Update ADV-mode using new compiler and colors

This commit is contained in:
Jáchym Toušek
2017-06-19 18:42:01 +02:00
41 changed files with 2864 additions and 2825 deletions

View File

@@ -26,6 +26,7 @@ void main()
DrawScene( "bg_112", 3000 );
// 喫煙スペースには紫煙が立ち込めていた¥
ClearMessage();
if (AdvMode) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 喫煙スペースには紫煙が立ち込めていた。",
NULL, "The smoking room was filled with a cloud of cigarette smoke.", Line_Normal);
@@ -109,7 +110,7 @@ void main()
//「熊ちゃん、河を見て下さい@五萬は全員切ってますから安牌なんですよ@終盤で形テンに走った誰かがダマで待ってたら嫌でしょ。¥
PlaySE(3, "s01/11/120700516", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「熊ちゃん、河を見て下さい。",
NULL, "\"Kuma-chan, look at the pond.", Line_WaitForInput);
PlaySE(3, "s01/11/120700517", 256, 64);
@@ -148,7 +149,7 @@ void main()
//「ちなみに、ハイテーで当たり牌出てもロンしちゃダメですよ。@
PlaySE(3, "s01/11/120700519", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「ちなみに、ハイテーで当たり牌出てもロンしちゃダメですよ。」",
NULL, "\"By the way, you can't call ron with your winning tile in that haitei.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -184,7 +185,7 @@ void main()
//「ありゃ、こりゃどうも。それじゃ、ちょいと失礼!¥
PlaySE(3, "s01/11/120700520", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「ありゃ、こりゃどうも。それじゃ、ちょいと失礼!」",
NULL, "\"Whoa, ain't that something? Welp, see ya soon!\"", Line_Normal);
ClearMessage();
@@ -228,7 +229,7 @@ void main()
//「あーどうもすみません@ ……お待たせしました、大石です@もしもし?¥
PlaySE(3, "s01/11/120700521", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「あーどうもすみません!",
NULL, "\"Oh, why thank you!", Line_WaitForInput);
PlaySE(3, "s01/11/120700522", 256, 64);
@@ -241,7 +242,7 @@ void main()
//「お、大石さんですか?@ もしもし?!@
PlaySE(3, "s01/01/120100808", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「お、大石さんですか?!",
NULL, "\"Ah, Ooishi-san!?", Line_WaitForInput);
PlaySE(3, "s01/01/120100809", 256, 64);
@@ -253,7 +254,7 @@ void main()
//「前原さんじゃありませんか@どうもどうもこんにちは…!@
PlaySE(3, "s01/11/120700524", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「前原さんじゃありませんか。",
NULL, "\"If it isn't Maebara-san.", Line_WaitForInput);
PlaySE(3, "s01/11/120700525", 256, 64);
@@ -287,7 +288,7 @@ void main()
//「落ち着いて下さい@何がありました?@
PlaySE(3, "s01/11/120700526", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「落ち着いて下さい。",
NULL, "\"Please calm down.", Line_WaitForInput);
PlaySE(3, "s01/11/120700527", 256, 64);
@@ -299,7 +300,7 @@ void main()
//「えっと、!w800その、!w1000……あぁぁ…ッ
PlaySE(3, "s01/01/120100810", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「えっと、",
NULL, "\"Uh,", Line_ContinueAfterTyping);
@@ -334,7 +335,7 @@ void main()
//「何があったんです?!@
PlaySE(3, "s01/11/120700528", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「何があったんです?!」",
NULL, "\"What happened!?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -343,7 +344,7 @@ void main()
//「あぁぁあぁあの…お、…ぉぉ……俺……、@
PlaySE(3, "s01/01/120100811", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「あぁぁあぁあの…お、…ぉぉ……俺……、」",
NULL, "\"UhhhUhhm... I... I... I...\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -352,7 +353,7 @@ void main()
//「…落ち着いて前原さん@ 今そこに近場の警官を行かせます@私もすぐそっちに行きますよ!@
PlaySE(3, "s01/11/120700529", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「…落ち着いて前原さん!",
NULL, "\"...Calm down, Maebara-san!", Line_WaitForInput);
PlaySE(3, "s01/11/120700530", 256, 64);
@@ -367,7 +368,7 @@ void main()
//「………あ、その!s300……!sd多分!w1000……無理です。¥
PlaySE(3, "s01/01/120100812", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「………あ、その",
NULL, "\"...Ah, um...", Line_ContinueAfterTyping);
//!s300
