line_WaitForInput); + PlaySE(3, "S01/00/122700056", 128, 64); + OutputLine(NULL, " もうちょっと待ってくれないとできないわよ。」", + NULL, " If you don't wait a bit, I can't make it.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 弁当ができるのを待っていると、いつもと変わらない時間になってしまう@ + OutputLine(NULL, " 弁当ができるのを待っていると、いつもと変わらない時間になってしまう。", + NULL, "If I waited for her to make my lunch, then it would end up being the same time as usual.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そうすれば、途中でレナや魅音に出くわす率が高くなる…@ + OutputLine(NULL, " そうすれば、途中でレナや魅音に出くわす率が高くなる…。", + NULL, "If I did that, it would raise the chances of me running into Rena and Mion on the way.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// そう。今日からはひとりで登校するのだ¥ + OutputLine(NULL, " そう。今日からはひとりで登校するのだ。", + NULL, "Yes. From today onwards, I was going to go to school alone.", Line_Normal); + ClearMessage(); + +//「今日はいいよ。@ + PlaySE(3, "S01/01/120100394", 128, 64); + OutputLine(NULL, "「今日はいいよ。」", + NULL, "\"I'll be fine for today.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「じゃあお昼はどうするの?@ + PlaySE(3, "S01/00/122700057", 128, 64); + OutputLine(NULL, "「じゃあお昼はどうするの?」", + NULL, "\"Then what will you do for lunch?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「抜け出して商店で菓子パンでも買うよ。@ + PlaySE(3, "S01/01/120100395", 128, 64); + OutputLine(NULL, "「抜け出して商店で菓子パンでも買うよ。」", + NULL, "\"I'll slip out and buy some bread or something at the store.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「そう? …じゃあこれお昼代ね@ちゃんとレシート持ってくるのよ。@ + PlaySE(3, "S01/00/122700058", 128, 64); + OutputLine(NULL, "「そう? …じゃあこれお昼代ね。", + NULL, "\"Really? ...Then here's some lunch money.", Line_WaitForInput); + PlaySE(3, "S01/00/122700059", 128, 64); + OutputLine(NULL, "ちゃんとレシート持ってくるのよ。」", + NULL, " Be sure to bring me back the receipt.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// お袋から千円札をもらい、それを無造作にポケットにねじり込む¥ + OutputLine(NULL, " お袋から千円札をもらい、それを無造作にポケットにねじり込む。", + NULL, "I took the thousand-yen bill from Mom and slipped it into my pocket.", Line_Normal); + ClearMessage(); + +//「こんなに早いけど、レナちゃんたちもこんなに早いの…?@ + PlaySE(3, "S01/00/122700060", 128, 64); + OutputLine(NULL, "「こんなに早いけど、レナちゃんたちもこんなに早いの…?」", + NULL, "\"It's pretty early, is Rena-chan up this early as well...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「いや。俺だけ。@ + PlaySE(3, "S01/01/120100396", 128, 64); + OutputLine(NULL, "「いや。俺だけ。」", + NULL, "\"No, just me.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…レナちゃんには早く出るって伝えてあるの?@ + PlaySE(3, "S01/00/122700061", 128, 64); + OutputLine(NULL, "「…レナちゃんには早く出るって伝えてあるの?」", + NULL, "\"...Did you tell Rena-chan that you're leaving early?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……そんなことまでいちいち聞かれる筋合いはないだろ…@ + OutputLine(NULL, " ……そんなことまでいちいち聞かれる筋合いはないだろ…?", + NULL, "...I have no reason to tell her every little detail, now do I...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// いちいち説明しにくい質問攻めに、俺はうんざりとした顔を返した¥ + OutputLine(NULL, " いちいち説明しにくい質問攻めに、俺はうんざりとした顔を返した。", + NULL, "Finding it difficult answering the onslaught of questions, I made an annoyed face.", Line_Normal); + ClearMessage(); + + +//「レナが来たら、圭一は先に行ったって伝えてよ。@ + PlaySE(3, "S01/01/120100397", 128, 64); + OutputLine(NULL, "「レナが来たら、圭一は先に行ったって伝えてよ。」", + NULL, "\"Tell Rena that I went ahead when she comes.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ちょ、ちょっと圭一?! 待ちなさい…!@ + PlaySE(3, "S01/00/122700062", 128, 64); + OutputLine(NULL, "「ちょ、ちょっと圭一?! 待ちなさい…!」", + NULL, "\"H-Hey, Keiichi!? Wait...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 両親を信用しないわけじゃない@…だが頼りにもならないのも事実だ¥ + OutputLine(NULL, " 両親を信用しないわけじゃない。", + NULL, "It's not that I didn't trust my parents...", Line_WaitForInput); + OutputLine(NULL, "…だが頼りにもならないのも事実だ。", + NULL, " I just couldn't rely on them.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_020", "right", 0, 0, 300 ); + +// 俺の助けにならないなら…せめて関わり合いにならないでいてくれ@その方が安全なんだ¥ + OutputLine(NULL, " 俺の助けにならないなら…せめて関わり合いにならないでいてくれ。", + NULL, "They couldn't help me... I could only hope that they didn't get involved.", Line_WaitForInput); + OutputLine(NULL, "その方が安全なんだ。", + NULL, " It was safer that way.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawScene( "bg_117", 400 ); + +// お袋の耳障りな声を、扉をぴしゃりと閉じて遮る@ + OutputLine(NULL, " お袋の耳障りな声を、扉をぴしゃりと閉じて遮る。", + NULL, "My mom's annoying voice was cut off by the slam of the door.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺は転校してきてから初めて経験する、たったひとりの登校路に足を踏み出した¥ + OutputLine(NULL, " 俺は転校してきてから初めて経験する、たったひとりの登校路に足を踏み出した。", + NULL, "For the first time since I moved here, I headed down the road to school alone.", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + DrawSceneWithMask( "white", "right", 0, 0, 1300 ); + DrawSceneWithMask( "bg_038", "right", 0, 0, 1300 ); + PlayBGM( 1, "msys12", 128, 0 ); + DrawSceneWithMask( "bg_041", "right", 0, 0, 1300 ); + +// 今まではいつも同じ時間に同じ場所を歩いていた@ + OutputLine(NULL, " 今まではいつも同じ時間に同じ場所を歩いていた。", + NULL, "Up until now, I had always walked down the same path at the same time each day.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だから、会う人もいつも同じところで会っていた¥ + OutputLine(NULL, " だから、会う人もいつも同じところで会っていた。", + NULL, "So I always met with the same people at the same places.", Line_Normal); + ClearMessage(); + + +// だが今日は違う@ + OutputLine(NULL, " だが今日は違う。", + NULL, "But today was different.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 会うはずの人に会わず、いるべきところにいるべき人がいない@ + OutputLine(NULL, " 会うはずの人に会わず、いるべきところにいるべき人がいない。", + NULL, "I didn't meet the people I would normally and nobody was at the places where I would have normally met them.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// もちろん、いつもの待ち合わせ場所にレナはいなかったし、魅音との待ち合わせ場所にも誰もいなかった¥ + OutputLine(NULL, " もちろん、いつもの待ち合わせ場所にレナはいなかったし、魅音との待ち合わせ場所にも誰もいなかった。", + NULL, "Of course, Rena wasn't in the spot where we usually met and there wasn't anyone at the spot where we would have met up with Mion.", Line_Normal); + ClearMessage(); + +// 木々の影の長さも朝の空気も日の強さも、俺が良く知っている朝のそれとはまったく違う@ + OutputLine(NULL, " 木々の影の長さも朝の空気も日の強さも、俺が良く知っている朝のそれとはまったく違う。", + NULL, "The length of the trees' shadows, the morning air, and the brightness of the sun... It was a completely different type of morning from what I was used to.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それは紛れもない違和感だった@ + OutputLine(NULL, " それは紛れもない違和感だった。", + NULL, "Without a doubt, it felt strange.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 雛見沢という土地が用意したシナリオを俺が破ったため、俺を騙すために配置されている配役が配置に間に合わなかった……、そんな印象を感じずにはいられなかった¥ + OutputLine(NULL, " 雛見沢という土地が用意したシナリオを俺が破ったため、俺を騙すために配置されている配役が配置に間に合わなかった……、そんな印象を感じずにはいられなかった。", + NULL, "It left me with the impression that... I had destroyed the illusion Hinamizawa had set up for me before it had enough time to prepare all of the props needed to deceive me.", Line_Normal); + ClearMessage(); + + +//「…あぁら圭一くん@今朝は早いわねぇ。みんなで早朝から待ち合わせ?@ + PlaySE(3, "S01/00/villaA02009", 128, 64); + OutputLine(NULL, "「…あぁら圭一くん。", + NULL, "\"...Myyy, Keiichi-kun.", Line_WaitForInput); + PlaySE(3, "S01/00/villaA02010", 128, 64); + OutputLine(NULL, "今朝は早いわねぇ。みんなで早朝から待ち合わせ?」", + NULL, " You're so early today. Is everyone meeting early this morning?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 話しかけてきたのは、いつも畑のあぜを散歩していてすれ違う人だった@ + OutputLine(NULL, " 話しかけてきたのは、いつも畑のあぜを散歩していてすれ違う人だった。", + NULL, "The person who called out to me was someone we always passed by as they were taking a walk along the edge of the fields.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……名前は…えぇと……忘れた@…もちろん、すれ違う場所もいつもと違う¥ + OutputLine(NULL, " ……名前は…えぇと……忘れた。", + NULL, "...Their name was... uhh... I forgot.", Line_WaitForInput); + OutputLine(NULL, "…もちろん、すれ違う場所もいつもと違う。", + NULL, " ...Of course, this wasn't the spot where we usually passed each other.", Line_Normal); + ClearMessage(); + + +//「今朝は早くに目が覚めちゃったので…気分転換なんです@あまり気にしないで下さい。@ + PlaySE(3, "S01/01/120100398", 128, 64); + OutputLine(NULL, "「今朝は早くに目が覚めちゃったので…気分転換なんです。", + NULL, "\"I woke up early today... so I thought it would be a good change of pace.", Line_WaitForInput); + PlaySE(3, "S01/01/120100399", 128, 64); + OutputLine(NULL, "あまり気にしないで下さい。」", + NULL, " That's all.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 適当にはぐらかすことにする¥ + OutputLine(NULL, " 適当にはぐらかすことにする。", + NULL, "I threw out a random excuse.", Line_Normal); + ClearMessage(); + +//「レナちゃんや魅音ちゃんはどうしたんだい@ 今日はひとりなの?@ + PlaySE(3, "S01/00/villaA02011", 128, 64); + OutputLine(NULL, "「レナちゃんや魅音ちゃんはどうしたんだい?", + NULL, "\"What about Rena-chan and Mion-chan?", Line_WaitForInput); + PlaySE(3, "S01/00/villaA02012", 128, 64); + OutputLine(NULL, " 今日はひとりなの?」", + NULL, " Are you by yourself today?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「えぇ、…まぁ。@ + PlaySE(3, "S01/01/120100400", 128, 64); + OutputLine(NULL, "「えぇ、…まぁ。」", + NULL, "\"Well... yeah...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// お袋にされたのと同じような問いかけをされる@ + OutputLine(NULL, " お袋にされたのと同じような問いかけをされる。", + NULL, "I was being asked the same type of questions my mom was asking.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だからお袋にしたように、曖昧に味気ない返事を返した¥ + OutputLine(NULL, " だからお袋にしたように、曖昧に味気ない返事を返した。", + NULL, "So I answered them in the same uninteresting, vague manner.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_049", "right", 0, 0, 300 ); + PlayBGM( 2, "lsys19", 128, 0 ); + +// …いちいち人に会うたびに、レナたちの同行を聞かれるのは面白くなかった@ + OutputLine(NULL, " …いちいち人に会うたびに、レナたちの同行を聞かれるのは面白くなかった。", + NULL, "...It wasn't funny being asked where Rena was each time I passed by someone.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// もっとも、無理もないことなのかもしれない@ + OutputLine(NULL, " もっとも、無理もないことなのかもしれない。", + NULL, "But maybe it was to be expected.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …あれだけ長い時間、いつもいつも一緒に、仲良く過ごしていたのだから@ + OutputLine(NULL, " …あれだけ長い時間、いつもいつも一緒に、仲良く過ごしていたのだから。", + NULL, "...It was because for so long, we were always together so amicably.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 俺だって、気を許せば今でもみんなとは仲、!s200……………………。!sd + OutputLine(NULL, " 俺だって、気を許せば今でもみんなとは仲、", + NULL, "Even I felt that if I let my guard down, we could still be frie-", Line_ContinueAfterTyping); +//!s200 + + SetSpeedOfMessage( TRUE, 0, ); + + OutputLine(NULL, "……………………。", + NULL, " ...", Line_ContinueAfterTyping); +//!sd + + SetSpeedOfMessage( FALSE, 0, ); + OutputLineAll(NULL, "", Line_WaitForInput); + + ClearMessage(); + +// …よせ圭一@それ以上は考えるな@ + OutputLine(NULL, " …よせ圭一。", + NULL, "...Stop it, Keiichi.", Line_WaitForInput); + OutputLine(NULL, "それ以上は考えるな。", + NULL, " Don't think about that anymore.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そんな甘さがどれほど危険か、昨日一日ずーっと考えたじゃないか…¥ + OutputLine(NULL, " そんな甘さがどれほど危険か、昨日一日ずーっと考えたじゃないか…。", + NULL, "You spent all day yesterday thinking about how dangerous it was to go soft, didn't you...?", Line_Normal); + ClearMessage(); + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + +// パッパッパーーッ!!¥ + OutputLine(NULL, " パッパッパーーッ!!!", + NULL, "Bebebeeeep!!!", Line_Normal); + ClearMessage(); + + +// 突然の車のクラクションだった@ + OutputLine(NULL, " 突然の車のクラクションだった。", + NULL, "A car horn blared from out of nowhere.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// いくら考え事をしていたにしても、そのクラクションはあまりに俺の至近距離だ@ + OutputLine(NULL, " いくら考え事をしていたにしても、そのクラクションはあまりに俺の至近距離だ。", + NULL, "Even though I was walking, lost in thought, that horn was way too close.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 背後より高速で迫るその無機質な巨体の接近に、俺はあまりに無警戒だった@ + OutputLine(NULL, " 背後より高速で迫るその無機質な巨体の接近に、俺はあまりに無警戒だった。", + NULL, "A mechanical behemoth barreled at me from behind, catching me completely off guard.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawSceneWithMask( "black", "c", 0, 0, 300 ); + + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +// 後ろを振り返ったときには、その大型のワゴン車の巨体はすぐそこにあった¥ + OutputLine(NULL, " 後ろを振り返ったときには、その大型のワゴン車の巨体はすぐそこにあった。", + NULL, "By the time I turned around, the van's hulking chassis was almost on top of me.", Line_Normal); + ClearMessage(); + + +// 歩行者を避けるために逆の路肩に寄る車はいくらでも見かけるが、この車は逆だったのだ@ + OutputLine(NULL, " 歩行者を避けるために逆の路肩に寄る車はいくらでも見かけるが、この車は逆だったのだ。", + NULL, "I'd seen plenty of cars veer to the opposite shoulder to avoid pedestrians, but this car was doing the opposite.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// それはまるで、反対の路肩に誰かがいて、それを避けるためにこちら側にはみ出てきたような……!w800そんな感じだった@ + OutputLine(NULL, " それはまるで、反対の路肩に誰かがいて、それを避けるためにこちら側にはみ出てきたような……", + NULL, "It felt like...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 800 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "そんな感じだった。", + NULL, " It felt like there was somebody on the opposite shoulder and the van was swerving in my direction to avoid them.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// そんな平和ボケした思考の遅れはもっともっともっと大切なことに気付くのを遅れさせる¥ + OutputLine(NULL, " そんな平和ボケした思考の遅れはもっともっともっと大切なことに気付くのを遅れさせる。", + NULL, "That blissfully ignorant train of thought delayed me from realizing something much, much more important.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawScene( "bg_049", 400 ); + PlaySE( 3, "wa_025", 125, 64 ); + +// 眼前に迫ったその巨体@……俺は「轢かれる」ッ?!?@ + OutputLine(NULL, " 眼前に迫ったその巨体。", + NULL, "That large mass was hurtling right at me.", Line_WaitForInput); + OutputLine(NULL, "……俺は「轢かれる」ッ?!?!", + NULL, " ...Was it going to hit me!?!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 瞬間的に頭の中に痛いくらい冷たい液体が満たされる…!@ + OutputLine(NULL, " 瞬間的に頭の中に痛いくらい冷たい液体が満たされる…!!", + NULL, "The inside of my head instantly flooded with a painfully cold liquid!!", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + + PlayBGM( 2, "lsys25", 128, 0 ); + +// その瞬間、目の前の光景、いや、時間が凍り付いた¥ + OutputLine(NULL, " その瞬間、目の前の光景、いや、時間が凍り付いた。", + NULL, "In that moment... the scene before me—no, time itself—had frozen.", Line_Normal); + ClearMessage(); + +//nega 1 +//print 1 + DisableWindow(); + Negative( 100, TRUE ); + +// その無音の凍った時間の中で、俺は避ける術もないくらい眼前にせまったワゴン車と、後ろに振り返るために半身をねじった無様な姿を見比べた¥ + OutputLine(NULL, " その無音の凍った時間の中で、俺は避ける術もないくらい眼前にせまったワゴン車と、後ろに振り返るために半身をねじった無様な姿を見比べた。", + NULL, "In the silence of that frozen moment, I compared the van—so close that I had no way to dodge it—and my body, the upper half twisted awkwardly in order to look behind me.", Line_Normal); + ClearMessage(); + +// こんな体勢では飛びのいて回避するなんて芸当はできるわけがない…@ + OutputLine(NULL, " こんな体勢では飛びのいて回避するなんて芸当はできるわけがない…。", + NULL, "There was no way I could dive out of the way in my current position...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 気を許せば、すぐにでも凍った時間は動き出し、この間抜けな姿のまま俺を弾き飛ばすだろう@ + OutputLine(NULL, " 気を許せば、すぐにでも凍った時間は動き出し、この間抜けな姿のまま俺を弾き飛ばすだろう。", + NULL, "If I lost focus now, this moment would unpause, and I would probably be plowed over, caught in this silly pose.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 上体を路肩の田んぼに反らすんだ@ + OutputLine(NULL, " 上体を路肩の田んぼに反らすんだ。", + NULL, "Bend my upper body over towards the paddy by the side of the road.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …うまく反らせば、サイドミラーに殴られるだけで済むかもしれない…@ + OutputLine(NULL, " …うまく反らせば、サイドミラーに殴られるだけで済むかもしれない…!", + NULL, "...If I bent far enough, I'd get away with just being hit by the side-view mirror...!", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// そう思った瞬間、凍った時間が車の爆音で打ち砕かれた¥ + OutputLine(NULL, " そう思った瞬間、凍った時間が車の爆音で打ち砕かれた。", + NULL, "As soon as the thought crossed my mind, the temporal stasis was shattered by the deafening sound of the van.", Line_Normal); + ClearMessage(); + + + FadeOutBGM( 2, 100, TRUE ); +//nega 0 +//print 1 + DisableWindow(); + FadeFilm( 100, TRUE ); + +// サイドミラーが俺の肩を殴り飛ばし、俺のねじれた体勢をそのままぐるぐると、コマのように回転させて弾き飛ばす…ッ!¥ + OutputLine(NULL, " サイドミラーが俺の肩を殴り飛ばし、俺のねじれた体勢をそのままぐるぐると、コマのように回転させて弾き飛ばす…ッ!!", + NULL, "The side mirror struck my shoulder, sending me spinning off through the air like a top, locked in my contorted position...!!", Line_Normal); + ClearMessage(); + + PlaySE( 3, "wa_005", 125, 64 ); + +// ドッパーン!!!/ + OutputLine(NULL, " ドッパーン!!!", + NULL, "Kesplash!!!", Line_ContinueAfterTyping); + + ShakeScreenSx( 1, 3, ); + OutputLineAll(NULL, "", Line_WaitForInput); + + ClearMessage(); + DisableWindow(); + DrawScene( "black", 200 ); + +// きりもみ状態で吹き飛ばされた俺は、路肩の泥田に叩き込まれていた@ + OutputLine(NULL, " きりもみ状態で吹き飛ばされた俺は、路肩の泥田に叩き込まれていた。", + NULL, "Sent tumbling through the air, I crashed into the muddy paddy by the side of the road.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 全身泥まみれのびしょ濡れ…!@ + OutputLine(NULL, " 全身泥まみれのびしょ濡れ…!!", + NULL, "My entire body was soiled and drenched...!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが、あの瞬間に選べた選択の中では一番のものだったに違いない¥ + OutputLine(NULL, " だが、あの瞬間に選べた選択の中では一番のものだったに違いない。", + NULL, "But the choice I had made in that instant was unmistakably for the best.", Line_Normal); + ClearMessage(); + + +// 泥まみれだったが、車にはねられたことを思えば限りなく無傷に近い状態だった@ + OutputLine(NULL, " 泥まみれだったが、車にはねられたことを思えば限りなく無傷に近い状態だった。", + NULL, "I was covered in mud, but when the alternative was being hit by the car, it was the closest I could be to being unscathed.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +// 田んぼから起き上がり、停車しているワゴン車を睨み付けて馬鹿野郎と怒鳴りつけるだけの余裕があったのだから¥ + OutputLine(NULL, " 田んぼから起き上がり、停車しているワゴン車を睨み付けて馬鹿野郎と怒鳴りつけるだけの余裕があったのだから。", + NULL, "Rising out from the paddy, I had enough in me to glare over at the stopped van and yell profanities at the driver.", Line_Normal); + ClearMessage(); + +// 俺のその様子を見届けたのかどうなのか、ワゴン車は急発進し逃げ去っていった¥ + OutputLine(NULL, " 俺のその様子を見届けたのかどうなのか、ワゴン車は急発進し逃げ去っていった。", + NULL, "I'm not sure if he was able to see me, but the van sped off suddenly.", Line_Normal); + ClearMessage(); + + PlayBGM( 2, "lsys19", 128, 0 ); + +//「待てよクソ!@ これって……轢き逃げって言うんじゃねえのかよッ?!@ + PlaySE(3, "S01/01/120100401", 128, 64); + OutputLine(NULL, "「待てよクソ!!", + NULL, "\"Wait, damn it!!", Line_WaitForInput); + PlaySE(3, "S01/01/120100402", 128, 64); + OutputLine(NULL, " これって……轢き逃げって言うんじゃねえのかよッ?!」", + NULL, " This... was what they call a hit-and-run, wasn't it!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 悪態をつかずにはいられない@ + OutputLine(NULL, " 悪態をつかずにはいられない。", + NULL, "I couldn't help but continue yelling out profanities.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 身体的ダメージよりも全身泥だらけによる精神ダメージの方がはるかに大きかったからだ@ + OutputLine(NULL, " 身体的ダメージよりも全身泥だらけによる精神ダメージの方がはるかに大きかったからだ。", + NULL, "The disgrace from being covered in mud hurt me more than any physical wounds.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 俺は泥田の中をどっぷんどっぷんと歩き、道路に這い上がる¥ + OutputLine(NULL, " 俺は泥田の中をどっぷんどっぷんと歩き、道路に這い上がる。", + NULL, "I slogged through the muddy paddy and made my way back onto the road.", Line_Normal); + ClearMessage(); + DisableWindow(); + PlayBGM( 1, "msys12", 128, 0 ); + DrawSceneWithMask( "bg_049", "up", 0, 0, 200 ); + +//「これって犯罪じゃねえのかよ畜生…!!@ + PlaySE(3, "S01/01/120100403", 128, 64); + OutputLine(NULL, "「これって犯罪じゃねえのかよ畜生…!!」", + NULL, "\"This is a crime, God damn it...!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// くっそう!! 絶対に見つけて訴えてやるからな!@ この狭い村の中で、ワゴン車なんて探せばきっと見つかるんだからな…!¥ + OutputLine(NULL, " くっそう!! 絶対に見つけて訴えてやるからな!!", + NULL, "Shit!! I'll track you down and sue you!!", Line_WaitForInput); + OutputLine(NULL, " この狭い村の中で、ワゴン車なんて探せばきっと見つかるんだからな…!!", + NULL, " If I go looking for a van, I'm sure to find it in this little village...!!", Line_Normal); + ClearMessage(); + +// 今、俺がいた道は両側は田んぼで車一台がようやく通れるくらいの細いものだ@ + OutputLine(NULL, " 今、俺がいた道は両側は田んぼで車一台がようやく通れるくらいの細いものだ。", + NULL, "The path I was on had rice paddies on either side, and it had become so narrow that one car could barely fit through.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 歩行者を追い抜けるどころか、アクセル全開で走り抜けるような道では絶対にない@ + OutputLine(NULL, " 歩行者を追い抜けるどころか、アクセル全開で走り抜けるような道では絶対にない。", + NULL, "It wasn't a place you could tear full speed down in a car, let alone pass by pedestrians.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// しかも今の車は追い抜く時、ただでさえ狭いこの道で、さらに俺側に寄せて走ってきた…¥ + OutputLine(NULL, " しかも今の車は追い抜く時、ただでさえ狭いこの道で、さらに俺側に寄せて走ってきた…。", + NULL, "Not only was it a narrow road, but the car just now was closer to my side of the road than the other when it went past me...", Line_Normal); + ClearMessage(); + +// …悪態をつきながらも、心の奥で必死に黙殺していた黒い影がもやもやと沸きあがってくる¥ + OutputLine(NULL, " …悪態をつきながらも、心の奥で必死に黙殺していた黒い影がもやもやと沸きあがってくる。", + NULL, "Even as I cursed, I was desperately trying to suppress the dark cloud roiling up within me.", Line_Normal); + ClearMessage(); + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + PlaySE( 3, "wa_026", 125, 64 ); + +// 轢き逃げとかそういうのじゃなくて!s100……!sd今の車、!w1000……俺をはねようとしてたんじゃないのか…¥ + OutputLine(NULL, " 轢き逃げとかそういうのじゃなくて……", + NULL, "This wasn't just a hit and run...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 100 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "今の車、", + NULL, " That car just now...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "……俺をはねようとしてたんじゃないのか…?", + NULL, " was trying to run me over, wasn't it...?", Line_Normal); + ClearMessage(); + + PlayBGM( 1, "msys16", 128, 0 ); +// 思い出してみると…少し前から俺の後ろをずっと車が、徐行でついてきていたような気がする@ + OutputLine(NULL, " 思い出してみると…少し前から俺の後ろをずっと車が、徐行でついてきていたような気がする。", + NULL, "Thinking back... I did feel like there had been a car creeping up on me slowly for a while.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そう、さっき散歩中の人と別れてからくらいから…ずっとのような気がした@ + OutputLine(NULL, " そう、さっき散歩中の人と別れてからくらいから…ずっとのような気がした。", + NULL, "That's right. As soon as I'd parted ways with that person taking a walk... I had that feeling the whole time.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 俺を追い抜きたいなら、いくらでもチャンスがあったはずだ@ + OutputLine(NULL, " 俺を追い抜きたいなら、いくらでもチャンスがあったはずだ。", + NULL, "If it had wanted to pass me, then it had no shortage of chances.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 普段の俺なら不審に思って振り返っていただろう¥ + OutputLine(NULL, " 普段の俺なら不審に思って振り返っていただろう。", + NULL, "Normally, I would have felt suspicious and turned around sooner.", Line_Normal); + ClearMessage(); + + +// だが…考え事にうつつを抜かし、そんな気配に気付き損ねたことを悔やむ@ + OutputLine(NULL, " だが…考え事にうつつを抜かし、そんな気配に気付き損ねたことを悔やむ。", + NULL, "But... I was lost in thought and now was kicking myself for not realizing it was there sooner.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そして…道が細くなり、ひと気がなくなったのを見計らって……アクセルを…@ + OutputLine(NULL, " そして…道が細くなり、ひと気がなくなったのを見計らって……アクセルを…。", + NULL, "And then... when the path became narrow and there was no one else in sight... he floored it...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 一瞬判断が遅れていたら…笑い事では済まなかったはずなのだ¥ + OutputLine(NULL, " 一瞬判断が遅れていたら…笑い事では済まなかったはずなのだ。", + NULL, "If I had hesitated for even a moment... the result would have been no laughing matter.", Line_Normal); + ClearMessage(); + +// はねられたことによる興奮が冷めてくると……俺はようやく今起こったことがどれほど恐ろしいことか…理解できてきた@ + OutputLine(NULL, " はねられたことによる興奮が冷めてくると……俺はようやく今起こったことがどれほど恐ろしいことか…理解できてきた。", + NULL, "As the adrenaline rush from nearly being run over subsided... and the realization of just how terrifying the preceding events were, sunk in.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あの車は間違いない。俺をはねるべくしてはねに来たのだ…@ + OutputLine(NULL, " あの車は間違いない。俺をはねるべくしてはねに来たのだ…。", + NULL, "There was no doubt about it. That van was intentionally trying to hit me...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 冷たいどろりとした液体が俺の脳からこぼれ、つつーと俺の背中を伝って滴り落ちていく@ + OutputLine(NULL, " 冷たいどろりとした液体が俺の脳からこぼれ、つつーと俺の背中を伝って滴り落ちていく。", + NULL, "A cold, viscous sweat seeped from my scalp and slid down my back before dribbling off.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……ある種の錯乱状態に陥りそうな自分を、ぎゅっと自制する¥ + OutputLine(NULL, " ……ある種の錯乱状態に陥りそうな自分を、ぎゅっと自制する。", + NULL, "...I struggled to avoid falling into a panic.", Line_Normal); + ClearMessage(); + + +// 本当にただの偶然の事故の可能性だってある@ + OutputLine(NULL, " 本当にただの偶然の事故の可能性だってある。", + NULL, "There was still the possibility that this was really just an accident.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……落ち着け圭一!@ + OutputLine(NULL, " ……落ち着け圭一!!", + NULL, "...Calm down, Keiichi!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だけど甘えるな圭一!@ + OutputLine(NULL, " だけど甘えるな圭一!!", + NULL, "But also don't be so naive, Keiichi!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あんな弛んだザマじゃ次には殺されてるぞ!¥ + OutputLine(NULL, " あんな弛んだザマじゃ次には殺されてるぞ!!", + NULL, "Being that lax will get you killed next time!!", Line_Normal); + ClearMessage(); + + +// 常に警戒するんだ@ + OutputLine(NULL, " 常に警戒するんだ。", + NULL, "You need to always be on your toes.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 隙を見せちゃいけない!@ + OutputLine(NULL, " 隙を見せちゃいけない!!", + NULL, "Don't give them any openings!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// もしも敵に俺を殺すつもりがあるなら、次はもっともっと確実な方法で襲ってくるだろう@ + OutputLine(NULL, " もしも敵に俺を殺すつもりがあるなら、次はもっともっと確実な方法で襲ってくるだろう。", + NULL, "If my enemy was really out to kill me, then next time, they would use a more reliable method.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// その時にも今のようなザマだったなら……!¥ + OutputLine(NULL, " その時にも今のようなザマだったなら……!!", + NULL, "If that time came and I was acting like I was now...!!", Line_Normal); + ClearMessage(); + + +// …俺はこの泥まみれを自らの甘さの代償として受け入れることにする@ + OutputLine(NULL, " …俺はこの泥まみれを自らの甘さの代償として受け入れることにする。", + NULL, "...I being covered in mud as the price I had paid for my own naiveté.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 泥まみれなだけでまったくの無傷@ねんざとかもしなかった@ + OutputLine(NULL, " 泥まみれなだけでまったくの無傷。", + NULL, "Covered in mud, but without injury.", Line_WaitForInput); + OutputLine(NULL, "ねんざとかもしなかった。", + NULL, " Not even a sprain.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// こればかりは不幸中の幸いと言えるだろう¥ + OutputLine(NULL, " こればかりは不幸中の幸いと言えるだろう。", + NULL, "I guess this was what you would call the silver lining.", Line_Normal); + ClearMessage(); + +// 今度こそ用心深く、俺は歩き始める@ + OutputLine(NULL, " 今度こそ用心深く、俺は歩き始める。", + NULL, "I began walking again, this time cautiously.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// もう微塵の油断もしない@ + OutputLine(NULL, " もう微塵の油断もしない。", + NULL, "I wouldn't even show a hint of carelessness.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 俺は今までレナたちだけを疑ってきた@ + OutputLine(NULL, " 俺は今までレナたちだけを疑ってきた。", + NULL, "I had suspected only Rena and the others up until now.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …いや、レナたちを疑うことによって、レナたち以上に敵がいないと信じようとしてきた¥ + OutputLine(NULL, " …いや、レナたちを疑うことによって、レナたち以上に敵がいないと信じようとしてきた。", + NULL, "...No, it was because I had suspected them that I had believed there were no other enemies.", Line_Normal); + ClearMessage(); + +// 大石さんが言ってたじゃないか…@ + OutputLine(NULL, " 大石さんが言ってたじゃないか…。", + NULL, "Ooishi-san had said so, didn't he...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …犯人は村ぐるみの可能性があるって…!¥ + OutputLine(NULL, " …犯人は村ぐるみの可能性があるって…!!", + NULL, "There was the possibility that all the families of the village were involved...!!", Line_Normal); + ClearMessage(); + + +// そんな状態に陥ってまで、俺は日常の生活をしなければならないのだろうか…@ + OutputLine(NULL, " そんな状態に陥ってまで、俺は日常の生活をしなければならないのだろうか…?", + NULL, "Was I really mired so deeply in this situation that I had no choice but to try and carry on as usual?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 自宅に閉じこもっているのが一番安全ではないのか…@ + OutputLine(NULL, " 自宅に閉じこもっているのが一番安全ではないのか…?", + NULL, "Wouldn't it be safest just to hole myself up in my house...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが…俺が日常を放棄した途端に、周り中全ても日常を放棄してくるのではないだろうか…@ + OutputLine(NULL, " だが…俺が日常を放棄した途端に、周り中全ても日常を放棄してくるのではないだろうか…。", + NULL, "But... the moment I abandoned my regular routine, everyone around me would abandon theirs as well...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それは余りに恐ろしい想像だった¥ + OutputLine(NULL, " それは余りに恐ろしい想像だった。", + NULL, "That was just too horrifying of a thought.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + +// 大石さんがしてくれた雛見沢の、まだ鬼ヶ淵と呼ばれていた頃の昔話を思い出す@ + OutputLine(NULL, " 大石さんがしてくれた雛見沢の、まだ鬼ヶ淵と呼ばれていた頃の昔話を思い出す。", + NULL, "I recalled the tales Ooishi-san told me, of when Hinamizawa was still called Onigafuchi.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 鬼たちは村中総出で獲物を追い回し、囲んで、食らい殺したという、恐ろしい話¥ + OutputLine(NULL, " 鬼たちは村中総出で獲物を追い回し、囲んで、食らい殺したという、恐ろしい話。", + NULL, "A frightening tale of an entire village of demons hunting their prey, surrounding them and eating them alive.", Line_Normal); + ClearMessage(); + + +// 鬼の狩りは邪魔をしてはいけない@ + OutputLine(NULL, " 鬼の狩りは邪魔をしてはいけない。", + NULL, "One must not interfere with the demons.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 見て見ぬふりをしなくてはならない…@ + OutputLine(NULL, " 見て見ぬふりをしなくてはならない…。", + NULL, "One must pretend not to see it...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 敵は複数、村ぐるみ@…祟りを妄信する村人たちは俺を助けない¥ + OutputLine(NULL, " 敵は複数、村ぐるみ。", + NULL, "The enemy were numerous: all the village families.", Line_WaitForInput); + OutputLine(NULL, "…祟りを妄信する村人たちは俺を助けない。", + NULL, " ...The villagers with their unwavering faith in the curse would do nothing to help me.", Line_Normal); + ClearMessage(); + DisableWindow(); + FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 1300, TRUE ); + +// 急に強くなった日差しが俺に軽い眩暈を起こさせた@ + OutputLine(NULL, " 急に強くなった日差しが俺に軽い眩暈を起こさせた。", + NULL, "The strong, sudden flash of sunshine made me slightly dizzy.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ………もう何が何だかわからないよ…¥ + OutputLine(NULL, " ………もう何が何だかわからないよ…。", + NULL, "...I had no idea what was going on anymore...", Line_Normal); + ClearMessage(); + + +// 人間の仕業を疑えばオヤシロさまの祟りの影がちらつき…@ + OutputLine(NULL, " 人間の仕業を疑えばオヤシロさまの祟りの影がちらつき…、", + NULL, "When I suspected it was the work of man, I would catch a glimpse of Oyashiro-sama's curse...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// オヤシロさまの祟りを疑えば人間の影が見え隠れする@ + OutputLine(NULL, " オヤシロさまの祟りを疑えば人間の影が見え隠れする。", + NULL, "And when I suspected it was Oyashiro-sama's curse, someone would poke their head out.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 何が偶然で何が恣意的なのか@ + OutputLine(NULL, " 何が偶然で何が恣意的なのか。", + NULL, "What was coincidence? What was intentional?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …誰が敵で誰が傍観者なのか@ + OutputLine(NULL, " …誰が敵で誰が傍観者なのか。", + NULL, "...Who was my enemy? Who was just a bystander?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// いやそんなことよりももっともっと知りたいのは……、なぜ自分が命を狙われるようになってしまったのかだ¥ + OutputLine(NULL, " いやそんなことよりももっともっと知りたいのは……、なぜ自分が命を狙われるようになってしまったのかだ。", + NULL, "No, what I really, truly wanted to know was... how did I end up with the proverbial bullseye painted on my back?", Line_Normal); + ClearMessage(); + + +// いつかきっと…俺にだってわかるような形で答えが出るに違いない…@ + OutputLine(NULL, " いつかきっと…俺にだってわかるような形で答えが出るに違いない…。", + NULL, "Eventually... an answer in a form I could understand will appear...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それがいつだって構わない@ + OutputLine(NULL, " それがいつだって構わない。", + NULL, "I don't care when that will happen...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……それまで…絶対に死んだりはしないからな……@ + OutputLine(NULL, " ……それまで…絶対に死んだりはしないからな……!", + NULL, "Because until then... I cannot die...!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それだけが、俺の生き抜こうとする闘志だった¥ + OutputLine(NULL, " それだけが、俺の生き抜こうとする闘志だった。", + NULL, "That alone fueled my resolve to fight and will keep me alive.", Line_Normal); + ClearMessage(); + + + FadeOutBGM( 1, 1000, TRUE ); + +//■学校にて + DisableWindow(); + DrawSceneWithMask( "black", "right", 0, 0, 1300 ); + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + +//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 + DrawSceneWithMask( "bg_093", "right", 0, 0, 1300 ); + Wait( 1000 ); + DrawSceneWithMask( "bg_095", "right", 0, 0, 1300 ); +//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 +//!sd + + PlayBGM( 1, "msys12", 128, 0 ); +// 武器となる金属バットは確か体育倉庫の中で見かけたが、扉には南京錠がかかっていて入れなかった@ + OutputLine(NULL, " 武器となる金属バットは確か体育倉庫の中で見かけたが、扉には南京錠がかかっていて入れなかった。", + NULL, "I remembered seeing the metal bat in the gym storage shed, but there was a padlock on the door barring my entry.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// せめてみんなが登校してくる前には確保したい…@ + OutputLine(NULL, " せめてみんなが登校してくる前には確保したい…。", + NULL, "At the very least, I wanted to get my hands on it before everyone else arrived at school...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 少し焦りながら校舎の周りをぐるっと回った¥ + OutputLine(NULL, " 少し焦りながら校舎の周りをぐるっと回った。", + NULL, "I circled around the school grounds impatiently.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_094", "right", 0, 0, 1300 ); + +// だが見つかるのは角材のようなものばかりで、とても教室に持ち込めるとは思えない@ + OutputLine(NULL, " だが見つかるのは角材のようなものばかりで、とても教室に持ち込めるとは思えない。", + NULL, "But all I could find were things like pieces of lumber, nothing that I could bring into the classroom easily.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// なら…逆転の発想だ@…教室で探せばいい@ + OutputLine(NULL, " なら…逆転の発想だ。", + NULL, "Then... I had an epiphany.", Line_WaitForInput); + OutputLine(NULL, "…教室で探せばいい。", + NULL, " I should search inside the classroom.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 教室の中にあるものなら問題ないわけだ¥ + OutputLine(NULL, " 教室の中にあるものなら問題ないわけだ。", + NULL, "If it was something in the classroom to begin with, then there wouldn't be a problem.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "black", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); + +// 昇降口の下駄箱には、全員の上靴が入っているのがわかった@ + OutputLine(NULL, " 昇降口の下駄箱には、全員の上靴が入っているのがわかった。", + NULL, "I could tell that everyone's indoor shoes were still in their lockers.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 早く来た甲斐があった。まだ誰も来ていない@ + OutputLine(NULL, " 早く来た甲斐があった。まだ誰も来ていない。", + NULL, "Good thing I came early. Nobody else was here yet.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 教室の中に…何があるだろう@ + OutputLine(NULL, " 教室の中に…何があるだろう?", + NULL, "I wondered... what could I find in the classroom?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// バットのような強力な武器があるとは思えなかった¥ + OutputLine(NULL, " バットのような強力な武器があるとは思えなかった。", + NULL, "I didn't think I could find an especially effective weapon like a bat.", Line_Normal); + ClearMessage(); + + +// だが今は仕方がない@ + OutputLine(NULL, " だが今は仕方がない。", + NULL, "But it couldn't be helped at this point.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 体育倉庫が開くまでの代用品が必要だ@ + OutputLine(NULL, " 体育倉庫が開くまでの代用品が必要だ。", + NULL, "Until the gym storage shed was open, I needed to find a substitute.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …これまでなら、学校にいる間は襲われないだろうというある種の甘えがあった@ + OutputLine(NULL, " …これまでなら、学校にいる間は襲われないだろうというある種の甘えがあった。", + NULL, "A lingering hint of naiveté whispered that there was no way I'd be attacked at school.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが…そんな甘えた考えではもはや俺の身は守れないのだ@ + OutputLine(NULL, " だが…そんな甘えた考えではもはや俺の身は守れないのだ。", + NULL, "But... such soft ideas would no longer protect me.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ヤツらは少しずつ、俺の生活の不可侵だった部分に踏み込んできているように思う¥ + OutputLine(NULL, " ヤツらは少しずつ、俺の生活の不可侵だった部分に踏み込んできているように思う。", + NULL, "To think that they were slowly making their way into parts of my life that I had once thought impenetrable.", Line_Normal); + ClearMessage(); + + +// …やがては…自宅すらも安全ではなくなるかもしれない@ + OutputLine(NULL, " …やがては…自宅すらも安全ではなくなるかもしれない。", + NULL, "...In the worst case... my own house might not be safe anymore...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……それはとても恐ろしい考えだ@ + OutputLine(NULL, " ……それはとても恐ろしい考えだ。", + NULL, "That was an incredibly frightening thought...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …だが、最悪の事態から目を逸らすことの方が、かえって恐ろしいことのように思える…¥ + OutputLine(NULL, " …だが、最悪の事態から目を逸らすことの方が、かえって恐ろしいことのように思える…。", + NULL, "But I believed that not considering the worst case scenario would have been even more frightening...", Line_Normal); + ClearMessage(); + +// とにかく生き残るんだ@ + OutputLine(NULL, " とにかく生き残るんだ。", + NULL, "Anyways, I will survive.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …生きてさえいれば、この理不尽の迷宮から抜け出すことがきっとできるのだ@………きっと¥ + OutputLine(NULL, " …生きてさえいれば、この理不尽の迷宮から抜け出すことがきっとできるのだ。", + NULL, "...So long as I lived, then I will definitely be able to escape this labyrinth of nonsense...", Line_WaitForInput); + OutputLine(NULL, "………きっと。", + NULL, " Definitely...", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawScene( "black", 1000 ); + DrawScene( "bg_109", 1000 ); + +// 教室の探索はすぐに行き詰った@ + OutputLine(NULL, " 教室の探索はすぐに行き詰った。", + NULL, "My exploration of the classroom came to an impasse.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 当り前だ@ + OutputLine(NULL, " 当り前だ。", + NULL, "That much was to be expected.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 教室に武器になるものが転がっているわけがない¥ + OutputLine(NULL, " 教室に武器になるものが転がっているわけがない。", + NULL, "There was no way there would be anything that could be a weapon in the classroom.", Line_Normal); + ClearMessage(); + +// 有事の際には自らの椅子を振り回すくらいしかないのだろうか…@ + OutputLine(NULL, " 有事の際には自らの椅子を振り回すくらいしかないのだろうか…。", + NULL, "In case of emergency, there was probably nothing I could do but swing my own chair around...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +// そんな俺の目に私物入れと化したロッカーが映った@ + OutputLine(NULL, " そんな俺の目に私物入れと化したロッカーが映った。", + NULL, "My gaze landed on the lockers that had come to be used for personal storage.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 魅音が部活の備品と称してゲームを大量にしまい込んでいるロッカーもそのひとつだ@ + OutputLine(NULL, " 魅音が部活の備品と称してゲームを大量にしまい込んでいるロッカーもそのひとつだ。", + NULL, "The locker that Mion used to store her pile of games was among them.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// クラス全員の分がずらーっと並んでいる@もちろん、俺のロッカーもある¥ + OutputLine(NULL, " クラス全員の分がずらーっと並んでいる。", + NULL, "There was one for each person in the class, all lined up.", Line_WaitForInput); + OutputLine(NULL, "もちろん、俺のロッカーもある。", + NULL, " Of course, there was one for me as well.", Line_Normal); + ClearMessage(); + +// そうだ、俺のロッカーの中にはジャージがあったっけ@ + OutputLine(NULL, " そうだ、俺のロッカーの中にはジャージがあったっけ。", + NULL, "Oh yeah, there was supposed to still be a track suit in my locker.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …この泥だらけの様子ではさすがに変だ@あとで着替えておこう…@ + OutputLine(NULL, " …この泥だらけの様子ではさすがに変だ。", + NULL, "...Seeing me covered in mud would be strange.", Line_WaitForInput); + OutputLine(NULL, "あとで着替えておこう…。", + NULL, " I should go change later...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// …その前に武器だ@ + OutputLine(NULL, " …その前に武器だ。", + NULL, "...But first, I needed a weapon.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 誰かクラスメートが来てしまったらロッカーが漁りにくい¥ + OutputLine(NULL, " 誰かクラスメートが来てしまったらロッカーが漁りにくい。", + NULL, "If one of my classmates came, it would be hard to rummage through all the lockers.", Line_Normal); + ClearMessage(); + +// 手早く、端のロッカーから順に開けていく@ + OutputLine(NULL, " 手早く、端のロッカーから順に開けていく。", + NULL, "I swiftly began opening the lockers one by one.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 中身はほとんどが体操服等の着替えや私物、傘などだった@ + OutputLine(NULL, " 中身はほとんどが体操服等の着替えや私物、傘などだった。", + NULL, "They were mostly just filled with things like gym clothes, personal items, and umbrellas.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ……傘か@ + OutputLine(NULL, " ……傘か。", + NULL, "...An umbrella.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …もしも何も見つからなかったら武器にしよう¥ + OutputLine(NULL, " …もしも何も見つからなかったら武器にしよう。", + NULL, "...If I couldn't find anything better, then this would have to be my weapon.", Line_Normal); + ClearMessage(); + +// ろくな物が見つからず諦めかけた時、開けたロッカーの中に望みの物があった@ + OutputLine(NULL, " ろくな物が見つからず諦めかけた時、開けたロッカーの中に望みの物があった。", + NULL, "I was about to give up on finding anything decent when I opened a locker that held exactly what I wanted.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + FadeOutBGM( 1, 1000, TRUE ); + +// それは紛れもなく金属バットだった@ + OutputLine(NULL, " それは紛れもなく金属バットだった。", + NULL, "It was, without a doubt, a metal bat.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 使い込んだものらしくだいぶ汚れてはいたが、実用には申し分なかった¥ + OutputLine(NULL, " 使い込んだものらしくだいぶ汚れてはいたが、実用には申し分なかった。", + NULL, "It was well-worn and pretty beaten up, but there was no doubt it was usable.", Line_Normal); + ClearMessage(); + + PlayBGM( 1, "msys12", 128, 0 ); + +// かび臭いロッカーの中には他にも野球チームのユニフォームも吊るしてあった@ + OutputLine(NULL, " かび臭いロッカーの中には他にも野球チームのユニフォームも吊るしてあった。", + NULL, "In that locker that reeked of mold, there also hung a baseball uniform.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// きっとこのロッカーの生徒は少年野球のチームか何かに所属しているのだろう@ + OutputLine(NULL, " きっとこのロッカーの生徒は少年野球のチームか何かに所属しているのだろう。", + NULL, "It was probably the locker of a student in a peewee league or something like that.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……だとしたら返せと言われてしまうだろうか¥ + OutputLine(NULL, " ……だとしたら返せと言われてしまうだろうか。", + NULL, "...If that was the case, then he'd probably ask for it back.", Line_Normal); + ClearMessage(); + +// その時、ろうかをぞろぞろと騒ぎながら歩いてくる子供たちの声が聞こえてきた@ + OutputLine(NULL, " その時、ろうかをぞろぞろと騒ぎながら歩いてくる子供たちの声が聞こえてきた。", + NULL, "At that time I could hear the voices of the children scuffling their way noisily in from the hallway.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その中に混じって、沙都子と梨花ちゃんの姿もあった¥ + OutputLine(NULL, " その中に混じって、沙都子と梨花ちゃんの姿もあった。", + NULL, "Amongst them I could make out Rika-chan and Satoko.", Line_Normal); + ClearMessage(); + DisableWindow(); + PlaySE( 3, "wa_020", 125, 64 ); + PlayBGM( 1, "msysSa", 128, 0 ); + DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + +//「…おはようございますです。@ + PlaySE(3, "S01/05/120500030", 128, 64); + OutputLine(NULL, "「…おはようございますです。」", + NULL, "\"...Good morning.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + +//「あらあらあら、今朝はお早いですわね圭一さん。@ + PlaySE(3, "S01/04/120400061", 128, 64); + OutputLine(NULL, "「あらあらあら、今朝はお早いですわね圭一さん。」", + NULL, "\"My, my, you're quite early this morning, Keiichi-san.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 握っているバットをさりげなく背中に隠す¥ + OutputLine(NULL, " 握っているバットをさりげなく背中に隠す。", + NULL, "I nonchalantly hid the bat I was holding behind my back.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 3, "sa_se_bi_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「な、何なんですのその身なりはー?@ 泥だらけでしてよ?!@ + PlaySE(3, "S01/04/120400062", 128, 64); + OutputLine(NULL, "「な、何なんですのその身なりはー?!", + NULL, "\"Wh-What is with your outfit!?", Line_WaitForInput); + PlaySE(3, "S01/04/120400063", 128, 64); + OutputLine(NULL, " 泥だらけでしてよ?!」", + NULL, " You're covered in mud!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「あ、あぁ、まぁちょっとあってな@すぐ着替えるから勘弁しろ。