Update scripts for new DLL

This commit is contained in:
Jáchym Toušek
2017-08-20 18:07:44 +02:00
parent 9163ab272f
commit b9acb33297
39 changed files with 25624 additions and 25936 deletions

View File

@@ -1,13 +1,5 @@
void main()
{
int AdvMode;
AdvMode = 1;
int Line_ModeSpecific;
if (AdvMode) {
Line_ModeSpecific = Line_Normal;
} else {
Line_ModeSpecific = Line_WaitForInput;
}
//*Sub_Tips_012
@@ -25,20 +17,20 @@ void main()
PlayBGM( 1, "msys13", 128, 0 );
//「興宮STより、3号どうぞ@3号どうぞ。@
PlaySE(3, "s20/00/keijic44001", 128, 64);
ClearMessage();
if (AdvMode) { OutputLine("<color=#f5e6d3>興宮PS</color>", NULL, "<color=#f5e6d3>Okinomiya PS</color>", NULL, Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>興宮PS</color>", NULL, "<color=#f5e6d3>Okinomiya PS</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s20/00/keijic44001", 128);
OutputLine(NULL, "「興宮STより、3号どうぞ。",
NULL, "\"This is Okinomiya Station, calling Unit 3.", Line_WaitForInput);
OutputLine(NULL, "3号どうぞ。」",
NULL, " Unit 3 please respond.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
NULL, " Unit 3 please respond.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「3号です@感度良好ー。¥
PlaySE(3, "s20/11/440700001", 128, 64);
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s20/11/440700001", 128);
OutputLine(NULL, "「3号です。",
NULL, "\"This is Unit 3,", Line_WaitForInput);
OutputLine(NULL, "感度良好ー。」",
@@ -46,74 +38,74 @@ void main()
ClearMessage();
//「応援が向かいました@別命あるまで維持で願いします@どうぞー。@
PlaySE(3, "s20/00/keijic44002", 128, 64);
if (AdvMode) { OutputLine("<color=#f5e6d3>興宮PS</color>", NULL, "<color=#f5e6d3>Okinomiya PS</color>", NULL, Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>興宮PS</color>", NULL, "<color=#f5e6d3>Okinomiya PS</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s20/00/keijic44002", 128);
OutputLine(NULL, "「応援が向かいました。",
NULL, "\"Back-up is heading your way.", Line_WaitForInput);
OutputLine(NULL, "別命あるまで維持で願いします。",
NULL, " Hold position until further instructions.", Line_WaitForInput);
PlaySE(3, "s20/00/keijic44003", 128, 64);
PlayVoice(3, "s20/00/keijic44003", 128);
OutputLine(NULL, "どうぞー。」",
NULL, " Over.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
NULL, " Over.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「はいー、3号了解。¥
PlaySE(3, "s20/11/440700002", 128, 64);
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s20/11/440700002", 128);
OutputLine(NULL, "「はいー、3号了解。」",
NULL, "\"Roger, Unit 3 acknowledged.\"", Line_Normal);
ClearMessage();
//「それから回転灯は付けないでお願いします@静か静かで願います。@
PlaySE(3, "s20/00/keijic44004", 128, 64);
if (AdvMode) { OutputLine("<color=#f5e6d3>興宮PS</color>", NULL, "<color=#f5e6d3>Okinomiya PS</color>", NULL, Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>興宮PS</color>", NULL, "<color=#f5e6d3>Okinomiya PS</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s20/00/keijic44004", 128);
OutputLine(NULL, "「それから回転灯は付けないでお願いします。",
NULL, "\"Requesting no headlights.", Line_WaitForInput);
OutputLine(NULL, "静か静かで願います。」",
NULL, " Requesting radio silence.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
NULL, " Requesting radio silence.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「STー、今、先生が到着しました@運びたいそうですがどうしますか@どうぞ。¥
PlaySE(3, "s20/11/440700003", 128, 64);
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s20/11/440700003", 128);
OutputLine(NULL, "「STー、今、先生が到着しました。",
NULL, "\"Station, the doctor has arrived.", Line_WaitForInput);
OutputLine(NULL, "運びたいそうですがどうしますか。",
NULL, " They want to carry it away. What's the order?", Line_WaitForInput);
PlaySE(3, "s20/11/440700004", 128, 64);
PlayVoice(3, "s20/11/440700004", 128);
OutputLine(NULL, "どうぞ。」",
NULL, " Over.\"", Line_Normal);
ClearMessage();
//「了解しました@先生に任せてください。@
PlaySE(3, "s20/00/keijic44005", 128, 64);
if (AdvMode) { OutputLine("<color=#f5e6d3>興宮PS</color>", NULL, "<color=#f5e6d3>Okinomiya PS</color>", NULL, Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>興宮PS</color>", NULL, "<color=#f5e6d3>Okinomiya PS</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s20/00/keijic44005", 128);
OutputLine(NULL, "「了解しました。",
NULL, "\"Acknowledged.", Line_WaitForInput);
OutputLine(NULL, "先生に任せてください。」",
NULL, " Leave it to the doctor.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
NULL, " Leave it to the doctor.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「はいー@了解です@......あ、応援も到着しました@先に写真取らせた方がいいんじゃないですか@...ガイ者、もームダだと思いますしー。¥
PlaySE(3, "s20/11/440700005", 128, 64);
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(3, "s20/11/440700005", 128);
OutputLine(NULL, "「はいー。",
NULL, "\"Affirmative.", Line_WaitForInput);
OutputLine(NULL, "了解です。",
NULL, " Understood.", Line_WaitForInput);
PlaySE(3, "s20/11/440700006", 128, 64);
PlayVoice(3, "s20/11/440700006", 128);
OutputLine(NULL, "……あ、応援も到着しました。",
NULL, " ...Ah, back-up has arrived.", Line_WaitForInput);
PlaySE(3, "s20/11/440700007", 128, 64);
PlayVoice(3, "s20/11/440700007", 128);
OutputLine(NULL, "先に写真取らせた方がいいんじゃないですか?",
NULL, " Shouldn't we let them take a photo first?", Line_WaitForInput);
PlaySE(3, "s20/11/440700008", 128, 64);
PlayVoice(3, "s20/11/440700008", 128);
OutputLine(NULL, "…ガイ者、もームダだと思いますしー。」",
NULL, " ...I think the vic is done for.\"", Line_Normal);
ClearMessage();