Fixed underscore in sound effects.

This commit is contained in:
Kiruku
2015-05-23 17:28:53 -04:00
parent 79f7a8d8f1
commit b75e57fea9
9 changed files with 39 additions and 35 deletions

View File

@@ -299,7 +299,7 @@
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
PlaySE( 4, "wa029", 128, 64 );
PlaySE( 4, "wa_029", 128, 64 );
//「越後屋。¥
PlaySE(3, "S20/01/440100036", 128, 64);
@@ -310,7 +310,7 @@
DrawScene( "black", 1000 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa020", 128, 64 );
PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask( "bg_108", "right", 0, 0, 200 );
// やがてレナが教室に戻ってきた@
@@ -432,15 +432,15 @@
OutputLine(NULL, " こうなっては仕方ない! あとは5人入り乱れての大乱闘…!!!",
NULL, "Since it's come to this, we have no choice! We'll just have a grand battle with five people...!", Line_ContinueAfterTyping);
PlaySE( 4, "wa008", 128, 64 );
PlaySE( 4, "wa_008", 128, 64 );
Wait( 200 );
PlaySE( 4, "wa008", 128, 64 );
PlaySE( 4, "wa_008", 128, 64 );
Wait( 200 );
PlaySE( 4, "wa005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 1, 50, 20, 2, 0, );
PlaySE( 4, "wa008", 128, 64 );
PlaySE( 4, "wa_008", 128, 64 );
Wait( 200 );
PlaySE( 4, "wa005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 0, 50, 20, 2, 0, );
OutputLineAll(NULL, "", Line_WaitForInput);
@@ -448,17 +448,17 @@
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DisableWindow();
PlaySE( 4, "wa008", 128, 64 );
PlaySE( 4, "wa_008", 128, 64 );
Wait( 200 );
PlaySE( 4, "wa008", 128, 64 );
PlaySE( 4, "wa_008", 128, 64 );
DrawScene( "black", 100 );
DrawBustshot( 5, "Furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
DrawScene( "black", 50 );
DrawBustshot( 5, "Furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
DrawScene( "black", 100 );
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
@@ -493,15 +493,15 @@
OutputLine(NULL, "旅先でかぁいいものをチョロまかすから。」",
NULL, "My destination is decided by where the kyute stuff gathers.\"", Line_ContinueAfterTyping);
PlaySE( 4, "wa002", 128, 64 );
PlaySE( 4, "wa_002", 128, 64 );
Wait( 200 );
PlaySE( 4, "wa002", 128, 64 );
PlaySE( 4, "wa_002", 128, 64 );
Wait( 200 );
OutputLineAll(NULL, "", Line_WaitForInput);
ClearMessage();
PlaySE( 4, "wa001", 128, 64 );
PlaySE( 4, "wa_001", 128, 64 );
// 振鈴が休み時間の終わりを告げる¥
OutputLine(NULL, " 振鈴が休み時間の終わりを告げる。",