@ + PlaySE(3, "S01/01/120100404", 128, 64); + OutputLine(NULL, "「あ、あぁ、まぁちょっとあってな。", + NULL, "\"Y-Yeah... I had a little incident.", Line_WaitForInput); + PlaySE(3, "S01/01/120100405", 128, 64); + OutputLine(NULL, "すぐ着替えるから勘弁しろ。」", + NULL, " I'm going to change now, so cut me some slack.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そう言って、さっそく脱ぎ始めると想像通り沙都子が赤面しだす¥ + OutputLine(NULL, " そう言って、さっそく脱ぎ始めると想像通り沙都子が赤面しだす。", + NULL, "With that said, I began taking off my clothes. Satoko began to blush just as I expected her to.", Line_Normal); + ClearMessage(); + +//「レ、レディーの前でお着替えなんて、躾がなってませんことよー!!@ + PlaySE(3, "S01/04/120400064", 128, 64); + OutputLine(NULL, "「レ、レディーの前でお着替えなんて、躾がなってませんことよー!!」", + NULL, "\"Ch-Changing in front of a lady... Have you no tact at all!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「着替えをじーっと見てるレディーも躾がなってないと思うぞ@男子は更衣室がないんだから諦めろ。@ + PlaySE(3, "S01/01/120100406", 128, 64); + OutputLine(NULL, "「着替えをじーっと見てるレディーも躾がなってないと思うぞ。", + NULL, "\"I would think that a lady staring at someone who was changing would be the one lacking in tact.", Line_WaitForInput); + PlaySE(3, "S01/01/120100407", 128, 64); + OutputLine(NULL, "男子は更衣室がないんだから諦めろ。」", + NULL, " There's no changing room for the boys, so just deal with it.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); + +// 沙都子は呆れたふりをすると、赤面したまま廊下へ出て行った¥ + OutputLine(NULL, " 沙都子は呆れたふりをすると、赤面したまま廊下へ出て行った。", + NULL, "As Satoko feigned disgust, she went into the hall, still blushing.", Line_Normal); + ClearMessage(); + +// 逆に梨花ちゃんは俺の着替えようとするところをじーっと見ている¥ + OutputLine(NULL, " 逆に梨花ちゃんは俺の着替えようとするところをじーっと見ている。", + NULL, "Conversely, Rika-chan continued to stare at me preparing to change.", Line_Normal); + ClearMessage(); + +//「…梨花ちゃんもレディーなら、着替えを見てるのはよくないと思うぞ。@ + PlaySE(3, "S01/01/120100408", 128, 64); + OutputLine(NULL, "「…梨花ちゃんもレディーなら、着替えを見てるのはよくないと思うぞ。」", + NULL, "\"...If Rika-chan is a lady as well, then I don't think it wood be appropriate for you to be watching.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ボクはレディーじゃないですからいいのです。@ + PlaySE(3, "S01/05/120500031", 128, 64); + OutputLine(NULL, "「ボクはレディーじゃないですからいいのです。」", + NULL, "\"I'm not a lady, so it's fine.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// わざと拗ねるような表情を浮かべて、俺を上目遣いにじっと見つめる¥ + OutputLine(NULL, " わざと拗ねるような表情を浮かべて、俺を上目遣いにじっと見つめる。", + NULL, "She deliberately pouted and looked at me with upturned eyes.", Line_Normal); + ClearMessage(); + +//「……じゃあ梨花ちゃんも今からレディーだ。@ + PlaySE(3, "S01/01/120100409", 128, 64); + OutputLine(NULL, "「……じゃあ梨花ちゃんも今からレディーだ。」", + NULL, "\"...Then, starting now, you're a lady.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 1, "ri_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「レディーなら仕方ありませんです。@ + PlaySE(3, "S01/05/120500032", 128, 64); + OutputLine(NULL, "「レディーなら仕方ありませんです。」", + NULL, "\"If I'm a lady, then I suppose I must.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); + +// 梨花ちゃんは自分もレディーと認めてもらったことに満足すると、沙都子を追って廊下へ出て行った@ + OutputLine(NULL, " 梨花ちゃんは自分もレディーと認めてもらったことに満足すると、沙都子を追って廊下へ出て行った。", + NULL, "Rika-chan, appearing to be satisfied with being considered a lady, made her way to join Satoko in the hallway.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ほっと胸を撫で下ろした時、梨花ちゃんが足を止め、振り返った¥ + OutputLine(NULL, " ほっと胸を撫で下ろした時、梨花ちゃんが足を止め、振り返った。", + NULL, "Just as I breathed a sigh of relief, Rika-chan stopped suddenly and turned back towards me.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshotWithFiltering( 2, "ri_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「…圭一は野球を始めますですか?@ + PlaySE(3, "S01/05/120500033", 128, 64); + OutputLine(NULL, "「…圭一は野球を始めますですか?」", + NULL, "\"...Are you going to start playing baseball?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 梨花ちゃんが金属バットに気付いたようだった@ + OutputLine(NULL, " 梨花ちゃんが金属バットに気付いたようだった。", + NULL, "It seems that Rika-chan had noticed the bat.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あぁ…ちょっとさ@…体がなまってさ@ちょっと素振りでも始めようかなってな…。@ + PlaySE(3, "S01/01/120100410", 128, 64); + OutputLine(NULL, "「あぁ…ちょっとさ。", + NULL, "\"Yeah... just, you know...", Line_WaitForInput); + PlaySE(3, "S01/01/120100411", 128, 64); + OutputLine(NULL, "…体がなまってさ。", + NULL, " I was feeling a bit out of shape.", Line_WaitForInput); + PlaySE(3, "S01/01/120100412", 128, 64); + OutputLine(NULL, "ちょっと素振りでも始めようかなってな…。」", + NULL, " So I thought I'd just try practicing my swing...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「健康に気を使うのはとても良いことだと思いますです。¥ + OutputLine(NULL, "「健康に気を使うのはとても良いことだと思いますです。」", + NULL, "\"I think it's wonderful you're taking care of your health.\"", Line_Normal); + ClearMessage(); + + +// 見かけによらずババくさいことを言う@ + OutputLine(NULL, " 見かけによらずババくさいことを言う。", + NULL, "She was talking like an old lady, despite her appearance.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それだけを言って出て行こうとする梨花ちゃんは足を止め、再び振り返った¥ + OutputLine(NULL, " それだけを言って出て行こうとする梨花ちゃんは足を止め、再び振り返った。", + NULL, "After saying that, Rika-chan started to leave again, but stopped and looked back at me once more.", Line_Normal); + ClearMessage(); + +//「そのバット、なくさないで下さいね、です。¥ + PlaySE(3, "S01/05/120500035", 128, 64); + OutputLine(NULL, "「そのバット、なくさないで下さいね、です。」", + NULL, "\"Please don't lose that bat.\"", Line_Normal); + ClearMessage(); + DisableWindow(); + FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE ); + +// 人のロッカーから拝借したものだということはバレているようだった@ + OutputLine(NULL, " 人のロッカーから拝借したものだということはバレているようだった。", + NULL, "It seems she already knew I took it out of someone's locker.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ロッカーの扉には名前は貼ってなかった@ + OutputLine(NULL, " ロッカーの扉には名前は貼ってなかった。", + NULL, "There was no name on the locker door.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 誰のバットだかわからないが、文句を言われるまでは拝借させてもらおう@ + OutputLine(NULL, " 誰のバットだかわからないが、文句を言われるまでは拝借させてもらおう。", + NULL, "I didn't know whose bat it was, but I would be borrowing it until they complained...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 体育倉庫が開くまでの短い間なのだから¥ + OutputLine(NULL, " 体育倉庫が開くまでの短い間なのだから。", + NULL, "It wouldn't be for long; just until the gym storage shed was opened.", Line_Normal); + ClearMessage(); + +// 俺は手早くジャージに着替えると、時計を確認した@ + OutputLine(NULL, " 俺は手早くジャージに着替えると、時計を確認した。", + NULL, "After quickly changing into the track suit, I checked the time.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 早く来ただけあり、まだ始業までには余裕がある¥ + OutputLine(NULL, " 早く来ただけあり、まだ始業までには余裕がある。", + NULL, "I still had plenty of time before class began because I came so early.", Line_Normal); + ClearMessage(); + DisableWindow(); + FadeOutBGM( 1, 1000, TRUE ); + DrawSceneWithMask( "bg_027", "left", 0, 0, 300 ); + + PlayBGM( 1, "msys12", 128, 0 ); +// 俺はバットを片手に校庭へ出ることにした。もちろん素振りのためだ@ + OutputLine(NULL, " 俺はバットを片手に校庭へ出ることにした。もちろん素振りのためだ。", + NULL, "I took the bat in one hand and went out to the school yard. That was, of course, to practice my swing.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺がいつもバットを肌身離さず、素振りをしている、という既成事実を作らなければならない¥ + OutputLine(NULL, " 俺がいつもバットを肌身離さず、素振りをしている、という既成事実を作らなければならない。", + NULL, "I needed to make it known I would always have a bat on me so I could practice my swing.", Line_Normal); + ClearMessage(); + +// いつの間にか日差しは強くなっていた@ + OutputLine(NULL, " いつの間にか日差しは強くなっていた。", + NULL, "At some point, the sunlight had become even stronger.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 登校してくるクラスメートたちを尻目に、俺は校舎脇の日陰を陣取る¥ + OutputLine(NULL, " 登校してくるクラスメートたちを尻目に、俺は校舎脇の日陰を陣取る。", + NULL, "Disregarding my classmates as they made their way to school, I took my position in the shadow of the school building.", Line_Normal); + ClearMessage(); + +// 別に俺は文系じゃないが、かといって体育系でもない@ + OutputLine(NULL, " 別に俺は文系じゃないが、かといって体育系でもない。", + NULL, "I wasn't the academic type and I wasn't much of an athlete either.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// いきなり素振りなんか始めたら筋肉痛でも起こすかもしれないな@ + OutputLine(NULL, " いきなり素振りなんか始めたら筋肉痛でも起こすかもしれないな。", + NULL, "I might get muscle pain if I just suddenly started swinging.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …一応、準備体操から始めるか@ + OutputLine(NULL, " …一応、準備体操から始めるか。", + NULL, "I should at least start out with some warm-ups.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// …その様子はとても健康的でさわやかそうに写るに違いない@…俺の内心とは裏腹に¥ + OutputLine(NULL, " …その様子はとても健康的でさわやかそうに写るに違いない。", + NULL, "...I doubt anyone would think I was doing something out of the ordinary...", Line_WaitForInput); + OutputLine(NULL, "…俺の内心とは裏腹に。", + NULL, " Which was the exact opposite of my actual mental state.", Line_Normal); + ClearMessage(); + +// 金属バットを握り締め、軽く振る@ + OutputLine(NULL, " 金属バットを握り締め、軽く振る。", + NULL, "I gripped the bat and swung lightly.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + PlaySE( 3, "wa_015", 125, 64 ); + Wait( 800 ); + +// …手ごたえは決して軽くない@ + OutputLine(NULL, " …手ごたえは決して軽くない。", + NULL, "...The bat was by no means light.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だがその分、いざという時に頼もしい武器となるだけの重みがあった@ + OutputLine(NULL, " だがその分、いざという時に頼もしい武器となるだけの重みがあった。", + NULL, "The weight would make it a reliable weapon when I needed it to be.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// もちろん、武器として使うときがこないことを祈るしかない@ + OutputLine(NULL, " もちろん、武器として使うときがこないことを祈るしかない。", + NULL, "Of course, I could only pray that the moment I needed to use this as a weapon would never come.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …これを持つことによって、俺への何らかの攻撃が躊躇されるかもしれない@ + OutputLine(NULL, " …これを持つことによって、俺への何らかの攻撃が躊躇されるかもしれない。", + NULL, "...Just carrying it around could deter attacks against me.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その効果に期待したかった¥ + OutputLine(NULL, " その効果に期待したかった。", + NULL, "At least, that's what I hoped.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); + PlaySE( 3, "wa_015", 125, 64 ); + Wait( 800 ); + PlaySE( 3, "wa_015", 125, 64 ); + Wait( 800 ); + PlaySE( 3, "wa_015", 125, 64 ); + Wait( 800 ); + DrawBustshot( 1, "me_se_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + DrawBustshot( 3, "re_se_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); + +//「あれぇ?@ 圭ちゃん?!?@ あんた何やってんの?!@ + PlaySE(3, "S01/03/120300130", 128, 64); + OutputLine(NULL, "「あれぇ?!", + NULL, "\"Huh!?", Line_WaitForInput); + PlaySE(3, "S01/03/120300131", 128, 64); + OutputLine(NULL, " 圭ちゃん?!?!", + NULL, " Kei-chan!?!?", Line_WaitForInput); + PlaySE(3, "S01/03/120300132", 128, 64); + OutputLine(NULL, " あんた何やってんの?!」", + NULL, " What are you doing!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// すっとんきょうな声が浴びせられぎょっとした@ + OutputLine(NULL, " すっとんきょうな声が浴びせられぎょっとした。", + NULL, "Being bombarded with such a hysterical voice, I jumped.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「わ、圭一くん、…野球部だよ@ 野球部だよ??@ + OutputLine(NULL, "「わ、圭一くん、…野球部だよ?", + NULL, "\"Whoa, Keiichi-kun... are you on the baseball team?", Line_WaitForInput); + OutputLine(NULL, " 野球部だよ??」", + NULL, " ...The baseball team??\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナと魅音だった¥ + OutputLine(NULL, " レナと魅音だった。", + NULL, "It was Rena and Mion.", Line_Normal); + ClearMessage(); + +//「先に行ったって言われて驚いたけど……圭ちゃん、あんた何やってるわけぇ?@ + PlaySE(3, "S01/03/120300133", 128, 64); + OutputLine(NULL, "「先に行ったって言われて驚いたけど……圭ちゃん、あんた何やってるわけぇ?」", + NULL, "\"I was surprised to hear you went off ahead... what are you doing, Kei-chan?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「見てわからないかよ@素振りだよ甲子園だよ@別にダイエットでもいいぞ。@ + PlaySE(3, "S01/01/120100413", 128, 64); + OutputLine(NULL, "「見てわからないかよ。", + NULL, "\"Can't you tell by looking?", Line_WaitForInput); + PlaySE(3, "S01/01/120100414", 128, 64); + OutputLine(NULL, "素振りだよ甲子園だよ。", + NULL, " I'm practicing my swing... For the championship.", Line_WaitForInput); + PlaySE(3, "S01/01/120100415", 128, 64); + OutputLine(NULL, "別にダイエットでもいいぞ。」", + NULL, " You can say it's part of my diet if you want.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…ダイエットって圭ちゃん、そんなに太ってたっけぇ?@ + PlaySE(3, "S01/03/120300134", 128, 64); + OutputLine(NULL, "「…ダイエットって圭ちゃん、そんなに太ってたっけぇ?」", + NULL, "\"...Diet? Kei-chan, are you really that fat?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あぁ知らなかったろ。実は三段腹なんだ@モチモチでタプタプなんだぞ。¥ + PlaySE(3, "S01/01/120100416", 128, 64); + OutputLine(NULL, "「あぁ知らなかったろ。実は三段腹なんだ。", + NULL, "\"Bet you didn't know. I actually have a beer belly.", Line_WaitForInput); + PlaySE(3, "S01/01/120100417", 128, 64); + OutputLine(NULL, "モチモチでタプタプなんだぞ。」", + NULL, " It's plump and jiggles.\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 3, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「…モ、モチモチでタプタプ……。@ + PlaySE(3, "S01/02/120200202", 128, 64); + OutputLine(NULL, "「…モ、モチモチでタプタプ……。」", + NULL, "\"...P-Plump and jiggles...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「……レナ。変な想像しなくていいぞ。@ + PlaySE(3, "S01/01/120100418", 128, 64); + OutputLine(NULL, "「……レナ。変な想像しなくていいぞ。」", + NULL, "\"...Rena, you don't have to imagine something weird like that.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナの下品な想像をかき乱すため、ぐしゃぐしゃと乱暴にその頭を撫でてやる@ + OutputLine(NULL, " レナの下品な想像をかき乱すため、ぐしゃぐしゃと乱暴にその頭を撫でてやる。", + NULL, "To disrupt Rena from imagining something that vulgar, I ruffled her hair messily.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 1, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「じゃあまぁ、頑張って県大会を目指してちょうだいよ@おじさん、応援してるわ。@ + PlaySE(3, "S01/03/120300135", 128, 64); + OutputLine(NULL, "「じゃあまぁ、頑張って県大会を目指してちょうだいよ。", + NULL, "\"Well then, hope you make it to regionals, at least.", Line_WaitForInput); + PlaySE(3, "S01/03/120300136", 128, 64); + OutputLine(NULL, "おじさん、応援してるわ。」", + NULL, " This old man will cheer you on.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 3, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「…県立大島が強いらしいよ@左腕の亀田くんがすごいんだって@…頑張ってね!@ + OutputLine(NULL, "「…県立大島が強いらしいよ。", + NULL, "\"...Regionally speaking, it seems that Oshima High is pretty strong.", Line_WaitForInput); + OutputLine(NULL, "左腕の亀田くんがすごいんだって。", + NULL, " They say their southpaw, Kameda-kun, is amazing.", Line_WaitForInput); + PlaySE(3, "S01/03/120300139", 128, 64); + OutputLine(NULL, "…頑張ってね!」", + NULL, " Good luck!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// なんだかいつの間にか球児にされてしまったが、まぁいいか¥ + OutputLine(NULL, " なんだかいつの間にか球児にされてしまったが、まぁいいか。", + NULL, "Seems they've made me out as some kind of local prodigy, but oh well...", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_027", "up", 0, 0, 300 ); + +// 確かに俺が本当に出場したら甲子園なんてオチャノコサイサイだろう@ + OutputLine(NULL, " 確かに俺が本当に出場したら甲子園なんてオチャノコサイサイだろう。", + NULL, "Well, if I really did make it to the championship, it would be a cinch.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 何しろ、ピッチャーもキャッチャーも俺ひとりなのだ@ + OutputLine(NULL, " 何しろ、ピッチャーもキャッチャーも俺ひとりなのだ。", + NULL, "After all, I'd be the pitcher and catcher.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 自分で投げて、投げたボールを追い抜いてキャッチャーに早変わりし、それをキャッチできるだけの超々瞬発力があるのなら@ + OutputLine(NULL, " 自分で投げて、投げたボールを追い抜いてキャッチャーに早変わりし、それをキャッチできるだけの超々瞬発力があるのなら。", + NULL, "I'd pitch the ball, then run past that ball I just threw and change over to being the catcher in a burst of super incredible explosive speed.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// その光景のあまりのマヌケさにしばし苦笑する…¥ + OutputLine(NULL, " その光景のあまりのマヌケさにしばし苦笑する…。", + NULL, "I laughed dryly at the ludicrous image...", Line_Normal); + ClearMessage(); + +// それから我に返り、俺は持っていたバットで地面を強打した@ + OutputLine(NULL, " それから我に返り、俺は持っていたバットで地面を強打した。", + NULL, "Coming back to my senses, I smashed the bat against the ground.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + PlaySE( 3, "wa_005", 125, 64 ); + ShakeScreenSx( 1, 1, ); + +//「………くそッ!!@ 何笑ってんだよ、俺ッ!!!@ + PlaySE(3, "S01/01/120100419", 128, 64); + OutputLine(NULL, "「………くそッ!!!", + NULL, "\"...Damn it!!!", Line_WaitForInput); + PlaySE(3, "S01/01/120100420", 128, 64); + OutputLine(NULL, " 何笑ってんだよ、俺ッ!!!」", + NULL, " What am I laughing at!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + PlaySE( 3, "wa_005", 125, 64 ); + ShakeScreenSx( 1, 1, ); + Wait( 1000 ); + PlaySE( 3, "wa_005", 125, 64 ); + ShakeScreenSx( 1, 1, ); + +// 何度も何度も地面を殴りつける@…その度にがつんがつんと伝わる振動が痛かった¥ + OutputLine(NULL, " 何度も何度も地面を殴りつける。", + NULL, "I pounded the ground over and over.", Line_WaitForInput); + OutputLine(NULL, "…その度にがつんがつんと伝わる振動が痛かった。", + NULL, " With each impact, the reverberation traveling through the bat stung my hands.", Line_Normal); + ClearMessage(); + +// あんな風に微笑まれたら…俺は………俺は…ッ!@ + OutputLine(NULL, " あんな風に微笑まれたら…俺は………俺は…ッ!!", + NULL, "If they make me smile like that... I'll... I'll... ngh!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 誰にも気を許すなって、誰も信用できないって、そういくら自分に言い聞かせても……あんな風に微笑まれたら……俺はッ!!@ + OutputLine(NULL, " 誰にも気を許すなって、誰も信用できないって、そういくら自分に言い聞かせても……あんな風に微笑まれたら……俺はッ!!!", + NULL, "Don't allow anyone close to me. Don't trust anyone. No matter how many times I tell myself that... If they made me smile like that... I'll... ngh!!!", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// やさしく微笑む仲間たちに魔性が潜んでいることを俺はよく知っているじゃないか¥ + OutputLine(NULL, " やさしく微笑む仲間たちに魔性が潜んでいることを俺はよく知っているじゃないか!", + NULL, "I already knew quite well that there were demons dwelling in my smiling friends!", Line_Normal); + ClearMessage(); + +// ……でも……やっぱり信じられないよ@ + OutputLine(NULL, " ……でも……やっぱり信じられないよ。", + NULL, "...But... I just couldn't believe it.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あんな二重人格みたいなことって本当にあるのか…@ + OutputLine(NULL, " あんな二重人格みたいなことって本当にあるのか…?", + NULL, "Did that kind of split personality really exist...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナが医者で告白したように……オヤシロさまに取り憑かれてたんじゃないだろうか…@ + OutputLine(NULL, " レナが医者で告白したように……オヤシロさまに取り憑かれてたんじゃないだろうか…?", + NULL, "Like how Rena confessed to the doctor... were they simply being possessed by Oyashiro-sama...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// つまり……オヤシロさまという超常存在が実在して、みんなに憑依して俺の命を狙っている…¥ + OutputLine(NULL, " つまり……オヤシロさまという超常存在が実在して、みんなに憑依して俺の命を狙っている…?", + NULL, "In other words... did a supernatural being like Oyashiro-sama really exist, and was it possessing everyone to try and kill me...?", Line_Normal); + ClearMessage(); + + +// あぁ…そうだったらどんなにいいことだろう…@ + OutputLine(NULL, " あぁ…そうだったらどんなにいいことだろう…。", + NULL, "Yeah... That would be wonderful...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// みんなは元からいい友人で、全てはオヤシロさまのせいなのだ…¥ + OutputLine(NULL, " みんなは元からいい友人で、全てはオヤシロさまのせいなのだ…。", + NULL, "If only everyone were actually my friends all along and everything was all just Oyashiro-sama's fault...", Line_Normal); + ClearMessage(); + + +//「前原圭一の馬鹿野郎ッ!!!!! だからッ!@ + PlaySE(3, "S01/01/120100421", 128, 64); + OutputLine(NULL, "「前原圭一の馬鹿野郎ッ!!!!! だからッ!」", + NULL, "\"You damned fool, Keiichi Maebara!!!!! Come on, now!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そう腹の底から力の限り叫び、思い切りバットを振り上げる@ + OutputLine(NULL, " そう腹の底から力の限り叫び、思い切りバットを振り上げる。", + NULL, "I yelled out, drawing out all the power from the pit of my stomach, and raised the bat violently into the air.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…甘えるんじゃねえぇえぇええぇッ!!!!」/ + PlaySE(3, "S01/01/120100422", 128, 64); + OutputLine(NULL, "「…甘えるんじゃねえぇえぇええぇッ!!!!」", + NULL, "\"...Stop being so sooooooft!!!!\"", Line_ContinueAfterTyping); + + PlaySE( 3, "wa_005", 125, 64 ); + ShakeScreenSx( 1, 0, ); + + OutputLineAll(NULL, "", Line_WaitForInput); + + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 渾身の叫びと共に、振り上げた金属バットで何度も大地を叩きのめす¥ + OutputLine(NULL, " 渾身の叫びと共に、振り上げた金属バットで何度も大地を叩きのめす。", + NULL, "As I screamed out with all my might, I beat the metal bat into the ground over and over.", Line_Normal); + ClearMessage(); + +// ひとつ殴る度に、自分の甘さを打ち消していく…@ + OutputLine(NULL, " ひとつ殴る度に、自分の甘さを打ち消していく…。", + NULL, "With every impact, my weakness was being beaten down...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + PlaySE( 3, "wa_005", 125, 64 ); + ShakeScreenSx( 1, 1, ); + +// 殴る@忘れろ@/ + OutputLine(NULL, " 殴る。", + NULL, "Smash.", Line_WaitForInput); + OutputLine(NULL, "忘れろ。", + NULL, " Forget.", Line_WaitForInput); + + PlaySE( 3, "wa_005", 125, 64 ); + ShakeScreenSx( 1, 1, ); + +//殴る@甘えるな@/ + OutputLine(NULL, "殴る。", + NULL, " Smash.", Line_WaitForInput); + OutputLine(NULL, "甘えるな。", + NULL, " Don't be soft.", Line_WaitForInput); + + PlaySE( 3, "wa_005", 125, 64 ); + ShakeScreenSx( 1, 1, ); + +//殴る@敵を知れ@/ + OutputLine(NULL, "殴る。", + NULL, " Smash.", Line_WaitForInput); + OutputLine(NULL, "敵を知れ。", + NULL, " Know your enemy.", Line_WaitForInput); + + + PlaySE( 3, "wa_005", 125, 64 ); + ShakeScreenSx( 1, 1, ); + +//殴る@殺されてたまるか@ + OutputLine(NULL, "殴る。", + NULL, " Smash.", Line_WaitForInput); + OutputLine(NULL, "殺されてたまるか。", + NULL, " Like hell I'd let them kill me.", Line_WaitForInput); + + PlaySE( 3, "wa_001", 125, 64 ); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 肩で息をしながらようやく冷静さを取り戻したころ、始業の振鈴が聞こえてきた…¥ + OutputLine(NULL, " 肩で息をしながらようやく冷静さを取り戻したころ、始業の振鈴が聞こえてきた…。", + NULL, "My shoulders heaving up and down from my ragged breathing, I heard the first bell ring just as I calmed downed.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawScene( "black", 3000 ); +//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 + PlayBGM( 1, "msys12", 128, 0 ); + DrawSceneWithMask( "bg_028", "down", 0, 0, 1300 ); + SetValidityOfInput( FALSE ); + Wait( 4000 ); + SetValidityOfInput( TRUE ); + DrawScene( "black", 1000 ); + +//■下校へ + + DisableWindow(); + PlaySE( 3, "wa_001", 125, 64 ); + SetValidityOfInput( FALSE ); + Wait( 1500 ); + SetValidityOfInput( TRUE ); +//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 + DrawScene( "bg_108", 1000 ); +//!sd + +// はっと気付く@…………それは終業のチャイムだった@ + OutputLine(NULL, " はっと気付く。", + NULL, "I gasped with a sudden realization.", Line_WaitForInput); + OutputLine(NULL, "…………それは終業のチャイムだった。", + NULL, " ...That was the final bell.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 全身の緊張が解け、俺は深く息を吐いた¥ + OutputLine(NULL, " 全身の緊張が解け、俺は深く息を吐いた。", + NULL, "As I felt all the tension drain from me, I let out a deep breath.", Line_Normal); + ClearMessage(); + +// 一日中、気を張り詰めているような、眠っているような、どっちともつかない灰色の時間だった@ + OutputLine(NULL, " 一日中、気を張り詰めているような、眠っているような、どっちともつかない灰色の時間だった。", + NULL, "My mind was in a muddled state for much of the entire day. I didn't feel like I was awake, but it didn't feel like I was asleep either.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それはとても心地いいものとは言えなかったが、学校という神聖な日常が侵されずに済んだという安堵にも感じられた¥ + OutputLine(NULL, " それはとても心地いいものとは言えなかったが、学校という神聖な日常が侵されずに済んだという安堵にも感じられた。", + NULL, "I couldn't say it felt especially comfortable, but I felt a kind of relief that the sanctity of the school part of my daily life had yet to be violated.", Line_Normal); + ClearMessage(); + +// いつまで俺はこんな気持ちで暮らさなければならないのだろう…@ + OutputLine(NULL, " いつまで俺はこんな気持ちで暮らさなければならないのだろう…。", + NULL, "How long would I have to keep on living like this...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 耐えるだけの光明の見えない責め苦は、俺を少しずつ痛めつけている¥ + OutputLine(NULL, " 耐えるだけの光明の見えない責め苦は、俺を少しずつ痛めつけている。", + NULL, "I could only grit my teeth and bear with it as this living hell slowly gnawed away at me.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshotWithFiltering( 2, "re_se_wa_b1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「圭一くん@ やろやろ@ 部活の時間なんだよ。だよ!@ + PlaySE(3, "S01/02/120200203", 128, 64); + OutputLine(NULL, "「圭一くん!", + NULL, "\"Keiichi-kun!", Line_WaitForInput); + PlaySE(3, "S01/02/120200204", 128, 64); + OutputLine(NULL, " やろやろ!", + NULL, " Come on!", Line_WaitForInput); + PlaySE(3, "S01/02/120200205", 128, 64); + OutputLine(NULL, " 部活の時間なんだよ。だよ!」", + NULL, " It's club time, club time!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 突然のレナの声に俺は我に返った@ + OutputLine(NULL, " 突然のレナの声に俺は我に返った。", + NULL, "The sound of Rena's voice brought me back to my senses.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ほらほら圭ちゃん、ぼーっとしない@ 机を寄せて寄せて!@ + PlaySE(3, "S01/03/120300140", 128, 64); + OutputLine(NULL, "「ほらほら圭ちゃん、ぼーっとしない!", + NULL, "\"Come on come on Kei-chan, stop spacing out!", Line_WaitForInput); + PlaySE(3, "S01/03/120300141", 128, 64); + OutputLine(NULL, " 机を寄せて寄せて!」", + NULL, " Bring your desk, your desk!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// みんなはまたいつものように、机を向かい合わせている¥ + OutputLine(NULL, " みんなはまたいつものように、机を向かい合わせている。", + NULL, "Everyone was moving their desks together as usual.", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); + +// そう、楽しい楽しい部活の時間なのだ@ + OutputLine(NULL, " そう、楽しい楽しい部活の時間なのだ。", + NULL, "That's right, it was happy fun club time.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが俺はそれに加わるつもりはない@ + OutputLine(NULL, " だが俺はそれに加わるつもりはない。", + NULL, "But I had no intention of taking part.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 机の中身を乱雑にカバンに詰め込み帰り支度を始める@ + OutputLine(NULL, " 机の中身を乱雑にカバンに詰め込み帰り支度を始める。", + NULL, "I haphazardly stuffed the contents of my desk into my bag as I prepared to go home.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺は先に帰るよ、という言葉を出すことができない、自分なりの女々しいジェスチャーだった¥ + OutputLine(NULL, " 俺は先に帰るよ、という言葉を出すことができない、自分なりの女々しいジェスチャーだった。", + NULL, "It was a weak-handed gesture to avoid having to actually say, \"I'll be going home now.\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawSceneWithMask( "bg_109", "left", 0, 0, 1300 ); + DrawBustshotWithFiltering( 3, "me_se_ma_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「……なんだよ圭ちゃん@今日も直帰なわけぇ…?@ + PlaySE(3, "S01/03/120300142", 128, 64); + OutputLine(NULL, "「……なんだよ圭ちゃん。", + NULL, "\"...What's this, Kei-chan?", Line_WaitForInput); + PlaySE(3, "S01/03/120300143", 128, 64); + OutputLine(NULL, "今日も直帰なわけぇ…?」", + NULL, " You planning on going home right away again...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 魅音の口調は露骨に不満げだった@ + OutputLine(NULL, " 魅音の口調は露骨に不満げだった。", + NULL, "Mion sounded quite disappointed.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…気分が乗らないんだ。しばらくほっといてくんないかな。@ + PlaySE(3, "S01/01/120100423", 128, 64); + OutputLine(NULL, "「…気分が乗らないんだ。しばらくほっといてくんないかな。」", + NULL, "\"...I'm just not in the mood. Could you just let me be for a while?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 俺の口から出た言葉は、魅音の不満げな様子に負けないくらい不満げな声色だった¥ + OutputLine(NULL, " 俺の口から出た言葉は、魅音の不満げな様子に負けないくらい不満げな声色だった。", + NULL, "The tone of the words that spilled from my mouth matched Mion's disapproving glare.", Line_Normal); + ClearMessage(); + DisableWindow(); + FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); + +// なんだか空気が乾いた気がした@ + OutputLine(NULL, " なんだか空気が乾いた気がした。", + NULL, "It felt like the air in the room had dried out.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 沙都子が何を言おうとしたが、その空気を嫌ったのか、言葉を飲み込むと黙ってしまった¥ + OutputLine(NULL, " 沙都子が何を言おうとしたが、その空気を嫌ったのか、言葉を飲み込むと黙ってしまった。", + NULL, "Satoko looked like she was about to say something, but perhaps dissuaded by the mood, she swallowed her words and stayed silent.", Line_Normal); + ClearMessage(); + +// 誰も何も言わない@…だから俺は教室を出て行ってもいいはずだった@ + OutputLine(NULL, " 誰も何も言わない。", + NULL, "Nobody said a thing...", Line_WaitForInput); + OutputLine(NULL, "…だから俺は教室を出て行ってもいいはずだった。", + NULL, " I took that to mean that I could leave if I wanted...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// だが4人の眼差しはまるで昆虫標本の虫ピンのように、俺をこの場に縫い止めていた¥ + OutputLine(NULL, " だが4人の眼差しはまるで昆虫標本の虫ピンのように、俺をこの場に縫い止めていた。", + NULL, "But the collective gaze of the four of them, like the tiny pins used to mount an insect in a display, held me in place.", Line_Normal); + ClearMessage(); + +// その乾いた空気を破ったのはレナだった¥ + OutputLine(NULL, " その乾いた空気を破ったのはレナだった。", + NULL, "Rena was the one who cut through the heavy mood.", Line_Normal); + ClearMessage(); + + DisableWindow(); + PlayBGM( 1, "msys06", 128, 0 ); + DrawBustshotWithFiltering( 2, "re_se_ko_a2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「……………圭一くん、…やっぱり女の子と一緒に遊ぶのなんか、…嫌だったかな。……かな。@ + PlaySE(3, "S01/02/120200206", 128, 64); + OutputLine(NULL, "「……………圭一くん、…やっぱり女の子と一緒に遊ぶのなんか、…嫌だったかな。……かな。」", + NULL, "\"...Keiichi-kun... you just didn't like... playing with girls, I guess... I guess...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 胸の内に痛みの走るいやな声色だった@ + OutputLine(NULL, " 胸の内に痛みの走るいやな声色だった。", + NULL, "She said it in such a melancholic tone that it sent a wave of pain racing through my heart.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// この痛みで俺が死ねるなら、痛みを感じてしまう甘えた自分をいっそ殺してほしかった¥ + OutputLine(NULL, " この痛みで俺が死ねるなら、痛みを感じてしまう甘えた自分をいっそ殺してほしかった。", + NULL, "If this pain was going to kill me, I wanted it to be the soft part of me that could still feel pain.", Line_Normal); + ClearMessage(); + +// 俺は胸元を掻きむしり、俺を縫い止めている虫ピンを乱暴に引き抜く¥ + OutputLine(NULL, " 俺は胸元を掻きむしり、俺を縫い止めている虫ピンを乱暴に引き抜く。", + NULL, "I tore at my chest, violently tearing out the pins that held me in place.", Line_Normal); + ClearMessage(); + +//「そういうわけじゃねえよ…!@ + PlaySE(3, "S01/01/120100424", 128, 64); + OutputLine(NULL, "「そういうわけじゃねえよ…!」", + NULL, "\"That's not it at all...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それ以上はどんな言葉を続けても、自分も傷つけてしまいそうだったのでぐっと飲み込んだ@ + OutputLine(NULL, " それ以上はどんな言葉を続けても、自分も傷つけてしまいそうだったのでぐっと飲み込んだ。", + NULL, "I'd only be hurting myself by saying anything more, so I swallowed my words.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そこで区切り、俺はきびすを返して教室を出て行く@ + OutputLine(NULL, " そこで区切り、俺はきびすを返して教室を出て行く。", + NULL, "Cutting things off there, I turned away and exited the classroom.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その背中には何の言葉をかけられることもなかった¥ + OutputLine(NULL, " その背中には何の言葉をかけられることもなかった。", + NULL, "They didn't speak a word to me as I left.", Line_Normal); + ClearMessage(); + + DisableWindow(); + PlaySE( 3, "wa_020", 125, 64 ); + DrawSceneWithMask( "black", "right", 0, 0, 200 ); + FadeOutBGM( 1, 1000, TRUE ); + +//■下校中・レナとの不穏な会話 + + DisableWindow(); + DrawScene( "white", 3000 ); + PlayBGM( 1, "msys11", 128, 0 ); + DrawSceneWithMask( "bg_041", "right", 0, 0, 1300 ); + +// 退屈で長い帰宅だったが、俺は気を許すことはなかった@ + OutputLine(NULL, " 退屈で長い帰宅だったが、俺は気を許すことはなかった。", + NULL, "It was a long, dull trip back home, but I didn't lose focus.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ぎゅっと握り締めた金属バットの柄はすでに汗でぬめっていた@ + OutputLine(NULL, " ぎゅっと握り締めた金属バットの柄はすでに汗でぬめっていた。", + NULL, "I firmly squeezed the grip of the bat which was already soggy from sweat.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それに気付き、俺はいざという時、汗で滑らないよう袖で拭い取る¥ + OutputLine(NULL, " それに気付き、俺はいざという時、汗で滑らないよう袖で拭い取る。", + NULL, "Realizing that, I wiped it down with my sleeve. If something were to happen, I wouldn't want it to be slippery.", Line_Normal); + ClearMessage(); + +// 俺は今朝の一件以来、車の気配には敏感になっていた@ + OutputLine(NULL, " 俺は今朝の一件以来、車の気配には敏感になっていた。", + NULL, "Since this morning, I'd become especially sensitive to the presence of cars.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だから歩きながらもじっと耳を澄ませ、不穏な音・気配の接近を探っている…¥ + OutputLine(NULL, " だから歩きながらもじっと耳を澄ませ、不穏な音・気配の接近を探っている…。", + NULL, "Even while walking, my ears pricked up, and sought out threating sounds and presences that could be closing in...", Line_Normal); + ClearMessage(); + + +// だからこそ気が付いた@ + OutputLine(NULL, " だからこそ気が付いた。", + NULL, "And that was why I could hear it.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それは紛れもない足音だった@ + OutputLine(NULL, " それは紛れもない足音だった。", + NULL, "Without a doubt, there were footsteps.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その足音は少し前から俺をぴったりつけていた@ + OutputLine(NULL, " その足音は少し前から俺をぴったりつけていた。", + NULL, "Those footsteps had matched up perfectly with mine for a while now.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 気配から察するに…………それはひとりだった@…だが油断する気はない¥ + OutputLine(NULL, " 気配から察するに…………それはひとりだった。", + NULL, "From what I could sense... It was just one person...", Line_WaitForInput); + OutputLine(NULL, "…だが油断する気はない。", + NULL, " But I had no intention of being careless.", Line_Normal); + ClearMessage(); + +// 今朝の車のように、俺を襲うのに都合のいい場所にたどり着くまでつけてくる気だろうか…@ + OutputLine(NULL, " 今朝の車のように、俺を襲うのに都合のいい場所にたどり着くまでつけてくる気だろうか…?", + NULL, "Did they intend to follow me like that car this morning, until we were in a good location to assault me...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だとしたらこのまま歩き続けるのは得策ではない¥ + OutputLine(NULL, " だとしたらこのまま歩き続けるのは得策ではない。", + NULL, "Then it wasn't a good idea to keep walking like this.", Line_Normal); + ClearMessage(); + + +// 俺は歩みを止めると、後ろを振り返った@ + OutputLine(NULL, " 俺は歩みを止めると、後ろを振り返った。", + NULL, "I stopped walking and looked back.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 木々でうっそうとした林道は、まるで初めから誰もいなかったかのように静まりかえっている…@ + OutputLine(NULL, " 木々でうっそうとした林道は、まるで初めから誰もいなかったかのように静まりかえっている…。", + NULL, "The wooded path crowded with trees responded with silence as if there was nobody there to begin with.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// だが俺は騙されない。確かに足音がずっとつけてきていたのだ¥ + OutputLine(NULL, " だが俺は騙されない。確かに足音がずっとつけてきていたのだ。", + NULL, "But I wouldn't be fooled. I was certain footsteps were following me.", Line_Normal); + ClearMessage(); + +// そして俺が立ち止まると同時にその足音も止んだ@ + OutputLine(NULL, " そして俺が立ち止まると同時にその足音も止んだ。", + NULL, "And just as I stopped, the footsteps stopped, as well.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …つまり、後続者は俺との距離を維持したいのだ@ + OutputLine(NULL, " …つまり、後続者は俺との距離を維持したいのだ。", + NULL, "...Meaning, the person following me wanted to keep their distance.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それは紛れもなく、俺を意識している証拠だった¥ + OutputLine(NULL, " それは紛れもなく、俺を意識している証拠だった。", + NULL, "That was, without question, proof that I was their target.", Line_Normal); + ClearMessage(); + + +// 息を殺し、その気配が焦れて動き出すのを待つ…@ + OutputLine(NULL, " 息を殺し、その気配が焦れて動き出すのを待つ…。", + NULL, "I held my breath, waiting for that presence to panic and start moving again...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 木々がそよ風にざわめく@ + OutputLine(NULL, " 木々がそよ風にざわめく。", + NULL, "The trees rustled with the sound of the wind.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ひぐらしも不愉快に合唱し、俺の集中力を乱そうとする¥ + OutputLine(NULL, " ひぐらしも不愉快に合唱し、俺の集中力を乱そうとする。", + NULL, "The higurashi also joined in the dissonant chorus, trying to throw my focus into disarray.", Line_Normal); + ClearMessage(); + + +// 5分は経ったのか@それとも30分はこうしているのか…@ + OutputLine(NULL, " 5分は経ったのか。", + NULL, "Had five minutes passed?", Line_WaitForInput); + OutputLine(NULL, "それとも30分はこうしているのか…。", + NULL, " Or had I been like this for a whole thirty minutes...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……窒息しそうなくらい息がつまり、焦れたのは俺の方だった@ + OutputLine(NULL, " ……窒息しそうなくらい息がつまり、焦れたのは俺の方だった。", + NULL, "...It was so hard to breathe that I might have suffocated; it seemed I would be the first one to panic.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その木陰で息を殺してこちらをうかがっているのは間違いないのだ@ + OutputLine(NULL, " その木陰で息を殺してこちらをうかがっているのは間違いないのだ。", + NULL, "Without a doubt, he was lurking in the shade of that tree with bated breath.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …なら…こっちから仕掛けてやる…¥ + OutputLine(NULL, " …なら…こっちから仕掛けてやる…!", + NULL, "Then... I'd make the first move...!", Line_Normal); + ClearMessage(); + + +// 俺はバットの柄を握り直す@…いつでも振り下ろせるよう、それを肩に担ぎ上げた@ + OutputLine(NULL, " 俺はバットの柄を握り直す。", + NULL, "I fixed my grip on the bat.", Line_WaitForInput); + OutputLine(NULL, "…いつでも振り下ろせるよう、それを肩に担ぎ上げた。", + NULL, " ...I raised it up to my shoulder to be ready to swing it at any time.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…おいッ!!@ いるんだろ、そこにッ!!@ + PlaySE(3, "S01/01/120100425", 128, 64); + OutputLine(NULL, "「…おいッ!!!", + NULL, "\"...Hey!!!", Line_WaitForInput); + PlaySE(3, "S01/01/120100426", 128, 64); + OutputLine(NULL, " いるんだろ、そこにッ!!」", + NULL, " I know you're there!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 力の限り精一杯、俺は木陰でやり過ごそうとするそいつに怒鳴りつけた¥ + OutputLine(NULL, " 力の限り精一杯、俺は木陰でやり過ごそうとするそいつに怒鳴りつけた。", + NULL, "With all of my might, I screamed at whoever was hiding in the shade of the trees.", Line_Normal); + ClearMessage(); + + +// だが…その木陰の気配は微動だにしない@ + OutputLine(NULL, " だが…その木陰の気配は微動だにしない。", + NULL, "But... the presence in the shade didn't budge.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺が見つけるその瞬間まで、自ら正体を明かすつもりはないのか……¥ + OutputLine(NULL, " 俺が見つけるその瞬間まで、自ら正体を明かすつもりはないのか……。", + NULL, "Until the moment I found them, they had no intention of revealing themselves...", Line_Normal); + ClearMessage(); + + +//「わかってんだよッ!!@ そこにいるのはよッ!!!!@ + PlaySE(3, "S01/01/120100427", 128, 64); + OutputLine(NULL, "「わかってんだよッ!!!", + NULL, "\"I know already!!!", Line_WaitForInput); + PlaySE(3, "S01/01/120100428", 128, 64); + OutputLine(NULL, " そこにいるのはよッ!!!!」", + NULL, " I know you're there!!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// もう一度怒鳴ったが、それでもそいつは動かなかった@ + OutputLine(NULL, " もう一度怒鳴ったが、それでもそいつは動かなかった。", + NULL, "I screamed out angrily at them again, but even still, they didn't move at all.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ならこっちから近付いてやる!¥ + OutputLine(NULL, " ならこっちから近付いてやる!!", + NULL, "Then I'll go over there myself!!", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot( 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + DrawBG( "bg_040", 0, TRUE ); + +// 慎重に警戒しながら、一歩一歩近付いてゆく…@ + OutputLine(NULL, " 慎重に警戒しながら、一歩一歩近付いてゆく…。", + NULL, "With all due vigilance, I approached, step by step...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 木陰を大きく回りこむと…そこには人影があった@ + OutputLine(NULL, " 木陰を大きく回りこむと…そこには人影があった。", + NULL, "Stepping into the tree's shadow... I saw a human figure there.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その人影は……小動物のように縮こまっていた¥ + OutputLine(NULL, " その人影は……小動物のように縮こまっていた。", + NULL, "That figure... was curled up like a small animal.", Line_Normal); + ClearMessage(); + + DisableWindow(); + FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); + +//「………レナ…!@ + PlaySE(3, "S01/01/120100429", 128, 64); + OutputLine(NULL, "「………レナ…!」", + NULL, "\"Rena...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …レナは俺に見つかったことに気付くと観念した表情を浮かべた@ + OutputLine(NULL, " …レナは俺に見つかったことに気付くと観念した表情を浮かべた。", + NULL, "When she realized I had found her, her expression softened.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが申し訳なさそうにするだけで、決して口を開くことはなかった@ + OutputLine(NULL, " だが申し訳なさそうにするだけで、決して口を開くことはなかった。", + NULL, "She seemed apologetic, but wasn't going to speak a word.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「……何か俺に用かよッ…!@ + PlaySE(3, "S01/01/120100430", 128, 64); + OutputLine(NULL, "「……何か俺に用かよッ…!」", + NULL, "\"...Did you have some business with me...!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 沈黙を許さない俺は、間髪入れずに怒鳴りつける¥ + OutputLine(NULL, " 沈黙を許さない俺は、間髪入れずに怒鳴りつける。", + NULL, "I wouldn't accept that silence and screamed the question at her.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 2, "re_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「べ、別に……その………えっと…、@ + PlaySE(3, "S01/02/120200207", 128, 64); + OutputLine(NULL, "「べ、別に……その………えっと…、」", + NULL, "\"N-Not really... it's just... um...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナは目に涙を浮かべながら狼狽する@だが俺をつけていたことは明白だった¥ + OutputLine(NULL, " レナは目に涙を浮かべながら狼狽する。", + NULL, "Rena was in a panic with tears welling up in her eyes.", Line_WaitForInput); + OutputLine(NULL, "だが俺をつけていたことは明白だった。", + NULL, " But it was obvious that she had been following me.", Line_Normal); + ClearMessage(); + + +//「部活はどうしたんだよ。@ + PlaySE(3, "S01/01/120100431", 128, 64); + OutputLine(NULL, "「部活はどうしたんだよ。」", + NULL, "\"What about the club?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「………け……圭一くんがお休みしたから…レナもお休み……。@ + PlaySE(3, "S01/02/120200208", 128, 64); + OutputLine(NULL, "「………け……圭一くんがお休みしたから…レナもお休み……。」", + NULL, "\"...S... Since you're not... I'm not...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「関係ないだろ@ 俺なんか気にしないで遊んでろよ!@ + PlaySE(3, "S01/01/120100432", 128, 64); + OutputLine(NULL, "「関係ないだろ!", + NULL, "\"That shouldn't matter!", Line_WaitForInput); + PlaySE(3, "S01/01/120100433", 128, 64); + OutputLine(NULL, " 俺なんか気にしないで遊んでろよ!」", + NULL, " Don't mind me and just play!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「…だ、…だって……圭一くんのこと…心配で……。¥ + PlaySE(3, "S01/02/120200209", 128, 64); + OutputLine(NULL, "「…だ、…だって……圭一くんのこと…心配で……。」", + NULL, "\"...B... But... I'm just worried... about you...\"", Line_Normal); + ClearMessage(); + +// ここ最近の自分の振舞いを思えば、俺の様子が変に見えても不思議はあるまい@ + OutputLine(NULL, " ここ最近の自分の振舞いを思えば、俺の様子が変に見えても不思議はあるまい。", + NULL, "Thinking about how I'd been acting up until now, it wasn't hard to imagine that my behavior could have been perceived as strange.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だからレナが気を使って……という流れは一見自然なように思えた@ + OutputLine(NULL, " だからレナが気を使って……という流れは一見自然なように思えた。", + NULL, "So Rena was concerned... at a quick glance, that's how it would seem.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……だが、俺は安易に気を許さないよう気をつける@ + OutputLine(NULL, " ……だが、俺は安易に気を許さないよう気をつける。", + NULL, "But I wasn't going to let my guard down that easily.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だったらこんな尾行するような真似はしなくていいはずなのだ@ + OutputLine(NULL, " だったらこんな尾行するような真似はしなくていいはずなのだ。", + NULL, "Even if that was really the case, she still wouldn't have to do something like try to tail me.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …下校する俺に声をかけ、堂々とついてくればいい@ + OutputLine(NULL, " …下校する俺に声をかけ、堂々とついてくればいい。", + NULL, "...She should have called out to me when I was leaving and gone out right with me.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// だがレナはそうしなかった¥ + OutputLine(NULL, " だがレナはそうしなかった。", + NULL, "But Rena didn't do that.", Line_Normal); + ClearMessage(); + + +// 常に俺と一定の距離を保ち、歩速を合わせていた@あまつさえ足音まで合わせ、その気配を巧みに隠そうとしていた@ + OutputLine(NULL, " 常に俺と一定の距離を保ち、歩速を合わせていた。", + NULL, "She kept her distance from me and matched my walking speed.", Line_WaitForInput); + OutputLine(NULL, "あまつさえ足音まで合わせ、その気配を巧みに隠そうとしていた。", + NULL, " On top of that, she matched the sound of her footsteps and deviously tried to hide her presence from me.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そして俺が気配に気付いたこと気取ると今度は息を殺し、こっそりと隠れてやり過ごそうとしたのだ@ + OutputLine(NULL, " そして俺が気配に気付いたこと気取ると今度は息を殺し、こっそりと隠れてやり過ごそうとしたのだ。", + NULL, "Then, after she realized I noticed she was there, she held her breath as she tried hiding from me.