minor censorship line and new voice file from ps2 to match the game text.

This commit is contained in:
Norgus
2018-05-11 18:25:36 +01:00
parent c897dbe9ce
commit ae910493b4
8 changed files with 90 additions and 30 deletions

View File

@@ -0,0 +1,22 @@
void main()
{
}
void dialog000()
{
//「さらに翌年@綿流しの晩@今度は神社の神主が原因不明の奇病で急死した@奥さんはその晩の内に沼に入水自殺した。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 8, "ps3/s01/08/120800036", 256, TRUE);
OutputLine(NULL, "「さらに翌年。",
NULL, "\"Then the next year.", Line_WaitForInput);
ModPlayVoiceLS(3, 8, "ps3/s01/08/120800037", 256, TRUE);
OutputLine(NULL, "綿流しの晩。",
NULL, " The night of the Watanagashi.", Line_WaitForInput);
ModPlayVoiceLS(3, 8, "ps3/s01/08/120800038", 256, TRUE);
OutputLine(NULL, "今度は神社の神主が原因不明で急死した。",
NULL, " The shrine's Shinto priest died suddenly from an unknown illness.", Line_WaitForInput);
ModPlayVoiceLS(3, 8, "ps3/s01/08/120800039", 256, TRUE);
OutputLine(NULL, "奥さんはその晩の内に沼に入水自殺した。」",
NULL, " His wife drowned herself in the bog that night.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}