Unify audio volumes
This commit is contained in:
@@ -31,7 +31,7 @@ void main()
|
||||
//gosub *data_tati
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
PlayBGM( 1, "msys01", 56, 0 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawScene("background/res1", 1000 );
|
||||
|
||||
@@ -178,13 +178,13 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlaySE( 4, "wa_013", 128, 64 );
|
||||
PlaySE( 4, "wa_013", 56, 64 );
|
||||
DrawScene("white", 10 );
|
||||
DrawScene("background/res5", 50 );
|
||||
////setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
//!sd
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
PlayBGM( 1, "msys02", 56, 0 );
|
||||
//「いやいやいやいや、遅れてすみませんねぇ。@
|
||||
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -371,7 +371,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
PlayBGM( 1, "msys01", 56, 0 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
|
||||
|
||||
@@ -1235,7 +1235,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
PlayBGM( 1, "msys04", 128, 0 );
|
||||
PlayBGM( 1, "msys04", 56, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawScene("background/res1", 1000 );
|
||||
|
||||
@@ -1271,7 +1271,7 @@ void main()
|
||||
FadeBustshotWithFiltering( 1, "right", 7, FALSE, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
PlaySE( 4, "wa_010", 128, 64 );
|
||||
PlaySE( 4, "wa_010", 56, 64 );
|
||||
//「私も人間犯人説@ もちろん、祟りというファンタジーは嫌いじゃないよ@ だけど今回の事件に限っては、祟りの線は薄いねー。¥
|
||||
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1329,7 +1329,7 @@ void main()
|
||||
OutputLine(NULL, "「えぇ!",
|
||||
NULL, "\"Yeah!", Line_WaitForInput);
|
||||
|
||||
PlaySE( 4, "wa_010", 128, 64 );
|
||||
PlaySE( 4, "wa_010", 56, 64 );
|
||||
// 祟り派ですわよ@ レナさんや魅音さんのことを悪魔みたいに言う人の方がよっぽど祟りにあうべきですの!!@
|
||||
|
||||
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400156", 256, TRUE);
|
||||
@@ -1555,7 +1555,7 @@ void main()
|
||||
|
||||
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
PlayBGM( 1, "msys02", 56, 0 );
|
||||
DrawSceneWithMask("background/res1", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
@@ -1631,7 +1631,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
PlayBGM( 2, "lsys17", 128, 0 );
|
||||
PlayBGM( 2, "lsys17", 56, 0 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 2000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
@@ -1793,7 +1793,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/res5", "left", 0, 0, 300 );
|
||||
|
||||
PlayBGM( 1, "msys03", 128, 0 );
|
||||
PlayBGM( 1, "msys03", 56, 0 );
|
||||
//「どっちなんてもんじゃねーよ!@ 村の怪しげなヤツらに狙われて、さらにオヤシロさまとかいう怪しいのに祟られて!!@ 人間も祟りも全部!!@ これはイジメだーー!!!!@
|
||||
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1829,7 +1829,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE );
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
PlayBGM( 1, "msys02", 56, 0 );
|
||||
ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
|
||||
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
||||
|
||||
@@ -1904,11 +1904,11 @@ void main()
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
// DisableWindow();
|
||||
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
|
||||
// PlaySE( 4, "wa_041", 128, 64 );
|
||||
// PlaySE( 4, "wa_041", 56, 64 );
|
||||
//..bg ":c;BMP\Efe\Omake_Renapan.bmp",18,1500,":c;BMP\Efe\5.bmp"
|
||||
// Wait( 10000 );
|
||||
//DrawScene( "Omake_Haikei", 1000 );
|
||||
// PlaySE( 4, "wa_036", 128, 64 );
|
||||
// PlaySE( 4, "wa_036", 56, 64 );
|
||||
// DrawSceneWithMask( "Ex_wata", "5", 0, 0, 1000 );
|
||||
//..bg ":c;BMP\Efe\Omake_Watanagasi.bmp",18,1500,":c;BMP\Efe\5.bmp"
|
||||
// Wait( 10000 );
|
||||
|
||||
Reference in New Issue
Block a user