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 慈悲を請うような表情を弱々しく浮かべているが、レナがしていたことは間違いなく………尾行なのだ¥ + OutputLine(NULL, " 慈悲を請うような表情を弱々しく浮かべているが、レナがしていたことは間違いなく………尾行なのだ。", + NULL, "She wore a timid expression that would force one to take pity on her, but without a doubt... she was tailing me.", Line_Normal); + ClearMessage(); + + +//「もうついてくんなよ。@ + PlaySE(3, "S01/01/120100434", 128, 64); + OutputLine(NULL, "「もうついてくんなよ。」", + NULL, "\"Stop following me.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「は、……はぅ…。@ + PlaySE(3, "S01/02/120200210", 128, 64); + OutputLine(NULL, "「は、……はぅ…。」", + NULL, "\"Ha... hao...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺はレナを睨み付けたまま、ゆっくり歩き出す@ + OutputLine(NULL, " 俺はレナを睨み付けたまま、ゆっくり歩き出す。", + NULL, "Still glaring at Rena, I continued walking onwards.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 少し歩いたところで、レナが俺の制止を無視して歩き出したので、もう一度怒鳴りつけた¥ + OutputLine(NULL, " 少し歩いたところで、レナが俺の制止を無視して歩き出したので、もう一度怒鳴りつけた。", + NULL, "After I'd walked for a bit, she ignored my command and began walking again... so I yelled at her once more.", Line_Normal); + ClearMessage(); + +//「ついてくるなって言ってるだろッ!!!@ + PlaySE(3, "S01/01/120100435", 128, 64); + OutputLine(NULL, "「ついてくるなって言ってるだろッ!!!」", + NULL, "\"I told you not to follow me!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 2, "re_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「ひぅッ!!………だ、だって! …レナの家も同じ方向だし……!@ + PlaySE(3, "S01/02/120200211", 128, 64); + OutputLine(NULL, "「ひぅッ!!………だ、だって! …レナの家も同じ方向だし……!」", + NULL, "\"Eek!! ...B-But... My house is in the same direction...!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「じゃあレナが先を歩けよ!! レナが見えなくなったら俺も歩く。@ + PlaySE(3, "S01/01/120100436", 128, 64); + OutputLine(NULL, "「じゃあレナが先を歩けよ!! レナが見えなくなったら俺も歩く。」", + NULL, "\"Then walk ahead of me! I'll start walking once I can't see you anymore.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + PlaySE( 3, "wa_015", 125, 64 ); + +// 俺は道を開けるとバットを乱暴に振り、レナに前を歩くよう促した@ + OutputLine(NULL, " 俺は道を開けるとバットを乱暴に振り、レナに前を歩くよう促した。", + NULL, "I moved out of the way and waved my bat violently to urge her forward.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「レナは…圭一くんと一緒に……帰りたい…な……。¥ + PlaySE(3, "S01/02/120200212", 128, 64); + OutputLine(NULL, "「レナは…圭一くんと一緒に……帰りたい…な……。」", + NULL, "\"I-I'd like... to go home together... with you...\"", Line_Normal); + ClearMessage(); + +// 哀れみの表情を浮かべながら、俺の胸の痛いところを知り尽くした声色で、レナは細く鳴いた¥ + OutputLine(NULL, " 哀れみの表情を浮かべながら、俺の胸の痛いところを知り尽くした声色で、レナは細く鳴いた。", + NULL, "Making a pitiful expression, she meekly squeaked out the words in a voice that she knew would cut into my heart.", Line_Normal); + ClearMessage(); + +// ……それが無性に腹立たしかった@ + OutputLine(NULL, " ……それが無性に腹立たしかった。", + NULL, "...That agitated me to no end.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 嘘だからだ@ + OutputLine(NULL, " 嘘だからだ。", + NULL, "I knew it was a lie.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 一緒に帰りたいなら声をかければよかったのだ@ + OutputLine(NULL, " 一緒に帰りたいなら声をかければよかったのだ。", + NULL, "If you wanted to go home together, then you should have called out to me.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 今さらそんな出任せを…ッ!!¥ + OutputLine(NULL, " 今さらそんな出任せを…ッ!!!", + NULL, "Now you're just blurting out random lies!!!", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 2, "re_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「ご、ごごごご、ごめんなさいごめんなさい…ッ!!!@ + PlaySE(3, "S01/02/120200213", 128, 64); + OutputLine(NULL, "「ご、ごごごご、ごめんなさいごめんなさい…ッ!!!」", + NULL, "\"I-I'm s-s-s-s-s-sorry, I'm sorry...!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺の煮えくり返るような腹の底が、そのまま表情に出ていたようだ@ + OutputLine(NULL, " 俺の煮えくり返るような腹の底が、そのまま表情に出ていたようだ。", + NULL, "It seemed that the seething anger within me was written all over my face.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……俺が何も口に出さずとも、レナは俺の胸中を理解したようだった¥ + OutputLine(NULL, " ……俺が何も口に出さずとも、レナは俺の胸中を理解したようだった。", + NULL, "...Even without me saying anything, Rena had understood what I was feeling inside.", Line_Normal); + ClearMessage(); + +//「わかったならほら、行けよ!@ + PlaySE(3, "S01/01/120100437", 128, 64); + OutputLine(NULL, "「わかったならほら、行けよ!」", + NULL, "\"If you get it, then go!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + PlaySE( 3, "wa_015", 125, 64 ); + +// バットを振り、先を歩くよう改めて促す@ + OutputLine(NULL, " バットを振り、先を歩くよう改めて促す。", + NULL, "I swung the bat, urging her again to walk.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナはバットと俺を何度か見比べてから、おずおずと歩き出そうとし、また歩みを止めた¥ + OutputLine(NULL, " レナはバットと俺を何度か見比べてから、おずおずと歩き出そうとし、また歩みを止めた。", + NULL, "Rena looked back and forth between me and the bat and started walking hesitantly, then stopped again.", Line_Normal); + ClearMessage(); + +//「…早く行けよ。早くッ!!@ + PlaySE(3, "S01/01/120100438", 128, 64); + OutputLine(NULL, "「…早く行けよ。早くッ!!」", + NULL, "\"...Go on, then. Hurry!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「い、行くから@ そのバットをやめてよ…!@ こ、怖いの…ッ!!@ + PlaySE(3, "S01/02/120200214", 128, 64); + OutputLine(NULL, "「い、行くから!", + NULL, "\"I-I'm going!", Line_WaitForInput); + OutputLine(NULL, " そのバットをやめてよ…!!", + NULL, " So please stop with the bat...!!", Line_WaitForInput); + PlaySE(3, "S01/02/120200216", 128, 64); + OutputLine(NULL, " こ、怖いの…ッ!!」", + NULL, " I-It's scary...!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナは自らをかばうようにしながら、俺とバットを交互に指し示した¥ + OutputLine(NULL, " レナは自らをかばうようにしながら、俺とバットを交互に指し示した。", + NULL, "Rena guarded herself while pointing at me holding the bat.", Line_Normal); + ClearMessage(); + +// このバットが野球に使うためのものでないことに気付いているのかもしれない…@ + OutputLine(NULL, " このバットが野球に使うためのものでないことに気付いているのかもしれない…。", + NULL, "She may have realized that I wasn't planning on using this bat for baseball...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺はバットを下ろし、だけれど油断せず慎重に、レナに道を開ける¥ + OutputLine(NULL, " 俺はバットを下ろし、だけれど油断せず慎重に、レナに道を開ける。", + NULL, "I lowered the bat, but still guardedly opened the way for her.", Line_Normal); + ClearMessage(); + +//「行けよ@…これなら文句ないだろ?@ + PlaySE(3, "S01/01/120100439", 128, 64); + OutputLine(NULL, "「行けよ。", + NULL, "\"Go...", Line_WaitForInput); + PlaySE(3, "S01/01/120100440", 128, 64); + OutputLine(NULL, "…これなら文句ないだろ?」", + NULL, " There's no problem now, is there?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 2, "re_se_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「…………………………………。@ + PlaySE(3, "S01/02/120200217", 128, 64); + OutputLine(NULL, "「…………………………………。」", + NULL, "\"...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナにはもはや抗う術はないようだった@ + OutputLine(NULL, " レナにはもはや抗う術はないようだった。", + NULL, "There was nothing else she could protest.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …俺を刺激しないように、おどおどしながら脇を抜けていく¥ + OutputLine(NULL, " …俺を刺激しないように、おどおどしながら脇を抜けていく。", + NULL, "...She passed by me timidly so as to not set me off.", Line_Normal); + ClearMessage(); + DisableWindow(); + FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); + +// そのままその後姿を眺めていると、大して歩かない内にレナがぴたりと立ち止まった¥ + OutputLine(NULL, " そのままその後姿を眺めていると、大して歩かない内にレナがぴたりと立ち止まった。", + NULL, "As I watched her pass by, she stopped completely after having barely moved at all.", Line_Normal); + ClearMessage(); + +//「おい、立ち止まるなよ……!、@ + PlaySE(3, "S01/01/120100441", 128, 64); + OutputLine(NULL, "「おい、立ち止まるなよ……!、」", + NULL, "\"Hey, don't stop...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + PlayBGM( 2, "lsys25", 128, 0 ); + +// その時、一際強い風がざぁっと吹き、砂粒が顔を激しく叩いた¥ + OutputLine(NULL, " その時、一際強い風がざぁっと吹き、砂粒が顔を激しく叩いた。", + NULL, "Then, a powerful gust blew past us, barraging my face with dust.", Line_Normal); + ClearMessage(); + DisableWindow(); + FadeOutBGM( 1, 1000, TRUE ); + DrawSceneWithMask( "black", "left", 0, 0, 300 ); + +// 目にも砂粒が飛び込み、視界を涙でぐちゃぐちゃにしてしまう…@ + OutputLine(NULL, " 目にも砂粒が飛び込み、視界を涙でぐちゃぐちゃにしてしまう…!", + NULL, "The dust got into my eyes and clouded my vision...!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺は左手で目をごしごしとこすり、そのわずかな隙を補うため、右手では闇雲にバットを振り回した¥ + OutputLine(NULL, " 俺は左手で目をごしごしとこすり、そのわずかな隙を補うため、右手では闇雲にバットを振り回した。", + NULL, "While rubbing my eyes with my left hand, I swung blindly with the bat in my right, protecting the small opening I had presented.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_040", "left", 0, 0, 300 ); + +// だが俺のわずかな隙に、レナが振り返って襲い掛かってくるということはなかった@ + OutputLine(NULL, " だが俺のわずかな隙に、レナが振り返って襲い掛かってくるということはなかった。", + NULL, "But Rena didn't even try to attack during that opening.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …いや、…襲い掛かってこないどころか、レナは身動きひとつしなかった@ + OutputLine(NULL, " …いや、…襲い掛かってこないどころか、レナは身動きひとつしなかった。", + NULL, "Attack me? No... She hadn't budged an inch.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 通り過ぎた風の軌跡を、スカートをなびかせて教えてくれているだけだ¥ + OutputLine(NULL, " 通り過ぎた風の軌跡を、スカートをなびかせて教えてくれているだけだ。", + NULL, "I could tell from the sound of her fluttering skirt in the wind.", Line_Normal); + ClearMessage(); + + FadeOutBGM( 2, 1000, TRUE ); + +// スカートの波がゆるりと落ち着き、静寂が戻る…@ + OutputLine(NULL, " スカートの波がゆるりと落ち着き、静寂が戻る…。", + NULL, "As her skirt settled, so did the silence.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その時、俺の中のもうひとりの俺が、何かの危機を鋭く警告した¥ + OutputLine(NULL, " その時、俺の中のもうひとりの俺が、何かの危機を鋭く警告した。", + NULL, "At that moment, the voice inside of me immediately warned me of impending danger.", Line_Normal); + ClearMessage(); + + PlayBGM( 1, "msys16", 128, 0 ); +// ……はっとする@ + OutputLine(NULL, " ……はっとする。", + NULL, "...I was caught by surprise.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …空気の匂いが……変わった…@ + OutputLine(NULL, " …空気の匂いが……変わった…?", + NULL, "...The smell of the air... had changed...?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// いつの間にか、どんな天変地異が起こっても不思議でないような、奇妙な空気で世界が満たされていた¥ + OutputLine(NULL, " いつの間にか、どんな天変地異が起こっても不思議でないような、奇妙な空気で世界が満たされていた。", + NULL, "Without me realizing it, the air around me suddenly felt like a calamity was about to befall me.", Line_Normal); + ClearMessage(); + +// その空気はまるで透明なコンクリートで出来ていて、俺とレナの二人をこの空間に埋めて固めてしまったかのようだった@ + OutputLine(NULL, " その空気はまるで透明なコンクリートで出来ていて、俺とレナの二人をこの空間に埋めて固めてしまったかのようだった。", + NULL, "It was like the air had suddenly become invisible concrete. Like Rena and I were locked in this space.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 微動だにしないレナ@……俺もその背中をじっと凝視し、動くことができない¥ + OutputLine(NULL, " 微動だにしないレナ。", + NULL, "Rena didn't move an inch...", Line_WaitForInput); + OutputLine(NULL, "……俺もその背中をじっと凝視し、動くことができない。", + NULL, " Also unable to move, I stared at her back.", Line_Normal); + ClearMessage(); + + FadeOutBGM( 1, 2000, TRUE ); + FadeOutBGM( 2, 2000, TRUE ); + +// その静寂を初めに破ったのはレナだった@ + OutputLine(NULL, " その静寂を初めに破ったのはレナだった。", + NULL, "Rena was the first to break the silence.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// とっさに身構える@ + OutputLine(NULL, " とっさに身構える。", + NULL, "Instantly, she altered her stance.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……目の前のレナが、レナによく似た別人に豹変したような気がしたからだ@ + OutputLine(NULL, " ……目の前のレナが、レナによく似た別人に豹変したような気がしたからだ。", + NULL, "...I felt like I had just witnessed her shift from Rena into that other person who looks like Rena.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// だが……その声は俺のよく知った声で、困惑に満ちた哀れなものだった@ + OutputLine(NULL, " だが……その声は俺のよく知った声で、困惑に満ちた哀れなものだった。", + NULL, "But... The voice was one I knew well, which filled me with a kind of bewildering pity.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 俺は不謹慎にも、その哀れな声に安堵する…¥ + OutputLine(NULL, " 俺は不謹慎にも、その哀れな声に安堵する…。", + NULL, "Carelessly, I felt relief upon hearing that pitiful voice...", Line_Normal); + ClearMessage(); + + PlayBGM( 1, "msys11", 128, 0 ); + +//「……あ、!w500あの、!w500そのごめんね@ ……そのっ、聞いてもいい?!@ + OutputLine(NULL, "「……あ、", + NULL, "\"...Uh...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "あの、", + NULL, " Um...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "そのごめんね!", + NULL, " Well, excuse me, but...!", Line_WaitForInput); + PlaySE(3, "S01/02/120200219", 128, 64); + OutputLine(NULL, " ……そのっ、聞いてもいい?!」", + NULL, " ...Um, can I ask you something?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 振り返るのすらためらって、レナは必死で声を絞り出していた@…震えながら¥ + OutputLine(NULL, " 振り返るのすらためらって、レナは必死で声を絞り出していた。", + NULL, "Too shy to even turn around, Rena squeezed her voice out desperately...", Line_WaitForInput); + OutputLine(NULL, "…震えながら。", + NULL, " as she trembled.", Line_Normal); + ClearMessage(); + +//「…なんだよ。@ + PlaySE(3, "S01/01/120100442", 128, 64); + OutputLine(NULL, "「…なんだよ。」", + NULL, "\"...What?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あ、!w500…あのね、!w500あのね@ ど、どうしてバットなんか持ってるのかな。!w800…かなッ!@ + OutputLine(NULL, "「あ、", + NULL, "\"Uh...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…あのね、", + NULL, " Umm, well...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLineAll(NULL, "", Line_WaitForInput); + + OutputLine(NULL, "あのね!", + NULL, "Well...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 200 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, " ど、どうしてバットなんか持ってるのかな。", + NULL, " Wh-Why do you have a bat, I wonder...", Line_ContinueAfterTyping); + Wait(800); + OutputLine(NULL, "…かなッ!」", + NULL, " I wonder...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +// …レナの質問は決して逸脱したものではなかった¥ + OutputLine(NULL, " …レナの質問は決して逸脱したものではなかった。", + NULL, "...The question Rena asked was by no means unexpected.", Line_Normal); + ClearMessage(); + +//「俺が何を持ってたっていいだろ。@ + PlaySE(3, "S01/01/120100443", 128, 64); + OutputLine(NULL, "「俺が何を持ってたっていいだろ。」", + NULL, "\"I can carry whatever I want.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「でも、でも…昨日まで持ってなかったし…@ ……ど、どうして突然…ッ!@ + PlaySE(3, "S01/02/120200222", 128, 64); + OutputLine(NULL, "「でも、でも…昨日まで持ってなかったし…!", + NULL, "\"But, but... you didn't have one up until today...!", Line_WaitForInput); + PlaySE(3, "S01/02/120200223", 128, 64); + OutputLine(NULL, " ……ど、どうして突然…ッ!」", + NULL, " ...Wh-Why so suddenly...!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「別に突然でもいいだろ@…俺がバットを持ってるとおかしいかよ。@ + PlaySE(3, "S01/01/120100444", 128, 64); + OutputLine(NULL, "「別に突然でもいいだろ。", + NULL, "\"It's alright if I decide to do something suddenly, isn't it?", Line_WaitForInput); + PlaySE(3, "S01/01/120100445", 128, 64); + OutputLine(NULL, "…俺がバットを持ってるとおかしいかよ。」", + NULL, " ...Is it strange that I have a bat?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「だ、だって圭一くん、…野球とかしない人だったでしょ?@ おかしいよ…!@ + PlaySE(3, "S01/02/120200224", 128, 64); + OutputLine(NULL, "「だ、だって圭一くん、…野球とかしない人だったでしょ?!", + NULL, "\"B-Because, Keiichi... You're not the kind of person to play baseball!", Line_WaitForInput); + PlaySE(3, "S01/02/120200225", 128, 64); + OutputLine(NULL, " おかしいよ…!」", + NULL, " It's weird...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// レナの聞きたいことが今ひとつ見えないが、事細かに説明するのは面倒くさかった¥ + OutputLine(NULL, " レナの聞きたいことが今ひとつ見えないが、事細かに説明するのは面倒くさかった。", + NULL, "I couldn't tell what kind of answer she was looking for and I was getting tired of answering her.", Line_Normal); + ClearMessage(); + +//「…突然、野球がしたくなったんだよ@それじゃおかしいか?@ + PlaySE(3, "S01/01/120100446", 128, 64); + OutputLine(NULL, "「…突然、野球がしたくなったんだよ。", + NULL, "\"...I just suddenly got the urge to play baseball.", Line_WaitForInput); + PlaySE(3, "S01/01/120100447", 128, 64); + OutputLine(NULL, "それじゃおかしいか?」", + NULL, " Is that so weird?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「おかしいよ…!@ + PlaySE(3, "S01/02/120200226", 128, 64); + OutputLine(NULL, "「おかしいよ…!」", + NULL, "\"It's weird...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 即答され、ちょっとむっとする¥ + OutputLine(NULL, " 即答され、ちょっとむっとする。", + NULL, "She answered instantly and that annoyed me slightly.", Line_Normal); + ClearMessage(); + +//「突然野球がしたくなった@素振りがしたくなったから、バットを持ち歩いてる@それのどこが変なんだよ。@ + PlaySE(3, "S01/01/120100448", 128, 64); + OutputLine(NULL, "「突然野球がしたくなった。", + NULL, "\"I just suddenly wanted to play baseball.", Line_WaitForInput); + PlaySE(3, "S01/01/120100449", 128, 64); + OutputLine(NULL, "素振りがしたくなったから、バットを持ち歩いてる。", + NULL, " And I wanted to practice my swing, so I'm carrying around a bat.", Line_WaitForInput); + PlaySE(3, "S01/01/120100450", 128, 64); + OutputLine(NULL, "それのどこが変なんだよ。」", + NULL, " What's strange about that?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「変@おかしい@絶対@なんで圭一くんまで…。@ + PlaySE(3, "S01/02/120200227", 128, 64); + OutputLine(NULL, "「変。", + NULL, "\"Strange.", Line_WaitForInput); + PlaySE(3, "S01/02/120200228", 128, 64); + OutputLine(NULL, "おかしい。", + NULL, " Weird.", Line_WaitForInput); + PlaySE(3, "S01/02/120200229", 128, 64); + OutputLine(NULL, "絶対。", + NULL, " Definitely.", Line_WaitForInput); + PlaySE(3, "S01/02/120200230", 128, 64); + OutputLine(NULL, "なんで圭一くんまで…。」", + NULL, " Why has Keiichi-kun also...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ぶつくさとうるせえ奴だなぁ@…俺がスポーツに目覚めるのがそんなに変かよ!!@ + PlaySE(3, "S01/01/120100451", 128, 64); + OutputLine(NULL, "「ぶつくさとうるせえ奴だなぁ。", + NULL, "\"Your ramblings are annoying me...", Line_WaitForInput); + PlaySE(3, "S01/01/120100452", 128, 64); + OutputLine(NULL, "…俺がスポーツに目覚めるのがそんなに変かよ!!」", + NULL, " Is it that strange for me to have an interest in sports!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ちょっと暴力的に話を終わらせようと凄んだ@ + OutputLine(NULL, " ちょっと暴力的に話を終わらせようと凄んだ。", + NULL, "I tried to sound a bit more threatening to end the conversation.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナへの疑惑が晴れない以上、説明の義務はないのだ¥ + OutputLine(NULL, " レナへの疑惑が晴れない以上、説明の義務はないのだ。", + NULL, "Until my suspicions about Rena were cleared, I had no obligation to answer her questions.", Line_Normal); + ClearMessage(); + +//「………ご、ごめんねごめんね…@ そんなに怒らないで…!!@ + PlaySE(3, "S01/02/120200231", 128, 64); + OutputLine(NULL, "「………ご、ごめんねごめんね…!", + NULL, "\"...I-I'm sorry, I'm sorry...!", Line_WaitForInput); + PlaySE(3, "S01/02/120200232", 128, 64); + OutputLine(NULL, " そんなに怒らないで…!!」", + NULL, " Don't get so angry...!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナは振り返ることもできず、びくびくと謝罪の言葉を並べる¥ + OutputLine(NULL, " レナは振り返ることもできず、びくびくと謝罪の言葉を並べる。", + NULL, "Rena still didn't turn around and spat out words of apology one after the next.", Line_Normal); + ClearMessage(); + +//「さ、最後に一個だけ!@ 一個だけ教えて…!!@ + PlaySE(3, "S01/02/120200233", 128, 64); + OutputLine(NULL, "「さ、最後に一個だけ!!", + NULL, "\"J-Just one last thing!!", Line_WaitForInput); + PlaySE(3, "S01/02/120200234", 128, 64); + OutputLine(NULL, " 一個だけ教えて…!!」", + NULL, " Tell me one last thing...!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「…これ以上、話す気も教える気もねぇよ@早く行けよ!!@ + PlaySE(3, "S01/01/120100453", 128, 64); + OutputLine(NULL, "「…これ以上、話す気も教える気もねぇよ。", + NULL, "\"...I don't feel like talking anymore.", Line_WaitForInput); + PlaySE(3, "S01/01/120100454", 128, 64); + OutputLine(NULL, "早く行けよ!!」", + NULL, " Hurry up and go!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 強く怒鳴りつけるとレナがびくっと弾かれたように震えだす@ + OutputLine(NULL, " 強く怒鳴りつけるとレナがびくっと弾かれたように震えだす。", + NULL, "I yelled loudly at her, causing her to flinch like she had been struck.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// …そのあまりの痛々しい様子に胸がちりちりと痛む…¥ + OutputLine(NULL, " …そのあまりの痛々しい様子に胸がちりちりと痛む…。", + NULL, "...Seeing her in such a pathetic state caused my heart to ache sorely...", Line_Normal); + ClearMessage(); + +// だが怖がっているにも関わらず、レナは強固に踏み止まっていた@ + OutputLine(NULL, " だが怖がっているにも関わらず、レナは強固に踏み止まっていた。", + NULL, "But even though she was afraid, she stubbornly kept herself from moving.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺がもう一押し怒鳴りつけようとした矢先に、レナが最後の疑問を口にした¥ + OutputLine(NULL, " 俺がもう一押し怒鳴りつけようとした矢先に、レナが最後の疑問を口にした。", + NULL, "Before I was able to threaten her again, Rena asked her final question.", Line_Normal); + ClearMessage(); + +// FadeOutBGM( 2, 1000, TRUE ); + PlaySE( 3, "wa_022", 125, 64 ); + +//「な、なんでバットまで同じなのッ?!?!@ + PlaySE(3, "S01/02/120200235", 128, 64); + OutputLine(NULL, "「な、なんでバットまで同じなのッ?!?!」", + NULL, "\"Wh-Why is that bat the same, too!?!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// バットが何と同じだって@ レナの論点がよく見えない¥ + OutputLine(NULL, " バットが何と同じだって?", + NULL, "What did she mean by the bat was the same?", Line_WaitForInput); + OutputLine(NULL, " レナの論点がよく見えない。", + NULL, " I had no idea what she was talking about.", Line_Normal); + ClearMessage(); + + FadeOutBGM( 1, 1000, TRUE ); + + PlayBGM( 2, "lsys15", 128, 0 ); + +//「……お前、何言ってんだ…?@ + PlaySE(3, "S01/01/120100455", 128, 64); + OutputLine(NULL, "「……お前、何言ってんだ…?」", + NULL, "\"...What are you saying...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「だから…ッ、…なんでバットまで同じなのかなってッ!!!@ + PlaySE(3, "S01/02/120200236", 128, 64); + OutputLine(NULL, "「だから…ッ、…なんでバットまで同じなのかなってッ!!!」", + NULL, "\"I mean... Why is even the bat the same!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「何を言ってんだか全然わかんねえよ@ もっとはっきり言えッ!!!@ + PlaySE(3, "S01/01/120100456", 128, 64); + OutputLine(NULL, "「何を言ってんだか全然わかんねえよ!", + NULL, "\"I don't understand what you mean at all!", Line_WaitForInput); + PlaySE(3, "S01/01/120100457", 128, 64); + OutputLine(NULL, " もっとはっきり言えッ!!!」", + NULL, " Say it clearly!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それでもレナは振り返らない@ぐっと息を飲み込んでから、叫んだ¥ + OutputLine(NULL, " それでもレナは振り返らない。", + NULL, "Even still, Rena didn't turn around.", Line_WaitForInput); + OutputLine(NULL, "ぐっと息を飲み込んでから、叫んだ。", + NULL, " After inhaling deeply, she screamed.", Line_Normal); + ClearMessage(); + +//「だから………どうしてバットまで悟史くんと同じなのッ?!?!@ + PlaySE(3, "S01/02/120200237", 128, 64); + OutputLine(NULL, "「だから………どうしてバットまで悟史くんと同じなのッ?!?!」", + NULL, "\"I mean... Why is even the bat the same as Satoshi-kun's!?!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「悟史…って!s100……………え…!sd?@ + OutputLine(NULL, "「悟史…って", + NULL, "\"Satoshi... being...", Line_ContinueAfterTyping); + + SetSpeedOfMessage( TRUE, 0, ); + + OutputLine(NULL, "……………え…", + NULL, " Huh...?\"", Line_ContinueAfterTyping); + + SetSpeedOfMessage( FALSE, 0, ); + + OutputLine(NULL, "?」", + NULL, " ???", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 思わぬ名前が出、一瞬ぽかんとしてしまった¥ + OutputLine(NULL, " 思わぬ名前が出、一瞬ぽかんとしてしまった。", + NULL, "Upon hearing that name out of the blue, I became dumbfounded for a brief moment.", Line_Normal); + ClearMessage(); + + PlayBGM( 1, "msys15", 128, 0 ); +// 悟史ってのは…確か去年転校した生徒だ@………いや、違う@ + OutputLine(NULL, " 悟史ってのは…確か去年転校した生徒だ。", + NULL, "By Satoshi... did she mean the student who transferred out last year?", Line_WaitForInput); + OutputLine(NULL, "………いや、違う。", + NULL, " ...No, that couldn't be.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// レナは転校したと誤魔化したが、大石さんははっきり失踪したと言った@ + OutputLine(NULL, " レナは転校したと誤魔化したが、大石さんははっきり失踪したと言った。", + NULL, "Rena had tried to cover it up by saying he transferred, but Ooishi-san told me quite clearly that he was missing.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺の席を去年まで使っていた生徒で、去年のオヤシロさまの祟りで鬼隠しにあったと思われる生徒だ¥ + OutputLine(NULL, " 俺の席を去年まで使っていた生徒で、去年のオヤシロさまの祟りで鬼隠しにあったと思われる生徒だ。", + NULL, "He was the student who sat at my seat up until last year. He was believed to have been demoned away by Oyashiro-sama's curse.", Line_Normal); + ClearMessage(); + +// 失踪にいたる詳細は一切知らない@ + OutputLine(NULL, " 失踪にいたる詳細は一切知らない。", + NULL, "I didn't know the details about his disappearance.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 同居する叔母が綿流しの晩に麻薬常用者に殺され、そのしばらくの後に忽然と失踪、行方不明になった………@ + OutputLine(NULL, " 同居する叔母が綿流しの晩に麻薬常用者に殺され、そのしばらくの後に忽然と失踪、行方不明になった………。", + NULL, "The aunt he lived with was killed the night of the Watanagashi by a drug addict, and not long after that, he suddenly vanished, and was now missing...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// その悟史と俺が……何だって@ + OutputLine(NULL, " その悟史と俺が……何だって?", + NULL, "That Satoshi and I were... what?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺は握り締めたバットに目線を移す@ + OutputLine(NULL, " 俺は握り締めたバットに目線を移す。", + NULL, "My gaze fell to the bat in my hands.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ………ひょっとして…¥ + OutputLine(NULL, " ………ひょっとして…。", + NULL, "...Could it be...?", Line_Normal); + ClearMessage(); + + PlaySE( 3, "wa_023", 125, 64 ); + +//"北条悟史"!w2000 + OutputLine(NULL, "“北条悟史”", + NULL, "\"Satoshi Houjou\"", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 2000 ); + SetValidityOfInput( TRUE ); + OutputLineAll(NULL, "", Line_WaitForInput); + + ClearMessage(); + +// ちょっとわかりにくかったが、バットの柄の部分に貼られた白いテープには確かにそう書かれていた@ + OutputLine(NULL, " ちょっとわかりにくかったが、バットの柄の部分に貼られた白いテープには確かにそうか書かれていた。", + NULL, "It was a bit difficult to see, but that was what was written on the white tape at the end of the bat.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……そうか…これ、悟史のバットだったのか…¥ + OutputLine(NULL, " ……そうか…これ、悟史のバットだったのか…。", + NULL, "...I see... so this was Satoshi's bat...", Line_Normal); + ClearMessage(); + +//「…ぁ、…ぁあ@これ、悟史のバットだったんだな@…誰も使ってなかったんでちょっと借りたんだよ@…いいだろそれくらい!@ + PlaySE(3, "S01/01/120100459", 128, 64); + OutputLine(NULL, "「…ぁ、…ぁあ。", + NULL, "\"...O... Oh.", Line_WaitForInput); + PlaySE(3, "S01/01/120100460", 128, 64); + OutputLine(NULL, "これ、悟史のバットだったんだな。", + NULL, " This... was Satoshi's bat.", Line_WaitForInput); + PlaySE(3, "S01/01/120100461", 128, 64); + OutputLine(NULL, "…誰も使ってなかったんでちょっと借りたんだよ。", + NULL, " ...Since nobody was using it, I borrowed it.", Line_WaitForInput); + PlaySE(3, "S01/01/120100462", 128, 64); + OutputLine(NULL, "…いいだろそれくらい!」", + NULL, " That's not a problem, is it!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「そ、…そんなことじゃないのッ!!!¥ + PlaySE(3, "S01/02/120200238", 128, 64); + OutputLine(NULL, "「そ、…そんなことじゃないのッ!!!」", + NULL, "\"Th... That's not it!!!\"", Line_Normal); + ClearMessage(); + +// レナのその言い方はまるで、このバットが触れてはならないものであるかのような…そんな響きがあった@ + OutputLine(NULL, " レナのその言い方はまるで、このバットが触れてはならないものであるかのような…そんな響きがあった。", + NULL, "The way Rena said that... made it seem like this bat was something that should never be touched.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 神棚へのお供え物とか、…死者への遺品だとか…、そんな感じの¥ + OutputLine(NULL, " 神棚へのお供え物とか、…死者への遺品だとか…、そんな感じの。", + NULL, "Like it was some sort of offering at a shrine... or a memento of the deceased...", Line_Normal); + ClearMessage(); + +// 切り替えせず、戸惑うだけの俺を待たずにレナは続ける¥ + OutputLine(NULL, " 切り替えせず、戸惑うだけの俺を待たずにレナは続ける。", + NULL, "I could only stand there, perplexed and unable to respond. Rena continued speaking without waiting for a reply.", Line_Normal); + ClearMessage(); + +//「…悟史くんの時と…!w1000どうして……!w1000どうしてそんなにまで同じなのッ?!@ + OutputLine(NULL, "「…悟史くんの時と…", + NULL, "\"...Why is it...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "どうして……", + NULL, " Why is it...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "どうしてそんなにまで同じなのッ?!」", + NULL, " that you're doing the exact same thing Satoshi-kun did when it happened to him!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナが言っているのは、このバットが悟史の物だという以上の何かだ¥ + OutputLine(NULL, " レナが言っているのは、このバットが悟史の物だという以上の何かだ。", + NULL, "Rena was talking about more than just the bat belonging to Satoshi.", Line_Normal); + ClearMessage(); + +//「…悟史くんもそうだった!@ + PlaySE(3, "S01/02/120200240", 128, 64); + OutputLine(NULL, "「…悟史くんもそうだった!!", + NULL, "\"...It was the same with Satoshi-kun!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 野球チームには入ってたけど…本当は野球なんか好きじゃない人だったのに………!@ + PlaySE(3, "S01/02/120200241", 128, 64); + OutputLine(NULL, " 野球チームには入ってたけど…本当は野球なんか好きじゃない人だったのに………!」", + NULL, "He joined a baseball team... but he didn't really like baseball...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「それが俺とどう関係が……、@ + PlaySE(3, "S01/01/120100463", 128, 64); + OutputLine(NULL, "「それが俺とどう関係が……、」", + NULL, "\"What does that have to do with me...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「悟史くんも、…ある日突然バットを持ち歩き始めたのッ!!!@ チームに入ってただけで…スポーツなんかしない人だったのに…!!¥ + PlaySE(3, "S01/02/120200242", 128, 64); + OutputLine(NULL, "「悟史くんも、…ある日突然バットを持ち歩き始めたのッ!!!!", + NULL, "\"Satoshi-kun also... suddenly started walking around with a bat one day!!!!", Line_WaitForInput); + PlaySE(3, "S01/02/120200243", 128, 64); + OutputLine(NULL, " チームに入ってただけで…スポーツなんかしない人だったのに…!!」", + NULL, " He joined a team... but he wasn't the type to play sports...!!\"", Line_Normal); + ClearMessage(); + +// それがどうした…@ そう言おうとして口をつぐむ@ + OutputLine(NULL, " それがどうした…!", + NULL, "What about it...!?", Line_WaitForInput); + OutputLine(NULL, " そう言おうとして口をつぐむ。", + NULL, " I closed my mouth before I could say that out loud.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// …よく聞け圭一@ + OutputLine(NULL, " …よく聞け圭一!", + NULL, "...Listen carefully, Keiichi!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナは何か重要なことを告げようとしている…¥ + OutputLine(NULL, " レナは何か重要なことを告げようとしている…。", + NULL, "Rena is trying to tell us something important...", Line_Normal); + ClearMessage(); + +//「悟史くんもね、…ある日突然、ひとりで登校するようになったの@圭一くんみたいに!!@ + PlaySE(3, "S01/02/120200244", 128, 64); + OutputLine(NULL, "「悟史くんもね、…ある日突然、ひとりで登校するようになったの。", + NULL, "\"Satoshi-kun also... one day came to school all by himself all of a sudden.", Line_WaitForInput); + OutputLine(NULL, "圭一くんみたいに!!!", + NULL, " Just like Keiichi-kun!!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そしてね、ある日突然、素振りの練習を始めたの@圭一くんみたいに!!@ + OutputLine(NULL, " そしてね、ある日突然、素振りの練習を始めたの。", + NULL, "Then one day, he suddenly started practicing his swing.", Line_WaitForInput); + OutputLine(NULL, "圭一くんみたいに!!!", + NULL, " Just like Keiichi-kun!!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そしてね、ある日突然、バットを持ち歩くようになったの@圭一くんみたいにッ!!!@ + OutputLine(NULL, " そしてね、ある日突然、バットを持ち歩くようになったの。", + NULL, "Then one day, he suddenly began carrying the bat around with him.", Line_WaitForInput); + OutputLine(NULL, "圭一くんみたいにッ!!!!", + NULL, " Just like Keiichi-kun!!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そしてね、ある日突然!w1000…………ッ、………………。¥ + OutputLine(NULL, " そしてね、ある日突然", + NULL, "Then one day, he suddenly...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…………ッ、………………。」", + NULL, " Gh...\"", Line_Normal); + ClearMessage(); + +// ………そしてある日突然、…何だよ?@ + OutputLine(NULL, " ………そしてある日突然、…何だよ?!", + NULL, "...Then one day he suddenly... what!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そこでレナは言葉を飲み込んでしまった¥ + OutputLine(NULL, " そこでレナは言葉を飲み込んでしまった。", + NULL, "Rena had swallowed her words.", Line_Normal); + ClearMessage(); + +// レナの沈黙によって辺りに静寂が戻る@ + OutputLine(NULL, " レナの沈黙によって辺りに静寂が戻る。", + NULL, "Rena's sudden silence brought a hush back to the surrounding area.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …そしてようやく、話の全容が飲み込めた¥ + OutputLine(NULL, " …そしてようやく、話の全容が飲み込めた。", + NULL, "...It was then that I could finally digest the content of the entire conversation.", Line_Normal); + ClearMessage(); + +// 俺の一連の行為が…悟史のそれとまったく同じだと言っているのだ@ + OutputLine(NULL, " 俺の一連の行為が…悟史のそれとまったく同じだと言っているのだ。", + NULL, "She was saying my chain of actions... was exactly the same as Satoshi's.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// それは…どういうことだ?@ + OutputLine(NULL, " それは…どういうことだ?!", + NULL, "What was... the meaning of this!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺は今の今まで悟史のことなんか忘れていた¥ + OutputLine(NULL, " 俺は今の今まで悟史のことなんか忘れていた。", + NULL, "Up until just now, I'd forgotten all about Satoshi.", Line_Normal); + ClearMessage(); + +// 悟史を意識した覚えは一切ない@ + OutputLine(NULL, " 悟史を意識した覚えは一切ない。", + NULL, "I had never paid much thought to him in the first place.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それどころか、悟史が何をしてたかなどまったく知らないのだ@ + OutputLine(NULL, " それどころか、悟史が何をしてたかなどまったく知らないのだ。", + NULL, "Not only that, I didn't even know anything of what he'd done.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺が今日取った一連の行動は、考えに考えた末に取った俺のオリジナルの行動のはずだ@ + OutputLine(NULL, " 俺が今日取った一連の行動は、考えに考えた末に取った俺のオリジナルの行動のはずだ。", + NULL, "My actions today should have been my own creation, after all the planning I had done.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ………それが…悟史とまったく同じだと言うのか…??¥ + OutputLine(NULL, " ………それが…悟史とまったく同じだと言うのか…???", + NULL, "But...they... had been the exact same as Satoshi's...?", Line_Normal); + ClearMessage(); + +// じゃあ悟史は……、いや…そんなことよりも…!@ + OutputLine(NULL, " じゃあ悟史は……、いや…そんなことよりも…!!", + NULL, "Then Satoshi... no, more importantly...!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺と悟史の経過が同じ以上、その先も同じになる可能性は極めて高い…?¥ + OutputLine(NULL, " 俺と悟史の経過が同じ以上、その先も同じになる可能性は極めて高い…??", + NULL, "If both Satoshi and I acted the same, then there was a really good possibility that what happened after would be the same...", Line_Normal); + ClearMessage(); + +//「レナ、…ある日突然、…悟史はどうしたんだよッ?!@ + PlaySE(3, "S01/01/120100464", 128, 64); + OutputLine(NULL, "「レナ、…ある日突然、…悟史はどうしたんだよッ?!」", + NULL, "\"Rena... that day... what happened to Satoshi!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナは知っているのだ…@悟史がどうなったのかを@…いや、過去の男のことなんかはどうでもいい@ + OutputLine(NULL, " レナは知っているのだ…。", + NULL, "Rena knew...", Line_WaitForInput); + OutputLine(NULL, "悟史がどうなったのかを。", + NULL, " She knew what became of Satoshi.", Line_WaitForInput); + OutputLine(NULL, "…いや、過去の男のことなんかはどうでもいい!", + NULL, " No, forget about what happened to a guy in the past!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +// レナは…これから俺がどうなるのかを…知っているッ!!¥ + OutputLine(NULL, " レナは…これから俺がどうなるのかを…知っているッ!!!", + NULL, "Rena... knew what was going to happen... to me!!!", Line_Normal); + ClearMessage(); + +//「こ、答えろよレナ!@ 悟史は…どうしたんだよッ!!!!@ + PlaySE(3, "S01/01/120100465", 128, 64); + OutputLine(NULL, "「こ、答えろよレナ!!", + NULL, "\"A-Answer me, Rena!!", Line_WaitForInput); + PlaySE(3, "S01/01/120100466", 128, 64); + OutputLine(NULL, " 悟史は…どうしたんだよッ!!!!」", + NULL, " Satoshi... What happened to him!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そう言いながら、乱暴にレナの肩を掴み、無理やりこっちを向かせた@ + OutputLine(NULL, " そう言いながら、乱暴にレナの肩を掴み、無理やりこっちを向かせた。", + NULL, "With that, I grabbed Rena's shoulder violently and forcibly turned her around to face me.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + +// レナを強引に振り向かせた瞬間、俺の全身を電気が走りぬける…!¥ + OutputLine(NULL, " レナを強引に振り向かせた瞬間、俺の全身を電気が走りぬける…!!", + NULL, "As I faced her, I felt a jolt travel through my entire body...!!", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 2, "re_se_hi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「言ったよね@圭一くん。¥ + PlaySE(3, "S01/02/120200251", 128, 64); + OutputLine(NULL, "「言ったよね。", + NULL, "\"I told you...", Line_WaitForInput); + PlaySE(3, "S01/02/120200252", 128, 64); + OutputLine(NULL, "圭一くん。」", + NULL, " Keiichi-kun.\"", Line_Normal); + ClearMessage(); + + PlayBGM( 1, "msys16", 128, 0 ); + +// それは、知らない誰かだった@ + OutputLine(NULL, " それは、知らない誰かだった。", + NULL, "It was that person that I didn't know.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 少なくともたった今まで話していた竜宮レナでは断じてない@ + OutputLine(NULL, " 少なくともたった今まで話していた竜宮レナでは断じてない。", + NULL, "At least, it definitely wasn't the Rena Ryuugu I'd been talking to up until now.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その声にはたった今まであった怯えや激情は一切ない@ + OutputLine(NULL, " その声にはたった今まであった怯えや激情は一切ない。", + NULL, "The voice just now didn't have a trace of the trembling or emotion that it had had before.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// …俺は安易に振り向かせたことをこれ以上ないくらいに後悔する…¥ + OutputLine(NULL, " …俺は安易に振り向かせたことをこれ以上ないくらいに後悔する…!", + NULL, "...The amount of regret I felt for turning her around so carelessly was unsurpassed...!", Line_Normal); + ClearMessage(); + +// あの……冷たく針のように突き刺さる眼差しに、鋭利な刃物の切れ込みを思わせる笑みを浮かべた口元……@ + OutputLine(NULL, " あの……冷たく針のように突き刺さる眼差しに、鋭利な刃物の切れ込みを思わせる笑みを浮かべた口元……。", + NULL, "That gaze that pierced like a cold needle... The smile on her face that invoked an image of having been carved out by a knife...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 背筋が凍りつき、思考すらも霜の中に閉ざしていく¥ + OutputLine(NULL, " 背筋が凍りつき、思考すらも霜の中に閉ざしていく。", + NULL, "Chills went down my spine... My mind froze under a layer of rime.", Line_Normal); + ClearMessage(); + +// レナの両の眼に貫かれ、俺は目線すらそらせない@ + OutputLine(NULL, " レナの両の眼に貫かれ、俺は目線すらそらせない。", + NULL, "Both of Rena's eyes pierced through mine, leaving me unable to look away.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……そしてあの時の恐怖を思い出させるように、レナはその息がかかるくらい間近に顔を寄せた¥ + OutputLine(NULL, " ……そしてあの時の恐怖を思い出させるように、レナはその息がかかるくらい間近に顔を寄せた。", + NULL, "...As if to remind me of the fear from that time before... Rena brought her face close to mine, so close that I could feel her breath.", Line_Normal); + ClearMessage(); + +// …俺の視界の全てがレナで埋まる@ + OutputLine(NULL, " …俺の視界の全てがレナで埋まる。", + NULL, "...Her face had filled my entire field of vision.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……そして…切れ込んだ口元をさらに鋭利に、孤月のように切れ込ませ、にぃ!w1000…と笑った¥ + OutputLine(NULL, " ……そして…切れ込んだ口元をさらに鋭利に、孤月のように切れ込ませ、にぃ", + NULL, "...Then... her sharply-shaped lips grew even sharper. Like the curve of a crescent moon...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…と笑った。", + NULL, " she grinned.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「言ったよね@圭一くん。@ + PlaySE(3, "S01/02/120200254", 128, 64); + OutputLine(NULL, "「言ったよね。", + NULL, "\"I told you.", Line_WaitForInput); + PlaySE(3, "S01/02/120200253", 128, 64); + OutputLine(NULL, "圭一くん。」", + NULL, " Keiichi-kun.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ふた呼吸ほど置いて、レナがもう一度同じ言葉を繰り返す¥ + OutputLine(NULL, " ふた呼吸ほど置いて、レナがもう一度同じ言葉を繰り返す。", + NULL, "After a short pause, Rena repeated the same words again.", Line_Normal); + ClearMessage(); + +//「悟史くんはね、…/ + OutputLine(NULL, "「悟史くんはね、…", + NULL, "\"Satoshi-kun, you see...", Line_ContinueAfterTyping); + + PlaySE( 3, "wa_023", 125, 64 ); + +//"!s100転校!sd"しちゃったの。@ + + OutputLine(NULL, "“", + NULL, " '", Line_ContinueAfterTyping); + Wait(100); + SetSpeedOfMessage( TRUE, 0, ); + OutputLine(NULL, "転校", + NULL, "", Line_ContinueAfterTyping); + + SetSpeedOfMessage( FALSE, 0, ); + + OutputLine(NULL, "”しちゃったの。」", + NULL, "' out.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +// 転校って……なんだよ…@ + OutputLine(NULL, " 転校って……なんだよ…。", + NULL, "Transferred... meaning what...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ……俺の辞書の中に、レナの言うような意味の転校という単語はない…¥ + OutputLine(NULL, " ……俺の辞書の中に、レナの言うような意味の転校という単語はない…。", + NULL, "...What Rena meant must have been some new definition of \"transfer\" that I was previously not aware of...", Line_Normal); + ClearMessage(); + +// 喉も唇もからからに乾き、相槌を打つこともできなかった@ + OutputLine(NULL, " 喉も唇もからからに乾き、相槌を打つこともできなかった。", + NULL, "My throat and lips dried up, I couldn't even acknowledge what I had just heard.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ただ、ごくりと唾を飲み込むことができるだけだ。@ + OutputLine(NULL, " ただ、ごくりと唾を飲み込むことができるだけだ。…", + NULL, "All... I could do was swallow down my own saliva...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// …レナにはそれが頷いたように見えたようだった¥ + OutputLine(NULL, " …レナにはそれが頷いたように見えたようだった。", + NULL, "...It would seem that Rena saw that as a nod.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +// 俺をその眼差しから解放し、すっと二、三歩下がった¥ + OutputLine(NULL, " 俺をその眼差しから解放し、すっと二、三歩下がった。", + NULL, "She pulled her gaze back and spryly stepped back two, three paces.", Line_Normal); + ClearMessage(); + +// その途端、俺のひざがかくんと抜け、だらしなく両ひざを地面につける@ + OutputLine(NULL, " その途端、俺のひざがかくんと抜け、だらしなく両ひざを地面につける。", + NULL, "As she did, my legs gave out and I fell to my knees pathetically.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ……感情のない笑みを浮かべたレナと、その前に呆然とひざまずく俺……@ + OutputLine(NULL, " ……感情のない笑みを浮かべたレナと、その前に呆然とひざまずく俺……。", + NULL, "...Rena, and me on my knees underneath her emotionless smile...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それはきっと異様な光景だったに違いない…¥ + OutputLine(NULL, " それはきっと異様な光景だったに違いない…。", + NULL, "That had to be a very odd sight indeed...", Line_Normal); + ClearMessage(); + +// レナはそんな無様な俺を、あざ笑いもしなければ手を差し伸べもしなかった@ + OutputLine(NULL, " レナはそんな無様な俺を、あざ笑いもしなければ手を差し伸べもしなかった。", + NULL, "Seeing me in that pathetic state, she neither scoffed at me nor held out her hand.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが、俺の眼をただ静かにじっと射抜き、立つことも逃げることも許さない@ + OutputLine(NULL, " だが、俺の眼をただ静かにじっと射抜き、立つことも逃げることも許さない。", + NULL, "But I could neither stand nor escape with her gaze shooting through my eyes.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 金属バットは確かに俺の手にあった@ + OutputLine(NULL, " 金属バットは確かに俺の手にあった。", + NULL, "There was undoubtedly a metal bat in my hand.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが…蛇に睨まれた蛙のような俺には何の役にも立たない@ + OutputLine(NULL, " だが…蛇に睨まれた蛙のような俺には何の役にも立たない。", + NULL, "But right now, it was useless to me. I was like a fly caught in her web.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 脂汗が全身を伝い、ぽたぽたと零れ落ちるのがわかる…¥ + OutputLine(NULL, " 脂汗が全身を伝い、ぽたぽたと零れ落ちるのがわかる…。", + NULL, "Heavy sweat beaded all over my body, I could feel it dripping from my skin...", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「…しないよね@ 圭一くんは。@ + PlaySE(3, "S01/02/120200256", 128, 64); + OutputLine(NULL, "「…しないよね?", + NULL, "\"...But you won't, will you,", Line_WaitForInput); + PlaySE(3, "S01/02/120200257", 128, 64); + OutputLine(NULL, " 圭一くんは。」", + NULL, " Keiichi-kun...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// …無限とも思える時間の檻から、ようやくレナは解放してくれた@ + OutputLine(NULL, " …無限とも思える時間の檻から、ようやくレナは解放してくれた。", + NULL, "...Rena finally released me from that cage of time after what felt like an eternity.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だがその問いかけは主語を欠いた、とても抽象的なものだった@ + OutputLine(NULL, " だがその問いかけは主語を欠いた、とても抽象的なものだった。", + NULL, "But her question was missing something important and was incredibly vague.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ごくりともう一度唾を飲み込み、先を促す¥ + OutputLine(NULL, " ごくりともう一度唾を飲み込み、先を促す。", + NULL, "Once again I swallowed hard, urging her on.", Line_Normal); + ClearMessage(); + +//「……な、…なにをだよ…。@ + PlaySE(3, "S01/01/120100467", 128, 64); + OutputLine(NULL, "「……な、…なにをだよ…。」", + NULL, "\"...D... Do what...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺が……何をしないって…?@ + OutputLine(NULL, " 俺が……何をしないって…??", + NULL, "What did she not want me to do...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 2, "re_se_him_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「"転校"」!w3000 + PlaySE(3, "S01/02/120200258", 128, 64); + OutputLine(NULL, "「“転校”」", + NULL, "\"Transfer.