minor censorship line and new voice file from ps2 to match the game text.
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@@ -884,21 +884,10 @@ void main()
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ClearMessage();
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//「さらに翌年@綿流しの晩@今度は神社の神主が原因不明の奇病で急死した@奥さんはその晩の内に沼に入水自殺した。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 8, "ps3/s01/08/120800036", 256, TRUE);
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OutputLine(NULL, "「さらに翌年。",
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NULL, "\"Then the next year.", Line_WaitForInput);
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ModPlayVoiceLS(3, 8, "ps3/s01/08/120800037", 256, TRUE);
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OutputLine(NULL, "綿流しの晩。",
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NULL, " The night of the Watanagashi.", Line_WaitForInput);
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ModPlayVoiceLS(3, 8, "ps3/s01/08/120800038", 256, TRUE);
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OutputLine(NULL, "今度は神社の神主が原因不明の奇病で急死した。",
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NULL, " The shrine's Shinto priest died suddenly from an unknown illness.", Line_WaitForInput);
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ModPlayVoiceLS(3, 8, "ps3/s01/08/120800039", 256, TRUE);
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OutputLine(NULL, "奥さんはその晩の内に沼に入水自殺した。」",
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NULL, " His wife drowned herself in the bog that night.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_009_02_vm0x_n01","dialog000");}
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if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_009_02_vm00_n01","dialog000");}
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//VoiceMatchingEnd
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@@ -1759,9 +1748,10 @@ void main()
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//「でも、奇病ですよ@ この医学の進歩した時代に原因不明なんて…。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "ps3/s01/01/120100029", 256, TRUE);
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ModPlayVoiceLS(3, 1, "ps2/01/120100029", 256, TRUE);
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OutputLine(NULL, "「でも、奇病ですよ?",
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NULL, "\"But it was an unknown illness.", Line_Continue);
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NULL, "\"But it was an unknown illness.", Line_WaitForInput);
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ModPlayVoiceLS(3, 1, "ps3/s01/01/120100029", 256, TRUE);
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OutputLine(NULL, " この医学の進歩した時代に原因不明なんて…。」",
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NULL, " It's hard to believe such a thing could exist with all our advances in medicine...\"", Line_Normal);
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ClearMessage();
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