Fixed underscore in sound effects.

This commit is contained in:
Kiruku
2015-05-23 17:28:53 -04:00
parent 79f7a8d8f1
commit b75e57fea9
9 changed files with 39 additions and 35 deletions

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@@ -109,6 +109,10 @@ v 1.0
- For whatever reason, some sound effects had an extra underscore in them. Fixed that. - For whatever reason, some sound effects had an extra underscore in them. Fixed that.
- Changed any instances of bg_045 to bg_044 - Changed any instances of bg_045 to bg_044
v 1.01
- Fixed sound effects in tips (accidentally removed a underscore there)
- Disabling some voices in Keichii's dick scene in Ch.1 until the voices are found or script is written
Credits: Credits:
----------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------
- TheGuraGuraMan - For making the Sprite/BGM Patch. - TheGuraGuraMan - For making the Sprite/BGM Patch.

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@@ -41,7 +41,7 @@
NULL, " where they are suspected to have assaulted and murdered the site overseer XXXX as a group, dismembering his body and hiding it.", Line_Normal); NULL, " where they are suspected to have assaulted and murdered the site overseer XXXX as a group, dismembering his body and hiding it.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa021", 128, 64 ); PlaySE( 4, "wa_021", 128, 64 );
Wait( 200 ); Wait( 200 );
// XX日午前8時頃@鹿骨市内の病院から警察へ、「XXXXさんを殺害したことをほのめかす男性がいる」との通報があり@警察官が駆けつけ事情を聞いたところ、事件を自供@ // XX日午前8時頃@鹿骨市内の病院から警察へ、「XXXXさんを殺害したことをほのめかす男性がいる」との通報があり@警察官が駆けつけ事情を聞いたところ、事件を自供@
@@ -59,7 +59,7 @@
NULL, "Since a portion of the body was recovered at the location he gave, he was arrested that afternoon on suspicion of murder and mutilation of a corpse.", Line_Normal); NULL, "Since a portion of the body was recovered at the location he gave, he was arrested that afternoon on suspicion of murder and mutilation of a corpse.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa021", 128, 64 ); PlaySE( 4, "wa_021", 128, 64 );
Wait( 200 ); Wait( 200 );
// 他の容疑者も即日逮捕されたが、主犯格のXXXXは逃亡中@警察は行方を追っている@ // 他の容疑者も即日逮捕されたが、主犯格のXXXXは逃亡中@警察は行方を追っている@

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@@ -142,7 +142,7 @@
NULL, " Person A spoke out reluctantly:", Line_Normal); NULL, " Person A spoke out reluctantly:", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa027", 128, 64 ); PlaySE( 4, "wa_027", 128, 64 );
//「XXは、ひとりひとりに自らの手で遺体を切断するよう命じたのです@彼らは始めは渋りましたが、結局誰も逆らえませんでした。@ //「XXは、ひとりひとりに自らの手で遺体を切断するよう命じたのです@彼らは始めは渋りましたが、結局誰も逆らえませんでした。@
OutputLine(NULL, "「XXは、ひとりひとりに自らの手で遺体を切断するよう命じたのです。", OutputLine(NULL, "「XXは、ひとりひとりに自らの手で遺体を切断するよう命じたのです。",
@@ -254,7 +254,7 @@
NULL, " Could it be that he had returned to hell through the marsh...?", Line_Normal); NULL, " Could it be that he had returned to hell through the marsh...?", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa029", 128, 64 ); PlaySE( 4, "wa_029", 128, 64 );
PlayBGM( 1, "msys03", 128, 0 ); PlayBGM( 1, "msys03", 128, 0 );
// 超運と勝利を招く紫金龍@ // 超運と勝利を招く紫金龍@

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@@ -299,7 +299,7 @@
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
PlaySE( 4, "wa029", 128, 64 ); PlaySE( 4, "wa_029", 128, 64 );
//「越後屋。¥ //「越後屋。¥
PlaySE(3, "S20/01/440100036", 128, 64); PlaySE(3, "S20/01/440100036", 128, 64);
@@ -310,7 +310,7 @@
DrawScene( "black", 1000 ); DrawScene( "black", 1000 );
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa020", 128, 64 ); PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask( "bg_108", "right", 0, 0, 200 ); DrawSceneWithMask( "bg_108", "right", 0, 0, 200 );
// やがてレナが教室に戻ってきた@ // やがてレナが教室に戻ってきた@
@@ -432,15 +432,15 @@
OutputLine(NULL, " こうなっては仕方ない! あとは5人入り乱れての大乱闘…!!!", OutputLine(NULL, " こうなっては仕方ない! あとは5人入り乱れての大乱闘…!!!",
NULL, "Since it's come to this, we have no choice! We'll just have a grand battle with five people...!", Line_ContinueAfterTyping); NULL, "Since it's come to this, we have no choice! We'll just have a grand battle with five people...!", Line_ContinueAfterTyping);
PlaySE( 4, "wa008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 1, 50, 20, 2, 0, ); ShakeScreen( 1, 50, 20, 2, 0, );
PlaySE( 4, "wa008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 0, 50, 20, 2, 0, ); ShakeScreen( 0, 50, 20, 2, 0, );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
@@ -448,17 +448,17 @@
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DisableWindow(); DisableWindow();
PlaySE( 4, "wa008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
DrawScene( "black", 100 ); DrawScene( "black", 100 );
DrawBustshot( 5, "Furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); DrawBustshot( 5, "Furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
DrawScene( "black", 50 ); DrawScene( "black", 50 );
DrawBustshot( 5, "Furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); DrawBustshot( 5, "Furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
DrawScene( "black", 100 ); DrawScene( "black", 100 );
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 ); DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
@@ -493,15 +493,15 @@
OutputLine(NULL, "旅先でかぁいいものをチョロまかすから。」", OutputLine(NULL, "旅先でかぁいいものをチョロまかすから。」",
NULL, "My destination is decided by where the kyute stuff gathers.\"", Line_ContinueAfterTyping); NULL, "My destination is decided by where the kyute stuff gathers.\"", Line_ContinueAfterTyping);
PlaySE( 4, "wa002", 128, 64 ); PlaySE( 4, "wa_002", 128, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa002", 128, 64 ); PlaySE( 4, "wa_002", 128, 64 );
Wait( 200 ); Wait( 200 );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa001", 128, 64 ); PlaySE( 4, "wa_001", 128, 64 );
// 振鈴が休み時間の終わりを告げる¥ // 振鈴が休み時間の終わりを告げる¥
OutputLine(NULL, " 振鈴が休み時間の終わりを告げる。", OutputLine(NULL, " 振鈴が休み時間の終わりを告げる。",

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@@ -41,7 +41,7 @@
NULL, "I also wish to ask for the assistance of everyone in regards to a few things...", Line_Normal); NULL, "I also wish to ask for the assistance of everyone in regards to a few things...", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa021", 128, 64 ); PlaySE( 4, "wa_021", 128, 64 );
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -76,7 +76,7 @@
NULL, "Management: Makino - Tel (X) XXXX", Line_Normal); NULL, "Management: Makino - Tel (X) XXXX", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa021", 128, 64 ); PlaySE( 4, "wa_021", 128, 64 );
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -104,7 +104,7 @@
NULL, "Management: Kimiyoshi - Tel (X) XXXX", Line_Normal); NULL, "Management: Kimiyoshi - Tel (X) XXXX", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa021", 128, 64 ); PlaySE( 4, "wa_021", 128, 64 );
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -131,7 +131,7 @@
NULL, "Management: Sonozaki - Tel (X) XXXX", Line_Normal); NULL, "Management: Sonozaki - Tel (X) XXXX", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa021", 128, 64 ); PlaySE( 4, "wa_021", 128, 64 );
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

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@@ -50,7 +50,7 @@
NULL, "・The bicycle was found 300 meters away, abandoned at the side of a forest path.", Line_Normal); NULL, "・The bicycle was found 300 meters away, abandoned at the side of a forest path.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa021", 128, 64 ); PlaySE( 4, "wa_021", 128, 64 );
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -74,7 +74,7 @@
NULL, "・Was seen around 9pm by police. Location afterwards unknown.", Line_Normal); NULL, "・Was seen around 9pm by police. Location afterwards unknown.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa021", 128, 64 ); PlaySE( 4, "wa_021", 128, 64 );
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -118,7 +118,7 @@
NULL, " Along the Sobu national railway line?", Line_Normal); NULL, " Along the Sobu national railway line?", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa021", 128, 64 ); PlaySE( 4, "wa_021", 128, 64 );
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -153,7 +153,7 @@
NULL, "・Contacting magazines regarding 'Jirou Tomitake'", Line_Normal); NULL, "・Contacting magazines regarding 'Jirou Tomitake'", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa021", 128, 64 ); PlaySE( 4, "wa_021", 128, 64 );
// 鷹野みよ(失踪@ // 鷹野みよ(失踪@
OutputLine(NULL, " 鷹野みよ(失踪)", OutputLine(NULL, " 鷹野みよ(失踪)",
@@ -189,7 +189,7 @@
NULL, "・Witnessed accompanying Tomitake on the festival grounds. Currently missing.", Line_Normal); NULL, "・Witnessed accompanying Tomitake on the festival grounds. Currently missing.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa021", 128, 64 ); PlaySE( 4, "wa_021", 128, 64 );
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

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@@ -142,7 +142,7 @@
NULL, " You might not know this...", Line_WaitForInput); NULL, " You might not know this...", Line_WaitForInput);
PlaySE( 4, "wa_024", 128, 64 ); PlaySE( 4, "wa__024", 128, 64 );
//実はあいつ、オヤシロさまの使いなんだよ。@ //実はあいつ、オヤシロさまの使いなんだよ。@
PlaySE(3, "S20/03/440300039", 256, 64); PlaySE(3, "S20/03/440300039", 256, 64);

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@@ -136,15 +136,15 @@
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa_011", 128, 64 ); PlaySE( 4, "wa__011", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 400 ); Wait( 400 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_010", 128, 64 ); PlaySE( 4, "wa__010", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 400 ); Wait( 400 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_029", 128, 64 ); PlaySE( 4, "wa__029", 128, 64 );
//...ですがその前にコマーシャル!!¥ //...ですがその前にコマーシャル!!¥
PlaySE(3, "S20/00/repoA44010", 256, 64); PlaySE(3, "S20/00/repoA44010", 256, 64);

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@@ -149,7 +149,7 @@
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa023", 128, 64 ); PlaySE( 4, "wa_023", 128, 64 );
SetValidityOfWindowDisablingWhenGraphicsControl( FALSE ); SetValidityOfWindowDisablingWhenGraphicsControl( FALSE );
DrawFilm( 2, 153, 153, 153, 255, 0, 3000, TRUE ); DrawFilm( 2, 153, 153, 153, 255, 0, 3000, TRUE );
////print 42 ////print 42
@@ -240,7 +240,7 @@
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa025", 128, 64 ); PlaySE( 4, "wa_025", 128, 64 );
// その時、ぞくりとして時間の再生を止めた¥ // その時、ぞくりとして時間の再生を止めた¥
OutputLine(NULL, " その時、ぞくりとして時間の再生を止めた。", OutputLine(NULL, " その時、ぞくりとして時間の再生を止めた。",
@@ -585,7 +585,7 @@
NULL, " Follow the rules!!!", Line_Normal); NULL, " Follow the rules!!!", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa026", 128, 64 ); PlaySE( 4, "wa_026", 128, 64 );
// ぺた@ // ぺた@
OutputLine(NULL, " ぺた。", OutputLine(NULL, " ぺた。",
@@ -756,7 +756,7 @@
PlaySE( 4, "wa025", 128, 64 ); PlaySE( 4, "wa_025", 128, 64 );
//locate 0,5 //locate 0,5