diff --git a/Update/onik_010.txt b/Update/onik_010.txt index 3ddce46..9f84c1b 100644 --- a/Update/onik_010.txt +++ b/Update/onik_010.txt @@ -176,7 +176,7 @@ void main() // その様子を見て悶絶するレナに呆れる魅音¥ OutputLine(NULL, " その様子を見て悶絶するレナに呆れる魅音。", - NULL, "Seeing that, Rena began to swoon as Mion looked on dejectedly.", Line_Normal); + NULL, "Seeing that, Rena began to swoon as Mion looked on in disbelief.", Line_Normal); ClearMessage(); DisableWindow(); @@ -501,7 +501,7 @@ void main() DisableWindow(); - DrawBustshotWithFiltering( 1, "re_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「つまりね@これらのカードが1枚づつ抜かれるの@それが正解のカード。@ PlaySE(3, "s01/03/120300018", 256, 64); @@ -516,10 +516,6 @@ void main() OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - - DisableWindow(); - DrawBustshotWithFiltering( 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); - //「で、残ったカードはシャッフルしてみんなで等分@互いに手持ちのカードを質問しあって、抜かれた正解のカードが何かを探るわけ!¥ PlaySE(3, "s01/03/120300021", 256, 64); OutputLine(NULL, "「で、残ったカードはシャッフルしてみんなで等分。", @@ -538,7 +534,7 @@ void main() DisableWindow(); - DrawBustshot( 1, "re_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + DrawBustshot( 3, "me_se_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「それで、答えがわかったら挙手@ ゲームを終了して答えが正しいかを確認。@ PlaySE(3, "s01/03/120300023", 256, 64); @@ -735,7 +731,7 @@ void main() // 犯人、凶器、犯行現場を1つ選び、全員に尋ねる@ OutputLine(NULL, " 犯人、凶器、犯行現場を1つ選び、全員に尋ねる。", - NULL, "You pick one suspect, weapon, and murder scene and ask each person.", Line_WaitForInput); + NULL, "You pick one suspect, weapon, and murder scene and ask the other players.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -935,24 +931,20 @@ void main() OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - // 箱の中に隠していた正解のカードを取りだし、魅音の推理を検証する…¥ OutputLine(NULL, " 箱の中に隠していた正解のカードを取りだし、魅音の推理を検証する…。", NULL, "Mion drew the cards from the box and we checked to see if her deduction was right...", Line_Normal); ClearMessage(); DisableWindow(); - FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - DrawBustshot( 3, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawBustshot( 2, "me_se_to_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「正解だねッ!!@ PlaySE(3, "s01/03/120300038", 256, 64); OutputLine(NULL, "「正解だねッ!!」", - NULL, "\"You were right!!\"", Line_WaitForInput); + NULL, "\"I was right!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - - DisableWindow(); DrawBustshotWithFiltering( 1, "sa_se_bi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); @@ -1486,7 +1478,7 @@ void main() //「うん。わかったね!¥ - PlaySE(3, "s01/02/120200035", 256, 64); + PlaySE(3, "s01/02/120200035", 256, 64);// Missing sound OutputLine(NULL, "「うん。わかったね!」", NULL, "\"Okay. Got it!\"", Line_Normal); ClearMessage(); @@ -1598,7 +1590,7 @@ void main() // これから大勝負というこの時に来客とはツイていないが、それ以上に俺への来客という珍事に興味を覚えた@ OutputLine(NULL, " これから大勝負というこの時に来客とはツイていないが、それ以上に俺への来客という珍事に興味を覚えた。", - NULL, "It was rather unfortunate that I'd have someone waiting on me right before my big match, but I was more interested in the unexpected guest.", Line_WaitForInput); + NULL, "Right before my big match was pretty bad timing to have a visitor, but the very fact that someone was here to see me was strange enough to pique my interest.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1650,7 +1642,7 @@ void main() // ……どうも富竹さん以降、俺は中年男に縁があるようだな…¥ OutputLine(NULL, " ……どうも富竹さん以降、俺は中年男に縁があるようだな…。", - NULL, "...Ever since I met Tomitake-san, I'd been running into so many middle-aged men...", Line_Normal); + NULL, "...Ever since I met Tomitake-san, it seemed I was fated to meet middle-aged men...", Line_Normal); ClearMessage();