From ebec6b269263956972ed1e7899357159ce34bfb7 Mon Sep 17 00:00:00 2001 From: Norgus Date: Sun, 29 Nov 2015 20:17:46 +0000 Subject: [PATCH 1/6] wording/translation not sure how dejected was supposed to make sense here to start with... --- Update/onik_010.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Update/onik_010.txt b/Update/onik_010.txt index 3ddce46..75f1073 100644 --- a/Update/onik_010.txt +++ b/Update/onik_010.txt @@ -176,7 +176,7 @@ void main() // その様子を見て悶絶するレナに呆れる魅音¥ OutputLine(NULL, " その様子を見て悶絶するレナに呆れる魅音。", - NULL, "Seeing that, Rena began to swoon as Mion looked on dejectedly.", Line_Normal); + NULL, "Seeing that, Rena began to swoon as Mion looked on in disbelief.", Line_Normal); ClearMessage(); DisableWindow(); From aa31ef26361d38b4c2f301881a39913d714bba81 Mon Sep 17 00:00:00 2001 From: Norgus Date: Sun, 29 Nov 2015 20:54:05 +0000 Subject: [PATCH 2/6] some lines reassigned to Mion in the PS3 version at least, I assume that's why Mion is speaking instead of Rena (apparently the director of Higurashi Sui heavily favoured Mion in the script and kind of changed things to make her like the "main heroine") --- Update/onik_010.txt | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/Update/onik_010.txt b/Update/onik_010.txt index 75f1073..7cbe948 100644 --- a/Update/onik_010.txt +++ b/Update/onik_010.txt @@ -501,7 +501,7 @@ void main() DisableWindow(); - DrawBustshotWithFiltering( 1, "re_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「つまりね@これらのカードが1枚づつ抜かれるの@それが正解のカード。@ PlaySE(3, "s01/03/120300018", 256, 64); @@ -516,10 +516,6 @@ void main() OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - - DisableWindow(); - DrawBustshotWithFiltering( 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); - //「で、残ったカードはシャッフルしてみんなで等分@互いに手持ちのカードを質問しあって、抜かれた正解のカードが何かを探るわけ!¥ PlaySE(3, "s01/03/120300021", 256, 64); OutputLine(NULL, "「で、残ったカードはシャッフルしてみんなで等分。", @@ -538,7 +534,7 @@ void main() DisableWindow(); - DrawBustshot( 1, "re_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + DrawBustshot( 3, "me_se_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「それで、答えがわかったら挙手@ ゲームを終了して答えが正しいかを確認。@ PlaySE(3, "s01/03/120300023", 256, 64); From 9f9487a3d9bbd2d700a67f32b4beed7c472526d7 Mon Sep 17 00:00:00 2001 From: Norgus Date: Sun, 29 Nov 2015 21:21:06 +0000 Subject: [PATCH 3/6] wording & missing sound note MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit couldn't find an appropriate line we could steal the missing sound from either (all the short わかった lines Rena says don't really fit this) --- Update/onik_010.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Update/onik_010.txt b/Update/onik_010.txt index 7cbe948..c4c89ca 100644 --- a/Update/onik_010.txt +++ b/Update/onik_010.txt @@ -731,7 +731,7 @@ void main() // 犯人、凶器、犯行現場を1つ選び、全員に尋ねる@ OutputLine(NULL, " 犯人、凶器、犯行現場を1つ選び、全員に尋ねる。", - NULL, "You pick one suspect, weapon, and murder scene and ask each person.", Line_WaitForInput); + NULL, "You pick one suspect, weapon, and murder scene and ask the other players.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1482,7 +1482,7 @@ void main() //「うん。わかったね!¥ - PlaySE(3, "s01/02/120200035", 256, 64); + PlaySE(3, "s01/02/120200035", 256, 64);// Missing sound OutputLine(NULL, "「うん。わかったね!」", NULL, "\"Okay. Got it!\"", Line_Normal); ClearMessage(); From edf953d4f46e5544f1cf3ba82d845415f5dfeb56 Mon Sep 17 00:00:00 2001 From: Norgus Date: Sun, 29 Nov 2015 21:26:13 +0000 Subject: [PATCH 4/6] translation fix I read and re-read the text, and couldn't really tell what the original translation was trying to say. Re-written pretty much from scratch. --- Update/onik_010.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Update/onik_010.txt b/Update/onik_010.txt index c4c89ca..720bb2e 100644 --- a/Update/onik_010.txt +++ b/Update/onik_010.txt @@ -1594,7 +1594,7 @@ void main() // これから大勝負というこの時に来客とはツイていないが、それ以上に俺への来客という珍事に興味を覚えた@ OutputLine(NULL, " これから大勝負というこの時に来客とはツイていないが、それ以上に俺への来客という珍事に興味を覚えた。", - NULL, "It was rather unfortunate that I'd have someone waiting on me right before my big match, but I was more interested in the unexpected guest.", Line_WaitForInput); + NULL, "Right before my big match was pretty bad timing to have a visitor, but the very fact that someone was here to see me was strange enough to pique my interest.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); From 814b6fb8e9c9aae9055e965709752507685b4363 Mon Sep 17 00:00:00 2001 From: Norgus Date: Sun, 29 Nov 2015 21:31:00 +0000 Subject: [PATCH 5/6] expression fix "so many" felt wrong here --- Update/onik_010.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Update/onik_010.txt b/Update/onik_010.txt index 720bb2e..b1e57cc 100644 --- a/Update/onik_010.txt +++ b/Update/onik_010.txt @@ -1646,7 +1646,7 @@ void main() // ……どうも富竹さん以降、俺は中年男に縁があるようだな…¥ OutputLine(NULL, " ……どうも富竹さん以降、俺は中年男に縁があるようだな…。", - NULL, "...Ever since I met Tomitake-san, I'd been running into so many middle-aged men...", Line_Normal); + NULL, "...Ever since I met Tomitake-san, it seemed I was fated to meet middle-aged men...", Line_Normal); ClearMessage(); From 8cecc4a34c53c31da8bccaa599698744dcd8aba4 Mon Sep 17 00:00:00 2001 From: Norgus Date: Sun, 29 Nov 2015 21:39:12 +0000 Subject: [PATCH 6/6] Mion stole another Rena line! changed the image and text to match --- Update/onik_010.txt | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/Update/onik_010.txt b/Update/onik_010.txt index b1e57cc..9f84c1b 100644 --- a/Update/onik_010.txt +++ b/Update/onik_010.txt @@ -931,24 +931,20 @@ void main() OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - // 箱の中に隠していた正解のカードを取りだし、魅音の推理を検証する…¥ OutputLine(NULL, " 箱の中に隠していた正解のカードを取りだし、魅音の推理を検証する…。", NULL, "Mion drew the cards from the box and we checked to see if her deduction was right...", Line_Normal); ClearMessage(); DisableWindow(); - FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - DrawBustshot( 3, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawBustshot( 2, "me_se_to_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「正解だねッ!!@ PlaySE(3, "s01/03/120300038", 256, 64); OutputLine(NULL, "「正解だねッ!!」", - NULL, "\"You were right!!\"", Line_WaitForInput); + NULL, "\"I was right!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - - DisableWindow(); DrawBustshotWithFiltering( 1, "sa_se_bi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );