priority fix
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@@ -1707,7 +1707,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(3, 4, "sprite/sa1a_akuwarai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //ERROR_EXISTING: Priority 10 on layer 3 used here. Conflict is 59 lines away (line 1769)
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ModDrawCharacter(3, 4, "sprite/sa1a_akuwarai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_005_vm0x_n01","dialog004");}
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@@ -1766,7 +1766,7 @@ void main()
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DisableWindow();
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ModSetLayerFilter(2, 256, "none");
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ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 21, 400, TRUE ); //ERROR: Priority 10 already in use 59 lines ago (line 1710). Existing Layer: 3 Conflicting Layer: 2 Suggested Priority: 21
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ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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//「戦後の日本の教育の乱れを憂いて教育者に転向したんだって…。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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