diff --git a/Update/omake_01.txt b/Update/omake_01.txt
index 7dd9d72..0c4a793 100644
--- a/Update/omake_01.txt
+++ b/Update/omake_01.txt
@@ -1488,7 +1488,71 @@ void main()
NULL, " So half of us think it was a curse, and half of us think it was people?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
- if(GetGlobalFlag(GCensor) == 0){ModCallScriptSection("zomake_01_vm00_n01","dialog004");}
+ DisableWindow();
+ ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+
+//「レナちゃん、参考まででいいんだけどさ@
+// β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?@
+
+//;<富竹
+ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
+ OutputLine(NULL, "「レナちゃん、参考まででいいんだけどさ。",
+ NULL, "\"Rena-chan, just for reference,", Line_WaitForInput);
+ OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
+
+
+ OutputLine(NULL, " β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?」",
+ NULL, "what did the test players who played the beta version think?\"", GetGlobalFlag(GLinemodeSp));
+ if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
+
+
+
+ DisableWindow();
+ FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+
+//「えっとー@うん@人間派がとっても多かったの!@
+ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
+ OutputLine(NULL, "「えっとー。",
+ NULL, "\"Hmmm.", Line_WaitForInput);
+ OutputLine(NULL, "うん。",
+ NULL, " Yeah.", Line_WaitForInput);
+ OutputLine(NULL, "人間派がとっても多かったの!」",
+ NULL, " There were a lot more players who believed in the 'people' explanation!\"", GetGlobalFlag(GLinemodeSp));
+ if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
+
+
+ DisableWindow();
+ FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+
+//「ほらほら見たことか@ 冷静な百戦錬磨の同志諸兄はよく見てるよ!¥
+ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
+ OutputLine(NULL, "「ほらほら見たことか!",
+ NULL, "\"See, see, right there!", Line_WaitForInput);
+ OutputLine(NULL, " 冷静な百戦錬磨の同志諸兄はよく見てるよ!」",
+ NULL, " Our veteran comrades are cool, collected, and very observant!\"", Line_Normal);
+ ClearMessage();
+ DisableWindow();
+ DrawSceneWithMask( "bg_161", "right", 0, 0, 300 );
+ ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+
+//「……でも、β版は途中までしかできてませんでしたです。@
+ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
+ OutputLine(NULL, "「……でも、β版は途中までしかできてませんでしたです。」",
+ NULL, "\"...But the beta version only finished partway through the story.\"", GetGlobalFlag(GLinemodeSp));
+ if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
+
+
+ DisableWindow();
+ ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+
+//「そうね@β版をプレイしてくれた方も、最後まで通して見てみたら、また意見が変わってるかもしれないね。¥
+ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
+ OutputLine(NULL, "「そうね。",
+ NULL, "\"That's right.", Line_WaitForInput);
+ OutputLine(NULL, "β版をプレイしてくれた方も、最後まで通して見てみたら、また意見が変わってるかもしれないね。」",
+ NULL, " Even the people who played the beta might change their minds if they got through to the very end.\"", Line_Normal);
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
DisableWindow();
diff --git a/Update/zomake_01_vm00_n01.txt b/Update/zomake_01_vm00_n01.txt
index 09618f1..1dab653 100644
--- a/Update/zomake_01_vm00_n01.txt
+++ b/Update/zomake_01_vm00_n01.txt
@@ -128,71 +128,7 @@ void dialog003()
void dialog004()
{
- DisableWindow();
- ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
-//「レナちゃん、参考まででいいんだけどさ@
-// β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?@
-
-//;<富竹
- if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- OutputLine(NULL, "「レナちゃん、参考まででいいんだけどさ。",
- NULL, "\"Rena-chan, just for reference,", Line_WaitForInput);
- OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
-
-
- OutputLine(NULL, " β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?」",
- NULL, "what did the test players who played the beta version think?\"", GetGlobalFlag(GLinemodeSp));
- if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
-
-
-
- DisableWindow();
- FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
- ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
-
-//「えっとー@うん@人間派がとっても多かったの!@
- if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- OutputLine(NULL, "「えっとー。",
- NULL, "\"Hmmm.", Line_WaitForInput);
- OutputLine(NULL, "うん。",
- NULL, " Yeah.", Line_WaitForInput);
- OutputLine(NULL, "人間派がとっても多かったの!」",
- NULL, " There were a lot more players who believed in the 'people' explanation!\"", GetGlobalFlag(GLinemodeSp));
- if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
-
-
- DisableWindow();
- FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
- ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
-
-//「ほらほら見たことか@ 冷静な百戦錬磨の同志諸兄はよく見てるよ!¥
- if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
- OutputLine(NULL, "「ほらほら見たことか!",
- NULL, "\"See, see, right there!", Line_WaitForInput);
- OutputLine(NULL, " 冷静な百戦錬磨の同志諸兄はよく見てるよ!」",
- NULL, " Our veteran comrades are cool, collected, and very observant!\"", Line_Normal);
- ClearMessage();
- DisableWindow();
- DrawSceneWithMask( "bg_161", "right", 0, 0, 300 );
- ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
-
-//「……でも、β版は途中までしかできてませんでしたです。@
- if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
- OutputLine(NULL, "「……でも、β版は途中までしかできてませんでしたです。」",
- NULL, "\"...But the beta version only finished partway through the story.\"", GetGlobalFlag(GLinemodeSp));
- if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
-
-
- DisableWindow();
- ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
-
-//「そうね@β版をプレイしてくれた方も、最後まで通して見てみたら、また意見が変わってるかもしれないね。¥
- if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
- OutputLine(NULL, "「そうね。",
- NULL, "\"That's right.", Line_WaitForInput);
- OutputLine(NULL, "β版をプレイしてくれた方も、最後まで通して見てみたら、また意見が変わってるかもしれないね。」",
- NULL, " Even the people who played the beta might change their minds if they got through to the very end.\"", Line_Normal);
}
void dialog005()