From b8fb03ffec7afb5c9f404d6af75ac2f36c65894d Mon Sep 17 00:00:00 2001 From: Norgus Date: Mon, 21 Dec 2015 21:19:56 +0000 Subject: [PATCH] script matching --- Update/omake_01.txt | 21 +++++++++++++-------- 1 file changed, 13 insertions(+), 8 deletions(-) diff --git a/Update/omake_01.txt b/Update/omake_01.txt index 22e7a5a..3c06c7d 100644 --- a/Update/omake_01.txt +++ b/Update/omake_01.txt @@ -324,11 +324,16 @@ void main() FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); DrawBustshotWithFiltering( 1,"oi_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); -//「梨花さん、そーゆうのは大人の事情って言うんですよ。んっふっふっふ!¥ +// 大石rvS20/11/440700336.「そりゃ古手さん、仕方がありませんよ。kvS20/11/440700337.前原さんの台詞だけで普通のアドベンチャーゲームなら全員分の量がありますからね~。kvS20/11/440700338.んっふっふっふ!」 + PlaySE(3, "s20/11/440700336", 256, 64); + OutputLine(NULL, "「そりゃ古手さん、仕方がありませんよ。", + NULL, "\"Well, you can hardly blame him.", Line_WaitForInput); PlaySE(3, "s20/11/440700337", 256, 64); - OutputLine(NULL, "「梨花さん、そーゆうのは大人の事情って言うんですよ。んっふっふっふ!」", - NULL, "\"Rika-san, that's what we refer to as a 'personal problem,' hehehehe!\"", Line_Normal); + OutputLine(NULL, "前原さんの台詞だけで普通のアドベンチャーゲームなら全員分の量がありますからね~。", + NULL, " Maebara-san has enough lines to cover a full cast in a normal novel game, you see~", Line_WaitForInput); PlaySE(3, "s20/11/440700338", 256, 64); + OutputLine(NULL, "んっふっふっふ!」", + NULL, " hehehehe!\"", Line_Normal); ClearMessage(); DisableWindow(); DrawSceneWithMask( "black", "left", 0, 0, 300 ); @@ -1453,7 +1458,7 @@ void main() //「……そういうことにしますです☆¥ PlaySE(3, "s20/05/440500099", 256, 64); - OutputLine(NULL, "「……そういうことにしますです☆」", + OutputLine(NULL, "「……そういうことにしますのです☆」", NULL, "\"...We'll just go with that☆\"", Line_Normal); ClearMessage(); DisableWindow(); @@ -1622,7 +1627,7 @@ void main() //「……立ち絵を描いてもらえたら圭一も来れますですよ。@ PlaySE(3, "s20/05/440500101", 256, 64); - OutputLine(NULL, "「……立ち絵を描いてもらえたら圭一も来れますですよ。」", + OutputLine(NULL, "「……収録の残り台詞数でボクたちの誰か一人でも抜いたら、圭一も参加できるのですよ。」", NULL, "\"...You can come if you get some character art for yourself.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1633,7 +1638,7 @@ void main() //「梨花、それは内緒ですわ…。¥ PlaySE(3, "s20/04/440400159", 256, 64); - OutputLine(NULL, "「梨花、それは内緒ですわ…。」", + OutputLine(NULL, "「梨花、あの量でそれは不可能ですわ…。」", NULL, "\"Rika, that's a secret...\"", Line_Normal); ClearMessage(); DisableWindow(); @@ -1722,7 +1727,7 @@ void main() OutputLine(NULL, " 人間も祟りも全部!!!", NULL, " It's both humans and a curse!!!", Line_WaitForInput); PlaySE(3, "s20/01/440100201", 256, 64); - OutputLine(NULL, " これはイジメだーー!!!!」", + OutputLine(NULL, " これはなにかの嫌がらせかーー!!!!」", NULL, " Everybody's just picking on me!!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1773,7 +1778,7 @@ void main() //「それでは引き続き、『ひぐらしのなく頃に~綿流し編~』をお楽しみ下さいね!¥ PlaySE(3, "s20/02/440200173", 256, 64); - OutputLine(NULL, "「それでは引き続き、『ひぐらしのなく頃に〜綿流し編〜』をお楽しみ下さいね!」", + OutputLine(NULL, "「それでは引き続き、『ひぐらしのなく頃に粋』をお楽しみ下さいね!」", NULL, "\"Well then, please look forward to the next release, 'Higurashi When They Cry ~Watanagashi~'!\"", Line_Normal); ClearMessage();