Unify audio volumes

This commit is contained in:
Jáchym Toušek
2019-06-23 09:57:59 +02:00
parent 6cbc7b583d
commit c02310e318
56 changed files with 1603 additions and 1603 deletions

View File

@@ -31,7 +31,7 @@ void main()
//gosub *data_tati
DisableWindow();
PlayBGM( 1, "msys01", 128, 0 );
PlayBGM( 1, "msys01", 56, 0 );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene("background/res1", 1000 );
@@ -178,13 +178,13 @@ void main()
DisableWindow();
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa_013", 128, 64 );
PlaySE( 4, "wa_013", 56, 64 );
DrawScene("white", 10 );
DrawScene("background/res5", 50 );
////setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//!sd
PlayBGM( 1, "msys02", 128, 0 );
PlayBGM( 1, "msys02", 56, 0 );
//「いやいやいやいや、遅れてすみませんねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -371,7 +371,7 @@ void main()
ClearMessage();
DisableWindow();
PlayBGM( 1, "msys01", 128, 0 );
PlayBGM( 1, "msys01", 56, 0 );
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
@@ -1235,7 +1235,7 @@ void main()
ClearMessage();
DisableWindow();
DrawScene("black", 1000 );
PlayBGM( 1, "msys04", 128, 0 );
PlayBGM( 1, "msys04", 56, 0 );
ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawScene("background/res1", 1000 );
@@ -1271,7 +1271,7 @@ void main()
FadeBustshotWithFiltering( 1, "right", 7, FALSE, 0, 0, 200, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
PlaySE( 4, "wa_010", 128, 64 );
PlaySE( 4, "wa_010", 56, 64 );
//「私も人間犯人説@ もちろん、祟りというファンタジーは嫌いじゃないよ@ だけど今回の事件に限っては、祟りの線は薄いねー。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1329,7 +1329,7 @@ void main()
OutputLine(NULL, "「えぇ!",
NULL, "\"Yeah!", Line_WaitForInput);
PlaySE( 4, "wa_010", 128, 64 );
PlaySE( 4, "wa_010", 56, 64 );
// 祟り派ですわよ@ レナさんや魅音さんのことを悪魔みたいに言う人の方がよっぽど祟りにあうべきですの!!@
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400156", 256, TRUE);
@@ -1555,7 +1555,7 @@ void main()
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
DisableWindow();
PlayBGM( 1, "msys02", 128, 0 );
PlayBGM( 1, "msys02", 56, 0 );
DrawSceneWithMask("background/res1", "m1", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
@@ -1631,7 +1631,7 @@ void main()
ClearMessage();
DisableWindow();
DrawScene("black", 1000 );
PlayBGM( 2, "lsys17", 128, 0 );
PlayBGM( 2, "lsys17", 56, 0 );
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
@@ -1793,7 +1793,7 @@ void main()
DisableWindow();
DrawSceneWithMask("background/res5", "left", 0, 0, 300 );
PlayBGM( 1, "msys03", 128, 0 );
PlayBGM( 1, "msys03", 56, 0 );
//「どっちなんてもんじゃねーよ!@ 村の怪しげなヤツらに狙われて、さらにオヤシロさまとかいう怪しいのに祟られて!!@ 人間も祟りも全部!!@ これはイジメだーー!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1829,7 +1829,7 @@ void main()
DisableWindow();
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE );
PlayBGM( 1, "msys02", 128, 0 );
PlayBGM( 1, "msys02", 56, 0 );
ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
@@ -1904,11 +1904,11 @@ void main()
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
// DisableWindow();
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
// PlaySE( 4, "wa_041", 128, 64 );
// PlaySE( 4, "wa_041", 56, 64 );
//..bg ":c;BMP\Efe\Omake_Renapan.bmp",18,1500,":c;BMP\Efe\5.bmp"
// Wait( 10000 );
//DrawScene( "Omake_Haikei", 1000 );
// PlaySE( 4, "wa_036", 128, 64 );
// PlaySE( 4, "wa_036", 56, 64 );
// DrawSceneWithMask( "Ex_wata", "5", 0, 0, 1000 );
//..bg ":c;BMP\Efe\Omake_Watanagasi.bmp",18,1500,":c;BMP\Efe\5.bmp"
// Wait( 10000 );