diff --git a/Update/onik_tips_13.txt b/Update/onik_tips_13.txt new file mode 100644 index 0000000..14371bc --- /dev/null +++ b/Update/onik_tips_13.txt @@ -0,0 +1,409 @@ +void main() +{ + + +//■犯人は4人以上? + +//*Sub_Tips_013 +//gosub *tip_s + EnableJumpingOfReturnIcon(); + FadeOutBGM( 0, 1000, TRUE ); + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + + DisableWindow(); + DrawScene( "black", 1000 ); + DrawScene( "bg_111", 400 ); + PlayBGM( 2, "lsys12", 128, 0 ); + +//「自分で喉を掻き破った出血性ショック死@ + PlaySE(3, "S20/00/443200001", 128, 64); + OutputLine(NULL, "「自分で喉を掻き破った出血性ショック死。", + NULL, "\"Hypovolemic shock induced by clawing out their own throat.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 爪の間に肉や皮がびっしり詰まっとった@他人の爪じゃない@間違いなく本人の爪じゃわい@傷の形も一致する。¥ + OutputLine(NULL, " 爪の間に肉や皮がびっしり詰まっとった。", + NULL, "Tissue is packed under the nails.", Line_WaitForInput); + OutputLine(NULL, "他人の爪じゃない。", + NULL, " Not someone else's nails.", Line_WaitForInput); + OutputLine(NULL, "間違いなく本人の爪じゃわい。", + NULL, " It's undoubtedly by the individual's own nails.", Line_WaitForInput); + PlaySE(3, "S20/00/443200003", 128, 64); + OutputLine(NULL, "傷の形も一致する。」", + NULL, " The shape of the scars also matches.\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「えぇえぇ@直接死因が自殺ってのはわかってますよ。@ + OutputLine(NULL, "「えぇえぇ。", + NULL, "\"Yeaaaah...", Line_WaitForInput); + OutputLine(NULL, "直接死因が自殺ってのはわかってますよ。」", + NULL, " I know the immediate cause of death was suicide.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「わかっとるわい@人為的にこういう症状が起こせんかと言っとるんだろう?@ + OutputLine(NULL, "「わかっとるわい。", + NULL, "\"I get it.", Line_WaitForInput); + OutputLine(NULL, "人為的にこういう症状が起こせんかと言っとるんだろう?」", + NULL, " You're saying the cause of death is unnatural, right?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。¥ + PlaySE(3, "S20/11/440700010", 128, 64); + OutputLine(NULL, "「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。」", + NULL, "\"It's kind of like when your back itches and you scratch a little too hard and draw blood.\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + +// 富竹氏の指には爪が剥がれたものもある@ + OutputLine(NULL, " 富竹氏の指には爪が剥がれたものもある。", + NULL, "Some of Tomitake's fingernails had been pulled out.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 爪自体は割りと簡単に剥がれる@ + OutputLine(NULL, " 爪自体は割りと簡単に剥がれる。", + NULL, "It's actually quite simple to pull out one's own nails.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// だがとても痛い@ + OutputLine(NULL, " だがとても痛い。", + NULL, "But it really hurts.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だから普通は剥がれるような無茶はしない@ + OutputLine(NULL, " だから普通は剥がれるような無茶はしない。", + NULL, "Under normal circumstances, the pain would prevent you from completely pulling them out.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// そして、富竹氏の遺体に残る数々のアザ@ + OutputLine(NULL, " そして、富竹氏の遺体に残る数々のアザ。", + NULL, "Also, there were a lot of bruises on Tomitake's body.", Line_Normal); + ClearMessage(); +//長文のため@を¥にチェンジ + +// ...形状その他から素手の暴行によるもの、それも複数人に囲まれてであることは明白だ¥ + OutputLine(NULL, " …形状その他から素手の暴行によるもの、それも複数人に囲まれてであることは明白だ。", + NULL, "...It's clear from the shape of them that he was assaulted first by someone—or a group of people.", Line_Normal); + ClearMessage(); + DisableWindow(); + FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 1300, TRUE ); + +//「分泌物から見て、仏は極度の興奮状態にあったのは間違いないのう。@ + PlaySE(3, "S20/00/443200005", 128, 64); + OutputLine(NULL, "「分泌物から見て、仏は極度の興奮状態にあったのは間違いないのう。」", + NULL, "\"According to the toxicology report, the deceased was in an extreme state of hysteria right before death.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 3, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか@ 襲った連中、さぞや度肝を抜かれたでしょうなぁ。@ + OutputLine(NULL, "「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか?", + NULL, "\"Then he fought back and clawed out his own throat because of how hysterical he had become?", Line_WaitForInput); + OutputLine(NULL, " 襲った連中、さぞや度肝を抜かれたでしょうなぁ。」", + NULL, " The guys attacking him certainly would have been surprised by that.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 確かに異常な環境で異常に興奮した人間は、健常者には考えられない行動を取ることはありえる@ + OutputLine(NULL, " 確かに異常な環境で異常に興奮した人間は、健常者には考えられない行動を取ることはありえる。", + NULL, "It is possible that, in such an abnormal environment, a person could perform acts that a sane individual couldn't possibly imagine.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 無論、極めて稀有なケースだが¥ + OutputLine(NULL, " 無論、極めて稀有なケースだが。", + NULL, "Of course, those are very rare cases.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_112", "left", 0, 0, 300 ); + +//「実はな、大石くん@仏が武器にしたらしい角材な@砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。@ + OutputLine(NULL, "「実はな、大石くん。", + NULL, "\"Actually, Ooishi-kun,", Line_WaitForInput); + OutputLine(NULL, "仏が武器にしたらしい角材な。", + NULL, " that wood plank the deceased used as a weapon?", Line_WaitForInput); + PlaySE(3, "S20/00/443200007", 128, 64); + OutputLine(NULL, "砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。」", + NULL, " They only found sand and the paint from the guardrail on it.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ホシの服の繊維とか、皮膚片とかは?@ + PlaySE(3, "S20/11/440700012", 128, 64); + OutputLine(NULL, "「ホシの服の繊維とか、皮膚片とかは?」", + NULL, "\"What about cloth fibers or skin?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「出んかった@仏は犯人を殴っとらん@...あるいは殴った角材を、ホシが持ち去ったのかも知れんの。@ + OutputLine(NULL, "「出んかった。", + NULL, "\"Nothing.", Line_WaitForInput); + OutputLine(NULL, "仏は犯人を殴っとらん。", + NULL, " The deceased didn't strike the assailants...", Line_WaitForInput); + PlaySE(3, "S20/00/443200009", 128, 64); + OutputLine(NULL, "…あるいは殴った角材を、ホシが持ち去ったのかも知れんの。」", + NULL, " Or it could be they took the plank he was fighting back with.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「なら、わざわざ角材なんて置いてきませんよ@全部持ってっちゃいます。@ + OutputLine(NULL, "「なら、わざわざ角材なんて置いてきませんよ。", + NULL, "\"In that case, they wouldn't have gone out of their way to replace it with another.", Line_WaitForInput); + OutputLine(NULL, "全部持ってっちゃいます。」", + NULL, " They'd take them all.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「かっかっかっか@ それもそうじゃのう。¥ + OutputLine(NULL, "「かっかっかっか!", + NULL, "\"Har har har har!", Line_WaitForInput); + OutputLine(NULL, " それもそうじゃのう。」", + NULL, " That's true.\"", Line_Normal); + ClearMessage(); + +//「富竹氏は結構、体格もいいし肌も焼けてるし@...スポーツマンですよねぇ。@ + OutputLine(NULL, "「富竹氏は結構、体格もいいし肌も焼けてるし。", + NULL, "\"Tomitake's pretty built and tanned...", Line_WaitForInput); + OutputLine(NULL, "…スポーツマンですよねぇ。」", + NULL, " He was quite athletic.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ん@ そうだな@よく運動しとるようだの。¥ + PlaySE(3, "S20/00/443200011", 128, 64); + OutputLine(NULL, "「ん?", + NULL, "\"Hm?", Line_WaitForInput); + OutputLine(NULL, " そうだな。", + NULL, " That's right.", Line_WaitForInput); + PlaySE(3, "S20/00/443200012", 128, 64); + OutputLine(NULL, "よく運動しとるようだの。」", + NULL, " He was pretty active.\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBG( "black", 1000, TRUE ); + DrawFilm( 2, 119, 119, 119, 255, 0, 1000, TRUE ); + DrawBustshot( 2, "tm_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + +// ...生前に何のスポーツを嗜んでいたか想像はつかないが、身体能力は高い方だと思う@ + OutputLine(NULL, " …生前に何のスポーツを嗜んでいたか想像はつかないが、身体能力は高い方だと思う。", + NULL, "...I can't imagine what kind of sports he did when he was alive, but I think his physical strength would be on the higher side.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// つまり、乱闘では決してひけを取らないはずなのだ@ + OutputLine(NULL, " つまり、乱闘では決してひけを取らないはずなのだ。", + NULL, "Meaning, he would be difficult to overpower in a brawl.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// これだけ体格のいい男が、身に危険が迫って、死に物狂いで武器を振り回して@ + OutputLine(NULL, " これだけ体格のいい男が、身に危険が迫って、死に物狂いで武器を振り回して。", + NULL, "If a man with such a physique sensed he was in danger and swung the plank around quickly...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それが犯人にかすりもしないなんて、ちょっと普通では考えられない@ + OutputLine(NULL, " それが犯人にかすりもしないなんて、ちょっと普通では考えられない。", + NULL, "It's just unthinkable that it wouldn't even nick the perpetrator.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// しかも相手は素手@ + OutputLine(NULL, " しかも相手は素手。", + NULL, "And his opponent was unarmed.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// こっちは角材なんだから、1回くらいは殴れたと思うのだが...¥ + OutputLine(NULL, " こっちは角材なんだから、1回くらいは殴れたと思うのだが…。", + NULL, "This guy had a wooden plank, so you'd think he'd hit him at least once...", Line_Normal); + ClearMessage(); + DisableWindow(); + FadeBustshot( 2, FALSE, 0, 0, 0, 0, 1000, TRUE ); + FadeFilm( 1000, TRUE ); + DrawScene( "bg_113", 1000 ); + + + +//「こんだけ体格のいい相手を取り囲んで襲おうとしたら@...何人くらいいりますかねぇ。@ + OutputLine(NULL, "「こんだけ体格のいい相手を取り囲んで襲おうとしたら、", + NULL, "\"To surround and take down someone of his physique...", Line_WaitForInput); + OutputLine(NULL, "…何人くらいいりますかねぇ。」", + NULL, " I wonder how many people it would take.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あほぅ@それは大石くんの方が得意だろうが@悪タレ時代を思い出さんかい!¥ + OutputLine(NULL, "「あほぅ。", + NULL, "\"Ya dimwit...", Line_WaitForInput); + OutputLine(NULL, "それは大石くんの方が得意だろうが。", + NULL, " You should know better than anyone.", Line_WaitForInput); + PlaySE(3, "S20/00/443200014", 128, 64); + OutputLine(NULL, "悪タレ時代を思い出さんかい!」", + NULL, " Have you forgotten your 'Bad Cop' days?\"", Line_Normal); + ClearMessage(); + +// 私が彼と喧嘩するなら何人ほしい@ + OutputLine(NULL, " 私が彼と喧嘩するなら何人ほしい?", + NULL, "If I was to take down this guy, how many would I need?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 群が時に大型獣を倒すように、多人数で襲うのは狩りの鉄則だ@ + OutputLine(NULL, " 群が時に大型獣を倒すように、多人数で襲うのは狩りの鉄則だ。", + NULL, "When a group wants to take down big prey it's fundamental to attack with numbers.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ......4人くらいはほしい@ + OutputLine(NULL, " ……4人くらいはほしい。", + NULL, "...I'd guess about four.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 多少の体格差があってもこれだけいればなんとかなる@ + OutputLine(NULL, " 多少の体格差があってもこれだけいればなんとかなる。", + NULL, "Even if there was a gap in their strength, they'd manage.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +//「だとすると、結構犯人は多人数だの@ + PlaySE(3, "S20/00/443200015", 128, 64); + OutputLine(NULL, "「だとすると、結構犯人は多人数だの。", + NULL, "\"Then there were quite a few perpetrators.