\"", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 3000 ); + SetValidityOfInput( TRUE ); + + OutputLineAll(NULL, "", Line_WaitForInput); + + ClearMessage(); + +//☆幕間 + +//mov %CAMP_MUGIC,0 + DisableWindow(); + SetValidityOfInput( FALSE ); +// Wait( 1000 ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + Wait( 2000 ); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + Wait( 1000 ); + FadeBustshotWithFiltering( 7, "left", 1, FALSE, 0, 0, 1000, TRUE ); + DrawScene( "black", 1000 ); + SetValidityOfInput( TRUE ); + + +} diff --git a/Update/onik_014_02.txt b/Update/onik_014_02.txt new file mode 100644 index 0000000..1fd6135 --- /dev/null +++ b/Update/onik_014_02.txt @@ -0,0 +1,6388 @@ +void main() +{ + +//■14日目(金曜日・夜) +////*Onikakusi_day14_2 + + DisableWindow(); + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); + + DrawSceneWithMask( "bg_038", "left", 0, 0, 300 ); + PlayBGM( 1, "msys11", 128, 0 ); + +// 俺と悟史が...何だって@ + OutputLine(NULL, " 俺と悟史が…何だって?", + NULL, "Satoshi and I... had what?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺が良かれと思ってしてきた今日一日の行為は、全て悟史の模倣に過ぎなかったのだ@ + OutputLine(NULL, " 俺が良かれと思ってしてきた今日一日の行為は、全て悟史の模倣に過ぎなかったのだ。", + NULL, "All my well-planned actions throughout the day turned out to have been nothing more than a reenactment of what Satoshi had done.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// やはり悟史も...俺と同じ境遇だったのだろうか......¥ + OutputLine(NULL, " やはり悟史も…俺と同じ境遇だったのだろうか……?", + NULL, "Satoshi... had he really been in the same situation as I was now...?", Line_Normal); + ClearMessage(); + +// 仲良く過ごしてきた仲間たちが豹変し...何の理由もなく(...俺が気付いていないだけなのだろうか...)命を狙うようになったのだろうか...@ + OutputLine(NULL, " 仲良く過ごしてきた仲間たちが豹変し…何の理由もなく(…俺が気付いていないだけなのだろうか…)命を狙うようになったのだろうか…?", + NULL, "The friends he had gotten along with had changed suddenly... and for no reason (at least none that I had noticed), planned to kill him...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そして俺と同じように悩みぬき、護身のためにバットを取り、素振りと偽って常に持ち歩いた...@ + OutputLine(NULL, " そして俺と同じように悩みぬき、護身のためにバットを取り、素振りと偽って常に持ち歩いた…?", + NULL, "Then, fearing for his life as I am, he got a bat to protect himself, and carried it around every day to practice his swing?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そしてある日突然...... + OutputLine(NULL, " そしてある日突然……", + NULL, "And then one day, suddenly...", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE ); + +//"転校しちゃったの。" + OutputLine(NULL, "“転校しちゃったの。”", + NULL, "\"He transferred.\"", Line_Normal); + ClearMessage(); + +// 全身の血流に冷たくて痺れるものが流れていく@ + OutputLine(NULL, " 全身の血流に冷たくて痺れるものが流れていく。", + NULL, "My blood went cold, causing a prickling sensation to course through my veins.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それらは心臓から近い順に体内を巡り、頭のてっぺんから足のつま先まで...まんべんなく凍えさせた¥ + OutputLine(NULL, " それらは心臓から近い順に体内を巡り、頭のてっぺんから足のつま先まで…まんべんなく凍えさせた。", + NULL, "Starting near my heart, it radiated outwards, from the top of my head to the soles of my feet... chilling every part of me without recourse.", Line_Normal); + ClearMessage(); + +// 転校ってなんだよ@転校ってなんだよ@転校した先には悟史がいるのか@ + OutputLine(NULL, " 転校ってなんだよ。", + NULL, "What did she mean by transfer?", Line_WaitForInput); + OutputLine(NULL, "転校ってなんだよ。", + NULL, " What did she mean by transfer?", Line_WaitForInput); + OutputLine(NULL, "転校した先には悟史がいるのか?", + NULL, " Was Satoshi still at wherever he transferred to?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そいつだけは俺のことを理解してくれるのか@ + OutputLine(NULL, " そいつだけは俺のことを理解してくれるのか?", + NULL, "Was he the only one who would be able to understand me?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// なんでこんなことになってしまったのかを全てを教えてくれるのか@ + OutputLine(NULL, " なんでこんなことになってしまったのかを全てを教えてくれるのか?", + NULL, "Would he be able to tell me why it all ended up like this?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それより転校先ってどこだよ?@ + OutputLine(NULL, " それより転校先ってどこだよ?!", + NULL, "More importantly, where did he transfer to!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...転校ってなんだよ@転校ってなんだよ......¥ + OutputLine(NULL, " …転校ってなんだよ。", + NULL, "What did she mean by transfer?", Line_WaitForInput); + OutputLine(NULL, "転校ってなんだよ……。", + NULL, " What did she mean by transfer...?", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBG( "bg_117", 0, TRUE ); + FadeBustshot( 5, FALSE, 0, 0, 0, 0, 400, TRUE ); + +// いつの間にか、自宅の扉の前だった@ + OutputLine(NULL, " いつの間にか、自宅の扉の前だった。", + NULL, "Before I knew it, I was at my front door.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ひんやりとしたノブは重い@......留守@ + OutputLine(NULL, " ひんやりとしたノブは重い。", + NULL, "The frigid knob was hard to turn.", Line_WaitForInput); + OutputLine(NULL, "……留守?", + NULL, " ...Was nobody home?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// それほど珍しいことでもないので、俺はポケットをまさぐり、オットセイのキーホルダーのついたカギを取り出す¥ + OutputLine(NULL, " それほど珍しいことでもないので、俺はポケットをまさぐり、オットセイのキーホルダーのついたカギを取り出す。", + NULL, "It wasn't that odd of an occurrence. I reaached into my pocket and pulled out the single key attached to my fur seal keychain.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "black", "left", 0, 0, 300 ); + DrawSceneWithMask( "bg_020", "left", 0, 0, 300 ); + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + +// 玄関に入り、靴を脱ごうとしたその瞬間ッ、背筋が凍りつく@ + OutputLine(NULL, " 玄関に入り、靴を脱ごうとしたその瞬間ッ、背筋が凍りつく。", + NULL, "I stepped into the entryway. Just as I was about to take off my shoes, a chill ran down my spine.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + + PlaySE( 3, "wa_024", 128, 64 ); + +// 玄関の扉を、俺にぴったりくっついて入ってきたヤツがいるからだ¥ + OutputLine(NULL, " 玄関の扉を、俺にぴったりくっついて入ってきたヤツがいるからだ。", + NULL, "...Someone had entered right behind me.", Line_Normal); + ClearMessage(); + +// まるで学校のクラスメートがふざけてそうするかのように、...そいつはぴったりと俺の背後にくっついて立っている...¥ + OutputLine(NULL, " まるで学校のクラスメートがふざけてそうするかのように、…そいつはぴったりと俺の背後にくっついて立っている…。", + NULL, "Like a classmate messing around... standing right up against my back...", Line_Normal); + ClearMessage(); + +//nega 1 +//print 1 + DisableWindow(); + Negative( 100, TRUE ); + PlayBGM( 1, "msys16", 128, 0 ); + +// 嘘だろ...@ 絶対に気のせいだ...@ + OutputLine(NULL, " 嘘だろ…?", + NULL, "You're kidding, right...?", Line_WaitForInput); + OutputLine(NULL, " 絶対に気のせいだ…。", + NULL, " It had to be my imagination...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// こんな密着の距離で、玄関に入るまで俺に気配を悟られずについてくるなんて真似、常識で考えてできるわけがない...¥ + OutputLine(NULL, " こんな密着の距離で、玄関に入るまで俺に気配を悟られずについてくるなんて真似、常識で考えてできるわけがない…。", + NULL, "Logically speaking, it was impossible for someone to be able to hide their presence within my personal space all the way through the door.", Line_Normal); + ClearMessage(); + +// だが、紛れもなく、後ろのそいつはいた¥ + OutputLine(NULL, " だが、紛れもなく、後ろのそいつはいた。", + NULL, "But there was undoubtedly someone behind me.", Line_Normal); + ClearMessage(); + +// ......おいおい圭一@ + OutputLine(NULL, " ……おいおい圭一。", + NULL, "...Hey now, hey now, Keiichi.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...後ろにいるのに、何で「いる」ってわかるんだよ...?¥ + OutputLine(NULL, " …後ろにいるのに、何で「いる」ってわかるんだよ…?!", + NULL, "...How do you know they're \"there\" even though they're behind you...!?", Line_Normal); + ClearMessage(); + +// ......だって......髪が流れる音がした@ + OutputLine(NULL, " ……だって……髪が流れる音がした。", + NULL, "...Because... I could hear the sound of flowing hair.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そんな音、するわけない@そんなのは気配だ@ + OutputLine(NULL, " そんな音、するわけない。", + NULL, "There's no other reason... I'd hear that sound.", Line_WaitForInput); + OutputLine(NULL, "そんなのは気配だ。", + NULL, " That was the presence.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ......だって......まばたきをする音がした@ + OutputLine(NULL, " ……だって……まばたきをする音がした。", + NULL, "...Because... I could hear the sound of them blinking.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そんな音、するわけないだろ。前原圭一¥ + OutputLine(NULL, " そんな音、するわけないだろ。前原圭一!", + NULL, "Keiichi Maebara, there's no way you could hear that!", Line_Normal); + ClearMessage(); + +// もっとも野生に近い全ての知覚が背後の気配を警告し、もっとも理性的な一般常識が、俺の背後の気配を気のせいだと否定する@ + OutputLine(NULL, " もっとも野生に近い全ての知覚が背後の気配を警告し、もっとも理性的な一般常識が、俺の背後の気配を気のせいだと否定する。", + NULL, "It was mostly instinct than anything else that was warning me of that presence. Common sense was telling me that it was just my imagination.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// こんなのは気のせいだ、後ろには誰もいないと頭の中の不気味なイメージをかき乱す@ + OutputLine(NULL, " こんなのは気のせいだ、後ろには誰もいないと頭の中の不気味なイメージをかき乱す。", + NULL, "It was just my imagination, there was nobody behind me. I began to erase the mental image of an eerie figure standing behind me.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが同時に、「いない」なら、今後ろに「いる」のは何なんだよ......という不気味さも背筋を昇ってくる¥ + OutputLine(NULL, " だが同時に、「いない」なら、今後ろに「いる」のは何なんだよ……という不気味さも背筋を昇ってくる。", + NULL, "But at the same time, I asked myself... if there was \"nobody,\" then what was I feeling...? As an uncomfortable sensation crawled up my spine.", Line_Normal); + ClearMessage(); + +// むしろ...誰かいてくれた方がいいんじゃないのか...@ + OutputLine(NULL, " むしろ…誰かいてくれた方がいいんじゃないのか…?", + NULL, "Actually... wouldn't it be better if there was somebody there...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// もしも......振り向いて誰もいなかったら......お前はそれを受け入れられるのか...@ + OutputLine(NULL, " もしも……振り向いて誰もいなかったら……お前はそれを受け入れられるのか…?", + NULL, "If... there was nobody there when you turned around... would you be able to accept that...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 首を後ろに向けるだけで、俺の疑問は全て解決する@ + OutputLine(NULL, " 首を後ろに向けるだけで、俺の疑問は全て解決する。", + NULL, "I'd be able to answer all those questions just by looking behind me.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ...だが、それが簡単にできるほど...俺は勇敢ではなかった...¥ + OutputLine(NULL, " …だが、それが簡単にできるほど…俺は勇敢ではなかった…。", + NULL, "...But... I didn't have enough courage... to even do that simple task...", Line_Normal); + ClearMessage(); + +// そうだ......声をかけてみよう...@後ろの人が...答えてくれるかもしれない@ + OutputLine(NULL, " そうだ……声をかけてみよう…。", + NULL, "Oh, right... I could try speaking to them...", Line_WaitForInput); + OutputLine(NULL, "後ろの人が…答えてくれるかもしれない。", + NULL, " The person behind me... might answer me.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 迷走した思考が、振り返らずに済むならどんな方法でもいい...と提案した方法はそれだった@ + OutputLine(NULL, " 迷走した思考が、振り返らずに済むならどんな方法でもいい…と提案した方法はそれだった。", + NULL, "It was a random thought... I didn't care how I went about it, just so long as I didn't have to turn around.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ...冷静に考えれば...それによって何の解決にもならないことに気付けるのに......¥ + OutputLine(NULL, " …冷静に考えれば…それによって何の解決にもならないことに気付けるのに……。", + NULL, "...If I had calmed down and thought about it... I would have known that that wouldn't have solved anything.", Line_Normal); + ClearMessage(); + +//「ど、............どなたですか......?@ + PlaySE(3, "S01/01/120100468", 128, 64); + OutputLine(NULL, "「ど、…………どなたですか……?」", + NULL, "\"Wh... Who is it...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// とても自分のものと思えないかすれた声が、喉の奥からぼろぼろとこぼれる@ + OutputLine(NULL, " とても自分のものと思えないかすれた声が、喉の奥からぼろぼろとこぼれる。", + NULL, "I spoke in such a hoarse, broken voice that I couldn't believe it was my own.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 後ろのそいつは答えあぐねるかのように感じられた¥ + OutputLine(NULL, " 後ろのそいつは答えあぐねるかのように感じられた。", + NULL, "I could almost feel them contemplating their response.", Line_Normal); + ClearMessage(); + +// ...感じられた、なんてことがわかるわけない@ + OutputLine(NULL, " …感じられた、なんてことがわかるわけない!", + NULL, "...I felt it. There's no way I should be able to do that!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 落ち着け圭一、これは気のせいなんだよ...!¥ + OutputLine(NULL, " 落ち着け圭一、これは気のせいなんだよ…!!", + NULL, "Calm down, Keiichi. It's all in your head...!", Line_Normal); + ClearMessage(); + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + +// その時、俺は確かに聞いた¥ + OutputLine(NULL, " その時、俺は確かに聞いた。", + NULL, "That time, I was certain I heard it.", Line_Normal); + ClearMessage(); + +// 俺の問いかけに躊躇しながらも、答えようと。......すぅ、と息を飲み込む音を確かに聞いた¥ + OutputLine(NULL, " 俺の問いかけに躊躇しながらも、答えようと。……すぅ、と息を飲み込む音を確かに聞いた。", + NULL, "As if hesitantly trying to answer my inquiry... I was certain I could hear the sound of somebody inhaling.", Line_Normal); + ClearMessage(); + +// 聞いた@ + OutputLine(NULL, " 聞いた。", + NULL, "I heard it.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 聞いた@ + OutputLine(NULL, " 聞いた。", + NULL, "I heard it.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// はっきり聞いた@ + OutputLine(NULL, " はっきり聞いた。", + NULL, "I heard it clearly.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 女だった@ + OutputLine(NULL, " 女だった。", + NULL, "It was a girl.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 若い女だった@ + OutputLine(NULL, " 若い女だった。", + NULL, "A young girl.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 誰かは知らないけれど。とにかくとにかく...¥ + OutputLine(NULL, " 誰かは知らないけれど。とにかくとにかく…、", + NULL, "I didn't know who, but...", Line_Normal); + ClearMessage(); + + +// 俺の中の一粒の勇気、蛮勇が、俺に叫びをあげさせるというもっとも原始的かつ、今のこの状況を解決するのに相応しい力を与えてくれた¥ + OutputLine(NULL, " 俺の中の一粒の勇気、蛮勇が、俺に叫びをあげさせるというもっとも原始的かつ、今のこの状況を解決するのに相応しい力を与えてくれた。", + NULL, "A tiny speck of courage in me —however reckless it was— inspired a primal yet fitting solution to this current predicament: a scream.", Line_Normal); + ClearMessage(); + +// 全身全霊の力を肺から、喉から解放し、脳内の全ての思考を切断する@ + OutputLine(NULL, " 全身全霊の力を肺から、喉から解放し、脳内の全ての思考を切断する。", + NULL, "All the force in my body released from my lungs and through my throat, ceasing all thought processes in my head.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 全ての思考と感情を殺し、俺は崩れ落ちるように倒れながら、だけれども体をひねりながら後ろを振り返った¥ + OutputLine(NULL, " 全ての思考と感情を殺し、俺は崩れ落ちるように倒れながら、だけれども体をひねりながら後ろを振り返った。", + NULL, "Suppressing all my thoughts and emotions, I began to collapse like a house of cards, somehow managing to twist my body and look back as I did so.", Line_Normal); + ClearMessage(); + +//nega 0 +//print 1 + DisableWindow(); + FadeFilm( 100, TRUE ); + +// 確かにいた@ + OutputLine(NULL, " 確かにいた。", + NULL, "It was definitely there.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そこにはいた@ + OutputLine(NULL, " そこにはいた。", + NULL, "Right there.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 誰かがいた@ + OutputLine(NULL, " 誰かがいた。", + NULL, "Somebody was there.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺が振り返り、後方を視界で照らすまで確かにいた¥ + OutputLine(NULL, " 俺が振り返り、後方を視界で照らすまで確かにいた。", + NULL, "Until the moment I turned around, until I brought the area behind me into my field of vision, they were definitely there.", Line_Normal); + ClearMessage(); + +// 仰向けに倒れ、虚空に残る気配を目でなぞる...@ + OutputLine(NULL, " 仰向けに倒れ、虚空に残る気配を目でなぞる…。", + NULL, "Falling face-up, my eyes traced the remnants of the presence suspended in the empty space...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...まさか...こいつは透明なヤツで...いないように見えて...まだここに立ち続けている...??¥ + OutputLine(NULL, " …まさか…こいつは透明なヤツで…いないように見えて…まだここに立ち続けている…???", + NULL, "...It couldn't be... They were invisible... They looked like they weren't there... But were they actually still standing there...???", Line_Normal); + ClearMessage(); + + +// 叫びとともに堰き止めていた感情の波が一気にあふれ出してくる@ + OutputLine(NULL, " 叫びとともに堰き止めていた感情の波が一気にあふれ出してくる。", + NULL, "As I screamed, all the emotions I was holding back burst free in a violent wave.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが俺はその感情というダムの決壊に極めて冷静だった@ + OutputLine(NULL, " だが俺はその感情というダムの決壊に極めて冷静だった。", + NULL, "However, I was decidedly calm as my emotional dam collapsed.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...濁流のように押し寄せる感情の波を上手に誘導し...攻撃性に転化する@ + OutputLine(NULL, " …濁流のように押し寄せる感情の波を上手に誘導し…攻撃性に転化する。", + NULL, "...The turbulent wave of pent-up emotions was skillfully diverted... into a torrent of aggression.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 今まさに眼前にある異常事態を打開するには...絶対に必要な感情だった@ + OutputLine(NULL, " 今まさに眼前にある異常事態を打開するには…絶対に必要な感情だった。", + NULL, "That emotion was definitely required to extricate myself from the bizarre situation happening right in front of me.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 俺は極めて冷静に、激情に身を委ねる...¥ + OutputLine(NULL, " 俺は極めて冷静に、激情に身を委ねる…。", + NULL, "In my state of heightened lucidity, I entrusted my body to the fury...", Line_Normal); + ClearMessage(); + +// 金属バットは手に吸い付くように、ぴったりと右腕の中にあった@ + OutputLine(NULL, " 金属バットは手に吸い付くように、ぴったりと右腕の中にあった。", + NULL, "The metal bat held firm in my right hand as if drawn there by a magnet.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 中段を横に払う攻撃はもっとも避けにくい...と剣道か何かの本で読んだはずだ@ + OutputLine(NULL, " 中段を横に払う攻撃はもっとも避けにくい…と剣道か何かの本で読んだはずだ。", + NULL, "A mid-level sweep would be the hardest attack to dodge... I remembered reading something like that from a book about swordsmanship or something.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「!s50おおぉぉおおぉおおぉおッ!!!!!!sd¥ +//!s50 + SetSpeedOfMessage( TRUE, 0, ); + + PlaySE(3, "S01/01/120100469", 128, 64); + OutputLine(NULL, "「おおぉぉおおぉおおぉおッ!!!!!」", + NULL, "\"RAaaAAaAAaAh!!!!!\"", Line_Normal); +//!sd + + SetSpeedOfMessage( FALSE, 0, ); + ClearMessage(); + + PlaySE( 3, "wa_015", 128, 64 ); +// 気合一閃@ + OutputLine(NULL, " 気合一閃。", + NULL, "I brandished my will to fight.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 銀に輝く金属塊の残像が左から右へ玄関を薙ぐ!!!¥ + OutputLine(NULL, " 銀に輝く金属塊の残像が左から右へ玄関を薙ぐ!!!!", + NULL, "The afterimage of that amalgamation of metal flashed as it swung from left to right, beating against the entryway!!!!", Line_Normal); + ClearMessage(); + + PlayBGM( 1, "msys08", 128, 0 ); + PlaySE( 3, "wa_005", 128, 64 ); + ShakeScreenSx( 0, 0, ); + +// バットは右の壁に激突し、凄まじい反発力で先端を跳ね返した@ + OutputLine(NULL, " バットは右の壁に激突し、凄まじい反発力で先端を跳ね返した。", + NULL, "The bat slammed into the right wall, the tip rebounding violently.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...俺は極めて冷静にその跳ね返る力と方向を調整し、左方向への攻撃として切り返す¥ + OutputLine(NULL, " …俺は極めて冷静にその跳ね返る力と方向を調整し、左方向への攻撃として切り返す。", + NULL, "...Very calmly, I transferred the force of the rebound into a sweep to the left.", Line_Normal); + ClearMessage(); + + PlaySE( 3, "wa_018", 128, 64 ); + ShakeScreenSx( 1, 0, ); + +// 靴箱の扉をぶち割った@ + OutputLine(NULL, " 靴箱の扉をぶち割った。", + NULL, "The door of the shoe cupboard was split into pieces.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 今の二振りは空を切ったが、敵に与えた心理効果は大きいようだった@ + OutputLine(NULL, " 今の二振りは空を切ったが、敵に与えた心理効果は大きいようだった。", + NULL, "Those two swings whiffed through empty space, but they seemed to have a great psychological impact on the enemy.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...空間に焦りが漏れ出しているのが感じられたからだ¥ + OutputLine(NULL, " …空間に焦りが漏れ出しているのが感じられたからだ。", + NULL, "...I could feel the panic emanating from that space.", Line_Normal); + ClearMessage(); + +// 必要なのは攻撃だけではなかったのだ@ + OutputLine(NULL, " 必要なのは攻撃だけではなかったのだ。", + NULL, "The attack wasn't the only thing required.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...靴箱にめり込んだバットを引き抜き、そのまま体ごとの大回転を加え、咆哮する¥ + OutputLine(NULL, " …靴箱にめり込んだバットを引き抜き、そのまま体ごとの大回転を加え、咆哮する。", + NULL, "...I extracted the bat from the cupboard it was embedded in and screamed as I spun my entire body around in a large arc.", Line_Normal); + ClearMessage(); + +//「!s50うッおおぉおおおおぉおおぉおおおぉッッ!!!!sd¥ +//!s50 + + SetSpeedOfMessage( TRUE, 0, ); + + PlaySE(3, "S01/01/120100470", 128, 64); + OutputLine(NULL, "「うッおおぉおおおおぉおおぉおおおぉッッ!!!」", + NULL, "\"WRAaAAAAaAAaAAAhhh!!!\"", Line_Normal); +//!sd + SetSpeedOfMessage( FALSE, 0, ); + + ClearMessage(); + +// 叫びが空気を揺るがし、続けて繰り出される渾身の一撃にさらなる破壊力を上乗せする...!¥ + OutputLine(NULL, " 叫びが空気を揺るがし、続けて繰り出される渾身の一撃にさらなる破壊力を上乗せする…!!", + NULL, "My screams shook the air, imbuing my ferocious swing with even more destructive power...!!!", Line_Normal); + ClearMessage(); + + FadeOutBGM( 2, 1000, TRUE ); + PlaySE( 3, "wa_018", 128, 64 ); + ShakeScreenSx( 1, 0, ); + +// バッカーーーーーンッ!!!¥ + OutputLine(NULL, " バッカーーーーーンッ!!!!", + NULL, "Cerraaaaak!!!!", Line_Normal); + ClearMessage(); + +// 一打必殺の名に相応しい渾身の強打が、情け容赦なしに靴箱の天板を叩き潰す@ + OutputLine(NULL, " 一打必殺の名に相応しい渾身の強打が、情け容赦なしに靴箱の天板を叩き潰す。", + NULL, "Without mercy or restraint, my violent strike—with certainly fatal force behind it—shattered the top of the cupboard.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// いずれの攻撃も敵には当たらなかったが、俺の激情は確かにぶち当たったようだった¥ + OutputLine(NULL, " いずれの攻撃も敵には当たらなかったが、俺の激情は確かにぶち当たったようだった。", + NULL, "None of my attacks struck the enemy, but my ferocity had certainly seemed to impact them.", Line_Normal); + ClearMessage(); + +// 俺が肩で息をし、全身を熱い汗でぬらす頃には、あの、いないけどいる見えない敵は霧散していた@ + OutputLine(NULL, " 俺が肩で息をし、全身を熱い汗でぬらす頃には、あの、いないけどいる見えない敵は霧散していた。", + NULL, "Breathing heavily, my entire body soaked in sweat, the invisible enemy—there, but not there—dispersed.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawScene( "bg_022", 200 ); + +// 敵の退散を気配で確認すると俺は、俺は玄関にカギを下ろしチェーンもかける@ + OutputLine(NULL, " 敵の退散を気配で確認すると俺は、俺は玄関にカギを下ろしチェーンもかける。", + NULL, "When I was certain that the enemy had retreated, I locked the front door and latched the chain.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// まさか退散と見せかけて、すでに俺の家の中に踏み込んだのでは?!?¥ + OutputLine(NULL, " まさか退散と見せかけて、すでに俺の家の中に踏み込んだのでは?!?!", + NULL, "No way, had it only feigned retreat and was now inside my house!?!?", Line_Normal); + ClearMessage(); + +// 再び攻撃性をむき出しにし、家の中の気配を探る@......だがその気配はなかった@ + OutputLine(NULL, " 再び攻撃性をむき出しにし、家の中の気配を探る。", + NULL, "Once again, I channeled my aggression and searched the house for the presence...", Line_WaitForInput); + OutputLine(NULL, "……だがその気配はなかった。", + NULL, " but it was gone.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 撃退に、成功したのだ@ + OutputLine(NULL, " 撃退に、成功したのだ。", + NULL, "I had succeeded in fending it off.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ......その途端、全身の力が抜け、大きなため息がこぼれ出た...¥ + OutputLine(NULL, " ……その途端、全身の力が抜け、大きなため息がこぼれ出た…。", + NULL, "...At that moment, the tension drained from my body and I let out a deep sigh of relief...", Line_Normal); + ClearMessage(); + + PlayBGM( 1, "msys07", 128, 0 ); + +// たった今まで制限を加えていた脳内分泌物がぐちゃぐちゃと混ざり合い、恐怖感やら達成感やら不信感やらを混ぜこぜにして、俺に流れ込んできた@ + OutputLine(NULL, " たった今まで制限を加えていた脳内分泌物がぐちゃぐちゃと混ざり合い、恐怖感やら達成感やら不信感やらを混ぜこぜにして、俺に流れ込んできた。", + NULL, "All of the emotions I'd been holding back chaotically merged together and began to flood out. A hodgepodge of fear, accomplishment, and disbelief all mixed together and began to flow through my body.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それらの感情をひとつひとつ相手にせず、疲労感という最強の感情でねじ伏せる@ + OutputLine(NULL, " それらの感情をひとつひとつ相手にせず、疲労感という最強の感情でねじ伏せる。", + NULL, "Unable to deal with each individual feeling, I beat them all back with the strongest: exhaustion.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// この瞬間においても、...俺は冷静だった¥ + OutputLine(NULL, " この瞬間においても、…俺は冷静だった。", + NULL, "Even in this moment... I remained composed.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "black", "left", 0, 0, 300 ); + DrawSceneWithMask( "bg_080", "left", 0, 0, 300 ); + +// 家中の戸締りを再確認した後、俺は二階の自分の部屋に戻りカーテンを引いた@ + OutputLine(NULL, " 家中の戸締りを再確認した後、俺は二階の自分の部屋に戻りカーテンを引いた。", + NULL, "After checking that all the doors throughout the house were locked, I went up to my room on the second floor and closed the curtains.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それから直立して、少し頭を後ろへそらし、......雑念を全て消し去り、脳内をさらに冷静に冷却する...¥ + OutputLine(NULL, " それから直立して、少し頭を後ろへそらし、……雑念を全て消し去り、脳内をさらに冷静に冷却する…。", + NULL, "I straightened my back and tilted my head back a little... After clearing my mind of all my idle thoughts, I managed to calmed down even more...", Line_Normal); + ClearMessage(); + +// 今の玄関の出来事は一体何なんだ......@ + OutputLine(NULL, " 今の玄関の出来事は一体何なんだ……。", + NULL, "What was that at the front door...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 確かにいた@ + OutputLine(NULL, " 確かにいた。", + NULL, "There was definitely something there.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// こうして冷静になれば、実は錯乱状態の自分が見た幻だと思えるんじゃないかと思ったが......やはりそうとは思えない¥ + OutputLine(NULL, " こうして冷静になれば、実は錯乱状態の自分が見た幻だと思えるんじゃないかと思ったが……やはりそうとは思えない。", + NULL, "Thinking about it, maybe it was just an apparition I dreamt up in my confused state... but I really didn't think that was the case.", Line_Normal); + ClearMessage(); + +// 落ち着け前原圭一......@もっともっとクールに......¥ + OutputLine(NULL, " 落ち着け前原圭一……。", + NULL, "Calm down, Keiichi Maebara...", Line_WaitForInput); + OutputLine(NULL, "もっともっとクールに……。", + NULL, " Compose yourself...", Line_Normal); + ClearMessage(); + +// だがいくら冷静に考えても、...さっきの出来事は幻なんかじゃない@ + OutputLine(NULL, " だがいくら冷静に考えても、…さっきの出来事は幻なんかじゃない。", + NULL, "But no matter how calmly I thought about it... what just happened wasn't a figment of my imagination.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// さっきのは明らかに超常現象で、間違いなく俺の背後に何かがいた@ + OutputLine(NULL, " さっきのは明らかに超常現象で、間違いなく俺の背後に何かがいた。", + NULL, "It was obviously a supernatural phenomenon. And without a doubt, something was behind me.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺が錯乱したとか混乱したとか幻影を見たとか、そんなのじゃない¥ + OutputLine(NULL, " 俺が錯乱したとか混乱したとか幻影を見たとか、そんなのじゃない!", + NULL, "It wasn't some sort of illusion I saw amidst my confusion and disorientation!", Line_Normal); + ClearMessage(); + +// 証拠@ ひとつだけある¥ + OutputLine(NULL, " 証拠?", + NULL, "Proof?", Line_WaitForInput); + OutputLine(NULL, " ひとつだけある。", + NULL, " I had just one piece.", Line_Normal); + ClearMessage(); + +// ......俺が「どなたですか?」と聞いたとき、後ろのそいつは答えようとして息を吸った@その「音」ははっきりと俺の耳に聞こえたのだ@ + OutputLine(NULL, " ……俺が「どなたですか?」と聞いたとき、後ろのそいつは答えようとして息を吸った。", + NULL, "...When I asked \"Who is it?\" they inhaled as if they were about to answer.", Line_WaitForInput); + OutputLine(NULL, "その「音」ははっきりと俺の耳に聞こえたのだ。", + NULL, " That \"sound\" had clearly reached my ears.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺が今おかれている状況は依然不透明だ¥ + OutputLine(NULL, " 俺が今おかれている状況は依然不透明だ。", + NULL, "The situation I was in right now was still unclear.", Line_Normal); + ClearMessage(); + +// オヤシロさまの祟りという超常現象に取り込まれているか@ + OutputLine(NULL, " オヤシロさまの祟りという超常現象に取り込まれているか、", + NULL, "Either I'd been possessed by the supernatural phenomenon known as Oyashiro-sama's curse...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それを妄信する、あるいは模倣する村人たちに仕組まれているのか@ + OutputLine(NULL, " それを妄信する、あるいは模倣する村人たちに仕組まれているのか。", + NULL, "Or this was a ruse by the villagers who believed in it and were imitating it.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// いずれにしろ動機は不明@ + OutputLine(NULL, " いずれにしろ動機は不明。", + NULL, "Either way, their motives were unclear.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その遠回しなやり口も謎のままだ¥ + OutputLine(NULL, " その遠回しなやり口も謎のままだ。", + NULL, "The roundabout way it had been done was also still a mystery.", Line_Normal); + ClearMessage(); + +// 人間が犯人なら(それはレナたちが犯人であることを認めることになるのだが...)解決はまだ容易だ@ + OutputLine(NULL, " 人間が犯人なら(それはレナたちが犯人であることを認めることになるのだが…)解決はまだ容易だ。", + NULL, "If it was perpetrated by humans, that would mean admitting that it was Rena and the rest of them doing it, but it would be solvable.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 大石さんたち警察は必ずや敵を検挙してくれる@ + OutputLine(NULL, " 大石さんたち警察は必ずや敵を検挙してくれる。", + NULL, "Ooishi-san and the rest of the police would surely arrest my enemy.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// だが、......もしもオヤシロさまの祟りが実在するとしたら......どうだろう@ + OutputLine(NULL, " だが、……もしもオヤシロさまの祟りが実在するとしたら……どうだろう。", + NULL, "But... If it was a manifestation of Oyashiro-sama's curse... I wondered what would happen...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 大石さんは祟りなど実在しない、とはっきり明言した¥' + OutputLine(NULL, " 大石さんは祟りなど実在しない、とはっきり明言した。", + NULL, "Ooishi-san very clearly declared that curses didn't exist.", Line_Normal); + ClearMessage(); + +// あの時はその言葉をとても頼もしく思ったが......、今こうして、人間が犯人でない可能性が浮上してくると......急に頼りなくなる@ + OutputLine(NULL, " あの時はその言葉をとても頼もしく思ったが……、今こうして、人間が犯人でない可能性が浮上してくると……急に頼りなくなる。", + NULL, "At that time, those words were pretty dependable... but as things were now, with the rising possibility that the perpetrators were not human... He suddenly seemed quite unreliable.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 大石さんに一言、これはオヤシロさまの祟りなんです、と伝えたらどうなる¥ + OutputLine(NULL, " 大石さんに一言、これはオヤシロさまの祟りなんです、と伝えたらどうなる?", + NULL, "If I told Ooishi-san this was the work of Oyashiro-sama's curse... what would happen?", Line_Normal); + ClearMessage(); + +// ......リアクションは想像できないが、大石さんとの距離が急激に開くのだけは間違いないだろう@ + OutputLine(NULL, " ……リアクションは想像できないが、大石さんとの距離が急激に開くのだけは間違いないだろう。", + NULL, "...I couldn't imagine his reaction, but it would go without question that a void would expand rapidly between myself and Ooishi-san.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ただでさえ味方が少なく、また祟りか否かも断定できない今、そんな行為は何の得にもならない¥ + OutputLine(NULL, " ただでさえ味方が少なく、また祟りか否かも断定できない今、そんな行為は何の得にもならない。", + NULL, "With me having so few allies to begin with and not being able to confidently declare whether or not this was a curse or not, there was no merit to doing that.", Line_Normal); + ClearMessage(); + +// ついさっき玄関であった「事実」は俺の胸だけにしまった方がいい@ + OutputLine(NULL, " ついさっき玄関であった「事実」は俺の胸だけにしまった方がいい。", + NULL, "I'd better keep the \"facts\" of what just happened at the doorway to myself.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...時計裏に隠してあるメモにも今の出来事は書かない方がいい¥ + OutputLine(NULL, " …時計裏に隠してあるメモにも今の出来事は書かない方がいい。", + NULL, "...It would be better if I didn't add what happened here to the memo behind the clock.", Line_Normal); + ClearMessage(); + + +// 俺が、実は冷静に思っているこの状態がすでに錯乱状態で、つい玄関で暴れてしまった......@ +// という可能性だって、ほんのわずかに残されているのだ@ + OutputLine(NULL, " 俺が、実は冷静に思っているこの状態がすでに錯乱状態で、つい玄関で暴れてしまった……", + NULL, "There was still the ever so slight possibility...", Line_WaitForInput); + OutputLine(NULL, "という可能性だって、ほんのわずかに残されているのだ。", + NULL, " that I was actually confused when I thought I was composed, and I was just going berserk in the entryway.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// そうだったらどんなにいいだろう@ + OutputLine(NULL, " そうだったらどんなにいいだろう。", + NULL, "How wonderful would that be if that was really what happened?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// オヤシロさまの祟りを否定できる¥ + OutputLine(NULL, " オヤシロさまの祟りを否定できる。", + NULL, "I would be able to refute Oyashiro-sama's curse.", Line_Normal); + ClearMessage(); + + +// だがオヤシロさまの祟りを否定すれば、それはレナたちが犯人であることを認めることになる@ + OutputLine(NULL, " だがオヤシロさまの祟りを否定すれば、それはレナたちが犯人であることを認めることになる。", + NULL, "But if I denied Oyashiro-sama's curse, then that would mean admitting that Rena and the rest were the perpetrators.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// レナたちが犯人であることを否定すれば、それはオヤシロさまの祟りを認めることになり...@ + OutputLine(NULL, " レナたちが犯人であることを否定すれば、それはオヤシロさまの祟りを認めることになり…。", + NULL, "If I said that Rena and the rest weren't the perpetrators, then that would mean believing in Oyashiro-sama's curse.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 両方とも否定すれば......、それは自分が異常であることを認めることになる¥ + OutputLine(NULL, " 両方とも否定すれば……、それは自分が異常であることを認めることになる。", + NULL, "By denying both of those... I would be admitting that I myself was losing it.", Line_Normal); + ClearMessage(); + +// 三つの選びようもない選択肢が三すくみになり、それらはドロドロと渦を描きながら交じり合って、俺の目をぐるぐると回していく...@ + OutputLine(NULL, " 三つの選びようもない選択肢が三すくみになり、それらはドロドロと渦を描きながら交じり合って、俺の目をぐるぐると回していく…。", + NULL, "The three options from which I couldn't choose became a trilemma of sorts. They mixed together and formed a whirlpool in my mind, making my head spin...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// もう一度、俺は直立し、頭を後ろへ軽くそらして頭を冷却した¥ + OutputLine(NULL, " もう一度、俺は直立し、頭を後ろへ軽くそらして頭を冷却した。", + NULL, "Once again, I straightened myself and leaned my head back slightly to cool myself down.", Line_Normal); + ClearMessage(); + + +// ...落ち着け圭一@ + OutputLine(NULL, " …落ち着け圭一。", + NULL, "...Calm down, Keiichi.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......起こったことだけが真実なんだ@ + OutputLine(NULL, " ……起こったことだけが真実なんだ。", + NULL, "...Accept what has actually happened as reality.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...それ以上のことを考えるのはやめるんだ......¥ + OutputLine(NULL, " …それ以上のことを考えるのはやめるんだ……。", + NULL, "...Stop thinking of anything more than that...", Line_Normal); + ClearMessage(); + +// だけど......考えずにはいられない@ + OutputLine(NULL, " だけど……考えずにはいられない。", + NULL, "But... I couldn't help but think of it.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......実は俺は異常で、今までの出来事が幻だったとしたら...どんなにいいだろう@ + OutputLine(NULL, " ……実は俺は異常で、今までの出来事が幻だったとしたら…どんなにいいだろう。", + NULL, "...How wonderful it would be... if it turned out I was delirious and everything up until now was a figment of my imagination.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// オヤシロさまの祟りは実在しないし、レナたちも相変わらず最高の友人で......¥ + OutputLine(NULL, " オヤシロさまの祟りは実在しないし、レナたちも相変わらず最高の友人で……。", + NULL, "Oyashiro-sama's curse wouldn't exist and I would still be bestest buddies with Rena and the rest...", Line_Normal); + ClearMessage(); + +// 俺は、おかしくなりたい@ + OutputLine(NULL, " 俺は、おかしくなりたい。", + NULL, "I would have to be crazy.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 生まれて初めて、俺はそれを望んだ¥ + OutputLine(NULL, " 生まれて初めて、俺はそれを望んだ。", + NULL, "That was the first time in my life I'd ever wished for such a thing.", Line_Normal); + ClearMessage(); + + +//■親からの電話 + + DisableWindow(); + DrawScene( "black", 3000 ); + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + SetValidityOfInput( FALSE ); + Wait( 1500 ); + SetValidityOfInput( TRUE ); + PlayBGM( 2, "lsys17", 128, 0 ); + SetValidityOfInput( FALSE ); + Wait( 2000 ); + SetValidityOfInput( TRUE ); + DrawScene( "bg_081", 1000 ); + + PlayBGM( 1, "msys06", 128, 0 ); + +// 階下の電話がけたたましく鳴り出す@ + OutputLine(NULL, " 階下の電話がけたたましく鳴り出す。", + NULL, "The phone rang noisily downstairs.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 基本的に俺にかかってくる電話はないから、俺が進んで電話と取ることは少ない@ + OutputLine(NULL, " 基本的に俺にかかってくる電話はないから、俺が進んで電話と取ることは少ない。", + NULL, "Generally there were no calls for me, so I never really answered the phone much.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが今は親は留守だから仕方がない@ + OutputLine(NULL, " だが今は親は留守だから仕方がない。", + NULL, "But since my parents weren't here, I had no choice.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// もそもそと寝床を抜け出し、階下へ降りていく¥ + OutputLine(NULL, " もそもそと寝床を抜け出し、階下へ降りていく。", + NULL, "I squirmed off the bed and went downstairs.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "black", "left", 0, 0, 1300 ); + FadeOutBGM( 2, 10, TRUE ); + DrawSceneWithMask( "bg_210", "left", 0, 0, 1300 ); + +//「もしもし、前原です。@ + PlaySE(3, "S01/01/120100471", 128, 64); + OutputLine(NULL, "「もしもし、前原です。」", + NULL, "\"Hello, this is the Maebara residence.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「圭一? お母さんだけど。@ + PlaySE(3, "S01/00/122700063", 128, 64); + OutputLine(NULL, "「圭一? お母さんだけど。」", + NULL, "\"Keiichi? This is Mom.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...直感的に嫌な予感がした@買い物を頼まれると思ったからだ@ + OutputLine(NULL, " …直感的に嫌な予感がした。", + NULL, "...I intuitively had a bad feeling about this.", Line_WaitForInput); + OutputLine(NULL, "買い物を頼まれると思ったからだ。", + NULL, " It was because I thought she was going to ask me to go out and buy some things.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だから先に言ってやることにする¥ + OutputLine(NULL, " だから先に言ってやることにする。", + NULL, "So I took the initiative.", Line_Normal); + ClearMessage(); + +//「何@ 別に俺、夕食はインスタントでもいいよ@まだいっぱいあったでしょ。¥ + PlaySE(3, "S01/01/120100472", 128, 64); + OutputLine(NULL, "「何?", + NULL, "\"What?", Line_WaitForInput); + PlaySE(3, "S01/01/120100473", 128, 64); + OutputLine(NULL, " 別に俺、夕食はインスタントでもいいよ。", + NULL, " I don't mind having instant noodles for dinner.", Line_WaitForInput); + PlaySE(3, "S01/01/120100474", 128, 64); + OutputLine(NULL, "まだいっぱいあったでしょ。」", + NULL, " There's still a lot of them.\"", Line_Normal); + ClearMessage(); + +// 先日、家族で買出しに行ったときカップラーメンを箱買いしてあるのだ@ + OutputLine(NULL, " 先日、家族で買出しに行ったときカップラーメンを箱買いしてあるのだ。", + NULL, "The other day, we went out as a family and bought a whole case of cup noodles.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 本当はいろんな種類をいっぱい買いたかったが、高いからと断られ、好物のデカカップ豚骨ショウガ味を1ダース買った@ + OutputLine(NULL, " 本当はいろんな種類をいっぱい買いたかったが、高いからと断られ、好物のデカカップ豚骨ショウガ味を1ダース買った。", + NULL, "I wanted to get a bunch of different kinds, actually, but they refused since the individual packs were expensive. So instead, I got a whole case of the Mega-size Pork-bone & Ginger flavored ones I liked.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが両親はこてこて系は苦手らしく手を出さない。なのでたっぷり在庫があるのだ¥ + OutputLine(NULL, " だが両親はこてこて系は苦手らしく手を出さない。なのでたっぷり在庫があるのだ。", + NULL, "But my parents don't like strong flavors and didn't touch any of them. So the cupboards were still full of them.", Line_Normal); + ClearMessage(); + +//「だからさ、買い物に行く必要はないんじゃないの?@ + PlaySE(3, "S01/01/120100475", 128, 64); + OutputLine(NULL, "「だからさ、買い物に行く必要はないんじゃないの?」", + NULL, "\"So you see, there really isn't a need to go shopping, right?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「圭一、買い物のお願いじゃないの@お父さんとお母さんね、お仕事の関係で急遽、東京に行かなくちゃならなくなったの。@ + PlaySE(3, "S01/00/122700064", 128, 64); + OutputLine(NULL, "「圭一、買い物のお願いじゃないの。", + NULL, "\"Keiichi, I'm not asking you to go shopping.", Line_WaitForInput); + PlaySE(3, "S01/00/122700065", 128, 64); + OutputLine(NULL, "お父さんとお母さんね、お仕事の関係で急遽、東京に行かなくちゃならなくなったの。」", + NULL, " Both Mommy and Daddy have to go to Tokyo right now because of work.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「えぇッ...?@ 今から?!@ + PlaySE(3, "S01/01/120100476", 128, 64); + OutputLine(NULL, "「えぇッ…?!", + NULL, "\"Huh...!?", Line_WaitForInput); + PlaySE(3, "S01/01/120100477", 128, 64); + OutputLine(NULL, " 今から?!」", + NULL, " Right now!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それは本当に...唐突だった¥ + OutputLine(NULL, " それは本当に…唐突だった。", + NULL, "This was really... abrupt.", Line_Normal); + ClearMessage(); + + +//「うぅん、もう着いちゃってるの@お昼には出発してたからね。@ + PlaySE(3, "S01/00/122700066", 128, 64); + OutputLine(NULL, "「うぅん、もう着いちゃってるの。", + NULL, "\"No, we're already here.", Line_WaitForInput); + PlaySE(3, "S01/00/122700067", 128, 64); + OutputLine(NULL, "お昼には出発してたからね。」", + NULL, " We left this afternoon.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 東京は雛見沢からでは半端な距離じゃない@車で高速をぶっ飛ばしたって6時間@ + OutputLine(NULL, " 東京は雛見沢からでは半端な距離じゃない。", + NULL, "It's quite a distance to Tokyo from Hinamizawa.", Line_WaitForInput); + OutputLine(NULL, "車で高速をぶっ飛ばしたって6時間。", + NULL, " Gunning it full speed down the highway, would still take six hours.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......親父は免許を持ってるが、高速が嫌いだそうなので行くのは鉄道@...もっとかかる¥ + OutputLine(NULL, " ……親父は免許を持ってるが、高速が嫌いだそうなので行くのは鉄道。", + NULL, "...Dad has a license, but since he doesn't like the highway they likely took the train...", Line_WaitForInput); + OutputLine(NULL, "…もっとかかる。", + NULL, " It would have taken longer.", Line_Normal); + ClearMessage(); + +//「圭一もお父さんとお母さんの話を聞いてたから分かるかもしれないけど、お父さんのお仕事の契約がね、今ちょっとうまく行ってないの。@ + PlaySE(3, "S01/00/122700068", 128, 64); + OutputLine(NULL, "「圭一もお父さんとお母さんの話を聞いてたから分かるかもしれないけど、お父さんのお仕事の契約がね、今ちょっとうまく行ってないの。」", + NULL, "\"I'm thinking you might understand since you heard us speaking last night, but it has to do with Daddy's contract. Right now, things aren't going so smoothly.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 言われてみれば昨夜、両親が仕事の不景気な話をずっとしていたのを思い出す¥ + OutputLine(NULL, " 言われてみれば昨夜、両親が仕事の不景気な話をずっとしていたのを思い出す。", + NULL, "Now that she mentioned it, I did remember that they talked all that time about how his job prospects weren't looking so good.", Line_Normal); + ClearMessage(); + + +//「お父さんはそういうのに繊細な人だから、このままだとお仕事にも影響が出ちゃうの。@ + PlaySE(3, "S01/00/122700069", 128, 64); + OutputLine(NULL, "「お父さんはそういうのに繊細な人だから、このままだとお仕事にも影響が出ちゃうの。」", + NULL, "\"Daddy is really sensitive about things like this, so if we leave things as they are, it will affect his work.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 親父は芸術家特有のガラスのアイデンティティ、秋の空のような変わり易い感情の持ち主だ@......単に打たれ弱いとも言うが¥ + OutputLine(NULL, " 親父は芸術家特有のガラスのアイデンティティ、秋の空のような変わり易い感情の持ち主だ。", + NULL, "Part of my father's particular fragile artistic personality: his emotions changed as easily as the fall sky.", Line_WaitForInput); + OutputLine(NULL, "……単に打たれ弱いとも言うが。", + NULL, " ...You could also just say he couldn't take criticism.", Line_Normal); + ClearMessage(); + +//「でも...そんなの電話でやり取りすればいいじゃないか!@ + PlaySE(3, "S01/01/120100478", 128, 64); + OutputLine(NULL, "「でも…そんなの電話でやり取りすればいいじゃないか!」", + NULL, "\"But... something like that can be done over the phone!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「圭一、お父さんのお仕事なんだからもうちょっと応援してあげて、ね@ とにかく電話よりも直接会って話した方が早いの@誤解もないし。@ + PlaySE(3, "S01/00/122700070", 128, 64); + OutputLine(NULL, "「圭一、お父さんのお仕事なんだからもうちょっと応援してあげて、ね?", + NULL, "\"Keiichi... This is your father's job, so can you support him a bit, please?", Line_WaitForInput); + PlaySE(3, "S01/00/122700071", 128, 64); + OutputLine(NULL, " とにかく電話よりも直接会って話した方が早いの。", + NULL, " Anyway, it's just faster to talk about it in person,", Line_WaitForInput); + PlaySE(3, "S01/00/122700072", 128, 64); + OutputLine(NULL, "誤解もないし。」", + NULL, " so there wouldn't be any misunderstandings.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 仕事の話を持ち出されては、息子の俺に何も言えることはない¥ + OutputLine(NULL, " 仕事の話を持ち出されては、息子の俺に何も言えることはない。", + NULL, "As their son, there was nothing more I could say once they started talking about work.", Line_Normal); + ClearMessage(); + +//「だから帰るのは明日の晩になっちゃうの@圭一、ひとりで大丈夫よね?@ + PlaySE(3, "S01/00/122700073", 128, 64); + OutputLine(NULL, "「だから帰るのは明日の晩になっちゃうの。", + NULL, "\"So, we'll be back tomorrow night.", Line_WaitForInput); + PlaySE(3, "S01/00/122700074", 128, 64); + OutputLine(NULL, "圭一、ひとりで大丈夫よね?」", + NULL, " Keiichi, will you be fine on your own?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「別に死にゃしないよ。¥ + PlaySE(3, "S01/01/120100479", 128, 64); + OutputLine(NULL, "「別に死にゃしないよ。」", + NULL, "\"It's not like I'll die or anything.\"", Line_Normal); + ClearMessage(); + + +//「.........圭一、死んじゃうなんて軽々しく言っちゃだめよ@...心配ごとがあったら相談してね@母さん、きっと相談に乗れると思うから。@ + PlaySE(3, "S01/00/122700075", 128, 64); + OutputLine(NULL, "「………圭一、死んじゃうなんて軽々しく言っちゃだめよ。", + NULL, "\"...Keiichi, you shouldn't speak so lightly of dying...", Line_WaitForInput); + PlaySE(3, "S01/00/122700076", 128, 64); + OutputLine(NULL, "…心配ごとがあったら相談してね。", + NULL, " If there's something troubling you, just talk to us.", Line_WaitForInput); + PlaySE(3, "S01/00/122700077", 128, 64); + OutputLine(NULL, "母さん、きっと相談に乗れると思うから。」", + NULL, " I believe Mommy will be able to help out.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 昨夜の俺が急に「俺が死んだら」なんて言い出したから、一応親として心配してくれてるのだろうか@ + OutputLine(NULL, " 昨夜の俺が急に「俺が死んだら」なんて言い出したから、一応親として心配してくれてるのだろうか。", + NULL, "Yesterday I did bring up \"If I died\" rather abruptly, so I supposed they were a little worried.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ......もっとも、相談したところで解決にならないとわかっているのが悲しかった¥ + OutputLine(NULL, " ……もっとも、相談したところで解決にならないとわかっているのが悲しかった。", + NULL, "...But really, I was more depressed by the fact that nothing would be solved by telling them.", Line_Normal); + ClearMessage(); + +// だけど死ぬ気はない@ + OutputLine(NULL, " だけど死ぬ気はない。", + NULL, "But I didn't plan on dying...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...少なくとも、何も分からない内には絶対に¥ + OutputLine(NULL, " …少なくとも、何も分からない内には絶対に。", + NULL, "...At least not while I still knew nothing... I would never allow it.", Line_Normal); + ClearMessage(); + +//「死なないよ@俺は@...足掻いてでも生き延びる。@ + PlaySE(3, "S01/01/120100480", 128, 64); + OutputLine(NULL, "「死なないよ。", + NULL, "\"I won't die.", Line_WaitForInput); + PlaySE(3, "S01/01/120100481", 128, 64); + OutputLine(NULL, "俺は。", + NULL, " I won't...", Line_WaitForInput); + PlaySE(3, "S01/01/120100482", 128, 64); + OutputLine(NULL, "…足掻いてでも生き延びる。」", + NULL, " I'll survive even if I have to gnaw my leg off.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「そう@...じゃあね@明日の朝、ちゃんと起きるのよ@朝ごはんは食べてね@お風呂と歯磨きも忘れないのよ。@ + PlaySE(3, "S01/00/122700078", 128, 64); + OutputLine(NULL, "「そう。", + NULL, "\"Yeah...", Line_WaitForInput); + PlaySE(3, "S01/00/122700079", 128, 64); + OutputLine(NULL, "…じゃあね。", + NULL, " See you then.", Line_WaitForInput); + PlaySE(3, "S01/00/122700080", 128, 64); + OutputLine(NULL, "明日の朝、ちゃんと起きるのよ。", + NULL, " Tomorrow morning, make sure to wake up.", Line_WaitForInput); + PlaySE(3, "S01/00/122700081", 128, 64); + OutputLine(NULL, "朝ごはんは食べてね。", + NULL, " And eat your breakfast.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「へいへい。......そんじゃ。@ + PlaySE(3, "S01/00/122700082", 128, 64); + OutputLine(NULL, "お風呂と歯磨きも忘れないのよ。」", + NULL, "And don't forget to take a bath and brush your teeth.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 電話はそれで終わった¥ + PlaySE(3, "S01/01/120100483", 128, 64); + OutputLine(NULL, "「へいへい。……そんじゃ。」", + NULL, "\"Yeah, yeah... see you.\"", Line_Normal); + ClearMessage(); + + PlayBGM( 1, "msys13", 128, 0 ); + +// ......たまに両親が仕事の打ち合わせで上京することはある@ + OutputLine(NULL, " 電話はそれで終わった。", + NULL, "The call ended like that.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが何しろ東京は遠いのだ@普通は電話で済ませてしまう...@ + OutputLine(NULL, " ……たまに両親が仕事の打ち合わせで上京することはある。", + NULL, "...Sometimes my parents went off to Tokyo for business meetings.", Line_WaitForInput); + OutputLine(NULL, " だが何しろ東京は遠いのだ。", + NULL, " But Tokyo was far away.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 仮に行くとしてもそれは事前に決まっていることで、こんなにも突然のことはない@ + OutputLine(NULL, "普通は電話で済ませてしまう…。", + NULL, "They normally did things by phone...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その辺に違和感というか...不自然な感覚がないとも言えなかった¥ + OutputLine(NULL, " 仮に行くとしてもそれは事前に決まっていることで、こんなにも突然のことはない。", + NULL, "The times they did go were normally planned out in advance, it never happened this suddenly.", Line_Normal); + ClearMessage(); + +// とにかく......事実だけを認識するなら@ + OutputLine(NULL, " その辺に違和感というか…不自然な感覚がないとも言えなかった。", + NULL, "I couldn't say that those circumstances didn't feel strange, or rather... unnatural.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...今夜、この家は俺一人ということだ@ + OutputLine(NULL, " とにかく……事実だけを認識するなら。", + NULL, "Anyway... I only needed to recognize the reality of the situation...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 両親が仕事から帰ってきたら俺がいない、行方不明@蒸発@ + OutputLine(NULL, " …今夜、この家は俺一人ということだ。", + NULL, "...That tonight... I was the only one in the house.", Line_WaitForInput); + OutputLine(NULL, " 両親が仕事から帰ってきたら俺がいない、行方不明。", + NULL, " That when my parents came back from work, I'd be gone... missing.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ......過去5年間の一連の、オヤシロさまの祟りを思い返すと、あってもおかしくない¥ + OutputLine(NULL, "蒸発。", + NULL, "Vanished.", Line_Normal); + ClearMessage(); + +// そうい言えば......そろそろ夜も更けてきた@ + OutputLine(NULL, " ……過去5年間の一連の、オヤシロさまの祟りを思い返すと、あってもおかしくない。", + NULL, "...Looking back on the series of events of the previous five years involving Oyashiro-sama's curse, it wouldn't seem that strange at all.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 明かりが二階の俺の部屋にしか灯っていないのはまずいんじゃないだろうか@ + OutputLine(NULL, " そうい言えば……そろそろ夜も更けてきた。", + NULL, "Come to think of it... it was getting pretty late.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 敵に両親不在を、チャンスを教えてやってるようなものだ¥ + OutputLine(NULL, " 明かりが二階の俺の部屋にしか灯っていないのはまずいんじゃないだろうか?", + NULL, "I didn't think it was good that the only light on in the whole house was from my room on the second floor.", Line_Normal); + ClearMessage(); + + DrawSceneWithMask( "bg_170", "left", 0, 0, 300 ); + +// まず居間へ走り、明かりとテレビをつける。ボリュームは心持ち大きめに@ + OutputLine(NULL, " 敵に両親不在を、チャンスを教えてやってるようなものだ。", + NULL, "It was the same as broadcasting to the enemy that my parents were gone and this was their chance.", Line_WaitForInput); + + + DrawSceneWithMask( "black", "left", 0, 0, 300 ); + + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 次に親父の書斎に走り、同じように明かりと音楽をつける@ + OutputLine(NULL, " まず居間へ走り、明かりとテレビをつける。ボリュームは心持ち大きめに。", + NULL, "First I ran to the living room, flicked on the lights, and turned the TV on to a reassuring volume.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// これで、外からは両親が在宅しているように見えるはずだ¥ + OutputLine(NULL, " 次に親父の書斎に走り、同じように明かりと音楽をつける。", + NULL, "Next was the study. I similarly turned on the lights and some music.", Line_Normal); + ClearMessage(); + +// もう一度、家中を見回り、戸締りと隙がないかを確認する...¥ + OutputLine(NULL, " これで、外からは両親が在宅しているように見えるはずだ。", + NULL, "With this, from the outside it would look like my parents were here.", Line_Normal); + ClearMessage(); + +// ......ベランダを見た時、洗濯物が出っ放しになっているのを見つけ青ざめた@ + OutputLine(NULL, " もう一度、家中を見回り、戸締りと隙がないかを確認する…。", + NULL, "Once again, I went through the house, checking to see if there was anything left unlocked...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// これじゃバレバレだ! 早く取り込まないと...!@ + OutputLine(NULL, " ……ベランダを見た時、洗濯物が出っ放しになっているのを見つけ青ざめた。", + NULL, "...When I saw the veranda and the laundry still hanging out there, I went pale.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 乱雑に洗濯物を取り込み、お袋が不在である証拠を消す¥ + OutputLine(NULL, " これじゃバレバレだ! 早く取り込まないと…!!", + NULL, "That would have made it too obvious! I needed to take it down...!!", Line_Normal); + ClearMessage(); + +// もう大丈夫だろうか...@.........あ!!w1000 ガレージだ!@ 両親は車で東京へは行かないが、興宮の駅までは車で行く@ + OutputLine(NULL, " 乱雑に洗濯物を取り込み、お袋が不在である証拠を消す。", + NULL, "I snatched down the laundry haphazardly and erased all traces that my mother wasn't there.", Line_WaitForInput); + OutputLine(NULL, " もう大丈夫だろうか…。", + NULL, " It should be fine now...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "………あ!", + NULL, " ...Ah!", Line_WaitForInput); + OutputLine(NULL, " ガレージだ!!", + NULL, " The garage!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 開けっ放しで車のないことが見え見えのガレージは...まずい!¥ + OutputLine(NULL, " 両親は車で東京へは行かないが、興宮の駅までは車で行く。", + NULL, "They hadn't gone all the way to Tokyo by car, but they had gone up to Okinomiya station.", Line_Normal); + ClearMessage(); + +// 慌てて表へ駆け出し、普段は閉めることのないガレージのシャッターを下ろす@ + OutputLine(NULL, " 開けっ放しで車のないことが見え見えのガレージは…まずい!!", + NULL, "The garage was empty, wide open, and in plain sight... this was not good!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// これで大丈夫...、!w500あ、あとは新聞受けだ!@ 新聞はいつもお袋が持ってきてる。昼に出発したということは...夕刊が入りっ放しだ!¥ + OutputLine(NULL, " 慌てて表へ駆け出し、普段は閉めることのないガレージのシャッターを下ろす。", + NULL, "I panicked and rushed out the back to close the normally-open garage door.", Line_ContinueAfterTyping); + OutputLine(NULL, " これで大丈夫…、", + NULL, " It should be fine now...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "あ、あとは新聞受けだ!!", + NULL, " Ah, I needed to get the paper!!", Line_WaitForInput); + OutputLine(NULL, " 新聞はいつもお袋が持ってきてる。昼に出発したということは…夕刊が入りっ放しだ!!", + NULL, " Mom always got the paper. Since they left in the afternoon... The evening paper was still out there!!", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_021", "left", 0, 0, 1300 ); + +// 予感的中@郵便受けの中身を洗いざらい取り出し、玄関にぶちまけた@ + OutputLine(NULL, " 予感的中。", + NULL, "My premonition was correct.", Line_WaitForInput); + OutputLine(NULL, "郵便受けの中身を洗いざらい取り出し、玄関にぶちまけた。", + NULL, " I pulled out everything from the mailbox and dropped it in the entryway.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......これで......今度こそ大丈夫なはず...¥ + OutputLine(NULL, " ……これで……今度こそ大丈夫なはず…。", + NULL, "...With this... for sure this time... it should be fine...", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawScene( "bg_022", 200 ); + +// そう言えば...さっき暴れて壊してしまった靴箱だが...このままはまずいだろうな@ + OutputLine(NULL, " そう言えば…さっき暴れて壊してしまった靴箱だが…このままはまずいだろうな。", + NULL, "Come to think of it... Leaving the cupboard busted like that from my little freak-out was kind of bad.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// すべって転んで、持っていたバットで叩いてしまった...なんてことにしておくか...¥ + OutputLine(NULL, " すべって転んで、持っていたバットで叩いてしまった…なんてことにしておくか…。", + NULL, "I'll just say I tripped and fell, and the bat I was holding smashed into it...", Line_Normal); + ClearMessage(); + +// にしても、このままで放置というのはまずい@...お袋に怒られる前に少しは片付けておいた方がいい¥ + OutputLine(NULL, " にしても、このままで放置というのはまずい。", + NULL, "Even so, just leaving it in its current state wasn't good.", Line_WaitForInput); + OutputLine(NULL, "…お袋に怒られる前に少しは片付けておいた方がいい。", + NULL, " I should clean it up a little before Mom got back and scolded me.", Line_Normal); + ClearMessage(); + + PlayBGM( 2, "lsys17", 128, 0 ); + +// 納戸にほうきとちりとりがあったのを思い出し、取りに行こうとしたところ、家の奥で再び電話がなった¥ + OutputLine(NULL, " 納戸にほうきとちりとりがあったのを思い出し、取りに行こうといたところ、家の奥で再び電話がなった。", + NULL, "I remembered that there was a broom and dust pan in the closet. As I was going to get them, the phone rang once again.", Line_Normal); + ClearMessage(); + + FadeOutBGM( 2, 10, TRUE ); + + DrawSceneWithMask( "bg_210", "left", 0, 0, 1300 ); + +//「もしもし、前原です。@ + OutputLine(NULL, "「もしもし、前原です。」", + NULL, "\"Hello, this is the Maebara residence.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あら、圭一くん@ お母さまはいらっしゃいますかしら。@ + PlaySE(3, "S01/00/villD02001", 128, 64); + OutputLine(NULL, "「あら、圭一くん?", + NULL, "\"Oh, is this Keiichi-kun?", Line_WaitForInput); + PlaySE(3, "S01/00/villD02002", 128, 64); + OutputLine(NULL, " お母さまはいらっしゃいますかしら。」", + NULL, " Is your mother around?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あ、あの、いまちょっといないんですけど...、@ + PlaySE(3, "S01/01/120100485", 128, 64); + OutputLine(NULL, "「あ、あの、いまちょっといないんですけど…、」", + NULL, "\"A-Ah, she isn't here at the moment...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 馬鹿か前原圭一!@ 親の不在をわざわざ暴露するな...!@ まだフォローできる、落ち着いて対処するんだ...¥ + OutputLine(NULL, " 馬鹿か前原圭一!!", + NULL, "You idiot, Keiichi Maebara!!", Line_WaitForInput); + OutputLine(NULL, " 親の不在をわざわざ暴露するな…!!", + NULL, " Don't reveal that your parents are gone...!!", Line_WaitForInput); + OutputLine(NULL, " まだフォローできる、落ち着いて対処するんだ…!", + NULL, " You can follow up still... Calm down and take care of it...!", Line_Normal); + ClearMessage(); + +//「す、すぐに戻ると思います...!!@ + PlaySE(3, "S01/01/120100486", 128, 64); + OutputLine(NULL, "「す、すぐに戻ると思います…!!」", + NULL, "\"I-I think she'll be back soon...!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// この切り返しも良くない...@ + OutputLine(NULL, " この切り返しも良くない…!", + NULL, "That wasn't a good response either...!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// これじゃあ、また電話しますとか、戻ったらお電話を下さるようお願いしますとか、そんな風に続けられてしまう...!¥ + OutputLine(NULL, " これじゃあ、また電話しますとか、戻ったらお電話を下さるようお願いしますとか、そんな風に続けられてしまう…!!", + NULL, "Now they might say they'll call again, or to tell her to call them when she comes back!!", Line_Normal); + ClearMessage(); + +//「なら結構です@大した話でもありませんから...@では、失礼しますわね。@ + PlaySE(3, "S01/00/villD02003", 128, 64); + OutputLine(NULL, "「なら結構です。", + NULL, "\"Then that's fine.", Line_WaitForInput); + PlaySE(3, "S01/00/villD02004", 128, 64); + OutputLine(NULL, "大した話でもありませんから…。", + NULL, " It wasn't anything important...", Line_WaitForInput); + PlaySE(3, "S01/00/villD02005", 128, 64); + OutputLine(NULL, "では、失礼しますわね。」", + NULL, " Well then, sorry for the bother.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺が恐れるような形にはならず、ほっとする@ + OutputLine(NULL, " 俺が恐れるような形にはならず、ほっとする。", + NULL, "The scenario I feared didn't play out, eliciting a sigh of relief.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 不幸中の幸いだった¥ + OutputLine(NULL, " 不幸中の幸いだった。", + NULL, "That call was fortunate in more ways than one.", Line_Normal); + ClearMessage(); + +// ......今夜かかってくる両親への電話の対応もうまくやる必要がある@ + OutputLine(NULL, " ……今夜かかってくる両親への電話の対応もうまくやる必要がある。", + NULL, "...I'd have to deal with more telephone calls coming in for my parents tonight.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 今の電話はこれで済んだが......こんな甘いアドリブでは通用するはずもない@ + OutputLine(NULL, " 今の電話はこれで済んだが……こんな甘いアドリブでは通用するはずもない。", + NULL, "I was somehow able to deal with the phone call just now... But I couldn't continue to rely on such poor improvisation.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 今のうちに、両親は在宅しているけど電話には出られないという、上手な嘘を考えておく必要があるだろう¥ + OutputLine(NULL, " 今のうちに、両親は在宅しているけど電話には出られないという、上手な嘘を考えておく必要があるだろう。", + NULL, "I needed to make up a good story to explain that my parents were home but couldn't answer the phone at the moment.", Line_Normal); + ClearMessage(); + +// 天ぷらを揚げているので手が離せない@...ダメだな@ + OutputLine(NULL, " 天ぷらを揚げているので手が離せない。", + NULL, "They were making tempura and couldn't step away right now...", Line_WaitForInput); + OutputLine(NULL, "…ダメだな。", + NULL, " That wasn't good enough.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 病気で具合が悪く寝込んでいる@......無難な辺りか¥ + OutputLine(NULL, " 病気で具合が悪く寝込んでいる。", + NULL, "They were sick and went to bed because they weren't feeling well.", Line_WaitForInput); + OutputLine(NULL, "……無難な辺りか?", + NULL, " ...Was that going to be safe enough?", Line_Normal); + ClearMessage(); + + PlayBGM( 2, "lsys17", 128, 0 ); + +// 考えながら、部屋へ戻ろうとした時、電話がまたしても鳴り響いた@ + OutputLine(NULL, " 考えながら、部屋へ戻ろうとした時、電話がまたしても鳴り響いた。", + NULL, "I was thinking about it on the way back to my room when the phone rang once again.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それはまるで、俺がこれからつこうとする嘘を知っていてかけてきているかのようだった¥ + OutputLine(NULL, " それはまるで、俺がこれからつこうとする嘘を知っていてかけてきているかのようだった。", + NULL, "It was like they were calling because they knew I was going to lie.", Line_Normal); + ClearMessage(); + +// 電話に出たくない@...だが出なければならない@不在を疑われる@ + OutputLine(NULL, " 電話に出たくない。", + NULL, "I didn't want to pick up...", Line_WaitForInput); + OutputLine(NULL, "…だが出なければならない。", + NULL, " but I knew I had to.", Line_WaitForInput); + OutputLine(NULL, "不在を疑われる。", + NULL, " They'd suspect my parents weren't here.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......受話器が外れているのに気付かなかった...ということにして受話器を外しておけば良かった...@ + OutputLine(NULL, " ……受話器が外れているのに気付かなかった…ということにして受話器を外しておけば良かった…。", + NULL, "...I should have just taken the phone off the hook under the pretense that I didn't realize that it was...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが、今鳴り響いているこの電話だけは出なければならない@ + OutputLine(NULL, " だが、今鳴り響いているこの電話だけは出なければならない。", + NULL, "But since the phone rang, I had to pick it up.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 覚悟を決め、受話器を取る.........¥ + OutputLine(NULL, " 覚悟を決め、受話器を取る………。", + NULL, "I prepared myself and lifted up the receiver...", Line_Normal); + ClearMessage(); + + + FadeOutBGM( 2, 10, TRUE ); + +//「もしもし......。@ + PlaySE(3, "S01/01/120100486_1", 128, 64); + OutputLine(NULL, "「もしもし……。」", + NULL, "\"Hello...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 前原と名乗るのもやめにする。素性の知れない相手に親切にする必要はない...¥ + OutputLine(NULL, " 前原と名乗るのもやめにする。素性の知れない相手に親切にする必要はない…。", + NULL, "I stopped announcing this was the Maebara residence. I had no reason to be kind to someone I didn't know the identity of...", Line_Normal); + ClearMessage(); + + PlayBGM( 1, "msys06", 128, 0 ); + +// だが、俺の無愛想な声に釣り合わないくらい、電話の相手はマヌケに陽気な声だった@ + OutputLine(NULL, " だが、俺の無愛想な声に釣り合わないくらい、電話の相手はマヌケに陽気な声だった。", + NULL, "But unlike my uncouth voice, the person on the other side sounded goofy and lighthearted.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「どうも夜分遅くに申し訳ありません@私、興宮書房の大石と申しますが、@ + PlaySE(3, "S01/11/120700342", 128, 64); + OutputLine(NULL, "「どうも夜分遅くに申し訳ありません。", + NULL, "\"Hello, my apologies for calling so late.", Line_WaitForInput); + PlaySE(3, "S01/11/120700343", 128, 64); + OutputLine(NULL, "私、興宮書房の大石と申しますが、」", + NULL, " This is Ooishi from the Okinomiya bookstore.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「お、大石さんですか?!@ + PlaySE(3, "S01/01/120100487", 128, 64); + OutputLine(NULL, "「お、大石さんですか?!」", + NULL, "\"Ooishi-san!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「前原さんですか@ こんばんは。お元気そうでなによりです。@ + PlaySE(3, "S01/11/120700344", 128, 64); + OutputLine(NULL, "「前原さんですか?", + NULL, "\"Is that you, Maebara-san?", Line_WaitForInput); + PlaySE(3, "S01/11/120700345", 128, 64); + OutputLine(NULL, " こんばんは。お元気そうでなによりです。」", + NULL, " Good evening. Good to hear you are doing well.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ちょ、ちょっと待ってくださいね!¥ + PlaySE(3, "S01/01/120100488", 128, 64); + OutputLine(NULL, "「ちょ、ちょっと待ってくださいね!」", + NULL, "\"W-Wait just a moment, please!\"", Line_Normal); + ClearMessage(); + + DrawSceneWithMask( "black", "left", 0, 0, 1300 ); + +// 俺は子機に持ち替えると二階の自室へ駆け戻った@ + OutputLine(NULL, " 俺は子機に持ち帰ると二階の自室へ駆け戻った。", + NULL, "I grabbed the portable handset and rushed up to my room with it.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 家族が誰もいない以上、どこで話しても同じなのだが......大石さんとの電話は少しでも安心なところでしたかった¥ + OutputLine(NULL, " 家族が誰もいない以上、どこで話しても同じなのだが……大石さんとの電話は少しでも安心なところでしたかった。", + NULL, "It was the same no matter where I was since there was no one else home... but I wanted to be in a spot that just felt a bit safer when speaking on the phone with Ooishi-san.", Line_Normal); + ClearMessage(); + + +//■大石さんの電話 + + DrawSceneWithMask( "bg_080", "right", 0, 0, 1300 ); + +//「お、お待たせしました。@ + PlaySE(3, "S01/01/120100489", 128, 64); + OutputLine(NULL, "「お、お待たせしました。」", + NULL, "\"S-Sorry for the wait.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「いかがですか、その後おかわりは。@ + PlaySE(3, "S01/11/120700346", 128, 64); + OutputLine(NULL, "「いかがですか、その後おかわりは。」", + NULL, "\"How are things? Anything change since then?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その後、っていつからのその後だよ@ + OutputLine(NULL, " その後、っていつからのその後だよ。", + NULL, "Since then... when was that exactly?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......何となく白々しい言い方に少しかちんと来たのは間違いなかった¥ + OutputLine(NULL, " ……何となく白々しい言い方に少しかちんと来たのは間違いなかった。", + NULL, "...There was something about the brazen way he talked that rubbed me the wrong way.", Line_Normal); + ClearMessage(); + + + DrawSceneWithMask( "bg_081", "right", 0, 0, 1300 ); + +// 大石さんと最後に話したのは......一昨日か@学校を休んだ日、病院の帰り道に大石さんと出会って...昼食を取りに街へ行って、話をして...@ + OutputLine(NULL, " 大石さんと最後に話したのは……一昨日か。", + NULL, "The last time I spoke with Ooishi-san was... two days ago.", Line_WaitForInput); + OutputLine(NULL, "学校を休んだ日、病院の帰り道に大石さんと出会って…昼食を取りに街へ行って、話をして…。", + NULL, " The day I stayed home from school, I met Ooishi-san on the way back from the hospital... and we headed into town for lunch and had a talk...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...そしてその後、お見舞いに来たレナと魅音に詰問された@ + OutputLine(NULL, " …そしてその後、お見舞いに来たレナと魅音に詰問された。", + NULL, "...Then after that, Rena and Mion came to check up on me.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 大石さんと話をすると...必ず看破されている@ + OutputLine(NULL, " 大石さんと話をすると…必ず看破されている。", + NULL, "Whenever I spoke with Ooishi-san... they always knew about it.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それは初めて会った時からそうだったのかもしれない@ + OutputLine(NULL, " それは初めて会った時からそうだったのかもしれない。", + NULL, "It was like that since the first time I met him.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 今日の、この電話もまた、彼女らに筒抜けなのだろうか...¥ + OutputLine(NULL, " 今日の、この電話もまた、彼女らに筒抜けなのだろうか…。", + NULL, "Today's phone call may well be found out by them as well...", Line_Normal); + ClearMessage(); + +//「もしもし...@ 聞こえてますか前原さん?@ + PlaySE(3, "S01/11/120700347", 128, 64); + OutputLine(NULL, "「もしもし…?", + NULL, "\"Hello...?", Line_WaitForInput); + PlaySE(3, "S01/11/120700348", 128, 64); + OutputLine(NULL, " 聞こえてますか前原さん?」", + NULL, " Can you hear me, Maebara-san?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「え@ あ、すみません...@その...何て言いました?@ + PlaySE(3, "S01/01/120100490", 128, 64); + OutputLine(NULL, "「え?", + NULL, "\"Huh?", Line_WaitForInput); + PlaySE(3, "S01/01/120100491", 128, 64); + OutputLine(NULL, " あ、すみません…。", + NULL, " Ah, sorry...", Line_WaitForInput); + PlaySE(3, "S01/01/120100492", 128, 64); + OutputLine(NULL, "その…何て言いました?」", + NULL, " Um... what did you say?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「その後、何か変わったことはありませんか、とお尋ねしたんです@...お返事がないんで焦りましたよ?@ + PlaySE(3, "S01/11/120700349", 128, 64); + OutputLine(NULL, "「その後、何か変わったことはありませんか、とお尋ねしたんです。", + NULL, "\"I asked if anything's changed since last time...", Line_WaitForInput); + PlaySE(3, "S01/11/120700350", 128, 64); + OutputLine(NULL, "…お返事がないんで焦りましたよ?」", + NULL, " There wasn't an answer, so I got a bit worried.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「え、と.........特には...、@ + PlaySE(3, "S01/01/120100493", 128, 64); + OutputLine(NULL, "「え、と………特には…、」", + NULL, "\"Uh, um... not really...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そう言いかけて口をつぐむ@ + OutputLine(NULL, " そう言いかけて口をつぐむ。", + NULL, "The words stopped in my throat.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 変わったことは山ほどあった@どれも不可解なことばかりだった¥ + OutputLine(NULL, " 変わったことは山ほどあった。", + NULL, "There was a ton of stuff that happened.", Line_WaitForInput); + OutputLine(NULL, "どれも不可解なことばかりだった。", + NULL, " All of it baffling.", Line_Normal); + ClearMessage(); + +// 何て言って話せばいいか...、わからないようなことばかりだが...聞いてみよう@ + OutputLine(NULL, " 何て言って話せばいいか…、わからないようなことばかりだが…聞いてみよう。", + NULL, "What should I talk about...? I didn't understand any of it... but I should try asking.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 今、聞かなければもうチャンスはないかもしれない@ + OutputLine(NULL, " 今、聞かなければもうチャンスはないかもしれない。", + NULL, "If I didn't ask now, I may never have another chance.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ...両親不在という今夜を、...無事に越えられる保証などないのだから¥ + OutputLine(NULL, " …両親不在という今夜を、…無事に越えられる保証などないのだから。", + NULL, "...This night when my parents weren't home... I had no guarantees I would make it through the night safely, after all.", Line_Normal); + ClearMessage(); + +//「その、大石さん、...やっぱり俺、......命を狙われているみたいです。@ + PlaySE(3, "S01/01/120100494", 128, 64); + OutputLine(NULL, "「その、大石さん、…やっぱり俺、……命を狙われているみたいです。」", + NULL, "\"Well, Ooishi-san... it seems that... someone is after me.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「本当ですか?!@ + PlaySE(3, "S01/11/120700351", 128, 64); + OutputLine(NULL, "「本当ですか?!」", + NULL, "\"Really!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「......偶然の可能性もあるんですが...先日、俺が病気で休んだ日、夕方にあの二人がお見舞いに来たんです。¥ + PlaySE(3, "S01/01/120100495", 128, 64); + OutputLine(NULL, "「……偶然の可能性もあるんですが…先日、俺が病気で休んだ日、夕方にあの二人がお見舞いに来たんです。」", + NULL, "\"...It could all just be a coincidence... but that day I missed school when I was sick, the two of them came to check up on me.\"", Line_Normal); + ClearMessage(); + +//「あの二人?@ + PlaySE(3, "S01/11/120700352", 128, 64); + OutputLine(NULL, "「あの二人?」", + NULL, "\"Which two?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「レナと魅音です@...そしてそこで、大石さんと一緒に昼飯を食ったことを正されました。@ + PlaySE(3, "S01/01/120100496", 128, 64); + OutputLine(NULL, "「レナと魅音です。", + NULL, "\"Rena and Mion.", Line_WaitForInput); + OutputLine(NULL, "…そしてそこで、大石さんと一緒に昼飯を食ったことを正されました。」", + NULL, " They started asking about how I had lunch with you.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「...............それで?@ + PlaySE(3, "S01/11/120700353", 128, 64); + OutputLine(NULL, "「……………それで?」", + NULL, "\"...What next?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「お見舞いってことでおはぎを置いていったんですが、......その中に針が入ってたんです@...偶然、飲み込まずに済みましたが......@これってやっぱり脅迫でしょうか...。¥ + PlaySE(3, "S01/01/120100498", 128, 64); + OutputLine(NULL, "「お見舞いってことでおはぎを置いていったんですが、……その中に針が入ってたんです。", + NULL, "\"They left me some mochi when they came to visit... but there was a needle inside.", Line_WaitForInput); + PlaySE(3, "S01/01/120100499", 128, 64); + OutputLine(NULL, "…偶然、飲み込まずに済みましたが……。", + NULL, " Fortunately, I somehow didn't swallow it...", Line_WaitForInput); + PlaySE(3, "S01/01/120100500", 128, 64); + OutputLine(NULL, "これってやっぱり脅迫でしょうか…。」", + NULL, " I wonder, could that have just been a threat...?\"", Line_Normal); + ClearMessage(); + +//「その針は?@ + PlaySE(3, "S01/11/120700354", 128, 64); + OutputLine(NULL, "「その針は?」", + NULL, "\"About the needle...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「...えっと、よく見かけるような、普通の裁縫針のようでした@糸を通す穴が空いていて...。@ + PlaySE(3, "S01/01/120100501", 128, 64); + OutputLine(NULL, "「…えっと、よく見かけるような、普通の裁縫針のようでした。", + NULL, "\"...Um, it was just one of those common sewing needles you see all the time.", Line_WaitForInput); + PlaySE(3, "S01/01/120100502", 128, 64); + OutputLine(NULL, "糸を通す穴が空いていて…。」", + NULL, " There was a hole to thread string through...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「違いますよ前原さん、針です@...証拠になります@脅迫だと立証できるかもしれません@その針はありますか?¥ + PlaySE(3, "S01/11/120700355", 128, 64); + OutputLine(NULL, "「違いますよ前原さん、針です。", + NULL, "\"Not that, Maebara-san, the needle itself...", Line_WaitForInput); + PlaySE(3, "S01/11/120700356", 128, 64); + OutputLine(NULL, "…証拠になります。", + NULL, " That's evidence.", Line_WaitForInput); + PlaySE(3, "S01/11/120700357", 128, 64); + OutputLine(NULL, "脅迫だと立証できるかもしれません。", + NULL, " It could be used as proof that they threatened you.", Line_WaitForInput); + PlaySE(3, "S01/11/120700358", 128, 64); + OutputLine(NULL, "その針はありますか?」", + NULL, " Where is that needle?\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawScene( "black", 400 ); + + PlayBGM( 1, "msys13", 128, 0 ); +// ......そ、そうか...そうだったッ!!!@ + OutputLine(NULL, " ……そ、そうか…そうだったッ!!!!", + NULL, "...Th-That's right... That's it!!!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺は子機を放り出し、階下へ駆け出していく@ + OutputLine(NULL, " 俺は子機を放り出し、階下へ駆け出していく。", + NULL, "I dropped the receiver and rushed downstairs.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あのおはぎを投げつけた時、恐怖心でつい目をそらしてしまったが...あの針は重要な証拠になったのだ@ + OutputLine(NULL, " あのおはぎを投げつけた時、恐怖心でつい目をそらしてしまったが…あの針は重要な証拠になったのだ!", + NULL, "When I tossed the mochi, I had overlooked it out of terror... but that needle was a valuable piece of evidence!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 確か...針はおはぎと一緒に壁に投げつけた@あるとすれば...やはり居間のあの壁¥ + OutputLine(NULL, " 確か…針はおはぎと一緒に壁に投げつけた。", + NULL, "I had certainly... thrown the mochi and needle at the wall together.", Line_WaitForInput); + OutputLine(NULL, "あるとすれば…やはり居間のあの壁!", + NULL, " If it was there... then it would be on the living room wall!", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_210", "left", 0, 0, 300 ); + +// だが、居間の壁は几帳面なお袋によって綺麗に掃除され、おはぎを投げつけた痕跡は完全になくなっていた@ + OutputLine(NULL, " だが、居間の壁は几帳面なお袋によって綺麗に掃除され、おはぎを投げつけた痕跡は完全になくなっていた。", + NULL, "But my prudent mother had cleaned that living room wall, and there was not a trace of mochi left on it.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 壁と絨毯の隙間とかに落ちてないだろうか?¥ + OutputLine(NULL, " 壁と絨毯の隙間とかに落ちてないだろうか?!", + NULL, "Could it be that it dropped in the gap between the wall and the carpet!?", Line_Normal); + ClearMessage(); + +// 乱暴に手のひらで撫でて探すが手応えはない¥ + OutputLine(NULL, " 乱暴に手のひらで撫でて探すが手応えはない。", + NULL, "I frantically searched by running my palm along the carpet, but nothing turned up.", Line_Normal); + ClearMessage(); + +// 試しに机やソファーをどかし、絨毯を引っ張り出し、ばっさばっさとはたいてみる@ + OutputLine(NULL, " 試しに机やソファーをどかし、絨毯を引っ張り出し、ばっさばっさとはたいてみる。", + NULL, "I tried moving around the sofa and desks, pulling up the carpet, then flapping it around.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +// だが針は見つからない...¥ + OutputLine(NULL, " だが針は見つからない…!", + NULL, "But I couldn't find the needle...!", Line_Normal); + ClearMessage(); + +// お袋が気付かずにおはぎごと片付けてしまったのだろうか?@ + OutputLine(NULL, " お袋が気付かずにおはぎごと片付けてしまったのだろうか?!", + NULL, "Did my mom clean up everything without noticing it!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// せいぜい一昨日のことだ。燃えるゴミの日がいつだかは知らないが、まだ台所のゴミ袋の中に入ってるかもしれない!¥ + OutputLine(NULL, " せいぜい一昨日のことだ。燃えるゴミの日がいつだかは知らないが、まだ台所のゴミ袋の中に入ってるかもしれない!!", + NULL, "It was just two days ago. I didn't know what day they collected the burnable trash, but it may still be in the trash bin in the kitchen!!", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "black", "left", 0, 0, 300 ); + +// そのまま台所に駆け込み、ゴミバケツのふたを開け、その中身を広げてみる@ + OutputLine(NULL, " そのまま台所に駆け込み、ゴミバケツのふたを開け、その中身を広げてみる。", + NULL, "I rushed into the kitchen, opened up the lid of the pail, and poured out the contents.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが...一目見てこの複雑なゴミの山から針を見つけ出すのは至難であることを知る@ + OutputLine(NULL, " だが…一目見てこの複雑なゴミの山から針を見つけ出すのは至難であることを知る。", + NULL, "But... even at a glance, I could tell that it would be incredibly difficult to find the needle in this pile of trash.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 文字通り、砂漠のビーズを捜すような手間になるだろう...¥ + OutputLine(NULL, " 文字通り、砂漠のビーズを捜すような手間になるだろう…。", + NULL, "I was looking for a needle in a trashstack.", Line_Normal); + ClearMessage(); + +// そうだ、手で叩いてみよう@ + OutputLine(NULL, " そうだ、手で叩いてみよう。", + NULL, "I know. I'll try running my hand through it.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ちょっと汚いが、探しているのは針だ@ちくりと手応えがあれば見つけられる@ + OutputLine(NULL, " ちょっと汚いが、探しているのは針だ。", + NULL, "It was a bit gross, but I was looking for a needle.", Line_WaitForInput); + OutputLine(NULL, "ちくりと手応えがあれば見つけられる!", + NULL, " If I felt a small prick, I'll be able to find it!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 乱暴な方法かもしれないが手っ取り早い¥ + OutputLine(NULL, " 乱暴な方法かもしれないが手っ取り早い。", + NULL, "It was a pretty tactless method, but it was the quickest.", Line_Normal); + ClearMessage(); + +// ぐっと息を止めてから、両手でゴミの山をベタンベタンと叩く@ + OutputLine(NULL, " ぐっと息を止めてから、両手でゴミの山をベタンベタンと叩く。", + NULL, "I held my breath and started striking the pile of trash with my hand.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 汚物が飛び散り、汚らしいことこの上ないが、今はそんなことを言ってる場合じゃない!¥ + OutputLine(NULL, " 汚物が飛び散り、汚らしいことこの上ないが、今はそんなことを言ってる場合じゃない!!", + NULL, "Filth flew about. There was nothing more disgusting than this, but it was not the time to be concerned about such details!", Line_Normal); + ClearMessage(); + +// ......しばらく繰り返すが手応えはなかった¥ + OutputLine(NULL, " ……しばらく繰り返すが手応えはなかった。", + NULL, "...I continued on for a while, but nothing turned up.", Line_Normal); + ClearMessage(); + +// もっと丹念に調べたいが...今はまだ電話中だ@大石さんをあまり待たせるのも良くない...@ + OutputLine(NULL, " もっと丹念に調べたいが…今はまだ電話中だ。", + NULL, "I wanted to search more thoroughly, but I was still on the phone.", Line_WaitForInput); + OutputLine(NULL, "大石さんをあまり待たせるのも良くない…。", + NULL, " I shouldn't keep Ooishi-san waiting for too long...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 後でお袋が帰ってきたら、針がなかったか聞かなければならないだろう¥ + OutputLine(NULL, " 後でお袋が帰ってきたら、針がなかったか聞かなければならないだろう。", + NULL, "Later, when Mom got back, I'd have to ask her if there was a needle.", Line_Normal); + ClearMessage(); + +// 俺は冷蔵庫に磁石で貼り付けてあるメモに赤ペンで乱暴に@ + OutputLine(NULL, " 俺は冷蔵庫に磁石で貼り付けてあるメモに赤ペンで乱暴に、", + NULL, "I hastily began scribbling on the note pad affixed to the refrigerator with a magnet.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//"針がなかった?!"@ + OutputLine(NULL, "“針がなかった?!”", + NULL, "\"Was there a needle!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// と書きなぐっておく@ + OutputLine(NULL, " と書きなぐっておく。", + NULL, "I scrawled the words with a red pen.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それから、待たせすぎた大石さんの電話に戻るべく、階段を駆け上がった¥ + OutputLine(NULL, " それから、待たせすぎた大石さんの電話に戻るべく、階段を駆け上がった。", + NULL, "I then dashed back up the stairs, where I had been keeping Ooishi-san waiting for far too long.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_081", "left", 0, 0, 300 ); + + PlayBGM( 1, "msys06", 128, 0 ); +//「もしもし@ どうでしたか?@ + PlaySE(3, "S01/11/120700359", 128, 64); + OutputLine(NULL, "「もしもし?", + NULL, "\"Hello?", Line_WaitForInput); + PlaySE(3, "S01/11/120700360", 128, 64); + OutputLine(NULL, " どうでしたか?」", + NULL, " How did it go?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「......見つかりません...@あの時はつい気が動転していて......。@ + PlaySE(3, "S01/01/120100503", 128, 64); + OutputLine(NULL, "「……見つかりません…。", + NULL, "\"...I couldn't find it...", Line_WaitForInput); + PlaySE(3, "S01/01/120100504", 128, 64); + OutputLine(NULL, "あの時はつい気が動転していて……。」", + NULL, " I was really overwhelmed back then and...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「...そうですか@見つかればでいいんです@保管しておいて下さいね。@ + PlaySE(3, "S01/11/120700361", 128, 64); + OutputLine(NULL, "「…そうですか。", + NULL, "\"...I see.", Line_WaitForInput); + PlaySE(3, "S01/11/120700362", 128, 64); + OutputLine(NULL, "見つかればでいいんです。", + NULL, " It would be great if you could find it.", Line_WaitForInput); + PlaySE(3, "S01/11/120700363", 128, 64); + OutputLine(NULL, "保管しておいて下さいね。」", + NULL, " Keep it safe.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そうだ、針の件だけじゃない@今朝の車の轢き逃げの件も話しておこう¥ + OutputLine(NULL, " そうだ、針の件だけじゃない。", + NULL, "That's right. The needle wasn't the only incident.", Line_WaitForInput); + OutputLine(NULL, "今朝の車の轢き逃げの件も話しておこう。", + NULL, " I had to tell him about this morning with the hit-and-run.", Line_Normal); + ClearMessage(); + +//「あ、あと大石さん、それだけじゃないんです@...実は今朝、@ + PlaySE(3, "S01/01/120100505", 128, 64); + OutputLine(NULL, "「あ、あと大石さん、それだけじゃないんです。", + NULL, "\"A-Also, Ooishi-san, that isn't all.", Line_WaitForInput); + PlaySE(3, "S01/01/120100506", 128, 64); + OutputLine(NULL, "…実は今朝、」", + NULL, " ...Actually, this morning...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......あの車は絶対に俺を狙った。数々の状況証拠からそうだと断定できる¥ + OutputLine(NULL, " ……あの車は絶対に俺を狙った。数々の状況証拠からそうだと断定できる。", + NULL, "...That van was definitely aiming for me. I could say that without question due to the circumstances at that time.", Line_Normal); + ClearMessage(); + +//「その車のナンバープレートは見ましたか@ こちらでも探して見ます。@ + PlaySE(3, "S01/11/120700364", 128, 64); + OutputLine(NULL, "「その車のナンバープレートは見ましたか?", + NULL, "\"Did you see the license plate?", Line_WaitForInput); + OutputLine(NULL, " こちらでも探して見ます。」", + NULL, " I can search for it from here.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// しまった...!@ + OutputLine(NULL, " しまった…!!", + NULL, "Damn...!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あの時は怒りにまかせて怒鳴りつけただけで...ナンバーは見なかった...@ + OutputLine(NULL, " あの時は怒りにまかせて怒鳴りつけただけで…ナンバーは見なかった…。", + NULL, "I just flipped out yelling at him back then, but I didn't look at the plate...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// しかし...針にせよナンバーにせよ何たる失態@ + OutputLine(NULL, " しかし…針にせよナンバーにせよ何たる失態!", + NULL, "What failures on my part with the needle and the plate number!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺は自分の身を守ることばかりに執心して、肝心なことが片手落ちだ...¥ + OutputLine(NULL, " 俺は自分の身を守ることばかりに執心して、肝心なことが片手落ちだ…!", + NULL, "I was so focused just protecting myself, that I let some of the most important details slip out of my grasp...!", Line_Normal); + ClearMessage(); + +// 悔しさと不甲斐なさで、俺は枕を殴りつける¥ + OutputLine(NULL, " 悔しさと不甲斐なさで、俺は枕を殴りつける。", + NULL, "I punched my pillow, annoyed at how worthless I was.", Line_Normal); + ClearMessage(); + + +//「す、すみません......白いワゴン車ってこと以外は...わかりません...。@ + PlaySE(3, "S01/01/120100507", 128, 64); + OutputLine(NULL, "「す、すみません……白いワゴン車ってこと以外は…わかりません…。」", + NULL, "\"I-I'm sorry... I don't know much more than that it was a white van...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「仕方ないことですよ前原さん@轢かれかければ気も動転します。@ + PlaySE(3, "S01/11/120700366", 128, 64); + OutputLine(NULL, "「仕方ないことですよ前原さん。", + NULL, "\"Nothing to fret about, Maebara-san.", Line_WaitForInput); + PlaySE(3, "S01/11/120700367", 128, 64); + OutputLine(NULL, "轢かれかければ気も動転します。」", + NULL, " Anyone would be shaken up after being hit.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「...やっぱりこれらって...偶然じゃないですよね。@ + PlaySE(3, "S01/01/120100508", 128, 64); + OutputLine(NULL, "「…やっぱりこれらって…偶然じゃないですよね。」", + NULL, "\"...I guess all of this really... isn't a coincidence, is it?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「....................................。@ + PlaySE(3, "S01/11/120700368", 128, 64); + OutputLine(NULL, "「………………………………。」", + NULL, "\"...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 大石さんは電話の向こうで唸り始めた@ + OutputLine(NULL, " 大石さんは電話の向こうで唸り始めた。", + NULL, "Ooishi-san started to hem and haw over on the other end.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 腕組みをしている様子が目に浮かぶ...¥ + OutputLine(NULL, " 腕組みをしている様子が目に浮かぶ…。", + NULL, "I could imagine him folding his arms...", Line_Normal); + ClearMessage(); + + +//「あと......レナの様子もやっぱり怪しいです。@ + PlaySE(3, "S01/01/120100509", 128, 64); + OutputLine(NULL, "「あと……レナの様子もやっぱり怪しいです。」", + NULL, "\"Also... Rena is acting strange.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「...それはどんな感じですか?@ + PlaySE(3, "S01/11/120700369", 128, 64); + OutputLine(NULL, "「…それはどんな感じですか?」", + NULL, "\"...How so?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 今日の帰り、レナは俺に言った@......どうしてそんなにも悟史くんと同じなの?と¥ + OutputLine(NULL, " 今日の帰り、レナは俺に言った。", + NULL, "What Rena said on the way home today...", Line_WaitForInput); + OutputLine(NULL, "……どうしてそんなにも悟史くんと同じなの?と。", + NULL, " Asking why I was so much like Satoshi-kun.", Line_Normal); + ClearMessage(); + + +// 今ならはっきりと断言できる@ + OutputLine(NULL, " 今ならはっきりと断言できる。", + NULL, "Now I could say it with confidence...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナは悟史がどうなったかを知っている@ + OutputLine(NULL, " レナは悟史がどうなったかを知っている。", + NULL, "That Rena knew what happened to Satoshi.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ...ただ単に失踪した...という以上のことを知っている¥ + OutputLine(NULL, " …ただ単に失踪した…という以上のことを知っている。", + NULL, "...She knew that there was more to it than him just simply disappearing.", Line_Normal); + ClearMessage(); + + +//「...レナは......知っています@...去年の鬼隠しにあった悟史のことを...何か知っています。@ + PlaySE(3, "S01/01/120100510", 128, 64); + OutputLine(NULL, "「…レナは……知っています。", + NULL, "\"...Rena... knows.", Line_WaitForInput); + PlaySE(3, "S01/01/120100511", 128, 64); + OutputLine(NULL, "…去年の鬼隠しにあった悟史のことを…何か知っています。」", + NULL, " She knows something regarding what happened to Satoshi, the kid who was demoned away last year...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「それは具体的にどういうことですか...?@ + PlaySE(3, "S01/11/120700370", 128, 64); + OutputLine(NULL, "「それは具体的にどういうことですか…?」", + NULL, "\"What would that be exactly...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「......レナが言うには...俺は悟史とそっくりらしいんです@このまま行くと...俺も悟史と同じ運命を辿る、と.........そんな感じのことを言うんです。@ + PlaySE(3, "S01/01/120100512", 128, 64); + OutputLine(NULL, "「……レナが言うには…俺は悟史とそっくりらしいんです。", + NULL, "\"...Rena said... I was the same as Satoshi.", Line_WaitForInput); + PlaySE(3, "S01/01/120100513", 128, 64); + OutputLine(NULL, "このまま行くと…俺も悟史と同じ運命を辿る、と………そんな感じのことを言うんです。」", + NULL, " She said something to the effect that the way things are going... I'll end up with the same fate as Satoshi...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「運命、ですか@...具体的にどんな「運命」を辿るか言及しましたか?@ + PlaySE(3, "S01/11/120700371", 128, 64); + OutputLine(NULL, "「運命、ですか。", + NULL, "\"'Fate,' you say...", Line_WaitForInput); + OutputLine(NULL, "…具体的にどんな「運命」を辿るか言及しましたか?」", + NULL, " Exactly what kind of 'fate' did she say would befall you?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「...えっと......"転校"... と。¥ + PlaySE(3, "S01/01/120100514", 128, 64); + OutputLine(NULL, "「…えっと……“転校”…と。」", + NULL, "\"...Um... 'transferring out'... she said.\"", Line_Normal); + ClearMessage(); + +//「転校?@ + PlaySE(3, "S01/11/120700373", 128, 64); + OutputLine(NULL, "「転校?」", + NULL, "\"'Transferring out'?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「レナは、悟史は"転校"したって言ってるんです@...で、俺もこのままだと"転校"しちゃうぞ、って...。@ + PlaySE(3, "S01/01/120100515", 128, 64); + OutputLine(NULL, "「レナは、悟史は“転校”したって言ってるんです。", + NULL, "\"Rena said Satoshi 'transferred' out.\"", Line_WaitForInput); + PlaySE(3, "S01/01/120100516", 128, 64); + OutputLine(NULL, "…で、俺もこのままだと“転校”しちゃうぞ、って…。」", + NULL, " \"...So given how things are going with me, I'll 'transfer out,' too...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 大石さんが一際厳ついため息をつき、大きくうなった¥ + OutputLine(NULL, " 大石さんが一際厳ついため息をつき、大きくうなった。", + NULL, "Ooishi-san let out a stern sigh and then grumbled loudly.", Line_Normal); + ClearMessage(); + +//「...............前原さん、それはおそらく...何かの脅迫!w1000...もしくは警告ですねぇ。@ + OutputLine(NULL, "「……………前原さん、それはおそらく…何かの脅迫", + NULL, "\"...Maebara-san, that was probably some sort of threat...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…もしくは警告ですねぇ。」", + NULL, " or maybe some type of warning.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「俺もそう思ってます...。¥ + PlaySE(3, "S01/01/120100517", 128, 64); + OutputLine(NULL, "「俺もそう思ってます…。」", + NULL, "\"I thought so too...\"", Line_Normal); + ClearMessage(); + +// ここで俺は...思い出す@ + OutputLine(NULL, " ここで俺は…思い出す。", + NULL, "At that point... I started to think.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 今まで起こってきた出来事を人間の犯人の仕業と決めつけていいのかどうかだ@ + OutputLine(NULL, " 今まで起こってきた出来事を人間の犯人の仕業と決めつけていいのかどうかだ。", + NULL, "Would it be prudent to sum up everything that had happened up until now as the machinations of some human perpetrator?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// レナたちが犯人であるという説の他に、オヤシロさまの祟りが実在する、という説も残されているのだ......@ + OutputLine(NULL, " レナたちが犯人であるという説の他に、オヤシロさまの祟りが実在する、という説も残されているのだ……。", + NULL, "Other than the theory of it being Rena and the others, I was left with Oyashiro-sama's curse actually existing as the only other explanation...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 無論、そんなことは大石さんに話せないが@ + OutputLine(NULL, " 無論、そんなことは大石さんに話せないが。", + NULL, "Of course, I couldn't tell that to Ooishi-san.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが...レナが怪しいというのはどちらの説でも共通している¥ + OutputLine(NULL, " だが…レナが怪しいというのはどちらの説でも共通している。", + NULL, "Except... Rena's strange behavior could be proof of either scenarios.", Line_Normal); + ClearMessage(); + + +// オヤシロさまの祟りが実在するにせよ、村ぐるみの何らかの犯罪にせよ@ + OutputLine(NULL, " オヤシロさまの祟りが実在するにせよ、村ぐるみの何らかの犯罪にせよ。", + NULL, "Whether it was Oyashiro-sama's curse being real or everything being part of a conspiracy committed by all of the villagers...