@@ -412,7 +413,7 @@ void main()
//「前原さんは今、公衆電話からかけてますよね@ どこの公衆電話ですか?!@
PlaySE(3, "s01/11/120700532", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「前原さんは今、公衆電話からかけてますよね?",
NULL, "\"Maebara-san, you're calling from a payphone right now, right?", Line_WaitForInput);
PlaySE(3, "s01/11/120700533", 256, 64);
@@ -462,7 +463,7 @@ void main()
//「…落ち着いて前原さん@ 今はどういう状況なんです…?!@
PlaySE(3, "s01/11/120700534", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「…落ち着いて前原さん!",
NULL, "\"...Calm down, Maebara-san!", Line_WaitForInput);
PlaySE(3, "s01/11/120700535", 256, 64);
@@ -547,7 +548,7 @@ void main()
//「かかり過ぎです@警邏には何人乗ってます?@
PlaySE(3, "s01/11/120700536", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「かかり過ぎです。",
NULL, "\"That's too long.", Line_WaitForInput);
PlaySE(3, "s01/11/120700537", 256, 64);
@@ -587,7 +588,7 @@ void main()
//「雛見沢の駐在さんには電話しました?!@
PlaySE(3, "s01/11/120700538", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「雛見沢の駐在さんには電話しました?!」",
NULL, "\"Did you call the officer stationed in Hinamizawa!?\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -608,7 +609,7 @@ void main()
//「くそッ!@ 熊ちゃん、車を回して下さい。@
PlaySE(3, "s01/11/120700539", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「くそッ!!",
NULL, "\"God damn!", Line_WaitForInput);
PlaySE(3, "s01/11/120700540", 256, 64);
@@ -633,7 +634,7 @@ void main()
//「…もしもし@ 大石さん…@ ごほっごぼッ!!@
PlaySE(3, "s01/01/120100813", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「…もしもし?",
NULL, "\"...Hello?", Line_WaitForInput);
PlaySE(3, "s01/01/120100814", 256, 64);
@@ -648,7 +649,7 @@ void main()
//「もしもし@ 大丈夫です@ちゃんと聞こえてますよ!¥
PlaySE(3, "s01/11/120700541", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「もしもし!",
NULL, "\"Hello!", Line_WaitForInput);
PlaySE(3, "s01/11/120700542", 256, 64);
@@ -700,7 +701,7 @@ void main()
//「前原さん、今そこに警官が向かってます@2~3分で到着しますから何とか持ちこたえて下さい@ もしもし?@ 聞こえてますか?@ 前原さん?!@
PlaySE(3, "s01/11/120700544", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「前原さん、今そこに警官が向かってます。",
NULL, "\"Maebara-san, the police are on their way.", Line_WaitForInput);
PlaySE(3, "s01/11/120700545", 256, 64);
@@ -738,7 +739,7 @@ void main()
//「前原さん!@ 犯人は誰です?@ 何人なんですッ?!@
PlaySE(3, "s01/11/120700549", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「前原さん!!",
NULL, "\"Maebara-san!!", Line_WaitForInput);
PlaySE(3, "s01/11/120700550", 256, 64);
@@ -753,7 +754,7 @@ void main()
//「……お、!w1500…俺も!w1000……最初はニンゲンが犯人なんだと思いまし……!w1000げぼッ
PlaySE(3, "s01/01/120100816", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……お、",
NULL, "\"...I...", Line_ContinueAfterTyping);
@@ -789,7 +790,7 @@ void main()
//「大丈夫ですか!! 前原さん!!@
PlaySE(3, "s01/11/120700552", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「大丈夫ですか!! 前原さん!!」",
NULL, "\"Are you all right!? Maebara-san!!\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -798,7 +799,7 @@ void main()
//「犯人はニンゲンなんだって、!w1000オヤシロさまの祟りなんかないんだって、!w1000そう思ってました…ついさっきまで……だけど!s400……!sdやっぱり…、!w1000げほげほ…ッ
PlaySE(3, "s01/01/120100817", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「犯人はニンゲンなんだって、",
NULL, "\"I thought that", Line_ContinueAfterTyping);
@@ -854,7 +855,7 @@ void main()
//「……でも!w800…やっぱり!w800…オヤシロさまってのは!w800……いるんだと思います……いや、います今。
PlaySE(3, "s01/01/120100820", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……でも",
NULL, "\"...But...", Line_ContinueAfterTyping);
@@ -890,7 +891,7 @@ void main()
//「前原さん、どうか、どうか落ち着いて…、@
PlaySE(3, "s01/11/120700553", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「前原さん、どうか、どうか落ち着いて…、」",