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 祭りで泥酔した4人以上のグループが怪しいとなるかの?¥ + OutputLine(NULL, " 祭りで泥酔した4人以上のグループが怪しいとなるかの?」", + NULL, "So any drunk-and-disorderly groups of more than four are suspicious?\"", Line_Normal); + ClearMessage(); + + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +// .........4人以上のグループ@ + OutputLine(NULL, " ………4人以上のグループ。", + NULL, "...A group of four or more.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// しかし...それだけの人数がいれば、遺体をもっと目に付きにくいところに隠せなかっただろうか@ + OutputLine(NULL, " しかし…それだけの人数がいれば、遺体をもっと目に付きにくいところに隠せなかっただろうか?", + NULL, "Just... if they had that many, then couldn't they have hidden the body in a less obvious location?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// あるいは...瀕死の状態で監禁されていたのをなんとか抜け出してきたのか...@ + OutputLine(NULL, " あるいは…瀕死の状態で監禁されていたのをなんとか抜け出してきたのか…。", + NULL, "Or... did he somehow break away from that fatal predicament...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// だとしたら自殺する理由がわからない@ + OutputLine(NULL, " だとしたら自殺する理由がわからない。", + NULL, "Then there would be no reason to commit suicide.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それ以上に、あの異常な死に方の理由がわからない......@謎だらけだ¥ + OutputLine(NULL, " それ以上に、あの異常な死に方の理由がわからない……。", + NULL, "Moreover, I still can't comprehend the irregular way he died...", Line_WaitForInput); + OutputLine(NULL, "謎だらけだ。", + NULL, " It's full of mysteries.", Line_Normal); + ClearMessage(); + +//「こっちもそこは重視しとる@徹底的に調べるつもりだが...あまり期待できんな@何しろ、過去にこんな例はないんだからな。@ + OutputLine(NULL, "「こっちもそこは重視しとる。", + NULL, "\"That's under serious consideration on my end, too.", Line_WaitForInput); + OutputLine(NULL, "徹底的に調べるつもりだが…あまり期待できんな。", + NULL, " I'll be examining it as thoroughly as possible, but don't get your hopes up.", Line_WaitForInput); + PlaySE(3, "S20/00/443200018", 128, 64); + OutputLine(NULL, "何しろ、過去にこんな例はないんだからな。」", + NULL, " After all, we've never encountered a death like this before.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「期待はしませんよ@ですが結果を楽しみにしてます。¥ + OutputLine(NULL, "「期待はしませんよ。", + NULL, "\"I'm not hoping for much.", Line_WaitForInput); + OutputLine(NULL, "ですが結果を楽しみにしてます。」", + NULL, " But I am looking forward to the results.\"", Line_Normal); + ClearMessage(); + +//「大石さん~@ 課長が呼んでるっすー!@ + OutputLine(NULL, "「大石さん〜!", + NULL, "\"Ooishi-san~!", Line_WaitForInput); + OutputLine(NULL, " 課長が呼んでるっすー!」", + NULL, " The chief is calling you!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「すみません、ではまた来年お会いしましょう。@ + PlaySE(3, "S20/11/440700017", 128, 64); + OutputLine(NULL, "「すみません、ではまた来年お会いしましょう。」", + NULL, "\"Thanks. See ya 'round.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「おう@いいお年をの!¥ + OutputLine(NULL, "「おう。", + NULL, "\"Yeah.", Line_WaitForInput); + PlaySE(3, "S20/00/443200044", 128, 64); + OutputLine(NULL, "いいお年をの!」", + NULL, " Best wishes!\"", Line_Normal); + ClearMessage(); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + DisableWindow(); + DrawScene( "black", 1000 ); + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); + +//gosub *tip_e +//return + + +} diff --git a/Update/onik_tips_16.txt b/Update/onik_tips_16.txt new file mode 100644 index 0000000..6dde008 --- /dev/null +++ b/Update/onik_tips_16.txt @@ -0,0 +1,365 @@ +void main() +{ + +//■自殺を誘発するクスリは? + +//*Sub_Tips_016 +//gosub *tip_s + EnableJumpingOfReturnIcon(); + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); + + DisableWindow(); + DrawScene( "black", 1000 ); + DrawScene( "bg_111", 400 ); + PlayBGM( 1, "msys12", 128, 0 ); + DrawBustshot( 2, "oi_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + + +//「単刀直入に...自殺させる薬ってないんですか?@ + PlaySE(3, "S20/11/440700018", 128, 64); + OutputLine(NULL, "「単刀直入に…自殺させる薬ってないんですか?」", + NULL, "\"Let's cut to the chase... is there a drug that causes someone to kill themselves?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「直接的にはない。¥ + PlaySE(3, "S20/00/443200020", 128, 64); + OutputLine(NULL, "「直接的にはない。」", + NULL, "\"Not directly, no.\"", Line_Normal); + ClearMessage(); + +//「遠回しですねぇ@...では間接的にはあるってことですか?@ + OutputLine(NULL, "「遠回しですねぇ。", + NULL, "\"That's quite a roundabout response.", Line_WaitForInput); + OutputLine(NULL, "…では間接的にはあるってことですか?」", + NULL, " You're saying there's one that does it indirectly?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「自殺したくなる精神状態を誘発することはできる、!w1000っちゅうことだ。@ + OutputLine(NULL, "「自殺したくなる精神状態を誘発することはできる、", + NULL, "\"Something that puts you into a suicidal mental state,", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "っちゅうことだ。」", + NULL, " like that...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 2, "oi_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「...難しい言い方になりましたねぇ@何ですかその、自殺したくなる精神状態ってのは。@ + OutputLine(NULL, "「…難しい言い方になりましたねぇ。", + NULL, "\"...That's hard to say.", Line_WaitForInput); + OutputLine(NULL, "何ですかその、自殺したくなる精神状態ってのは。」", + NULL, " What would 'a suicidal mental state' be?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +//「例えば重度の躁鬱病患者だが@一般に鬱状態から躁状態に転じる時にもっとも自殺が多いと言われちょる。¥ + OutputLine(NULL, "「例えば重度の躁鬱病患者だが、", + NULL, "\"Like a person with a serious bipolar disorder.", Line_WaitForInput); + OutputLine(NULL, "一般に鬱状態から躁状態に転じる時にもっとも自殺が多いと言われちょる。」", + NULL, " It's believed that people are most likely to attempt suicide when swinging from depression to mania.\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "black", "down", 0, 0, 1300 ); + + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +// 躁鬱(そううつ)病というのは鬱(うつ)病とは異なる@ + OutputLine(NULL, " 躁鬱(そううつ)病というのは鬱(うつ)病とは異なる。", + NULL, "Clinical depression and bipolar disorder are different.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 鬱病は鬱状態という非常にネガティブな精神状態のみを引き起こすが@躁鬱病は、このネガティブな鬱状態と交互に、非常にアクティブな躁状態を引き起こす¥ + OutputLine(NULL, " 鬱病は鬱状態という非常にネガティブな精神状態のみを引き起こすが、", + NULL, "Clinical depression indicates a prolonged state of depression,", Line_WaitForInput); + OutputLine(NULL, "躁鬱病は、このネガティブな鬱状態と交互に、非常にアクティブな躁状態を引き起こす。", + NULL, " whereas bipolar disorder is characterized by a passive depressed state accompanied by a very active manic state.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawScene( "bg_113", 400 ); + +//「鬱状態の患者は自信を喪失し非常に悲観的だ@だが自殺もせん@自殺をする気力すらないからだ@...躁の状態もまた自殺をせん@ +// 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う@だから自殺などせんのだ。@ + OutputLine(NULL, "「鬱状態の患者は自信を喪失し非常に悲観的だ。", + NULL, "\"Individuals with clinical depression suffer from low self-esteem and are quite pessimistic,", Line_WaitForInput); + OutputLine(NULL, "だが自殺もせん。", + NULL, " but rarely commit suicide.", Line_WaitForInput); + PlaySE(3, "S20/00/443200024", 128, 64); + OutputLine(NULL, "自殺をする気力すらないからだ。", + NULL, " They do not have the willpower to commit suicide.", Line_WaitForInput); + OutputLine(NULL, "…躁の状態もまた自殺をせん。", + NULL, " Nor does mania on its own lead to suicide.", Line_WaitForInput); + OutputLine(NULL, " 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う。", + NULL, " That has an opposite effect, filling the person with confidence and making them feel as though they're walking on air.", Line_WaitForInput); + OutputLine(NULL, "だから自殺などせんのだ。」", + NULL, " Thus, they do not commit suicide.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「...面白いですねぇ@どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。¥ + OutputLine(NULL, "「…面白いですねぇ。", + NULL, "\"...That's interesting.", Line_WaitForInput); + OutputLine(NULL, "どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。」", + NULL, " Neither state causes suicide, but when the condition changes, they might do so?\"", Line_Normal); + ClearMessage(); + +//「鬱状態には自殺願望はあるが、自殺という大仕事をげる気力すらもない@だが躁状態が始まると徐々に気力が充実し、体の自由が利くようになってくる。@ + OutputLine(NULL, "「鬱状態には自殺願望はあるが、自殺という大仕事を遂げる気力すらもない。", + NULL, "\"There is a desire to commit suicide when in a state of depression, but they do not have the willpower to commit such a formidable act.", Line_WaitForInput); + OutputLine(NULL, "だが躁状態が始まると徐々に気力が充実し、体の自由が利くようになってくる。」", + NULL, " But when they enter mania, they gain a burst of willpower and their body moves as they desire.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + +//「なぁるほど@ つまり自殺する気力が回復するわけですね。@ + OutputLine(NULL, "「なぁるほど!", + NULL, "\"I see!", Line_WaitForInput); + OutputLine(NULL, " つまり自殺する気力が回復するわけですね。」", + NULL, " So it means they gain the willpower to commit suicide.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「そういうことじゃの@だからこの時期に変な気を起こさんように、向精神薬をたっぷりと処方するわけじゃな。¥ + PlaySE(3, "S20/00/443200028", 128, 64); + OutputLine(NULL, "「そういうことじゃの。", + NULL, "\"That's how it goes.", Line_WaitForInput); + OutputLine(NULL, "だからこの時期に変な気を起こさんように、向精神薬をたっぷりと処方するわけじゃな。」", + NULL, " That's why patients are given sedatives during that time to keep them from acting on their impulses.\"", Line_Normal); + ClearMessage(); + +//「...では富竹氏はこの躁鬱病患者だったんですかねぇ?@ + OutputLine(NULL, "「…では富竹氏はこの躁鬱病患者だったんですかねぇ?」", + NULL, "\"...Then was Tomitake bipolar?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「躁鬱病患者の自殺はちゃんとした文化的な自殺だ@飛び降りとか首吊りとか@ヤクの禁断症状のような自虐行動とはまったく違うぞい!@ + OutputLine(NULL, "「躁鬱病患者の自殺はちゃんとした文化的な自殺だ。", + NULL, "\"People who suffer from bipolar disorder generally commit suicide by more 'civilized' means.", Line_WaitForInput); + OutputLine(NULL, "飛び降りとか首吊りとか。", + NULL, " Like, say hanging, or jumping off a building.", Line_WaitForInput); + OutputLine(NULL, "ヤクの禁断症状のような自虐行動とはまったく違うぞい!」", + NULL, " Self-harm as though going through withdrawal is completely different!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「富竹氏の自殺は文化的じゃないですよねぇ@ + OutputLine(NULL, "「富竹氏の自殺は文化的じゃないですよねぇ。", + NULL, "\"Tomitake's death wasn't civilized...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......ではやっぱり薬物中毒と考えるのが自然ですか@最初に言った、自殺したくなる精神状態を起こす薬ってのを教えてください。¥ + OutputLine(NULL, " ……ではやっぱり薬物中毒と考えるのが自然ですか。", + NULL, "So one would think it was caused by some foreign substance.", Line_WaitForInput); + OutputLine(NULL, "最初に言った、自殺したくなる精神状態を起こす薬ってのを教えてください。」", + NULL, " As I said from the start: tell me of a drug that causes someone to commit suicide.