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...レナは関わっている¥ + OutputLine(NULL, " …レナは関わっている。", + NULL, "Rena was involved...", Line_Normal); + ClearMessage(); + +// ...レナは何を知っているんだろう@レナは怪しい@レナは何者@ + OutputLine(NULL, " …レナは何を知っているんだろう。", + NULL, "Rena had to know something.", Line_WaitForInput); + OutputLine(NULL, "レナは怪しい。", + NULL, " Rena was suspicious.", Line_WaitForInput); + OutputLine(NULL, "レナは何者?", + NULL, " What exactly was Rena?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 過去の連続怪死事件との関わりだけは疑いようもない...@ + OutputLine(NULL, " 過去の連続怪死事件との関わりだけは疑いようもない…。", + NULL, "I couldn't help but think she was somehow involved with the prior string of mysterious deaths...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 大石さんは確か、レナのことを少し調べた...と言っていた¥ + OutputLine(NULL, " 大石さんは確か、レナのことを少し調べた…と言っていた。", + NULL, "I seemed to recall that Ooishi-san had admitted that he had... 'dug into Rena's past a little.'", Line_Normal); + ClearMessage(); + +// 少し、と言ったのは多分、大石さんの遠回しな言い方だろう@ + OutputLine(NULL, " 少し、と言ったのは多分、大石さんの遠回しな言い方だろう。", + NULL, "He was probably just downplaying it when he said 'a little.'", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...つまり、実際にはかなり深く調べてるんじゃないだろうか@ + OutputLine(NULL, " …つまり、実際にはかなり深く調べてるんじゃないだろうか。", + NULL, "...Meaning he had actually dug pretty deep, most likely.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ......レナのことを聞きたい@ + OutputLine(NULL, " ……レナのことを聞きたい。", + NULL, "...I wanted to hear about Rena.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 前の学校でのことや...俺の知らないことを知りたい@ + OutputLine(NULL, " 前の学校でのことや…俺の知らないことを知りたい。", + NULL, "I wanted to know what happened at her previous school... among other things that were still unknown to me.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナが...疑わしき人間なのか、!w1000...いや...そんなことじゃない@ + OutputLine(NULL, " レナが…疑わしき人間なのか、", + NULL, "If Rena... was somebody I should suspect...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…いや…そんなことじゃない。", + NULL, " No... not that.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......俺は真実が知りたいのだ¥ + OutputLine(NULL, " ……俺は真実が知りたいのだ。", + NULL, "...I wanted to know the truth.", Line_Normal); + ClearMessage(); + +// 今夜、この広い家に俺ひとり@ + OutputLine(NULL, " 今夜、この広い家に俺ひとり。", + NULL, "Tonight, I was alone in this huge house.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......頼りにならないとは言え、在宅している限り安全を保証してくれると思っていた両親はいない¥ + OutputLine(NULL, " ……頼りにならないとは言え、在宅している限り安全を保証してくれると思っていた両親はいない。", + NULL, "...Even though I said I couldn't count on them, I had lost the security I felt I had just by my parents being around.", Line_Normal); + ClearMessage(); + +// 別にこの家は砦でもお城でもないのだ@ + OutputLine(NULL, " 別にこの家は砦でもお城でもないのだ。", + NULL, "It wasn't like this house was some sort of fortress or castle.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...悪意ある人間が、強硬的手段に訴えれば、たやすく侵入を許すだろう@ + OutputLine(NULL, " …悪意ある人間が、強硬的手段に訴えれば、たやすく侵入を許すだろう。", + NULL, "...If a malicious person decided to use brute force, they'd easily gain entry.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 前原家の周りには民家はない@どんな物音がしたって、誰にも聞こえない@ + OutputLine(NULL, " 前原家の周りには民家はない。", + NULL, "There were no other residences close to the Maebara residence.", Line_WaitForInput); + OutputLine(NULL, "どんな物音がしたって、誰にも聞こえない。", + NULL, " No one would be able to hear anything, no matter how loud it was.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 親父が芸術家気取りで、こんなへんぴなところに家を建てたことを今ほど恨むことはなかった...¥ + OutputLine(NULL, " 親父が芸術家気取りで、こんなへんぴなところに家を建てたことを今ほど恨むことはなかった…。", + NULL, "I had never felt as much resentment towards my father's artistic temperament and the fact that he had this house built in such a remote location as I did right now...", Line_Normal); + ClearMessage(); + + PlaySE( 3, "wa_028", 128, 64 ); +// ......はたして明日の朝、...俺はまだここにいるのだろうか......@ + OutputLine(NULL, " ……はたして明日の朝、…俺はまだここにいるのだろうか……。", + NULL, "...I wondered if I would still be here by tomorrow morning...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だから聞こう@今聞こう@次に聞けるチャンスが、訪れるかどうかもわからないから¥ + OutputLine(NULL, " だから聞こう。", + NULL, "So I had to ask.", Line_WaitForInput); + OutputLine(NULL, "今聞こう。", + NULL, " Right now.", Line_WaitForInput); + OutputLine(NULL, "次に聞けるチャンスが、訪れるかどうかもわからないから。", + NULL, " Because I had no idea when the next chance would come.", Line_Normal); + ClearMessage(); + + PlaySE( 3, "wa_028", 128, 64 ); + +//「あの、...大石さん、聞きたいことがあるんです@......隠さないで下さいね。@ + PlaySE(3, "S01/01/120100518", 128, 64); + OutputLine(NULL, "「あの、…大石さん、聞きたいことがあるんです。", + NULL, "\"Um... Ooishi-san, I have something I wanted to ask about...", Line_WaitForInput); + PlaySE(3, "S01/01/120100519", 128, 64); + OutputLine(NULL, "……隠さないで下さいね。」", + NULL, " Please don't keep anything from me.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「えぇ。何でも聞いてください。@ + PlaySE(3, "S01/11/120700375", 128, 64); + OutputLine(NULL, "「えぇ。何でも聞いてください。」", + NULL, "\"Sure. Ask away.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 電話の向こうというこの上ないくらい遠くにいながら、これほど頼もしく感じることはなかった¥ + OutputLine(NULL, " 電話の向こうというこの上ないくらい遠くにいながら、これほど頼もしく感じることはなかった。", + NULL, "Even though he was so far away on the other end of the line, this was the most reliable he had ever felt.", Line_Normal); + ClearMessage(); + +// 聞こう@ + OutputLine(NULL, " 聞こう。", + NULL, "I wanted to ask...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナのことを聞こう@ + OutputLine(NULL, " レナのことを聞こう。", + NULL, "About Rena...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...前の学校で何があったのか...¥ + OutputLine(NULL, " …前の学校で何があったのか…!", + NULL, "About what happened at her previous school...!", Line_Normal); + ClearMessage(); + + +//「......実は...レナの、@ + PlaySE(3, "S01/01/120100520", 128, 64); + OutputLine(NULL, "「……実は…レナの、」", + NULL, "\"...Actually... regarding Rena's—\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + FadeOutBGM( 1, 1000, TRUE ); + PlaySE( 3, "wa_028", 128, 64 ); + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + +// その音はさっきから聞こえていた@ + OutputLine(NULL, " その音はさっきから聞こえていた。", + NULL, "I noticed a sound that had been going on for a while now.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 電話に夢中で、初めは聞き流していたが......それはやがてチャイムだと気付く¥ + OutputLine(NULL, " 電話に夢中で、初めは聞き流していたが……それはやがてチャイムだと気付く。", + NULL, "Since I was so focused on the call, I hadn't paid attention to it at first... but I finally realized it was the doorbell.", Line_Normal); + ClearMessage(); + + +// 時間は...7時@ + OutputLine(NULL, " 時間は…7時。", + NULL, "The time was... 7 o'clock.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 郵便屋が来るような時間じゃないし、ご近所が尋ねてくるような時間でもない@ + OutputLine(NULL, " 郵便屋が来るような時間じゃないし、ご近所が尋ねてくるような時間でもない。", + NULL, "It was past the time the postman would be making a delivery, and past any sensible time for a neighbor to be visiting.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 居留守を決め込もうかと思ったが、それはまずい@ + OutputLine(NULL, " 居留守を決め込もうかと思ったが、それはまずい。", + NULL, "I considered just acting like nobody was home, but that wouldn't be good.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// せっかくの家族在宅の演出が台無しになってしまう@ + OutputLine(NULL, " せっかくの家族在宅の演出が台無しになってしまう。", + NULL, "That would ruin all the work I put in making it look like my parents were home.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 出なければならないのだ¥ + OutputLine(NULL, " 出なければならないのだ。", + NULL, "I need to answer the door.", Line_Normal); + ClearMessage(); + + PlaySE( 3, "wa_028", 128, 64 ); + +//「......もしもし? 前原さん?@ + PlaySE(3, "S01/11/120700376", 128, 64); + OutputLine(NULL, "「……もしもし? 前原さん?」", + NULL, "\"...Hello? Maebara-san?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あ、すみません、誰か来たみたいですので、ちょっと玄関に行ってきます。@ + PlaySE(3, "S01/01/120100521", 128, 64); + OutputLine(NULL, "「あ、すみません、誰か来たみたいですので、ちょっと玄関に行ってきます。」", + NULL, "\"Ah, sorry, someone seems to be at the door. I'm going to go see who it is.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「お客さんですか、すみませんすみません@今夜のお電話はこれくらいにしましょうか?@ + PlaySE(3, "S01/11/120700377", 128, 64); + OutputLine(NULL, "「お客さんですか、すみませんすみません。", + NULL, "\"A guest? I see, my apologies.", Line_WaitForInput); + PlaySE(3, "S01/11/120700378", 128, 64); + OutputLine(NULL, "今夜のお電話はこれくらいにしましょうか?」", + NULL, " Should we end this phone call now?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それは困る@ + OutputLine(NULL, " それは困る!", + NULL, "That would be a problem!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あ、いえ、すぐ戻りますから@ 電話はこのままでいいですか?!@ + PlaySE(3, "S01/01/120100522", 128, 64); + OutputLine(NULL, "「あ、いえ、すぐ戻りますから!", + NULL, "\"Ah, no, I'll be back in a second!", Line_WaitForInput); + PlaySE(3, "S01/01/120100523", 128, 64); + OutputLine(NULL, " 電話はこのままでいいですか?!」", + NULL, " Do you mind if I just leave the phone on!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「...はいはい。構いませんよ。¥ + PlaySE(3, "S01/11/120700379", 128, 64); + OutputLine(NULL, "「…はいはい。構いませんよ。」", + NULL, "\"...It's fine. I don't mind.\"", Line_Normal); + ClearMessage(); + + PlaySE( 3, "wa_028", 128, 64 ); + +// 受話器を布団の上に投げ出し、玄関へ走っていく@ + OutputLine(NULL, " 受話器を布団の上に投げ出し、玄関へ走っていく。", + NULL, "I dropped the handset on my bed and dashed down to the door.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// うまいこと言いくるめて、追っ払ってしまわないと@ + OutputLine(NULL, " うまいこと言いくるめて、追っ払ってしまわないと。", + NULL, "I needed to make up a good excuse to get them to leave.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 何となく、大石さんの電話の直前にかかってきた電話の女性のような気がした@ + OutputLine(NULL, " 何となく、大石さんの電話の直前にかかってきた電話の女性のような気がした。", + NULL, "I had a hunch it was the lady who called right before Ooishi-san did.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ...ならお袋の友達かご近所さんだ@ + OutputLine(NULL, " …ならお袋の友達かご近所さんだ。", + NULL, "...In which case it would be one of the neighbors who's friends with my mom.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// お袋は具合が悪いと言って今日は早めに寝てしまいました...@...無難な辺りか¥ + OutputLine(NULL, " お袋は具合が悪いと言って今日は早めに寝てしまいました…。", + NULL, "I'll just say Mom isn't feeling well and went to bed early...", Line_WaitForInput); + OutputLine(NULL, "…無難な辺りか。", + NULL, " That would be the easiest option.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "black", "left", 0, 0, 1300 ); + PlaySE( 3, "wa_028", 128, 64 ); + DrawSceneWithMask( "bg_022", "left", 0, 0, 1300 ); + +// まさか具合が悪くて早寝したのを起こせとは普通言うまい@ + OutputLine(NULL, " まさか具合が悪くて早寝したのを起こせとは普通言うまい。", + NULL, "It'd be hard for her to ask me to wake my mom up if she's not feeling well.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 相変わらず、さっきから等間隔でチャイムが鳴り続けている@ + OutputLine(NULL, " 相変わらず、さっきから等間隔でチャイムが鳴り続けている。", + NULL, "The bell continued to ring at regular intervals.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...これだけ鳴らしても出ないなら、普通は諦めて帰らないだろうか...¥ + OutputLine(NULL, " …これだけ鳴らしても出ないなら、普通は諦めて帰らないだろうか…?", + NULL, "...If someone didn't answer after you rang the bell so much, you'd normally give up and go home, wouldn't you...?", Line_Normal); + ClearMessage(); + + +// チェーンを外さないまま、そうっと隙間を開け...来客の様子を伺う@ + OutputLine(NULL, " チェーンを外さないまま、そうっと隙間を開け…来客の様子を伺う。", + NULL, "Without removing the chain, I opened the door slightly... and peered out at the visitor.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// .........背筋にぞわりと悪寒が走り抜ける¥ + OutputLine(NULL, " ………背筋にぞわりと悪寒が走り抜ける。", + NULL, "...A chill ran down my spine.", Line_Normal); + ClearMessage(); + +// わかってる@ + OutputLine(NULL, " わかってる。", + NULL, "I knew it.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...心のどこかで覚悟してた@ + OutputLine(NULL, " …心のどこかで覚悟してた。", + NULL, "...Somewhere deep inside, I had prepared for this moment.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......お袋の友人だろうと、一番無難な想像をして"逃げていた"¥ + OutputLine(NULL, " ……お袋の友人だろうと、一番無難な想像をして“逃げていた”。", + NULL, "...I tried to \"escape\" by imagining it was the easiest person to deal with: one of my mom's friends.", Line_Normal); + ClearMessage(); + +//■レナの訪問 + +//gosub *Ch_re_si + DisableWindow(); + FadeOutBGM( 1, 1000, TRUE ); + PlayBGM( 2, "lsys13", 128, 0 ); + DrawSceneWithMask( "bg_118", "right", 0, 0, 1300 ); + DrawBustshot( 2, "night/re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); + +//「...こんばんは。@ + PlaySE(3, "S01/02/120200259", 128, 64); + OutputLine(NULL, "「…こんばんは。」", + NULL, "\"...Good evening.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「レ、......レナ.........。@ + PlaySE(3, "S01/01/120100524", 128, 64); + OutputLine(NULL, "「レ、……レナ………。」", + NULL, "\"R... Rena...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// こんな時間にレナが来る様な用事はないはずだ¥ + OutputLine(NULL, " こんな時間にレナが来る様な用事はないはずだ。", + NULL, "There shouldn't be any reason for Rena to come over at this hour.", Line_Normal); + ClearMessage(); + +// タイミングも気味が悪かった@ + OutputLine(NULL, " タイミングも気味が悪かった。", + NULL, "The timing also made me feel uneasy.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...大石さんに、今まさにレナのことを聞こうとした矢先だったからだ@ + OutputLine(NULL, " …大石さんに、今まさにレナのことを聞こうとした矢先だったからだ。", + NULL, "...Because it was just as I was about to ask Ooishi-san about Rena.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 単なる偶然と片付けたい¥ + OutputLine(NULL, " 単なる偶然と片付けたい。", + NULL, "I wish I could have chalked this up to mere coincidence.", Line_Normal); + ClearMessage(); + +// だが、この玄関で先日、魅音に言われたあの薄気味悪い言葉が蘇る...¥ + OutputLine(NULL, " だが、この玄関で先日、魅音に言われたあの薄気味悪い言葉が蘇る…。", + NULL, "But... those unsettling words from Mion several days ago echoed back to me...", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "black", "down", 0, 0, 300 ); + DrawBustshotWithFiltering( 3, "me_se_him_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//"... ......さぁてね。...おじさんにわからないことはないからね...。" + OutputLine(NULL, "“………さぁてね。…おじさんにわからないことはないからね…。”", + NULL, "\"...There's nothing this old man doesn't know.\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_118", "down", 0, 0, 1300 ); + DrawBustshot( 2, "night/re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); + +//「レ、...レナひとり...?@ + PlaySE(3, "S01/01/120100525", 128, 64); + OutputLine(NULL, "「レ、…レナひとり…?」", + NULL, "\"A-Are you alone, Rena...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「......うん。@ + PlaySE(3, "S01/02/120200260", 128, 64); + OutputLine(NULL, "「……うん。」", + NULL, "\"...Yeah.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 魅音は一緒ではないようだった@......だからといって何も事態は変わらない¥ + OutputLine(NULL, " 魅音は一緒ではないようだった。", + NULL, "It seems that Mion wasn't with her...", Line_WaitForInput); + OutputLine(NULL, "……だからといって何も事態は変わらない。", + NULL, " But that didn't change the situation at all.", Line_Normal); + ClearMessage(); + + +//「何しに来たんだよ...。@ + PlaySE(3, "S01/01/120100526", 128, 64); + OutputLine(NULL, "「何しに来たんだよ…。」", + NULL, "\"Why did you come here...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 2, "night/re_si_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「.........ねぇ圭一くん、ちゃんとドアを開けてお話したいな...@レナは玄関に入っちゃ、だめなのかな? ...かな?@ + OutputLine(NULL, "「………ねぇ圭一くん、ちゃんとドアを開けてお話したいな…。", + NULL, "\"...Hey, Keiichi-kun, I'd like you to open the door so we can talk...", Line_WaitForInput); + PlaySE(3, "S01/02/120200262", 128, 64); + OutputLine(NULL, "レナは玄関に入っちゃ、だめなのかな? …かな?」", + NULL, " Can I come inside, I wonder? ...I wonder?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 確かに、チェーン越しはクラスメートへの応対ではない@......だが.........¥ + OutputLine(NULL, " 確かに、チェーン越しはクラスメートへの応対ではない。", + NULL, "It was true that speaking through a chained door wasn't the right way to talk to a classmate.", Line_WaitForInput); + OutputLine(NULL, "……だが………。", + NULL, " But...", Line_Normal); + ClearMessage(); + +//「うち、夜は必ずチェーンかけてるんだよ@気にすんなよ。@ + PlaySE(3, "S01/01/120100527", 128, 64); + OutputLine(NULL, "「うち、夜は必ずチェーンかけてるんだよ。", + NULL, "\"At my house, the chain has to be on at night.", Line_WaitForInput); + PlaySE(3, "S01/01/120100528", 128, 64); + OutputLine(NULL, "気にすんなよ。」", + NULL, " Don't worry about it.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 2, "night/re_si_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「!s100........................!sdなら、...仕方ないかな。@ + + OutputLine(NULL, "「……………………", + NULL, "\"...", Line_WaitForInput); + OutputLine(NULL, "なら、…仕方ないかな。」", + NULL, " Then... it can't be helped, I guess.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナはとても悲しそうにうつむく@ + OutputLine(NULL, " レナはとても悲しそうにうつむく。", + NULL, "Rena pouted rather sadly.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// でも口元だけは笑みを浮かべていて、その笑顔を保とうとする努力が痛々しかった¥ + OutputLine(NULL, " でも口元だけは笑みを浮かべていて、その笑顔を保とうとする努力が痛々しかった。", + NULL, "But she kept smiling at least, and her effort to keep that smile up was quite pitiful.", Line_Normal); + ClearMessage(); + + +// ...だが、痛む胸を掻きむしりながらも、警戒は解かない@ + OutputLine(NULL, " …だが、痛む胸を掻きむしりながらも、警戒は解かない。", + NULL, "...Even though she was tugging at my heartstrings, I didn't lower my guard.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// こうしている限り、心は痛んでも命だけは脅かされない¥ + OutputLine(NULL, " こうしている限り、心は痛んでも命だけは脅かされない。", + NULL, "As long as I stayed like this, even if it made my heart ache, my life wasn't in danger.", Line_Normal); + ClearMessage(); + +// 俺が真に恐れるのは...単にこのチェーンを外して、暴漢たちに踏み込まれ襲われることよりも@.........信用してチェーンを外したレナに...襲われ、友情を裏切られることだった@ + OutputLine(NULL, " 俺が真に恐れるのは…単にこのチェーンを外して、暴漢たちに踏み込まれ襲われることよりも、", + NULL, "What I really feared... more than the possibility that hoodlums would assault me if I removed the chain...", Line_WaitForInput); + OutputLine(NULL, "………信用してチェーンを外したレナに…襲われ、友情を裏切られることだった。", + NULL, " was trusting Rena enough to remove the chain... and having my friendship betrayed.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// こうしてチェーンを外さない限り、心は痛んでも、...レナに裏切られずに済む¥ + OutputLine(NULL, " こうしてチェーンを外さない限り、心は痛んでも、…レナに裏切られずに済む。", + NULL, "As long as the chain wasn't unlatched... even if it made my heart ache, I wouldn't have to deal with being betrayed by Rena.", Line_Normal); + ClearMessage(); + +// 無言で攻めても俺にチェーンを外す様子がないので、レナは玄関への侵入を諦めたようだった¥ + OutputLine(NULL, " 無言で攻めても俺にチェーンを外す様子がないので、レナは玄関への侵入を諦めたようだった。", + NULL, "Since it didn't seem like I'd remove the chain from her silent urging, she appeared to give up on trying to get into the entranceway.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 2, "night/re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「......あのさ、圭一くん、...ご飯食べた?@ + PlaySE(3, "S01/02/120200264", 128, 64); + OutputLine(NULL, "「……あのさ、圭一くん、…ご飯食べた?」", + NULL, "\"...Um, have you... eaten yet, Keiichi-kun?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// いや、食べていない@ + OutputLine(NULL, " いや、食べていない。", + NULL, "No, I haven't eaten.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// お袋がいないから待っていても夕飯は出ない¥ + OutputLine(NULL, " お袋がいないから待っていても夕飯は出ない。", + NULL, "Since my mom wasn't there, dinner wouldn't be ready no matter how long I waited.", Line_Normal); + ClearMessage(); + +// 帰ってきてから横になり、電話で起こされ、ずーっと話をしていたのだから、食べる余裕なんてなかった@ + OutputLine(NULL, " 帰ってきてから横になり、電話で起こされ、ずーっと話をしていたのだから、食べる余裕なんてなかった。", + NULL, "I laid down when I got home, was woken up by the phone, and didn't have a chance to eat since I used up all that time talking.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ...どうせカップラーメンだ。食いたければいつでも食える¥ + OutputLine(NULL, " …どうせカップラーメンだ。食いたければいつでも食える。", + NULL, "...I was going to have cup noodles in any case. I could just eat one whenever I wanted to.", Line_Normal); + ClearMessage(); + +//「...いや、...まだだよ@それがどうしたよ。@ + PlaySE(3, "S01/01/120100529", 128, 64); + OutputLine(NULL, "「…いや、…まだだよ。", + NULL, "\"...No... not yet.", Line_WaitForInput); + PlaySE(3, "S01/01/120100530", 128, 64); + OutputLine(NULL, "それがどうしたよ。」", + NULL, " What about it?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DisableWindow(); + DrawBustshot( 2, "night/re_si_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「あ、あははは、じゃあ良かった@ これ見て@お惣菜とか持ってきてあげたの。@ + PlaySE(3, "S01/02/120200265", 128, 64); + OutputLine(NULL, "「あ、あははは、じゃあ良かった☆", + NULL, "\"H-Heheheh, then good☆", Line_WaitForInput); + PlaySE(3, "S01/02/120200266", 128, 64); + OutputLine(NULL, " これ見て。", + NULL, " Look here.", Line_WaitForInput); + PlaySE(3, "S01/02/120200267", 128, 64); + OutputLine(NULL, "お惣菜とか持ってきてあげたの。」", + NULL, " I brought a bunch of dishes.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナはそう言って、風呂敷で包んだ重箱を差し出して見せた¥ + OutputLine(NULL, " レナはそう言って、風呂敷で包んだ重箱を差し出して見せた。", + NULL, "Rena held out a stack of boxes wrapped in a cloth.", Line_Normal); + ClearMessage(); + +//「お、お台所とか貸してくれればお味噌汁も温めてあげられるよ☆@ + OutputLine(NULL, "「お、お台所とか貸してくれればお味噌汁も暖めてあげられるよ☆」", + NULL, "\"I-If I could use your kitchen, I can heat up the miso soup and other stuff☆\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「いいよ、そこまでしてくれなくても...。@ + PlaySE(3, "S01/01/120100531", 128, 64); + OutputLine(NULL, "「いいよ、そこまでしてくれなくても…。」", + NULL, "\"It's fine, you don't need to do that...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「でもでも、お豆腐もお野菜もたっぷりなの@ 圭一くん、そういうの嫌いかな?...かな?¥ + PlaySE(3, "S01/02/120200269", 128, 64); + OutputLine(NULL, "「でもでも、お豆腐もお野菜もたっぷりなの!", + NULL, "\"But... but, there's a lot of tofu and vegetables in it!", Line_WaitForInput); + PlaySE(3, "S01/02/120200270", 128, 64); + OutputLine(NULL, " 圭一くん、そういうの嫌いかな?…かな?」", + NULL, " Does Keiichi-kun not like that type of stuff, I wonder? ...I wonder?\"", Line_Normal); + ClearMessage(); + +// 嫌いなわけない@ + OutputLine(NULL, " 嫌いなわけない。", + NULL, "There's no way I wouldn't like that.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺は具沢山な味噌汁は大好きだ@ + OutputLine(NULL, " 俺は具沢山な味噌汁は大好きだ。", + NULL, "I love miso soup with lots of ingredients.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 大根、にんじん、ごぼうにジャガイモ、パワフルな食感とボリューム!s500......!sdあぁ...その味噌汁、最高だよ...¥ + OutputLine(NULL, " 大根、にんじん、ごぼうにジャガイモ、パワフルな食感とボリューム……", + NULL, "White radish, carrots, burdock root and potatoes... Dense and fibrous root vegetables...", Line_WaitForInput); + OutputLine(NULL, "あぁ…その味噌汁、最高だよ…。", + NULL, " Yeah... that miso soup... looks incredible.", Line_Normal); + ClearMessage(); + +//「ご飯も持ってきてあげたから、レンジで温めればすぐ食べられるし☆@ + OutputLine(NULL, "「ご飯も持ってきてあげたから、レンジで暖めればすぐ食べられるし☆」", + NULL, "\"I also brought rice, so if you microwave it, you can eat it really quickly☆\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// もちろん、味噌汁にご飯は欠かせない@ ご飯をばくばくと喉にかきこみ、合間に味噌汁をすする...@あぁ、よくぞ日本人に生まれけり...!¥ + OutputLine(NULL, " もちろん、味噌汁にご飯は欠かせない!", + NULL, "Without a doubt, rice needs miso soup!", Line_WaitForInput); + OutputLine(NULL, " ご飯をばくばくと喉にかきこみ、合間に味噌汁をすする…。", + NULL, " Stuffing rice down your gullet, sipping miso soup in between ravenous bites...", Line_WaitForInput); + OutputLine(NULL, "あぁ、よくぞ日本人に生まれけり…!!", + NULL, " Oh, yes, how wonderful it is to be born Japanese...!!", Line_Normal); + ClearMessage(); + +//「それからね、またお漬物を作ってきたんだよ@ 今度は山菜のお漬物なの!@ + PlaySE(3, "S01/02/120200272", 128, 64); + OutputLine(NULL, "「それからね、またお漬物を作ってきたんだよ☆", + NULL, "\"Also... I made some more pickles☆", Line_WaitForInput); + PlaySE(3, "S01/02/120200273", 128, 64); + OutputLine(NULL, " 今度は山菜のお漬物なの!」", + NULL, " I made sansai pickles this time!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 雛見沢に引っ越してくるまで、俺は山菜という山の幸を侮っていた@ + OutputLine(NULL, " 雛見沢に引っ越してくるまで、俺は山菜という山の幸を侮っていた。", + NULL, "Before I had moved here to Hinamizawa, I scoffed at the mountain vegetables called sansai.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// だが...一度食してその魅力の虜になったのだ¥ + OutputLine(NULL, " だが…一度食してその魅力の虜になったのだ!", + NULL, "But... I was captivated by their charm the first time I tried them!", Line_Normal); + ClearMessage(); + +// 淡白な中にも深い味わい@ + OutputLine(NULL, " 淡白な中にも深い味わい。", + NULL, "Such a deep, yet light, flavor.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// これに比べたら、俗に言う八百屋野菜などは大味でダメだ@ + OutputLine(NULL, " これに比べたら、俗に言う八百屋野菜などは大味でダメだ!", + NULL, "The vegetables from the supermarket were tasteless and bland compared to these!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あんなものは言ってみれば野菜初心者向け@ + OutputLine(NULL, " あんなものは言ってみれば野菜初心者向け。", + NULL, "If you had to describe them, then they were the vegetables for the uninitiated.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺くらいのエキスパートになって初めてわかるのが山菜というものなのだ@ + OutputLine(NULL, " 俺くらいのエキスパートになって初めてわかるのが山菜というものなのだ。", + NULL, "To become an expert such as myself, you first had to partake of sansai.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// さらに竜宮家直伝の漬物がすばらしくうまいのは周知の事実@ + OutputLine(NULL, " さらに竜宮家直伝の漬物がすばらしくうまいのは周知の事実!", + NULL, "It was common knowledge around here that the Ryuugu family's traditional pickles were wonderfully delicious!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......あぁどんな漬物だよ...@ + OutputLine(NULL, " ……あぁどんな漬物だよ…。", + NULL, "...Ahh, no matter what kind of pickles they were...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// さぞかしふかふかの白米によく合うことだろう...!¥ + OutputLine(NULL, " さぞかしふかふかの白米によく合うことだろう…!!", + NULL, "They'd go so well with that fluffy white rice...!!", Line_Normal); + ClearMessage(); + +//「...それからね、それからね!@ + PlaySE(3, "S01/02/120200274", 128, 64); + OutputLine(NULL, "「…それからね、それからね!」", + NULL, "\"...And also... And also...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あぁ、まだ続くのかよ...!@ + OutputLine(NULL, " あぁ、まだ続くのかよ…!!", + NULL, "But wait, there's more!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// うまそうだ、実にうまそうだ!@ + OutputLine(NULL, " うまそうだ、実にうまそうだ!!", + NULL, "So delicious... It just seems so delicious!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// カップラーメンでいいやなどと言っていた不健康な自分よさらば¥ + OutputLine(NULL, " カップラーメンでいいやなどと言っていた不健康な自分よさらば!", + NULL, "Farewell to my unhealthy self who said he'd make do with cup noodles!", Line_Normal); + ClearMessage(); + +// レナはとても上機嫌な様子で、実にうまそうな夕飯を提案してくれた@ + OutputLine(NULL, " レナはとても上機嫌な様子で、実にうまそうな夕飯を提案してくれた。", + NULL, "Rena appeared to be in good spirits and she was offering such a delicious-sounding dinner.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ...おなかが一気に緊張感をなくし、空腹を訴え始める...¥ + OutputLine(NULL, " …おなかが一気に緊張感をなくし、空腹を訴え始める…。", + NULL, "...The stress evaporated from my gut and hunger reared its voracious head...", Line_Normal); + ClearMessage(); + +// また、同時にレナに対して持っていた警戒心も急に薄れていった...@ + OutputLine(NULL, " また、同時にレナに対して持っていた警戒心も急に薄れていった…。", + NULL, "At the same time, my wariness of Rena suddenly dwindled...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナひとりだと言ってるし......入れてやってもいいんじゃないだろうか...@ + OutputLine(NULL, " レナひとりだと言ってるし……入れてやってもいいんじゃないだろうか…。", + NULL, "Rena did say she was alone... It shouldn't be a problem letting her inside...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 毒でも盛られるかもしれない...という疑念は確かに晴れないのだが......@ + OutputLine(NULL, " 毒でも盛られるかもしれない…という疑念は確かに晴れないのだが……。", + NULL, "Though, the possibility that it was laced with poison still hadn't been ruled out...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ............その時、俺の背中に再び、ぞわりとした悪寒が走った¥ + OutputLine(NULL, " …………その時、俺の背中に再び、ぞわりとした悪寒が走った。", + NULL, "...At that moment, a cold chill ran down my spine once again.", Line_Normal); + ClearMessage(); + + + FadeOutBGM( 2, 1000, TRUE ); + PlayBGM( 1, "msys15", 128, 0 ); + +// この瞬間の俺はなぜそのような感情が走ったのか理解できない@ + OutputLine(NULL, " この瞬間の俺はなぜそのような感情が走ったのか理解できない。", + NULL, "I couldn't understand why such a sensation had occurred just then.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......だが...心の中のもうひとりの俺が...警鐘を鳴らす¥ + OutputLine(NULL, " ……だが…心の中のもうひとりの俺が…警鐘を鳴らす。", + NULL, "...But... the voice inside me... was sounding the alarm.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE ); + DrawFilm( 2, 85, 85, 85, 255, 0, 1000, TRUE ); + +// ......レナの楽しそうな、魅力的な夕飯の話は......あるひとつの前提に基づいている@ + OutputLine(NULL, " ……レナの楽しそうな、魅力的な夕飯の話は……あるひとつの前提に基づいている。", + NULL, "...This happy Rena speaking of this charming dinner... was dependent on one premise.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// それは.........うちに今夜の夕飯がない、!w1000...つまり、作ってくれるお袋が不在である、という前提に基づいているのだ@ + OutputLine(NULL, " それは………うちに今夜の夕飯がない、", + NULL, "And that premise was that tonight, dinner hadn't been made at my house...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…つまり、作ってくれるお袋が不在である、という前提に基づいているのだ。", + NULL, " Meaning it was under the assumption that my mom, who should be making it, wasn't here.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 普通の家なら7時頃は夕飯の最中だ@ + OutputLine(NULL, " 普通の家なら7時頃は夕飯の最中だ。", + NULL, "At any normal household, 7 o'clock would be around the middle of dinner time.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// うちだってお袋がいればそのくらいの時間には夕飯にしている@ + OutputLine(NULL, " うちだってお袋がいればそのくらいの時間には夕飯にしている。", + NULL, "If my mom were here, we'd be eating dinner around this time as well.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// その時間帯に、夕食の材料を持って訪れるということ自体がすでに異常なのだ¥ + OutputLine(NULL, " その時間帯に、夕食の材料を持って訪れるということ自体がすでに異常なのだ。", + NULL, "The fact that she brought over all the makings of a meal at this time was inherently strange.", Line_Normal); + ClearMessage(); + +// ......知っている¥ + OutputLine(NULL, " ……知っている。", + NULL, "...Unless she knew...", Line_Normal); + ClearMessage(); + +// レナは!s500............!sd両親が不在であることを!s500.........!sd知っている@ + OutputLine(NULL, " レナは…………", + NULL, "Rena...", Line_Normal); + OutputLine(NULL, "両親が不在であることを………", + NULL, " Did she...", Line_Normal); + OutputLine(NULL, "知っている?", + NULL, " Did she know that my parents weren't home?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// だが...はったりの可能性だってある@ + OutputLine(NULL, " だが…はったりの可能性だってある。", + NULL, "But... there was also the chance that this was a bluff.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...両親が居るよう、部屋の明かり等でいろいろ偽装したのだ@ + OutputLine(NULL, " …両親が居るよう、部屋の明かり等でいろいろ偽装したのだ。", + NULL, "...I had turned on the lights and a bunch of other stuff to make it seem like my parents were here.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ......レナ自身、両親が不在との確証がない可能性だってある...¥ + OutputLine(NULL, " ……レナ自身、両親が不在との確証がない可能性だってある…。", + NULL, "...There was a chance that Rena was unsure if my parents were home.", Line_Normal); + ClearMessage(); + + +// ......でも...どうだろう...@洗濯物やガレージ、夕刊@...慌てて始末した痕跡は多い@ + OutputLine(NULL, " ……でも…どうだろう…。", + NULL, "But... I had to wonder...", Line_WaitForInput); + OutputLine(NULL, "洗濯物やガレージ、夕刊。", + NULL, " The laundry, the garage, the evening paper...", Line_WaitForInput); + OutputLine(NULL, "…慌てて始末した痕跡は多い。", + NULL, " There were plenty of signs of them being hastily tidied up.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......レナには両親の不在を疑えるチャンスがなかったとは言い難い...@ + OutputLine(NULL, " ……レナには両親の不在を疑えるチャンスがなかったとは言い難い…。", + NULL, "...It was hard to say that Rena didn't have a chance to determine if my parents were here or not...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// だが...こちらからわざわざそれを白状することはないはずだ...¥ + OutputLine(NULL, " だが…こちらからわざわざそれを白状することはないはずだ…。", + NULL, "But... there was no reason for me to confess that right now...", Line_Normal); + ClearMessage(); + +// ぎりぎりまで粘ってみよう...@ + OutputLine(NULL, " ぎりぎりまで粘ってみよう…。", + NULL, "I should try holding on to that fact as long as I could...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +//チェーンをかけているんだ@ + OutputLine(NULL, " 第一、チェーンをかけているんだ。", + NULL, "First of all, the chain was still latched.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// これを外さない限り、レナは俺に何をすることもできないのだ...¥ + OutputLine(NULL, " これを外さない限り、レナは俺に何をすることもできないのだ…。", + NULL, "As long as I didn't take it off, Rena wouldn't be able to do anything to me...", Line_Normal); + ClearMessage(); + DisableWindow(); + FadeFilm( 1000, TRUE ); + FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE ); + +////print 42 + +//「あ、......ありがたいんだけどさ...、もう少しで夕飯が出来るみたいなんだよ。@ + PlaySE(3, "S01/01/120100532", 128, 64); + OutputLine(NULL, "「あ、……ありがたいんだけどさ…、もう少しで夕飯が出来るみたいなんだよ。」", + NULL, "\"I... I'm quite grateful... but dinner will be ready pretty soon.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 2, "night/re_si_ha_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「え...@ ...そうなの@ そうなの?@ + PlaySE(3, "S01/02/120200275", 128, 64); + OutputLine(NULL, "「え…?", + NULL, "\"Huh...?", Line_WaitForInput); + PlaySE(3, "S01/02/120200276", 128, 64); + OutputLine(NULL, " …そうなの?", + NULL, " Is that so?", Line_WaitForInput); + PlaySE(3, "S01/02/120200277", 128, 64); + OutputLine(NULL, " そうなの?」", + NULL, " Is that so...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「......せっかくで申し訳ないんだけどさ......その...、@ + PlaySE(3, "S01/01/120100533", 128, 64); + OutputLine(NULL, "「……せっかくで申し訳ないんだけどさ……その…、」", + NULL, "\"...I know you went through all the effort and everything but... well...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 上手に断る言葉が思いつかず、語尾が弱々しくなってしまう...@ + OutputLine(NULL, " 上手に断る言葉が思いつかず、語尾が弱々しくなってしまう…。", + NULL, "Unable to think of a good way to refuse, my words trailed off weakly...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「でも......ちょっとはおかずになると思うな。...思うな。@ + PlaySE(3, "S01/02/120200278", 128, 64); + OutputLine(NULL, "「でも……ちょっとはおかずになると思うな。…思うな。」", + NULL, "\"But... some of this could work as side dishes, I think... I think.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「悪いけど...間に合ってるよ@...うちのお袋ってさ、結構おかずをいっぱい作るんだよ@だから...、¥ + PlaySE(3, "S01/01/120100534", 128, 64); + OutputLine(NULL, "「悪いけど…間に合ってるよ。", + NULL, "\"I'm sorry... We have more than enough already...", Line_WaitForInput); + PlaySE(3, "S01/01/120100535", 128, 64); + OutputLine(NULL, "…うちのお袋ってさ、結構おかずをいっぱい作るんだよ。", + NULL, " My mom always makes quite a few sides.", Line_WaitForInput); + PlaySE(3, "S01/01/120100536", 128, 64); + OutputLine(NULL, "だから…、」", + NULL, " So...\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 2, "night/re_si_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「え...? おかず、あるの?¥ + PlaySE(3, "S01/02/120200279", 128, 64); + OutputLine(NULL, "「え…? おかず、あるの?」", + NULL, "\"Huh...? You have side dishes?\"", Line_Normal); + ClearMessage(); + +// 苦笑いしながら申し訳なさそうにレナをのらりくらりとかわす...@ + OutputLine(NULL, " 苦笑いしながら申し訳なさそうにレナをのらりくらりとかわす…。", + NULL, "With a smile that bordered on a cringe, I dodged her questions apologetically...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが...無視することで忘れようとしている感覚が......背筋をじわりじわりと登ってくる¥ + OutputLine(NULL, " だが…無視することで忘れようとしている感覚が……背筋をじわりじわりと登ってくる。", + NULL, "But... the feeling I tried to ignore... began creeping up my back again.", Line_Normal); + ClearMessage(); + +// 俺はお袋が夕飯を今まさに並べてくれているように話しているのだが......レナと話が噛み合わない@ + OutputLine(NULL, " 俺はお袋が夕飯を今まさに並べてくれているように話しているのだが……レナと話が噛み合わない。", + NULL, "I spoke as if my mom was setting down dinner right now... but it didn't mesh well with what Rena was saying.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// レナは......ある当り前な前提を元に話をしている@ + OutputLine(NULL, " レナは……ある当り前な前提を元に話をしている。", + NULL, "Rena was talking as if she was aware of some obvious fact.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そしてそれは...俺も当然自覚していることを前提にしている¥ + OutputLine(NULL, " そしてそれは…俺も当然自覚していることを前提にしている。", + NULL, "And that... I was aware of it as well.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 2, "night/re_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「圭一くんもおかずとか作れるんだね@...何を作ったのかな?@ + PlaySE(3, "S01/02/120200280", 128, 64); + OutputLine(NULL, "「圭一くんもおかずとか作れるんだね。", + NULL, "\"So Keiichi-kun can cook.", Line_WaitForInput); + PlaySE(3, "S01/02/120200281", 128, 64); + OutputLine(NULL, "…何を作ったのかな?」", + NULL, " What did you make, I wonder?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「...い、いやその......別に俺が.........。@ + PlaySE(3, "S01/01/120100537", 128, 64); + OutputLine(NULL, "「…い、いやその……別に俺が………。」", + NULL, "\"...N-No, well... It's not that I...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナは、そのおかずは俺が作ったものといきなり決め付けてかかる@ + OutputLine(NULL, " レナは、そのおかずは俺が作ったものといきなり決め付けてかかる。", + NULL, "Rena had assumed out of nowhere that I had made the dishes.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// いや......俺が作った、というより、お袋は晩飯を作ってなどいない、と断じているのだ¥ + OutputLine(NULL, " いや……俺が作った、というより、お袋は晩飯を作ってなどいない、と断じているのだ。", + NULL, "No... not so much that I'd made them... but rather that my mom hadn't.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 2, "night/re_si_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「......本当に作ったの@ おかず@...圭一くんが?@ + PlaySE(3, "S01/02/120200282", 128, 64); + OutputLine(NULL, "「……本当に作ったの?", + NULL, "\"...Did you really make them?", Line_WaitForInput); + PlaySE(3, "S01/02/120200283", 128, 64); + OutputLine(NULL, " おかず。", + NULL, " The side dishes?", Line_WaitForInput); + PlaySE(3, "S01/02/120200284", 128, 64); + OutputLine(NULL, "…圭一くんが?」", + NULL, " Did you, Keiichi-kun?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「だ、だから...俺が作ったんじゃないよ@...お袋が作った...いや、作ってるんだよ@今!@ + PlaySE(3, "S01/01/120100538", 128, 64); + OutputLine(NULL, "「だ、だから…俺が作ったんじゃないよ。", + NULL, "\"I-It wasn't me... who made them...", Line_WaitForInput); + PlaySE(3, "S01/01/120100539", 128, 64); + OutputLine(NULL, "…お袋が作った…いや、作ってるんだよ。", + NULL, " My mom did... no, she's making them...", Line_WaitForInput); + PlaySE(3, "S01/01/120100540", 128, 64); + OutputLine(NULL, "今!」", + NULL, " Right now!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「.......................................。@ + PlaySE(3, "S01/02/120200285", 128, 64); + OutputLine(NULL, "「…………………………………。」", + NULL, "\"...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「だからさ......悪いけど、レナの持ってきてくれたのは食べられないんだよ...。@ + PlaySE(3, "S01/01/120100541", 128, 64); + OutputLine(NULL, "「だからさ……悪いけど、レナの持ってきてくれたのは食べられないんだよ…。」", + NULL, "\"So you see... I'm sorry, but I can't eat what you brought...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そこでレナは口を閉ざす@その時、瞳にすっ、と影が降りたような気がした¥ + OutputLine(NULL, " そこでレナは口を閉ざす。", + NULL, "Rena fell silent at that moment.", Line_WaitForInput); + OutputLine(NULL, "その時、瞳にすっ、と影が降りたような気がした。", + NULL, " At that moment... I felt that the light had suddenly disappeared from her eyes.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 2, "night/re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「.........圭一くんのお夕飯、当ててみようか。@ + PlaySE(3, "S01/02/120200286", 128, 64); + OutputLine(NULL, "「………圭一くんのお夕飯、当ててみようか。」", + NULL, "\"...How about I try guessing what Keiichi-kun's dinner will be?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「な、......なんだって...いいじゃないか...。@ + PlaySE(3, "S01/01/120100542", 128, 64); + OutputLine(NULL, "「な、……なんだって…いいじゃないか…。」", + NULL, "\"I-It... doesn't matter what I'm going to eat...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「.........うーんとね............。¥ + PlaySE(3, "S01/02/120200287", 128, 64); + OutputLine(NULL, "「………うーんとね…………。」", + NULL, "\"...Let's see...\"", Line_Normal); + ClearMessage(); + +// 会話は一見自然だが、主導権がすでにレナに移っている@ + OutputLine(NULL, " 会話は一見自然だが、主導権がすでにレナに移っている。", + NULL, "The conversation might appear natural at first glance, but Rena was firmly in control.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......しかも心なしか、俺が詰問されているかのような流れだ¥ + OutputLine(NULL, " ……しかも心なしか、俺が詰問されているかのような流れだ。", + NULL, "...It felt like I was being interrogated.", Line_Normal); + ClearMessage(); + + FadeOutBGM( 1, 1000, TRUE ); + +//「...そのお夕飯、...お湯だけで作れるんじゃないかな...?@ + PlaySE(3, "S01/02/120200288", 128, 64); + OutputLine(NULL, "「…そのお夕飯、…お湯だけで作れるんじゃないかな…?」", + NULL, "\"...Your dinner... I wonder, is it something that can be made with just hot water?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「お、おいおい侮るなよ?@ うちのお袋のスペシャルなディナーを見くびるなってんだ...!@ そりゃあもー満貫全席状態で......すごいのなんの...、@ + PlaySE(3, "S01/01/120100543", 128, 64); + OutputLine(NULL, "「お、おいおい侮るなよ?!", + NULL, "\"H-Hey, now, stop with the insults!", Line_WaitForInput); + PlaySE(3, "S01/01/120100544", 128, 64); + OutputLine(NULL, " うちのお袋のスペシャルなディナーを見くびるなってんだ…!!", + NULL, " I can't believe you'd belittle my mom's extravagant dinner like that...!!", Line_WaitForInput); + OutputLine(NULL, " そりゃあもー満貫全席状態で……すごいのなんの…、」", + NULL, " Tickets sold out, full capacity already... It's that amazing...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 精一杯強がるが、奥歯が上手に噛み合わない@ + OutputLine(NULL, " 精一杯強がるが、奥歯が上手に噛み合わない。", + NULL, "I tried my best to put on a strong front, but I couldn't grit my teeth quite right.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...かえって狼狽しているかのような印象を与えている...¥ + OutputLine(NULL, " …かえって狼狽しているかのような印象を与えている…。", + NULL, "...So instead, I looked like someone who was borderline hysterical...", Line_Normal); + ClearMessage(); + + PlayBGM( 1, "msys13", 128, 0 ); + +// だがレナは、そんな茶化しにも何の反応も示さなかった¥ + OutputLine(NULL, " だがレナは、そんな茶化しにも何の反応も示さなかった。", + NULL, "But Rena showed no reaction whatsoever, even to that silliness.", Line_Normal); + ClearMessage(); + +//「......圭一く@。......本当にお母さん、ご飯作ってってくれたの...?@ + OutputLine(NULL, "「……圭一くん", + NULL, "\"...Keiichi-kun...", Line_WaitForInput); + OutputLine(NULL, "。……本当にお母さん、ご飯作ってってくれたの…?」", + NULL, " Did your mother... really leave you dinner...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「いやだから...、くれたんじゃなくて、...今作ってるんだよ@ もうすぐ晩飯に...!¥ + PlaySE(3, "S01/01/120100546", 128, 64); + OutputLine(NULL, "「いやだから…、くれたんじゃなくて、…今作ってるんだよ!", + NULL, "\"No, you see, she didn't leave me dinner... she's making it right now!", Line_WaitForInput); + PlaySE(3, "S01/01/120100547", 128, 64); + OutputLine(NULL, " もうすぐ晩飯に…!」", + NULL, " It's almost time for dinner...!\"", Line_Normal); + ClearMessage(); + +// レナはお袋が在宅していて今、晩飯を作ってくれている...という俺の前提をことごとく無視する@ + OutputLine(NULL, " レナはお袋が在宅していて今、晩飯を作ってくれている…という俺の前提をことごとく無視する。", + NULL, "Rena had taken that assertion of mine... that my mother was home and making dinner right now... and was completely ignoring it.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺が焦れば焦るほど...レナが冷めていくのがわかる@ + OutputLine(NULL, " 俺が焦れば焦るほど…レナが冷めていくのがわかる。", + NULL, "I could tell that the more I panicked... the colder Rena became.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + FadeOutBGM( 1, 1000, TRUE ); + +//「ね、圭一くん。¥ + PlaySE(3, "S01/02/120200291", 128, 64); + OutputLine(NULL, "「ね、圭一くん。」", + NULL, "\"Hey, Keiichi-kun.\"", Line_Normal); + ClearMessage(); + +// ......その時、扉の隙間からいやに冷え込んだ空気がにじんできた...¥ + OutputLine(NULL, " ……その時、扉の隙間からいやに冷え込んだ空気がにじんできた…。", + NULL, "...At that moment, an uncomfortable chill crept in from the gap in the doorway...", Line_Normal); + ClearMessage(); + + PlayBGM( 2, "lsys13", 128, 0 ); + +//「お母さん、お家にいるのかな?!s500............!sdかな?