Updated some scenes and doubled marks.
This commit is contained in:
@@ -2633,7 +2633,7 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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FadeAllBustshots( 200, TRUE );
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FadeAllBustshots( 200, TRUE );
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_tohoho_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_tohoho_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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// 魅音が単語帳をべらべらといじりながら投げやりに聞いてきた@
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// 魅音が単語帳をべらべらといじりながら投げやりに聞いてきた@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2660,7 +2660,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「進学できないから勉強するわけ?@
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//「進学できないから勉強するわけ?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2709,7 +2709,7 @@ void main()
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NULL, "Study = Entrance Exams. Having that basic law of the universe so easily overturned sent me into a state of shock.", Line_Normal);
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NULL, "Study = Entrance Exams. Having that basic law of the universe so easily overturned sent me into a state of shock.", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「そうかもね@試験で振り落とさなきゃならないほど、人もいないし。@
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//「そうかもね@試験で振り落とさなきゃならないほど、人もいないし。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2724,7 +2724,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「誰でも進学できるならさ、そんなにガリガリとやることもないんじゃない?@
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//「誰でも進学できるならさ、そんなにガリガリとやることもないんじゃない?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2767,8 +2767,6 @@ void main()
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NULL, "But since it was Mion, it probably didn't actually have that deep of a meaning.", Line_Normal);
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NULL, "But since it was Mion, it probably didn't actually have that deep of a meaning.", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 );
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PlaySE( 4, "wa_001", 128, 64 );
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PlaySE( 4, "wa_001", 128, 64 );
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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@@ -2780,7 +2778,7 @@ void main()
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NULL, "In place of a chime, the sound of the principal waving a hand bell drifted through the classroom.", Line_Normal);
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NULL, "In place of a chime, the sound of the principal waving a hand bell drifted through the classroom.", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 600, TRUE );
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//「圭ちゃん、おしまいおしまい@ さぁ楽しいランチタ~イム!@
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//「圭ちゃん、おしまいおしまい@ さぁ楽しいランチタ~イム!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3002,8 +3000,8 @@ void main()
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ModPlayVoiceLS(6, 5, "ps3/s19/05/990500011", 300, TRUE);
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ModPlayVoiceLS(6, 5, "ps3/s19/05/990500011", 300, TRUE);
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ModPlayVoiceLS(7, 4, "ps3/s19/04/990400017", 300, TRUE);
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ModPlayVoiceLS(7, 4, "ps3/s19/04/990400017", 300, TRUE);
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ModPlayVoiceLS(8, 1, "ps3/s19/01/hr_kei00790_01", 300, TRUE);
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ModPlayVoiceLS(8, 1, "ps3/s19/01/hr_kei00790_01", 300, TRUE);
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OutputLine(NULL, "「いっただきま〜す!!」",
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OutputLine(NULL, "「「「いっただきま〜す!!」」」",
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NULL, "\"Let's eat!!\"", GetGlobalFlag(GLinemodeSp));
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NULL, "\"\"\"Let's eat!!\"\"\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -3277,7 +3275,7 @@ void main()
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// (backup) SetValidityOfInput( TRUE );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, "あ、",
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OutputLine(NULL, "あ、",
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NULL, " ah,", Line_Continue);
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NULL, " ah", Line_Continue);
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// (backup) SetValidityOfInput( FALSE );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 800 );
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Wait( 800 );
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@@ -3794,6 +3792,7 @@ void main()
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ClearMessage();
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ClearMessage();
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PlaySE( 4, "wa_003", 128, 64 );
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PlaySE( 4, "wa_003", 128, 64 );
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DrawScene("black", 100 );
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//「......今、!w400......一体!w400......何が......?@
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//「......今、!w400......一体!w400......何が......?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -4001,7 +4000,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200061", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200061", 256, TRUE);
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OutputLine(NULL, "「…え、…あ、…ち、違うの、…そーゆうのじゃなくて…その…!」",
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OutputLine(NULL, "「…え、…あ、…ち、違うの、…そーゆうのじゃなくて…その…!」",
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NULL, "\"...Uh, ...ah, ...N-No, ...I didn't mean it like that... you see...!\"", GetGlobalFlag(GLinemodeSp));
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NULL, "\"...Uh ...ah ...N-No ...I didn't mean it like that... you see...!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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