\"", Line_Normal); + ClearMessage(); + + +//「メトアンフェタミン中毒は躁鬱病に近い症状を起こすと報告されとる@覚醒剤のことだ@ + OutputLine(NULL, "「メトアンフェタミン中毒は躁鬱病に近い症状を起こすと報告されとる。", + NULL, "\"There are reports that methamphetamine overdoses produce a condition that resembles bipolar disorder.", Line_WaitForInput); + OutputLine(NULL, "覚醒剤のことだ。", + NULL, " It's a stimulant.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......それからバルビツール酸誘導体中毒にも異常行為が報告されとるがあまり一般的ではないのう@こっちは睡眠薬のことだ。@ + OutputLine(NULL, " ……それからバルビツール酸誘導体中毒にも異常行為が報告されとるがあまり一般的ではないのう。", + NULL, "...Barbiturate overdoses are also reported to cause erratic behavior.", Line_WaitForInput); + OutputLine(NULL, "こっちは睡眠薬のことだ。」", + NULL, " That's a sleep aid.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「覚醒剤反応、出なかったんですよねぇ@...他の可能性は?¥ + OutputLine(NULL, "「覚醒剤反応、出なかったんですよねぇ。", + NULL, "\"There were no signs of stimulants.", Line_WaitForInput); + OutputLine(NULL, "…他の可能性は?」", + NULL, " Are there any other possibilities?\"", Line_Normal); + ClearMessage(); + + +//「あとは病気しか考えられん@ + PlaySE(3, "S20/00/443200033", 128, 64); + OutputLine(NULL, "「あとは病気しか考えられん。", + NULL, "\"All I can think of is that it's some sort of illness.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// バセドー病等の甲状腺異常を引き起こす病気にしばしば躁鬱病に似た症状が報告されとる@だがバセドー病は特徴的な症状が多い@仏は違うの。@ + OutputLine(NULL, " バセドー病等の甲状腺異常を引き起こす病気にしばしば躁鬱病に似た症状が報告されとる。", + NULL, "Something like Graves' disease, which affects the thyroid, and is known to cause symptoms that resemble bipolar disorder.", Line_WaitForInput); + OutputLine(NULL, "だがバセドー病は特徴的な症状が多い。", + NULL, " But Graves' disease has many characteristic symptoms of its own.", Line_WaitForInput); + PlaySE(3, "S20/00/443200035", 128, 64); + OutputLine(NULL, "仏は違うの。」", + NULL, " The deceased exhibited none of them.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「もっと突発的に発生するものはありませんかねぇ@今回のケースと合うような、突発性で自殺したくなるようなヤツです。¥ + OutputLine(NULL, "「もっと突発的に発生するものはありませんかねぇ。", + NULL, "\"I wonder, is there something that could happen more spontaneously?", Line_WaitForInput); + OutputLine(NULL, "今回のケースと合うような、突発性で自殺したくなるようなヤツです。」", + NULL, " Something that fits this case and would cause someone to want to commit suicide all of a sudden.\"", Line_Normal); + ClearMessage(); + + +//「急性器質性精神病、っちゅうのを知っとるかの@ + OutputLine(NULL, "「急性器質性精神病、っちゅうのを知っとるかの?", + NULL, "\"Are you familiar with organic mental disorders?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 早い話が、脳障害によって精神がとんちんかんになる状態じゃな@これは薬物中毒でも起こるが、脳の外傷や脳炎、脳卒中、脳腫瘍なんかでも起こる。@ + OutputLine(NULL, " 早い話が、脳障害によって精神がとんちんかんになる状態じゃな。", + NULL, "In short, it's a condition where the brain is out of whack due to physical injury or illness.", Line_WaitForInput); + OutputLine(NULL, "これは薬物中毒でも起こるが、脳の外傷や脳炎、脳卒中、脳腫瘍なんかでも起こる。」", + NULL, " It can be caused by drugs, but it can also be caused by physical trauma, encephalitis, a stroke, or even tumors.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「つまり、薬によらなくても異常な精神状態に陥る可能性があると。@ + PlaySE(3, "S20/11/440700028", 128, 64); + OutputLine(NULL, "「つまり、薬によらなくても異常な精神状態に陥る可能性があると。」", + NULL, "\"Basically, even without a drug, one can succumb to an irregular mental state.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「仏は犯人に囲まれて命に危険が迫っとったんじゃろ@ + PlaySE(3, "S20/00/443200038", 128, 64); + OutputLine(NULL, "「仏は犯人に囲まれて命に危険が迫っとったんじゃろ?", + NULL, "\"The deceased was surrounded after being chased, and his life was in danger, right?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 極度の緊張が続いて、それに分泌異常が重なって、さらに打ち所が悪くて脳に障害が起こり自虐行動に走った...可能性もあるかもしれんの。¥ + PlaySE(3, "S20/00/443200039", 128, 64); + OutputLine(NULL, " 極度の緊張が続いて、それに分泌異常が重なって、さらに打ち所が悪くて脳に障害が起こり自虐行動に走った…可能性もあるかもしれんの。」", + NULL, "All that stress could have messed with his brain chemistry, he could have hit his head, and those factors combined might have caused him to mutilate himself. It's a possibility.\"", Line_Normal); + ClearMessage(); + + +//「...............もうちょっと省略して言ってくれませんかねぇ...。¥ + PlaySE(3, "S20/11/440700029", 128, 64); + OutputLine(NULL, "「……………もうちょっと省略して言ってくれませんかねぇ…。」", + NULL, "\"...Could you explain it to me in simpler terms...?\"", Line_Normal); + ClearMessage(); + + +//「かっかっか@ つまり、乱闘中に豆腐の角に頭ぶつけて、それでとんちんかんになったんじゃないかと言っとるんだ。@ + OutputLine(NULL, "「かっかっか!", + NULL, "\"Bwah ha ha!", Line_WaitForInput); + OutputLine(NULL, " つまり、乱闘中に豆腐の角に頭ぶつけて、それでとんちんかんになったんじゃないかと言っとるんだ。」", + NULL, " Basically, he knocked his noggin in the brawl and that made him go haywire.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「なっはっはっはっはっはっは!!@ じゃあホシには殺意はなかったってことですかねぇ@ちょいと小銭を巻き上げようと殴ったら、たまたま殴り所が悪かったと!¥ + OutputLine(NULL, "「なっはっはっはっはっはっは!!!", + NULL, "\"Nahahahahahahah!!!", Line_WaitForInput); + OutputLine(NULL, " じゃあホシには殺意はなかったってことですかねぇ。", + NULL, " Then his lady didn't have any intent to kill.", Line_WaitForInput); + OutputLine(NULL, "ちょいと小銭を巻き上げようと殴ったら、たまたま殴り所が悪かったと!」", + NULL, " Just smacked him in a bad place when he nicked some change!\"", Line_Normal); + ClearMessage(); + +// でっぷりした中年が二人してげらげらと下品に笑い合う¥ + OutputLine(NULL, " でっぷりした中年が二人してげらげらと下品に笑い合う。", + NULL, "The two plump men laughed hoarsely.", Line_Normal); + ClearMessage(); + +//「.........なんてわけはありませんねぇ。@ + PlaySE(3, "S20/11/440700032", 128, 64); + OutputLine(NULL, "「………なんてわけはありませんねぇ。」", + NULL, "\"...But of course, it's not like that.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「こほん@...いかにも。¥ + OutputLine(NULL, "「こほん。", + NULL, "\"Ahem.", Line_WaitForInput); + OutputLine(NULL, "…いかにも。」", + NULL, " Undoubtedly...\"", Line_Normal); + ClearMessage(); + +//「薬物の常用にせよ、精神的なものにせよ、仏の身元がカギを握っとるぞい@そっちはどうなっとるんじゃ?@ + OutputLine(NULL, "「薬物の常用にせよ、精神的なものにせよ、仏の身元がカギを握っとるぞい。", + NULL, "\"If it was habitual drug use, if it was something mental, the deceased's body holds the key.", Line_WaitForInput); + OutputLine(NULL, "そっちはどうなっとるんじゃ?」", + NULL, " How are things on your end?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ありゃぁこんな時間@ そろそろ戻らないと熊ちゃん、怒っちゃいますねぇ。@ + OutputLine(NULL, "「ありゃぁこんな時間!", + NULL, "\"Oh my goodness, look at the time!", Line_WaitForInput); + OutputLine(NULL, " そろそろ戻らないと熊ちゃん、怒っちゃいますねぇ。」", + NULL, " I need to get back soon or Kuma-chan will get angry with me.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「おう@ 頑張れよ@ いいお年をの!@ + OutputLine(NULL, "「おう!", + NULL, "\"Yeah!", Line_WaitForInput); + OutputLine(NULL, " 頑張れよ!", + NULL, " Good luck!", Line_WaitForInput); + PlaySE(3, "S20/00/443200044", 128, 64); + OutputLine(NULL, " いいお年をの!」", + NULL, " Best wishes!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「いいお年を!¥ + PlaySE(3, "S20/11/440700034", 128, 64); + OutputLine(NULL, "「いいお年を!」", + NULL, "\"Best wishes!\"", Line_Normal); + ClearMessage(); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + DisableWindow(); + DrawScene( "black", 1000 ); + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); +//gosub *tip_e +//return + + + +} diff --git a/Update/onik_tips_17.txt b/Update/onik_tips_17.txt new file mode 100644 index 0000000..b2f5ad1 --- /dev/null +++ b/Update/onik_tips_17.txt @@ -0,0 +1,541 @@ +void main() +{ + +//■脅迫 + +//*Sub_Tips_017 +//gosub *tip_s + EnableJumpingOfReturnIcon(); + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); + + DisableWindow(); + DrawScene( "black", 1000 ); + DrawScene( "bg_192", 1000 ); + PlayBGM( 1, "msys12", 128, 0 ); + DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「......おんやぁ@ 今の皆さんは確か...。@ + OutputLine(NULL, "「……おんやぁ?", + NULL, "\"...Herm?", Line_WaitForInput); + OutputLine(NULL, " 今の皆さんは確か…。」", + NULL, " Those guys just now...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「議員バッヂが二人いたっすね。@ + PlaySE(3, "S20/19/443100002", 128, 64); + OutputLine(NULL, "「議員バッヂが二人いたっすね。」", + NULL, "They had National Diet badges.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「じゃー、県議と市議の園崎だ。@ + PlaySE(3, "S20/11/440700036", 128, 64); + OutputLine(NULL, "「じゃー、県議と市議の園崎だ。」", + NULL, "\"Then it's prefectural assembly member and city councilor Sonozaki.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「面白いっすね@親戚同士で県議と市議やってんすか。¥ + OutputLine(NULL, "「面白いっすね。", + NULL, "\"That's interesting.", Line_WaitForInput); + OutputLine(NULL, "親戚同士で県議と市議やってんすか。」", + NULL, " The prefectural assembly member and city councilor are related.\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「これがズルイんですよ@お互いの名前で事前運動バンバン@片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ@堂々と。@ + OutputLine(NULL, "「これがズルイんですよ。", + NULL, "\"It's dirty is what it is.", Line_WaitForInput); + OutputLine(NULL, "お互いの名前で事前運動バンバン。", + NULL, " Shouting out each other's name during elections.", Line_WaitForInput); + OutputLine(NULL, "片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ。", + NULL, " While one is up for election, the other one holds an assembly, and they double up their campaign activities.", Line_WaitForInput); + PlaySE(3, "S20/11/440700039", 128, 64); + OutputLine(NULL, "堂々と。」", + NULL, " Blatantly.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「よくわかんないんすけど、それって公選法違反じゃないんすか?@ + PlaySE(3, "S20/19/443100004", 128, 64); + OutputLine(NULL, "「よくわかんないんすけど、それって公選法違反じゃないんすか?」", + NULL, "\"I don't know much about this stuff, but isn't that against the rules of the election?\"", Line_Normal); + ClearMessage(); +//@をページ送りに変更 + + +//「事前運動にならない限り、政治活動は無制限ですからねぇ@...熊ちゃん、そんなんじゃ選対本部付きになった時、大変ですよぅ@ 公選法くらいは勉強して下さい。@ + OutputLine(NULL, "「事前運動にならない限り、政治活動は無制限ですからねぇ。", + NULL, "\"As long as they have no prior consultation, there are no restrictions on their political activities.", Line_WaitForInput); + OutputLine(NULL, "…熊ちゃん、そんなんじゃ選対本部付きになった時、大変ですよぅ?", + NULL, " Kuma-chan, the investigation division is going to be pretty tough for you.", Line_WaitForInput); + PlaySE(3, "S20/11/440700041", 128, 64); + OutputLine(NULL, " 公選法くらいは勉強して下さい。」", + NULL, " You should at least brush up on election policies.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「俺、知能犯課は無理っす@バカですから。えっへっへっへ...!¥ + OutputLine(NULL, "「俺、知能犯課は無理っす。", + NULL, "\"I'm not suited for the intelligence division.", Line_WaitForInput); + OutputLine(NULL, "バカですから。えっへっへっへ…!」", + NULL, " 'Cause I'm dumb. Heheheh...!", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 3, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + + +// いたのは園崎県議と園崎市議@ + OutputLine(NULL, " いたのは園崎県議と園崎市議。", + NULL, "There was prefectural assembly member Sonozaki and city councilor Sonozaki.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それから...雛見沢の村長もいたな@ + OutputLine(NULL, " それから…雛見沢の村長もいたな。", + NULL, "Also... the Mayor of Hinamizawa.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......どいつもこいつも園崎家の息のかかった連中か@...面白くないですねぇ¥ + OutputLine(NULL, " ……どいつもこいつも園崎家の息のかかった連中か。", + NULL, "...All of them involved with the Sonozaki family.", Line_WaitForInput); + OutputLine(NULL, "…面白くないですねぇ。", + NULL, " What crap...", Line_Normal); + ClearMessage(); + +//「お見送りしてんのは...副署長とうちの課長っすね。@ + PlaySE(3, "S20/19/443100006", 128, 64); + OutputLine(NULL, "「お見送りしてんのは…副署長とうちの課長っすね。」", + NULL, "\"Looks like they were seen off by... the department chief and the deputy chief.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ピーンと来る@ + OutputLine(NULL, " ピーンと来る。", + NULL, "It came to me.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + DrawScene( "black", 1000 ); + + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// その日の夜、おでんを食いに行かないかと課長に誘われた時、やっぱりなぁと思った¥ + OutputLine(NULL, " その日の夜、おでんを食いに行かないかと課長に誘われた時、やっぱりなぁと思った。", + NULL, "That night, when the chief invited me along to get some oden, I thought that was it.", Line_Normal); + ClearMessage(); + +////setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 + DisableWindow(); + DrawScene( "bg_237", 400 ); + PlayBGM( 2, "lsys20", 128, 0 ); + Wait( 2000 ); +//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 +//!sd + + DisableWindow(); + DrawScene( "black", 1000 ); + PlayBGM( 1, "msys13", 128, 0 ); + DrawSceneWithMask( "bg_147", "up", 0, 0, 1300 ); + +//「大石さんは友達多いから聞いてるかもしれないけど!w1000......聞いてるかな?@ + OutputLine(NULL, "「大石さんは友達多いから聞いてるかもしれないけど", + NULL, "\"You have a lot of connections, so you might have heard something...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + + OutputLine(NULL, "……聞いてるかな?」", + NULL, " Did you?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「いいえ@何も。@ + PlaySE(3, "S20/45/VTT_hanyu3160", 128, 64); + OutputLine(NULL, "「いいえ。", + NULL, "\"Nope.", Line_WaitForInput); + OutputLine(NULL, "何も。」", + NULL, " Not a thing.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「お母さん、ガンモにはんぺん頼みます@......署長んとこに議員の怒鳴り込みがあったんだよ。@ + OutputLine(NULL, "「お母さん、ガンモにはんぺん頼みます。", + NULL, "\"Ma'am, I'll take a tofu fritter and fish cake.", Line_WaitForInput); + OutputLine(NULL, "……署長んとこに議員の怒鳴り込みがあったんだよ。」", + NULL, " A councilor barked at me in the police chief's stead.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あれま。そうなんですか@...お母さん、私にもう一杯下さい。¥ + OutputLine(NULL, "「あれま。そうなんですか。", + NULL, "\"Oh, my. Is that so?", Line_WaitForInput); + OutputLine(NULL, "…お母さん、私にもう一杯下さい。」", + NULL, " Ma'am, I'll take another bowl.\"", Line_Normal); + ClearMessage(); + +// 園崎は県議も市議も恫喝タイプだ@ + OutputLine(NULL, " 園崎は県議も市議も恫喝タイプだ。", + NULL, "Prefectural assembly member Sonozaki and city councilor Sonozaki were both intimidating.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// あんなヤクザと政治家のぎりぎりみたいなのに怒鳴りつけられたら、キャリアのハナタレ若署長にはキツイでしょうねぇ...¥ + OutputLine(NULL, " あんなヤクザと政治家のぎりぎりみたいなのに怒鳴りつけられたら、キャリアのハナタレ若署長にはキツイでしょうねぇ…。", + NULL, "Our snot-nosed career police chief couldn't even handle being yelled at by them. They're like yakuza...", Line_Normal); + ClearMessage(); + +//「雛見沢事件の捜査の仕方で、君を指名して陳情してきたよ。@ + PlaySE(3, "S20/00/442700003", 128, 64); + OutputLine(NULL, "「雛見沢事件の捜査の仕方で、君を指名して陳情してきたよ。」", + NULL, "\"A petition with your name came up regarding how the investigation of the Hinamizawa incident is being handled.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「ありゃ私@ はてはて。@ + OutputLine(NULL, "「ありゃ私?", + NULL, "\"Goodness, me?", Line_WaitForInput); + OutputLine(NULL, " はてはて。」", + NULL, " I've not the faintest.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「とぼけるなよ@例の雛見沢の、過去の事件@蒸し返してるだろ。¥ + OutputLine(NULL, "「とぼけるなよ。", + NULL, "\"No need to play dumb.", Line_WaitForInput); + OutputLine(NULL, "例の雛見沢の、過去の事件。", + NULL, " You're reopening the past cases regarding Hinamizawa,", Line_WaitForInput); + PlaySE(3, "S20/00/442700005", 128, 64); + OutputLine(NULL, "蒸し返してるだろ。」", + NULL, " aren't you?\"", Line_Normal); + ClearMessage(); + +//「私、富竹殺しで手一杯でそんな余裕ないですよ@ なっはっはっは!@ + OutputLine(NULL, "「私、富竹殺しで手一杯でそんな余裕ないですよ?", + NULL, "\"I've already got my hands full with Tomitake's death, actually.", Line_WaitForInput); + OutputLine(NULL, " なっはっはっは!」", + NULL, " Nahahaha!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「本当に@ 本当にそうならいいんだけどさ...。¥ + OutputLine(NULL, "「本当に?", + NULL, "\"Really?", Line_WaitForInput); + OutputLine(NULL, " 本当にそうならいいんだけどさ…。」", + NULL, " If that's true, then there's no problem...\"", Line_Normal); + ClearMessage(); + +// しばしの沈黙@ + OutputLine(NULL, " しばしの沈黙。", + NULL, "There was a period of silence.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// お互い黙ってもくもくと箸を進めビールを飲み干す¥ + OutputLine(NULL, " お互い黙ってもくもくと箸を進めビールを飲み干す。", + NULL, "While we were silent, we made headway on our food and drink.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawScene( "black", 1000 ); + DrawScene( "bg_237", 1000 ); + +//「いやぁご馳走になっちゃいました@今月は負けっぱなしだったんで財布辛かったんですよ@助かりました。@ + OutputLine(NULL, "「いやぁご馳走になっちゃいました。", + NULL, "\"Whew, that was quite the feast.", Line_WaitForInput); + OutputLine(NULL, "今月は負けっぱなしだったんで財布辛かったんですよ。", + NULL, " This month has been a bunch of losses for me, so my wallet was feeling the pinch.", Line_WaitForInput); + PlaySE(3, "S20/11/440700047", 128, 64); + OutputLine(NULL, "助かりました。」", + NULL, " Much appreciated.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「いやいいよ@また馬、教えてよ@大石さんと同じ馬を買うから。@ + OutputLine(NULL, "「いやいいよ。", + NULL, "\"Nah, it's nothing.", Line_WaitForInput); + OutputLine(NULL, "また馬、教えてよ。", + NULL, " Tell me a good horse again.", Line_WaitForInput); + PlaySE(3, "S20/00/442700008", 128, 64); + OutputLine(NULL, "大石さんと同じ馬を買うから。」", + NULL, " I'll bet on the same one as you.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「なっはっはっは@ 最近はダメです@馬の声がさっぱりですから!!w1500 ...タクシー!!!¥ + OutputLine(NULL, "「なっはっはっは!", + NULL, "\"Nahahahah!", Line_WaitForInput); + OutputLine(NULL, " 最近はダメです。", + NULL, " I haven't been doing well there lately.", Line_WaitForInput); + OutputLine(NULL, "馬の声がさっぱりですから!", + NULL, " I haven't been able to read the horses at all!", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, " …タクシー!!!」", + NULL, " ...Taxi!!!\"", Line_Normal); + ClearMessage(); + +// 私は電車@ + OutputLine(NULL, " 私は電車。", + NULL, "I'm going by train.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 課長はハイヤー@ + OutputLine(NULL, " 課長はハイヤー。", + NULL, "The police chief is taking a taxi.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 自家用車は辛いですねぇ@退職前にして飲酒運転でパーってわけには行きませんから@ + OutputLine(NULL, " 自家用車は辛いですねぇ。", + NULL, "I have my own car, but it'd be rash to drive it home.", Line_WaitForInput); + OutputLine(NULL, "退職前にして飲酒運転でパーってわけには行きませんから。", + NULL, " Can't blow it right before retirement with a DUI.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 舌はよく回っても、課長の腰から下はもうすっかり砕けている様子@ + OutputLine(NULL, " 舌はよく回っても、課長の腰から下はもうすっかり砕けている様子。", + NULL, "Even though he could still rattle off, it looked like his legs were already goo.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// タクシーに押し込み、課長の自宅の住所を伝える¥ + OutputLine(NULL, " タクシーに押し込み、課長の自宅の住所を伝える。", + NULL, "Pushing him into the cab, I gave the driver the police chief's address.", Line_Normal); + ClearMessage(); + +//「ではではまた明日@よいお年を...!@ + OutputLine(NULL, "「ではではまた明日。", + NULL, "\"Well, see you again tomorrow.", Line_WaitForInput); + OutputLine(NULL, "よいお年を…!」", + NULL, " Happy New Year...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「大石さん。@ + PlaySE(3, "S20/00/442700009", 128, 64); + OutputLine(NULL, "「大石さん。」", + NULL, "\"Ooishi-san.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「はいはい。¥ + PlaySE(3, "S20/11/440700051", 128, 64); + OutputLine(NULL, "「はいはい。」", + NULL, "\"Yeah, yeah.\"", Line_Normal); + ClearMessage(); + +//「過去の事件は全部個別に終わってる@縦に並べるのはやめるんだよ@村の連中は半ば本気で祟りを信じてるんだから。@ + OutputLine(NULL, "「過去の事件は全部個別に終わってる。", + NULL, "\"The past incidents have all been closed.", Line_WaitForInput); + OutputLine(NULL, "縦に並べるのはやめるんだよ。", + NULL, " Stop lumping them all together.", Line_WaitForInput); + PlaySE(3, "S20/00/442700011", 128, 64); + OutputLine(NULL, "村の連中は半ば本気で祟りを信じてるんだから。」", + NULL, " Those villagers half-believe it's really a curse.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「私だって祟りなんか信じちゃいませんよ。¥ + PlaySE(3, "S20/11/440700052", 128, 64); + OutputLine(NULL, "「私だって祟りなんか信じちゃいませんよ。」", + NULL, "\"Well, I'm not convinced.\"", Line_Normal); + ClearMessage(); + +//「大石さんは来年で退職じゃないですか@ + PlaySE(3, "S20/00/442700012", 128, 64); + OutputLine(NULL, "「大石さんは来年で退職じゃないですか。", + NULL, "\"You're going to be retiring next year, aren't you?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 退職金でローン返して、お母さんと北海道に引っ越すんじゃなかったっけ?@ + OutputLine(NULL, " 退職金でローン返して、お母さんと北海道に引っ越すんじゃなかったっけ?」", + NULL, "Weren't you going to pay off your mortgage with your pension and move up to Hokkaido with your mom?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ...@最後のご奉公なんです@退職金は、まぁススキノで楽しむことにします@なっはっはっは!!¥ + OutputLine(NULL, "「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ…。", + NULL, "\"Mother pines to return to the land of her birth...", Line_WaitForInput); + OutputLine(NULL, "最後のご奉公なんです。", + NULL, " It's the least I can do.", Line_WaitForInput); + OutputLine(NULL, "退職金は、まぁススキノで楽しむことにします。", + NULL, " And the pension, well, it'll let me enjoy myself in Susukino.", Line_WaitForInput); + PlaySE(3, "S20/11/440700055", 128, 64); + OutputLine(NULL, "なっはっはっは!!」", + NULL, " Nahahahah!!\"", Line_Normal); + ClearMessage(); + +//「署長は退職時特別昇給を見直すかもってさ。¥ + PlaySE(3, "S20/00/442700014", 128, 64); + OutputLine(NULL, "「署長は退職時特別昇給を見直すかもってさ。」", + NULL, "\"The police chief may issue a special retirement salary raise, he says.