¥ + OutputLine(NULL, "「お母さん、お家にいるのかな?", + NULL, "\"Is your mom... home, I wonder?", Line_ContinueAfterTyping); + SetSpeedOfMessage( TRUE, 0, ); + + OutputLine(NULL, "…………", + NULL, " ...", Line_ContinueAfterTyping); + + SetSpeedOfMessage( FALSE, 0, ); + + PlaySE(3, "S01/02/120200016", 128, 64); + OutputLine(NULL, "かな?」", + NULL, "I wonder?\"", Line_Normal); + ClearMessage(); + +// もう...とぼけようもない@ + OutputLine(NULL, " もう…とぼけようもない。", + NULL, "I couldn't... keep up this charade anymore.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナは@...両親が不在であることに絶対の確信をもって訪れているのだ@ + OutputLine(NULL, " レナは。", + NULL, "Rena...", Line_WaitForInput); + OutputLine(NULL, "…両親が不在であることに絶対の確信をもって訪れているのだ。", + NULL, " She knew full well that my parents weren't home.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが...それを今さら認めることはできない@ + OutputLine(NULL, " だが…それを今さら認めることはできない。", + NULL, "But... I'd come too far to admit that now.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// とにかく......両親は在宅していて晩飯はもうすぐ...、そういうことになっているのだ...!¥ + OutputLine(NULL, " とにかく……両親は在宅していて晩飯はもうすぐ…、そういうことになっているのだ…!!", + NULL, "Anyway... my parents were here and we'd be having dinner soon... that was the situation I had concocted...!!", Line_Normal); + ClearMessage(); + +// だから俺は答える@ + OutputLine(NULL, " だから俺は答える。", + NULL, "So I answered...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// お袋はいると、答える¥ + OutputLine(NULL, " お袋はいると、答える。", + NULL, "I told her she was here.", Line_Normal); + ClearMessage(); + +//「い、いるよ...、もちろん...!@ + PlaySE(3, "S01/01/120100548", 128, 64); + OutputLine(NULL, "「い、いるよ…、もちろん…!」", + NULL, "\"S-She's here... Of course...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 空気が乾いていくのがわかる@ + OutputLine(NULL, " 空気が乾いていくのがわかる。", + NULL, "I could feel the humidity drying out from the surrounding air.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......レナの瞳はますます冷え込み、俺を凍てついた視線で突き刺す...¥ + OutputLine(NULL, " ……レナの瞳はますます冷え込み、俺を凍てついた視線で突き刺す…。", + NULL, "...Rena's eyes were becoming even more frigid, piercing me with their gelid glare...", Line_Normal); + ClearMessage(); + DisableWindow(); + PlayBGM( 1, "msys08", 128, 0 ); + DrawBustshot( 2, "night/re_si_him_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「.........どうして?@ + PlaySE(3, "S01/02/120200293", 128, 64); + OutputLine(NULL, "「………どうして?」", + NULL, "\"...Why?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「え、なな、何のことかな......?@ + PlaySE(3, "S01/01/120100549", 128, 64); + OutputLine(NULL, "「え、なな、何のことかな……?」", + NULL, "\"Huh? Wh-Wh-What do you mean...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ちょっと茶化した態度のつもりだったが...そんな薄皮の演技は、レナの瞳を見てしまった瞬間に吹き飛ぶ@ + OutputLine(NULL, " ちょっと茶化した態度のつもりだったが…そんな薄皮の演技は、レナの瞳を見てしまった瞬間に吹き飛ぶ。", + NULL, "I tried acting casual... but that facade... was torn off me the instant I looked into Rena's eyes.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// その眼差しは......口を開くよりも早く、俺にレナの返事を教えてくれていた...¥ + OutputLine(NULL, " その眼差しは……口を開くよりも早く、俺にレナの返事を教えてくれていた…。", + NULL, "That look... It informed me of Rena's response faster than she could open her mouth...", Line_Normal); + ClearMessage(); + + DrawSceneWithMask( "25_a", "right", 0, 0, 300 ); + +//「.........どうしてさっきから、...嘘をつくのかな?......かな。@ + PlaySE(3, "S01/02/120200294", 128, 64); + OutputLine(NULL, "「………どうしてさっきから、…嘘をつくのかな?……かな。」", + NULL, "\"...Why have you been... lying to me, I wonder? ...I wonder...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「...う、!w600......嘘なんか.........、@ + OutputLine(NULL, "「…う、", + NULL, "\"I...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 600 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "……嘘なんか………、」", + NULL, " I'm not lying...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「......嘘だよね?@ + PlaySE(3, "S01/02/120200295", 128, 64); + OutputLine(NULL, "「……嘘だよね?」", + NULL, "\"...That's a lie, isn't it?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「...嘘なんかじゃ...、@ + PlaySE(3, "S01/01/120100551", 128, 64); + OutputLine(NULL, "「…嘘なんかじゃ…、」", + NULL, "\"...It's not a lie...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); +// DrawBustshot( 2, "re_si_hii_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「嘘だよッ!!!!@ + PlaySE(3, "S01/02/120200296", 128, 64); + OutputLine(NULL, "「嘘だよッ!!!!」", + NULL, "\"LIES!!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// レナの一括に全身に電気が走りぬける...!¥ + OutputLine(NULL, " レナの一括に全身に電気が走りぬける…!!", + NULL, "Rena's outburst sent a jolt surging through my body...!!", Line_Normal); + ClearMessage(); + DisableWindow(); +// DrawBustshot( 2, "re_si_him_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +// チェーン越しに守られ、レナとの接点は扉の隙間のわずか10数センチ@ + OutputLine(NULL, " チェーン越しに守られ、レナとの接点は扉の隙間のわずか10数センチ。", + NULL, "Rena and I were still separated by what few inches that slightly ajar, but still-chained door could afford.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// にもかかわらず、俺は追い詰められていた@ + OutputLine(NULL, " にもかかわらず、俺は追い詰められていた。", + NULL, "But despite that, I was still being cornered.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// それは家という安全地帯に守られていると言うよりは、誰も助けてくれる者のいない袋小路と言える...¥ + OutputLine(NULL, " それは家という安全地帯に守られていると言うよりは、誰も助けてくれる者のいない袋小路と言える…。", + NULL, "My house, which I'd considered a safe haven until now, had become more like a dark alleyway where no one could save me.", Line_Normal); + ClearMessage(); + +//「............圭一くんのお夕飯、当てるよ? えっとね。@ + PlaySE(3, "S01/02/120200297", 128, 64); + OutputLine(NULL, "「…………圭一くんのお夕飯、当てるよ? えっとね。」", + NULL, "\"...Shall I guess your dinner, Keiichi-kun? Let's see...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナが今夜、両親が不在であることを知っていることはわかった@ + OutputLine(NULL, " レナが今夜、両親が不在であることを知っていることはわかった。", + NULL, "I knew now that Rena had already known that my parents would not be here tonight.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......だが、ここまで来るとまた変だ...¥ + OutputLine(NULL, " ……だが、ここまで来るとまた変だ…!", + NULL, "...But it was still so strange that it had come to this...!", Line_Normal); + ClearMessage(); + + +// 両親不在を何らかの方法で知ることができたとしても......、!w1000俺が今夜食べようとしているものまでを当てることは絶対にできないはずだ...!¥ + OutputLine(NULL, " 両親不在を何らかの方法で知ることができたとしても……、", + NULL, "Even if she somehow knew that my parents weren't home...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "俺が今夜食べようとしているものまでを当てることは絶対にできないはずだ…!!", + NULL, " There was no way she should be able to guess what I'd be eating tonight...!!", Line_Normal); + ClearMessage(); + +// でもレナは...当てるという@......どうして当てられる?@ どうして俺がインスタントの、!w1000 + OutputLine(NULL, " でもレナは…当てるという。", + NULL, "But Rena said she'd guess...", Line_WaitForInput); + OutputLine(NULL, "……どうして当てられる?!", + NULL, " How could she guess it!?", Line_WaitForInput); + OutputLine(NULL, " どうして俺がインスタントの、", + NULL, " How could she know it was instant—", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); + + +//「カップラーメン。!w2000........................当たりでしょ。@ + OutputLine(NULL, "「カップラーメン。", + NULL, "\"Cup noodles...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 2000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "……………………当たりでしょ。」", + NULL, " That's right, isn't it?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); + + +// であることがわかるんだ......?@ + OutputLine(NULL, " であることがわかるんだ……?!", + NULL, "—that I was going to eat...!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// いや......家事のできない男が作れるメニューなんてどうせカップラーメンだ@ + OutputLine(NULL, " いや……家事のできない男が作れるメニューなんてどうせカップラーメンだ。", + NULL, "Wait... the cooking repertoire of a man who can't do housework is probably nothing but cup noodles, after all.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...そんなのは統計的に見て一番確率が高いに決まってる@ + OutputLine(NULL, " …そんなのは統計的に見て一番確率が高いに決まってる。", + NULL, "...Looking at this statistically, it was the most probable answer.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......当てた内には...入らないさ...!!¥ + OutputLine(NULL, " ……当てた内には…入らないさ…!!!", + NULL, "...That didn't mean... she was guessing...!!!", Line_Normal); + ClearMessage(); + + +//「.........ラーメンだけじゃきっとお腹すくと思うな@ご飯とかも一緒の方がきっと、腹持ちいいと思うよ。@ + PlaySE(3, "S01/02/120200299", 128, 64); + OutputLine(NULL, "「………ラーメンだけじゃきっとお腹すくと思うな。", + NULL, "\"...I don't think you'll be full with just noodles.", Line_WaitForInput); + PlaySE(3, "S01/02/120200300", 128, 64); + OutputLine(NULL, "ご飯とかも一緒の方がきっと、腹持ちいいと思うよ。」", + NULL, " I think having rice and stuff will definitely hit the spot.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 落ち着け前原圭一...@ + OutputLine(NULL, " 落ち着け前原圭一…。", + NULL, "Calm down, Keiichi Maebara...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// これは偶然だ@ + OutputLine(NULL, " これは偶然だ。", + NULL, "This was just coincidence.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...このところ俺はレナをある種の特別視している@ + OutputLine(NULL, " …このところ俺はレナをある種の特別視している。", + NULL, "...Rena was just reading certain tells of mine.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...だからちょっとでも看破されると大きくうろたえてしまうのだ¥ + OutputLine(NULL, " …だからちょっとでも看破されると大きくうろたえてしまうのだ。", + NULL, "...So the fact that she was inferring what I was thinking alarmed me.", Line_Normal); + ClearMessage(); + +// だが...別にレナに俺の心が読まれているわけじゃない@ + OutputLine(NULL, " だが…別にレナに俺の心が読まれているわけじゃない。", + NULL, "But it wasn't as if she was actually reading my mind.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// もしも本当に読めたら、それは妖怪だ@ + OutputLine(NULL, " もしも本当に読めたら、それは妖怪だ。", + NULL, "If it was being read, then she was a demon.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// .....................妖怪とかじゃなく!w1000......あるわけないのだ@そんなことは¥ + OutputLine(NULL, " …………………妖怪とかじゃなく", + NULL, "...No, not a demon.", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "……あるわけないのだ。", + NULL, " Things like that...", Line_WaitForInput); + OutputLine(NULL, "そんなことは。", + NULL, " they couldn't possibly exist.", Line_Normal); + + + ClearMessage(); + +//「...............好きなの?@ + PlaySE(3, "S01/02/120200301", 128, 64); + OutputLine(NULL, "「……………好きなの?」", + NULL, "\"...Do you like them?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ラーメンが...かよ?@ + PlaySE(3, "S01/01/120100552", 128, 64); + OutputLine(NULL, "「ラーメンが…かよ?」", + NULL, "\"Do you mean... noodles?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「うぅん、...!s200*******!sd。@ + OutputLine(NULL, "「うぅん、…", + NULL, "\"No...", Line_ContinueAfterTyping); + SetSpeedOfMessage( TRUE, 0, ); + + OutputLine(NULL, "*******。」", + NULL, " *******.\"", Line_WaitForInput); + SetSpeedOfMessage( FALSE, 0, ); + + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナはまず、俺の返事が角度違いであることを告げた@ + OutputLine(NULL, " レナはまず、俺の返事が角度違いであることを告げた。", + NULL, "Rena indicated that the point my answer was addressing was wrong.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// その否定があまりにも短かったので、俺は続くレナの言葉の意味するところがしばらく理解できずにいた¥ + OutputLine(NULL, " その否定があまりにも短かったので、俺は続くレナの言葉の意味するところがしばらく理解できずにいた。", + NULL, "Her rebuttal was so short that I momentarily didn't understand the words Rena had spoken.", Line_Normal); + ClearMessage(); + +//「......ご、ごめんレナ@......今、なんて?@ + PlaySE(3, "S01/01/120100553", 128, 64); + OutputLine(NULL, "「……ご、ごめんレナ。", + NULL, "\"...S-Sorry, Rena...", Line_WaitForInput); + PlaySE(3, "S01/01/120100554", 128, 64); + OutputLine(NULL, "……今、なんて?」", + NULL, " What did you say just now?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「え?!w1000 何が?@ + OutputLine(NULL, "「え?", + NULL, "\"Huh?", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, " 何が?」", + NULL, " About what?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「今さ、............何が好き?って聞いたんだよ?@ + PlaySE(3, "S01/01/120100555", 128, 64); + OutputLine(NULL, "「今さ、…………何が好き?って聞いたんだよ?」", + NULL, "\"Just now... You asked me if there was something that I liked, didn't you?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 数瞬後、俺はあまりに無防備に先を促したことを後悔する@ + OutputLine(NULL, " 数瞬後、俺はあまりに無防備に先を促したことを後悔する。", + NULL, "It wasn't long before I regretted how carelessly I'd pushed forward with that question.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あまりに呆気ない回答だからこそ、......俺はその意味するところが理解できずにいたのだ¥ + OutputLine(NULL, " あまりに呆気ない回答だからこそ、……俺はその意味するところが理解できずにいたのだ。", + NULL, "It was such a simple answer... That was why I wasn't able to comprehend it.", Line_Normal); + ClearMessage(); +// DisableWindow(); +// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE ); + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + PlaySE( 3, "wa_022", 128, 64 ); + +//「...豚骨ショウガ味。¥ + PlaySE(3, "S01/02/120200304", 128, 64); + OutputLine(NULL, "「…豚骨ショウガ味。」", + NULL, "\"...Pork-bone & Ginger flavor.\"", Line_Normal); + ClearMessage(); + +// DisableWindow(); +// FadeBustshot( 5, FALSE, 0, 0, 0, 0, 400, TRUE ); + + PlayBGM( 2, "lsys15", 128, 0 ); +// 頭の中の真っ白な空白が回復するまで、俺はどんな様子だったんだろう...@ + OutputLine(NULL, " 頭の中の真っ白な空白が回復するまで、俺はどんな様子だったんだろう…。", + NULL, "I wondered how I appeared in the moments my mind went completely blank until the moment I was able to recover.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 視界がぐにゃりと歪みながら...ゆっくりと反時計方向に渦を巻き...平衡感覚を混乱させる...¥ + OutputLine(NULL, " 視界がぐにゃりと歪みながら…ゆっくりと反時計方向に渦を巻き…平衡感覚を混乱させる…。", + NULL, "As my field of view began to distort--slowly swirling in a counter-clockwise direction--I lost all sense of balance...", Line_Normal); + ClearMessage(); + +//「なんでそこまでわかるんだよッ?!!@ + PlaySE(3, "S01/01/120100556", 128, 64); + OutputLine(NULL, "「なんでそこまでわかるんだよッ?!!」", + NULL, "\"Why do you know that!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// もう俺は否定しなかった@これは一種の逆上だ@ + OutputLine(NULL, " もう俺は否定しなかった。", + NULL, "I didn't even deny it.", Line_WaitForInput); + OutputLine(NULL, "これは一種の逆上だ。", + NULL, " That was the type of frenzied state I was in.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ......どうしてレナは...こんなことまでわかるんだッ?¥ + OutputLine(NULL, " ……どうしてレナは…こんなことまでわかるんだッ?!", + NULL, "...How could Rena... know even this!?", Line_Normal); + ClearMessage(); + +// 俺は扉に顔面を打ち付けるのも気にせず、レナに食い入る@ + OutputLine(NULL, " 俺は扉に顔面を打ち付けるのも気にせず、レナに食い入る。", + NULL, "Not even caring as I mashed my head against the door, I fixated my gaze on Rena.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...だがレナはそんな俺の様子にもまったく臆さなかった¥ + OutputLine(NULL, " …だがレナはそんな俺の様子にもまったく臆さなかった。", + NULL, "...But she didn't even flinch when she saw me do that.", Line_Normal); + ClearMessage(); + +//「確かに買った@まとめて買った@俺が箱買いした@ それがどうしてわかるんだ?!@ + PlaySE(3, "S01/01/120100557", 128, 64); + OutputLine(NULL, "「確かに買った。", + NULL, "\"I certainly did buy them.", Line_WaitForInput); + PlaySE(3, "S01/01/120100558", 128, 64); + OutputLine(NULL, "まとめて買った。", + NULL, " I bought a bunch at once.", Line_WaitForInput); + PlaySE(3, "S01/01/120100559", 128, 64); + OutputLine(NULL, "俺が箱買いした!", + NULL, " I bought a whole case!", Line_WaitForInput); + PlaySE(3, "S01/01/120100560", 128, 64); + OutputLine(NULL, " それがどうしてわかるんだ?!」", + NULL, " How could you know that!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + DisableWindow(); +// DrawBustshot( 2, "re_si_hi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「......なんでかなぁ@ 不思議だね@だね?@ + PlaySE(3, "S01/02/120200305", 128, 64); + OutputLine(NULL, "「……なんでかなぁ?", + NULL, "\"...Why, I wonder?", Line_WaitForInput); + PlaySE(3, "S01/02/120200306", 128, 64); + OutputLine(NULL, " 不思議だね。", + NULL, " Quite strange, isn't it?", Line_WaitForInput); + PlaySE(3, "S01/02/120200307", 128, 64); + OutputLine(NULL, "だね?」", + NULL, " ...Isn't it?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// この期に及んでなぜはぐらかす?@ + OutputLine(NULL, " この期に及んでなぜはぐらかす?!", + NULL, "How could you dodge the question at a time like this!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 今や扉のチェーンは俺だけを守るものではなくなっていた¥ + OutputLine(NULL, " 今や扉のチェーンは俺だけを守るものではなくなっていた。", + NULL, "The chain and the door suddenly were no longer protecting me.", Line_Normal); + ClearMessage(); + +//「どうしてわかる?@ なぜ知ってる?@ 答えろッ!!!!@ + PlaySE(3, "S01/01/120100561", 128, 64); + OutputLine(NULL, "「どうしてわかる?!", + NULL, "\"How do you know!?", Line_WaitForInput); + PlaySE(3, "S01/01/120100562", 128, 64); + OutputLine(NULL, " なぜ知ってる?!", + NULL, " Why do you know!?", Line_WaitForInput); + PlaySE(3, "S01/01/120100563", 128, 64); + OutputLine(NULL, " 答えろッ!!!!」", + NULL, " Answer me!!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「......買ったのはセブンスマート@...だよね?@ + PlaySE(3, "S01/02/120200308", 128, 64); + OutputLine(NULL, "「……買ったのはセブンスマート。", + NULL, "\"...You bought them at Smart Seven...", Line_WaitForInput); + PlaySE(3, "S01/02/120200309", 128, 64); + OutputLine(NULL, "…だよね?」", + NULL, " didn't you?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 背中をぞっとするものがこみ上げる...@ + OutputLine(NULL, " 背中をぞっとするものがこみ上げる…。", + NULL, "A shiver ran up my spine...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それを俺はうわべだけの怒りで誤魔化す¥ + OutputLine(NULL, " それを俺はうわべだけの怒りで誤魔化す。", + NULL, "I tried covering it up with an angry facade.", Line_Normal); + ClearMessage(); + +//「だから......なんでわかるんだよ?!?!@ + PlaySE(3, "S01/01/120100564", 128, 64); + OutputLine(NULL, "「だから……なんでわかるんだよ?!?!」", + NULL, "\"Like I said... why do you know that!?!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + PlaySE( 3, "wa_026", 128, 64 ); + +//「......圭一くんの後ろ、ずっとくっついてたから。@ + PlaySE(3, "S01/02/120200310", 128, 64); + OutputLine(NULL, "「……圭一くんの後ろ、ずっとくっついてたから。」", + NULL, "\"...I was behind you... following you the whole time.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「な、...何を言ってんだよ...?!@ + PlaySE(3, "S01/01/120100565", 128, 64); + OutputLine(NULL, "「な、…何を言ってんだよ…?!」", + NULL, "\"Wh... What are you saying...!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// くっつくという言葉の意味がわからない¥ + OutputLine(NULL, " くっつくという言葉の意味がわからない。", + NULL, "I couldn't understand why she was saying she'd been following me all this time.", Line_Normal); + ClearMessage(); + +//「だから@......レナが@圭一君の@後ろに@ずっとくっついてたの@!s250...うふふふ!sd。@ + PlaySE(3, "S01/02/120200311", 128, 64); + OutputLine(NULL, "「だから。", + NULL, "\"That's because...", Line_WaitForInput); + PlaySE(3, "S01/02/120200312", 128, 64); + OutputLine(NULL, "……レナが。", + NULL, " Rena was...", Line_WaitForInput); + PlaySE(3, "S01/02/120200313", 128, 64); + OutputLine(NULL, "圭一君の。", + NULL, " right behind...", Line_WaitForInput); + PlaySE(3, "S01/02/120200314", 128, 64); + OutputLine(NULL, "後ろに。", + NULL, " Keiichi-kun's back...", Line_WaitForInput); + PlaySE(3, "S01/02/120200315", 128, 64); + OutputLine(NULL, "ずっとくっついてたの。", + NULL, " the whole time...", Line_WaitForInput); + + SetSpeedOfMessage( TRUE, 0, ); + + PlaySE(3, "S01/02/120200316", 128, 64); + OutputLine(NULL, "…うふふふ。」", + NULL, " Hehahahaha.\"", Line_WaitForInput); + + SetSpeedOfMessage( FALSE, 0, ); + + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あの晩のように...@ + OutputLine(NULL, " あの晩のように…?", + NULL, "Like that night...?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 俺が大石さんとの電話に夢中だった時、その気配も感じさせず......ずっと扉の向こう、俺の背後で...立ち尽くしていたように...?!?¥ + OutputLine(NULL, " 俺が大石さんとの電話に夢中だった時、その気配も感じさせず……ずっと扉の向こう、俺の背後で…立ち尽くしていたように…?!?!", + NULL, "That night I was absorbed in my phone conversation with Ooishi-san. I didn't even sense her being there... Standing behind the door... behind me... standing there... Just like that!?!?", Line_Normal); + ClearMessage(); + +//「圭一くんがいろんなラーメン選んでるとこ、後ろからずっと見てたの@ + OutputLine(NULL, "「圭一くんがいろんなラーメン選んでるとこ、後ろからずっと見てたの。", + NULL, "\"When Keiichi was picking out the noodles, I was watching the entire time.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// いろんな種類を選んでたんだよね@それでお母さんに怒られたの@高いラーメンばっかり選ぶから一種類にしなさいって@ + OutputLine(NULL, " いろんな種類を選んでたんだよね。", + NULL, "You picked out so many different flavors, didn't you?", Line_WaitForInput); + PlaySE(3, "S01/02/120200319", 128, 64); + OutputLine(NULL, "それでお母さんに怒られたの。", + NULL, " Then your mom got angry...", Line_WaitForInput); + OutputLine(NULL, "高いラーメンばっかり選ぶから一種類にしなさいって。", + NULL, " If you were going to pick the expensive ones, then you should just pick one type, she said.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それで圭一くん、大好きな大きいカップの豚骨ショウガ味を選んだんだよね@ レナも好きだよ@豚骨ラーメン@でも、大きいカップは全部食べきれないけどね。¥ + OutputLine(NULL, " それで圭一くん、大好きな大きいカップの豚骨ショウガ味を選んだんだよね☆", + NULL, "Then Keiichi-kun picked out that big box of Pork-bone & Ginger flavor that he loves so much, didn't he☆?", Line_WaitForInput); + PlaySE(3, "S01/02/120200322", 128, 64); + OutputLine(NULL, " レナも好きだよ。", + NULL, " I like it too...", Line_WaitForInput); + PlaySE(3, "S01/02/120200323", 128, 64); + OutputLine(NULL, "豚骨ラーメン。", + NULL, " Pork-bone noodles.", Line_WaitForInput); + PlaySE(3, "S01/02/120200324", 128, 64); + OutputLine(NULL, "でも、大きいカップは全部食べきれないけどね。」", + NULL, " But I can never eat a whole big bowl myself.\"", Line_Normal); + ClearMessage(); + +// 脳みそがひりひりと痺れ、感覚を鈍らせていく@ + OutputLine(NULL, " 脳みそがひりひりと痺れ、感覚を鈍らせていく。", + NULL, "My brain was paralyzed, dulling my senses.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それは...恐怖を薄れさせ精神をガードしようという防衛本能なのかもしれない@ + OutputLine(NULL, " それは…恐怖を薄れさせ精神をガードしようという防衛本能なのかもしれない。", + NULL, "It might have been a defense mechanism... to diminish the fear I was feeling to non-traumatizing levels.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 恐怖の感情が薄れ、レナが今何を言っているのか@ + OutputLine(NULL, " 恐怖の感情が薄れ、レナが今何を言っているのか。", + NULL, "With the fear being diminished... The fog enveloping my mind was cleared away.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そして...それが何を意味するのかを...脳内から雲散霧消させる......¥ + OutputLine(NULL, " そして…それが何を意味するのかを…脳内から雲散霧消させる……。", + NULL, "Then... I could understand what Rena was saying and started to put meaning behind her words...", Line_Normal); + ClearMessage(); + +// だからといって恐怖心が消えるわけではない@ + OutputLine(NULL, " だからといって恐怖心が消えるわけではない。", + NULL, "Even so, my fear hadn't subsided completely.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ...それは言ってみれば...崖っぷちの上で、下を見ずに目をつぶっているだけのような、何の根本解決にもならない、そんな感情だ@ + OutputLine(NULL, " …それは言ってみれば…崖っぷちの上で、下を見ずに目をつぶっているだけのような、何の根本解決にもならない、そんな感情だ。", + NULL, "...It was like... I was standing at the edge of a cliff, eyes closed so I didn't have to look down. It didn't actually solve any of the basic problems.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// よろりと、後ろに一歩下がる@......その下がった分、レナは入り込む¥ + OutputLine(NULL, " よろりと、後ろに一歩下がる。", + NULL, "I slowly took a step backwards.", Line_WaitForInput); + OutputLine(NULL, "……その下がった分、レナは入り込む。", + NULL, " And as I withdrew... Rena advanced.", Line_Normal); + ClearMessage(); + DisableWindow(); +// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE ); +// DrawBustshot( 2, "re_si_hi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + + StopSE( 3 ); + +//「...............だから圭一くん@............ここを開けて@ レナと一緒にご飯食べよ@ きっとおいしいから、...............ね...?¥ + PlaySE(3, "S01/02/120200325", 128, 64); + OutputLine(NULL, "「……………だから圭一くん。", + NULL, "\"...So Keiichi-kun...", Line_WaitForInput); + PlaySE(3, "S01/02/120200326", 128, 64); + OutputLine(NULL, "…………ここを開けて?", + NULL, " Can you open this?", Line_WaitForInput); + PlaySE(3, "S01/02/120200327", 128, 64); + OutputLine(NULL, " レナと一緒にご飯食べよ☆", + NULL, " We can eat dinner together☆", Line_WaitForInput); + PlaySE(3, "S01/02/120200328", 128, 64); + OutputLine(NULL, " きっとおいしいから、……………ね…?」", + NULL, " I'm sure it's going to be delicious, so... okay...?\"", Line_Normal); + ClearMessage(); + + DrawSceneWithMask( "25_b", "right", 0, 0, 300 ); + + +// レナの白すぎる細すぎる指が何本も、一本一本が生きているかのように、扉の隙間からするすると入り込み、チェーンをかちゃかちゃと言わせる...@ + OutputLine(NULL, " レナの白すぎる細すぎる指が何本も、一本一本が生きているかのように、扉の隙間からするすると入り込み、チェーンをかちゃかちゃと言わせる…。", + NULL, "Rena's pale, slender fingers squirmed through the crack in the door one at a time, as if they had a mind of their own, rattling the chain...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// いっそチェーンを引きちぎってくれれば、俺も恐怖と言う感情を素直に爆発させられたのかもしれない@ + OutputLine(NULL, " いっそチェーンを引きちぎってくれれば、俺も恐怖と言う感情を素直に爆発させられたのかもしれない。", + NULL, "If she had unlatched the chain from the door, a feeling of terror would have just exploded within me.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ...だがレナはそうしない@ + OutputLine(NULL, " …だがレナはそうしない。", + NULL, "...But Rena didn't do that.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あくまでも俺に、チェーンを開けさせようとするのだ¥ + OutputLine(NULL, " あくまでも俺に、チェーンを開けさせようとするのだ。", + NULL, "She was simply imploring me to remove the chain.", Line_Normal); + ClearMessage(); + +// 俺の胸の中の...しけった火薬に必死になってライターで火をつける@何度も試す@かちゃかちゃと@...だがつかない@...つかない...¥ + OutputLine(NULL, " 俺の胸の中の…しけった火薬に必死になってライターで火をつける。", + NULL, "She was doing her hardest to light the fuse to the powder keg in my heart...", Line_WaitForInput); + OutputLine(NULL, "何度も試す。", + NULL, " Trying again and again.", Line_WaitForInput); + OutputLine(NULL, "かちゃかちゃと。", + NULL, " *clatter clatter*", Line_WaitForInput); + OutputLine(NULL, "…だがつかない。", + NULL, " ...But it doesn't light...", Line_WaitForInput); + OutputLine(NULL, "…つかない…!", + NULL, " It doesn't light!", Line_Normal); + ClearMessage(); + +//「............開けて@ ............圭一くん...?@ + PlaySE(3, "S01/02/120200329", 128, 64); + OutputLine(NULL, "「…………開けて?", + NULL, "\"...Open up?", Line_WaitForInput); + PlaySE(3, "S01/02/120200330", 128, 64); + OutputLine(NULL, " …………圭一くん…?」", + NULL, " Keiichi-kun...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + +//「か......帰ってくれ...@......頼むから......帰ってくれ...!!@ + PlaySE(3, "S01/01/120100566", 128, 64); + OutputLine(NULL, "「か……帰ってくれ…。", + NULL, "\"P... Please go away...", Line_WaitForInput); + PlaySE(3, "S01/01/120100567", 128, 64); + OutputLine(NULL, "……頼むから……帰ってくれ…!!」", + NULL, " I beg you... please go away...!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「............どうしてそんないじわるを言うのかな...?!w500 ......かな?¥ + OutputLine(NULL, "「…………どうしてそんないじわるを言うのかな…?", + NULL, "\"...How can you say something so mean, I wonder...?", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, " ……かな?」", + NULL, " ...I wonder?\"", Line_Normal); + ClearMessage(); + +//「帰ってくれ!@ 帰れよぉッ!!@ 帰れぇえぇええぇッ!!!!@ + PlaySE(3, "S01/01/120100568", 128, 64); + OutputLine(NULL, "「帰ってくれ!!", + NULL, "\"Please go away!!", Line_WaitForInput); + PlaySE(3, "S01/01/120100569", 128, 64); + OutputLine(NULL, " 帰れよぉッ!!!", + NULL, " Go away!!!!", Line_WaitForInput); + PlaySE(3, "S01/01/120100570", 128, 64); + OutputLine(NULL, " 帰れぇえぇええぇッ!!!!」", + NULL, " GO AWAAAAAY!!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺の中の火薬にようやく火が付く@ + OutputLine(NULL, " 俺の中の火薬にようやく火が付く。", + NULL, "The powder keg inside me finally went off.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それはくすぶらず、一気に爆発した¥ + OutputLine(NULL, " それはくすぶらず、一気に爆発した。", + NULL, "No smoldering—it just exploded.", Line_Normal); + ClearMessage(); + + PlaySE( 3, "wa_005", 128, 64 ); + PlayBGM( 1, "msys08", 128, 0 ); + ShakeScreen( 0, 50, 20, 3, 0, ); + +// 扉に体当たりする@ + OutputLine(NULL, " 扉に体当たりする。", + NULL, "I tackled the door.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナは扉越しの衝撃に少し体勢を崩したようだった@ + OutputLine(NULL, " レナは扉越しの衝撃に少し体勢を崩したようだった。", + NULL, "The force through the door had knocked Rena momentarily off-balance.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ここで躊躇してはならない...!¥ + OutputLine(NULL, " ここで躊躇してはならない…!!", + NULL, "I couldn't hesitate here...!!", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_021", "right", 0, 0, 300 ); + PlayBGM( 2, "lsys13", 128, 0 ); + DrawScene( "bg_022", 200 ); + +// ドアノブを両手で掴み、両足で踏ん張って一気に引っ張る!@ + OutputLine(NULL, " ドアノブを両手で掴み、両足で踏ん張って一気に引っ張る!!", + NULL, "I grabbed onto the doorknob with both hands, planted my feet firmly, and pulled with all my might!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だがバタンという軽快な音はしなかった@ + OutputLine(NULL, " だがバタンという軽快な音はしなかった。", + NULL, "But that slamming sound I so desired didn't happen.", Line_WaitForInput); + + + DisableWindow(); + DrawFilm( 2, 255, 34, 34, 255, 0, 300, TRUE ); + +//print 1 + + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ぎりぎりと嫌な手応えが伝わり、扉が閉じることを拒むのだ¥ + OutputLine(NULL, " ぎりぎりと嫌な手応えが伝わり、扉が閉じることを拒むのだ。", + NULL, "I could feel a tiny, disturbing bit of resistance keeping the door from closing.", Line_Normal); + ClearMessage(); + + PlaySE( 3, "wa_025", 128, 64 ); + +// それは...レナの指だった@ + OutputLine(NULL, " それは…レナの指だった。", + NULL, "And the source of that was... Rena's fingers.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 一本一本が蠢きながら、まるで食虫植物とかの触手のように扉の狭間で揺らめく...¥ + OutputLine(NULL, " 一本一本が蠢きながら、まるで食虫植物とかの触手のように扉の狭間で揺らめく…!", + NULL, "Each of those fingers wriggling... squirming around like the tendrils of a carnivorous plant through the crack in the doorway...!", Line_Normal); + ClearMessage(); + +//「............痛い!w500......痛いよ圭一くん!w500............痛い!w500.........ぅ、@ + OutputLine(NULL, "「…………痛い", + NULL, "\"It hurts...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "……痛いよ圭一くん", + NULL, " It hurts, Keiichi-kun...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…………痛い", + NULL, " It hurts...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "………ぅ、」", + NULL, " Uwh...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それは悲鳴のような激しいものでなく、かみ殺したような、静かなうめきだった¥ + OutputLine(NULL, " それは悲鳴のような激しいものでなく、かみ殺したような、静かなうめきだった。", + NULL, "It wasn't a harsh shriek, but more of a yelp she was trying to keep back.", Line_Normal); + ClearMessage(); + +//「帰れ......帰れ......帰れ......ッ!!!@ + PlaySE(3, "S01/01/120100571", 128, 64); + OutputLine(NULL, "「帰れ……帰れ……帰れ……ッ!!!」", + NULL, "\"Go away... go away... go away...!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺はいよいよきつく扉を引き絞る...!@ + OutputLine(NULL, " 俺はいよいよきつく扉を引き絞る…!!", + NULL, "I kept on pulling on the door with all my might...!!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 一度扉を緩めなければレナの指が抜けない、だから閉められない、なんてことは思いつかなかった¥ + OutputLine(NULL, " 一度扉を緩めなければレナの指が抜けない、だから閉められない、なんてことは思いつかなかった。", + NULL, "I didn't even realize that if I didn't loosen my pull on the door at least momentarily, Rena wouldn't be able to pull her fingers out, and that was why the door wasn't closing.", Line_Normal); + ClearMessage(); + +//「.........本当に痛いの圭一くん@.........悪ふざけが過ぎたなら謝るよ!w500......ぅぅ......。@ + PlaySE(3, "S01/02/120200333", 128, 64); + OutputLine(NULL, "「………本当に痛いの圭一くん。", + NULL, "\"...It really hurts, Keiichi-kun...", Line_WaitForInput); + OutputLine(NULL, "………悪ふざけが過ぎたなら謝るよ", + NULL, " I'm sorry if I was messing around too much...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "……ぅぅ……。」", + NULL, " Uuwh...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 謝罪の言葉なんかどうでもよかった@ + OutputLine(NULL, " 謝罪の言葉なんかどうでもよかった。", + NULL, "I didn't care one bit for her apology.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナがいくら謝罪したって、レナがしてきたことは何も変わらない@...何も変わらない¥ + OutputLine(NULL, " レナがいくら謝罪したって、レナがしてきたことは何も変わらない。", + NULL, "No matter how much she apologized, it didn't change any of what she had done up until now...", Line_WaitForInput); + OutputLine(NULL, "…何も変わらない!", + NULL, " It didn't change anything!", Line_Normal); + ClearMessage(); + +//「......痛いの!w500......痛いの!w500......、ごめんなさい!w500......ごめんなさい!w500...ごめんなさい...。@ + OutputLine(NULL, "「……痛いの", + NULL, "\"It huurts...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "……痛いの", + NULL, " It huurts...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "……、ごめんなさい", + NULL, " I'm sorry...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "……ごめんなさい", + NULL, " I'm sorry...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…ごめんなさい…。」", + NULL, " I'm sorry...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「帰れ帰れ!!!w500 !s100帰れぇええぇえぇええッ!!!sd@ + OutputLine(NULL, "「帰れ帰れ!!", + NULL, "\"Go away, go away!!", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + SetSpeedOfMessage( TRUE, 0, ); +//!s100 + + OutputLine(NULL, "帰れぇええぇえぇええッ!!」", + NULL, " GO AWAAAAAAAAY!!\"", Line_WaitForInput); + + SetSpeedOfMessage( FALSE, 0, ); + + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナが帰りたくても帰れないのは、俺がレナの指を挟んでいるからなのに...@ + OutputLine(NULL, " レナが帰りたくても帰れないのは、俺がレナの指を挟んでいるからなのに…。", + NULL, "Rena couldn't leave even if she wanted to because I'd trapped her fingers...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// レナの白い指先は真っ赤になり、もはや蠢きもしなかった¥ + OutputLine(NULL, " レナの白い指先は真っ赤になり、もはや蠢きもしなかった。", + NULL, "Rena's white fingers had become deep red and were no longer even squirming.", Line_Normal); + ClearMessage(); + +//「ごめんなさい@ごめんなさい@ごめんなさい...、@ + PlaySE(3, "S01/02/120200336", 128, 64); + OutputLine(NULL, "「ごめんなさい、", + NULL, "\"I'm sorry,", Line_WaitForInput); + PlaySE(3, "S01/02/120200337", 128, 64); + OutputLine(NULL, "ごめんなさい、", + NULL, " I'm sorry,", Line_WaitForInput); + PlaySE(3, "S01/02/120200338", 128, 64); + OutputLine(NULL, "ごめんなさい…、」", + NULL, " I'm sorry...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「帰れ、帰れ、帰れ...!!!@ + PlaySE(3, "S01/01/120100573", 128, 64); + OutputLine(NULL, "「帰れ、帰れ、帰れ…!!!」", + NULL, "\"Go away, go away, go away...!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、@ + OutputLine(NULL, "「ごめんなさい、", + NULL, "\"I'm sorry,", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "ごめんなさい、", + NULL, " I'm sorry,", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "ごめんなさい、", + NULL, " I'm sorry,", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "ごめんなさい、", + NULL, " I'm sorry,", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + PlaySE(3, "S01/02/120200338", 128, 64); + OutputLine(NULL, "ごめんなさい、」", + NULL, " I'm sorry.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// レナの謝罪は、時に苦痛に歪みながら......壊れたテープレコーダーのように...それだけをただひたすらと繰り返した...¥ + OutputLine(NULL, " レナの謝罪は、時に苦痛に歪みながら……壊れたテープレコーダーのように…それだけをただひたすらと繰り返した…。", + NULL, "Rena's apologies were occasionally twisted with pain... but like a broken record... she was intent on repeating it over and over...", Line_Normal); + ClearMessage(); + +// 帰れ!w300帰れ!w300帰れ...!w300やめろやめろやめろ!!@ + OutputLine(NULL, " 帰れ", + NULL, "Go away,", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "帰れ", + NULL, " go away,", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "帰れ…", + NULL, " go away...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 300 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "やめろやめろやめろ!!!", + NULL, " STOP IT STOP IT STOP IT STOP IT!!!", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 俺はさらに強く扉を引き絞る!!¥ + OutputLine(NULL, " 俺はさらに強く扉を引き絞る!!!", + NULL, "I pulled on the door even harder!!!", Line_Normal); + ClearMessage(); + +// やがて、何かの拍子に一気にレナの指が扉の枷から外れた@ + OutputLine(NULL, " やがて、何かの拍子に一気にレナの指が扉の枷から外れた。", + NULL, "Finally, Rena's fingers were somehow able to slip out from their imprisonment in the doorway.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その途端、扉は威勢良く閉まり、その向こうでレナがしりもちをついた音がした@ + OutputLine(NULL, " その途端、扉は威勢良く閉まり、その向こうでレナがしりもちをついた音がした。", + NULL, "The moment that happened, the door closed soundly, and I could hear the thud of Rena falling on her butt on the other side.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 間髪入れずに俺はカギをかける@ + OutputLine(NULL, " 間髪入れずに俺はカギをかける。", + NULL, "I locked the door immediately.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それは大きなガチャリという音を立て、レナに拒絶を宣告した¥ + OutputLine(NULL, " それは大きなガチャリという音を立て、レナに拒絶を宣告した。", + NULL, "It made a loud clunk, voicing my rejection to Rena.", Line_Normal); + ClearMessage(); + +//「ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい@......圭一君@ごめんなさい...@ここを開けて......圭一くん......。@ + OutputLine(NULL, "「ごめんなさい、", + NULL, "\"I'm sorry,", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "ごめんなさい、", + NULL, " I'm sorry,", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "ごめんなさい、", + NULL, " I'm sorry,", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "ごめんなさい、", + NULL, " I'm sorry,", Line_WaitForInput); + PlaySE(3, "S01/02/120200341", 128, 64); + OutputLine(NULL, "……圭一君、", + NULL, " ...Keiichi-kun,", Line_WaitForInput); + PlaySE(3, "S01/02/120200342", 128, 64); + OutputLine(NULL, "ごめんなさい…、", + NULL, " I'm sorry...", Line_WaitForInput); + PlaySE(3, "S01/02/120200343", 128, 64); + OutputLine(NULL, "ここを開けて……圭一くん……。」", + NULL, " Open up... Keiichi-kun...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナは扉にしな垂れかかって、ただひたすら謝罪の言葉を繰り返していた¥ + OutputLine(NULL, " レナは扉にしな垂れかかって、ただひたすら謝罪の言葉を繰り返していた。", + NULL, "Rena leaned against the door, apologizing profusely and nothing else.", Line_Normal); + ClearMessage(); + +// 俺はレナと自分の空間を完全に遮断できたことをゆっくりと確認しながら...そろりそろりと......扉から後ずさる¥ + OutputLine(NULL, " 俺はレナと自分の空間を完全に遮断できたことをゆっくりと確認しながら…そろりそろりと……扉から後ずさる。", + NULL, "After confirming that I was sufficiently sealed off from her, I trudged away from the entryway.", Line_Normal); + ClearMessage(); + + +// 扉の向こうから、レナの謝罪の言葉が、...ごめんなさい、ごめんなさい、という哀れな言葉が...、俺の許しを得られるまで永遠に繰り返されていた@ + OutputLine(NULL, " 扉の向こうから、レナの謝罪の言葉が、…ごめんなさい、ごめんなさい、という哀れな言葉が…、俺の許しを得られるまで永遠に繰り返されていた。", + NULL, "On the other side, I could still hear Rena echoing her apology: \"I'm sorry, I'm sorry...\" Those pitiful words, they would be forever seeking my forgiveness.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 気の毒に思ったりはしなかった@ + OutputLine(NULL, " 気の毒に思ったりはしなかった。", + NULL, "I didn't feel bad about this at all.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが、冷酷な感情でそう思ったのではない@ + OutputLine(NULL, " だが、冷酷な感情でそう思ったのではない。", + NULL, "But that wasn't out of any sort of malice.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ......ただ、レナから逃れることが出来たという、灰色の安堵感だけだった¥ + OutputLine(NULL, " ……ただ、レナから逃れることが出来たという、灰色の安堵感だけだった。", + NULL, "I just... I felt a sort of hazy sense of relief that I was able to escape from Rena.", Line_Normal); + ClearMessage(); + +// 以前、俺はこの玄関で魅音に、知らないことは何もない...と脅された@ + OutputLine(NULL, " 以前、俺はこの玄関で魅音に、知らないことは何もない…と脅された。", + NULL, "Before, Mion had threatened me at this doorway... saying there was nothing she didn't know.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そして今再び同じ場所で、レナにもそれを教えられた@ + OutputLine(NULL, " そして今再び同じ場所で、レナにもそれを教えられた。", + NULL, "And just now, at the same place... Rena told me the same thing.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...俺のささやかな両親不在の偽装は初めから何の役にも立たなかった@ + OutputLine(NULL, " …俺のささやかな両親不在の偽装は初めから何の役にも立たなかった。", + NULL, "...My feeble attempts to disguise the fact my parents weren't home had served no purpose from the start.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...ならばいっそ居留守を決め込み、玄関を開けない方がましだった@ + OutputLine(NULL, " …ならばいっそ居留守を決め込み、玄関を開けない方がましだった!", + NULL, "...I should have just pretended to be out, and not even opened the door!", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 俺のささやかな策略なんて...何の役にも立たない@ + OutputLine(NULL, " 俺のささやかな策略なんて…何の役にも立たない。", + NULL, "My meager plans hadn't helped at all.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ここ雛見沢で......ヤツらを出し抜くなんて......できやしないのだ......!!¥ + OutputLine(NULL, " ここ雛見沢で……ヤツらを出し抜くなんて……できやしないのだ……!!!", + NULL, "In Hinimizawa... it was impossible... to outwit 'Them'...!", Line_Normal); + ClearMessage(); + +// 俺は扉越しとは言え、少しでもレナから離れたかった@ + OutputLine(NULL, " 俺は扉越しとは言え、少しでもレナから離れたかった。", + NULL, "Even though I was on the other side of the door, I wanted to get as far away from Rena as possible.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 一歩、一歩、離れる度にすすり泣くようなレナの謝罪が遠ざかる...¥ + OutputLine(NULL, " 一歩、一歩、離れる度にすすり泣くようなレナの謝罪が遠ざかる…。", + NULL, "One step, two steps... With each one, her sniveling apologies became more distant...", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "black", "right", 0, 0, 300 ); + FadeFilm( 1000, TRUE ); + +// 一気に階段を駆け上がり、部屋に飛び込む@ + OutputLine(NULL, " 一気に階段を駆け上がり、部屋に飛び込む。", + NULL, "I sprinted up the stairs and dove into my room.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...さすがにもう、レナの無限に繰り返される謝罪を聞こえなかった¥ + OutputLine(NULL, " …さすがにもう、レナの無限に繰り返される謝罪を聞こえなかった。", + NULL, "...As you would expect, I was finally no longer able to hear Rena repeating her endless apology.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_082", "right", 0, 0, 300 ); + +// 布団に飛び込み、ごりっとした手応えにぎょっとする...@ + OutputLine(NULL, " 布団に飛び込み、ごりっとした手応えにぎょっとする…。", + NULL, "Diving into my bed, I was startled by the hard lump I felt...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 布団の中に...何かあるッ?!?¥ + OutputLine(NULL, " 布団の中に…何かあるッ?!?!", + NULL, "There was something... in my bed!?!?", Line_Normal); + ClearMessage(); + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + +// ......受話器だった@ + OutputLine(NULL, " ……受話器だった。", + NULL, "...It was the receiver.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ようやく思い出す@...大石さんとの電話中だったことを¥ + OutputLine(NULL, " ようやく思い出す。", + NULL, "I finally remembered.", Line_WaitForInput); + OutputLine(NULL, "…大石さんとの電話中だったことを。", + NULL, " I was in the middle of a call with Ooishi-san.", Line_Normal); + ClearMessage(); + +// 時計を見ると、玄関へ降りてから全然時間が経っていないことがわかる@ + OutputLine(NULL, " 時計を見ると、玄関へ降りてから全然時間が経っていないことがわかる。", + NULL, "Looking at the clock, apparently not much time had passed since I went downstairs.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...俺の時計、電池が切れ掛かっているんじゃ...?¥ + OutputLine(NULL, " …俺の時計、電池が切れ掛かっているんじゃ…??", + NULL, "Could it be that my clock had run out of batteries...??", Line_Normal); + ClearMessage(); + +// あれだけレナと話をして...これしか時間が経ってないわけがない...!@ + OutputLine(NULL, " あれだけレナと話をして…これしか時間が経ってないわけがない…!!", + NULL, "I had talked with Rena for so long... How did almost no time pass...!?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// だが時計の秒針は、さも当り前なように、俺が1秒と思う時間を1秒ずつ刻みながら、...動き続けていた¥ + OutputLine(NULL, " だが時計の秒針は、さも当り前なように、俺が1秒と思う時間を1秒ずつ刻みながら、…動き続けていた。", + NULL, "But the hand on the clock... was ticking forward one second every second as usual...", Line_Normal); + ClearMessage(); + +// まだ、自分のぬくもりがちょっと残った受話器を耳に当てなおすと、...凍っていた時間が...ゆっくり解け出す¥ + OutputLine(NULL, " まだ、自分のぬくもりがちょっと残った受話器を耳に当てなおすと、…凍っていた時間が…ゆっくり解け出す。", + NULL, "As I put the still-warm receiver to my ear... time—which felt frozen— began moving once again.", Line_Normal); + ClearMessage(); + +//「...もしもし、...大石さん@ お待たせしてすみませんでした。@ + PlaySE(3, "S01/01/120100574", 128, 64); + OutputLine(NULL, "「…もしもし、…大石さん?", + NULL, "\"...Hello... Ooishi-san?", Line_WaitForInput); + PlaySE(3, "S01/01/120100575", 128, 64); + OutputLine(NULL, " お待たせしてすみませんでした。」", + NULL, " Sorry to keep you waiting.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「いえいえ。大してお待ちしていませんよ。@ + PlaySE(3, "S01/11/120700380", 128, 64); + OutputLine(NULL, "「いえいえ。