From bc64c86a66198f59ba7cf1f366d3a76dc56bab77 Mon Sep 17 00:00:00 2001 From: Norgus Date: Sat, 5 May 2018 08:54:57 +0100 Subject: [PATCH] putting unvoiced original script back in unconditionally --- Update/omake_01.txt | 66 ++++++++++++++++++++++++++++++++++- Update/zomake_01_vm00_n01.txt | 64 --------------------------------- 2 files changed, 65 insertions(+), 65 deletions(-) diff --git a/Update/omake_01.txt b/Update/omake_01.txt index 7dd9d72..0c4a793 100644 --- a/Update/omake_01.txt +++ b/Update/omake_01.txt @@ -1488,7 +1488,71 @@ void main() NULL, " So half of us think it was a curse, and half of us think it was people?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - if(GetGlobalFlag(GCensor) == 0){ModCallScriptSection("zomake_01_vm00_n01","dialog004");} + DisableWindow(); + ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「レナちゃん、参考まででいいんだけどさ@ +// β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?@ + +//;<富竹 + if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, "「レナちゃん、参考まででいいんだけどさ。", + NULL, "\"Rena-chan, just for reference,", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + OutputLine(NULL, " β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?」", + NULL, "what did the test players who played the beta version think?\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + + + + DisableWindow(); + FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「えっとー@うん@人間派がとっても多かったの!@ + if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, "「えっとー。", + NULL, "\"Hmmm.", Line_WaitForInput); + OutputLine(NULL, "うん。", + NULL, " Yeah.", Line_WaitForInput); + OutputLine(NULL, "人間派がとっても多かったの!」", + NULL, " There were a lot more players who believed in the 'people' explanation!\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + + + DisableWindow(); + FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「ほらほら見たことか@ 冷静な百戦錬磨の同志諸兄はよく見てるよ!¥ + if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, "「ほらほら見たことか!", + NULL, "\"See, see, right there!", Line_WaitForInput); + OutputLine(NULL, " 冷静な百戦錬磨の同志諸兄はよく見てるよ!」", + NULL, " Our veteran comrades are cool, collected, and very observant!\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_161", "right", 0, 0, 300 ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「……でも、β版は途中までしかできてませんでしたです。@ + if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, "「……でも、β版は途中までしかできてませんでしたです。」", + NULL, "\"...But the beta version only finished partway through the story.\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + + + DisableWindow(); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「そうね@β版をプレイしてくれた方も、最後まで通して見てみたら、また意見が変わってるかもしれないね。¥ + if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } + OutputLine(NULL, "「そうね。", + NULL, "\"That's right.", Line_WaitForInput); + OutputLine(NULL, "β版をプレイしてくれた方も、最後まで通して見てみたら、また意見が変わってるかもしれないね。」", + NULL, " Even the people who played the beta might change their minds if they got through to the very end.\"", Line_Normal); if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); } DisableWindow(); diff --git a/Update/zomake_01_vm00_n01.txt b/Update/zomake_01_vm00_n01.txt index 09618f1..1dab653 100644 --- a/Update/zomake_01_vm00_n01.txt +++ b/Update/zomake_01_vm00_n01.txt @@ -128,71 +128,7 @@ void dialog003() void dialog004() { - DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); -//「レナちゃん、参考まででいいんだけどさ@ -// β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?@ - -//;<富竹 - if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, "「レナちゃん、参考まででいいんだけどさ。", - NULL, "\"Rena-chan, just for reference,", Line_WaitForInput); - OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - - - OutputLine(NULL, " β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?」", - NULL, "what did the test players who played the beta version think?\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - - - DisableWindow(); - FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); - -//「えっとー@うん@人間派がとっても多かったの!@ - if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, "「えっとー。", - NULL, "\"Hmmm.", Line_WaitForInput); - OutputLine(NULL, "うん。", - NULL, " Yeah.", Line_WaitForInput); - OutputLine(NULL, "人間派がとっても多かったの!」", - NULL, " There were a lot more players who believed in the 'people' explanation!\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - - DisableWindow(); - FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); - -//「ほらほら見たことか@ 冷静な百戦錬磨の同志諸兄はよく見てるよ!¥ - if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, "「ほらほら見たことか!", - NULL, "\"See, see, right there!", Line_WaitForInput); - OutputLine(NULL, " 冷静な百戦錬磨の同志諸兄はよく見てるよ!」", - NULL, " Our veteran comrades are cool, collected, and very observant!\"", Line_Normal); - ClearMessage(); - DisableWindow(); - DrawSceneWithMask( "bg_161", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); - -//「……でも、β版は途中までしかできてませんでしたです。@ - if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, "「……でも、β版は途中までしかできてませんでしたです。」", - NULL, "\"...But the beta version only finished partway through the story.\"", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - - DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); - -//「そうね@β版をプレイしてくれた方も、最後まで通して見てみたら、また意見が変わってるかもしれないね。¥ - if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } - OutputLine(NULL, "「そうね。", - NULL, "\"That's right.", Line_WaitForInput); - OutputLine(NULL, "β版をプレイしてくれた方も、最後まで通して見てみたら、また意見が変わってるかもしれないね。」", - NULL, " Even the people who played the beta might change their minds if they got through to the very end.\"", Line_Normal); } void dialog005()