\"", Line_Normal); + ClearMessage(); + +// 官公署の退職金は、退職時の月給を掛け算して算出する@ + OutputLine(NULL, " 官公署の退職金は、退職時の月給を掛け算して算出する。", + NULL, "A public servant's pension is calculated based on their monthly salary.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そこで、退職直前に特別昇格で二号給(2年分)給料を昇給させることによって@退職金を水増しするなんてことが、この辺の地方では慣習で行なわれている@ + OutputLine(NULL, " そこで、退職直前に特別昇格で二号給(2年分)給料を昇給させることによって、", + NULL, "So if you were to get a raise right before retirement, your bonus (two years' salary) would be inflated,", Line_WaitForInput); + OutputLine(NULL, "退職金を水増しするなんてことが、この辺の地方では慣習で行なわれている。", + NULL, " and you'd get a heavy surplus of funds. That tends to be how it's done around here.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// もちろん、あまり褒められた慣習じゃないんですが...@ + OutputLine(NULL, " もちろん、あまり褒められた慣習じゃないんですが…。", + NULL, "Of course, it's not a custom that's thought of highly...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ちなみに二号給違うと退職金の額はかなり違う¥ + OutputLine(NULL, " ちなみに二号給違うと退職金の額はかなり違う。", + NULL, "The difference between the bonus and the pension is quite a bit.", Line_Normal); + ClearMessage(); + +//「さすがインテリの若署長は言い出すことが模範的です@...でもまぁ@私たちの給料が血税で支払われてることを思えば、まぁ時代の流れですかねぇ。@ + OutputLine(NULL, "「さすがインテリの若署長は言い出すことが模範的です。", + NULL, "\"I'd expect nothing less exemplary from our egg-head chief.", Line_WaitForInput); + OutputLine(NULL, "…でもまぁ。", + NULL, " But... well...", Line_WaitForInput); + OutputLine(NULL, "私たちの給料が血税で支払われてることを思えば、まぁ時代の流れですかねぇ。」", + NULL, " They say our salary is compensation for our hard work, but in the end it really just has to do with the passage of time.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 本当はすごく笑えないのだが、取り合えず笑い飛ばしておく¥ + OutputLine(NULL, " 本当はすごく笑えないのだが、取り合えず笑い飛ばしておく。", + NULL, "That's not something I can laugh at, but I'll laugh through it, anyway.", Line_Normal); + ClearMessage(); + +//「僕も模範的な事とは思わないよ@でもまぁ、大石さんはそれだけの退職金をもらってもおかしくない活躍をしてきたからさ@僕としてはぜひもらって欲しいんだよ。@ + OutputLine(NULL, "「僕も模範的な事とは思わないよ。", + NULL, "\"I don't think it's anything exemplary.", Line_WaitForInput); + OutputLine(NULL, "でもまぁ、大石さんはそれだけの退職金をもらってもおかしくない活躍をしてきたからさ。", + NULL, " But given how hard you've worked, it's not odd that you're getting that much of a pension.", Line_WaitForInput); + PlaySE(3, "S20/00/442700016", 128, 64); + OutputLine(NULL, "僕としてはぜひもらって欲しいんだよ。」", + NULL, " I'd like to get that much myself.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「もらえるもんなら、そりゃー欲しいですけどね@...なっはっはっは!@ + OutputLine(NULL, "「もらえるもんなら、そりゃー欲しいですけどね。", + NULL, "\"If I can get it, well, of course I'd want it.", Line_WaitForInput); + OutputLine(NULL, "…なっはっはっは!」", + NULL, " Nahahahah!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「もらえるよ@大石さんが大人なら。¥ + OutputLine(NULL, "「もらえるよ。", + NULL, "\"You'll get it.", Line_WaitForInput); + OutputLine(NULL, "大石さんが大人なら。」", + NULL, " You're an adult, after all.\"", Line_Normal); + ClearMessage(); + +//「運転手さん、引き止めてすみませんね@お願いします。@ + OutputLine(NULL, "「運転手さん、引き止めてすみませんね。", + NULL, "\"Sorry for holding you up here, Driver.", Line_WaitForInput); + OutputLine(NULL, "お願いします。」", + NULL, " Thank you very much.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 威勢良くドアを閉め、課長の会話を少し乱暴に遮る@ + OutputLine(NULL, " 威勢良くドアを閉め、課長の会話を少し乱暴に遮る。", + NULL, "I closed the door roughly, interrupting the chief's conversation a bit rudely.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 課長はまだ何か言いたげだったが、苦笑すると手を振った。こちらも手を振って応える¥ + OutputLine(NULL, " 課長はまだ何か言いたげだったが、苦笑すると手を振った。こちらも手を振って応える。", + NULL, "It looked like the chief still had something to say, but he just smiled wryly and waved. I waved in return.", Line_Normal); + ClearMessage(); + +// タクシーは徐々に加速し、すぐに光の川に飲み込まれていった¥ + OutputLine(NULL, " タクシーは徐々に加速し、すぐに光の川に飲み込まれていった。", + NULL, "The cab sped up gradually, and soon disappeared among the sea of lights.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 2, "oi_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + +//「なっはっはっは!!w1000......まいったな@ローン返済できるかなぁ...。@ + OutputLine(NULL, "「なっはっはっは!", + NULL, "\"Nahahahah!", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "……まいったな。", + NULL, " ...Oh, man...", Line_WaitForInput); + OutputLine(NULL, "ローン返済できるかなぁ…。」", + NULL, " I wonder if I really can repay that loan...\"", Line_Normal); + ClearMessage(); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + DisableWindow(); + DrawScene( "black", 1000 ); + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); +//gosub *tip_e +//return + + +} diff --git a/Update/onik_tips_18.txt b/Update/onik_tips_18.txt new file mode 100644 index 0000000..fa1b71d --- /dev/null +++ b/Update/onik_tips_18.txt @@ -0,0 +1,255 @@ +void main() +{ + + +//■元気ないね。 + +//*Sub_Tips_018 + +//gosub *tip_s + EnableJumpingOfReturnIcon(); + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); + + DisableWindow(); + DrawScene( "black", 1000 ); + PlayBGM( 1, "msys12", 128, 0 ); + DrawScene( "bg_108", 1000 ); + DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「最近、圭一くんの元気がないね@機嫌が悪いのかな。@ + OutputLine(NULL, "「最近、圭一くんの元気がないね。", + NULL, "\"Keiichi-kun's been feeling down lately.", Line_WaitForInput); + OutputLine(NULL, "機嫌が悪いのかな。」", + NULL, " Maybe he's in a bad mood.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「さぁてどうしたんだろうね@生理でも来てんじゃないのー?@ + OutputLine(NULL, "「さぁてどうしたんだろうね。", + NULL, "\"I wonder.", Line_WaitForInput); + OutputLine(NULL, "生理でも来てんじゃないのー?」", + NULL, " Maybe he's on his period.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 3, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「みみ、魅ぃちゃんそれ下品...!@ + OutputLine(NULL, "「みみ、魅ぃちゃんそれ下品…!」", + NULL, "\"M-M-Mii-chan, that's gross...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 1, "me_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「うっひゃっひゃっひゃっひゃ!!¥ + PlaySE(3, "S20/03/440300033", 128, 64); + OutputLine(NULL, "「うっひゃっひゃっひゃっひゃ!!」", + NULL, "\"Uhyak hyak hyak hyak!!\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE ); + +//「......どう思う?@ + PlaySE(3, "S20/02/440200044", 128, 64); + OutputLine(NULL, "「……どう思う?」", + NULL, "\"...What do you think?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「さーね。@ + PlaySE(3, "S20/03/440300034", 128, 64); + OutputLine(NULL, "「さーね。」", + NULL, "\"Don't know.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「.........。@ + PlaySE(3, "S20/02/440200045", 128, 64); + OutputLine(NULL, "「………。」", + NULL, "\"...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「圭ちゃん、ひょっとして...@.........かな?@ + OutputLine(NULL, "「圭ちゃん、ひょっとして…。", + NULL, "\"Could be that Kei-chan...", Line_WaitForInput); + OutputLine(NULL, "………かな?」", + NULL, " Maybe...?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「......わかんない。¥ + PlaySE(3, "S20/02/440200046", 128, 64); + OutputLine(NULL, "「……わかんない。」", + NULL, "\"...I don't know.\"", Line_Normal); + ClearMessage(); + +//「あの日、圭ちゃんと車で話してたの、中年のでっぷりした男だったんでしょ?@ + PlaySE(3, "S20/03/440300036", 128, 64); + OutputLine(NULL, "「あの日、圭ちゃんと車で話してたの、中年のでっぷりした男だったんでしょ?」", + NULL, "\"That day, Kei-chan was in that car talking to some tubby middle-aged guy, right?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「うん@間違いない。@ + PlaySE(3, "S20/02/440200047", 128, 64); + OutputLine(NULL, "「うん。", + NULL, "\"Yeah.", Line_WaitForInput); + OutputLine(NULL, "間違いない。」", + NULL, " No mistake.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「大石のヤツ、圭ちゃんに何を吹き込んでるのかなぁ...。@ + PlaySE(3, "S20/03/440300037", 128, 64); + OutputLine(NULL, "「大石のヤツ、圭ちゃんに何を吹き込んでるのかなぁ…。」", + NULL, "\"That Ooishi, he probably fed him something fishy...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「真剣そうだったよ@圭一くんは顔面蒼白だった。¥ + OutputLine(NULL, "「真剣そうだったよ。", + NULL, "\"He was so serious.", Line_WaitForInput); + OutputLine(NULL, "圭一くんは顔面蒼白だった。」", + NULL, " Keiichi-kun's face was so pale.\"", Line_Normal); + ClearMessage(); + +//「.........あのねぇ@レナはよく知らないだろうけど@/ + OutputLine(NULL, "「………あのねぇ、", + NULL, "\"You see...", Line_WaitForInput); + OutputLine(NULL, "レナはよく知らないだろうけど、", + NULL, " You might not know this...", Line_WaitForInput); + + + PlaySE( 3, "wa_024", 128, 64 ); + +//実はあいつ、オヤシロさまの使いなんだよ。@ + OutputLine(NULL, "実はあいつ、オヤシロさまの使いなんだよ。」", + NULL, " But he's actually the messenger of Oyashiro-sama.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「え@ 何の話?@ + PlaySE(3, "S20/02/440200049", 128, 64); + OutputLine(NULL, "「え?", + NULL, "\"Huh?", Line_WaitForInput); + OutputLine(NULL, " 何の話?」", + NULL, " What do you mean?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あいつが現れるとね、...必ず鬼隠しが起こるの@......本当だよ。@ + PlaySE(3, "S20/03/440300040", 128, 64); + OutputLine(NULL, "「あいつが現れるとね、…必ず鬼隠しが起こるの。", + NULL, "\"Whenever he shows up... someone is demoned away.", Line_WaitForInput); + OutputLine(NULL, "……本当だよ。」", + NULL, " No lie...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「............あれ@ そうなの?¥ + PlaySE(3, "S20/02/440200050", 128, 64); + OutputLine(NULL, "「…………あれ?", + NULL, "\"...Oh?", Line_WaitForInput); + OutputLine(NULL, " そうなの?」", + NULL, " Is that so?\"", Line_Normal); + ClearMessage(); + +//「......一昨年、梨花ちゃんのお母さんが入水したでしょ@ その直前に大石が尋問してたんだよ。@ + PlaySE(3, "S20/03/440300041", 128, 64); + OutputLine(NULL, "「……一昨年、梨花ちゃんのお母さんが入水したでしょ?", + NULL, "\"...The year before last, when Rika-chan's mom drowned, right?", Line_WaitForInput); + OutputLine(NULL, " その直前に大石が尋問してたんだよ。」", + NULL, " Right before that, she was visited by Ooishi.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「.........そう言えば、悟史くんが転校する前にもいたね。@ + PlaySE(3, "S20/02/440200051", 128, 64); + OutputLine(NULL, "「………そう言えば、悟史くんが転校する前にもいたね。」", + NULL, "\"...Now that you mention it, it happened before Satoshi-kun transferred out.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「転校~@ あはははははは、レナはいいヤツだよなぁ。¥ + PlaySE(3, "S20/03/440300042", 128, 64); + OutputLine(NULL, "「転校〜?", + NULL, "\"Transferred~?", Line_WaitForInput); + OutputLine(NULL, " あはははははは、レナはいいヤツだよなぁ。」", + NULL, " Ahahahahahaha, you're so sweet, Rena.\"", Line_Normal); + ClearMessage(); + +//「で、今度は圭一くんの前に現れたんだ@......じゃあ圭一くんも鬼隠しになっちゃう?@ + PlaySE(3, "S20/02/440200052", 128, 64); + OutputLine(NULL, "「で、今度は圭一くんの前に現れたんだ。", + NULL, "\"So this time he's appeared before Keiichi-kun...", Line_WaitForInput); + OutputLine(NULL, "……じゃあ圭一くんも鬼隠しになっちゃう?」", + NULL, " So Keiichi-kun is going to be demoned away too?