大してお待ちしていませんよ。」", + NULL, "\"No, not at all. I didn't wait that long.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 大石さんと俺とで、時間の経ち方が異なるのは明白だ¥ + OutputLine(NULL, " 大石さんと俺とで、時間の経ち方が異なるのは明白だ。", + NULL, "It became apparent that the amount of time that had passed between myself and Ooishi-san was different.", Line_Normal); + ClearMessage(); + +// 電話の向こうから漏れ聞こえる、スポーツ番組か何かのにぎやかな声が、大石さんの遠さを教えてくれた...¥ + OutputLine(NULL, " 電話の向こうから漏れ聞こえる、スポーツ番組か何かのにぎやかな声が、大石さんの遠さを教えてくれた…。", + NULL, "Over the phone, I could hear an energetic voice from a sports program or something. It drove home just how far away Ooishi-san really was...", Line_Normal); + ClearMessage(); + + +//■大石さんとの会話 + + PlayBGM( 1, "msys06", 128, 0 ); + +//「...今、レナが来ました。@ + PlaySE(3, "S01/01/120100576", 128, 64); + OutputLine(NULL, "「…今、レナが来ました。」", + NULL, "\"...Rena came just now.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「遊びに来たんですか?@ + PlaySE(3, "S01/11/120700381", 128, 64); + OutputLine(NULL, "「遊びに来たんですか?」", + NULL, "\"Did she come to play?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「...........................。@ + PlaySE(3, "S01/01/120100577", 128, 64); + OutputLine(NULL, "「………………………。」", + NULL, "\"...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 大石さんに今の状況を的確に説明できる自信はなかった¥ + OutputLine(NULL, " 大石さんに今の状況を的確に説明できる自信はなかった。", + NULL, "I wasn't confident that I could coherently explain the situation to Ooishi-san.", Line_Normal); + ClearMessage(); + +// だが今の俺に必要なのはそれを説明することでなく、レナのことだ@ + OutputLine(NULL, " だが今の俺に必要なのはそれを説明することでなく、レナのことだ。", + NULL, "But I didn't need to right now. Right now, I needed to know about Rena.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そう、レナの訪問によって話が中断されてしまったが......俺は大石さんにレナのことを聞こうと思っていたのだ@ + OutputLine(NULL, " そう、レナの訪問によって話が中断されてしまったが……俺は大石さんにレナのことを聞こうと思っていたのだ。", + NULL, "That's right. I was planning to ask Ooishi-san more about Rena, but Rena's little visit had interrupted the conversation...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 何が真実で何が偽りなのか......何もわからない@ + OutputLine(NULL, " 何が真実で何が偽りなのか……何もわからない。", + NULL, "What was true and what was false... I couldn't tell.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ひとつわかるのは、レナは怪しい、というたったひとつの厳然たる事実だ¥ + OutputLine(NULL, " ひとつわかるのは、レナは怪しい、というたったひとつの厳然たる事実だ。", + NULL, "The one thing I knew was the single grim reality that Rena was suspicious.", Line_Normal); + ClearMessage(); + +// レナの正体を大石さんに聞くことで、何かわかることがあるかもしれない@ + OutputLine(NULL, " レナの正体を大石さんに聞くことで、何かわかることがあるかもしれない。", + NULL, "I might be able to figure something out if I asked Ooishi-san about her.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// .........これまで俺は、知らなくていいことを無理に聞き、何度も後悔してきた@ + OutputLine(NULL, " ………これまで俺は、知らなくていいことを無理に聞き、何度も後悔してきた。", + NULL, "...Up until now, I had regretted it whenever I forced myself to ask about things that I was better off not knowing.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが、もうその意味では底の底まで落ちてきたと言っていい@ + OutputLine(NULL, " だが、もうその意味では底の底まで落ちてきたと言っていい。", + NULL, "But... looking at it that way, you could say I'd hit rock bottom.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// これ以上の後悔などあるわけもない@ + OutputLine(NULL, " これ以上の後悔などあるわけもない。", + NULL, "There was no possible way I could feel any more regret than I did right now.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// いや......むしろ、これ以上があるならそれすらも知りたい¥ + OutputLine(NULL, " いや……むしろ、これ以上があるならそれすらも知りたい。", + NULL, "No... rather, I wanted to know if there was anything beyond this I would regret more.", Line_Normal); + ClearMessage(); + +// 今や俺は、明日どころか今夜、何があってもおかしくない、そんな状況だ¥ + OutputLine(NULL, " 今や俺は、明日どころか今夜、何があってもおかしくない、そんな状況だ。", + NULL, "Forget about tomorrow, it wasn't out of the realm of possibility for something to happen tonight.", Line_Normal); + ClearMessage(); + +// 俺が知りたい全てを知りたい@ + OutputLine(NULL, " 俺が知りたい全てを知りたい。", + NULL, "I wanted to know everything I could.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......絶対にこのままでは死ねないのだ@ + OutputLine(NULL, " ……絶対にこのままでは死ねないのだ。", + NULL, "...I was absolutely not going to die like this.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...こんな、何もわからないうちには絶対に...¥ + OutputLine(NULL, " …こんな、何もわからないうちには絶対に…!", + NULL, "...Not without knowing anything. I definitely won't...!", Line_Normal); + ClearMessage(); + +//「...竜宮レナさんのことですか@ 調べましたよ@...えぇまぁ...簡単には。@ + PlaySE(3, "S01/11/120700382", 128, 64); + OutputLine(NULL, "「…竜宮レナさんのことですか?", + NULL, "\"Regarding Rena Ryuugu-san?", Line_WaitForInput); + PlaySE(3, "S01/11/120700383", 128, 64); + OutputLine(NULL, " 調べましたよ。", + NULL, " I did a bit of digging.", Line_WaitForInput); + PlaySE(3, "S01/11/120700384", 128, 64); + OutputLine(NULL, "…えぇまぁ…簡単には。」", + NULL, " Yeah, well... it wasn't much.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 大石さんの言い回しはわかっている@"... 簡単には"は、友人であるあなたには話し難いくらい調べた、という意味だ¥ + OutputLine(NULL, " 大石さんの言い回しはわかっている。", + NULL, "I understood that Ooishi-san was talking in circles.", Line_WaitForInput); + OutputLine(NULL, "”…簡単には”は、友人であるあなたには話し難いくらい調べた、という意味だ。", + NULL, " \"A bit\" meant, \"I dug so deep it'd be hard to discuss with you since you're her friend.\"", Line_Normal); + ClearMessage(); + +//「その簡単な全てを知りたいんです。@ + PlaySE(3, "S01/01/120100578", 128, 64); + OutputLine(NULL, "「その簡単な全てを知りたいんです。」", + NULL, "\"I want to know everything from your research.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「......あなたが聞いて面白いような話はありませんよ?@ + PlaySE(3, "S01/11/120700385", 128, 64); + OutputLine(NULL, "「……あなたが聞いて面白いような話はありませんよ?」", + NULL, "\"...I don't think you'll be very interested in what I have to say, though.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「大石さん。@ + PlaySE(3, "S01/01/120100579", 128, 64); + OutputLine(NULL, "「大石さん。」", + NULL, "\"Ooishi-san.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺は努めて冷静な声で、はぐらかし続ける大石さんに告げる@ + OutputLine(NULL, " 俺は努めて冷静な声で、はぐらかし続ける大石さんに告げる。", + NULL, "I spoke as calmly as possible to Ooishi-san, who was continuing to avoid the issue.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そして......断じた¥ + OutputLine(NULL, " そして……断じた。", + NULL, "And then... I said it.", Line_Normal); + ClearMessage(); + +//「竜宮レナは怪しいと思っています@ + PlaySE(3, "S01/01/120100580", 128, 64); + OutputLine(NULL, "「竜宮レナは怪しいと思っています。", + NULL, "\"I think Rena Ryuugu is suspicious.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 過去の事件がたとえオヤシロさまの祟りによるものだったにせよ、!w500...竜宮レナは関わっています。@ + OutputLine(NULL, " 過去の事件がたとえオヤシロさまの祟りによるものだったにせよ、", + NULL, "Even if the past incidents were from Oyashiro-sama's curse...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…竜宮レナは関わっています。」", + NULL, " Rena Ryuugu is involved.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「レナさんが怪しいと思える、具体的な証拠があるのですか?@ + PlaySE(3, "S01/11/120700386", 128, 64); + OutputLine(NULL, "「レナさんが怪しいと思える、具体的な証拠があるのですか?」", + NULL, "\"Do you have some sort of proof that makes you believe Rena-san is suspicious?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 大石さんの口調がぐっとシビアになる@ + OutputLine(NULL, " 大石さんの口調がぐっとシビアになる。", + NULL, "The manner in which Ooishi-san spoke became very firm.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ...証拠はあるのか@ + OutputLine(NULL, " …証拠はあるのか。", + NULL, "...Do you have some sort of proof?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それは刑事としての言葉だった¥ + OutputLine(NULL, " それは刑事としての言葉だった。", + NULL, "That was him talking as a detective.", Line_Normal); + ClearMessage(); + +//「状況証拠だけです。@ + PlaySE(3, "S01/01/120100582", 128, 64); + OutputLine(NULL, "「状況証拠だけです。」", + NULL, "\"I only have circumstantial evidence.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「.........そうですか。@ + PlaySE(3, "S01/11/120700387", 128, 64); + OutputLine(NULL, "「………そうですか。」", + NULL, "\"...I see.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 大石さんの落胆する様子が受話器ごしにわかる¥ + OutputLine(NULL, " 大石さんの落胆する様子が受話器ごしにわかる。", + NULL, "I could tell even over the phone how disappointed Ooishi-san was.", Line_Normal); + ClearMessage(); + +// 釣竿に反応があって竿を引いてみたら、俺と言うエサに何の変化もなかったので......!w800落胆してもう一度竿を振り上げる......そんな感じだった¥ + OutputLine(NULL, " 釣竿に反応があって竿を引いてみたら、俺と言うエサに何の変化もなかったので……", + NULL, "Pulling on the fishing line when he felt a bite, only to reel in the bait.", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 800 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "落胆してもう一度竿を振り上げる……そんな感じだった。", + NULL, " Disappointed, but ready to cast the line once more... that's how it seemed.", Line_Normal); + ClearMessage(); + +//「...大石さん@...目に見える証拠がなければ...動けないんですか?@ + PlaySE(3, "S01/01/120100583", 128, 64); + OutputLine(NULL, "「…大石さん。", + NULL, "\"Ooishi-san...", Line_WaitForInput); + PlaySE(3, "S01/01/120100584", 128, 64); + OutputLine(NULL, "…目に見える証拠がなければ…動けないんですか?」", + NULL, " You can't do anything... without physical proof, can you?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 言葉の裏には、証拠がなければ俺を助けられないんですか@ というトゲも含めた@ + OutputLine(NULL, " 言葉の裏には、証拠がなければ俺を助けられないんですか?", + NULL, "What I meant was: you can't come and save me without proof?", Line_WaitForInput); + OutputLine(NULL, " というトゲも含めた。", + NULL, " I stuck that barb in there.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// さすがに遠回しな言い方を好む大石さんは、俺の言いたいことが理解できたようだった¥ + OutputLine(NULL, " さすがに遠回しな言い方を好む大石さんは、俺の言いたいことが理解できたようだった。", + NULL, "As Ooishi-san loved roundabout ways of saying things, he understood me just fine.", Line_Normal); + ClearMessage(); + +//「大丈夫ですよ前原さん@あなたは私が守ります。@ + PlaySE(3, "S01/11/120700388", 128, 64); + OutputLine(NULL, "「大丈夫ですよ前原さん。", + NULL, "\"It's fine, Maebara-san.", Line_WaitForInput); + PlaySE(3, "S01/11/120700389", 128, 64); + OutputLine(NULL, "あなたは私が守ります。」", + NULL, " I'll protect you.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...ちっとも頼もしくない@ + OutputLine(NULL, " …ちっとも頼もしくない。", + NULL, "...That was not the least bit reassuring.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 大石さんは俺を利用して捜査しているだけだ@ + OutputLine(NULL, " 大石さんは俺を利用して捜査しているだけだ。", + NULL, "Ooishi-san was just using me to continue his investigation.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 俺が殺されたって、その死体は貴重な捜査資料になるくらいにしか思っていまい¥ + OutputLine(NULL, " 俺が殺されたって、その死体は貴重な捜査資料になるくらいにしか思っていまい。", + NULL, "I was just going to get killed, and my corpse would be an important piece of evidence. That was all I was to him.", Line_Normal); + ClearMessage(); + +//「大石さんの捜査は俺の生死と無関係でしょうが、俺は死ねば終わりなんです!@ + PlaySE(3, "S01/01/120100585", 128, 64); + OutputLine(NULL, "「大石さんの捜査は俺の生死と無関係でしょうが、俺は死ねば終わりなんです!」", + NULL, "\"Whether I'm alive or dead may be of no concern to your investigation, but it's all over for me when I die!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 電話先の大石さんは沈黙する@ + OutputLine(NULL, " 電話先の大石さんは沈黙する。", + NULL, "Ooishi-san went silent on the other end of the line.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......直情的に言ってしまったが、構わない@ + OutputLine(NULL, " ……直情的に言ってしまったが、構わない。", + NULL, "...That may have been too blunt, but I didn't care.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...大石さんに、自分がいかに危機的状況にいるか伝わればそれでいい¥ + OutputLine(NULL, " …大石さんに、自分がいかに危機的状況にいるか伝わればそれでいい。", + NULL, "...All I needed to relay to Ooishi-san was that I was currently in a very dangerous position.", Line_Normal); + ClearMessage(); + +//「だから、話してください@レナのこと。@ + PlaySE(3, "S01/01/120100586", 128, 64); + OutputLine(NULL, "「だから、話してください。", + NULL, "\"So please, tell me.", Line_WaitForInput); + PlaySE(3, "S01/01/120100587", 128, 64); + OutputLine(NULL, "レナのこと。」", + NULL, " Tell me about Rena.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「..............................。@ + PlaySE(3, "S01/11/120700390", 128, 64); + OutputLine(NULL, "「…………………………。」", + NULL, "\"...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「悟史は転校しました@...多分、俺もそれほど遠くない将来、レナの言う"転校"をするでしょう@...ですが大石さんには俺の死体を見つけることもできないでしょうね@ + PlaySE(3, "S01/01/120100588", 128, 64); + OutputLine(NULL, "「悟史は転校しました。", + NULL, "\"Satoshi transferred out...", Line_WaitForInput); + PlaySE(3, "S01/01/120100589", 128, 64); + OutputLine(NULL, "…多分、俺もそれほど遠くない将来、レナの言う“転校”をするでしょう。", + NULL, " Not too far in the future, I'll probably also do what Rena called 'transferring out' as well.", Line_WaitForInput); + OutputLine(NULL, "…ですが大石さんには俺の死体を見つけることもできないでしょうね。", + NULL, " But you won't be able to find my corpse...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......現に悟史の死体だってまだ見つけられてない!!@ + OutputLine(NULL, " ……現に悟史の死体だってまだ見つけられてない!!」", + NULL, "You haven't even been able to find Satoshi's body yet!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ま、前原さん、どうか落ち着いて......。¥ + PlaySE(3, "S01/11/120700391", 128, 64); + OutputLine(NULL, "「ま、前原さん、どうか落ち着いて……。」", + NULL, "\"All right, Maebara-san, please calm down...\"", Line_Normal); + ClearMessage(); + +// 大石さんに諭されるまでもなく、俺は興奮を抑える...@ + OutputLine(NULL, " 大石さんに諭されるまでもなく、俺は興奮を抑える…。", + NULL, "I was already suppressing my agitation, even without Ooishi-san having to tell me...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ここで警察に対する不信をわめいても何の解決にもならない@ + OutputLine(NULL, " ここで警察に対する不信をわめいても何の解決にもならない。", + NULL, "It wouldn't solve anything if I continued to scream about my mistrust in the police.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 結局、身を守れるのは自分自身、そして悟史の遺した金属バットだけなのだ@ + OutputLine(NULL, " 結局、身を守れるのは自分自身、そして悟史の遺した金属バットだけなのだ。", + NULL, "I would seem that I could only depend on myself and the bat Satoshi left behind to protect me.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ならばせめて教えてほしい。レナに転校前、何があったのかを¥ + OutputLine(NULL, " ならばせめて教えてほしい。レナに転校前、何があったのかを。", + NULL, "Then I at least wanted to know about what happened before Rena transferred schools.", Line_Normal); + ClearMessage(); + + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + PlayBGM( 1, "msys07", 128, 0 ); + +//「...つまらない話になるのは覚悟の上ですね?@ + PlaySE(3, "S01/11/120700392", 128, 64); + OutputLine(NULL, "「…つまらない話になるのは覚悟の上ですね?」", + NULL, "\"...You're aware that this won't be very interesting, right?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺の決意が揺るがないことを知った大石さんはついに折れる@ + OutputLine(NULL, " 俺の決意が揺るがないことを知った大石さんはついに折れる。", + NULL, "Ooishi-san, realizing my resolve couldn't be swayed, finally caved.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「今の俺にとって、つまらない話は何一つありません@...お願いします。¥ + PlaySE(3, "S01/01/120100592", 128, 64); + OutputLine(NULL, "「今の俺にとって、つまらない話は何一つありません。", + NULL, "\"Right now, to me, there is nothing that I'll find uninteresting.", Line_WaitForInput); + PlaySE(3, "S01/01/120100593", 128, 64); + OutputLine(NULL, "…お願いします。」", + NULL, " Please...\"", Line_Normal); + ClearMessage(); + +//「.........まずいくつかお断りすることがあります。@ + PlaySE(3, "S01/11/120700393", 128, 64); + OutputLine(NULL, "「………まずいくつかお断りすることがあります。」", + NULL, "\"...There are a few things I need you to agree to.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「はい。@ + PlaySE(3, "S01/01/120100594", 128, 64); + OutputLine(NULL, "「はい。」", + NULL, "\"Okay.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「他言無用でお願いします@ + PlaySE(3, "S01/11/120700429", 128, 64); + OutputLine(NULL, "「他言無用でお願いします。", + NULL, "\"Please keep this confidential.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// また、内容には一部憶測も含まれているかもしれません@......全てが真実ではないかもしれないということです。!d1000......よろしいですね?@ + PlaySE(3, "S01/11/120700430", 128, 64); + OutputLine(NULL, " また、内容には一部憶測も含まれているかもしれません。", + NULL, "Also, part of this may be speculation.", Line_WaitForInput); + PlaySE(3, "S01/11/120700431", 128, 64); + OutputLine(NULL, "……全てが真実ではないかもしれないということです。", + NULL, " Not all of it may be true...", Line_ContinueAfterTyping); + + Wait( 1000 ); + + PlaySE(3, "S01/11/120700432", 128, 64); + OutputLine(NULL, "……よろしいですね?」", + NULL, " Are you still interested?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「真実ではないかもしれない...@ 言ってる意味がよくわかりません。¥ + PlaySE(3, "S01/01/120100595", 128, 64); + OutputLine(NULL, "「真実ではないかもしれない…?", + NULL, "\"It might not be true...?", Line_WaitForInput); + PlaySE(3, "S01/01/120100596", 128, 64); + OutputLine(NULL, " 言ってる意味がよくわかりません。」", + NULL, " I don't understand what you mean.\"", Line_Normal); + ClearMessage(); + +//「雛見沢の連続怪死事件は捜査本部がありません@毎年の事件は個々に扱われています@ + PlaySE(3, "S01/11/120700397", 128, 64); + OutputLine(NULL, "「雛見沢の連続怪死事件は捜査本部がありません。", + NULL, "\"There isn't one main investigation for the mysterious chain of deaths in Hinamizawa.", Line_WaitForInput); + PlaySE(3, "S01/11/120700398", 128, 64); + OutputLine(NULL, "毎年の事件は個々に扱われています。", + NULL, " Each one is treated as its own individual case.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ですから竜宮レナが捜査線に浮上したことは一度もないのです@......つまりですね、¥ + OutputLine(NULL, " ですから竜宮レナが捜査線に浮上したことは一度もないのです。", + NULL, "Thus, Rena Ryuugu has never been linked to any of the investigations.", Line_WaitForInput); + PlaySE(3, "S01/11/120700400", 128, 64); + OutputLine(NULL, "……つまりですね、」", + NULL, " Basically, you see...\"", Line_Normal); + ClearMessage(); + +//「......レナの調査は警察としてでなく@個人として行なった、ということですか?@ + PlaySE(3, "S01/01/120100597", 128, 64); + OutputLine(NULL, "「……レナの調査は警察としてでなく、", + NULL, "\"...This isn't an investigation of Rena done by the police...", Line_WaitForInput); + PlaySE(3, "S01/01/120100598", 128, 64); + OutputLine(NULL, "個人として行なった、ということですか?」", + NULL, " and is a personal inquiry, is what you're telling me?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「...ご理解いただけて助かります@...話のほとんどは電話、もしくは会って聞かせてもらったものばかりです@ですからウラが取れていません@鵜呑みにしないでほしい、...............ということなんですよ@ご理解いただけますね?¥ + PlaySE(3, "S01/11/120700401", 128, 64); + OutputLine(NULL, "「…ご理解いただけて助かります。", + NULL, "\"...This'll make things a lot quicker since you understand...", Line_WaitForInput); + OutputLine(NULL, "…話のほとんどは電話、もしくは会って聞かせてもらったものばかりです。", + NULL, " All of it is from either phone calls or meetings and interviews.", Line_WaitForInput); + OutputLine(NULL, "ですからウラが取れていません。", + NULL, " So they aren't corroborated.", Line_WaitForInput); + PlaySE(3, "S01/11/120700404", 128, 64); + OutputLine(NULL, "鵜呑みにしないでほしい、……………ということなんですよ。", + NULL, " I'm asking you to take this all with a grain of salt... is what I mean.", Line_WaitForInput); + PlaySE(3, "S01/11/120700405", 128, 64); + OutputLine(NULL, "ご理解いただけますね?」", + NULL, " Do we have an agreement?\"", Line_Normal); + ClearMessage(); + +//「...全部、聞いた話だけなんですか?@ + PlaySE(3, "S01/01/120100599", 128, 64); + OutputLine(NULL, "「…全部、聞いた話だけなんですか?」", + NULL, "\"...All of it is just from what you heard?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + +//「えぇ、申し訳ないです。個人調査ですのでねぇ。@ + PlaySE(3, "S01/11/120700406", 128, 64); + OutputLine(NULL, "「えぇ、申し訳ないです。個人調査ですのでねぇ。」", + NULL, "\"Yes, my apologies. It's all my personal investigation, you see.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あれ......@...以前、レナのカルテを見たって言いませんでしたか@ 確かにそう聞きましたよ。@ + PlaySE(3, "S01/01/120100600", 128, 64); + OutputLine(NULL, "「あれ……。", + NULL, "\"That thing...", Line_WaitForInput); + PlaySE(3, "S01/01/120100601", 128, 64); + OutputLine(NULL, "…以前、レナのカルテを見たって言いませんでしたか?", + NULL, " before, you said you saw Rena's chart, didn't you?", Line_WaitForInput); + PlaySE(3, "S01/01/120100602", 128, 64); + OutputLine(NULL, " 確かにそう聞きましたよ。」", + NULL, " I'm sure I heard you say that.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 電話先の大石さんが一瞬の間を置く@ + OutputLine(NULL, " 電話先の大石さんが一瞬の間を置く。", + NULL, "Ooishi-san paused for a moment on the other end of the line.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「...そんなこともいいましたかねぇ? なっはっは@ 気のせいと言う事にしてください。¥ + PlaySE(3, "S01/11/120700407", 128, 64); + OutputLine(NULL, "「…そんなこともいいましたかねぇ? なっはっは!", + NULL, "\"...I told you that, too? Huahaha!", Line_WaitForInput); + PlaySE(3, "S01/11/120700408", 128, 64); + OutputLine(NULL, " 気のせいと言う事にしてください。」", + NULL, " Please pretend you didn't hear anything about that.\"", Line_Normal); + ClearMessage(); + +// 大石さんの大人の都合などにいちいち興味はない@ + OutputLine(NULL, " 大石さんの大人の都合などにいちいち興味はない。", + NULL, "I didn't care about Ooishi-san having certain obligations and responsibilities.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それに証拠なんかなくても充分だ@ + OutputLine(NULL, " それに証拠なんかなくても充分だ。", + NULL, "I also didn't care if there was no proof.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// たとえ噂話だったとしても、火のないところに煙は立たないのだから¥ + OutputLine(NULL, " たとえ噂話だったとしても、火のないところに煙は立たないのだから。", + NULL, "Even if they were just rumors, there's no smoke without fire, after all.", Line_Normal); + ClearMessage(); + +//「......話して下さい。大石さん。@ + PlaySE(3, "S01/01/120100603", 128, 64); + OutputLine(NULL, "「……話して下さい。大石さん。」", + NULL, "\"...Please tell me. Ooishi-san.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「わかりました...。¥ + PlaySE(3, "S01/11/120700409", 128, 64); + OutputLine(NULL, "「わかりました…。」", + NULL, "\"Understood...\"", Line_Normal); + ClearMessage(); + +// 大石さんは重い口をようやく開く¥ + OutputLine(NULL, " 大石さんは重い口をようやく開く。", + NULL, "Ooishi-san finally opened those tight lips of his.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +// レナは大昔は雛見沢に住んでいたらしい@ + OutputLine(NULL, " レナは大昔は雛見沢に住んでいたらしい。", + NULL, "It seemed that Rena lived in Hinamizawa a long time ago.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それが小学校に上がる時に遠くの、茨城へ引越しした@ + OutputLine(NULL, " それが小学校に上がる時に遠くの、茨城へ引越しした。", + NULL, "She had moved to Ibaraki Prefecture after she finished elementary school.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そして......やがて@...転校直前@ + OutputLine(NULL, " そして……やがて。", + NULL, "Then... following that...", Line_WaitForInput); + OutputLine(NULL, "…転校直前。", + NULL, " right after transferring...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 校内のガラスを割ってまわるという凶事に至る¥ + OutputLine(NULL, " 校内のガラスを割ってまわるという凶事に至る。", + NULL, "The unfortunate incident with the breaking of the school windows happened.", Line_Normal); + ClearMessage(); + +// そして医者でレナが告白するのだ@ + OutputLine(NULL, " そして医者でレナが告白するのだ。", + NULL, "Then Rena confided to the doctor.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 「オヤシロさまが、」と¥ + OutputLine(NULL, " 「オヤシロさまが、」と。", + NULL, "\"It was Oyashiro-sama.\"", Line_Normal); + ClearMessage(); + +// これだけが俺が知る全てだ¥ + OutputLine(NULL, " これだけが俺が知る全てだ。", + NULL, "This was all that he knew.", Line_Normal); + ClearMessage(); + DisableWindow(); + FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 1300, TRUE ); + +//「.........私が知る話も前原さんと大きくは変わりません。@ + PlaySE(3, "S01/11/120700410", 128, 64); + OutputLine(NULL, "「………私が知る話も前原さんと大きくは変わりません。」", + NULL, "\"...There isn't much difference between what I know and what you know, Maebara-san.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「では、どこを詳しく調べたんですか...?@ + PlaySE(3, "S01/01/120100604", 128, 64); + OutputLine(NULL, "「では、どこを詳しく調べたんですか…?」", + NULL, "\"Then what part did you investigate further...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 聞くまでもない@ + OutputLine(NULL, " 聞くまでもない。", + NULL, "I didn't need to ask.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ...転校直前に引き起こした事件についてだ¥ + OutputLine(NULL, " …転校直前に引き起こした事件についてだ。", + NULL, "...It was the incident that happened just after she transferred.", Line_Normal); + ClearMessage(); + +//「レナが起こした事件と、...その後の医者での告白、!w500...ですね?@ + OutputLine(NULL, "「レナが起こした事件と、…その後の医者での告白、", + NULL, "\"The incident Rena was responsible for... and what she divulged to the doctor afterwards...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "…ですね?」", + NULL, " correct?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「!s300..................!sdはい。@ +//!s300 + SetSpeedOfMessage( TRUE, 0, ); + + PlaySE(3, "S01/11/120700411", 128, 64); + OutputLine(NULL, "「………………はい。」", + NULL, "\"...Yes.\"", Line_WaitForInput); +//!sd + SetSpeedOfMessage( FALSE, 0, ); + + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「大石さんはその内容を知っているからこそ、レナたちを疑っているんですね?@ + PlaySE(3, "S01/01/120100606", 128, 64); + OutputLine(NULL, "「大石さんはその内容を知っているからこそ、レナたちを疑っているんですね?」", + NULL, "\"After you learned about that, you started suspecting Rena and the others, didn't you?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「............えぇ。疑っています。@ + PlaySE(3, "S01/11/120700412", 128, 64); + OutputLine(NULL, "「…………えぇ。疑っています。」", + NULL, "\"...Yes, I did suspect them.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「やはりレナたちが犯人...?@ + PlaySE(3, "S01/01/120100607", 128, 64); + OutputLine(NULL, "「やはりレナたちが犯人…?」", + NULL, "\"So they're the ones, after all...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あ、いえ.........疑うとはそう意味ではないんです。¥ + OutputLine(NULL, "「あ、いえ………疑うとはそう意味ではないんです。」", + NULL, "\"Ah, no... That's not what I meant by suspect them.\"", Line_Normal); + ClearMessage(); + +// @ + OutputLine(NULL, " ?", + NULL, "?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 大石さんは割りと自信たっぷりな言い方をする人だが、この言葉だけは非常に頼りなかった¥ + OutputLine(NULL, " 大石さんは割りと自信たっぷりな言い方をする人だが、この言葉だけは非常に頼りなかった。", + NULL, "Ooishi-san was the type of person to say things with confidence, but these particular words were less than reassuring.", Line_Normal); + ClearMessage(); + +//「じゃあ何を...、疑ってるんですか?@ + PlaySE(3, "S01/01/120100608", 128, 64); + OutputLine(NULL, "「じゃあ何を…、疑ってるんですか?」", + NULL, "\"Then... who did you suspect?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「!s500...............!sdオヤシロさま、!w1000.........ですよ。@ + PlaySE(3, "S01/11/120700414", 128, 64); + OutputLine(NULL, "「……………オヤシロさま、", + NULL, "\"...That it was...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "………ですよ。」", + NULL, " Oyashiro-sama.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +//「え?@ + PlaySE(3, "S01/01/120100609", 128, 64); + OutputLine(NULL, "「え?」", + NULL, "\"Huh?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「............オヤシロさまの祟りって、!w500本当にあるのかな!s400......!sdなんて、まぁ...はっはっは...!@ + PlaySE(3, "S01/11/120700415", 128, 64); + OutputLine(NULL, "「…………オヤシロさまの祟りって、", + NULL, "\"...That Oyashiro-sama's curse...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "本当にあるのかな", + NULL, " really exists...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 400 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "……なんて、まぁ…はっはっは…!」", + NULL, " Yeah, right, well... hahahaha...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 大石さんの笑いは乾いていて、とてもつられて笑い出せるようなものではなかった¥ + OutputLine(NULL, " 大石さんの笑いは乾いていて、とてもつられて笑い出せるようなものではなかった。", + NULL, "Ooishi-san's laugh was quite dry, certainly not the kind that would make you want to join in.", Line_Normal); + ClearMessage(); + +// 大石さんは少しずつ話し始めた¥ + OutputLine(NULL, " 大石さんは少しずつ話し始めた。", + NULL, "Ooishi-san resumed the conversation.", Line_Normal); + ClearMessage(); + +// 悟史の失踪の頃からの不審感¥ + OutputLine(NULL, " 悟史の失踪の頃からの不審感。", + NULL, "About the dubious circumstances behind Satoshi's disappearance.", Line_Normal); + ClearMessage(); + +// ...レナの過去を調べ始めるまでの経緯¥ + OutputLine(NULL, " …レナの過去を調べ始めるまでの経緯。", + NULL, "...The course of events up until the start of delving into Rena's past.", Line_Normal); + ClearMessage(); + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + PlaySE( 3, "wa_032", 128, 64 ); + PlayBGM( 2, "lsys23", 128, 0 ); + +// その時、遠雷と共に突然強い雨が降り出した@ + OutputLine(NULL, " その時、遠雷と共に突然強い雨が降り出した。", + NULL, "Just then, there was thunder in the distance, and a heavy rain started pouring down.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 本当に突然、それも叩きつけるような激しい雨だった@ + OutputLine(NULL, " 本当に突然、それも叩きつけるような激しい雨だった。", + NULL, "It came without warning, rain so heavy it felt like it could beat you down.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 部屋の熱気を逃がすため、隙間を空けておいた窓から狂った風が踊りこみ、カーテンを騒がしくはためかせている¥ + OutputLine(NULL, " 部屋の熱気を逃がすため、隙間を空けておいた窓から狂った風が踊りこみ、カーテンを騒がしくはためかせている。", + NULL, "I had left the window in my room open a crack to let the heat out. The violent wind dance into my room, making the curtains flap wildly.", Line_Normal); + ClearMessage(); + +//「どうしました?@ + PlaySE(3, "S01/11/120700416", 128, 64); + OutputLine(NULL, "「どうしました?」", + NULL, "\"What is it?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あ、いえ、急にすごい雨が...@すみません、どうぞ続けてください...。@ + PlaySE(3, "S01/01/120100610", 128, 64); + OutputLine(NULL, "「あ、いえ、急にすごい雨が…。", + NULL, "\"Ah, nothing, it suddenly started raining heavily...", Line_WaitForInput); + PlaySE(3, "S01/01/120100611", 128, 64); + OutputLine(NULL, "すみません、どうぞ続けてください…。」", + NULL, " Sorry, please continue...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 電話を続けながら腰を上げ、窓に手をかける¥ + OutputLine(NULL, " 電話を続けながら腰を上げ、窓に手をかける。", + NULL, "I got up while still on the phone and closed the window.", Line_Normal); + ClearMessage(); + +//「始めに事件と申し上げましたが、学校側も被害者も告発してないので、正式には事件ではないのです@ + PlaySE(3, "S01/11/120700417", 128, 64); + OutputLine(NULL, "「始めに事件と申し上げましたが、学校側も被害者も告発してないので、正式には事件ではないのです。", + NULL, "\"I said at the beginning it was an incident, but because neither the school nor the victims filed charges, the police were never involved.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......でですね、この辺りがどうも関係者皆さん、口が重いんですよ@......被害者のひとりは片目に後遺症を残すぐらい殴られてるのにも関わらずです@ + PlaySE(3, "S01/11/VT1_oishi1001", 128, 64); + OutputLine(NULL, " ……でですね、この辺りがどうも関係者皆さん、口が重いんですよ。", + NULL, "...So, you see... those involved... were very reluctant to talk.", Line_WaitForInput); + PlaySE(3, "S01/11/VT1_oishi1002", 128, 64); + OutputLine(NULL, "……被害者のひとりは片目に後遺症を残すぐらい殴られてるのにも関わらずです。", + NULL, " Regardless of there being a victim who had one eye beaten so badly that it had permanent damage...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 学校側か、もしくは表沙汰になるのを望まない何者かがいろいろ根回しをしたのかもしれませんね@......またカウンセリングを担当した神経科医も職業倫理に厳格な方で......@.........もしもし@ 前原さん@ 聞こえてます?¥ + PlaySE(3, "S01/11/VT1_oishi1003", 128, 64); + OutputLine(NULL, " 学校側か、もしくは表沙汰になるのを望まない何者かがいろいろ根回しをしたのかもしれませんね。", + NULL, "It could have been the school or possibly some individual who made arrangements to keep this from going public.", Line_WaitForInput); + PlaySE(3, "S01/11/VT1_oishi1004", 128, 64); + OutputLine(NULL, "……またカウンセリングを担当した神経科医も職業倫理に厳格な方で……。", + NULL, " Also, the psychologist was very strict about their professional ethics...", Line_WaitForInput); + PlaySE(3, "S01/11/VT1_oishi1005", 128, 64); + OutputLine(NULL, "………もしもし?", + NULL, " Hello...?", Line_Normal); + PlaySE(3, "S01/11/VT1_oishi1006", 128, 64); + OutputLine(NULL, " 前原さん?", + NULL, " Maebara-san?", Line_WaitForInput); + PlaySE(3, "S01/11/VT1_oishi1007", 128, 64); + OutputLine(NULL, " 聞こえてます?」", + NULL, " Can you hear me?\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + DrawSceneWithMask( "rain/bg_117", "right", 0, 0, 300 ); + +// 門の郵便受けのところにある外灯に、ずっとひとりの人影が立ち尽くしていた@ + OutputLine(NULL, " 門の郵便受けのところにある外灯に、ずっとひとりの人影が立ち尽くしていた。", + NULL, "There was the figure of a person standing by the light near the mailbox this whole time.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// この土砂降りの中、傘もさしていなかった@もちろん全身はずぶ濡れ...@滝のような雨に、髪の毛からぼたぼたと水を滴らせている...¥ + OutputLine(NULL, " この土砂降りの中、傘もさしていなかった。", + NULL, "Even in this torrential rain. They didn't have an umbrella.", Line_WaitForInput); + OutputLine(NULL, "もちろん全身はずぶ濡れ…。", + NULL, " They were unquestionably drenched from head to toe...", Line_WaitForInput); + OutputLine(NULL, "滝のような雨に、髪の毛からぼたぼたと水を滴らせている…。", + NULL, " In this shower which more resembled that of a waterfall... droplets of water dripped down from her hair...", Line_Normal); + ClearMessage(); + DisableWindow(); +// DrawFilm( 2, 34, 34, 255, 255, 0, 0, FALSE ); + DrawSceneWithMask( "03", "right", 0, 0, 300 ); +// DrawBustshotWithFiltering( 2, "re_si_him_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); +//print 1 + +// それは両手をだらりとさせ、ただ、立ち尽くしているという表現が似合っていた@ + OutputLine(NULL, " それは両手をだらりとさせ、ただ、立ち尽くしているという表現が似合っていた。", + NULL, "Just standing there... both arms dangling at her side...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 片手には......風呂敷で包まれた重箱@ + OutputLine(NULL, " 片手には……風呂敷で包まれた重箱。", + NULL, "In one hand... was the stack of boxes, wrapped in cloth.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 瞳には......俺の部屋@......窓を閉めようとカーテンを開け放った俺の、姿@ + OutputLine(NULL, " 瞳には……俺の部屋。", + NULL, "Her eyes... focused on my room...", Line_WaitForInput); + OutputLine(NULL, "……窓を閉めようとカーテンを開け放った俺の、姿。", + NULL, " Focused on me as I was about to close the window.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 口元は...もごもごと...ずっと規則的に動き続けていた@ + OutputLine(NULL, " 口元は…もごもごと…ずっと規則的に動き続けていた。", + NULL, "Her mouth... was methodically repeating... a chewing motion.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// まるで、何か噛み切りにくいものを口いっぱいに頬張っているかのようだった¥ + OutputLine(NULL, " まるで、何か噛み切りにくいものを口いっぱいに頬張っているかのようだった。", + NULL, "It was as if she had something hard to chew in her mouth... with her cheeks puffing out.", Line_Normal); + ClearMessage(); + +// あいつは......あんなところで...何を食っているんだ...¥ + OutputLine(NULL, " あいつは……あんなところで…何を食っているんだ…?", + NULL, "What could she... be eating... over there...?", Line_Normal); + ClearMessage(); + +// どうしてこのときの俺は......大石さんから明かされている衝撃的な内容よりも...レナに釘付けになってしまったのか...@ + OutputLine(NULL, " どうしてこのときの俺は……大石さんから明かされている衝撃的な内容よりも…レナに釘付けになってしまったのか…。", + NULL, "How could it be that at this time... I was more enthralled by Rena... instead of the shocking developments being brought to light by Ooishi-san...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 雨さえ降らなければ窓に近付くことはなかった@ + OutputLine(NULL, " 雨さえ降らなければ窓に近付くことはなかった。", + NULL, "If it hadn't started raining, I wouldn't have gone to the window.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そうすればレナに気付くことも、レナの"それ"に気付くことも...なかったのだ@ + OutputLine(NULL, " そうすればレナに気付くことも、レナの“それ”に気付くことも…なかったのだ。", + NULL, "Then I wouldn't have noticed Rena, nor would I have noticed... \"that\"...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// レナの口の動きが、ずっと同じ形で反復している¥ + OutputLine(NULL, " レナの口の動きが、ずっと同じ形で反復している。", + NULL, "Rena's mouth was moving in the same pattern.", Line_Normal); + ClearMessage(); + +// それは食っているのではなく......繰り返しているのだ¥ + OutputLine(NULL, " それは食っているのではなく……繰り返しているのだ。", + NULL, "She wasn't eating something... she was repeating something.", Line_Normal); + ClearMessage(); + +// 何て@ + OutputLine(NULL, " 何て?", + NULL, "What was it?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// しゃべっている@ + OutputLine(NULL, " しゃべっている?", + NULL, "Was she repeating...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺に...@ + OutputLine(NULL, " 俺に…?", + NULL, "To me...?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 何て......@ + OutputLine(NULL, " 何て……?", + NULL, "What was she saying...?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// なぜ俺は...ガラスにびったり張り付き......それに目を凝らしてしまうのだろう¥ + OutputLine(NULL, " なぜ俺は…ガラスにびったり張り付き……それに目を凝らしてしまうのだろう。", + NULL, "And why was I... right up against the window... fixated on her...?", Line_Normal); + ClearMessage(); + +//「もしもし@ 前原さん@ 聞こえてますか@ もしもーし......。@ + PlaySE(3, "S01/11/120700418", 128, 64); + OutputLine(NULL, "「もしもし?", + NULL, "\"Hello?", Line_WaitForInput); + PlaySE(3, "S01/11/120700419", 128, 64); + OutputLine(NULL, " 前原さん?", + NULL, " Maebara-san?", Line_WaitForInput); + PlaySE(3, "S01/11/120700420", 128, 64); + OutputLine(NULL, " 聞こえてますか?", + NULL, " Can you hear me?", Line_WaitForInput); + PlaySE(3, "S01/11/120700421", 128, 64); + OutputLine(NULL, " もしもーし……。」", + NULL, " Hellooo...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ごめんなさい。@ + PlaySE(3, "S01/01/120100612", 128, 64); + OutputLine(NULL, "「ごめんなさい。」", + NULL, "\"I'm sorry.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「え? 前原さん?@ + PlaySE(3, "S01/11/120700422", 128, 64); + OutputLine(NULL, "「え? 前原さん?」", + NULL, "\"Huh? Maebara-san?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + PlayBGM( 1, "msys16", 128, 0 ); + +//「ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい...、@ + PlaySE(3, "S01/01/120100613", 128, 64); + OutputLine(NULL, "「ごめんなさい、", + NULL, "\"I'm sorry,", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "ごめんなさい、", + NULL, " I'm sorry,", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "ごめんなさい、", + NULL, " I'm sorry,", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "ごめんなさい、", + NULL, " I'm sorry,", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "ごめんなさい、", + NULL, " I'm sorry,", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "ごめんなさい、", + NULL, " I'm sorry,", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 500 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "ごめんなさい…、」", + NULL, " I'm sorry...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「もしもし@ 前原さん?@ どうしましたか...?!@ + PlaySE(3, "S01/11/120700423", 128, 64); + OutputLine(NULL, "「もしもし?", + NULL, "\"Hello?", Line_WaitForInput); + PlaySE(3, "S01/11/120700424", 128, 64); + OutputLine(NULL, " 前原さん?!", + NULL, " Maebara-san!?", Line_WaitForInput); + PlaySE(3, "S01/11/120700425", 128, 64); + OutputLine(NULL, " どうしましたか…?!」", + NULL, " What's the matter...!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナは......この土砂降りの中、...まだ謝り続けているのだ............¥ + OutputLine(NULL, " レナは……この土砂降りの中、…まだ謝り続けているのだ…………。", + NULL, "Even in this torrential downpour... Rena was still apologizing...", Line_Normal); + ClearMessage(); + DisableWindow(); + FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 200, TRUE ); + FadeFilm( 0, TRUE ); + + +// 俺の中のもうひとりの俺が、右腕を素早く振り、カーテンで外界を遮った@ + OutputLine(NULL, " 俺の中のもうひとりの俺が、右腕を素早く振り、カーテンで外界を遮った。", + NULL, "The other self inside me drew the curtain hastily with my right hand, blocking my view of the outside.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だがそんなことでは、レナの繰り返す謝罪の言葉が俺の耳を離れることはない¥ + OutputLine(NULL, " だがそんなことでは、レナの繰り返す謝罪の言葉が俺の耳を離れることはない。", + NULL, "But even doing that, Rena's relentless apologies still reached my ears.", Line_Normal); + ClearMessage(); + +// ごめんなさい@ごめんなさい@ごめんなさい@ごめんなさい...@ + OutputLine(NULL, " ごめんなさい、", + NULL, "I'm sorry,", Line_WaitForInput); + OutputLine(NULL, "ごめんなさい、", + NULL, " I'm sorry,", Line_WaitForInput); + OutputLine(NULL, "ごめんなさい、", + NULL, " I'm sorry,", Line_WaitForInput); + OutputLine(NULL, "ごめんなさい…、", + NULL, " I'm sorry...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 許してやったら、それを許してくれるのかよ?@ + OutputLine(NULL, " 許してやったら、それを許してくれるのかよ?!", + NULL, "If I forgive you for this... will you forgive me for that!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// やめてくれ@やめてくれ@やめてくれ@やめてくれ...¥ + OutputLine(NULL, " やめてくれ、", + NULL, "Please stop,", Line_WaitForInput); + OutputLine(NULL, "やめてくれ、", + NULL, " please stop,", Line_WaitForInput); + OutputLine(NULL, "やめてくれ、", + NULL, " please stop,", Line_WaitForInput); + OutputLine(NULL, "やめてくれ…!", + NULL, " please stop...!", Line_Normal); + ClearMessage(); + + +// ごめんなさい@ごめんなさい@ごめんなさい@ごめんなさい@ごめんなさい@ごめんなさい@ごめんなさい@ごめんなさい...¥ + OutputLine(NULL, " ごめんなさい、", + NULL, "I'm sorry,", Line_WaitForInput); + OutputLine(NULL, "ごめんなさい、", + NULL, " I'm sorry,", Line_WaitForInput); + OutputLine(NULL, "ごめんなさい、", + NULL, " I'm sorry,", Line_WaitForInput); + OutputLine(NULL, "ごめんなさい、", + NULL, " I'm sorry,", Line_WaitForInput); + OutputLine(NULL, "ごめんなさい、", + NULL, " I'm sorry,", Line_WaitForInput); + OutputLine(NULL, "ごめんなさい、", + NULL, " I'm sorry,", Line_WaitForInput); + OutputLine(NULL, "ごめんなさい、", + NULL, " I'm sorry,", Line_WaitForInput); + OutputLine(NULL, "ごめんなさい…、", + NULL, " I'm sorry...", Line_Normal); + ClearMessage(); + + +// くそぉ...!@ 何で俺が...許さなくちゃならないんだよ!@ + OutputLine(NULL, " くそぉ…!!", + NULL, "Dammit...!!", Line_WaitForInput); + OutputLine(NULL, " 何で俺が…許さなくちゃならないんだよ!!", + NULL, " Why did I... have to forgive her!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// むしろ許してほしいのは俺の方だろ?@ + OutputLine(NULL, " むしろ許してほしいのは俺の方だろ?!", + NULL, "I'm the one who wants to be forgiven!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺の何が許されないんだよ!@ + OutputLine(NULL, " 俺の何が許されないんだよ!!", + NULL, "What part of me can't you forgive!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺は絶対に殺されないからな!@ + OutputLine(NULL, " 俺は絶対に殺されないからな!!", + NULL, "I won't be killed!", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 俺が許されないなら俺だって許さない¥ + OutputLine(NULL, " 俺が許されないなら俺だって許さない。", + NULL, "If you won't forgive me, then I won't forgive you, either.", Line_Normal); + ClearMessage(); + +// ...許さない@許さない@許さない@許さない@許さない@許さない@許さない@許さない...!@ + OutputLine(NULL, " …許さない、", + NULL, "...I won't forgive,", Line_WaitForInput); + OutputLine(NULL, "許さない、", + NULL, " won't forgive,", Line_WaitForInput); + OutputLine(NULL, "許さない、", + NULL, " won't forgive,", Line_WaitForInput); + OutputLine(NULL, "許さない、", + NULL, " won't forgive,", Line_WaitForInput); + OutputLine(NULL, "許さない、", + NULL, " won't forgive,", Line_WaitForInput); + OutputLine(NULL, "許さない、", + NULL, " won't forgive,", Line_WaitForInput); + OutputLine(NULL, "許さない、", + NULL, " won't forgive,", Line_WaitForInput); + OutputLine(NULL, "許さない…!!", + NULL, " I won't forgive...!!", Line_WaitForInput); + + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +//「前原さん@ 聞こえてるなら返事をして下さい@...もしもーし!!¥ + PlaySE(3, "S01/11/120700426", 128, 64); + OutputLine(NULL, "「前原さん?", + NULL, "\"Maebara-san?", Line_WaitForInput); + PlaySE(3, "S01/11/120700427", 128, 64); + OutputLine(NULL, " 聞こえてるなら返事をして下さい。", + NULL, " If you can hear me, then please respond.", Line_WaitForInput); + PlaySE(3, "S01/11/120700428", 128, 64); + OutputLine(NULL, "…もしもーし!!」", + NULL, " ...Hellooo!!\"", Line_Normal); + ClearMessage(); + +//☆幕間 + DisableWindow(); + DrawScene( "bg_082", 1000 ); +//if %kaisou_mode = 1 goto *kaisou_mode + +//mov ?Tip[19],TIPS_NEW :mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_019:mov %TIPS_019,2:inc %NEW_TIPS +//mov ?Tip[20],TIPS_NEW :mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_020:mov %TIPS_020,2:inc %NEW_TIPS +//mov %CAMP_MUGIC,0 +//gosub *Sub_Camp_Mode + + DisableWindow(); + SetValidityOfInput( FALSE ); + Wait( 3000 ); + DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + Wait( 2000 ); +// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + Wait( 1000 ); +// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); + DrawScene( "black", 3000 ); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + DrawSceneWithMask( "onik014_02", "mask_1900", 7, 0, 300 ); + SetValidityOfInput( FALSE ); + Wait( 5000 ); + SetValidityOfInput( TRUE ); + DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 ); + + + +}