NULL, "\"Maebara-san, please, just please calm down...\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -899,7 +900,7 @@ void main()
//「なんかさっきからおかしいと思ってたんです…@ずーっとつけてくるんですよ…!@
PlaySE(3, "s01/01/120100823", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「なんかさっきからおかしいと思ってたんです…。",
NULL, "\"I had been thinking it was strange for a while now...", Line_WaitForInput);
PlaySE(3, "s01/01/120100824", 256, 64);
@@ -911,7 +912,7 @@ void main()
// 走っても走っても、走っても走っても…!!@ 影みたいにぴったりくっついて!@ だけども少しずつ…少しずつ…@俺の背中ににじり寄ってくるんです……。¥
PlaySE(3, "s01/01/120100825", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 走っても走っても、走っても走っても…!!!",
NULL, "I run and run and run and run...!!!", Line_WaitForInput);
PlaySE(3, "s01/01/120100826", 256, 64);
@@ -927,7 +928,7 @@ void main()
//「……前原さん、!w1000…そいつは!s300………今!sd、ひょっとして…、!w1000………前原さんの…後ろに
PlaySE(3, "s01/11/120700554", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……前原さん、",
NULL, "\"...Maebara-san...", Line_ContinueAfterTyping);
@@ -965,7 +966,7 @@ void main()
//「……………後ろに@……すぐ、……後ろに………。@
PlaySE(3, "s01/01/120100829", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……………後ろに。",
NULL, "\"...Behind me.", Line_WaitForInput);
PlaySE(3, "s01/01/120100830", 256, 64);
@@ -977,7 +978,7 @@ void main()
//「お願いです前原さん@……怖いのはわかります@ですがお願いです!@ ……あなたの後ろに……誰がいるんですッ?!¥
PlaySE(3, "s01/11/120700555", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「お願いです前原さん。",
NULL, "\"Please, Maebara-san...", Line_WaitForInput);
PlaySE(3, "s01/11/120700556", 256, 64);
@@ -993,7 +994,7 @@ void main()
//「振り向けるわけ…ないじゃないですか…@振り向いたら……俺!w800……俺…、
PlaySE(3, "s01/01/120100831", 256, 64);
if (AdvMode) { OutputLine("<color=#a17f7f>圭一</color>", NULL, "<color=#a17f7f>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「振り向けるわけ…ないじゃないですか…。",
NULL, "\"I can't just... look behind me...", Line_WaitForInput);
PlaySE(3, "s01/01/120100832", 256, 64);
@@ -1012,7 +1013,7 @@ void main()
//「怖いのはわかります!@ でも教えて欲しい!@ ちょっと振り返るだけでいいんです!@ 前原さんの後ろに……!w1000誰がいるんですッ
PlaySE(3, "s01/11/120700559", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「怖いのはわかります!!",
NULL, "\"I understand that you're scared!!", Line_WaitForInput);
PlaySE(3, "s01/11/120700560", 256, 64);
@@ -1043,7 +1044,7 @@ void main()
//「…前原さん@……あんたまさか@…喉を引っ掻いてたりは…しないでしょうね…?¥
PlaySE(3, "s01/11/120700563", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「…前原さん、",
NULL, "\"...Maebara-san...", Line_WaitForInput);
PlaySE(3, "s01/11/120700564", 256, 64);
@@ -1094,7 +1095,7 @@ void main()
//「もしもし@ もしもし?@ 前原さん?@ もしもーしッ?!?!@
PlaySE(3, "s01/11/120700566", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「もしもし!",
NULL, "\"Hello?", Line_WaitForInput);
PlaySE(3, "s01/11/120700567", 256, 64);
@@ -1154,7 +1155,7 @@ void main()
//「もしもし…@ ………………………前原…さん…?@
PlaySE(3, "s01/11/120700570", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「もしもし…?",
NULL, "\"Hello...?", Line_WaitForInput);
PlaySE(3, "s01/11/120700571", 256, 64);
@@ -1221,7 +1222,7 @@ void main()
//「…………あ。¥
PlaySE(3, "s01/11/120700572", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「…………あ。」",
NULL, "\"...Ah.\"", Line_Normal);
ClearMessage();
@@ -1256,7 +1257,7 @@ void main()
//「……ごめんなさい、だ。@
PlaySE(3, "s01/11/120700573", 256, 64);
if (AdvMode) { OutputLine("<color=#b1aab6>大石</color>", NULL, "<color=#b1aab6>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
if (AdvMode) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……ごめんなさい、だ。」",
NULL, "\"...It was... I'm sorry.\"", Line_ModeSpecific);
if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }