diff --git a/Update/zomake_01_vm00_n01.txt b/Update/zomake_01_vm00_n01.txt index 246dd56..09618f1 100644 --- a/Update/zomake_01_vm00_n01.txt +++ b/Update/zomake_01_vm00_n01.txt @@ -129,45 +129,45 @@ void dialog003() void dialog004() { DisableWindow(); - DrawBustshotWithFiltering( 1, "tm_si_de_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「レナちゃん、参考まででいいんだけどさ@ // β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?@ //;<富竹 - + if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "「レナちゃん、参考まででいいんだけどさ。", NULL, "\"Rena-chan, just for reference,", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLine(NULL, " β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?」", - NULL, "what did the test players who played the beta version think?\"", Line_WaitForInput); - OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + NULL, "what did the test players who played the beta version think?\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - DrawBustshotWithFiltering( 3, "re_se_de_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「えっとー@うん@人間派がとっても多かったの!@ - + if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "「えっとー。", NULL, "\"Hmmm.", Line_WaitForInput); OutputLine(NULL, "うん。", NULL, " Yeah.", Line_WaitForInput); OutputLine(NULL, "人間派がとっても多かったの!」", - NULL, " There were a lot more players who believed in the 'people' explanation!\"", Line_WaitForInput); - OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + NULL, " There were a lot more players who believed in the 'people' explanation!\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ほらほら見たことか@ 冷静な百戦錬磨の同志諸兄はよく見てるよ!¥ - + if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "「ほらほら見たことか!", NULL, "\"See, see, right there!", Line_WaitForInput); OutputLine(NULL, " 冷静な百戦錬磨の同志諸兄はよく見てるよ!」", @@ -175,29 +175,24 @@ void dialog004() ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_161", "right", 0, 0, 300 ); - DrawBustshot( 1, "ri_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……でも、β版は途中までしかできてませんでしたです。@ - + if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "「……でも、β版は途中までしかできてませんでしたです。」", - NULL, "\"...But the beta version only finished partway through the story.\"", Line_WaitForInput); - OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + NULL, "\"...But the beta version only finished partway through the story.\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - DrawBustshotWithFiltering( 3, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そうね@β版をプレイしてくれた方も、最後まで通して見てみたら、また意見が変わってるかもしれないね。¥ - + if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "「そうね。", NULL, "\"That's right.", Line_WaitForInput); OutputLine(NULL, "β版をプレイしてくれた方も、最後まで通して見てみたら、また意見が変わってるかもしれないね。」", NULL, " Even the people who played the beta might change their minds if they got through to the very end.\"", Line_Normal); - ClearMessage(); - DisableWindow(); - PlayBGM( 1, "msys02", 128, 0 ); - DrawSceneWithMask( "bg_161", "m1", 0, 0, 300 ); - DrawBustshotWithFiltering( 3, "me_se_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); } void dialog005() diff --git a/Update/zonik_001_vm00_n01.txt b/Update/zonik_001_vm00_n01.txt index 67a5239..103a4f5 100644 --- a/Update/zonik_001_vm00_n01.txt +++ b/Update/zonik_001_vm00_n01.txt @@ -5,53 +5,60 @@ void main() void dialog000() { // 魅音の目線が俺の胸元からつーっと下がって行き、!d400俺の下腹部に集まり始める@ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 魅音の目線が俺の胸元からつーっと下がって行き、", - NULL, "Mion's gaze started at my chest then dropped straight down,", Line_ContinueAfterTyping); + NULL, "Mion's gaze started at my chest then dropped straight down,", Line_Continue); Wait( 400 ); OutputLine(NULL, "俺の下腹部に集まり始める。", - NULL, " focusing on the point between my legs.", Line_WaitForInput); - OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + NULL, " focusing on the point between my legs.", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // ...前に会った時にあんなに可愛かったってのは俺の股間のことかよ¥ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …前に会った時にあんなに可愛かったってのは俺の股間のことかよ。", - NULL, "...So she was saying it was my crotch that was cuter back then.", Line_Normal); - ClearMessage(); + NULL, "...So she was saying it was my crotch that was cuter back then.", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // ちなみに断っておくが、見せた試しはないぞ。......念のため¥ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ちなみに断っておくが、見せた試しはないぞ。……念のため。", NULL, "Before you ask, just to be clear, I've never actually tried to show it to her.", Line_Normal); ClearMessage(); //「そうだよ立派になったぞ@驚くぞ。@ + if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "「そうだよ立派になったぞ。", NULL, "\"I've grown quite splendidly.", Line_WaitForInput); OutputLine(NULL, "驚くぞ。」", - NULL, " You'd be surprised.\"", Line_WaitForInput); - OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + NULL, " You'd be surprised.\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - DrawBustshot( 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「たくましくなっちゃった上にヒゲまで生やしちゃってさぁ~☆@ + if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "「たくましくなっちゃった上にヒゲまで生やしちゃってさぁ〜☆」", - NULL, "\"Not only is he bigger, but he has a little moustache now~☆\"", Line_WaitForInput); - OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + NULL, "\"Not only is he bigger, but he has a little moustache now~☆\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「毎朝、元気全開で大変なんだ@今度見せてやるから挨拶してみろ。@ + if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "「毎朝、元気全開で大変なんだ。", NULL, "\"Being so *engorged* with energy every morning is quite a problem, though.", Line_WaitForInput); OutputLine(NULL, "今度見せてやるから挨拶してみろ。」", - NULL, " I'll introduce you next time, so be sure to greet him properly.\"", Line_WaitForInput); - OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + NULL, " I'll introduce you next time, so be sure to greet him properly.\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「今度なんて言わないで今がいいなぁ@朝の新鮮な空気を吸わせてあげたらぁ?¥ + if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "「今度なんて言わないで今がいいなぁ。", NULL, "\"Don't say 'next time.' Right now is just fine.", Line_WaitForInput); OutputLine(NULL, "朝の新鮮な空気を吸わせてあげたらぁ?」", @@ -60,18 +67,20 @@ void dialog000() // 朝の新鮮な空気をここまで台無しにする下品トークは聞いたことないぞ...@ + if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 朝の新鮮な空気をここまで台無しにする下品トークは聞いたことないぞ…。", - NULL, "I don't think I've ever heard talk so dirty you could smell it fouling up the morning air before.", Line_WaitForInput); - OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + NULL, "I don't think I've ever heard talk so dirty you could smell it fouling up the morning air before.", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 魅音ってヤツはたまにノリにおっさんぽいところがあるのだ@ OutputLine(NULL, " 魅音ってヤツはたまにノリにおっさんぽいところがあるのだ。", - NULL, "Mion sure does act like an old man sometimes.", Line_WaitForInput); - OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + NULL, "Mion sure does act like an old man sometimes.", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } //「よしわかった@大公開だ@後悔するなよ...ッ?!?!¥ + if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "「よしわかった。", NULL, "\"Gotcha.", Line_WaitForInput); OutputLine(NULL, "大公開だ。", @@ -82,8 +91,8 @@ void dialog000() // 俺がジッパーに手をかけたところで、レナが慌てふためきながらまくし立てた@ OutputLine(NULL, " 俺がジッパーに手をかけたところで、レナが慌てふためきながらまくし立てた。", - NULL, "As my hand reached for my fly, Rena began to ramble in a near panic.", Line_WaitForInput); - OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + NULL, "As my hand reached for my fly, Rena began to ramble in a near panic.", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } } void dialog001()