Added a clearmessage to onik_009
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@@ -1567,18 +1567,14 @@ void main()
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NULL, "\"This is probably the first time", Line_ContinueAfterTyping);
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NULL, "\"This is probably the first time", Line_ContinueAfterTyping);
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SetSpeedOfMessage( TRUE, 0, );
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SetSpeedOfMessage( TRUE, 0, );
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OutputLine(NULL, "……",
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OutputLine(NULL, "……",
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NULL, "......", Line_WaitForInput);
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NULL, "......", Line_WaitForInput);
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SetSpeedOfMessage( FALSE, 0, );
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SetSpeedOfMessage( FALSE, 0, );
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OutputLine(NULL, "初めてだな。」",
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OutputLine(NULL, "初めてだな。」",
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NULL, " We've gone head-to-head like this.\"", Line_Normal);
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NULL, " We've gone head-to-head like this.\"", Line_Normal);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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ClearMessage();
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DisableWindow();
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DisableWindow();
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DrawBustshotWithFiltering( 2, "ri_mk_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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DrawBustshotWithFiltering( 2, "ri_mk_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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@@ -1589,16 +1585,12 @@ void main()
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NULL, "\"...It will be the first.\"", Line_WaitForInput);
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NULL, "\"...It will be the first.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「梨花ちゃん…………アレで勝つつもりか。@
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//「梨花ちゃん…………アレで勝つつもりか。@
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PlaySE(3, "S19/01/HR_KEI33800", 256, 64);
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PlaySE(3, "S19/01/HR_KEI33800", 256, 64);
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OutputLine(NULL, "「梨花ちゃん…………アレで勝つつもりか。」",
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OutputLine(NULL, "「梨花ちゃん…………アレで勝つつもりか。」",
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NULL, "\"Rika-chan... You expect to win with 'that,' huh?\"", Line_WaitForInput);
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NULL, "\"Rika-chan... You expect to win with 'that,' huh?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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DisableWindow();
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DisableWindow();
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DrawBustshot( 2, "ri_mk_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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DrawBustshot( 2, "ri_mk_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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