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +//「........................。@ + PlaySE(3, "S20/03/440300043", 128, 64); + OutputLine(NULL, "「……………………。」", + NULL, "\"...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「........................。¥ + PlaySE(3, "S20/02/440200053", 128, 64); + OutputLine(NULL, "「……………………。」", + NULL, "\"...\"", Line_Normal); + ClearMessage(); + +// 沈黙の空白がじんわりと続く@そしてふと途切れた¥ + OutputLine(NULL, " 沈黙の空白がじんわりと続く。", + NULL, "An empty silence hung in the air.", Line_WaitForInput); + OutputLine(NULL, "そしてふと途切れた。", + NULL, " And then it was suddenly interrupted...", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 3, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + DrawBustshot( 1, "me_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); + FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE ); + + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +// ...哄笑だった¥ + OutputLine(NULL, " …哄笑だった。", + NULL, "By loud laughter...", Line_Normal); + ClearMessage(); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + DrawScene( "black", 1000 ); + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); +//gosub *tip_e +//return + + +} diff --git a/Update/onik_tips_19.txt b/Update/onik_tips_19.txt new file mode 100644 index 0000000..11886e7 --- /dev/null +++ b/Update/onik_tips_19.txt @@ -0,0 +1,156 @@ +void main() +{ + + +//■二重人格??? + +//*Sub_Tips_019 +//gosub *tip_s + EnableJumpingOfReturnIcon(); + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); + DisableWindow(); + DrawScene( "bg_223", 400 ); + PlayBGM( 1, "msys09", 128, 0 ); + + +//「よく映画などに登場しますが、簡単にいうとどのようなものでしょうか。@ + PlaySE(3, "S20/00/repoA44001", 128, 64); + OutputLine(NULL, "「よく映画などに登場しますが、簡単にいうとどのようなものでしょうか。」", + NULL, "\"I see it in movies quite often, but what is it, exactly?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「複数の人格を持つことによる逃避と考えられています。@ + PlaySE(3, "S20/00/profA44001", 128, 64); + OutputLine(NULL, "「複数の人格を持つことによる逃避と考えられています。」", + NULL, "\"Multiple personalities are thought to be escapism.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「多重人格は逃避のひとつなのですか?¥ + PlaySE(3, "S20/00/repoA44002", 128, 64); + OutputLine(NULL, "「多重人格は逃避のひとつなのですか?」", + NULL, "\"Multiple personality disorder is a form of escape?\"", Line_Normal); + ClearMessage(); + +//「左様です@そのメカニズムは完全には解明されていませんが、精神を守るために脳が行なう防御行動のひとつではないかと考えられています。¥ + OutputLine(NULL, "「左様です。", + NULL, "\"Correct.", Line_WaitForInput); + OutputLine(NULL, "そのメカニズムは完全には解明されていませんが、精神を守るために脳が行なう防御行動のひとつではないかと考えられています。」", + NULL, " The exact mechanism is not fully understood, but it's believed to be a type of defense for the brain to retain mental stability.\"", Line_Normal); + ClearMessage(); + +//「例えば、貧乏な人がお金持ちになった自分を想像するという現実逃避ってありますよね@ これも多重人格なわけですか?@ + OutputLine(NULL, "「例えば、貧乏な人がお金持ちになった自分を想像するという現実逃避ってありますよね?", + NULL, "\"Hypothetically, poor people imagining themselves as wealthy is a form of escapism, is it not?", Line_WaitForInput); + OutputLine(NULL, " これも多重人格なわけですか?」", + NULL, " Is this also a form of multiple personality disorder?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「極論はできませんが、広義的にはそう解釈できます@つまり誰にでもありえる現象なのです。¥ + OutputLine(NULL, "「極論はできませんが、広義的にはそう解釈できます。", + NULL, "\"I wouldn't go that far, but broadly speaking, one could infer that.", Line_WaitForInput); + OutputLine(NULL, "つまり誰にでもありえる現象なのです。」", + NULL, " It's something that occurs in us all.\"", Line_Normal); + ClearMessage(); + +//「その現実逃避の見境がなくなると二重人格になるのですか?@ + PlaySE(3, "S20/00/repoA44004", 128, 64); + OutputLine(NULL, "「その現実逃避の見境がなくなると二重人格になるのですか?」", + NULL, "\"Does a split personality occur when one cannot tell which is reality and which is the escape?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「...ちょっと難しいですね@...そう提唱する説もありますし、否定する説もあります@諸説紛々です。¥ + OutputLine(NULL, "「…ちょっと難しいですね。", + NULL, "\"...That's difficult to say.", Line_WaitForInput); + OutputLine(NULL, "…そう提唱する説もありますし、否定する説もあります。", + NULL, " There are some who agree with that, and some who disagree.", Line_WaitForInput); + PlaySE(3, "S20/00/profA44005", 128, 64); + OutputLine(NULL, "諸説紛々です。」", + NULL, " There is no consensus.\"", Line_Normal); + ClearMessage(); + +//「では精神医学の世界ではまだ、多重人格というのは未知の解明されていない現象なんですか?@ + PlaySE(3, "S20/00/repoA44005", 128, 64); + OutputLine(NULL, "「では精神医学の世界ではまだ、多重人格というのは未知の解明されていない現象なんですか?」", + NULL, "\"Then is the occurrence of multiple personalities still an unknown phenomenon... something not fully comprehended in the psychiatric field?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「残念ながらそうなります@今後の研究が期待されます。¥ + OutputLine(NULL, "「残念ながらそうなります。", + NULL, "\"Unfortunately, that is the current state of things.", Line_WaitForInput); + OutputLine(NULL, "今後の研究が期待されます。」", + NULL, " We can only put our hope in future research.\"", Line_Normal); + ClearMessage(); + +//「でもでも~、二重人格なんて何だかカッコイイですよね~@ どういう人が二重人格になれるんですかぁ?¥ + OutputLine(NULL, "「でもでも〜、二重人格なんて何だかカッコイイですよね〜!", + NULL, "\"But, but~ It's sorta cool having a split personality~!", Line_WaitForInput); + OutputLine(NULL, " どういう人が二重人格になれるんですかぁ?」", + NULL, " What kind of people get split personalities?\"", Line_Normal); + ClearMessage(); + +//「なれるといいますか...、なりやすいといいますか...@最近の研究では、遺伝と心因が複雑に絡み合い...@中でも幼少期の虐待が大きく作用するのではないかと言われています。@ + OutputLine(NULL, "「なれるといいますか…、なりやすいといいますか…。", + NULL, "\"Recent studies find that those who develop it... or rather, those who are more susceptible to developing it,", Line_WaitForInput); + OutputLine(NULL, "最近の研究では、遺伝と心因が複雑に絡み合い…。", + NULL, " may be genetically predisposed or may have had abnormal mental development...", Line_WaitForInput); + OutputLine(NULL, "中でも幼少期の虐待が大きく作用するのではないかと言われています。」", + NULL, " Some say that childhood abuse increases the chances.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「そう言えば、このA君も幼児虐待を受けてるんですよね~。カワイソ~...。@ + OutputLine(NULL, "「そう言えば、このA君も幼児虐待を受けてるんですよね〜。カワイソ〜…。」", + NULL, "\"Speaking of which, Person A here experienced abuse as a child, didn't he~ How sad~...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +//「7つの人格を持つ青年A@ではVTRの続きをどうぞ@/ + PlaySE(3, "S20/00/repoA44008", 128, 64); + OutputLine(NULL, "「7つの人格を持つ青年A。", + NULL, "\"Person A has seven different personalities.", Line_WaitForInput); + OutputLine(NULL, "ではVTRの続きをどうぞ。", + NULL, " Let's watch a video of him...", Line_WaitForInput); + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + PlaySE( 3, "wa_011", 128, 64 ); + SetValidityOfInput( FALSE ); + Wait( 400 ); + SetValidityOfInput( TRUE ); + PlaySE( 3, "wa_010", 128, 64 ); + SetValidityOfInput( FALSE ); + Wait( 400 ); + SetValidityOfInput( TRUE ); + PlaySE( 3, "wa_029", 128, 64 ); + +//...ですがその前にコマーシャル!!¥ + OutputLine(NULL, "…ですがその前にコマーシャル!!」", + NULL, " Right after these commercials!!\"", Line_Normal); + ClearMessage(); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + DisableWindow(); + DrawScene( "black", 1000 ); + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); +//gosub *tip_e +//return + + +} diff --git a/Update/onik_tips_20.txt b/Update/onik_tips_20.txt new file mode 100644 index 0000000..ee4de9b --- /dev/null +++ b/Update/onik_tips_20.txt @@ -0,0 +1,790 @@ +void main() +{ +//■セブンスマートにて + +//*Sub_Tips_020 +//gosub *tip_s + EnableJumpingOfReturnIcon(); + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); + + DisableWindow(); + DrawScene( "black", 1000 ); + DrawScene( "bg_222", 1000 ); + PlayBGM( 1, "msys01", 128, 0 ); + +// セブンスマートは市内にある、酒類食料品の安売量販店だ¥ + OutputLine(NULL, " セブンスマートは市内にある、酒類食料品の安売量販店だ。", + NULL, "The Seventh Mart was a bargain supermarket with food and alcohol.", Line_Normal); + ClearMessage(); + +//「なぁに、圭一@こんなにたくさん@ 全部違う種類にすることはないでしょ?!@ + OutputLine(NULL, "「なぁに、圭一。", + NULL, "\"What's this, Keiichi?", Line_WaitForInput); + OutputLine(NULL, "こんなにたくさん!", + NULL, " So many!", Line_WaitForInput); + OutputLine(NULL, " 全部違う種類にすることはないでしょ?!」", + NULL, " There's no reason to get all the different kinds, is there!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 色とりどりのカップめんをどっさりとカートに載せたんだ¥ + OutputLine(NULL, " 色とりどりのカップめんをどっさりとカートに載せたんだ。", + NULL, "I flopped all the different colored cup noodle bowls into the cart.", Line_Normal); + ClearMessage(); + +//「最近のカップめんは凝ってて種類も多いんだよ@どれも一通りは食ってみたいし。@ + OutputLine(NULL, "「最近のカップめんは凝ってて種類も多いんだよ。", + NULL, "\"Cup noodles have gotten so elaborate recently, and there are a bunch of different types.", Line_WaitForInput); + OutputLine(NULL, "どれも一通りは食ってみたいし。」", + NULL, " I want to try each of them at least once.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 半ばわがままだとはわかっていたが、一応はと思っての挑戦だった@ + OutputLine(NULL, " 半ばわがままだとはわかっていたが、一応はと思っての挑戦だった。", + NULL, "I knew it was pretty selfish of me, but I thought I'd at least give it a try.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「圭一@箱売りしてるのにしなさい。安いから。@ + OutputLine(NULL, "「圭一。", + NULL, "\"Keiichi.", Line_WaitForInput); + OutputLine(NULL, "箱売りしてるのにしなさい。安いから。」", + NULL, " Buy them in the big case. It's cheaper.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 親父が渋る¥ + OutputLine(NULL, " 親父が渋る。", + NULL, "Dad faltered.", Line_Normal); + ClearMessage(); + +// まぁこういう展開は読めていた@ + OutputLine(NULL, " まぁこういう展開は読めていた。", + NULL, "Well, I had a feeling it'd end up like this.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 親父が出てきたらどうしようもない¥ + OutputLine(NULL, " 親父が出てきたらどうしようもない。", + NULL, "Dad knew there was no point in him butting in.", Line_Normal); + ClearMessage(); + +//「それじゃ1種類しか食えないよ@ 飽きちゃうって!@ + OutputLine(NULL, "「それじゃ1種類しか食えないよ!", + NULL, "\"Then I'd only get to eat one kind!", Line_WaitForInput); + OutputLine(NULL, " 飽きちゃうって!」", + NULL, " I'd get bored with it!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 形式だけの抵抗だ@ + OutputLine(NULL, " 形式だけの抵抗だ。", + NULL, "I was resisting as a formality.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 心の中では早々に諦め、どのラーメンの箱を買うか迷っていた¥ + OutputLine(NULL, " 心の中では早々に諦め、どのラーメンの箱を買うか迷っていた。", + NULL, "I had already given up inside and wasn't sure which case of noodles to get.", Line_Normal); + ClearMessage(); + +//「決められないならお母さんが決めちゃうわよ。@ + OutputLine(NULL, "「決められないならお母さんが決めちゃうわよ。」", + NULL, "\"If you can't pick, then Mommy will pick for you.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そう急かされても困る...@ + OutputLine(NULL, " そう急かされても困る…!", + NULL, "You don't have to rush me...!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 手早く目当てのラーメンの箱を探しに行く¥ + OutputLine(NULL, " 手早く目当てのラーメンの箱を探しに行く。", + NULL, "I quickly search the cases of noodles for what I want.", Line_Normal); + ClearMessage(); + +//「豚骨ショウガ味、デカカップ@ ねぇ圭一、もう少し普通のにしない?@ + OutputLine(NULL, "「豚骨ショウガ味、デカカップ?", + NULL, "\"Pork -bone & Ginger, large cup?", Line_WaitForInput); + OutputLine(NULL, " ねぇ圭一、もう少し普通のにしない?」", + NULL, " Hey, Keiichi, can't you get a more normal one?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// お袋に選ばせると醤油味だと塩味だの、手堅いチョイスに固まる傾向がある¥ + OutputLine(NULL, " お袋に選ばせると醤油味だと塩味だの、手堅いチョイスに固まる傾向がある。", + NULL, "If I let Mom pick, she'd err on the side of safety and get soy sauce or salt flavored.", Line_Normal); + ClearMessage(); + +//「豚骨はうまいんだよ@ 大盛りだけど大味ってわけじゃないし...!!@ + OutputLine(NULL, "「豚骨はうまいんだよ!", + NULL, "\"Pork-bone is good!", Line_WaitForInput); + OutputLine(NULL, " 大盛りだけど大味ってわけじゃないし…!!」", + NULL, " I don't want a big bowl of tasteless stuff...!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 回想の中の俺が、自らの選択したラーメンの正当性を主張している@ + OutputLine(NULL, " 回想の中の俺が、自らの選択したラーメンの正当性を主張している。", + NULL, "I remembered insisting that the noodles I picked were the right kind.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + PlaySE( 3, "wa_023", 128, 64 ); + SetValidityOfWindowDisablingWhenGraphicsControl( FALSE ); + DrawFilm( 2, 153, 153, 153, 255, 0, 3000, TRUE ); +////print 42 + +// この、すでにラミネートでパッキングされてしまった、終わってしまった時間の世界で振り返るなんてことができるわけがない...¥ + OutputLine(NULL, " この、すでにラミネートでパッキングされてしまった、終わってしまった時間の世界で振り返るなんてことができるわけがない…。", + NULL, "In this frozen memory in time, this encapsulated world, I didn't have the power to look around my surroundings.", Line_Normal); + ClearMessage(); + +// だから...俺にできるのは、この時間の俺の視覚と聴覚、気配をさらに鋭敏にすることだけだ¥ + OutputLine(NULL, " だから…俺にできるのは、この時間の俺の視覚と聴覚、気配をさらに鋭敏にすることだけだ。", + NULL, "So... I did what I could and reached out with my hearing and vision, sharpening my senses to find the presence I overlooked.", Line_Normal); + ClearMessage(); + +//どんなに視界内を探しても......レナは見つけられない@ + OutputLine(NULL, " どんなに視界内を探しても……レナは見つけられない。", + NULL, "No matter how much I search through my field of vision... I couldn't see Rena.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +// 時間を遡らせて探す@ + OutputLine(NULL, " 時間を遡らせて探す。", + NULL, "I rewound the situation, searching.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// だがもちろん見つけられない¥ + OutputLine(NULL, " だがもちろん見つけられない。", + NULL, "But of course, I couldn't find her.", Line_Normal); + ClearMessage(); + SetValidityOfWindowDisablingWhenGraphicsControl( TRUE ); + DisableWindow(); + DrawScene( "black", 1000 ); + + FadeFilm( 0, TRUE ); + +// では...俺の視界外、死角から俺を伺っていた...¥ + OutputLine(NULL, " では…俺の視界外、死角から俺を伺っていた…?", + NULL, "Then... was she spying at me from my blind spot...?", Line_Normal); + ClearMessage(); + +// 聴覚や気配を遡り、探りなおす¥ + OutputLine(NULL, " 聴覚や気配を遡り、探りなおす。", + NULL, "I go through the sound and presences again, looking.", Line_Normal); + ClearMessage(); + + PlayBGM( 1, "msys07", 128, 0 ); + +// 他の買い物客の気配@ + OutputLine(NULL, " 他の買い物客の気配。", + NULL, "I could sense the other customers.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// どれも雑多で...好き勝手に動いている@ + OutputLine(NULL, " どれも雑多で…好き勝手に動いている。", + NULL, "They were all mixed about... moving as they please.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// じっと伺うものもいなければ、俺の背後を付回す気配もない¥ + OutputLine(NULL, " じっと伺うものもいなければ、俺の背後を付回す気配もない。", + NULL, "There was nobody looking over this way and no one trying to get behind me.", Line_Normal); + ClearMessage(); + +// ない@ないはず@多分ない@ + OutputLine(NULL, " ない。", + NULL, "Not here.", Line_WaitForInput); + OutputLine(NULL, "ないはず。", + NULL, " Couldn't be here.", Line_WaitForInput); + OutputLine(NULL, "多分ない。", + NULL, " Probably wasn't here.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// いくら無警戒な当時の俺でも...ぴったり後ろを付けられれば絶対に気付くはず@ + OutputLine(NULL, " いくら無警戒な当時の俺でも…ぴったり後ろを付けられれば絶対に気付くはず。", + NULL, "I would definitely notice if someone was right behind me... even when I wasn't on my guard.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 多分という曖昧な表現を使いながら、絶対という矛盾した形容詞を使ってしまうことに苦笑する...¥ + OutputLine(NULL, " 多分という曖昧な表現を使いながら、絶対という矛盾した形容詞を使ってしまうことに苦笑する…。", + NULL, "I smiled wryly at the thought of using a vague word like \"probably\" right before contradicting it with \"definitely.\"", Line_Normal); + ClearMessage(); + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + PlaySE( 3, "wa_025", 128, 64 ); + +// その時、ぞくりとして時間の再生を止めた¥ + OutputLine(NULL, " その時、ぞくりとして時間の再生を止めた。", + NULL, "Then, I paused my mental replay as a chill ran down my spine.", Line_Normal); + ClearMessage(); + +// .........確かに後ろに影の気配があった¥ + OutputLine(NULL, " ………確かに後ろに影の気配があった。", + NULL, "...There was definitely a presence like a shadow behind me.", Line_Normal); + ClearMessage(); + +// それは...例えようもない恐怖だった@ + OutputLine(NULL, " それは…例えようもない恐怖だった。", + NULL, "That was... a terror unlike any other.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 本当の俺の後ろに現れた気配なら、振り返って確かめることもできる@ + OutputLine(NULL, " 本当の俺の後ろに現れた気配なら、振り返って確かめることもできる。", + NULL, "If a presence really had manifested behind me, I would definitely have turned around to check for it.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// だが、すでに終わってしまった時間の世界にいる俺には振り向くことはできない...¥ + OutputLine(NULL, " だが、すでに終わってしまった時間の世界にいる俺には振り向くことはできない…。", + NULL, "But the world had moved on, and there was no way for me to turn around...", Line_Normal); + ClearMessage(); + +// そんな恐ろしい影を背負いながら...俺は嬉々として店内を走り回り、カップめんの箱探しをしていた...¥ + OutputLine(NULL, " そんな恐ろしい影を背負いながら…俺は嬉々として店内を走り回り、カップめんの箱探しをしていた…?", + NULL, "While carrying that frightening shadow on my back, I was gleefully running around the store searching for a case of noodles...?", Line_Normal); + ClearMessage(); + + PlayBGM( 1, "msys16", 128, 0 ); + +// お袋への悪態をつきながら、インスタントのコーナーを駆け回る俺...@ + OutputLine(NULL, " お袋への悪態をつきながら、インスタントのコーナーを駆け回る俺…。", + NULL, "Running through the instant noodle section, bad-mouthing my mom...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だが...その背後には常に気配がぴったりと。影のように付きまとっていたのだ@ + OutputLine(NULL, " だが…その背後には常に気配がぴったりと。影のように付きまとっていたのだ。", + NULL, "But... There was that presence constantly at my back. Sticking to me like a shadow.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// それを......確かめようもない、今になって自覚することが......これほど恐ろしく、おぞましいものなのか......¥ + OutputLine(NULL, " それを……確かめようもない、今になって自覚することが……これほど恐ろしく、おぞましいものなのか……。", + NULL, "No way to see what it was. Realizing it now after the fact was horrifying and repulsive...", Line_Normal); + ClearMessage(); + +// 終わった時間の世界を......俺が嬉々として走り抜けている¥ + OutputLine(NULL, " 終わった時間の世界を……俺が嬉々として走り抜けている。", + NULL, "In that moment of time, I was running around gleefully...", Line_Normal); + ClearMessage(); + +// ダンボールを抱えて@ + OutputLine(NULL, " ダンボールを抱えて。", + NULL, "Carrying that cardboard box.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// パタパタと@ + OutputLine(NULL, " パタパタと。", + NULL, "Tip-tap.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ......だが、その足音はよく聞きなおすと......ぺたぺたという、俺の足音以外の何かを確かに含んでいた¥ + OutputLine(NULL, " ……だが、その足音はよく聞きなおすと……ぺたぺたという、俺の足音以外の何かを確かに含んでいた。", + NULL, "...But listening to that moment again... I could hear footsteps other than mine going pit-pat with every step.", Line_Normal); + ClearMessage(); + +// パタパタパタ@ぺたぺたぺた@ + OutputLine(NULL, " パタパタパタ。", + NULL, "tip-tap tip-tap tip-tap.", Line_WaitForInput); + OutputLine(NULL, "ぺたぺたぺた。", + NULL, " pit-pat pit-pat pit-pat.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +// パタパタ@ぺたぺた@ + OutputLine(NULL, " パタパタ。", + NULL, "tip-tap tip-tap.", Line_WaitForInput); + OutputLine(NULL, "ぺたぺた。", + NULL, " pit-pat pit-pat.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +// パタパタパタ@ぺたぺたぺた¥ + OutputLine(NULL, " パタパタパタ。", + NULL, "tip-tap tip-tap.", Line_WaitForInput); + OutputLine(NULL, "ぺたぺたぺた。", + NULL, " pit-pat pit-pat.", Line_Normal); + ClearMessage(); + +// 俺が走るのとまったく同じように、そのぺたぺたというまるで素足のような足音が、俺の後ろをつけていた¥ + OutputLine(NULL, " 俺が走るのとまったく同じように、そのぺたぺたというまるで素足のような足音が、俺の後ろをつけていた。", + NULL, "While I was running, the sound of those barefoot footsteps going pit-pat were right behind mine.", Line_Normal); + ClearMessage(); + +// 終わった時間の世界を......俺が嬉々として走り抜けている@ + OutputLine(NULL, " 終わった時間の世界を……俺が嬉々として走り抜けている。", + NULL, "Me running around gleefully... In that closed-off moment in time.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だがそれは......聞こえていないから@ + OutputLine(NULL, " だがそれは……聞こえていないから。", + NULL, "But I... didn't hear it.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// いや。聞こえていたからこうして思い出せる¥ + OutputLine(NULL, " いや。聞こえていたからこうして思い出せる。", + NULL, "No. I heard it. That's why I remembered it.", Line_Normal); + ClearMessage(); + +// ...聞こえていたが気にしなかった@ + OutputLine(NULL, " …聞こえていたが気にしなかった。", + NULL, "...I didn't think I had heard anything.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だから振り返らなかった@ + OutputLine(NULL, " だから振り返らなかった。", + NULL, "That's why I didn't turn around.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だから、俺は振り返られない...!!¥ + OutputLine(NULL, " だから、俺は振り返られない…!!!", + NULL, "That is why... I didn't turn around...!!!", Line_Normal); + ClearMessage(); + + +// 終わった時間の世界を、俺はぺたぺたと付ける足音にずっと追われている@ + OutputLine(NULL, " 終わった時間の世界を、俺はぺたぺたと付ける足音にずっと追われている。", + NULL, "In that moment, the pit-pat of those footsteps were following me the entire time.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// もっと早く走って逃げることもできない@ + OutputLine(NULL, " もっと早く走って逃げることもできない。", + NULL, "I couldn't run faster and escape.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 終わった時間の俺は、すでに決められた速度でしか走れない@ + OutputLine(NULL, " 終わった時間の俺は、すでに決められた速度でしか走れない。", + NULL, "I couldn't run any faster than I had ran at that time.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 振り返ることもできない¥ + OutputLine(NULL, " 振り返ることもできない。", + NULL, "I couldn't turn around.", Line_Normal); + ClearMessage(); + +// 終わった時間の俺は、一度も後ろなんか振り返らなかったから@ + OutputLine(NULL, " 終わった時間の俺は、一度も後ろなんか振り返らなかったから。", + NULL, "I hadn't turned around before. Not once.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// そして、両親の元にたどり着き、会話を始めるのだ@影のような気配を背負ったまま¥ + OutputLine(NULL, " そして、両親の元にたどり着き、会話を始めるのだ。", + NULL, "Then I returned to my parents and started talking.", Line_WaitForInput); + OutputLine(NULL, "影のような気配を背負ったまま。", + NULL, " The shadow-like presence was right at my back.", Line_Normal); + ClearMessage(); + +// 俺が動かないから、影も動かない@だから音がしない@それだけのこと@ + OutputLine(NULL, " 俺が動かないから、影も動かない。", + NULL, "Since I didn't move, the shadow didn't move.", Line_WaitForInput); + OutputLine(NULL, "だから音がしない。", + NULL, " That is why it made no sound.", Line_WaitForInput); + OutputLine(NULL, "それだけのこと。", + NULL, " That was all.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その時、俺は一歩も歩かずに両親と会話をしていたはずだった@ + OutputLine(NULL, " その時、俺は一歩も歩かずに両親と会話をしていたはずだった。", + NULL, "At that time, I hadn't taken a single step while talking with my parents.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 立ち尽くしたままだった@間違いなく@ + OutputLine(NULL, " 立ち尽くしたままだった。", + NULL, "I was just standing there.", Line_WaitForInput); + OutputLine(NULL, "間違いなく。", + NULL, " This was undeniable.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// なのに、/ + OutputLine(NULL, " なのに、", + NULL, "And yet...", Line_ContinueAfterTyping); + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + +//ぺた@...と音がした¥ + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "……ぺた。", + NULL, " I heard it...", Line_WaitForInput); + OutputLine(NULL, "…と音がした。", + NULL, " A pit-pat...", Line_Normal); + ClearMessage(); + +// そんなはずはない@ + OutputLine(NULL, " そんなはずはない。", + NULL, "That shouldn't be.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺が3歩駆けたら、3歩追う@それがルールのはずだろ...¥ + OutputLine(NULL, " 俺が3歩駆けたら、3歩追う。", + NULL, "If I took three steps, it followed three steps.", Line_WaitForInput); + OutputLine(NULL, "それがルールのはずだろ…?", + NULL, " Wasn't that the rule...?", Line_Normal); + ClearMessage(); + + + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + +// もうそれ以上は音はしなかった@ + OutputLine(NULL, " もうそれ以上は音はしなかった。", + NULL, "There was no sound other than that.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その時、世界中が停電になった@...突然の真っ暗だった¥ + OutputLine(NULL, " その時、世界中が停電になった。", + NULL, "At that time, the entire world had gone dark...", Line_WaitForInput); + OutputLine(NULL, "…突然の真っ暗だった。", + NULL, " A sudden darkness.", Line_Normal); + ClearMessage(); + +// もう回想の旅は終わりだ@ + OutputLine(NULL, " もう回想の旅は終わりだ。", + NULL, "It was the end of my reflective journey.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 今日はもう眠い@ + OutputLine(NULL, " 今日はもう眠い。", + NULL, "I was tired.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// やめにしたい@ + OutputLine(NULL, " やめにしたい。", + NULL, "I wanted to end it.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 誰か明かりを付けてくれ¥ + OutputLine(NULL, " 誰か明かりを付けてくれ。", + NULL, "Someone turn on the light.", Line_Normal); + ClearMessage(); + +// だが体は動かない@ + OutputLine(NULL, " だが体は動かない。", + NULL, "Except my body couldn't move.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...終わった時間の世界に...縫い止められたように¥ + OutputLine(NULL, " …終わった時間の世界に…縫い止められたように。", + NULL, "...As if I was sewn into... that moment in time.", Line_Normal); + ClearMessage(); + +// ぺた¥ + OutputLine(NULL, " ぺた。", + NULL, "pit-pat", Line_Normal); + ClearMessage(); + +// 前身の毛が逆立つ¥ + OutputLine(NULL, " 前身の毛が逆立つ。", + NULL, "My past self's hair stood on end.", Line_Normal); + ClearMessage(); + +// こんなバカな...?@ + OutputLine(NULL, " こんなバカな…?!", + NULL, "That's impossible...!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// さっきからルール違反ばかりだ!@ + OutputLine(NULL, " さっきからルール違反ばかりだ!!", + NULL, "Now that's just breaking the rules!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺は歩いてない@ + OutputLine(NULL, " 俺は歩いてない!", + NULL, "I haven't moved!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// だからお前も歩いちゃだめなんだ!@ + OutputLine(NULL, " だからお前も歩いちゃだめなんだ!!", + NULL, "So you shouldn't be moving, either!!", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 俺は動けない@ だからお前も動けないんだぞ!@ ルールを守れッ!!¥ + OutputLine(NULL, " 俺は動けない!", + NULL, "I couldn't move!", Line_WaitForInput); + OutputLine(NULL, " だからお前も動けないんだぞ!!", + NULL, " So you shouldn't be able to move either!!", Line_WaitForInput); + OutputLine(NULL, " ルールを守れッ!!!", + NULL, " Follow the rules!!!", Line_Normal); + ClearMessage(); + + PlaySE( 3, "wa_026", 128, 64 ); + +// ぺた@ + OutputLine(NULL, " ぺた。", + NULL, "pit-pat", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// なのにもう一回、その音が暗闇に響き渡った¥ + OutputLine(NULL, " なのにもう一回、その音が暗闇に響き渡った。", + NULL, "Yet that sound echoed in the darkness once again.", Line_Normal); + ClearMessage(); + +// 後頭部の髪の毛がチリチリとざわめく@ + OutputLine(NULL, " 後頭部の髪の毛がチリチリとざわめく。", + NULL, "The hair on the back of my neck pricked up on end.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 髪の毛が触れるか触れないか、というくらいすぐ後ろに、......来ているのだ¥ + OutputLine(NULL, " 髪の毛が触れるか触れないか、というくらいすぐ後ろに、……来ているのだ。", + NULL, "It was so close... that it was hard to tell whether it was touching the hair or not.", Line_Normal); + ClearMessage(); + +// 後ろの気配が動けるように、どうして俺は動けないんだ?!?¥ + OutputLine(NULL, " 後ろの気配が動けるように、どうして俺は動けないんだ?!?!", + NULL, "Why couldn't I move... like how the presence was moving behind me!?!?", Line_Normal); + ClearMessage(); + +// ...すぐに気付いた@ + OutputLine(NULL, " …すぐに気付いた。", + NULL, "...I quickly realized.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺は動けるのだ@ + OutputLine(NULL, " 俺は動けるのだ。", + NULL, "I could move.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......怖くて振り返れないだけなのだ¥ + OutputLine(NULL, " ……怖くて振り返れないだけなのだ。", + NULL, "...It's just that I was scared and didn't want to.", Line_Normal); + ClearMessage(); + +// 振り向けるのは今しかない@ + OutputLine(NULL, " 振り向けるのは今しかない。", + NULL, "But now was the only time I could turn around.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 終わった時間の世界では絶対に許されぬ行為...@だが......今、振り返らなければ......!¥ + OutputLine(NULL, " 終わった時間の世界では絶対に許されぬ行為…。", + NULL, "It was something unforgivable in this moment in time...", Line_WaitForInput); + OutputLine(NULL, "だが……今、振り返らなければ……!!", + NULL, " But... I needed to turn around immediately...!!", Line_Normal); + ClearMessage(); + +// 体中の全細胞が、許されざる行為を止めようと、毛穴という毛穴に針を突き立てたような痛みを訴え始める...@ + OutputLine(NULL, " 体中の全細胞が、許されざる行為を止めようと、毛穴という毛穴に針を突き立てたような痛みを訴え始める…。", + NULL, "As if my entire being was trying to force me to stop, it began to administer a pain like a needle being stuck into my every pore...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 振り向いてやる@ + OutputLine(NULL, " 振り向いてやる!", + NULL, "I'll turn around!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 振り向いてやる@ + OutputLine(NULL, " 振り向いてやる!", + NULL, "I'll turn around!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 怖くなんかないぞ!@ + OutputLine(NULL, " 怖くなんかないぞ!!", + NULL, "I'm not scared at all!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 振り向いてやる@ + OutputLine(NULL, " 振り向いてやる!", + NULL, "I'll turn around!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 振り向いてやる@ + OutputLine(NULL, " 振り向いてやる!", + NULL, "I'll turn around!", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 怖くなんかないぞ!!!¥ + OutputLine(NULL, " 怖くなんかないぞ!!!!", + NULL, "I'm not scared at all!!", Line_Normal); + ClearMessage(); + +// 声に出せぬ、胸の中での雄叫びだった@ + OutputLine(NULL, " 声に出せぬ、胸の中での雄叫びだった。", + NULL, "A scream I was unable to vocalize.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ぉおぉおぉおおおおおぉおぉおおぉ!!!¥ + OutputLine(NULL, " ぉおぉおぉおおおおおぉおぉおおぉ!!!!", + NULL, "RoOoOoOOOOOOoOoOOh!!!!!", Line_Normal); + ClearMessage(); + +// 後ろを振り向いた¥ + OutputLine(NULL, " 後ろを振り向いた。", + NULL, "I turned around!", Line_Normal); + ClearMessage(); + +// ......そこには、.........始めそれの意味はわからなかった¥ + OutputLine(NULL, " ……そこには、………始めそれの意味はわからなかった。", + NULL, "...At first... I couldn't understand the meaning of it.", Line_Normal); + ClearMessage(); + +//「.........え、..................え?@ + OutputLine(NULL, "「………え、………………え?」", + NULL, "\"...Wha... what?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// これって...............え@ + OutputLine(NULL, " これって……………え?", + NULL, "What... is this?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 自分の目の前の状況を、まるで人の口がリンゴをかじって汁を啜り、リンゴであることを知るように.........脳がリンゴを食べ始める@ + OutputLine(NULL, " 自分の目の前の状況を、まるで人の口がリンゴをかじって汁を啜り、リンゴであることを知るように………脳がリンゴを食べ始める。", + NULL, "The situation in front of my eyes... it was like a mouth biting an apple and slurping the juice, the way you would do with an apple... my mind was being eaten.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// しゃりしゃりと咀嚼し始める...@ + OutputLine(NULL, " しゃりしゃりと咀嚼し始める…。", + NULL, "It began to munch down...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 汁を啜り.........リンゴであることを知る¥ + OutputLine(NULL, " 汁を啜り………リンゴであることを知る。", + NULL, "Slurping the juices... because it was like an apple.", Line_Normal); + ClearMessage(); + +// つまり......俺の目の前のそれは@ + OutputLine(NULL, " つまり……俺の目の前のそれは、", + NULL, "Meaning... what was in front of me was...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + PlaySE( 3, "wa_025", 128, 64 ); + +//locate 0,5 + + SetDrawingPointOfMessage( 0, 5 ); + +//ぎゃああああぁあぁあぁああああぁあぁああぁああぁあああぁあぁぁぁ.........!w2000 + OutputLine(NULL, "ぎゃああああぁあぁあぁああああぁあぁああぁああぁあああぁあぁぁぁ………", + NULL, "GwAAAAaAaAaAAAAAaAaAAaAAaAAAAaAah...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 2000 ); + SetValidityOfInput( TRUE ); + + OutputLineAll(NULL, "", Line_WaitForInput); + + ClearMessage(); + +//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 + DrawScene( "white", 1000 ); + + SetValidityOfInput( FALSE ); + Wait( 2000 ); + SetValidityOfInput( TRUE ); + DisableWindow(); + DrawScene( "black", 1000 ); + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); +//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 +//gosub *tip_e + +//return + + +}